@shapediver/viewer.rendering-engine.camera-engine 1.15.7 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/implementation/CameraEngine.d.ts +15 -12
- package/dist/implementation/CameraEngine.d.ts.map +1 -1
- package/dist/implementation/CameraEngine.js +53 -40
- package/dist/implementation/CameraEngine.js.map +1 -1
- package/dist/implementation/camera/AbstractCamera.d.ts +23 -46
- package/dist/implementation/camera/AbstractCamera.d.ts.map +1 -1
- package/dist/implementation/camera/AbstractCamera.js +11 -6
- package/dist/implementation/camera/AbstractCamera.js.map +1 -1
- package/dist/implementation/camera/OrthographicCamera.d.ts +10 -5
- package/dist/implementation/camera/OrthographicCamera.d.ts.map +1 -1
- package/dist/implementation/camera/OrthographicCamera.js +29 -15
- package/dist/implementation/camera/OrthographicCamera.js.map +1 -1
- package/dist/implementation/camera/PerspectiveCamera.d.ts +10 -4
- package/dist/implementation/camera/PerspectiveCamera.d.ts.map +1 -1
- package/dist/implementation/camera/PerspectiveCamera.js +27 -15
- package/dist/implementation/camera/PerspectiveCamera.js.map +1 -1
- package/dist/implementation/controls/AbstractCameraControls.d.ts +6 -12
- package/dist/implementation/controls/AbstractCameraControls.d.ts.map +1 -1
- package/dist/implementation/controls/AbstractCameraControls.js +5 -5
- package/dist/implementation/controls/AbstractCameraControls.js.map +1 -1
- package/dist/implementation/controls/OrthographicCameraControls.d.ts +2 -2
- package/dist/implementation/controls/OrthographicCameraControls.d.ts.map +1 -1
- package/dist/implementation/controls/OrthographicCameraControls.js +3 -4
- package/dist/implementation/controls/OrthographicCameraControls.js.map +1 -1
- package/dist/implementation/controls/PerspectiveCameraControls.d.ts +2 -2
- package/dist/implementation/controls/PerspectiveCameraControls.d.ts.map +1 -1
- package/dist/implementation/controls/PerspectiveCameraControls.js +3 -4
- package/dist/implementation/controls/PerspectiveCameraControls.js.map +1 -1
- package/dist/implementation/interpolation/CameraInterpolationManager.d.ts +2 -8
- package/dist/implementation/interpolation/CameraInterpolationManager.d.ts.map +1 -1
- package/dist/implementation/interpolation/CameraInterpolationManager.js +0 -1
- package/dist/implementation/interpolation/CameraInterpolationManager.js.map +1 -1
- package/dist/index.d.ts +3 -3
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -2
- package/dist/index.js.map +1 -1
- package/dist/interfaces/ICameraEngine.d.ts +4 -3
- package/dist/interfaces/ICameraEngine.d.ts.map +1 -1
- package/dist/interfaces/ICameraEngine.js +6 -6
- package/dist/interfaces/ICameraEngine.js.map +1 -1
- package/dist/interfaces/camera/ICamera.d.ts +37 -33
- package/dist/interfaces/camera/ICamera.d.ts.map +1 -1
- package/dist/interfaces/camera/IOrthographicCamera.d.ts +1 -0
- package/dist/interfaces/camera/IOrthographicCamera.d.ts.map +1 -1
- package/dist/interfaces/camera/IPerspectiveCamera.d.ts +1 -0
- package/dist/interfaces/camera/IPerspectiveCamera.d.ts.map +1 -1
- package/dist/interfaces/controls/ICameraControls.d.ts +29 -0
- package/dist/interfaces/controls/ICameraControls.d.ts.map +1 -1
- package/dist/interfaces/controls/ICameraControlsUsage.d.ts +2 -9
- package/dist/interfaces/controls/ICameraControlsUsage.d.ts.map +1 -1
- package/package.json +15 -12
- package/src/implementation/CameraEngine.ts +324 -0
- package/src/implementation/camera/AbstractCamera.ts +314 -0
- package/src/implementation/camera/OrthographicCamera.ts +276 -0
- package/src/implementation/camera/PerspectiveCamera.ts +250 -0
- package/src/implementation/controls/AbstractCameraControls.ts +329 -0
- package/src/implementation/controls/OrthographicCameraControls.ts +131 -0
- package/src/implementation/controls/PerspectiveCameraControls.ts +263 -0
- package/src/implementation/controls/orthographic/CameraControlsEventDistribution.ts +205 -0
- package/src/implementation/controls/orthographic/CameraControlsLogic.ts +279 -0
- package/src/implementation/controls/perspective/CameraControlsEventDistribution.ts +221 -0
- package/src/implementation/controls/perspective/CameraControlsLogic.ts +478 -0
- package/src/implementation/interpolation/CameraInterpolationManager.ts +154 -0
- package/src/implementation/interpolation/interpolationMethods/CameraCylindricalInterpolation.ts +86 -0
- package/src/implementation/interpolation/interpolationMethods/CameraLinearInterpolation.ts +42 -0
- package/src/implementation/interpolation/interpolationMethods/CameraMultipleInterpolation.ts +63 -0
- package/src/implementation/interpolation/interpolationMethods/CameraOrthographicInterpolation.ts +43 -0
- package/src/implementation/interpolation/interpolationMethods/CameraSphericalInterpolation.ts +67 -0
- package/src/index.ts +31 -0
- package/src/interfaces/ICameraEngine.ts +19 -0
- package/src/interfaces/camera/ICamera.ts +77 -0
- package/src/interfaces/camera/IOrthographicCamera.ts +18 -0
- package/src/interfaces/camera/IPerspectiveCamera.ts +10 -0
- package/src/interfaces/controls/ICameraControls.ts +37 -0
- package/src/interfaces/controls/ICameraControlsEventDistribution.ts +8 -0
- package/src/interfaces/controls/ICameraControlsLogic.ts +8 -0
- package/src/interfaces/controls/ICameraControlsUsage.ts +30 -0
- package/src/interfaces/controls/IOrthographicCameraControls.ts +13 -0
- package/src/interfaces/controls/IPerspectiveCameraControls.ts +25 -0
- package/src/interfaces/interpolation/ICameraInterpolation.ts +5 -0
- package/tsconfig.json +17 -0
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import { mat4, quat, vec2, vec3 } from 'gl-matrix'
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import { Box, Sphere, Spherical } from '@shapediver/viewer.shared.math'
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import { PerspectiveCameraControls } from '../PerspectiveCameraControls'
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import { ICameraControlsLogic } from '../../../interfaces/controls/ICameraControlsLogic'
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import { PerspectiveCamera } from '../../camera/PerspectiveCamera'
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export class CameraControlsLogic implements ICameraControlsLogic {
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// #region Properties (15)
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private _adjustedSettings = {
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autoRotationSpeed: () => this._controls.autoRotationSpeed * this._settingsAdjustments.autoRotationSpeed,
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damping: () => this._controls.damping * this._settingsAdjustments.damping,
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movementSmoothness: () => this._controls.movementSmoothness * this._settingsAdjustments.movementSmoothness,
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panSpeed: () => this._controls.panSpeed * this._settingsAdjustments.panSpeed,
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rotationSpeed: () => this._controls.rotationSpeed * this._settingsAdjustments.rotationSpeed,
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zoomSpeed: () => this._controls.zoomSpeed * this._settingsAdjustments.zoomSpeed,
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};
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private _damping = {
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rotation: {
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time: 0,
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duration: 0,
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theta: 0,
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phi: 0
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},
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zoom: {
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time: 0,
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duration: 0,
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delta: 0
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},
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pan: {
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time: 0,
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duration: 0,
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offset: vec3.create()
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},
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};
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private _dollyDelta = 0;
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private _dollyEnd = 0;
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private _dollyStart = 0;
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private _panDelta = vec2.create();
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private _panEnd = vec2.create();
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private _panStart = vec2.create();
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private _quat: quat;
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private _quatInverse: quat;
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private _rotateDelta = vec2.create();
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private _rotateEnd = vec2.create();
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private _rotateStart = vec2.create();
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private _settingsAdjustments = {
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autoRotationSpeed: 2 * Math.PI / 60 / 60,
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damping: 1.0,
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movementSmoothness: 1.0,
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panSpeed: 2.0,
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rotationSpeed: Math.PI,
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zoomSpeed: 0.025,
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};
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private _touchAdjustments = {
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autoRotationSpeed: 1.0,
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damping: 1.0,
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movementSmoothness: 1.0,
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panSpeed: 1.5,
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rotationSpeed: 2.0,
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zoomSpeed: 100.0,
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};
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// #endregion Properties (15)
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// #region Constructors (1)
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constructor(private readonly _controls: PerspectiveCameraControls) {
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this._quat = quat.fromValues(-Math.sin(Math.PI / 4), 0, 0, Math.sin(Math.PI / 4));
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this._quatInverse = quat.fromValues(Math.sin(Math.PI / 4), 0, 0, Math.sin(Math.PI / 4));
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}
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// #endregion Constructors (1)
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// #region Public Methods (7)
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public isWithinRestrictions(position: vec3, target: vec3): boolean {
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let pBox = new Box(this._controls.cubePositionRestriction.min, this._controls.cubePositionRestriction.max),
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pSphere = new Sphere(this._controls.spherePositionRestriction.center, this._controls.spherePositionRestriction.radius),
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tBox = new Box(this._controls.cubeTargetRestriction.min, this._controls.cubeTargetRestriction.max),
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tSphere = new Sphere(this._controls.sphereTargetRestriction.center, this._controls.sphereTargetRestriction.radius);
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if (!(pBox.containsPoint(position) && pSphere.containsPoint(position))) return false;
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if (!(tBox.containsPoint(target) && tSphere.containsPoint(target))) return false;
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let currentDistance = vec3.distance(position, target);
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if (currentDistance > this._controls.zoomRestriction.maxDistance || currentDistance < this._controls.zoomRestriction.minDistance) return false;
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let minPolarAngle = this._controls.rotationRestriction.minPolarAngle * (Math.PI / 180),
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maxPolarAngle = this._controls.rotationRestriction.maxPolarAngle * (Math.PI / 180),
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minAzimuthAngle = this._controls.rotationRestriction.minAzimuthAngle * (Math.PI / 180),
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maxAzimuthAngle = this._controls.rotationRestriction.maxAzimuthAngle * (Math.PI / 180);
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if (minAzimuthAngle !== -Infinity ||
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maxAzimuthAngle !== Infinity ||
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minPolarAngle !== 0 ||
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maxPolarAngle !== 180) {
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let offset = vec3.sub(vec3.create(), position, target);
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vec3.transformQuat(offset, offset, this._quat);
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const spherical = new Spherical().fromVec3(offset);
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if (spherical.theta < minAzimuthAngle ||
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spherical.theta > maxAzimuthAngle ||
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spherical.phi < minPolarAngle ||
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spherical.phi > maxPolarAngle) {
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return false;
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}
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}
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return true;
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}
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public pan(x: number, y: number, active: boolean, touch: boolean): void {
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if (touch) {
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x = x / window.devicePixelRatio;
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y = y / window.devicePixelRatio;
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}
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if (!active) {
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this._panStart = vec2.fromValues(x, y);
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} else {
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this._panEnd = vec2.fromValues(x, y);
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vec2.sub(this._panDelta, this._panEnd, this._panStart);
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if (this._panDelta[0] === 0 && this._panDelta[1] === 0) return;
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vec2.copy(this._panStart, this._panEnd);
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const adjustedPanSpeed = this._adjustedSettings.panSpeed() * (touch ? this._touchAdjustments.panSpeed : 1.0);
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let offset = this.panDeltaToOffset(vec2.mul(vec2.create(), this._panDelta, vec2.fromValues(adjustedPanSpeed, adjustedPanSpeed)));
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if (this._damping.pan.duration > 0) {
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if (offset[0] < 0) {
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offset[0] = Math.min(offset[0], this._adjustedSettings.movementSmoothness() * this._damping.pan.offset[0]);
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} else {
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offset[0] = Math.max(offset[0], this._adjustedSettings.movementSmoothness() * this._damping.pan.offset[0]);
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}
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if (offset[1] < 0) {
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offset[1] = Math.min(offset[1], this._adjustedSettings.movementSmoothness() * this._damping.pan.offset[1]);
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} else {
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offset[1] = Math.max(offset[1], this._adjustedSettings.movementSmoothness() * this._damping.pan.offset[1]);
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}
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if (offset[2] < 0) {
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offset[2] = Math.min(offset[2], this._adjustedSettings.movementSmoothness() * this._damping.pan.offset[2]);
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} else {
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offset[2] = Math.max(offset[2], this._adjustedSettings.movementSmoothness() * this._damping.pan.offset[2]);
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}
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}
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let damping = 1 - Math.max(0.01, Math.min(0.99, this._adjustedSettings.damping()));
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let framesOffsetX = (Math.log(1 / Math.abs(offset[0])) - 5 * Math.log(10)) / (Math.log(damping));
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let framesOffsetY = (Math.log(1 / Math.abs(offset[1])) - 5 * Math.log(10)) / (Math.log(damping));
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let framesOffsetZ = (Math.log(1 / Math.abs(offset[2])) - 5 * Math.log(10)) / (Math.log(damping));
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this._damping.pan.time = 0;
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this._damping.pan.duration = Math.max(framesOffsetX, Math.max(framesOffsetY, framesOffsetZ)) * 16.6666;
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this._damping.pan.offset = vec3.clone(offset);
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this._damping.rotation.duration = 0;
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this._damping.zoom.duration = 0;
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this._controls.applyTargetVector(offset, true);
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this._controls.applyPositionVector(offset, true);
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}
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}
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public reset() {
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this._damping = {
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rotation: {
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time: 0,
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duration: 0,
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theta: 0,
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phi: 0
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},
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zoom: {
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time: 0,
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duration: 0,
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delta: 0
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},
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pan: {
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time: 0,
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duration: 0,
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offset: vec3.create()
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},
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};
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this._dollyDelta = 0;
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this._dollyEnd = 0;
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this._dollyStart = 0;
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this._panDelta = vec2.create();
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this._panEnd = vec2.create();
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this._panStart = vec2.create();
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this._rotateDelta = vec2.create();
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this._rotateEnd = vec2.create();
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this._rotateStart = vec2.create();
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}
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public restrict(position: vec3, target: vec3): { position: vec3, target: vec3 } {
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let pBox = new Box(this._controls.cubePositionRestriction.min, this._controls.cubePositionRestriction.max),
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pSphere = new Sphere(this._controls.spherePositionRestriction.center, this._controls.spherePositionRestriction.radius),
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tBox = new Box(this._controls.cubeTargetRestriction.min, this._controls.cubeTargetRestriction.max),
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tSphere = new Sphere(this._controls.sphereTargetRestriction.center, this._controls.sphereTargetRestriction.radius);
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if (!pBox.containsPoint(position))
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position = pBox.clampPoint(position);
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if (!pSphere.containsPoint(position))
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position = pSphere.clampPoint(position);
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if (!tBox.containsPoint(target))
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target = tBox.clampPoint(target);
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if (!tSphere.containsPoint(target))
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target = tSphere.clampPoint(target);
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// zoom restrictions
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let currentDistance = vec3.distance(position, target);
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if (currentDistance > this._controls.zoomRestriction.maxDistance || currentDistance < this._controls.zoomRestriction.minDistance) {
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let direction = vec3.normalize(vec3.create(), vec3.subtract(vec3.create(), position, target))
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let distance = Math.max(this._controls.zoomRestriction.minDistance, Math.min(this._controls.zoomRestriction.maxDistance, currentDistance));
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vec3.add(position, vec3.multiply(position, direction, vec3.fromValues(distance, distance, distance)), target);
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}
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// angle restrictions
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let minPolarAngle = this._controls.rotationRestriction.minPolarAngle * (Math.PI / 180),
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maxPolarAngle = this._controls.rotationRestriction.maxPolarAngle * (Math.PI / 180),
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minAzimuthAngle = this._controls.rotationRestriction.minAzimuthAngle * (Math.PI / 180),
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maxAzimuthAngle = this._controls.rotationRestriction.maxAzimuthAngle * (Math.PI / 180);
|
|
228
|
+
|
|
229
|
+
if (minAzimuthAngle !== -Infinity ||
|
|
230
|
+
maxAzimuthAngle !== Infinity ||
|
|
231
|
+
minPolarAngle !== 0 ||
|
|
232
|
+
maxPolarAngle !== 180) {
|
|
233
|
+
let offset = vec3.subtract(vec3.create(), position, target);
|
|
234
|
+
vec3.transformQuat(offset, offset, this._quat);
|
|
235
|
+
|
|
236
|
+
const spherical = new Spherical().fromVec3(offset);
|
|
237
|
+
|
|
238
|
+
if (spherical.theta < minAzimuthAngle ||
|
|
239
|
+
spherical.theta > maxAzimuthAngle ||
|
|
240
|
+
spherical.phi < minPolarAngle ||
|
|
241
|
+
spherical.phi > maxPolarAngle) {
|
|
242
|
+
spherical.theta = Math.max(minAzimuthAngle, Math.min(maxAzimuthAngle, spherical.theta));
|
|
243
|
+
spherical.phi = Math.max(minPolarAngle, Math.min(maxPolarAngle, spherical.phi));
|
|
244
|
+
spherical.makeSafe();
|
|
245
|
+
offset = spherical.toVec3();
|
|
246
|
+
vec3.transformQuat(offset, offset, this._quatInverse);
|
|
247
|
+
vec3.add(position, offset, target);
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
return { position, target };
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
public rotate(x: number, y: number, active: boolean, touch: boolean): void {
|
|
255
|
+
if (touch) {
|
|
256
|
+
x = x / window.devicePixelRatio;
|
|
257
|
+
y = y / window.devicePixelRatio;
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
if (!active) {
|
|
261
|
+
this._rotateStart = vec2.fromValues(x, y)
|
|
262
|
+
} else {
|
|
263
|
+
this._rotateEnd = vec2.fromValues(x, y)
|
|
264
|
+
vec2.subtract(this._rotateDelta, this._rotateEnd, this._rotateStart)
|
|
265
|
+
vec2.copy(this._rotateStart, this._rotateEnd)
|
|
266
|
+
|
|
267
|
+
if (!this._controls.canvas) return;
|
|
268
|
+
if (this._controls.canvas.clientWidth == 0 || this._controls.canvas.clientHeight == 0) return;
|
|
269
|
+
|
|
270
|
+
const spherical = new Spherical();
|
|
271
|
+
let rotationSpeed = this._adjustedSettings.rotationSpeed() * (touch ? this._touchAdjustments.rotationSpeed : 1.0);
|
|
272
|
+
spherical.theta -= rotationSpeed * this._rotateDelta[0];
|
|
273
|
+
spherical.phi -= rotationSpeed * this._rotateDelta[1];
|
|
274
|
+
|
|
275
|
+
if (this._damping.rotation.duration > 0) {
|
|
276
|
+
let thetaDelta = this._damping.rotation.theta - spherical.theta;
|
|
277
|
+
spherical.theta += thetaDelta * this._adjustedSettings.movementSmoothness();
|
|
278
|
+
|
|
279
|
+
let phiDelta = this._damping.rotation.phi - spherical.phi;
|
|
280
|
+
spherical.phi += phiDelta * this._adjustedSettings.movementSmoothness();
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
let offset = this.rotationSphericalToOffset(spherical);
|
|
284
|
+
|
|
285
|
+
let damping = 1 - Math.max(0.01, Math.min(1, this._adjustedSettings.damping()));
|
|
286
|
+
let framesTheta = (Math.log(1 / Math.abs(spherical.theta)) - 5 * Math.log(10)) / (Math.log(damping));
|
|
287
|
+
let framesPhi = (Math.log(1 / Math.abs(spherical.phi)) - 5 * Math.log(10)) / (Math.log(damping));
|
|
288
|
+
|
|
289
|
+
this._damping.rotation.time = 0;
|
|
290
|
+
this._damping.rotation.duration = Math.max(framesTheta, framesPhi) * 16.6666;
|
|
291
|
+
this._damping.rotation.theta = spherical.theta;
|
|
292
|
+
this._damping.rotation.phi = spherical.phi;
|
|
293
|
+
|
|
294
|
+
this._damping.pan.duration = 0;
|
|
295
|
+
this._damping.zoom.duration = 0;
|
|
296
|
+
|
|
297
|
+
this._controls.applyPositionVector(offset, true);
|
|
298
|
+
}
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
public update(time: number, manualInteraction: boolean): void {
|
|
302
|
+
if (manualInteraction === true) {
|
|
303
|
+
this._damping.zoom.duration = 0;
|
|
304
|
+
this._damping.pan.duration = 0;
|
|
305
|
+
this._damping.rotation.duration = 0;
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
let damping = 1 - Math.max(0.01, Math.min(1, this._adjustedSettings.damping()));
|
|
309
|
+
|
|
310
|
+
if (this._damping.pan.duration > 0) {
|
|
311
|
+
if (this._damping.pan.time + time > this._damping.pan.duration) {
|
|
312
|
+
this._damping.pan.time = this._damping.pan.duration;
|
|
313
|
+
this._damping.pan.duration = 0;
|
|
314
|
+
} else {
|
|
315
|
+
this._damping.pan.time += time;
|
|
316
|
+
|
|
317
|
+
let frameSinceStart = this._damping.pan.time / 16.6666;
|
|
318
|
+
let dampingFrames = Math.pow(damping, frameSinceStart);
|
|
319
|
+
let offset = vec3.multiply(vec3.create(), this._damping.pan.offset, vec3.fromValues(dampingFrames, dampingFrames, dampingFrames));
|
|
320
|
+
this._controls.applyTargetVector(offset);
|
|
321
|
+
this._controls.applyPositionVector(offset);
|
|
322
|
+
}
|
|
323
|
+
} else {
|
|
324
|
+
this._damping.pan.time = 0;
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
if (this._damping.rotation.duration > 0) {
|
|
328
|
+
if (this._damping.rotation.time + time > this._damping.rotation.duration) {
|
|
329
|
+
this._damping.rotation.time = this._damping.rotation.duration;
|
|
330
|
+
this._damping.rotation.duration = 0;
|
|
331
|
+
} else {
|
|
332
|
+
this._damping.rotation.time += time;
|
|
333
|
+
|
|
334
|
+
let frameSinceStart = this._damping.rotation.time / 16.6666;
|
|
335
|
+
let spherical = new Spherical();
|
|
336
|
+
spherical.theta = this._damping.rotation.theta * Math.pow(damping, frameSinceStart);
|
|
337
|
+
spherical.phi = this._damping.rotation.phi * Math.pow(damping, frameSinceStart);
|
|
338
|
+
let offset = this.rotationSphericalToOffset(spherical);
|
|
339
|
+
this._controls.applyPositionVector(offset);
|
|
340
|
+
}
|
|
341
|
+
} else {
|
|
342
|
+
this._damping.rotation.time = 0;
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
if (this._damping.zoom.duration > 0) {
|
|
346
|
+
if (this._damping.zoom.time + time > this._damping.zoom.duration) {
|
|
347
|
+
this._damping.zoom.time = this._damping.zoom.duration;
|
|
348
|
+
this._damping.zoom.duration = 0;
|
|
349
|
+
} else {
|
|
350
|
+
this._damping.zoom.time += time;
|
|
351
|
+
|
|
352
|
+
let frameSinceStart = this._damping.zoom.time / 16.6666;
|
|
353
|
+
let delta = this._damping.zoom.delta * Math.pow(damping, frameSinceStart);
|
|
354
|
+
let offset = this.zoomDistanceToOffset(delta);
|
|
355
|
+
this._controls.applyPositionVector(offset);
|
|
356
|
+
}
|
|
357
|
+
} else {
|
|
358
|
+
this._damping.zoom.time = 0;
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
if (this._controls.enableAutoRotation) {
|
|
362
|
+
let spherical = new Spherical(1.0, 0.0, -this._adjustedSettings.autoRotationSpeed());
|
|
363
|
+
let offset = this.rotationSphericalToOffset(spherical);
|
|
364
|
+
this._controls.applyPositionVector(offset);
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
public zoom(x: number, y: number, active: boolean, touch: boolean): void {
|
|
369
|
+
var distance = Math.sqrt(x * x + y * y);
|
|
370
|
+
|
|
371
|
+
if (touch)
|
|
372
|
+
distance = distance / window.devicePixelRatio;
|
|
373
|
+
|
|
374
|
+
if (!active) {
|
|
375
|
+
this._dollyStart = distance;
|
|
376
|
+
} else {
|
|
377
|
+
this._dollyEnd = distance;
|
|
378
|
+
this._dollyDelta = this._dollyEnd - this._dollyStart;
|
|
379
|
+
this._dollyStart = this._dollyEnd;
|
|
380
|
+
|
|
381
|
+
if (this._damping.zoom.duration > 0) {
|
|
382
|
+
if (this._dollyDelta < 0) {
|
|
383
|
+
this._dollyDelta = Math.min(this._dollyDelta, this._adjustedSettings.movementSmoothness() * this._damping.zoom.delta);
|
|
384
|
+
} else {
|
|
385
|
+
this._dollyDelta = Math.max(this._dollyDelta, this._adjustedSettings.movementSmoothness() * this._damping.zoom.delta);
|
|
386
|
+
}
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
let delta = - this._dollyDelta * this._adjustedSettings.zoomSpeed() * (touch ? this._touchAdjustments.zoomSpeed : 1.0);
|
|
390
|
+
|
|
391
|
+
let damping = 1 - Math.max(0.01, Math.min(1, this._adjustedSettings.damping()));
|
|
392
|
+
let framesDelta = (Math.log(1 / Math.abs(this._dollyDelta)) - 5 * Math.log(10)) / (Math.log(damping));
|
|
393
|
+
this._damping.zoom.time = 0;
|
|
394
|
+
this._damping.zoom.duration = framesDelta * 16.6666;
|
|
395
|
+
this._damping.zoom.delta = delta;
|
|
396
|
+
|
|
397
|
+
this._damping.rotation.duration = 0;
|
|
398
|
+
this._damping.pan.duration = 0;
|
|
399
|
+
|
|
400
|
+
let offset = this.zoomDistanceToOffset(delta);
|
|
401
|
+
this._controls.applyPositionVector(offset, true);
|
|
402
|
+
}
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
// #endregion Public Methods (7)
|
|
406
|
+
|
|
407
|
+
// #region Private Methods (3)
|
|
408
|
+
|
|
409
|
+
private panDeltaToOffset(panDelta: vec2): vec3 {
|
|
410
|
+
let offset = vec3.create();
|
|
411
|
+
let panOffset = vec3.create();
|
|
412
|
+
|
|
413
|
+
// perspective
|
|
414
|
+
vec3.subtract(offset, this._controls.getPositionWithManualUpdates(), this._controls.getTargetWithManualUpdates());
|
|
415
|
+
var targetDistance = vec3.length(offset);
|
|
416
|
+
|
|
417
|
+
// half of the fov is center to top of screen
|
|
418
|
+
targetDistance *= Math.tan((((<PerspectiveCamera>this._controls.camera).fov / 2) * Math.PI) / 180.0);
|
|
419
|
+
|
|
420
|
+
// we use only clientHeight here so aspect ratio does not distort speed
|
|
421
|
+
// left
|
|
422
|
+
const mat = mat4.targetTo(mat4.create(), this._controls.camera.position, this._controls.camera.target, vec3.fromValues(0, 0, 1));
|
|
423
|
+
|
|
424
|
+
const v1 = vec3.fromValues(mat[0], mat[1], mat[2]);
|
|
425
|
+
const scalar1 = -(2 * panDelta[0] * targetDistance);
|
|
426
|
+
vec3.multiply(v1, v1, vec3.fromValues(scalar1, scalar1, scalar1));
|
|
427
|
+
vec3.add(panOffset, panOffset, v1);
|
|
428
|
+
|
|
429
|
+
// // up
|
|
430
|
+
const v2 = vec3.fromValues(mat[4], mat[5], mat[6])
|
|
431
|
+
const scalar2 = 2 * panDelta[1] * targetDistance;
|
|
432
|
+
vec3.multiply(v2, v2, vec3.fromValues(scalar2, scalar2, scalar2));
|
|
433
|
+
vec3.add(panOffset, panOffset, v2);
|
|
434
|
+
|
|
435
|
+
return vec3.clone(panOffset);
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
private rotationSphericalToOffset(s: Spherical): vec3 {
|
|
439
|
+
let offset = vec3.create();
|
|
440
|
+
vec3.subtract(offset, this._controls.getPositionWithManualUpdates(), this._controls.getTargetWithManualUpdates());
|
|
441
|
+
vec3.transformQuat(offset, offset, this._quat);
|
|
442
|
+
let spherical = new Spherical().fromVec3(offset);
|
|
443
|
+
|
|
444
|
+
spherical.theta += s.theta;
|
|
445
|
+
spherical.phi += s.phi;
|
|
446
|
+
|
|
447
|
+
let minAzimuthAngle = this._controls.rotationRestriction.minAzimuthAngle * (Math.PI / 180),
|
|
448
|
+
maxAzimuthAngle = this._controls.rotationRestriction.maxAzimuthAngle * (Math.PI / 180);
|
|
449
|
+
|
|
450
|
+
if (spherical.theta > Math.PI) {
|
|
451
|
+
spherical.theta -= 2 * Math.PI;
|
|
452
|
+
if (minAzimuthAngle > spherical.theta) {
|
|
453
|
+
spherical.theta += 2 * Math.PI;
|
|
454
|
+
}
|
|
455
|
+
} else if (spherical.theta < -Math.PI) {
|
|
456
|
+
spherical.theta += 2 * Math.PI;
|
|
457
|
+
if (maxAzimuthAngle < spherical.theta) {
|
|
458
|
+
spherical.theta -= 2 * Math.PI;
|
|
459
|
+
}
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
spherical.makeSafe();
|
|
463
|
+
offset = spherical.toVec3();
|
|
464
|
+
offset = vec3.transformQuat(vec3.create(), offset, this._quatInverse);
|
|
465
|
+
offset = vec3.add(vec3.create(), offset, this._controls.getTargetWithManualUpdates())
|
|
466
|
+
offset = vec3.subtract(vec3.create(), offset, this._controls.getPositionWithManualUpdates());
|
|
467
|
+
return vec3.clone(offset);
|
|
468
|
+
|
|
469
|
+
}
|
|
470
|
+
|
|
471
|
+
private zoomDistanceToOffset(distance: number): vec3 {
|
|
472
|
+
let offset = vec3.create();
|
|
473
|
+
vec3.subtract(offset, this._controls.getPositionWithManualUpdates(), this._controls.getTargetWithManualUpdates());
|
|
474
|
+
return vec3.multiply(vec3.create(), offset, vec3.fromValues(distance, distance, distance));
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
// #endregion Private Methods (3)
|
|
478
|
+
};
|
|
@@ -0,0 +1,154 @@
|
|
|
1
|
+
import * as TWEEN from '@tweenjs/tween.js'
|
|
2
|
+
import { vec3 } from 'gl-matrix'
|
|
3
|
+
|
|
4
|
+
import { CameraMultipleInterpolation } from './interpolationMethods/CameraMultipleInterpolation'
|
|
5
|
+
import { CameraSphericalInterpolation } from './interpolationMethods/CameraSphericalInterpolation'
|
|
6
|
+
import { ICameraControlsUsage } from '../../interfaces/controls/ICameraControlsUsage'
|
|
7
|
+
import { ICamera, ICameraOptions } from '../../interfaces/camera/ICamera'
|
|
8
|
+
import { CameraLinearInterpolation } from './interpolationMethods/CameraLinearInterpolation'
|
|
9
|
+
import { CameraCylindricalInterpolation } from './interpolationMethods/CameraCylindricalInterpolation'
|
|
10
|
+
import { ICameraInterpolation } from '../../interfaces/interpolation/ICameraInterpolation'
|
|
11
|
+
|
|
12
|
+
export class CameraInterpolationManager {
|
|
13
|
+
// #region Properties (3)
|
|
14
|
+
|
|
15
|
+
|
|
16
|
+
private TweenWrapper = class {
|
|
17
|
+
private _properties: { delta: 0 } = { delta: 0 };
|
|
18
|
+
private _tween!: TWEEN.Tween<{ delta: number }>;
|
|
19
|
+
private _resolve!: Function;
|
|
20
|
+
|
|
21
|
+
constructor(options: {duration: number, easing: (amount: number) => number, coordinates: string, interpolation: Function }, cb: ICameraInterpolation, onComplete: Function) {
|
|
22
|
+
this._tween = new TWEEN.Tween(this._properties);
|
|
23
|
+
this._tween.easing(options.easing);
|
|
24
|
+
this._tween.to({ delta: 1.0 }, options.duration);
|
|
25
|
+
|
|
26
|
+
this._tween.onUpdate((v) => {
|
|
27
|
+
cb.onUpdate(v);
|
|
28
|
+
});
|
|
29
|
+
|
|
30
|
+
this._tween.onStop((v) => {
|
|
31
|
+
if(cb.onStop) cb.onStop(v);
|
|
32
|
+
this._resolve(true);
|
|
33
|
+
});
|
|
34
|
+
this._tween.onComplete((v) => {
|
|
35
|
+
if(cb.onComplete) cb.onComplete(v);
|
|
36
|
+
onComplete();
|
|
37
|
+
this._resolve(true);
|
|
38
|
+
});
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
public start(): Promise<boolean> {
|
|
42
|
+
return new Promise((resolve) => {
|
|
43
|
+
this._resolve = resolve;
|
|
44
|
+
this._tween.start();
|
|
45
|
+
});
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
public stop(): void {
|
|
49
|
+
this._tween.stop();
|
|
50
|
+
}
|
|
51
|
+
};
|
|
52
|
+
private _tween: any;
|
|
53
|
+
|
|
54
|
+
// #endregion Properties (3)
|
|
55
|
+
|
|
56
|
+
// #region Constructors (1)
|
|
57
|
+
|
|
58
|
+
constructor(
|
|
59
|
+
private readonly _camera: ICamera,
|
|
60
|
+
private readonly _cameraControls: ICameraControlsUsage
|
|
61
|
+
) {
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
// #endregion Constructors (1)
|
|
65
|
+
|
|
66
|
+
// #region Public Methods (3)
|
|
67
|
+
|
|
68
|
+
public active(): boolean {
|
|
69
|
+
return this._tween ? true : false;
|
|
70
|
+
}
|
|
71
|
+
/**
|
|
72
|
+
* cameraTween
|
|
73
|
+
*/
|
|
74
|
+
public interpolate(path: { position: vec3, target: vec3 }[], options: ICameraOptions = {}) : Promise<boolean>
|
|
75
|
+
{
|
|
76
|
+
|
|
77
|
+
const newPath: { position: vec3, target: vec3 }[] = [];
|
|
78
|
+
for(let i = 0; i < path.length; i++)
|
|
79
|
+
newPath.push({
|
|
80
|
+
position: path[i].position,
|
|
81
|
+
target: path[i].target,
|
|
82
|
+
});
|
|
83
|
+
|
|
84
|
+
|
|
85
|
+
if(this._tween) {
|
|
86
|
+
this._tween.stop();
|
|
87
|
+
this._tween = null;
|
|
88
|
+
}
|
|
89
|
+
let parsedOptions = this.optionsParser(options);
|
|
90
|
+
|
|
91
|
+
this._tween = new this.TweenWrapper(
|
|
92
|
+
parsedOptions,
|
|
93
|
+
newPath.length === 2 ?
|
|
94
|
+
this.getCameraInterpolation(newPath[0], newPath[1], parsedOptions.coordinates) :
|
|
95
|
+
new CameraMultipleInterpolation(this._camera, this._cameraControls, newPath, parsedOptions.interpolation),
|
|
96
|
+
() => { this._tween = null; }
|
|
97
|
+
);
|
|
98
|
+
return this._tween.start();
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
public stop(): void {
|
|
102
|
+
if(this._tween) this._tween.stop();
|
|
103
|
+
this._tween = null;
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
// #endregion Public Methods (3)
|
|
107
|
+
|
|
108
|
+
// #region Private Methods (2)
|
|
109
|
+
|
|
110
|
+
private getCameraInterpolation(from: { position: vec3, target: vec3 }, to: { position: vec3, target: vec3 }, type: string) {
|
|
111
|
+
switch(type) {
|
|
112
|
+
case 'linear':
|
|
113
|
+
return new CameraLinearInterpolation(this._camera, this._cameraControls, from, to);
|
|
114
|
+
case 'spherical':
|
|
115
|
+
return new CameraSphericalInterpolation(this._camera, this._cameraControls, from, to);
|
|
116
|
+
case 'cylindrical':
|
|
117
|
+
return new CameraCylindricalInterpolation(this._camera, this._cameraControls, from, to);
|
|
118
|
+
default:
|
|
119
|
+
return new CameraMultipleInterpolation(this._camera, this._cameraControls, [from, to], TWEEN.Interpolation.CatmullRom);
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
private optionsParser(options: ICameraOptions): {duration: number, easing: (amount: number) => number, coordinates: string, interpolation: (v: number[], k: number) => number }
|
|
124
|
+
{
|
|
125
|
+
let easing = TWEEN.Easing.Quartic.InOut;
|
|
126
|
+
if(typeof options.easing === 'string') {
|
|
127
|
+
const keys = options.easing.split('.');
|
|
128
|
+
const easingFamily = TWEEN.Easing[<keyof typeof TWEEN.Easing>keys[0]];
|
|
129
|
+
if(easingFamily) {
|
|
130
|
+
const easingFunction = easingFamily[<keyof typeof easingFamily>keys[1]];
|
|
131
|
+
if(easingFunction) easing = easingFunction;
|
|
132
|
+
}
|
|
133
|
+
} else if(typeof options.easing === 'function') {
|
|
134
|
+
easing = <(amount: number) => number>options.easing;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
let interpolation = TWEEN.Interpolation.CatmullRom;
|
|
138
|
+
if(typeof options.interpolation === 'string') {
|
|
139
|
+
const interpolationFunction = TWEEN.Interpolation[<keyof typeof TWEEN.Interpolation>options.interpolation];
|
|
140
|
+
if(interpolationFunction && interpolationFunction !== TWEEN.Interpolation.Utils) interpolation = <(v: number[], k: number) => number>interpolationFunction;
|
|
141
|
+
} else if(typeof options.interpolation === 'function') {
|
|
142
|
+
interpolation = <(v: number[], k: number) => number>options.interpolation;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
return {
|
|
146
|
+
duration: options.duration && options.duration >= 0 ? options.duration : 0,
|
|
147
|
+
easing,
|
|
148
|
+
coordinates: options.coordinates !== 'spherical' && options.coordinates !== 'linear' && options.coordinates !== 'cylindrical' ? 'cylindrical' : options.coordinates,
|
|
149
|
+
interpolation
|
|
150
|
+
};
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
// #endregion Private Methods (2)
|
|
154
|
+
}
|