@shapediver/viewer.rendering-engine.rendering-engine-threejs 3.16.8 → 3.16.9

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Files changed (185) hide show
  1. package/dist/RenderingEngine.d.ts +294 -294
  2. package/dist/RenderingEngine.js +987 -977
  3. package/dist/RenderingEngine.js.map +1 -1
  4. package/dist/index.d.ts +16 -16
  5. package/dist/index.js +57 -57
  6. package/dist/injectors/TextureUnifierInjector.d.ts +13 -13
  7. package/dist/injectors/TextureUnifierInjector.js +181 -171
  8. package/dist/injectors/TextureUnifierInjector.js.map +1 -1
  9. package/dist/interfaces/ILoader.d.ts +3 -3
  10. package/dist/interfaces/ILoader.js +2 -2
  11. package/dist/interfaces/IRenderingEngine.d.ts +45 -45
  12. package/dist/interfaces/IRenderingEngine.js +2 -2
  13. package/dist/loaders/EnvironmentMapLoader.d.ts +119 -119
  14. package/dist/loaders/EnvironmentMapLoader.js +512 -502
  15. package/dist/loaders/EnvironmentMapLoader.js.map +1 -1
  16. package/dist/loaders/GeometryLoader.d.ts +39 -39
  17. package/dist/loaders/GeometryLoader.d.ts.map +1 -1
  18. package/dist/loaders/GeometryLoader.js +603 -593
  19. package/dist/loaders/GeometryLoader.js.map +1 -1
  20. package/dist/loaders/HTMLElementAnchorLoader.d.ts +15 -15
  21. package/dist/loaders/HTMLElementAnchorLoader.js +98 -98
  22. package/dist/loaders/HTMLElementAnchorLoader.js.map +1 -1
  23. package/dist/loaders/LightLoader.d.ts +19 -19
  24. package/dist/loaders/LightLoader.js +197 -187
  25. package/dist/loaders/LightLoader.js.map +1 -1
  26. package/dist/loaders/MaterialLoader.d.ts +115 -115
  27. package/dist/loaders/MaterialLoader.d.ts.map +1 -1
  28. package/dist/loaders/MaterialLoader.js +1612 -1602
  29. package/dist/loaders/MaterialLoader.js.map +1 -1
  30. package/dist/managers/ARManager.d.ts +17 -17
  31. package/dist/managers/ARManager.js +128 -128
  32. package/dist/managers/ARManager.js.map +1 -1
  33. package/dist/managers/CameraManager.d.ts +19 -19
  34. package/dist/managers/CameraManager.js +244 -234
  35. package/dist/managers/CameraManager.js.map +1 -1
  36. package/dist/managers/EnvironmentGeometryManager.d.ts +32 -32
  37. package/dist/managers/EnvironmentGeometryManager.js +114 -114
  38. package/dist/managers/EnvironmentGeometryManager.js.map +1 -1
  39. package/dist/managers/FlagManager.d.ts +19 -19
  40. package/dist/managers/FlagManager.js +143 -143
  41. package/dist/managers/FlagManager.js.map +1 -1
  42. package/dist/managers/PostProcessingManager.d.ts +1019 -1019
  43. package/dist/managers/PostProcessingManager.js +1306 -1296
  44. package/dist/managers/PostProcessingManager.js.map +1 -1
  45. package/dist/managers/RenderingManager.d.ts +84 -84
  46. package/dist/managers/RenderingManager.d.ts.map +1 -1
  47. package/dist/managers/RenderingManager.js +679 -669
  48. package/dist/managers/RenderingManager.js.map +1 -1
  49. package/dist/managers/SceneTracingManager.d.ts +28 -28
  50. package/dist/managers/SceneTracingManager.js +160 -150
  51. package/dist/managers/SceneTracingManager.js.map +1 -1
  52. package/dist/managers/SceneTreeManager.d.ts +81 -81
  53. package/dist/managers/SceneTreeManager.d.ts.map +1 -1
  54. package/dist/managers/SceneTreeManager.js +500 -490
  55. package/dist/managers/SceneTreeManager.js.map +1 -1
  56. package/dist/managers/SettingsManager.d.ts +28 -28
  57. package/dist/managers/SettingsManager.js +284 -284
  58. package/dist/managers/SettingsManager.js.map +1 -1
  59. package/dist/managers/environmentGeometry/ContactShadow.d.ts +42 -42
  60. package/dist/managers/environmentGeometry/ContactShadow.js +295 -285
  61. package/dist/managers/environmentGeometry/ContactShadow.js.map +1 -1
  62. package/dist/managers/environmentGeometry/Grid.d.ts +20 -20
  63. package/dist/managers/environmentGeometry/Grid.js +110 -100
  64. package/dist/managers/environmentGeometry/Grid.js.map +1 -1
  65. package/dist/managers/environmentGeometry/GroundPlane.d.ts +21 -21
  66. package/dist/managers/environmentGeometry/GroundPlane.js +105 -95
  67. package/dist/managers/environmentGeometry/GroundPlane.js.map +1 -1
  68. package/dist/managers/environmentGeometry/GroundPlaneShadow.d.ts +21 -21
  69. package/dist/managers/environmentGeometry/GroundPlaneShadow.js +96 -86
  70. package/dist/managers/environmentGeometry/GroundPlaneShadow.js.map +1 -1
  71. package/dist/managers/environmentGeometry/IEnvironmentGeometry.d.ts +8 -8
  72. package/dist/managers/environmentGeometry/IEnvironmentGeometry.js +2 -2
  73. package/dist/managers/postprocessing/GodRaysManager.d.ts +12 -12
  74. package/dist/managers/postprocessing/GodRaysManager.js +73 -63
  75. package/dist/managers/postprocessing/GodRaysManager.js.map +1 -1
  76. package/dist/managers/postprocessing/OutlineManager.d.ts +15 -15
  77. package/dist/managers/postprocessing/OutlineManager.js +86 -76
  78. package/dist/managers/postprocessing/OutlineManager.js.map +1 -1
  79. package/dist/managers/postprocessing/SSAARenderPass.d.ts +53 -53
  80. package/dist/managers/postprocessing/SSAARenderPass.js +281 -281
  81. package/dist/managers/postprocessing/SSAARenderPass.js.map +1 -1
  82. package/dist/managers/postprocessing/SelectiveBloomManager.d.ts +14 -14
  83. package/dist/managers/postprocessing/SelectiveBloomManager.js +76 -66
  84. package/dist/managers/postprocessing/SelectiveBloomManager.js.map +1 -1
  85. package/dist/managers/postprocessing/ao/ao/AOEffect.d.ts +46 -46
  86. package/dist/managers/postprocessing/ao/ao/AOEffect.js +142 -142
  87. package/dist/managers/postprocessing/ao/ao/AOEffect.js.map +1 -1
  88. package/dist/managers/postprocessing/ao/ao/AOPass.d.ts +12 -12
  89. package/dist/managers/postprocessing/ao/ao/AOPass.js +108 -108
  90. package/dist/managers/postprocessing/ao/ao/AOPass.js.map +1 -1
  91. package/dist/managers/postprocessing/ao/ao/shader/ao_compose.d.ts +1 -1
  92. package/dist/managers/postprocessing/ao/ao/shader/ao_compose.js +4 -4
  93. package/dist/managers/postprocessing/ao/ao/shader/ao_utils.d.ts +1 -1
  94. package/dist/managers/postprocessing/ao/ao/shader/ao_utils.js +4 -4
  95. package/dist/managers/postprocessing/ao/hbao/HBAOEffect.d.ts +14 -14
  96. package/dist/managers/postprocessing/ao/hbao/HBAOEffect.js +24 -24
  97. package/dist/managers/postprocessing/ao/hbao/shader/hbao.d.ts +1 -1
  98. package/dist/managers/postprocessing/ao/hbao/shader/hbao.js +4 -4
  99. package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.d.ts +33 -33
  100. package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js +211 -211
  101. package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js.map +1 -1
  102. package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.d.ts +1 -1
  103. package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.js +4 -4
  104. package/dist/managers/postprocessing/ao/ssao/SSAOEffect.d.ts +14 -14
  105. package/dist/managers/postprocessing/ao/ssao/SSAOEffect.js +82 -82
  106. package/dist/managers/postprocessing/ao/ssao/SSAOEffect.js.map +1 -1
  107. package/dist/managers/postprocessing/ao/ssao/shader/ssao.d.ts +1 -1
  108. package/dist/managers/postprocessing/ao/ssao/shader/ssao.js +4 -4
  109. package/dist/managers/postprocessing/ao/utils/shader/basic.d.ts +1 -1
  110. package/dist/managers/postprocessing/ao/utils/shader/basic.js +4 -4
  111. package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.d.ts +1 -1
  112. package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.js +4 -4
  113. package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingEffect.d.ts +165 -165
  114. package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingEffect.js +299 -299
  115. package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingEffect.js.map +1 -1
  116. package/dist/managers/postprocessing/effects/tone-mapping/tone-mapping.d.ts +1 -1
  117. package/dist/managers/postprocessing/effects/tone-mapping/tone-mapping.js +4 -4
  118. package/dist/managers/postprocessing/utils/CopyMaterial.d.ts +37 -37
  119. package/dist/managers/postprocessing/utils/CopyMaterial.js +69 -69
  120. package/dist/managers/postprocessing/utils/CopyShader.d.ts +13 -13
  121. package/dist/managers/postprocessing/utils/CopyShader.js +12 -12
  122. package/dist/managers/postprocessing/utils/FullScreenQuad.d.ts +9 -9
  123. package/dist/managers/postprocessing/utils/FullScreenQuad.js +28 -28
  124. package/dist/managers/postprocessing/utils/NormalPass.d.ts +87 -87
  125. package/dist/managers/postprocessing/utils/NormalPass.js +156 -156
  126. package/dist/managers/postprocessing/utils/NormalPass.js.map +1 -1
  127. package/dist/managers/postprocessing/utils/RenderPass.d.ts +114 -114
  128. package/dist/managers/postprocessing/utils/RenderPass.js +259 -259
  129. package/dist/managers/postprocessing/utils/RenderPass.js.map +1 -1
  130. package/dist/managers/sceneTree/SDTFUtils.d.ts +6 -6
  131. package/dist/managers/sceneTree/SDTFUtils.d.ts.map +1 -1
  132. package/dist/managers/sceneTree/SDTFUtils.js +50 -50
  133. package/dist/managers/sceneTree/SDTFUtils.js.map +1 -1
  134. package/dist/managers/sceneTree/SceenTreeManagerUtils.d.ts +7 -7
  135. package/dist/managers/sceneTree/SceenTreeManagerUtils.d.ts.map +1 -1
  136. package/dist/managers/sceneTree/SceenTreeManagerUtils.js +175 -165
  137. package/dist/managers/sceneTree/SceenTreeManagerUtils.js.map +1 -1
  138. package/dist/managers/sceneTree/ThreeJsDataUtils.d.ts +6 -6
  139. package/dist/managers/sceneTree/ThreeJsDataUtils.d.ts.map +1 -1
  140. package/dist/managers/sceneTree/ThreeJsDataUtils.js +80 -70
  141. package/dist/managers/sceneTree/ThreeJsDataUtils.js.map +1 -1
  142. package/dist/materials/GemMaterial.d.ts +37 -37
  143. package/dist/materials/GemMaterial.js +262 -252
  144. package/dist/materials/GemMaterial.js.map +1 -1
  145. package/dist/materials/MeshUnlitMaterialParameters.d.ts +3 -3
  146. package/dist/materials/MeshUnlitMaterialParameters.js +2 -2
  147. package/dist/materials/MultiPointsMaterial.d.ts +93 -93
  148. package/dist/materials/MultiPointsMaterial.js +577 -567
  149. package/dist/materials/MultiPointsMaterial.js.map +1 -1
  150. package/dist/materials/SpecularGlossinessMaterial.d.ts +13 -13
  151. package/dist/materials/SpecularGlossinessMaterial.js +171 -161
  152. package/dist/materials/SpecularGlossinessMaterial.js.map +1 -1
  153. package/dist/objects/SDColor.d.ts +16 -16
  154. package/dist/objects/SDColor.js +52 -52
  155. package/dist/objects/SDColor.js.map +1 -1
  156. package/dist/objects/SDObject.d.ts +27 -27
  157. package/dist/objects/SDObject.js +112 -102
  158. package/dist/objects/SDObject.js.map +1 -1
  159. package/dist/shaders/PCSS.d.ts +2 -2
  160. package/dist/shaders/PCSS.js +5 -5
  161. package/dist/shaders/gem.d.ts +2 -2
  162. package/dist/shaders/gem.js +5 -5
  163. package/dist/shaders/multi_points.d.ts +2 -2
  164. package/dist/shaders/multi_points.js +5 -5
  165. package/dist/styling/viewport-css.d.ts +1 -1
  166. package/dist/styling/viewport-css.js +4 -4
  167. package/dist/three/CSS2DRenderer.d.ts +31 -31
  168. package/dist/three/CSS2DRenderer.d.ts.map +1 -1
  169. package/dist/three/CSS2DRenderer.js +152 -152
  170. package/dist/three/CSS2DRenderer.js.map +1 -1
  171. package/dist/three/geometries/TextGeometry.d.ts +21 -21
  172. package/dist/three/geometries/TextGeometry.js +45 -45
  173. package/dist/three/geometries/TextGeometry.js.map +1 -1
  174. package/dist/three/loaders/RGBELoader.d.ts +23 -23
  175. package/dist/three/loaders/RGBELoader.js +311 -311
  176. package/dist/three/loaders/RGBELoader.js.map +1 -1
  177. package/dist/types/IThreejsData.d.ts +6 -6
  178. package/dist/types/IThreejsData.js +2 -2
  179. package/dist/types/ThreejsData.d.ts +10 -10
  180. package/dist/types/ThreejsData.js +41 -41
  181. package/package.json +18 -18
  182. package/dist/managers/InstanceGroupManager.d.ts +0 -58
  183. package/dist/managers/InstanceGroupManager.d.ts.map +0 -1
  184. package/dist/managers/InstanceGroupManager.js +0 -372
  185. package/dist/managers/InstanceGroupManager.js.map +0 -1
@@ -1,157 +1,157 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.NormalPass = void 0;
4
- const postprocessing_1 = require("postprocessing");
5
- const three_1 = require("three");
6
- const RenderPass_1 = require("./RenderPass");
7
- /**
8
- * A pass that renders the normals of a given scene.
9
- */
10
- class NormalPass extends postprocessing_1.Pass {
11
- /**
12
- * Constructs a new normal pass.
13
- *
14
- * @param {Scene} scene - The scene to render.
15
- * @param {Camera} camera - The camera to use to render the scene.
16
- * @param {Object} [options] - The options.
17
- * @param {WebGLRenderTarget} [options.renderTarget] - A custom render target.
18
- * @param {Number} [options.resolutionScale=1.0] - The resolution scale.
19
- * @param {Number} [options.resolutionX=Resolution.AUTO_SIZE] - The horizontal resolution.
20
- * @param {Number} [options.resolutionY=Resolution.AUTO_SIZE] - The vertical resolution.
21
- * @param {Number} [options.width=Resolution.AUTO_SIZE] - Deprecated. Use resolutionX instead.
22
- * @param {Number} [options.height=Resolution.AUTO_SIZE] - Deprecated. Use resolutionY instead.
23
- */
24
- constructor(scene, camera, { renderTarget, resolutionScale = 1.0, width = postprocessing_1.Resolution.AUTO_SIZE, height = postprocessing_1.Resolution.AUTO_SIZE, resolutionX = width, resolutionY = height, } = {}) {
25
- super("NormalPass");
26
- this.needsSwap = false;
27
- /**
28
- * A render pass.
29
- *
30
- * @type {RenderPass}
31
- * @private
32
- */
33
- this.renderPass = new RenderPass_1.RenderPass(scene, camera, new three_1.MeshNormalMaterial());
34
- const renderPass = this.renderPass;
35
- renderPass.ignoreBackground = true;
36
- renderPass.skipShadowMapUpdate = true;
37
- const clearPass = renderPass.getClearPass();
38
- clearPass.overrideClearColor = new three_1.Color(0x7777ff);
39
- clearPass.overrideClearAlpha = 1.0;
40
- /**
41
- * A render target for the scene normals.
42
- *
43
- * @type {WebGLRenderTarget}
44
- * @readonly
45
- */
46
- this.renderTarget = renderTarget;
47
- if (this.renderTarget === undefined) {
48
- this.renderTarget = new three_1.WebGLRenderTarget(1, 1, {
49
- minFilter: three_1.NearestFilter,
50
- magFilter: three_1.NearestFilter,
51
- });
52
- this.renderTarget.texture.name = "NormalPass.Target";
53
- }
54
- this.dTexture = new three_1.DepthTexture(1, 1);
55
- // Hack: Make sure the input buffer uses the depth texture.
56
- this.renderTarget.depthTexture = this.dTexture;
57
- this.renderTarget.dispose();
58
- if (this.renderTarget.stencilBuffer) {
59
- this.dTexture.format = three_1.DepthStencilFormat;
60
- this.dTexture.type = three_1.UnsignedInt248Type;
61
- }
62
- else {
63
- this.dTexture.type = three_1.UnsignedIntType;
64
- }
65
- /**
66
- * The resolution.
67
- *
68
- * @type {Resolution}
69
- * @readonly
70
- */
71
- const resolution = (this.resolution = new postprocessing_1.Resolution(this, resolutionX, resolutionY, resolutionScale));
72
- resolution.addEventListener("change", (e) => this.setSize(resolution.baseWidth, resolution.baseHeight));
73
- }
74
- set mainScene(value) {
75
- this.renderPass.mainScene = value;
76
- }
77
- set mainCamera(value) {
78
- this.renderPass.mainCamera = value;
79
- }
80
- /**
81
- * The normal texture.
82
- *
83
- * @type {Texture}
84
- */
85
- get texture() {
86
- var _a;
87
- return (_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.texture;
88
- }
89
- get depthTexture() {
90
- var _a;
91
- return (_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.depthTexture;
92
- }
93
- /**
94
- * The normal texture.
95
- *
96
- * @deprecated Use texture instead.
97
- * @return {Texture} The texture.
98
- */
99
- getTexture() {
100
- var _a;
101
- return (_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.texture;
102
- }
103
- /**
104
- * Returns the resolution settings.
105
- *
106
- * @deprecated Use resolution instead.
107
- * @return {Resolution} The resolution.
108
- */
109
- getResolution() {
110
- return this.resolution;
111
- }
112
- /**
113
- * Returns the current resolution scale.
114
- *
115
- * @return {Number} The resolution scale.
116
- * @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
117
- */
118
- getResolutionScale() {
119
- return this.resolution.scale;
120
- }
121
- /**
122
- * Sets the resolution scale.
123
- *
124
- * @param {Number} scale - The new resolution scale.
125
- * @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
126
- */
127
- setResolutionScale(scale) {
128
- this.resolution.scale = scale;
129
- }
130
- /**
131
- * Renders the scene normals.
132
- *
133
- * @param {WebGLRenderer} renderer - The renderer.
134
- * @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
135
- * @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
136
- * @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
137
- * @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
138
- */
139
- render(renderer) {
140
- const renderTarget = this.renderToScreen ? null : this.renderTarget;
141
- this.renderPass.render(renderer, renderTarget, renderTarget, 0, true);
142
- }
143
- /**
144
- * Updates the size of this pass.
145
- *
146
- * @param {Number} width - The width.
147
- * @param {Number} height - The height.
148
- */
149
- setSize(width, height) {
150
- var _a;
151
- const resolution = this.resolution;
152
- resolution.setBaseSize(width, height);
153
- (_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.setSize(resolution.width, resolution.height);
154
- }
155
- }
156
- exports.NormalPass = NormalPass;
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.NormalPass = void 0;
4
+ const postprocessing_1 = require("postprocessing");
5
+ const three_1 = require("three");
6
+ const RenderPass_1 = require("./RenderPass");
7
+ /**
8
+ * A pass that renders the normals of a given scene.
9
+ */
10
+ class NormalPass extends postprocessing_1.Pass {
11
+ /**
12
+ * Constructs a new normal pass.
13
+ *
14
+ * @param {Scene} scene - The scene to render.
15
+ * @param {Camera} camera - The camera to use to render the scene.
16
+ * @param {Object} [options] - The options.
17
+ * @param {WebGLRenderTarget} [options.renderTarget] - A custom render target.
18
+ * @param {Number} [options.resolutionScale=1.0] - The resolution scale.
19
+ * @param {Number} [options.resolutionX=Resolution.AUTO_SIZE] - The horizontal resolution.
20
+ * @param {Number} [options.resolutionY=Resolution.AUTO_SIZE] - The vertical resolution.
21
+ * @param {Number} [options.width=Resolution.AUTO_SIZE] - Deprecated. Use resolutionX instead.
22
+ * @param {Number} [options.height=Resolution.AUTO_SIZE] - Deprecated. Use resolutionY instead.
23
+ */
24
+ constructor(scene, camera, { renderTarget, resolutionScale = 1.0, width = postprocessing_1.Resolution.AUTO_SIZE, height = postprocessing_1.Resolution.AUTO_SIZE, resolutionX = width, resolutionY = height, } = {}) {
25
+ super("NormalPass");
26
+ this.needsSwap = false;
27
+ /**
28
+ * A render pass.
29
+ *
30
+ * @type {RenderPass}
31
+ * @private
32
+ */
33
+ this.renderPass = new RenderPass_1.RenderPass(scene, camera, new three_1.MeshNormalMaterial());
34
+ const renderPass = this.renderPass;
35
+ renderPass.ignoreBackground = true;
36
+ renderPass.skipShadowMapUpdate = true;
37
+ const clearPass = renderPass.getClearPass();
38
+ clearPass.overrideClearColor = new three_1.Color(0x7777ff);
39
+ clearPass.overrideClearAlpha = 1.0;
40
+ /**
41
+ * A render target for the scene normals.
42
+ *
43
+ * @type {WebGLRenderTarget}
44
+ * @readonly
45
+ */
46
+ this.renderTarget = renderTarget;
47
+ if (this.renderTarget === undefined) {
48
+ this.renderTarget = new three_1.WebGLRenderTarget(1, 1, {
49
+ minFilter: three_1.NearestFilter,
50
+ magFilter: three_1.NearestFilter,
51
+ });
52
+ this.renderTarget.texture.name = "NormalPass.Target";
53
+ }
54
+ this.dTexture = new three_1.DepthTexture(1, 1);
55
+ // Hack: Make sure the input buffer uses the depth texture.
56
+ this.renderTarget.depthTexture = this.dTexture;
57
+ this.renderTarget.dispose();
58
+ if (this.renderTarget.stencilBuffer) {
59
+ this.dTexture.format = three_1.DepthStencilFormat;
60
+ this.dTexture.type = three_1.UnsignedInt248Type;
61
+ }
62
+ else {
63
+ this.dTexture.type = three_1.UnsignedIntType;
64
+ }
65
+ /**
66
+ * The resolution.
67
+ *
68
+ * @type {Resolution}
69
+ * @readonly
70
+ */
71
+ const resolution = (this.resolution = new postprocessing_1.Resolution(this, resolutionX, resolutionY, resolutionScale));
72
+ resolution.addEventListener("change", (e) => this.setSize(resolution.baseWidth, resolution.baseHeight));
73
+ }
74
+ set mainScene(value) {
75
+ this.renderPass.mainScene = value;
76
+ }
77
+ set mainCamera(value) {
78
+ this.renderPass.mainCamera = value;
79
+ }
80
+ /**
81
+ * The normal texture.
82
+ *
83
+ * @type {Texture}
84
+ */
85
+ get texture() {
86
+ var _a;
87
+ return (_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.texture;
88
+ }
89
+ get depthTexture() {
90
+ var _a;
91
+ return (_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.depthTexture;
92
+ }
93
+ /**
94
+ * The normal texture.
95
+ *
96
+ * @deprecated Use texture instead.
97
+ * @return {Texture} The texture.
98
+ */
99
+ getTexture() {
100
+ var _a;
101
+ return (_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.texture;
102
+ }
103
+ /**
104
+ * Returns the resolution settings.
105
+ *
106
+ * @deprecated Use resolution instead.
107
+ * @return {Resolution} The resolution.
108
+ */
109
+ getResolution() {
110
+ return this.resolution;
111
+ }
112
+ /**
113
+ * Returns the current resolution scale.
114
+ *
115
+ * @return {Number} The resolution scale.
116
+ * @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
117
+ */
118
+ getResolutionScale() {
119
+ return this.resolution.scale;
120
+ }
121
+ /**
122
+ * Sets the resolution scale.
123
+ *
124
+ * @param {Number} scale - The new resolution scale.
125
+ * @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
126
+ */
127
+ setResolutionScale(scale) {
128
+ this.resolution.scale = scale;
129
+ }
130
+ /**
131
+ * Renders the scene normals.
132
+ *
133
+ * @param {WebGLRenderer} renderer - The renderer.
134
+ * @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
135
+ * @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
136
+ * @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
137
+ * @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
138
+ */
139
+ render(renderer) {
140
+ const renderTarget = this.renderToScreen ? null : this.renderTarget;
141
+ this.renderPass.render(renderer, renderTarget, renderTarget, 0, true);
142
+ }
143
+ /**
144
+ * Updates the size of this pass.
145
+ *
146
+ * @param {Number} width - The width.
147
+ * @param {Number} height - The height.
148
+ */
149
+ setSize(width, height) {
150
+ var _a;
151
+ const resolution = this.resolution;
152
+ resolution.setBaseSize(width, height);
153
+ (_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.setSize(resolution.width, resolution.height);
154
+ }
155
+ }
156
+ exports.NormalPass = NormalPass;
157
157
  //# sourceMappingURL=NormalPass.js.map
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@@ -1,115 +1,115 @@
1
- /**
2
- * A pass that renders a given scene into the input buffer or to screen.
3
- *
4
- * This pass uses a {@link ClearPass} to clear the target buffer.
5
- */
6
- import { ClearPass, OverrideMaterialManager, Pass } from "postprocessing";
7
- import { Camera, Material, Scene, WebGLRenderer, WebGLRenderTarget } from "three";
8
- export declare class RenderPass extends Pass {
9
- clearPass: ClearPass;
10
- overrideMaterialManager: OverrideMaterialManager | null;
11
- ignoreBackground: boolean;
12
- skipShadowMapUpdate: boolean;
13
- selection: any;
14
- /**
15
- * Constructs a new render pass.
16
- *
17
- * @param {Scene} scene - The scene to render.
18
- * @param {Camera} camera - The camera to use to render the scene.
19
- * @param {Material} [overrideMaterial=null] - An override material.
20
- */
21
- constructor(scene: Scene, camera: Camera, overrideMaterial?: Material | null);
22
- set mainScene(value: Scene);
23
- set mainCamera(value: Camera);
24
- get renderToScreen(): boolean;
25
- set renderToScreen(value: boolean);
26
- /**
27
- * The current override material.
28
- *
29
- * @type {Material}
30
- */
31
- get overrideMaterial(): any;
32
- set overrideMaterial(value: any);
33
- /**
34
- * Returns the current override material.
35
- *
36
- * @deprecated Use overrideMaterial instead.
37
- * @return {Material} The material.
38
- */
39
- getOverrideMaterial(): Material;
40
- /**
41
- * Sets the override material.
42
- *
43
- * @deprecated Use overrideMaterial instead.
44
- * @return {Material} value - The material.
45
- */
46
- setOverrideMaterial(value: any): void;
47
- /**
48
- * Indicates whether the target buffer should be cleared before rendering.
49
- *
50
- * @type {Boolean}
51
- * @deprecated Use clearPass.enabled instead.
52
- */
53
- get clear(): boolean;
54
- set clear(value: boolean);
55
- /**
56
- * Returns the selection. Default is `null` (no restriction).
57
- *
58
- * @deprecated Use selection instead.
59
- * @return {Selection} The selection.
60
- */
61
- getSelection(): Selection;
62
- /**
63
- * Sets the selection. Set to `null` to disable.
64
- *
65
- * @deprecated Use selection instead.
66
- * @param {Selection} value - The selection.
67
- */
68
- setSelection(value: Selection): void;
69
- /**
70
- * Indicates whether the scene background is disabled.
71
- *
72
- * @deprecated Use ignoreBackground instead.
73
- * @return {Boolean} Whether the scene background is disabled.
74
- */
75
- isBackgroundDisabled(): boolean;
76
- /**
77
- * Enables or disables the scene background.
78
- *
79
- * @deprecated Use ignoreBackground instead.
80
- * @param {Boolean} value - Whether the scene background should be disabled.
81
- */
82
- setBackgroundDisabled(value: boolean): void;
83
- /**
84
- * Indicates whether the shadow map auto update is disabled.
85
- *
86
- * @deprecated Use skipShadowMapUpdate instead.
87
- * @return {Boolean} Whether the shadow map update is disabled.
88
- */
89
- isShadowMapDisabled(): boolean;
90
- /**
91
- * Enables or disables the shadow map auto update.
92
- *
93
- * @deprecated Use skipShadowMapUpdate instead.
94
- * @param {Boolean} value - Whether the shadow map auto update should be disabled.
95
- */
96
- setShadowMapDisabled(value: boolean): void;
97
- /**
98
- * Returns the clear pass.
99
- *
100
- * @deprecated Use clearPass.enabled instead.
101
- * @return {ClearPass} The clear pass.
102
- */
103
- getClearPass(): ClearPass;
104
- /**
105
- * Renders the scene.
106
- *
107
- * @param {WebGLRenderer} renderer - The renderer.
108
- * @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
109
- * @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
110
- * @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
111
- * @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
112
- */
113
- render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: number, stencilTest: boolean): void;
114
- }
1
+ /**
2
+ * A pass that renders a given scene into the input buffer or to screen.
3
+ *
4
+ * This pass uses a {@link ClearPass} to clear the target buffer.
5
+ */
6
+ import { ClearPass, OverrideMaterialManager, Pass } from "postprocessing";
7
+ import { Camera, Material, Scene, WebGLRenderer, WebGLRenderTarget } from "three";
8
+ export declare class RenderPass extends Pass {
9
+ clearPass: ClearPass;
10
+ overrideMaterialManager: OverrideMaterialManager | null;
11
+ ignoreBackground: boolean;
12
+ skipShadowMapUpdate: boolean;
13
+ selection: any;
14
+ /**
15
+ * Constructs a new render pass.
16
+ *
17
+ * @param {Scene} scene - The scene to render.
18
+ * @param {Camera} camera - The camera to use to render the scene.
19
+ * @param {Material} [overrideMaterial=null] - An override material.
20
+ */
21
+ constructor(scene: Scene, camera: Camera, overrideMaterial?: Material | null);
22
+ set mainScene(value: Scene);
23
+ set mainCamera(value: Camera);
24
+ get renderToScreen(): boolean;
25
+ set renderToScreen(value: boolean);
26
+ /**
27
+ * The current override material.
28
+ *
29
+ * @type {Material}
30
+ */
31
+ get overrideMaterial(): any;
32
+ set overrideMaterial(value: any);
33
+ /**
34
+ * Returns the current override material.
35
+ *
36
+ * @deprecated Use overrideMaterial instead.
37
+ * @return {Material} The material.
38
+ */
39
+ getOverrideMaterial(): Material;
40
+ /**
41
+ * Sets the override material.
42
+ *
43
+ * @deprecated Use overrideMaterial instead.
44
+ * @return {Material} value - The material.
45
+ */
46
+ setOverrideMaterial(value: any): void;
47
+ /**
48
+ * Indicates whether the target buffer should be cleared before rendering.
49
+ *
50
+ * @type {Boolean}
51
+ * @deprecated Use clearPass.enabled instead.
52
+ */
53
+ get clear(): boolean;
54
+ set clear(value: boolean);
55
+ /**
56
+ * Returns the selection. Default is `null` (no restriction).
57
+ *
58
+ * @deprecated Use selection instead.
59
+ * @return {Selection} The selection.
60
+ */
61
+ getSelection(): Selection;
62
+ /**
63
+ * Sets the selection. Set to `null` to disable.
64
+ *
65
+ * @deprecated Use selection instead.
66
+ * @param {Selection} value - The selection.
67
+ */
68
+ setSelection(value: Selection): void;
69
+ /**
70
+ * Indicates whether the scene background is disabled.
71
+ *
72
+ * @deprecated Use ignoreBackground instead.
73
+ * @return {Boolean} Whether the scene background is disabled.
74
+ */
75
+ isBackgroundDisabled(): boolean;
76
+ /**
77
+ * Enables or disables the scene background.
78
+ *
79
+ * @deprecated Use ignoreBackground instead.
80
+ * @param {Boolean} value - Whether the scene background should be disabled.
81
+ */
82
+ setBackgroundDisabled(value: boolean): void;
83
+ /**
84
+ * Indicates whether the shadow map auto update is disabled.
85
+ *
86
+ * @deprecated Use skipShadowMapUpdate instead.
87
+ * @return {Boolean} Whether the shadow map update is disabled.
88
+ */
89
+ isShadowMapDisabled(): boolean;
90
+ /**
91
+ * Enables or disables the shadow map auto update.
92
+ *
93
+ * @deprecated Use skipShadowMapUpdate instead.
94
+ * @param {Boolean} value - Whether the shadow map auto update should be disabled.
95
+ */
96
+ setShadowMapDisabled(value: boolean): void;
97
+ /**
98
+ * Returns the clear pass.
99
+ *
100
+ * @deprecated Use clearPass.enabled instead.
101
+ * @return {ClearPass} The clear pass.
102
+ */
103
+ getClearPass(): ClearPass;
104
+ /**
105
+ * Renders the scene.
106
+ *
107
+ * @param {WebGLRenderer} renderer - The renderer.
108
+ * @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
109
+ * @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
110
+ * @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
111
+ * @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
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+ */
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+ render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: number, stencilTest: boolean): void;
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+ }
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  //# sourceMappingURL=RenderPass.d.ts.map