@servicetitan/anvil2 3.0.1 → 3.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (263) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/README.md +8 -6
  3. package/dist/{AiMark-B1-M3ZgP.js → AiMark-DiMotaq3.js} +3 -3
  4. package/dist/{AiMark-B1-M3ZgP.js.map → AiMark-DiMotaq3.js.map} +1 -1
  5. package/dist/AiMark.js +1 -1
  6. package/dist/{Alert-C04WIw7A.js → Alert-DhhVURcl.js} +2 -2
  7. package/dist/{Alert-C04WIw7A.js.map → Alert-DhhVURcl.js.map} +1 -1
  8. package/dist/Alert.js +1 -1
  9. package/dist/{Breadcrumbs-CAJMeA1D.js → Breadcrumbs-vvKOtFwN.js} +2 -2
  10. package/dist/{Breadcrumbs-CAJMeA1D.js.map → Breadcrumbs-vvKOtFwN.js.map} +1 -1
  11. package/dist/Breadcrumbs.js +1 -1
  12. package/dist/{Calendar-BAbAagIx.js → Calendar-BLvBN8Ou.js} +2 -2
  13. package/dist/{Calendar-BAbAagIx.js.map → Calendar-BLvBN8Ou.js.map} +1 -1
  14. package/dist/{Calendar-CaCMa_jq.js → Calendar-Dtn07sfJ.js} +2 -2
  15. package/dist/{Calendar-CaCMa_jq.js.map → Calendar-Dtn07sfJ.js.map} +1 -1
  16. package/dist/Calendar.js +2 -2
  17. package/dist/{Checkbox-BSAS8-DM.js → Checkbox-BngBrjEV.js} +3 -3
  18. package/dist/{Checkbox-BSAS8-DM.js.map → Checkbox-BngBrjEV.js.map} +1 -1
  19. package/dist/{Checkbox-Ckl8EFpF.js → Checkbox-lSwl_u26.js} +2 -2
  20. package/dist/{Checkbox-Ckl8EFpF.js.map → Checkbox-lSwl_u26.js.map} +1 -1
  21. package/dist/Checkbox.js +1 -1
  22. package/dist/{Chip-Da8c7tKP.js → Chip-DBn3KRak.js} +2 -2
  23. package/dist/{Chip-Da8c7tKP.js.map → Chip-DBn3KRak.js.map} +1 -1
  24. package/dist/Chip.js +1 -1
  25. package/dist/{Combobox-CBLaT1lU.js → Combobox-BqhvHG9H.js} +4 -4
  26. package/dist/{Combobox-CBLaT1lU.js.map → Combobox-BqhvHG9H.js.map} +1 -1
  27. package/dist/Combobox.js +1 -1
  28. package/dist/{DataTable-BDXdCF7J.js → DataTable-CB-exG-7.js} +1172 -141
  29. package/dist/DataTable-CB-exG-7.js.map +1 -0
  30. package/dist/DataTable.css +259 -103
  31. package/dist/{DateFieldRange-DPTC3EZz.js → DateFieldRange-Ci-OHK6g.js} +4 -4
  32. package/dist/{DateFieldRange-DPTC3EZz.js.map → DateFieldRange-Ci-OHK6g.js.map} +1 -1
  33. package/dist/DateFieldRange.js +1 -1
  34. package/dist/{DateFieldSingle-w1G-zd9G.js → DateFieldSingle-JOEy4kSL.js} +4 -4
  35. package/dist/{DateFieldSingle-w1G-zd9G.js.map → DateFieldSingle-JOEy4kSL.js.map} +1 -1
  36. package/dist/DateFieldSingle.js +1 -1
  37. package/dist/{DateFieldYearless-DHNVc7Sd.js → DateFieldYearless-CIqPup6O.js} +4 -4
  38. package/dist/{DateFieldYearless-DHNVc7Sd.js.map → DateFieldYearless-CIqPup6O.js.map} +1 -1
  39. package/dist/DateFieldYearless.js +1 -1
  40. package/dist/{DateFieldYearlessRange-C5ktVUgG.js → DateFieldYearlessRange-Cf11uZhk.js} +3 -3
  41. package/dist/{DateFieldYearlessRange-C5ktVUgG.js.map → DateFieldYearlessRange-Cf11uZhk.js.map} +1 -1
  42. package/dist/DateFieldYearlessRange.js +1 -1
  43. package/dist/{DaysOfTheWeek-BubWkBZ0.js → DaysOfTheWeek-R2-y7cqh.js} +3 -3
  44. package/dist/{DaysOfTheWeek-BubWkBZ0.js.map → DaysOfTheWeek-R2-y7cqh.js.map} +1 -1
  45. package/dist/DaysOfTheWeek.js +1 -1
  46. package/dist/{Dialog-ByTyuybu.js → Dialog-C3yST7Ly.js} +4 -4
  47. package/dist/{Dialog-ByTyuybu.js.map → Dialog-C3yST7Ly.js.map} +1 -1
  48. package/dist/Dialog.js +1 -1
  49. package/dist/Dnd.js +2 -1
  50. package/dist/Dnd.js.map +1 -1
  51. package/dist/DndHandleButton-Dgt9G-dF.js +43 -0
  52. package/dist/DndHandleButton-Dgt9G-dF.js.map +1 -0
  53. package/dist/DndHandleButton.css +22 -0
  54. package/dist/DndSort.js +2 -1
  55. package/dist/DndSort.js.map +1 -1
  56. package/dist/{Drawer-CwyfBcwt.js → Drawer-CouIrQ8u.js} +4 -4
  57. package/dist/{Drawer-CwyfBcwt.js.map → Drawer-CouIrQ8u.js.map} +1 -1
  58. package/dist/Drawer.js +1 -1
  59. package/dist/DrillDown.js +1 -1
  60. package/dist/{EditCard-DqLSnkih.js → EditCard-DFBjxF9l.js} +2 -2
  61. package/dist/{EditCard-DqLSnkih.js.map → EditCard-DFBjxF9l.js.map} +1 -1
  62. package/dist/EditCard.js +1 -1
  63. package/dist/{FieldLabel-DZWu5dMp.js → FieldLabel-rHPbiyR3.js} +3 -3
  64. package/dist/{FieldLabel-DZWu5dMp.js.map → FieldLabel-rHPbiyR3.js.map} +1 -1
  65. package/dist/FieldLabel.js +1 -1
  66. package/dist/{FilterBar-BU8StPPd.js → FilterBar-kVue-bVK.js} +13 -13
  67. package/dist/{FilterBar-BU8StPPd.js.map → FilterBar-kVue-bVK.js.map} +1 -1
  68. package/dist/FilterBar.js +1 -1
  69. package/dist/{InputMask-EwEJlW-t.js → InputMask-DxbFpzo7.js} +3 -3
  70. package/dist/{InputMask-EwEJlW-t.js.map → InputMask-DxbFpzo7.js.map} +1 -1
  71. package/dist/InputMask.js +1 -1
  72. package/dist/InteractiveCard-KGs2b_al.js +119 -0
  73. package/dist/InteractiveCard-KGs2b_al.js.map +1 -0
  74. package/dist/InteractiveCard.css +21 -28
  75. package/dist/InteractiveCard.js +1 -1
  76. package/dist/{ListView-DBO9Bl1H.js → ListView-CYkuvkAy.js} +2 -2
  77. package/dist/{ListView-DBO9Bl1H.js.map → ListView-CYkuvkAy.js.map} +1 -1
  78. package/dist/ListView.js +1 -1
  79. package/dist/{Listbox-C0tjQFDF.js → Listbox-BBrsMfO3.js} +2 -2
  80. package/dist/{Listbox-C0tjQFDF.js.map → Listbox-BBrsMfO3.js.map} +1 -1
  81. package/dist/Listbox.js +1 -1
  82. package/dist/MultiSelectField.js +1 -1
  83. package/dist/{MultiSelectFieldSync-ueey5UBM.js → MultiSelectFieldSync-BWZQ4MFC.js} +5 -5
  84. package/dist/{MultiSelectFieldSync-ueey5UBM.js.map → MultiSelectFieldSync-BWZQ4MFC.js.map} +1 -1
  85. package/dist/MultiSelectMenu.js +1 -1
  86. package/dist/{MultiSelectMenuSync-D7hqugcQ.js → MultiSelectMenuSync-Bl4ty0je.js} +3 -3
  87. package/dist/{MultiSelectMenuSync-D7hqugcQ.js.map → MultiSelectMenuSync-Bl4ty0je.js.map} +1 -1
  88. package/dist/{NumberField-DJbdyatF.js → NumberField-DMHJ2Cyi.js} +4 -5
  89. package/dist/NumberField-DMHJ2Cyi.js.map +1 -0
  90. package/dist/NumberField.js +1 -1
  91. package/dist/Overflow.js +1 -1
  92. package/dist/{Page-DbK-JKyB.js → Page-Blw4TE5J.js} +9 -9
  93. package/dist/{Page-DbK-JKyB.js.map → Page-Blw4TE5J.js.map} +1 -1
  94. package/dist/Page.js +1 -1
  95. package/dist/{Pagination-Bg5Nsdik.js → Pagination-DYNH3WeU.js} +2 -2
  96. package/dist/{Pagination-Bg5Nsdik.js.map → Pagination-DYNH3WeU.js.map} +1 -1
  97. package/dist/Pagination.js +1 -1
  98. package/dist/{Popover-CyB7yzSf.js → Popover-C_XdNvAZ.js} +2 -2
  99. package/dist/{Popover-CyB7yzSf.js.map → Popover-C_XdNvAZ.js.map} +1 -1
  100. package/dist/Popover.js +1 -1
  101. package/dist/{ProgressBar-DSrjgLTx.js → ProgressBar-BwHaAD25.js} +2 -2
  102. package/dist/{ProgressBar-DSrjgLTx.js.map → ProgressBar-BwHaAD25.js.map} +1 -1
  103. package/dist/ProgressBar.js +1 -1
  104. package/dist/{Radio-CQaXJ72d.js → Radio-DJ6KgfcS.js} +2 -2
  105. package/dist/{Radio-CQaXJ72d.js.map → Radio-DJ6KgfcS.js.map} +1 -1
  106. package/dist/{Radio-DO4UhbBE.js → Radio-IksHWkBl.js} +3 -3
  107. package/dist/{Radio-DO4UhbBE.js.map → Radio-IksHWkBl.js.map} +1 -1
  108. package/dist/Radio.js +1 -1
  109. package/dist/RichTextEditor-C_Boj8QP.js +30852 -0
  110. package/dist/RichTextEditor-C_Boj8QP.js.map +1 -0
  111. package/dist/RichTextEditor.css +178 -0
  112. package/dist/RichTextEditor.d.ts +2 -0
  113. package/dist/RichTextEditor.js +2 -0
  114. package/dist/RichTextEditor.js.map +1 -0
  115. package/dist/{SelectCard-CtXwY8FZ.js → SelectCard-E-13CjHS.js} +3 -3
  116. package/dist/{SelectCard-CtXwY8FZ.js.map → SelectCard-E-13CjHS.js.map} +1 -1
  117. package/dist/SelectCard.js +1 -1
  118. package/dist/SelectField.js +1 -1
  119. package/dist/{SelectFieldLabel-DLT5dKbx.js → SelectFieldLabel-C-MrQm-n.js} +2 -2
  120. package/dist/{SelectFieldLabel-DLT5dKbx.js.map → SelectFieldLabel-C-MrQm-n.js.map} +1 -1
  121. package/dist/{SelectFieldSync-W_-jTf7z.js → SelectFieldSync-BbJFd_bV.js} +4 -4
  122. package/dist/{SelectFieldSync-W_-jTf7z.js.map → SelectFieldSync-BbJFd_bV.js.map} +1 -1
  123. package/dist/SelectMenu.js +1 -1
  124. package/dist/{SelectMenuSync-QcjbQtCO.js → SelectMenuSync-CBMdmGTU.js} +3 -3
  125. package/dist/{SelectMenuSync-QcjbQtCO.js.map → SelectMenuSync-CBMdmGTU.js.map} +1 -1
  126. package/dist/{SelectOptions-BsX0f22q.js → SelectOptions-BT9OCfPh.js} +2 -2
  127. package/dist/{SelectOptions-BsX0f22q.js.map → SelectOptions-BT9OCfPh.js.map} +1 -1
  128. package/dist/{SelectTrigger-BaDvF9JD.js → SelectTrigger-DtyxYDzP.js} +2 -2
  129. package/dist/{SelectTrigger-BaDvF9JD.js.map → SelectTrigger-DtyxYDzP.js.map} +1 -1
  130. package/dist/SelectTrigger.js +1 -1
  131. package/dist/{SelectTriggerBase-kMRqbXwu.js → SelectTriggerBase-Xwq929Wr.js} +3 -3
  132. package/dist/{SelectTriggerBase-kMRqbXwu.js.map → SelectTriggerBase-Xwq929Wr.js.map} +1 -1
  133. package/dist/{Switch-DeBu4Ucg.js → Switch-CElshQ9N.js} +2 -2
  134. package/dist/{Switch-DeBu4Ucg.js.map → Switch-CElshQ9N.js.map} +1 -1
  135. package/dist/Switch.js +1 -1
  136. package/dist/Table.js +1 -1
  137. package/dist/{Text-BH8gglCL.js → Text-C0F8AkvH.js} +2 -2
  138. package/dist/{Text-BH8gglCL.js.map → Text-C0F8AkvH.js.map} +1 -1
  139. package/dist/Text.js +1 -1
  140. package/dist/{TextField-CRDTnuUN.js → TextField-CLZEj0aI.js} +3 -3
  141. package/dist/{TextField-CRDTnuUN.js.map → TextField-CLZEj0aI.js.map} +1 -1
  142. package/dist/{TextField-YlMkDHp-.js → TextField-yL52fx5R.js} +2 -2
  143. package/dist/{TextField-YlMkDHp-.js.map → TextField-yL52fx5R.js.map} +1 -1
  144. package/dist/TextField.js +1 -1
  145. package/dist/{Textarea-CxXmr_Gx.js → Textarea-CGgyvnM8.js} +3 -3
  146. package/dist/{Textarea-CxXmr_Gx.js.map → Textarea-CGgyvnM8.js.map} +1 -1
  147. package/dist/Textarea.js +1 -1
  148. package/dist/{TimeField-Cz4tMYb3.js → TimeField-BEvxjjFp.js} +4 -4
  149. package/dist/{TimeField-Cz4tMYb3.js.map → TimeField-BEvxjjFp.js.map} +1 -1
  150. package/dist/TimeField.js +1 -1
  151. package/dist/Toast.js +2 -2
  152. package/dist/{Toaster-BV8RjmIN.js → Toaster-DllJAOK8.js} +3 -3
  153. package/dist/{Toaster-BV8RjmIN.js.map → Toaster-DllJAOK8.js.map} +1 -1
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  155. package/dist/{Toaster-DYGDohJT.js.map → Toaster-DuadB8pq.js.map} +1 -1
  156. package/dist/{Toolbar-Dzj2KMEy.js → Toolbar-J5cakHba.js} +5 -5
  157. package/dist/{Toolbar-Dzj2KMEy.js.map → Toolbar-J5cakHba.js.map} +1 -1
  158. package/dist/Toolbar-QYRQv45Y.js +780 -0
  159. package/dist/Toolbar-QYRQv45Y.js.map +1 -0
  160. package/dist/Toolbar.js +2 -2
  161. package/dist/{ToolbarButtonToggle--2Ka05N8.js → ToolbarButtonToggle-Ch0SH4oH.js} +5 -4
  162. package/dist/ToolbarButtonToggle-Ch0SH4oH.js.map +1 -0
  163. package/dist/{Tooltip-BlStOXN3.js → Tooltip-lBmgi5ZB.js} +7 -6
  164. package/dist/Tooltip-lBmgi5ZB.js.map +1 -0
  165. package/dist/Tooltip.css +7 -6
  166. package/dist/Tooltip.js +1 -1
  167. package/dist/{YearlessDateInputWithPicker-DyytWt0x.js → YearlessDateInputWithPicker-DryLX8sA.js} +2 -2
  168. package/dist/{YearlessDateInputWithPicker-DyytWt0x.js.map → YearlessDateInputWithPicker-DryLX8sA.js.map} +1 -1
  169. package/dist/add-BcQkAUip.js +6 -0
  170. package/dist/add-BcQkAUip.js.map +1 -0
  171. package/dist/assets/css-utils/a2-border.css +23 -53
  172. package/dist/assets/css-utils/a2-color.css +221 -449
  173. package/dist/assets/css-utils/a2-font.css +21 -47
  174. package/dist/assets/css-utils/a2-spacing.css +238 -481
  175. package/dist/assets/css-utils/a2-utils.css +497 -1002
  176. package/dist/assets/css-utils/border.css +23 -53
  177. package/dist/assets/css-utils/color.css +221 -449
  178. package/dist/assets/css-utils/font.css +21 -47
  179. package/dist/assets/css-utils/spacing.css +238 -481
  180. package/dist/assets/css-utils/utils.css +497 -1002
  181. package/dist/beta/components/InteractiveCard/InteractiveCard.d.ts +3 -1
  182. package/dist/beta/components/RichTextEditor/RichTextEditor.d.ts +27 -0
  183. package/dist/beta/components/RichTextEditor/index.d.ts +2 -0
  184. package/dist/beta/components/RichTextEditor/internal/LinkPopover.d.ts +14 -0
  185. package/dist/beta/components/RichTextEditor/internal/MentionList.d.ts +14 -0
  186. package/dist/beta/components/RichTextEditor/internal/MentionNodeView.d.ts +11 -0
  187. package/dist/beta/components/RichTextEditor/internal/MentionPopover.d.ts +16 -0
  188. package/dist/beta/components/RichTextEditor/internal/RichTextEditorContext.d.ts +57 -0
  189. package/dist/beta/components/RichTextEditor/internal/RichTextEditorDragHandle.d.ts +6 -0
  190. package/dist/beta/components/RichTextEditor/internal/RichTextEditorMockData.d.ts +8 -0
  191. package/dist/beta/components/RichTextEditor/internal/RichTextEditorProvider.d.ts +8 -0
  192. package/dist/beta/components/RichTextEditor/internal/RichTextEditorToolbar.d.ts +1 -0
  193. package/dist/beta/components/RichTextEditor/internal/YouTubeEmbedPrompt.d.ts +11 -0
  194. package/dist/beta/components/RichTextEditor/internal/YouTubePopover.d.ts +11 -0
  195. package/dist/beta/components/RichTextEditor/internal/extensions/ImageUploadExtension.d.ts +3 -0
  196. package/dist/beta/components/RichTextEditor/internal/extensions/LinkKeyboardShortcutExtension.d.ts +8 -0
  197. package/dist/beta/components/RichTextEditor/internal/extensions/MentionExtension.d.ts +18 -0
  198. package/dist/beta/components/RichTextEditor/internal/extensions/YoutubeExtension.d.ts +8 -0
  199. package/dist/beta/components/RichTextEditor/internal/useRichTextEditor.d.ts +32 -0
  200. package/dist/beta/components/RichTextEditor/types.d.ts +103 -0
  201. package/dist/beta/components/Table/DataTable/DataTable.d.ts +40 -1
  202. package/dist/beta/components/Table/DataTable/internal/DataTableBody.d.ts +22 -0
  203. package/dist/beta/components/Table/DataTable/internal/DataTableBodyRow.d.ts +18 -1
  204. package/dist/beta/components/Table/DataTable/internal/cells/CellFocusContext.d.ts +16 -0
  205. package/dist/beta/components/Table/DataTable/internal/editable-cells/DataTableEditableCustomCell.d.ts +8 -0
  206. package/dist/beta/components/Table/DataTable/internal/editable-cells/useCustomEditHelpers.d.ts +49 -0
  207. package/dist/beta/components/Table/DataTable/internal/useDataTableVirtualizer.d.ts +9 -5
  208. package/dist/beta/components/Table/DataTable/internal/util/cellTypeHelpers.d.ts +3 -0
  209. package/dist/beta/components/Table/DataTable/internal/util/getTanStackColumnDef.d.ts +13 -1
  210. package/dist/beta/components/Table/createColumnHelper.d.ts +48 -22
  211. package/dist/beta/components/Table/internal/getCommonPinningClasses.d.ts +1 -1
  212. package/dist/beta/components/Table/types.d.ts +311 -7
  213. package/dist/beta/components/index.d.ts +1 -0
  214. package/dist/beta.js +13 -12
  215. package/dist/beta.js.map +1 -1
  216. package/dist/components/Toolbar/internal/utils/accessibility.d.ts +5 -0
  217. package/dist/getKeyboardFocusableElements-B_U9rt6y.js +11 -0
  218. package/dist/getKeyboardFocusableElements-B_U9rt6y.js.map +1 -0
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  223. package/dist/index.css +1 -22
  224. package/dist/index.js +46 -810
  225. package/dist/index.js.map +1 -1
  226. package/dist/internal/components/Surface/Surface.d.ts +141 -0
  227. package/dist/internal/components/Surface/index.d.ts +1 -0
  228. package/dist/internal/components/index.d.ts +1 -0
  229. package/dist/internal/functions/getKeyboardFocusableElements.d.ts +11 -0
  230. package/dist/{stripInlineMarkdown-BWbMy7r_.js → stripInlineMarkdown-BOi-eJO3.js} +2 -2
  231. package/dist/{stripInlineMarkdown-BWbMy7r_.js.map → stripInlineMarkdown-BOi-eJO3.js.map} +1 -1
  232. package/dist/{syncFilterUtils-nJS_tCsu.js → syncFilterUtils-Gvm81gyv.js} +4 -4
  233. package/dist/{syncFilterUtils-nJS_tCsu.js.map → syncFilterUtils-Gvm81gyv.js.map} +1 -1
  234. package/dist/token/core/css-utils/a2-border.css +0 -30
  235. package/dist/token/core/css-utils/a2-color.css +0 -228
  236. package/dist/token/core/css-utils/a2-font.css +1 -27
  237. package/dist/token/core/css-utils/a2-spacing.css +1 -244
  238. package/dist/token/core/css-utils/a2-utils.css +0 -505
  239. package/dist/token/core/css-utils/border.css +0 -30
  240. package/dist/token/core/css-utils/color.css +0 -228
  241. package/dist/token/core/css-utils/font.css +1 -27
  242. package/dist/token/core/css-utils/spacing.css +1 -244
  243. package/dist/token/core/css-utils/utils.css +0 -505
  244. package/dist/{useDrilldown-DwzT0Fse.js → useDrilldown-6SfknQ2s.js} +3 -3
  245. package/dist/{useDrilldown-DwzT0Fse.js.map → useDrilldown-6SfknQ2s.js.map} +1 -1
  246. package/dist/{useInitialFocus-BUxEDMEG.js → useInitialFocus-BIvXK1Rp.js} +2 -2
  247. package/dist/{useInitialFocus-BUxEDMEG.js.map → useInitialFocus-BIvXK1Rp.js.map} +1 -1
  248. package/dist/{usePopoverTransitionStates-CDXCdyKa.js → usePopoverTransitionStates-B1opfxxn.js} +1 -2
  249. package/dist/{usePopoverTransitionStates-CDXCdyKa.js.map → usePopoverTransitionStates-B1opfxxn.js.map} +1 -1
  250. package/dist/{useToggleSelection-CAwGOeXk.js → useToggleSelection-odFvSS5t.js} +2 -2
  251. package/dist/{useToggleSelection-CAwGOeXk.js.map → useToggleSelection-odFvSS5t.js.map} +1 -1
  252. package/package.json +18 -3
  253. package/dist/DataTable-BDXdCF7J.js.map +0 -1
  254. package/dist/InteractiveCard-CnW0m_F-.js +0 -87
  255. package/dist/InteractiveCard-CnW0m_F-.js.map +0 -1
  256. package/dist/NumberField-DJbdyatF.js.map +0 -1
  257. package/dist/ToolbarButtonToggle--2Ka05N8.js.map +0 -1
  258. package/dist/Tooltip-BlStOXN3.js.map +0 -1
  259. package/dist/getKeyboardFocusableElements-QqcABz0D.js +0 -12
  260. package/dist/getKeyboardFocusableElements-QqcABz0D.js.map +0 -1
  261. package/dist/index-ByMdotWU.js +0 -107
  262. package/dist/index-ByMdotWU.js.map +0 -1
  263. /package/dist/{index2.css → Toolbar2.css} +0 -0
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- {"version":3,"file":"AiMark-B1-M3ZgP.js","sources":["../public/assets/icons/st/ai_mark.svg","../public/assets/icons/st/ai_mark_gradient.svg","../src/components/FieldLabel/internal/FieldLabelButton.tsx","../../../node_modules/.pnpm/@floating-ui+react@0.26.28_react-dom@18.2.0_react@18.2.0__react@18.2.0/node_modules/@floating-ui/react/dist/floating-ui.react.utils.mjs","../../../node_modules/.pnpm/@floating-ui+react@0.26.28_react-dom@18.2.0_react@18.2.0__react@18.2.0/node_modules/@floating-ui/react/dist/floating-ui.react.mjs","../src/internal/components/Popover/internal/PopoverContext.ts","../src/internal/components/Popover/internal/usePopoverContext.tsx","../src/internal/components/Popover/PopoverClose.tsx","../src/internal/components/Popover/PopoverButton.tsx","../src/internal/components/Popover/PopoverContent.tsx","../src/internal/components/Popover/PopoverTrigger.tsx","../src/internal/components/Popover/Popover.tsx","../src/components/AiMark/internal/AiMarkInteractive.tsx","../src/components/AiMark/AiMark.tsx"],"sourcesContent":["import * as React from \"react\";\nconst SvgAiMark = (props) => /* @__PURE__ */ React.createElement(\"svg\", { xmlns: \"http://www.w3.org/2000/svg\", width: 24, height: 24, viewBox: \"0 0 24 24\", ...props }, /* @__PURE__ */ React.createElement(\"path\", { d: \"m10.5 4.5 2.387 6.614 6.613 2.385-6.613 2.387-2.388 6.614-2.386-6.613L1.5 13.499l6.613-2.386zm7.5-3 1.193 3.307L22.5 6l-3.307 1.193L18 10.5l-1.193-3.307L13.5 6l3.307-1.193z\" }));\nexport default SvgAiMark;\n","import * as React from \"react\";\nconst SvgAiMarkGradient = (props) => /* @__PURE__ */ React.createElement(\"svg\", { xmlns: \"http://www.w3.org/2000/svg\", width: 24, height: 24, fill: \"none\", viewBox: \"0 0 24 24\", ...props }, /* @__PURE__ */ React.createElement(\"path\", { fill: \"url(#a)\", d: \"m10.5 4.5 2.387 6.614 6.613 2.385-6.613 2.387-2.388 6.614-2.386-6.613L1.5 13.499l6.613-2.386z\" }), /* @__PURE__ */ React.createElement(\"path\", { fill: \"url(#b)\", d: \"m18 1.5 1.193 3.307L22.5 6l-3.307 1.193L18 10.5l-1.193-3.307L13.5 6l3.307-1.193z\" }), /* @__PURE__ */ React.createElement(\"defs\", null, /* @__PURE__ */ React.createElement(\"linearGradient\", { id: \"a\", x1: 19.5, x2: 3.604, y1: 14.583, y2: 20.367, gradientUnits: \"userSpaceOnUse\" }, /* @__PURE__ */ React.createElement(\"stop\", { stopColor: \"light-dark(#026EE4, #77C5EA)\" }), /* @__PURE__ */ React.createElement(\"stop\", { offset: 1, stopColor: \"light-dark(#27AEEE, #D0D8E1)\" })), /* @__PURE__ */ React.createElement(\"linearGradient\", { id: \"b\", x1: 22.5, x2: 14.552, y1: 6.542, y2: 9.433, gradientUnits: \"userSpaceOnUse\" }, /* @__PURE__ */ React.createElement(\"stop\", { stopColor: \"light-dark(#026EE4, #77C5EA)\" }), /* @__PURE__ */ React.createElement(\"stop\", { offset: 1, stopColor: \"light-dark(#27AEEE, #D0D8E1)\" }))));\nexport default SvgAiMarkGradient;\n","import { ComponentPropsWithoutRef, forwardRef } from \"react\";\nimport cx from \"classnames\";\nimport styles from \"./FieldLabelButton.module.scss\";\n\n/**\n * Props for the FieldLabelButton component.\n * @extends ComponentPropsWithoutRef<\"button\">\n */\nexport type FieldLabelButtonProps = ComponentPropsWithoutRef<\"button\">;\n\n/**\n * Internal icon-button for use within FieldLabel.\n *\n * Features:\n * - Default 28×28px hit area with no visible border or background at rest\n * - Optional `field-label-button-scaled` + CSS vars for larger icons (e.g. AiMark xlarge)\n * - Hover and focus states show the secondary button hover background color on\n * an inner 24×24px area (or scaled inner), keeping 2px transparent on each side\n * - Focus ring matches the secondary button focus ring style\n * - Fully accessible as a native `<button>` element\n *\n * @example\n * <FieldLabelButton aria-label=\"More information\" onClick={handleClick}>\n * <Icon svg={Info} />\n * </FieldLabelButton>\n */\nexport const FieldLabelButton = forwardRef<\n HTMLButtonElement,\n FieldLabelButtonProps\n>(({ className, children, ...props }, ref) => (\n <button\n ref={ref}\n type=\"button\"\n className={cx(styles[\"field-label-button\"], className)}\n {...props}\n >\n <span className={styles[\"field-label-button__inner\"]}>{children}</span>\n </button>\n));\n\nFieldLabelButton.displayName = \"FieldLabelButton\";\n","import { isShadowRoot, isHTMLElement } from '@floating-ui/utils/dom';\n\nfunction activeElement(doc) {\n let activeElement = doc.activeElement;\n while (((_activeElement = activeElement) == null || (_activeElement = _activeElement.shadowRoot) == null ? void 0 : _activeElement.activeElement) != null) {\n var _activeElement;\n activeElement = activeElement.shadowRoot.activeElement;\n }\n return activeElement;\n}\nfunction contains(parent, child) {\n if (!parent || !child) {\n return false;\n }\n const rootNode = child.getRootNode == null ? void 0 : child.getRootNode();\n\n // First, attempt with faster native method\n if (parent.contains(child)) {\n return true;\n }\n\n // then fallback to custom implementation with Shadow DOM support\n if (rootNode && isShadowRoot(rootNode)) {\n let next = child;\n while (next) {\n if (parent === next) {\n return true;\n }\n // @ts-ignore\n next = next.parentNode || next.host;\n }\n }\n\n // Give up, the result is false\n return false;\n}\n// Avoid Chrome DevTools blue warning.\nfunction getPlatform() {\n const uaData = navigator.userAgentData;\n if (uaData != null && uaData.platform) {\n return uaData.platform;\n }\n return navigator.platform;\n}\nfunction getUserAgent() {\n const uaData = navigator.userAgentData;\n if (uaData && Array.isArray(uaData.brands)) {\n return uaData.brands.map(_ref => {\n let {\n brand,\n version\n } = _ref;\n return brand + \"/\" + version;\n }).join(' ');\n }\n return navigator.userAgent;\n}\n\n// License: https://github.com/adobe/react-spectrum/blob/b35d5c02fe900badccd0cf1a8f23bb593419f238/packages/@react-aria/utils/src/isVirtualEvent.ts\nfunction isVirtualClick(event) {\n // FIXME: Firefox is now emitting a deprecation warning for `mozInputSource`.\n // Try to find a workaround for this. `react-aria` source still has the check.\n if (event.mozInputSource === 0 && event.isTrusted) {\n return true;\n }\n if (isAndroid() && event.pointerType) {\n return event.type === 'click' && event.buttons === 1;\n }\n return event.detail === 0 && !event.pointerType;\n}\nfunction isVirtualPointerEvent(event) {\n if (isJSDOM()) return false;\n return !isAndroid() && event.width === 0 && event.height === 0 || isAndroid() && event.width === 1 && event.height === 1 && event.pressure === 0 && event.detail === 0 && event.pointerType === 'mouse' ||\n // iOS VoiceOver returns 0.333• for width/height.\n event.width < 1 && event.height < 1 && event.pressure === 0 && event.detail === 0 && event.pointerType === 'touch';\n}\nfunction isSafari() {\n // Chrome DevTools does not complain about navigator.vendor\n return /apple/i.test(navigator.vendor);\n}\nfunction isAndroid() {\n const re = /android/i;\n return re.test(getPlatform()) || re.test(getUserAgent());\n}\nfunction isMac() {\n return getPlatform().toLowerCase().startsWith('mac') && !navigator.maxTouchPoints;\n}\nfunction isJSDOM() {\n return getUserAgent().includes('jsdom/');\n}\nfunction isMouseLikePointerType(pointerType, strict) {\n // On some Linux machines with Chromium, mouse inputs return a `pointerType`\n // of \"pen\": https://github.com/floating-ui/floating-ui/issues/2015\n const values = ['mouse', 'pen'];\n if (!strict) {\n values.push('', undefined);\n }\n return values.includes(pointerType);\n}\nfunction isReactEvent(event) {\n return 'nativeEvent' in event;\n}\nfunction isRootElement(element) {\n return element.matches('html,body');\n}\nfunction getDocument(node) {\n return (node == null ? void 0 : node.ownerDocument) || document;\n}\nfunction isEventTargetWithin(event, node) {\n if (node == null) {\n return false;\n }\n if ('composedPath' in event) {\n return event.composedPath().includes(node);\n }\n\n // TS thinks `event` is of type never as it assumes all browsers support composedPath, but browsers without shadow dom don't\n const e = event;\n return e.target != null && node.contains(e.target);\n}\nfunction getTarget(event) {\n if ('composedPath' in event) {\n return event.composedPath()[0];\n }\n\n // TS thinks `event` is of type never as it assumes all browsers support\n // `composedPath()`, but browsers without shadow DOM don't.\n return event.target;\n}\nconst TYPEABLE_SELECTOR = \"input:not([type='hidden']):not([disabled]),\" + \"[contenteditable]:not([contenteditable='false']),textarea:not([disabled])\";\nfunction isTypeableElement(element) {\n return isHTMLElement(element) && element.matches(TYPEABLE_SELECTOR);\n}\nfunction stopEvent(event) {\n event.preventDefault();\n event.stopPropagation();\n}\nfunction isTypeableCombobox(element) {\n if (!element) return false;\n return element.getAttribute('role') === 'combobox' && isTypeableElement(element);\n}\n\nexport { TYPEABLE_SELECTOR, activeElement, contains, getDocument, getPlatform, getTarget, getUserAgent, isAndroid, isEventTargetWithin, isJSDOM, isMac, isMouseLikePointerType, isReactEvent, isRootElement, isSafari, isTypeableCombobox, isTypeableElement, isVirtualClick, isVirtualPointerEvent, stopEvent };\n","import * as React from 'react';\nimport { useLayoutEffect, useEffect, useRef } from 'react';\nimport { stopEvent, getDocument, isMouseLikePointerType, contains, activeElement, isSafari, isTypeableCombobox, isVirtualClick, isVirtualPointerEvent, getTarget, getPlatform, isTypeableElement, isReactEvent, isRootElement, isEventTargetWithin, isMac, getUserAgent } from '@floating-ui/react/utils';\nimport { floor, evaluate, max, min, round } from '@floating-ui/utils';\nimport { getComputedStyle, isElement, getNodeName, isHTMLElement, getWindow, isLastTraversableNode, getParentNode, isWebKit } from '@floating-ui/utils/dom';\nimport { tabbable, isTabbable } from 'tabbable';\nimport * as ReactDOM from 'react-dom';\nimport { getOverflowAncestors, useFloating as useFloating$1, offset, detectOverflow } from '@floating-ui/react-dom';\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, getOverflowAncestors, hide, inline, limitShift, offset, platform, shift, size } from '@floating-ui/react-dom';\n\n/**\n * Merges an array of refs into a single memoized callback ref or `null`.\n * @see https://floating-ui.com/docs/react-utils#usemergerefs\n */\nfunction useMergeRefs(refs) {\n return React.useMemo(() => {\n if (refs.every(ref => ref == null)) {\n return null;\n }\n return value => {\n refs.forEach(ref => {\n if (typeof ref === 'function') {\n ref(value);\n } else if (ref != null) {\n ref.current = value;\n }\n });\n };\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, refs);\n}\n\n// https://github.com/mui/material-ui/issues/41190#issuecomment-2040873379\nconst SafeReact = {\n ...React\n};\n\nconst useInsertionEffect = SafeReact.useInsertionEffect;\nconst useSafeInsertionEffect = useInsertionEffect || (fn => fn());\nfunction useEffectEvent(callback) {\n const ref = React.useRef(() => {\n if (process.env.NODE_ENV !== \"production\") {\n throw new Error('Cannot call an event handler while rendering.');\n }\n });\n useSafeInsertionEffect(() => {\n ref.current = callback;\n });\n return React.useCallback(function () {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n return ref.current == null ? void 0 : ref.current(...args);\n }, []);\n}\n\nconst ARROW_UP = 'ArrowUp';\nconst ARROW_DOWN = 'ArrowDown';\nconst ARROW_LEFT = 'ArrowLeft';\nconst ARROW_RIGHT = 'ArrowRight';\nfunction isDifferentRow(index, cols, prevRow) {\n return Math.floor(index / cols) !== prevRow;\n}\nfunction isIndexOutOfBounds(listRef, index) {\n return index < 0 || index >= listRef.current.length;\n}\nfunction getMinIndex(listRef, disabledIndices) {\n return findNonDisabledIndex(listRef, {\n disabledIndices\n });\n}\nfunction getMaxIndex(listRef, disabledIndices) {\n return findNonDisabledIndex(listRef, {\n decrement: true,\n startingIndex: listRef.current.length,\n disabledIndices\n });\n}\nfunction findNonDisabledIndex(listRef, _temp) {\n let {\n startingIndex = -1,\n decrement = false,\n disabledIndices,\n amount = 1\n } = _temp === void 0 ? {} : _temp;\n const list = listRef.current;\n let index = startingIndex;\n do {\n index += decrement ? -amount : amount;\n } while (index >= 0 && index <= list.length - 1 && isDisabled(list, index, disabledIndices));\n return index;\n}\nfunction getGridNavigatedIndex(elementsRef, _ref) {\n let {\n event,\n orientation,\n loop,\n rtl,\n cols,\n disabledIndices,\n minIndex,\n maxIndex,\n prevIndex,\n stopEvent: stop = false\n } = _ref;\n let nextIndex = prevIndex;\n if (event.key === ARROW_UP) {\n stop && stopEvent(event);\n if (prevIndex === -1) {\n nextIndex = maxIndex;\n } else {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: nextIndex,\n amount: cols,\n decrement: true,\n disabledIndices\n });\n if (loop && (prevIndex - cols < minIndex || nextIndex < 0)) {\n const col = prevIndex % cols;\n const maxCol = maxIndex % cols;\n const offset = maxIndex - (maxCol - col);\n if (maxCol === col) {\n nextIndex = maxIndex;\n } else {\n nextIndex = maxCol > col ? offset : offset - cols;\n }\n }\n }\n if (isIndexOutOfBounds(elementsRef, nextIndex)) {\n nextIndex = prevIndex;\n }\n }\n if (event.key === ARROW_DOWN) {\n stop && stopEvent(event);\n if (prevIndex === -1) {\n nextIndex = minIndex;\n } else {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex,\n amount: cols,\n disabledIndices\n });\n if (loop && prevIndex + cols > maxIndex) {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex % cols - cols,\n amount: cols,\n disabledIndices\n });\n }\n }\n if (isIndexOutOfBounds(elementsRef, nextIndex)) {\n nextIndex = prevIndex;\n }\n }\n\n // Remains on the same row/column.\n if (orientation === 'both') {\n const prevRow = floor(prevIndex / cols);\n if (event.key === (rtl ? ARROW_LEFT : ARROW_RIGHT)) {\n stop && stopEvent(event);\n if (prevIndex % cols !== cols - 1) {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex,\n disabledIndices\n });\n if (loop && isDifferentRow(nextIndex, cols, prevRow)) {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex - prevIndex % cols - 1,\n disabledIndices\n });\n }\n } else if (loop) {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex - prevIndex % cols - 1,\n disabledIndices\n });\n }\n if (isDifferentRow(nextIndex, cols, prevRow)) {\n nextIndex = prevIndex;\n }\n }\n if (event.key === (rtl ? ARROW_RIGHT : ARROW_LEFT)) {\n stop && stopEvent(event);\n if (prevIndex % cols !== 0) {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex,\n decrement: true,\n disabledIndices\n });\n if (loop && isDifferentRow(nextIndex, cols, prevRow)) {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex + (cols - prevIndex % cols),\n decrement: true,\n disabledIndices\n });\n }\n } else if (loop) {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex + (cols - prevIndex % cols),\n decrement: true,\n disabledIndices\n });\n }\n if (isDifferentRow(nextIndex, cols, prevRow)) {\n nextIndex = prevIndex;\n }\n }\n const lastRow = floor(maxIndex / cols) === prevRow;\n if (isIndexOutOfBounds(elementsRef, nextIndex)) {\n if (loop && lastRow) {\n nextIndex = event.key === (rtl ? ARROW_RIGHT : ARROW_LEFT) ? maxIndex : findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex - prevIndex % cols - 1,\n disabledIndices\n });\n } else {\n nextIndex = prevIndex;\n }\n }\n }\n return nextIndex;\n}\n\n/** For each cell index, gets the item index that occupies that cell */\nfunction buildCellMap(sizes, cols, dense) {\n const cellMap = [];\n let startIndex = 0;\n sizes.forEach((_ref2, index) => {\n let {\n width,\n height\n } = _ref2;\n if (width > cols) {\n if (process.env.NODE_ENV !== \"production\") {\n throw new Error(\"[Floating UI]: Invalid grid - item width at index \" + index + \" is greater than grid columns\");\n }\n }\n let itemPlaced = false;\n if (dense) {\n startIndex = 0;\n }\n while (!itemPlaced) {\n const targetCells = [];\n for (let i = 0; i < width; i++) {\n for (let j = 0; j < height; j++) {\n targetCells.push(startIndex + i + j * cols);\n }\n }\n if (startIndex % cols + width <= cols && targetCells.every(cell => cellMap[cell] == null)) {\n targetCells.forEach(cell => {\n cellMap[cell] = index;\n });\n itemPlaced = true;\n } else {\n startIndex++;\n }\n }\n });\n\n // convert into a non-sparse array\n return [...cellMap];\n}\n\n/** Gets cell index of an item's corner or -1 when index is -1. */\nfunction getCellIndexOfCorner(index, sizes, cellMap, cols, corner) {\n if (index === -1) return -1;\n const firstCellIndex = cellMap.indexOf(index);\n const sizeItem = sizes[index];\n switch (corner) {\n case 'tl':\n return firstCellIndex;\n case 'tr':\n if (!sizeItem) {\n return firstCellIndex;\n }\n return firstCellIndex + sizeItem.width - 1;\n case 'bl':\n if (!sizeItem) {\n return firstCellIndex;\n }\n return firstCellIndex + (sizeItem.height - 1) * cols;\n case 'br':\n return cellMap.lastIndexOf(index);\n }\n}\n\n/** Gets all cell indices that correspond to the specified indices */\nfunction getCellIndices(indices, cellMap) {\n return cellMap.flatMap((index, cellIndex) => indices.includes(index) ? [cellIndex] : []);\n}\nfunction isDisabled(list, index, disabledIndices) {\n if (disabledIndices) {\n return disabledIndices.includes(index);\n }\n const element = list[index];\n return element == null || element.hasAttribute('disabled') || element.getAttribute('aria-disabled') === 'true';\n}\n\nvar index = typeof document !== 'undefined' ? useLayoutEffect : useEffect;\n\nfunction sortByDocumentPosition(a, b) {\n const position = a.compareDocumentPosition(b);\n if (position & Node.DOCUMENT_POSITION_FOLLOWING || position & Node.DOCUMENT_POSITION_CONTAINED_BY) {\n return -1;\n }\n if (position & Node.DOCUMENT_POSITION_PRECEDING || position & Node.DOCUMENT_POSITION_CONTAINS) {\n return 1;\n }\n return 0;\n}\nfunction areMapsEqual(map1, map2) {\n if (map1.size !== map2.size) {\n return false;\n }\n for (const [key, value] of map1.entries()) {\n if (value !== map2.get(key)) {\n return false;\n }\n }\n return true;\n}\nconst FloatingListContext = /*#__PURE__*/React.createContext({\n register: () => {},\n unregister: () => {},\n map: /*#__PURE__*/new Map(),\n elementsRef: {\n current: []\n }\n});\n/**\n * Provides context for a list of items within the floating element.\n * @see https://floating-ui.com/docs/FloatingList\n */\nfunction FloatingList(props) {\n const {\n children,\n elementsRef,\n labelsRef\n } = props;\n const [map, setMap] = React.useState(() => new Map());\n const register = React.useCallback(node => {\n setMap(prevMap => new Map(prevMap).set(node, null));\n }, []);\n const unregister = React.useCallback(node => {\n setMap(prevMap => {\n const map = new Map(prevMap);\n map.delete(node);\n return map;\n });\n }, []);\n index(() => {\n const newMap = new Map(map);\n const nodes = Array.from(newMap.keys()).sort(sortByDocumentPosition);\n nodes.forEach((node, index) => {\n newMap.set(node, index);\n });\n if (!areMapsEqual(map, newMap)) {\n setMap(newMap);\n }\n }, [map]);\n return /*#__PURE__*/React.createElement(FloatingListContext.Provider, {\n value: React.useMemo(() => ({\n register,\n unregister,\n map,\n elementsRef,\n labelsRef\n }), [register, unregister, map, elementsRef, labelsRef])\n }, children);\n}\n/**\n * Used to register a list item and its index (DOM position) in the\n * `FloatingList`.\n * @see https://floating-ui.com/docs/FloatingList#uselistitem\n */\nfunction useListItem(props) {\n if (props === void 0) {\n props = {};\n }\n const {\n label\n } = props;\n const {\n register,\n unregister,\n map,\n elementsRef,\n labelsRef\n } = React.useContext(FloatingListContext);\n const [index$1, setIndex] = React.useState(null);\n const componentRef = React.useRef(null);\n const ref = React.useCallback(node => {\n componentRef.current = node;\n if (index$1 !== null) {\n elementsRef.current[index$1] = node;\n if (labelsRef) {\n var _node$textContent;\n const isLabelDefined = label !== undefined;\n labelsRef.current[index$1] = isLabelDefined ? label : (_node$textContent = node == null ? void 0 : node.textContent) != null ? _node$textContent : null;\n }\n }\n }, [index$1, elementsRef, labelsRef, label]);\n index(() => {\n const node = componentRef.current;\n if (node) {\n register(node);\n return () => {\n unregister(node);\n };\n }\n }, [register, unregister]);\n index(() => {\n const index = componentRef.current ? map.get(componentRef.current) : null;\n if (index != null) {\n setIndex(index);\n }\n }, [map]);\n return React.useMemo(() => ({\n ref,\n index: index$1 == null ? -1 : index$1\n }), [index$1, ref]);\n}\n\nfunction renderJsx(render, computedProps) {\n if (typeof render === 'function') {\n return render(computedProps);\n }\n if (render) {\n return /*#__PURE__*/React.cloneElement(render, computedProps);\n }\n return /*#__PURE__*/React.createElement(\"div\", computedProps);\n}\nconst CompositeContext = /*#__PURE__*/React.createContext({\n activeIndex: 0,\n onNavigate: () => {}\n});\nconst horizontalKeys = [ARROW_LEFT, ARROW_RIGHT];\nconst verticalKeys = [ARROW_UP, ARROW_DOWN];\nconst allKeys = [...horizontalKeys, ...verticalKeys];\n\n/**\n * Creates a single tab stop whose items are navigated by arrow keys, which\n * provides list navigation outside of floating element contexts.\n *\n * This is useful to enable navigation of a list of items that aren’t part of a\n * floating element. A menubar is an example of a composite, with each reference\n * element being an item.\n * @see https://floating-ui.com/docs/Composite\n */\nconst Composite = /*#__PURE__*/React.forwardRef(function Composite(props, forwardedRef) {\n const {\n render,\n orientation = 'both',\n loop = true,\n rtl = false,\n cols = 1,\n disabledIndices,\n activeIndex: externalActiveIndex,\n onNavigate: externalSetActiveIndex,\n itemSizes,\n dense = false,\n ...domProps\n } = props;\n const [internalActiveIndex, internalSetActiveIndex] = React.useState(0);\n const activeIndex = externalActiveIndex != null ? externalActiveIndex : internalActiveIndex;\n const onNavigate = useEffectEvent(externalSetActiveIndex != null ? externalSetActiveIndex : internalSetActiveIndex);\n const elementsRef = React.useRef([]);\n const renderElementProps = render && typeof render !== 'function' ? render.props : {};\n const contextValue = React.useMemo(() => ({\n activeIndex,\n onNavigate\n }), [activeIndex, onNavigate]);\n const isGrid = cols > 1;\n function handleKeyDown(event) {\n if (!allKeys.includes(event.key)) return;\n let nextIndex = activeIndex;\n const minIndex = getMinIndex(elementsRef, disabledIndices);\n const maxIndex = getMaxIndex(elementsRef, disabledIndices);\n const horizontalEndKey = rtl ? ARROW_LEFT : ARROW_RIGHT;\n const horizontalStartKey = rtl ? ARROW_RIGHT : ARROW_LEFT;\n if (isGrid) {\n const sizes = itemSizes || Array.from({\n length: elementsRef.current.length\n }, () => ({\n width: 1,\n height: 1\n }));\n // To calculate movements on the grid, we use hypothetical cell indices\n // as if every item was 1x1, then convert back to real indices.\n const cellMap = buildCellMap(sizes, cols, dense);\n const minGridIndex = cellMap.findIndex(index => index != null && !isDisabled(elementsRef.current, index, disabledIndices));\n // last enabled index\n const maxGridIndex = cellMap.reduce((foundIndex, index, cellIndex) => index != null && !isDisabled(elementsRef.current, index, disabledIndices) ? cellIndex : foundIndex, -1);\n const maybeNextIndex = cellMap[getGridNavigatedIndex({\n current: cellMap.map(itemIndex => itemIndex ? elementsRef.current[itemIndex] : null)\n }, {\n event,\n orientation,\n loop,\n rtl,\n cols,\n // treat undefined (empty grid spaces) as disabled indices so we\n // don't end up in them\n disabledIndices: getCellIndices([...(disabledIndices || elementsRef.current.map((_, index) => isDisabled(elementsRef.current, index) ? index : undefined)), undefined], cellMap),\n minIndex: minGridIndex,\n maxIndex: maxGridIndex,\n prevIndex: getCellIndexOfCorner(activeIndex > maxIndex ? minIndex : activeIndex, sizes, cellMap, cols,\n // use a corner matching the edge closest to the direction we're\n // moving in so we don't end up in the same item. Prefer\n // top/left over bottom/right.\n event.key === ARROW_DOWN ? 'bl' : event.key === horizontalEndKey ? 'tr' : 'tl')\n })];\n if (maybeNextIndex != null) {\n nextIndex = maybeNextIndex;\n }\n }\n const toEndKeys = {\n horizontal: [horizontalEndKey],\n vertical: [ARROW_DOWN],\n both: [horizontalEndKey, ARROW_DOWN]\n }[orientation];\n const toStartKeys = {\n horizontal: [horizontalStartKey],\n vertical: [ARROW_UP],\n both: [horizontalStartKey, ARROW_UP]\n }[orientation];\n const preventedKeys = isGrid ? allKeys : {\n horizontal: horizontalKeys,\n vertical: verticalKeys,\n both: allKeys\n }[orientation];\n if (nextIndex === activeIndex && [...toEndKeys, ...toStartKeys].includes(event.key)) {\n if (loop && nextIndex === maxIndex && toEndKeys.includes(event.key)) {\n nextIndex = minIndex;\n } else if (loop && nextIndex === minIndex && toStartKeys.includes(event.key)) {\n nextIndex = maxIndex;\n } else {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: nextIndex,\n decrement: toStartKeys.includes(event.key),\n disabledIndices\n });\n }\n }\n if (nextIndex !== activeIndex && !isIndexOutOfBounds(elementsRef, nextIndex)) {\n var _elementsRef$current$;\n event.stopPropagation();\n if (preventedKeys.includes(event.key)) {\n event.preventDefault();\n }\n onNavigate(nextIndex);\n (_elementsRef$current$ = elementsRef.current[nextIndex]) == null || _elementsRef$current$.focus();\n }\n }\n const computedProps = {\n ...domProps,\n ...renderElementProps,\n ref: forwardedRef,\n 'aria-orientation': orientation === 'both' ? undefined : orientation,\n onKeyDown(e) {\n domProps.onKeyDown == null || domProps.onKeyDown(e);\n renderElementProps.onKeyDown == null || renderElementProps.onKeyDown(e);\n handleKeyDown(e);\n }\n };\n return /*#__PURE__*/React.createElement(CompositeContext.Provider, {\n value: contextValue\n }, /*#__PURE__*/React.createElement(FloatingList, {\n elementsRef: elementsRef\n }, renderJsx(render, computedProps)));\n});\n/**\n * @see https://floating-ui.com/docs/Composite\n */\nconst CompositeItem = /*#__PURE__*/React.forwardRef(function CompositeItem(props, forwardedRef) {\n const {\n render,\n ...domProps\n } = props;\n const renderElementProps = render && typeof render !== 'function' ? render.props : {};\n const {\n activeIndex,\n onNavigate\n } = React.useContext(CompositeContext);\n const {\n ref,\n index\n } = useListItem();\n const mergedRef = useMergeRefs([ref, forwardedRef, renderElementProps.ref]);\n const isActive = activeIndex === index;\n const computedProps = {\n ...domProps,\n ...renderElementProps,\n ref: mergedRef,\n tabIndex: isActive ? 0 : -1,\n 'data-active': isActive ? '' : undefined,\n onFocus(e) {\n domProps.onFocus == null || domProps.onFocus(e);\n renderElementProps.onFocus == null || renderElementProps.onFocus(e);\n onNavigate(index);\n }\n };\n return renderJsx(render, computedProps);\n});\n\nfunction _extends() {\n _extends = Object.assign ? Object.assign.bind() : function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n return target;\n };\n return _extends.apply(this, arguments);\n}\n\nlet serverHandoffComplete = false;\nlet count = 0;\nconst genId = () => // Ensure the id is unique with multiple independent versions of Floating UI\n// on <React 18\n\"floating-ui-\" + Math.random().toString(36).slice(2, 6) + count++;\nfunction useFloatingId() {\n const [id, setId] = React.useState(() => serverHandoffComplete ? genId() : undefined);\n index(() => {\n if (id == null) {\n setId(genId());\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n React.useEffect(() => {\n serverHandoffComplete = true;\n }, []);\n return id;\n}\nconst useReactId = SafeReact.useId;\n\n/**\n * Uses React 18's built-in `useId()` when available, or falls back to a\n * slightly less performant (requiring a double render) implementation for\n * earlier React versions.\n * @see https://floating-ui.com/docs/react-utils#useid\n */\nconst useId = useReactId || useFloatingId;\n\nlet devMessageSet;\nif (process.env.NODE_ENV !== \"production\") {\n devMessageSet = /*#__PURE__*/new Set();\n}\nfunction warn() {\n var _devMessageSet;\n for (var _len = arguments.length, messages = new Array(_len), _key = 0; _key < _len; _key++) {\n messages[_key] = arguments[_key];\n }\n const message = \"Floating UI: \" + messages.join(' ');\n if (!((_devMessageSet = devMessageSet) != null && _devMessageSet.has(message))) {\n var _devMessageSet2;\n (_devMessageSet2 = devMessageSet) == null || _devMessageSet2.add(message);\n console.warn(message);\n }\n}\nfunction error() {\n var _devMessageSet3;\n for (var _len2 = arguments.length, messages = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n messages[_key2] = arguments[_key2];\n }\n const message = \"Floating UI: \" + messages.join(' ');\n if (!((_devMessageSet3 = devMessageSet) != null && _devMessageSet3.has(message))) {\n var _devMessageSet4;\n (_devMessageSet4 = devMessageSet) == null || _devMessageSet4.add(message);\n console.error(message);\n }\n}\n\n/**\n * Renders a pointing arrow triangle.\n * @see https://floating-ui.com/docs/FloatingArrow\n */\nconst FloatingArrow = /*#__PURE__*/React.forwardRef(function FloatingArrow(props, ref) {\n const {\n context: {\n placement,\n elements: {\n floating\n },\n middlewareData: {\n arrow,\n shift\n }\n },\n width = 14,\n height = 7,\n tipRadius = 0,\n strokeWidth = 0,\n staticOffset,\n stroke,\n d,\n style: {\n transform,\n ...restStyle\n } = {},\n ...rest\n } = props;\n if (process.env.NODE_ENV !== \"production\") {\n if (!ref) {\n warn('The `ref` prop is required for `FloatingArrow`.');\n }\n }\n const clipPathId = useId();\n const [isRTL, setIsRTL] = React.useState(false);\n\n // https://github.com/floating-ui/floating-ui/issues/2932\n index(() => {\n if (!floating) return;\n const isRTL = getComputedStyle(floating).direction === 'rtl';\n if (isRTL) {\n setIsRTL(true);\n }\n }, [floating]);\n if (!floating) {\n return null;\n }\n const [side, alignment] = placement.split('-');\n const isVerticalSide = side === 'top' || side === 'bottom';\n let computedStaticOffset = staticOffset;\n if (isVerticalSide && shift != null && shift.x || !isVerticalSide && shift != null && shift.y) {\n computedStaticOffset = null;\n }\n\n // Strokes must be double the border width, this ensures the stroke's width\n // works as you'd expect.\n const computedStrokeWidth = strokeWidth * 2;\n const halfStrokeWidth = computedStrokeWidth / 2;\n const svgX = width / 2 * (tipRadius / -8 + 1);\n const svgY = height / 2 * tipRadius / 4;\n const isCustomShape = !!d;\n const yOffsetProp = computedStaticOffset && alignment === 'end' ? 'bottom' : 'top';\n let xOffsetProp = computedStaticOffset && alignment === 'end' ? 'right' : 'left';\n if (computedStaticOffset && isRTL) {\n xOffsetProp = alignment === 'end' ? 'left' : 'right';\n }\n const arrowX = (arrow == null ? void 0 : arrow.x) != null ? computedStaticOffset || arrow.x : '';\n const arrowY = (arrow == null ? void 0 : arrow.y) != null ? computedStaticOffset || arrow.y : '';\n const dValue = d || 'M0,0' + (\" H\" + width) + (\" L\" + (width - svgX) + \",\" + (height - svgY)) + (\" Q\" + width / 2 + \",\" + height + \" \" + svgX + \",\" + (height - svgY)) + ' Z';\n const rotation = {\n top: isCustomShape ? 'rotate(180deg)' : '',\n left: isCustomShape ? 'rotate(90deg)' : 'rotate(-90deg)',\n bottom: isCustomShape ? '' : 'rotate(180deg)',\n right: isCustomShape ? 'rotate(-90deg)' : 'rotate(90deg)'\n }[side];\n return /*#__PURE__*/React.createElement(\"svg\", _extends({}, rest, {\n \"aria-hidden\": true,\n ref: ref,\n width: isCustomShape ? width : width + computedStrokeWidth,\n height: width,\n viewBox: \"0 0 \" + width + \" \" + (height > width ? height : width),\n style: {\n position: 'absolute',\n pointerEvents: 'none',\n [xOffsetProp]: arrowX,\n [yOffsetProp]: arrowY,\n [side]: isVerticalSide || isCustomShape ? '100%' : \"calc(100% - \" + computedStrokeWidth / 2 + \"px)\",\n transform: [rotation, transform].filter(t => !!t).join(' '),\n ...restStyle\n }\n }), computedStrokeWidth > 0 && /*#__PURE__*/React.createElement(\"path\", {\n clipPath: \"url(#\" + clipPathId + \")\",\n fill: \"none\",\n stroke: stroke\n // Account for the stroke on the fill path rendered below.\n ,\n strokeWidth: computedStrokeWidth + (d ? 0 : 1),\n d: dValue\n }), /*#__PURE__*/React.createElement(\"path\", {\n stroke: computedStrokeWidth && !d ? rest.fill : 'none',\n d: dValue\n }), /*#__PURE__*/React.createElement(\"clipPath\", {\n id: clipPathId\n }, /*#__PURE__*/React.createElement(\"rect\", {\n x: -halfStrokeWidth,\n y: halfStrokeWidth * (isCustomShape ? -1 : 1),\n width: width + computedStrokeWidth,\n height: width\n })));\n});\n\nfunction createPubSub() {\n const map = new Map();\n return {\n emit(event, data) {\n var _map$get;\n (_map$get = map.get(event)) == null || _map$get.forEach(handler => handler(data));\n },\n on(event, listener) {\n map.set(event, [...(map.get(event) || []), listener]);\n },\n off(event, listener) {\n var _map$get2;\n map.set(event, ((_map$get2 = map.get(event)) == null ? void 0 : _map$get2.filter(l => l !== listener)) || []);\n }\n };\n}\n\nconst FloatingNodeContext = /*#__PURE__*/React.createContext(null);\nconst FloatingTreeContext = /*#__PURE__*/React.createContext(null);\n\n/**\n * Returns the parent node id for nested floating elements, if available.\n * Returns `null` for top-level floating elements.\n */\nconst useFloatingParentNodeId = () => {\n var _React$useContext;\n return ((_React$useContext = React.useContext(FloatingNodeContext)) == null ? void 0 : _React$useContext.id) || null;\n};\n\n/**\n * Returns the nearest floating tree context, if available.\n */\nconst useFloatingTree = () => React.useContext(FloatingTreeContext);\n\n/**\n * Registers a node into the `FloatingTree`, returning its id.\n * @see https://floating-ui.com/docs/FloatingTree\n */\nfunction useFloatingNodeId(customParentId) {\n const id = useId();\n const tree = useFloatingTree();\n const reactParentId = useFloatingParentNodeId();\n const parentId = customParentId || reactParentId;\n index(() => {\n const node = {\n id,\n parentId\n };\n tree == null || tree.addNode(node);\n return () => {\n tree == null || tree.removeNode(node);\n };\n }, [tree, id, parentId]);\n return id;\n}\n/**\n * Provides parent node context for nested floating elements.\n * @see https://floating-ui.com/docs/FloatingTree\n */\nfunction FloatingNode(props) {\n const {\n children,\n id\n } = props;\n const parentId = useFloatingParentNodeId();\n return /*#__PURE__*/React.createElement(FloatingNodeContext.Provider, {\n value: React.useMemo(() => ({\n id,\n parentId\n }), [id, parentId])\n }, children);\n}\n/**\n * Provides context for nested floating elements when they are not children of\n * each other on the DOM.\n * This is not necessary in all cases, except when there must be explicit communication between parent and child floating elements. It is necessary for:\n * - The `bubbles` option in the `useDismiss()` Hook\n * - Nested virtual list navigation\n * - Nested floating elements that each open on hover\n * - Custom communication between parent and child floating elements\n * @see https://floating-ui.com/docs/FloatingTree\n */\nfunction FloatingTree(props) {\n const {\n children\n } = props;\n const nodesRef = React.useRef([]);\n const addNode = React.useCallback(node => {\n nodesRef.current = [...nodesRef.current, node];\n }, []);\n const removeNode = React.useCallback(node => {\n nodesRef.current = nodesRef.current.filter(n => n !== node);\n }, []);\n const events = React.useState(() => createPubSub())[0];\n return /*#__PURE__*/React.createElement(FloatingTreeContext.Provider, {\n value: React.useMemo(() => ({\n nodesRef,\n addNode,\n removeNode,\n events\n }), [addNode, removeNode, events])\n }, children);\n}\n\nfunction createAttribute(name) {\n return \"data-floating-ui-\" + name;\n}\n\nfunction useLatestRef(value) {\n const ref = useRef(value);\n index(() => {\n ref.current = value;\n });\n return ref;\n}\n\nconst safePolygonIdentifier = /*#__PURE__*/createAttribute('safe-polygon');\nfunction getDelay(value, prop, pointerType) {\n if (pointerType && !isMouseLikePointerType(pointerType)) {\n return 0;\n }\n if (typeof value === 'number') {\n return value;\n }\n return value == null ? void 0 : value[prop];\n}\n/**\n * Opens the floating element while hovering over the reference element, like\n * CSS `:hover`.\n * @see https://floating-ui.com/docs/useHover\n */\nfunction useHover(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n onOpenChange,\n dataRef,\n events,\n elements\n } = context;\n const {\n enabled = true,\n delay = 0,\n handleClose = null,\n mouseOnly = false,\n restMs = 0,\n move = true\n } = props;\n const tree = useFloatingTree();\n const parentId = useFloatingParentNodeId();\n const handleCloseRef = useLatestRef(handleClose);\n const delayRef = useLatestRef(delay);\n const openRef = useLatestRef(open);\n const pointerTypeRef = React.useRef();\n const timeoutRef = React.useRef(-1);\n const handlerRef = React.useRef();\n const restTimeoutRef = React.useRef(-1);\n const blockMouseMoveRef = React.useRef(true);\n const performedPointerEventsMutationRef = React.useRef(false);\n const unbindMouseMoveRef = React.useRef(() => {});\n const restTimeoutPendingRef = React.useRef(false);\n const isHoverOpen = React.useCallback(() => {\n var _dataRef$current$open;\n const type = (_dataRef$current$open = dataRef.current.openEvent) == null ? void 0 : _dataRef$current$open.type;\n return (type == null ? void 0 : type.includes('mouse')) && type !== 'mousedown';\n }, [dataRef]);\n\n // When closing before opening, clear the delay timeouts to cancel it\n // from showing.\n React.useEffect(() => {\n if (!enabled) return;\n function onOpenChange(_ref) {\n let {\n open\n } = _ref;\n if (!open) {\n clearTimeout(timeoutRef.current);\n clearTimeout(restTimeoutRef.current);\n blockMouseMoveRef.current = true;\n restTimeoutPendingRef.current = false;\n }\n }\n events.on('openchange', onOpenChange);\n return () => {\n events.off('openchange', onOpenChange);\n };\n }, [enabled, events]);\n React.useEffect(() => {\n if (!enabled) return;\n if (!handleCloseRef.current) return;\n if (!open) return;\n function onLeave(event) {\n if (isHoverOpen()) {\n onOpenChange(false, event, 'hover');\n }\n }\n const html = getDocument(elements.floating).documentElement;\n html.addEventListener('mouseleave', onLeave);\n return () => {\n html.removeEventListener('mouseleave', onLeave);\n };\n }, [elements.floating, open, onOpenChange, enabled, handleCloseRef, isHoverOpen]);\n const closeWithDelay = React.useCallback(function (event, runElseBranch, reason) {\n if (runElseBranch === void 0) {\n runElseBranch = true;\n }\n if (reason === void 0) {\n reason = 'hover';\n }\n const closeDelay = getDelay(delayRef.current, 'close', pointerTypeRef.current);\n if (closeDelay && !handlerRef.current) {\n clearTimeout(timeoutRef.current);\n timeoutRef.current = window.setTimeout(() => onOpenChange(false, event, reason), closeDelay);\n } else if (runElseBranch) {\n clearTimeout(timeoutRef.current);\n onOpenChange(false, event, reason);\n }\n }, [delayRef, onOpenChange]);\n const cleanupMouseMoveHandler = useEffectEvent(() => {\n unbindMouseMoveRef.current();\n handlerRef.current = undefined;\n });\n const clearPointerEvents = useEffectEvent(() => {\n if (performedPointerEventsMutationRef.current) {\n const body = getDocument(elements.floating).body;\n body.style.pointerEvents = '';\n body.removeAttribute(safePolygonIdentifier);\n performedPointerEventsMutationRef.current = false;\n }\n });\n const isClickLikeOpenEvent = useEffectEvent(() => {\n return dataRef.current.openEvent ? ['click', 'mousedown'].includes(dataRef.current.openEvent.type) : false;\n });\n\n // Registering the mouse events on the reference directly to bypass React's\n // delegation system. If the cursor was on a disabled element and then entered\n // the reference (no gap), `mouseenter` doesn't fire in the delegation system.\n React.useEffect(() => {\n if (!enabled) return;\n function onMouseEnter(event) {\n clearTimeout(timeoutRef.current);\n blockMouseMoveRef.current = false;\n if (mouseOnly && !isMouseLikePointerType(pointerTypeRef.current) || restMs > 0 && !getDelay(delayRef.current, 'open')) {\n return;\n }\n const openDelay = getDelay(delayRef.current, 'open', pointerTypeRef.current);\n if (openDelay) {\n timeoutRef.current = window.setTimeout(() => {\n if (!openRef.current) {\n onOpenChange(true, event, 'hover');\n }\n }, openDelay);\n } else if (!open) {\n onOpenChange(true, event, 'hover');\n }\n }\n function onMouseLeave(event) {\n if (isClickLikeOpenEvent()) return;\n unbindMouseMoveRef.current();\n const doc = getDocument(elements.floating);\n clearTimeout(restTimeoutRef.current);\n restTimeoutPendingRef.current = false;\n if (handleCloseRef.current && dataRef.current.floatingContext) {\n // Prevent clearing `onScrollMouseLeave` timeout.\n if (!open) {\n clearTimeout(timeoutRef.current);\n }\n handlerRef.current = handleCloseRef.current({\n ...dataRef.current.floatingContext,\n tree,\n x: event.clientX,\n y: event.clientY,\n onClose() {\n clearPointerEvents();\n cleanupMouseMoveHandler();\n if (!isClickLikeOpenEvent()) {\n closeWithDelay(event, true, 'safe-polygon');\n }\n }\n });\n const handler = handlerRef.current;\n doc.addEventListener('mousemove', handler);\n unbindMouseMoveRef.current = () => {\n doc.removeEventListener('mousemove', handler);\n };\n return;\n }\n\n // Allow interactivity without `safePolygon` on touch devices. With a\n // pointer, a short close delay is an alternative, so it should work\n // consistently.\n const shouldClose = pointerTypeRef.current === 'touch' ? !contains(elements.floating, event.relatedTarget) : true;\n if (shouldClose) {\n closeWithDelay(event);\n }\n }\n\n // Ensure the floating element closes after scrolling even if the pointer\n // did not move.\n // https://github.com/floating-ui/floating-ui/discussions/1692\n function onScrollMouseLeave(event) {\n if (isClickLikeOpenEvent()) return;\n if (!dataRef.current.floatingContext) return;\n handleCloseRef.current == null || handleCloseRef.current({\n ...dataRef.current.floatingContext,\n tree,\n x: event.clientX,\n y: event.clientY,\n onClose() {\n clearPointerEvents();\n cleanupMouseMoveHandler();\n if (!isClickLikeOpenEvent()) {\n closeWithDelay(event);\n }\n }\n })(event);\n }\n if (isElement(elements.domReference)) {\n var _elements$floating;\n const ref = elements.domReference;\n open && ref.addEventListener('mouseleave', onScrollMouseLeave);\n (_elements$floating = elements.floating) == null || _elements$floating.addEventListener('mouseleave', onScrollMouseLeave);\n move && ref.addEventListener('mousemove', onMouseEnter, {\n once: true\n });\n ref.addEventListener('mouseenter', onMouseEnter);\n ref.addEventListener('mouseleave', onMouseLeave);\n return () => {\n var _elements$floating2;\n open && ref.removeEventListener('mouseleave', onScrollMouseLeave);\n (_elements$floating2 = elements.floating) == null || _elements$floating2.removeEventListener('mouseleave', onScrollMouseLeave);\n move && ref.removeEventListener('mousemove', onMouseEnter);\n ref.removeEventListener('mouseenter', onMouseEnter);\n ref.removeEventListener('mouseleave', onMouseLeave);\n };\n }\n }, [elements, enabled, context, mouseOnly, restMs, move, closeWithDelay, cleanupMouseMoveHandler, clearPointerEvents, onOpenChange, open, openRef, tree, delayRef, handleCloseRef, dataRef, isClickLikeOpenEvent]);\n\n // Block pointer-events of every element other than the reference and floating\n // while the floating element is open and has a `handleClose` handler. Also\n // handles nested floating elements.\n // https://github.com/floating-ui/floating-ui/issues/1722\n index(() => {\n var _handleCloseRef$curre;\n if (!enabled) return;\n if (open && (_handleCloseRef$curre = handleCloseRef.current) != null && _handleCloseRef$curre.__options.blockPointerEvents && isHoverOpen()) {\n performedPointerEventsMutationRef.current = true;\n const floatingEl = elements.floating;\n if (isElement(elements.domReference) && floatingEl) {\n var _tree$nodesRef$curren;\n const body = getDocument(elements.floating).body;\n body.setAttribute(safePolygonIdentifier, '');\n const ref = elements.domReference;\n const parentFloating = tree == null || (_tree$nodesRef$curren = tree.nodesRef.current.find(node => node.id === parentId)) == null || (_tree$nodesRef$curren = _tree$nodesRef$curren.context) == null ? void 0 : _tree$nodesRef$curren.elements.floating;\n if (parentFloating) {\n parentFloating.style.pointerEvents = '';\n }\n body.style.pointerEvents = 'none';\n ref.style.pointerEvents = 'auto';\n floatingEl.style.pointerEvents = 'auto';\n return () => {\n body.style.pointerEvents = '';\n ref.style.pointerEvents = '';\n floatingEl.style.pointerEvents = '';\n };\n }\n }\n }, [enabled, open, parentId, elements, tree, handleCloseRef, isHoverOpen]);\n index(() => {\n if (!open) {\n pointerTypeRef.current = undefined;\n restTimeoutPendingRef.current = false;\n cleanupMouseMoveHandler();\n clearPointerEvents();\n }\n }, [open, cleanupMouseMoveHandler, clearPointerEvents]);\n React.useEffect(() => {\n return () => {\n cleanupMouseMoveHandler();\n clearTimeout(timeoutRef.current);\n clearTimeout(restTimeoutRef.current);\n clearPointerEvents();\n };\n }, [enabled, elements.domReference, cleanupMouseMoveHandler, clearPointerEvents]);\n const reference = React.useMemo(() => {\n function setPointerRef(event) {\n pointerTypeRef.current = event.pointerType;\n }\n return {\n onPointerDown: setPointerRef,\n onPointerEnter: setPointerRef,\n onMouseMove(event) {\n const {\n nativeEvent\n } = event;\n function handleMouseMove() {\n if (!blockMouseMoveRef.current && !openRef.current) {\n onOpenChange(true, nativeEvent, 'hover');\n }\n }\n if (mouseOnly && !isMouseLikePointerType(pointerTypeRef.current)) {\n return;\n }\n if (open || restMs === 0) {\n return;\n }\n\n // Ignore insignificant movements to account for tremors.\n if (restTimeoutPendingRef.current && event.movementX ** 2 + event.movementY ** 2 < 2) {\n return;\n }\n clearTimeout(restTimeoutRef.current);\n if (pointerTypeRef.current === 'touch') {\n handleMouseMove();\n } else {\n restTimeoutPendingRef.current = true;\n restTimeoutRef.current = window.setTimeout(handleMouseMove, restMs);\n }\n }\n };\n }, [mouseOnly, onOpenChange, open, openRef, restMs]);\n const floating = React.useMemo(() => ({\n onMouseEnter() {\n clearTimeout(timeoutRef.current);\n },\n onMouseLeave(event) {\n if (!isClickLikeOpenEvent()) {\n closeWithDelay(event.nativeEvent, false);\n }\n }\n }), [closeWithDelay, isClickLikeOpenEvent]);\n return React.useMemo(() => enabled ? {\n reference,\n floating\n } : {}, [enabled, reference, floating]);\n}\n\nconst NOOP = () => {};\nconst FloatingDelayGroupContext = /*#__PURE__*/React.createContext({\n delay: 0,\n initialDelay: 0,\n timeoutMs: 0,\n currentId: null,\n setCurrentId: NOOP,\n setState: NOOP,\n isInstantPhase: false\n});\n\n/**\n * @deprecated\n * Use the return value of `useDelayGroup()` instead.\n */\nconst useDelayGroupContext = () => React.useContext(FloatingDelayGroupContext);\n/**\n * Provides context for a group of floating elements that should share a\n * `delay`.\n * @see https://floating-ui.com/docs/FloatingDelayGroup\n */\nfunction FloatingDelayGroup(props) {\n const {\n children,\n delay,\n timeoutMs = 0\n } = props;\n const [state, setState] = React.useReducer((prev, next) => ({\n ...prev,\n ...next\n }), {\n delay,\n timeoutMs,\n initialDelay: delay,\n currentId: null,\n isInstantPhase: false\n });\n const initialCurrentIdRef = React.useRef(null);\n const setCurrentId = React.useCallback(currentId => {\n setState({\n currentId\n });\n }, []);\n index(() => {\n if (state.currentId) {\n if (initialCurrentIdRef.current === null) {\n initialCurrentIdRef.current = state.currentId;\n } else if (!state.isInstantPhase) {\n setState({\n isInstantPhase: true\n });\n }\n } else {\n if (state.isInstantPhase) {\n setState({\n isInstantPhase: false\n });\n }\n initialCurrentIdRef.current = null;\n }\n }, [state.currentId, state.isInstantPhase]);\n return /*#__PURE__*/React.createElement(FloatingDelayGroupContext.Provider, {\n value: React.useMemo(() => ({\n ...state,\n setState,\n setCurrentId\n }), [state, setCurrentId])\n }, children);\n}\n/**\n * Enables grouping when called inside a component that's a child of a\n * `FloatingDelayGroup`.\n * @see https://floating-ui.com/docs/FloatingDelayGroup\n */\nfunction useDelayGroup(context, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n open,\n onOpenChange,\n floatingId\n } = context;\n const {\n id: optionId,\n enabled = true\n } = options;\n const id = optionId != null ? optionId : floatingId;\n const groupContext = useDelayGroupContext();\n const {\n currentId,\n setCurrentId,\n initialDelay,\n setState,\n timeoutMs\n } = groupContext;\n index(() => {\n if (!enabled) return;\n if (!currentId) return;\n setState({\n delay: {\n open: 1,\n close: getDelay(initialDelay, 'close')\n }\n });\n if (currentId !== id) {\n onOpenChange(false);\n }\n }, [enabled, id, onOpenChange, setState, currentId, initialDelay]);\n index(() => {\n function unset() {\n onOpenChange(false);\n setState({\n delay: initialDelay,\n currentId: null\n });\n }\n if (!enabled) return;\n if (!currentId) return;\n if (!open && currentId === id) {\n if (timeoutMs) {\n const timeout = window.setTimeout(unset, timeoutMs);\n return () => {\n clearTimeout(timeout);\n };\n }\n unset();\n }\n }, [enabled, open, setState, currentId, id, onOpenChange, initialDelay, timeoutMs]);\n index(() => {\n if (!enabled) return;\n if (setCurrentId === NOOP || !open) return;\n setCurrentId(id);\n }, [enabled, open, setCurrentId, id]);\n return groupContext;\n}\n\nlet rafId = 0;\nfunction enqueueFocus(el, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n preventScroll = false,\n cancelPrevious = true,\n sync = false\n } = options;\n cancelPrevious && cancelAnimationFrame(rafId);\n const exec = () => el == null ? void 0 : el.focus({\n preventScroll\n });\n if (sync) {\n exec();\n } else {\n rafId = requestAnimationFrame(exec);\n }\n}\n\nfunction getAncestors(nodes, id) {\n var _nodes$find;\n let allAncestors = [];\n let currentParentId = (_nodes$find = nodes.find(node => node.id === id)) == null ? void 0 : _nodes$find.parentId;\n while (currentParentId) {\n const currentNode = nodes.find(node => node.id === currentParentId);\n currentParentId = currentNode == null ? void 0 : currentNode.parentId;\n if (currentNode) {\n allAncestors = allAncestors.concat(currentNode);\n }\n }\n return allAncestors;\n}\n\nfunction getChildren(nodes, id) {\n let allChildren = nodes.filter(node => {\n var _node$context;\n return node.parentId === id && ((_node$context = node.context) == null ? void 0 : _node$context.open);\n });\n let currentChildren = allChildren;\n while (currentChildren.length) {\n currentChildren = nodes.filter(node => {\n var _currentChildren;\n return (_currentChildren = currentChildren) == null ? void 0 : _currentChildren.some(n => {\n var _node$context2;\n return node.parentId === n.id && ((_node$context2 = node.context) == null ? void 0 : _node$context2.open);\n });\n });\n allChildren = allChildren.concat(currentChildren);\n }\n return allChildren;\n}\nfunction getDeepestNode(nodes, id) {\n let deepestNodeId;\n let maxDepth = -1;\n function findDeepest(nodeId, depth) {\n if (depth > maxDepth) {\n deepestNodeId = nodeId;\n maxDepth = depth;\n }\n const children = getChildren(nodes, nodeId);\n children.forEach(child => {\n findDeepest(child.id, depth + 1);\n });\n }\n findDeepest(id, 0);\n return nodes.find(node => node.id === deepestNodeId);\n}\n\n// Modified to add conditional `aria-hidden` support:\n// https://github.com/theKashey/aria-hidden/blob/9220c8f4a4fd35f63bee5510a9f41a37264382d4/src/index.ts\nlet counterMap = /*#__PURE__*/new WeakMap();\nlet uncontrolledElementsSet = /*#__PURE__*/new WeakSet();\nlet markerMap = {};\nlet lockCount$1 = 0;\nconst supportsInert = () => typeof HTMLElement !== 'undefined' && 'inert' in HTMLElement.prototype;\nconst unwrapHost = node => node && (node.host || unwrapHost(node.parentNode));\nconst correctElements = (parent, targets) => targets.map(target => {\n if (parent.contains(target)) {\n return target;\n }\n const correctedTarget = unwrapHost(target);\n if (parent.contains(correctedTarget)) {\n return correctedTarget;\n }\n return null;\n}).filter(x => x != null);\nfunction applyAttributeToOthers(uncorrectedAvoidElements, body, ariaHidden, inert) {\n const markerName = 'data-floating-ui-inert';\n const controlAttribute = inert ? 'inert' : ariaHidden ? 'aria-hidden' : null;\n const avoidElements = correctElements(body, uncorrectedAvoidElements);\n const elementsToKeep = new Set();\n const elementsToStop = new Set(avoidElements);\n const hiddenElements = [];\n if (!markerMap[markerName]) {\n markerMap[markerName] = new WeakMap();\n }\n const markerCounter = markerMap[markerName];\n avoidElements.forEach(keep);\n deep(body);\n elementsToKeep.clear();\n function keep(el) {\n if (!el || elementsToKeep.has(el)) {\n return;\n }\n elementsToKeep.add(el);\n el.parentNode && keep(el.parentNode);\n }\n function deep(parent) {\n if (!parent || elementsToStop.has(parent)) {\n return;\n }\n [].forEach.call(parent.children, node => {\n if (getNodeName(node) === 'script') return;\n if (elementsToKeep.has(node)) {\n deep(node);\n } else {\n const attr = controlAttribute ? node.getAttribute(controlAttribute) : null;\n const alreadyHidden = attr !== null && attr !== 'false';\n const counterValue = (counterMap.get(node) || 0) + 1;\n const markerValue = (markerCounter.get(node) || 0) + 1;\n counterMap.set(node, counterValue);\n markerCounter.set(node, markerValue);\n hiddenElements.push(node);\n if (counterValue === 1 && alreadyHidden) {\n uncontrolledElementsSet.add(node);\n }\n if (markerValue === 1) {\n node.setAttribute(markerName, '');\n }\n if (!alreadyHidden && controlAttribute) {\n node.setAttribute(controlAttribute, 'true');\n }\n }\n });\n }\n lockCount$1++;\n return () => {\n hiddenElements.forEach(element => {\n const counterValue = (counterMap.get(element) || 0) - 1;\n const markerValue = (markerCounter.get(element) || 0) - 1;\n counterMap.set(element, counterValue);\n markerCounter.set(element, markerValue);\n if (!counterValue) {\n if (!uncontrolledElementsSet.has(element) && controlAttribute) {\n element.removeAttribute(controlAttribute);\n }\n uncontrolledElementsSet.delete(element);\n }\n if (!markerValue) {\n element.removeAttribute(markerName);\n }\n });\n lockCount$1--;\n if (!lockCount$1) {\n counterMap = new WeakMap();\n counterMap = new WeakMap();\n uncontrolledElementsSet = new WeakSet();\n markerMap = {};\n }\n };\n}\nfunction markOthers(avoidElements, ariaHidden, inert) {\n if (ariaHidden === void 0) {\n ariaHidden = false;\n }\n if (inert === void 0) {\n inert = false;\n }\n const body = getDocument(avoidElements[0]).body;\n return applyAttributeToOthers(avoidElements.concat(Array.from(body.querySelectorAll('[aria-live]'))), body, ariaHidden, inert);\n}\n\nconst getTabbableOptions = () => ({\n getShadowRoot: true,\n displayCheck:\n // JSDOM does not support the `tabbable` library. To solve this we can\n // check if `ResizeObserver` is a real function (not polyfilled), which\n // determines if the current environment is JSDOM-like.\n typeof ResizeObserver === 'function' && ResizeObserver.toString().includes('[native code]') ? 'full' : 'none'\n});\nfunction getTabbableIn(container, direction) {\n const allTabbable = tabbable(container, getTabbableOptions());\n if (direction === 'prev') {\n allTabbable.reverse();\n }\n const activeIndex = allTabbable.indexOf(activeElement(getDocument(container)));\n const nextTabbableElements = allTabbable.slice(activeIndex + 1);\n return nextTabbableElements[0];\n}\nfunction getNextTabbable() {\n return getTabbableIn(document.body, 'next');\n}\nfunction getPreviousTabbable() {\n return getTabbableIn(document.body, 'prev');\n}\nfunction isOutsideEvent(event, container) {\n const containerElement = container || event.currentTarget;\n const relatedTarget = event.relatedTarget;\n return !relatedTarget || !contains(containerElement, relatedTarget);\n}\nfunction disableFocusInside(container) {\n const tabbableElements = tabbable(container, getTabbableOptions());\n tabbableElements.forEach(element => {\n element.dataset.tabindex = element.getAttribute('tabindex') || '';\n element.setAttribute('tabindex', '-1');\n });\n}\nfunction enableFocusInside(container) {\n const elements = container.querySelectorAll('[data-tabindex]');\n elements.forEach(element => {\n const tabindex = element.dataset.tabindex;\n delete element.dataset.tabindex;\n if (tabindex) {\n element.setAttribute('tabindex', tabindex);\n } else {\n element.removeAttribute('tabindex');\n }\n });\n}\n\n// See Diego Haz's Sandbox for making this logic work well on Safari/iOS:\n// https://codesandbox.io/s/tabbable-portal-f4tng?file=/src/FocusTrap.tsx\n\nconst HIDDEN_STYLES = {\n border: 0,\n clip: 'rect(0 0 0 0)',\n height: '1px',\n margin: '-1px',\n overflow: 'hidden',\n padding: 0,\n position: 'fixed',\n whiteSpace: 'nowrap',\n width: '1px',\n top: 0,\n left: 0\n};\nlet timeoutId;\nfunction setActiveElementOnTab(event) {\n if (event.key === 'Tab') {\n event.target;\n clearTimeout(timeoutId);\n }\n}\nconst FocusGuard = /*#__PURE__*/React.forwardRef(function FocusGuard(props, ref) {\n const [role, setRole] = React.useState();\n index(() => {\n if (isSafari()) {\n // Unlike other screen readers such as NVDA and JAWS, the virtual cursor\n // on VoiceOver does trigger the onFocus event, so we can use the focus\n // trap element. On Safari, only buttons trigger the onFocus event.\n // NB: \"group\" role in the Sandbox no longer appears to work, must be a\n // button role.\n setRole('button');\n }\n document.addEventListener('keydown', setActiveElementOnTab);\n return () => {\n document.removeEventListener('keydown', setActiveElementOnTab);\n };\n }, []);\n const restProps = {\n ref,\n tabIndex: 0,\n // Role is only for VoiceOver\n role,\n 'aria-hidden': role ? undefined : true,\n [createAttribute('focus-guard')]: '',\n style: HIDDEN_STYLES\n };\n return /*#__PURE__*/React.createElement(\"span\", _extends({}, props, restProps));\n});\n\nconst PortalContext = /*#__PURE__*/React.createContext(null);\nconst attr = /*#__PURE__*/createAttribute('portal');\n/**\n * @see https://floating-ui.com/docs/FloatingPortal#usefloatingportalnode\n */\nfunction useFloatingPortalNode(props) {\n if (props === void 0) {\n props = {};\n }\n const {\n id,\n root\n } = props;\n const uniqueId = useId();\n const portalContext = usePortalContext();\n const [portalNode, setPortalNode] = React.useState(null);\n const portalNodeRef = React.useRef(null);\n index(() => {\n return () => {\n portalNode == null || portalNode.remove();\n // Allow the subsequent layout effects to create a new node on updates.\n // The portal node will still be cleaned up on unmount.\n // https://github.com/floating-ui/floating-ui/issues/2454\n queueMicrotask(() => {\n portalNodeRef.current = null;\n });\n };\n }, [portalNode]);\n index(() => {\n // Wait for the uniqueId to be generated before creating the portal node in\n // React <18 (using `useFloatingId` instead of the native `useId`).\n // https://github.com/floating-ui/floating-ui/issues/2778\n if (!uniqueId) return;\n if (portalNodeRef.current) return;\n const existingIdRoot = id ? document.getElementById(id) : null;\n if (!existingIdRoot) return;\n const subRoot = document.createElement('div');\n subRoot.id = uniqueId;\n subRoot.setAttribute(attr, '');\n existingIdRoot.appendChild(subRoot);\n portalNodeRef.current = subRoot;\n setPortalNode(subRoot);\n }, [id, uniqueId]);\n index(() => {\n // Wait for the root to exist before creating the portal node. The root must\n // be stored in state, not a ref, for this to work reactively.\n if (root === null) return;\n if (!uniqueId) return;\n if (portalNodeRef.current) return;\n let container = root || (portalContext == null ? void 0 : portalContext.portalNode);\n if (container && !isElement(container)) container = container.current;\n container = container || document.body;\n let idWrapper = null;\n if (id) {\n idWrapper = document.createElement('div');\n idWrapper.id = id;\n container.appendChild(idWrapper);\n }\n const subRoot = document.createElement('div');\n subRoot.id = uniqueId;\n subRoot.setAttribute(attr, '');\n container = idWrapper || container;\n container.appendChild(subRoot);\n portalNodeRef.current = subRoot;\n setPortalNode(subRoot);\n }, [id, root, uniqueId, portalContext]);\n return portalNode;\n}\n/**\n * Portals the floating element into a given container element — by default,\n * outside of the app root and into the body.\n * This is necessary to ensure the floating element can appear outside any\n * potential parent containers that cause clipping (such as `overflow: hidden`),\n * while retaining its location in the React tree.\n * @see https://floating-ui.com/docs/FloatingPortal\n */\nfunction FloatingPortal(props) {\n const {\n children,\n id,\n root,\n preserveTabOrder = true\n } = props;\n const portalNode = useFloatingPortalNode({\n id,\n root\n });\n const [focusManagerState, setFocusManagerState] = React.useState(null);\n const beforeOutsideRef = React.useRef(null);\n const afterOutsideRef = React.useRef(null);\n const beforeInsideRef = React.useRef(null);\n const afterInsideRef = React.useRef(null);\n const modal = focusManagerState == null ? void 0 : focusManagerState.modal;\n const open = focusManagerState == null ? void 0 : focusManagerState.open;\n const shouldRenderGuards =\n // The FocusManager and therefore floating element are currently open/\n // rendered.\n !!focusManagerState &&\n // Guards are only for non-modal focus management.\n !focusManagerState.modal &&\n // Don't render if unmount is transitioning.\n focusManagerState.open && preserveTabOrder && !!(root || portalNode);\n\n // https://codesandbox.io/s/tabbable-portal-f4tng?file=/src/TabbablePortal.tsx\n React.useEffect(() => {\n if (!portalNode || !preserveTabOrder || modal) {\n return;\n }\n\n // Make sure elements inside the portal element are tabbable only when the\n // portal has already been focused, either by tabbing into a focus trap\n // element outside or using the mouse.\n function onFocus(event) {\n if (portalNode && isOutsideEvent(event)) {\n const focusing = event.type === 'focusin';\n const manageFocus = focusing ? enableFocusInside : disableFocusInside;\n manageFocus(portalNode);\n }\n }\n // Listen to the event on the capture phase so they run before the focus\n // trap elements onFocus prop is called.\n portalNode.addEventListener('focusin', onFocus, true);\n portalNode.addEventListener('focusout', onFocus, true);\n return () => {\n portalNode.removeEventListener('focusin', onFocus, true);\n portalNode.removeEventListener('focusout', onFocus, true);\n };\n }, [portalNode, preserveTabOrder, modal]);\n React.useEffect(() => {\n if (!portalNode) return;\n if (open) return;\n enableFocusInside(portalNode);\n }, [open, portalNode]);\n return /*#__PURE__*/React.createElement(PortalContext.Provider, {\n value: React.useMemo(() => ({\n preserveTabOrder,\n beforeOutsideRef,\n afterOutsideRef,\n beforeInsideRef,\n afterInsideRef,\n portalNode,\n setFocusManagerState\n }), [preserveTabOrder, portalNode])\n }, shouldRenderGuards && portalNode && /*#__PURE__*/React.createElement(FocusGuard, {\n \"data-type\": \"outside\",\n ref: beforeOutsideRef,\n onFocus: event => {\n if (isOutsideEvent(event, portalNode)) {\n var _beforeInsideRef$curr;\n (_beforeInsideRef$curr = beforeInsideRef.current) == null || _beforeInsideRef$curr.focus();\n } else {\n const prevTabbable = getPreviousTabbable() || (focusManagerState == null ? void 0 : focusManagerState.refs.domReference.current);\n prevTabbable == null || prevTabbable.focus();\n }\n }\n }), shouldRenderGuards && portalNode && /*#__PURE__*/React.createElement(\"span\", {\n \"aria-owns\": portalNode.id,\n style: HIDDEN_STYLES\n }), portalNode && /*#__PURE__*/ReactDOM.createPortal(children, portalNode), shouldRenderGuards && portalNode && /*#__PURE__*/React.createElement(FocusGuard, {\n \"data-type\": \"outside\",\n ref: afterOutsideRef,\n onFocus: event => {\n if (isOutsideEvent(event, portalNode)) {\n var _afterInsideRef$curre;\n (_afterInsideRef$curre = afterInsideRef.current) == null || _afterInsideRef$curre.focus();\n } else {\n const nextTabbable = getNextTabbable() || (focusManagerState == null ? void 0 : focusManagerState.refs.domReference.current);\n nextTabbable == null || nextTabbable.focus();\n (focusManagerState == null ? void 0 : focusManagerState.closeOnFocusOut) && (focusManagerState == null ? void 0 : focusManagerState.onOpenChange(false, event.nativeEvent, 'focus-out'));\n }\n }\n }));\n}\nconst usePortalContext = () => React.useContext(PortalContext);\n\nconst FOCUSABLE_ATTRIBUTE = 'data-floating-ui-focusable';\nfunction getFloatingFocusElement(floatingElement) {\n if (!floatingElement) {\n return null;\n }\n // Try to find the element that has `{...getFloatingProps()}` spread on it.\n // This indicates the floating element is acting as a positioning wrapper, and\n // so focus should be managed on the child element with the event handlers and\n // aria props.\n return floatingElement.hasAttribute(FOCUSABLE_ATTRIBUTE) ? floatingElement : floatingElement.querySelector(\"[\" + FOCUSABLE_ATTRIBUTE + \"]\") || floatingElement;\n}\n\nconst LIST_LIMIT = 20;\nlet previouslyFocusedElements = [];\nfunction addPreviouslyFocusedElement(element) {\n previouslyFocusedElements = previouslyFocusedElements.filter(el => el.isConnected);\n let tabbableEl = element;\n if (!tabbableEl || getNodeName(tabbableEl) === 'body') return;\n if (!isTabbable(tabbableEl, getTabbableOptions())) {\n const tabbableChild = tabbable(tabbableEl, getTabbableOptions())[0];\n if (tabbableChild) {\n tabbableEl = tabbableChild;\n }\n }\n previouslyFocusedElements.push(tabbableEl);\n if (previouslyFocusedElements.length > LIST_LIMIT) {\n previouslyFocusedElements = previouslyFocusedElements.slice(-LIST_LIMIT);\n }\n}\nfunction getPreviouslyFocusedElement() {\n return previouslyFocusedElements.slice().reverse().find(el => el.isConnected);\n}\nconst VisuallyHiddenDismiss = /*#__PURE__*/React.forwardRef(function VisuallyHiddenDismiss(props, ref) {\n return /*#__PURE__*/React.createElement(\"button\", _extends({}, props, {\n type: \"button\",\n ref: ref,\n tabIndex: -1,\n style: HIDDEN_STYLES\n }));\n});\n/**\n * Provides focus management for the floating element.\n * @see https://floating-ui.com/docs/FloatingFocusManager\n */\nfunction FloatingFocusManager(props) {\n const {\n context,\n children,\n disabled = false,\n order = ['content'],\n guards: _guards = true,\n initialFocus = 0,\n returnFocus = true,\n restoreFocus = false,\n modal = true,\n visuallyHiddenDismiss = false,\n closeOnFocusOut = true\n } = props;\n const {\n open,\n refs,\n nodeId,\n onOpenChange,\n events,\n dataRef,\n floatingId,\n elements: {\n domReference,\n floating\n }\n } = context;\n const ignoreInitialFocus = typeof initialFocus === 'number' && initialFocus < 0;\n // If the reference is a combobox and is typeable (e.g. input/textarea),\n // there are different focus semantics. The guards should not be rendered, but\n // aria-hidden should be applied to all nodes still. Further, the visually\n // hidden dismiss button should only appear at the end of the list, not the\n // start.\n const isUntrappedTypeableCombobox = isTypeableCombobox(domReference) && ignoreInitialFocus;\n\n // Force the guards to be rendered if the `inert` attribute is not supported.\n const guards = supportsInert() ? _guards : true;\n const orderRef = useLatestRef(order);\n const initialFocusRef = useLatestRef(initialFocus);\n const returnFocusRef = useLatestRef(returnFocus);\n const tree = useFloatingTree();\n const portalContext = usePortalContext();\n const startDismissButtonRef = React.useRef(null);\n const endDismissButtonRef = React.useRef(null);\n const preventReturnFocusRef = React.useRef(false);\n const isPointerDownRef = React.useRef(false);\n const tabbableIndexRef = React.useRef(-1);\n const isInsidePortal = portalContext != null;\n const floatingFocusElement = getFloatingFocusElement(floating);\n const getTabbableContent = useEffectEvent(function (container) {\n if (container === void 0) {\n container = floatingFocusElement;\n }\n return container ? tabbable(container, getTabbableOptions()) : [];\n });\n const getTabbableElements = useEffectEvent(container => {\n const content = getTabbableContent(container);\n return orderRef.current.map(type => {\n if (domReference && type === 'reference') {\n return domReference;\n }\n if (floatingFocusElement && type === 'floating') {\n return floatingFocusElement;\n }\n return content;\n }).filter(Boolean).flat();\n });\n React.useEffect(() => {\n if (disabled) return;\n if (!modal) return;\n function onKeyDown(event) {\n if (event.key === 'Tab') {\n // The focus guards have nothing to focus, so we need to stop the event.\n if (contains(floatingFocusElement, activeElement(getDocument(floatingFocusElement))) && getTabbableContent().length === 0 && !isUntrappedTypeableCombobox) {\n stopEvent(event);\n }\n const els = getTabbableElements();\n const target = getTarget(event);\n if (orderRef.current[0] === 'reference' && target === domReference) {\n stopEvent(event);\n if (event.shiftKey) {\n enqueueFocus(els[els.length - 1]);\n } else {\n enqueueFocus(els[1]);\n }\n }\n if (orderRef.current[1] === 'floating' && target === floatingFocusElement && event.shiftKey) {\n stopEvent(event);\n enqueueFocus(els[0]);\n }\n }\n }\n const doc = getDocument(floatingFocusElement);\n doc.addEventListener('keydown', onKeyDown);\n return () => {\n doc.removeEventListener('keydown', onKeyDown);\n };\n }, [disabled, domReference, floatingFocusElement, modal, orderRef, isUntrappedTypeableCombobox, getTabbableContent, getTabbableElements]);\n React.useEffect(() => {\n if (disabled) return;\n if (!floating) return;\n function handleFocusIn(event) {\n const target = getTarget(event);\n const tabbableContent = getTabbableContent();\n const tabbableIndex = tabbableContent.indexOf(target);\n if (tabbableIndex !== -1) {\n tabbableIndexRef.current = tabbableIndex;\n }\n }\n floating.addEventListener('focusin', handleFocusIn);\n return () => {\n floating.removeEventListener('focusin', handleFocusIn);\n };\n }, [disabled, floating, getTabbableContent]);\n React.useEffect(() => {\n if (disabled) return;\n if (!closeOnFocusOut) return;\n\n // In Safari, buttons lose focus when pressing them.\n function handlePointerDown() {\n isPointerDownRef.current = true;\n setTimeout(() => {\n isPointerDownRef.current = false;\n });\n }\n function handleFocusOutside(event) {\n const relatedTarget = event.relatedTarget;\n queueMicrotask(() => {\n const movedToUnrelatedNode = !(contains(domReference, relatedTarget) || contains(floating, relatedTarget) || contains(relatedTarget, floating) || contains(portalContext == null ? void 0 : portalContext.portalNode, relatedTarget) || relatedTarget != null && relatedTarget.hasAttribute(createAttribute('focus-guard')) || tree && (getChildren(tree.nodesRef.current, nodeId).find(node => {\n var _node$context, _node$context2;\n return contains((_node$context = node.context) == null ? void 0 : _node$context.elements.floating, relatedTarget) || contains((_node$context2 = node.context) == null ? void 0 : _node$context2.elements.domReference, relatedTarget);\n }) || getAncestors(tree.nodesRef.current, nodeId).find(node => {\n var _node$context3, _node$context4;\n return ((_node$context3 = node.context) == null ? void 0 : _node$context3.elements.floating) === relatedTarget || ((_node$context4 = node.context) == null ? void 0 : _node$context4.elements.domReference) === relatedTarget;\n })));\n\n // Restore focus to the previous tabbable element index to prevent\n // focus from being lost outside the floating tree.\n if (restoreFocus && movedToUnrelatedNode && activeElement(getDocument(floatingFocusElement)) === getDocument(floatingFocusElement).body) {\n // Let `FloatingPortal` effect knows that focus is still inside the\n // floating tree.\n if (isHTMLElement(floatingFocusElement)) {\n floatingFocusElement.focus();\n }\n const prevTabbableIndex = tabbableIndexRef.current;\n const tabbableContent = getTabbableContent();\n const nodeToFocus = tabbableContent[prevTabbableIndex] || tabbableContent[tabbableContent.length - 1] || floatingFocusElement;\n if (isHTMLElement(nodeToFocus)) {\n nodeToFocus.focus();\n }\n }\n\n // Focus did not move inside the floating tree, and there are no tabbable\n // portal guards to handle closing.\n if ((isUntrappedTypeableCombobox ? true : !modal) && relatedTarget && movedToUnrelatedNode && !isPointerDownRef.current &&\n // Fix React 18 Strict Mode returnFocus due to double rendering.\n relatedTarget !== getPreviouslyFocusedElement()) {\n preventReturnFocusRef.current = true;\n onOpenChange(false, event, 'focus-out');\n }\n });\n }\n if (floating && isHTMLElement(domReference)) {\n domReference.addEventListener('focusout', handleFocusOutside);\n domReference.addEventListener('pointerdown', handlePointerDown);\n floating.addEventListener('focusout', handleFocusOutside);\n return () => {\n domReference.removeEventListener('focusout', handleFocusOutside);\n domReference.removeEventListener('pointerdown', handlePointerDown);\n floating.removeEventListener('focusout', handleFocusOutside);\n };\n }\n }, [disabled, domReference, floating, floatingFocusElement, modal, nodeId, tree, portalContext, onOpenChange, closeOnFocusOut, restoreFocus, getTabbableContent, isUntrappedTypeableCombobox]);\n React.useEffect(() => {\n var _portalContext$portal;\n if (disabled) return;\n\n // Don't hide portals nested within the parent portal.\n const portalNodes = Array.from((portalContext == null || (_portalContext$portal = portalContext.portalNode) == null ? void 0 : _portalContext$portal.querySelectorAll(\"[\" + createAttribute('portal') + \"]\")) || []);\n if (floating) {\n const insideElements = [floating, ...portalNodes, startDismissButtonRef.current, endDismissButtonRef.current, orderRef.current.includes('reference') || isUntrappedTypeableCombobox ? domReference : null].filter(x => x != null);\n const cleanup = modal || isUntrappedTypeableCombobox ? markOthers(insideElements, guards, !guards) : markOthers(insideElements);\n return () => {\n cleanup();\n };\n }\n }, [disabled, domReference, floating, modal, orderRef, portalContext, isUntrappedTypeableCombobox, guards]);\n index(() => {\n if (disabled || !isHTMLElement(floatingFocusElement)) return;\n const doc = getDocument(floatingFocusElement);\n const previouslyFocusedElement = activeElement(doc);\n\n // Wait for any layout effect state setters to execute to set `tabIndex`.\n queueMicrotask(() => {\n const focusableElements = getTabbableElements(floatingFocusElement);\n const initialFocusValue = initialFocusRef.current;\n const elToFocus = (typeof initialFocusValue === 'number' ? focusableElements[initialFocusValue] : initialFocusValue.current) || floatingFocusElement;\n const focusAlreadyInsideFloatingEl = contains(floatingFocusElement, previouslyFocusedElement);\n if (!ignoreInitialFocus && !focusAlreadyInsideFloatingEl && open) {\n enqueueFocus(elToFocus, {\n preventScroll: elToFocus === floatingFocusElement\n });\n }\n });\n }, [disabled, open, floatingFocusElement, ignoreInitialFocus, getTabbableElements, initialFocusRef]);\n index(() => {\n if (disabled || !floatingFocusElement) return;\n let preventReturnFocusScroll = false;\n const doc = getDocument(floatingFocusElement);\n const previouslyFocusedElement = activeElement(doc);\n const contextData = dataRef.current;\n let openEvent = contextData.openEvent;\n addPreviouslyFocusedElement(previouslyFocusedElement);\n\n // Dismissing via outside press should always ignore `returnFocus` to\n // prevent unwanted scrolling.\n function onOpenChange(_ref) {\n let {\n open,\n reason,\n event,\n nested\n } = _ref;\n if (open) {\n openEvent = event;\n }\n if (reason === 'escape-key' && refs.domReference.current) {\n addPreviouslyFocusedElement(refs.domReference.current);\n }\n if (reason === 'hover' && event.type === 'mouseleave') {\n preventReturnFocusRef.current = true;\n }\n if (reason !== 'outside-press') return;\n if (nested) {\n preventReturnFocusRef.current = false;\n preventReturnFocusScroll = true;\n } else {\n preventReturnFocusRef.current = !(isVirtualClick(event) || isVirtualPointerEvent(event));\n }\n }\n events.on('openchange', onOpenChange);\n const fallbackEl = doc.createElement('span');\n fallbackEl.setAttribute('tabindex', '-1');\n fallbackEl.setAttribute('aria-hidden', 'true');\n Object.assign(fallbackEl.style, HIDDEN_STYLES);\n if (isInsidePortal && domReference) {\n domReference.insertAdjacentElement('afterend', fallbackEl);\n }\n function getReturnElement() {\n if (typeof returnFocusRef.current === 'boolean') {\n return getPreviouslyFocusedElement() || fallbackEl;\n }\n return returnFocusRef.current.current || fallbackEl;\n }\n return () => {\n events.off('openchange', onOpenChange);\n const activeEl = activeElement(doc);\n const isFocusInsideFloatingTree = contains(floating, activeEl) || tree && getChildren(tree.nodesRef.current, nodeId).some(node => {\n var _node$context5;\n return contains((_node$context5 = node.context) == null ? void 0 : _node$context5.elements.floating, activeEl);\n });\n const shouldFocusReference = isFocusInsideFloatingTree || openEvent && ['click', 'mousedown'].includes(openEvent.type);\n if (shouldFocusReference && refs.domReference.current) {\n addPreviouslyFocusedElement(refs.domReference.current);\n }\n const returnElement = getReturnElement();\n queueMicrotask(() => {\n if (\n // eslint-disable-next-line react-hooks/exhaustive-deps\n returnFocusRef.current && !preventReturnFocusRef.current && isHTMLElement(returnElement) && (\n // If the focus moved somewhere else after mount, avoid returning focus\n // since it likely entered a different element which should be\n // respected: https://github.com/floating-ui/floating-ui/issues/2607\n returnElement !== activeEl && activeEl !== doc.body ? isFocusInsideFloatingTree : true)) {\n returnElement.focus({\n preventScroll: preventReturnFocusScroll\n });\n }\n fallbackEl.remove();\n });\n };\n }, [disabled, floating, floatingFocusElement, returnFocusRef, dataRef, refs, events, tree, nodeId, isInsidePortal, domReference]);\n React.useEffect(() => {\n // The `returnFocus` cleanup behavior is inside a microtask; ensure we\n // wait for it to complete before resetting the flag.\n queueMicrotask(() => {\n preventReturnFocusRef.current = false;\n });\n }, [disabled]);\n\n // Synchronize the `context` & `modal` value to the FloatingPortal context.\n // It will decide whether or not it needs to render its own guards.\n index(() => {\n if (disabled) return;\n if (!portalContext) return;\n portalContext.setFocusManagerState({\n modal,\n closeOnFocusOut,\n open,\n onOpenChange,\n refs\n });\n return () => {\n portalContext.setFocusManagerState(null);\n };\n }, [disabled, portalContext, modal, open, onOpenChange, refs, closeOnFocusOut]);\n index(() => {\n if (disabled) return;\n if (!floatingFocusElement) return;\n if (typeof MutationObserver !== 'function') return;\n if (ignoreInitialFocus) return;\n const handleMutation = () => {\n const tabIndex = floatingFocusElement.getAttribute('tabindex');\n const tabbableContent = getTabbableContent();\n const activeEl = activeElement(getDocument(floating));\n const tabbableIndex = tabbableContent.indexOf(activeEl);\n if (tabbableIndex !== -1) {\n tabbableIndexRef.current = tabbableIndex;\n }\n if (orderRef.current.includes('floating') || activeEl !== refs.domReference.current && tabbableContent.length === 0) {\n if (tabIndex !== '0') {\n floatingFocusElement.setAttribute('tabindex', '0');\n }\n } else if (tabIndex !== '-1') {\n floatingFocusElement.setAttribute('tabindex', '-1');\n }\n };\n handleMutation();\n const observer = new MutationObserver(handleMutation);\n observer.observe(floatingFocusElement, {\n childList: true,\n subtree: true,\n attributes: true\n });\n return () => {\n observer.disconnect();\n };\n }, [disabled, floating, floatingFocusElement, refs, orderRef, getTabbableContent, ignoreInitialFocus]);\n function renderDismissButton(location) {\n if (disabled || !visuallyHiddenDismiss || !modal) {\n return null;\n }\n return /*#__PURE__*/React.createElement(VisuallyHiddenDismiss, {\n ref: location === 'start' ? startDismissButtonRef : endDismissButtonRef,\n onClick: event => onOpenChange(false, event.nativeEvent)\n }, typeof visuallyHiddenDismiss === 'string' ? visuallyHiddenDismiss : 'Dismiss');\n }\n const shouldRenderGuards = !disabled && guards && (modal ? !isUntrappedTypeableCombobox : true) && (isInsidePortal || modal);\n return /*#__PURE__*/React.createElement(React.Fragment, null, shouldRenderGuards && /*#__PURE__*/React.createElement(FocusGuard, {\n \"data-type\": \"inside\",\n ref: portalContext == null ? void 0 : portalContext.beforeInsideRef,\n onFocus: event => {\n if (modal) {\n const els = getTabbableElements();\n enqueueFocus(order[0] === 'reference' ? els[0] : els[els.length - 1]);\n } else if (portalContext != null && portalContext.preserveTabOrder && portalContext.portalNode) {\n preventReturnFocusRef.current = false;\n if (isOutsideEvent(event, portalContext.portalNode)) {\n const nextTabbable = getNextTabbable() || domReference;\n nextTabbable == null || nextTabbable.focus();\n } else {\n var _portalContext$before;\n (_portalContext$before = portalContext.beforeOutsideRef.current) == null || _portalContext$before.focus();\n }\n }\n }\n }), !isUntrappedTypeableCombobox && renderDismissButton('start'), children, renderDismissButton('end'), shouldRenderGuards && /*#__PURE__*/React.createElement(FocusGuard, {\n \"data-type\": \"inside\",\n ref: portalContext == null ? void 0 : portalContext.afterInsideRef,\n onFocus: event => {\n if (modal) {\n enqueueFocus(getTabbableElements()[0]);\n } else if (portalContext != null && portalContext.preserveTabOrder && portalContext.portalNode) {\n if (closeOnFocusOut) {\n preventReturnFocusRef.current = true;\n }\n if (isOutsideEvent(event, portalContext.portalNode)) {\n const prevTabbable = getPreviousTabbable() || domReference;\n prevTabbable == null || prevTabbable.focus();\n } else {\n var _portalContext$afterO;\n (_portalContext$afterO = portalContext.afterOutsideRef.current) == null || _portalContext$afterO.focus();\n }\n }\n }\n }));\n}\n\nlet lockCount = 0;\nfunction enableScrollLock() {\n const isIOS = /iP(hone|ad|od)|iOS/.test(getPlatform());\n const bodyStyle = document.body.style;\n // RTL <body> scrollbar\n const scrollbarX = Math.round(document.documentElement.getBoundingClientRect().left) + document.documentElement.scrollLeft;\n const paddingProp = scrollbarX ? 'paddingLeft' : 'paddingRight';\n const scrollbarWidth = window.innerWidth - document.documentElement.clientWidth;\n const scrollX = bodyStyle.left ? parseFloat(bodyStyle.left) : window.scrollX;\n const scrollY = bodyStyle.top ? parseFloat(bodyStyle.top) : window.scrollY;\n bodyStyle.overflow = 'hidden';\n if (scrollbarWidth) {\n bodyStyle[paddingProp] = scrollbarWidth + \"px\";\n }\n\n // Only iOS doesn't respect `overflow: hidden` on document.body, and this\n // technique has fewer side effects.\n if (isIOS) {\n var _window$visualViewpor, _window$visualViewpor2;\n // iOS 12 does not support `visualViewport`.\n const offsetLeft = ((_window$visualViewpor = window.visualViewport) == null ? void 0 : _window$visualViewpor.offsetLeft) || 0;\n const offsetTop = ((_window$visualViewpor2 = window.visualViewport) == null ? void 0 : _window$visualViewpor2.offsetTop) || 0;\n Object.assign(bodyStyle, {\n position: 'fixed',\n top: -(scrollY - Math.floor(offsetTop)) + \"px\",\n left: -(scrollX - Math.floor(offsetLeft)) + \"px\",\n right: '0'\n });\n }\n return () => {\n Object.assign(bodyStyle, {\n overflow: '',\n [paddingProp]: ''\n });\n if (isIOS) {\n Object.assign(bodyStyle, {\n position: '',\n top: '',\n left: '',\n right: ''\n });\n window.scrollTo(scrollX, scrollY);\n }\n };\n}\nlet cleanup = () => {};\n\n/**\n * Provides base styling for a fixed overlay element to dim content or block\n * pointer events behind a floating element.\n * It's a regular `<div>`, so it can be styled via any CSS solution you prefer.\n * @see https://floating-ui.com/docs/FloatingOverlay\n */\nconst FloatingOverlay = /*#__PURE__*/React.forwardRef(function FloatingOverlay(props, ref) {\n const {\n lockScroll = false,\n ...rest\n } = props;\n index(() => {\n if (!lockScroll) return;\n lockCount++;\n if (lockCount === 1) {\n cleanup = enableScrollLock();\n }\n return () => {\n lockCount--;\n if (lockCount === 0) {\n cleanup();\n }\n };\n }, [lockScroll]);\n return /*#__PURE__*/React.createElement(\"div\", _extends({\n ref: ref\n }, rest, {\n style: {\n position: 'fixed',\n overflow: 'auto',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...rest.style\n }\n }));\n});\n\nfunction isButtonTarget(event) {\n return isHTMLElement(event.target) && event.target.tagName === 'BUTTON';\n}\nfunction isSpaceIgnored(element) {\n return isTypeableElement(element);\n}\n/**\n * Opens or closes the floating element when clicking the reference element.\n * @see https://floating-ui.com/docs/useClick\n */\nfunction useClick(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n onOpenChange,\n dataRef,\n elements: {\n domReference\n }\n } = context;\n const {\n enabled = true,\n event: eventOption = 'click',\n toggle = true,\n ignoreMouse = false,\n keyboardHandlers = true,\n stickIfOpen = true\n } = props;\n const pointerTypeRef = React.useRef();\n const didKeyDownRef = React.useRef(false);\n const reference = React.useMemo(() => ({\n onPointerDown(event) {\n pointerTypeRef.current = event.pointerType;\n },\n onMouseDown(event) {\n const pointerType = pointerTypeRef.current;\n\n // Ignore all buttons except for the \"main\" button.\n // https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button\n if (event.button !== 0) return;\n if (eventOption === 'click') return;\n if (isMouseLikePointerType(pointerType, true) && ignoreMouse) return;\n if (open && toggle && (dataRef.current.openEvent && stickIfOpen ? dataRef.current.openEvent.type === 'mousedown' : true)) {\n onOpenChange(false, event.nativeEvent, 'click');\n } else {\n // Prevent stealing focus from the floating element\n event.preventDefault();\n onOpenChange(true, event.nativeEvent, 'click');\n }\n },\n onClick(event) {\n const pointerType = pointerTypeRef.current;\n if (eventOption === 'mousedown' && pointerTypeRef.current) {\n pointerTypeRef.current = undefined;\n return;\n }\n if (isMouseLikePointerType(pointerType, true) && ignoreMouse) return;\n if (open && toggle && (dataRef.current.openEvent && stickIfOpen ? dataRef.current.openEvent.type === 'click' : true)) {\n onOpenChange(false, event.nativeEvent, 'click');\n } else {\n onOpenChange(true, event.nativeEvent, 'click');\n }\n },\n onKeyDown(event) {\n pointerTypeRef.current = undefined;\n if (event.defaultPrevented || !keyboardHandlers || isButtonTarget(event)) {\n return;\n }\n if (event.key === ' ' && !isSpaceIgnored(domReference)) {\n // Prevent scrolling\n event.preventDefault();\n didKeyDownRef.current = true;\n }\n if (event.key === 'Enter') {\n if (open && toggle) {\n onOpenChange(false, event.nativeEvent, 'click');\n } else {\n onOpenChange(true, event.nativeEvent, 'click');\n }\n }\n },\n onKeyUp(event) {\n if (event.defaultPrevented || !keyboardHandlers || isButtonTarget(event) || isSpaceIgnored(domReference)) {\n return;\n }\n if (event.key === ' ' && didKeyDownRef.current) {\n didKeyDownRef.current = false;\n if (open && toggle) {\n onOpenChange(false, event.nativeEvent, 'click');\n } else {\n onOpenChange(true, event.nativeEvent, 'click');\n }\n }\n }\n }), [dataRef, domReference, eventOption, ignoreMouse, keyboardHandlers, onOpenChange, open, stickIfOpen, toggle]);\n return React.useMemo(() => enabled ? {\n reference\n } : {}, [enabled, reference]);\n}\n\nfunction createVirtualElement(domElement, data) {\n let offsetX = null;\n let offsetY = null;\n let isAutoUpdateEvent = false;\n return {\n contextElement: domElement || undefined,\n getBoundingClientRect() {\n var _data$dataRef$current;\n const domRect = (domElement == null ? void 0 : domElement.getBoundingClientRect()) || {\n width: 0,\n height: 0,\n x: 0,\n y: 0\n };\n const isXAxis = data.axis === 'x' || data.axis === 'both';\n const isYAxis = data.axis === 'y' || data.axis === 'both';\n const canTrackCursorOnAutoUpdate = ['mouseenter', 'mousemove'].includes(((_data$dataRef$current = data.dataRef.current.openEvent) == null ? void 0 : _data$dataRef$current.type) || '') && data.pointerType !== 'touch';\n let width = domRect.width;\n let height = domRect.height;\n let x = domRect.x;\n let y = domRect.y;\n if (offsetX == null && data.x && isXAxis) {\n offsetX = domRect.x - data.x;\n }\n if (offsetY == null && data.y && isYAxis) {\n offsetY = domRect.y - data.y;\n }\n x -= offsetX || 0;\n y -= offsetY || 0;\n width = 0;\n height = 0;\n if (!isAutoUpdateEvent || canTrackCursorOnAutoUpdate) {\n width = data.axis === 'y' ? domRect.width : 0;\n height = data.axis === 'x' ? domRect.height : 0;\n x = isXAxis && data.x != null ? data.x : x;\n y = isYAxis && data.y != null ? data.y : y;\n } else if (isAutoUpdateEvent && !canTrackCursorOnAutoUpdate) {\n height = data.axis === 'x' ? domRect.height : height;\n width = data.axis === 'y' ? domRect.width : width;\n }\n isAutoUpdateEvent = true;\n return {\n width,\n height,\n x,\n y,\n top: y,\n right: x + width,\n bottom: y + height,\n left: x\n };\n }\n };\n}\nfunction isMouseBasedEvent(event) {\n return event != null && event.clientX != null;\n}\n/**\n * Positions the floating element relative to a client point (in the viewport),\n * such as the mouse position. By default, it follows the mouse cursor.\n * @see https://floating-ui.com/docs/useClientPoint\n */\nfunction useClientPoint(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n dataRef,\n elements: {\n floating,\n domReference\n },\n refs\n } = context;\n const {\n enabled = true,\n axis = 'both',\n x = null,\n y = null\n } = props;\n const initialRef = React.useRef(false);\n const cleanupListenerRef = React.useRef(null);\n const [pointerType, setPointerType] = React.useState();\n const [reactive, setReactive] = React.useState([]);\n const setReference = useEffectEvent((x, y) => {\n if (initialRef.current) return;\n\n // Prevent setting if the open event was not a mouse-like one\n // (e.g. focus to open, then hover over the reference element).\n // Only apply if the event exists.\n if (dataRef.current.openEvent && !isMouseBasedEvent(dataRef.current.openEvent)) {\n return;\n }\n refs.setPositionReference(createVirtualElement(domReference, {\n x,\n y,\n axis,\n dataRef,\n pointerType\n }));\n });\n const handleReferenceEnterOrMove = useEffectEvent(event => {\n if (x != null || y != null) return;\n if (!open) {\n setReference(event.clientX, event.clientY);\n } else if (!cleanupListenerRef.current) {\n // If there's no cleanup, there's no listener, but we want to ensure\n // we add the listener if the cursor landed on the floating element and\n // then back on the reference (i.e. it's interactive).\n setReactive([]);\n }\n });\n\n // If the pointer is a mouse-like pointer, we want to continue following the\n // mouse even if the floating element is transitioning out. On touch\n // devices, this is undesirable because the floating element will move to\n // the dismissal touch point.\n const openCheck = isMouseLikePointerType(pointerType) ? floating : open;\n const addListener = React.useCallback(() => {\n // Explicitly specified `x`/`y` coordinates shouldn't add a listener.\n if (!openCheck || !enabled || x != null || y != null) return;\n const win = getWindow(floating);\n function handleMouseMove(event) {\n const target = getTarget(event);\n if (!contains(floating, target)) {\n setReference(event.clientX, event.clientY);\n } else {\n win.removeEventListener('mousemove', handleMouseMove);\n cleanupListenerRef.current = null;\n }\n }\n if (!dataRef.current.openEvent || isMouseBasedEvent(dataRef.current.openEvent)) {\n win.addEventListener('mousemove', handleMouseMove);\n const cleanup = () => {\n win.removeEventListener('mousemove', handleMouseMove);\n cleanupListenerRef.current = null;\n };\n cleanupListenerRef.current = cleanup;\n return cleanup;\n }\n refs.setPositionReference(domReference);\n }, [openCheck, enabled, x, y, floating, dataRef, refs, domReference, setReference]);\n React.useEffect(() => {\n return addListener();\n }, [addListener, reactive]);\n React.useEffect(() => {\n if (enabled && !floating) {\n initialRef.current = false;\n }\n }, [enabled, floating]);\n React.useEffect(() => {\n if (!enabled && open) {\n initialRef.current = true;\n }\n }, [enabled, open]);\n index(() => {\n if (enabled && (x != null || y != null)) {\n initialRef.current = false;\n setReference(x, y);\n }\n }, [enabled, x, y, setReference]);\n const reference = React.useMemo(() => {\n function setPointerTypeRef(_ref) {\n let {\n pointerType\n } = _ref;\n setPointerType(pointerType);\n }\n return {\n onPointerDown: setPointerTypeRef,\n onPointerEnter: setPointerTypeRef,\n onMouseMove: handleReferenceEnterOrMove,\n onMouseEnter: handleReferenceEnterOrMove\n };\n }, [handleReferenceEnterOrMove]);\n return React.useMemo(() => enabled ? {\n reference\n } : {}, [enabled, reference]);\n}\n\nconst bubbleHandlerKeys = {\n pointerdown: 'onPointerDown',\n mousedown: 'onMouseDown',\n click: 'onClick'\n};\nconst captureHandlerKeys = {\n pointerdown: 'onPointerDownCapture',\n mousedown: 'onMouseDownCapture',\n click: 'onClickCapture'\n};\nconst normalizeProp = normalizable => {\n var _normalizable$escapeK, _normalizable$outside;\n return {\n escapeKey: typeof normalizable === 'boolean' ? normalizable : (_normalizable$escapeK = normalizable == null ? void 0 : normalizable.escapeKey) != null ? _normalizable$escapeK : false,\n outsidePress: typeof normalizable === 'boolean' ? normalizable : (_normalizable$outside = normalizable == null ? void 0 : normalizable.outsidePress) != null ? _normalizable$outside : true\n };\n};\n/**\n * Closes the floating element when a dismissal is requested — by default, when\n * the user presses the `escape` key or outside of the floating element.\n * @see https://floating-ui.com/docs/useDismiss\n */\nfunction useDismiss(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n onOpenChange,\n elements,\n dataRef\n } = context;\n const {\n enabled = true,\n escapeKey = true,\n outsidePress: unstable_outsidePress = true,\n outsidePressEvent = 'pointerdown',\n referencePress = false,\n referencePressEvent = 'pointerdown',\n ancestorScroll = false,\n bubbles,\n capture\n } = props;\n const tree = useFloatingTree();\n const outsidePressFn = useEffectEvent(typeof unstable_outsidePress === 'function' ? unstable_outsidePress : () => false);\n const outsidePress = typeof unstable_outsidePress === 'function' ? outsidePressFn : unstable_outsidePress;\n const insideReactTreeRef = React.useRef(false);\n const endedOrStartedInsideRef = React.useRef(false);\n const {\n escapeKey: escapeKeyBubbles,\n outsidePress: outsidePressBubbles\n } = normalizeProp(bubbles);\n const {\n escapeKey: escapeKeyCapture,\n outsidePress: outsidePressCapture\n } = normalizeProp(capture);\n const isComposingRef = React.useRef(false);\n const closeOnEscapeKeyDown = useEffectEvent(event => {\n var _dataRef$current$floa;\n if (!open || !enabled || !escapeKey || event.key !== 'Escape') {\n return;\n }\n\n // Wait until IME is settled. Pressing `Escape` while composing should\n // close the compose menu, but not the floating element.\n if (isComposingRef.current) {\n return;\n }\n const nodeId = (_dataRef$current$floa = dataRef.current.floatingContext) == null ? void 0 : _dataRef$current$floa.nodeId;\n const children = tree ? getChildren(tree.nodesRef.current, nodeId) : [];\n if (!escapeKeyBubbles) {\n event.stopPropagation();\n if (children.length > 0) {\n let shouldDismiss = true;\n children.forEach(child => {\n var _child$context;\n if ((_child$context = child.context) != null && _child$context.open && !child.context.dataRef.current.__escapeKeyBubbles) {\n shouldDismiss = false;\n return;\n }\n });\n if (!shouldDismiss) {\n return;\n }\n }\n }\n onOpenChange(false, isReactEvent(event) ? event.nativeEvent : event, 'escape-key');\n });\n const closeOnEscapeKeyDownCapture = useEffectEvent(event => {\n var _getTarget2;\n const callback = () => {\n var _getTarget;\n closeOnEscapeKeyDown(event);\n (_getTarget = getTarget(event)) == null || _getTarget.removeEventListener('keydown', callback);\n };\n (_getTarget2 = getTarget(event)) == null || _getTarget2.addEventListener('keydown', callback);\n });\n const closeOnPressOutside = useEffectEvent(event => {\n var _dataRef$current$floa2;\n // Given developers can stop the propagation of the synthetic event,\n // we can only be confident with a positive value.\n const insideReactTree = insideReactTreeRef.current;\n insideReactTreeRef.current = false;\n\n // When click outside is lazy (`click` event), handle dragging.\n // Don't close if:\n // - The click started inside the floating element.\n // - The click ended inside the floating element.\n const endedOrStartedInside = endedOrStartedInsideRef.current;\n endedOrStartedInsideRef.current = false;\n if (outsidePressEvent === 'click' && endedOrStartedInside) {\n return;\n }\n if (insideReactTree) {\n return;\n }\n if (typeof outsidePress === 'function' && !outsidePress(event)) {\n return;\n }\n const target = getTarget(event);\n const inertSelector = \"[\" + createAttribute('inert') + \"]\";\n const markers = getDocument(elements.floating).querySelectorAll(inertSelector);\n let targetRootAncestor = isElement(target) ? target : null;\n while (targetRootAncestor && !isLastTraversableNode(targetRootAncestor)) {\n const nextParent = getParentNode(targetRootAncestor);\n if (isLastTraversableNode(nextParent) || !isElement(nextParent)) {\n break;\n }\n targetRootAncestor = nextParent;\n }\n\n // Check if the click occurred on a third-party element injected after the\n // floating element rendered.\n if (markers.length && isElement(target) && !isRootElement(target) &&\n // Clicked on a direct ancestor (e.g. FloatingOverlay).\n !contains(target, elements.floating) &&\n // If the target root element contains none of the markers, then the\n // element was injected after the floating element rendered.\n Array.from(markers).every(marker => !contains(targetRootAncestor, marker))) {\n return;\n }\n\n // Check if the click occurred on the scrollbar\n if (isHTMLElement(target) && floating) {\n // In Firefox, `target.scrollWidth > target.clientWidth` for inline\n // elements.\n const canScrollX = target.clientWidth > 0 && target.scrollWidth > target.clientWidth;\n const canScrollY = target.clientHeight > 0 && target.scrollHeight > target.clientHeight;\n let xCond = canScrollY && event.offsetX > target.clientWidth;\n\n // In some browsers it is possible to change the <body> (or window)\n // scrollbar to the left side, but is very rare and is difficult to\n // check for. Plus, for modal dialogs with backdrops, it is more\n // important that the backdrop is checked but not so much the window.\n if (canScrollY) {\n const isRTL = getComputedStyle(target).direction === 'rtl';\n if (isRTL) {\n xCond = event.offsetX <= target.offsetWidth - target.clientWidth;\n }\n }\n if (xCond || canScrollX && event.offsetY > target.clientHeight) {\n return;\n }\n }\n const nodeId = (_dataRef$current$floa2 = dataRef.current.floatingContext) == null ? void 0 : _dataRef$current$floa2.nodeId;\n const targetIsInsideChildren = tree && getChildren(tree.nodesRef.current, nodeId).some(node => {\n var _node$context;\n return isEventTargetWithin(event, (_node$context = node.context) == null ? void 0 : _node$context.elements.floating);\n });\n if (isEventTargetWithin(event, elements.floating) || isEventTargetWithin(event, elements.domReference) || targetIsInsideChildren) {\n return;\n }\n const children = tree ? getChildren(tree.nodesRef.current, nodeId) : [];\n if (children.length > 0) {\n let shouldDismiss = true;\n children.forEach(child => {\n var _child$context2;\n if ((_child$context2 = child.context) != null && _child$context2.open && !child.context.dataRef.current.__outsidePressBubbles) {\n shouldDismiss = false;\n return;\n }\n });\n if (!shouldDismiss) {\n return;\n }\n }\n onOpenChange(false, event, 'outside-press');\n });\n const closeOnPressOutsideCapture = useEffectEvent(event => {\n var _getTarget4;\n const callback = () => {\n var _getTarget3;\n closeOnPressOutside(event);\n (_getTarget3 = getTarget(event)) == null || _getTarget3.removeEventListener(outsidePressEvent, callback);\n };\n (_getTarget4 = getTarget(event)) == null || _getTarget4.addEventListener(outsidePressEvent, callback);\n });\n React.useEffect(() => {\n if (!open || !enabled) {\n return;\n }\n dataRef.current.__escapeKeyBubbles = escapeKeyBubbles;\n dataRef.current.__outsidePressBubbles = outsidePressBubbles;\n let compositionTimeout = -1;\n function onScroll(event) {\n onOpenChange(false, event, 'ancestor-scroll');\n }\n function handleCompositionStart() {\n window.clearTimeout(compositionTimeout);\n isComposingRef.current = true;\n }\n function handleCompositionEnd() {\n // Safari fires `compositionend` before `keydown`, so we need to wait\n // until the next tick to set `isComposing` to `false`.\n // https://bugs.webkit.org/show_bug.cgi?id=165004\n compositionTimeout = window.setTimeout(() => {\n isComposingRef.current = false;\n },\n // 0ms or 1ms don't work in Safari. 5ms appears to consistently work.\n // Only apply to WebKit for the test to remain 0ms.\n isWebKit() ? 5 : 0);\n }\n const doc = getDocument(elements.floating);\n if (escapeKey) {\n doc.addEventListener('keydown', escapeKeyCapture ? closeOnEscapeKeyDownCapture : closeOnEscapeKeyDown, escapeKeyCapture);\n doc.addEventListener('compositionstart', handleCompositionStart);\n doc.addEventListener('compositionend', handleCompositionEnd);\n }\n outsidePress && doc.addEventListener(outsidePressEvent, outsidePressCapture ? closeOnPressOutsideCapture : closeOnPressOutside, outsidePressCapture);\n let ancestors = [];\n if (ancestorScroll) {\n if (isElement(elements.domReference)) {\n ancestors = getOverflowAncestors(elements.domReference);\n }\n if (isElement(elements.floating)) {\n ancestors = ancestors.concat(getOverflowAncestors(elements.floating));\n }\n if (!isElement(elements.reference) && elements.reference && elements.reference.contextElement) {\n ancestors = ancestors.concat(getOverflowAncestors(elements.reference.contextElement));\n }\n }\n\n // Ignore the visual viewport for scrolling dismissal (allow pinch-zoom)\n ancestors = ancestors.filter(ancestor => {\n var _doc$defaultView;\n return ancestor !== ((_doc$defaultView = doc.defaultView) == null ? void 0 : _doc$defaultView.visualViewport);\n });\n ancestors.forEach(ancestor => {\n ancestor.addEventListener('scroll', onScroll, {\n passive: true\n });\n });\n return () => {\n if (escapeKey) {\n doc.removeEventListener('keydown', escapeKeyCapture ? closeOnEscapeKeyDownCapture : closeOnEscapeKeyDown, escapeKeyCapture);\n doc.removeEventListener('compositionstart', handleCompositionStart);\n doc.removeEventListener('compositionend', handleCompositionEnd);\n }\n outsidePress && doc.removeEventListener(outsidePressEvent, outsidePressCapture ? closeOnPressOutsideCapture : closeOnPressOutside, outsidePressCapture);\n ancestors.forEach(ancestor => {\n ancestor.removeEventListener('scroll', onScroll);\n });\n window.clearTimeout(compositionTimeout);\n };\n }, [dataRef, elements, escapeKey, outsidePress, outsidePressEvent, open, onOpenChange, ancestorScroll, enabled, escapeKeyBubbles, outsidePressBubbles, closeOnEscapeKeyDown, escapeKeyCapture, closeOnEscapeKeyDownCapture, closeOnPressOutside, outsidePressCapture, closeOnPressOutsideCapture]);\n React.useEffect(() => {\n insideReactTreeRef.current = false;\n }, [outsidePress, outsidePressEvent]);\n const reference = React.useMemo(() => ({\n onKeyDown: closeOnEscapeKeyDown,\n [bubbleHandlerKeys[referencePressEvent]]: event => {\n if (referencePress) {\n onOpenChange(false, event.nativeEvent, 'reference-press');\n }\n }\n }), [closeOnEscapeKeyDown, onOpenChange, referencePress, referencePressEvent]);\n const floating = React.useMemo(() => ({\n onKeyDown: closeOnEscapeKeyDown,\n onMouseDown() {\n endedOrStartedInsideRef.current = true;\n },\n onMouseUp() {\n endedOrStartedInsideRef.current = true;\n },\n [captureHandlerKeys[outsidePressEvent]]: () => {\n insideReactTreeRef.current = true;\n }\n }), [closeOnEscapeKeyDown, outsidePressEvent]);\n return React.useMemo(() => enabled ? {\n reference,\n floating\n } : {}, [enabled, reference, floating]);\n}\n\nfunction useFloatingRootContext(options) {\n const {\n open = false,\n onOpenChange: onOpenChangeProp,\n elements: elementsProp\n } = options;\n const floatingId = useId();\n const dataRef = React.useRef({});\n const [events] = React.useState(() => createPubSub());\n const nested = useFloatingParentNodeId() != null;\n if (process.env.NODE_ENV !== \"production\") {\n const optionDomReference = elementsProp.reference;\n if (optionDomReference && !isElement(optionDomReference)) {\n error('Cannot pass a virtual element to the `elements.reference` option,', 'as it must be a real DOM element. Use `refs.setPositionReference()`', 'instead.');\n }\n }\n const [positionReference, setPositionReference] = React.useState(elementsProp.reference);\n const onOpenChange = useEffectEvent((open, event, reason) => {\n dataRef.current.openEvent = open ? event : undefined;\n events.emit('openchange', {\n open,\n event,\n reason,\n nested\n });\n onOpenChangeProp == null || onOpenChangeProp(open, event, reason);\n });\n const refs = React.useMemo(() => ({\n setPositionReference\n }), []);\n const elements = React.useMemo(() => ({\n reference: positionReference || elementsProp.reference || null,\n floating: elementsProp.floating || null,\n domReference: elementsProp.reference\n }), [positionReference, elementsProp.reference, elementsProp.floating]);\n return React.useMemo(() => ({\n dataRef,\n open,\n onOpenChange,\n elements,\n events,\n floatingId,\n refs\n }), [open, onOpenChange, elements, events, floatingId, refs]);\n}\n\n/**\n * Provides data to position a floating element and context to add interactions.\n * @see https://floating-ui.com/docs/useFloating\n */\nfunction useFloating(options) {\n if (options === void 0) {\n options = {};\n }\n const {\n nodeId\n } = options;\n const internalRootContext = useFloatingRootContext({\n ...options,\n elements: {\n reference: null,\n floating: null,\n ...options.elements\n }\n });\n const rootContext = options.rootContext || internalRootContext;\n const computedElements = rootContext.elements;\n const [_domReference, setDomReference] = React.useState(null);\n const [positionReference, _setPositionReference] = React.useState(null);\n const optionDomReference = computedElements == null ? void 0 : computedElements.domReference;\n const domReference = optionDomReference || _domReference;\n const domReferenceRef = React.useRef(null);\n const tree = useFloatingTree();\n index(() => {\n if (domReference) {\n domReferenceRef.current = domReference;\n }\n }, [domReference]);\n const position = useFloating$1({\n ...options,\n elements: {\n ...computedElements,\n ...(positionReference && {\n reference: positionReference\n })\n }\n });\n const setPositionReference = React.useCallback(node => {\n const computedPositionReference = isElement(node) ? {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n contextElement: node\n } : node;\n // Store the positionReference in state if the DOM reference is specified externally via the\n // `elements.reference` option. This ensures that it won't be overridden on future renders.\n _setPositionReference(computedPositionReference);\n position.refs.setReference(computedPositionReference);\n }, [position.refs]);\n const setReference = React.useCallback(node => {\n if (isElement(node) || node === null) {\n domReferenceRef.current = node;\n setDomReference(node);\n }\n\n // Backwards-compatibility for passing a virtual element to `reference`\n // after it has set the DOM reference.\n if (isElement(position.refs.reference.current) || position.refs.reference.current === null ||\n // Don't allow setting virtual elements using the old technique back to\n // `null` to support `positionReference` + an unstable `reference`\n // callback ref.\n node !== null && !isElement(node)) {\n position.refs.setReference(node);\n }\n }, [position.refs]);\n const refs = React.useMemo(() => ({\n ...position.refs,\n setReference,\n setPositionReference,\n domReference: domReferenceRef\n }), [position.refs, setReference, setPositionReference]);\n const elements = React.useMemo(() => ({\n ...position.elements,\n domReference: domReference\n }), [position.elements, domReference]);\n const context = React.useMemo(() => ({\n ...position,\n ...rootContext,\n refs,\n elements,\n nodeId\n }), [position, refs, elements, nodeId, rootContext]);\n index(() => {\n rootContext.dataRef.current.floatingContext = context;\n const node = tree == null ? void 0 : tree.nodesRef.current.find(node => node.id === nodeId);\n if (node) {\n node.context = context;\n }\n });\n return React.useMemo(() => ({\n ...position,\n context,\n refs,\n elements\n }), [position, refs, elements, context]);\n}\n\n/**\n * Opens the floating element while the reference element has focus, like CSS\n * `:focus`.\n * @see https://floating-ui.com/docs/useFocus\n */\nfunction useFocus(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n onOpenChange,\n events,\n dataRef,\n elements\n } = context;\n const {\n enabled = true,\n visibleOnly = true\n } = props;\n const blockFocusRef = React.useRef(false);\n const timeoutRef = React.useRef();\n const keyboardModalityRef = React.useRef(true);\n React.useEffect(() => {\n if (!enabled) return;\n const win = getWindow(elements.domReference);\n\n // If the reference was focused and the user left the tab/window, and the\n // floating element was not open, the focus should be blocked when they\n // return to the tab/window.\n function onBlur() {\n if (!open && isHTMLElement(elements.domReference) && elements.domReference === activeElement(getDocument(elements.domReference))) {\n blockFocusRef.current = true;\n }\n }\n function onKeyDown() {\n keyboardModalityRef.current = true;\n }\n win.addEventListener('blur', onBlur);\n win.addEventListener('keydown', onKeyDown, true);\n return () => {\n win.removeEventListener('blur', onBlur);\n win.removeEventListener('keydown', onKeyDown, true);\n };\n }, [elements.domReference, open, enabled]);\n React.useEffect(() => {\n if (!enabled) return;\n function onOpenChange(_ref) {\n let {\n reason\n } = _ref;\n if (reason === 'reference-press' || reason === 'escape-key') {\n blockFocusRef.current = true;\n }\n }\n events.on('openchange', onOpenChange);\n return () => {\n events.off('openchange', onOpenChange);\n };\n }, [events, enabled]);\n React.useEffect(() => {\n return () => {\n clearTimeout(timeoutRef.current);\n };\n }, []);\n const reference = React.useMemo(() => ({\n onPointerDown(event) {\n if (isVirtualPointerEvent(event.nativeEvent)) return;\n keyboardModalityRef.current = false;\n },\n onMouseLeave() {\n blockFocusRef.current = false;\n },\n onFocus(event) {\n if (blockFocusRef.current) return;\n const target = getTarget(event.nativeEvent);\n if (visibleOnly && isElement(target)) {\n try {\n // Mac Safari unreliably matches `:focus-visible` on the reference\n // if focus was outside the page initially - use the fallback\n // instead.\n if (isSafari() && isMac()) throw Error();\n if (!target.matches(':focus-visible')) return;\n } catch (e) {\n // Old browsers will throw an error when using `:focus-visible`.\n if (!keyboardModalityRef.current && !isTypeableElement(target)) {\n return;\n }\n }\n }\n onOpenChange(true, event.nativeEvent, 'focus');\n },\n onBlur(event) {\n blockFocusRef.current = false;\n const relatedTarget = event.relatedTarget;\n const nativeEvent = event.nativeEvent;\n\n // Hit the non-modal focus management portal guard. Focus will be\n // moved into the floating element immediately after.\n const movedToFocusGuard = isElement(relatedTarget) && relatedTarget.hasAttribute(createAttribute('focus-guard')) && relatedTarget.getAttribute('data-type') === 'outside';\n\n // Wait for the window blur listener to fire.\n timeoutRef.current = window.setTimeout(() => {\n var _dataRef$current$floa;\n const activeEl = activeElement(elements.domReference ? elements.domReference.ownerDocument : document);\n\n // Focus left the page, keep it open.\n if (!relatedTarget && activeEl === elements.domReference) return;\n\n // When focusing the reference element (e.g. regular click), then\n // clicking into the floating element, prevent it from hiding.\n // Note: it must be focusable, e.g. `tabindex=\"-1\"`.\n // We can not rely on relatedTarget to point to the correct element\n // as it will only point to the shadow host of the newly focused element\n // and not the element that actually has received focus if it is located\n // inside a shadow root.\n if (contains((_dataRef$current$floa = dataRef.current.floatingContext) == null ? void 0 : _dataRef$current$floa.refs.floating.current, activeEl) || contains(elements.domReference, activeEl) || movedToFocusGuard) {\n return;\n }\n onOpenChange(false, nativeEvent, 'focus');\n });\n }\n }), [dataRef, elements.domReference, onOpenChange, visibleOnly]);\n return React.useMemo(() => enabled ? {\n reference\n } : {}, [enabled, reference]);\n}\n\nconst ACTIVE_KEY = 'active';\nconst SELECTED_KEY = 'selected';\nfunction mergeProps(userProps, propsList, elementKey) {\n const map = new Map();\n const isItem = elementKey === 'item';\n let domUserProps = userProps;\n if (isItem && userProps) {\n const {\n [ACTIVE_KEY]: _,\n [SELECTED_KEY]: __,\n ...validProps\n } = userProps;\n domUserProps = validProps;\n }\n return {\n ...(elementKey === 'floating' && {\n tabIndex: -1,\n [FOCUSABLE_ATTRIBUTE]: ''\n }),\n ...domUserProps,\n ...propsList.map(value => {\n const propsOrGetProps = value ? value[elementKey] : null;\n if (typeof propsOrGetProps === 'function') {\n return userProps ? propsOrGetProps(userProps) : null;\n }\n return propsOrGetProps;\n }).concat(userProps).reduce((acc, props) => {\n if (!props) {\n return acc;\n }\n Object.entries(props).forEach(_ref => {\n let [key, value] = _ref;\n if (isItem && [ACTIVE_KEY, SELECTED_KEY].includes(key)) {\n return;\n }\n if (key.indexOf('on') === 0) {\n if (!map.has(key)) {\n map.set(key, []);\n }\n if (typeof value === 'function') {\n var _map$get;\n (_map$get = map.get(key)) == null || _map$get.push(value);\n acc[key] = function () {\n var _map$get2;\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n return (_map$get2 = map.get(key)) == null ? void 0 : _map$get2.map(fn => fn(...args)).find(val => val !== undefined);\n };\n }\n } else {\n acc[key] = value;\n }\n });\n return acc;\n }, {})\n };\n}\n/**\n * Merges an array of interaction hooks' props into prop getters, allowing\n * event handler functions to be composed together without overwriting one\n * another.\n * @see https://floating-ui.com/docs/useInteractions\n */\nfunction useInteractions(propsList) {\n if (propsList === void 0) {\n propsList = [];\n }\n const referenceDeps = propsList.map(key => key == null ? void 0 : key.reference);\n const floatingDeps = propsList.map(key => key == null ? void 0 : key.floating);\n const itemDeps = propsList.map(key => key == null ? void 0 : key.item);\n const getReferenceProps = React.useCallback(userProps => mergeProps(userProps, propsList, 'reference'),\n // eslint-disable-next-line react-hooks/exhaustive-deps\n referenceDeps);\n const getFloatingProps = React.useCallback(userProps => mergeProps(userProps, propsList, 'floating'),\n // eslint-disable-next-line react-hooks/exhaustive-deps\n floatingDeps);\n const getItemProps = React.useCallback(userProps => mergeProps(userProps, propsList, 'item'),\n // eslint-disable-next-line react-hooks/exhaustive-deps\n itemDeps);\n return React.useMemo(() => ({\n getReferenceProps,\n getFloatingProps,\n getItemProps\n }), [getReferenceProps, getFloatingProps, getItemProps]);\n}\n\nlet isPreventScrollSupported = false;\nfunction doSwitch(orientation, vertical, horizontal) {\n switch (orientation) {\n case 'vertical':\n return vertical;\n case 'horizontal':\n return horizontal;\n default:\n return vertical || horizontal;\n }\n}\nfunction isMainOrientationKey(key, orientation) {\n const vertical = key === ARROW_UP || key === ARROW_DOWN;\n const horizontal = key === ARROW_LEFT || key === ARROW_RIGHT;\n return doSwitch(orientation, vertical, horizontal);\n}\nfunction isMainOrientationToEndKey(key, orientation, rtl) {\n const vertical = key === ARROW_DOWN;\n const horizontal = rtl ? key === ARROW_LEFT : key === ARROW_RIGHT;\n return doSwitch(orientation, vertical, horizontal) || key === 'Enter' || key === ' ' || key === '';\n}\nfunction isCrossOrientationOpenKey(key, orientation, rtl) {\n const vertical = rtl ? key === ARROW_LEFT : key === ARROW_RIGHT;\n const horizontal = key === ARROW_DOWN;\n return doSwitch(orientation, vertical, horizontal);\n}\nfunction isCrossOrientationCloseKey(key, orientation, rtl) {\n const vertical = rtl ? key === ARROW_RIGHT : key === ARROW_LEFT;\n const horizontal = key === ARROW_UP;\n return doSwitch(orientation, vertical, horizontal);\n}\n/**\n * Adds arrow key-based navigation of a list of items, either using real DOM\n * focus or virtual focus.\n * @see https://floating-ui.com/docs/useListNavigation\n */\nfunction useListNavigation(context, props) {\n const {\n open,\n onOpenChange,\n elements\n } = context;\n const {\n listRef,\n activeIndex,\n onNavigate: unstable_onNavigate = () => {},\n enabled = true,\n selectedIndex = null,\n allowEscape = false,\n loop = false,\n nested = false,\n rtl = false,\n virtual = false,\n focusItemOnOpen = 'auto',\n focusItemOnHover = true,\n openOnArrowKeyDown = true,\n disabledIndices = undefined,\n orientation = 'vertical',\n cols = 1,\n scrollItemIntoView = true,\n virtualItemRef,\n itemSizes,\n dense = false\n } = props;\n if (process.env.NODE_ENV !== \"production\") {\n if (allowEscape) {\n if (!loop) {\n warn('`useListNavigation` looping must be enabled to allow escaping.');\n }\n if (!virtual) {\n warn('`useListNavigation` must be virtual to allow escaping.');\n }\n }\n if (orientation === 'vertical' && cols > 1) {\n warn('In grid list navigation mode (`cols` > 1), the `orientation` should', 'be either \"horizontal\" or \"both\".');\n }\n }\n const floatingFocusElement = getFloatingFocusElement(elements.floating);\n const floatingFocusElementRef = useLatestRef(floatingFocusElement);\n const parentId = useFloatingParentNodeId();\n const tree = useFloatingTree();\n const onNavigate = useEffectEvent(unstable_onNavigate);\n const typeableComboboxReference = isTypeableCombobox(elements.domReference);\n const focusItemOnOpenRef = React.useRef(focusItemOnOpen);\n const indexRef = React.useRef(selectedIndex != null ? selectedIndex : -1);\n const keyRef = React.useRef(null);\n const isPointerModalityRef = React.useRef(true);\n const previousOnNavigateRef = React.useRef(onNavigate);\n const previousMountedRef = React.useRef(!!elements.floating);\n const previousOpenRef = React.useRef(open);\n const forceSyncFocus = React.useRef(false);\n const forceScrollIntoViewRef = React.useRef(false);\n const disabledIndicesRef = useLatestRef(disabledIndices);\n const latestOpenRef = useLatestRef(open);\n const scrollItemIntoViewRef = useLatestRef(scrollItemIntoView);\n const selectedIndexRef = useLatestRef(selectedIndex);\n const [activeId, setActiveId] = React.useState();\n const [virtualId, setVirtualId] = React.useState();\n const focusItem = useEffectEvent(function (listRef, indexRef, forceScrollIntoView) {\n if (forceScrollIntoView === void 0) {\n forceScrollIntoView = false;\n }\n function runFocus(item) {\n if (virtual) {\n setActiveId(item.id);\n tree == null || tree.events.emit('virtualfocus', item);\n if (virtualItemRef) {\n virtualItemRef.current = item;\n }\n } else {\n enqueueFocus(item, {\n preventScroll: true,\n // Mac Safari does not move the virtual cursor unless the focus call\n // is sync. However, for the very first focus call, we need to wait\n // for the position to be ready in order to prevent unwanted\n // scrolling. This means the virtual cursor will not move to the first\n // item when first opening the floating element, but will on\n // subsequent calls. `preventScroll` is supported in modern Safari,\n // so we can use that instead.\n // iOS Safari must be async or the first item will not be focused.\n sync: isMac() && isSafari() ? isPreventScrollSupported || forceSyncFocus.current : false\n });\n }\n }\n const initialItem = listRef.current[indexRef.current];\n if (initialItem) {\n runFocus(initialItem);\n }\n requestAnimationFrame(() => {\n const waitedItem = listRef.current[indexRef.current] || initialItem;\n if (!waitedItem) return;\n if (!initialItem) {\n runFocus(waitedItem);\n }\n const scrollIntoViewOptions = scrollItemIntoViewRef.current;\n const shouldScrollIntoView = scrollIntoViewOptions && item && (forceScrollIntoView || !isPointerModalityRef.current);\n if (shouldScrollIntoView) {\n // JSDOM doesn't support `.scrollIntoView()` but it's widely supported\n // by all browsers.\n waitedItem.scrollIntoView == null || waitedItem.scrollIntoView(typeof scrollIntoViewOptions === 'boolean' ? {\n block: 'nearest',\n inline: 'nearest'\n } : scrollIntoViewOptions);\n }\n });\n });\n index(() => {\n document.createElement('div').focus({\n get preventScroll() {\n isPreventScrollSupported = true;\n return false;\n }\n });\n }, []);\n\n // Sync `selectedIndex` to be the `activeIndex` upon opening the floating\n // element. Also, reset `activeIndex` upon closing the floating element.\n index(() => {\n if (!enabled) return;\n if (open && elements.floating) {\n if (focusItemOnOpenRef.current && selectedIndex != null) {\n // Regardless of the pointer modality, we want to ensure the selected\n // item comes into view when the floating element is opened.\n forceScrollIntoViewRef.current = true;\n indexRef.current = selectedIndex;\n onNavigate(selectedIndex);\n }\n } else if (previousMountedRef.current) {\n // Since the user can specify `onNavigate` conditionally\n // (onNavigate: open ? setActiveIndex : setSelectedIndex),\n // we store and call the previous function.\n indexRef.current = -1;\n previousOnNavigateRef.current(null);\n }\n }, [enabled, open, elements.floating, selectedIndex, onNavigate]);\n\n // Sync `activeIndex` to be the focused item while the floating element is\n // open.\n index(() => {\n if (!enabled) return;\n if (open && elements.floating) {\n if (activeIndex == null) {\n forceSyncFocus.current = false;\n if (selectedIndexRef.current != null) {\n return;\n }\n\n // Reset while the floating element was open (e.g. the list changed).\n if (previousMountedRef.current) {\n indexRef.current = -1;\n focusItem(listRef, indexRef);\n }\n\n // Initial sync.\n if ((!previousOpenRef.current || !previousMountedRef.current) && focusItemOnOpenRef.current && (keyRef.current != null || focusItemOnOpenRef.current === true && keyRef.current == null)) {\n let runs = 0;\n const waitForListPopulated = () => {\n if (listRef.current[0] == null) {\n // Avoid letting the browser paint if possible on the first try,\n // otherwise use rAF. Don't try more than twice, since something\n // is wrong otherwise.\n if (runs < 2) {\n const scheduler = runs ? requestAnimationFrame : queueMicrotask;\n scheduler(waitForListPopulated);\n }\n runs++;\n } else {\n indexRef.current = keyRef.current == null || isMainOrientationToEndKey(keyRef.current, orientation, rtl) || nested ? getMinIndex(listRef, disabledIndicesRef.current) : getMaxIndex(listRef, disabledIndicesRef.current);\n keyRef.current = null;\n onNavigate(indexRef.current);\n }\n };\n waitForListPopulated();\n }\n } else if (!isIndexOutOfBounds(listRef, activeIndex)) {\n indexRef.current = activeIndex;\n focusItem(listRef, indexRef, forceScrollIntoViewRef.current);\n forceScrollIntoViewRef.current = false;\n }\n }\n }, [enabled, open, elements.floating, activeIndex, selectedIndexRef, nested, listRef, orientation, rtl, onNavigate, focusItem, disabledIndicesRef]);\n\n // Ensure the parent floating element has focus when a nested child closes\n // to allow arrow key navigation to work after the pointer leaves the child.\n index(() => {\n var _nodes$find;\n if (!enabled || elements.floating || !tree || virtual || !previousMountedRef.current) {\n return;\n }\n const nodes = tree.nodesRef.current;\n const parent = (_nodes$find = nodes.find(node => node.id === parentId)) == null || (_nodes$find = _nodes$find.context) == null ? void 0 : _nodes$find.elements.floating;\n const activeEl = activeElement(getDocument(elements.floating));\n const treeContainsActiveEl = nodes.some(node => node.context && contains(node.context.elements.floating, activeEl));\n if (parent && !treeContainsActiveEl && isPointerModalityRef.current) {\n parent.focus({\n preventScroll: true\n });\n }\n }, [enabled, elements.floating, tree, parentId, virtual]);\n index(() => {\n if (!enabled) return;\n if (!tree) return;\n if (!virtual) return;\n if (parentId) return;\n function handleVirtualFocus(item) {\n setVirtualId(item.id);\n if (virtualItemRef) {\n virtualItemRef.current = item;\n }\n }\n tree.events.on('virtualfocus', handleVirtualFocus);\n return () => {\n tree.events.off('virtualfocus', handleVirtualFocus);\n };\n }, [enabled, tree, virtual, parentId, virtualItemRef]);\n index(() => {\n previousOnNavigateRef.current = onNavigate;\n previousMountedRef.current = !!elements.floating;\n });\n index(() => {\n if (!open) {\n keyRef.current = null;\n }\n }, [open]);\n index(() => {\n previousOpenRef.current = open;\n }, [open]);\n const hasActiveIndex = activeIndex != null;\n const item = React.useMemo(() => {\n function syncCurrentTarget(currentTarget) {\n if (!open) return;\n const index = listRef.current.indexOf(currentTarget);\n if (index !== -1) {\n onNavigate(index);\n }\n }\n const props = {\n onFocus(_ref) {\n let {\n currentTarget\n } = _ref;\n syncCurrentTarget(currentTarget);\n },\n onClick: _ref2 => {\n let {\n currentTarget\n } = _ref2;\n return currentTarget.focus({\n preventScroll: true\n });\n },\n // Safari\n ...(focusItemOnHover && {\n onMouseMove(_ref3) {\n let {\n currentTarget\n } = _ref3;\n syncCurrentTarget(currentTarget);\n },\n onPointerLeave(_ref4) {\n let {\n pointerType\n } = _ref4;\n if (!isPointerModalityRef.current || pointerType === 'touch') {\n return;\n }\n indexRef.current = -1;\n focusItem(listRef, indexRef);\n onNavigate(null);\n if (!virtual) {\n enqueueFocus(floatingFocusElementRef.current, {\n preventScroll: true\n });\n }\n }\n })\n };\n return props;\n }, [open, floatingFocusElementRef, focusItem, focusItemOnHover, listRef, onNavigate, virtual]);\n const commonOnKeyDown = useEffectEvent(event => {\n isPointerModalityRef.current = false;\n forceSyncFocus.current = true;\n\n // When composing a character, Chrome fires ArrowDown twice. Firefox/Safari\n // don't appear to suffer from this. `event.isComposing` is avoided due to\n // Safari not supporting it properly (although it's not needed in the first\n // place for Safari, just avoiding any possible issues).\n if (event.which === 229) {\n return;\n }\n\n // If the floating element is animating out, ignore navigation. Otherwise,\n // the `activeIndex` gets set to 0 despite not being open so the next time\n // the user ArrowDowns, the first item won't be focused.\n if (!latestOpenRef.current && event.currentTarget === floatingFocusElementRef.current) {\n return;\n }\n if (nested && isCrossOrientationCloseKey(event.key, orientation, rtl)) {\n stopEvent(event);\n onOpenChange(false, event.nativeEvent, 'list-navigation');\n if (isHTMLElement(elements.domReference)) {\n if (virtual) {\n tree == null || tree.events.emit('virtualfocus', elements.domReference);\n } else {\n elements.domReference.focus();\n }\n }\n return;\n }\n const currentIndex = indexRef.current;\n const minIndex = getMinIndex(listRef, disabledIndices);\n const maxIndex = getMaxIndex(listRef, disabledIndices);\n if (!typeableComboboxReference) {\n if (event.key === 'Home') {\n stopEvent(event);\n indexRef.current = minIndex;\n onNavigate(indexRef.current);\n }\n if (event.key === 'End') {\n stopEvent(event);\n indexRef.current = maxIndex;\n onNavigate(indexRef.current);\n }\n }\n\n // Grid navigation.\n if (cols > 1) {\n const sizes = itemSizes || Array.from({\n length: listRef.current.length\n }, () => ({\n width: 1,\n height: 1\n }));\n // To calculate movements on the grid, we use hypothetical cell indices\n // as if every item was 1x1, then convert back to real indices.\n const cellMap = buildCellMap(sizes, cols, dense);\n const minGridIndex = cellMap.findIndex(index => index != null && !isDisabled(listRef.current, index, disabledIndices));\n // last enabled index\n const maxGridIndex = cellMap.reduce((foundIndex, index, cellIndex) => index != null && !isDisabled(listRef.current, index, disabledIndices) ? cellIndex : foundIndex, -1);\n const index = cellMap[getGridNavigatedIndex({\n current: cellMap.map(itemIndex => itemIndex != null ? listRef.current[itemIndex] : null)\n }, {\n event,\n orientation,\n loop,\n rtl,\n cols,\n // treat undefined (empty grid spaces) as disabled indices so we\n // don't end up in them\n disabledIndices: getCellIndices([...(disabledIndices || listRef.current.map((_, index) => isDisabled(listRef.current, index) ? index : undefined)), undefined], cellMap),\n minIndex: minGridIndex,\n maxIndex: maxGridIndex,\n prevIndex: getCellIndexOfCorner(indexRef.current > maxIndex ? minIndex : indexRef.current, sizes, cellMap, cols,\n // use a corner matching the edge closest to the direction\n // we're moving in so we don't end up in the same item. Prefer\n // top/left over bottom/right.\n event.key === ARROW_DOWN ? 'bl' : event.key === (rtl ? ARROW_LEFT : ARROW_RIGHT) ? 'tr' : 'tl'),\n stopEvent: true\n })];\n if (index != null) {\n indexRef.current = index;\n onNavigate(indexRef.current);\n }\n if (orientation === 'both') {\n return;\n }\n }\n if (isMainOrientationKey(event.key, orientation)) {\n stopEvent(event);\n\n // Reset the index if no item is focused.\n if (open && !virtual && activeElement(event.currentTarget.ownerDocument) === event.currentTarget) {\n indexRef.current = isMainOrientationToEndKey(event.key, orientation, rtl) ? minIndex : maxIndex;\n onNavigate(indexRef.current);\n return;\n }\n if (isMainOrientationToEndKey(event.key, orientation, rtl)) {\n if (loop) {\n indexRef.current = currentIndex >= maxIndex ? allowEscape && currentIndex !== listRef.current.length ? -1 : minIndex : findNonDisabledIndex(listRef, {\n startingIndex: currentIndex,\n disabledIndices\n });\n } else {\n indexRef.current = Math.min(maxIndex, findNonDisabledIndex(listRef, {\n startingIndex: currentIndex,\n disabledIndices\n }));\n }\n } else {\n if (loop) {\n indexRef.current = currentIndex <= minIndex ? allowEscape && currentIndex !== -1 ? listRef.current.length : maxIndex : findNonDisabledIndex(listRef, {\n startingIndex: currentIndex,\n decrement: true,\n disabledIndices\n });\n } else {\n indexRef.current = Math.max(minIndex, findNonDisabledIndex(listRef, {\n startingIndex: currentIndex,\n decrement: true,\n disabledIndices\n }));\n }\n }\n if (isIndexOutOfBounds(listRef, indexRef.current)) {\n onNavigate(null);\n } else {\n onNavigate(indexRef.current);\n }\n }\n });\n const ariaActiveDescendantProp = React.useMemo(() => {\n return virtual && open && hasActiveIndex && {\n 'aria-activedescendant': virtualId || activeId\n };\n }, [virtual, open, hasActiveIndex, virtualId, activeId]);\n const floating = React.useMemo(() => {\n return {\n 'aria-orientation': orientation === 'both' ? undefined : orientation,\n ...(!isTypeableCombobox(elements.domReference) && ariaActiveDescendantProp),\n onKeyDown: commonOnKeyDown,\n onPointerMove() {\n isPointerModalityRef.current = true;\n }\n };\n }, [ariaActiveDescendantProp, commonOnKeyDown, elements.domReference, orientation]);\n const reference = React.useMemo(() => {\n function checkVirtualMouse(event) {\n if (focusItemOnOpen === 'auto' && isVirtualClick(event.nativeEvent)) {\n focusItemOnOpenRef.current = true;\n }\n }\n function checkVirtualPointer(event) {\n // `pointerdown` fires first, reset the state then perform the checks.\n focusItemOnOpenRef.current = focusItemOnOpen;\n if (focusItemOnOpen === 'auto' && isVirtualPointerEvent(event.nativeEvent)) {\n focusItemOnOpenRef.current = true;\n }\n }\n return {\n ...ariaActiveDescendantProp,\n onKeyDown(event) {\n isPointerModalityRef.current = false;\n const isArrowKey = event.key.startsWith('Arrow');\n const isHomeOrEndKey = ['Home', 'End'].includes(event.key);\n const isMoveKey = isArrowKey || isHomeOrEndKey;\n const isCrossOpenKey = isCrossOrientationOpenKey(event.key, orientation, rtl);\n const isCrossCloseKey = isCrossOrientationCloseKey(event.key, orientation, rtl);\n const isMainKey = isMainOrientationKey(event.key, orientation);\n const isNavigationKey = (nested ? isCrossOpenKey : isMainKey) || event.key === 'Enter' || event.key.trim() === '';\n if (virtual && open) {\n const rootNode = tree == null ? void 0 : tree.nodesRef.current.find(node => node.parentId == null);\n const deepestNode = tree && rootNode ? getDeepestNode(tree.nodesRef.current, rootNode.id) : null;\n if (isMoveKey && deepestNode && virtualItemRef) {\n const eventObject = new KeyboardEvent('keydown', {\n key: event.key,\n bubbles: true\n });\n if (isCrossOpenKey || isCrossCloseKey) {\n var _deepestNode$context, _deepestNode$context2;\n const isCurrentTarget = ((_deepestNode$context = deepestNode.context) == null ? void 0 : _deepestNode$context.elements.domReference) === event.currentTarget;\n const dispatchItem = isCrossCloseKey && !isCurrentTarget ? (_deepestNode$context2 = deepestNode.context) == null ? void 0 : _deepestNode$context2.elements.domReference : isCrossOpenKey ? listRef.current.find(item => (item == null ? void 0 : item.id) === activeId) : null;\n if (dispatchItem) {\n stopEvent(event);\n dispatchItem.dispatchEvent(eventObject);\n setVirtualId(undefined);\n }\n }\n if ((isMainKey || isHomeOrEndKey) && deepestNode.context) {\n if (deepestNode.context.open && deepestNode.parentId && event.currentTarget !== deepestNode.context.elements.domReference) {\n var _deepestNode$context$;\n stopEvent(event);\n (_deepestNode$context$ = deepestNode.context.elements.domReference) == null || _deepestNode$context$.dispatchEvent(eventObject);\n return;\n }\n }\n }\n return commonOnKeyDown(event);\n }\n\n // If a floating element should not open on arrow key down, avoid\n // setting `activeIndex` while it's closed.\n if (!open && !openOnArrowKeyDown && isArrowKey) {\n return;\n }\n if (isNavigationKey) {\n keyRef.current = nested && isMainKey ? null : event.key;\n }\n if (nested) {\n if (isCrossOpenKey) {\n stopEvent(event);\n if (open) {\n indexRef.current = getMinIndex(listRef, disabledIndicesRef.current);\n onNavigate(indexRef.current);\n } else {\n onOpenChange(true, event.nativeEvent, 'list-navigation');\n }\n }\n return;\n }\n if (isMainKey) {\n if (selectedIndex != null) {\n indexRef.current = selectedIndex;\n }\n stopEvent(event);\n if (!open && openOnArrowKeyDown) {\n onOpenChange(true, event.nativeEvent, 'list-navigation');\n } else {\n commonOnKeyDown(event);\n }\n if (open) {\n onNavigate(indexRef.current);\n }\n }\n },\n onFocus() {\n if (open && !virtual) {\n onNavigate(null);\n }\n },\n onPointerDown: checkVirtualPointer,\n onMouseDown: checkVirtualMouse,\n onClick: checkVirtualMouse\n };\n }, [activeId, ariaActiveDescendantProp, commonOnKeyDown, disabledIndicesRef, focusItemOnOpen, listRef, nested, onNavigate, onOpenChange, open, openOnArrowKeyDown, orientation, rtl, selectedIndex, tree, virtual, virtualItemRef]);\n return React.useMemo(() => enabled ? {\n reference,\n floating,\n item\n } : {}, [enabled, reference, floating, item]);\n}\n\nconst componentRoleToAriaRoleMap = /*#__PURE__*/new Map([['select', 'listbox'], ['combobox', 'listbox'], ['label', false]]);\n\n/**\n * Adds base screen reader props to the reference and floating elements for a\n * given floating element `role`.\n * @see https://floating-ui.com/docs/useRole\n */\nfunction useRole(context, props) {\n var _componentRoleToAriaR;\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n floatingId\n } = context;\n const {\n enabled = true,\n role = 'dialog'\n } = props;\n const ariaRole = (_componentRoleToAriaR = componentRoleToAriaRoleMap.get(role)) != null ? _componentRoleToAriaR : role;\n const referenceId = useId();\n const parentId = useFloatingParentNodeId();\n const isNested = parentId != null;\n const reference = React.useMemo(() => {\n if (ariaRole === 'tooltip' || role === 'label') {\n return {\n [\"aria-\" + (role === 'label' ? 'labelledby' : 'describedby')]: open ? floatingId : undefined\n };\n }\n return {\n 'aria-expanded': open ? 'true' : 'false',\n 'aria-haspopup': ariaRole === 'alertdialog' ? 'dialog' : ariaRole,\n 'aria-controls': open ? floatingId : undefined,\n ...(ariaRole === 'listbox' && {\n role: 'combobox'\n }),\n ...(ariaRole === 'menu' && {\n id: referenceId\n }),\n ...(ariaRole === 'menu' && isNested && {\n role: 'menuitem'\n }),\n ...(role === 'select' && {\n 'aria-autocomplete': 'none'\n }),\n ...(role === 'combobox' && {\n 'aria-autocomplete': 'list'\n })\n };\n }, [ariaRole, floatingId, isNested, open, referenceId, role]);\n const floating = React.useMemo(() => {\n const floatingProps = {\n id: floatingId,\n ...(ariaRole && {\n role: ariaRole\n })\n };\n if (ariaRole === 'tooltip' || role === 'label') {\n return floatingProps;\n }\n return {\n ...floatingProps,\n ...(ariaRole === 'menu' && {\n 'aria-labelledby': referenceId\n })\n };\n }, [ariaRole, floatingId, referenceId, role]);\n const item = React.useCallback(_ref => {\n let {\n active,\n selected\n } = _ref;\n const commonProps = {\n role: 'option',\n ...(active && {\n id: floatingId + \"-option\"\n })\n };\n\n // For `menu`, we are unable to tell if the item is a `menuitemradio`\n // or `menuitemcheckbox`. For backwards-compatibility reasons, also\n // avoid defaulting to `menuitem` as it may overwrite custom role props.\n switch (role) {\n case 'select':\n return {\n ...commonProps,\n 'aria-selected': active && selected\n };\n case 'combobox':\n {\n return {\n ...commonProps,\n ...(active && {\n 'aria-selected': true\n })\n };\n }\n }\n return {};\n }, [floatingId, role]);\n return React.useMemo(() => enabled ? {\n reference,\n floating,\n item\n } : {}, [enabled, reference, floating, item]);\n}\n\n// Converts a JS style key like `backgroundColor` to a CSS transition-property\n// like `background-color`.\nconst camelCaseToKebabCase = str => str.replace(/[A-Z]+(?![a-z])|[A-Z]/g, ($, ofs) => (ofs ? '-' : '') + $.toLowerCase());\nfunction execWithArgsOrReturn(valueOrFn, args) {\n return typeof valueOrFn === 'function' ? valueOrFn(args) : valueOrFn;\n}\nfunction useDelayUnmount(open, durationMs) {\n const [isMounted, setIsMounted] = React.useState(open);\n if (open && !isMounted) {\n setIsMounted(true);\n }\n React.useEffect(() => {\n if (!open && isMounted) {\n const timeout = setTimeout(() => setIsMounted(false), durationMs);\n return () => clearTimeout(timeout);\n }\n }, [open, isMounted, durationMs]);\n return isMounted;\n}\n/**\n * Provides a status string to apply CSS transitions to a floating element,\n * correctly handling placement-aware transitions.\n * @see https://floating-ui.com/docs/useTransition#usetransitionstatus\n */\nfunction useTransitionStatus(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n elements: {\n floating\n }\n } = context;\n const {\n duration = 250\n } = props;\n const isNumberDuration = typeof duration === 'number';\n const closeDuration = (isNumberDuration ? duration : duration.close) || 0;\n const [status, setStatus] = React.useState('unmounted');\n const isMounted = useDelayUnmount(open, closeDuration);\n if (!isMounted && status === 'close') {\n setStatus('unmounted');\n }\n index(() => {\n if (!floating) return;\n if (open) {\n setStatus('initial');\n const frame = requestAnimationFrame(() => {\n setStatus('open');\n });\n return () => {\n cancelAnimationFrame(frame);\n };\n }\n setStatus('close');\n }, [open, floating]);\n return {\n isMounted,\n status\n };\n}\n/**\n * Provides styles to apply CSS transitions to a floating element, correctly\n * handling placement-aware transitions. Wrapper around `useTransitionStatus`.\n * @see https://floating-ui.com/docs/useTransition#usetransitionstyles\n */\nfunction useTransitionStyles(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n initial: unstable_initial = {\n opacity: 0\n },\n open: unstable_open,\n close: unstable_close,\n common: unstable_common,\n duration = 250\n } = props;\n const placement = context.placement;\n const side = placement.split('-')[0];\n const fnArgs = React.useMemo(() => ({\n side,\n placement\n }), [side, placement]);\n const isNumberDuration = typeof duration === 'number';\n const openDuration = (isNumberDuration ? duration : duration.open) || 0;\n const closeDuration = (isNumberDuration ? duration : duration.close) || 0;\n const [styles, setStyles] = React.useState(() => ({\n ...execWithArgsOrReturn(unstable_common, fnArgs),\n ...execWithArgsOrReturn(unstable_initial, fnArgs)\n }));\n const {\n isMounted,\n status\n } = useTransitionStatus(context, {\n duration\n });\n const initialRef = useLatestRef(unstable_initial);\n const openRef = useLatestRef(unstable_open);\n const closeRef = useLatestRef(unstable_close);\n const commonRef = useLatestRef(unstable_common);\n index(() => {\n const initialStyles = execWithArgsOrReturn(initialRef.current, fnArgs);\n const closeStyles = execWithArgsOrReturn(closeRef.current, fnArgs);\n const commonStyles = execWithArgsOrReturn(commonRef.current, fnArgs);\n const openStyles = execWithArgsOrReturn(openRef.current, fnArgs) || Object.keys(initialStyles).reduce((acc, key) => {\n acc[key] = '';\n return acc;\n }, {});\n if (status === 'initial') {\n setStyles(styles => ({\n transitionProperty: styles.transitionProperty,\n ...commonStyles,\n ...initialStyles\n }));\n }\n if (status === 'open') {\n setStyles({\n transitionProperty: Object.keys(openStyles).map(camelCaseToKebabCase).join(','),\n transitionDuration: openDuration + \"ms\",\n ...commonStyles,\n ...openStyles\n });\n }\n if (status === 'close') {\n const styles = closeStyles || initialStyles;\n setStyles({\n transitionProperty: Object.keys(styles).map(camelCaseToKebabCase).join(','),\n transitionDuration: closeDuration + \"ms\",\n ...commonStyles,\n ...styles\n });\n }\n }, [closeDuration, closeRef, initialRef, openRef, commonRef, openDuration, status, fnArgs]);\n return {\n isMounted,\n styles\n };\n}\n\n/**\n * Provides a matching callback that can be used to focus an item as the user\n * types, often used in tandem with `useListNavigation()`.\n * @see https://floating-ui.com/docs/useTypeahead\n */\nfunction useTypeahead(context, props) {\n var _ref;\n const {\n open,\n dataRef\n } = context;\n const {\n listRef,\n activeIndex,\n onMatch: unstable_onMatch,\n onTypingChange: unstable_onTypingChange,\n enabled = true,\n findMatch = null,\n resetMs = 750,\n ignoreKeys = [],\n selectedIndex = null\n } = props;\n const timeoutIdRef = React.useRef();\n const stringRef = React.useRef('');\n const prevIndexRef = React.useRef((_ref = selectedIndex != null ? selectedIndex : activeIndex) != null ? _ref : -1);\n const matchIndexRef = React.useRef(null);\n const onMatch = useEffectEvent(unstable_onMatch);\n const onTypingChange = useEffectEvent(unstable_onTypingChange);\n const findMatchRef = useLatestRef(findMatch);\n const ignoreKeysRef = useLatestRef(ignoreKeys);\n index(() => {\n if (open) {\n clearTimeout(timeoutIdRef.current);\n matchIndexRef.current = null;\n stringRef.current = '';\n }\n }, [open]);\n index(() => {\n // Sync arrow key navigation but not typeahead navigation.\n if (open && stringRef.current === '') {\n var _ref2;\n prevIndexRef.current = (_ref2 = selectedIndex != null ? selectedIndex : activeIndex) != null ? _ref2 : -1;\n }\n }, [open, selectedIndex, activeIndex]);\n const setTypingChange = useEffectEvent(value => {\n if (value) {\n if (!dataRef.current.typing) {\n dataRef.current.typing = value;\n onTypingChange(value);\n }\n } else {\n if (dataRef.current.typing) {\n dataRef.current.typing = value;\n onTypingChange(value);\n }\n }\n });\n const onKeyDown = useEffectEvent(event => {\n function getMatchingIndex(list, orderedList, string) {\n const str = findMatchRef.current ? findMatchRef.current(orderedList, string) : orderedList.find(text => (text == null ? void 0 : text.toLocaleLowerCase().indexOf(string.toLocaleLowerCase())) === 0);\n return str ? list.indexOf(str) : -1;\n }\n const listContent = listRef.current;\n if (stringRef.current.length > 0 && stringRef.current[0] !== ' ') {\n if (getMatchingIndex(listContent, listContent, stringRef.current) === -1) {\n setTypingChange(false);\n } else if (event.key === ' ') {\n stopEvent(event);\n }\n }\n if (listContent == null || ignoreKeysRef.current.includes(event.key) ||\n // Character key.\n event.key.length !== 1 ||\n // Modifier key.\n event.ctrlKey || event.metaKey || event.altKey) {\n return;\n }\n if (open && event.key !== ' ') {\n stopEvent(event);\n setTypingChange(true);\n }\n\n // Bail out if the list contains a word like \"llama\" or \"aaron\". TODO:\n // allow it in this case, too.\n const allowRapidSuccessionOfFirstLetter = listContent.every(text => {\n var _text$, _text$2;\n return text ? ((_text$ = text[0]) == null ? void 0 : _text$.toLocaleLowerCase()) !== ((_text$2 = text[1]) == null ? void 0 : _text$2.toLocaleLowerCase()) : true;\n });\n\n // Allows the user to cycle through items that start with the same letter\n // in rapid succession.\n if (allowRapidSuccessionOfFirstLetter && stringRef.current === event.key) {\n stringRef.current = '';\n prevIndexRef.current = matchIndexRef.current;\n }\n stringRef.current += event.key;\n clearTimeout(timeoutIdRef.current);\n timeoutIdRef.current = setTimeout(() => {\n stringRef.current = '';\n prevIndexRef.current = matchIndexRef.current;\n setTypingChange(false);\n }, resetMs);\n const prevIndex = prevIndexRef.current;\n const index = getMatchingIndex(listContent, [...listContent.slice((prevIndex || 0) + 1), ...listContent.slice(0, (prevIndex || 0) + 1)], stringRef.current);\n if (index !== -1) {\n onMatch(index);\n matchIndexRef.current = index;\n } else if (event.key !== ' ') {\n stringRef.current = '';\n setTypingChange(false);\n }\n });\n const reference = React.useMemo(() => ({\n onKeyDown\n }), [onKeyDown]);\n const floating = React.useMemo(() => {\n return {\n onKeyDown,\n onKeyUp(event) {\n if (event.key === ' ') {\n setTypingChange(false);\n }\n }\n };\n }, [onKeyDown, setTypingChange]);\n return React.useMemo(() => enabled ? {\n reference,\n floating\n } : {}, [enabled, reference, floating]);\n}\n\nfunction getArgsWithCustomFloatingHeight(state, height) {\n return {\n ...state,\n rects: {\n ...state.rects,\n floating: {\n ...state.rects.floating,\n height\n }\n }\n };\n}\n/**\n * Positions the floating element such that an inner element inside of it is\n * anchored to the reference element.\n * @see https://floating-ui.com/docs/inner\n */\nconst inner = props => ({\n name: 'inner',\n options: props,\n async fn(state) {\n const {\n listRef,\n overflowRef,\n onFallbackChange,\n offset: innerOffset = 0,\n index = 0,\n minItemsVisible = 4,\n referenceOverflowThreshold = 0,\n scrollRef,\n ...detectOverflowOptions\n } = evaluate(props, state);\n const {\n rects,\n elements: {\n floating\n }\n } = state;\n const item = listRef.current[index];\n const scrollEl = (scrollRef == null ? void 0 : scrollRef.current) || floating;\n\n // Valid combinations:\n // 1. Floating element is the scrollRef and has a border (default)\n // 2. Floating element is not the scrollRef, floating element has a border\n // 3. Floating element is not the scrollRef, scrollRef has a border\n // Floating > {...getFloatingProps()} wrapper > scrollRef > items is not\n // allowed as VoiceOver doesn't work.\n const clientTop = floating.clientTop || scrollEl.clientTop;\n const floatingIsBordered = floating.clientTop !== 0;\n const scrollElIsBordered = scrollEl.clientTop !== 0;\n const floatingIsScrollEl = floating === scrollEl;\n if (process.env.NODE_ENV !== \"production\") {\n if (!state.placement.startsWith('bottom')) {\n warn('`placement` side must be \"bottom\" when using the `inner`', 'middleware.');\n }\n }\n if (!item) {\n return {};\n }\n const nextArgs = {\n ...state,\n ...(await offset(-item.offsetTop - floating.clientTop - rects.reference.height / 2 - item.offsetHeight / 2 - innerOffset).fn(state))\n };\n const overflow = await detectOverflow(getArgsWithCustomFloatingHeight(nextArgs, scrollEl.scrollHeight + clientTop + floating.clientTop), detectOverflowOptions);\n const refOverflow = await detectOverflow(nextArgs, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const diffY = max(0, overflow.top);\n const nextY = nextArgs.y + diffY;\n const isScrollable = scrollEl.scrollHeight > scrollEl.clientHeight;\n const rounder = isScrollable ? v => v : round;\n const maxHeight = rounder(max(0, scrollEl.scrollHeight + (floatingIsBordered && floatingIsScrollEl || scrollElIsBordered ? clientTop * 2 : 0) - diffY - max(0, overflow.bottom)));\n scrollEl.style.maxHeight = maxHeight + \"px\";\n scrollEl.scrollTop = diffY;\n\n // There is not enough space, fallback to standard anchored positioning\n if (onFallbackChange) {\n const shouldFallback = scrollEl.offsetHeight < item.offsetHeight * min(minItemsVisible, listRef.current.length) - 1 || refOverflow.top >= -referenceOverflowThreshold || refOverflow.bottom >= -referenceOverflowThreshold;\n ReactDOM.flushSync(() => onFallbackChange(shouldFallback));\n }\n if (overflowRef) {\n overflowRef.current = await detectOverflow(getArgsWithCustomFloatingHeight({\n ...nextArgs,\n y: nextY\n }, scrollEl.offsetHeight + clientTop + floating.clientTop), detectOverflowOptions);\n }\n return {\n y: nextY\n };\n }\n});\n/**\n * Changes the `inner` middleware's `offset` upon a `wheel` event to\n * expand the floating element's height, revealing more list items.\n * @see https://floating-ui.com/docs/inner\n */\nfunction useInnerOffset(context, props) {\n const {\n open,\n elements\n } = context;\n const {\n enabled = true,\n overflowRef,\n scrollRef,\n onChange: unstable_onChange\n } = props;\n const onChange = useEffectEvent(unstable_onChange);\n const controlledScrollingRef = React.useRef(false);\n const prevScrollTopRef = React.useRef(null);\n const initialOverflowRef = React.useRef(null);\n React.useEffect(() => {\n if (!enabled) return;\n function onWheel(e) {\n if (e.ctrlKey || !el || overflowRef.current == null) {\n return;\n }\n const dY = e.deltaY;\n const isAtTop = overflowRef.current.top >= -0.5;\n const isAtBottom = overflowRef.current.bottom >= -0.5;\n const remainingScroll = el.scrollHeight - el.clientHeight;\n const sign = dY < 0 ? -1 : 1;\n const method = dY < 0 ? 'max' : 'min';\n if (el.scrollHeight <= el.clientHeight) {\n return;\n }\n if (!isAtTop && dY > 0 || !isAtBottom && dY < 0) {\n e.preventDefault();\n ReactDOM.flushSync(() => {\n onChange(d => d + Math[method](dY, remainingScroll * sign));\n });\n } else if (/firefox/i.test(getUserAgent())) {\n // Needed to propagate scrolling during momentum scrolling phase once\n // it gets limited by the boundary. UX improvement, not critical.\n el.scrollTop += dY;\n }\n }\n const el = (scrollRef == null ? void 0 : scrollRef.current) || elements.floating;\n if (open && el) {\n el.addEventListener('wheel', onWheel);\n\n // Wait for the position to be ready.\n requestAnimationFrame(() => {\n prevScrollTopRef.current = el.scrollTop;\n if (overflowRef.current != null) {\n initialOverflowRef.current = {\n ...overflowRef.current\n };\n }\n });\n return () => {\n prevScrollTopRef.current = null;\n initialOverflowRef.current = null;\n el.removeEventListener('wheel', onWheel);\n };\n }\n }, [enabled, open, elements.floating, overflowRef, scrollRef, onChange]);\n const floating = React.useMemo(() => ({\n onKeyDown() {\n controlledScrollingRef.current = true;\n },\n onWheel() {\n controlledScrollingRef.current = false;\n },\n onPointerMove() {\n controlledScrollingRef.current = false;\n },\n onScroll() {\n const el = (scrollRef == null ? void 0 : scrollRef.current) || elements.floating;\n if (!overflowRef.current || !el || !controlledScrollingRef.current) {\n return;\n }\n if (prevScrollTopRef.current !== null) {\n const scrollDiff = el.scrollTop - prevScrollTopRef.current;\n if (overflowRef.current.bottom < -0.5 && scrollDiff < -1 || overflowRef.current.top < -0.5 && scrollDiff > 1) {\n ReactDOM.flushSync(() => onChange(d => d + scrollDiff));\n }\n }\n\n // [Firefox] Wait for the height change to have been applied.\n requestAnimationFrame(() => {\n prevScrollTopRef.current = el.scrollTop;\n });\n }\n }), [elements.floating, onChange, overflowRef, scrollRef]);\n return React.useMemo(() => enabled ? {\n floating\n } : {}, [enabled, floating]);\n}\n\nfunction isPointInPolygon(point, polygon) {\n const [x, y] = point;\n let isInside = false;\n const length = polygon.length;\n for (let i = 0, j = length - 1; i < length; j = i++) {\n const [xi, yi] = polygon[i] || [0, 0];\n const [xj, yj] = polygon[j] || [0, 0];\n const intersect = yi >= y !== yj >= y && x <= (xj - xi) * (y - yi) / (yj - yi) + xi;\n if (intersect) {\n isInside = !isInside;\n }\n }\n return isInside;\n}\nfunction isInside(point, rect) {\n return point[0] >= rect.x && point[0] <= rect.x + rect.width && point[1] >= rect.y && point[1] <= rect.y + rect.height;\n}\n/**\n * Generates a safe polygon area that the user can traverse without closing the\n * floating element once leaving the reference element.\n * @see https://floating-ui.com/docs/useHover#safepolygon\n */\nfunction safePolygon(options) {\n if (options === void 0) {\n options = {};\n }\n const {\n buffer = 0.5,\n blockPointerEvents = false,\n requireIntent = true\n } = options;\n let timeoutId;\n let hasLanded = false;\n let lastX = null;\n let lastY = null;\n let lastCursorTime = performance.now();\n function getCursorSpeed(x, y) {\n const currentTime = performance.now();\n const elapsedTime = currentTime - lastCursorTime;\n if (lastX === null || lastY === null || elapsedTime === 0) {\n lastX = x;\n lastY = y;\n lastCursorTime = currentTime;\n return null;\n }\n const deltaX = x - lastX;\n const deltaY = y - lastY;\n const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n const speed = distance / elapsedTime; // px / ms\n\n lastX = x;\n lastY = y;\n lastCursorTime = currentTime;\n return speed;\n }\n const fn = _ref => {\n let {\n x,\n y,\n placement,\n elements,\n onClose,\n nodeId,\n tree\n } = _ref;\n return function onMouseMove(event) {\n function close() {\n clearTimeout(timeoutId);\n onClose();\n }\n clearTimeout(timeoutId);\n if (!elements.domReference || !elements.floating || placement == null || x == null || y == null) {\n return;\n }\n const {\n clientX,\n clientY\n } = event;\n const clientPoint = [clientX, clientY];\n const target = getTarget(event);\n const isLeave = event.type === 'mouseleave';\n const isOverFloatingEl = contains(elements.floating, target);\n const isOverReferenceEl = contains(elements.domReference, target);\n const refRect = elements.domReference.getBoundingClientRect();\n const rect = elements.floating.getBoundingClientRect();\n const side = placement.split('-')[0];\n const cursorLeaveFromRight = x > rect.right - rect.width / 2;\n const cursorLeaveFromBottom = y > rect.bottom - rect.height / 2;\n const isOverReferenceRect = isInside(clientPoint, refRect);\n const isFloatingWider = rect.width > refRect.width;\n const isFloatingTaller = rect.height > refRect.height;\n const left = (isFloatingWider ? refRect : rect).left;\n const right = (isFloatingWider ? refRect : rect).right;\n const top = (isFloatingTaller ? refRect : rect).top;\n const bottom = (isFloatingTaller ? refRect : rect).bottom;\n if (isOverFloatingEl) {\n hasLanded = true;\n if (!isLeave) {\n return;\n }\n }\n if (isOverReferenceEl) {\n hasLanded = false;\n }\n if (isOverReferenceEl && !isLeave) {\n hasLanded = true;\n return;\n }\n\n // Prevent overlapping floating element from being stuck in an open-close\n // loop: https://github.com/floating-ui/floating-ui/issues/1910\n if (isLeave && isElement(event.relatedTarget) && contains(elements.floating, event.relatedTarget)) {\n return;\n }\n\n // If any nested child is open, abort.\n if (tree && getChildren(tree.nodesRef.current, nodeId).some(_ref2 => {\n let {\n context\n } = _ref2;\n return context == null ? void 0 : context.open;\n })) {\n return;\n }\n\n // If the pointer is leaving from the opposite side, the \"buffer\" logic\n // creates a point where the floating element remains open, but should be\n // ignored.\n // A constant of 1 handles floating point rounding errors.\n if (side === 'top' && y >= refRect.bottom - 1 || side === 'bottom' && y <= refRect.top + 1 || side === 'left' && x >= refRect.right - 1 || side === 'right' && x <= refRect.left + 1) {\n return close();\n }\n\n // Ignore when the cursor is within the rectangular trough between the\n // two elements. Since the triangle is created from the cursor point,\n // which can start beyond the ref element's edge, traversing back and\n // forth from the ref to the floating element can cause it to close. This\n // ensures it always remains open in that case.\n let rectPoly = [];\n switch (side) {\n case 'top':\n rectPoly = [[left, refRect.top + 1], [left, rect.bottom - 1], [right, rect.bottom - 1], [right, refRect.top + 1]];\n break;\n case 'bottom':\n rectPoly = [[left, rect.top + 1], [left, refRect.bottom - 1], [right, refRect.bottom - 1], [right, rect.top + 1]];\n break;\n case 'left':\n rectPoly = [[rect.right - 1, bottom], [rect.right - 1, top], [refRect.left + 1, top], [refRect.left + 1, bottom]];\n break;\n case 'right':\n rectPoly = [[refRect.right - 1, bottom], [refRect.right - 1, top], [rect.left + 1, top], [rect.left + 1, bottom]];\n break;\n }\n function getPolygon(_ref3) {\n let [x, y] = _ref3;\n switch (side) {\n case 'top':\n {\n const cursorPointOne = [isFloatingWider ? x + buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y + buffer + 1];\n const cursorPointTwo = [isFloatingWider ? x - buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y + buffer + 1];\n const commonPoints = [[rect.left, cursorLeaveFromRight ? rect.bottom - buffer : isFloatingWider ? rect.bottom - buffer : rect.top], [rect.right, cursorLeaveFromRight ? isFloatingWider ? rect.bottom - buffer : rect.top : rect.bottom - buffer]];\n return [cursorPointOne, cursorPointTwo, ...commonPoints];\n }\n case 'bottom':\n {\n const cursorPointOne = [isFloatingWider ? x + buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y - buffer];\n const cursorPointTwo = [isFloatingWider ? x - buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y - buffer];\n const commonPoints = [[rect.left, cursorLeaveFromRight ? rect.top + buffer : isFloatingWider ? rect.top + buffer : rect.bottom], [rect.right, cursorLeaveFromRight ? isFloatingWider ? rect.top + buffer : rect.bottom : rect.top + buffer]];\n return [cursorPointOne, cursorPointTwo, ...commonPoints];\n }\n case 'left':\n {\n const cursorPointOne = [x + buffer + 1, isFloatingTaller ? y + buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n const cursorPointTwo = [x + buffer + 1, isFloatingTaller ? y - buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n const commonPoints = [[cursorLeaveFromBottom ? rect.right - buffer : isFloatingTaller ? rect.right - buffer : rect.left, rect.top], [cursorLeaveFromBottom ? isFloatingTaller ? rect.right - buffer : rect.left : rect.right - buffer, rect.bottom]];\n return [...commonPoints, cursorPointOne, cursorPointTwo];\n }\n case 'right':\n {\n const cursorPointOne = [x - buffer, isFloatingTaller ? y + buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n const cursorPointTwo = [x - buffer, isFloatingTaller ? y - buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n const commonPoints = [[cursorLeaveFromBottom ? rect.left + buffer : isFloatingTaller ? rect.left + buffer : rect.right, rect.top], [cursorLeaveFromBottom ? isFloatingTaller ? rect.left + buffer : rect.right : rect.left + buffer, rect.bottom]];\n return [cursorPointOne, cursorPointTwo, ...commonPoints];\n }\n }\n }\n if (isPointInPolygon([clientX, clientY], rectPoly)) {\n return;\n }\n if (hasLanded && !isOverReferenceRect) {\n return close();\n }\n if (!isLeave && requireIntent) {\n const cursorSpeed = getCursorSpeed(event.clientX, event.clientY);\n const cursorSpeedThreshold = 0.1;\n if (cursorSpeed !== null && cursorSpeed < cursorSpeedThreshold) {\n return close();\n }\n }\n if (!isPointInPolygon([clientX, clientY], getPolygon([x, y]))) {\n close();\n } else if (!hasLanded && requireIntent) {\n timeoutId = window.setTimeout(close, 40);\n }\n };\n };\n fn.__options = {\n blockPointerEvents\n };\n return fn;\n}\n\nexport { Composite, CompositeItem, FloatingArrow, FloatingDelayGroup, FloatingFocusManager, FloatingList, FloatingNode, FloatingOverlay, FloatingPortal, FloatingTree, inner, safePolygon, useClick, useClientPoint, useDelayGroup, useDelayGroupContext, useDismiss, useFloating, useFloatingNodeId, useFloatingParentNodeId, useFloatingPortalNode, useFloatingRootContext, useFloatingTree, useFocus, useHover, useId, useInnerOffset, useInteractions, useListItem, useListNavigation, useMergeRefs, useRole, useTransitionStatus, useTransitionStyles, useTypeahead };\n","import { createContext, CSSProperties, RefObject, HTMLProps } from \"react\";\nimport { FloatingContext, MiddlewareData, Placement } from \"@floating-ui/react\";\nimport type { PopoverRole } from \"../Popover\";\n\nexport type PopoverContextProps = {\n /** Context object from useFloating; required by FloatingFocusManager and interaction hooks. */\n floatingContext: FloatingContext;\n /** Callback refs from useFloating; setReference for the trigger, setFloating for the content. */\n refs: {\n setReference: (node: Element | null) => void;\n setFloating: (node: HTMLElement | null) => void;\n };\n /** Inline positioning styles from useFloating; applied to the content element. */\n floatingStyles: CSSProperties;\n /** Middleware output from useFloating; used for arrow positioning via middlewareData.arrow. */\n middlewareData: MiddlewareData;\n /** Merged prop getter for the trigger; spreads ARIA attributes and event handlers. */\n getReferenceProps: (\n userProps?: HTMLProps<Element>,\n ) => Record<string, unknown>;\n /** Merged prop getter for the content; spreads ARIA attributes and event handlers. */\n getFloatingProps: (\n userProps?: HTMLProps<HTMLElement>,\n ) => Record<string, unknown>;\n /** Auto-generated id for the trigger element; used as the default aria-labelledby on content. */\n triggerId: string;\n /** Current open/closed state. */\n openState: boolean;\n /** Opens the popover. */\n openPopover: () => void;\n /** Closes the popover. Fires onClose unless opened via hover. */\n closePopover: () => void;\n /** Whether the open state is externally controlled. */\n controlled: boolean;\n /** Resolved placement after flip/shift middleware; may differ from the placement prop. */\n actualPlacement: Placement;\n /** Ref attached to the arrow span element inside PopoverContent. */\n arrowRef: RefObject<HTMLSpanElement>;\n /** Whether the popover traps focus (modal) or closes on Tab-out (non-modal). Only applies when role is \"dialog\". */\n modal?: boolean;\n /** Whether the popover opens on hover/focus instead of click. Only applies when role is \"dialog\". */\n openOnHover: boolean;\n /** Whether to remove default padding from the content area. */\n noPadding?: boolean;\n /** Whether to show the arrow/caret indicator. */\n enableCaret?: boolean;\n /** The ARIA role of the popup. Drives FloatingFocusManager and ARIA attribute behavior. */\n role: PopoverRole;\n};\n\nexport const PopoverContext = createContext<PopoverContextProps | null>(null);\n","import { useContext } from \"react\";\nimport { PopoverContext } from \"./PopoverContext\";\n\n/**\n * Returns the PopoverContext for use within Popover compound components.\n * @returns The current PopoverContextProps value.\n * @throws Error if called outside a Popover component.\n */\nexport function usePopoverContext() {\n const context = useContext(PopoverContext);\n if (!context) {\n throw new Error(\n \"Popover compound components must be used within a <Popover> component.\",\n );\n }\n return context;\n}\n","import { forwardRef, useCallback, type MouseEvent } from \"react\";\nimport { Button, ButtonProps } from \"../../../components/Button\";\nimport { usePopoverContext } from \"./internal/usePopoverContext\";\nimport { childrenToString } from \"../../../internal/functions\";\nimport { DataTrackingId } from \"../../../types\";\nimport { useTrackingId } from \"../../../hooks\";\n\n/**\n * Props for the PopoverClose component.\n * @extends ButtonProps\n */\nexport type PopoverCloseProps = ButtonProps & DataTrackingId;\n\n/**\n * PopoverClose component for closing the popover.\n *\n * Features:\n * - Supports all Button component props and styling\n * - Closes the popover on click via closePopover\n * - Automatic tracking ID generation for analytics\n *\n * @example\n * <Popover.Close>Close</Popover.Close>\n *\n * @example\n * <Popover.Close appearance=\"secondary\" size=\"small\">\n * Cancel\n * </Popover.Close>\n */\nexport const PopoverClose = forwardRef<HTMLButtonElement, PopoverCloseProps>(\n function PopoverClose(props, ref) {\n const { onClick, ...rest } = props;\n const { closePopover } = usePopoverContext();\n\n const trackingId = useTrackingId({\n name: \"PopoverClose\",\n data: { children: childrenToString(props.children) },\n hasOverride: !!props[\"data-tracking-id\"],\n });\n\n const handleClick = useCallback(\n (event: MouseEvent<HTMLButtonElement>) => {\n closePopover();\n onClick?.(event);\n },\n [closePopover, onClick],\n );\n\n return (\n <Button\n ref={ref}\n data-tracking-id={trackingId}\n data-anv=\"popover-close\"\n {...rest}\n onClick={handleClick}\n />\n );\n },\n);\n\nPopoverClose.displayName = \"PopoverClose\";\n","import { forwardRef, type HTMLProps } from \"react\";\nimport { Button, ButtonProps } from \"../../../components/Button\";\nimport { useMergeRefs, useTrackingId } from \"../../../hooks\";\nimport { usePopoverContext } from \"./internal/usePopoverContext\";\nimport { childrenToString } from \"../../../internal/functions\";\nimport { DataTrackingId } from \"../../../types\";\n\n/**\n * Props for the PopoverButton component.\n * @extends ButtonProps\n */\nexport type PopoverButtonProps = ButtonProps & DataTrackingId;\n\n/**\n * PopoverButton component for creating button-style triggers.\n *\n * Features:\n * - Button styling and behavior with all Button props\n * - ARIA attributes and event handlers injected via getReferenceProps\n * - Automatic tracking ID generation for analytics\n *\n * @example\n * <Popover.Button>Click to open</Popover.Button>\n *\n * @example\n * <Popover.Button appearance=\"primary\" size=\"large\" icon={InfoIcon}>\n * Information\n * </Popover.Button>\n */\nexport const PopoverButton = forwardRef<HTMLButtonElement, PopoverButtonProps>(\n function PopoverButton(props, ref) {\n const { children, ...rest } = props;\n const { refs, getReferenceProps, openState, triggerId } =\n usePopoverContext();\n\n const trackingId = useTrackingId({\n name: \"PopoverButton\",\n data: {\n children: childrenToString(props.children),\n appearance: props.appearance,\n icon: props.icon,\n size: props.size,\n type: props.type,\n },\n hasOverride: !!props[\"data-tracking-id\"],\n });\n\n const buttonRef = useMergeRefs([refs.setReference, ref]);\n\n const buttonProps = {\n id: triggerId,\n \"data-anv\": \"popover-button\",\n \"data-tracking-id\": trackingId,\n \"data-state\": openState ? \"open\" : \"closed\",\n ...getReferenceProps(rest as HTMLProps<Element>),\n children,\n } as ButtonProps;\n\n return <Button ref={buttonRef} {...buttonProps} />;\n },\n);\n\nPopoverButton.displayName = \"PopoverButton\";\n","import {\n ComponentPropsWithoutRef,\n CSSProperties,\n forwardRef,\n HTMLAttributes,\n RefObject,\n useEffect,\n useLayoutEffect,\n useRef,\n} from \"react\";\nimport { FloatingFocusManager } from \"@floating-ui/react\";\nimport styles from \"./Popover.module.scss\";\nimport cx from \"classnames\";\nimport { useMergeRefs } from \"../../../hooks\";\nimport { usePopoverContext } from \"./internal/usePopoverContext\";\n\n/**\n * Props for the PopoverContent component.\n * @extends ComponentPropsWithoutRef<\"div\">\n */\nexport type PopoverContentProps = Omit<\n ComponentPropsWithoutRef<\"div\">,\n \"popover\"\n> & {\n /** Reference to the scrollable content area. */\n scrollerRef?: RefObject<HTMLDivElement>;\n /** Whether to unmount children from the DOM while the popover is closed. Useful for performance when the content is expensive to render. */\n hideWhileClosed?: boolean;\n};\n\n/**\n * PopoverContent component for the main popover content area.\n *\n * Features:\n * - HTML Popover API top-layer rendering (popover=\"manual\")\n * - Floating UI positioning via refs.setFloating and floatingStyles\n * - FloatingFocusManager for focus trapping (modal) or Tab-out closing (non-modal)\n * - Arrow/caret indicator with position computed from middlewareData.arrow\n * - Scroll position reset when the popover opens\n * - Optional scrollerRef for external scroll access\n *\n * @example\n * <Popover.Content>\n * <p>Popover content</p>\n * <Popover.Close>Close</Popover.Close>\n * </Popover.Content>\n */\nexport const PopoverContent = forwardRef<HTMLDivElement, PopoverContentProps>(\n function PopoverContent(props, ref) {\n const {\n children,\n className,\n style,\n onScroll,\n onScrollCapture,\n scrollerRef,\n hideWhileClosed = false,\n ...rest\n } = props;\n\n const {\n floatingContext,\n refs,\n floatingStyles,\n middlewareData,\n getFloatingProps,\n openState,\n actualPlacement,\n arrowRef,\n modal,\n openOnHover,\n noPadding,\n enableCaret,\n triggerId,\n role,\n } = usePopoverContext();\n\n const scrollContainerRef = useRef<HTMLDivElement>(null);\n const mergedFloatingRef = useMergeRefs([refs.setFloating, ref]);\n const mergedScrollerRef = useMergeRefs([scrollContainerRef, scrollerRef]);\n\n // FloatingFocusManager's built-in returnFocus never fires since the element\n // stays mounted (popover=\"manual\"). Manually return focus to the trigger on\n // close; skip on initial render and for hover popovers (would re-trigger useFocus).\n // Applies to all roles — non-dialog keyboard navigation (e.g. Listbox arrow keys)\n // can move DOM focus into the content, so we must always return focus on close.\n const hasBeenOpenRef = useRef(false);\n useEffect(() => {\n if (openState) {\n hasBeenOpenRef.current = true;\n } else if (hasBeenOpenRef.current && !openOnHover) {\n // Only return focus to the reference if focus hasn't already moved to another\n // interactive element (e.g. Tab-out on combobox popovers like DateField).\n // If focus is still inside the floating content or on document.body (no meaningful\n // target), return focus to the reference as normal.\n const activeEl = document.activeElement;\n const floating = floatingContext.elements.floating;\n // For dialog role: return focus if stranded (null, body, or inside floating).\n // For non-dialog (combobox) roles: only return focus if it's still inside the\n // floating — hidePopover() already restores focus on close, so the body check\n // is not needed and would incorrectly return focus on Tab-out.\n const shouldReturnFocus =\n role === \"dialog\"\n ? !activeEl ||\n activeEl === document.body ||\n floating?.contains(activeEl)\n : floating?.contains(activeEl);\n if (shouldReturnFocus) {\n (floatingContext.elements.reference as HTMLElement | null)?.focus();\n }\n }\n }, [\n openState,\n openOnHover,\n floatingContext.elements.reference,\n floatingContext.elements.floating,\n role,\n ]);\n\n // Reset scroll position when popover opens.\n useLayoutEffect(() => {\n if (openState && scrollContainerRef.current) {\n scrollContainerRef.current.scrollTop = 0;\n scrollContainerRef.current.scrollLeft = 0;\n }\n }, [openState]);\n\n // Arrow x/y offset along the floating edge; static side is opposite the placement.\n const arrowX = middlewareData.arrow?.x ?? null;\n const arrowY = middlewareData.arrow?.y ?? null;\n const baseSide = actualPlacement.split(\"-\")[0] as\n | \"top\"\n | \"bottom\"\n | \"left\"\n | \"right\";\n const staticSide = (\n { top: \"bottom\", right: \"left\", bottom: \"top\", left: \"right\" } as const\n )[baseSide];\n\n // SVG path is a downward triangle by default; rotate to match placement direction.\n const arrowDeg =\n staticSide === \"top\"\n ? 180\n : staticSide === \"bottom\"\n ? 0\n : staticSide === \"left\"\n ? 90\n : 270;\n\n // Pull the arrow past the content edge by its width minus 2px border overlap.\n const arrowWidth = arrowRef.current?.offsetWidth ?? 14;\n const arrowStyle: CSSProperties = {};\n if (arrowX != null) arrowStyle.left = `${arrowX}px`;\n if (arrowY != null) arrowStyle.top = `${arrowY}px`;\n (arrowStyle as Record<string, string>)[staticSide] = `${-arrowWidth + 2}px`;\n arrowStyle.transform = `rotate(${arrowDeg}deg)`;\n\n // For dialog role: default aria-labelledby → trigger for unique accessible names.\n // Use the reference element's actual id (which may differ from triggerId if an external\n // id was passed to Popover.Button — e.g. ToolbarOverflowMenu passes its own menuTriggerId).\n // Fall back to triggerId if the reference element is not yet mounted.\n // For non-dialog roles: omitted — the inner component (e.g. Listbox) owns its own label.\n const referenceId =\n (floatingContext.elements.reference as HTMLElement | null)?.id ??\n triggerId;\n const defaultLabelProps =\n role === \"dialog\" &&\n !(\"aria-label\" in rest) &&\n !(\"aria-labelledby\" in rest)\n ? { \"aria-labelledby\": referenceId }\n : {};\n\n // Remove hover content from the tab order — hover popovers contain read-only text.\n const tabIndexOverride = openOnHover ? { tabIndex: -1 } : {};\n\n // For non-dialog roles, strip the role attribute from getFloatingProps — useRole sets\n // role=\"listbox\" (etc.) on the content div, but the inner component owns that role.\n // The content div is a neutral positioning wrapper in the combobox pattern.\n const rawFloatingProps = getFloatingProps({\n ...defaultLabelProps,\n ...tabIndexOverride,\n ...rest,\n }) as HTMLAttributes<HTMLDivElement>;\n const { role: _suppressedRole, ...floatingPropsWithoutRole } =\n rawFloatingProps as Record<string, unknown>;\n const floatingProps =\n role === \"dialog\"\n ? rawFloatingProps\n : (floatingPropsWithoutRole as HTMLAttributes<HTMLDivElement>);\n\n const contentDiv = (\n <div\n popover=\"manual\"\n data-anv=\"popover-content\"\n className={cx(className, styles[\"content\"], {\n [styles[\"no-padding\"]]: noPadding,\n })}\n ref={mergedFloatingRef}\n style={{ ...floatingStyles, ...style }}\n {...floatingProps}\n >\n <div\n className={styles.scroller}\n role=\"presentation\"\n tabIndex={-1}\n ref={mergedScrollerRef}\n onScroll={onScroll}\n onScrollCapture={onScrollCapture}\n >\n {hideWhileClosed ? (openState ? children : null) : children}\n </div>\n {enableCaret && (\n <span className={styles[\"arrow\"]} ref={arrowRef} style={arrowStyle}>\n <svg aria-hidden=\"true\" width=\"14\" height=\"14\" viewBox=\"0 0 14 14\">\n <path stroke=\"none\" d=\"M0,0 H14 L7,7 Q7,7 7,7 Z\" />\n </svg>\n </span>\n )}\n </div>\n );\n\n if (role !== \"dialog\") {\n return contentDiv;\n }\n\n return (\n <FloatingFocusManager\n context={floatingContext}\n modal={modal ?? false}\n disabled={!openState || openOnHover}\n >\n {contentDiv}\n </FloatingFocusManager>\n );\n },\n);\n\nPopoverContent.displayName = \"PopoverContent\";\n","import {\n type AriaAttributes,\n ReactElement,\n MouseEvent,\n KeyboardEvent,\n FocusEvent,\n} from \"react\";\nimport { usePopoverContext } from \"./internal/usePopoverContext\";\n\n/** Props passed to the PopoverTrigger render function. */\ntype PopoverTriggerChildrenProps = {\n ref: (node: Element | null) => void;\n id: string;\n \"aria-controls\"?: string;\n \"aria-haspopup\"?: AriaAttributes[\"aria-haspopup\"];\n \"aria-expanded\"?: boolean;\n \"data-state\": \"open\" | \"closed\";\n onClick?: (e: MouseEvent) => void;\n onKeyDown?: (e: KeyboardEvent) => void;\n onMouseEnter?: (e: MouseEvent) => void;\n onMouseLeave?: (e: MouseEvent) => void;\n onFocus?: (e: FocusEvent) => void;\n onBlur?: (e: FocusEvent) => void;\n};\n\n/**\n * Props for the PopoverTrigger component.\n */\nexport type PopoverTriggerProps = {\n /**\n * Render function that receives trigger props and returns a React element.\n */\n children: (props: PopoverTriggerChildrenProps) => ReactElement;\n};\n\n/**\n * PopoverTrigger component for creating custom trigger elements.\n *\n * Features:\n * - Render prop pattern for full control over the trigger element\n * - ARIA attributes and event handlers injected via getReferenceProps\n *\n * @example\n * <Popover.Trigger>\n * {(props) => (\n * <Button {...props}>\n * Click to open popover\n * </Button>\n * )}\n * </Popover.Trigger>\n */\nexport function PopoverTrigger(props: PopoverTriggerProps) {\n const { children } = props;\n const { refs, getReferenceProps, openState, triggerId } = usePopoverContext();\n\n return children({\n ...(getReferenceProps({\n ref: refs.setReference,\n }) as PopoverTriggerChildrenProps),\n id: triggerId,\n \"data-state\": openState ? \"open\" : \"closed\",\n });\n}\n\nPopoverTrigger.displayName = \"PopoverTrigger\";\n","import {\n forwardRef,\n ReactNode,\n useCallback,\n useContext,\n useEffect,\n useId,\n useImperativeHandle,\n useMemo,\n useRef,\n} from \"react\";\nimport {\n arrow,\n autoPlacement,\n autoUpdate,\n flip,\n limitShift,\n offset,\n Placement,\n safePolygon,\n shift,\n size,\n useClick,\n useDismiss,\n useFloating,\n useFocus,\n useHover,\n useInteractions,\n useRole,\n} from \"@floating-ui/react\";\nimport { PopoverClose } from \"./PopoverClose\";\nimport { PopoverButton } from \"./PopoverButton\";\nimport { PopoverContent } from \"./PopoverContent\";\nimport { PopoverTrigger } from \"./PopoverTrigger\";\nimport { PopoverContext, PopoverContextProps } from \"./internal/PopoverContext\";\nimport { safeHidePopover, safeShowPopover } from \"../../../internal/functions\";\nimport { DisableCloseOnEscapeOrClickProps } from \"../../../types\";\nimport {\n OpenCloseTransitionStateEffects,\n useOptionallyControlledState,\n usePopoverTransitionStates,\n} from \"../../../internal/hooks\";\nimport { DialogContext } from \"../../../components/Dialog/internal/DialogContext\";\n\n/** ARIA role of the beta Popover popup. */\nexport type PopoverRole = \"dialog\" | \"listbox\" | \"tree\" | \"grid\";\n\n/**\n * Sub-options for `placement=\"auto\"`. Constrains which sides `autoPlacement()`\n * may choose from. Ignored when a specific placement is set.\n */\nexport type PopoverAutoPlacementConfig = {\n /** Limits which sides autoPlacement() considers. Defaults to all sides. */\n allowedPlacements?: Placement[];\n};\n\n/**\n * Sub-options for a specific placement (e.g. `\"bottom\"`). Overrides the default\n * opposite-side fallback sequence used by `flip()`. Ignored when `placement=\"auto\"`.\n */\nexport type PopoverFlipPlacementConfig = {\n /** Explicit fallback sequence for flip(). Overrides the default opposite-side fallback. */\n fallbackPlacements?: Placement[];\n};\n\ntype PopoverPropsBase = {\n /** Content to render inside the popover tree. */\n children?: ReactNode;\n /** Controlled open state. */\n open?: boolean;\n /** Initial open state for uncontrolled mode. @default false */\n defaultOpen?: boolean;\n /** Fires when the popover closes for any non-hover reason. */\n onClose?: () => void;\n /** Fires when the user clicks outside the popover. Not fired when disableCloseOnClickOutside is set. */\n onClickOutside?: (e: globalThis.MouseEvent) => void;\n /** Whether to show the arrow/caret indicator. @default false */\n enableCaret?: boolean;\n /** Whether to remove default padding from the content area. @default false */\n noPadding?: boolean;\n /** Whether the popover width should match the trigger element width. @default false */\n matchReferenceWidth?: boolean;\n /** Whether the popover should have a fixed width of 40dvw. @default false */\n fixedWidth?: boolean;\n /** Fills available viewport height between the trigger and viewport edge. @default false */\n fillAvailableHeight?: boolean;\n /** Maximum height of the popover content. */\n maxHeight?: number | string;\n /** Constrains the popover to available viewport height. @default false */\n fitScreen?: boolean;\n /** Minimum height of the popover content. @default \"2.875rem\" */\n minHeight?: number | string;\n} & DisableCloseOnEscapeOrClickProps &\n OpenCloseTransitionStateEffects;\n\n/**\n * Role-specific props for `role=\"dialog\"` (default).\n *\n * Only dialog popovers use `FloatingFocusManager` — focus moves into the content\n * on open. The `modal`, `openOnHover`, and `delay` props are only meaningful\n * in this context.\n */\ntype DialogRoleProps = {\n /**\n * The ARIA role of the popup. Drives `aria-haspopup` on the trigger and\n * `role` on the content via Floating UI's `useRole`.\n *\n * @default \"dialog\"\n */\n role?: \"dialog\";\n /** Traps focus until closed (modal) or closes on Tab-out (non-modal). @default false */\n modal?: boolean;\n /**\n * Whether the popover opens on hover instead of click. @default false\n *\n * @remarks\n * Hover-triggered popovers should contain only readable text — no interactive\n * elements (buttons, links, inputs). The content is intentionally removed from\n * the tab order so Tab moves cleanly between page elements. Interactive content\n * inside a hover-triggered popover is unreachable by keyboard users. Use a\n * click-triggered popover (default) when the content includes interactive elements.\n */\n openOnHover?: boolean;\n /** Delay in ms before opening on hover. @default 100 */\n delay?: number;\n};\n\n/**\n * Role-specific props for combobox popup roles (`listbox`, `tree`, `grid`).\n *\n * These roles follow the ARIA combobox pattern — focus stays on the trigger and\n * the inner component (e.g. `Listbox`) owns the role and keyboard navigation.\n * `FloatingFocusManager` is disabled. `modal`, `openOnHover`, and `delay` are\n * not applicable and are excluded at the type level.\n *\n * @remarks\n * Floating UI adds `role=\"combobox\"` to the trigger element for these roles.\n * The `combobox` ARIA role only accepts names from `aria-label` or\n * `aria-labelledby` — visible text content is not used. Always provide an\n * explicit `aria-label` on `Popover.Button` or your custom trigger.\n *\n * @example\n * // ✅ Correct — explicit aria-label required for non-dialog roles\n * <Popover role=\"listbox\">\n * <Popover.Button aria-label=\"Select an option\">Open</Popover.Button>\n * <Popover.Content>\n * <Listbox>...</Listbox>\n * </Popover.Content>\n * </Popover>\n */\ntype NonDialogRoleProps = {\n /** The ARIA role of the popup. */\n role: Exclude<PopoverRole, \"dialog\">;\n modal?: never;\n openOnHover?: never;\n delay?: never;\n};\n\ntype WithAutoPlacement = {\n /**\n * Uses `autoPlacement()` — picks the side with the most space. Pass\n * a specific placement (e.g. `\"bottom\"`) to express a preferred side\n * with `flip()` fallback instead.\n */\n placement?: \"auto\";\n /** Sub-options for `autoPlacement()`. */\n placementConfig?: PopoverAutoPlacementConfig;\n};\n\ntype WithSpecificPlacement = {\n /**\n * Preferred placement relative to the trigger. Floating UI's `flip()`\n * middleware will adapt to the opposite side if there is not enough space.\n * Pass `\"auto\"` to let Floating UI pick the best side automatically.\n *\n * @default \"bottom\"\n */\n placement: Placement;\n /** Sub-options for `flip()`. */\n placementConfig?: PopoverFlipPlacementConfig;\n};\n\nexport type PopoverDialogRoleProps =\n | (PopoverPropsBase & DialogRoleProps & WithAutoPlacement)\n | (PopoverPropsBase & DialogRoleProps & WithSpecificPlacement);\nexport type PopoverNonDialogRoleProps =\n | (PopoverPropsBase & NonDialogRoleProps & WithAutoPlacement)\n | (PopoverPropsBase & NonDialogRoleProps & WithSpecificPlacement);\n\n/**\n * Props for the beta Popover component.\n *\n * Two independent discriminated unions are combined:\n * - **Role**: `role=\"dialog\"` (default) enables `FloatingFocusManager` and accepts `modal`,\n * `openOnHover`, and `delay`. Non-dialog roles (`listbox`, `tree`, `grid`) disable\n * focus management — the inner component owns focus and keyboard navigation.\n * - **Placement**: `placement=\"auto\"` uses `autoPlacement()` and accepts\n * `placementConfig.allowedPlacements`. Specific placements use `flip()` and accept\n * `placementConfig.fallbackPlacements`.\n *\n * @extends DisableCloseOnEscapeOrClickProps\n * @extends OpenCloseTransitionStateEffects\n */\nexport type PopoverProps = PopoverDialogRoleProps | PopoverNonDialogRoleProps;\n\n/**\n * Beta Popover component for displaying floating content relative to a trigger element.\n *\n * Built on three layers:\n * - HTML Popover API (`popover=\"manual\"`) for top-layer rendering without z-index management\n * - Floating UI (`@floating-ui/react`) for JavaScript-based positioning\n * - Floating UI interaction hooks for correct ARIA attributes and keyboard behavior\n *\n * Features:\n * - Correct ARIA linkage: `aria-controls`, `aria-haspopup` with role string, `aria-expanded`\n * - `FloatingFocusManager` for both modal (focus trapped) and non-modal (Tab-out closes)\n * - `safePolygon()` hover zone replaces CSS `::before` hover bridge\n * - `role` prop drives both `aria-haspopup` on trigger and `role` on content\n * - Controlled and uncontrolled modes via `open` / `defaultOpen`\n * - Imperative handle exposing `openPopover` and `closePopover`\n * - Animation lifecycle callbacks via `onOpenAnimationStart` etc.\n *\n * @example\n * <Popover>\n * <Popover.Button>Open</Popover.Button>\n * <Popover.Content>\n * <p>Popover content</p>\n * <Popover.Close>Close</Popover.Close>\n * </Popover.Content>\n * </Popover>\n *\n * @example\n * <Popover modal>\n * <Popover.Trigger>\n * {(props) => <Button {...props}>Open form</Button>}\n * </Popover.Trigger>\n * <Popover.Content>\n * <TextField label=\"Name\" />\n * <Popover.Close>Done</Popover.Close>\n * </Popover.Content>\n * </Popover>\n *\n * @example\n * <Popover openOnHover role=\"dialog\">\n * <Popover.Button>Hover me</Popover.Button>\n * <Popover.Content>Hover content</Popover.Content>\n * </Popover>\n */\nexport const Popover = Object.assign(\n forwardRef(function PopoverInner(props: PopoverProps, ref) {\n const {\n children,\n role: roleProp = \"dialog\",\n modal,\n open,\n defaultOpen = false,\n onClose,\n onClickOutside,\n openOnHover = false,\n delay = 100,\n enableCaret,\n noPadding,\n matchReferenceWidth,\n fixedWidth,\n fillAvailableHeight,\n maxHeight,\n fitScreen,\n minHeight = \"2.875rem\",\n disableCloseOnClickOutside,\n disableCloseOnEscape,\n onOpenAnimationStart,\n onOpenAnimationComplete,\n onCloseAnimationStart,\n onCloseAnimationComplete,\n } = props;\n\n const isAuto = props.placement === \"auto\";\n const floatingPlacement: Placement = isAuto\n ? \"bottom\"\n : ((props.placement ?? \"bottom\") as Placement);\n const allowedPlacements = isAuto\n ? (props.placementConfig as PopoverAutoPlacementConfig | undefined)\n ?.allowedPlacements\n : undefined;\n const fallbackPlacements = !isAuto\n ? (props.placementConfig as PopoverFlipPlacementConfig | undefined)\n ?.fallbackPlacements\n : undefined;\n\n const uid = useId();\n const cleanUid = uid.replace(/:/g, \"\");\n const triggerId = `popover-trigger-${cleanUid}`;\n const isControlled = typeof open !== \"undefined\";\n const arrowRef = useRef<HTMLSpanElement>(null);\n // Tracks pointer events to distinguish click-outside focus-loss from Tab-out,\n // so disableCloseOnClickOutside blocks the former without blocking the latter.\n const isPointerEventRef = useRef(false);\n\n const processMinHeight =\n typeof minHeight === \"string\" ? minHeight : `${minHeight}px`;\n\n const dialogContext = useContext(DialogContext);\n\n const [openState, setOpenState] = useOptionallyControlledState<boolean>({\n controlledValue: open,\n defaultValue: defaultOpen,\n });\n\n // Stable ref so closePopover doesn't need openState as a dep.\n const openStateRef = useRef(openState);\n openStateRef.current = openState;\n\n // Track pointer events so handleOpenChange can block click-outside focus-loss\n // when disableCloseOnClickOutside is set. Only needed for dialog role —\n // FloatingFocusManager (which causes the false close) is disabled for other roles.\n useEffect(() => {\n if (!disableCloseOnClickOutside) return;\n if (roleProp !== \"dialog\") return;\n const setTrue = () => {\n isPointerEventRef.current = true;\n };\n const setFalse = () => {\n setTimeout(() => {\n isPointerEventRef.current = false;\n }, 0);\n };\n document.addEventListener(\"pointerdown\", setTrue);\n document.addEventListener(\"pointerup\", setFalse);\n return () => {\n document.removeEventListener(\"pointerdown\", setTrue);\n document.removeEventListener(\"pointerup\", setFalse);\n };\n }, [disableCloseOnClickOutside, roleProp]);\n\n // Fires onClose for non-hover closes; blocks click-outside when disableCloseOnClickOutside is set.\n const handleOpenChange = useCallback(\n (nextOpen: boolean) => {\n // FloatingFocusManager fires onOpenChange(false) on both Tab-out and click-outside; block the latter.\n if (\n !nextOpen &&\n disableCloseOnClickOutside &&\n isPointerEventRef.current\n )\n return;\n if (!nextOpen && !openOnHover) onClose?.();\n setOpenState(nextOpen);\n },\n [openOnHover, onClose, setOpenState, disableCloseOnClickOutside],\n );\n\n const openPopover = useCallback(() => {\n setOpenState(true);\n }, [setOpenState]);\n\n const closePopover = useCallback(() => {\n if (!openStateRef.current) return;\n if (!openOnHover) onClose?.();\n setOpenState(false);\n }, [openOnHover, onClose, setOpenState]);\n\n const {\n refs,\n floatingStyles,\n context: floatingContext,\n placement: actualPlacement,\n middlewareData,\n } = useFloating({\n open: openState,\n onOpenChange: handleOpenChange,\n placement: floatingPlacement,\n strategy: \"absolute\",\n middleware: [\n offset(8),\n size({\n padding: 5,\n apply({ rects, availableHeight, elements }) {\n // Applied as inline styles — size middleware runs at positioning time with live measurements.\n Object.assign(elements.floating.style, {\n ...(matchReferenceWidth\n ? { width: `${rects.reference.width}px` }\n : fixedWidth\n ? { width: \"40dvw\" }\n : {}),\n ...(fillAvailableHeight\n ? {\n height: `${availableHeight - 20}px`,\n minHeight: processMinHeight,\n }\n : {}),\n ...(maxHeight\n ? {\n minHeight: processMinHeight,\n height: fitScreen\n ? typeof maxHeight === \"string\"\n ? maxHeight\n : `${maxHeight}px`\n : undefined,\n maxHeight: fitScreen\n ? `${availableHeight - 20}px`\n : typeof maxHeight === \"string\"\n ? maxHeight\n : `${maxHeight}px`,\n }\n : {}),\n ...(fitScreen && !maxHeight\n ? {\n minHeight: processMinHeight,\n maxHeight: `${availableHeight - 20}px`,\n }\n : {}),\n });\n },\n }),\n isAuto\n ? autoPlacement({ allowedPlacements, padding: 5 })\n : flip({\n crossAxis: false,\n fallbackAxisSideDirection: \"none\",\n fallbackPlacements,\n padding: 5,\n }),\n shift({\n padding: 5,\n crossAxis: false,\n limiter: limitShift(),\n }),\n arrow({ element: arrowRef, padding: 5 }),\n ],\n whileElementsMounted: autoUpdate,\n });\n\n const role = useRole(floatingContext, { role: roleProp });\n\n const hover = useHover(floatingContext, {\n enabled: openOnHover,\n delay: { open: delay, close: 100 },\n handleClose: safePolygon(),\n });\n\n // WCAG 1.4.13 — keyboard focus is equivalent to hover.\n const focus = useFocus(floatingContext, { enabled: openOnHover });\n\n const click = useClick(floatingContext, {\n enabled: !openOnHover,\n });\n\n const dismiss = useDismiss(floatingContext, {\n escapeKey: !disableCloseOnEscape,\n outsidePress: !disableCloseOnClickOutside\n ? (event) => {\n onClickOutside?.(event as globalThis.MouseEvent);\n return true;\n }\n : false,\n });\n\n const { getReferenceProps, getFloatingProps } = useInteractions([\n role,\n hover,\n focus,\n click,\n dismiss,\n ]);\n\n // Sync Popover API show/hide with open state; notify DialogContext when nested.\n useEffect(() => {\n const floatingEl = refs.floating.current;\n if (!floatingEl) return;\n if (openState) {\n if (dialogContext) {\n if (dialogContext.ref?.current?.open) {\n safeShowPopover(floatingEl);\n dialogContext.setHasOpenPopover?.(true);\n }\n return;\n }\n safeShowPopover(floatingEl);\n } else {\n safeHidePopover(floatingEl);\n dialogContext?.setHasOpenPopover?.(false);\n }\n }, [openState, refs.floating, dialogContext]);\n\n usePopoverTransitionStates(refs.floating.current ?? undefined, openState, {\n onOpenAnimationStart,\n onOpenAnimationComplete,\n onCloseAnimationStart,\n onCloseAnimationComplete,\n });\n\n useImperativeHandle(ref, () => ({ openPopover, closePopover }), [\n openPopover,\n closePopover,\n ]);\n\n const value = useMemo<PopoverContextProps>(\n () => ({\n floatingContext,\n refs: {\n setReference: refs.setReference,\n setFloating: refs.setFloating,\n },\n floatingStyles,\n middlewareData,\n getReferenceProps,\n getFloatingProps,\n triggerId,\n openState,\n openPopover,\n closePopover,\n controlled: isControlled,\n actualPlacement,\n arrowRef,\n modal,\n openOnHover,\n noPadding,\n enableCaret,\n role: roleProp,\n }),\n [\n floatingContext,\n refs.setReference,\n refs.setFloating,\n floatingStyles,\n middlewareData,\n getReferenceProps,\n getFloatingProps,\n triggerId,\n openState,\n openPopover,\n closePopover, // stable — does not depend on openState (uses openStateRef)\n isControlled,\n actualPlacement,\n arrowRef,\n modal,\n openOnHover,\n noPadding,\n enableCaret,\n roleProp,\n ],\n );\n\n return (\n <PopoverContext.Provider value={value}>\n {children}\n </PopoverContext.Provider>\n );\n }),\n {\n /**\n * PopoverTrigger component for creating custom trigger elements.\n *\n * Features:\n * - Render prop pattern for full control over the trigger element\n * - ARIA attributes and event handlers injected via getReferenceProps\n *\n * @example\n * <Popover.Trigger>\n * {(props) => (\n * <Button {...props}>\n * Click to open popover\n * </Button>\n * )}\n * </Popover.Trigger>\n */\n Trigger: PopoverTrigger,\n /**\n * PopoverContent component for the main popover content area.\n *\n * Features:\n * - HTML Popover API top-layer rendering (popover=\"manual\")\n * - Floating UI positioning via refs.setFloating and floatingStyles\n * - FloatingFocusManager for focus trapping (modal) or Tab-out closing (non-modal)\n * - Arrow/caret indicator with position computed from middlewareData.arrow\n * - Scroll position reset when the popover opens\n * - Optional scrollerRef for external scroll access\n *\n * @example\n * <Popover.Content>\n * <p>Popover content</p>\n * <Popover.Close>Close</Popover.Close>\n * </Popover.Content>\n */\n Content: PopoverContent,\n /**\n * PopoverClose component for closing the popover.\n *\n * Features:\n * - Supports all Button component props and styling\n * - Closes the popover on click via closePopover\n * - Automatic tracking ID generation for analytics\n *\n * @example\n * <Popover.Close>Close</Popover.Close>\n *\n * @example\n * <Popover.Close appearance=\"secondary\" size=\"small\">\n * Cancel\n * </Popover.Close>\n */\n Close: PopoverClose,\n /**\n * PopoverButton component for creating button-style triggers.\n *\n * Features:\n * - Button styling and behavior with all Button props\n * - ARIA attributes and event handlers injected via getReferenceProps\n * - Automatic tracking ID generation for analytics\n *\n * @example\n * <Popover.Button>Click to open</Popover.Button>\n *\n * @example\n * <Popover.Button appearance=\"primary\" size=\"large\" icon={InfoIcon}>\n * Information\n * </Popover.Button>\n */\n Button: PopoverButton,\n },\n);\nPopover.displayName = \"Popover\";\n","import { useState } from \"react\";\nimport type { CSSProperties } from \"react\";\nimport { IconProps } from \"../../Icon\";\nimport { FieldLabelButton } from \"../../FieldLabel/internal/FieldLabelButton\";\nimport fieldLabelButtonStyles from \"../../FieldLabel/internal/FieldLabelButton.module.scss\";\nimport { Link } from \"../../Link\";\nimport { Tooltip } from \"../../Tooltip\";\nimport {\n Popover,\n PopoverDialogRoleProps,\n} from \"../../../internal/components/Popover\";\nimport { AiMarkIconAnimated } from \"./AiMarkIconAnimated\";\nimport { AiMarkWithTooltipOrPopoverConfig } from \"../../../types/ai-marks\";\n\nimport styles from \"../AiMark.module.scss\";\n\nconst DEFAULT_TOOLTIP_CONTENT = \"AI can make mistakes.\";\nconst DEFAULT_PRIVACY_HREF =\n \"https://www.servicetitan.com/legal/privacy-policy\";\n\nfunction DefaultPopoverContent() {\n return (\n <>\n {DEFAULT_TOOLTIP_CONTENT}{\" \"}\n <Link\n href={DEFAULT_PRIVACY_HREF}\n target=\"_blank\"\n rel=\"noopener noreferrer\"\n appearance=\"secondary\"\n >\n Learn more\n </Link>\n </>\n );\n}\n\nconst ICON_PIXEL_SIZES: Record<NonNullable<IconProps[\"size\"]>, number> = {\n small: 12,\n medium: 16,\n large: 24,\n xlarge: 32,\n};\n\n/** Minimum outer hit area (px) for the interactive control — accessibility / touch target. */\nconst FIELD_LABEL_BUTTON_MIN_OUTER_PX = 28;\n\n/**\n * Outer = max(28px, icon + 4px): keeps 2px inset vs the icon where possible, but never below\n * 28×24 default. Inner = outer − 4 (e.g. xlarge 32px icon → 36×32).\n */\nfunction fieldLabelButtonDimensionsForIcon(iconPx: number) {\n const outerPx = Math.max(FIELD_LABEL_BUTTON_MIN_OUTER_PX, iconPx + 4);\n const innerPx = outerPx - 4;\n return { outerPx, innerPx };\n}\n\nfunction fieldLabelButtonScaleStyle(\n outerPx: number,\n innerPx: number,\n): CSSProperties {\n return {\n \"--a2-inline-field-label-button-inner\": `${innerPx}px`,\n \"--a2-inline-field-label-button-outer\": `${outerPx}px`,\n } as CSSProperties;\n}\n\nexport type AiMarkInteractiveProps = {\n config: AiMarkWithTooltipOrPopoverConfig;\n size: NonNullable<IconProps[\"size\"]>;\n inheritColor: boolean;\n containerClassName: string;\n forceAnimate?: boolean;\n};\n\nexport const AiMarkInteractive = ({\n config,\n size,\n inheritColor,\n containerClassName,\n forceAnimate = false,\n}: AiMarkInteractiveProps) => {\n const [isActive, setIsActive] = useState(false);\n\n const iconPixelSize = ICON_PIXEL_SIZES[size];\n const { outerPx, innerPx } = fieldLabelButtonDimensionsForIcon(iconPixelSize);\n const fieldLabelButtonScale = fieldLabelButtonScaleStyle(outerPx, innerPx);\n\n const animatedIcon = (\n <AiMarkIconAnimated\n animate={forceAnimate || isActive}\n size={iconPixelSize}\n inheritColor={inheritColor}\n />\n );\n\n const interactionHandlers = {\n onMouseEnter: () => setIsActive(true),\n onMouseLeave: () => setIsActive(false),\n onFocus: () => setIsActive(true),\n onBlur: () => setIsActive(false),\n };\n\n if (config.type === \"popover\") {\n const { content, triggerLabel, props, contentProps } = config;\n const popoverContent = content ?? <DefaultPopoverContent />;\n\n return (\n <div className={containerClassName} data-anv=\"ai-mark-interactive\">\n <Popover role=\"dialog\" {...(props as PopoverDialogRoleProps)}>\n <Popover.Trigger>\n {(triggerProps) => (\n <span className={styles[\"button-wrapper\"]} tabIndex={-1}>\n <FieldLabelButton\n {...triggerProps}\n aria-label={triggerLabel}\n className={\n fieldLabelButtonStyles[\"field-label-button-scaled\"]\n }\n style={fieldLabelButtonScale}\n onMouseEnter={(e) => {\n interactionHandlers.onMouseEnter();\n triggerProps.onMouseEnter?.(e);\n }}\n onMouseLeave={(e) => {\n interactionHandlers.onMouseLeave();\n triggerProps.onMouseLeave?.(e);\n }}\n onFocus={(e) => {\n interactionHandlers.onFocus();\n triggerProps.onFocus?.(e);\n }}\n onBlur={(e) => {\n interactionHandlers.onBlur();\n triggerProps.onBlur?.(e);\n }}\n onClick={(e) => {\n e.stopPropagation();\n triggerProps.onClick?.(e);\n }}\n >\n {animatedIcon}\n </FieldLabelButton>\n </span>\n )}\n </Popover.Trigger>\n <Popover.Content {...contentProps}>{popoverContent}</Popover.Content>\n </Popover>\n </div>\n );\n }\n\n const { content, triggerLabel, props } = config;\n const tooltipContent = content ?? DEFAULT_TOOLTIP_CONTENT;\n\n return (\n <div className={containerClassName} data-anv=\"ai-mark-interactive\">\n <Tooltip {...props}>\n <Tooltip.Trigger className={styles[\"tooltip-trigger\"]}>\n <span className={styles[\"button-wrapper\"]} tabIndex={-1}>\n <FieldLabelButton\n aria-label={triggerLabel}\n {...interactionHandlers}\n className={fieldLabelButtonStyles[\"field-label-button-scaled\"]}\n style={fieldLabelButtonScale}\n >\n {animatedIcon}\n </FieldLabelButton>\n </span>\n </Tooltip.Trigger>\n <Tooltip.Content>{tooltipContent}</Tooltip.Content>\n </Tooltip>\n </div>\n );\n};\n","import AiMarkDefaultIcon from \"../../../public/assets/icons/st/ai_mark.svg\";\nimport AiMarkGradientIcon from \"../../../public/assets/icons/st/ai_mark_gradient.svg\";\n\nimport { Icon, IconProps } from \"../Icon\";\nimport {\n AiMarkCollapsePadding,\n AiMarkWithTooltipOrPopoverConfig,\n} from \"../../types/ai-marks\";\nimport { AiMarkInteractive } from \"./internal/AiMarkInteractive\";\nimport { AiMarkIconAnimated } from \"./internal/AiMarkIconAnimated\";\n\nimport cx from \"classnames\";\nimport styles from \"./AiMark.module.scss\";\n\nconst ICON_PIXEL_SIZES: Record<NonNullable<IconProps[\"size\"]>, number> = {\n small: 12,\n medium: 16,\n large: 24,\n xlarge: 32,\n};\n\n/**\n * Props for the AiMark component\n * @property {\"default\" | \"gradient\"} [type] - The visual style of the AI mark\n * @property {AiMarkWithTooltipOrPopoverConfig} [popoverOrTooltipConfig] - Configuration for popover or tooltip display with content and props\n * @property {boolean} [forceAnimate] - Forces the pulsing animation to play, intended for use within interactive parent components (e.g. on hover or focus of the parent)\n * @property {AiMarkCollapsePadding} [collapsePadding] - Collapses the component's layout footprint to match a plain icon on the chosen axes.\n * @extends Omit<IconProps, \"svg\">\n */\nexport type AiMarkProps = Omit<IconProps, \"svg\"> & {\n /**\n * The visual style of the AI mark.\n * @default default\n */\n type?: \"default\" | \"gradient\";\n /**\n * Configuration for popover or tooltip display.\n * Includes content, trigger label, and optional props for customization.\n * Popover config takes precedence over tooltip config.\n */\n popoverOrTooltipConfig?: AiMarkWithTooltipOrPopoverConfig;\n /**\n * When true, forces the pulsing morph animation to play regardless of\n * hover/focus state. Useful when AiMark is embedded inside an interactive\n * parent component (e.g. a Chip or Button) and the parent controls when\n * the animation should be active via its own hover or focus state.\n * @default false\n */\n forceAnimate?: boolean;\n /**\n * Collapses padding on the chosen axes so the component's layout footprint\n * matches a plain inline icon on those axes.\n *\n * For interactive variants (tooltip/popover), the ghost button's hit area is\n * unchanged — only the container's layout box shrinks.\n *\n * For non-interactive variants, padding equal to the ghost button's padding is\n * added to the non-collapsed axes, and omitted on the collapsed axes.\n *\n * - `\"inline\"` — collapse the inline axis (left/right)\n * - `\"block\"` — collapse the block axis (top/bottom)\n * - `\"all\"` — collapse both axes\n */\n collapsePadding?: AiMarkCollapsePadding;\n};\n\n/**\n * Component for displaying the ServiceTitan AI mark with optional tooltip or popover.\n *\n * Features:\n * - Two visual styles: default and gradient variants\n * - Optional tooltip on hover for contextual information\n * - Optional popover on click for more detailed content\n * - Forced animation mode for use within interactive parent components\n * - Uses ghost button appearance for subtle interaction\n * - Inherits all icon properties for size and styling customization\n * - Accessible with proper ARIA attributes from Button component\n * - Prevents event propagation when used with popover\n * - Configurable via popoverOrTooltipConfig for advanced customization\n * - Optional `collapsePadding` to reduce layout footprint to match a plain icon\n * - Animates on hover and focus when used with tooltip or popover\n * - Automatically respects the user's reduced motion preference\n *\n * @example\n * <AiMark\n * type=\"default\"\n * popoverOrTooltipConfig={{\n * type: \"tooltip\",\n * content: \"Powered by AI\",\n * triggerLabel: \"AI feature information\"\n * }}\n * />\n *\n * @example\n * <AiMark\n * type=\"gradient\"\n * popoverOrTooltipConfig={{\n * type: \"popover\",\n * content: <Text>AI feature details</Text>,\n * triggerLabel: \"Learn about AI features\"\n * }}\n * />\n *\n * @example\n * <AiMark type=\"default\" forceAnimate={isHovered} />\n */\nexport const AiMark = (props: AiMarkProps) => {\n const {\n type = \"default\",\n popoverOrTooltipConfig,\n forceAnimate = false,\n collapsePadding,\n className,\n size = \"medium\",\n ...rest\n } = props;\n\n const inheritColor = type === \"default\";\n const collapseBlock =\n collapsePadding === \"block\" || collapsePadding === \"all\";\n const collapseInline =\n collapsePadding === \"inline\" || collapsePadding === \"all\";\n\n const baseContainerClassName = cx(\n styles[\"container\"],\n styles[size],\n {\n [styles[\"collapse-block\"]]: collapseBlock,\n [styles[\"collapse-inline\"]]: collapseInline,\n },\n className,\n );\n\n if (popoverOrTooltipConfig) {\n return (\n <AiMarkInteractive\n config={popoverOrTooltipConfig}\n size={size}\n inheritColor={inheritColor}\n containerClassName={baseContainerClassName}\n forceAnimate={forceAnimate}\n />\n );\n }\n\n const nonInteractiveContainerClassName = cx(\n baseContainerClassName,\n styles[\"with-padding\"],\n );\n\n if (forceAnimate) {\n return (\n <div\n className={nonInteractiveContainerClassName}\n style={{ color: rest.color }}\n >\n <AiMarkIconAnimated\n animate\n size={ICON_PIXEL_SIZES[size]}\n inheritColor={inheritColor}\n />\n </div>\n );\n }\n\n return (\n <div\n className={nonInteractiveContainerClassName}\n style={{ color: rest.color }}\n data-anv=\"ai-mark-icon\"\n >\n <Icon\n {...rest}\n svg={type === \"gradient\" ? AiMarkGradientIcon : AiMarkDefaultIcon}\n size={size}\n />\n </div>\n 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void 0 : _activeElement.activeElement) != null) {\n var _activeElement;\n activeElement = activeElement.shadowRoot.activeElement;\n }\n return activeElement;\n}\nfunction contains(parent, child) {\n if (!parent || !child) {\n return false;\n }\n const rootNode = child.getRootNode == null ? void 0 : child.getRootNode();\n\n // First, attempt with faster native method\n if (parent.contains(child)) {\n return true;\n }\n\n // then fallback to custom implementation with Shadow DOM support\n if (rootNode && isShadowRoot(rootNode)) {\n let next = child;\n while (next) {\n if (parent === next) {\n return true;\n }\n // @ts-ignore\n next = next.parentNode || next.host;\n }\n }\n\n // Give up, the result is false\n return false;\n}\n// Avoid Chrome DevTools blue warning.\nfunction getPlatform() {\n const uaData = navigator.userAgentData;\n if (uaData != null && uaData.platform) {\n return uaData.platform;\n }\n return navigator.platform;\n}\nfunction getUserAgent() {\n const uaData = navigator.userAgentData;\n if (uaData && Array.isArray(uaData.brands)) {\n return uaData.brands.map(_ref => {\n let {\n brand,\n version\n } = _ref;\n return brand + \"/\" + version;\n }).join(' ');\n }\n return navigator.userAgent;\n}\n\n// License: https://github.com/adobe/react-spectrum/blob/b35d5c02fe900badccd0cf1a8f23bb593419f238/packages/@react-aria/utils/src/isVirtualEvent.ts\nfunction isVirtualClick(event) {\n // FIXME: Firefox is now emitting a deprecation warning for `mozInputSource`.\n // Try to find a workaround for this. `react-aria` source still has the check.\n if (event.mozInputSource === 0 && event.isTrusted) {\n return true;\n }\n if (isAndroid() && event.pointerType) {\n return event.type === 'click' && event.buttons === 1;\n }\n return event.detail === 0 && !event.pointerType;\n}\nfunction isVirtualPointerEvent(event) {\n if (isJSDOM()) return false;\n return !isAndroid() && event.width === 0 && event.height === 0 || isAndroid() && event.width === 1 && event.height === 1 && event.pressure === 0 && event.detail === 0 && event.pointerType === 'mouse' ||\n // iOS VoiceOver returns 0.333• for width/height.\n event.width < 1 && event.height < 1 && event.pressure === 0 && event.detail === 0 && event.pointerType === 'touch';\n}\nfunction isSafari() {\n // Chrome DevTools does not complain about navigator.vendor\n return /apple/i.test(navigator.vendor);\n}\nfunction isAndroid() {\n const re = /android/i;\n return re.test(getPlatform()) || re.test(getUserAgent());\n}\nfunction isMac() {\n return getPlatform().toLowerCase().startsWith('mac') && !navigator.maxTouchPoints;\n}\nfunction isJSDOM() {\n return getUserAgent().includes('jsdom/');\n}\nfunction isMouseLikePointerType(pointerType, strict) {\n // On some Linux machines with Chromium, mouse inputs return a `pointerType`\n // of \"pen\": https://github.com/floating-ui/floating-ui/issues/2015\n const values = ['mouse', 'pen'];\n if (!strict) {\n values.push('', undefined);\n }\n return values.includes(pointerType);\n}\nfunction isReactEvent(event) {\n return 'nativeEvent' in event;\n}\nfunction isRootElement(element) {\n return element.matches('html,body');\n}\nfunction getDocument(node) {\n return (node == null ? void 0 : node.ownerDocument) || document;\n}\nfunction isEventTargetWithin(event, node) {\n if (node == null) {\n return false;\n }\n if ('composedPath' in event) {\n return event.composedPath().includes(node);\n }\n\n // TS thinks `event` is of type never as it assumes all browsers support composedPath, but browsers without shadow dom don't\n const e = event;\n return e.target != null && node.contains(e.target);\n}\nfunction getTarget(event) {\n if ('composedPath' in event) {\n return event.composedPath()[0];\n }\n\n // TS thinks `event` is of type never as it assumes all browsers support\n // `composedPath()`, but browsers without shadow DOM don't.\n return event.target;\n}\nconst TYPEABLE_SELECTOR = \"input:not([type='hidden']):not([disabled]),\" + \"[contenteditable]:not([contenteditable='false']),textarea:not([disabled])\";\nfunction isTypeableElement(element) {\n return isHTMLElement(element) && element.matches(TYPEABLE_SELECTOR);\n}\nfunction stopEvent(event) {\n event.preventDefault();\n event.stopPropagation();\n}\nfunction isTypeableCombobox(element) {\n if (!element) return false;\n return element.getAttribute('role') === 'combobox' && isTypeableElement(element);\n}\n\nexport { TYPEABLE_SELECTOR, activeElement, contains, getDocument, getPlatform, getTarget, getUserAgent, isAndroid, isEventTargetWithin, isJSDOM, isMac, isMouseLikePointerType, isReactEvent, isRootElement, isSafari, isTypeableCombobox, isTypeableElement, isVirtualClick, isVirtualPointerEvent, stopEvent };\n","import * as React from 'react';\nimport { useLayoutEffect, useEffect, useRef } from 'react';\nimport { stopEvent, getDocument, isMouseLikePointerType, contains, activeElement, isSafari, isTypeableCombobox, isVirtualClick, isVirtualPointerEvent, getTarget, getPlatform, isTypeableElement, isReactEvent, isRootElement, isEventTargetWithin, isMac, getUserAgent } from '@floating-ui/react/utils';\nimport { floor, evaluate, max, min, round } from '@floating-ui/utils';\nimport { getComputedStyle, isElement, getNodeName, isHTMLElement, getWindow, isLastTraversableNode, getParentNode, isWebKit } from '@floating-ui/utils/dom';\nimport { tabbable, isTabbable } from 'tabbable';\nimport * as ReactDOM from 'react-dom';\nimport { getOverflowAncestors, useFloating as useFloating$1, offset, detectOverflow } from '@floating-ui/react-dom';\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, getOverflowAncestors, hide, inline, limitShift, offset, platform, shift, size } from '@floating-ui/react-dom';\n\n/**\n * Merges an array of refs into a single memoized callback ref or `null`.\n * @see https://floating-ui.com/docs/react-utils#usemergerefs\n */\nfunction useMergeRefs(refs) {\n return React.useMemo(() => {\n if (refs.every(ref => ref == null)) {\n return null;\n }\n return value => {\n refs.forEach(ref => {\n if (typeof ref === 'function') {\n ref(value);\n } else if (ref != null) {\n ref.current = value;\n }\n });\n };\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, refs);\n}\n\n// https://github.com/mui/material-ui/issues/41190#issuecomment-2040873379\nconst SafeReact = {\n ...React\n};\n\nconst useInsertionEffect = SafeReact.useInsertionEffect;\nconst useSafeInsertionEffect = useInsertionEffect || (fn => fn());\nfunction useEffectEvent(callback) {\n const ref = React.useRef(() => {\n if (process.env.NODE_ENV !== \"production\") {\n throw new Error('Cannot call an event handler while rendering.');\n }\n });\n useSafeInsertionEffect(() => {\n ref.current = callback;\n });\n return React.useCallback(function () {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n return ref.current == null ? void 0 : ref.current(...args);\n }, []);\n}\n\nconst ARROW_UP = 'ArrowUp';\nconst ARROW_DOWN = 'ArrowDown';\nconst ARROW_LEFT = 'ArrowLeft';\nconst ARROW_RIGHT = 'ArrowRight';\nfunction isDifferentRow(index, cols, prevRow) {\n return Math.floor(index / cols) !== prevRow;\n}\nfunction isIndexOutOfBounds(listRef, index) {\n return index < 0 || index >= listRef.current.length;\n}\nfunction getMinIndex(listRef, disabledIndices) {\n return findNonDisabledIndex(listRef, {\n disabledIndices\n });\n}\nfunction getMaxIndex(listRef, disabledIndices) {\n return findNonDisabledIndex(listRef, {\n decrement: true,\n startingIndex: listRef.current.length,\n disabledIndices\n });\n}\nfunction findNonDisabledIndex(listRef, _temp) {\n let {\n startingIndex = -1,\n decrement = false,\n disabledIndices,\n amount = 1\n } = _temp === void 0 ? {} : _temp;\n const list = listRef.current;\n let index = startingIndex;\n do {\n index += decrement ? -amount : amount;\n } while (index >= 0 && index <= list.length - 1 && isDisabled(list, index, disabledIndices));\n return index;\n}\nfunction getGridNavigatedIndex(elementsRef, _ref) {\n let {\n event,\n orientation,\n loop,\n rtl,\n cols,\n disabledIndices,\n minIndex,\n maxIndex,\n prevIndex,\n stopEvent: stop = false\n } = _ref;\n let nextIndex = prevIndex;\n if (event.key === ARROW_UP) {\n stop && stopEvent(event);\n if (prevIndex === -1) {\n nextIndex = maxIndex;\n } else {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: nextIndex,\n amount: cols,\n decrement: true,\n disabledIndices\n });\n if (loop && (prevIndex - cols < minIndex || nextIndex < 0)) {\n const col = prevIndex % cols;\n const maxCol = maxIndex % cols;\n const offset = maxIndex - (maxCol - col);\n if (maxCol === col) {\n nextIndex = maxIndex;\n } else {\n nextIndex = maxCol > col ? offset : offset - cols;\n }\n }\n }\n if (isIndexOutOfBounds(elementsRef, nextIndex)) {\n nextIndex = prevIndex;\n }\n }\n if (event.key === ARROW_DOWN) {\n stop && stopEvent(event);\n if (prevIndex === -1) {\n nextIndex = minIndex;\n } else {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex,\n amount: cols,\n disabledIndices\n });\n if (loop && prevIndex + cols > maxIndex) {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex % cols - cols,\n amount: cols,\n disabledIndices\n });\n }\n }\n if (isIndexOutOfBounds(elementsRef, nextIndex)) {\n nextIndex = prevIndex;\n }\n }\n\n // Remains on the same row/column.\n if (orientation === 'both') {\n const prevRow = floor(prevIndex / cols);\n if (event.key === (rtl ? 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ARROW_RIGHT : ARROW_LEFT)) {\n stop && stopEvent(event);\n if (prevIndex % cols !== 0) {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex,\n decrement: true,\n disabledIndices\n });\n if (loop && isDifferentRow(nextIndex, cols, prevRow)) {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex + (cols - prevIndex % cols),\n decrement: true,\n disabledIndices\n });\n }\n } else if (loop) {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex + (cols - prevIndex % cols),\n decrement: true,\n disabledIndices\n });\n }\n if (isDifferentRow(nextIndex, cols, prevRow)) {\n nextIndex = prevIndex;\n }\n }\n const lastRow = floor(maxIndex / cols) === prevRow;\n if (isIndexOutOfBounds(elementsRef, nextIndex)) {\n if (loop && lastRow) {\n nextIndex = event.key === (rtl ? ARROW_RIGHT : ARROW_LEFT) ? maxIndex : findNonDisabledIndex(elementsRef, {\n startingIndex: prevIndex - prevIndex % cols - 1,\n disabledIndices\n });\n } else {\n nextIndex = prevIndex;\n }\n }\n }\n return nextIndex;\n}\n\n/** For each cell index, gets the item index that occupies that cell */\nfunction buildCellMap(sizes, cols, dense) {\n const cellMap = [];\n let startIndex = 0;\n sizes.forEach((_ref2, index) => {\n let {\n width,\n height\n } = _ref2;\n if (width > cols) {\n if (process.env.NODE_ENV !== \"production\") {\n throw new Error(\"[Floating UI]: Invalid grid - item width at index \" + index + \" is greater than grid columns\");\n }\n }\n let itemPlaced = false;\n if (dense) {\n startIndex = 0;\n }\n while (!itemPlaced) {\n const targetCells = [];\n for (let i = 0; i < width; i++) {\n for (let j = 0; j < height; j++) {\n targetCells.push(startIndex + i + j * cols);\n }\n }\n if (startIndex % cols + width <= cols && targetCells.every(cell => cellMap[cell] == null)) {\n targetCells.forEach(cell => {\n cellMap[cell] = index;\n });\n itemPlaced = true;\n } else {\n startIndex++;\n }\n }\n });\n\n // convert into a non-sparse array\n return [...cellMap];\n}\n\n/** Gets cell index of an item's corner or -1 when index is -1. */\nfunction getCellIndexOfCorner(index, sizes, cellMap, cols, corner) {\n if (index === -1) return -1;\n const firstCellIndex = cellMap.indexOf(index);\n const sizeItem = sizes[index];\n switch (corner) {\n case 'tl':\n return firstCellIndex;\n case 'tr':\n if (!sizeItem) {\n return firstCellIndex;\n }\n return firstCellIndex + sizeItem.width - 1;\n case 'bl':\n if (!sizeItem) {\n return firstCellIndex;\n }\n return firstCellIndex + (sizeItem.height - 1) * cols;\n case 'br':\n return cellMap.lastIndexOf(index);\n }\n}\n\n/** Gets all cell indices that correspond to the specified indices */\nfunction getCellIndices(indices, cellMap) {\n return cellMap.flatMap((index, cellIndex) => indices.includes(index) ? [cellIndex] : []);\n}\nfunction isDisabled(list, index, disabledIndices) {\n if (disabledIndices) {\n return disabledIndices.includes(index);\n }\n const element = list[index];\n return element == null || element.hasAttribute('disabled') || element.getAttribute('aria-disabled') === 'true';\n}\n\nvar index = typeof document !== 'undefined' ? useLayoutEffect : useEffect;\n\nfunction sortByDocumentPosition(a, b) {\n const position = a.compareDocumentPosition(b);\n if (position & Node.DOCUMENT_POSITION_FOLLOWING || position & Node.DOCUMENT_POSITION_CONTAINED_BY) {\n return -1;\n }\n if (position & Node.DOCUMENT_POSITION_PRECEDING || position & Node.DOCUMENT_POSITION_CONTAINS) {\n return 1;\n }\n return 0;\n}\nfunction areMapsEqual(map1, map2) {\n if (map1.size !== map2.size) {\n return false;\n }\n for (const [key, value] of map1.entries()) {\n if (value !== map2.get(key)) {\n return false;\n }\n }\n return true;\n}\nconst FloatingListContext = /*#__PURE__*/React.createContext({\n register: () => {},\n unregister: () => {},\n map: /*#__PURE__*/new Map(),\n elementsRef: {\n current: []\n }\n});\n/**\n * Provides context for a list of items within the floating element.\n * @see https://floating-ui.com/docs/FloatingList\n */\nfunction FloatingList(props) {\n const {\n children,\n elementsRef,\n labelsRef\n } = props;\n const [map, setMap] = React.useState(() => new Map());\n const register = React.useCallback(node => {\n setMap(prevMap => new Map(prevMap).set(node, null));\n }, []);\n const unregister = React.useCallback(node => {\n setMap(prevMap => {\n const map = new Map(prevMap);\n map.delete(node);\n return map;\n });\n }, []);\n index(() => {\n const newMap = new Map(map);\n const nodes = Array.from(newMap.keys()).sort(sortByDocumentPosition);\n nodes.forEach((node, index) => {\n newMap.set(node, index);\n });\n if (!areMapsEqual(map, newMap)) {\n setMap(newMap);\n }\n }, [map]);\n return /*#__PURE__*/React.createElement(FloatingListContext.Provider, {\n value: React.useMemo(() => ({\n register,\n unregister,\n map,\n elementsRef,\n labelsRef\n }), [register, unregister, map, elementsRef, labelsRef])\n }, children);\n}\n/**\n * Used to register a list item and its index (DOM position) in the\n * `FloatingList`.\n * @see https://floating-ui.com/docs/FloatingList#uselistitem\n */\nfunction useListItem(props) {\n if (props === void 0) {\n props = {};\n }\n const {\n label\n } = props;\n const {\n register,\n unregister,\n map,\n elementsRef,\n labelsRef\n } = React.useContext(FloatingListContext);\n const [index$1, setIndex] = React.useState(null);\n const componentRef = React.useRef(null);\n const ref = React.useCallback(node => {\n componentRef.current = node;\n if (index$1 !== null) {\n elementsRef.current[index$1] = node;\n if (labelsRef) {\n var _node$textContent;\n const isLabelDefined = label !== undefined;\n labelsRef.current[index$1] = isLabelDefined ? label : (_node$textContent = node == null ? void 0 : node.textContent) != null ? _node$textContent : null;\n }\n }\n }, [index$1, elementsRef, labelsRef, label]);\n index(() => {\n const node = componentRef.current;\n if (node) {\n register(node);\n return () => {\n unregister(node);\n };\n }\n }, [register, unregister]);\n index(() => {\n const index = componentRef.current ? map.get(componentRef.current) : null;\n if (index != null) {\n setIndex(index);\n }\n }, [map]);\n return React.useMemo(() => ({\n ref,\n index: index$1 == null ? -1 : index$1\n }), [index$1, ref]);\n}\n\nfunction renderJsx(render, computedProps) {\n if (typeof render === 'function') {\n return render(computedProps);\n }\n if (render) {\n return /*#__PURE__*/React.cloneElement(render, computedProps);\n }\n return /*#__PURE__*/React.createElement(\"div\", computedProps);\n}\nconst CompositeContext = /*#__PURE__*/React.createContext({\n activeIndex: 0,\n onNavigate: () => {}\n});\nconst horizontalKeys = [ARROW_LEFT, ARROW_RIGHT];\nconst verticalKeys = [ARROW_UP, ARROW_DOWN];\nconst allKeys = [...horizontalKeys, ...verticalKeys];\n\n/**\n * Creates a single tab stop whose items are navigated by arrow keys, which\n * provides list navigation outside of floating element contexts.\n *\n * This is useful to enable navigation of a list of items that aren’t part of a\n * floating element. A menubar is an example of a composite, with each reference\n * element being an item.\n * @see https://floating-ui.com/docs/Composite\n */\nconst Composite = /*#__PURE__*/React.forwardRef(function Composite(props, forwardedRef) {\n const {\n render,\n orientation = 'both',\n loop = true,\n rtl = false,\n cols = 1,\n disabledIndices,\n activeIndex: externalActiveIndex,\n onNavigate: externalSetActiveIndex,\n itemSizes,\n dense = false,\n ...domProps\n } = props;\n const [internalActiveIndex, internalSetActiveIndex] = React.useState(0);\n const activeIndex = externalActiveIndex != null ? externalActiveIndex : internalActiveIndex;\n const onNavigate = useEffectEvent(externalSetActiveIndex != null ? externalSetActiveIndex : internalSetActiveIndex);\n const elementsRef = React.useRef([]);\n const renderElementProps = render && typeof render !== 'function' ? render.props : {};\n const contextValue = React.useMemo(() => ({\n activeIndex,\n onNavigate\n }), [activeIndex, onNavigate]);\n const isGrid = cols > 1;\n function handleKeyDown(event) {\n if (!allKeys.includes(event.key)) return;\n let nextIndex = activeIndex;\n const minIndex = getMinIndex(elementsRef, disabledIndices);\n const maxIndex = getMaxIndex(elementsRef, disabledIndices);\n const horizontalEndKey = rtl ? ARROW_LEFT : ARROW_RIGHT;\n const horizontalStartKey = rtl ? ARROW_RIGHT : ARROW_LEFT;\n if (isGrid) {\n const sizes = itemSizes || Array.from({\n length: elementsRef.current.length\n }, () => ({\n width: 1,\n height: 1\n }));\n // To calculate movements on the grid, we use hypothetical cell indices\n // as if every item was 1x1, then convert back to real indices.\n const cellMap = buildCellMap(sizes, cols, dense);\n const minGridIndex = cellMap.findIndex(index => index != null && !isDisabled(elementsRef.current, index, disabledIndices));\n // last enabled index\n const maxGridIndex = cellMap.reduce((foundIndex, index, cellIndex) => index != null && !isDisabled(elementsRef.current, index, disabledIndices) ? cellIndex : foundIndex, -1);\n const maybeNextIndex = cellMap[getGridNavigatedIndex({\n current: cellMap.map(itemIndex => itemIndex ? elementsRef.current[itemIndex] : null)\n }, {\n event,\n orientation,\n loop,\n rtl,\n cols,\n // treat undefined (empty grid spaces) as disabled indices so we\n // don't end up in them\n disabledIndices: getCellIndices([...(disabledIndices || elementsRef.current.map((_, index) => isDisabled(elementsRef.current, index) ? index : undefined)), undefined], cellMap),\n minIndex: minGridIndex,\n maxIndex: maxGridIndex,\n prevIndex: getCellIndexOfCorner(activeIndex > maxIndex ? minIndex : activeIndex, sizes, cellMap, cols,\n // use a corner matching the edge closest to the direction we're\n // moving in so we don't end up in the same item. Prefer\n // top/left over bottom/right.\n event.key === ARROW_DOWN ? 'bl' : event.key === horizontalEndKey ? 'tr' : 'tl')\n })];\n if (maybeNextIndex != null) {\n nextIndex = maybeNextIndex;\n }\n }\n const toEndKeys = {\n horizontal: [horizontalEndKey],\n vertical: [ARROW_DOWN],\n both: [horizontalEndKey, ARROW_DOWN]\n }[orientation];\n const toStartKeys = {\n horizontal: [horizontalStartKey],\n vertical: [ARROW_UP],\n both: [horizontalStartKey, ARROW_UP]\n }[orientation];\n const preventedKeys = isGrid ? allKeys : {\n horizontal: horizontalKeys,\n vertical: verticalKeys,\n both: allKeys\n }[orientation];\n if (nextIndex === activeIndex && [...toEndKeys, ...toStartKeys].includes(event.key)) {\n if (loop && nextIndex === maxIndex && toEndKeys.includes(event.key)) {\n nextIndex = minIndex;\n } else if (loop && nextIndex === minIndex && toStartKeys.includes(event.key)) {\n nextIndex = maxIndex;\n } else {\n nextIndex = findNonDisabledIndex(elementsRef, {\n startingIndex: nextIndex,\n decrement: toStartKeys.includes(event.key),\n disabledIndices\n });\n }\n }\n if (nextIndex !== activeIndex && !isIndexOutOfBounds(elementsRef, nextIndex)) {\n var _elementsRef$current$;\n event.stopPropagation();\n if (preventedKeys.includes(event.key)) {\n event.preventDefault();\n }\n onNavigate(nextIndex);\n (_elementsRef$current$ = elementsRef.current[nextIndex]) == null || _elementsRef$current$.focus();\n }\n }\n const computedProps = {\n ...domProps,\n ...renderElementProps,\n ref: forwardedRef,\n 'aria-orientation': orientation === 'both' ? undefined : orientation,\n onKeyDown(e) {\n domProps.onKeyDown == null || domProps.onKeyDown(e);\n renderElementProps.onKeyDown == null || renderElementProps.onKeyDown(e);\n handleKeyDown(e);\n }\n };\n return /*#__PURE__*/React.createElement(CompositeContext.Provider, {\n value: contextValue\n }, /*#__PURE__*/React.createElement(FloatingList, {\n elementsRef: elementsRef\n }, renderJsx(render, computedProps)));\n});\n/**\n * @see https://floating-ui.com/docs/Composite\n */\nconst CompositeItem = /*#__PURE__*/React.forwardRef(function CompositeItem(props, forwardedRef) {\n const {\n render,\n ...domProps\n } = props;\n const renderElementProps = render && typeof render !== 'function' ? render.props : {};\n const {\n activeIndex,\n onNavigate\n } = React.useContext(CompositeContext);\n const {\n ref,\n index\n } = useListItem();\n const mergedRef = useMergeRefs([ref, forwardedRef, renderElementProps.ref]);\n const isActive = activeIndex === index;\n const computedProps = {\n ...domProps,\n ...renderElementProps,\n ref: mergedRef,\n tabIndex: isActive ? 0 : -1,\n 'data-active': isActive ? '' : undefined,\n onFocus(e) {\n domProps.onFocus == null || domProps.onFocus(e);\n renderElementProps.onFocus == null || renderElementProps.onFocus(e);\n onNavigate(index);\n }\n };\n return renderJsx(render, computedProps);\n});\n\nfunction _extends() {\n _extends = Object.assign ? Object.assign.bind() : function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n return target;\n };\n return _extends.apply(this, arguments);\n}\n\nlet serverHandoffComplete = false;\nlet count = 0;\nconst genId = () => // Ensure the id is unique with multiple independent versions of Floating UI\n// on <React 18\n\"floating-ui-\" + Math.random().toString(36).slice(2, 6) + count++;\nfunction useFloatingId() {\n const [id, setId] = React.useState(() => serverHandoffComplete ? genId() : undefined);\n index(() => {\n if (id == null) {\n setId(genId());\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n React.useEffect(() => {\n serverHandoffComplete = true;\n }, []);\n return id;\n}\nconst useReactId = SafeReact.useId;\n\n/**\n * Uses React 18's built-in `useId()` when available, or falls back to a\n * slightly less performant (requiring a double render) implementation for\n * earlier React versions.\n * @see https://floating-ui.com/docs/react-utils#useid\n */\nconst useId = useReactId || useFloatingId;\n\nlet devMessageSet;\nif (process.env.NODE_ENV !== \"production\") {\n devMessageSet = /*#__PURE__*/new Set();\n}\nfunction warn() {\n var _devMessageSet;\n for (var _len = arguments.length, messages = new Array(_len), _key = 0; _key < _len; _key++) {\n messages[_key] = arguments[_key];\n }\n const message = \"Floating UI: \" + messages.join(' ');\n if (!((_devMessageSet = devMessageSet) != null && _devMessageSet.has(message))) {\n var _devMessageSet2;\n (_devMessageSet2 = devMessageSet) == null || _devMessageSet2.add(message);\n console.warn(message);\n }\n}\nfunction error() {\n var _devMessageSet3;\n for (var _len2 = arguments.length, messages = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n messages[_key2] = arguments[_key2];\n }\n const message = \"Floating UI: \" + messages.join(' ');\n if (!((_devMessageSet3 = devMessageSet) != null && _devMessageSet3.has(message))) {\n var _devMessageSet4;\n (_devMessageSet4 = devMessageSet) == null || _devMessageSet4.add(message);\n console.error(message);\n }\n}\n\n/**\n * Renders a pointing arrow triangle.\n * @see https://floating-ui.com/docs/FloatingArrow\n */\nconst FloatingArrow = /*#__PURE__*/React.forwardRef(function FloatingArrow(props, ref) {\n const {\n context: {\n placement,\n elements: {\n floating\n },\n middlewareData: {\n arrow,\n shift\n }\n },\n width = 14,\n height = 7,\n tipRadius = 0,\n strokeWidth = 0,\n staticOffset,\n stroke,\n d,\n style: {\n transform,\n ...restStyle\n } = {},\n ...rest\n } = props;\n if (process.env.NODE_ENV !== \"production\") {\n if (!ref) {\n warn('The `ref` prop is required for `FloatingArrow`.');\n }\n }\n const clipPathId = useId();\n const [isRTL, setIsRTL] = React.useState(false);\n\n // https://github.com/floating-ui/floating-ui/issues/2932\n index(() => {\n if (!floating) return;\n const isRTL = getComputedStyle(floating).direction === 'rtl';\n if (isRTL) {\n setIsRTL(true);\n }\n }, [floating]);\n if (!floating) {\n return null;\n }\n const [side, alignment] = placement.split('-');\n const isVerticalSide = side === 'top' || side === 'bottom';\n let computedStaticOffset = staticOffset;\n if (isVerticalSide && shift != null && shift.x || !isVerticalSide && shift != null && shift.y) {\n computedStaticOffset = null;\n }\n\n // Strokes must be double the border width, this ensures the stroke's width\n // works as you'd expect.\n const computedStrokeWidth = strokeWidth * 2;\n const halfStrokeWidth = computedStrokeWidth / 2;\n const svgX = width / 2 * (tipRadius / -8 + 1);\n const svgY = height / 2 * tipRadius / 4;\n const isCustomShape = !!d;\n const yOffsetProp = computedStaticOffset && alignment === 'end' ? 'bottom' : 'top';\n let xOffsetProp = computedStaticOffset && alignment === 'end' ? 'right' : 'left';\n if (computedStaticOffset && isRTL) {\n xOffsetProp = alignment === 'end' ? 'left' : 'right';\n }\n const arrowX = (arrow == null ? void 0 : arrow.x) != null ? computedStaticOffset || arrow.x : '';\n const arrowY = (arrow == null ? void 0 : arrow.y) != null ? computedStaticOffset || arrow.y : '';\n const dValue = d || 'M0,0' + (\" H\" + width) + (\" L\" + (width - svgX) + \",\" + (height - svgY)) + (\" Q\" + width / 2 + \",\" + height + \" \" + svgX + \",\" + (height - svgY)) + ' Z';\n const rotation = {\n top: isCustomShape ? 'rotate(180deg)' : '',\n left: isCustomShape ? 'rotate(90deg)' : 'rotate(-90deg)',\n bottom: isCustomShape ? '' : 'rotate(180deg)',\n right: isCustomShape ? 'rotate(-90deg)' : 'rotate(90deg)'\n }[side];\n return /*#__PURE__*/React.createElement(\"svg\", _extends({}, rest, {\n \"aria-hidden\": true,\n ref: ref,\n width: isCustomShape ? width : width + computedStrokeWidth,\n height: width,\n viewBox: \"0 0 \" + width + \" \" + (height > width ? height : width),\n style: {\n position: 'absolute',\n pointerEvents: 'none',\n [xOffsetProp]: arrowX,\n [yOffsetProp]: arrowY,\n [side]: isVerticalSide || isCustomShape ? '100%' : \"calc(100% - \" + computedStrokeWidth / 2 + \"px)\",\n transform: [rotation, transform].filter(t => !!t).join(' '),\n ...restStyle\n }\n }), computedStrokeWidth > 0 && /*#__PURE__*/React.createElement(\"path\", {\n clipPath: \"url(#\" + clipPathId + \")\",\n fill: \"none\",\n stroke: stroke\n // Account for the stroke on the fill path rendered below.\n ,\n strokeWidth: computedStrokeWidth + (d ? 0 : 1),\n d: dValue\n }), /*#__PURE__*/React.createElement(\"path\", {\n stroke: computedStrokeWidth && !d ? rest.fill : 'none',\n d: dValue\n }), /*#__PURE__*/React.createElement(\"clipPath\", {\n id: clipPathId\n }, /*#__PURE__*/React.createElement(\"rect\", {\n x: -halfStrokeWidth,\n y: halfStrokeWidth * (isCustomShape ? -1 : 1),\n width: width + computedStrokeWidth,\n height: width\n })));\n});\n\nfunction createPubSub() {\n const map = new Map();\n return {\n emit(event, data) {\n var _map$get;\n (_map$get = map.get(event)) == null || _map$get.forEach(handler => handler(data));\n },\n on(event, listener) {\n map.set(event, [...(map.get(event) || []), listener]);\n },\n off(event, listener) {\n var _map$get2;\n map.set(event, ((_map$get2 = map.get(event)) == null ? void 0 : _map$get2.filter(l => l !== listener)) || []);\n }\n };\n}\n\nconst FloatingNodeContext = /*#__PURE__*/React.createContext(null);\nconst FloatingTreeContext = /*#__PURE__*/React.createContext(null);\n\n/**\n * Returns the parent node id for nested floating elements, if available.\n * Returns `null` for top-level floating elements.\n */\nconst useFloatingParentNodeId = () => {\n var _React$useContext;\n return ((_React$useContext = React.useContext(FloatingNodeContext)) == null ? void 0 : _React$useContext.id) || null;\n};\n\n/**\n * Returns the nearest floating tree context, if available.\n */\nconst useFloatingTree = () => React.useContext(FloatingTreeContext);\n\n/**\n * Registers a node into the `FloatingTree`, returning its id.\n * @see https://floating-ui.com/docs/FloatingTree\n */\nfunction useFloatingNodeId(customParentId) {\n const id = useId();\n const tree = useFloatingTree();\n const reactParentId = useFloatingParentNodeId();\n const parentId = customParentId || reactParentId;\n index(() => {\n const node = {\n id,\n parentId\n };\n tree == null || tree.addNode(node);\n return () => {\n tree == null || tree.removeNode(node);\n };\n }, [tree, id, parentId]);\n return id;\n}\n/**\n * Provides parent node context for nested floating elements.\n * @see https://floating-ui.com/docs/FloatingTree\n */\nfunction FloatingNode(props) {\n const {\n children,\n id\n } = props;\n const parentId = useFloatingParentNodeId();\n return /*#__PURE__*/React.createElement(FloatingNodeContext.Provider, {\n value: React.useMemo(() => ({\n id,\n parentId\n }), [id, parentId])\n }, children);\n}\n/**\n * Provides context for nested floating elements when they are not children of\n * each other on the DOM.\n * This is not necessary in all cases, except when there must be explicit communication between parent and child floating elements. It is necessary for:\n * - The `bubbles` option in the `useDismiss()` Hook\n * - Nested virtual list navigation\n * - Nested floating elements that each open on hover\n * - Custom communication between parent and child floating elements\n * @see https://floating-ui.com/docs/FloatingTree\n */\nfunction FloatingTree(props) {\n const {\n children\n } = props;\n const nodesRef = React.useRef([]);\n const addNode = React.useCallback(node => {\n nodesRef.current = [...nodesRef.current, node];\n }, []);\n const removeNode = React.useCallback(node => {\n nodesRef.current = nodesRef.current.filter(n => n !== node);\n }, []);\n const events = React.useState(() => createPubSub())[0];\n return /*#__PURE__*/React.createElement(FloatingTreeContext.Provider, {\n value: React.useMemo(() => ({\n nodesRef,\n addNode,\n removeNode,\n events\n }), [addNode, removeNode, events])\n }, children);\n}\n\nfunction createAttribute(name) {\n return \"data-floating-ui-\" + name;\n}\n\nfunction useLatestRef(value) {\n const ref = useRef(value);\n index(() => {\n ref.current = value;\n });\n return ref;\n}\n\nconst safePolygonIdentifier = /*#__PURE__*/createAttribute('safe-polygon');\nfunction getDelay(value, prop, pointerType) {\n if (pointerType && !isMouseLikePointerType(pointerType)) {\n return 0;\n }\n if (typeof value === 'number') {\n return value;\n }\n return value == null ? void 0 : value[prop];\n}\n/**\n * Opens the floating element while hovering over the reference element, like\n * CSS `:hover`.\n * @see https://floating-ui.com/docs/useHover\n */\nfunction useHover(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n onOpenChange,\n dataRef,\n events,\n elements\n } = context;\n const {\n enabled = true,\n delay = 0,\n handleClose = null,\n mouseOnly = false,\n restMs = 0,\n move = true\n } = props;\n const tree = useFloatingTree();\n const parentId = useFloatingParentNodeId();\n const handleCloseRef = useLatestRef(handleClose);\n const delayRef = useLatestRef(delay);\n const openRef = useLatestRef(open);\n const pointerTypeRef = React.useRef();\n const timeoutRef = React.useRef(-1);\n const handlerRef = React.useRef();\n const restTimeoutRef = React.useRef(-1);\n const blockMouseMoveRef = React.useRef(true);\n const performedPointerEventsMutationRef = React.useRef(false);\n const unbindMouseMoveRef = React.useRef(() => {});\n const restTimeoutPendingRef = React.useRef(false);\n const isHoverOpen = React.useCallback(() => {\n var _dataRef$current$open;\n const type = (_dataRef$current$open = dataRef.current.openEvent) == null ? void 0 : _dataRef$current$open.type;\n return (type == null ? void 0 : type.includes('mouse')) && type !== 'mousedown';\n }, [dataRef]);\n\n // When closing before opening, clear the delay timeouts to cancel it\n // from showing.\n React.useEffect(() => {\n if (!enabled) return;\n function onOpenChange(_ref) {\n let {\n open\n } = _ref;\n if (!open) {\n clearTimeout(timeoutRef.current);\n clearTimeout(restTimeoutRef.current);\n blockMouseMoveRef.current = true;\n restTimeoutPendingRef.current = false;\n }\n }\n events.on('openchange', onOpenChange);\n return () => {\n events.off('openchange', onOpenChange);\n };\n }, [enabled, events]);\n React.useEffect(() => {\n if (!enabled) return;\n if (!handleCloseRef.current) return;\n if (!open) return;\n function onLeave(event) {\n if (isHoverOpen()) {\n onOpenChange(false, event, 'hover');\n }\n }\n const html = getDocument(elements.floating).documentElement;\n html.addEventListener('mouseleave', onLeave);\n return () => {\n html.removeEventListener('mouseleave', onLeave);\n };\n }, [elements.floating, open, onOpenChange, enabled, handleCloseRef, isHoverOpen]);\n const closeWithDelay = React.useCallback(function (event, runElseBranch, reason) {\n if (runElseBranch === void 0) {\n runElseBranch = true;\n }\n if (reason === void 0) {\n reason = 'hover';\n }\n const closeDelay = getDelay(delayRef.current, 'close', pointerTypeRef.current);\n if (closeDelay && !handlerRef.current) {\n clearTimeout(timeoutRef.current);\n timeoutRef.current = window.setTimeout(() => onOpenChange(false, event, reason), closeDelay);\n } else if (runElseBranch) {\n clearTimeout(timeoutRef.current);\n onOpenChange(false, event, reason);\n }\n }, [delayRef, onOpenChange]);\n const cleanupMouseMoveHandler = useEffectEvent(() => {\n unbindMouseMoveRef.current();\n handlerRef.current = undefined;\n });\n const clearPointerEvents = useEffectEvent(() => {\n if (performedPointerEventsMutationRef.current) {\n const body = getDocument(elements.floating).body;\n body.style.pointerEvents = '';\n body.removeAttribute(safePolygonIdentifier);\n performedPointerEventsMutationRef.current = false;\n }\n });\n const isClickLikeOpenEvent = useEffectEvent(() => {\n return dataRef.current.openEvent ? ['click', 'mousedown'].includes(dataRef.current.openEvent.type) : false;\n });\n\n // Registering the mouse events on the reference directly to bypass React's\n // delegation system. If the cursor was on a disabled element and then entered\n // the reference (no gap), `mouseenter` doesn't fire in the delegation system.\n React.useEffect(() => {\n if (!enabled) return;\n function onMouseEnter(event) {\n clearTimeout(timeoutRef.current);\n blockMouseMoveRef.current = false;\n if (mouseOnly && !isMouseLikePointerType(pointerTypeRef.current) || restMs > 0 && !getDelay(delayRef.current, 'open')) {\n return;\n }\n const openDelay = getDelay(delayRef.current, 'open', pointerTypeRef.current);\n if (openDelay) {\n timeoutRef.current = window.setTimeout(() => {\n if (!openRef.current) {\n onOpenChange(true, event, 'hover');\n }\n }, openDelay);\n } else if (!open) {\n onOpenChange(true, event, 'hover');\n }\n }\n function onMouseLeave(event) {\n if (isClickLikeOpenEvent()) return;\n unbindMouseMoveRef.current();\n const doc = getDocument(elements.floating);\n clearTimeout(restTimeoutRef.current);\n restTimeoutPendingRef.current = false;\n if (handleCloseRef.current && dataRef.current.floatingContext) {\n // Prevent clearing `onScrollMouseLeave` timeout.\n if (!open) {\n clearTimeout(timeoutRef.current);\n }\n handlerRef.current = handleCloseRef.current({\n ...dataRef.current.floatingContext,\n tree,\n x: event.clientX,\n y: event.clientY,\n onClose() {\n clearPointerEvents();\n cleanupMouseMoveHandler();\n if (!isClickLikeOpenEvent()) {\n closeWithDelay(event, true, 'safe-polygon');\n }\n }\n });\n const handler = handlerRef.current;\n doc.addEventListener('mousemove', handler);\n unbindMouseMoveRef.current = () => {\n doc.removeEventListener('mousemove', handler);\n };\n return;\n }\n\n // Allow interactivity without `safePolygon` on touch devices. With a\n // pointer, a short close delay is an alternative, so it should work\n // consistently.\n const shouldClose = pointerTypeRef.current === 'touch' ? !contains(elements.floating, event.relatedTarget) : true;\n if (shouldClose) {\n closeWithDelay(event);\n }\n }\n\n // Ensure the floating element closes after scrolling even if the pointer\n // did not move.\n // https://github.com/floating-ui/floating-ui/discussions/1692\n function onScrollMouseLeave(event) {\n if (isClickLikeOpenEvent()) return;\n if (!dataRef.current.floatingContext) return;\n handleCloseRef.current == null || handleCloseRef.current({\n ...dataRef.current.floatingContext,\n tree,\n x: event.clientX,\n y: event.clientY,\n onClose() {\n clearPointerEvents();\n cleanupMouseMoveHandler();\n if (!isClickLikeOpenEvent()) {\n closeWithDelay(event);\n }\n }\n })(event);\n }\n if (isElement(elements.domReference)) {\n var _elements$floating;\n const ref = elements.domReference;\n open && ref.addEventListener('mouseleave', onScrollMouseLeave);\n (_elements$floating = elements.floating) == null || _elements$floating.addEventListener('mouseleave', onScrollMouseLeave);\n move && ref.addEventListener('mousemove', onMouseEnter, {\n once: true\n });\n ref.addEventListener('mouseenter', onMouseEnter);\n ref.addEventListener('mouseleave', onMouseLeave);\n return () => {\n var _elements$floating2;\n open && ref.removeEventListener('mouseleave', onScrollMouseLeave);\n (_elements$floating2 = elements.floating) == null || _elements$floating2.removeEventListener('mouseleave', onScrollMouseLeave);\n move && ref.removeEventListener('mousemove', onMouseEnter);\n ref.removeEventListener('mouseenter', onMouseEnter);\n ref.removeEventListener('mouseleave', onMouseLeave);\n };\n }\n }, [elements, enabled, context, mouseOnly, restMs, move, closeWithDelay, cleanupMouseMoveHandler, clearPointerEvents, onOpenChange, open, openRef, tree, delayRef, handleCloseRef, dataRef, isClickLikeOpenEvent]);\n\n // Block pointer-events of every element other than the reference and floating\n // while the floating element is open and has a `handleClose` handler. Also\n // handles nested floating elements.\n // https://github.com/floating-ui/floating-ui/issues/1722\n index(() => {\n var _handleCloseRef$curre;\n if (!enabled) return;\n if (open && (_handleCloseRef$curre = handleCloseRef.current) != null && _handleCloseRef$curre.__options.blockPointerEvents && isHoverOpen()) {\n performedPointerEventsMutationRef.current = true;\n const floatingEl = elements.floating;\n if (isElement(elements.domReference) && floatingEl) {\n var _tree$nodesRef$curren;\n const body = getDocument(elements.floating).body;\n body.setAttribute(safePolygonIdentifier, '');\n const ref = elements.domReference;\n const parentFloating = tree == null || (_tree$nodesRef$curren = tree.nodesRef.current.find(node => node.id === parentId)) == null || (_tree$nodesRef$curren = _tree$nodesRef$curren.context) == null ? void 0 : _tree$nodesRef$curren.elements.floating;\n if (parentFloating) {\n parentFloating.style.pointerEvents = '';\n }\n body.style.pointerEvents = 'none';\n ref.style.pointerEvents = 'auto';\n floatingEl.style.pointerEvents = 'auto';\n return () => {\n body.style.pointerEvents = '';\n ref.style.pointerEvents = '';\n floatingEl.style.pointerEvents = '';\n };\n }\n }\n }, [enabled, open, parentId, elements, tree, handleCloseRef, isHoverOpen]);\n index(() => {\n if (!open) {\n pointerTypeRef.current = undefined;\n restTimeoutPendingRef.current = false;\n cleanupMouseMoveHandler();\n clearPointerEvents();\n }\n }, [open, cleanupMouseMoveHandler, clearPointerEvents]);\n React.useEffect(() => {\n return () => {\n cleanupMouseMoveHandler();\n clearTimeout(timeoutRef.current);\n clearTimeout(restTimeoutRef.current);\n clearPointerEvents();\n };\n }, [enabled, elements.domReference, cleanupMouseMoveHandler, clearPointerEvents]);\n const reference = React.useMemo(() => {\n function setPointerRef(event) {\n pointerTypeRef.current = event.pointerType;\n }\n return {\n onPointerDown: setPointerRef,\n onPointerEnter: setPointerRef,\n onMouseMove(event) {\n const {\n nativeEvent\n } = event;\n function handleMouseMove() {\n if (!blockMouseMoveRef.current && !openRef.current) {\n onOpenChange(true, nativeEvent, 'hover');\n }\n }\n if (mouseOnly && !isMouseLikePointerType(pointerTypeRef.current)) {\n return;\n }\n if (open || restMs === 0) {\n return;\n }\n\n // Ignore insignificant movements to account for tremors.\n if (restTimeoutPendingRef.current && event.movementX ** 2 + event.movementY ** 2 < 2) {\n return;\n }\n clearTimeout(restTimeoutRef.current);\n if (pointerTypeRef.current === 'touch') {\n handleMouseMove();\n } else {\n restTimeoutPendingRef.current = true;\n restTimeoutRef.current = window.setTimeout(handleMouseMove, restMs);\n }\n }\n };\n }, [mouseOnly, onOpenChange, open, openRef, restMs]);\n const floating = React.useMemo(() => ({\n onMouseEnter() {\n clearTimeout(timeoutRef.current);\n },\n onMouseLeave(event) {\n if (!isClickLikeOpenEvent()) {\n closeWithDelay(event.nativeEvent, false);\n }\n }\n }), [closeWithDelay, isClickLikeOpenEvent]);\n return React.useMemo(() => enabled ? {\n reference,\n floating\n } : {}, [enabled, reference, floating]);\n}\n\nconst NOOP = () => {};\nconst FloatingDelayGroupContext = /*#__PURE__*/React.createContext({\n delay: 0,\n initialDelay: 0,\n timeoutMs: 0,\n currentId: null,\n setCurrentId: NOOP,\n setState: NOOP,\n isInstantPhase: false\n});\n\n/**\n * @deprecated\n * Use the return value of `useDelayGroup()` instead.\n */\nconst useDelayGroupContext = () => React.useContext(FloatingDelayGroupContext);\n/**\n * Provides context for a group of floating elements that should share a\n * `delay`.\n * @see https://floating-ui.com/docs/FloatingDelayGroup\n */\nfunction FloatingDelayGroup(props) {\n const {\n children,\n delay,\n timeoutMs = 0\n } = props;\n const [state, setState] = React.useReducer((prev, next) => ({\n ...prev,\n ...next\n }), {\n delay,\n timeoutMs,\n initialDelay: delay,\n currentId: null,\n isInstantPhase: false\n });\n const initialCurrentIdRef = React.useRef(null);\n const setCurrentId = React.useCallback(currentId => {\n setState({\n currentId\n });\n }, []);\n index(() => {\n if (state.currentId) {\n if (initialCurrentIdRef.current === null) {\n initialCurrentIdRef.current = state.currentId;\n } else if (!state.isInstantPhase) {\n setState({\n isInstantPhase: true\n });\n }\n } else {\n if (state.isInstantPhase) {\n setState({\n isInstantPhase: false\n });\n }\n initialCurrentIdRef.current = null;\n }\n }, [state.currentId, state.isInstantPhase]);\n return /*#__PURE__*/React.createElement(FloatingDelayGroupContext.Provider, {\n value: React.useMemo(() => ({\n ...state,\n setState,\n setCurrentId\n }), [state, setCurrentId])\n }, children);\n}\n/**\n * Enables grouping when called inside a component that's a child of a\n * `FloatingDelayGroup`.\n * @see https://floating-ui.com/docs/FloatingDelayGroup\n */\nfunction useDelayGroup(context, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n open,\n onOpenChange,\n floatingId\n } = context;\n const {\n id: optionId,\n enabled = true\n } = options;\n const id = optionId != null ? optionId : floatingId;\n const groupContext = useDelayGroupContext();\n const {\n currentId,\n setCurrentId,\n initialDelay,\n setState,\n timeoutMs\n } = groupContext;\n index(() => {\n if (!enabled) return;\n if (!currentId) return;\n setState({\n delay: {\n open: 1,\n close: getDelay(initialDelay, 'close')\n }\n });\n if (currentId !== id) {\n onOpenChange(false);\n }\n }, [enabled, id, onOpenChange, setState, currentId, initialDelay]);\n index(() => {\n function unset() {\n onOpenChange(false);\n setState({\n delay: initialDelay,\n currentId: null\n });\n }\n if (!enabled) return;\n if (!currentId) return;\n if (!open && currentId === id) {\n if (timeoutMs) {\n const timeout = window.setTimeout(unset, timeoutMs);\n return () => {\n clearTimeout(timeout);\n };\n }\n unset();\n }\n }, [enabled, open, setState, currentId, id, onOpenChange, initialDelay, timeoutMs]);\n index(() => {\n if (!enabled) return;\n if (setCurrentId === NOOP || !open) return;\n setCurrentId(id);\n }, [enabled, open, setCurrentId, id]);\n return groupContext;\n}\n\nlet rafId = 0;\nfunction enqueueFocus(el, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n preventScroll = false,\n cancelPrevious = true,\n sync = false\n } = options;\n cancelPrevious && cancelAnimationFrame(rafId);\n const exec = () => el == null ? void 0 : el.focus({\n preventScroll\n });\n if (sync) {\n exec();\n } else {\n rafId = requestAnimationFrame(exec);\n }\n}\n\nfunction getAncestors(nodes, id) {\n var _nodes$find;\n let allAncestors = [];\n let currentParentId = (_nodes$find = nodes.find(node => node.id === id)) == null ? void 0 : _nodes$find.parentId;\n while (currentParentId) {\n const currentNode = nodes.find(node => node.id === currentParentId);\n currentParentId = currentNode == null ? void 0 : currentNode.parentId;\n if (currentNode) {\n allAncestors = allAncestors.concat(currentNode);\n }\n }\n return allAncestors;\n}\n\nfunction getChildren(nodes, id) {\n let allChildren = nodes.filter(node => {\n var _node$context;\n return node.parentId === id && ((_node$context = node.context) == null ? void 0 : _node$context.open);\n });\n let currentChildren = allChildren;\n while (currentChildren.length) {\n currentChildren = nodes.filter(node => {\n var _currentChildren;\n return (_currentChildren = currentChildren) == null ? void 0 : _currentChildren.some(n => {\n var _node$context2;\n return node.parentId === n.id && ((_node$context2 = node.context) == null ? void 0 : _node$context2.open);\n });\n });\n allChildren = allChildren.concat(currentChildren);\n }\n return allChildren;\n}\nfunction getDeepestNode(nodes, id) {\n let deepestNodeId;\n let maxDepth = -1;\n function findDeepest(nodeId, depth) {\n if (depth > maxDepth) {\n deepestNodeId = nodeId;\n maxDepth = depth;\n }\n const children = getChildren(nodes, nodeId);\n children.forEach(child => {\n findDeepest(child.id, depth + 1);\n });\n }\n findDeepest(id, 0);\n return nodes.find(node => node.id === deepestNodeId);\n}\n\n// Modified to add conditional `aria-hidden` support:\n// https://github.com/theKashey/aria-hidden/blob/9220c8f4a4fd35f63bee5510a9f41a37264382d4/src/index.ts\nlet counterMap = /*#__PURE__*/new WeakMap();\nlet uncontrolledElementsSet = /*#__PURE__*/new WeakSet();\nlet markerMap = {};\nlet lockCount$1 = 0;\nconst supportsInert = () => typeof HTMLElement !== 'undefined' && 'inert' in HTMLElement.prototype;\nconst unwrapHost = node => node && (node.host || unwrapHost(node.parentNode));\nconst correctElements = (parent, targets) => targets.map(target => {\n if (parent.contains(target)) {\n return target;\n }\n const correctedTarget = unwrapHost(target);\n if (parent.contains(correctedTarget)) {\n return correctedTarget;\n }\n return null;\n}).filter(x => x != null);\nfunction applyAttributeToOthers(uncorrectedAvoidElements, body, ariaHidden, inert) {\n const markerName = 'data-floating-ui-inert';\n const controlAttribute = inert ? 'inert' : ariaHidden ? 'aria-hidden' : null;\n const avoidElements = correctElements(body, uncorrectedAvoidElements);\n const elementsToKeep = new Set();\n const elementsToStop = new Set(avoidElements);\n const hiddenElements = [];\n if (!markerMap[markerName]) {\n markerMap[markerName] = new WeakMap();\n }\n const markerCounter = markerMap[markerName];\n avoidElements.forEach(keep);\n deep(body);\n elementsToKeep.clear();\n function keep(el) {\n if (!el || elementsToKeep.has(el)) {\n return;\n }\n elementsToKeep.add(el);\n el.parentNode && keep(el.parentNode);\n }\n function deep(parent) {\n if (!parent || elementsToStop.has(parent)) {\n return;\n }\n [].forEach.call(parent.children, node => {\n if (getNodeName(node) === 'script') return;\n if (elementsToKeep.has(node)) {\n deep(node);\n } else {\n const attr = controlAttribute ? node.getAttribute(controlAttribute) : null;\n const alreadyHidden = attr !== null && attr !== 'false';\n const counterValue = (counterMap.get(node) || 0) + 1;\n const markerValue = (markerCounter.get(node) || 0) + 1;\n counterMap.set(node, counterValue);\n markerCounter.set(node, markerValue);\n hiddenElements.push(node);\n if (counterValue === 1 && alreadyHidden) {\n uncontrolledElementsSet.add(node);\n }\n if (markerValue === 1) {\n node.setAttribute(markerName, '');\n }\n if (!alreadyHidden && controlAttribute) {\n node.setAttribute(controlAttribute, 'true');\n }\n }\n });\n }\n lockCount$1++;\n return () => {\n hiddenElements.forEach(element => {\n const counterValue = (counterMap.get(element) || 0) - 1;\n const markerValue = (markerCounter.get(element) || 0) - 1;\n counterMap.set(element, counterValue);\n markerCounter.set(element, markerValue);\n if (!counterValue) {\n if (!uncontrolledElementsSet.has(element) && controlAttribute) {\n element.removeAttribute(controlAttribute);\n }\n uncontrolledElementsSet.delete(element);\n }\n if (!markerValue) {\n element.removeAttribute(markerName);\n }\n });\n lockCount$1--;\n if (!lockCount$1) {\n counterMap = new WeakMap();\n counterMap = new WeakMap();\n uncontrolledElementsSet = new WeakSet();\n markerMap = {};\n }\n };\n}\nfunction markOthers(avoidElements, ariaHidden, inert) {\n if (ariaHidden === void 0) {\n ariaHidden = false;\n }\n if (inert === void 0) {\n inert = false;\n }\n const body = getDocument(avoidElements[0]).body;\n return applyAttributeToOthers(avoidElements.concat(Array.from(body.querySelectorAll('[aria-live]'))), body, ariaHidden, inert);\n}\n\nconst getTabbableOptions = () => ({\n getShadowRoot: true,\n displayCheck:\n // JSDOM does not support the `tabbable` library. To solve this we can\n // check if `ResizeObserver` is a real function (not polyfilled), which\n // determines if the current environment is JSDOM-like.\n typeof ResizeObserver === 'function' && ResizeObserver.toString().includes('[native code]') ? 'full' : 'none'\n});\nfunction getTabbableIn(container, direction) {\n const allTabbable = tabbable(container, getTabbableOptions());\n if (direction === 'prev') {\n allTabbable.reverse();\n }\n const activeIndex = allTabbable.indexOf(activeElement(getDocument(container)));\n const nextTabbableElements = allTabbable.slice(activeIndex + 1);\n return nextTabbableElements[0];\n}\nfunction getNextTabbable() {\n return getTabbableIn(document.body, 'next');\n}\nfunction getPreviousTabbable() {\n return getTabbableIn(document.body, 'prev');\n}\nfunction isOutsideEvent(event, container) {\n const containerElement = container || event.currentTarget;\n const relatedTarget = event.relatedTarget;\n return !relatedTarget || !contains(containerElement, relatedTarget);\n}\nfunction disableFocusInside(container) {\n const tabbableElements = tabbable(container, getTabbableOptions());\n tabbableElements.forEach(element => {\n element.dataset.tabindex = element.getAttribute('tabindex') || '';\n element.setAttribute('tabindex', '-1');\n });\n}\nfunction enableFocusInside(container) {\n const elements = container.querySelectorAll('[data-tabindex]');\n elements.forEach(element => {\n const tabindex = element.dataset.tabindex;\n delete element.dataset.tabindex;\n if (tabindex) {\n element.setAttribute('tabindex', tabindex);\n } else {\n element.removeAttribute('tabindex');\n }\n });\n}\n\n// See Diego Haz's Sandbox for making this logic work well on Safari/iOS:\n// https://codesandbox.io/s/tabbable-portal-f4tng?file=/src/FocusTrap.tsx\n\nconst HIDDEN_STYLES = {\n border: 0,\n clip: 'rect(0 0 0 0)',\n height: '1px',\n margin: '-1px',\n overflow: 'hidden',\n padding: 0,\n position: 'fixed',\n whiteSpace: 'nowrap',\n width: '1px',\n top: 0,\n left: 0\n};\nlet timeoutId;\nfunction setActiveElementOnTab(event) {\n if (event.key === 'Tab') {\n event.target;\n clearTimeout(timeoutId);\n }\n}\nconst FocusGuard = /*#__PURE__*/React.forwardRef(function FocusGuard(props, ref) {\n const [role, setRole] = React.useState();\n index(() => {\n if (isSafari()) {\n // Unlike other screen readers such as NVDA and JAWS, the virtual cursor\n // on VoiceOver does trigger the onFocus event, so we can use the focus\n // trap element. On Safari, only buttons trigger the onFocus event.\n // NB: \"group\" role in the Sandbox no longer appears to work, must be a\n // button role.\n setRole('button');\n }\n document.addEventListener('keydown', setActiveElementOnTab);\n return () => {\n document.removeEventListener('keydown', setActiveElementOnTab);\n };\n }, []);\n const restProps = {\n ref,\n tabIndex: 0,\n // Role is only for VoiceOver\n role,\n 'aria-hidden': role ? undefined : true,\n [createAttribute('focus-guard')]: '',\n style: HIDDEN_STYLES\n };\n return /*#__PURE__*/React.createElement(\"span\", _extends({}, props, restProps));\n});\n\nconst PortalContext = /*#__PURE__*/React.createContext(null);\nconst attr = /*#__PURE__*/createAttribute('portal');\n/**\n * @see https://floating-ui.com/docs/FloatingPortal#usefloatingportalnode\n */\nfunction useFloatingPortalNode(props) {\n if (props === void 0) {\n props = {};\n }\n const {\n id,\n root\n } = props;\n const uniqueId = useId();\n const portalContext = usePortalContext();\n const [portalNode, setPortalNode] = React.useState(null);\n const portalNodeRef = React.useRef(null);\n index(() => {\n return () => {\n portalNode == null || portalNode.remove();\n // Allow the subsequent layout effects to create a new node on updates.\n // The portal node will still be cleaned up on unmount.\n // https://github.com/floating-ui/floating-ui/issues/2454\n queueMicrotask(() => {\n portalNodeRef.current = null;\n });\n };\n }, [portalNode]);\n index(() => {\n // Wait for the uniqueId to be generated before creating the portal node in\n // React <18 (using `useFloatingId` instead of the native `useId`).\n // https://github.com/floating-ui/floating-ui/issues/2778\n if (!uniqueId) return;\n if (portalNodeRef.current) return;\n const existingIdRoot = id ? document.getElementById(id) : null;\n if (!existingIdRoot) return;\n const subRoot = document.createElement('div');\n subRoot.id = uniqueId;\n subRoot.setAttribute(attr, '');\n existingIdRoot.appendChild(subRoot);\n portalNodeRef.current = subRoot;\n setPortalNode(subRoot);\n }, [id, uniqueId]);\n index(() => {\n // Wait for the root to exist before creating the portal node. The root must\n // be stored in state, not a ref, for this to work reactively.\n if (root === null) return;\n if (!uniqueId) return;\n if (portalNodeRef.current) return;\n let container = root || (portalContext == null ? void 0 : portalContext.portalNode);\n if (container && !isElement(container)) container = container.current;\n container = container || document.body;\n let idWrapper = null;\n if (id) {\n idWrapper = document.createElement('div');\n idWrapper.id = id;\n container.appendChild(idWrapper);\n }\n const subRoot = document.createElement('div');\n subRoot.id = uniqueId;\n subRoot.setAttribute(attr, '');\n container = idWrapper || container;\n container.appendChild(subRoot);\n portalNodeRef.current = subRoot;\n setPortalNode(subRoot);\n }, [id, root, uniqueId, portalContext]);\n return portalNode;\n}\n/**\n * Portals the floating element into a given container element — by default,\n * outside of the app root and into the body.\n * This is necessary to ensure the floating element can appear outside any\n * potential parent containers that cause clipping (such as `overflow: hidden`),\n * while retaining its location in the React tree.\n * @see https://floating-ui.com/docs/FloatingPortal\n */\nfunction FloatingPortal(props) {\n const {\n children,\n id,\n root,\n preserveTabOrder = true\n } = props;\n const portalNode = useFloatingPortalNode({\n id,\n root\n });\n const [focusManagerState, setFocusManagerState] = React.useState(null);\n const beforeOutsideRef = React.useRef(null);\n const afterOutsideRef = React.useRef(null);\n const beforeInsideRef = React.useRef(null);\n const afterInsideRef = React.useRef(null);\n const modal = focusManagerState == null ? void 0 : focusManagerState.modal;\n const open = focusManagerState == null ? void 0 : focusManagerState.open;\n const shouldRenderGuards =\n // The FocusManager and therefore floating element are currently open/\n // rendered.\n !!focusManagerState &&\n // Guards are only for non-modal focus management.\n !focusManagerState.modal &&\n // Don't render if unmount is transitioning.\n focusManagerState.open && preserveTabOrder && !!(root || portalNode);\n\n // https://codesandbox.io/s/tabbable-portal-f4tng?file=/src/TabbablePortal.tsx\n React.useEffect(() => {\n if (!portalNode || !preserveTabOrder || modal) {\n return;\n }\n\n // Make sure elements inside the portal element are tabbable only when the\n // portal has already been focused, either by tabbing into a focus trap\n // element outside or using the mouse.\n function onFocus(event) {\n if (portalNode && isOutsideEvent(event)) {\n const focusing = event.type === 'focusin';\n const manageFocus = focusing ? enableFocusInside : disableFocusInside;\n manageFocus(portalNode);\n }\n }\n // Listen to the event on the capture phase so they run before the focus\n // trap elements onFocus prop is called.\n portalNode.addEventListener('focusin', onFocus, true);\n portalNode.addEventListener('focusout', onFocus, true);\n return () => {\n portalNode.removeEventListener('focusin', onFocus, true);\n portalNode.removeEventListener('focusout', onFocus, true);\n };\n }, [portalNode, preserveTabOrder, modal]);\n React.useEffect(() => {\n if (!portalNode) return;\n if (open) return;\n enableFocusInside(portalNode);\n }, [open, portalNode]);\n return /*#__PURE__*/React.createElement(PortalContext.Provider, {\n value: React.useMemo(() => ({\n preserveTabOrder,\n beforeOutsideRef,\n afterOutsideRef,\n beforeInsideRef,\n afterInsideRef,\n portalNode,\n setFocusManagerState\n }), [preserveTabOrder, portalNode])\n }, shouldRenderGuards && portalNode && /*#__PURE__*/React.createElement(FocusGuard, {\n \"data-type\": \"outside\",\n ref: beforeOutsideRef,\n onFocus: event => {\n if (isOutsideEvent(event, portalNode)) {\n var _beforeInsideRef$curr;\n (_beforeInsideRef$curr = beforeInsideRef.current) == null || _beforeInsideRef$curr.focus();\n } else {\n const prevTabbable = getPreviousTabbable() || (focusManagerState == null ? void 0 : focusManagerState.refs.domReference.current);\n prevTabbable == null || prevTabbable.focus();\n }\n }\n }), shouldRenderGuards && portalNode && /*#__PURE__*/React.createElement(\"span\", {\n \"aria-owns\": portalNode.id,\n style: HIDDEN_STYLES\n }), portalNode && /*#__PURE__*/ReactDOM.createPortal(children, portalNode), shouldRenderGuards && portalNode && /*#__PURE__*/React.createElement(FocusGuard, {\n \"data-type\": \"outside\",\n ref: afterOutsideRef,\n onFocus: event => {\n if (isOutsideEvent(event, portalNode)) {\n var _afterInsideRef$curre;\n (_afterInsideRef$curre = afterInsideRef.current) == null || _afterInsideRef$curre.focus();\n } else {\n const nextTabbable = getNextTabbable() || (focusManagerState == null ? void 0 : focusManagerState.refs.domReference.current);\n nextTabbable == null || nextTabbable.focus();\n (focusManagerState == null ? void 0 : focusManagerState.closeOnFocusOut) && (focusManagerState == null ? void 0 : focusManagerState.onOpenChange(false, event.nativeEvent, 'focus-out'));\n }\n }\n }));\n}\nconst usePortalContext = () => React.useContext(PortalContext);\n\nconst FOCUSABLE_ATTRIBUTE = 'data-floating-ui-focusable';\nfunction getFloatingFocusElement(floatingElement) {\n if (!floatingElement) {\n return null;\n }\n // Try to find the element that has `{...getFloatingProps()}` spread on it.\n // This indicates the floating element is acting as a positioning wrapper, and\n // so focus should be managed on the child element with the event handlers and\n // aria props.\n return floatingElement.hasAttribute(FOCUSABLE_ATTRIBUTE) ? floatingElement : floatingElement.querySelector(\"[\" + FOCUSABLE_ATTRIBUTE + \"]\") || floatingElement;\n}\n\nconst LIST_LIMIT = 20;\nlet previouslyFocusedElements = [];\nfunction addPreviouslyFocusedElement(element) {\n previouslyFocusedElements = previouslyFocusedElements.filter(el => el.isConnected);\n let tabbableEl = element;\n if (!tabbableEl || getNodeName(tabbableEl) === 'body') return;\n if (!isTabbable(tabbableEl, getTabbableOptions())) {\n const tabbableChild = tabbable(tabbableEl, getTabbableOptions())[0];\n if (tabbableChild) {\n tabbableEl = tabbableChild;\n }\n }\n previouslyFocusedElements.push(tabbableEl);\n if (previouslyFocusedElements.length > LIST_LIMIT) {\n previouslyFocusedElements = previouslyFocusedElements.slice(-LIST_LIMIT);\n }\n}\nfunction getPreviouslyFocusedElement() {\n return previouslyFocusedElements.slice().reverse().find(el => el.isConnected);\n}\nconst VisuallyHiddenDismiss = /*#__PURE__*/React.forwardRef(function VisuallyHiddenDismiss(props, ref) {\n return /*#__PURE__*/React.createElement(\"button\", _extends({}, props, {\n type: \"button\",\n ref: ref,\n tabIndex: -1,\n style: HIDDEN_STYLES\n }));\n});\n/**\n * Provides focus management for the floating element.\n * @see https://floating-ui.com/docs/FloatingFocusManager\n */\nfunction FloatingFocusManager(props) {\n const {\n context,\n children,\n disabled = false,\n order = ['content'],\n guards: _guards = true,\n initialFocus = 0,\n returnFocus = true,\n restoreFocus = false,\n modal = true,\n visuallyHiddenDismiss = false,\n closeOnFocusOut = true\n } = props;\n const {\n open,\n refs,\n nodeId,\n onOpenChange,\n events,\n dataRef,\n floatingId,\n elements: {\n domReference,\n floating\n }\n } = context;\n const ignoreInitialFocus = typeof initialFocus === 'number' && initialFocus < 0;\n // If the reference is a combobox and is typeable (e.g. input/textarea),\n // there are different focus semantics. The guards should not be rendered, but\n // aria-hidden should be applied to all nodes still. Further, the visually\n // hidden dismiss button should only appear at the end of the list, not the\n // start.\n const isUntrappedTypeableCombobox = isTypeableCombobox(domReference) && ignoreInitialFocus;\n\n // Force the guards to be rendered if the `inert` attribute is not supported.\n const guards = supportsInert() ? _guards : true;\n const orderRef = useLatestRef(order);\n const initialFocusRef = useLatestRef(initialFocus);\n const returnFocusRef = useLatestRef(returnFocus);\n const tree = useFloatingTree();\n const portalContext = usePortalContext();\n const startDismissButtonRef = React.useRef(null);\n const endDismissButtonRef = React.useRef(null);\n const preventReturnFocusRef = React.useRef(false);\n const isPointerDownRef = React.useRef(false);\n const tabbableIndexRef = React.useRef(-1);\n const isInsidePortal = portalContext != null;\n const floatingFocusElement = getFloatingFocusElement(floating);\n const getTabbableContent = useEffectEvent(function (container) {\n if (container === void 0) {\n container = floatingFocusElement;\n }\n return container ? tabbable(container, getTabbableOptions()) : [];\n });\n const getTabbableElements = useEffectEvent(container => {\n const content = getTabbableContent(container);\n return orderRef.current.map(type => {\n if (domReference && type === 'reference') {\n return domReference;\n }\n if (floatingFocusElement && type === 'floating') {\n return floatingFocusElement;\n }\n return content;\n }).filter(Boolean).flat();\n });\n React.useEffect(() => {\n if (disabled) return;\n if (!modal) return;\n function onKeyDown(event) {\n if (event.key === 'Tab') {\n // The focus guards have nothing to focus, so we need to stop the event.\n if (contains(floatingFocusElement, activeElement(getDocument(floatingFocusElement))) && getTabbableContent().length === 0 && !isUntrappedTypeableCombobox) {\n stopEvent(event);\n }\n const els = getTabbableElements();\n const target = getTarget(event);\n if (orderRef.current[0] === 'reference' && target === domReference) {\n stopEvent(event);\n if (event.shiftKey) {\n enqueueFocus(els[els.length - 1]);\n } else {\n enqueueFocus(els[1]);\n }\n }\n if (orderRef.current[1] === 'floating' && target === floatingFocusElement && event.shiftKey) {\n stopEvent(event);\n enqueueFocus(els[0]);\n }\n }\n }\n const doc = getDocument(floatingFocusElement);\n doc.addEventListener('keydown', onKeyDown);\n return () => {\n doc.removeEventListener('keydown', onKeyDown);\n };\n }, [disabled, domReference, floatingFocusElement, modal, orderRef, isUntrappedTypeableCombobox, getTabbableContent, getTabbableElements]);\n React.useEffect(() => {\n if (disabled) return;\n if (!floating) return;\n function handleFocusIn(event) {\n const target = getTarget(event);\n const tabbableContent = getTabbableContent();\n const tabbableIndex = tabbableContent.indexOf(target);\n if (tabbableIndex !== -1) {\n tabbableIndexRef.current = tabbableIndex;\n }\n }\n floating.addEventListener('focusin', handleFocusIn);\n return () => {\n floating.removeEventListener('focusin', handleFocusIn);\n };\n }, [disabled, floating, getTabbableContent]);\n React.useEffect(() => {\n if (disabled) return;\n if (!closeOnFocusOut) return;\n\n // In Safari, buttons lose focus when pressing them.\n function handlePointerDown() {\n isPointerDownRef.current = true;\n setTimeout(() => {\n isPointerDownRef.current = false;\n });\n }\n function handleFocusOutside(event) {\n const relatedTarget = event.relatedTarget;\n queueMicrotask(() => {\n const movedToUnrelatedNode = !(contains(domReference, relatedTarget) || contains(floating, relatedTarget) || contains(relatedTarget, floating) || contains(portalContext == null ? void 0 : portalContext.portalNode, relatedTarget) || relatedTarget != null && relatedTarget.hasAttribute(createAttribute('focus-guard')) || tree && (getChildren(tree.nodesRef.current, nodeId).find(node => {\n var _node$context, _node$context2;\n return contains((_node$context = node.context) == null ? void 0 : _node$context.elements.floating, relatedTarget) || contains((_node$context2 = node.context) == null ? void 0 : _node$context2.elements.domReference, relatedTarget);\n }) || getAncestors(tree.nodesRef.current, nodeId).find(node => {\n var _node$context3, _node$context4;\n return ((_node$context3 = node.context) == null ? void 0 : _node$context3.elements.floating) === relatedTarget || ((_node$context4 = node.context) == null ? void 0 : _node$context4.elements.domReference) === relatedTarget;\n })));\n\n // Restore focus to the previous tabbable element index to prevent\n // focus from being lost outside the floating tree.\n if (restoreFocus && movedToUnrelatedNode && activeElement(getDocument(floatingFocusElement)) === getDocument(floatingFocusElement).body) {\n // Let `FloatingPortal` effect knows that focus is still inside the\n // floating tree.\n if (isHTMLElement(floatingFocusElement)) {\n floatingFocusElement.focus();\n }\n const prevTabbableIndex = tabbableIndexRef.current;\n const tabbableContent = getTabbableContent();\n const nodeToFocus = tabbableContent[prevTabbableIndex] || tabbableContent[tabbableContent.length - 1] || floatingFocusElement;\n if (isHTMLElement(nodeToFocus)) {\n nodeToFocus.focus();\n }\n }\n\n // Focus did not move inside the floating tree, and there are no tabbable\n // portal guards to handle closing.\n if ((isUntrappedTypeableCombobox ? true : !modal) && relatedTarget && movedToUnrelatedNode && !isPointerDownRef.current &&\n // Fix React 18 Strict Mode returnFocus due to double rendering.\n relatedTarget !== getPreviouslyFocusedElement()) {\n preventReturnFocusRef.current = true;\n onOpenChange(false, event, 'focus-out');\n }\n });\n }\n if (floating && isHTMLElement(domReference)) {\n domReference.addEventListener('focusout', handleFocusOutside);\n domReference.addEventListener('pointerdown', handlePointerDown);\n floating.addEventListener('focusout', handleFocusOutside);\n return () => {\n domReference.removeEventListener('focusout', handleFocusOutside);\n domReference.removeEventListener('pointerdown', handlePointerDown);\n floating.removeEventListener('focusout', handleFocusOutside);\n };\n }\n }, [disabled, domReference, floating, floatingFocusElement, modal, nodeId, tree, portalContext, onOpenChange, closeOnFocusOut, restoreFocus, getTabbableContent, isUntrappedTypeableCombobox]);\n React.useEffect(() => {\n var _portalContext$portal;\n if (disabled) return;\n\n // Don't hide portals nested within the parent portal.\n const portalNodes = Array.from((portalContext == null || (_portalContext$portal = portalContext.portalNode) == null ? void 0 : _portalContext$portal.querySelectorAll(\"[\" + createAttribute('portal') + \"]\")) || []);\n if (floating) {\n const insideElements = [floating, ...portalNodes, startDismissButtonRef.current, endDismissButtonRef.current, orderRef.current.includes('reference') || isUntrappedTypeableCombobox ? domReference : null].filter(x => x != null);\n const cleanup = modal || isUntrappedTypeableCombobox ? markOthers(insideElements, guards, !guards) : markOthers(insideElements);\n return () => {\n cleanup();\n };\n }\n }, [disabled, domReference, floating, modal, orderRef, portalContext, isUntrappedTypeableCombobox, guards]);\n index(() => {\n if (disabled || !isHTMLElement(floatingFocusElement)) return;\n const doc = getDocument(floatingFocusElement);\n const previouslyFocusedElement = activeElement(doc);\n\n // Wait for any layout effect state setters to execute to set `tabIndex`.\n queueMicrotask(() => {\n const focusableElements = getTabbableElements(floatingFocusElement);\n const initialFocusValue = initialFocusRef.current;\n const elToFocus = (typeof initialFocusValue === 'number' ? focusableElements[initialFocusValue] : initialFocusValue.current) || floatingFocusElement;\n const focusAlreadyInsideFloatingEl = contains(floatingFocusElement, previouslyFocusedElement);\n if (!ignoreInitialFocus && !focusAlreadyInsideFloatingEl && open) {\n enqueueFocus(elToFocus, {\n preventScroll: elToFocus === floatingFocusElement\n });\n }\n });\n }, [disabled, open, floatingFocusElement, ignoreInitialFocus, getTabbableElements, initialFocusRef]);\n index(() => {\n if (disabled || !floatingFocusElement) return;\n let preventReturnFocusScroll = false;\n const doc = getDocument(floatingFocusElement);\n const previouslyFocusedElement = activeElement(doc);\n const contextData = dataRef.current;\n let openEvent = contextData.openEvent;\n addPreviouslyFocusedElement(previouslyFocusedElement);\n\n // Dismissing via outside press should always ignore `returnFocus` to\n // prevent unwanted scrolling.\n function onOpenChange(_ref) {\n let {\n open,\n reason,\n event,\n nested\n } = _ref;\n if (open) {\n openEvent = event;\n }\n if (reason === 'escape-key' && refs.domReference.current) {\n addPreviouslyFocusedElement(refs.domReference.current);\n }\n if (reason === 'hover' && event.type === 'mouseleave') {\n preventReturnFocusRef.current = true;\n }\n if (reason !== 'outside-press') return;\n if (nested) {\n preventReturnFocusRef.current = false;\n preventReturnFocusScroll = true;\n } else {\n preventReturnFocusRef.current = !(isVirtualClick(event) || isVirtualPointerEvent(event));\n }\n }\n events.on('openchange', onOpenChange);\n const fallbackEl = doc.createElement('span');\n fallbackEl.setAttribute('tabindex', '-1');\n fallbackEl.setAttribute('aria-hidden', 'true');\n Object.assign(fallbackEl.style, HIDDEN_STYLES);\n if (isInsidePortal && domReference) {\n domReference.insertAdjacentElement('afterend', fallbackEl);\n }\n function getReturnElement() {\n if (typeof returnFocusRef.current === 'boolean') {\n return getPreviouslyFocusedElement() || fallbackEl;\n }\n return returnFocusRef.current.current || fallbackEl;\n }\n return () => {\n events.off('openchange', onOpenChange);\n const activeEl = activeElement(doc);\n const isFocusInsideFloatingTree = contains(floating, activeEl) || tree && getChildren(tree.nodesRef.current, nodeId).some(node => {\n var _node$context5;\n return contains((_node$context5 = node.context) == null ? void 0 : _node$context5.elements.floating, activeEl);\n });\n const shouldFocusReference = isFocusInsideFloatingTree || openEvent && ['click', 'mousedown'].includes(openEvent.type);\n if (shouldFocusReference && refs.domReference.current) {\n addPreviouslyFocusedElement(refs.domReference.current);\n }\n const returnElement = getReturnElement();\n queueMicrotask(() => {\n if (\n // eslint-disable-next-line react-hooks/exhaustive-deps\n returnFocusRef.current && !preventReturnFocusRef.current && isHTMLElement(returnElement) && (\n // If the focus moved somewhere else after mount, avoid returning focus\n // since it likely entered a different element which should be\n // respected: https://github.com/floating-ui/floating-ui/issues/2607\n returnElement !== activeEl && activeEl !== doc.body ? isFocusInsideFloatingTree : true)) {\n returnElement.focus({\n preventScroll: preventReturnFocusScroll\n });\n }\n fallbackEl.remove();\n });\n };\n }, [disabled, floating, floatingFocusElement, returnFocusRef, dataRef, refs, events, tree, nodeId, isInsidePortal, domReference]);\n React.useEffect(() => {\n // The `returnFocus` cleanup behavior is inside a microtask; ensure we\n // wait for it to complete before resetting the flag.\n queueMicrotask(() => {\n preventReturnFocusRef.current = false;\n });\n }, [disabled]);\n\n // Synchronize the `context` & `modal` value to the FloatingPortal context.\n // It will decide whether or not it needs to render its own guards.\n index(() => {\n if (disabled) return;\n if (!portalContext) return;\n portalContext.setFocusManagerState({\n modal,\n closeOnFocusOut,\n open,\n onOpenChange,\n refs\n });\n return () => {\n portalContext.setFocusManagerState(null);\n };\n }, [disabled, portalContext, modal, open, onOpenChange, refs, closeOnFocusOut]);\n index(() => {\n if (disabled) return;\n if (!floatingFocusElement) return;\n if (typeof MutationObserver !== 'function') return;\n if (ignoreInitialFocus) return;\n const handleMutation = () => {\n const tabIndex = floatingFocusElement.getAttribute('tabindex');\n const tabbableContent = getTabbableContent();\n const activeEl = activeElement(getDocument(floating));\n const tabbableIndex = tabbableContent.indexOf(activeEl);\n if (tabbableIndex !== -1) {\n tabbableIndexRef.current = tabbableIndex;\n }\n if (orderRef.current.includes('floating') || activeEl !== refs.domReference.current && tabbableContent.length === 0) {\n if (tabIndex !== '0') {\n floatingFocusElement.setAttribute('tabindex', '0');\n }\n } else if (tabIndex !== '-1') {\n floatingFocusElement.setAttribute('tabindex', '-1');\n }\n };\n handleMutation();\n const observer = new MutationObserver(handleMutation);\n observer.observe(floatingFocusElement, {\n childList: true,\n subtree: true,\n attributes: true\n });\n return () => {\n observer.disconnect();\n };\n }, [disabled, floating, floatingFocusElement, refs, orderRef, getTabbableContent, ignoreInitialFocus]);\n function renderDismissButton(location) {\n if (disabled || !visuallyHiddenDismiss || !modal) {\n return null;\n }\n return /*#__PURE__*/React.createElement(VisuallyHiddenDismiss, {\n ref: location === 'start' ? startDismissButtonRef : endDismissButtonRef,\n onClick: event => onOpenChange(false, event.nativeEvent)\n }, typeof visuallyHiddenDismiss === 'string' ? visuallyHiddenDismiss : 'Dismiss');\n }\n const shouldRenderGuards = !disabled && guards && (modal ? !isUntrappedTypeableCombobox : true) && (isInsidePortal || modal);\n return /*#__PURE__*/React.createElement(React.Fragment, null, shouldRenderGuards && /*#__PURE__*/React.createElement(FocusGuard, {\n \"data-type\": \"inside\",\n ref: portalContext == null ? void 0 : portalContext.beforeInsideRef,\n onFocus: event => {\n if (modal) {\n const els = getTabbableElements();\n enqueueFocus(order[0] === 'reference' ? els[0] : els[els.length - 1]);\n } else if (portalContext != null && portalContext.preserveTabOrder && portalContext.portalNode) {\n preventReturnFocusRef.current = false;\n if (isOutsideEvent(event, portalContext.portalNode)) {\n const nextTabbable = getNextTabbable() || domReference;\n nextTabbable == null || nextTabbable.focus();\n } else {\n var _portalContext$before;\n (_portalContext$before = portalContext.beforeOutsideRef.current) == null || _portalContext$before.focus();\n }\n }\n }\n }), !isUntrappedTypeableCombobox && renderDismissButton('start'), children, renderDismissButton('end'), shouldRenderGuards && /*#__PURE__*/React.createElement(FocusGuard, {\n \"data-type\": \"inside\",\n ref: portalContext == null ? void 0 : portalContext.afterInsideRef,\n onFocus: event => {\n if (modal) {\n enqueueFocus(getTabbableElements()[0]);\n } else if (portalContext != null && portalContext.preserveTabOrder && portalContext.portalNode) {\n if (closeOnFocusOut) {\n preventReturnFocusRef.current = true;\n }\n if (isOutsideEvent(event, portalContext.portalNode)) {\n const prevTabbable = getPreviousTabbable() || domReference;\n prevTabbable == null || prevTabbable.focus();\n } else {\n var _portalContext$afterO;\n (_portalContext$afterO = portalContext.afterOutsideRef.current) == null || _portalContext$afterO.focus();\n }\n }\n }\n }));\n}\n\nlet lockCount = 0;\nfunction enableScrollLock() {\n const isIOS = /iP(hone|ad|od)|iOS/.test(getPlatform());\n const bodyStyle = document.body.style;\n // RTL <body> scrollbar\n const scrollbarX = Math.round(document.documentElement.getBoundingClientRect().left) + document.documentElement.scrollLeft;\n const paddingProp = scrollbarX ? 'paddingLeft' : 'paddingRight';\n const scrollbarWidth = window.innerWidth - document.documentElement.clientWidth;\n const scrollX = bodyStyle.left ? parseFloat(bodyStyle.left) : window.scrollX;\n const scrollY = bodyStyle.top ? parseFloat(bodyStyle.top) : window.scrollY;\n bodyStyle.overflow = 'hidden';\n if (scrollbarWidth) {\n bodyStyle[paddingProp] = scrollbarWidth + \"px\";\n }\n\n // Only iOS doesn't respect `overflow: hidden` on document.body, and this\n // technique has fewer side effects.\n if (isIOS) {\n var _window$visualViewpor, _window$visualViewpor2;\n // iOS 12 does not support `visualViewport`.\n const offsetLeft = ((_window$visualViewpor = window.visualViewport) == null ? void 0 : _window$visualViewpor.offsetLeft) || 0;\n const offsetTop = ((_window$visualViewpor2 = window.visualViewport) == null ? void 0 : _window$visualViewpor2.offsetTop) || 0;\n Object.assign(bodyStyle, {\n position: 'fixed',\n top: -(scrollY - Math.floor(offsetTop)) + \"px\",\n left: -(scrollX - Math.floor(offsetLeft)) + \"px\",\n right: '0'\n });\n }\n return () => {\n Object.assign(bodyStyle, {\n overflow: '',\n [paddingProp]: ''\n });\n if (isIOS) {\n Object.assign(bodyStyle, {\n position: '',\n top: '',\n left: '',\n right: ''\n });\n window.scrollTo(scrollX, scrollY);\n }\n };\n}\nlet cleanup = () => {};\n\n/**\n * Provides base styling for a fixed overlay element to dim content or block\n * pointer events behind a floating element.\n * It's a regular `<div>`, so it can be styled via any CSS solution you prefer.\n * @see https://floating-ui.com/docs/FloatingOverlay\n */\nconst FloatingOverlay = /*#__PURE__*/React.forwardRef(function FloatingOverlay(props, ref) {\n const {\n lockScroll = false,\n ...rest\n } = props;\n index(() => {\n if (!lockScroll) return;\n lockCount++;\n if (lockCount === 1) {\n cleanup = enableScrollLock();\n }\n return () => {\n lockCount--;\n if (lockCount === 0) {\n cleanup();\n }\n };\n }, [lockScroll]);\n return /*#__PURE__*/React.createElement(\"div\", _extends({\n ref: ref\n }, rest, {\n style: {\n position: 'fixed',\n overflow: 'auto',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...rest.style\n }\n }));\n});\n\nfunction isButtonTarget(event) {\n return isHTMLElement(event.target) && event.target.tagName === 'BUTTON';\n}\nfunction isSpaceIgnored(element) {\n return isTypeableElement(element);\n}\n/**\n * Opens or closes the floating element when clicking the reference element.\n * @see https://floating-ui.com/docs/useClick\n */\nfunction useClick(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n onOpenChange,\n dataRef,\n elements: {\n domReference\n }\n } = context;\n const {\n enabled = true,\n event: eventOption = 'click',\n toggle = true,\n ignoreMouse = false,\n keyboardHandlers = true,\n stickIfOpen = true\n } = props;\n const pointerTypeRef = React.useRef();\n const didKeyDownRef = React.useRef(false);\n const reference = React.useMemo(() => ({\n onPointerDown(event) {\n pointerTypeRef.current = event.pointerType;\n },\n onMouseDown(event) {\n const pointerType = pointerTypeRef.current;\n\n // Ignore all buttons except for the \"main\" button.\n // https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button\n if (event.button !== 0) return;\n if (eventOption === 'click') return;\n if (isMouseLikePointerType(pointerType, true) && ignoreMouse) return;\n if (open && toggle && (dataRef.current.openEvent && stickIfOpen ? dataRef.current.openEvent.type === 'mousedown' : true)) {\n onOpenChange(false, event.nativeEvent, 'click');\n } else {\n // Prevent stealing focus from the floating element\n event.preventDefault();\n onOpenChange(true, event.nativeEvent, 'click');\n }\n },\n onClick(event) {\n const pointerType = pointerTypeRef.current;\n if (eventOption === 'mousedown' && pointerTypeRef.current) {\n pointerTypeRef.current = undefined;\n return;\n }\n if (isMouseLikePointerType(pointerType, true) && ignoreMouse) return;\n if (open && toggle && (dataRef.current.openEvent && stickIfOpen ? dataRef.current.openEvent.type === 'click' : true)) {\n onOpenChange(false, event.nativeEvent, 'click');\n } else {\n onOpenChange(true, event.nativeEvent, 'click');\n }\n },\n onKeyDown(event) {\n pointerTypeRef.current = undefined;\n if (event.defaultPrevented || !keyboardHandlers || isButtonTarget(event)) {\n return;\n }\n if (event.key === ' ' && !isSpaceIgnored(domReference)) {\n // Prevent scrolling\n event.preventDefault();\n didKeyDownRef.current = true;\n }\n if (event.key === 'Enter') {\n if (open && toggle) {\n onOpenChange(false, event.nativeEvent, 'click');\n } else {\n onOpenChange(true, event.nativeEvent, 'click');\n }\n }\n },\n onKeyUp(event) {\n if (event.defaultPrevented || !keyboardHandlers || isButtonTarget(event) || isSpaceIgnored(domReference)) {\n return;\n }\n if (event.key === ' ' && didKeyDownRef.current) {\n didKeyDownRef.current = false;\n if (open && toggle) {\n onOpenChange(false, event.nativeEvent, 'click');\n } else {\n onOpenChange(true, event.nativeEvent, 'click');\n }\n }\n }\n }), [dataRef, domReference, eventOption, ignoreMouse, keyboardHandlers, onOpenChange, open, stickIfOpen, toggle]);\n return React.useMemo(() => enabled ? {\n reference\n } : {}, [enabled, reference]);\n}\n\nfunction createVirtualElement(domElement, data) {\n let offsetX = null;\n let offsetY = null;\n let isAutoUpdateEvent = false;\n return {\n contextElement: domElement || undefined,\n getBoundingClientRect() {\n var _data$dataRef$current;\n const domRect = (domElement == null ? void 0 : domElement.getBoundingClientRect()) || {\n width: 0,\n height: 0,\n x: 0,\n y: 0\n };\n const isXAxis = data.axis === 'x' || data.axis === 'both';\n const isYAxis = data.axis === 'y' || data.axis === 'both';\n const canTrackCursorOnAutoUpdate = ['mouseenter', 'mousemove'].includes(((_data$dataRef$current = data.dataRef.current.openEvent) == null ? void 0 : _data$dataRef$current.type) || '') && data.pointerType !== 'touch';\n let width = domRect.width;\n let height = domRect.height;\n let x = domRect.x;\n let y = domRect.y;\n if (offsetX == null && data.x && isXAxis) {\n offsetX = domRect.x - data.x;\n }\n if (offsetY == null && data.y && isYAxis) {\n offsetY = domRect.y - data.y;\n }\n x -= offsetX || 0;\n y -= offsetY || 0;\n width = 0;\n height = 0;\n if (!isAutoUpdateEvent || canTrackCursorOnAutoUpdate) {\n width = data.axis === 'y' ? domRect.width : 0;\n height = data.axis === 'x' ? domRect.height : 0;\n x = isXAxis && data.x != null ? data.x : x;\n y = isYAxis && data.y != null ? data.y : y;\n } else if (isAutoUpdateEvent && !canTrackCursorOnAutoUpdate) {\n height = data.axis === 'x' ? domRect.height : height;\n width = data.axis === 'y' ? domRect.width : width;\n }\n isAutoUpdateEvent = true;\n return {\n width,\n height,\n x,\n y,\n top: y,\n right: x + width,\n bottom: y + height,\n left: x\n };\n }\n };\n}\nfunction isMouseBasedEvent(event) {\n return event != null && event.clientX != null;\n}\n/**\n * Positions the floating element relative to a client point (in the viewport),\n * such as the mouse position. By default, it follows the mouse cursor.\n * @see https://floating-ui.com/docs/useClientPoint\n */\nfunction useClientPoint(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n dataRef,\n elements: {\n floating,\n domReference\n },\n refs\n } = context;\n const {\n enabled = true,\n axis = 'both',\n x = null,\n y = null\n } = props;\n const initialRef = React.useRef(false);\n const cleanupListenerRef = React.useRef(null);\n const [pointerType, setPointerType] = React.useState();\n const [reactive, setReactive] = React.useState([]);\n const setReference = useEffectEvent((x, y) => {\n if (initialRef.current) return;\n\n // Prevent setting if the open event was not a mouse-like one\n // (e.g. focus to open, then hover over the reference element).\n // Only apply if the event exists.\n if (dataRef.current.openEvent && !isMouseBasedEvent(dataRef.current.openEvent)) {\n return;\n }\n refs.setPositionReference(createVirtualElement(domReference, {\n x,\n y,\n axis,\n dataRef,\n pointerType\n }));\n });\n const handleReferenceEnterOrMove = useEffectEvent(event => {\n if (x != null || y != null) return;\n if (!open) {\n setReference(event.clientX, event.clientY);\n } else if (!cleanupListenerRef.current) {\n // If there's no cleanup, there's no listener, but we want to ensure\n // we add the listener if the cursor landed on the floating element and\n // then back on the reference (i.e. it's interactive).\n setReactive([]);\n }\n });\n\n // If the pointer is a mouse-like pointer, we want to continue following the\n // mouse even if the floating element is transitioning out. On touch\n // devices, this is undesirable because the floating element will move to\n // the dismissal touch point.\n const openCheck = isMouseLikePointerType(pointerType) ? floating : open;\n const addListener = React.useCallback(() => {\n // Explicitly specified `x`/`y` coordinates shouldn't add a listener.\n if (!openCheck || !enabled || x != null || y != null) return;\n const win = getWindow(floating);\n function handleMouseMove(event) {\n const target = getTarget(event);\n if (!contains(floating, target)) {\n setReference(event.clientX, event.clientY);\n } else {\n win.removeEventListener('mousemove', handleMouseMove);\n cleanupListenerRef.current = null;\n }\n }\n if (!dataRef.current.openEvent || isMouseBasedEvent(dataRef.current.openEvent)) {\n win.addEventListener('mousemove', handleMouseMove);\n const cleanup = () => {\n win.removeEventListener('mousemove', handleMouseMove);\n cleanupListenerRef.current = null;\n };\n cleanupListenerRef.current = cleanup;\n return cleanup;\n }\n refs.setPositionReference(domReference);\n }, [openCheck, enabled, x, y, floating, dataRef, refs, domReference, setReference]);\n React.useEffect(() => {\n return addListener();\n }, [addListener, reactive]);\n React.useEffect(() => {\n if (enabled && !floating) {\n initialRef.current = false;\n }\n }, [enabled, floating]);\n React.useEffect(() => {\n if (!enabled && open) {\n initialRef.current = true;\n }\n }, [enabled, open]);\n index(() => {\n if (enabled && (x != null || y != null)) {\n initialRef.current = false;\n setReference(x, y);\n }\n }, [enabled, x, y, setReference]);\n const reference = React.useMemo(() => {\n function setPointerTypeRef(_ref) {\n let {\n pointerType\n } = _ref;\n setPointerType(pointerType);\n }\n return {\n onPointerDown: setPointerTypeRef,\n onPointerEnter: setPointerTypeRef,\n onMouseMove: handleReferenceEnterOrMove,\n onMouseEnter: handleReferenceEnterOrMove\n };\n }, [handleReferenceEnterOrMove]);\n return React.useMemo(() => enabled ? {\n reference\n } : {}, [enabled, reference]);\n}\n\nconst bubbleHandlerKeys = {\n pointerdown: 'onPointerDown',\n mousedown: 'onMouseDown',\n click: 'onClick'\n};\nconst captureHandlerKeys = {\n pointerdown: 'onPointerDownCapture',\n mousedown: 'onMouseDownCapture',\n click: 'onClickCapture'\n};\nconst normalizeProp = normalizable => {\n var _normalizable$escapeK, _normalizable$outside;\n return {\n escapeKey: typeof normalizable === 'boolean' ? normalizable : (_normalizable$escapeK = normalizable == null ? void 0 : normalizable.escapeKey) != null ? _normalizable$escapeK : false,\n outsidePress: typeof normalizable === 'boolean' ? normalizable : (_normalizable$outside = normalizable == null ? void 0 : normalizable.outsidePress) != null ? _normalizable$outside : true\n };\n};\n/**\n * Closes the floating element when a dismissal is requested — by default, when\n * the user presses the `escape` key or outside of the floating element.\n * @see https://floating-ui.com/docs/useDismiss\n */\nfunction useDismiss(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n onOpenChange,\n elements,\n dataRef\n } = context;\n const {\n enabled = true,\n escapeKey = true,\n outsidePress: unstable_outsidePress = true,\n outsidePressEvent = 'pointerdown',\n referencePress = false,\n referencePressEvent = 'pointerdown',\n ancestorScroll = false,\n bubbles,\n capture\n } = props;\n const tree = useFloatingTree();\n const outsidePressFn = useEffectEvent(typeof unstable_outsidePress === 'function' ? unstable_outsidePress : () => false);\n const outsidePress = typeof unstable_outsidePress === 'function' ? outsidePressFn : unstable_outsidePress;\n const insideReactTreeRef = React.useRef(false);\n const endedOrStartedInsideRef = React.useRef(false);\n const {\n escapeKey: escapeKeyBubbles,\n outsidePress: outsidePressBubbles\n } = normalizeProp(bubbles);\n const {\n escapeKey: escapeKeyCapture,\n outsidePress: outsidePressCapture\n } = normalizeProp(capture);\n const isComposingRef = React.useRef(false);\n const closeOnEscapeKeyDown = useEffectEvent(event => {\n var _dataRef$current$floa;\n if (!open || !enabled || !escapeKey || event.key !== 'Escape') {\n return;\n }\n\n // Wait until IME is settled. Pressing `Escape` while composing should\n // close the compose menu, but not the floating element.\n if (isComposingRef.current) {\n return;\n }\n const nodeId = (_dataRef$current$floa = dataRef.current.floatingContext) == null ? void 0 : _dataRef$current$floa.nodeId;\n const children = tree ? getChildren(tree.nodesRef.current, nodeId) : [];\n if (!escapeKeyBubbles) {\n event.stopPropagation();\n if (children.length > 0) {\n let shouldDismiss = true;\n children.forEach(child => {\n var _child$context;\n if ((_child$context = child.context) != null && _child$context.open && !child.context.dataRef.current.__escapeKeyBubbles) {\n shouldDismiss = false;\n return;\n }\n });\n if (!shouldDismiss) {\n return;\n }\n }\n }\n onOpenChange(false, isReactEvent(event) ? event.nativeEvent : event, 'escape-key');\n });\n const closeOnEscapeKeyDownCapture = useEffectEvent(event => {\n var _getTarget2;\n const callback = () => {\n var _getTarget;\n closeOnEscapeKeyDown(event);\n (_getTarget = getTarget(event)) == null || _getTarget.removeEventListener('keydown', callback);\n };\n (_getTarget2 = getTarget(event)) == null || _getTarget2.addEventListener('keydown', callback);\n });\n const closeOnPressOutside = useEffectEvent(event => {\n var _dataRef$current$floa2;\n // Given developers can stop the propagation of the synthetic event,\n // we can only be confident with a positive value.\n const insideReactTree = insideReactTreeRef.current;\n insideReactTreeRef.current = false;\n\n // When click outside is lazy (`click` event), handle dragging.\n // Don't close if:\n // - The click started inside the floating element.\n // - The click ended inside the floating element.\n const endedOrStartedInside = endedOrStartedInsideRef.current;\n endedOrStartedInsideRef.current = false;\n if (outsidePressEvent === 'click' && endedOrStartedInside) {\n return;\n }\n if (insideReactTree) {\n return;\n }\n if (typeof outsidePress === 'function' && !outsidePress(event)) {\n return;\n }\n const target = getTarget(event);\n const inertSelector = \"[\" + createAttribute('inert') + \"]\";\n const markers = getDocument(elements.floating).querySelectorAll(inertSelector);\n let targetRootAncestor = isElement(target) ? target : null;\n while (targetRootAncestor && !isLastTraversableNode(targetRootAncestor)) {\n const nextParent = getParentNode(targetRootAncestor);\n if (isLastTraversableNode(nextParent) || !isElement(nextParent)) {\n break;\n }\n targetRootAncestor = nextParent;\n }\n\n // Check if the click occurred on a third-party element injected after the\n // floating element rendered.\n if (markers.length && isElement(target) && !isRootElement(target) &&\n // Clicked on a direct ancestor (e.g. FloatingOverlay).\n !contains(target, elements.floating) &&\n // If the target root element contains none of the markers, then the\n // element was injected after the floating element rendered.\n Array.from(markers).every(marker => !contains(targetRootAncestor, marker))) {\n return;\n }\n\n // Check if the click occurred on the scrollbar\n if (isHTMLElement(target) && floating) {\n // In Firefox, `target.scrollWidth > target.clientWidth` for inline\n // elements.\n const canScrollX = target.clientWidth > 0 && target.scrollWidth > target.clientWidth;\n const canScrollY = target.clientHeight > 0 && target.scrollHeight > target.clientHeight;\n let xCond = canScrollY && event.offsetX > target.clientWidth;\n\n // In some browsers it is possible to change the <body> (or window)\n // scrollbar to the left side, but is very rare and is difficult to\n // check for. Plus, for modal dialogs with backdrops, it is more\n // important that the backdrop is checked but not so much the window.\n if (canScrollY) {\n const isRTL = getComputedStyle(target).direction === 'rtl';\n if (isRTL) {\n xCond = event.offsetX <= target.offsetWidth - target.clientWidth;\n }\n }\n if (xCond || canScrollX && event.offsetY > target.clientHeight) {\n return;\n }\n }\n const nodeId = (_dataRef$current$floa2 = dataRef.current.floatingContext) == null ? void 0 : _dataRef$current$floa2.nodeId;\n const targetIsInsideChildren = tree && getChildren(tree.nodesRef.current, nodeId).some(node => {\n var _node$context;\n return isEventTargetWithin(event, (_node$context = node.context) == null ? void 0 : _node$context.elements.floating);\n });\n if (isEventTargetWithin(event, elements.floating) || isEventTargetWithin(event, elements.domReference) || targetIsInsideChildren) {\n return;\n }\n const children = tree ? getChildren(tree.nodesRef.current, nodeId) : [];\n if (children.length > 0) {\n let shouldDismiss = true;\n children.forEach(child => {\n var _child$context2;\n if ((_child$context2 = child.context) != null && _child$context2.open && !child.context.dataRef.current.__outsidePressBubbles) {\n shouldDismiss = false;\n return;\n }\n });\n if (!shouldDismiss) {\n return;\n }\n }\n onOpenChange(false, event, 'outside-press');\n });\n const closeOnPressOutsideCapture = useEffectEvent(event => {\n var _getTarget4;\n const callback = () => {\n var _getTarget3;\n closeOnPressOutside(event);\n (_getTarget3 = getTarget(event)) == null || _getTarget3.removeEventListener(outsidePressEvent, callback);\n };\n (_getTarget4 = getTarget(event)) == null || _getTarget4.addEventListener(outsidePressEvent, callback);\n });\n React.useEffect(() => {\n if (!open || !enabled) {\n return;\n }\n dataRef.current.__escapeKeyBubbles = escapeKeyBubbles;\n dataRef.current.__outsidePressBubbles = outsidePressBubbles;\n let compositionTimeout = -1;\n function onScroll(event) {\n onOpenChange(false, event, 'ancestor-scroll');\n }\n function handleCompositionStart() {\n window.clearTimeout(compositionTimeout);\n isComposingRef.current = true;\n }\n function handleCompositionEnd() {\n // Safari fires `compositionend` before `keydown`, so we need to wait\n // until the next tick to set `isComposing` to `false`.\n // https://bugs.webkit.org/show_bug.cgi?id=165004\n compositionTimeout = window.setTimeout(() => {\n isComposingRef.current = false;\n },\n // 0ms or 1ms don't work in Safari. 5ms appears to consistently work.\n // Only apply to WebKit for the test to remain 0ms.\n isWebKit() ? 5 : 0);\n }\n const doc = getDocument(elements.floating);\n if (escapeKey) {\n doc.addEventListener('keydown', escapeKeyCapture ? closeOnEscapeKeyDownCapture : closeOnEscapeKeyDown, escapeKeyCapture);\n doc.addEventListener('compositionstart', handleCompositionStart);\n doc.addEventListener('compositionend', handleCompositionEnd);\n }\n outsidePress && doc.addEventListener(outsidePressEvent, outsidePressCapture ? closeOnPressOutsideCapture : closeOnPressOutside, outsidePressCapture);\n let ancestors = [];\n if (ancestorScroll) {\n if (isElement(elements.domReference)) {\n ancestors = getOverflowAncestors(elements.domReference);\n }\n if (isElement(elements.floating)) {\n ancestors = ancestors.concat(getOverflowAncestors(elements.floating));\n }\n if (!isElement(elements.reference) && elements.reference && elements.reference.contextElement) {\n ancestors = ancestors.concat(getOverflowAncestors(elements.reference.contextElement));\n }\n }\n\n // Ignore the visual viewport for scrolling dismissal (allow pinch-zoom)\n ancestors = ancestors.filter(ancestor => {\n var _doc$defaultView;\n return ancestor !== ((_doc$defaultView = doc.defaultView) == null ? void 0 : _doc$defaultView.visualViewport);\n });\n ancestors.forEach(ancestor => {\n ancestor.addEventListener('scroll', onScroll, {\n passive: true\n });\n });\n return () => {\n if (escapeKey) {\n doc.removeEventListener('keydown', escapeKeyCapture ? closeOnEscapeKeyDownCapture : closeOnEscapeKeyDown, escapeKeyCapture);\n doc.removeEventListener('compositionstart', handleCompositionStart);\n doc.removeEventListener('compositionend', handleCompositionEnd);\n }\n outsidePress && doc.removeEventListener(outsidePressEvent, outsidePressCapture ? closeOnPressOutsideCapture : closeOnPressOutside, outsidePressCapture);\n ancestors.forEach(ancestor => {\n ancestor.removeEventListener('scroll', onScroll);\n });\n window.clearTimeout(compositionTimeout);\n };\n }, [dataRef, elements, escapeKey, outsidePress, outsidePressEvent, open, onOpenChange, ancestorScroll, enabled, escapeKeyBubbles, outsidePressBubbles, closeOnEscapeKeyDown, escapeKeyCapture, closeOnEscapeKeyDownCapture, closeOnPressOutside, outsidePressCapture, closeOnPressOutsideCapture]);\n React.useEffect(() => {\n insideReactTreeRef.current = false;\n }, [outsidePress, outsidePressEvent]);\n const reference = React.useMemo(() => ({\n onKeyDown: closeOnEscapeKeyDown,\n [bubbleHandlerKeys[referencePressEvent]]: event => {\n if (referencePress) {\n onOpenChange(false, event.nativeEvent, 'reference-press');\n }\n }\n }), [closeOnEscapeKeyDown, onOpenChange, referencePress, referencePressEvent]);\n const floating = React.useMemo(() => ({\n onKeyDown: closeOnEscapeKeyDown,\n onMouseDown() {\n endedOrStartedInsideRef.current = true;\n },\n onMouseUp() {\n endedOrStartedInsideRef.current = true;\n },\n [captureHandlerKeys[outsidePressEvent]]: () => {\n insideReactTreeRef.current = true;\n }\n }), [closeOnEscapeKeyDown, outsidePressEvent]);\n return React.useMemo(() => enabled ? {\n reference,\n floating\n } : {}, [enabled, reference, floating]);\n}\n\nfunction useFloatingRootContext(options) {\n const {\n open = false,\n onOpenChange: onOpenChangeProp,\n elements: elementsProp\n } = options;\n const floatingId = useId();\n const dataRef = React.useRef({});\n const [events] = React.useState(() => createPubSub());\n const nested = useFloatingParentNodeId() != null;\n if (process.env.NODE_ENV !== \"production\") {\n const optionDomReference = elementsProp.reference;\n if (optionDomReference && !isElement(optionDomReference)) {\n error('Cannot pass a virtual element to the `elements.reference` option,', 'as it must be a real DOM element. Use `refs.setPositionReference()`', 'instead.');\n }\n }\n const [positionReference, setPositionReference] = React.useState(elementsProp.reference);\n const onOpenChange = useEffectEvent((open, event, reason) => {\n dataRef.current.openEvent = open ? event : undefined;\n events.emit('openchange', {\n open,\n event,\n reason,\n nested\n });\n onOpenChangeProp == null || onOpenChangeProp(open, event, reason);\n });\n const refs = React.useMemo(() => ({\n setPositionReference\n }), []);\n const elements = React.useMemo(() => ({\n reference: positionReference || elementsProp.reference || null,\n floating: elementsProp.floating || null,\n domReference: elementsProp.reference\n }), [positionReference, elementsProp.reference, elementsProp.floating]);\n return React.useMemo(() => ({\n dataRef,\n open,\n onOpenChange,\n elements,\n events,\n floatingId,\n refs\n }), [open, onOpenChange, elements, events, floatingId, refs]);\n}\n\n/**\n * Provides data to position a floating element and context to add interactions.\n * @see https://floating-ui.com/docs/useFloating\n */\nfunction useFloating(options) {\n if (options === void 0) {\n options = {};\n }\n const {\n nodeId\n } = options;\n const internalRootContext = useFloatingRootContext({\n ...options,\n elements: {\n reference: null,\n floating: null,\n ...options.elements\n }\n });\n const rootContext = options.rootContext || internalRootContext;\n const computedElements = rootContext.elements;\n const [_domReference, setDomReference] = React.useState(null);\n const [positionReference, _setPositionReference] = React.useState(null);\n const optionDomReference = computedElements == null ? void 0 : computedElements.domReference;\n const domReference = optionDomReference || _domReference;\n const domReferenceRef = React.useRef(null);\n const tree = useFloatingTree();\n index(() => {\n if (domReference) {\n domReferenceRef.current = domReference;\n }\n }, [domReference]);\n const position = useFloating$1({\n ...options,\n elements: {\n ...computedElements,\n ...(positionReference && {\n reference: positionReference\n })\n }\n });\n const setPositionReference = React.useCallback(node => {\n const computedPositionReference = isElement(node) ? {\n getBoundingClientRect: () => node.getBoundingClientRect(),\n contextElement: node\n } : node;\n // Store the positionReference in state if the DOM reference is specified externally via the\n // `elements.reference` option. This ensures that it won't be overridden on future renders.\n _setPositionReference(computedPositionReference);\n position.refs.setReference(computedPositionReference);\n }, [position.refs]);\n const setReference = React.useCallback(node => {\n if (isElement(node) || node === null) {\n domReferenceRef.current = node;\n setDomReference(node);\n }\n\n // Backwards-compatibility for passing a virtual element to `reference`\n // after it has set the DOM reference.\n if (isElement(position.refs.reference.current) || position.refs.reference.current === null ||\n // Don't allow setting virtual elements using the old technique back to\n // `null` to support `positionReference` + an unstable `reference`\n // callback ref.\n node !== null && !isElement(node)) {\n position.refs.setReference(node);\n }\n }, [position.refs]);\n const refs = React.useMemo(() => ({\n ...position.refs,\n setReference,\n setPositionReference,\n domReference: domReferenceRef\n }), [position.refs, setReference, setPositionReference]);\n const elements = React.useMemo(() => ({\n ...position.elements,\n domReference: domReference\n }), [position.elements, domReference]);\n const context = React.useMemo(() => ({\n ...position,\n ...rootContext,\n refs,\n elements,\n nodeId\n }), [position, refs, elements, nodeId, rootContext]);\n index(() => {\n rootContext.dataRef.current.floatingContext = context;\n const node = tree == null ? void 0 : tree.nodesRef.current.find(node => node.id === nodeId);\n if (node) {\n node.context = context;\n }\n });\n return React.useMemo(() => ({\n ...position,\n context,\n refs,\n elements\n }), [position, refs, elements, context]);\n}\n\n/**\n * Opens the floating element while the reference element has focus, like CSS\n * `:focus`.\n * @see https://floating-ui.com/docs/useFocus\n */\nfunction useFocus(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n onOpenChange,\n events,\n dataRef,\n elements\n } = context;\n const {\n enabled = true,\n visibleOnly = true\n } = props;\n const blockFocusRef = React.useRef(false);\n const timeoutRef = React.useRef();\n const keyboardModalityRef = React.useRef(true);\n React.useEffect(() => {\n if (!enabled) return;\n const win = getWindow(elements.domReference);\n\n // If the reference was focused and the user left the tab/window, and the\n // floating element was not open, the focus should be blocked when they\n // return to the tab/window.\n function onBlur() {\n if (!open && isHTMLElement(elements.domReference) && elements.domReference === activeElement(getDocument(elements.domReference))) {\n blockFocusRef.current = true;\n }\n }\n function onKeyDown() {\n keyboardModalityRef.current = true;\n }\n win.addEventListener('blur', onBlur);\n win.addEventListener('keydown', onKeyDown, true);\n return () => {\n win.removeEventListener('blur', onBlur);\n win.removeEventListener('keydown', onKeyDown, true);\n };\n }, [elements.domReference, open, enabled]);\n React.useEffect(() => {\n if (!enabled) return;\n function onOpenChange(_ref) {\n let {\n reason\n } = _ref;\n if (reason === 'reference-press' || reason === 'escape-key') {\n blockFocusRef.current = true;\n }\n }\n events.on('openchange', onOpenChange);\n return () => {\n events.off('openchange', onOpenChange);\n };\n }, [events, enabled]);\n React.useEffect(() => {\n return () => {\n clearTimeout(timeoutRef.current);\n };\n }, []);\n const reference = React.useMemo(() => ({\n onPointerDown(event) {\n if (isVirtualPointerEvent(event.nativeEvent)) return;\n keyboardModalityRef.current = false;\n },\n onMouseLeave() {\n blockFocusRef.current = false;\n },\n onFocus(event) {\n if (blockFocusRef.current) return;\n const target = getTarget(event.nativeEvent);\n if (visibleOnly && isElement(target)) {\n try {\n // Mac Safari unreliably matches `:focus-visible` on the reference\n // if focus was outside the page initially - use the fallback\n // instead.\n if (isSafari() && isMac()) throw Error();\n if (!target.matches(':focus-visible')) return;\n } catch (e) {\n // Old browsers will throw an error when using `:focus-visible`.\n if (!keyboardModalityRef.current && !isTypeableElement(target)) {\n return;\n }\n }\n }\n onOpenChange(true, event.nativeEvent, 'focus');\n },\n onBlur(event) {\n blockFocusRef.current = false;\n const relatedTarget = event.relatedTarget;\n const nativeEvent = event.nativeEvent;\n\n // Hit the non-modal focus management portal guard. Focus will be\n // moved into the floating element immediately after.\n const movedToFocusGuard = isElement(relatedTarget) && relatedTarget.hasAttribute(createAttribute('focus-guard')) && relatedTarget.getAttribute('data-type') === 'outside';\n\n // Wait for the window blur listener to fire.\n timeoutRef.current = window.setTimeout(() => {\n var _dataRef$current$floa;\n const activeEl = activeElement(elements.domReference ? elements.domReference.ownerDocument : document);\n\n // Focus left the page, keep it open.\n if (!relatedTarget && activeEl === elements.domReference) return;\n\n // When focusing the reference element (e.g. regular click), then\n // clicking into the floating element, prevent it from hiding.\n // Note: it must be focusable, e.g. `tabindex=\"-1\"`.\n // We can not rely on relatedTarget to point to the correct element\n // as it will only point to the shadow host of the newly focused element\n // and not the element that actually has received focus if it is located\n // inside a shadow root.\n if (contains((_dataRef$current$floa = dataRef.current.floatingContext) == null ? void 0 : _dataRef$current$floa.refs.floating.current, activeEl) || contains(elements.domReference, activeEl) || movedToFocusGuard) {\n return;\n }\n onOpenChange(false, nativeEvent, 'focus');\n });\n }\n }), [dataRef, elements.domReference, onOpenChange, visibleOnly]);\n return React.useMemo(() => enabled ? {\n reference\n } : {}, [enabled, reference]);\n}\n\nconst ACTIVE_KEY = 'active';\nconst SELECTED_KEY = 'selected';\nfunction mergeProps(userProps, propsList, elementKey) {\n const map = new Map();\n const isItem = elementKey === 'item';\n let domUserProps = userProps;\n if (isItem && userProps) {\n const {\n [ACTIVE_KEY]: _,\n [SELECTED_KEY]: __,\n ...validProps\n } = userProps;\n domUserProps = validProps;\n }\n return {\n ...(elementKey === 'floating' && {\n tabIndex: -1,\n [FOCUSABLE_ATTRIBUTE]: ''\n }),\n ...domUserProps,\n ...propsList.map(value => {\n const propsOrGetProps = value ? value[elementKey] : null;\n if (typeof propsOrGetProps === 'function') {\n return userProps ? propsOrGetProps(userProps) : null;\n }\n return propsOrGetProps;\n }).concat(userProps).reduce((acc, props) => {\n if (!props) {\n return acc;\n }\n Object.entries(props).forEach(_ref => {\n let [key, value] = _ref;\n if (isItem && [ACTIVE_KEY, SELECTED_KEY].includes(key)) {\n return;\n }\n if (key.indexOf('on') === 0) {\n if (!map.has(key)) {\n map.set(key, []);\n }\n if (typeof value === 'function') {\n var _map$get;\n (_map$get = map.get(key)) == null || _map$get.push(value);\n acc[key] = function () {\n var _map$get2;\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n return (_map$get2 = map.get(key)) == null ? void 0 : _map$get2.map(fn => fn(...args)).find(val => val !== undefined);\n };\n }\n } else {\n acc[key] = value;\n }\n });\n return acc;\n }, {})\n };\n}\n/**\n * Merges an array of interaction hooks' props into prop getters, allowing\n * event handler functions to be composed together without overwriting one\n * another.\n * @see https://floating-ui.com/docs/useInteractions\n */\nfunction useInteractions(propsList) {\n if (propsList === void 0) {\n propsList = [];\n }\n const referenceDeps = propsList.map(key => key == null ? void 0 : key.reference);\n const floatingDeps = propsList.map(key => key == null ? void 0 : key.floating);\n const itemDeps = propsList.map(key => key == null ? void 0 : key.item);\n const getReferenceProps = React.useCallback(userProps => mergeProps(userProps, propsList, 'reference'),\n // eslint-disable-next-line react-hooks/exhaustive-deps\n referenceDeps);\n const getFloatingProps = React.useCallback(userProps => mergeProps(userProps, propsList, 'floating'),\n // eslint-disable-next-line react-hooks/exhaustive-deps\n floatingDeps);\n const getItemProps = React.useCallback(userProps => mergeProps(userProps, propsList, 'item'),\n // eslint-disable-next-line react-hooks/exhaustive-deps\n itemDeps);\n return React.useMemo(() => ({\n getReferenceProps,\n getFloatingProps,\n getItemProps\n }), [getReferenceProps, getFloatingProps, getItemProps]);\n}\n\nlet isPreventScrollSupported = false;\nfunction doSwitch(orientation, vertical, horizontal) {\n switch (orientation) {\n case 'vertical':\n return vertical;\n case 'horizontal':\n return horizontal;\n default:\n return vertical || horizontal;\n }\n}\nfunction isMainOrientationKey(key, orientation) {\n const vertical = key === ARROW_UP || key === ARROW_DOWN;\n const horizontal = key === ARROW_LEFT || key === ARROW_RIGHT;\n return doSwitch(orientation, vertical, horizontal);\n}\nfunction isMainOrientationToEndKey(key, orientation, rtl) {\n const vertical = key === ARROW_DOWN;\n const horizontal = rtl ? key === ARROW_LEFT : key === ARROW_RIGHT;\n return doSwitch(orientation, vertical, horizontal) || key === 'Enter' || key === ' ' || key === '';\n}\nfunction isCrossOrientationOpenKey(key, orientation, rtl) {\n const vertical = rtl ? key === ARROW_LEFT : key === ARROW_RIGHT;\n const horizontal = key === ARROW_DOWN;\n return doSwitch(orientation, vertical, horizontal);\n}\nfunction isCrossOrientationCloseKey(key, orientation, rtl) {\n const vertical = rtl ? key === ARROW_RIGHT : key === ARROW_LEFT;\n const horizontal = key === ARROW_UP;\n return doSwitch(orientation, vertical, horizontal);\n}\n/**\n * Adds arrow key-based navigation of a list of items, either using real DOM\n * focus or virtual focus.\n * @see https://floating-ui.com/docs/useListNavigation\n */\nfunction useListNavigation(context, props) {\n const {\n open,\n onOpenChange,\n elements\n } = context;\n const {\n listRef,\n activeIndex,\n onNavigate: unstable_onNavigate = () => {},\n enabled = true,\n selectedIndex = null,\n allowEscape = false,\n loop = false,\n nested = false,\n rtl = false,\n virtual = false,\n focusItemOnOpen = 'auto',\n focusItemOnHover = true,\n openOnArrowKeyDown = true,\n disabledIndices = undefined,\n orientation = 'vertical',\n cols = 1,\n scrollItemIntoView = true,\n virtualItemRef,\n itemSizes,\n dense = false\n } = props;\n if (process.env.NODE_ENV !== \"production\") {\n if (allowEscape) {\n if (!loop) {\n warn('`useListNavigation` looping must be enabled to allow escaping.');\n }\n if (!virtual) {\n warn('`useListNavigation` must be virtual to allow escaping.');\n }\n }\n if (orientation === 'vertical' && cols > 1) {\n warn('In grid list navigation mode (`cols` > 1), the `orientation` should', 'be either \"horizontal\" or \"both\".');\n }\n }\n const floatingFocusElement = getFloatingFocusElement(elements.floating);\n const floatingFocusElementRef = useLatestRef(floatingFocusElement);\n const parentId = useFloatingParentNodeId();\n const tree = useFloatingTree();\n const onNavigate = useEffectEvent(unstable_onNavigate);\n const typeableComboboxReference = isTypeableCombobox(elements.domReference);\n const focusItemOnOpenRef = React.useRef(focusItemOnOpen);\n const indexRef = React.useRef(selectedIndex != null ? selectedIndex : -1);\n const keyRef = React.useRef(null);\n const isPointerModalityRef = React.useRef(true);\n const previousOnNavigateRef = React.useRef(onNavigate);\n const previousMountedRef = React.useRef(!!elements.floating);\n const previousOpenRef = React.useRef(open);\n const forceSyncFocus = React.useRef(false);\n const forceScrollIntoViewRef = React.useRef(false);\n const disabledIndicesRef = useLatestRef(disabledIndices);\n const latestOpenRef = useLatestRef(open);\n const scrollItemIntoViewRef = useLatestRef(scrollItemIntoView);\n const selectedIndexRef = useLatestRef(selectedIndex);\n const [activeId, setActiveId] = React.useState();\n const [virtualId, setVirtualId] = React.useState();\n const focusItem = useEffectEvent(function (listRef, indexRef, forceScrollIntoView) {\n if (forceScrollIntoView === void 0) {\n forceScrollIntoView = false;\n }\n function runFocus(item) {\n if (virtual) {\n setActiveId(item.id);\n tree == null || tree.events.emit('virtualfocus', item);\n if (virtualItemRef) {\n virtualItemRef.current = item;\n }\n } else {\n enqueueFocus(item, {\n preventScroll: true,\n // Mac Safari does not move the virtual cursor unless the focus call\n // is sync. However, for the very first focus call, we need to wait\n // for the position to be ready in order to prevent unwanted\n // scrolling. This means the virtual cursor will not move to the first\n // item when first opening the floating element, but will on\n // subsequent calls. `preventScroll` is supported in modern Safari,\n // so we can use that instead.\n // iOS Safari must be async or the first item will not be focused.\n sync: isMac() && isSafari() ? isPreventScrollSupported || forceSyncFocus.current : false\n });\n }\n }\n const initialItem = listRef.current[indexRef.current];\n if (initialItem) {\n runFocus(initialItem);\n }\n requestAnimationFrame(() => {\n const waitedItem = listRef.current[indexRef.current] || initialItem;\n if (!waitedItem) return;\n if (!initialItem) {\n runFocus(waitedItem);\n }\n const scrollIntoViewOptions = scrollItemIntoViewRef.current;\n const shouldScrollIntoView = scrollIntoViewOptions && item && (forceScrollIntoView || !isPointerModalityRef.current);\n if (shouldScrollIntoView) {\n // JSDOM doesn't support `.scrollIntoView()` but it's widely supported\n // by all browsers.\n waitedItem.scrollIntoView == null || waitedItem.scrollIntoView(typeof scrollIntoViewOptions === 'boolean' ? {\n block: 'nearest',\n inline: 'nearest'\n } : scrollIntoViewOptions);\n }\n });\n });\n index(() => {\n document.createElement('div').focus({\n get preventScroll() {\n isPreventScrollSupported = true;\n return false;\n }\n });\n }, []);\n\n // Sync `selectedIndex` to be the `activeIndex` upon opening the floating\n // element. Also, reset `activeIndex` upon closing the floating element.\n index(() => {\n if (!enabled) return;\n if (open && elements.floating) {\n if (focusItemOnOpenRef.current && selectedIndex != null) {\n // Regardless of the pointer modality, we want to ensure the selected\n // item comes into view when the floating element is opened.\n forceScrollIntoViewRef.current = true;\n indexRef.current = selectedIndex;\n onNavigate(selectedIndex);\n }\n } else if (previousMountedRef.current) {\n // Since the user can specify `onNavigate` conditionally\n // (onNavigate: open ? setActiveIndex : setSelectedIndex),\n // we store and call the previous function.\n indexRef.current = -1;\n previousOnNavigateRef.current(null);\n }\n }, [enabled, open, elements.floating, selectedIndex, onNavigate]);\n\n // Sync `activeIndex` to be the focused item while the floating element is\n // open.\n index(() => {\n if (!enabled) return;\n if (open && elements.floating) {\n if (activeIndex == null) {\n forceSyncFocus.current = false;\n if (selectedIndexRef.current != null) {\n return;\n }\n\n // Reset while the floating element was open (e.g. the list changed).\n if (previousMountedRef.current) {\n indexRef.current = -1;\n focusItem(listRef, indexRef);\n }\n\n // Initial sync.\n if ((!previousOpenRef.current || !previousMountedRef.current) && focusItemOnOpenRef.current && (keyRef.current != null || focusItemOnOpenRef.current === true && keyRef.current == null)) {\n let runs = 0;\n const waitForListPopulated = () => {\n if (listRef.current[0] == null) {\n // Avoid letting the browser paint if possible on the first try,\n // otherwise use rAF. Don't try more than twice, since something\n // is wrong otherwise.\n if (runs < 2) {\n const scheduler = runs ? requestAnimationFrame : queueMicrotask;\n scheduler(waitForListPopulated);\n }\n runs++;\n } else {\n indexRef.current = keyRef.current == null || isMainOrientationToEndKey(keyRef.current, orientation, rtl) || nested ? getMinIndex(listRef, disabledIndicesRef.current) : getMaxIndex(listRef, disabledIndicesRef.current);\n keyRef.current = null;\n onNavigate(indexRef.current);\n }\n };\n waitForListPopulated();\n }\n } else if (!isIndexOutOfBounds(listRef, activeIndex)) {\n indexRef.current = activeIndex;\n focusItem(listRef, indexRef, forceScrollIntoViewRef.current);\n forceScrollIntoViewRef.current = false;\n }\n }\n }, [enabled, open, elements.floating, activeIndex, selectedIndexRef, nested, listRef, orientation, rtl, onNavigate, focusItem, disabledIndicesRef]);\n\n // Ensure the parent floating element has focus when a nested child closes\n // to allow arrow key navigation to work after the pointer leaves the child.\n index(() => {\n var _nodes$find;\n if (!enabled || elements.floating || !tree || virtual || !previousMountedRef.current) {\n return;\n }\n const nodes = tree.nodesRef.current;\n const parent = (_nodes$find = nodes.find(node => node.id === parentId)) == null || (_nodes$find = _nodes$find.context) == null ? void 0 : _nodes$find.elements.floating;\n const activeEl = activeElement(getDocument(elements.floating));\n const treeContainsActiveEl = nodes.some(node => node.context && contains(node.context.elements.floating, activeEl));\n if (parent && !treeContainsActiveEl && isPointerModalityRef.current) {\n parent.focus({\n preventScroll: true\n });\n }\n }, [enabled, elements.floating, tree, parentId, virtual]);\n index(() => {\n if (!enabled) return;\n if (!tree) return;\n if (!virtual) return;\n if (parentId) return;\n function handleVirtualFocus(item) {\n setVirtualId(item.id);\n if (virtualItemRef) {\n virtualItemRef.current = item;\n }\n }\n tree.events.on('virtualfocus', handleVirtualFocus);\n return () => {\n tree.events.off('virtualfocus', handleVirtualFocus);\n };\n }, [enabled, tree, virtual, parentId, virtualItemRef]);\n index(() => {\n previousOnNavigateRef.current = onNavigate;\n previousMountedRef.current = !!elements.floating;\n });\n index(() => {\n if (!open) {\n keyRef.current = null;\n }\n }, [open]);\n index(() => {\n previousOpenRef.current = open;\n }, [open]);\n const hasActiveIndex = activeIndex != null;\n const item = React.useMemo(() => {\n function syncCurrentTarget(currentTarget) {\n if (!open) return;\n const index = listRef.current.indexOf(currentTarget);\n if (index !== -1) {\n onNavigate(index);\n }\n }\n const props = {\n onFocus(_ref) {\n let {\n currentTarget\n } = _ref;\n syncCurrentTarget(currentTarget);\n },\n onClick: _ref2 => {\n let {\n currentTarget\n } = _ref2;\n return currentTarget.focus({\n preventScroll: true\n });\n },\n // Safari\n ...(focusItemOnHover && {\n onMouseMove(_ref3) {\n let {\n currentTarget\n } = _ref3;\n syncCurrentTarget(currentTarget);\n },\n onPointerLeave(_ref4) {\n let {\n pointerType\n } = _ref4;\n if (!isPointerModalityRef.current || pointerType === 'touch') {\n return;\n }\n indexRef.current = -1;\n focusItem(listRef, indexRef);\n onNavigate(null);\n if (!virtual) {\n enqueueFocus(floatingFocusElementRef.current, {\n preventScroll: true\n });\n }\n }\n })\n };\n return props;\n }, [open, floatingFocusElementRef, focusItem, focusItemOnHover, listRef, onNavigate, virtual]);\n const commonOnKeyDown = useEffectEvent(event => {\n isPointerModalityRef.current = false;\n forceSyncFocus.current = true;\n\n // When composing a character, Chrome fires ArrowDown twice. Firefox/Safari\n // don't appear to suffer from this. `event.isComposing` is avoided due to\n // Safari not supporting it properly (although it's not needed in the first\n // place for Safari, just avoiding any possible issues).\n if (event.which === 229) {\n return;\n }\n\n // If the floating element is animating out, ignore navigation. Otherwise,\n // the `activeIndex` gets set to 0 despite not being open so the next time\n // the user ArrowDowns, the first item won't be focused.\n if (!latestOpenRef.current && event.currentTarget === floatingFocusElementRef.current) {\n return;\n }\n if (nested && isCrossOrientationCloseKey(event.key, orientation, rtl)) {\n stopEvent(event);\n onOpenChange(false, event.nativeEvent, 'list-navigation');\n if (isHTMLElement(elements.domReference)) {\n if (virtual) {\n tree == null || tree.events.emit('virtualfocus', elements.domReference);\n } else {\n elements.domReference.focus();\n }\n }\n return;\n }\n const currentIndex = indexRef.current;\n const minIndex = getMinIndex(listRef, disabledIndices);\n const maxIndex = getMaxIndex(listRef, disabledIndices);\n if (!typeableComboboxReference) {\n if (event.key === 'Home') {\n stopEvent(event);\n indexRef.current = minIndex;\n onNavigate(indexRef.current);\n }\n if (event.key === 'End') {\n stopEvent(event);\n indexRef.current = maxIndex;\n onNavigate(indexRef.current);\n }\n }\n\n // Grid navigation.\n if (cols > 1) {\n const sizes = itemSizes || Array.from({\n length: listRef.current.length\n }, () => ({\n width: 1,\n height: 1\n }));\n // To calculate movements on the grid, we use hypothetical cell indices\n // as if every item was 1x1, then convert back to real indices.\n const cellMap = buildCellMap(sizes, cols, dense);\n const minGridIndex = cellMap.findIndex(index => index != null && !isDisabled(listRef.current, index, disabledIndices));\n // last enabled index\n const maxGridIndex = cellMap.reduce((foundIndex, index, cellIndex) => index != null && !isDisabled(listRef.current, index, disabledIndices) ? cellIndex : foundIndex, -1);\n const index = cellMap[getGridNavigatedIndex({\n current: cellMap.map(itemIndex => itemIndex != null ? listRef.current[itemIndex] : null)\n }, {\n event,\n orientation,\n loop,\n rtl,\n cols,\n // treat undefined (empty grid spaces) as disabled indices so we\n // don't end up in them\n disabledIndices: getCellIndices([...(disabledIndices || listRef.current.map((_, index) => isDisabled(listRef.current, index) ? index : undefined)), undefined], cellMap),\n minIndex: minGridIndex,\n maxIndex: maxGridIndex,\n prevIndex: getCellIndexOfCorner(indexRef.current > maxIndex ? minIndex : indexRef.current, sizes, cellMap, cols,\n // use a corner matching the edge closest to the direction\n // we're moving in so we don't end up in the same item. Prefer\n // top/left over bottom/right.\n event.key === ARROW_DOWN ? 'bl' : event.key === (rtl ? ARROW_LEFT : ARROW_RIGHT) ? 'tr' : 'tl'),\n stopEvent: true\n })];\n if (index != null) {\n indexRef.current = index;\n onNavigate(indexRef.current);\n }\n if (orientation === 'both') {\n return;\n }\n }\n if (isMainOrientationKey(event.key, orientation)) {\n stopEvent(event);\n\n // Reset the index if no item is focused.\n if (open && !virtual && activeElement(event.currentTarget.ownerDocument) === event.currentTarget) {\n indexRef.current = isMainOrientationToEndKey(event.key, orientation, rtl) ? minIndex : maxIndex;\n onNavigate(indexRef.current);\n return;\n }\n if (isMainOrientationToEndKey(event.key, orientation, rtl)) {\n if (loop) {\n indexRef.current = currentIndex >= maxIndex ? allowEscape && currentIndex !== listRef.current.length ? -1 : minIndex : findNonDisabledIndex(listRef, {\n startingIndex: currentIndex,\n disabledIndices\n });\n } else {\n indexRef.current = Math.min(maxIndex, findNonDisabledIndex(listRef, {\n startingIndex: currentIndex,\n disabledIndices\n }));\n }\n } else {\n if (loop) {\n indexRef.current = currentIndex <= minIndex ? allowEscape && currentIndex !== -1 ? listRef.current.length : maxIndex : findNonDisabledIndex(listRef, {\n startingIndex: currentIndex,\n decrement: true,\n disabledIndices\n });\n } else {\n indexRef.current = Math.max(minIndex, findNonDisabledIndex(listRef, {\n startingIndex: currentIndex,\n decrement: true,\n disabledIndices\n }));\n }\n }\n if (isIndexOutOfBounds(listRef, indexRef.current)) {\n onNavigate(null);\n } else {\n onNavigate(indexRef.current);\n }\n }\n });\n const ariaActiveDescendantProp = React.useMemo(() => {\n return virtual && open && hasActiveIndex && {\n 'aria-activedescendant': virtualId || activeId\n };\n }, [virtual, open, hasActiveIndex, virtualId, activeId]);\n const floating = React.useMemo(() => {\n return {\n 'aria-orientation': orientation === 'both' ? undefined : orientation,\n ...(!isTypeableCombobox(elements.domReference) && ariaActiveDescendantProp),\n onKeyDown: commonOnKeyDown,\n onPointerMove() {\n isPointerModalityRef.current = true;\n }\n };\n }, [ariaActiveDescendantProp, commonOnKeyDown, elements.domReference, orientation]);\n const reference = React.useMemo(() => {\n function checkVirtualMouse(event) {\n if (focusItemOnOpen === 'auto' && isVirtualClick(event.nativeEvent)) {\n focusItemOnOpenRef.current = true;\n }\n }\n function checkVirtualPointer(event) {\n // `pointerdown` fires first, reset the state then perform the checks.\n focusItemOnOpenRef.current = focusItemOnOpen;\n if (focusItemOnOpen === 'auto' && isVirtualPointerEvent(event.nativeEvent)) {\n focusItemOnOpenRef.current = true;\n }\n }\n return {\n ...ariaActiveDescendantProp,\n onKeyDown(event) {\n isPointerModalityRef.current = false;\n const isArrowKey = event.key.startsWith('Arrow');\n const isHomeOrEndKey = ['Home', 'End'].includes(event.key);\n const isMoveKey = isArrowKey || isHomeOrEndKey;\n const isCrossOpenKey = isCrossOrientationOpenKey(event.key, orientation, rtl);\n const isCrossCloseKey = isCrossOrientationCloseKey(event.key, orientation, rtl);\n const isMainKey = isMainOrientationKey(event.key, orientation);\n const isNavigationKey = (nested ? isCrossOpenKey : isMainKey) || event.key === 'Enter' || event.key.trim() === '';\n if (virtual && open) {\n const rootNode = tree == null ? void 0 : tree.nodesRef.current.find(node => node.parentId == null);\n const deepestNode = tree && rootNode ? getDeepestNode(tree.nodesRef.current, rootNode.id) : null;\n if (isMoveKey && deepestNode && virtualItemRef) {\n const eventObject = new KeyboardEvent('keydown', {\n key: event.key,\n bubbles: true\n });\n if (isCrossOpenKey || isCrossCloseKey) {\n var _deepestNode$context, _deepestNode$context2;\n const isCurrentTarget = ((_deepestNode$context = deepestNode.context) == null ? void 0 : _deepestNode$context.elements.domReference) === event.currentTarget;\n const dispatchItem = isCrossCloseKey && !isCurrentTarget ? (_deepestNode$context2 = deepestNode.context) == null ? void 0 : _deepestNode$context2.elements.domReference : isCrossOpenKey ? listRef.current.find(item => (item == null ? void 0 : item.id) === activeId) : null;\n if (dispatchItem) {\n stopEvent(event);\n dispatchItem.dispatchEvent(eventObject);\n setVirtualId(undefined);\n }\n }\n if ((isMainKey || isHomeOrEndKey) && deepestNode.context) {\n if (deepestNode.context.open && deepestNode.parentId && event.currentTarget !== deepestNode.context.elements.domReference) {\n var _deepestNode$context$;\n stopEvent(event);\n (_deepestNode$context$ = deepestNode.context.elements.domReference) == null || _deepestNode$context$.dispatchEvent(eventObject);\n return;\n }\n }\n }\n return commonOnKeyDown(event);\n }\n\n // If a floating element should not open on arrow key down, avoid\n // setting `activeIndex` while it's closed.\n if (!open && !openOnArrowKeyDown && isArrowKey) {\n return;\n }\n if (isNavigationKey) {\n keyRef.current = nested && isMainKey ? null : event.key;\n }\n if (nested) {\n if (isCrossOpenKey) {\n stopEvent(event);\n if (open) {\n indexRef.current = getMinIndex(listRef, disabledIndicesRef.current);\n onNavigate(indexRef.current);\n } else {\n onOpenChange(true, event.nativeEvent, 'list-navigation');\n }\n }\n return;\n }\n if (isMainKey) {\n if (selectedIndex != null) {\n indexRef.current = selectedIndex;\n }\n stopEvent(event);\n if (!open && openOnArrowKeyDown) {\n onOpenChange(true, event.nativeEvent, 'list-navigation');\n } else {\n commonOnKeyDown(event);\n }\n if (open) {\n onNavigate(indexRef.current);\n }\n }\n },\n onFocus() {\n if (open && !virtual) {\n onNavigate(null);\n }\n },\n onPointerDown: checkVirtualPointer,\n onMouseDown: checkVirtualMouse,\n onClick: checkVirtualMouse\n };\n }, [activeId, ariaActiveDescendantProp, commonOnKeyDown, disabledIndicesRef, focusItemOnOpen, listRef, nested, onNavigate, onOpenChange, open, openOnArrowKeyDown, orientation, rtl, selectedIndex, tree, virtual, virtualItemRef]);\n return React.useMemo(() => enabled ? {\n reference,\n floating,\n item\n } : {}, [enabled, reference, floating, item]);\n}\n\nconst componentRoleToAriaRoleMap = /*#__PURE__*/new Map([['select', 'listbox'], ['combobox', 'listbox'], ['label', false]]);\n\n/**\n * Adds base screen reader props to the reference and floating elements for a\n * given floating element `role`.\n * @see https://floating-ui.com/docs/useRole\n */\nfunction useRole(context, props) {\n var _componentRoleToAriaR;\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n floatingId\n } = context;\n const {\n enabled = true,\n role = 'dialog'\n } = props;\n const ariaRole = (_componentRoleToAriaR = componentRoleToAriaRoleMap.get(role)) != null ? _componentRoleToAriaR : role;\n const referenceId = useId();\n const parentId = useFloatingParentNodeId();\n const isNested = parentId != null;\n const reference = React.useMemo(() => {\n if (ariaRole === 'tooltip' || role === 'label') {\n return {\n [\"aria-\" + (role === 'label' ? 'labelledby' : 'describedby')]: open ? floatingId : undefined\n };\n }\n return {\n 'aria-expanded': open ? 'true' : 'false',\n 'aria-haspopup': ariaRole === 'alertdialog' ? 'dialog' : ariaRole,\n 'aria-controls': open ? floatingId : undefined,\n ...(ariaRole === 'listbox' && {\n role: 'combobox'\n }),\n ...(ariaRole === 'menu' && {\n id: referenceId\n }),\n ...(ariaRole === 'menu' && isNested && {\n role: 'menuitem'\n }),\n ...(role === 'select' && {\n 'aria-autocomplete': 'none'\n }),\n ...(role === 'combobox' && {\n 'aria-autocomplete': 'list'\n })\n };\n }, [ariaRole, floatingId, isNested, open, referenceId, role]);\n const floating = React.useMemo(() => {\n const floatingProps = {\n id: floatingId,\n ...(ariaRole && {\n role: ariaRole\n })\n };\n if (ariaRole === 'tooltip' || role === 'label') {\n return floatingProps;\n }\n return {\n ...floatingProps,\n ...(ariaRole === 'menu' && {\n 'aria-labelledby': referenceId\n })\n };\n }, [ariaRole, floatingId, referenceId, role]);\n const item = React.useCallback(_ref => {\n let {\n active,\n selected\n } = _ref;\n const commonProps = {\n role: 'option',\n ...(active && {\n id: floatingId + \"-option\"\n })\n };\n\n // For `menu`, we are unable to tell if the item is a `menuitemradio`\n // or `menuitemcheckbox`. For backwards-compatibility reasons, also\n // avoid defaulting to `menuitem` as it may overwrite custom role props.\n switch (role) {\n case 'select':\n return {\n ...commonProps,\n 'aria-selected': active && selected\n };\n case 'combobox':\n {\n return {\n ...commonProps,\n ...(active && {\n 'aria-selected': true\n })\n };\n }\n }\n return {};\n }, [floatingId, role]);\n return React.useMemo(() => enabled ? {\n reference,\n floating,\n item\n } : {}, [enabled, reference, floating, item]);\n}\n\n// Converts a JS style key like `backgroundColor` to a CSS transition-property\n// like `background-color`.\nconst camelCaseToKebabCase = str => str.replace(/[A-Z]+(?![a-z])|[A-Z]/g, ($, ofs) => (ofs ? '-' : '') + $.toLowerCase());\nfunction execWithArgsOrReturn(valueOrFn, args) {\n return typeof valueOrFn === 'function' ? valueOrFn(args) : valueOrFn;\n}\nfunction useDelayUnmount(open, durationMs) {\n const [isMounted, setIsMounted] = React.useState(open);\n if (open && !isMounted) {\n setIsMounted(true);\n }\n React.useEffect(() => {\n if (!open && isMounted) {\n const timeout = setTimeout(() => setIsMounted(false), durationMs);\n return () => clearTimeout(timeout);\n }\n }, [open, isMounted, durationMs]);\n return isMounted;\n}\n/**\n * Provides a status string to apply CSS transitions to a floating element,\n * correctly handling placement-aware transitions.\n * @see https://floating-ui.com/docs/useTransition#usetransitionstatus\n */\nfunction useTransitionStatus(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n open,\n elements: {\n floating\n }\n } = context;\n const {\n duration = 250\n } = props;\n const isNumberDuration = typeof duration === 'number';\n const closeDuration = (isNumberDuration ? duration : duration.close) || 0;\n const [status, setStatus] = React.useState('unmounted');\n const isMounted = useDelayUnmount(open, closeDuration);\n if (!isMounted && status === 'close') {\n setStatus('unmounted');\n }\n index(() => {\n if (!floating) return;\n if (open) {\n setStatus('initial');\n const frame = requestAnimationFrame(() => {\n setStatus('open');\n });\n return () => {\n cancelAnimationFrame(frame);\n };\n }\n setStatus('close');\n }, [open, floating]);\n return {\n isMounted,\n status\n };\n}\n/**\n * Provides styles to apply CSS transitions to a floating element, correctly\n * handling placement-aware transitions. Wrapper around `useTransitionStatus`.\n * @see https://floating-ui.com/docs/useTransition#usetransitionstyles\n */\nfunction useTransitionStyles(context, props) {\n if (props === void 0) {\n props = {};\n }\n const {\n initial: unstable_initial = {\n opacity: 0\n },\n open: unstable_open,\n close: unstable_close,\n common: unstable_common,\n duration = 250\n } = props;\n const placement = context.placement;\n const side = placement.split('-')[0];\n const fnArgs = React.useMemo(() => ({\n side,\n placement\n }), [side, placement]);\n const isNumberDuration = typeof duration === 'number';\n const openDuration = (isNumberDuration ? duration : duration.open) || 0;\n const closeDuration = (isNumberDuration ? duration : duration.close) || 0;\n const [styles, setStyles] = React.useState(() => ({\n ...execWithArgsOrReturn(unstable_common, fnArgs),\n ...execWithArgsOrReturn(unstable_initial, fnArgs)\n }));\n const {\n isMounted,\n status\n } = useTransitionStatus(context, {\n duration\n });\n const initialRef = useLatestRef(unstable_initial);\n const openRef = useLatestRef(unstable_open);\n const closeRef = useLatestRef(unstable_close);\n const commonRef = useLatestRef(unstable_common);\n index(() => {\n const initialStyles = execWithArgsOrReturn(initialRef.current, fnArgs);\n const closeStyles = execWithArgsOrReturn(closeRef.current, fnArgs);\n const commonStyles = execWithArgsOrReturn(commonRef.current, fnArgs);\n const openStyles = execWithArgsOrReturn(openRef.current, fnArgs) || Object.keys(initialStyles).reduce((acc, key) => {\n acc[key] = '';\n return acc;\n }, {});\n if (status === 'initial') {\n setStyles(styles => ({\n transitionProperty: styles.transitionProperty,\n ...commonStyles,\n ...initialStyles\n }));\n }\n if (status === 'open') {\n setStyles({\n transitionProperty: Object.keys(openStyles).map(camelCaseToKebabCase).join(','),\n transitionDuration: openDuration + \"ms\",\n ...commonStyles,\n ...openStyles\n });\n }\n if (status === 'close') {\n const styles = closeStyles || initialStyles;\n setStyles({\n transitionProperty: Object.keys(styles).map(camelCaseToKebabCase).join(','),\n transitionDuration: closeDuration + \"ms\",\n ...commonStyles,\n ...styles\n });\n }\n }, [closeDuration, closeRef, initialRef, openRef, commonRef, openDuration, status, fnArgs]);\n return {\n isMounted,\n styles\n };\n}\n\n/**\n * Provides a matching callback that can be used to focus an item as the user\n * types, often used in tandem with `useListNavigation()`.\n * @see https://floating-ui.com/docs/useTypeahead\n */\nfunction useTypeahead(context, props) {\n var _ref;\n const {\n open,\n dataRef\n } = context;\n const {\n listRef,\n activeIndex,\n onMatch: unstable_onMatch,\n onTypingChange: unstable_onTypingChange,\n enabled = true,\n findMatch = null,\n resetMs = 750,\n ignoreKeys = [],\n selectedIndex = null\n } = props;\n const timeoutIdRef = React.useRef();\n const stringRef = React.useRef('');\n const prevIndexRef = React.useRef((_ref = selectedIndex != null ? selectedIndex : activeIndex) != null ? _ref : -1);\n const matchIndexRef = React.useRef(null);\n const onMatch = useEffectEvent(unstable_onMatch);\n const onTypingChange = useEffectEvent(unstable_onTypingChange);\n const findMatchRef = useLatestRef(findMatch);\n const ignoreKeysRef = useLatestRef(ignoreKeys);\n index(() => {\n if (open) {\n clearTimeout(timeoutIdRef.current);\n matchIndexRef.current = null;\n stringRef.current = '';\n }\n }, [open]);\n index(() => {\n // Sync arrow key navigation but not typeahead navigation.\n if (open && stringRef.current === '') {\n var _ref2;\n prevIndexRef.current = (_ref2 = selectedIndex != null ? selectedIndex : activeIndex) != null ? _ref2 : -1;\n }\n }, [open, selectedIndex, activeIndex]);\n const setTypingChange = useEffectEvent(value => {\n if (value) {\n if (!dataRef.current.typing) {\n dataRef.current.typing = value;\n onTypingChange(value);\n }\n } else {\n if (dataRef.current.typing) {\n dataRef.current.typing = value;\n onTypingChange(value);\n }\n }\n });\n const onKeyDown = useEffectEvent(event => {\n function getMatchingIndex(list, orderedList, string) {\n const str = findMatchRef.current ? findMatchRef.current(orderedList, string) : orderedList.find(text => (text == null ? void 0 : text.toLocaleLowerCase().indexOf(string.toLocaleLowerCase())) === 0);\n return str ? list.indexOf(str) : -1;\n }\n const listContent = listRef.current;\n if (stringRef.current.length > 0 && stringRef.current[0] !== ' ') {\n if (getMatchingIndex(listContent, listContent, stringRef.current) === -1) {\n setTypingChange(false);\n } else if (event.key === ' ') {\n stopEvent(event);\n }\n }\n if (listContent == null || ignoreKeysRef.current.includes(event.key) ||\n // Character key.\n event.key.length !== 1 ||\n // Modifier key.\n event.ctrlKey || event.metaKey || event.altKey) {\n return;\n }\n if (open && event.key !== ' ') {\n stopEvent(event);\n setTypingChange(true);\n }\n\n // Bail out if the list contains a word like \"llama\" or \"aaron\". TODO:\n // allow it in this case, too.\n const allowRapidSuccessionOfFirstLetter = listContent.every(text => {\n var _text$, _text$2;\n return text ? ((_text$ = text[0]) == null ? void 0 : _text$.toLocaleLowerCase()) !== ((_text$2 = text[1]) == null ? void 0 : _text$2.toLocaleLowerCase()) : true;\n });\n\n // Allows the user to cycle through items that start with the same letter\n // in rapid succession.\n if (allowRapidSuccessionOfFirstLetter && stringRef.current === event.key) {\n stringRef.current = '';\n prevIndexRef.current = matchIndexRef.current;\n }\n stringRef.current += event.key;\n clearTimeout(timeoutIdRef.current);\n timeoutIdRef.current = setTimeout(() => {\n stringRef.current = '';\n prevIndexRef.current = matchIndexRef.current;\n setTypingChange(false);\n }, resetMs);\n const prevIndex = prevIndexRef.current;\n const index = getMatchingIndex(listContent, [...listContent.slice((prevIndex || 0) + 1), ...listContent.slice(0, (prevIndex || 0) + 1)], stringRef.current);\n if (index !== -1) {\n onMatch(index);\n matchIndexRef.current = index;\n } else if (event.key !== ' ') {\n stringRef.current = '';\n setTypingChange(false);\n }\n });\n const reference = React.useMemo(() => ({\n onKeyDown\n }), [onKeyDown]);\n const floating = React.useMemo(() => {\n return {\n onKeyDown,\n onKeyUp(event) {\n if (event.key === ' ') {\n setTypingChange(false);\n }\n }\n };\n }, [onKeyDown, setTypingChange]);\n return React.useMemo(() => enabled ? {\n reference,\n floating\n } : {}, [enabled, reference, floating]);\n}\n\nfunction getArgsWithCustomFloatingHeight(state, height) {\n return {\n ...state,\n rects: {\n ...state.rects,\n floating: {\n ...state.rects.floating,\n height\n }\n }\n };\n}\n/**\n * Positions the floating element such that an inner element inside of it is\n * anchored to the reference element.\n * @see https://floating-ui.com/docs/inner\n */\nconst inner = props => ({\n name: 'inner',\n options: props,\n async fn(state) {\n const {\n listRef,\n overflowRef,\n onFallbackChange,\n offset: innerOffset = 0,\n index = 0,\n minItemsVisible = 4,\n referenceOverflowThreshold = 0,\n scrollRef,\n ...detectOverflowOptions\n } = evaluate(props, state);\n const {\n rects,\n elements: {\n floating\n }\n } = state;\n const item = listRef.current[index];\n const scrollEl = (scrollRef == null ? void 0 : scrollRef.current) || floating;\n\n // Valid combinations:\n // 1. Floating element is the scrollRef and has a border (default)\n // 2. Floating element is not the scrollRef, floating element has a border\n // 3. Floating element is not the scrollRef, scrollRef has a border\n // Floating > {...getFloatingProps()} wrapper > scrollRef > items is not\n // allowed as VoiceOver doesn't work.\n const clientTop = floating.clientTop || scrollEl.clientTop;\n const floatingIsBordered = floating.clientTop !== 0;\n const scrollElIsBordered = scrollEl.clientTop !== 0;\n const floatingIsScrollEl = floating === scrollEl;\n if (process.env.NODE_ENV !== \"production\") {\n if (!state.placement.startsWith('bottom')) {\n warn('`placement` side must be \"bottom\" when using the `inner`', 'middleware.');\n }\n }\n if (!item) {\n return {};\n }\n const nextArgs = {\n ...state,\n ...(await offset(-item.offsetTop - floating.clientTop - rects.reference.height / 2 - item.offsetHeight / 2 - innerOffset).fn(state))\n };\n const overflow = await detectOverflow(getArgsWithCustomFloatingHeight(nextArgs, scrollEl.scrollHeight + clientTop + floating.clientTop), detectOverflowOptions);\n const refOverflow = await detectOverflow(nextArgs, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const diffY = max(0, overflow.top);\n const nextY = nextArgs.y + diffY;\n const isScrollable = scrollEl.scrollHeight > scrollEl.clientHeight;\n const rounder = isScrollable ? v => v : round;\n const maxHeight = rounder(max(0, scrollEl.scrollHeight + (floatingIsBordered && floatingIsScrollEl || scrollElIsBordered ? clientTop * 2 : 0) - diffY - max(0, overflow.bottom)));\n scrollEl.style.maxHeight = maxHeight + \"px\";\n scrollEl.scrollTop = diffY;\n\n // There is not enough space, fallback to standard anchored positioning\n if (onFallbackChange) {\n const shouldFallback = scrollEl.offsetHeight < item.offsetHeight * min(minItemsVisible, listRef.current.length) - 1 || refOverflow.top >= -referenceOverflowThreshold || refOverflow.bottom >= -referenceOverflowThreshold;\n ReactDOM.flushSync(() => onFallbackChange(shouldFallback));\n }\n if (overflowRef) {\n overflowRef.current = await detectOverflow(getArgsWithCustomFloatingHeight({\n ...nextArgs,\n y: nextY\n }, scrollEl.offsetHeight + clientTop + floating.clientTop), detectOverflowOptions);\n }\n return {\n y: nextY\n };\n }\n});\n/**\n * Changes the `inner` middleware's `offset` upon a `wheel` event to\n * expand the floating element's height, revealing more list items.\n * @see https://floating-ui.com/docs/inner\n */\nfunction useInnerOffset(context, props) {\n const {\n open,\n elements\n } = context;\n const {\n enabled = true,\n overflowRef,\n scrollRef,\n onChange: unstable_onChange\n } = props;\n const onChange = useEffectEvent(unstable_onChange);\n const controlledScrollingRef = React.useRef(false);\n const prevScrollTopRef = React.useRef(null);\n const initialOverflowRef = React.useRef(null);\n React.useEffect(() => {\n if (!enabled) return;\n function onWheel(e) {\n if (e.ctrlKey || !el || overflowRef.current == null) {\n return;\n }\n const dY = e.deltaY;\n const isAtTop = overflowRef.current.top >= -0.5;\n const isAtBottom = overflowRef.current.bottom >= -0.5;\n const remainingScroll = el.scrollHeight - el.clientHeight;\n const sign = dY < 0 ? -1 : 1;\n const method = dY < 0 ? 'max' : 'min';\n if (el.scrollHeight <= el.clientHeight) {\n return;\n }\n if (!isAtTop && dY > 0 || !isAtBottom && dY < 0) {\n e.preventDefault();\n ReactDOM.flushSync(() => {\n onChange(d => d + Math[method](dY, remainingScroll * sign));\n });\n } else if (/firefox/i.test(getUserAgent())) {\n // Needed to propagate scrolling during momentum scrolling phase once\n // it gets limited by the boundary. UX improvement, not critical.\n el.scrollTop += dY;\n }\n }\n const el = (scrollRef == null ? void 0 : scrollRef.current) || elements.floating;\n if (open && el) {\n el.addEventListener('wheel', onWheel);\n\n // Wait for the position to be ready.\n requestAnimationFrame(() => {\n prevScrollTopRef.current = el.scrollTop;\n if (overflowRef.current != null) {\n initialOverflowRef.current = {\n ...overflowRef.current\n };\n }\n });\n return () => {\n prevScrollTopRef.current = null;\n initialOverflowRef.current = null;\n el.removeEventListener('wheel', onWheel);\n };\n }\n }, [enabled, open, elements.floating, overflowRef, scrollRef, onChange]);\n const floating = React.useMemo(() => ({\n onKeyDown() {\n controlledScrollingRef.current = true;\n },\n onWheel() {\n controlledScrollingRef.current = false;\n },\n onPointerMove() {\n controlledScrollingRef.current = false;\n },\n onScroll() {\n const el = (scrollRef == null ? void 0 : scrollRef.current) || elements.floating;\n if (!overflowRef.current || !el || !controlledScrollingRef.current) {\n return;\n }\n if (prevScrollTopRef.current !== null) {\n const scrollDiff = el.scrollTop - prevScrollTopRef.current;\n if (overflowRef.current.bottom < -0.5 && scrollDiff < -1 || overflowRef.current.top < -0.5 && scrollDiff > 1) {\n ReactDOM.flushSync(() => onChange(d => d + scrollDiff));\n }\n }\n\n // [Firefox] Wait for the height change to have been applied.\n requestAnimationFrame(() => {\n prevScrollTopRef.current = el.scrollTop;\n });\n }\n }), [elements.floating, onChange, overflowRef, scrollRef]);\n return React.useMemo(() => enabled ? {\n floating\n } : {}, [enabled, floating]);\n}\n\nfunction isPointInPolygon(point, polygon) {\n const [x, y] = point;\n let isInside = false;\n const length = polygon.length;\n for (let i = 0, j = length - 1; i < length; j = i++) {\n const [xi, yi] = polygon[i] || [0, 0];\n const [xj, yj] = polygon[j] || [0, 0];\n const intersect = yi >= y !== yj >= y && x <= (xj - xi) * (y - yi) / (yj - yi) + xi;\n if (intersect) {\n isInside = !isInside;\n }\n }\n return isInside;\n}\nfunction isInside(point, rect) {\n return point[0] >= rect.x && point[0] <= rect.x + rect.width && point[1] >= rect.y && point[1] <= rect.y + rect.height;\n}\n/**\n * Generates a safe polygon area that the user can traverse without closing the\n * floating element once leaving the reference element.\n * @see https://floating-ui.com/docs/useHover#safepolygon\n */\nfunction safePolygon(options) {\n if (options === void 0) {\n options = {};\n }\n const {\n buffer = 0.5,\n blockPointerEvents = false,\n requireIntent = true\n } = options;\n let timeoutId;\n let hasLanded = false;\n let lastX = null;\n let lastY = null;\n let lastCursorTime = performance.now();\n function getCursorSpeed(x, y) {\n const currentTime = performance.now();\n const elapsedTime = currentTime - lastCursorTime;\n if (lastX === null || lastY === null || elapsedTime === 0) {\n lastX = x;\n lastY = y;\n lastCursorTime = currentTime;\n return null;\n }\n const deltaX = x - lastX;\n const deltaY = y - lastY;\n const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n const speed = distance / elapsedTime; // px / ms\n\n lastX = x;\n lastY = y;\n lastCursorTime = currentTime;\n return speed;\n }\n const fn = _ref => {\n let {\n x,\n y,\n placement,\n elements,\n onClose,\n nodeId,\n tree\n } = _ref;\n return function onMouseMove(event) {\n function close() {\n clearTimeout(timeoutId);\n onClose();\n }\n clearTimeout(timeoutId);\n if (!elements.domReference || !elements.floating || placement == null || x == null || y == null) {\n return;\n }\n const {\n clientX,\n clientY\n } = event;\n const clientPoint = [clientX, clientY];\n const target = getTarget(event);\n const isLeave = event.type === 'mouseleave';\n const isOverFloatingEl = contains(elements.floating, target);\n const isOverReferenceEl = contains(elements.domReference, target);\n const refRect = elements.domReference.getBoundingClientRect();\n const rect = elements.floating.getBoundingClientRect();\n const side = placement.split('-')[0];\n const cursorLeaveFromRight = x > rect.right - rect.width / 2;\n const cursorLeaveFromBottom = y > rect.bottom - rect.height / 2;\n const isOverReferenceRect = isInside(clientPoint, refRect);\n const isFloatingWider = rect.width > refRect.width;\n const isFloatingTaller = rect.height > refRect.height;\n const left = (isFloatingWider ? refRect : rect).left;\n const right = (isFloatingWider ? refRect : rect).right;\n const top = (isFloatingTaller ? refRect : rect).top;\n const bottom = (isFloatingTaller ? refRect : rect).bottom;\n if (isOverFloatingEl) {\n hasLanded = true;\n if (!isLeave) {\n return;\n }\n }\n if (isOverReferenceEl) {\n hasLanded = false;\n }\n if (isOverReferenceEl && !isLeave) {\n hasLanded = true;\n return;\n }\n\n // Prevent overlapping floating element from being stuck in an open-close\n // loop: https://github.com/floating-ui/floating-ui/issues/1910\n if (isLeave && isElement(event.relatedTarget) && contains(elements.floating, event.relatedTarget)) {\n return;\n }\n\n // If any nested child is open, abort.\n if (tree && getChildren(tree.nodesRef.current, nodeId).some(_ref2 => {\n let {\n context\n } = _ref2;\n return context == null ? void 0 : context.open;\n })) {\n return;\n }\n\n // If the pointer is leaving from the opposite side, the \"buffer\" logic\n // creates a point where the floating element remains open, but should be\n // ignored.\n // A constant of 1 handles floating point rounding errors.\n if (side === 'top' && y >= refRect.bottom - 1 || side === 'bottom' && y <= refRect.top + 1 || side === 'left' && x >= refRect.right - 1 || side === 'right' && x <= refRect.left + 1) {\n return close();\n }\n\n // Ignore when the cursor is within the rectangular trough between the\n // two elements. Since the triangle is created from the cursor point,\n // which can start beyond the ref element's edge, traversing back and\n // forth from the ref to the floating element can cause it to close. This\n // ensures it always remains open in that case.\n let rectPoly = [];\n switch (side) {\n case 'top':\n rectPoly = [[left, refRect.top + 1], [left, rect.bottom - 1], [right, rect.bottom - 1], [right, refRect.top + 1]];\n break;\n case 'bottom':\n rectPoly = [[left, rect.top + 1], [left, refRect.bottom - 1], [right, refRect.bottom - 1], [right, rect.top + 1]];\n break;\n case 'left':\n rectPoly = [[rect.right - 1, bottom], [rect.right - 1, top], [refRect.left + 1, top], [refRect.left + 1, bottom]];\n break;\n case 'right':\n rectPoly = [[refRect.right - 1, bottom], [refRect.right - 1, top], [rect.left + 1, top], [rect.left + 1, bottom]];\n break;\n }\n function getPolygon(_ref3) {\n let [x, y] = _ref3;\n switch (side) {\n case 'top':\n {\n const cursorPointOne = [isFloatingWider ? x + buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y + buffer + 1];\n const cursorPointTwo = [isFloatingWider ? x - buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y + buffer + 1];\n const commonPoints = [[rect.left, cursorLeaveFromRight ? rect.bottom - buffer : isFloatingWider ? rect.bottom - buffer : rect.top], [rect.right, cursorLeaveFromRight ? isFloatingWider ? rect.bottom - buffer : rect.top : rect.bottom - buffer]];\n return [cursorPointOne, cursorPointTwo, ...commonPoints];\n }\n case 'bottom':\n {\n const cursorPointOne = [isFloatingWider ? x + buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y - buffer];\n const cursorPointTwo = [isFloatingWider ? x - buffer / 2 : cursorLeaveFromRight ? x + buffer * 4 : x - buffer * 4, y - buffer];\n const commonPoints = [[rect.left, cursorLeaveFromRight ? rect.top + buffer : isFloatingWider ? rect.top + buffer : rect.bottom], [rect.right, cursorLeaveFromRight ? isFloatingWider ? rect.top + buffer : rect.bottom : rect.top + buffer]];\n return [cursorPointOne, cursorPointTwo, ...commonPoints];\n }\n case 'left':\n {\n const cursorPointOne = [x + buffer + 1, isFloatingTaller ? y + buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n const cursorPointTwo = [x + buffer + 1, isFloatingTaller ? y - buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n const commonPoints = [[cursorLeaveFromBottom ? rect.right - buffer : isFloatingTaller ? rect.right - buffer : rect.left, rect.top], [cursorLeaveFromBottom ? isFloatingTaller ? rect.right - buffer : rect.left : rect.right - buffer, rect.bottom]];\n return [...commonPoints, cursorPointOne, cursorPointTwo];\n }\n case 'right':\n {\n const cursorPointOne = [x - buffer, isFloatingTaller ? y + buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n const cursorPointTwo = [x - buffer, isFloatingTaller ? y - buffer / 2 : cursorLeaveFromBottom ? y + buffer * 4 : y - buffer * 4];\n const commonPoints = [[cursorLeaveFromBottom ? rect.left + buffer : isFloatingTaller ? rect.left + buffer : rect.right, rect.top], [cursorLeaveFromBottom ? isFloatingTaller ? rect.left + buffer : rect.right : rect.left + buffer, rect.bottom]];\n return [cursorPointOne, cursorPointTwo, ...commonPoints];\n }\n }\n }\n if (isPointInPolygon([clientX, clientY], rectPoly)) {\n return;\n }\n if (hasLanded && !isOverReferenceRect) {\n return close();\n }\n if (!isLeave && requireIntent) {\n const cursorSpeed = getCursorSpeed(event.clientX, event.clientY);\n const cursorSpeedThreshold = 0.1;\n if (cursorSpeed !== null && cursorSpeed < cursorSpeedThreshold) {\n return close();\n }\n }\n if (!isPointInPolygon([clientX, clientY], getPolygon([x, y]))) {\n close();\n } else if (!hasLanded && requireIntent) {\n timeoutId = window.setTimeout(close, 40);\n }\n };\n };\n fn.__options = {\n blockPointerEvents\n };\n return fn;\n}\n\nexport { Composite, CompositeItem, FloatingArrow, FloatingDelayGroup, FloatingFocusManager, FloatingList, FloatingNode, FloatingOverlay, FloatingPortal, FloatingTree, inner, safePolygon, useClick, useClientPoint, useDelayGroup, useDelayGroupContext, useDismiss, useFloating, useFloatingNodeId, useFloatingParentNodeId, useFloatingPortalNode, useFloatingRootContext, useFloatingTree, useFocus, useHover, useId, useInnerOffset, useInteractions, useListItem, useListNavigation, useMergeRefs, useRole, useTransitionStatus, useTransitionStyles, useTypeahead };\n","import { createContext, CSSProperties, RefObject, HTMLProps } from \"react\";\nimport { FloatingContext, MiddlewareData, Placement } from \"@floating-ui/react\";\nimport type { PopoverRole } from \"../Popover\";\n\nexport type PopoverContextProps = {\n /** Context object from useFloating; required by FloatingFocusManager and interaction hooks. */\n floatingContext: FloatingContext;\n /** Callback refs from useFloating; setReference for the trigger, setFloating for the content. */\n refs: {\n setReference: (node: Element | null) => void;\n setFloating: (node: HTMLElement | null) => void;\n };\n /** Inline positioning styles from useFloating; applied to the content element. */\n floatingStyles: CSSProperties;\n /** Middleware output from useFloating; used for arrow positioning via middlewareData.arrow. */\n middlewareData: MiddlewareData;\n /** Merged prop getter for the trigger; spreads ARIA attributes and event handlers. */\n getReferenceProps: (\n userProps?: HTMLProps<Element>,\n ) => Record<string, unknown>;\n /** Merged prop getter for the content; spreads ARIA attributes and event handlers. */\n getFloatingProps: (\n userProps?: HTMLProps<HTMLElement>,\n ) => Record<string, unknown>;\n /** Auto-generated id for the trigger element; used as the default aria-labelledby on content. */\n triggerId: string;\n /** Current open/closed state. */\n openState: boolean;\n /** Opens the popover. */\n openPopover: () => void;\n /** Closes the popover. Fires onClose unless opened via hover. */\n closePopover: () => void;\n /** Whether the open state is externally controlled. */\n controlled: boolean;\n /** Resolved placement after flip/shift middleware; may differ from the placement prop. */\n actualPlacement: Placement;\n /** Ref attached to the arrow span element inside PopoverContent. */\n arrowRef: RefObject<HTMLSpanElement>;\n /** Whether the popover traps focus (modal) or closes on Tab-out (non-modal). Only applies when role is \"dialog\". */\n modal?: boolean;\n /** Whether the popover opens on hover/focus instead of click. Only applies when role is \"dialog\". */\n openOnHover: boolean;\n /** Whether to remove default padding from the content area. */\n noPadding?: boolean;\n /** Whether to show the arrow/caret indicator. */\n enableCaret?: boolean;\n /** The ARIA role of the popup. Drives FloatingFocusManager and ARIA attribute behavior. */\n role: PopoverRole;\n};\n\nexport const PopoverContext = createContext<PopoverContextProps | null>(null);\n","import { useContext } from \"react\";\nimport { PopoverContext } from \"./PopoverContext\";\n\n/**\n * Returns the PopoverContext for use within Popover compound components.\n * @returns The current PopoverContextProps value.\n * @throws Error if called outside a Popover component.\n */\nexport function usePopoverContext() {\n const context = useContext(PopoverContext);\n if (!context) {\n throw new Error(\n \"Popover compound components must be used within a <Popover> component.\",\n );\n }\n return context;\n}\n","import { forwardRef, useCallback, type MouseEvent } from \"react\";\nimport { Button, ButtonProps } from \"../../../components/Button\";\nimport { usePopoverContext } from \"./internal/usePopoverContext\";\nimport { childrenToString } from \"../../../internal/functions\";\nimport { DataTrackingId } from \"../../../types\";\nimport { useTrackingId } from \"../../../hooks\";\n\n/**\n * Props for the PopoverClose component.\n * @extends ButtonProps\n */\nexport type PopoverCloseProps = ButtonProps & DataTrackingId;\n\n/**\n * PopoverClose component for closing the popover.\n *\n * Features:\n * - Supports all Button component props and styling\n * - Closes the popover on click via closePopover\n * - Automatic tracking ID generation for analytics\n *\n * @example\n * <Popover.Close>Close</Popover.Close>\n *\n * @example\n * <Popover.Close appearance=\"secondary\" size=\"small\">\n * Cancel\n * </Popover.Close>\n */\nexport const PopoverClose = forwardRef<HTMLButtonElement, PopoverCloseProps>(\n function PopoverClose(props, ref) {\n const { onClick, ...rest } = props;\n const { closePopover } = usePopoverContext();\n\n const trackingId = useTrackingId({\n name: \"PopoverClose\",\n data: { children: childrenToString(props.children) },\n hasOverride: !!props[\"data-tracking-id\"],\n });\n\n const handleClick = useCallback(\n (event: MouseEvent<HTMLButtonElement>) => {\n closePopover();\n onClick?.(event);\n },\n [closePopover, onClick],\n );\n\n return (\n <Button\n ref={ref}\n data-tracking-id={trackingId}\n data-anv=\"popover-close\"\n {...rest}\n onClick={handleClick}\n />\n );\n },\n);\n\nPopoverClose.displayName = \"PopoverClose\";\n","import { forwardRef, type HTMLProps } from \"react\";\nimport { Button, ButtonProps } from \"../../../components/Button\";\nimport { useMergeRefs, useTrackingId } from \"../../../hooks\";\nimport { usePopoverContext } from \"./internal/usePopoverContext\";\nimport { childrenToString } from \"../../../internal/functions\";\nimport { DataTrackingId } from \"../../../types\";\n\n/**\n * Props for the PopoverButton component.\n * @extends ButtonProps\n */\nexport type PopoverButtonProps = ButtonProps & DataTrackingId;\n\n/**\n * PopoverButton component for creating button-style triggers.\n *\n * Features:\n * - Button styling and behavior with all Button props\n * - ARIA attributes and event handlers injected via getReferenceProps\n * - Automatic tracking ID generation for analytics\n *\n * @example\n * <Popover.Button>Click to open</Popover.Button>\n *\n * @example\n * <Popover.Button appearance=\"primary\" size=\"large\" icon={InfoIcon}>\n * Information\n * </Popover.Button>\n */\nexport const PopoverButton = forwardRef<HTMLButtonElement, PopoverButtonProps>(\n function PopoverButton(props, ref) {\n const { children, ...rest } = props;\n const { refs, getReferenceProps, openState, triggerId } =\n usePopoverContext();\n\n const trackingId = useTrackingId({\n name: \"PopoverButton\",\n data: {\n children: childrenToString(props.children),\n appearance: props.appearance,\n icon: props.icon,\n size: props.size,\n type: props.type,\n },\n hasOverride: !!props[\"data-tracking-id\"],\n });\n\n const buttonRef = useMergeRefs([refs.setReference, ref]);\n\n const buttonProps = {\n id: triggerId,\n \"data-anv\": \"popover-button\",\n \"data-tracking-id\": trackingId,\n \"data-state\": openState ? \"open\" : \"closed\",\n ...getReferenceProps(rest as HTMLProps<Element>),\n children,\n } as ButtonProps;\n\n return <Button ref={buttonRef} {...buttonProps} />;\n },\n);\n\nPopoverButton.displayName = \"PopoverButton\";\n","import {\n ComponentPropsWithoutRef,\n CSSProperties,\n forwardRef,\n HTMLAttributes,\n RefObject,\n useEffect,\n useLayoutEffect,\n useRef,\n} from \"react\";\nimport { FloatingFocusManager } from \"@floating-ui/react\";\nimport styles from \"./Popover.module.scss\";\nimport cx from \"classnames\";\nimport { useMergeRefs } from \"../../../hooks\";\nimport { usePopoverContext } from \"./internal/usePopoverContext\";\n\n/**\n * Props for the PopoverContent component.\n * @extends ComponentPropsWithoutRef<\"div\">\n */\nexport type PopoverContentProps = Omit<\n ComponentPropsWithoutRef<\"div\">,\n \"popover\"\n> & {\n /** Reference to the scrollable content area. */\n scrollerRef?: RefObject<HTMLDivElement>;\n /** Whether to unmount children from the DOM while the popover is closed. Useful for performance when the content is expensive to render. */\n hideWhileClosed?: boolean;\n};\n\n/**\n * PopoverContent component for the main popover content area.\n *\n * Features:\n * - HTML Popover API top-layer rendering (popover=\"manual\")\n * - Floating UI positioning via refs.setFloating and floatingStyles\n * - FloatingFocusManager for focus trapping (modal) or Tab-out closing (non-modal)\n * - Arrow/caret indicator with position computed from middlewareData.arrow\n * - Scroll position reset when the popover opens\n * - Optional scrollerRef for external scroll access\n *\n * @example\n * <Popover.Content>\n * <p>Popover content</p>\n * <Popover.Close>Close</Popover.Close>\n * </Popover.Content>\n */\nexport const PopoverContent = forwardRef<HTMLDivElement, PopoverContentProps>(\n function PopoverContent(props, ref) {\n const {\n children,\n className,\n style,\n onScroll,\n onScrollCapture,\n scrollerRef,\n hideWhileClosed = false,\n ...rest\n } = props;\n\n const {\n floatingContext,\n refs,\n floatingStyles,\n middlewareData,\n getFloatingProps,\n openState,\n actualPlacement,\n arrowRef,\n modal,\n openOnHover,\n noPadding,\n enableCaret,\n triggerId,\n role,\n } = usePopoverContext();\n\n const scrollContainerRef = useRef<HTMLDivElement>(null);\n const mergedFloatingRef = useMergeRefs([refs.setFloating, ref]);\n const mergedScrollerRef = useMergeRefs([scrollContainerRef, scrollerRef]);\n\n // FloatingFocusManager's built-in returnFocus never fires since the element\n // stays mounted (popover=\"manual\"). Manually return focus to the trigger on\n // close; skip on initial render and for hover popovers (would re-trigger useFocus).\n // Applies to all roles — non-dialog keyboard navigation (e.g. Listbox arrow keys)\n // can move DOM focus into the content, so we must always return focus on close.\n const hasBeenOpenRef = useRef(false);\n useEffect(() => {\n if (openState) {\n hasBeenOpenRef.current = true;\n } else if (hasBeenOpenRef.current && !openOnHover) {\n // Only return focus to the reference if focus hasn't already moved to another\n // interactive element (e.g. Tab-out on combobox popovers like DateField).\n // If focus is still inside the floating content or on document.body (no meaningful\n // target), return focus to the reference as normal.\n const activeEl = document.activeElement;\n const floating = floatingContext.elements.floating;\n // For dialog role: return focus if stranded (null, body, or inside floating).\n // For non-dialog (combobox) roles: only return focus if it's still inside the\n // floating — hidePopover() already restores focus on close, so the body check\n // is not needed and would incorrectly return focus on Tab-out.\n const shouldReturnFocus =\n role === \"dialog\"\n ? !activeEl ||\n activeEl === document.body ||\n floating?.contains(activeEl)\n : floating?.contains(activeEl);\n if (shouldReturnFocus) {\n (floatingContext.elements.reference as HTMLElement | null)?.focus();\n }\n }\n }, [\n openState,\n openOnHover,\n floatingContext.elements.reference,\n floatingContext.elements.floating,\n role,\n ]);\n\n // Reset scroll position when popover opens.\n useLayoutEffect(() => {\n if (openState && scrollContainerRef.current) {\n scrollContainerRef.current.scrollTop = 0;\n scrollContainerRef.current.scrollLeft = 0;\n }\n }, [openState]);\n\n // Arrow x/y offset along the floating edge; static side is opposite the placement.\n const arrowX = middlewareData.arrow?.x ?? null;\n const arrowY = middlewareData.arrow?.y ?? null;\n const baseSide = actualPlacement.split(\"-\")[0] as\n | \"top\"\n | \"bottom\"\n | \"left\"\n | \"right\";\n const staticSide = (\n { top: \"bottom\", right: \"left\", bottom: \"top\", left: \"right\" } as const\n )[baseSide];\n\n // SVG path is a downward triangle by default; rotate to match placement direction.\n const arrowDeg =\n staticSide === \"top\"\n ? 180\n : staticSide === \"bottom\"\n ? 0\n : staticSide === \"left\"\n ? 90\n : 270;\n\n // Pull the arrow past the content edge by its width minus 2px border overlap.\n const arrowWidth = arrowRef.current?.offsetWidth ?? 14;\n const arrowStyle: CSSProperties = {};\n if (arrowX != null) arrowStyle.left = `${arrowX}px`;\n if (arrowY != null) arrowStyle.top = `${arrowY}px`;\n (arrowStyle as Record<string, string>)[staticSide] = `${-arrowWidth + 2}px`;\n arrowStyle.transform = `rotate(${arrowDeg}deg)`;\n\n // For dialog role: default aria-labelledby → trigger for unique accessible names.\n // Use the reference element's actual id (which may differ from triggerId if an external\n // id was passed to Popover.Button — e.g. ToolbarOverflowMenu passes its own menuTriggerId).\n // Fall back to triggerId if the reference element is not yet mounted.\n // For non-dialog roles: omitted — the inner component (e.g. Listbox) owns its own label.\n const referenceId =\n (floatingContext.elements.reference as HTMLElement | null)?.id ??\n triggerId;\n const defaultLabelProps =\n role === \"dialog\" &&\n !(\"aria-label\" in rest) &&\n !(\"aria-labelledby\" in rest)\n ? { \"aria-labelledby\": referenceId }\n : {};\n\n // Remove hover content from the tab order — hover popovers contain read-only text.\n const tabIndexOverride = openOnHover ? { tabIndex: -1 } : {};\n\n // For non-dialog roles, strip the role attribute from getFloatingProps — useRole sets\n // role=\"listbox\" (etc.) on the content div, but the inner component owns that role.\n // The content div is a neutral positioning wrapper in the combobox pattern.\n const rawFloatingProps = getFloatingProps({\n ...defaultLabelProps,\n ...tabIndexOverride,\n ...rest,\n }) as HTMLAttributes<HTMLDivElement>;\n const { role: _suppressedRole, ...floatingPropsWithoutRole } =\n rawFloatingProps as Record<string, unknown>;\n const floatingProps =\n role === \"dialog\"\n ? rawFloatingProps\n : (floatingPropsWithoutRole as HTMLAttributes<HTMLDivElement>);\n\n const contentDiv = (\n <div\n popover=\"manual\"\n data-anv=\"popover-content\"\n className={cx(className, styles[\"content\"], {\n [styles[\"no-padding\"]]: noPadding,\n })}\n ref={mergedFloatingRef}\n style={{ ...floatingStyles, ...style }}\n {...floatingProps}\n >\n <div\n className={styles.scroller}\n role=\"presentation\"\n tabIndex={-1}\n ref={mergedScrollerRef}\n onScroll={onScroll}\n onScrollCapture={onScrollCapture}\n >\n {hideWhileClosed ? (openState ? children : null) : children}\n </div>\n {enableCaret && (\n <span className={styles[\"arrow\"]} ref={arrowRef} style={arrowStyle}>\n <svg aria-hidden=\"true\" width=\"14\" height=\"14\" viewBox=\"0 0 14 14\">\n <path stroke=\"none\" d=\"M0,0 H14 L7,7 Q7,7 7,7 Z\" />\n </svg>\n </span>\n )}\n </div>\n );\n\n if (role !== \"dialog\") {\n return contentDiv;\n }\n\n return (\n <FloatingFocusManager\n context={floatingContext}\n modal={modal ?? false}\n disabled={!openState || openOnHover}\n >\n {contentDiv}\n </FloatingFocusManager>\n );\n },\n);\n\nPopoverContent.displayName = \"PopoverContent\";\n","import {\n type AriaAttributes,\n ReactElement,\n MouseEvent,\n KeyboardEvent,\n FocusEvent,\n} from \"react\";\nimport { usePopoverContext } from \"./internal/usePopoverContext\";\n\n/** Props passed to the PopoverTrigger render function. */\ntype PopoverTriggerChildrenProps = {\n ref: (node: Element | null) => void;\n id: string;\n \"aria-controls\"?: string;\n \"aria-haspopup\"?: AriaAttributes[\"aria-haspopup\"];\n \"aria-expanded\"?: boolean;\n \"data-state\": \"open\" | \"closed\";\n onClick?: (e: MouseEvent) => void;\n onKeyDown?: (e: KeyboardEvent) => void;\n onMouseEnter?: (e: MouseEvent) => void;\n onMouseLeave?: (e: MouseEvent) => void;\n onFocus?: (e: FocusEvent) => void;\n onBlur?: (e: FocusEvent) => void;\n};\n\n/**\n * Props for the PopoverTrigger component.\n */\nexport type PopoverTriggerProps = {\n /**\n * Render function that receives trigger props and returns a React element.\n */\n children: (props: PopoverTriggerChildrenProps) => ReactElement;\n};\n\n/**\n * PopoverTrigger component for creating custom trigger elements.\n *\n * Features:\n * - Render prop pattern for full control over the trigger element\n * - ARIA attributes and event handlers injected via getReferenceProps\n *\n * @example\n * <Popover.Trigger>\n * {(props) => (\n * <Button {...props}>\n * Click to open popover\n * </Button>\n * )}\n * </Popover.Trigger>\n */\nexport function PopoverTrigger(props: PopoverTriggerProps) {\n const { children } = props;\n const { refs, getReferenceProps, openState, triggerId } = usePopoverContext();\n\n return children({\n ...(getReferenceProps({\n ref: refs.setReference,\n }) as PopoverTriggerChildrenProps),\n id: triggerId,\n \"data-state\": openState ? \"open\" : \"closed\",\n });\n}\n\nPopoverTrigger.displayName = \"PopoverTrigger\";\n","import {\n forwardRef,\n ReactNode,\n useCallback,\n useContext,\n useEffect,\n useId,\n useImperativeHandle,\n useMemo,\n useRef,\n} from \"react\";\nimport {\n arrow,\n autoPlacement,\n autoUpdate,\n flip,\n limitShift,\n offset,\n Placement,\n safePolygon,\n shift,\n size,\n useClick,\n useDismiss,\n useFloating,\n useFocus,\n useHover,\n useInteractions,\n useRole,\n} from \"@floating-ui/react\";\nimport { PopoverClose } from \"./PopoverClose\";\nimport { PopoverButton } from \"./PopoverButton\";\nimport { PopoverContent } from \"./PopoverContent\";\nimport { PopoverTrigger } from \"./PopoverTrigger\";\nimport { PopoverContext, PopoverContextProps } from \"./internal/PopoverContext\";\nimport { safeHidePopover, safeShowPopover } from \"../../../internal/functions\";\nimport { DisableCloseOnEscapeOrClickProps } from \"../../../types\";\nimport {\n OpenCloseTransitionStateEffects,\n useOptionallyControlledState,\n usePopoverTransitionStates,\n} from \"../../../internal/hooks\";\nimport { DialogContext } from \"../../../components/Dialog/internal/DialogContext\";\n\n/** ARIA role of the beta Popover popup. */\nexport type PopoverRole = \"dialog\" | \"listbox\" | \"tree\" | \"grid\";\n\n/**\n * Sub-options for `placement=\"auto\"`. Constrains which sides `autoPlacement()`\n * may choose from. Ignored when a specific placement is set.\n */\nexport type PopoverAutoPlacementConfig = {\n /** Limits which sides autoPlacement() considers. Defaults to all sides. */\n allowedPlacements?: Placement[];\n};\n\n/**\n * Sub-options for a specific placement (e.g. `\"bottom\"`). Overrides the default\n * opposite-side fallback sequence used by `flip()`. Ignored when `placement=\"auto\"`.\n */\nexport type PopoverFlipPlacementConfig = {\n /** Explicit fallback sequence for flip(). Overrides the default opposite-side fallback. */\n fallbackPlacements?: Placement[];\n};\n\ntype PopoverPropsBase = {\n /** Content to render inside the popover tree. */\n children?: ReactNode;\n /** Controlled open state. */\n open?: boolean;\n /** Initial open state for uncontrolled mode. @default false */\n defaultOpen?: boolean;\n /** Fires when the popover closes for any non-hover reason. */\n onClose?: () => void;\n /** Fires when the user clicks outside the popover. Not fired when disableCloseOnClickOutside is set. */\n onClickOutside?: (e: globalThis.MouseEvent) => void;\n /** Whether to show the arrow/caret indicator. @default false */\n enableCaret?: boolean;\n /** Whether to remove default padding from the content area. @default false */\n noPadding?: boolean;\n /** Whether the popover width should match the trigger element width. @default false */\n matchReferenceWidth?: boolean;\n /** Whether the popover should have a fixed width of 40dvw. @default false */\n fixedWidth?: boolean;\n /** Fills available viewport height between the trigger and viewport edge. @default false */\n fillAvailableHeight?: boolean;\n /** Maximum height of the popover content. */\n maxHeight?: number | string;\n /** Constrains the popover to available viewport height. @default false */\n fitScreen?: boolean;\n /** Minimum height of the popover content. @default \"2.875rem\" */\n minHeight?: number | string;\n} & DisableCloseOnEscapeOrClickProps &\n OpenCloseTransitionStateEffects;\n\n/**\n * Role-specific props for `role=\"dialog\"` (default).\n *\n * Only dialog popovers use `FloatingFocusManager` — focus moves into the content\n * on open. The `modal`, `openOnHover`, and `delay` props are only meaningful\n * in this context.\n */\ntype DialogRoleProps = {\n /**\n * The ARIA role of the popup. Drives `aria-haspopup` on the trigger and\n * `role` on the content via Floating UI's `useRole`.\n *\n * @default \"dialog\"\n */\n role?: \"dialog\";\n /** Traps focus until closed (modal) or closes on Tab-out (non-modal). @default false */\n modal?: boolean;\n /**\n * Whether the popover opens on hover instead of click. @default false\n *\n * @remarks\n * Hover-triggered popovers should contain only readable text — no interactive\n * elements (buttons, links, inputs). The content is intentionally removed from\n * the tab order so Tab moves cleanly between page elements. Interactive content\n * inside a hover-triggered popover is unreachable by keyboard users. Use a\n * click-triggered popover (default) when the content includes interactive elements.\n */\n openOnHover?: boolean;\n /** Delay in ms before opening on hover. @default 100 */\n delay?: number;\n};\n\n/**\n * Role-specific props for combobox popup roles (`listbox`, `tree`, `grid`).\n *\n * These roles follow the ARIA combobox pattern — focus stays on the trigger and\n * the inner component (e.g. `Listbox`) owns the role and keyboard navigation.\n * `FloatingFocusManager` is disabled. `modal`, `openOnHover`, and `delay` are\n * not applicable and are excluded at the type level.\n *\n * @remarks\n * Floating UI adds `role=\"combobox\"` to the trigger element for these roles.\n * The `combobox` ARIA role only accepts names from `aria-label` or\n * `aria-labelledby` — visible text content is not used. Always provide an\n * explicit `aria-label` on `Popover.Button` or your custom trigger.\n *\n * @example\n * // ✅ Correct — explicit aria-label required for non-dialog roles\n * <Popover role=\"listbox\">\n * <Popover.Button aria-label=\"Select an option\">Open</Popover.Button>\n * <Popover.Content>\n * <Listbox>...</Listbox>\n * </Popover.Content>\n * </Popover>\n */\ntype NonDialogRoleProps = {\n /** The ARIA role of the popup. */\n role: Exclude<PopoverRole, \"dialog\">;\n modal?: never;\n openOnHover?: never;\n delay?: never;\n};\n\ntype WithAutoPlacement = {\n /**\n * Uses `autoPlacement()` — picks the side with the most space. Pass\n * a specific placement (e.g. `\"bottom\"`) to express a preferred side\n * with `flip()` fallback instead.\n */\n placement?: \"auto\";\n /** Sub-options for `autoPlacement()`. */\n placementConfig?: PopoverAutoPlacementConfig;\n};\n\ntype WithSpecificPlacement = {\n /**\n * Preferred placement relative to the trigger. Floating UI's `flip()`\n * middleware will adapt to the opposite side if there is not enough space.\n * Pass `\"auto\"` to let Floating UI pick the best side automatically.\n *\n * @default \"bottom\"\n */\n placement: Placement;\n /** Sub-options for `flip()`. */\n placementConfig?: PopoverFlipPlacementConfig;\n};\n\nexport type PopoverDialogRoleProps =\n | (PopoverPropsBase & DialogRoleProps & WithAutoPlacement)\n | (PopoverPropsBase & DialogRoleProps & WithSpecificPlacement);\nexport type PopoverNonDialogRoleProps =\n | (PopoverPropsBase & NonDialogRoleProps & WithAutoPlacement)\n | (PopoverPropsBase & NonDialogRoleProps & WithSpecificPlacement);\n\n/**\n * Props for the beta Popover component.\n *\n * Two independent discriminated unions are combined:\n * - **Role**: `role=\"dialog\"` (default) enables `FloatingFocusManager` and accepts `modal`,\n * `openOnHover`, and `delay`. Non-dialog roles (`listbox`, `tree`, `grid`) disable\n * focus management — the inner component owns focus and keyboard navigation.\n * - **Placement**: `placement=\"auto\"` uses `autoPlacement()` and accepts\n * `placementConfig.allowedPlacements`. Specific placements use `flip()` and accept\n * `placementConfig.fallbackPlacements`.\n *\n * @extends DisableCloseOnEscapeOrClickProps\n * @extends OpenCloseTransitionStateEffects\n */\nexport type PopoverProps = PopoverDialogRoleProps | PopoverNonDialogRoleProps;\n\n/**\n * Beta Popover component for displaying floating content relative to a trigger element.\n *\n * Built on three layers:\n * - HTML Popover API (`popover=\"manual\"`) for top-layer rendering without z-index management\n * - Floating UI (`@floating-ui/react`) for JavaScript-based positioning\n * - Floating UI interaction hooks for correct ARIA attributes and keyboard behavior\n *\n * Features:\n * - Correct ARIA linkage: `aria-controls`, `aria-haspopup` with role string, `aria-expanded`\n * - `FloatingFocusManager` for both modal (focus trapped) and non-modal (Tab-out closes)\n * - `safePolygon()` hover zone replaces CSS `::before` hover bridge\n * - `role` prop drives both `aria-haspopup` on trigger and `role` on content\n * - Controlled and uncontrolled modes via `open` / `defaultOpen`\n * - Imperative handle exposing `openPopover` and `closePopover`\n * - Animation lifecycle callbacks via `onOpenAnimationStart` etc.\n *\n * @example\n * <Popover>\n * <Popover.Button>Open</Popover.Button>\n * <Popover.Content>\n * <p>Popover content</p>\n * <Popover.Close>Close</Popover.Close>\n * </Popover.Content>\n * </Popover>\n *\n * @example\n * <Popover modal>\n * <Popover.Trigger>\n * {(props) => <Button {...props}>Open form</Button>}\n * </Popover.Trigger>\n * <Popover.Content>\n * <TextField label=\"Name\" />\n * <Popover.Close>Done</Popover.Close>\n * </Popover.Content>\n * </Popover>\n *\n * @example\n * <Popover openOnHover role=\"dialog\">\n * <Popover.Button>Hover me</Popover.Button>\n * <Popover.Content>Hover content</Popover.Content>\n * </Popover>\n */\nexport const Popover = Object.assign(\n forwardRef(function PopoverInner(props: PopoverProps, ref) {\n const {\n children,\n role: roleProp = \"dialog\",\n modal,\n open,\n defaultOpen = false,\n onClose,\n onClickOutside,\n openOnHover = false,\n delay = 100,\n enableCaret,\n noPadding,\n matchReferenceWidth,\n fixedWidth,\n fillAvailableHeight,\n maxHeight,\n fitScreen,\n minHeight = \"2.875rem\",\n disableCloseOnClickOutside,\n disableCloseOnEscape,\n onOpenAnimationStart,\n onOpenAnimationComplete,\n onCloseAnimationStart,\n onCloseAnimationComplete,\n } = props;\n\n const isAuto = props.placement === \"auto\";\n const floatingPlacement: Placement = isAuto\n ? \"bottom\"\n : ((props.placement ?? \"bottom\") as Placement);\n const allowedPlacements = isAuto\n ? (props.placementConfig as PopoverAutoPlacementConfig | undefined)\n ?.allowedPlacements\n : undefined;\n const fallbackPlacements = !isAuto\n ? (props.placementConfig as PopoverFlipPlacementConfig | undefined)\n ?.fallbackPlacements\n : undefined;\n\n const uid = useId();\n const cleanUid = uid.replace(/:/g, \"\");\n const triggerId = `popover-trigger-${cleanUid}`;\n const isControlled = typeof open !== \"undefined\";\n const arrowRef = useRef<HTMLSpanElement>(null);\n // Tracks pointer events to distinguish click-outside focus-loss from Tab-out,\n // so disableCloseOnClickOutside blocks the former without blocking the latter.\n const isPointerEventRef = useRef(false);\n\n const processMinHeight =\n typeof minHeight === \"string\" ? minHeight : `${minHeight}px`;\n\n const dialogContext = useContext(DialogContext);\n\n const [openState, setOpenState] = useOptionallyControlledState<boolean>({\n controlledValue: open,\n defaultValue: defaultOpen,\n });\n\n // Stable ref so closePopover doesn't need openState as a dep.\n const openStateRef = useRef(openState);\n openStateRef.current = openState;\n\n // Track pointer events so handleOpenChange can block click-outside focus-loss\n // when disableCloseOnClickOutside is set. Only needed for dialog role —\n // FloatingFocusManager (which causes the false close) is disabled for other roles.\n useEffect(() => {\n if (!disableCloseOnClickOutside) return;\n if (roleProp !== \"dialog\") return;\n const setTrue = () => {\n isPointerEventRef.current = true;\n };\n const setFalse = () => {\n setTimeout(() => {\n isPointerEventRef.current = false;\n }, 0);\n };\n document.addEventListener(\"pointerdown\", setTrue);\n document.addEventListener(\"pointerup\", setFalse);\n return () => {\n document.removeEventListener(\"pointerdown\", setTrue);\n document.removeEventListener(\"pointerup\", setFalse);\n };\n }, [disableCloseOnClickOutside, roleProp]);\n\n // Fires onClose for non-hover closes; blocks click-outside when disableCloseOnClickOutside is set.\n const handleOpenChange = useCallback(\n (nextOpen: boolean) => {\n // FloatingFocusManager fires onOpenChange(false) on both Tab-out and click-outside; block the latter.\n if (\n !nextOpen &&\n disableCloseOnClickOutside &&\n isPointerEventRef.current\n )\n return;\n if (!nextOpen && !openOnHover) onClose?.();\n setOpenState(nextOpen);\n },\n [openOnHover, onClose, setOpenState, disableCloseOnClickOutside],\n );\n\n const openPopover = useCallback(() => {\n setOpenState(true);\n }, [setOpenState]);\n\n const closePopover = useCallback(() => {\n if (!openStateRef.current) return;\n if (!openOnHover) onClose?.();\n setOpenState(false);\n }, [openOnHover, onClose, setOpenState]);\n\n const {\n refs,\n floatingStyles,\n context: floatingContext,\n placement: actualPlacement,\n middlewareData,\n } = useFloating({\n open: openState,\n onOpenChange: handleOpenChange,\n placement: floatingPlacement,\n strategy: \"absolute\",\n middleware: [\n offset(8),\n size({\n padding: 5,\n apply({ rects, availableHeight, elements }) {\n // Applied as inline styles — size middleware runs at positioning time with live measurements.\n Object.assign(elements.floating.style, {\n ...(matchReferenceWidth\n ? { width: `${rects.reference.width}px` }\n : fixedWidth\n ? { width: \"40dvw\" }\n : {}),\n ...(fillAvailableHeight\n ? {\n height: `${availableHeight - 20}px`,\n minHeight: processMinHeight,\n }\n : {}),\n ...(maxHeight\n ? {\n minHeight: processMinHeight,\n height: fitScreen\n ? typeof maxHeight === \"string\"\n ? maxHeight\n : `${maxHeight}px`\n : undefined,\n maxHeight: fitScreen\n ? `${availableHeight - 20}px`\n : typeof maxHeight === \"string\"\n ? maxHeight\n : `${maxHeight}px`,\n }\n : {}),\n ...(fitScreen && !maxHeight\n ? {\n minHeight: processMinHeight,\n maxHeight: `${availableHeight - 20}px`,\n }\n : {}),\n });\n },\n }),\n isAuto\n ? autoPlacement({ allowedPlacements, padding: 5 })\n : flip({\n crossAxis: false,\n fallbackAxisSideDirection: \"none\",\n fallbackPlacements,\n padding: 5,\n }),\n shift({\n padding: 5,\n crossAxis: false,\n limiter: limitShift(),\n }),\n arrow({ element: arrowRef, padding: 5 }),\n ],\n whileElementsMounted: autoUpdate,\n });\n\n const role = useRole(floatingContext, { role: roleProp });\n\n const hover = useHover(floatingContext, {\n enabled: openOnHover,\n delay: { open: delay, close: 100 },\n handleClose: safePolygon(),\n });\n\n // WCAG 1.4.13 — keyboard focus is equivalent to hover.\n const focus = useFocus(floatingContext, { enabled: openOnHover });\n\n const click = useClick(floatingContext, {\n enabled: !openOnHover,\n });\n\n const dismiss = useDismiss(floatingContext, {\n escapeKey: !disableCloseOnEscape,\n outsidePress: !disableCloseOnClickOutside\n ? (event) => {\n onClickOutside?.(event as globalThis.MouseEvent);\n return true;\n }\n : false,\n });\n\n const { getReferenceProps, getFloatingProps } = useInteractions([\n role,\n hover,\n focus,\n click,\n dismiss,\n ]);\n\n // Sync Popover API show/hide with open state; notify DialogContext when nested.\n useEffect(() => {\n const floatingEl = refs.floating.current;\n if (!floatingEl) return;\n if (openState) {\n if (dialogContext) {\n if (dialogContext.ref?.current?.open) {\n safeShowPopover(floatingEl);\n dialogContext.setHasOpenPopover?.(true);\n }\n return;\n }\n safeShowPopover(floatingEl);\n } else {\n safeHidePopover(floatingEl);\n dialogContext?.setHasOpenPopover?.(false);\n }\n }, [openState, refs.floating, dialogContext]);\n\n usePopoverTransitionStates(refs.floating.current ?? undefined, openState, {\n onOpenAnimationStart,\n onOpenAnimationComplete,\n onCloseAnimationStart,\n onCloseAnimationComplete,\n });\n\n useImperativeHandle(ref, () => ({ openPopover, closePopover }), [\n openPopover,\n closePopover,\n ]);\n\n const value = useMemo<PopoverContextProps>(\n () => ({\n floatingContext,\n refs: {\n setReference: refs.setReference,\n setFloating: refs.setFloating,\n },\n floatingStyles,\n middlewareData,\n getReferenceProps,\n getFloatingProps,\n triggerId,\n openState,\n openPopover,\n closePopover,\n controlled: isControlled,\n actualPlacement,\n arrowRef,\n modal,\n openOnHover,\n noPadding,\n enableCaret,\n role: roleProp,\n }),\n [\n floatingContext,\n refs.setReference,\n refs.setFloating,\n floatingStyles,\n middlewareData,\n getReferenceProps,\n getFloatingProps,\n triggerId,\n openState,\n openPopover,\n closePopover, // stable — does not depend on openState (uses openStateRef)\n isControlled,\n actualPlacement,\n arrowRef,\n modal,\n openOnHover,\n noPadding,\n enableCaret,\n roleProp,\n ],\n );\n\n return (\n <PopoverContext.Provider value={value}>\n {children}\n </PopoverContext.Provider>\n );\n }),\n {\n /**\n * PopoverTrigger component for creating custom trigger elements.\n *\n * Features:\n * - Render prop pattern for full control over the trigger element\n * - ARIA attributes and event handlers injected via getReferenceProps\n *\n * @example\n * <Popover.Trigger>\n * {(props) => (\n * <Button {...props}>\n * Click to open popover\n * </Button>\n * )}\n * </Popover.Trigger>\n */\n Trigger: PopoverTrigger,\n /**\n * PopoverContent component for the main popover content area.\n *\n * Features:\n * - HTML Popover API top-layer rendering (popover=\"manual\")\n * - Floating UI positioning via refs.setFloating and floatingStyles\n * - FloatingFocusManager for focus trapping (modal) or Tab-out closing (non-modal)\n * - Arrow/caret indicator with position computed from middlewareData.arrow\n * - Scroll position reset when the popover opens\n * - Optional scrollerRef for external scroll access\n *\n * @example\n * <Popover.Content>\n * <p>Popover content</p>\n * <Popover.Close>Close</Popover.Close>\n * </Popover.Content>\n */\n Content: PopoverContent,\n /**\n * PopoverClose component for closing the popover.\n *\n * Features:\n * - Supports all Button component props and styling\n * - Closes the popover on click via closePopover\n * - Automatic tracking ID generation for analytics\n *\n * @example\n * <Popover.Close>Close</Popover.Close>\n *\n * @example\n * <Popover.Close appearance=\"secondary\" size=\"small\">\n * Cancel\n * </Popover.Close>\n */\n Close: PopoverClose,\n /**\n * PopoverButton component for creating button-style triggers.\n *\n * Features:\n * - Button styling and behavior with all Button props\n * - ARIA attributes and event handlers injected via getReferenceProps\n * - Automatic tracking ID generation for analytics\n *\n * @example\n * <Popover.Button>Click to open</Popover.Button>\n *\n * @example\n * <Popover.Button appearance=\"primary\" size=\"large\" icon={InfoIcon}>\n * Information\n * </Popover.Button>\n */\n Button: PopoverButton,\n },\n);\nPopover.displayName = \"Popover\";\n","import { useState } from \"react\";\nimport type { CSSProperties } from \"react\";\nimport { IconProps } from \"../../Icon\";\nimport { FieldLabelButton } from \"../../FieldLabel/internal/FieldLabelButton\";\nimport fieldLabelButtonStyles from \"../../FieldLabel/internal/FieldLabelButton.module.scss\";\nimport { Link } from \"../../Link\";\nimport { Tooltip } from \"../../Tooltip\";\nimport {\n Popover,\n PopoverDialogRoleProps,\n} from \"../../../internal/components/Popover\";\nimport { AiMarkIconAnimated } from \"./AiMarkIconAnimated\";\nimport { AiMarkWithTooltipOrPopoverConfig } from \"../../../types/ai-marks\";\n\nimport styles from \"../AiMark.module.scss\";\n\nconst DEFAULT_TOOLTIP_CONTENT = \"AI can make mistakes.\";\nconst DEFAULT_PRIVACY_HREF =\n \"https://www.servicetitan.com/legal/privacy-policy\";\n\nfunction DefaultPopoverContent() {\n return (\n <>\n {DEFAULT_TOOLTIP_CONTENT}{\" \"}\n <Link\n href={DEFAULT_PRIVACY_HREF}\n target=\"_blank\"\n rel=\"noopener noreferrer\"\n appearance=\"secondary\"\n >\n Learn more\n </Link>\n </>\n );\n}\n\nconst ICON_PIXEL_SIZES: Record<NonNullable<IconProps[\"size\"]>, number> = {\n small: 12,\n medium: 16,\n large: 24,\n xlarge: 32,\n};\n\n/** Minimum outer hit area (px) for the interactive control — accessibility / touch target. */\nconst FIELD_LABEL_BUTTON_MIN_OUTER_PX = 28;\n\n/**\n * Outer = max(28px, icon + 4px): keeps 2px inset vs the icon where possible, but never below\n * 28×24 default. Inner = outer − 4 (e.g. xlarge 32px icon → 36×32).\n */\nfunction fieldLabelButtonDimensionsForIcon(iconPx: number) {\n const outerPx = Math.max(FIELD_LABEL_BUTTON_MIN_OUTER_PX, iconPx + 4);\n const innerPx = outerPx - 4;\n return { outerPx, innerPx };\n}\n\nfunction fieldLabelButtonScaleStyle(\n outerPx: number,\n innerPx: number,\n): CSSProperties {\n return {\n \"--a2-inline-field-label-button-inner\": `${innerPx}px`,\n \"--a2-inline-field-label-button-outer\": `${outerPx}px`,\n } as CSSProperties;\n}\n\nexport type AiMarkInteractiveProps = {\n config: AiMarkWithTooltipOrPopoverConfig;\n size: NonNullable<IconProps[\"size\"]>;\n inheritColor: boolean;\n containerClassName: string;\n forceAnimate?: boolean;\n};\n\nexport const AiMarkInteractive = ({\n config,\n size,\n inheritColor,\n containerClassName,\n forceAnimate = false,\n}: AiMarkInteractiveProps) => {\n const [isActive, setIsActive] = useState(false);\n\n const iconPixelSize = ICON_PIXEL_SIZES[size];\n const { outerPx, innerPx } = fieldLabelButtonDimensionsForIcon(iconPixelSize);\n const fieldLabelButtonScale = fieldLabelButtonScaleStyle(outerPx, innerPx);\n\n const animatedIcon = (\n <AiMarkIconAnimated\n animate={forceAnimate || isActive}\n size={iconPixelSize}\n inheritColor={inheritColor}\n />\n );\n\n const interactionHandlers = {\n onMouseEnter: () => setIsActive(true),\n onMouseLeave: () => setIsActive(false),\n onFocus: () => setIsActive(true),\n onBlur: () => setIsActive(false),\n };\n\n if (config.type === \"popover\") {\n const { content, triggerLabel, props, contentProps } = config;\n const popoverContent = content ?? <DefaultPopoverContent />;\n\n return (\n <div className={containerClassName} data-anv=\"ai-mark-interactive\">\n <Popover role=\"dialog\" {...(props as PopoverDialogRoleProps)}>\n <Popover.Trigger>\n {(triggerProps) => (\n <span className={styles[\"button-wrapper\"]} tabIndex={-1}>\n <FieldLabelButton\n {...triggerProps}\n aria-label={triggerLabel}\n className={\n fieldLabelButtonStyles[\"field-label-button-scaled\"]\n }\n style={fieldLabelButtonScale}\n onMouseEnter={(e) => {\n interactionHandlers.onMouseEnter();\n triggerProps.onMouseEnter?.(e);\n }}\n onMouseLeave={(e) => {\n interactionHandlers.onMouseLeave();\n triggerProps.onMouseLeave?.(e);\n }}\n onFocus={(e) => {\n interactionHandlers.onFocus();\n triggerProps.onFocus?.(e);\n }}\n onBlur={(e) => {\n interactionHandlers.onBlur();\n triggerProps.onBlur?.(e);\n }}\n onClick={(e) => {\n e.stopPropagation();\n triggerProps.onClick?.(e);\n }}\n >\n {animatedIcon}\n </FieldLabelButton>\n </span>\n )}\n </Popover.Trigger>\n <Popover.Content {...contentProps}>{popoverContent}</Popover.Content>\n </Popover>\n </div>\n );\n }\n\n const { content, triggerLabel, props } = config;\n const tooltipContent = content ?? DEFAULT_TOOLTIP_CONTENT;\n\n return (\n <div className={containerClassName} data-anv=\"ai-mark-interactive\">\n <Tooltip {...props}>\n <Tooltip.Trigger className={styles[\"tooltip-trigger\"]}>\n <span className={styles[\"button-wrapper\"]} tabIndex={-1}>\n <FieldLabelButton\n aria-label={triggerLabel}\n {...interactionHandlers}\n className={fieldLabelButtonStyles[\"field-label-button-scaled\"]}\n style={fieldLabelButtonScale}\n >\n {animatedIcon}\n </FieldLabelButton>\n </span>\n </Tooltip.Trigger>\n <Tooltip.Content>{tooltipContent}</Tooltip.Content>\n </Tooltip>\n </div>\n );\n};\n","import AiMarkDefaultIcon from \"../../../public/assets/icons/st/ai_mark.svg\";\nimport AiMarkGradientIcon from \"../../../public/assets/icons/st/ai_mark_gradient.svg\";\n\nimport { Icon, IconProps } from \"../Icon\";\nimport {\n AiMarkCollapsePadding,\n AiMarkWithTooltipOrPopoverConfig,\n} from \"../../types/ai-marks\";\nimport { AiMarkInteractive } from \"./internal/AiMarkInteractive\";\nimport { AiMarkIconAnimated } from \"./internal/AiMarkIconAnimated\";\n\nimport cx from \"classnames\";\nimport styles from \"./AiMark.module.scss\";\n\nconst ICON_PIXEL_SIZES: Record<NonNullable<IconProps[\"size\"]>, number> = {\n small: 12,\n medium: 16,\n large: 24,\n xlarge: 32,\n};\n\n/**\n * Props for the AiMark component\n * @property {\"default\" | \"gradient\"} [type] - The visual style of the AI mark\n * @property {AiMarkWithTooltipOrPopoverConfig} [popoverOrTooltipConfig] - Configuration for popover or tooltip display with content and props\n * @property {boolean} [forceAnimate] - Forces the pulsing animation to play, intended for use within interactive parent components (e.g. on hover or focus of the parent)\n * @property {AiMarkCollapsePadding} [collapsePadding] - Collapses the component's layout footprint to match a plain icon on the chosen axes.\n * @extends Omit<IconProps, \"svg\">\n */\nexport type AiMarkProps = Omit<IconProps, \"svg\"> & {\n /**\n * The visual style of the AI mark.\n * @default default\n */\n type?: \"default\" | \"gradient\";\n /**\n * Configuration for popover or tooltip display.\n * Includes content, trigger label, and optional props for customization.\n * Popover config takes precedence over tooltip config.\n */\n popoverOrTooltipConfig?: AiMarkWithTooltipOrPopoverConfig;\n /**\n * When true, forces the pulsing morph animation to play regardless of\n * hover/focus state. Useful when AiMark is embedded inside an interactive\n * parent component (e.g. a Chip or Button) and the parent controls when\n * the animation should be active via its own hover or focus state.\n * @default false\n */\n forceAnimate?: boolean;\n /**\n * Collapses padding on the chosen axes so the component's layout footprint\n * matches a plain inline icon on those axes.\n *\n * For interactive variants (tooltip/popover), the ghost button's hit area is\n * unchanged — only the container's layout box shrinks.\n *\n * For non-interactive variants, padding equal to the ghost button's padding is\n * added to the non-collapsed axes, and omitted on the collapsed axes.\n *\n * - `\"inline\"` — collapse the inline axis (left/right)\n * - `\"block\"` — collapse the block axis (top/bottom)\n * - `\"all\"` — collapse both axes\n */\n collapsePadding?: AiMarkCollapsePadding;\n};\n\n/**\n * Component for displaying the ServiceTitan AI mark with optional tooltip or popover.\n *\n * Features:\n * - Two visual styles: default and gradient variants\n * - Optional tooltip on hover for contextual information\n * - Optional popover on click for more detailed content\n * - Forced animation mode for use within interactive parent components\n * - Uses ghost button appearance for subtle interaction\n * - Inherits all icon properties for size and styling customization\n * - Accessible with proper ARIA attributes from Button component\n * - Prevents event propagation when used with popover\n * - Configurable via popoverOrTooltipConfig for advanced customization\n * - Optional `collapsePadding` to reduce layout footprint to match a plain icon\n * - Animates on hover and focus when used with tooltip or popover\n * - Automatically respects the user's reduced motion preference\n *\n * @example\n * <AiMark\n * type=\"default\"\n * popoverOrTooltipConfig={{\n * type: \"tooltip\",\n * content: \"Powered by AI\",\n * triggerLabel: \"AI feature information\"\n * }}\n * />\n *\n * @example\n * <AiMark\n * type=\"gradient\"\n * popoverOrTooltipConfig={{\n * type: \"popover\",\n * content: <Text>AI feature details</Text>,\n * triggerLabel: \"Learn about AI features\"\n * }}\n * />\n *\n * @example\n * <AiMark type=\"default\" forceAnimate={isHovered} />\n */\nexport const AiMark = (props: AiMarkProps) => {\n const {\n type = \"default\",\n popoverOrTooltipConfig,\n forceAnimate = false,\n collapsePadding,\n className,\n size = \"medium\",\n ...rest\n } = props;\n\n const inheritColor = type === \"default\";\n const collapseBlock =\n collapsePadding === \"block\" || collapsePadding === \"all\";\n const collapseInline =\n collapsePadding === \"inline\" || collapsePadding === \"all\";\n\n const baseContainerClassName = cx(\n styles[\"container\"],\n styles[size],\n {\n [styles[\"collapse-block\"]]: collapseBlock,\n [styles[\"collapse-inline\"]]: collapseInline,\n },\n className,\n );\n\n if (popoverOrTooltipConfig) {\n return (\n <AiMarkInteractive\n config={popoverOrTooltipConfig}\n size={size}\n inheritColor={inheritColor}\n containerClassName={baseContainerClassName}\n forceAnimate={forceAnimate}\n />\n );\n }\n\n const nonInteractiveContainerClassName = cx(\n baseContainerClassName,\n styles[\"with-padding\"],\n );\n\n if (forceAnimate) {\n return (\n <div\n className={nonInteractiveContainerClassName}\n style={{ color: rest.color }}\n >\n <AiMarkIconAnimated\n animate\n size={ICON_PIXEL_SIZES[size]}\n inheritColor={inheritColor}\n />\n </div>\n );\n }\n\n return (\n <div\n className={nonInteractiveContainerClassName}\n style={{ color: rest.color }}\n data-anv=\"ai-mark-icon\"\n >\n <Icon\n {...rest}\n svg={type === \"gradient\" ? 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