@shaderfrog/core 1.0.10 → 1.0.11

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package/README.md CHANGED
@@ -1,6 +1,7 @@
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  # Shaderfrog Core
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  🚨 This library is experimental! 🚨
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+
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  🚨 The API can change at any time! 🚨
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  The core graph API that powers Shaderfrog. This API, built on top of the
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  Shaderfrog graphs into an intermediate result, which you then pass off to an
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  _engine_ (aka a plugin), to create a running GLSL shader.
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+ ### Examples
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+ See examples of using Core in your own projects [on Github](https://github.com/ShaderFrog/examples).
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+ - **Three.js:** [Live](https://codesandbox.io/s/great-hertz-sjh425?file=/src/index.js) - [Source](https://github.com/ShaderFrog/examples/tree/main/three)
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  ### Graph
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  ```typescript
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  return to.concat(ar || Array.prototype.slice.call(from));
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  };
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  var _a, _b;
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- import { ShaderLib, RawShaderMaterial, Vector2, Vector3, Vector4, Color, } from 'three';
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+ import { ShaderLib, RawShaderMaterial, Vector2, Vector3, Vector4, Color, GLSL3, } from 'three';
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  import { NodeType } from '../../graph/graph-types';
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  import { prepopulatePropertyInputs, mangleMainFn } from '../../graph/graph';
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  import importers from './importers';
@@ -503,7 +503,7 @@ export var createMaterial = function (compileResult, ctx) {
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  transparent: true,
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  opacity: 1.0,
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  // See https://github.com/mrdoob/three.js/pull/26809
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- glslVersion: '300 es',
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+ glslVersion: GLSL3,
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  vertexShader: compileResult === null || compileResult === void 0 ? void 0 : compileResult.vertexResult.replace('#version 300 es', ''),
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  fragmentShader: compileResult === null || compileResult === void 0 ? void 0 : compileResult.fragmentResult.replace('#version 300 es', ''),
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  };
package/package.json CHANGED
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  {
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  "name": "@shaderfrog/core",
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- "version": "1.0.10",
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+ "version": "1.0.11",
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  "description": "Shaderfrog core",
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  "module": "./dist/index.js",
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  "scripts": {