@shapediver/viewer.rendering-engine.rendering-engine-threejs 3.16.8 → 3.16.10

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Files changed (185) hide show
  1. package/dist/RenderingEngine.d.ts +294 -294
  2. package/dist/RenderingEngine.js +987 -977
  3. package/dist/RenderingEngine.js.map +1 -1
  4. package/dist/index.d.ts +16 -16
  5. package/dist/index.js +57 -57
  6. package/dist/injectors/TextureUnifierInjector.d.ts +13 -13
  7. package/dist/injectors/TextureUnifierInjector.js +181 -171
  8. package/dist/injectors/TextureUnifierInjector.js.map +1 -1
  9. package/dist/interfaces/ILoader.d.ts +3 -3
  10. package/dist/interfaces/ILoader.js +2 -2
  11. package/dist/interfaces/IRenderingEngine.d.ts +45 -45
  12. package/dist/interfaces/IRenderingEngine.js +2 -2
  13. package/dist/loaders/EnvironmentMapLoader.d.ts +119 -119
  14. package/dist/loaders/EnvironmentMapLoader.js +512 -502
  15. package/dist/loaders/EnvironmentMapLoader.js.map +1 -1
  16. package/dist/loaders/GeometryLoader.d.ts +39 -39
  17. package/dist/loaders/GeometryLoader.d.ts.map +1 -1
  18. package/dist/loaders/GeometryLoader.js +603 -593
  19. package/dist/loaders/GeometryLoader.js.map +1 -1
  20. package/dist/loaders/HTMLElementAnchorLoader.d.ts +15 -15
  21. package/dist/loaders/HTMLElementAnchorLoader.js +98 -98
  22. package/dist/loaders/HTMLElementAnchorLoader.js.map +1 -1
  23. package/dist/loaders/LightLoader.d.ts +19 -19
  24. package/dist/loaders/LightLoader.js +197 -187
  25. package/dist/loaders/LightLoader.js.map +1 -1
  26. package/dist/loaders/MaterialLoader.d.ts +115 -115
  27. package/dist/loaders/MaterialLoader.d.ts.map +1 -1
  28. package/dist/loaders/MaterialLoader.js +1612 -1602
  29. package/dist/loaders/MaterialLoader.js.map +1 -1
  30. package/dist/managers/ARManager.d.ts +17 -17
  31. package/dist/managers/ARManager.js +128 -128
  32. package/dist/managers/ARManager.js.map +1 -1
  33. package/dist/managers/CameraManager.d.ts +19 -19
  34. package/dist/managers/CameraManager.js +244 -234
  35. package/dist/managers/CameraManager.js.map +1 -1
  36. package/dist/managers/EnvironmentGeometryManager.d.ts +32 -32
  37. package/dist/managers/EnvironmentGeometryManager.js +114 -114
  38. package/dist/managers/EnvironmentGeometryManager.js.map +1 -1
  39. package/dist/managers/FlagManager.d.ts +19 -19
  40. package/dist/managers/FlagManager.js +143 -143
  41. package/dist/managers/FlagManager.js.map +1 -1
  42. package/dist/managers/PostProcessingManager.d.ts +1019 -1019
  43. package/dist/managers/PostProcessingManager.js +1306 -1296
  44. package/dist/managers/PostProcessingManager.js.map +1 -1
  45. package/dist/managers/RenderingManager.d.ts +84 -84
  46. package/dist/managers/RenderingManager.d.ts.map +1 -1
  47. package/dist/managers/RenderingManager.js +679 -669
  48. package/dist/managers/RenderingManager.js.map +1 -1
  49. package/dist/managers/SceneTracingManager.d.ts +28 -28
  50. package/dist/managers/SceneTracingManager.js +160 -150
  51. package/dist/managers/SceneTracingManager.js.map +1 -1
  52. package/dist/managers/SceneTreeManager.d.ts +81 -81
  53. package/dist/managers/SceneTreeManager.d.ts.map +1 -1
  54. package/dist/managers/SceneTreeManager.js +500 -490
  55. package/dist/managers/SceneTreeManager.js.map +1 -1
  56. package/dist/managers/SettingsManager.d.ts +28 -28
  57. package/dist/managers/SettingsManager.js +284 -284
  58. package/dist/managers/SettingsManager.js.map +1 -1
  59. package/dist/managers/environmentGeometry/ContactShadow.d.ts +42 -42
  60. package/dist/managers/environmentGeometry/ContactShadow.js +295 -285
  61. package/dist/managers/environmentGeometry/ContactShadow.js.map +1 -1
  62. package/dist/managers/environmentGeometry/Grid.d.ts +20 -20
  63. package/dist/managers/environmentGeometry/Grid.js +110 -100
  64. package/dist/managers/environmentGeometry/Grid.js.map +1 -1
  65. package/dist/managers/environmentGeometry/GroundPlane.d.ts +21 -21
  66. package/dist/managers/environmentGeometry/GroundPlane.js +105 -95
  67. package/dist/managers/environmentGeometry/GroundPlane.js.map +1 -1
  68. package/dist/managers/environmentGeometry/GroundPlaneShadow.d.ts +21 -21
  69. package/dist/managers/environmentGeometry/GroundPlaneShadow.js +96 -86
  70. package/dist/managers/environmentGeometry/GroundPlaneShadow.js.map +1 -1
  71. package/dist/managers/environmentGeometry/IEnvironmentGeometry.d.ts +8 -8
  72. package/dist/managers/environmentGeometry/IEnvironmentGeometry.js +2 -2
  73. package/dist/managers/postprocessing/GodRaysManager.d.ts +12 -12
  74. package/dist/managers/postprocessing/GodRaysManager.js +73 -63
  75. package/dist/managers/postprocessing/GodRaysManager.js.map +1 -1
  76. package/dist/managers/postprocessing/OutlineManager.d.ts +15 -15
  77. package/dist/managers/postprocessing/OutlineManager.js +86 -76
  78. package/dist/managers/postprocessing/OutlineManager.js.map +1 -1
  79. package/dist/managers/postprocessing/SSAARenderPass.d.ts +53 -53
  80. package/dist/managers/postprocessing/SSAARenderPass.js +281 -281
  81. package/dist/managers/postprocessing/SSAARenderPass.js.map +1 -1
  82. package/dist/managers/postprocessing/SelectiveBloomManager.d.ts +14 -14
  83. package/dist/managers/postprocessing/SelectiveBloomManager.js +76 -66
  84. package/dist/managers/postprocessing/SelectiveBloomManager.js.map +1 -1
  85. package/dist/managers/postprocessing/ao/ao/AOEffect.d.ts +46 -46
  86. package/dist/managers/postprocessing/ao/ao/AOEffect.js +142 -142
  87. package/dist/managers/postprocessing/ao/ao/AOEffect.js.map +1 -1
  88. package/dist/managers/postprocessing/ao/ao/AOPass.d.ts +12 -12
  89. package/dist/managers/postprocessing/ao/ao/AOPass.js +108 -108
  90. package/dist/managers/postprocessing/ao/ao/AOPass.js.map +1 -1
  91. package/dist/managers/postprocessing/ao/ao/shader/ao_compose.d.ts +1 -1
  92. package/dist/managers/postprocessing/ao/ao/shader/ao_compose.js +4 -4
  93. package/dist/managers/postprocessing/ao/ao/shader/ao_utils.d.ts +1 -1
  94. package/dist/managers/postprocessing/ao/ao/shader/ao_utils.js +4 -4
  95. package/dist/managers/postprocessing/ao/hbao/HBAOEffect.d.ts +14 -14
  96. package/dist/managers/postprocessing/ao/hbao/HBAOEffect.js +24 -24
  97. package/dist/managers/postprocessing/ao/hbao/shader/hbao.d.ts +1 -1
  98. package/dist/managers/postprocessing/ao/hbao/shader/hbao.js +4 -4
  99. package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.d.ts +33 -33
  100. package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js +211 -211
  101. package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js.map +1 -1
  102. package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.d.ts +1 -1
  103. package/dist/managers/postprocessing/ao/poissionDenoise/shader/poissionDenoise.js +4 -4
  104. package/dist/managers/postprocessing/ao/ssao/SSAOEffect.d.ts +14 -14
  105. package/dist/managers/postprocessing/ao/ssao/SSAOEffect.js +82 -82
  106. package/dist/managers/postprocessing/ao/ssao/SSAOEffect.js.map +1 -1
  107. package/dist/managers/postprocessing/ao/ssao/shader/ssao.d.ts +1 -1
  108. package/dist/managers/postprocessing/ao/ssao/shader/ssao.js +4 -4
  109. package/dist/managers/postprocessing/ao/utils/shader/basic.d.ts +1 -1
  110. package/dist/managers/postprocessing/ao/utils/shader/basic.js +4 -4
  111. package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.d.ts +1 -1
  112. package/dist/managers/postprocessing/ao/utils/shader/sampleBlueNoise.js +4 -4
  113. package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingEffect.d.ts +165 -165
  114. package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingEffect.js +299 -299
  115. package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingEffect.js.map +1 -1
  116. package/dist/managers/postprocessing/effects/tone-mapping/tone-mapping.d.ts +1 -1
  117. package/dist/managers/postprocessing/effects/tone-mapping/tone-mapping.js +4 -4
  118. package/dist/managers/postprocessing/utils/CopyMaterial.d.ts +37 -37
  119. package/dist/managers/postprocessing/utils/CopyMaterial.js +69 -69
  120. package/dist/managers/postprocessing/utils/CopyShader.d.ts +13 -13
  121. package/dist/managers/postprocessing/utils/CopyShader.js +12 -12
  122. package/dist/managers/postprocessing/utils/FullScreenQuad.d.ts +9 -9
  123. package/dist/managers/postprocessing/utils/FullScreenQuad.js +28 -28
  124. package/dist/managers/postprocessing/utils/NormalPass.d.ts +87 -87
  125. package/dist/managers/postprocessing/utils/NormalPass.js +156 -156
  126. package/dist/managers/postprocessing/utils/NormalPass.js.map +1 -1
  127. package/dist/managers/postprocessing/utils/RenderPass.d.ts +114 -114
  128. package/dist/managers/postprocessing/utils/RenderPass.js +259 -259
  129. package/dist/managers/postprocessing/utils/RenderPass.js.map +1 -1
  130. package/dist/managers/sceneTree/SDTFUtils.d.ts +6 -6
  131. package/dist/managers/sceneTree/SDTFUtils.d.ts.map +1 -1
  132. package/dist/managers/sceneTree/SDTFUtils.js +50 -50
  133. package/dist/managers/sceneTree/SDTFUtils.js.map +1 -1
  134. package/dist/managers/sceneTree/SceenTreeManagerUtils.d.ts +7 -7
  135. package/dist/managers/sceneTree/SceenTreeManagerUtils.d.ts.map +1 -1
  136. package/dist/managers/sceneTree/SceenTreeManagerUtils.js +175 -165
  137. package/dist/managers/sceneTree/SceenTreeManagerUtils.js.map +1 -1
  138. package/dist/managers/sceneTree/ThreeJsDataUtils.d.ts +6 -6
  139. package/dist/managers/sceneTree/ThreeJsDataUtils.d.ts.map +1 -1
  140. package/dist/managers/sceneTree/ThreeJsDataUtils.js +80 -70
  141. package/dist/managers/sceneTree/ThreeJsDataUtils.js.map +1 -1
  142. package/dist/materials/GemMaterial.d.ts +37 -37
  143. package/dist/materials/GemMaterial.js +262 -252
  144. package/dist/materials/GemMaterial.js.map +1 -1
  145. package/dist/materials/MeshUnlitMaterialParameters.d.ts +3 -3
  146. package/dist/materials/MeshUnlitMaterialParameters.js +2 -2
  147. package/dist/materials/MultiPointsMaterial.d.ts +93 -93
  148. package/dist/materials/MultiPointsMaterial.js +577 -567
  149. package/dist/materials/MultiPointsMaterial.js.map +1 -1
  150. package/dist/materials/SpecularGlossinessMaterial.d.ts +13 -13
  151. package/dist/materials/SpecularGlossinessMaterial.js +171 -161
  152. package/dist/materials/SpecularGlossinessMaterial.js.map +1 -1
  153. package/dist/objects/SDColor.d.ts +16 -16
  154. package/dist/objects/SDColor.js +52 -52
  155. package/dist/objects/SDColor.js.map +1 -1
  156. package/dist/objects/SDObject.d.ts +27 -27
  157. package/dist/objects/SDObject.js +112 -102
  158. package/dist/objects/SDObject.js.map +1 -1
  159. package/dist/shaders/PCSS.d.ts +2 -2
  160. package/dist/shaders/PCSS.js +5 -5
  161. package/dist/shaders/gem.d.ts +2 -2
  162. package/dist/shaders/gem.js +5 -5
  163. package/dist/shaders/multi_points.d.ts +2 -2
  164. package/dist/shaders/multi_points.js +5 -5
  165. package/dist/styling/viewport-css.d.ts +1 -1
  166. package/dist/styling/viewport-css.js +4 -4
  167. package/dist/three/CSS2DRenderer.d.ts +31 -31
  168. package/dist/three/CSS2DRenderer.d.ts.map +1 -1
  169. package/dist/three/CSS2DRenderer.js +152 -152
  170. package/dist/three/CSS2DRenderer.js.map +1 -1
  171. package/dist/three/geometries/TextGeometry.d.ts +21 -21
  172. package/dist/three/geometries/TextGeometry.js +45 -45
  173. package/dist/three/geometries/TextGeometry.js.map +1 -1
  174. package/dist/three/loaders/RGBELoader.d.ts +23 -23
  175. package/dist/three/loaders/RGBELoader.js +311 -311
  176. package/dist/three/loaders/RGBELoader.js.map +1 -1
  177. package/dist/types/IThreejsData.d.ts +6 -6
  178. package/dist/types/IThreejsData.js +2 -2
  179. package/dist/types/ThreejsData.d.ts +10 -10
  180. package/dist/types/ThreejsData.js +41 -41
  181. package/package.json +18 -18
  182. package/dist/managers/InstanceGroupManager.d.ts +0 -58
  183. package/dist/managers/InstanceGroupManager.d.ts.map +0 -1
  184. package/dist/managers/InstanceGroupManager.js +0 -372
  185. package/dist/managers/InstanceGroupManager.js.map +0 -1
@@ -1,38 +1,38 @@
1
- import { ShaderMaterial, WebGLRenderTarget } from "three";
2
- /**
3
- * A simple copy shader material.
4
- */
5
- export declare class CopyMaterial extends ShaderMaterial {
6
- /**
7
- * Constructs a new copy material.
8
- */
9
- constructor();
10
- /**
11
- * The input buffer.
12
- *
13
- * @type {Texture}
14
- */
15
- set inputBuffer(value: WebGLRenderTarget);
16
- /**
17
- * Sets the input buffer.
18
- *
19
- * @deprecated Use inputBuffer instead.
20
- * @param {Number} value - The buffer.
21
- */
22
- setInputBuffer(value: WebGLRenderTarget): void;
23
- /**
24
- * Returns the opacity.
25
- *
26
- * @deprecated Use opacity instead.
27
- * @return {Number} The opacity.
28
- */
29
- getOpacity(value: number): any;
30
- /**
31
- * Sets the opacity.
32
- *
33
- * @deprecated Use opacity instead.
34
- * @param {Number} value - The opacity.
35
- */
36
- setOpacity(value: number): void;
37
- }
1
+ import { ShaderMaterial, WebGLRenderTarget } from "three";
2
+ /**
3
+ * A simple copy shader material.
4
+ */
5
+ export declare class CopyMaterial extends ShaderMaterial {
6
+ /**
7
+ * Constructs a new copy material.
8
+ */
9
+ constructor();
10
+ /**
11
+ * The input buffer.
12
+ *
13
+ * @type {Texture}
14
+ */
15
+ set inputBuffer(value: WebGLRenderTarget);
16
+ /**
17
+ * Sets the input buffer.
18
+ *
19
+ * @deprecated Use inputBuffer instead.
20
+ * @param {Number} value - The buffer.
21
+ */
22
+ setInputBuffer(value: WebGLRenderTarget): void;
23
+ /**
24
+ * Returns the opacity.
25
+ *
26
+ * @deprecated Use opacity instead.
27
+ * @return {Number} The opacity.
28
+ */
29
+ getOpacity(value: number): any;
30
+ /**
31
+ * Sets the opacity.
32
+ *
33
+ * @deprecated Use opacity instead.
34
+ * @param {Number} value - The opacity.
35
+ */
36
+ setOpacity(value: number): void;
37
+ }
38
38
  //# sourceMappingURL=CopyMaterial.d.ts.map
@@ -1,7 +1,7 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.CopyMaterial = void 0;
4
- const three_1 = require("three");
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.CopyMaterial = void 0;
4
+ const three_1 = require("three");
5
5
  const vertexShader = `
6
6
  varying vec2 vUv;
7
7
 
@@ -11,7 +11,7 @@ void main() {
11
11
  gl_Position = vec4(position.xy, 1.0, 1.0);
12
12
 
13
13
  }
14
- `;
14
+ `;
15
15
  const fragmentShader = `
16
16
  #include <common>
17
17
  #include <dithering_pars_fragment>
@@ -39,68 +39,68 @@ void main() {
39
39
  #include <dithering_fragment>
40
40
 
41
41
  }
42
- `;
43
- /**
44
- * A simple copy shader material.
45
- */
46
- class CopyMaterial extends three_1.ShaderMaterial {
47
- /**
48
- * Constructs a new copy material.
49
- */
50
- constructor() {
51
- super({
52
- name: "CopyMaterial",
53
- uniforms: {
54
- inputBuffer: new three_1.Uniform(null),
55
- opacity: new three_1.Uniform(1.0),
56
- },
57
- blending: three_1.CustomBlending,
58
- blendEquation: three_1.AddEquation,
59
- blendDst: three_1.ZeroFactor,
60
- blendSrc: three_1.OneFactor,
61
- toneMapped: false,
62
- depthWrite: false,
63
- depthTest: false,
64
- transparent: true,
65
- fragmentShader,
66
- vertexShader,
67
- });
68
- }
69
- /**
70
- * The input buffer.
71
- *
72
- * @type {Texture}
73
- */
74
- set inputBuffer(value) {
75
- this.uniforms.inputBuffer.value = value;
76
- }
77
- /**
78
- * Sets the input buffer.
79
- *
80
- * @deprecated Use inputBuffer instead.
81
- * @param {Number} value - The buffer.
82
- */
83
- setInputBuffer(value) {
84
- this.uniforms.inputBuffer.value = value;
85
- }
86
- /**
87
- * Returns the opacity.
88
- *
89
- * @deprecated Use opacity instead.
90
- * @return {Number} The opacity.
91
- */
92
- getOpacity(value) {
93
- return this.uniforms.opacity.value;
94
- }
95
- /**
96
- * Sets the opacity.
97
- *
98
- * @deprecated Use opacity instead.
99
- * @param {Number} value - The opacity.
100
- */
101
- setOpacity(value) {
102
- this.uniforms.opacity.value = value;
103
- }
104
- }
105
- exports.CopyMaterial = CopyMaterial;
42
+ `;
43
+ /**
44
+ * A simple copy shader material.
45
+ */
46
+ class CopyMaterial extends three_1.ShaderMaterial {
47
+ /**
48
+ * Constructs a new copy material.
49
+ */
50
+ constructor() {
51
+ super({
52
+ name: "CopyMaterial",
53
+ uniforms: {
54
+ inputBuffer: new three_1.Uniform(null),
55
+ opacity: new three_1.Uniform(1.0),
56
+ },
57
+ blending: three_1.CustomBlending,
58
+ blendEquation: three_1.AddEquation,
59
+ blendDst: three_1.ZeroFactor,
60
+ blendSrc: three_1.OneFactor,
61
+ toneMapped: false,
62
+ depthWrite: false,
63
+ depthTest: false,
64
+ transparent: true,
65
+ fragmentShader,
66
+ vertexShader,
67
+ });
68
+ }
69
+ /**
70
+ * The input buffer.
71
+ *
72
+ * @type {Texture}
73
+ */
74
+ set inputBuffer(value) {
75
+ this.uniforms.inputBuffer.value = value;
76
+ }
77
+ /**
78
+ * Sets the input buffer.
79
+ *
80
+ * @deprecated Use inputBuffer instead.
81
+ * @param {Number} value - The buffer.
82
+ */
83
+ setInputBuffer(value) {
84
+ this.uniforms.inputBuffer.value = value;
85
+ }
86
+ /**
87
+ * Returns the opacity.
88
+ *
89
+ * @deprecated Use opacity instead.
90
+ * @return {Number} The opacity.
91
+ */
92
+ getOpacity(value) {
93
+ return this.uniforms.opacity.value;
94
+ }
95
+ /**
96
+ * Sets the opacity.
97
+ *
98
+ * @deprecated Use opacity instead.
99
+ * @param {Number} value - The opacity.
100
+ */
101
+ setOpacity(value) {
102
+ this.uniforms.opacity.value = value;
103
+ }
104
+ }
105
+ exports.CopyMaterial = CopyMaterial;
106
106
  //# sourceMappingURL=CopyMaterial.js.map
@@ -1,14 +1,14 @@
1
- export declare const CopyShader: {
2
- name: string;
3
- uniforms: {
4
- tDiffuse: {
5
- value: null;
6
- };
7
- opacity: {
8
- value: number;
9
- };
10
- };
11
- vertexShader: string;
12
- fragmentShader: string;
13
- };
1
+ export declare const CopyShader: {
2
+ name: string;
3
+ uniforms: {
4
+ tDiffuse: {
5
+ value: null;
6
+ };
7
+ opacity: {
8
+ value: number;
9
+ };
10
+ };
11
+ vertexShader: string;
12
+ fragmentShader: string;
13
+ };
14
14
  //# sourceMappingURL=CopyShader.d.ts.map
@@ -1,12 +1,12 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.CopyShader = void 0;
4
- exports.CopyShader = {
5
- name: "CopyShader",
6
- uniforms: {
7
- tDiffuse: { value: null },
8
- opacity: { value: 1.0 },
9
- },
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.CopyShader = void 0;
4
+ exports.CopyShader = {
5
+ name: "CopyShader",
6
+ uniforms: {
7
+ tDiffuse: { value: null },
8
+ opacity: { value: 1.0 },
9
+ },
10
10
  vertexShader: /* glsl */ `
11
11
 
12
12
  varying vec2 vUv;
@@ -16,7 +16,7 @@ exports.CopyShader = {
16
16
  vUv = uv;
17
17
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
18
18
 
19
- }`,
19
+ }`,
20
20
  fragmentShader: /* glsl */ `
21
21
 
22
22
  uniform float opacity;
@@ -31,6 +31,6 @@ exports.CopyShader = {
31
31
  gl_FragColor.a *= opacity;
32
32
 
33
33
 
34
- }`,
35
- };
34
+ }`,
35
+ };
36
36
  //# sourceMappingURL=CopyShader.js.map
@@ -1,10 +1,10 @@
1
- import { Material, Mesh, WebGLRenderer } from "three";
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- export declare class FullScreenQuad {
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- _mesh: Mesh;
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- constructor(material: Material);
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- dispose(): void;
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- render(renderer: WebGLRenderer): void;
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- get material(): Material | Material[];
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- set material(value: Material | Material[]);
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- }
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+ import { Material, Mesh, WebGLRenderer } from "three";
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+ export declare class FullScreenQuad {
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+ _mesh: Mesh;
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+ constructor(material: Material);
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+ dispose(): void;
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+ render(renderer: WebGLRenderer): void;
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+ get material(): Material | Material[];
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+ set material(value: Material | Material[]);
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+ }
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  //# sourceMappingURL=FullScreenQuad.d.ts.map
@@ -1,29 +1,29 @@
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- "use strict";
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- // Helper for passes that need to fill the viewport with a single quad.
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.FullScreenQuad = void 0;
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- const three_1 = require("three");
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- const _camera = new three_1.OrthographicCamera(-1, 1, 1, -1, 0, 1);
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- // https://github.com/mrdoob/three.js/pull/21358
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- const _geometry = new three_1.BufferGeometry();
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- _geometry.setAttribute("position", new three_1.Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3));
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- _geometry.setAttribute("uv", new three_1.Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
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- class FullScreenQuad {
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- constructor(material) {
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- this._mesh = new three_1.Mesh(_geometry, material);
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- }
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- dispose() {
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- this._mesh.geometry.dispose();
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- }
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- render(renderer) {
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- renderer.render(this._mesh, _camera);
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- }
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- get material() {
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- return this._mesh.material;
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- }
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- set material(value) {
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- this._mesh.material = value;
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- }
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- }
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- exports.FullScreenQuad = FullScreenQuad;
1
+ "use strict";
2
+ // Helper for passes that need to fill the viewport with a single quad.
3
+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.FullScreenQuad = void 0;
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+ const three_1 = require("three");
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+ const _camera = new three_1.OrthographicCamera(-1, 1, 1, -1, 0, 1);
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+ // https://github.com/mrdoob/three.js/pull/21358
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+ const _geometry = new three_1.BufferGeometry();
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+ _geometry.setAttribute("position", new three_1.Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3));
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+ _geometry.setAttribute("uv", new three_1.Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
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+ class FullScreenQuad {
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+ constructor(material) {
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+ this._mesh = new three_1.Mesh(_geometry, material);
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+ }
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+ dispose() {
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+ this._mesh.geometry.dispose();
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+ }
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+ render(renderer) {
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+ renderer.render(this._mesh, _camera);
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+ }
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+ get material() {
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+ return this._mesh.material;
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+ }
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+ set material(value) {
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+ this._mesh.material = value;
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+ }
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+ }
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+ exports.FullScreenQuad = FullScreenQuad;
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29
  //# sourceMappingURL=FullScreenQuad.js.map
@@ -1,88 +1,88 @@
1
- import { Pass, Resolution } from "postprocessing";
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- import { Camera, DepthTexture, Scene, Texture, WebGLRenderer, WebGLRenderTarget } from "three";
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- import { RenderPass } from "./RenderPass";
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- /**
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- * A pass that renders the normals of a given scene.
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- */
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- export declare class NormalPass extends Pass {
8
- renderPass: RenderPass;
9
- renderTarget: WebGLRenderTarget | undefined;
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- resolution: Resolution;
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- dTexture: any;
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- /**
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- * Constructs a new normal pass.
14
- *
15
- * @param {Scene} scene - The scene to render.
16
- * @param {Camera} camera - The camera to use to render the scene.
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- * @param {Object} [options] - The options.
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- * @param {WebGLRenderTarget} [options.renderTarget] - A custom render target.
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- * @param {Number} [options.resolutionScale=1.0] - The resolution scale.
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- * @param {Number} [options.resolutionX=Resolution.AUTO_SIZE] - The horizontal resolution.
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- * @param {Number} [options.resolutionY=Resolution.AUTO_SIZE] - The vertical resolution.
22
- * @param {Number} [options.width=Resolution.AUTO_SIZE] - Deprecated. Use resolutionX instead.
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- * @param {Number} [options.height=Resolution.AUTO_SIZE] - Deprecated. Use resolutionY instead.
24
- */
25
- constructor(scene: Scene, camera: Camera, { renderTarget, resolutionScale, width, height, resolutionX, resolutionY, }?: {
26
- renderTarget?: WebGLRenderTarget;
27
- resolutionScale?: number;
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- resolutionX?: number;
29
- resolutionY?: number;
30
- width?: number;
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- height?: number;
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- });
33
- set mainScene(value: Scene);
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- set mainCamera(value: Camera);
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- /**
36
- * The normal texture.
37
- *
38
- * @type {Texture}
39
- */
40
- get texture(): Texture | undefined;
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- get depthTexture(): DepthTexture | undefined;
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- /**
43
- * The normal texture.
44
- *
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- * @deprecated Use texture instead.
46
- * @return {Texture} The texture.
47
- */
48
- getTexture(): Texture | undefined;
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- /**
50
- * Returns the resolution settings.
51
- *
52
- * @deprecated Use resolution instead.
53
- * @return {Resolution} The resolution.
54
- */
55
- getResolution(): Resolution;
56
- /**
57
- * Returns the current resolution scale.
58
- *
59
- * @return {Number} The resolution scale.
60
- * @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
61
- */
62
- getResolutionScale(): number;
63
- /**
64
- * Sets the resolution scale.
65
- *
66
- * @param {Number} scale - The new resolution scale.
67
- * @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
68
- */
69
- setResolutionScale(scale: number): void;
70
- /**
71
- * Renders the scene normals.
72
- *
73
- * @param {WebGLRenderer} renderer - The renderer.
74
- * @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
75
- * @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
76
- * @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
77
- * @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
78
- */
79
- render(renderer: WebGLRenderer): void;
80
- /**
81
- * Updates the size of this pass.
82
- *
83
- * @param {Number} width - The width.
84
- * @param {Number} height - The height.
85
- */
86
- setSize(width: number, height: number): void;
87
- }
1
+ import { Pass, Resolution } from "postprocessing";
2
+ import { Camera, DepthTexture, Scene, Texture, WebGLRenderer, WebGLRenderTarget } from "three";
3
+ import { RenderPass } from "./RenderPass";
4
+ /**
5
+ * A pass that renders the normals of a given scene.
6
+ */
7
+ export declare class NormalPass extends Pass {
8
+ renderPass: RenderPass;
9
+ renderTarget: WebGLRenderTarget | undefined;
10
+ resolution: Resolution;
11
+ dTexture: any;
12
+ /**
13
+ * Constructs a new normal pass.
14
+ *
15
+ * @param {Scene} scene - The scene to render.
16
+ * @param {Camera} camera - The camera to use to render the scene.
17
+ * @param {Object} [options] - The options.
18
+ * @param {WebGLRenderTarget} [options.renderTarget] - A custom render target.
19
+ * @param {Number} [options.resolutionScale=1.0] - The resolution scale.
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+ * @param {Number} [options.resolutionX=Resolution.AUTO_SIZE] - The horizontal resolution.
21
+ * @param {Number} [options.resolutionY=Resolution.AUTO_SIZE] - The vertical resolution.
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+ * @param {Number} [options.width=Resolution.AUTO_SIZE] - Deprecated. Use resolutionX instead.
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+ * @param {Number} [options.height=Resolution.AUTO_SIZE] - Deprecated. Use resolutionY instead.
24
+ */
25
+ constructor(scene: Scene, camera: Camera, { renderTarget, resolutionScale, width, height, resolutionX, resolutionY, }?: {
26
+ renderTarget?: WebGLRenderTarget;
27
+ resolutionScale?: number;
28
+ resolutionX?: number;
29
+ resolutionY?: number;
30
+ width?: number;
31
+ height?: number;
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+ });
33
+ set mainScene(value: Scene);
34
+ set mainCamera(value: Camera);
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+ /**
36
+ * The normal texture.
37
+ *
38
+ * @type {Texture}
39
+ */
40
+ get texture(): Texture | undefined;
41
+ get depthTexture(): DepthTexture | undefined;
42
+ /**
43
+ * The normal texture.
44
+ *
45
+ * @deprecated Use texture instead.
46
+ * @return {Texture} The texture.
47
+ */
48
+ getTexture(): Texture | undefined;
49
+ /**
50
+ * Returns the resolution settings.
51
+ *
52
+ * @deprecated Use resolution instead.
53
+ * @return {Resolution} The resolution.
54
+ */
55
+ getResolution(): Resolution;
56
+ /**
57
+ * Returns the current resolution scale.
58
+ *
59
+ * @return {Number} The resolution scale.
60
+ * @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
61
+ */
62
+ getResolutionScale(): number;
63
+ /**
64
+ * Sets the resolution scale.
65
+ *
66
+ * @param {Number} scale - The new resolution scale.
67
+ * @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
68
+ */
69
+ setResolutionScale(scale: number): void;
70
+ /**
71
+ * Renders the scene normals.
72
+ *
73
+ * @param {WebGLRenderer} renderer - The renderer.
74
+ * @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
75
+ * @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
76
+ * @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
77
+ * @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
78
+ */
79
+ render(renderer: WebGLRenderer): void;
80
+ /**
81
+ * Updates the size of this pass.
82
+ *
83
+ * @param {Number} width - The width.
84
+ * @param {Number} height - The height.
85
+ */
86
+ setSize(width: number, height: number): void;
87
+ }
88
88
  //# sourceMappingURL=NormalPass.d.ts.map