@shapediver/viewer.rendering-engine.rendering-engine-threejs 3.10.0 → 3.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/RenderingEngine.d.ts +12 -20
- package/dist/RenderingEngine.d.ts.map +1 -1
- package/dist/RenderingEngine.js +63 -477
- package/dist/RenderingEngine.js.map +1 -1
- package/dist/interfaces/IRenderingEngine.d.ts +1 -0
- package/dist/interfaces/IRenderingEngine.d.ts.map +1 -1
- package/dist/loaders/EnvironmentMapLoader.d.ts.map +1 -1
- package/dist/loaders/EnvironmentMapLoader.js +13 -3
- package/dist/loaders/EnvironmentMapLoader.js.map +1 -1
- package/dist/loaders/GeometryLoader.d.ts.map +1 -1
- package/dist/loaders/GeometryLoader.js +2 -0
- package/dist/loaders/GeometryLoader.js.map +1 -1
- package/dist/loaders/HTMLElementAnchorLoader.d.ts.map +1 -1
- package/dist/loaders/HTMLElementAnchorLoader.js +4 -2
- package/dist/loaders/HTMLElementAnchorLoader.js.map +1 -1
- package/dist/loaders/MaterialLoader.d.ts +2 -2
- package/dist/loaders/MaterialLoader.d.ts.map +1 -1
- package/dist/loaders/MaterialLoader.js +13 -17
- package/dist/loaders/MaterialLoader.js.map +1 -1
- package/dist/managers/ARManager.d.ts +18 -0
- package/dist/managers/ARManager.d.ts.map +1 -0
- package/dist/managers/ARManager.js +129 -0
- package/dist/managers/ARManager.js.map +1 -0
- package/dist/managers/FlagManager.d.ts +20 -0
- package/dist/managers/FlagManager.d.ts.map +1 -0
- package/dist/managers/FlagManager.js +144 -0
- package/dist/managers/FlagManager.js.map +1 -0
- package/dist/managers/RenderingManager.d.ts.map +1 -1
- package/dist/managers/RenderingManager.js +5 -2
- package/dist/managers/RenderingManager.js.map +1 -1
- package/dist/managers/SceneTracingManager.d.ts +8 -0
- package/dist/managers/SceneTracingManager.d.ts.map +1 -1
- package/dist/managers/SceneTracingManager.js +13 -6
- package/dist/managers/SceneTracingManager.js.map +1 -1
- package/dist/managers/SceneTreeManager.d.ts +1 -7
- package/dist/managers/SceneTreeManager.d.ts.map +1 -1
- package/dist/managers/SceneTreeManager.js +40 -198
- package/dist/managers/SceneTreeManager.js.map +1 -1
- package/dist/managers/SettingsManager.d.ts +29 -0
- package/dist/managers/SettingsManager.d.ts.map +1 -0
- package/dist/managers/SettingsManager.js +285 -0
- package/dist/managers/SettingsManager.js.map +1 -0
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js +2 -2
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js.map +1 -1
- package/dist/managers/sceneTree/SDTFUtils.d.ts +7 -0
- package/dist/managers/sceneTree/SDTFUtils.d.ts.map +1 -0
- package/dist/managers/sceneTree/SDTFUtils.js +51 -0
- package/dist/managers/sceneTree/SDTFUtils.js.map +1 -0
- package/dist/managers/sceneTree/SceenTreeManagerUtils.d.ts +10 -0
- package/dist/managers/sceneTree/SceenTreeManagerUtils.d.ts.map +1 -0
- package/dist/managers/sceneTree/SceenTreeManagerUtils.js +174 -0
- package/dist/managers/sceneTree/SceenTreeManagerUtils.js.map +1 -0
- package/dist/shaders/PCSS.d.ts +1 -1
- package/dist/shaders/PCSS.d.ts.map +1 -1
- package/dist/shaders/PCSS.js +1 -1
- package/package.json +17 -17
- package/dist/managers/environmentGeometry/GroundProjection.d.ts +0 -19
- package/dist/managers/environmentGeometry/GroundProjection.d.ts.map +0 -1
- package/dist/managers/environmentGeometry/GroundProjection.js +0 -66
- package/dist/managers/environmentGeometry/GroundProjection.js.map +0 -1
- package/dist/managers/environmentGeometry/SkyBottom.d.ts +0 -1
- package/dist/managers/environmentGeometry/SkyBottom.d.ts.map +0 -1
- package/dist/managers/environmentGeometry/SkyBottom.js +0 -2
- package/dist/managers/environmentGeometry/SkyBottom.js.map +0 -1
- package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.d.ts +0 -2
- package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.d.ts.map +0 -1
- package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.js +0 -99
- package/dist/managers/postprocessing/ao/hbao/shader/hbao_utils.js.map +0 -1
- package/dist/managers/postprocessing/effects/ToneMappingEffect.d.ts +0 -1
- package/dist/managers/postprocessing/effects/ToneMappingEffect.d.ts.map +0 -1
- package/dist/managers/postprocessing/effects/ToneMappingEffect.js +0 -2
- package/dist/managers/postprocessing/effects/ToneMappingEffect.js.map +0 -1
- package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingPass.d.ts +0 -1
- package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingPass.d.ts.map +0 -1
- package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingPass.js +0 -160
- package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingPass.js.map +0 -1
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"use strict";
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// import { Pass, Resolution } from "postprocessing";
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// import { Camera, Color, DepthStencilFormat, DepthTexture, Line, LineLoop, LineSegments, Mesh, MeshNormalMaterial, MeshPhysicalMaterial, NearestFilter, Object3D, Scene, Texture, UnsignedInt248Type, UnsignedIntType, WebGLRenderTarget, WebGLRenderer } from "three";
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// import { RenderPass } from "./RenderPass";
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// /**
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// * A pass that renders the normals of a given scene.
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// */
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// export class NormalPass extends Pass {
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// renderPass: RenderPass;
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// renderTarget: WebGLRenderTarget | undefined;
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// resolution: Resolution;
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// dTexture: any;
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// /**
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// * Constructs a new normal pass.
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// *
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// * @param {Scene} scene - The scene to render.
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// * @param {Camera} camera - The camera to use to render the scene.
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// * @param {Object} [options] - The options.
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// * @param {WebGLRenderTarget} [options.renderTarget] - A custom render target.
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// * @param {Number} [options.resolutionScale=1.0] - The resolution scale.
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// * @param {Number} [options.resolutionX=Resolution.AUTO_SIZE] - The horizontal resolution.
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// * @param {Number} [options.resolutionY=Resolution.AUTO_SIZE] - The vertical resolution.
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// * @param {Number} [options.width=Resolution.AUTO_SIZE] - Deprecated. Use resolutionX instead.
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// * @param {Number} [options.height=Resolution.AUTO_SIZE] - Deprecated. Use resolutionY instead.
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// */
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// constructor(scene: Scene, camera: Camera, {
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// renderTarget,
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// resolutionScale = 1.0,
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// width = Resolution.AUTO_SIZE,
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// height = Resolution.AUTO_SIZE,
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// resolutionX = width,
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// resolutionY = height
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// }: { renderTarget?: WebGLRenderTarget; resolutionScale?: number; resolutionX?: number; resolutionY?: number; width?: number; height?: number; } = {}) {
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// super("NormalPass");
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// this.needsSwap = false;
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// /**
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// * A render pass.
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// *
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// * @type {RenderPass}
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// * @private
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// */
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// this.renderPass = new RenderPass(scene, camera, new MeshNormalMaterial());
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// const renderPass = this.renderPass;
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// renderPass.ignoreBackground = true;
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// renderPass.skipShadowMapUpdate = true;
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// const clearPass = renderPass.getClearPass();
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// clearPass.overrideClearColor = new Color(0x7777ff);
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// clearPass.overrideClearAlpha = 1.0;
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// /**
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// * A render target for the scene normals.
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// *
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// * @type {WebGLRenderTarget}
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// * @readonly
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// */
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// this.renderTarget = renderTarget;
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// if (this.renderTarget === undefined) {
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// this.renderTarget = new WebGLRenderTarget(1, 1, {
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// minFilter: NearestFilter,
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// magFilter: NearestFilter
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// });
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// this.renderTarget.texture.name = "NormalPass.Target";
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// }
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// this.dTexture = new DepthTexture(1, 1);
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// // Hack: Make sure the input buffer uses the depth texture.
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// this.renderTarget.depthTexture = this.dTexture;
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// this.renderTarget.dispose();
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// if (this.renderTarget.stencilBuffer) {
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// this.dTexture.format = DepthStencilFormat;
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// this.dTexture.type = UnsignedInt248Type;
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// } else {
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// this.dTexture.type = UnsignedIntType;
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// }
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// /**
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// * The resolution.
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// *
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// * @type {Resolution}
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// * @readonly
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// */
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// const resolution: Resolution = this.resolution = new Resolution(this, resolutionX, resolutionY, resolutionScale);
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// resolution.addEventListener("change", (e) => this.setSize(resolution.baseWidth, resolution.baseHeight));
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// }
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// set mainScene(value: Scene) {
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// this.renderPass.mainScene = value;
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// }
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// set mainCamera(value: Camera) {
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// this.renderPass.mainCamera = value;
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// }
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// /**
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// * The normal texture.
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// *
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// * @type {Texture}
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// */
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// get texture() {
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// return this.renderTarget?.texture;
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// }
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// get depthTexture() {
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// return this.renderTarget?.depthTexture;
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// }
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// /**
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// * The normal texture.
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// *
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// * @deprecated Use texture instead.
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// * @return {Texture} The texture.
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// */
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// getTexture(): Texture | undefined {
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// return this.renderTarget?.texture;
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// }
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// /**
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// * Returns the resolution settings.
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// *
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// * @deprecated Use resolution instead.
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// * @return {Resolution} The resolution.
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// */
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// getResolution(): Resolution {
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// return this.resolution;
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// }
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// /**
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// * Returns the current resolution scale.
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// *
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// * @return {Number} The resolution scale.
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// * @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
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// */
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// getResolutionScale(): number {
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// return this.resolution.scale;
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// }
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// /**
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// * Sets the resolution scale.
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// *
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// * @param {Number} scale - The new resolution scale.
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// * @deprecated Use resolution.preferredWidth or resolution.preferredHeight instead.
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// */
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// setResolutionScale(scale: number) {
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// this.resolution.scale = scale;
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// }
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// /**
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// * Renders the scene normals.
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// *
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// * @param {WebGLRenderer} renderer - The renderer.
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// * @param {WebGLRenderTarget} inputBuffer - A frame buffer that contains the result of the previous pass.
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// * @param {WebGLRenderTarget} outputBuffer - A frame buffer that serves as the output render target unless this pass renders to screen.
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// * @param {Number} [deltaTime] - The time between the last frame and the current one in seconds.
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// * @param {Boolean} [stencilTest] - Indicates whether a stencil mask is active.
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// */
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// render(renderer: WebGLRenderer) {
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// const renderTarget = this.renderToScreen ? null : this.renderTarget;
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// this.renderPass.render(renderer, renderTarget!, renderTarget!, 0, true);
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// }
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// /**
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// * Updates the size of this pass.
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// *
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// * @param {Number} width - The width.
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// * @param {Number} height - The height.
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// */
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// setSize(width: number, height: number) {
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// const resolution = this.resolution;
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// resolution.setBaseSize(width, height);
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// this.renderTarget?.setSize(resolution.width, resolution.height);
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// }
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// }
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//# sourceMappingURL=ToneMappingPass.js.map
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