@shapediver/viewer.rendering-engine.rendering-engine-threejs 3.16.8 → 3.16.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/RenderingEngine.d.ts +294 -294
- package/dist/RenderingEngine.js +987 -977
- package/dist/RenderingEngine.js.map +1 -1
- package/dist/index.d.ts +16 -16
- package/dist/index.js +57 -57
- package/dist/injectors/TextureUnifierInjector.d.ts +13 -13
- package/dist/injectors/TextureUnifierInjector.js +181 -171
- package/dist/injectors/TextureUnifierInjector.js.map +1 -1
- package/dist/interfaces/ILoader.d.ts +3 -3
- package/dist/interfaces/ILoader.js +2 -2
- package/dist/interfaces/IRenderingEngine.d.ts +45 -45
- package/dist/interfaces/IRenderingEngine.js +2 -2
- package/dist/loaders/EnvironmentMapLoader.d.ts +119 -119
- package/dist/loaders/EnvironmentMapLoader.js +512 -502
- package/dist/loaders/EnvironmentMapLoader.js.map +1 -1
- package/dist/loaders/GeometryLoader.d.ts +39 -39
- package/dist/loaders/GeometryLoader.d.ts.map +1 -1
- package/dist/loaders/GeometryLoader.js +603 -593
- package/dist/loaders/GeometryLoader.js.map +1 -1
- package/dist/loaders/HTMLElementAnchorLoader.d.ts +15 -15
- package/dist/loaders/HTMLElementAnchorLoader.js +98 -98
- package/dist/loaders/HTMLElementAnchorLoader.js.map +1 -1
- package/dist/loaders/LightLoader.d.ts +19 -19
- package/dist/loaders/LightLoader.js +197 -187
- package/dist/loaders/LightLoader.js.map +1 -1
- package/dist/loaders/MaterialLoader.d.ts +115 -115
- package/dist/loaders/MaterialLoader.d.ts.map +1 -1
- package/dist/loaders/MaterialLoader.js +1612 -1602
- package/dist/loaders/MaterialLoader.js.map +1 -1
- package/dist/managers/ARManager.d.ts +17 -17
- package/dist/managers/ARManager.js +128 -128
- package/dist/managers/ARManager.js.map +1 -1
- package/dist/managers/CameraManager.d.ts +19 -19
- package/dist/managers/CameraManager.js +244 -234
- package/dist/managers/CameraManager.js.map +1 -1
- package/dist/managers/EnvironmentGeometryManager.d.ts +32 -32
- package/dist/managers/EnvironmentGeometryManager.js +114 -114
- package/dist/managers/EnvironmentGeometryManager.js.map +1 -1
- package/dist/managers/FlagManager.d.ts +19 -19
- package/dist/managers/FlagManager.js +143 -143
- package/dist/managers/FlagManager.js.map +1 -1
- package/dist/managers/PostProcessingManager.d.ts +1019 -1019
- package/dist/managers/PostProcessingManager.js +1306 -1296
- package/dist/managers/PostProcessingManager.js.map +1 -1
- package/dist/managers/RenderingManager.d.ts +84 -84
- package/dist/managers/RenderingManager.d.ts.map +1 -1
- package/dist/managers/RenderingManager.js +679 -669
- package/dist/managers/RenderingManager.js.map +1 -1
- package/dist/managers/SceneTracingManager.d.ts +28 -28
- package/dist/managers/SceneTracingManager.js +160 -150
- package/dist/managers/SceneTracingManager.js.map +1 -1
- package/dist/managers/SceneTreeManager.d.ts +81 -81
- package/dist/managers/SceneTreeManager.d.ts.map +1 -1
- package/dist/managers/SceneTreeManager.js +500 -490
- package/dist/managers/SceneTreeManager.js.map +1 -1
- package/dist/managers/SettingsManager.d.ts +28 -28
- package/dist/managers/SettingsManager.js +284 -284
- package/dist/managers/SettingsManager.js.map +1 -1
- package/dist/managers/environmentGeometry/ContactShadow.d.ts +42 -42
- package/dist/managers/environmentGeometry/ContactShadow.js +295 -285
- package/dist/managers/environmentGeometry/ContactShadow.js.map +1 -1
- package/dist/managers/environmentGeometry/Grid.d.ts +20 -20
- package/dist/managers/environmentGeometry/Grid.js +110 -100
- package/dist/managers/environmentGeometry/Grid.js.map +1 -1
- package/dist/managers/environmentGeometry/GroundPlane.d.ts +21 -21
- package/dist/managers/environmentGeometry/GroundPlane.js +105 -95
- package/dist/managers/environmentGeometry/GroundPlane.js.map +1 -1
- package/dist/managers/environmentGeometry/GroundPlaneShadow.d.ts +21 -21
- package/dist/managers/environmentGeometry/GroundPlaneShadow.js +96 -86
- package/dist/managers/environmentGeometry/GroundPlaneShadow.js.map +1 -1
- package/dist/managers/environmentGeometry/IEnvironmentGeometry.d.ts +8 -8
- package/dist/managers/environmentGeometry/IEnvironmentGeometry.js +2 -2
- package/dist/managers/postprocessing/GodRaysManager.d.ts +12 -12
- package/dist/managers/postprocessing/GodRaysManager.js +73 -63
- package/dist/managers/postprocessing/GodRaysManager.js.map +1 -1
- package/dist/managers/postprocessing/OutlineManager.d.ts +15 -15
- package/dist/managers/postprocessing/OutlineManager.js +86 -76
- package/dist/managers/postprocessing/OutlineManager.js.map +1 -1
- package/dist/managers/postprocessing/SSAARenderPass.d.ts +53 -53
- package/dist/managers/postprocessing/SSAARenderPass.js +281 -281
- package/dist/managers/postprocessing/SSAARenderPass.js.map +1 -1
- package/dist/managers/postprocessing/SelectiveBloomManager.d.ts +14 -14
- package/dist/managers/postprocessing/SelectiveBloomManager.js +76 -66
- package/dist/managers/postprocessing/SelectiveBloomManager.js.map +1 -1
- package/dist/managers/postprocessing/ao/ao/AOEffect.d.ts +46 -46
- package/dist/managers/postprocessing/ao/ao/AOEffect.js +142 -142
- package/dist/managers/postprocessing/ao/ao/AOEffect.js.map +1 -1
- package/dist/managers/postprocessing/ao/ao/AOPass.d.ts +12 -12
- package/dist/managers/postprocessing/ao/ao/AOPass.js +108 -108
- package/dist/managers/postprocessing/ao/ao/AOPass.js.map +1 -1
- package/dist/managers/postprocessing/ao/ao/shader/ao_compose.d.ts +1 -1
- package/dist/managers/postprocessing/ao/ao/shader/ao_compose.js +4 -4
- package/dist/managers/postprocessing/ao/ao/shader/ao_utils.d.ts +1 -1
- package/dist/managers/postprocessing/ao/ao/shader/ao_utils.js +4 -4
- package/dist/managers/postprocessing/ao/hbao/HBAOEffect.d.ts +14 -14
- package/dist/managers/postprocessing/ao/hbao/HBAOEffect.js +24 -24
- package/dist/managers/postprocessing/ao/hbao/shader/hbao.d.ts +1 -1
- package/dist/managers/postprocessing/ao/hbao/shader/hbao.js +4 -4
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.d.ts +33 -33
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js +211 -211
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js.map +1 -1
- package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.d.ts +1 -1
- package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.js +4 -4
- package/dist/managers/postprocessing/ao/ssao/SSAOEffect.d.ts +14 -14
- package/dist/managers/postprocessing/ao/ssao/SSAOEffect.js +82 -82
- package/dist/managers/postprocessing/ao/ssao/SSAOEffect.js.map +1 -1
- package/dist/managers/postprocessing/ao/ssao/shader/ssao.d.ts +1 -1
- package/dist/managers/postprocessing/ao/ssao/shader/ssao.js +4 -4
- package/dist/managers/postprocessing/ao/utils/shader/basic.d.ts +1 -1
- package/dist/managers/postprocessing/ao/utils/shader/basic.js +4 -4
- package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.d.ts +1 -1
- package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.js +4 -4
- package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingEffect.d.ts +165 -165
- package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingEffect.js +299 -299
- package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingEffect.js.map +1 -1
- package/dist/managers/postprocessing/effects/tone-mapping/tone-mapping.d.ts +1 -1
- package/dist/managers/postprocessing/effects/tone-mapping/tone-mapping.js +4 -4
- package/dist/managers/postprocessing/utils/CopyMaterial.d.ts +37 -37
- package/dist/managers/postprocessing/utils/CopyMaterial.js +69 -69
- package/dist/managers/postprocessing/utils/CopyShader.d.ts +13 -13
- package/dist/managers/postprocessing/utils/CopyShader.js +12 -12
- package/dist/managers/postprocessing/utils/FullScreenQuad.d.ts +9 -9
- package/dist/managers/postprocessing/utils/FullScreenQuad.js +28 -28
- package/dist/managers/postprocessing/utils/NormalPass.d.ts +87 -87
- package/dist/managers/postprocessing/utils/NormalPass.js +156 -156
- package/dist/managers/postprocessing/utils/NormalPass.js.map +1 -1
- package/dist/managers/postprocessing/utils/RenderPass.d.ts +114 -114
- package/dist/managers/postprocessing/utils/RenderPass.js +259 -259
- package/dist/managers/postprocessing/utils/RenderPass.js.map +1 -1
- package/dist/managers/sceneTree/SDTFUtils.d.ts +6 -6
- package/dist/managers/sceneTree/SDTFUtils.d.ts.map +1 -1
- package/dist/managers/sceneTree/SDTFUtils.js +50 -50
- package/dist/managers/sceneTree/SDTFUtils.js.map +1 -1
- package/dist/managers/sceneTree/SceenTreeManagerUtils.d.ts +7 -7
- package/dist/managers/sceneTree/SceenTreeManagerUtils.d.ts.map +1 -1
- package/dist/managers/sceneTree/SceenTreeManagerUtils.js +175 -165
- package/dist/managers/sceneTree/SceenTreeManagerUtils.js.map +1 -1
- package/dist/managers/sceneTree/ThreeJsDataUtils.d.ts +6 -6
- package/dist/managers/sceneTree/ThreeJsDataUtils.d.ts.map +1 -1
- package/dist/managers/sceneTree/ThreeJsDataUtils.js +80 -70
- package/dist/managers/sceneTree/ThreeJsDataUtils.js.map +1 -1
- package/dist/materials/GemMaterial.d.ts +37 -37
- package/dist/materials/GemMaterial.js +262 -252
- package/dist/materials/GemMaterial.js.map +1 -1
- package/dist/materials/MeshUnlitMaterialParameters.d.ts +3 -3
- package/dist/materials/MeshUnlitMaterialParameters.js +2 -2
- package/dist/materials/MultiPointsMaterial.d.ts +93 -93
- package/dist/materials/MultiPointsMaterial.js +577 -567
- package/dist/materials/MultiPointsMaterial.js.map +1 -1
- package/dist/materials/SpecularGlossinessMaterial.d.ts +13 -13
- package/dist/materials/SpecularGlossinessMaterial.js +171 -161
- package/dist/materials/SpecularGlossinessMaterial.js.map +1 -1
- package/dist/objects/SDColor.d.ts +16 -16
- package/dist/objects/SDColor.js +52 -52
- package/dist/objects/SDColor.js.map +1 -1
- package/dist/objects/SDObject.d.ts +27 -27
- package/dist/objects/SDObject.js +112 -102
- package/dist/objects/SDObject.js.map +1 -1
- package/dist/shaders/PCSS.d.ts +2 -2
- package/dist/shaders/PCSS.js +5 -5
- package/dist/shaders/gem.d.ts +2 -2
- package/dist/shaders/gem.js +5 -5
- package/dist/shaders/multi_points.d.ts +2 -2
- package/dist/shaders/multi_points.js +5 -5
- package/dist/styling/viewport-css.d.ts +1 -1
- package/dist/styling/viewport-css.js +4 -4
- package/dist/three/CSS2DRenderer.d.ts +31 -31
- package/dist/three/CSS2DRenderer.d.ts.map +1 -1
- package/dist/three/CSS2DRenderer.js +152 -152
- package/dist/three/CSS2DRenderer.js.map +1 -1
- package/dist/three/geometries/TextGeometry.d.ts +21 -21
- package/dist/three/geometries/TextGeometry.js +45 -45
- package/dist/three/geometries/TextGeometry.js.map +1 -1
- package/dist/three/loaders/RGBELoader.d.ts +23 -23
- package/dist/three/loaders/RGBELoader.js +311 -311
- package/dist/three/loaders/RGBELoader.js.map +1 -1
- package/dist/types/IThreejsData.d.ts +6 -6
- package/dist/types/IThreejsData.js +2 -2
- package/dist/types/ThreejsData.d.ts +10 -10
- package/dist/types/ThreejsData.js +41 -41
- package/package.json +18 -18
- package/dist/managers/InstanceGroupManager.d.ts +0 -58
- package/dist/managers/InstanceGroupManager.d.ts.map +0 -1
- package/dist/managers/InstanceGroupManager.js +0 -372
- package/dist/managers/InstanceGroupManager.js.map +0 -1
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.NormalPass = void 0;
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const postprocessing_1 = require("postprocessing");
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const three_1 = require("three");
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const RenderPass_1 = require("./RenderPass");
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/**
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* A pass that renders the normals of a given scene.
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class NormalPass extends postprocessing_1.Pass {
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/**
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* Constructs a new normal pass.
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*
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* @param {Camera} camera - The camera to use to render the scene.
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* @param {Object} [options] - The options.
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* @param {WebGLRenderTarget} [options.renderTarget] - A custom render target.
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* @param {Number} [options.resolutionScale=1.0] - The resolution scale.
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* @param {Number} [options.resolutionX=Resolution.AUTO_SIZE] - The horizontal resolution.
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* @param {Number} [options.resolutionY=Resolution.AUTO_SIZE] - The vertical resolution.
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* @param {Number} [options.width=Resolution.AUTO_SIZE] - Deprecated. Use resolutionX instead.
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*/
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constructor(scene, camera, { renderTarget, resolutionScale = 1.0, width = postprocessing_1.Resolution.AUTO_SIZE, height = postprocessing_1.Resolution.AUTO_SIZE, resolutionX = width, resolutionY = height, } = {}) {
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super("NormalPass");
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/**
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this.renderPass = new RenderPass_1.RenderPass(scene, camera, new three_1.MeshNormalMaterial());
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const renderPass = this.renderPass;
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renderPass.ignoreBackground = true;
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renderPass.skipShadowMapUpdate = true;
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const clearPass = renderPass.getClearPass();
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clearPass.overrideClearColor = new three_1.Color(0x7777ff);
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clearPass.overrideClearAlpha = 1.0;
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/**
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* A render target for the scene normals.
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this.renderTarget.texture.name = "NormalPass.Target";
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}
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set mainScene(value) {
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* Renders the scene normals.
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* @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
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* @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
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render(renderer) {
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this.renderPass.render(renderer, renderTarget, renderTarget, 0, true);
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*/
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setSize(width, height) {
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var _a;
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const resolution = this.resolution;
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resolution.setBaseSize(width, height);
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(_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.setSize(resolution.width, resolution.height);
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}
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}
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exports.NormalPass = NormalPass;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.NormalPass = void 0;
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const postprocessing_1 = require("postprocessing");
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const three_1 = require("three");
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6
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const RenderPass_1 = require("./RenderPass");
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/**
|
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+
* A pass that renders the normals of a given scene.
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*/
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class NormalPass extends postprocessing_1.Pass {
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/**
|
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* Constructs a new normal pass.
|
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*
|
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* @param {Scene} scene - The scene to render.
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* @param {Camera} camera - The camera to use to render the scene.
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* @param {Object} [options] - The options.
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* @param {WebGLRenderTarget} [options.renderTarget] - A custom render target.
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* @param {Number} [options.resolutionScale=1.0] - The resolution scale.
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* @param {Number} [options.resolutionX=Resolution.AUTO_SIZE] - The horizontal resolution.
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* @param {Number} [options.resolutionY=Resolution.AUTO_SIZE] - The vertical resolution.
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* @param {Number} [options.width=Resolution.AUTO_SIZE] - Deprecated. Use resolutionX instead.
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+
* @param {Number} [options.height=Resolution.AUTO_SIZE] - Deprecated. Use resolutionY instead.
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+
*/
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+
constructor(scene, camera, { renderTarget, resolutionScale = 1.0, width = postprocessing_1.Resolution.AUTO_SIZE, height = postprocessing_1.Resolution.AUTO_SIZE, resolutionX = width, resolutionY = height, } = {}) {
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super("NormalPass");
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this.needsSwap = false;
|
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/**
|
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* A render pass.
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+
*
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* @type {RenderPass}
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* @private
|
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*/
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|
+
this.renderPass = new RenderPass_1.RenderPass(scene, camera, new three_1.MeshNormalMaterial());
|
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|
+
const renderPass = this.renderPass;
|
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|
+
renderPass.ignoreBackground = true;
|
|
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|
+
renderPass.skipShadowMapUpdate = true;
|
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|
+
const clearPass = renderPass.getClearPass();
|
|
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|
+
clearPass.overrideClearColor = new three_1.Color(0x7777ff);
|
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|
+
clearPass.overrideClearAlpha = 1.0;
|
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|
+
/**
|
|
41
|
+
* A render target for the scene normals.
|
|
42
|
+
*
|
|
43
|
+
* @type {WebGLRenderTarget}
|
|
44
|
+
* @readonly
|
|
45
|
+
*/
|
|
46
|
+
this.renderTarget = renderTarget;
|
|
47
|
+
if (this.renderTarget === undefined) {
|
|
48
|
+
this.renderTarget = new three_1.WebGLRenderTarget(1, 1, {
|
|
49
|
+
minFilter: three_1.NearestFilter,
|
|
50
|
+
magFilter: three_1.NearestFilter,
|
|
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|
+
});
|
|
52
|
+
this.renderTarget.texture.name = "NormalPass.Target";
|
|
53
|
+
}
|
|
54
|
+
this.dTexture = new three_1.DepthTexture(1, 1);
|
|
55
|
+
// Hack: Make sure the input buffer uses the depth texture.
|
|
56
|
+
this.renderTarget.depthTexture = this.dTexture;
|
|
57
|
+
this.renderTarget.dispose();
|
|
58
|
+
if (this.renderTarget.stencilBuffer) {
|
|
59
|
+
this.dTexture.format = three_1.DepthStencilFormat;
|
|
60
|
+
this.dTexture.type = three_1.UnsignedInt248Type;
|
|
61
|
+
}
|
|
62
|
+
else {
|
|
63
|
+
this.dTexture.type = three_1.UnsignedIntType;
|
|
64
|
+
}
|
|
65
|
+
/**
|
|
66
|
+
* The resolution.
|
|
67
|
+
*
|
|
68
|
+
* @type {Resolution}
|
|
69
|
+
* @readonly
|
|
70
|
+
*/
|
|
71
|
+
const resolution = (this.resolution = new postprocessing_1.Resolution(this, resolutionX, resolutionY, resolutionScale));
|
|
72
|
+
resolution.addEventListener("change", (e) => this.setSize(resolution.baseWidth, resolution.baseHeight));
|
|
73
|
+
}
|
|
74
|
+
set mainScene(value) {
|
|
75
|
+
this.renderPass.mainScene = value;
|
|
76
|
+
}
|
|
77
|
+
set mainCamera(value) {
|
|
78
|
+
this.renderPass.mainCamera = value;
|
|
79
|
+
}
|
|
80
|
+
/**
|
|
81
|
+
* The normal texture.
|
|
82
|
+
*
|
|
83
|
+
* @type {Texture}
|
|
84
|
+
*/
|
|
85
|
+
get texture() {
|
|
86
|
+
var _a;
|
|
87
|
+
return (_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.texture;
|
|
88
|
+
}
|
|
89
|
+
get depthTexture() {
|
|
90
|
+
var _a;
|
|
91
|
+
return (_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.depthTexture;
|
|
92
|
+
}
|
|
93
|
+
/**
|
|
94
|
+
* The normal texture.
|
|
95
|
+
*
|
|
96
|
+
* @deprecated Use texture instead.
|
|
97
|
+
* @return {Texture} The texture.
|
|
98
|
+
*/
|
|
99
|
+
getTexture() {
|
|
100
|
+
var _a;
|
|
101
|
+
return (_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.texture;
|
|
102
|
+
}
|
|
103
|
+
/**
|
|
104
|
+
* Returns the resolution settings.
|
|
105
|
+
*
|
|
106
|
+
* @deprecated Use resolution instead.
|
|
107
|
+
* @return {Resolution} The resolution.
|
|
108
|
+
*/
|
|
109
|
+
getResolution() {
|
|
110
|
+
return this.resolution;
|
|
111
|
+
}
|
|
112
|
+
/**
|
|
113
|
+
* Returns the current resolution scale.
|
|
114
|
+
*
|
|
115
|
+
* @return {Number} The resolution scale.
|
|
116
|
+
* @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
|
|
117
|
+
*/
|
|
118
|
+
getResolutionScale() {
|
|
119
|
+
return this.resolution.scale;
|
|
120
|
+
}
|
|
121
|
+
/**
|
|
122
|
+
* Sets the resolution scale.
|
|
123
|
+
*
|
|
124
|
+
* @param {Number} scale - The new resolution scale.
|
|
125
|
+
* @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
|
|
126
|
+
*/
|
|
127
|
+
setResolutionScale(scale) {
|
|
128
|
+
this.resolution.scale = scale;
|
|
129
|
+
}
|
|
130
|
+
/**
|
|
131
|
+
* Renders the scene normals.
|
|
132
|
+
*
|
|
133
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
134
|
+
* @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
|
|
135
|
+
* @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
|
|
136
|
+
* @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
|
|
137
|
+
* @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
|
|
138
|
+
*/
|
|
139
|
+
render(renderer) {
|
|
140
|
+
const renderTarget = this.renderToScreen ? null : this.renderTarget;
|
|
141
|
+
this.renderPass.render(renderer, renderTarget, renderTarget, 0, true);
|
|
142
|
+
}
|
|
143
|
+
/**
|
|
144
|
+
* Updates the size of this pass.
|
|
145
|
+
*
|
|
146
|
+
* @param {Number} width - The width.
|
|
147
|
+
* @param {Number} height - The height.
|
|
148
|
+
*/
|
|
149
|
+
setSize(width, height) {
|
|
150
|
+
var _a;
|
|
151
|
+
const resolution = this.resolution;
|
|
152
|
+
resolution.setBaseSize(width, height);
|
|
153
|
+
(_a = this.renderTarget) === null || _a === void 0 ? void 0 : _a.setSize(resolution.width, resolution.height);
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
exports.NormalPass = NormalPass;
|
|
157
157
|
//# sourceMappingURL=NormalPass.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"NormalPass.js","sourceRoot":"","sources":["../../../../src/managers/postprocessing/utils/NormalPass.ts"],"names":[],"mappings":";;;AAAA,mDAAgD;AAChD,iCAae;AACf,6CAAwC;AAExC;;GAEG;AAEH,MAAa,UAAW,SAAQ,qBAAI;IAMnC;;;;;;;;;;;;OAYG;IAEH,YACC,KAAY,EACZ,MAAc,EACd,EACC,YAAY,EACZ,eAAe,GAAG,GAAG,EACrB,KAAK,GAAG,2BAAU,CAAC,SAAS,EAC5B,MAAM,GAAG,2BAAU,CAAC,SAAS,EAC7B,WAAW,GAAG,KAAK,EACnB,WAAW,GAAG,MAAM,MAQjB,EAAE;QAEN,KAAK,CAAC,YAAY,CAAC,CAAC;QAEpB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB;;;;;WAKG;QAEH,IAAI,CAAC,UAAU,GAAG,IAAI,uBAAU,CAC/B,KAAK,EACL,MAAM,EACN,IAAI,0BAAkB,EAAE,CACxB,CAAC;QAEF,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,UAAU,CAAC,gBAAgB,GAAG,IAAI,CAAC;QACnC,UAAU,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEtC,MAAM,SAAS,GAAG,UAAU,CAAC,YAAY,EAAE,CAAC;QAC5C,SAAS,CAAC,kBAAkB,GAAG,IAAI,aAAK,CAAC,QAAQ,CAAC,CAAC;QACnD,SAAS,CAAC,kBAAkB,GAAG,GAAG,CAAC;QAEnC;;;;;WAKG;QAEH,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QAEjC,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;YACrC,IAAI,CAAC,YAAY,GAAG,IAAI,yBAAiB,CAAC,CAAC,EAAE,CAAC,EAAE;gBAC/C,SAAS,EAAE,qBAAa;gBACxB,SAAS,EAAE,qBAAa;aACxB,CAAC,CAAC;YAEH,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,GAAG,mBAAmB,CAAC;QACtD,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,oBAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvC,2DAA2D;QAC3D,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/C,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAE5B,IAAI,IAAI,CAAC,YAAY,CAAC,aAAa,EAAE,CAAC;YACrC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,0BAAkB,CAAC;YAC1C,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,0BAAkB,CAAC;QACzC,CAAC;aAAM,CAAC;YACP,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,uBAAe,CAAC;QACtC,CAAC;QAED;;;;;WAKG;QAEH,MAAM,UAAU,GAAe,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,2BAAU,CAC/D,IAAI,EACJ,WAAW,EACX,WAAW,EACX,eAAe,CACf,CAAC,CAAC;QACH,UAAU,CAAC,gBAAgB,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,EAAE,CAC3C,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,SAAS,EAAE,UAAU,CAAC,UAAU,CAAC,CACzD,CAAC;IACH,CAAC;IAED,IAAI,SAAS,CAAC,KAAY;QACzB,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,KAAK,CAAC;IACnC,CAAC;IAED,IAAI,UAAU,CAAC,KAAa;QAC3B,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC;IACpC,CAAC;IAED;;;;OAIG;IAEH,IAAI,OAAO;;QACV,OAAO,MAAA,IAAI,CAAC,YAAY,0CAAE,OAAO,CAAC;IACnC,CAAC;IAED,IAAI,YAAY;;QACf,OAAO,MAAA,IAAI,CAAC,YAAY,0CAAE,YAAY,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IAEH,UAAU;;QACT,OAAO,MAAA,IAAI,CAAC,YAAY,0CAAE,OAAO,CAAC;IACnC,CAAC;IAED;;;;;OAKG;IAEH,aAAa;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC;IACxB,CAAC;IAED;;;;;OAKG;IAEH,kBAAkB;QACjB,OAAO,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;IAC9B,CAAC;IAED;;;;;OAKG;IAEH,kBAAkB,CAAC,KAAa;QAC/B,IAAI,CAAC,UAAU,CAAC,KAAK,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;;;;;;;OAQG;IAEH,MAAM,CAAC,QAAuB;QAC7B,MAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC;QACpE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,QAAQ,EAAE,YAAa,EAAE,YAAa,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IACzE,CAAC;IAED;;;;;OAKG;IAEH,OAAO,CAAC,KAAa,EAAE,MAAc;;QACpC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,UAAU,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QACtC,MAAA,IAAI,CAAC,YAAY,0CAAE,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC;IACjE,CAAC;CACD;AA9MD,gCA8MC"}
|
|
@@ -1,115 +1,115 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* A pass that renders a given scene into the input buffer or to screen.
|
|
3
|
-
*
|
|
4
|
-
* This pass uses a {@link ClearPass} to clear the target buffer.
|
|
5
|
-
*/
|
|
6
|
-
import { ClearPass, OverrideMaterialManager, Pass } from "postprocessing";
|
|
7
|
-
import { Camera, Material, Scene, WebGLRenderer, WebGLRenderTarget } from "three";
|
|
8
|
-
export declare class RenderPass extends Pass {
|
|
9
|
-
clearPass: ClearPass;
|
|
10
|
-
overrideMaterialManager: OverrideMaterialManager | null;
|
|
11
|
-
ignoreBackground: boolean;
|
|
12
|
-
skipShadowMapUpdate: boolean;
|
|
13
|
-
selection: any;
|
|
14
|
-
/**
|
|
15
|
-
* Constructs a new render pass.
|
|
16
|
-
*
|
|
17
|
-
* @param {Scene} scene - The scene to render.
|
|
18
|
-
* @param {Camera} camera - The camera to use to render the scene.
|
|
19
|
-
* @param {Material} [overrideMaterial=null] - An override material.
|
|
20
|
-
*/
|
|
21
|
-
constructor(scene: Scene, camera: Camera, overrideMaterial?: Material | null);
|
|
22
|
-
set mainScene(value: Scene);
|
|
23
|
-
set mainCamera(value: Camera);
|
|
24
|
-
get renderToScreen(): boolean;
|
|
25
|
-
set renderToScreen(value: boolean);
|
|
26
|
-
/**
|
|
27
|
-
* The current override material.
|
|
28
|
-
*
|
|
29
|
-
* @type {Material}
|
|
30
|
-
*/
|
|
31
|
-
get overrideMaterial(): any;
|
|
32
|
-
set overrideMaterial(value: any);
|
|
33
|
-
/**
|
|
34
|
-
* Returns the current override material.
|
|
35
|
-
*
|
|
36
|
-
* @deprecated Use overrideMaterial instead.
|
|
37
|
-
* @return {Material} The material.
|
|
38
|
-
*/
|
|
39
|
-
getOverrideMaterial(): Material;
|
|
40
|
-
/**
|
|
41
|
-
* Sets the override material.
|
|
42
|
-
*
|
|
43
|
-
* @deprecated Use overrideMaterial instead.
|
|
44
|
-
* @return {Material} value - The material.
|
|
45
|
-
*/
|
|
46
|
-
setOverrideMaterial(value: any): void;
|
|
47
|
-
/**
|
|
48
|
-
* Indicates whether the target buffer should be cleared before rendering.
|
|
49
|
-
*
|
|
50
|
-
* @type {Boolean}
|
|
51
|
-
* @deprecated Use clearPass.enabled instead.
|
|
52
|
-
*/
|
|
53
|
-
get clear(): boolean;
|
|
54
|
-
set clear(value: boolean);
|
|
55
|
-
/**
|
|
56
|
-
* Returns the selection. Default is `null` (no restriction).
|
|
57
|
-
*
|
|
58
|
-
* @deprecated Use selection instead.
|
|
59
|
-
* @return {Selection} The selection.
|
|
60
|
-
*/
|
|
61
|
-
getSelection(): Selection;
|
|
62
|
-
/**
|
|
63
|
-
* Sets the selection. Set to `null` to disable.
|
|
64
|
-
*
|
|
65
|
-
* @deprecated Use selection instead.
|
|
66
|
-
* @param {Selection} value - The selection.
|
|
67
|
-
*/
|
|
68
|
-
setSelection(value: Selection): void;
|
|
69
|
-
/**
|
|
70
|
-
* Indicates whether the scene background is disabled.
|
|
71
|
-
*
|
|
72
|
-
* @deprecated Use ignoreBackground instead.
|
|
73
|
-
* @return {Boolean} Whether the scene background is disabled.
|
|
74
|
-
*/
|
|
75
|
-
isBackgroundDisabled(): boolean;
|
|
76
|
-
/**
|
|
77
|
-
* Enables or disables the scene background.
|
|
78
|
-
*
|
|
79
|
-
* @deprecated Use ignoreBackground instead.
|
|
80
|
-
* @param {Boolean} value - Whether the scene background should be disabled.
|
|
81
|
-
*/
|
|
82
|
-
setBackgroundDisabled(value: boolean): void;
|
|
83
|
-
/**
|
|
84
|
-
* Indicates whether the shadow map auto update is disabled.
|
|
85
|
-
*
|
|
86
|
-
* @deprecated Use skipShadowMapUpdate instead.
|
|
87
|
-
* @return {Boolean} Whether the shadow map update is disabled.
|
|
88
|
-
*/
|
|
89
|
-
isShadowMapDisabled(): boolean;
|
|
90
|
-
/**
|
|
91
|
-
* Enables or disables the shadow map auto update.
|
|
92
|
-
*
|
|
93
|
-
* @deprecated Use skipShadowMapUpdate instead.
|
|
94
|
-
* @param {Boolean} value - Whether the shadow map auto update should be disabled.
|
|
95
|
-
*/
|
|
96
|
-
setShadowMapDisabled(value: boolean): void;
|
|
97
|
-
/**
|
|
98
|
-
* Returns the clear pass.
|
|
99
|
-
*
|
|
100
|
-
* @deprecated Use clearPass.enabled instead.
|
|
101
|
-
* @return {ClearPass} The clear pass.
|
|
102
|
-
*/
|
|
103
|
-
getClearPass(): ClearPass;
|
|
104
|
-
/**
|
|
105
|
-
* Renders the scene.
|
|
106
|
-
*
|
|
107
|
-
* @param {WebGLRenderer} renderer - The renderer.
|
|
108
|
-
* @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
|
|
109
|
-
* @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
|
|
110
|
-
* @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
|
|
111
|
-
* @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
|
|
112
|
-
*/
|
|
113
|
-
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: number, stencilTest: boolean): void;
|
|
114
|
-
}
|
|
1
|
+
/**
|
|
2
|
+
* A pass that renders a given scene into the input buffer or to screen.
|
|
3
|
+
*
|
|
4
|
+
* This pass uses a {@link ClearPass} to clear the target buffer.
|
|
5
|
+
*/
|
|
6
|
+
import { ClearPass, OverrideMaterialManager, Pass } from "postprocessing";
|
|
7
|
+
import { Camera, Material, Scene, WebGLRenderer, WebGLRenderTarget } from "three";
|
|
8
|
+
export declare class RenderPass extends Pass {
|
|
9
|
+
clearPass: ClearPass;
|
|
10
|
+
overrideMaterialManager: OverrideMaterialManager | null;
|
|
11
|
+
ignoreBackground: boolean;
|
|
12
|
+
skipShadowMapUpdate: boolean;
|
|
13
|
+
selection: any;
|
|
14
|
+
/**
|
|
15
|
+
* Constructs a new render pass.
|
|
16
|
+
*
|
|
17
|
+
* @param {Scene} scene - The scene to render.
|
|
18
|
+
* @param {Camera} camera - The camera to use to render the scene.
|
|
19
|
+
* @param {Material} [overrideMaterial=null] - An override material.
|
|
20
|
+
*/
|
|
21
|
+
constructor(scene: Scene, camera: Camera, overrideMaterial?: Material | null);
|
|
22
|
+
set mainScene(value: Scene);
|
|
23
|
+
set mainCamera(value: Camera);
|
|
24
|
+
get renderToScreen(): boolean;
|
|
25
|
+
set renderToScreen(value: boolean);
|
|
26
|
+
/**
|
|
27
|
+
* The current override material.
|
|
28
|
+
*
|
|
29
|
+
* @type {Material}
|
|
30
|
+
*/
|
|
31
|
+
get overrideMaterial(): any;
|
|
32
|
+
set overrideMaterial(value: any);
|
|
33
|
+
/**
|
|
34
|
+
* Returns the current override material.
|
|
35
|
+
*
|
|
36
|
+
* @deprecated Use overrideMaterial instead.
|
|
37
|
+
* @return {Material} The material.
|
|
38
|
+
*/
|
|
39
|
+
getOverrideMaterial(): Material;
|
|
40
|
+
/**
|
|
41
|
+
* Sets the override material.
|
|
42
|
+
*
|
|
43
|
+
* @deprecated Use overrideMaterial instead.
|
|
44
|
+
* @return {Material} value - The material.
|
|
45
|
+
*/
|
|
46
|
+
setOverrideMaterial(value: any): void;
|
|
47
|
+
/**
|
|
48
|
+
* Indicates whether the target buffer should be cleared before rendering.
|
|
49
|
+
*
|
|
50
|
+
* @type {Boolean}
|
|
51
|
+
* @deprecated Use clearPass.enabled instead.
|
|
52
|
+
*/
|
|
53
|
+
get clear(): boolean;
|
|
54
|
+
set clear(value: boolean);
|
|
55
|
+
/**
|
|
56
|
+
* Returns the selection. Default is `null` (no restriction).
|
|
57
|
+
*
|
|
58
|
+
* @deprecated Use selection instead.
|
|
59
|
+
* @return {Selection} The selection.
|
|
60
|
+
*/
|
|
61
|
+
getSelection(): Selection;
|
|
62
|
+
/**
|
|
63
|
+
* Sets the selection. Set to `null` to disable.
|
|
64
|
+
*
|
|
65
|
+
* @deprecated Use selection instead.
|
|
66
|
+
* @param {Selection} value - The selection.
|
|
67
|
+
*/
|
|
68
|
+
setSelection(value: Selection): void;
|
|
69
|
+
/**
|
|
70
|
+
* Indicates whether the scene background is disabled.
|
|
71
|
+
*
|
|
72
|
+
* @deprecated Use ignoreBackground instead.
|
|
73
|
+
* @return {Boolean} Whether the scene background is disabled.
|
|
74
|
+
*/
|
|
75
|
+
isBackgroundDisabled(): boolean;
|
|
76
|
+
/**
|
|
77
|
+
* Enables or disables the scene background.
|
|
78
|
+
*
|
|
79
|
+
* @deprecated Use ignoreBackground instead.
|
|
80
|
+
* @param {Boolean} value - Whether the scene background should be disabled.
|
|
81
|
+
*/
|
|
82
|
+
setBackgroundDisabled(value: boolean): void;
|
|
83
|
+
/**
|
|
84
|
+
* Indicates whether the shadow map auto update is disabled.
|
|
85
|
+
*
|
|
86
|
+
* @deprecated Use skipShadowMapUpdate instead.
|
|
87
|
+
* @return {Boolean} Whether the shadow map update is disabled.
|
|
88
|
+
*/
|
|
89
|
+
isShadowMapDisabled(): boolean;
|
|
90
|
+
/**
|
|
91
|
+
* Enables or disables the shadow map auto update.
|
|
92
|
+
*
|
|
93
|
+
* @deprecated Use skipShadowMapUpdate instead.
|
|
94
|
+
* @param {Boolean} value - Whether the shadow map auto update should be disabled.
|
|
95
|
+
*/
|
|
96
|
+
setShadowMapDisabled(value: boolean): void;
|
|
97
|
+
/**
|
|
98
|
+
* Returns the clear pass.
|
|
99
|
+
*
|
|
100
|
+
* @deprecated Use clearPass.enabled instead.
|
|
101
|
+
* @return {ClearPass} The clear pass.
|
|
102
|
+
*/
|
|
103
|
+
getClearPass(): ClearPass;
|
|
104
|
+
/**
|
|
105
|
+
* Renders the scene.
|
|
106
|
+
*
|
|
107
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
108
|
+
* @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
|
|
109
|
+
* @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
|
|
110
|
+
* @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
|
|
111
|
+
* @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
|
|
112
|
+
*/
|
|
113
|
+
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: number, stencilTest: boolean): void;
|
|
114
|
+
}
|
|
115
115
|
//# sourceMappingURL=RenderPass.d.ts.map
|