@shakerquiz/utilities 4.0.21 → 4.0.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "type": "module",
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  "name": "@shakerquiz/utilities",
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- "version": "4.0.21",
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+ "version": "4.0.23",
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  "author": "yurkimus <yurkimus@gmail.com>",
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  "license": "ISC",
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  "repository": {
@@ -1,4 +1,5 @@
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  export const Display = Object.freeze({
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  'Tag': 'Tag',
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  'Chip': 'Chip',
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+ 'Button': 'Button',
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  })
@@ -26,7 +26,115 @@ export const GameStatus = Object.freeze(
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  )
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  export const RoleGameStatusGameStatuses = Object.freeze({
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- [Role['admin']]: Object.freeze({}),
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+ [Role['admin']]: Object.freeze({
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+ [GameStatus['APPROVED']]: Object.freeze([
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+ GameStatus['APPROVED'],
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+ GameStatus['ARCHIVE'],
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+ GameStatus['CLOSED'],
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+ GameStatus['FINISHED'],
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+ GameStatus['FORINVITES'],
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+ GameStatus['IS_RESERVE'],
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+ GameStatus['MODERATION'],
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+ GameStatus['PUBLISHED'],
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+ GameStatus['REJECTED'],
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+ ]),
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+
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+ [GameStatus['ARCHIVE']]: Object.freeze([
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+ GameStatus['APPROVED'],
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+ GameStatus['ARCHIVE'],
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+ GameStatus['CLOSED'],
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+ GameStatus['FINISHED'],
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+ GameStatus['FORINVITES'],
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+ GameStatus['IS_RESERVE'],
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+ GameStatus['MODERATION'],
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+ GameStatus['PUBLISHED'],
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+ GameStatus['REJECTED'],
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+ ]),
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+
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+ [GameStatus['CLOSED']]: Object.freeze([
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+ GameStatus['APPROVED'],
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+ GameStatus['ARCHIVE'],
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+ GameStatus['CLOSED'],
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+ GameStatus['FINISHED'],
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+ GameStatus['FORINVITES'],
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+ GameStatus['IS_RESERVE'],
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+ GameStatus['MODERATION'],
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+ GameStatus['PUBLISHED'],
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+ GameStatus['REJECTED'],
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+ ]),
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+
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+ [GameStatus['FINISHED']]: Object.freeze([
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+ GameStatus['APPROVED'],
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+ GameStatus['ARCHIVE'],
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+ GameStatus['CLOSED'],
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+ GameStatus['FINISHED'],
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+ GameStatus['FORINVITES'],
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+ GameStatus['IS_RESERVE'],
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+ GameStatus['MODERATION'],
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+ GameStatus['PUBLISHED'],
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+ GameStatus['REJECTED'],
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+ ]),
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+
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+ [GameStatus['FORINVITES']]: Object.freeze([
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+ GameStatus['APPROVED'],
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+ GameStatus['ARCHIVE'],
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+ GameStatus['CLOSED'],
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+ GameStatus['FINISHED'],
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+ GameStatus['FORINVITES'],
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+ GameStatus['IS_RESERVE'],
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+ GameStatus['MODERATION'],
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+ GameStatus['PUBLISHED'],
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+ GameStatus['REJECTED'],
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+ ]),
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+
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+ [GameStatus['IS_RESERVE']]: Object.freeze([
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+ GameStatus['APPROVED'],
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+ GameStatus['ARCHIVE'],
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+ GameStatus['CLOSED'],
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+ GameStatus['FINISHED'],
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+ GameStatus['FORINVITES'],
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+ GameStatus['IS_RESERVE'],
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+ GameStatus['MODERATION'],
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+ GameStatus['PUBLISHED'],
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+ GameStatus['REJECTED'],
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+ ]),
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+
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+ [GameStatus['MODERATION']]: Object.freeze([
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+ GameStatus['APPROVED'],
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+ GameStatus['ARCHIVE'],
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+ GameStatus['CLOSED'],
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+ GameStatus['FINISHED'],
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+ GameStatus['FORINVITES'],
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+ GameStatus['IS_RESERVE'],
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+ GameStatus['MODERATION'],
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+ GameStatus['PUBLISHED'],
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+ GameStatus['REJECTED'],
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+ ]),
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+
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+ [GameStatus['PUBLISHED']]: Object.freeze([
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+ GameStatus['APPROVED'],
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+ GameStatus['ARCHIVE'],
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+ GameStatus['CLOSED'],
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+ GameStatus['FINISHED'],
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+ GameStatus['FORINVITES'],
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+ GameStatus['IS_RESERVE'],
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+ GameStatus['MODERATION'],
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+ GameStatus['PUBLISHED'],
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+ GameStatus['REJECTED'],
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+ ]),
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+
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+ [GameStatus['REJECTED']]: Object.freeze([
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+ GameStatus['APPROVED'],
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+ GameStatus['ARCHIVE'],
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+ GameStatus['CLOSED'],
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+ GameStatus['FINISHED'],
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+ GameStatus['FORINVITES'],
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+ GameStatus['IS_RESERVE'],
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+ GameStatus['MODERATION'],
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+ GameStatus['PUBLISHED'],
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+ GameStatus['REJECTED'],
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+ ]),
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+ }),
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  [Role['organizer']]: Object.freeze({
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  [GameStatus['APPROVED']]: Object.freeze([
@@ -39,17 +147,47 @@ export const RoleGameStatusGameStatuses = Object.freeze({
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  GameStatus['ARCHIVE'],
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  ]),
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+ [GameStatus['ARCHIVE']]: Object.freeze([]),
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+
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+ [GameStatus['CLOSED']]: Object.freeze([]),
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+
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+ [GameStatus['FINISHED']]: Object.freeze([]),
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+
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+ [GameStatus['FORINVITES']]: Object.freeze([]),
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+
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+ [GameStatus['IS_RESERVE']]: Object.freeze([]),
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+
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  [GameStatus['MODERATION']]: Object.freeze([
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  GameStatus['MODERATION'],
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  ]),
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+ [GameStatus['PUBLISHED']]: Object.freeze([]),
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+
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  [GameStatus['REJECTED']]: Object.freeze([
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  GameStatus['REJECTED'],
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  GameStatus['MODERATION'],
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  ]),
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  }),
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- [Mode['Unknown']]: Object.freeze({}),
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+ [Mode['Unknown']]: Object.freeze({
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+ [GameStatus['APPROVED']]: Object.freeze([]),
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+
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+ [GameStatus['ARCHIVE']]: Object.freeze([]),
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+
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+ [GameStatus['CLOSED']]: Object.freeze([]),
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+
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+ [GameStatus['FINISHED']]: Object.freeze([]),
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+
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+ [GameStatus['FORINVITES']]: Object.freeze([]),
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+
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+ [GameStatus['IS_RESERVE']]: Object.freeze([]),
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+
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+ [GameStatus['MODERATION']]: Object.freeze([]),
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+
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+ [GameStatus['PUBLISHED']]: Object.freeze([]),
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+
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+ [GameStatus['REJECTED']]: Object.freeze([]),
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+ }),
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  })
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  export const RoleGameStatuses = Object.freeze({