@series-inc/rundot-syncplay 6.0.0-rc.40 → 6.0.0-rc.41
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- package/MIGRATING-RC40-TO-RC41.md +11 -0
- package/bench/wreck-yard-sleeping-contacts.json +855 -0
- package/core/native/physics/physics.cpp +22 -0
- package/core/src/physics/physics-profile-wasm-module.generated.mjs +5 -5
- package/core/src/physics/physics-wasm-module.generated.mjs +5 -5
- package/core/src/physics2d/physics2d-wasm-module.generated.mjs +1 -1
- package/dist/browser.d.ts +1 -0
- package/dist/creator.d.ts +1 -0
- package/dist/session-promotion.d.ts +19 -1
- package/dist/session-promotion.js +37 -6
- package/package.json +5 -3
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# Syncplay rc.41
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The solver skips contact response preparation only when both primitive boxes are static or asleep and have zero linear and angular velocity. Each response on the original path returns without correction or impulse for these bodies. Contact output, support propagation, capacity checks, and warm contact state remain active. Kinematic bodies, portal proxies, contact capture, and material contact motion retain the existing path.
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This change adds no solver cache or retained memory.
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There is no new physics API or checkpoint format for this change. Existing callers keep the same inputs. The solo-to-room runtime API from PR #5365 is also in this release.
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The native regression compares 390 frames of state and public contact output with an independently recorded rc.40 trace. It also checks a sleeping stack, an explicit wake after support removal, an impulse, a transform change, and rollback. Two further 360-frame traces check a moving kinematic body against a sleeping stack, in both body orders with four substeps.
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Performance measurements and hardware details are in `bench/wreck-yard-sleeping-contacts.json`. Times include host load. They are not a phone frame-rate guarantee.
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