@shapediver/viewer.data-engine.shared-types 3.16.7 → 3.16.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/anchor/interfaces.d.ts +75 -75
- package/dist/anchor/interfaces.js +15 -15
- package/dist/anchor/interfaces.js.map +1 -1
- package/dist/gltfv1/IGLTF_v1.d.ts +358 -358
- package/dist/gltfv1/IGLTF_v1.js +32 -32
- package/dist/gltfv1/ISDGTF_v1.d.ts +49 -49
- package/dist/gltfv1/ISDGTF_v1.js +2 -2
- package/dist/gltfv2/IGLTF_v2.d.ts +355 -355
- package/dist/gltfv2/IGLTF_v2.js +29 -29
- package/dist/index.d.ts +11 -11
- package/dist/index.js +13 -13
- package/dist/material/interfaces.d.ts +77 -77
- package/dist/material/interfaces.js +2 -2
- package/dist/sdtf/ISDTF.d.ts +53 -53
- package/dist/sdtf/ISDTF.js +2 -2
- package/package.json +5 -5
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export declare const ACCESSORCOMPONENTTYPE: {
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5120: Int8ArrayConstructor;
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5121: Uint8ArrayConstructor;
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5122: Int16ArrayConstructor;
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5123: Uint16ArrayConstructor;
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5124: Uint32ArrayConstructor;
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5125: Uint32ArrayConstructor;
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5126: Float32ArrayConstructor;
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};
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export declare const ACCESSORCOMPONENTSIZE: {
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};
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export declare const ACCESSORTYPE: {
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SCALAR: number;
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VEC2: number;
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};
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export interface IGLTF_v1_Accessor {
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bufferView: string;
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byteOffset: number;
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byteStride?: number;
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componentType: number;
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type: string;
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name?: string;
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extensions?: {
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};
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extras?: any;
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}
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export interface IGLTF_v1_Animation {
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channels?: {
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sampler: string;
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target: {
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id: string;
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path: string;
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extensions?: {
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extensions?: {
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};
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extras?: any;
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}[];
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parameters?: {
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TIME?: string;
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scale?: string;
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rotation?: string;
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translation?: string;
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};
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samplers?: {
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[key: string]: {
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input: string;
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interpolation?: string;
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output: string;
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extensions?: {
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extras?: any;
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name?: string;
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extensions?: {
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extras?: any;
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}
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export interface IGLTF_v1_Asset {
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copyright?: string;
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generator?: string;
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premultipliedAlpha?: boolean;
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profile?: {
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api: string;
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version: string;
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extensions?: {
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};
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extras?: any;
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};
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version: string;
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extensions?: {
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};
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extras?: any;
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}
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export interface IGLTF_v1_Buffer {
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byteLength?: number;
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type?: string;
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uri: string;
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name?: string;
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extensions?: {
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};
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extras?: any;
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}
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export interface IGLTF_v1_BufferView {
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buffer: string;
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byteLength?: number;
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byteOffset: number;
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target?: number;
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name?: string;
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extensions?: {
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};
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}
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export interface IGLTF_v1_Camera {
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perspective?: {
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aspectRatio?: number;
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yfov: number;
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zfar: number;
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znear: number;
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extensions?: {
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};
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extras?: any;
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};
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orthographic?: {
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xmag: number;
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ymag: number;
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zfar: number;
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znear: number;
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extensions?: {
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extras?: any;
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};
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type: string;
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name?: string;
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extensions?: {
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};
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extras?: any;
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}
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export interface IGLTF_v1_Image {
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uri: string;
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name?: string;
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extensions?: {
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};
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extras?: any;
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}
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export interface IGLTF_v1_Material {
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technique?: string;
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values?: {
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[key: string]: number[] | string | number;
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};
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name?: string;
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extensions?: {
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};
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extras?: any;
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}
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export interface IGLTF_v1_Mesh {
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primitives?: {
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attributes?: {
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[key: string]: string;
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};
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indices?: string;
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material: string;
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mode?: number;
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extensions?: {
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};
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extras?: any;
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}[];
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name?: string;
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extensions?: {
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};
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extras?: any;
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}
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export interface IGLTF_v1_Node {
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children?: string[];
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meshes?: string[];
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skeletons?: string[];
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skin?: string;
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jointName?: string;
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camera?: string;
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matrix?: number[];
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translation?: number[];
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rotation?: number[];
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scale?: number[];
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name?: string;
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extensions?: {
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};
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}
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export interface IGLTF_v1_Program {
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attributes?: string[];
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fragmentShader: string;
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vertexShader: string;
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name?: string;
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extensions?: {
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};
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}
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export interface IGLTF_v1_Sampler {
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magFilter?: number;
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minFilter?: number;
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wrapS?: number;
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wrapT?: number;
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name?: string;
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extensions?: {
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};
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}
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export interface IGLTF_v1_Scene {
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nodes?: string[];
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name?: string;
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extensions?: {
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};
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extras?: any;
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}
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export interface IGLTF_v1_Shader {
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type: number;
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uri: string;
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name?: string;
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extensions?: {
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};
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}
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export interface IGLTF_v1_Skin {
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bindShapeMatrix?: number[];
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inverseBindMatrices: string;
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jointNames: string[];
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name?: string;
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extensions?: {
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};
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}
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export interface IGLTF_v1_Technique {
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parameters?: {
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count?: number;
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node?: string;
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type: number;
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semantic?: string;
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value?: any;
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extensions?: {
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attributes?: {
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};
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program: string;
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uniforms?: {
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};
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states?: {
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enable?: number[];
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functions?: {
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extensions?: {
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}
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export interface IGLTF_v1_Texture {
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format?: number;
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internalFormat?: number;
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sampler: string;
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source: string;
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target?: number;
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type?: number;
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extensions?: {
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}
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export interface IGLTF_v1 {
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accessors?: {
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[id: string]: IGLTF_v1_Accessor;
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};
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animations?: {
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[id: string]: IGLTF_v1_Animation;
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};
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asset?: IGLTF_v1_Asset;
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};
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[id: string]: IGLTF_v1_BufferView;
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};
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cameras?: {
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[id: string]: IGLTF_v1_Camera;
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};
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images?: {
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[id: string]: IGLTF_v1_Image;
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};
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};
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meshes?: {
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};
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nodes?: {
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};
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programs?: {
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[id: string]: IGLTF_v1_Program;
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};
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samplers?: {
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[id: string]: IGLTF_v1_Sampler;
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};
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scene?: string;
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scenes?: {
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};
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shaders?: {
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};
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skins?: {
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[id: string]: IGLTF_v1_Skin;
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};
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techniques?: {
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[id: string]: IGLTF_v1_Technique;
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};
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textures?: {
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};
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extensions?: {
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export declare const ACCESSORCOMPONENTTYPE: {
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5120: Int8ArrayConstructor;
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5121: Uint8ArrayConstructor;
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5122: Int16ArrayConstructor;
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5123: Uint16ArrayConstructor;
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5124: Uint32ArrayConstructor;
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5125: Uint32ArrayConstructor;
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5126: Float32ArrayConstructor;
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export declare const ACCESSORCOMPONENTSIZE: {
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5120: number;
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5121: number;
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5125: number;
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export declare const ACCESSORTYPE: {
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SCALAR: number;
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VEC2: number;
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VEC3: number;
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VEC4: number;
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VEC7: number;
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VEC10: number;
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VEC12: number;
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MAT3: number;
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MAT4: number;
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};
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export interface IGLTF_v1_Accessor {
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bufferView: string;
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byteOffset: number;
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byteStride?: number;
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componentType: number;
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count: number;
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max?: number[];
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min?: number[];
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type: string;
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name?: string;
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extensions?: {
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[id: string]: any;
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};
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extras?: any;
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}
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export interface IGLTF_v1_Animation {
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channels?: {
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sampler: string;
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target: {
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id: string;
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path: string;
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extensions?: {
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[id: string]: any;
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};
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extras?: any;
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extensions?: {
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[id: string]: any;
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};
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extras?: any;
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}[];
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parameters?: {
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TIME?: string;
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scale?: string;
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rotation?: string;
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translation?: string;
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};
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samplers?: {
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[key: string]: {
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input: string;
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interpolation?: string;
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output: string;
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extensions?: {
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[id: string]: any;
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extras?: any;
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};
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name?: string;
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extensions?: {
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};
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extras?: any;
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}
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export interface IGLTF_v1_Asset {
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copyright?: string;
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generator?: string;
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premultipliedAlpha?: boolean;
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profile?: {
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api: string;
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version: string;
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extensions?: {
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[id: string]: any;
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};
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extras?: any;
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};
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version: string;
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extensions?: {
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[id: string]: any;
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};
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extras?: any;
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}
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export interface IGLTF_v1_Buffer {
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byteLength?: number;
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type?: string;
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uri: string;
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name?: string;
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extensions?: {
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[id: string]: any;
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};
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extras?: any;
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}
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112
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export interface IGLTF_v1_BufferView {
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buffer: string;
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byteLength?: number;
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byteOffset: number;
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target?: number;
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name?: string;
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extensions?: {
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[id: string]: any;
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};
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extras?: any;
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}
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export interface IGLTF_v1_Camera {
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perspective?: {
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aspectRatio?: number;
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yfov: number;
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zfar: number;
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znear: number;
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extensions?: {
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[id: string]: any;
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};
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extras?: any;
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};
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orthographic?: {
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xmag: number;
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ymag: number;
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zfar: number;
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znear: number;
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extensions?: {
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[id: string]: any;
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};
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extras?: any;
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};
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type: string;
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name?: string;
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|
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extensions?: {
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|
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[id: string]: any;
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|
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};
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|
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|
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extras?: any;
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150
|
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}
|
|
151
|
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export interface IGLTF_v1_Image {
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|
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uri: string;
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|
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name?: string;
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|
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extensions?: {
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[id: string]: any;
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|
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};
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|
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extras?: any;
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|
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|
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}
|
|
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|
+
export interface IGLTF_v1_Material {
|
|
160
|
+
technique?: string;
|
|
161
|
+
values?: {
|
|
162
|
+
[key: string]: number[] | string | number;
|
|
163
|
+
};
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164
|
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name?: string;
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|
+
extensions?: {
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|
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|
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[id: string]: any;
|
|
167
|
+
};
|
|
168
|
+
extras?: any;
|
|
169
|
+
}
|
|
170
|
+
export interface IGLTF_v1_Mesh {
|
|
171
|
+
primitives?: {
|
|
172
|
+
attributes?: {
|
|
173
|
+
[key: string]: string;
|
|
174
|
+
};
|
|
175
|
+
indices?: string;
|
|
176
|
+
material: string;
|
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177
|
+
mode?: number;
|
|
178
|
+
extensions?: {
|
|
179
|
+
[id: string]: any;
|
|
180
|
+
};
|
|
181
|
+
extras?: any;
|
|
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|
+
}[];
|
|
183
|
+
name?: string;
|
|
184
|
+
extensions?: {
|
|
185
|
+
[id: string]: any;
|
|
186
|
+
};
|
|
187
|
+
extras?: any;
|
|
188
|
+
}
|
|
189
|
+
export interface IGLTF_v1_Node {
|
|
190
|
+
children?: string[];
|
|
191
|
+
meshes?: string[];
|
|
192
|
+
skeletons?: string[];
|
|
193
|
+
skin?: string;
|
|
194
|
+
jointName?: string;
|
|
195
|
+
camera?: string;
|
|
196
|
+
matrix?: number[];
|
|
197
|
+
translation?: number[];
|
|
198
|
+
rotation?: number[];
|
|
199
|
+
scale?: number[];
|
|
200
|
+
name?: string;
|
|
201
|
+
extensions?: {
|
|
202
|
+
[id: string]: any;
|
|
203
|
+
};
|
|
204
|
+
extras?: any;
|
|
205
|
+
}
|
|
206
|
+
export interface IGLTF_v1_Program {
|
|
207
|
+
attributes?: string[];
|
|
208
|
+
fragmentShader: string;
|
|
209
|
+
vertexShader: string;
|
|
210
|
+
name?: string;
|
|
211
|
+
extensions?: {
|
|
212
|
+
[id: string]: any;
|
|
213
|
+
};
|
|
214
|
+
extras?: any;
|
|
215
|
+
}
|
|
216
|
+
export interface IGLTF_v1_Sampler {
|
|
217
|
+
magFilter?: number;
|
|
218
|
+
minFilter?: number;
|
|
219
|
+
wrapS?: number;
|
|
220
|
+
wrapT?: number;
|
|
221
|
+
name?: string;
|
|
222
|
+
extensions?: {
|
|
223
|
+
[id: string]: any;
|
|
224
|
+
};
|
|
225
|
+
extras?: any;
|
|
226
|
+
}
|
|
227
|
+
export interface IGLTF_v1_Scene {
|
|
228
|
+
nodes?: string[];
|
|
229
|
+
name?: string;
|
|
230
|
+
extensions?: {
|
|
231
|
+
[id: string]: any;
|
|
232
|
+
};
|
|
233
|
+
extras?: any;
|
|
234
|
+
}
|
|
235
|
+
export interface IGLTF_v1_Shader {
|
|
236
|
+
type: number;
|
|
237
|
+
uri: string;
|
|
238
|
+
name?: string;
|
|
239
|
+
extensions?: {
|
|
240
|
+
[id: string]: any;
|
|
241
|
+
};
|
|
242
|
+
extras?: any;
|
|
243
|
+
}
|
|
244
|
+
export interface IGLTF_v1_Skin {
|
|
245
|
+
bindShapeMatrix?: number[];
|
|
246
|
+
inverseBindMatrices: string;
|
|
247
|
+
jointNames: string[];
|
|
248
|
+
name?: string;
|
|
249
|
+
extensions?: {
|
|
250
|
+
[id: string]: any;
|
|
251
|
+
};
|
|
252
|
+
extras?: any;
|
|
253
|
+
}
|
|
254
|
+
export interface IGLTF_v1_Technique {
|
|
255
|
+
parameters?: {
|
|
256
|
+
count?: number;
|
|
257
|
+
node?: string;
|
|
258
|
+
type: number;
|
|
259
|
+
semantic?: string;
|
|
260
|
+
value?: any;
|
|
261
|
+
extensions?: {
|
|
262
|
+
[id: string]: any;
|
|
263
|
+
};
|
|
264
|
+
extras?: any;
|
|
265
|
+
};
|
|
266
|
+
attributes?: {
|
|
267
|
+
[key: string]: string;
|
|
268
|
+
};
|
|
269
|
+
program: string;
|
|
270
|
+
uniforms?: {
|
|
271
|
+
[key: string]: string;
|
|
272
|
+
};
|
|
273
|
+
states?: {
|
|
274
|
+
enable?: number[];
|
|
275
|
+
functions?: {
|
|
276
|
+
[key: string]: any;
|
|
277
|
+
};
|
|
278
|
+
extensions?: {
|
|
279
|
+
[id: string]: any;
|
|
280
|
+
};
|
|
281
|
+
extras?: any;
|
|
282
|
+
};
|
|
283
|
+
name?: string;
|
|
284
|
+
extensions?: {
|
|
285
|
+
[id: string]: any;
|
|
286
|
+
};
|
|
287
|
+
extras?: any;
|
|
288
|
+
}
|
|
289
|
+
export interface IGLTF_v1_Texture {
|
|
290
|
+
format?: number;
|
|
291
|
+
internalFormat?: number;
|
|
292
|
+
sampler: string;
|
|
293
|
+
source: string;
|
|
294
|
+
target?: number;
|
|
295
|
+
type?: number;
|
|
296
|
+
name?: string;
|
|
297
|
+
extensions?: {
|
|
298
|
+
[id: string]: any;
|
|
299
|
+
};
|
|
300
|
+
extras?: any;
|
|
301
|
+
}
|
|
302
|
+
export interface IGLTF_v1 {
|
|
303
|
+
accessors?: {
|
|
304
|
+
[id: string]: IGLTF_v1_Accessor;
|
|
305
|
+
};
|
|
306
|
+
animations?: {
|
|
307
|
+
[id: string]: IGLTF_v1_Animation;
|
|
308
|
+
};
|
|
309
|
+
asset?: IGLTF_v1_Asset;
|
|
310
|
+
buffers?: {
|
|
311
|
+
[id: string]: IGLTF_v1_Buffer;
|
|
312
|
+
};
|
|
313
|
+
bufferViews?: {
|
|
314
|
+
[id: string]: IGLTF_v1_BufferView;
|
|
315
|
+
};
|
|
316
|
+
cameras?: {
|
|
317
|
+
[id: string]: IGLTF_v1_Camera;
|
|
318
|
+
};
|
|
319
|
+
images?: {
|
|
320
|
+
[id: string]: IGLTF_v1_Image;
|
|
321
|
+
};
|
|
322
|
+
materials?: {
|
|
323
|
+
[id: string]: IGLTF_v1_Material;
|
|
324
|
+
};
|
|
325
|
+
meshes?: {
|
|
326
|
+
[id: string]: IGLTF_v1_Mesh;
|
|
327
|
+
};
|
|
328
|
+
nodes?: {
|
|
329
|
+
[id: string]: IGLTF_v1_Node;
|
|
330
|
+
};
|
|
331
|
+
programs?: {
|
|
332
|
+
[id: string]: IGLTF_v1_Program;
|
|
333
|
+
};
|
|
334
|
+
samplers?: {
|
|
335
|
+
[id: string]: IGLTF_v1_Sampler;
|
|
336
|
+
};
|
|
337
|
+
scene?: string;
|
|
338
|
+
scenes?: {
|
|
339
|
+
[id: string]: IGLTF_v1_Scene;
|
|
340
|
+
};
|
|
341
|
+
shaders?: {
|
|
342
|
+
[id: string]: IGLTF_v1_Shader;
|
|
343
|
+
};
|
|
344
|
+
skins?: {
|
|
345
|
+
[id: string]: IGLTF_v1_Skin;
|
|
346
|
+
};
|
|
347
|
+
techniques?: {
|
|
348
|
+
[id: string]: IGLTF_v1_Technique;
|
|
349
|
+
};
|
|
350
|
+
textures?: {
|
|
351
|
+
[id: string]: IGLTF_v1_Texture;
|
|
352
|
+
};
|
|
353
|
+
extensionsUsed?: string[];
|
|
354
|
+
extensions?: {
|
|
355
|
+
[id: string]: any;
|
|
356
|
+
};
|
|
357
|
+
extras?: any;
|
|
358
|
+
}
|
|
359
359
|
//# sourceMappingURL=IGLTF_v1.d.ts.map
|