@shadowdara/webgameengine 1.0.0 → 1.1.0

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package/README.md CHANGED
@@ -1,9 +1,5 @@
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  # WebGameEngine 🎮
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- **(Currently trying to make this into a lib)**
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-
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- **Use `bun tools/build.ts`**
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-
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  A lightweight, TypeScript-first web game engine framework for building 2D games.
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  ## Features
@@ -19,14 +15,7 @@ A lightweight, TypeScript-first web game engine framework for building 2D games.
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  ## Installation
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  ```bash
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- npm install @yourusername/webgameengine
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- ```
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-
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- Or use directly from source:
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-
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- ```bash
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- bun install
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- bun run dev
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+ npm install @shadowdara/webgameengine
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  ```
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  ## Quick Start
@@ -34,7 +23,7 @@ bun run dev
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  ### Basic Game Loop
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  ```typescript
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- import { startEngine, setupInput, dlog, renderText } from '@yourusername/webgameengine';
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+ import { startEngine, setupInput, dlog, renderText } from '@shadowdara/webgameengine';
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  const canvas = document.getElementById('gameCanvas') as HTMLCanvasElement;
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  const ctx = canvas.getContext('2d')!;
@@ -62,19 +51,16 @@ startEngine(init, gameLoop);
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  ### Using Bun (local development)
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  ```bash
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- bun tools/build.ts # Build main game
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- bun tools/build.ts --entry main2 # Build specific entry
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- bun tools/build.ts --release # Production build
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-
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-
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+ npx webgameengine # Build main game
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+ npx webgameengine --release # Production build
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  ```
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  ### Configuration
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- Edit `project.ts` to configure your game:
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+ Edit `webgameengine.config.ts` to configure your game:
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  ```typescript
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- import { defineConfig } from './project';
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+ import { defineConfig } from '@shadowdara/webgameengine/build';
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  export function defineConfig() {
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  return {
@@ -90,7 +76,7 @@ or
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  ```typescript
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  // Project File for the Game
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- import { type buildconfig, new_buildconfig } from "./engine/build/buildconfig";
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+ import { type buildconfig, new_buildconfig } from "@shadowdara/webgameengine/build";
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  export function defineConfig(): buildconfig {
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  let config: buildconfig = new_buildconfig();
@@ -1,4 +1,4 @@
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- import { type Rect } from "./types/rectangle";
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+ import { type Rect } from "./types/rectangle.js";
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  export declare function renderText(ctx: CanvasRenderingContext2D, text: string, x: number, y: number, color?: string, font?: string): void;
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  type CharMap = Record<string, Rect>;
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  export declare function renderBitmapText(ctx: CanvasRenderingContext2D, text: string, x: number, y: number, sprite: HTMLImageElement, charMap: CharMap, scale?: number): void;
package/dist/texture.js CHANGED
@@ -1,4 +1,4 @@
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- import { dlog } from "./logger";
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+ import { dlog } from "./logger.js";
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  const textures = {};
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  function getresourcepath(path) {
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  return "resources/" + path;
@@ -1,5 +1,5 @@
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- export type { Vector2d } from "./vector2d.js";
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- export type { Vector3d } from "./vector3d.js";
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- export type { Color } from "./color.js";
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- export type { Rect } from "./rectangle.js";
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- export { isRectClicked } from "./rectangle.js";
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+ export { type Vector2d, normalize2d, clamp2d, lerp2d, map2d } from "./vector2d.js";
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+ export { type Vector3d, normalize3d, clamp3d, lerp3d, map3d } from "./vector3d.js";
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+ export { type Color, invertcolor, invertHexColor } from "./color.js";
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+ export { type Rect, centerRectX, centerRectY, centerRect, isPointInRect, isMouseInRect, isRectClicked } from "./rectangle.js";
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+ export { clamp, lerp, map } from "./math-utils.js";
@@ -1,4 +1,11 @@
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  // Types Export
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- export { isRectClicked } from "./rectangle.js";
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+ // Vector 2D
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+ export { normalize2d, clamp2d, lerp2d, map2d } from "./vector2d.js";
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+ // Vector 3D
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+ export { normalize3d, clamp3d, lerp3d, map3d } from "./vector3d.js";
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+ // Color Type
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+ export { invertcolor, invertHexColor } from "./color.js";
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+ // Retangle Type
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+ export { centerRectX, centerRectY, centerRect, isPointInRect, isMouseInRect, isRectClicked } from "./rectangle.js";
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  // Math Utilities
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- // export * from "./math-utils.js";
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+ export { clamp, lerp, map } from "./math-utils.js";
@@ -1,5 +1,5 @@
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- import { Mouse } from "../input";
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- import { type Vector2d } from "./vector2d";
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+ import { Mouse } from "../input.js";
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+ import { type Vector2d } from "./vector2d.js";
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  export type Rect = {
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  x: number;
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  y: number;
@@ -5,3 +5,4 @@ export type Vector2d = {
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  export declare function normalize2d(vector: Vector2d): Vector2d;
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  export declare function clamp2d(vector: Vector2d, min: Vector2d, max: Vector2d): Vector2d;
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  export declare function lerp2d(start: Vector2d, end: Vector2d, t: Vector2d): Vector2d;
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+ export declare function map2d(value: Vector2d, inMin: Vector2d, inMax: Vector2d, outMin: Vector2d, outMax: Vector2d): Vector2d;
@@ -1,5 +1,5 @@
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  // 2 Dimensional Vector Type
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- import { clamp, lerp } from "./math-utils";
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+ import { clamp, lerp, map } from "./math-utils.js";
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  // Function to normalize a Vector 2d
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  export function normalize2d(vector) {
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  // Check if the Vector is zero because then you dont need to
@@ -27,3 +27,10 @@ export function lerp2d(start, end, t) {
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  y: lerp(start.y, end.y, t.y),
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  };
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  }
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+ // Map Function for a 2d Vector
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+ export function map2d(value, inMin, inMax, outMin, outMax) {
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+ return {
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+ x: map(value.x, inMin.x, inMax.x, outMin.x, outMax.x),
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+ y: map(value.y, inMin.y, inMax.y, outMin.y, outMax.y),
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+ };
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+ }
@@ -6,3 +6,4 @@ export type Vector3d = {
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  export declare function normalize3d(vector: Vector3d): Vector3d;
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  export declare function clamp3d(vector: Vector3d, min: Vector3d, max: Vector3d): Vector3d;
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  export declare function lerp3d(start: Vector3d, end: Vector3d, t: Vector3d): Vector3d;
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+ export declare function map3d(value: Vector3d, inMin: Vector3d, inMax: Vector3d, outMin: Vector3d, outMax: Vector3d): Vector3d;
@@ -1,5 +1,5 @@
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  // 3d Vector
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- import { clamp, lerp } from "./math-utils";
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+ import { clamp, lerp, map } from "./math-utils.js";
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  // Function to normalize a Vector 2d
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  export function normalize3d(vector) {
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  // Check if the Vector is zero because then you dont need to
@@ -14,7 +14,7 @@ export function normalize3d(vector) {
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  vector.z = vector.z / root;
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  return vector;
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  }
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- // Function to clamp a Vector 2d
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+ // Function to clamp a Vector 3d
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  export function clamp3d(vector, min, max) {
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  return {
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  x: clamp(vector.x, min.x, max.x),
@@ -22,7 +22,7 @@ export function clamp3d(vector, min, max) {
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  z: clamp(vector.y, min.y, max.y),
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  };
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  }
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- // Lerp for a 2d Vector
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+ // Lerp for a 3d Vector
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  export function lerp3d(start, end, t) {
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  return {
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  x: lerp(start.x, end.x, t.x),
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  z: lerp(start.y, end.y, t.y),
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  };
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  }
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+ // Map Function for a 3d Vector
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+ export function map3d(value, inMin, inMax, outMin, outMax) {
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+ return {
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+ x: map(value.x, inMin.x, inMax.x, outMin.x, outMax.x),
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+ y: map(value.y, inMin.y, inMax.y, outMin.y, outMax.y),
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+ z: map(value.z, inMin.z, inMax.z, outMin.z, outMax.z),
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+ };
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+ }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@shadowdara/webgameengine",
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- "version": "1.0.0",
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+ "version": "1.1.0",
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  "description": "A TypeScript game library to make HTML Games",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",