@shaderfrog/core 0.1.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ast/manipulate.js +328 -0
- package/dist/ast/shader-sections.js +256 -0
- package/dist/context.js +230 -0
- package/dist/engine.js +209 -0
- package/dist/evaluate.js +27 -0
- package/dist/graph-types.js +7 -0
- package/dist/graph.js +381 -0
- package/dist/graph.test.js +168 -0
- package/dist/nodes/code-nodes.js +18 -0
- package/dist/nodes/core-node.js +9 -0
- package/dist/nodes/data-nodes.js +123 -0
- package/dist/nodes/edge.js +1 -0
- package/dist/nodes/engine-node.js +189 -0
- package/dist/parsers.js +213 -0
- package/dist/plugins/babylon/bablyengine.js +582 -0
- package/dist/plugins/babylon/importers.js +64 -0
- package/dist/plugins/babylon/index.js +2 -0
- package/dist/plugins/playcanvas/importers.js +28 -0
- package/dist/plugins/playcanvas/index.js +2 -0
- package/dist/plugins/playcanvas/playengine.js +510 -0
- package/dist/plugins/three/importers.js +15 -0
- package/dist/plugins/three/index.js +2 -0
- package/dist/plugins/three/threngine.js +495 -0
- package/dist/strategy/assignemntTo.js +26 -0
- package/dist/strategy/declarationOf.js +23 -0
- package/dist/strategy/hardCode.js +23 -0
- package/dist/strategy/index.js +38 -0
- package/dist/strategy/inject.js +122 -0
- package/dist/strategy/namedAttribute.js +48 -0
- package/dist/strategy/texture2D.js +83 -0
- package/dist/strategy/uniform.js +190 -0
- package/dist/strategy/variable.js +80 -0
- package/dist/stratgies.test.js +164 -0
- package/dist/util/ast.js +9 -0
- package/dist/util/ensure.js +7 -0
- package/dist/util/id.js +2 -0
- package/package.json +1 -1
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var __assign = (this && this.__assign) || function () {
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__assign = Object.assign || function(t) {
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for (var s, i = 1, n = arguments.length; i < n; i++) {
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s = arguments[i];
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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t[p] = s[p];
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}
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return t;
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};
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return __assign.apply(this, arguments);
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};
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export var numberNode = function (id, name, position, value, optionals) { return ({
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type: 'number',
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id: id,
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name: name,
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position: position,
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value: value,
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inputs: (optionals === null || optionals === void 0 ? void 0 : optionals.inputs) || [],
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outputs: (optionals === null || optionals === void 0 ? void 0 : optionals.outputs) || [
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{
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name: 'float',
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id: '1',
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category: 'data',
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},
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],
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range: optionals === null || optionals === void 0 ? void 0 : optionals.range,
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stepper: optionals === null || optionals === void 0 ? void 0 : optionals.stepper,
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}); };
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export var numberUniformData = function (name, value, range, stepper) { return ({
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type: 'number',
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name: name,
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value: value,
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range: range,
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stepper: stepper,
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}); };
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export var textureNode = function (id, name, position, value) { return ({
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type: 'texture',
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id: id,
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name: name,
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position: position,
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value: value,
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inputs: [],
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outputs: [
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{
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name: 'texture',
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id: '1',
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category: 'data',
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},
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],
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}); };
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export var textureUniformData = function (name, value) { return ({ type: 'texture', name: name, value: value }); };
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export var samplerCubeNode = function (id, name, position, value) { return ({
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type: 'samplerCube',
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id: id,
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name: name,
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position: position,
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value: value,
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inputs: [],
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outputs: [
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{
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name: 'samplerCube',
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id: '1',
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category: 'data',
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},
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],
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}); };
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export var samplerCubeUniformData = function (name, value) { return ({ type: 'samplerCube', name: name, value: value }); };
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export function arrayNode(id, name, position, value) {
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return {
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id: id,
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name: name,
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position: position,
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inputs: [],
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outputs: [
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{
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name: 'array',
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id: '1',
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category: 'data',
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},
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],
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value: value,
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dimensions: value.length,
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type: 'array',
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};
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}
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export function vectorNode(id, name, position, value) {
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return __assign({ id: id, name: name, position: position, inputs: [], outputs: [
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{
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name: "vector".concat(value.length),
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id: '1',
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category: 'data',
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},
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] }, (value.length === 2
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? { value: value, dimensions: 2, type: 'vector2' }
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: value.length === 3
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? { value: value, dimensions: 3, type: 'vector3' }
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: { value: value, dimensions: 4, type: 'vector4' }));
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}
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export var arrayUniformData = function (name, value) { return ({
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name: name,
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value: value,
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dimensions: value.length,
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type: 'array',
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}); };
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export var vectorUniformData = function (name, value) { return (__assign({ name: name }, (value.length === 2
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? { value: value, dimensions: 2, type: 'vector2' }
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: value.length === 3
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? { value: value, dimensions: 3, type: 'vector3' }
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: { value: value, dimensions: 4, type: 'vector4' }))); };
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export function colorNode(id, name, position, value) {
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return __assign({ id: id, name: name, position: position, inputs: [], outputs: [
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{
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name: value.length === 3 ? 'rgb' : 'rgba',
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id: '1',
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category: 'data',
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},
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] }, (value.length === 3
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? { value: value, dimensions: 3, type: 'rgb' }
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: { value: value, dimensions: 4, type: 'rgba' }));
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}
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export var colorUniformData = function (name, value) { return (__assign({ name: name }, (value.length === 3
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? { value: value, dimensions: 3, type: 'rgb' }
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: { value: value, dimensions: 4, type: 'rgba' }))); };
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export var makeEdge = function (id, from, to, output, input, type) { return ({ id: id, from: from, to: to, output: output, input: input, type: type }); };
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import { EngineNodeType } from '../engine';
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import { prepopulatePropertyInputs } from '../graph';
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import { NodeType } from '../graph-types';
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import { assignemntToStrategy, namedAttributeStrategy, texture2DStrategy, uniformStrategy, variableStrategy, } from '../strategy';
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import { SourceType, property, } from './code-nodes';
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/**
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* TODO: These definitions should live outside of core since I'm trying to
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* refactor out this core folder to only know about nodes with config config,
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* where nodes like output/phong/physical are all configured at the
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* implementation level. "phong" shouldn't be in the core
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*/
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export var sourceNode = function (id, name, position, config, source, stage, originalEngine, nextStageNodeId) { return ({
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id: id,
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name: name,
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groupId: undefined,
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type: NodeType.SOURCE,
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config: config,
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position: position,
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inputs: [],
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outputs: [
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{
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name: 'vector4',
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category: 'data',
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id: '1',
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},
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],
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source: source,
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stage: stage,
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originalEngine: originalEngine,
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nextStageNodeId: nextStageNodeId,
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}); };
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export var outputNode = function (id, name, position, stage) { return ({
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id: id,
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name: name,
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position: position,
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groupId: undefined,
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type: NodeType.OUTPUT,
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config: {
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version: 3,
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mangle: false,
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preprocess: false,
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uniforms: [],
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inputMapping: stage === 'fragment'
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? {
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filler_frogFragOut: 'Color',
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}
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: {
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filler_gl_Position: 'Position',
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},
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strategies: [
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assignemntToStrategy(stage === 'fragment' ? 'frogFragOut' : 'gl_Position'),
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],
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},
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inputs: [],
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outputs: [],
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// Consumed by findVec4Constructo4
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source: stage === 'fragment'
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? "\n#version 300 es\nprecision highp float;\n\nout vec4 frogFragOut;\nvoid main() {\n frogFragOut = vec4(1.0);\n}\n"
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: // gl_Position isn't "out"-able apparently https://stackoverflow.com/a/24425436/743464
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"\n#version 300 es\nprecision highp float;\n\nvoid main() {\n gl_Position = vec4(1.0);\n}\n",
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stage: stage,
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}); };
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export var expressionNode = function (id, name, position, source) { return ({
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id: id,
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name: name,
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position: position,
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type: NodeType.SOURCE,
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sourceType: SourceType.EXPRESSION,
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groupId: undefined,
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stage: undefined,
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config: {
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uniforms: [],
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version: 3,
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preprocess: false,
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inputMapping: {},
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strategies: [variableStrategy()],
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},
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inputs: [],
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outputs: [
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{
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name: 'expression',
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category: 'data',
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id: '1',
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},
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],
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source: source,
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}); };
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export var phongNode = function (id, name, groupId, position, stage, nextStageNodeId) {
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return prepopulatePropertyInputs({
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id: id,
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name: name,
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groupId: groupId,
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position: position,
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type: EngineNodeType.phong,
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config: {
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version: 3,
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uniforms: [],
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preprocess: true,
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mangle: false,
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properties: [
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property('Color', 'color', 'rgb', 'uniform_diffuse'),
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property('Emissive', 'emissive', 'rgb', 'uniform_emissive'),
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property('Emissive Map', 'emissiveMap', 'texture', 'filler_emissiveMap'),
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property('Emissive Intensity', 'emissiveIntensity', 'number', 'uniform_emissive'),
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property('Texture', 'map', 'texture', 'filler_map'),
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property('Normal Map', 'normalMap', 'texture', 'filler_normalMap'),
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property('Normal Scale', 'normalScale', 'vector2'),
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property('Shininess', 'shininess', 'number'),
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property('Reflectivity', 'reflectivity', 'number'),
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property('Refraction Ratio', 'refractionRatio', 'number'),
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property('Specular', 'specular', 'rgb', 'uniform_specular'),
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property('Specular Map', 'specularMap', 'texture', 'filler_specularMap'),
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property('Displacement Map', 'displacementMap', 'texture'),
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property('Env Map', 'envMap', 'samplerCube'),
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],
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strategies: [
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uniformStrategy(),
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stage === 'fragment'
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? texture2DStrategy()
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: namedAttributeStrategy('position'),
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],
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},
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inputs: [],
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outputs: [
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{
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name: 'vector4',
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category: 'data',
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id: '1',
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},
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],
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source: '',
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stage: stage,
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nextStageNodeId: nextStageNodeId,
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});
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};
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export var addNode = function (id, position) { return ({
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id: id,
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name: 'add',
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position: position,
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type: NodeType.BINARY,
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groupId: undefined,
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stage: undefined,
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config: {
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mangle: false,
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version: 3,
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preprocess: true,
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strategies: [],
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uniforms: [],
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},
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inputs: [],
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outputs: [
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{
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name: 'sum',
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category: 'data',
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id: '1',
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},
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],
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source: "a + b",
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operator: '+',
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sourceType: SourceType.EXPRESSION,
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biStage: true,
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}); };
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export var multiplyNode = function (id, position) { return ({
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id: id,
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name: 'multiply',
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type: NodeType.BINARY,
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groupId: undefined,
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stage: undefined,
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position: position,
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config: {
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version: 3,
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uniforms: [],
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mangle: false,
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preprocess: true,
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strategies: [],
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},
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inputs: [],
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outputs: [
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179
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+
{
|
|
180
|
+
name: 'product',
|
|
181
|
+
category: 'data',
|
|
182
|
+
id: '1',
|
|
183
|
+
},
|
|
184
|
+
],
|
|
185
|
+
source: "a * b",
|
|
186
|
+
operator: '*',
|
|
187
|
+
sourceType: SourceType.EXPRESSION,
|
|
188
|
+
biStage: true,
|
|
189
|
+
}); };
|
package/dist/parsers.js
ADDED
|
@@ -0,0 +1,213 @@
|
|
|
1
|
+
var __read = (this && this.__read) || function (o, n) {
|
|
2
|
+
var m = typeof Symbol === "function" && o[Symbol.iterator];
|
|
3
|
+
if (!m) return o;
|
|
4
|
+
var i = m.call(o), r, ar = [], e;
|
|
5
|
+
try {
|
|
6
|
+
while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
|
|
7
|
+
}
|
|
8
|
+
catch (error) { e = { error: error }; }
|
|
9
|
+
finally {
|
|
10
|
+
try {
|
|
11
|
+
if (r && !r.done && (m = i["return"])) m.call(i);
|
|
12
|
+
}
|
|
13
|
+
finally { if (e) throw e.error; }
|
|
14
|
+
}
|
|
15
|
+
return ar;
|
|
16
|
+
};
|
|
17
|
+
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
|
|
18
|
+
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
|
|
19
|
+
if (ar || !(i in from)) {
|
|
20
|
+
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
|
|
21
|
+
ar[i] = from[i];
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
return to.concat(ar || Array.prototype.slice.call(from));
|
|
25
|
+
};
|
|
26
|
+
var _a;
|
|
27
|
+
import { generate, parser } from '@shaderfrog/glsl-parser';
|
|
28
|
+
import { visit, } from '@shaderfrog/glsl-parser/ast';
|
|
29
|
+
import preprocess from '@shaderfrog/glsl-parser/preprocessor';
|
|
30
|
+
import { convert300MainToReturn, from2To3, makeExpression, makeExpressionWithScopes, makeFnBodyStatementWithScopes, makeFnStatement, } from './ast/manipulate';
|
|
31
|
+
import { applyStrategy } from './strategy';
|
|
32
|
+
import { SourceType } from './nodes/code-nodes';
|
|
33
|
+
import { nodeInput } from './nodes/core-node';
|
|
34
|
+
import { MAGIC_OUTPUT_STMTS, NodeType } from './graph-types';
|
|
35
|
+
import { nodeName } from './graph';
|
|
36
|
+
import { generateFiller } from './util/ast';
|
|
37
|
+
/*
|
|
38
|
+
* Core graph parsers, which is the plumbing/interface the graph and context
|
|
39
|
+
* calls into, to parse, find inputs, etc, and define this per-node type.
|
|
40
|
+
*/
|
|
41
|
+
var log = function () {
|
|
42
|
+
var _a;
|
|
43
|
+
var args = [];
|
|
44
|
+
for (var _i = 0; _i < arguments.length; _i++) {
|
|
45
|
+
args[_i] = arguments[_i];
|
|
46
|
+
}
|
|
47
|
+
return (_a = console.log).call.apply(_a, __spreadArray([console, '\x1b[31m(core.parsers)\x1b[0m'], __read(args), false));
|
|
48
|
+
};
|
|
49
|
+
export var alphabet = 'abcdefghijklmnopqrstuvwxyz';
|
|
50
|
+
export var coreParsers = (_a = {},
|
|
51
|
+
_a[NodeType.SOURCE] = {
|
|
52
|
+
produceAst: function (engineContext, engine, graph, node, inputEdges) {
|
|
53
|
+
var ast;
|
|
54
|
+
// @ts-ignore
|
|
55
|
+
if (node.expressionOnly) {
|
|
56
|
+
node.sourceType = SourceType.EXPRESSION;
|
|
57
|
+
// @ts-ignore
|
|
58
|
+
delete node.expressionOnly;
|
|
59
|
+
}
|
|
60
|
+
if (node.sourceType === SourceType.FN_BODY_FRAGMENT) {
|
|
61
|
+
var _a = makeFnBodyStatementWithScopes(node.source), statements = _a.statements, scope = _a.scope;
|
|
62
|
+
ast = {
|
|
63
|
+
type: 'program',
|
|
64
|
+
scopes: [scope],
|
|
65
|
+
// @ts-ignore
|
|
66
|
+
program: statements,
|
|
67
|
+
};
|
|
68
|
+
}
|
|
69
|
+
else if (node.sourceType === SourceType.EXPRESSION) {
|
|
70
|
+
var _b = makeExpressionWithScopes(node.source), expression = _b.expression, scope = _b.scope;
|
|
71
|
+
ast = {
|
|
72
|
+
type: 'program',
|
|
73
|
+
scopes: [scope],
|
|
74
|
+
// @ts-ignore
|
|
75
|
+
program: [expression],
|
|
76
|
+
};
|
|
77
|
+
}
|
|
78
|
+
else {
|
|
79
|
+
var preprocessed = node.config.preprocess === false
|
|
80
|
+
? node.source
|
|
81
|
+
: preprocess(node.source, {
|
|
82
|
+
preserve: {
|
|
83
|
+
version: function () { return true; },
|
|
84
|
+
},
|
|
85
|
+
});
|
|
86
|
+
ast = parser.parse(preprocessed);
|
|
87
|
+
if (node.config.version === 2 && node.stage) {
|
|
88
|
+
from2To3(ast, node.stage);
|
|
89
|
+
log('converted ', node, 'to version 3', {
|
|
90
|
+
code: generate(ast),
|
|
91
|
+
});
|
|
92
|
+
}
|
|
93
|
+
// This assumes that expressionOnly nodes don't have a stage and that all
|
|
94
|
+
// fragment source code shades have main function, which is probably wrong
|
|
95
|
+
if (node.stage === 'fragment') {
|
|
96
|
+
convert300MainToReturn(node.id, ast);
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
return ast;
|
|
100
|
+
},
|
|
101
|
+
findInputs: function (engineContext, node, ast) {
|
|
102
|
+
var seen = new Set();
|
|
103
|
+
return node.config.strategies
|
|
104
|
+
.flatMap(function (strategy) { return applyStrategy(strategy, node, ast); })
|
|
105
|
+
.filter(function (_a) {
|
|
106
|
+
var _b = __read(_a, 2), input = _b[0], _ = _b[1];
|
|
107
|
+
if (!seen.has(input.id)) {
|
|
108
|
+
seen.add(input.id);
|
|
109
|
+
return true;
|
|
110
|
+
}
|
|
111
|
+
return false;
|
|
112
|
+
});
|
|
113
|
+
},
|
|
114
|
+
produceFiller: function (node, ast) {
|
|
115
|
+
return node.sourceType === SourceType.EXPRESSION
|
|
116
|
+
? ast.program[0]
|
|
117
|
+
: node.sourceType === SourceType.FN_BODY_FRAGMENT
|
|
118
|
+
? ast.program
|
|
119
|
+
: makeExpression("".concat(nodeName(node), "()"));
|
|
120
|
+
},
|
|
121
|
+
},
|
|
122
|
+
// TODO: Output node assumes strategies are still passed in on node creation,
|
|
123
|
+
// which might be a little awkward for graph creators?
|
|
124
|
+
_a[NodeType.OUTPUT] = {
|
|
125
|
+
produceAst: function (engineContext, engine, graph, node, inputEdges) {
|
|
126
|
+
return parser.parse(node.source);
|
|
127
|
+
},
|
|
128
|
+
findInputs: function (engineContext, node, ast) {
|
|
129
|
+
return __spreadArray(__spreadArray([], __read(node.config.strategies.flatMap(function (strategy) {
|
|
130
|
+
return applyStrategy(strategy, node, ast);
|
|
131
|
+
})), false), [
|
|
132
|
+
[
|
|
133
|
+
nodeInput(MAGIC_OUTPUT_STMTS, "filler_".concat(MAGIC_OUTPUT_STMTS), 'filler', 'rgba', new Set(['code']), false),
|
|
134
|
+
function (fillerAst) {
|
|
135
|
+
var fn = ast.program.find(function (stmt) { return stmt.type === 'function'; });
|
|
136
|
+
fn === null || fn === void 0 ? void 0 : fn.body.statements.unshift(makeFnStatement(generateFiller(fillerAst)));
|
|
137
|
+
return ast;
|
|
138
|
+
},
|
|
139
|
+
],
|
|
140
|
+
], false);
|
|
141
|
+
},
|
|
142
|
+
produceFiller: function (node, ast) {
|
|
143
|
+
return makeExpression('impossible_call()');
|
|
144
|
+
},
|
|
145
|
+
},
|
|
146
|
+
_a[NodeType.BINARY] = {
|
|
147
|
+
produceAst: function (engineContext, engine, graph, iNode, inputEdges) {
|
|
148
|
+
var node = iNode;
|
|
149
|
+
return makeExpression('(' +
|
|
150
|
+
(inputEdges.length
|
|
151
|
+
? inputEdges
|
|
152
|
+
.map(function (_, index) { return alphabet.charAt(index); })
|
|
153
|
+
.join(" ".concat(node.operator, " "))
|
|
154
|
+
: "a ".concat(node.operator, " b")) +
|
|
155
|
+
')');
|
|
156
|
+
},
|
|
157
|
+
findInputs: function (engineContext, node, ast, inputEdges) {
|
|
158
|
+
return new Array(Math.max(inputEdges.length + 1, 2))
|
|
159
|
+
.fill(0)
|
|
160
|
+
.map(function (_, index) {
|
|
161
|
+
var letter = alphabet.charAt(index);
|
|
162
|
+
return [
|
|
163
|
+
nodeInput(letter, letter, 'filler', undefined, new Set(['data', 'code']), false),
|
|
164
|
+
function (fillerAst) {
|
|
165
|
+
var foundPath;
|
|
166
|
+
var visitors = {
|
|
167
|
+
identifier: {
|
|
168
|
+
enter: function (path) {
|
|
169
|
+
if (path.node.identifier === letter) {
|
|
170
|
+
foundPath = path;
|
|
171
|
+
}
|
|
172
|
+
},
|
|
173
|
+
},
|
|
174
|
+
};
|
|
175
|
+
visit(ast, visitors);
|
|
176
|
+
if (!foundPath) {
|
|
177
|
+
throw new Error("Im drunk and I think this case is impossible, no \"".concat(letter, "\" found in binary node?"));
|
|
178
|
+
}
|
|
179
|
+
if (foundPath.parent && foundPath.key) {
|
|
180
|
+
// @ts-ignore
|
|
181
|
+
foundPath.parent[foundPath.key] = fillerAst;
|
|
182
|
+
return ast;
|
|
183
|
+
}
|
|
184
|
+
else {
|
|
185
|
+
return fillerAst;
|
|
186
|
+
}
|
|
187
|
+
},
|
|
188
|
+
];
|
|
189
|
+
});
|
|
190
|
+
},
|
|
191
|
+
produceFiller: function (node, ast) {
|
|
192
|
+
return ast;
|
|
193
|
+
},
|
|
194
|
+
evaluate: function (node, inputEdges, inputNodes, evaluateNode) {
|
|
195
|
+
var operator = node.operator;
|
|
196
|
+
return inputNodes.map(evaluateNode).reduce(function (num, next) {
|
|
197
|
+
if (operator === '+') {
|
|
198
|
+
return num + next;
|
|
199
|
+
}
|
|
200
|
+
else if (operator === '*') {
|
|
201
|
+
return num * next;
|
|
202
|
+
}
|
|
203
|
+
else if (operator === '-') {
|
|
204
|
+
return num - next;
|
|
205
|
+
}
|
|
206
|
+
else if (operator === '/') {
|
|
207
|
+
return num / next;
|
|
208
|
+
}
|
|
209
|
+
throw new Error("Don't know how to evaluate ".concat(operator, " for node ").concat(node.name, " (").concat(node.id, ")"));
|
|
210
|
+
});
|
|
211
|
+
},
|
|
212
|
+
},
|
|
213
|
+
_a);
|