@shaderfrog/core 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.eslintrc.json +3 -0
- package/.prettierrc.js +3 -0
- package/README.md +3 -0
- package/babel.config.js +6 -0
- package/package.json +47 -0
- package/src/ast/manipulate.ts +392 -0
- package/src/ast/shader-sections.ts +323 -0
- package/src/core/engine.ts +214 -0
- package/src/core/file.js +53 -0
- package/src/core/graph.ts +1007 -0
- package/src/core/nodes/code-nodes.ts +66 -0
- package/src/core/nodes/core-node.ts +48 -0
- package/src/core/nodes/data-nodes.ts +344 -0
- package/src/core/nodes/edge.ts +23 -0
- package/src/core/nodes/engine-node.ts +266 -0
- package/src/core/strategy.ts +520 -0
- package/src/core.test.ts +312 -0
- package/src/plugins/babylon/bablyengine.ts +670 -0
- package/src/plugins/babylon/examples.ts +512 -0
- package/src/plugins/babylon/importers.ts +69 -0
- package/src/plugins/babylon/index.ts +6 -0
- package/src/plugins/three/examples.ts +680 -0
- package/src/plugins/three/importers.ts +18 -0
- package/src/plugins/three/index.ts +6 -0
- package/src/plugins/three/threngine.tsx +571 -0
- package/src/util/ensure.ts +10 -0
- package/src/util/id.ts +2 -0
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import { Graph } from '../../core/graph';
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import {
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colorNode,
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DataNode,
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numberNode,
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numberUniformData,
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textureNode,
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vectorUniformData,
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} from '../../core/nodes/data-nodes';
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import { EdgeType, makeEdge } from '../../core/nodes/edge';
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import { outputNode } from '../../core/nodes/engine-node';
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import { fireFrag, fireVert } from '../../shaders/fireNode';
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import {
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heatShaderFragmentNode,
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heatShaderVertexNode,
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variation1 as heatmapV1,
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} from '../../shaders/heatmapShaderNode';
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import purpleNoiseNode from '../../shaders/purpleNoiseNode';
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import staticShaderNode, { variation1 } from '../../shaders/staticShaderNode';
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import { makeId } from '../../util/id';
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import { checkerboardF, checkerboardV } from '../../shaders/checkboardNode';
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import normalMapify from '../../shaders/normalmapifyNode';
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import { convertNode, convertToEngine, Engine } from '../../core/engine';
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import { babylengine } from '../../plugins/babylon/bablyengine';
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import { CoreNode } from '../../core/nodes/core-node';
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import { SourceNode } from '../../core/nodes/code-nodes';
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export enum Example {
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GLASS_FIREBALL = 'Glass Fireball',
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// GEMSTONE = 'Gemstone',
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LIVING_DIAMOND = 'Living Diamond',
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// TOON = 'Toon',
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DEFAULT = 'Mesh Physical Material',
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}
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const edgeFrom = (
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fromNode: CoreNode,
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toId: string,
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input: string,
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type?: EdgeType
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) => makeEdge(makeId(), fromNode.id, toId, outFrom(fromNode), input, type);
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const outFrom = (node: CoreNode) => node.outputs[0].name;
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const konvert = (node: SourceNode) =>
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convertNode(node, babylengine.importers.three);
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export const makeExampleGraph = (example: Example): [Graph, string, string] => {
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console.log('🌈 Making new graph!!');
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let newGraph: Graph;
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let previewObject: string;
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let bg: string = '';
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// @ts-ignore
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if (example === Example.GEMSTONE) {
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const outputF = outputNode(
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makeId(),
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'Output',
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{ x: 434, y: -97 },
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'fragment'
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);
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const outputV = outputNode(makeId(), 'Output', { x: 434, y: 20 }, 'vertex');
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const physicalGroupId = makeId();
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const physicalF = babylengine.constructors.physical(
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makeId(),
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'Physical',
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physicalGroupId,
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{ x: 178, y: -103 },
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[],
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'fragment'
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);
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const physicalV = babylengine.constructors.physical(
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makeId(),
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'Physical',
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physicalGroupId,
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{ x: 434, y: 130 },
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[],
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'vertex',
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physicalF.id
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);
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const staticF = konvert(
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staticShaderNode(makeId(), { x: -196, y: -303 }, variation1)
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);
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const heatmap = konvert(
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heatShaderFragmentNode(makeId(), { x: -478, y: 12 }, heatmapV1)
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);
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const heatmapV = konvert(
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heatShaderVertexNode(makeId(), heatmap.id, {
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x: -478,
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y: -194,
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})
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);
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const normaled = normalMapify(makeId(), { x: -178, y: -149 });
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const normalStrength = numberNode(
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makeId(),
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'Normal Strength',
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{ x: -482, y: -105 },
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'1..0'
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);
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const color = colorNode(makeId(), 'Color', { x: -187, y: -413 }, [
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'1.0',
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'0.75',
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'1.0',
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]);
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const roughness = numberNode(
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makeId(),
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'Roughness',
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{ x: -187, y: 54 },
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'0.37'
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);
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// const transmission = numberNode(
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// makeId(),
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// 'Transmission',
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// { x: -187, y: 153 },
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// '0.5'
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// );
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// const thickness = numberNode(
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// makeId(),
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// 'Thickness',
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// { x: -187, y: 240 },
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// '1.0'
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// );
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// const ior = numberNode(makeId(), 'Ior', { x: -187, y: 328 }, '2.0');
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newGraph = {
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nodes: [
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color,
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normaled,
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normalStrength,
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roughness,
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// transmission,
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// thickness,
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// ior,
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staticF,
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heatmap,
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heatmapV,
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outputF,
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outputV,
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physicalF,
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physicalV,
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],
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edges: [
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edgeFrom(physicalF, outputF.id, 'filler_frogFragOut', 'fragment'),
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edgeFrom(physicalV, outputV.id, 'filler_gl_Position', 'vertex'),
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edgeFrom(staticF, physicalF.id, 'property_albedoTexture', 'fragment'),
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edgeFrom(color, physicalF.id, 'property_albedoColor', 'fragment'),
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edgeFrom(roughness, physicalF.id, 'property_roughness', 'fragment'),
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// edgeFrom(
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// transmission,
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// physicalF.id,
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// 'property_transmission',
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// 'fragment'
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// ),
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// edgeFrom(thickness, physicalF.id, 'property_thickness', 'fragment'),
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// edgeFrom(ior, physicalF.id, 'property_ior', 'fragment'),
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edgeFrom(
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normalStrength,
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normaled.id,
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'uniform_normal_strength',
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'fragment'
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),
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edgeFrom(heatmap, normaled.id, 'filler_normal_map', 'fragment'),
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edgeFrom(normaled, physicalF.id, 'property_bumpTexture', 'fragment'),
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],
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};
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previewObject = 'icosahedron';
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bg = 'cityCourtYard';
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// @ts-ignore
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} else if (example === Example.TOON) {
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const outputF = outputNode(
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makeId(),
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'Output',
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{ x: 434, y: -97 },
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'fragment'
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);
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const outputV = outputNode(makeId(), 'Output', { x: 434, y: 16 }, 'vertex');
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const toonGroupId = makeId();
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const toonF = babylengine.constructors.toon(
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makeId(),
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'Toon',
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toonGroupId,
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{ x: 178, y: -103 },
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[],
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'fragment'
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);
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const toonV = babylengine.constructors.toon(
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makeId(),
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'Toon',
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toonGroupId,
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{ x: 434, y: 130 },
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[],
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'vertex',
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toonF.id
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);
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const properties: [string, DataNode][] = [
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[
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'albedoColor',
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colorNode(makeId(), 'Color', { x: -153, y: -268 }, ['0', '0.7', '0']),
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],
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// [
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// 'gradientMap',
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// textureNode(
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// makeId(),
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// 'Gradient Map',
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// { x: -153, y: -160 },
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// 'threeTone'
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// ),
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// ],
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[
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'bumpTexture',
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textureNode(
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makeId(),
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'Bump Texture',
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{ x: -153, y: -50 },
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'brickNormal'
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),
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],
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];
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newGraph = {
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nodes: [outputF, outputV, toonF, toonV, ...properties.map(([, p]) => p)],
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edges: [
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edgeFrom(toonF, outputF.id, 'filler_frogFragOut', 'fragment'),
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edgeFrom(toonV, outputV.id, 'filler_gl_Position', 'vertex'),
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...properties.map(([name, prop]) =>
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edgeFrom(prop, toonF.id, `property_${name}`, prop.type)
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),
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],
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};
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previewObject = 'torusknot';
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bg = '';
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} else if (example === Example.DEFAULT) {
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const outputF = outputNode(
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makeId(),
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'Output',
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{ x: 434, y: -97 },
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'fragment'
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);
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const outputV = outputNode(makeId(), 'Output', { x: 434, y: 16 }, 'vertex');
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const physicalGroupId = makeId();
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const physicalF = babylengine.constructors.physical(
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makeId(),
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'Physical',
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physicalGroupId,
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{ x: 178, y: -103 },
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[],
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'fragment'
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);
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const physicalV = babylengine.constructors.physical(
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makeId(),
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'Physical',
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physicalGroupId,
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{ x: 434, y: 130 },
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[],
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'vertex',
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physicalF.id
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);
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const checkerboardf = checkerboardF(makeId(), { x: -162, y: -105 });
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const checkerboardv = checkerboardV(makeId(), checkerboardf.id, {
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x: -162,
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y: 43,
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});
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newGraph = {
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nodes: [
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outputF,
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outputV,
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physicalF,
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physicalV,
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checkerboardf,
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checkerboardv,
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],
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edges: [
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edgeFrom(physicalF, outputF.id, 'filler_frogFragOut', 'fragment'),
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edgeFrom(physicalV, outputV.id, 'filler_gl_Position', 'vertex'),
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edgeFrom(
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checkerboardf,
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physicalF.id,
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'property_albedoTexture',
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'fragment'
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),
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],
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};
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previewObject = 'sphere';
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bg = '';
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} else if (example === Example.LIVING_DIAMOND) {
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const outputF = outputNode(
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makeId(),
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'Output',
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{ x: 434, y: -97 },
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'fragment'
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);
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const outputV = outputNode(makeId(), 'Output', { x: 434, y: 16 }, 'vertex');
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const nMap = konvert(normalMapify(makeId(), { x: -185, y: 507 }));
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const purpleNoise = konvert(
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purpleNoiseNode(makeId(), { x: -512, y: 434 }, [
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numberUniformData(
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'speed',
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babylengine.name === 'babylon' ? '1.0' : '0.2'
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),
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numberUniformData('brightnessX', '1.0'),
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numberUniformData('permutations', '10'),
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numberUniformData('iterations', '2'),
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vectorUniformData(
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'uvScale',
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babylengine.name === 'babylon' ? ['0.1', '0.1'] : ['0.9', '0.9']
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),
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vectorUniformData('color1', ['0', '1', '1']),
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+
vectorUniformData('color2', ['1', '0', '1']),
|
|
318
|
+
vectorUniformData('color3', ['1', '1', '0']),
|
|
319
|
+
])
|
|
320
|
+
);
|
|
321
|
+
|
|
322
|
+
const properties = [
|
|
323
|
+
numberNode(makeId(), 'Metallic', { x: -185, y: -110 }, '0.1'),
|
|
324
|
+
numberNode(makeId(), 'Roughness', { x: -185, y: 0 }, '0.055'),
|
|
325
|
+
numberNode(makeId(), 'Alpha', { x: -185, y: 110 }, '0.2'),
|
|
326
|
+
];
|
|
327
|
+
const ior = numberNode(
|
|
328
|
+
makeId(),
|
|
329
|
+
'Index Of Refraction',
|
|
330
|
+
{ x: -110, y: 62 },
|
|
331
|
+
'1.05'
|
|
332
|
+
);
|
|
333
|
+
|
|
334
|
+
const physicalGroupId = makeId();
|
|
335
|
+
const physicalF = babylengine.constructors.physical(
|
|
336
|
+
makeId(),
|
|
337
|
+
'Physical',
|
|
338
|
+
physicalGroupId,
|
|
339
|
+
{ x: 178, y: -103 },
|
|
340
|
+
[],
|
|
341
|
+
'fragment'
|
|
342
|
+
);
|
|
343
|
+
const physicalV = babylengine.constructors.physical(
|
|
344
|
+
makeId(),
|
|
345
|
+
'Physical',
|
|
346
|
+
physicalGroupId,
|
|
347
|
+
{ x: 434, y: 130 },
|
|
348
|
+
[],
|
|
349
|
+
'vertex',
|
|
350
|
+
physicalF.id
|
|
351
|
+
);
|
|
352
|
+
|
|
353
|
+
newGraph = {
|
|
354
|
+
nodes: [
|
|
355
|
+
outputF,
|
|
356
|
+
outputV,
|
|
357
|
+
physicalF,
|
|
358
|
+
physicalV,
|
|
359
|
+
purpleNoise,
|
|
360
|
+
nMap,
|
|
361
|
+
ior,
|
|
362
|
+
...properties,
|
|
363
|
+
],
|
|
364
|
+
edges: [
|
|
365
|
+
edgeFrom(physicalF, outputF.id, 'filler_frogFragOut', 'fragment'),
|
|
366
|
+
edgeFrom(physicalV, outputV.id, 'filler_gl_Position', 'vertex'),
|
|
367
|
+
edgeFrom(purpleNoise, nMap.id, 'filler_normal_map', 'fragment'),
|
|
368
|
+
edgeFrom(nMap, physicalF.id, 'property_bumpTexture', 'fragment'),
|
|
369
|
+
edgeFrom(ior, physicalF.id, `property_indexOfRefraction`, 'number'),
|
|
370
|
+
...properties.map((prop) =>
|
|
371
|
+
edgeFrom(
|
|
372
|
+
prop,
|
|
373
|
+
physicalF.id,
|
|
374
|
+
`property_${prop.name.toLowerCase()}`,
|
|
375
|
+
prop.type
|
|
376
|
+
)
|
|
377
|
+
),
|
|
378
|
+
],
|
|
379
|
+
};
|
|
380
|
+
previewObject = 'icosahedron';
|
|
381
|
+
bg = 'cityCourtYard';
|
|
382
|
+
} else if (example === Example.GLASS_FIREBALL) {
|
|
383
|
+
const outputF = outputNode(
|
|
384
|
+
makeId(),
|
|
385
|
+
'Output',
|
|
386
|
+
{ x: 434, y: -97 },
|
|
387
|
+
'fragment'
|
|
388
|
+
);
|
|
389
|
+
const outputV = outputNode(makeId(), 'Output', { x: 434, y: 20 }, 'vertex');
|
|
390
|
+
|
|
391
|
+
const physicalGroupId = makeId();
|
|
392
|
+
const physicalF = babylengine.constructors.physical(
|
|
393
|
+
makeId(),
|
|
394
|
+
'Physical',
|
|
395
|
+
physicalGroupId,
|
|
396
|
+
{ x: 178, y: -103 },
|
|
397
|
+
[],
|
|
398
|
+
'fragment'
|
|
399
|
+
);
|
|
400
|
+
const physicalV = babylengine.constructors.physical(
|
|
401
|
+
makeId(),
|
|
402
|
+
'Physical',
|
|
403
|
+
physicalGroupId,
|
|
404
|
+
{ x: 434, y: 130 },
|
|
405
|
+
[],
|
|
406
|
+
'vertex',
|
|
407
|
+
physicalF.id
|
|
408
|
+
);
|
|
409
|
+
const fireF = konvert(fireFrag(makeId(), { x: -88, y: -120 }));
|
|
410
|
+
const fireV = konvert(
|
|
411
|
+
fireVert(makeId(), fireF.id, { x: -88, y: 610 }, [
|
|
412
|
+
numberUniformData('fireSpeed', '0.768'),
|
|
413
|
+
numberUniformData('pulseHeight', '0.0'),
|
|
414
|
+
numberUniformData('displacementHeight', '0.481'),
|
|
415
|
+
numberUniformData('turbulenceDetail', '0.907'),
|
|
416
|
+
])
|
|
417
|
+
);
|
|
418
|
+
|
|
419
|
+
const roughness = numberNode(
|
|
420
|
+
makeId(),
|
|
421
|
+
'Roughness',
|
|
422
|
+
{ x: -103, y: -16 },
|
|
423
|
+
'0.1'
|
|
424
|
+
);
|
|
425
|
+
const metalness = numberNode(
|
|
426
|
+
makeId(),
|
|
427
|
+
'Metalness',
|
|
428
|
+
{ x: -103, y: 62 },
|
|
429
|
+
'0.09'
|
|
430
|
+
);
|
|
431
|
+
const alpha = numberNode(makeId(), 'Alpha', { x: -103, y: 62 }, '0.0');
|
|
432
|
+
const ior = numberNode(
|
|
433
|
+
makeId(),
|
|
434
|
+
'Index Of Refraction',
|
|
435
|
+
{ x: -110, y: 62 },
|
|
436
|
+
'1.05'
|
|
437
|
+
);
|
|
438
|
+
|
|
439
|
+
newGraph = {
|
|
440
|
+
nodes: [
|
|
441
|
+
alpha,
|
|
442
|
+
ior,
|
|
443
|
+
roughness,
|
|
444
|
+
metalness,
|
|
445
|
+
fireF,
|
|
446
|
+
fireV,
|
|
447
|
+
outputF,
|
|
448
|
+
outputV,
|
|
449
|
+
physicalF,
|
|
450
|
+
physicalV,
|
|
451
|
+
],
|
|
452
|
+
edges: [
|
|
453
|
+
edgeFrom(physicalF, outputF.id, 'filler_frogFragOut', 'fragment'),
|
|
454
|
+
edgeFrom(physicalV, outputV.id, 'filler_gl_Position', 'vertex'),
|
|
455
|
+
edgeFrom(fireF, physicalF.id, 'property_albedoTexture', 'fragment'),
|
|
456
|
+
edgeFrom(roughness, physicalF.id, 'property_roughness', 'fragment'),
|
|
457
|
+
edgeFrom(metalness, physicalF.id, 'property_metallic', 'fragment'),
|
|
458
|
+
edgeFrom(alpha, physicalF.id, 'property_alpha', 'fragment'),
|
|
459
|
+
edgeFrom(ior, physicalF.id, 'property_indexOfRefraction', 'fragment'),
|
|
460
|
+
edgeFrom(fireV, physicalV.id, 'filler_position', 'vertex'),
|
|
461
|
+
],
|
|
462
|
+
};
|
|
463
|
+
previewObject = 'sphere';
|
|
464
|
+
bg = 'cityCourtYard';
|
|
465
|
+
} else {
|
|
466
|
+
const outputF = outputNode(
|
|
467
|
+
makeId(),
|
|
468
|
+
'Output',
|
|
469
|
+
{ x: 434, y: -97 },
|
|
470
|
+
'fragment'
|
|
471
|
+
);
|
|
472
|
+
const outputV = outputNode(makeId(), 'Output', { x: 434, y: 20 }, 'vertex');
|
|
473
|
+
|
|
474
|
+
const physicalGroupId = makeId();
|
|
475
|
+
const physicalF = babylengine.constructors.physical(
|
|
476
|
+
makeId(),
|
|
477
|
+
'Physical',
|
|
478
|
+
physicalGroupId,
|
|
479
|
+
{ x: 178, y: -103 },
|
|
480
|
+
[],
|
|
481
|
+
'fragment'
|
|
482
|
+
);
|
|
483
|
+
const physicalV = babylengine.constructors.physical(
|
|
484
|
+
makeId(),
|
|
485
|
+
'Physical',
|
|
486
|
+
physicalGroupId,
|
|
487
|
+
{ x: 434, y: 130 },
|
|
488
|
+
[],
|
|
489
|
+
'vertex',
|
|
490
|
+
physicalF.id
|
|
491
|
+
);
|
|
492
|
+
|
|
493
|
+
const purpleNoise = konvert(purpleNoiseNode(makeId(), { x: -100, y: 0 }));
|
|
494
|
+
|
|
495
|
+
newGraph = {
|
|
496
|
+
nodes: [purpleNoise, outputF, outputV, physicalF, physicalV],
|
|
497
|
+
edges: [
|
|
498
|
+
edgeFrom(physicalF, outputF.id, 'filler_frogFragOut', 'fragment'),
|
|
499
|
+
edgeFrom(physicalV, outputV.id, 'filler_gl_Position', 'vertex'),
|
|
500
|
+
edgeFrom(
|
|
501
|
+
purpleNoise,
|
|
502
|
+
physicalF.id,
|
|
503
|
+
'property_albedoTexture',
|
|
504
|
+
'fragment'
|
|
505
|
+
),
|
|
506
|
+
],
|
|
507
|
+
};
|
|
508
|
+
previewObject = 'torusknot';
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
return [newGraph, previewObject, bg];
|
|
512
|
+
};
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import { renameBindings } from '@shaderfrog/glsl-parser/parser/utils';
|
|
2
|
+
import { EngineImporters, EngineNodeType } from '../../core/engine';
|
|
3
|
+
|
|
4
|
+
const nodeInputMap = {
|
|
5
|
+
normalMap: 'bumpSampler',
|
|
6
|
+
property_map: 'property_albedoTexture',
|
|
7
|
+
property_normalMap: 'property_bumpTexture',
|
|
8
|
+
property_color: 'property_albedoColor',
|
|
9
|
+
property_metalness: 'property_metallic',
|
|
10
|
+
filler_position: 'filler_position',
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
const importers: EngineImporters = {
|
|
14
|
+
three: {
|
|
15
|
+
// TODO: For hell:
|
|
16
|
+
// the renames below don't really work, the "seen" thing is confusing - I
|
|
17
|
+
// don't remember why I did that - is that to avoid renaming the original
|
|
18
|
+
// declaration? the original declaraitons need to be renamed or stripped
|
|
19
|
+
// from the original shader and the right imports added
|
|
20
|
+
//
|
|
21
|
+
// Also need to show babylon compile errors in the UI
|
|
22
|
+
convertAst(ast, type) {
|
|
23
|
+
// Babylon has no normalmatrix. They do have a normal attribute. So undo any
|
|
24
|
+
// multiplication by normalMatrix?
|
|
25
|
+
const seen: Record<string, boolean> = {};
|
|
26
|
+
renameBindings(ast.scopes[0], (name) => {
|
|
27
|
+
// console.log({ name }, 'seen:', seen[name]);
|
|
28
|
+
const renamed =
|
|
29
|
+
name === 'vUv'
|
|
30
|
+
? 'vMainUV1'
|
|
31
|
+
: name === 'vNormal'
|
|
32
|
+
? 'vNormalW'
|
|
33
|
+
: name === 'projectionMatrix'
|
|
34
|
+
? seen[name]
|
|
35
|
+
? 'viewProjection'
|
|
36
|
+
: 'hobgoblin'
|
|
37
|
+
: name === 'modelMatrix'
|
|
38
|
+
? seen[name]
|
|
39
|
+
? 'world'
|
|
40
|
+
: name
|
|
41
|
+
: name === 'modelViewMatrix'
|
|
42
|
+
? seen[name]
|
|
43
|
+
? '(world * viewProjection)'
|
|
44
|
+
: name
|
|
45
|
+
: name === 'vPosition'
|
|
46
|
+
? seen[name]
|
|
47
|
+
? 'vPositionW'
|
|
48
|
+
: name
|
|
49
|
+
: name;
|
|
50
|
+
|
|
51
|
+
seen[name] = true;
|
|
52
|
+
|
|
53
|
+
return renamed;
|
|
54
|
+
});
|
|
55
|
+
},
|
|
56
|
+
nodeInputMap: {
|
|
57
|
+
[EngineNodeType.physical]: nodeInputMap,
|
|
58
|
+
},
|
|
59
|
+
edgeMap: {
|
|
60
|
+
normalMap: 'bumpSampler',
|
|
61
|
+
property_map: 'property_albedoTexture',
|
|
62
|
+
property_normalMap: 'property_bumpTexture',
|
|
63
|
+
property_color: 'property_albedoColor',
|
|
64
|
+
property_metalness: 'property_metallic',
|
|
65
|
+
},
|
|
66
|
+
},
|
|
67
|
+
};
|
|
68
|
+
|
|
69
|
+
export default importers;
|