@shapediver/viewer.rendering-engine.camera-engine 3.16.7 → 3.16.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/implementation/CameraEngine.d.ts +42 -42
- package/dist/implementation/CameraEngine.js +607 -607
- package/dist/implementation/CameraEngine.js.map +1 -1
- package/dist/implementation/camera/AbstractCamera.d.ts +90 -90
- package/dist/implementation/camera/AbstractCamera.js +354 -354
- package/dist/implementation/camera/AbstractCamera.js.map +1 -1
- package/dist/implementation/camera/OrthographicCamera.d.ts +37 -37
- package/dist/implementation/camera/OrthographicCamera.js +268 -268
- package/dist/implementation/camera/OrthographicCamera.js.map +1 -1
- package/dist/implementation/camera/PerspectiveCamera.d.ts +28 -28
- package/dist/implementation/camera/PerspectiveCamera.d.ts.map +1 -1
- package/dist/implementation/camera/PerspectiveCamera.js +250 -252
- package/dist/implementation/camera/PerspectiveCamera.js.map +1 -1
- package/dist/implementation/controls/AbstractCameraControls.d.ts +217 -217
- package/dist/implementation/controls/AbstractCameraControls.js +635 -635
- package/dist/implementation/controls/AbstractCameraControls.js.map +1 -1
- package/dist/implementation/controls/CameraControlsEventDistribution.d.ts +39 -39
- package/dist/implementation/controls/CameraControlsEventDistribution.d.ts.map +1 -1
- package/dist/implementation/controls/CameraControlsEventDistribution.js +287 -287
- package/dist/implementation/controls/CameraControlsEventDistribution.js.map +1 -1
- package/dist/implementation/controls/CameraControlsLogic.d.ts +36 -36
- package/dist/implementation/controls/CameraControlsLogic.js +530 -530
- package/dist/implementation/controls/CameraControlsLogic.js.map +1 -1
- package/dist/implementation/controls/OrthographicCameraControls.d.ts +7 -7
- package/dist/implementation/controls/OrthographicCameraControls.js +34 -34
- package/dist/implementation/controls/PerspectiveCameraControls.d.ts +7 -7
- package/dist/implementation/controls/PerspectiveCameraControls.js +34 -34
- package/dist/implementation/interpolation/CameraInterpolationManager.d.ts +22 -22
- package/dist/implementation/interpolation/CameraInterpolationManager.js +165 -155
- package/dist/implementation/interpolation/CameraInterpolationManager.js.map +1 -1
- package/dist/implementation/interpolation/interpolationMethods/CameraCylindricalInterpolation.d.ts +36 -36
- package/dist/implementation/interpolation/interpolationMethods/CameraCylindricalInterpolation.js +57 -57
- package/dist/implementation/interpolation/interpolationMethods/CameraLinearInterpolation.d.ts +26 -26
- package/dist/implementation/interpolation/interpolationMethods/CameraLinearInterpolation.js +31 -31
- package/dist/implementation/interpolation/interpolationMethods/CameraMultipleInterpolation.d.ts +35 -35
- package/dist/implementation/interpolation/interpolationMethods/CameraMultipleInterpolation.js +45 -45
- package/dist/implementation/interpolation/interpolationMethods/CameraMultipleInterpolation.js.map +1 -1
- package/dist/implementation/interpolation/interpolationMethods/CameraOrthographicInterpolation.d.ts +26 -26
- package/dist/implementation/interpolation/interpolationMethods/CameraOrthographicInterpolation.js +31 -31
- package/dist/implementation/interpolation/interpolationMethods/CameraSphericalInterpolation.d.ts +32 -32
- package/dist/implementation/interpolation/interpolationMethods/CameraSphericalInterpolation.js +42 -42
- package/dist/index.d.ts +16 -16
- package/dist/index.js +18 -18
- package/dist/interfaces/ICameraEngine.d.ts +12 -12
- package/dist/interfaces/ICameraEngine.js +3 -3
- package/dist/interfaces/camera/ICamera.d.ts +47 -47
- package/dist/interfaces/camera/ICamera.js +2 -2
- package/dist/interfaces/camera/IOrthographicCamera.d.ts +8 -8
- package/dist/interfaces/camera/IOrthographicCamera.js +3 -3
- package/dist/interfaces/camera/IPerspectiveCamera.d.ts +7 -7
- package/dist/interfaces/camera/IPerspectiveCamera.js +2 -2
- package/dist/interfaces/controls/ICameraControls.d.ts +105 -105
- package/dist/interfaces/controls/ICameraControls.d.ts.map +1 -1
- package/dist/interfaces/controls/ICameraControls.js +3 -3
- package/dist/interfaces/controls/ICameraControlsEventDistribution.d.ts +6 -6
- package/dist/interfaces/controls/ICameraControlsEventDistribution.js +2 -2
- package/dist/interfaces/controls/ICameraControlsLogic.d.ts +14 -14
- package/dist/interfaces/controls/ICameraControlsLogic.js +2 -2
- package/dist/interfaces/interpolation/ICameraInterpolation.d.ts +11 -11
- package/dist/interfaces/interpolation/ICameraInterpolation.js +2 -2
- package/package.json +8 -8
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.CameraControlsLogic = void 0;
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const viewer_shared_math_1 = require("@shapediver/viewer.shared.math");
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const viewer_shared_types_1 = require("@shapediver/viewer.shared.types");
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const gl_matrix_1 = require("gl-matrix");
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const OrthographicCamera_1 = require("../camera/OrthographicCamera");
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class CameraControlsLogic {
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// #endregion Properties (13)
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// #region Constructors (1)
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constructor(_controls, _settingsAdjustments, _touchAdjustments) {
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this._controls = _controls;
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this._settingsAdjustments = _settingsAdjustments;
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this._touchAdjustments = _touchAdjustments;
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// #region Properties (13)
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this._adjustedSettings = {
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autoRotationSpeed: () => this._controls.autoRotationSpeed *
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this._settingsAdjustments.autoRotationSpeed,
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damping: () => this._controls.damping * this._settingsAdjustments.damping,
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movementSmoothness: () => this._controls.movementSmoothness *
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this._settingsAdjustments.movementSmoothness,
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panSpeed: () => this._controls.panSpeed * this._settingsAdjustments.panSpeed,
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rotationSpeed: () => this._controls.rotationSpeed *
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this._settingsAdjustments.rotationSpeed,
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zoomSpeed: () => this._controls.zoomSpeed * this._settingsAdjustments.zoomSpeed,
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};
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this._damping = {
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rotation: {
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time: 0,
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duration: 0,
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theta: 0,
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phi: 0,
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},
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zoom: {
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time: 0,
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duration: 0,
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delta: 0,
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},
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pan: {
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time: 0,
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duration: 0,
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offset: gl_matrix_1.vec3.create(),
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},
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};
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this._dollyDelta = 0;
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this._dollyEnd = 0;
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this._dollyStart = 0;
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this._panDelta = gl_matrix_1.vec2.create();
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this._panEnd = gl_matrix_1.vec2.create();
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this._panStart = gl_matrix_1.vec2.create();
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this._rotateDelta = gl_matrix_1.vec2.create();
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this._rotateEnd = gl_matrix_1.vec2.create();
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this._rotateStart = gl_matrix_1.vec2.create();
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this._quat = gl_matrix_1.quat.fromValues(-Math.sin(Math.PI / 4), 0, 0, Math.sin(Math.PI / 4));
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this._quatInverse = gl_matrix_1.quat.fromValues(Math.sin(Math.PI / 4), 0, 0, Math.sin(Math.PI / 4));
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}
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// #endregion Constructors (1)
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// #region Public Methods (7)
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isWithinRestrictions(position, target) {
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const pBox = new viewer_shared_math_1.Box(this._controls.cubePositionRestriction.min, this._controls.cubePositionRestriction.max), pSphere = new viewer_shared_math_1.Sphere(this._controls.spherePositionRestriction.center, this._controls.spherePositionRestriction.radius), tBox = new viewer_shared_math_1.Box(this._controls.cubeTargetRestriction.min, this._controls.cubeTargetRestriction.max), tSphere = new viewer_shared_math_1.Sphere(this._controls.sphereTargetRestriction.center, this._controls.sphereTargetRestriction.radius);
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if (!(pBox.containsPoint(position) && pSphere.containsPoint(position)))
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return false;
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if (!(tBox.containsPoint(target) && tSphere.containsPoint(target)))
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return false;
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const currentDistance = gl_matrix_1.vec3.distance(position, target);
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if (currentDistance > this._controls.zoomRestriction.maxDistance ||
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currentDistance < this._controls.zoomRestriction.minDistance)
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return false;
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const minPolarAngle = this._controls.rotationRestriction.minPolarAngle *
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(Math.PI / 180), maxPolarAngle = this._controls.rotationRestriction.maxPolarAngle *
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(Math.PI / 180), minAzimuthAngle = this._controls.rotationRestriction.minAzimuthAngle *
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(Math.PI / 180), maxAzimuthAngle = this._controls.rotationRestriction.maxAzimuthAngle *
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(Math.PI / 180);
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if (minAzimuthAngle !== -Infinity ||
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maxAzimuthAngle !== Infinity ||
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minPolarAngle !== 0 ||
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maxPolarAngle !== 180) {
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const offset = gl_matrix_1.vec3.sub(gl_matrix_1.vec3.create(), position, target);
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gl_matrix_1.vec3.transformQuat(offset, offset, this._quat);
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const spherical = new viewer_shared_math_1.Spherical().fromVec3(offset);
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if (spherical.theta < minAzimuthAngle ||
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spherical.theta > maxAzimuthAngle ||
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spherical.phi < minPolarAngle ||
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spherical.phi > maxPolarAngle) {
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return false;
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}
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}
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return true;
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}
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pan(x, y, active, touch) {
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if (!active) {
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this._panStart = gl_matrix_1.vec2.fromValues(x, y);
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}
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else {
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this._panEnd = gl_matrix_1.vec2.fromValues(x, y);
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gl_matrix_1.vec2.sub(this._panDelta, this._panEnd, this._panStart);
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if (this._panDelta[0] === 0 && this._panDelta[1] === 0)
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return;
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gl_matrix_1.vec2.copy(this._panStart, this._panEnd);
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const adjustedPanSpeed = this._adjustedSettings.panSpeed() *
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(touch ? this._touchAdjustments.panSpeed : 1.0);
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const offset = this.panDeltaToOffset(gl_matrix_1.vec2.mul(gl_matrix_1.vec2.create(), this._panDelta, gl_matrix_1.vec2.fromValues(adjustedPanSpeed, adjustedPanSpeed)));
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if (this._damping.pan.duration > 0) {
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if (offset[0] < 0) {
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offset[0] = Math.min(offset[0], this._adjustedSettings.movementSmoothness() *
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this._damping.pan.offset[0]);
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}
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else {
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offset[0] = Math.max(offset[0], this._adjustedSettings.movementSmoothness() *
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this._damping.pan.offset[0]);
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}
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if (offset[1] < 0) {
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offset[1] = Math.min(offset[1], this._adjustedSettings.movementSmoothness() *
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this._damping.pan.offset[1]);
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}
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else {
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offset[1] = Math.max(offset[1], this._adjustedSettings.movementSmoothness() *
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this._damping.pan.offset[1]);
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}
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if (offset[2] < 0) {
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offset[2] = Math.min(offset[2], this._adjustedSettings.movementSmoothness() *
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this._damping.pan.offset[2]);
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}
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else {
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offset[2] = Math.max(offset[2], this._adjustedSettings.movementSmoothness() *
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this._damping.pan.offset[2]);
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}
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}
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const damping = 1 -
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Math.max(0.01, Math.min(0.99, this._adjustedSettings.damping()));
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const framesOffsetX = (Math.log(1 / Math.abs(offset[0])) - 5 * Math.log(10)) /
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Math.log(damping);
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const framesOffsetY = (Math.log(1 / Math.abs(offset[1])) - 5 * Math.log(10)) /
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Math.log(damping);
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const framesOffsetZ = (Math.log(1 / Math.abs(offset[2])) - 5 * Math.log(10)) /
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Math.log(damping);
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this._damping.pan.time = 0;
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this._damping.pan.duration =
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Math.max(framesOffsetX, Math.max(framesOffsetY, framesOffsetZ)) * 16.6666;
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this._damping.pan.offset = gl_matrix_1.vec3.clone(offset);
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this._damping.rotation.duration = 0;
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this._damping.zoom.duration = 0;
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this._controls.applyTargetVector(offset, true);
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this._controls.applyPositionVector(offset, true);
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}
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}
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reset() {
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this._damping = {
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rotation: {
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time: 0,
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duration: 0,
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theta: 0,
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phi: 0,
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},
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zoom: {
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time: 0,
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duration: 0,
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delta: 0,
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},
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pan: {
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time: 0,
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duration: 0,
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offset: gl_matrix_1.vec3.create(),
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},
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};
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this._dollyDelta = 0;
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this._dollyEnd = 0;
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this._dollyStart = 0;
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this._panDelta = gl_matrix_1.vec2.create();
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this._panEnd = gl_matrix_1.vec2.create();
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this._panStart = gl_matrix_1.vec2.create();
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this._rotateDelta = gl_matrix_1.vec2.create();
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this._rotateEnd = gl_matrix_1.vec2.create();
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this._rotateStart = gl_matrix_1.vec2.create();
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}
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restrict(position, target, sceneRotation) {
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const pBox = new viewer_shared_math_1.Box(this._controls.cubePositionRestriction.min, this._controls.cubePositionRestriction.max), pSphere = new viewer_shared_math_1.Sphere(this._controls.spherePositionRestriction.center, this._controls.spherePositionRestriction.radius), tBox = new viewer_shared_math_1.Box(this._controls.cubeTargetRestriction.min, this._controls.cubeTargetRestriction.max), tSphere = new viewer_shared_math_1.Sphere(this._controls.sphereTargetRestriction.center, this._controls.sphereTargetRestriction.radius);
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if (!pBox.containsPoint(position))
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position = pBox.clampPoint(position);
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if (!pSphere.containsPoint(position))
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position = pSphere.clampPoint(position);
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if (!tBox.containsPoint(target))
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target = tBox.clampPoint(target);
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if (!tSphere.containsPoint(target))
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target = tSphere.clampPoint(target);
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// zoom restrictions
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const currentDistance = gl_matrix_1.vec3.distance(position, target);
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if (currentDistance > this._controls.zoomRestriction.maxDistance ||
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currentDistance < this._controls.zoomRestriction.minDistance) {
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const direction = gl_matrix_1.vec3.normalize(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.subtract(gl_matrix_1.vec3.create(), position, target));
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const distance = Math.max(this._controls.zoomRestriction.minDistance, Math.min(this._controls.zoomRestriction.maxDistance, currentDistance));
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gl_matrix_1.vec3.add(position, gl_matrix_1.vec3.multiply(position, direction, gl_matrix_1.vec3.fromValues(distance, distance, distance)), target);
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}
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// angle restrictions
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const minPolarAngle = this._controls.rotationRestriction.minPolarAngle *
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(Math.PI / 180), maxPolarAngle = this._controls.rotationRestriction.maxPolarAngle *
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(Math.PI / 180), minAzimuthAngle = this._controls.rotationRestriction.minAzimuthAngle *
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(Math.PI / 180), maxAzimuthAngle = this._controls.rotationRestriction.maxAzimuthAngle *
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(Math.PI / 180);
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if (minAzimuthAngle !== -Infinity ||
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maxAzimuthAngle !== Infinity ||
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minPolarAngle !== 0 ||
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maxPolarAngle !== 180 ||
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this._controls.enableAzimuthRotation === false ||
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this._controls.enablePolarRotation === false ||
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this._controls.enableObjectControls === true) {
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let offset = gl_matrix_1.vec3.subtract(gl_matrix_1.vec3.create(), position, target);
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gl_matrix_1.vec3.transformQuat(offset, offset, this._quat);
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const spherical = new viewer_shared_math_1.Spherical().fromVec3(offset);
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if (spherical.theta < minAzimuthAngle ||
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spherical.theta > maxAzimuthAngle ||
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spherical.phi < minPolarAngle ||
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spherical.phi > maxPolarAngle ||
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this._controls.enableAzimuthRotation === false ||
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this._controls.enablePolarRotation === false ||
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this._controls.enableObjectControls === true) {
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spherical.theta = Math.max(minAzimuthAngle, Math.min(maxAzimuthAngle, spherical.theta));
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spherical.phi = Math.max(minPolarAngle, Math.min(maxPolarAngle, spherical.phi));
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if (this._controls.enableAzimuthRotation === false ||
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-
this._controls.enablePolarRotation === false ||
|
|
221
|
-
this._controls.enableObjectControls === true) {
|
|
222
|
-
const defaultOffset = gl_matrix_1.vec3.subtract(gl_matrix_1.vec3.create(), this._controls.camera.defaultPosition, this._controls.camera.defaultTarget);
|
|
223
|
-
gl_matrix_1.vec3.transformQuat(defaultOffset, defaultOffset, this._quat);
|
|
224
|
-
const defaultSpherical = new viewer_shared_math_1.Spherical().fromVec3(defaultOffset);
|
|
225
|
-
if (this._controls.enableAzimuthRotation === false)
|
|
226
|
-
spherical.theta = defaultSpherical.theta;
|
|
227
|
-
if (this._controls.enablePolarRotation === false)
|
|
228
|
-
spherical.phi = defaultSpherical.phi;
|
|
229
|
-
if (this._controls.enableObjectControls) {
|
|
230
|
-
spherical.theta = defaultSpherical.theta;
|
|
231
|
-
spherical.phi = defaultSpherical.phi;
|
|
232
|
-
}
|
|
233
|
-
}
|
|
234
|
-
spherical.makeSafe();
|
|
235
|
-
offset = spherical.toVec3();
|
|
236
|
-
gl_matrix_1.vec3.transformQuat(offset, offset, this._quatInverse);
|
|
237
|
-
gl_matrix_1.vec3.add(position, offset, target);
|
|
238
|
-
}
|
|
239
|
-
if ((sceneRotation[1] < minAzimuthAngle ||
|
|
240
|
-
sceneRotation[1] > maxAzimuthAngle ||
|
|
241
|
-
sceneRotation[0] < minPolarAngle ||
|
|
242
|
-
sceneRotation[0] > maxPolarAngle ||
|
|
243
|
-
this._controls.enableAzimuthRotation === false ||
|
|
244
|
-
this._controls.enablePolarRotation === false) &&
|
|
245
|
-
this._controls.enableObjectControls === false) {
|
|
246
|
-
sceneRotation[1] =
|
|
247
|
-
this._controls.enableAzimuthRotation === false
|
|
248
|
-
? 0
|
|
249
|
-
: Math.max(minAzimuthAngle, Math.min(maxAzimuthAngle, sceneRotation[1]));
|
|
250
|
-
sceneRotation[0] =
|
|
251
|
-
this._controls.enablePolarRotation === false
|
|
252
|
-
? 0
|
|
253
|
-
: Math.max(minPolarAngle, Math.min(maxPolarAngle, sceneRotation[0]));
|
|
254
|
-
}
|
|
255
|
-
}
|
|
256
|
-
return { position, target, sceneRotation };
|
|
257
|
-
}
|
|
258
|
-
rotate(x, y, active, touch) {
|
|
259
|
-
if (this._controls.camera.type === viewer_shared_types_1.CAMERA_TYPE.ORTHOGRAPHIC &&
|
|
260
|
-
this._controls.camera.direction !==
|
|
261
|
-
viewer_shared_types_1.ORTHOGRAPHIC_CAMERA_DIRECTION.CUSTOM)
|
|
262
|
-
return;
|
|
263
|
-
if (!active) {
|
|
264
|
-
this._rotateStart = gl_matrix_1.vec2.fromValues(x, y);
|
|
265
|
-
}
|
|
266
|
-
else {
|
|
267
|
-
this._rotateEnd = gl_matrix_1.vec2.fromValues(x, y);
|
|
268
|
-
gl_matrix_1.vec2.subtract(this._rotateDelta, this._rotateEnd, this._rotateStart);
|
|
269
|
-
gl_matrix_1.vec2.copy(this._rotateStart, this._rotateEnd);
|
|
270
|
-
if (!this._controls.canvas)
|
|
271
|
-
return;
|
|
272
|
-
if (this._controls.canvas.clientWidth == 0 ||
|
|
273
|
-
this._controls.canvas.clientHeight == 0)
|
|
274
|
-
return;
|
|
275
|
-
const spherical = new viewer_shared_math_1.Spherical();
|
|
276
|
-
const rotationSpeed = this._adjustedSettings.rotationSpeed() *
|
|
277
|
-
(touch ? this._touchAdjustments.rotationSpeed : 1.0);
|
|
278
|
-
spherical.theta -=
|
|
279
|
-
(rotationSpeed * this._rotateDelta[0]) /
|
|
280
|
-
this._controls.canvas.clientHeight;
|
|
281
|
-
spherical.phi -=
|
|
282
|
-
(rotationSpeed * this._rotateDelta[1]) /
|
|
283
|
-
this._controls.canvas.clientHeight;
|
|
284
|
-
if (this._damping.rotation.duration > 0) {
|
|
285
|
-
const thetaDelta = this._damping.rotation.theta - spherical.theta;
|
|
286
|
-
spherical.theta +=
|
|
287
|
-
thetaDelta * this._adjustedSettings.movementSmoothness();
|
|
288
|
-
const phiDelta = this._damping.rotation.phi - spherical.phi;
|
|
289
|
-
spherical.phi +=
|
|
290
|
-
phiDelta * this._adjustedSettings.movementSmoothness();
|
|
291
|
-
}
|
|
292
|
-
let sphericalForOffset = spherical;
|
|
293
|
-
if (this._controls.enableTurntableControls)
|
|
294
|
-
sphericalForOffset = new viewer_shared_math_1.Spherical(1.0, spherical.phi, 0);
|
|
295
|
-
const offset = this.rotationSphericalToOffset(sphericalForOffset);
|
|
296
|
-
const damping = 1 -
|
|
297
|
-
Math.max(0.01, Math.min(1, this._adjustedSettings.damping()));
|
|
298
|
-
const framesTheta = (Math.log(1 / Math.abs(spherical.theta)) - 5 * Math.log(10)) /
|
|
299
|
-
Math.log(damping);
|
|
300
|
-
const framesPhi = (Math.log(1 / Math.abs(spherical.phi)) - 5 * Math.log(10)) /
|
|
301
|
-
Math.log(damping);
|
|
302
|
-
this._damping.rotation.time = 0;
|
|
303
|
-
this._damping.rotation.duration =
|
|
304
|
-
Math.max(framesTheta, framesPhi) * 16.6666;
|
|
305
|
-
this._damping.rotation.theta = spherical.theta;
|
|
306
|
-
this._damping.rotation.phi = spherical.phi;
|
|
307
|
-
this._damping.pan.duration = 0;
|
|
308
|
-
this._damping.zoom.duration = 0;
|
|
309
|
-
this._controls.applyPositionVector(offset, true);
|
|
310
|
-
if (this._controls.enableTurntableControls)
|
|
311
|
-
this._controls.applyRotation([0, spherical.theta], true);
|
|
312
|
-
if (this._controls.enableObjectControls)
|
|
313
|
-
this._controls.applyRotation([spherical.phi, spherical.theta], true);
|
|
314
|
-
}
|
|
315
|
-
}
|
|
316
|
-
update(time, manualInteraction) {
|
|
317
|
-
if (manualInteraction === true) {
|
|
318
|
-
this._damping.zoom.duration = 0;
|
|
319
|
-
this._damping.pan.duration = 0;
|
|
320
|
-
this._damping.rotation.duration = 0;
|
|
321
|
-
}
|
|
322
|
-
const damping = 1 - Math.max(0.01, Math.min(1, this._adjustedSettings.damping()));
|
|
323
|
-
if (this._damping.pan.duration > 0) {
|
|
324
|
-
if (this._damping.pan.time + time > this._damping.pan.duration) {
|
|
325
|
-
this._damping.pan.time = this._damping.pan.duration;
|
|
326
|
-
this._damping.pan.duration = 0;
|
|
327
|
-
}
|
|
328
|
-
else {
|
|
329
|
-
this._damping.pan.time += time;
|
|
330
|
-
const frameSinceStart = this._damping.pan.time / 16.6666;
|
|
331
|
-
const dampingFrames = Math.pow(damping, frameSinceStart);
|
|
332
|
-
const offset = gl_matrix_1.vec3.multiply(gl_matrix_1.vec3.create(), this._damping.pan.offset, gl_matrix_1.vec3.fromValues(dampingFrames, dampingFrames, dampingFrames));
|
|
333
|
-
this._controls.applyTargetVector(offset);
|
|
334
|
-
this._controls.applyPositionVector(offset);
|
|
335
|
-
}
|
|
336
|
-
}
|
|
337
|
-
else {
|
|
338
|
-
this._damping.pan.time = 0;
|
|
339
|
-
}
|
|
340
|
-
if (this._damping.rotation.duration > 0) {
|
|
341
|
-
if (this._damping.rotation.time + time >
|
|
342
|
-
this._damping.rotation.duration) {
|
|
343
|
-
this._damping.rotation.time = this._damping.rotation.duration;
|
|
344
|
-
this._damping.rotation.duration = 0;
|
|
345
|
-
}
|
|
346
|
-
else {
|
|
347
|
-
this._damping.rotation.time += time;
|
|
348
|
-
const frameSinceStart = this._damping.rotation.time / 16.6666;
|
|
349
|
-
const spherical = new viewer_shared_math_1.Spherical();
|
|
350
|
-
spherical.theta =
|
|
351
|
-
this._damping.rotation.theta *
|
|
352
|
-
Math.pow(damping, frameSinceStart);
|
|
353
|
-
spherical.phi =
|
|
354
|
-
this._damping.rotation.phi *
|
|
355
|
-
Math.pow(damping, frameSinceStart);
|
|
356
|
-
let sphericalForOffset = spherical;
|
|
357
|
-
if (this._controls.enableTurntableControls)
|
|
358
|
-
sphericalForOffset = new viewer_shared_math_1.Spherical(1.0, spherical.phi, 0);
|
|
359
|
-
const offset = this.rotationSphericalToOffset(sphericalForOffset);
|
|
360
|
-
this._controls.applyPositionVector(offset);
|
|
361
|
-
if (this._controls.enableTurntableControls)
|
|
362
|
-
this._controls.applyRotation([0, spherical.theta]);
|
|
363
|
-
if (this._controls.enableObjectControls)
|
|
364
|
-
this._controls.applyRotation([
|
|
365
|
-
spherical.phi,
|
|
366
|
-
spherical.theta,
|
|
367
|
-
]);
|
|
368
|
-
}
|
|
369
|
-
}
|
|
370
|
-
else {
|
|
371
|
-
this._damping.rotation.time = 0;
|
|
372
|
-
}
|
|
373
|
-
if (this._damping.zoom.duration > 0) {
|
|
374
|
-
if (this._damping.zoom.time + time > this._damping.zoom.duration) {
|
|
375
|
-
this._damping.zoom.time = this._damping.zoom.duration;
|
|
376
|
-
this._damping.zoom.duration = 0;
|
|
377
|
-
}
|
|
378
|
-
else {
|
|
379
|
-
this._damping.zoom.time += time;
|
|
380
|
-
const frameSinceStart = this._damping.zoom.time / 16.6666;
|
|
381
|
-
const delta = this._damping.zoom.delta *
|
|
382
|
-
Math.pow(damping, frameSinceStart);
|
|
383
|
-
const offset = this.zoomDistanceToOffset(delta);
|
|
384
|
-
this._controls.applyPositionVector(offset);
|
|
385
|
-
}
|
|
386
|
-
}
|
|
387
|
-
else {
|
|
388
|
-
this._damping.zoom.time = 0;
|
|
389
|
-
}
|
|
390
|
-
if (this._controls.enableAutoRotation) {
|
|
391
|
-
const spherical = new viewer_shared_math_1.Spherical(1.0, 0.0, -this._adjustedSettings.autoRotationSpeed());
|
|
392
|
-
let sphericalForOffset = spherical;
|
|
393
|
-
if (this._controls.enableTurntableControls)
|
|
394
|
-
sphericalForOffset = new viewer_shared_math_1.Spherical(1.0, spherical.phi, 0);
|
|
395
|
-
const offset = this.rotationSphericalToOffset(sphericalForOffset);
|
|
396
|
-
this._controls.applyPositionVector(offset);
|
|
397
|
-
if (this._controls.enableTurntableControls)
|
|
398
|
-
this._controls.applyRotation([0, spherical.theta]);
|
|
399
|
-
if (this._controls.enableObjectControls)
|
|
400
|
-
this._controls.applyRotation([spherical.phi, spherical.theta]);
|
|
401
|
-
}
|
|
402
|
-
}
|
|
403
|
-
zoom(x, y, active, touch) {
|
|
404
|
-
const distance = Math.sqrt(x * x + y * y);
|
|
405
|
-
if (!active) {
|
|
406
|
-
this._dollyStart = distance;
|
|
407
|
-
}
|
|
408
|
-
else {
|
|
409
|
-
this._dollyEnd = distance;
|
|
410
|
-
this._dollyDelta = this._dollyEnd - this._dollyStart;
|
|
411
|
-
this._dollyStart = this._dollyEnd;
|
|
412
|
-
if (this._damping.zoom.duration > 0) {
|
|
413
|
-
if (this._dollyDelta < 0) {
|
|
414
|
-
this._dollyDelta = Math.min(this._dollyDelta, this._adjustedSettings.movementSmoothness() *
|
|
415
|
-
this._damping.zoom.delta);
|
|
416
|
-
}
|
|
417
|
-
else {
|
|
418
|
-
this._dollyDelta = Math.max(this._dollyDelta, this._adjustedSettings.movementSmoothness() *
|
|
419
|
-
this._damping.zoom.delta);
|
|
420
|
-
}
|
|
421
|
-
}
|
|
422
|
-
const delta = -this._dollyDelta *
|
|
423
|
-
this._adjustedSettings.zoomSpeed() *
|
|
424
|
-
(touch ? this._touchAdjustments.zoomSpeed : 1.0);
|
|
425
|
-
const damping = 1 -
|
|
426
|
-
Math.max(0.01, Math.min(1, this._adjustedSettings.damping()));
|
|
427
|
-
const framesDelta = (Math.log(1 / Math.abs(this._dollyDelta)) - 5 * Math.log(10)) /
|
|
428
|
-
Math.log(damping);
|
|
429
|
-
this._damping.zoom.time = 0;
|
|
430
|
-
this._damping.zoom.duration = framesDelta * 16.6666;
|
|
431
|
-
this._damping.zoom.delta = delta;
|
|
432
|
-
this._damping.rotation.duration = 0;
|
|
433
|
-
this._damping.pan.duration = 0;
|
|
434
|
-
const offset = this.zoomDistanceToOffset(delta);
|
|
435
|
-
this._controls.applyPositionVector(offset, true);
|
|
436
|
-
}
|
|
437
|
-
}
|
|
438
|
-
// #endregion Public Methods (7)
|
|
439
|
-
// #region Private Methods (3)
|
|
440
|
-
panDeltaToOffset(panDelta) {
|
|
441
|
-
var _a, _b, _c, _d;
|
|
442
|
-
const offset = gl_matrix_1.vec3.create();
|
|
443
|
-
const panOffset = gl_matrix_1.vec3.create();
|
|
444
|
-
if (!this._controls.canvas)
|
|
445
|
-
return offset;
|
|
446
|
-
if (this._controls.canvas.clientWidth == 0 ||
|
|
447
|
-
this._controls.canvas.clientHeight == 0)
|
|
448
|
-
return offset;
|
|
449
|
-
// perspective
|
|
450
|
-
gl_matrix_1.vec3.subtract(offset, this._controls.getPositionWithManualUpdates(), this._controls.getTargetWithManualUpdates());
|
|
451
|
-
if (this._controls.camera instanceof OrthographicCamera_1.OrthographicCamera) {
|
|
452
|
-
const orthographicCamera = (this._controls.camera);
|
|
453
|
-
const mat = gl_matrix_1.mat4.targetTo(gl_matrix_1.mat4.create(), orthographicCamera.position, orthographicCamera.target, orthographicCamera.up);
|
|
454
|
-
// // we use only clientHeight here so aspect ratio does not distort speed
|
|
455
|
-
// // left
|
|
456
|
-
const v1 = gl_matrix_1.vec3.fromValues(mat[0], mat[1], mat[2]);
|
|
457
|
-
const scalar1 = -(((panDelta[0] *
|
|
458
|
-
(orthographicCamera.right - orthographicCamera.left) *
|
|
459
|
-
0.5) /
|
|
460
|
-
((_a = this._controls.canvas) === null || _a === void 0 ? void 0 : _a.clientHeight)) /** orthographicCamera.zoom */);
|
|
461
|
-
gl_matrix_1.vec3.multiply(v1, v1, gl_matrix_1.vec3.fromValues(scalar1, scalar1, scalar1));
|
|
462
|
-
gl_matrix_1.vec3.add(panOffset, panOffset, v1);
|
|
463
|
-
// // up
|
|
464
|
-
const v2 = gl_matrix_1.vec3.fromValues(mat[4], mat[5], mat[6]);
|
|
465
|
-
const scalar2 = (panDelta[1] *
|
|
466
|
-
(orthographicCamera.right - orthographicCamera.left) *
|
|
467
|
-
0.5) /
|
|
468
|
-
((_b = this._controls.canvas) === null || _b === void 0 ? void 0 : _b.clientHeight); /** orthographicCamera.zoom */
|
|
469
|
-
gl_matrix_1.vec3.multiply(v2, v2, gl_matrix_1.vec3.fromValues(scalar2, scalar2, scalar2));
|
|
470
|
-
gl_matrix_1.vec3.add(panOffset, panOffset, v2);
|
|
471
|
-
}
|
|
472
|
-
else {
|
|
473
|
-
let targetDistance = gl_matrix_1.vec3.length(offset);
|
|
474
|
-
// half of the fov is center to top of screen
|
|
475
|
-
targetDistance *= Math.tan(((this._controls.camera.fov / 2) *
|
|
476
|
-
Math.PI) /
|
|
477
|
-
180.0);
|
|
478
|
-
// we use only clientHeight here so aspect ratio does not distort speed
|
|
479
|
-
// left
|
|
480
|
-
const mat = gl_matrix_1.mat4.targetTo(gl_matrix_1.mat4.create(), this._controls.camera.position, this._controls.camera.target, gl_matrix_1.vec3.fromValues(0, 0, 1));
|
|
481
|
-
const v1 = gl_matrix_1.vec3.fromValues(mat[0], mat[1], mat[2]);
|
|
482
|
-
const scalar1 = -((2 * panDelta[0] * targetDistance) /
|
|
483
|
-
((_c = this._controls.canvas) === null || _c === void 0 ? void 0 : _c.clientHeight));
|
|
484
|
-
gl_matrix_1.vec3.multiply(v1, v1, gl_matrix_1.vec3.fromValues(scalar1, scalar1, scalar1));
|
|
485
|
-
gl_matrix_1.vec3.add(panOffset, panOffset, v1);
|
|
486
|
-
// // up
|
|
487
|
-
const v2 = gl_matrix_1.vec3.fromValues(mat[4], mat[5], mat[6]);
|
|
488
|
-
const scalar2 = (2 * panDelta[1] * targetDistance) /
|
|
489
|
-
((_d = this._controls.canvas) === null || _d === void 0 ? void 0 : _d.clientHeight);
|
|
490
|
-
gl_matrix_1.vec3.multiply(v2, v2, gl_matrix_1.vec3.fromValues(scalar2, scalar2, scalar2));
|
|
491
|
-
gl_matrix_1.vec3.add(panOffset, panOffset, v2);
|
|
492
|
-
}
|
|
493
|
-
return gl_matrix_1.vec3.clone(panOffset);
|
|
494
|
-
}
|
|
495
|
-
rotationSphericalToOffset(s) {
|
|
496
|
-
let offset = gl_matrix_1.vec3.create();
|
|
497
|
-
gl_matrix_1.vec3.subtract(offset, this._controls.getPositionWithManualUpdates(), this._controls.getTargetWithManualUpdates());
|
|
498
|
-
gl_matrix_1.vec3.transformQuat(offset, offset, this._quat);
|
|
499
|
-
const spherical = new viewer_shared_math_1.Spherical().fromVec3(offset);
|
|
500
|
-
spherical.theta += s.theta;
|
|
501
|
-
spherical.phi += s.phi;
|
|
502
|
-
const minAzimuthAngle = this._controls.rotationRestriction.minAzimuthAngle *
|
|
503
|
-
(Math.PI / 180), maxAzimuthAngle = this._controls.rotationRestriction.maxAzimuthAngle *
|
|
504
|
-
(Math.PI / 180);
|
|
505
|
-
if (spherical.theta > Math.PI) {
|
|
506
|
-
spherical.theta -= 2 * Math.PI;
|
|
507
|
-
if (minAzimuthAngle > spherical.theta) {
|
|
508
|
-
spherical.theta += 2 * Math.PI;
|
|
509
|
-
}
|
|
510
|
-
}
|
|
511
|
-
else if (spherical.theta < -Math.PI) {
|
|
512
|
-
spherical.theta += 2 * Math.PI;
|
|
513
|
-
if (maxAzimuthAngle < spherical.theta) {
|
|
514
|
-
spherical.theta -= 2 * Math.PI;
|
|
515
|
-
}
|
|
516
|
-
}
|
|
517
|
-
spherical.makeSafe();
|
|
518
|
-
offset = spherical.toVec3();
|
|
519
|
-
offset = gl_matrix_1.vec3.transformQuat(gl_matrix_1.vec3.create(), offset, this._quatInverse);
|
|
520
|
-
offset = gl_matrix_1.vec3.add(gl_matrix_1.vec3.create(), offset, this._controls.getTargetWithManualUpdates());
|
|
521
|
-
offset = gl_matrix_1.vec3.subtract(gl_matrix_1.vec3.create(), offset, this._controls.getPositionWithManualUpdates());
|
|
522
|
-
return gl_matrix_1.vec3.clone(offset);
|
|
523
|
-
}
|
|
524
|
-
zoomDistanceToOffset(distance) {
|
|
525
|
-
const offset = gl_matrix_1.vec3.create();
|
|
526
|
-
gl_matrix_1.vec3.subtract(offset, this._controls.getPositionWithManualUpdates(), this._controls.getTargetWithManualUpdates());
|
|
527
|
-
return gl_matrix_1.vec3.multiply(gl_matrix_1.vec3.create(), offset, gl_matrix_1.vec3.fromValues(distance, distance, distance));
|
|
528
|
-
}
|
|
529
|
-
}
|
|
530
|
-
exports.CameraControlsLogic = CameraControlsLogic;
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.CameraControlsLogic = void 0;
|
|
4
|
+
const viewer_shared_math_1 = require("@shapediver/viewer.shared.math");
|
|
5
|
+
const viewer_shared_types_1 = require("@shapediver/viewer.shared.types");
|
|
6
|
+
const gl_matrix_1 = require("gl-matrix");
|
|
7
|
+
const OrthographicCamera_1 = require("../camera/OrthographicCamera");
|
|
8
|
+
class CameraControlsLogic {
|
|
9
|
+
// #endregion Properties (13)
|
|
10
|
+
// #region Constructors (1)
|
|
11
|
+
constructor(_controls, _settingsAdjustments, _touchAdjustments) {
|
|
12
|
+
this._controls = _controls;
|
|
13
|
+
this._settingsAdjustments = _settingsAdjustments;
|
|
14
|
+
this._touchAdjustments = _touchAdjustments;
|
|
15
|
+
// #region Properties (13)
|
|
16
|
+
this._adjustedSettings = {
|
|
17
|
+
autoRotationSpeed: () => this._controls.autoRotationSpeed *
|
|
18
|
+
this._settingsAdjustments.autoRotationSpeed,
|
|
19
|
+
damping: () => this._controls.damping * this._settingsAdjustments.damping,
|
|
20
|
+
movementSmoothness: () => this._controls.movementSmoothness *
|
|
21
|
+
this._settingsAdjustments.movementSmoothness,
|
|
22
|
+
panSpeed: () => this._controls.panSpeed * this._settingsAdjustments.panSpeed,
|
|
23
|
+
rotationSpeed: () => this._controls.rotationSpeed *
|
|
24
|
+
this._settingsAdjustments.rotationSpeed,
|
|
25
|
+
zoomSpeed: () => this._controls.zoomSpeed * this._settingsAdjustments.zoomSpeed,
|
|
26
|
+
};
|
|
27
|
+
this._damping = {
|
|
28
|
+
rotation: {
|
|
29
|
+
time: 0,
|
|
30
|
+
duration: 0,
|
|
31
|
+
theta: 0,
|
|
32
|
+
phi: 0,
|
|
33
|
+
},
|
|
34
|
+
zoom: {
|
|
35
|
+
time: 0,
|
|
36
|
+
duration: 0,
|
|
37
|
+
delta: 0,
|
|
38
|
+
},
|
|
39
|
+
pan: {
|
|
40
|
+
time: 0,
|
|
41
|
+
duration: 0,
|
|
42
|
+
offset: gl_matrix_1.vec3.create(),
|
|
43
|
+
},
|
|
44
|
+
};
|
|
45
|
+
this._dollyDelta = 0;
|
|
46
|
+
this._dollyEnd = 0;
|
|
47
|
+
this._dollyStart = 0;
|
|
48
|
+
this._panDelta = gl_matrix_1.vec2.create();
|
|
49
|
+
this._panEnd = gl_matrix_1.vec2.create();
|
|
50
|
+
this._panStart = gl_matrix_1.vec2.create();
|
|
51
|
+
this._rotateDelta = gl_matrix_1.vec2.create();
|
|
52
|
+
this._rotateEnd = gl_matrix_1.vec2.create();
|
|
53
|
+
this._rotateStart = gl_matrix_1.vec2.create();
|
|
54
|
+
this._quat = gl_matrix_1.quat.fromValues(-Math.sin(Math.PI / 4), 0, 0, Math.sin(Math.PI / 4));
|
|
55
|
+
this._quatInverse = gl_matrix_1.quat.fromValues(Math.sin(Math.PI / 4), 0, 0, Math.sin(Math.PI / 4));
|
|
56
|
+
}
|
|
57
|
+
// #endregion Constructors (1)
|
|
58
|
+
// #region Public Methods (7)
|
|
59
|
+
isWithinRestrictions(position, target) {
|
|
60
|
+
const pBox = new viewer_shared_math_1.Box(this._controls.cubePositionRestriction.min, this._controls.cubePositionRestriction.max), pSphere = new viewer_shared_math_1.Sphere(this._controls.spherePositionRestriction.center, this._controls.spherePositionRestriction.radius), tBox = new viewer_shared_math_1.Box(this._controls.cubeTargetRestriction.min, this._controls.cubeTargetRestriction.max), tSphere = new viewer_shared_math_1.Sphere(this._controls.sphereTargetRestriction.center, this._controls.sphereTargetRestriction.radius);
|
|
61
|
+
if (!(pBox.containsPoint(position) && pSphere.containsPoint(position)))
|
|
62
|
+
return false;
|
|
63
|
+
if (!(tBox.containsPoint(target) && tSphere.containsPoint(target)))
|
|
64
|
+
return false;
|
|
65
|
+
const currentDistance = gl_matrix_1.vec3.distance(position, target);
|
|
66
|
+
if (currentDistance > this._controls.zoomRestriction.maxDistance ||
|
|
67
|
+
currentDistance < this._controls.zoomRestriction.minDistance)
|
|
68
|
+
return false;
|
|
69
|
+
const minPolarAngle = this._controls.rotationRestriction.minPolarAngle *
|
|
70
|
+
(Math.PI / 180), maxPolarAngle = this._controls.rotationRestriction.maxPolarAngle *
|
|
71
|
+
(Math.PI / 180), minAzimuthAngle = this._controls.rotationRestriction.minAzimuthAngle *
|
|
72
|
+
(Math.PI / 180), maxAzimuthAngle = this._controls.rotationRestriction.maxAzimuthAngle *
|
|
73
|
+
(Math.PI / 180);
|
|
74
|
+
if (minAzimuthAngle !== -Infinity ||
|
|
75
|
+
maxAzimuthAngle !== Infinity ||
|
|
76
|
+
minPolarAngle !== 0 ||
|
|
77
|
+
maxPolarAngle !== 180) {
|
|
78
|
+
const offset = gl_matrix_1.vec3.sub(gl_matrix_1.vec3.create(), position, target);
|
|
79
|
+
gl_matrix_1.vec3.transformQuat(offset, offset, this._quat);
|
|
80
|
+
const spherical = new viewer_shared_math_1.Spherical().fromVec3(offset);
|
|
81
|
+
if (spherical.theta < minAzimuthAngle ||
|
|
82
|
+
spherical.theta > maxAzimuthAngle ||
|
|
83
|
+
spherical.phi < minPolarAngle ||
|
|
84
|
+
spherical.phi > maxPolarAngle) {
|
|
85
|
+
return false;
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
return true;
|
|
89
|
+
}
|
|
90
|
+
pan(x, y, active, touch) {
|
|
91
|
+
if (!active) {
|
|
92
|
+
this._panStart = gl_matrix_1.vec2.fromValues(x, y);
|
|
93
|
+
}
|
|
94
|
+
else {
|
|
95
|
+
this._panEnd = gl_matrix_1.vec2.fromValues(x, y);
|
|
96
|
+
gl_matrix_1.vec2.sub(this._panDelta, this._panEnd, this._panStart);
|
|
97
|
+
if (this._panDelta[0] === 0 && this._panDelta[1] === 0)
|
|
98
|
+
return;
|
|
99
|
+
gl_matrix_1.vec2.copy(this._panStart, this._panEnd);
|
|
100
|
+
const adjustedPanSpeed = this._adjustedSettings.panSpeed() *
|
|
101
|
+
(touch ? this._touchAdjustments.panSpeed : 1.0);
|
|
102
|
+
const offset = this.panDeltaToOffset(gl_matrix_1.vec2.mul(gl_matrix_1.vec2.create(), this._panDelta, gl_matrix_1.vec2.fromValues(adjustedPanSpeed, adjustedPanSpeed)));
|
|
103
|
+
if (this._damping.pan.duration > 0) {
|
|
104
|
+
if (offset[0] < 0) {
|
|
105
|
+
offset[0] = Math.min(offset[0], this._adjustedSettings.movementSmoothness() *
|
|
106
|
+
this._damping.pan.offset[0]);
|
|
107
|
+
}
|
|
108
|
+
else {
|
|
109
|
+
offset[0] = Math.max(offset[0], this._adjustedSettings.movementSmoothness() *
|
|
110
|
+
this._damping.pan.offset[0]);
|
|
111
|
+
}
|
|
112
|
+
if (offset[1] < 0) {
|
|
113
|
+
offset[1] = Math.min(offset[1], this._adjustedSettings.movementSmoothness() *
|
|
114
|
+
this._damping.pan.offset[1]);
|
|
115
|
+
}
|
|
116
|
+
else {
|
|
117
|
+
offset[1] = Math.max(offset[1], this._adjustedSettings.movementSmoothness() *
|
|
118
|
+
this._damping.pan.offset[1]);
|
|
119
|
+
}
|
|
120
|
+
if (offset[2] < 0) {
|
|
121
|
+
offset[2] = Math.min(offset[2], this._adjustedSettings.movementSmoothness() *
|
|
122
|
+
this._damping.pan.offset[2]);
|
|
123
|
+
}
|
|
124
|
+
else {
|
|
125
|
+
offset[2] = Math.max(offset[2], this._adjustedSettings.movementSmoothness() *
|
|
126
|
+
this._damping.pan.offset[2]);
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
const damping = 1 -
|
|
130
|
+
Math.max(0.01, Math.min(0.99, this._adjustedSettings.damping()));
|
|
131
|
+
const framesOffsetX = (Math.log(1 / Math.abs(offset[0])) - 5 * Math.log(10)) /
|
|
132
|
+
Math.log(damping);
|
|
133
|
+
const framesOffsetY = (Math.log(1 / Math.abs(offset[1])) - 5 * Math.log(10)) /
|
|
134
|
+
Math.log(damping);
|
|
135
|
+
const framesOffsetZ = (Math.log(1 / Math.abs(offset[2])) - 5 * Math.log(10)) /
|
|
136
|
+
Math.log(damping);
|
|
137
|
+
this._damping.pan.time = 0;
|
|
138
|
+
this._damping.pan.duration =
|
|
139
|
+
Math.max(framesOffsetX, Math.max(framesOffsetY, framesOffsetZ)) * 16.6666;
|
|
140
|
+
this._damping.pan.offset = gl_matrix_1.vec3.clone(offset);
|
|
141
|
+
this._damping.rotation.duration = 0;
|
|
142
|
+
this._damping.zoom.duration = 0;
|
|
143
|
+
this._controls.applyTargetVector(offset, true);
|
|
144
|
+
this._controls.applyPositionVector(offset, true);
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
reset() {
|
|
148
|
+
this._damping = {
|
|
149
|
+
rotation: {
|
|
150
|
+
time: 0,
|
|
151
|
+
duration: 0,
|
|
152
|
+
theta: 0,
|
|
153
|
+
phi: 0,
|
|
154
|
+
},
|
|
155
|
+
zoom: {
|
|
156
|
+
time: 0,
|
|
157
|
+
duration: 0,
|
|
158
|
+
delta: 0,
|
|
159
|
+
},
|
|
160
|
+
pan: {
|
|
161
|
+
time: 0,
|
|
162
|
+
duration: 0,
|
|
163
|
+
offset: gl_matrix_1.vec3.create(),
|
|
164
|
+
},
|
|
165
|
+
};
|
|
166
|
+
this._dollyDelta = 0;
|
|
167
|
+
this._dollyEnd = 0;
|
|
168
|
+
this._dollyStart = 0;
|
|
169
|
+
this._panDelta = gl_matrix_1.vec2.create();
|
|
170
|
+
this._panEnd = gl_matrix_1.vec2.create();
|
|
171
|
+
this._panStart = gl_matrix_1.vec2.create();
|
|
172
|
+
this._rotateDelta = gl_matrix_1.vec2.create();
|
|
173
|
+
this._rotateEnd = gl_matrix_1.vec2.create();
|
|
174
|
+
this._rotateStart = gl_matrix_1.vec2.create();
|
|
175
|
+
}
|
|
176
|
+
restrict(position, target, sceneRotation) {
|
|
177
|
+
const pBox = new viewer_shared_math_1.Box(this._controls.cubePositionRestriction.min, this._controls.cubePositionRestriction.max), pSphere = new viewer_shared_math_1.Sphere(this._controls.spherePositionRestriction.center, this._controls.spherePositionRestriction.radius), tBox = new viewer_shared_math_1.Box(this._controls.cubeTargetRestriction.min, this._controls.cubeTargetRestriction.max), tSphere = new viewer_shared_math_1.Sphere(this._controls.sphereTargetRestriction.center, this._controls.sphereTargetRestriction.radius);
|
|
178
|
+
if (!pBox.containsPoint(position))
|
|
179
|
+
position = pBox.clampPoint(position);
|
|
180
|
+
if (!pSphere.containsPoint(position))
|
|
181
|
+
position = pSphere.clampPoint(position);
|
|
182
|
+
if (!tBox.containsPoint(target))
|
|
183
|
+
target = tBox.clampPoint(target);
|
|
184
|
+
if (!tSphere.containsPoint(target))
|
|
185
|
+
target = tSphere.clampPoint(target);
|
|
186
|
+
// zoom restrictions
|
|
187
|
+
const currentDistance = gl_matrix_1.vec3.distance(position, target);
|
|
188
|
+
if (currentDistance > this._controls.zoomRestriction.maxDistance ||
|
|
189
|
+
currentDistance < this._controls.zoomRestriction.minDistance) {
|
|
190
|
+
const direction = gl_matrix_1.vec3.normalize(gl_matrix_1.vec3.create(), gl_matrix_1.vec3.subtract(gl_matrix_1.vec3.create(), position, target));
|
|
191
|
+
const distance = Math.max(this._controls.zoomRestriction.minDistance, Math.min(this._controls.zoomRestriction.maxDistance, currentDistance));
|
|
192
|
+
gl_matrix_1.vec3.add(position, gl_matrix_1.vec3.multiply(position, direction, gl_matrix_1.vec3.fromValues(distance, distance, distance)), target);
|
|
193
|
+
}
|
|
194
|
+
// angle restrictions
|
|
195
|
+
const minPolarAngle = this._controls.rotationRestriction.minPolarAngle *
|
|
196
|
+
(Math.PI / 180), maxPolarAngle = this._controls.rotationRestriction.maxPolarAngle *
|
|
197
|
+
(Math.PI / 180), minAzimuthAngle = this._controls.rotationRestriction.minAzimuthAngle *
|
|
198
|
+
(Math.PI / 180), maxAzimuthAngle = this._controls.rotationRestriction.maxAzimuthAngle *
|
|
199
|
+
(Math.PI / 180);
|
|
200
|
+
if (minAzimuthAngle !== -Infinity ||
|
|
201
|
+
maxAzimuthAngle !== Infinity ||
|
|
202
|
+
minPolarAngle !== 0 ||
|
|
203
|
+
maxPolarAngle !== 180 ||
|
|
204
|
+
this._controls.enableAzimuthRotation === false ||
|
|
205
|
+
this._controls.enablePolarRotation === false ||
|
|
206
|
+
this._controls.enableObjectControls === true) {
|
|
207
|
+
let offset = gl_matrix_1.vec3.subtract(gl_matrix_1.vec3.create(), position, target);
|
|
208
|
+
gl_matrix_1.vec3.transformQuat(offset, offset, this._quat);
|
|
209
|
+
const spherical = new viewer_shared_math_1.Spherical().fromVec3(offset);
|
|
210
|
+
if (spherical.theta < minAzimuthAngle ||
|
|
211
|
+
spherical.theta > maxAzimuthAngle ||
|
|
212
|
+
spherical.phi < minPolarAngle ||
|
|
213
|
+
spherical.phi > maxPolarAngle ||
|
|
214
|
+
this._controls.enableAzimuthRotation === false ||
|
|
215
|
+
this._controls.enablePolarRotation === false ||
|
|
216
|
+
this._controls.enableObjectControls === true) {
|
|
217
|
+
spherical.theta = Math.max(minAzimuthAngle, Math.min(maxAzimuthAngle, spherical.theta));
|
|
218
|
+
spherical.phi = Math.max(minPolarAngle, Math.min(maxPolarAngle, spherical.phi));
|
|
219
|
+
if (this._controls.enableAzimuthRotation === false ||
|
|
220
|
+
this._controls.enablePolarRotation === false ||
|
|
221
|
+
this._controls.enableObjectControls === true) {
|
|
222
|
+
const defaultOffset = gl_matrix_1.vec3.subtract(gl_matrix_1.vec3.create(), this._controls.camera.defaultPosition, this._controls.camera.defaultTarget);
|
|
223
|
+
gl_matrix_1.vec3.transformQuat(defaultOffset, defaultOffset, this._quat);
|
|
224
|
+
const defaultSpherical = new viewer_shared_math_1.Spherical().fromVec3(defaultOffset);
|
|
225
|
+
if (this._controls.enableAzimuthRotation === false)
|
|
226
|
+
spherical.theta = defaultSpherical.theta;
|
|
227
|
+
if (this._controls.enablePolarRotation === false)
|
|
228
|
+
spherical.phi = defaultSpherical.phi;
|
|
229
|
+
if (this._controls.enableObjectControls) {
|
|
230
|
+
spherical.theta = defaultSpherical.theta;
|
|
231
|
+
spherical.phi = defaultSpherical.phi;
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
spherical.makeSafe();
|
|
235
|
+
offset = spherical.toVec3();
|
|
236
|
+
gl_matrix_1.vec3.transformQuat(offset, offset, this._quatInverse);
|
|
237
|
+
gl_matrix_1.vec3.add(position, offset, target);
|
|
238
|
+
}
|
|
239
|
+
if ((sceneRotation[1] < minAzimuthAngle ||
|
|
240
|
+
sceneRotation[1] > maxAzimuthAngle ||
|
|
241
|
+
sceneRotation[0] < minPolarAngle ||
|
|
242
|
+
sceneRotation[0] > maxPolarAngle ||
|
|
243
|
+
this._controls.enableAzimuthRotation === false ||
|
|
244
|
+
this._controls.enablePolarRotation === false) &&
|
|
245
|
+
this._controls.enableObjectControls === false) {
|
|
246
|
+
sceneRotation[1] =
|
|
247
|
+
this._controls.enableAzimuthRotation === false
|
|
248
|
+
? 0
|
|
249
|
+
: Math.max(minAzimuthAngle, Math.min(maxAzimuthAngle, sceneRotation[1]));
|
|
250
|
+
sceneRotation[0] =
|
|
251
|
+
this._controls.enablePolarRotation === false
|
|
252
|
+
? 0
|
|
253
|
+
: Math.max(minPolarAngle, Math.min(maxPolarAngle, sceneRotation[0]));
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
return { position, target, sceneRotation };
|
|
257
|
+
}
|
|
258
|
+
rotate(x, y, active, touch) {
|
|
259
|
+
if (this._controls.camera.type === viewer_shared_types_1.CAMERA_TYPE.ORTHOGRAPHIC &&
|
|
260
|
+
this._controls.camera.direction !==
|
|
261
|
+
viewer_shared_types_1.ORTHOGRAPHIC_CAMERA_DIRECTION.CUSTOM)
|
|
262
|
+
return;
|
|
263
|
+
if (!active) {
|
|
264
|
+
this._rotateStart = gl_matrix_1.vec2.fromValues(x, y);
|
|
265
|
+
}
|
|
266
|
+
else {
|
|
267
|
+
this._rotateEnd = gl_matrix_1.vec2.fromValues(x, y);
|
|
268
|
+
gl_matrix_1.vec2.subtract(this._rotateDelta, this._rotateEnd, this._rotateStart);
|
|
269
|
+
gl_matrix_1.vec2.copy(this._rotateStart, this._rotateEnd);
|
|
270
|
+
if (!this._controls.canvas)
|
|
271
|
+
return;
|
|
272
|
+
if (this._controls.canvas.clientWidth == 0 ||
|
|
273
|
+
this._controls.canvas.clientHeight == 0)
|
|
274
|
+
return;
|
|
275
|
+
const spherical = new viewer_shared_math_1.Spherical();
|
|
276
|
+
const rotationSpeed = this._adjustedSettings.rotationSpeed() *
|
|
277
|
+
(touch ? this._touchAdjustments.rotationSpeed : 1.0);
|
|
278
|
+
spherical.theta -=
|
|
279
|
+
(rotationSpeed * this._rotateDelta[0]) /
|
|
280
|
+
this._controls.canvas.clientHeight;
|
|
281
|
+
spherical.phi -=
|
|
282
|
+
(rotationSpeed * this._rotateDelta[1]) /
|
|
283
|
+
this._controls.canvas.clientHeight;
|
|
284
|
+
if (this._damping.rotation.duration > 0) {
|
|
285
|
+
const thetaDelta = this._damping.rotation.theta - spherical.theta;
|
|
286
|
+
spherical.theta +=
|
|
287
|
+
thetaDelta * this._adjustedSettings.movementSmoothness();
|
|
288
|
+
const phiDelta = this._damping.rotation.phi - spherical.phi;
|
|
289
|
+
spherical.phi +=
|
|
290
|
+
phiDelta * this._adjustedSettings.movementSmoothness();
|
|
291
|
+
}
|
|
292
|
+
let sphericalForOffset = spherical;
|
|
293
|
+
if (this._controls.enableTurntableControls)
|
|
294
|
+
sphericalForOffset = new viewer_shared_math_1.Spherical(1.0, spherical.phi, 0);
|
|
295
|
+
const offset = this.rotationSphericalToOffset(sphericalForOffset);
|
|
296
|
+
const damping = 1 -
|
|
297
|
+
Math.max(0.01, Math.min(1, this._adjustedSettings.damping()));
|
|
298
|
+
const framesTheta = (Math.log(1 / Math.abs(spherical.theta)) - 5 * Math.log(10)) /
|
|
299
|
+
Math.log(damping);
|
|
300
|
+
const framesPhi = (Math.log(1 / Math.abs(spherical.phi)) - 5 * Math.log(10)) /
|
|
301
|
+
Math.log(damping);
|
|
302
|
+
this._damping.rotation.time = 0;
|
|
303
|
+
this._damping.rotation.duration =
|
|
304
|
+
Math.max(framesTheta, framesPhi) * 16.6666;
|
|
305
|
+
this._damping.rotation.theta = spherical.theta;
|
|
306
|
+
this._damping.rotation.phi = spherical.phi;
|
|
307
|
+
this._damping.pan.duration = 0;
|
|
308
|
+
this._damping.zoom.duration = 0;
|
|
309
|
+
this._controls.applyPositionVector(offset, true);
|
|
310
|
+
if (this._controls.enableTurntableControls)
|
|
311
|
+
this._controls.applyRotation([0, spherical.theta], true);
|
|
312
|
+
if (this._controls.enableObjectControls)
|
|
313
|
+
this._controls.applyRotation([spherical.phi, spherical.theta], true);
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
update(time, manualInteraction) {
|
|
317
|
+
if (manualInteraction === true) {
|
|
318
|
+
this._damping.zoom.duration = 0;
|
|
319
|
+
this._damping.pan.duration = 0;
|
|
320
|
+
this._damping.rotation.duration = 0;
|
|
321
|
+
}
|
|
322
|
+
const damping = 1 - Math.max(0.01, Math.min(1, this._adjustedSettings.damping()));
|
|
323
|
+
if (this._damping.pan.duration > 0) {
|
|
324
|
+
if (this._damping.pan.time + time > this._damping.pan.duration) {
|
|
325
|
+
this._damping.pan.time = this._damping.pan.duration;
|
|
326
|
+
this._damping.pan.duration = 0;
|
|
327
|
+
}
|
|
328
|
+
else {
|
|
329
|
+
this._damping.pan.time += time;
|
|
330
|
+
const frameSinceStart = this._damping.pan.time / 16.6666;
|
|
331
|
+
const dampingFrames = Math.pow(damping, frameSinceStart);
|
|
332
|
+
const offset = gl_matrix_1.vec3.multiply(gl_matrix_1.vec3.create(), this._damping.pan.offset, gl_matrix_1.vec3.fromValues(dampingFrames, dampingFrames, dampingFrames));
|
|
333
|
+
this._controls.applyTargetVector(offset);
|
|
334
|
+
this._controls.applyPositionVector(offset);
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
else {
|
|
338
|
+
this._damping.pan.time = 0;
|
|
339
|
+
}
|
|
340
|
+
if (this._damping.rotation.duration > 0) {
|
|
341
|
+
if (this._damping.rotation.time + time >
|
|
342
|
+
this._damping.rotation.duration) {
|
|
343
|
+
this._damping.rotation.time = this._damping.rotation.duration;
|
|
344
|
+
this._damping.rotation.duration = 0;
|
|
345
|
+
}
|
|
346
|
+
else {
|
|
347
|
+
this._damping.rotation.time += time;
|
|
348
|
+
const frameSinceStart = this._damping.rotation.time / 16.6666;
|
|
349
|
+
const spherical = new viewer_shared_math_1.Spherical();
|
|
350
|
+
spherical.theta =
|
|
351
|
+
this._damping.rotation.theta *
|
|
352
|
+
Math.pow(damping, frameSinceStart);
|
|
353
|
+
spherical.phi =
|
|
354
|
+
this._damping.rotation.phi *
|
|
355
|
+
Math.pow(damping, frameSinceStart);
|
|
356
|
+
let sphericalForOffset = spherical;
|
|
357
|
+
if (this._controls.enableTurntableControls)
|
|
358
|
+
sphericalForOffset = new viewer_shared_math_1.Spherical(1.0, spherical.phi, 0);
|
|
359
|
+
const offset = this.rotationSphericalToOffset(sphericalForOffset);
|
|
360
|
+
this._controls.applyPositionVector(offset);
|
|
361
|
+
if (this._controls.enableTurntableControls)
|
|
362
|
+
this._controls.applyRotation([0, spherical.theta]);
|
|
363
|
+
if (this._controls.enableObjectControls)
|
|
364
|
+
this._controls.applyRotation([
|
|
365
|
+
spherical.phi,
|
|
366
|
+
spherical.theta,
|
|
367
|
+
]);
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
else {
|
|
371
|
+
this._damping.rotation.time = 0;
|
|
372
|
+
}
|
|
373
|
+
if (this._damping.zoom.duration > 0) {
|
|
374
|
+
if (this._damping.zoom.time + time > this._damping.zoom.duration) {
|
|
375
|
+
this._damping.zoom.time = this._damping.zoom.duration;
|
|
376
|
+
this._damping.zoom.duration = 0;
|
|
377
|
+
}
|
|
378
|
+
else {
|
|
379
|
+
this._damping.zoom.time += time;
|
|
380
|
+
const frameSinceStart = this._damping.zoom.time / 16.6666;
|
|
381
|
+
const delta = this._damping.zoom.delta *
|
|
382
|
+
Math.pow(damping, frameSinceStart);
|
|
383
|
+
const offset = this.zoomDistanceToOffset(delta);
|
|
384
|
+
this._controls.applyPositionVector(offset);
|
|
385
|
+
}
|
|
386
|
+
}
|
|
387
|
+
else {
|
|
388
|
+
this._damping.zoom.time = 0;
|
|
389
|
+
}
|
|
390
|
+
if (this._controls.enableAutoRotation) {
|
|
391
|
+
const spherical = new viewer_shared_math_1.Spherical(1.0, 0.0, -this._adjustedSettings.autoRotationSpeed());
|
|
392
|
+
let sphericalForOffset = spherical;
|
|
393
|
+
if (this._controls.enableTurntableControls)
|
|
394
|
+
sphericalForOffset = new viewer_shared_math_1.Spherical(1.0, spherical.phi, 0);
|
|
395
|
+
const offset = this.rotationSphericalToOffset(sphericalForOffset);
|
|
396
|
+
this._controls.applyPositionVector(offset);
|
|
397
|
+
if (this._controls.enableTurntableControls)
|
|
398
|
+
this._controls.applyRotation([0, spherical.theta]);
|
|
399
|
+
if (this._controls.enableObjectControls)
|
|
400
|
+
this._controls.applyRotation([spherical.phi, spherical.theta]);
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
zoom(x, y, active, touch) {
|
|
404
|
+
const distance = Math.sqrt(x * x + y * y);
|
|
405
|
+
if (!active) {
|
|
406
|
+
this._dollyStart = distance;
|
|
407
|
+
}
|
|
408
|
+
else {
|
|
409
|
+
this._dollyEnd = distance;
|
|
410
|
+
this._dollyDelta = this._dollyEnd - this._dollyStart;
|
|
411
|
+
this._dollyStart = this._dollyEnd;
|
|
412
|
+
if (this._damping.zoom.duration > 0) {
|
|
413
|
+
if (this._dollyDelta < 0) {
|
|
414
|
+
this._dollyDelta = Math.min(this._dollyDelta, this._adjustedSettings.movementSmoothness() *
|
|
415
|
+
this._damping.zoom.delta);
|
|
416
|
+
}
|
|
417
|
+
else {
|
|
418
|
+
this._dollyDelta = Math.max(this._dollyDelta, this._adjustedSettings.movementSmoothness() *
|
|
419
|
+
this._damping.zoom.delta);
|
|
420
|
+
}
|
|
421
|
+
}
|
|
422
|
+
const delta = -this._dollyDelta *
|
|
423
|
+
this._adjustedSettings.zoomSpeed() *
|
|
424
|
+
(touch ? this._touchAdjustments.zoomSpeed : 1.0);
|
|
425
|
+
const damping = 1 -
|
|
426
|
+
Math.max(0.01, Math.min(1, this._adjustedSettings.damping()));
|
|
427
|
+
const framesDelta = (Math.log(1 / Math.abs(this._dollyDelta)) - 5 * Math.log(10)) /
|
|
428
|
+
Math.log(damping);
|
|
429
|
+
this._damping.zoom.time = 0;
|
|
430
|
+
this._damping.zoom.duration = framesDelta * 16.6666;
|
|
431
|
+
this._damping.zoom.delta = delta;
|
|
432
|
+
this._damping.rotation.duration = 0;
|
|
433
|
+
this._damping.pan.duration = 0;
|
|
434
|
+
const offset = this.zoomDistanceToOffset(delta);
|
|
435
|
+
this._controls.applyPositionVector(offset, true);
|
|
436
|
+
}
|
|
437
|
+
}
|
|
438
|
+
// #endregion Public Methods (7)
|
|
439
|
+
// #region Private Methods (3)
|
|
440
|
+
panDeltaToOffset(panDelta) {
|
|
441
|
+
var _a, _b, _c, _d;
|
|
442
|
+
const offset = gl_matrix_1.vec3.create();
|
|
443
|
+
const panOffset = gl_matrix_1.vec3.create();
|
|
444
|
+
if (!this._controls.canvas)
|
|
445
|
+
return offset;
|
|
446
|
+
if (this._controls.canvas.clientWidth == 0 ||
|
|
447
|
+
this._controls.canvas.clientHeight == 0)
|
|
448
|
+
return offset;
|
|
449
|
+
// perspective
|
|
450
|
+
gl_matrix_1.vec3.subtract(offset, this._controls.getPositionWithManualUpdates(), this._controls.getTargetWithManualUpdates());
|
|
451
|
+
if (this._controls.camera instanceof OrthographicCamera_1.OrthographicCamera) {
|
|
452
|
+
const orthographicCamera = (this._controls.camera);
|
|
453
|
+
const mat = gl_matrix_1.mat4.targetTo(gl_matrix_1.mat4.create(), orthographicCamera.position, orthographicCamera.target, orthographicCamera.up);
|
|
454
|
+
// // we use only clientHeight here so aspect ratio does not distort speed
|
|
455
|
+
// // left
|
|
456
|
+
const v1 = gl_matrix_1.vec3.fromValues(mat[0], mat[1], mat[2]);
|
|
457
|
+
const scalar1 = -(((panDelta[0] *
|
|
458
|
+
(orthographicCamera.right - orthographicCamera.left) *
|
|
459
|
+
0.5) /
|
|
460
|
+
((_a = this._controls.canvas) === null || _a === void 0 ? void 0 : _a.clientHeight)) /** orthographicCamera.zoom */);
|
|
461
|
+
gl_matrix_1.vec3.multiply(v1, v1, gl_matrix_1.vec3.fromValues(scalar1, scalar1, scalar1));
|
|
462
|
+
gl_matrix_1.vec3.add(panOffset, panOffset, v1);
|
|
463
|
+
// // up
|
|
464
|
+
const v2 = gl_matrix_1.vec3.fromValues(mat[4], mat[5], mat[6]);
|
|
465
|
+
const scalar2 = (panDelta[1] *
|
|
466
|
+
(orthographicCamera.right - orthographicCamera.left) *
|
|
467
|
+
0.5) /
|
|
468
|
+
((_b = this._controls.canvas) === null || _b === void 0 ? void 0 : _b.clientHeight); /** orthographicCamera.zoom */
|
|
469
|
+
gl_matrix_1.vec3.multiply(v2, v2, gl_matrix_1.vec3.fromValues(scalar2, scalar2, scalar2));
|
|
470
|
+
gl_matrix_1.vec3.add(panOffset, panOffset, v2);
|
|
471
|
+
}
|
|
472
|
+
else {
|
|
473
|
+
let targetDistance = gl_matrix_1.vec3.length(offset);
|
|
474
|
+
// half of the fov is center to top of screen
|
|
475
|
+
targetDistance *= Math.tan(((this._controls.camera.fov / 2) *
|
|
476
|
+
Math.PI) /
|
|
477
|
+
180.0);
|
|
478
|
+
// we use only clientHeight here so aspect ratio does not distort speed
|
|
479
|
+
// left
|
|
480
|
+
const mat = gl_matrix_1.mat4.targetTo(gl_matrix_1.mat4.create(), this._controls.camera.position, this._controls.camera.target, gl_matrix_1.vec3.fromValues(0, 0, 1));
|
|
481
|
+
const v1 = gl_matrix_1.vec3.fromValues(mat[0], mat[1], mat[2]);
|
|
482
|
+
const scalar1 = -((2 * panDelta[0] * targetDistance) /
|
|
483
|
+
((_c = this._controls.canvas) === null || _c === void 0 ? void 0 : _c.clientHeight));
|
|
484
|
+
gl_matrix_1.vec3.multiply(v1, v1, gl_matrix_1.vec3.fromValues(scalar1, scalar1, scalar1));
|
|
485
|
+
gl_matrix_1.vec3.add(panOffset, panOffset, v1);
|
|
486
|
+
// // up
|
|
487
|
+
const v2 = gl_matrix_1.vec3.fromValues(mat[4], mat[5], mat[6]);
|
|
488
|
+
const scalar2 = (2 * panDelta[1] * targetDistance) /
|
|
489
|
+
((_d = this._controls.canvas) === null || _d === void 0 ? void 0 : _d.clientHeight);
|
|
490
|
+
gl_matrix_1.vec3.multiply(v2, v2, gl_matrix_1.vec3.fromValues(scalar2, scalar2, scalar2));
|
|
491
|
+
gl_matrix_1.vec3.add(panOffset, panOffset, v2);
|
|
492
|
+
}
|
|
493
|
+
return gl_matrix_1.vec3.clone(panOffset);
|
|
494
|
+
}
|
|
495
|
+
rotationSphericalToOffset(s) {
|
|
496
|
+
let offset = gl_matrix_1.vec3.create();
|
|
497
|
+
gl_matrix_1.vec3.subtract(offset, this._controls.getPositionWithManualUpdates(), this._controls.getTargetWithManualUpdates());
|
|
498
|
+
gl_matrix_1.vec3.transformQuat(offset, offset, this._quat);
|
|
499
|
+
const spherical = new viewer_shared_math_1.Spherical().fromVec3(offset);
|
|
500
|
+
spherical.theta += s.theta;
|
|
501
|
+
spherical.phi += s.phi;
|
|
502
|
+
const minAzimuthAngle = this._controls.rotationRestriction.minAzimuthAngle *
|
|
503
|
+
(Math.PI / 180), maxAzimuthAngle = this._controls.rotationRestriction.maxAzimuthAngle *
|
|
504
|
+
(Math.PI / 180);
|
|
505
|
+
if (spherical.theta > Math.PI) {
|
|
506
|
+
spherical.theta -= 2 * Math.PI;
|
|
507
|
+
if (minAzimuthAngle > spherical.theta) {
|
|
508
|
+
spherical.theta += 2 * Math.PI;
|
|
509
|
+
}
|
|
510
|
+
}
|
|
511
|
+
else if (spherical.theta < -Math.PI) {
|
|
512
|
+
spherical.theta += 2 * Math.PI;
|
|
513
|
+
if (maxAzimuthAngle < spherical.theta) {
|
|
514
|
+
spherical.theta -= 2 * Math.PI;
|
|
515
|
+
}
|
|
516
|
+
}
|
|
517
|
+
spherical.makeSafe();
|
|
518
|
+
offset = spherical.toVec3();
|
|
519
|
+
offset = gl_matrix_1.vec3.transformQuat(gl_matrix_1.vec3.create(), offset, this._quatInverse);
|
|
520
|
+
offset = gl_matrix_1.vec3.add(gl_matrix_1.vec3.create(), offset, this._controls.getTargetWithManualUpdates());
|
|
521
|
+
offset = gl_matrix_1.vec3.subtract(gl_matrix_1.vec3.create(), offset, this._controls.getPositionWithManualUpdates());
|
|
522
|
+
return gl_matrix_1.vec3.clone(offset);
|
|
523
|
+
}
|
|
524
|
+
zoomDistanceToOffset(distance) {
|
|
525
|
+
const offset = gl_matrix_1.vec3.create();
|
|
526
|
+
gl_matrix_1.vec3.subtract(offset, this._controls.getPositionWithManualUpdates(), this._controls.getTargetWithManualUpdates());
|
|
527
|
+
return gl_matrix_1.vec3.multiply(gl_matrix_1.vec3.create(), offset, gl_matrix_1.vec3.fromValues(distance, distance, distance));
|
|
528
|
+
}
|
|
529
|
+
}
|
|
530
|
+
exports.CameraControlsLogic = CameraControlsLogic;
|
|
531
531
|
//# sourceMappingURL=CameraControlsLogic.js.map
|