@shakerquiz/utilities 4.0.20 → 4.0.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/source/entities/game-status.js +182 -44
package/package.json
CHANGED
|
@@ -26,52 +26,190 @@ export const GameStatus = Object.freeze(
|
|
|
26
26
|
)
|
|
27
27
|
|
|
28
28
|
export const RoleGameStatusGameStatuses = Object.freeze({
|
|
29
|
-
[Role['admin']]: Object.freeze({
|
|
29
|
+
[Role['admin']]: Object.freeze({
|
|
30
|
+
[GameStatus['APPROVED']]: Object.freeze([
|
|
31
|
+
GameStatus['APPROVED'],
|
|
32
|
+
GameStatus['ARCHIVE'],
|
|
33
|
+
GameStatus['CLOSED'],
|
|
34
|
+
GameStatus['FINISHED'],
|
|
35
|
+
GameStatus['FORINVITES'],
|
|
36
|
+
GameStatus['IS_RESERVE'],
|
|
37
|
+
GameStatus['MODERATION'],
|
|
38
|
+
GameStatus['PUBLISHED'],
|
|
39
|
+
GameStatus['REJECTED'],
|
|
40
|
+
]),
|
|
41
|
+
|
|
42
|
+
[GameStatus['ARCHIVE']]: Object.freeze([
|
|
43
|
+
GameStatus['APPROVED'],
|
|
44
|
+
GameStatus['ARCHIVE'],
|
|
45
|
+
GameStatus['CLOSED'],
|
|
46
|
+
GameStatus['FINISHED'],
|
|
47
|
+
GameStatus['FORINVITES'],
|
|
48
|
+
GameStatus['IS_RESERVE'],
|
|
49
|
+
GameStatus['MODERATION'],
|
|
50
|
+
GameStatus['PUBLISHED'],
|
|
51
|
+
GameStatus['REJECTED'],
|
|
52
|
+
]),
|
|
53
|
+
|
|
54
|
+
[GameStatus['CLOSED']]: Object.freeze([
|
|
55
|
+
GameStatus['APPROVED'],
|
|
56
|
+
GameStatus['ARCHIVE'],
|
|
57
|
+
GameStatus['CLOSED'],
|
|
58
|
+
GameStatus['FINISHED'],
|
|
59
|
+
GameStatus['FORINVITES'],
|
|
60
|
+
GameStatus['IS_RESERVE'],
|
|
61
|
+
GameStatus['MODERATION'],
|
|
62
|
+
GameStatus['PUBLISHED'],
|
|
63
|
+
GameStatus['REJECTED'],
|
|
64
|
+
]),
|
|
65
|
+
|
|
66
|
+
[GameStatus['FINISHED']]: Object.freeze([
|
|
67
|
+
GameStatus['APPROVED'],
|
|
68
|
+
GameStatus['ARCHIVE'],
|
|
69
|
+
GameStatus['CLOSED'],
|
|
70
|
+
GameStatus['FINISHED'],
|
|
71
|
+
GameStatus['FORINVITES'],
|
|
72
|
+
GameStatus['IS_RESERVE'],
|
|
73
|
+
GameStatus['MODERATION'],
|
|
74
|
+
GameStatus['PUBLISHED'],
|
|
75
|
+
GameStatus['REJECTED'],
|
|
76
|
+
]),
|
|
77
|
+
|
|
78
|
+
[GameStatus['FORINVITES']]: Object.freeze([
|
|
79
|
+
GameStatus['APPROVED'],
|
|
80
|
+
GameStatus['ARCHIVE'],
|
|
81
|
+
GameStatus['CLOSED'],
|
|
82
|
+
GameStatus['FINISHED'],
|
|
83
|
+
GameStatus['FORINVITES'],
|
|
84
|
+
GameStatus['IS_RESERVE'],
|
|
85
|
+
GameStatus['MODERATION'],
|
|
86
|
+
GameStatus['PUBLISHED'],
|
|
87
|
+
GameStatus['REJECTED'],
|
|
88
|
+
]),
|
|
89
|
+
|
|
90
|
+
[GameStatus['IS_RESERVE']]: Object.freeze([
|
|
91
|
+
GameStatus['APPROVED'],
|
|
92
|
+
GameStatus['ARCHIVE'],
|
|
93
|
+
GameStatus['CLOSED'],
|
|
94
|
+
GameStatus['FINISHED'],
|
|
95
|
+
GameStatus['FORINVITES'],
|
|
96
|
+
GameStatus['IS_RESERVE'],
|
|
97
|
+
GameStatus['MODERATION'],
|
|
98
|
+
GameStatus['PUBLISHED'],
|
|
99
|
+
GameStatus['REJECTED'],
|
|
100
|
+
]),
|
|
101
|
+
|
|
102
|
+
[GameStatus['MODERATION']]: Object.freeze([
|
|
103
|
+
GameStatus['APPROVED'],
|
|
104
|
+
GameStatus['ARCHIVE'],
|
|
105
|
+
GameStatus['CLOSED'],
|
|
106
|
+
GameStatus['FINISHED'],
|
|
107
|
+
GameStatus['FORINVITES'],
|
|
108
|
+
GameStatus['IS_RESERVE'],
|
|
109
|
+
GameStatus['MODERATION'],
|
|
110
|
+
GameStatus['PUBLISHED'],
|
|
111
|
+
GameStatus['REJECTED'],
|
|
112
|
+
]),
|
|
113
|
+
|
|
114
|
+
[GameStatus['PUBLISHED']]: Object.freeze([
|
|
115
|
+
GameStatus['APPROVED'],
|
|
116
|
+
GameStatus['ARCHIVE'],
|
|
117
|
+
GameStatus['CLOSED'],
|
|
118
|
+
GameStatus['FINISHED'],
|
|
119
|
+
GameStatus['FORINVITES'],
|
|
120
|
+
GameStatus['IS_RESERVE'],
|
|
121
|
+
GameStatus['MODERATION'],
|
|
122
|
+
GameStatus['PUBLISHED'],
|
|
123
|
+
GameStatus['REJECTED'],
|
|
124
|
+
]),
|
|
125
|
+
|
|
126
|
+
[GameStatus['REJECTED']]: Object.freeze([
|
|
127
|
+
GameStatus['APPROVED'],
|
|
128
|
+
GameStatus['ARCHIVE'],
|
|
129
|
+
GameStatus['CLOSED'],
|
|
130
|
+
GameStatus['FINISHED'],
|
|
131
|
+
GameStatus['FORINVITES'],
|
|
132
|
+
GameStatus['IS_RESERVE'],
|
|
133
|
+
GameStatus['MODERATION'],
|
|
134
|
+
GameStatus['PUBLISHED'],
|
|
135
|
+
GameStatus['REJECTED'],
|
|
136
|
+
]),
|
|
137
|
+
}),
|
|
30
138
|
|
|
31
139
|
[Role['organizer']]: Object.freeze({
|
|
32
|
-
'APPROVED': Object.freeze([
|
|
33
|
-
'APPROVED',
|
|
34
|
-
'CLOSED',
|
|
35
|
-
'FORINVITES',
|
|
36
|
-
'PUBLISHED',
|
|
37
|
-
'IS_RESERVE',
|
|
38
|
-
'FINISHED',
|
|
39
|
-
'ARCHIVE',
|
|
140
|
+
[GameStatus['APPROVED']]: Object.freeze([
|
|
141
|
+
GameStatus['APPROVED'],
|
|
142
|
+
GameStatus['CLOSED'],
|
|
143
|
+
GameStatus['FORINVITES'],
|
|
144
|
+
GameStatus['PUBLISHED'],
|
|
145
|
+
GameStatus['IS_RESERVE'],
|
|
146
|
+
GameStatus['FINISHED'],
|
|
147
|
+
GameStatus['ARCHIVE'],
|
|
40
148
|
]),
|
|
41
149
|
|
|
42
|
-
'
|
|
43
|
-
|
|
150
|
+
[GameStatus['ARCHIVE']]: Object.freeze([]),
|
|
151
|
+
|
|
152
|
+
[GameStatus['CLOSED']]: Object.freeze([]),
|
|
153
|
+
|
|
154
|
+
[GameStatus['FINISHED']]: Object.freeze([]),
|
|
155
|
+
|
|
156
|
+
[GameStatus['FORINVITES']]: Object.freeze([]),
|
|
157
|
+
|
|
158
|
+
[GameStatus['IS_RESERVE']]: Object.freeze([]),
|
|
159
|
+
|
|
160
|
+
[GameStatus['MODERATION']]: Object.freeze([
|
|
161
|
+
GameStatus['MODERATION'],
|
|
44
162
|
]),
|
|
45
163
|
|
|
46
|
-
'
|
|
47
|
-
|
|
48
|
-
|
|
164
|
+
[GameStatus['PUBLISHED']]: Object.freeze([]),
|
|
165
|
+
|
|
166
|
+
[GameStatus['REJECTED']]: Object.freeze([
|
|
167
|
+
GameStatus['REJECTED'],
|
|
168
|
+
GameStatus['MODERATION'],
|
|
49
169
|
]),
|
|
50
170
|
}),
|
|
51
171
|
|
|
52
|
-
[Mode['Unknown']]: Object.freeze({
|
|
172
|
+
[Mode['Unknown']]: Object.freeze({
|
|
173
|
+
[GameStatus['APPROVED']]: Object.freeze([]),
|
|
174
|
+
|
|
175
|
+
[GameStatus['ARCHIVE']]: Object.freeze([]),
|
|
176
|
+
|
|
177
|
+
[GameStatus['CLOSED']]: Object.freeze([]),
|
|
178
|
+
|
|
179
|
+
[GameStatus['FINISHED']]: Object.freeze([]),
|
|
180
|
+
|
|
181
|
+
[GameStatus['FORINVITES']]: Object.freeze([]),
|
|
182
|
+
|
|
183
|
+
[GameStatus['IS_RESERVE']]: Object.freeze([]),
|
|
184
|
+
|
|
185
|
+
[GameStatus['MODERATION']]: Object.freeze([]),
|
|
186
|
+
|
|
187
|
+
[GameStatus['PUBLISHED']]: Object.freeze([]),
|
|
188
|
+
|
|
189
|
+
[GameStatus['REJECTED']]: Object.freeze([]),
|
|
190
|
+
}),
|
|
53
191
|
})
|
|
54
192
|
|
|
55
193
|
export const RoleGameStatuses = Object.freeze({
|
|
56
194
|
[Role['admin']]: Object.freeze([
|
|
57
|
-
'APPROVED',
|
|
58
|
-
'ARCHIVE',
|
|
59
|
-
'CLOSED',
|
|
60
|
-
'FINISHED',
|
|
61
|
-
'FORINVITES',
|
|
62
|
-
'IS_RESERVE',
|
|
63
|
-
'MODERATION',
|
|
64
|
-
'PUBLISHED',
|
|
65
|
-
'REJECTED',
|
|
195
|
+
GameStatus['APPROVED'],
|
|
196
|
+
GameStatus['ARCHIVE'],
|
|
197
|
+
GameStatus['CLOSED'],
|
|
198
|
+
GameStatus['FINISHED'],
|
|
199
|
+
GameStatus['FORINVITES'],
|
|
200
|
+
GameStatus['IS_RESERVE'],
|
|
201
|
+
GameStatus['MODERATION'],
|
|
202
|
+
GameStatus['PUBLISHED'],
|
|
203
|
+
GameStatus['REJECTED'],
|
|
66
204
|
]),
|
|
67
205
|
|
|
68
206
|
[Role['organizer']]: Object.freeze([
|
|
69
|
-
'ARCHIVE',
|
|
70
|
-
'CLOSED',
|
|
71
|
-
'FINISHED',
|
|
72
|
-
'FORINVITES',
|
|
73
|
-
'IS_RESERVE',
|
|
74
|
-
'PUBLISHED',
|
|
207
|
+
GameStatus['ARCHIVE'],
|
|
208
|
+
GameStatus['CLOSED'],
|
|
209
|
+
GameStatus['FINISHED'],
|
|
210
|
+
GameStatus['FORINVITES'],
|
|
211
|
+
GameStatus['IS_RESERVE'],
|
|
212
|
+
GameStatus['PUBLISHED'],
|
|
75
213
|
]),
|
|
76
214
|
|
|
77
215
|
[Mode['Unknown']]: Object.freeze([]),
|
|
@@ -79,29 +217,29 @@ export const RoleGameStatuses = Object.freeze({
|
|
|
79
217
|
|
|
80
218
|
export const CategoryGameStatuses = Object.freeze({
|
|
81
219
|
[Category['Active']]: Object.freeze([
|
|
82
|
-
'CLOSED',
|
|
83
|
-
'FORINVITES',
|
|
84
|
-
'IS_RESERVE',
|
|
85
|
-
'PUBLISHED',
|
|
220
|
+
GameStatus['CLOSED'],
|
|
221
|
+
GameStatus['FORINVITES'],
|
|
222
|
+
GameStatus['IS_RESERVE'],
|
|
223
|
+
GameStatus['PUBLISHED'],
|
|
86
224
|
]),
|
|
87
225
|
|
|
88
|
-
'REJECTED': Object.freeze([
|
|
89
|
-
'REJECTED',
|
|
226
|
+
[GameStatus['REJECTED']]: Object.freeze([
|
|
227
|
+
GameStatus['REJECTED'],
|
|
90
228
|
]),
|
|
91
229
|
|
|
92
|
-
'MODERATION': Object.freeze([
|
|
93
|
-
'MODERATION',
|
|
230
|
+
[GameStatus['MODERATION']]: Object.freeze([
|
|
231
|
+
GameStatus['MODERATION'],
|
|
94
232
|
]),
|
|
95
233
|
|
|
96
|
-
'APPROVED': Object.freeze([
|
|
97
|
-
'APPROVED',
|
|
234
|
+
[GameStatus['APPROVED']]: Object.freeze([
|
|
235
|
+
GameStatus['APPROVED'],
|
|
98
236
|
]),
|
|
99
237
|
|
|
100
|
-
'FINISHED': Object.freeze([
|
|
101
|
-
'FINISHED',
|
|
238
|
+
[GameStatus['FINISHED']]: Object.freeze([
|
|
239
|
+
GameStatus['FINISHED'],
|
|
102
240
|
]),
|
|
103
241
|
|
|
104
|
-
'ARCHIVE': Object.freeze([
|
|
105
|
-
'ARCHIVE',
|
|
242
|
+
[GameStatus['ARCHIVE']]: Object.freeze([
|
|
243
|
+
GameStatus['ARCHIVE'],
|
|
106
244
|
]),
|
|
107
245
|
})
|