@shaderfrog/core 3.0.2 → 3.0.3

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@@ -25,6 +25,11 @@ export type NodePosition = {
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  x: number;
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  y: number;
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  };
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+ export type NodeInputSectionVisibility = 'visible' | 'hidden';
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+ export type NodeInputSection = 'Properties' | 'Uniforms' | 'Code';
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+ export type NodeDisplay = {
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+ visibilities: Partial<Record<NodeInputSection, NodeInputSectionVisibility>>;
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+ };
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  export interface BaseNode {
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  id: string;
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  parentId?: string;
@@ -33,4 +38,5 @@ export interface BaseNode {
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  inputs: NodeInput[];
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  outputs: NodeOutput[];
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  position: NodePosition;
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+ display?: NodeDisplay;
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  }
@@ -4,6 +4,7 @@ type Vector = 'vector2' | 'vector3' | 'vector4';
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  type Color = 'rgb' | 'rgba';
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  type Mat = 'mat2' | 'mat3' | 'mat4' | 'mat2x2' | 'mat2x3' | 'mat2x4' | 'mat3x2' | 'mat3x3' | 'mat3x4' | 'mat4x2' | 'mat4x3' | 'mat4x4';
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  export type GraphDataType = Vector | Color | Mat | 'texture' | 'samplerCube' | 'number' | ArrayType;
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+ export declare const canMapType: (fromType: GraphDataType | undefined, toType: GraphDataType | undefined) => boolean;
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  export interface NumberNode extends BaseNode {
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  type: 'number';
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  value: string;
@@ -9,6 +9,20 @@ var __assign = (this && this.__assign) || function () {
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  };
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  return __assign.apply(this, arguments);
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  };
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+ var TypeCompatibility = [
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+ new Set(['vector4', 'rgba']),
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+ new Set(['vector3', 'rgb']),
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+ // Note vector4 is wrong here - you can't plug a *data* vector4 into a
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+ // texture. But the output of a shader node is a *bakeable* vector4. This
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+ // allows that. Needs updating to take into account data vs code
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+ new Set(['texture', 'samplerCube', 'vector4']),
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+ ];
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+ export var canMapType = function (fromType, toType) {
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+ if (fromType === toType || !fromType || !toType) {
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+ return true;
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+ }
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+ return TypeCompatibility.some(function (compatibility) { return compatibility.has(fromType) && compatibility.has(toType); });
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+ };
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  export var numberNode = function (id, name, position, value, optionals) { return ({
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  type: 'number',
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  id: id,
@@ -46,7 +60,7 @@ export var textureNode = function (id, name, position, value) { return ({
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  {
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  name: 'texture',
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  id: '1',
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- dataType: 'vector4',
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+ dataType: 'texture',
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  category: 'data',
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  },
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  ],
@@ -63,7 +77,7 @@ export var samplerCubeNode = function (id, name, position, value) { return ({
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  {
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  name: 'samplerCube',
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  id: '1',
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- dataType: 'vector4',
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+ dataType: 'samplerCube',
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  category: 'data',
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  },
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  ],
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@shaderfrog/core",
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- "version": "3.0.2",
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+ "version": "3.0.3",
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  "description": "Shaderfrog core",
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  "type": "module",
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  "files": [
@@ -50,7 +50,7 @@
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  "peerDependencies": {
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  "@shaderfrog/glsl-parser": "^6.0.0-beta.7",
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  "babylonjs": ">=4",
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- "playcanvas": "^1.65.3",
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+ "playcanvas": ">=1.65.3",
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  "three": ">=0.50"
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  },
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  "peerDependenciesMeta": {
@@ -129,6 +129,11 @@ export var phongNode = function (id, name, position, uniforms, stage) {
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  : namedAttributeStrategy('position'),
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  ],
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  },
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+ display: {
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+ visibilities: {
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+ Uniforms: 'hidden',
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+ },
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+ },
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  inputs: [],
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  outputs: [
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  {
@@ -196,6 +201,11 @@ export var physicalNode = function (id, name, position, uniforms, stage) {
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  : namedAttributeStrategy('position'),
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  ],
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  },
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+ display: {
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+ visibilities: {
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+ Uniforms: 'hidden',
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+ },
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+ },
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  inputs: [],
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  outputs: [
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  {
@@ -421,6 +431,11 @@ export var toonNode = function (id, name, position, uniforms, stage) {
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  : namedAttributeStrategy('position'),
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  ],
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  },
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+ display: {
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+ visibilities: {
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+ Uniforms: 'hidden',
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+ },
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+ },
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  inputs: [],
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  outputs: [
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  {