@shapediver/viewer.rendering-engine.light-engine 2.12.7 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/implementation/AbstractLight.d.ts +4 -4
- package/dist/implementation/AbstractLight.d.ts.map +1 -1
- package/dist/implementation/AbstractLight.js +13 -13
- package/dist/implementation/AbstractLight.js.map +1 -1
- package/dist/implementation/LightEngine.d.ts +1 -1
- package/dist/implementation/LightEngine.d.ts.map +1 -1
- package/dist/implementation/LightEngine.js +15 -15
- package/dist/implementation/LightEngine.js.map +1 -1
- package/dist/implementation/types/AmbientLight.d.ts +1 -5
- package/dist/implementation/types/AmbientLight.d.ts.map +1 -1
- package/dist/implementation/types/AmbientLight.js +1 -16
- package/dist/implementation/types/AmbientLight.js.map +1 -1
- package/dist/implementation/types/DirectionalLight.d.ts +2 -5
- package/dist/implementation/types/DirectionalLight.d.ts.map +1 -1
- package/dist/implementation/types/DirectionalLight.js +6 -10
- package/dist/implementation/types/DirectionalLight.js.map +1 -1
- package/dist/implementation/types/HemisphereLight.d.ts +1 -4
- package/dist/implementation/types/HemisphereLight.d.ts.map +1 -1
- package/dist/implementation/types/HemisphereLight.js +5 -9
- package/dist/implementation/types/HemisphereLight.js.map +1 -1
- package/dist/implementation/types/PointLight.d.ts +2 -5
- package/dist/implementation/types/PointLight.d.ts.map +1 -1
- package/dist/implementation/types/PointLight.js +6 -10
- package/dist/implementation/types/PointLight.js.map +1 -1
- package/dist/implementation/types/SpotLight.d.ts +2 -5
- package/dist/implementation/types/SpotLight.d.ts.map +1 -1
- package/dist/implementation/types/SpotLight.js +6 -10
- package/dist/implementation/types/SpotLight.js.map +1 -1
- package/package.json +7 -7
- package/src/implementation/AbstractLight.ts +21 -23
- package/src/implementation/LightEngine.ts +98 -83
- package/src/implementation/types/AmbientLight.ts +6 -22
- package/src/implementation/types/DirectionalLight.ts +15 -22
- package/src/implementation/types/HemisphereLight.ts +5 -13
- package/src/implementation/types/PointLight.ts +8 -15
- package/src/implementation/types/SpotLight.ts +11 -18
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import {
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import { vec3 } from 'gl-matrix'
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import { AbstractLight } from '../AbstractLight';
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import { Color } from '@shapediver/viewer.shared.types';
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import { LIGHT_TYPE } from '../../interface/ILight'
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import { ISpotLight } from '../../interface/types/ISpotLight';
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import {
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import { LIGHT_TYPE } from '../../interface/ILight';
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import { vec3 } from 'gl-matrix';
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export class SpotLight extends AbstractLight implements ISpotLight {
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// #region Properties (6)
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@@ -15,7 +13,6 @@ export class SpotLight extends AbstractLight implements ISpotLight {
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#penumbra: number = 0.5;
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#position: vec3 = vec3.fromValues(-1, 0, 1);
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#target: vec3 = vec3.fromValues(0, 0, 0);
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#threeJsObject: { [key: string]: THREE.SpotLight } = {};
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// #endregion Properties (6)
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@@ -54,7 +51,7 @@ export class SpotLight extends AbstractLight implements ISpotLight {
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// #endregion Constructors (1)
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// #region Public
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// #region Public Getters And Setters (12)
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public get angle(): number {
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return this.#angle;
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public set angle(value: number) {
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this.#angle = value;
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this.updateVersion();
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if(this.parentNode) this.parentNode.updateVersion();
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if (this.parentNode) this.parentNode.updateVersion();
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}
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public get decay(): number {
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public set decay(value: number) {
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this.#decay = value;
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this.updateVersion();
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if(this.parentNode) this.parentNode.updateVersion();
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if (this.parentNode) this.parentNode.updateVersion();
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}
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public get distance(): number {
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public set distance(value: number) {
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this.#distance = value;
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this.updateVersion();
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if(this.parentNode) this.parentNode.updateVersion();
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if (this.parentNode) this.parentNode.updateVersion();
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}
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public get penumbra(): number {
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public set penumbra(value: number) {
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this.#penumbra = value;
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this.updateVersion();
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if(this.parentNode) this.parentNode.updateVersion();
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if (this.parentNode) this.parentNode.updateVersion();
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}
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public get position(): vec3 {
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public set position(value: vec3) {
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this.#position = value;
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this.updateVersion();
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if(this.parentNode) this.parentNode.updateVersion();
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if (this.parentNode) this.parentNode.updateVersion();
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}
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public get target(): vec3 {
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public set target(value: vec3) {
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this.#target = value;
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this.updateVersion();
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if(this.parentNode) this.parentNode.updateVersion();
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}
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public get threeJsObject(): { [key: string]: THREE.SpotLight } {
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return this.#threeJsObject;
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if (this.parentNode) this.parentNode.updateVersion();
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}
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// #endregion Public
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// #endregion Public Getters And Setters (12)
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// #region Public Methods (1)
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