@shadowdara/webgameengine 1.1.0 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md
CHANGED
|
@@ -51,8 +51,9 @@ startEngine(init, gameLoop);
|
|
|
51
51
|
### Using Bun (local development)
|
|
52
52
|
|
|
53
53
|
```bash
|
|
54
|
-
npx webgameengine #
|
|
54
|
+
npx webgameengine # Start Dev Server
|
|
55
55
|
npx webgameengine --release # Production build
|
|
56
|
+
npx webgameengine --new # Create a new project with a simple Snake Clone as Template
|
|
56
57
|
```
|
|
57
58
|
|
|
58
59
|
### Configuration
|
|
@@ -1,28 +1,66 @@
|
|
|
1
1
|
#!/usr/bin/env node
|
|
2
|
-
// Shebang
|
|
3
2
|
import { build as esbuild } from "esbuild";
|
|
4
|
-
import { copyFolder, flog, getContentType } from "../../buildhelper.js";
|
|
5
|
-
import { GetDefaultHTML } from "../../exporthtml.js";
|
|
6
3
|
import { createServer } from "http";
|
|
7
4
|
import { readFile, writeFile } from "fs/promises";
|
|
8
5
|
import { watch } from "fs";
|
|
9
6
|
import path from "path";
|
|
10
7
|
import { WebSocketServer } from "ws";
|
|
8
|
+
import { createProject } from "./new.js";
|
|
9
|
+
import { copyFolder, flog, getContentType } from "../../buildhelper.js";
|
|
10
|
+
import { GetDefaultHTML } from "../../exporthtml.js";
|
|
11
11
|
import { loadUserConfig } from "./config.js";
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
const
|
|
12
|
+
// ================= ARG PARSING =================
|
|
13
|
+
function parseArgs() {
|
|
14
|
+
const args = process.argv.slice(2);
|
|
15
|
+
const options = {
|
|
16
|
+
release: false,
|
|
17
|
+
port: 3000,
|
|
18
|
+
newProject: null,
|
|
19
|
+
};
|
|
20
|
+
for (let i = 0; i < args.length; i++) {
|
|
21
|
+
const arg = args[i];
|
|
22
|
+
switch (arg) {
|
|
23
|
+
case "--release":
|
|
24
|
+
case "-r":
|
|
25
|
+
options.release = true;
|
|
26
|
+
break;
|
|
27
|
+
case "--port":
|
|
28
|
+
case "-p":
|
|
29
|
+
options.port = Number(args[i + 1]);
|
|
30
|
+
i++;
|
|
31
|
+
break;
|
|
32
|
+
case "--new":
|
|
33
|
+
case "-n":
|
|
34
|
+
options.newProject = args[i + 1];
|
|
35
|
+
i++;
|
|
36
|
+
break;
|
|
37
|
+
default:
|
|
38
|
+
console.warn(`⚠️ Unbekanntes Argument: ${arg}`);
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
return options;
|
|
42
|
+
}
|
|
43
|
+
const args = parseArgs();
|
|
44
|
+
// Falls --new → sofort ausführen und beenden
|
|
45
|
+
if (args.newProject) {
|
|
46
|
+
await createProject(args.newProject);
|
|
47
|
+
// and make exit afterwards
|
|
48
|
+
}
|
|
49
|
+
// ================= FLAGS =================
|
|
50
|
+
const isRelease = args.release;
|
|
16
51
|
const isDev = !isRelease;
|
|
52
|
+
// ================= CONFIG =================
|
|
53
|
+
const config = await loadUserConfig();
|
|
17
54
|
// ================= BUILD =================
|
|
18
|
-
|
|
55
|
+
let isBuilding = false;
|
|
56
|
+
async function build() {
|
|
19
57
|
if (isBuilding)
|
|
20
58
|
return;
|
|
21
59
|
isBuilding = true;
|
|
22
60
|
flog("🔄 Baue neu...");
|
|
23
61
|
await esbuild({
|
|
24
|
-
entryPoints: [
|
|
25
|
-
outdir:
|
|
62
|
+
entryPoints: [`./game/${config.entryname}`],
|
|
63
|
+
outdir: `./${config.outdir}`,
|
|
26
64
|
bundle: true,
|
|
27
65
|
platform: "browser",
|
|
28
66
|
minify: isRelease,
|
|
@@ -41,8 +79,8 @@ async function build(config) {
|
|
|
41
79
|
let sockets = new Set();
|
|
42
80
|
function startServer() {
|
|
43
81
|
const server = createServer(async (req, res) => {
|
|
44
|
-
|
|
45
|
-
|
|
82
|
+
const url = req.url || "/";
|
|
83
|
+
const filePath = url === "/" ? "/index.html" : url;
|
|
46
84
|
try {
|
|
47
85
|
const fullPath = path.join(process.cwd(), "dist", filePath);
|
|
48
86
|
const file = await readFile(fullPath);
|
|
@@ -61,8 +99,8 @@ function startServer() {
|
|
|
61
99
|
sockets.add(ws);
|
|
62
100
|
ws.on("close", () => sockets.delete(ws));
|
|
63
101
|
});
|
|
64
|
-
server.listen(
|
|
65
|
-
flog(
|
|
102
|
+
server.listen(args.port, () => {
|
|
103
|
+
flog(`🚀 Dev Server läuft auf http://localhost:${args.port}`);
|
|
66
104
|
});
|
|
67
105
|
return server;
|
|
68
106
|
}
|
|
@@ -85,13 +123,13 @@ async function restart() {
|
|
|
85
123
|
do {
|
|
86
124
|
pendingRestart = false;
|
|
87
125
|
flog("♻️ Restart...");
|
|
88
|
-
await build(
|
|
126
|
+
await build();
|
|
89
127
|
reloadClients();
|
|
90
128
|
} while (pendingRestart);
|
|
91
129
|
restarting = false;
|
|
92
130
|
}
|
|
93
131
|
// ================= START =================
|
|
94
|
-
await build(
|
|
132
|
+
await build();
|
|
95
133
|
if (isDev) {
|
|
96
134
|
startServer();
|
|
97
135
|
["resources", "game"].forEach((dir) => {
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare function createProject(name: string): Promise<void>;
|
|
@@ -0,0 +1,156 @@
|
|
|
1
|
+
import path from "path";
|
|
2
|
+
import { writeFile, mkdir } from "fs/promises";
|
|
3
|
+
import { flog } from "../../buildhelper.js";
|
|
4
|
+
// ================= NEW PROJECT =================
|
|
5
|
+
export async function createProject(name) {
|
|
6
|
+
const base = path.resolve(name);
|
|
7
|
+
flog(`📦 Erstelle neues Projekt: ${name}`);
|
|
8
|
+
await mkdir(base, { recursive: true });
|
|
9
|
+
await mkdir(path.join(base, "game"), { recursive: true });
|
|
10
|
+
await mkdir(path.join(base, "resources"), { recursive: true });
|
|
11
|
+
await mkdir(path.join(base, "dist"), { recursive: true });
|
|
12
|
+
// Basic game entry
|
|
13
|
+
await writeFile(path.join(base, "game", "main.ts"), `
|
|
14
|
+
// A mini Snake Clone with my Webframework
|
|
15
|
+
|
|
16
|
+
import { createCanvas } from "@shadowdara/webgameengine";
|
|
17
|
+
import { setupInput, isKeyJustPressed, resetInput } from "@shadowdara/webgameengine";
|
|
18
|
+
import { startEngine } from "@shadowdara/webgameengine";
|
|
19
|
+
import { renderText } from "@shadowdara/webgameengine";
|
|
20
|
+
import { Vector2d } from "@shadowdara/webgameengine/types";
|
|
21
|
+
import { dlog } from "@shadowdara/webgameengine";
|
|
22
|
+
import { Key } from "@shadowdara/webgameengine";
|
|
23
|
+
|
|
24
|
+
const { canvas, ctx } = createCanvas({fullscreen: true, scaling: "fit", virtualWidth: window.innerWidth, virtualHeight: window.innerHeight});
|
|
25
|
+
setupInput(canvas);
|
|
26
|
+
|
|
27
|
+
let snake: Vector2d[] = [{ x: 10, y: 10 }];
|
|
28
|
+
let dir: Vector2d = { x: 1, y: 0 };
|
|
29
|
+
let food: Vector2d = { x: 15, y: 10 };
|
|
30
|
+
let gridSize = 20;
|
|
31
|
+
let lastMove = 0;
|
|
32
|
+
let speed = 0.2; // seconds per cell
|
|
33
|
+
let start = false;
|
|
34
|
+
|
|
35
|
+
function gameStart() {
|
|
36
|
+
dlog("Snake gestartet");
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
function gameLoop(dt: number) {
|
|
40
|
+
if (isKeyJustPressed(Key.Escape)) {
|
|
41
|
+
start = !start
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
if (!start) {
|
|
45
|
+
ctx.fillStyle = "white";
|
|
46
|
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
47
|
+
|
|
48
|
+
renderText(ctx, "Snake", 10, 10, "black", "24px Arial");
|
|
49
|
+
renderText(ctx, "Press ESC to start or Pause the Game!", 10, 50, "black", "24px Arial");
|
|
50
|
+
|
|
51
|
+
// return;
|
|
52
|
+
} else {
|
|
53
|
+
|
|
54
|
+
// Input
|
|
55
|
+
if (isKeyJustPressed(Key.ArrowUp) && dir.y === 0) dir = { x: 0, y: -1 };
|
|
56
|
+
if (isKeyJustPressed(Key.ArrowDown) && dir.y === 0) dir = { x: 0, y: 1 };
|
|
57
|
+
if (isKeyJustPressed(Key.ArrowLeft) && dir.x === 0) dir = { x: -1, y: 0 };
|
|
58
|
+
if (isKeyJustPressed(Key.ArrowRight) && dir.x === 0) dir = { x: 1, y: 0 };
|
|
59
|
+
|
|
60
|
+
lastMove += dt;
|
|
61
|
+
|
|
62
|
+
if (lastMove >= speed) {
|
|
63
|
+
lastMove = 0;
|
|
64
|
+
const head = { x: snake[0].x + dir.x, y: snake[0].y + dir.y };
|
|
65
|
+
|
|
66
|
+
// Kollision mit Walls
|
|
67
|
+
if (head.x < 0 || head.y < 0 || head.x >= canvas.width / gridSize || head.y >= canvas.height / gridSize) {
|
|
68
|
+
snake = [{ x: 10, y: 10 }];
|
|
69
|
+
dir = { x: 1, y: 0 };
|
|
70
|
+
dlog("Game Over");
|
|
71
|
+
return;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
// Kollision mit sich selbst
|
|
75
|
+
if (snake.some(s => s.x === head.x && s.y === head.y)) {
|
|
76
|
+
snake = [{ x: 10, y: 10 }];
|
|
77
|
+
dir = { x: 1, y: 0 };
|
|
78
|
+
dlog(\`Game Over! Highscore: \${snake.length - 1}\`);
|
|
79
|
+
return;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
snake.unshift(head);
|
|
83
|
+
|
|
84
|
+
// Food Check
|
|
85
|
+
if (head.x === food.x && head.y === food.y) {
|
|
86
|
+
food = { x: Math.floor(Math.random() * (canvas.width / gridSize)), y: Math.floor(Math.random() * (canvas.height / gridSize)) };
|
|
87
|
+
} else {
|
|
88
|
+
snake.pop();
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
// Zeichnen
|
|
93
|
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
94
|
+
|
|
95
|
+
ctx.fillStyle = "black";
|
|
96
|
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
97
|
+
|
|
98
|
+
ctx.fillStyle = "green";
|
|
99
|
+
snake.forEach(s => ctx.fillRect(s.x * gridSize, s.y * gridSize, gridSize, gridSize));
|
|
100
|
+
|
|
101
|
+
ctx.fillStyle = "red";
|
|
102
|
+
ctx.fillRect(food.x * gridSize, food.y * gridSize, gridSize, gridSize);
|
|
103
|
+
|
|
104
|
+
renderText(ctx, "Score: " + (snake.length - 1), 10, 10, "yellow", "24px Arial");
|
|
105
|
+
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
// Reset Input
|
|
109
|
+
resetInput();
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
startEngine(gameStart, gameLoop);
|
|
113
|
+
`);
|
|
114
|
+
// Config
|
|
115
|
+
await writeFile(path.join(base, "webgameengine.config.js"), `
|
|
116
|
+
// Project File for the Game
|
|
117
|
+
|
|
118
|
+
import type { buildconfig } from "@shadowdara/webgameengine/build";
|
|
119
|
+
import { new_buildconfig } from "@shadowdara/webgameengine/build";
|
|
120
|
+
|
|
121
|
+
export default function defineConfig(): buildconfig {
|
|
122
|
+
let config: buildconfig = new_buildconfig();
|
|
123
|
+
return config;
|
|
124
|
+
}
|
|
125
|
+
`);
|
|
126
|
+
// package.json
|
|
127
|
+
// await writeFile(
|
|
128
|
+
// path.join(base, "package.json"),
|
|
129
|
+
// JSON.stringify(
|
|
130
|
+
// {
|
|
131
|
+
// name,
|
|
132
|
+
// version: "1.0.0",
|
|
133
|
+
// type: "module",
|
|
134
|
+
// scripts: {
|
|
135
|
+
// dev: "mycli",
|
|
136
|
+
// build: "mycli --release",
|
|
137
|
+
// },
|
|
138
|
+
// },
|
|
139
|
+
// null,
|
|
140
|
+
// 2
|
|
141
|
+
// )
|
|
142
|
+
// );
|
|
143
|
+
flog("✅ Projekt created!");
|
|
144
|
+
// flog(`👉 cd ${name}`);
|
|
145
|
+
// flog(`👉 npm install`);
|
|
146
|
+
// flog(`👉 npm run dev`);
|
|
147
|
+
console.log(`Add to your package.json file:
|
|
148
|
+
"scripts": {
|
|
149
|
+
"dev": "npx webgameengine",
|
|
150
|
+
"build": "npx webgameengine --release"
|
|
151
|
+
},
|
|
152
|
+
|
|
153
|
+
Run "npm run dev" to start the Dev Server and play a little Snake Clone
|
|
154
|
+
`);
|
|
155
|
+
process.exit(0);
|
|
156
|
+
}
|