@series-inc/stowkit-phaser-loader 0.1.18

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package/README.md ADDED
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+ # @series-inc/stowkit-phaser-loader
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+
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+ Phaser.js loader for StowKit asset packs. Supports loading compressed textures (KTX2/Basis Universal) and audio from `.stow` files.
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+
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+ ## Features
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+
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+ - **Compressed Texture Support** - Automatically decodes KTX2 textures to GPU-compressed formats (BC3/DXT5, BC1/DXT1, ASTC, ETC2, etc.)
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+ - **Audio Loading** - Loads audio assets as Web Audio buffers or HTML5 audio elements
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+ - **Multiple Packs** - Load multiple .stow files simultaneously with isolated state
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+ - **Phaser Integration** - Textures are registered with Phaser's texture manager and work with all Phaser game objects
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+ - **Efficient** - Textures remain compressed on the GPU, reducing memory usage
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install @series-inc/stowkit-phaser-loader phaser
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+ ```
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+
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+ ## Quick Start
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+
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+ ```typescript
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+ import Phaser from 'phaser';
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+ import { StowKitPhaserLoader } from '@series-inc/stowkit-phaser-loader';
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+
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+ class GameScene extends Phaser.Scene {
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+ constructor() {
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+ super('GameScene');
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+ }
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+
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+ async create() {
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+ const pack = await StowKitPhaserLoader.load('/assets/game.stow', {
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+ basisPath: '/basis/',
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+ wasmPath: '/stowkit/stowkit_reader.wasm'
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+ });
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+
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+ await pack.loadTexture('characters/player', this);
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+ await pack.loadTexture('ui/button', this);
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+
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+ const player = this.add.sprite(400, 300, 'characters/player');
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+ const button = this.add.image(100, 50, 'ui/button');
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+
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+ const bgmBuffer = await pack.loadAudio('sounds/bgm');
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+ }
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+ }
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+
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+ const config = {
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+ type: Phaser.WEBGL,
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+ width: 800,
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+ height: 600,
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+ scene: GameScene
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+ };
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+
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+ const game = new Phaser.Game(config);
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+ ```
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+
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+ ## API Reference
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+
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+ ### Exports
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+
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+ ```typescript
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+ export { StowKitPhaserLoader } from '@series-inc/stowkit-phaser-loader';
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+ export { StowKitPhaserPack } from '@series-inc/stowkit-phaser-loader';
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+ export { BasisTranscoder } from '@series-inc/stowkit-phaser-loader';
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+ export { AssetType, PerfLogger } from '@series-inc/stowkit-phaser-loader';
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+
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+ export type { StowKitPhaserLoaderOptions } from '@series-inc/stowkit-phaser-loader';
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+ export type { TextureData } from '@series-inc/stowkit-phaser-loader';
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+ ```
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+
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+ ### StowKitPhaserLoader
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+
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+ Static loader class for opening `.stow` pack files.
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+
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+ #### `StowKitPhaserLoader.load(url, options?)`
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+
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+ Loads a `.stow` pack from a URL.
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+
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+ ```typescript
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+ const pack = await StowKitPhaserLoader.load('/assets/game.stow', {
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+ basisPath: '/basis/',
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+ wasmPath: '/stowkit/stowkit_reader.wasm'
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+ });
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+ ```
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+
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+ **Options:**
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+ - `basisPath` (string) - Path to Basis Universal transcoder files (default: `'/basis/'`)
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+ - `wasmPath` (string) - Path to StowKit WASM module (default: `'/stowkit/stowkit_reader.wasm'`)
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+ - `gl` (WebGLRenderingContext | WebGL2RenderingContext) - WebGL context to use. If not provided, a temporary canvas is created.
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+
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+ **Returns:** `Promise<StowKitPhaserPack>`
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+
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+ #### `StowKitPhaserLoader.loadFromMemory(data, options?)`
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+
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+ Loads a `.stow` pack from memory.
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+
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+ ```typescript
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+ const response = await fetch('/assets/game.stow');
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+ const buffer = await response.arrayBuffer();
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+ const pack = await StowKitPhaserLoader.loadFromMemory(buffer);
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+ ```
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+
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+ **Parameters:**
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+ - `data` (ArrayBuffer | Blob | File) - The `.stow` file data
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+ - `options` (StowKitPhaserLoaderOptions, optional) - Loader options
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+
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+ **Returns:** `Promise<StowKitPhaserPack>`
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+
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+ #### `StowKitPhaserLoader.dispose()`
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+
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+ Dispose of shared resources (Basis transcoder and temporary WebGL context if one was created).
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+
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+ ```typescript
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+ StowKitPhaserLoader.dispose();
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+ ```
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+
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+ ### StowKitPhaserPack
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+
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+ Represents an opened `.stow` pack file.
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+
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+ #### `pack.loadTexture(assetPath, scene)`
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+
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+ Loads a texture by its canonical path and registers it with Phaser's texture manager.
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+
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+ **Parameters:**
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+ - `assetPath` (string) - The canonical path of the texture (e.g., `"characters/player"`)
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+ - `scene` (Phaser.Scene) - The Phaser scene instance
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+
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+ **Returns:** `Promise<Phaser.Textures.Texture>`
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+
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+ Must be called after the Phaser scene is initialized (in or after `create()`).
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+
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+ ```typescript
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+ await pack.loadTexture('textures/player', this);
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+ this.add.sprite(100, 100, 'textures/player');
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+ ```
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+
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+ #### `pack.getPhaserTexture(index, scene)`
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+
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+ Loads a texture by index (useful for asset browsing/previews).
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+
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+ **Parameters:**
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+ - `index` (number) - Asset index
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+ - `scene` (Phaser.Scene) - The Phaser scene instance
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+
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+ **Returns:** `Promise<Phaser.Textures.Texture>`
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+
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+ #### `pack.loadAudio(assetPath, audioContext?)`
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+
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+ Loads audio by path as an AudioBuffer.
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+
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+ **Parameters:**
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+ - `assetPath` (string) - The canonical path of the audio asset
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+ - `audioContext` (AudioContext, optional) - Web Audio context to use
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+
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+ **Returns:** `Promise<AudioBuffer>`
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+
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+ #### `pack.loadAudioByIndex(index, audioContext?)`
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+
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+ Loads audio by index as an AudioBuffer.
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+
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+ **Parameters:**
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+ - `index` (number) - Asset index
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+ - `audioContext` (AudioContext, optional) - Web Audio context to use
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+
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+ **Returns:** `Promise<AudioBuffer>`
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+
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+ #### `pack.createAudioPreview(index)`
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+
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+ Creates an HTML5 audio element for preview.
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+
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+ **Returns:** `Promise<HTMLAudioElement>`
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+
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+ #### `pack.listAssets()`
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+
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+ Returns array of all assets in the pack.
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+
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+ #### `pack.getAssetCount(): number`
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+
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+ Returns total number of assets.
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+
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+ #### `pack.getAssetInfo(index)`
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+
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+ Get asset info by index.
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+
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+ #### `pack.getTextureMetadata(index)`
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+
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+ Get texture metadata (dimensions, format, tags, etc.) using WASM parsing.
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+
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+ ```typescript
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+ const texData = pack.getTextureMetadata(index);
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+ console.log(`${texData.width}x${texData.height}, ${texData.channels} channels`);
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+ ```
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+
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+ #### `pack.getAudioMetadata(index)`
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+
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+ Get audio metadata using WASM parsing.
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+
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+ ```typescript
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+ const audioData = pack.getAudioMetadata(index);
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+ console.log(`${audioData.sampleRate}Hz, ${audioData.durationMs}ms`);
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+ ```
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+
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+ #### `pack.dispose()`
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+
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+ Closes the pack and frees resources.
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+
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+ ```typescript
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+ pack.dispose();
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+ ```
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+
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+ ## Loading Multiple Packs
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+
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+ Each pack is fully isolated with its own WASM reader instance. You can load multiple packs simultaneously:
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+
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+ ```typescript
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+ class GameScene extends Phaser.Scene {
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+ async create() {
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+ const [uiPack, levelPack, characterPack] = await Promise.all([
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+ StowKitPhaserLoader.load('/assets/ui.stow'),
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+ StowKitPhaserLoader.load('/assets/level1.stow'),
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+ StowKitPhaserLoader.load('/assets/characters.stow')
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+ ]);
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+
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+ await uiPack.loadTexture('button', this);
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+ await levelPack.loadTexture('background', this);
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+ await characterPack.loadTexture('player', this);
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+
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+ this.add.image(100, 50, 'button');
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+ this.add.image(0, 0, 'background');
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+ this.add.sprite(400, 300, 'player');
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+
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+ console.log(`UI Pack: ${uiPack.getAssetCount()} assets`);
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+ console.log(`Level Pack: ${levelPack.getAssetCount()} assets`);
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+ console.log(`Character Pack: ${characterPack.getAssetCount()} assets`);
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+ }
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+ }
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+ ```
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+
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+ Dispose packs when no longer needed:
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+
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+ ```typescript
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+ uiPack.dispose();
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+ ```
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+
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+ ## Compressed Texture Formats
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+
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+ The loader automatically transcodes KTX2 textures to the best format supported by the device:
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+
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+ **Desktop (DXT/BC formats):**
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+ - BC7 (BPTC) - Highest quality for UASTC textures with alpha (requires WebGL2 + `EXT_texture_compression_bptc`)
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+ - BC3 (DXT5) - High quality for textures with alpha
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+ - BC1 (DXT1) - For textures without alpha or ETC1S encoded textures
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+
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+ **Mobile:**
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+ - ASTC 4x4 - Highest quality (iOS, Android with GPU support)
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+ - ETC2 - Good quality (WebGL2 required)
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+ - ETC1 - Legacy Android support
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+ - PVRTC - iOS fallback
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+
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+ **Fallback:**
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+ - RGBA32 - Uncompressed fallback if no compressed formats are supported
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+
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+ ## Limitations
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+
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+ - **No 3D Model Support** - This loader only handles 2D textures and audio. For 3D models, use `@series-inc/stowkit-three-loader`.
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+ - **Phaser 3.60+** - Compressed texture support requires Phaser 3.60 or later.
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+ - **Scene Required** - Textures must be loaded within or after a Phaser scene is initialized.
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+ /**
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+ * BasisTranscoder - Manually decode KTX2 textures to WebGL textures
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+ * Used for Phaser which doesn't have built-in KTX2 support
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+ */
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+ export interface TranscodedTexture {
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+ data: Uint8Array;
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+ width: number;
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+ height: number;
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+ format: number;
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+ internalFormat?: number;
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+ compressed: boolean;
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+ }
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+ export declare class BasisTranscoder {
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+ private module;
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+ private initialized;
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+ private initPromise;
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+ private basisPath;
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+ constructor(basisPath?: string);
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+ /**
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+ * Initialize the Basis Universal transcoder
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+ */
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+ init(): Promise<void>;
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+ /**
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+ * Load the basis transcoder module
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+ */
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+ private loadBasisModule;
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+ /**
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+ * Transcode KTX2 data to a WebGL-compatible format
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+ */
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+ transcodeKTX2(data: Uint8Array, gl: WebGLRenderingContext | WebGL2RenderingContext): Promise<TranscodedTexture>;
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+ /**
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+ * Detect the best compression format supported by the device
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+ */
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+ private detectBestFormat;
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+ /**
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+ * Dispose resources
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+ */
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+ dispose(): void;
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+ }
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+ //# sourceMappingURL=BasisTranscoder.d.ts.map
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+ import { StowKitPhaserPack } from './StowKitPhaserPack';
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+ export interface StowKitPhaserLoaderOptions {
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+ /**
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+ * Path to basis transcoder for KTX2 texture loading
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+ * @default '/basis/'
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+ */
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+ basisPath?: string;
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+ /**
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+ * Path to WASM reader module
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+ * @default '/stowkit/stowkit_reader.wasm'
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+ */
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+ wasmPath?: string;
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+ /**
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+ * WebGL context to use for texture loading
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+ * If not provided, a temporary canvas will be created
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+ */
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+ gl?: WebGLRenderingContext | WebGL2RenderingContext;
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+ }
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+ /**
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+ * Phaser loader for StowKit asset packs
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+ * Supports images and audio only (no 3D models)
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+ *
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+ * Usage:
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+ * ```typescript
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+ * const pack = await StowKitPhaserLoader.load('assets.stow');
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+ * const texture = await pack.loadTexture('textures/player');
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+ * const audio = await pack.loadAudio('sounds/bgm');
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+ * ```
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+ */
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+ export declare class StowKitPhaserLoader {
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+ private static transcoder;
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+ private static initialized;
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+ private static gl;
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+ private static ownGl;
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+ private static wasmPath;
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+ /**
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+ * Load a .stow pack file from a URL
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+ */
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+ static load(url: string, options?: StowKitPhaserLoaderOptions): Promise<StowKitPhaserPack>;
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+ /**
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+ * Load a .stow pack from memory (ArrayBuffer, Blob, or File)
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+ */
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+ static loadFromMemory(data: ArrayBuffer | Blob | File, options?: StowKitPhaserLoaderOptions): Promise<StowKitPhaserPack>;
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+ /**
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+ * Initialize the loader (called automatically on first load)
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+ */
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+ private static initialize;
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+ /**
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+ * Dispose of shared resources
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+ */
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+ static dispose(): void;
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+ }
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+ //# sourceMappingURL=StowKitPhaserLoader.d.ts.map
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+ import { StowKitReader } from '@series-inc/stowkit-reader';
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+ import { BasisTranscoder } from './BasisTranscoder';
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+ export interface TextureData {
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+ texture: WebGLTexture;
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+ width: number;
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+ height: number;
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+ }
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+ /**
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+ * Represents an opened StowKit pack for Phaser
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+ * Supports loading images and audio only (no 3D models)
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+ */
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+ export declare class StowKitPhaserPack {
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+ reader: StowKitReader;
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+ private transcoder;
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+ private tempGl;
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+ private textureCache;
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+ private transcodedDataCache;
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+ constructor(reader: StowKitReader, transcoder: BasisTranscoder, gl: WebGLRenderingContext | WebGL2RenderingContext);
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+ /**
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+ * Load a texture by its canonical path/name
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+ * Returns a Phaser texture
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+ */
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+ loadTexture(assetPath: string, scene: any): Promise<any>;
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+ /**
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+ * Get a Phaser texture by index (for previews/demos)
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+ * Creates compressed texture directly in Phaser's GL context
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+ */
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+ getPhaserTexture(index: number, scene: any): Promise<any>;
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+ /**
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+ * Load texture by index into a specific GL context
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+ */
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+ private loadTextureInContext;
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+ /**
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+ * Load uncompressed image (PNG, JPEG) as WebGL texture in a specific context
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+ */
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+ private loadUncompressedTextureInContext;
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+ /**
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+ * Load audio by its canonical path/name
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+ * Returns an AudioBuffer
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+ */
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+ loadAudio(assetPath: string, audioContext?: AudioContext): Promise<AudioBuffer>;
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+ /**
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+ * Load audio by index
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+ */
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+ loadAudioByIndex(index: number, audioContext?: AudioContext): Promise<AudioBuffer>;
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+ /**
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+ * Create an HTML audio element for preview
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+ */
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+ createAudioPreview(index: number): Promise<HTMLAudioElement>;
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+ /**
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+ * Get list of all assets in pack
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+ */
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+ listAssets(): import("@series-inc/stowkit-reader").AssetListItem[];
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+ /**
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+ * Get asset count
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+ */
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+ getAssetCount(): number;
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+ /**
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+ * Get asset info by index
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+ */
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+ getAssetInfo(index: number): import("@series-inc/stowkit-reader").AssetInfo | null;
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+ /**
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+ * Get texture metadata
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+ */
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+ getTextureMetadata(index: number): any;
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+ /**
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+ * Get audio metadata
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+ */
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+ getAudioMetadata(index: number): any;
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+ /**
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+ * Close the pack and free resources
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+ */
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+ dispose(): void;
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+ }
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+ //# sourceMappingURL=StowKitPhaserPack.d.ts.map
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@@ -0,0 +1,12 @@
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+ /**
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+ * @series-inc/stowkit-phaser-loader
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+ * Phaser loader for StowKit asset packs (images and audio only)
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+ */
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+ export { StowKitPhaserLoader } from './StowKitPhaserLoader';
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+ export { StowKitPhaserPack } from './StowKitPhaserPack';
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+ export { BasisTranscoder } from './BasisTranscoder';
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+ export { PerfLogger } from '@series-inc/stowkit-reader';
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+ export type { StowKitPhaserLoaderOptions } from './StowKitPhaserLoader';
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+ export type { TextureData } from './StowKitPhaserPack';
11
+ export { AssetType } from '@series-inc/stowkit-reader';
12
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AACxD,YAAY,EAAE,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AACxE,YAAY,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC"}