@series-inc/rundot-syncplay 5.26.0-beta.9 → 5.27.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -179,6 +179,8 @@ export interface AuthorityRoomNetcodeStats {
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  readonly confirmedThrough: number;
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  /** Ticks in which each slot's input had to be substituted (cumulative). */
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  readonly substitutedTicksBySlot: Readonly<Record<number, number>>;
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+ /** Slots with a seated player. Empty slots substitute every tick by design. */
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+ readonly occupiedSlots: readonly number[];
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  readonly clientStats: Readonly<Record<number, AuthorityRoomClientNetStats>>;
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  /** Command requests dropped for seat, size, rate, sequence, or stale generation. */
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  readonly rejectedCommands: number;
@@ -239,6 +241,14 @@ export interface DeterministicAuthorityRoom {
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  * ticks, so this is idempotent.
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  */
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  onPlayerReconnected(playerId: string): void;
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+ /**
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+ * A player's transport dropped and their seat entered the host's grace
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+ * window. The slot stays reserved and keeps being substituted, so release
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+ * the input they were holding — otherwise a player who drops mid-movement
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+ * keeps moving until the grace window expires. Safe to call for a player
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+ * with no slot (spectator, unknown id).
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+ */
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+ onPlayerDisconnected(playerId: string): void;
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  /** Advance the authority by one server tick and broadcast newly-confirmed frames. */
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  onTick(): void;
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  /**
@@ -351,6 +351,11 @@ export function createDeterministicAuthorityRoom(transport, config) {
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  sendCatchUpTo(playerId, plan, 'join');
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  return true;
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  }
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+ function onPlayerDisconnected(playerId) {
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+ const slot = slotByPlayer.get(playerId);
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+ if (slot !== undefined)
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+ authority.neutralizeSlot(slot);
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+ }
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  function onPlayerReconnected(playerId) {
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  // A spectator reconnect is a full re-greet: its timeline may have forked
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  // arbitrarily far and it holds no slot the redundancy window protects.
@@ -779,6 +784,10 @@ export function createDeterministicAuthorityRoom(transport, config) {
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  // departed player's input; their slot stays reserved because `assignedSlots` never decreases,
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  // so the authority substitutes for it rather than handing the number to a new joiner.
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  const slot = slotByPlayer.get(playerId);
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+ // The slot stays reserved and keeps being substituted (see above), so
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+ // release the departing player's last held input.
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+ if (slot !== undefined)
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+ authority.neutralizeSlot(slot);
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  slotByPlayer.delete(playerId);
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  if (slot !== undefined)
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  secretAuthority?.onPlayerLeft(playerId, slot);
@@ -853,6 +862,7 @@ export function createDeterministicAuthorityRoom(transport, config) {
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  onPlayerSecretMessage,
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  onPlayerLeave,
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  onPlayerReconnected,
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+ onPlayerDisconnected,
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  onTick,
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  snapshot() {
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  return {
@@ -899,6 +909,7 @@ export function createDeterministicAuthorityRoom(transport, config) {
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  return {
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  confirmedThrough: authority.confirmedThrough,
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  substitutedTicksBySlot: Object.fromEntries(substitutedTicksBySlot),
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+ occupiedSlots: [...slotByPlayer.values()].sort((a, b) => a - b),
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  clientStats: Object.fromEntries(clientNetStatsBySlot),
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  rejectedCommands,
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  rejectedReconfigures,
package/dist/browser.d.ts CHANGED
@@ -24,8 +24,8 @@ export { createNetworkedSyncplayClient, prepareNetworkedSyncplayTransport } from
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  export { createSyncplayRunner } from './runner.js';
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  export { fbm2D, hash2, hashUint32, valueNoise1D, valueNoise2D } from './noise.js';
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  export { circleCastDeterministicPhysics2D, createDeterministicPhysicsWorld2D, nearestDeterministicPhysicsHit2D, queryDeterministicPhysicsAabb2D, queryDeterministicPhysicsShapeOverlap2D, raycastAllDeterministicPhysics2D, raycastDeterministicPhysics2D, stepDeterministicPhysicsWorld2D } from './physics2d.js';
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- export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, createTrustedDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D } from './physics3d.js';
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- export { cookDeterministicVoxelChunkCollider3D } from './physics3d-voxel.js';
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+ export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, createTrustedDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, setDeterministicKinematicPoses3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D } from './physics3d.js';
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+ export { cookDeterministicVoxelChunkCollider3D, raycastDeterministicVoxelChunk3D } from './physics3d-voxel.js';
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  export { cylinderHullVertices } from './physics3d-hull.js';
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  export { createDeterministicCosmeticPhysicsWorld3D, setDeterministicCosmeticPhysicsAuthoritativeBodyProxies3D, stepDeterministicCosmeticPhysicsWorld3D } from './cosmetic-physics3d.js';
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  export { stepDeterministicVehicle3D } from './physics3d-vehicle.js';
@@ -35,7 +35,7 @@ export { createDeterministicDescriptorBinarySchema, generateSchemaBinarySource,
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  export { createDeterministicBinarySerializer, deterministicDslMaxPlayers, parseDeterministicSchemaDsl, stableDeterministicDslSchemaJson } from './schema-dsl-binary.js';
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  export { createSyncplaySession } from './sdk-session.js';
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  export { createSessionFromPromotionSnapshot, exportPromotionSnapshot } from './session-promotion.js';
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- export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot } from './session-snapshot.js';
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+ export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot, MAX_JSON_ESCAPE_EXPANSION, SNAPSHOT_CHUNK_ENVELOPE_OVERHEAD_BYTES } from './session-snapshot.js';
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  export { decodeDeterministicSessionMessage, deterministicSessionWireVersion, encodeDeterministicSessionMessage } from './session-wire.js';
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  export { createDeterministicSignalBus } from './signals.js';
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  export { createDeterministicSparseSet } from './sparse-set.js';
@@ -65,8 +65,8 @@ export type { CookedDeterministicNavmesh, DeterministicNavmeshAgent, Determinist
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  export type { ConfirmedSyncplayPresentationFrame, KinetixRuntimeFactory, NetworkedClientTransport, NetworkedSyncplayClient, NetworkedSyncplayClientInputDelayOptions, NetworkedSyncplayClientNetStats, NetworkedSyncplayClientOptions, NetworkedSyncplayClientPacingOptions, NetworkedSyncplayPreparationOptions, NetworkedSyncplaySessionDescriptor, NetworkedSyncplaySlotPresence, PreparedNetworkedSyncplayTransport, SyncplayPredictionMode, SyncplayRemoteInputPrediction } from './networked-client.js';
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  export type { SyncplayRunner, SyncplayRunnerConfig, SyncplayRunnerConnectionEvent, SyncplayRunnerOccupancy, SyncplayRunnerOfflineOptions, SyncplayRunnerPresentation, SyncplayRunnerSnapshot, SyncplayRunnerStatus, SyncplayRunnerTransport } from './runner.js';
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  export type { DeterministicBodyKind, DeterministicContactEvent2D, DeterministicContactEventType, DeterministicPhysicsAabbQuery2D, DeterministicPhysicsActivePair2D, DeterministicPhysicsBody2D, DeterministicPhysicsCircleCastQuery2D, DeterministicPhysicsConstraint2D, DeterministicPhysicsHit2D, DeterministicPhysicsQueryOptions2D, DeterministicPhysicsRaycastQuery2D, DeterministicPhysicsShape2D, DeterministicPhysicsShapeOverlapQuery2D, DeterministicPhysicsStepOptions2D, DeterministicPhysicsStepResult2D, DeterministicPhysicsWorld2D } from './physics2d.js';
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- export type { DeterministicContactCacheEntry3D, DeterministicJointCacheEntry3D, DeterministicPhysicsActivePair3D, DeterministicPhysicsAxisLock3D, DeterministicPhysicsBody3D, DeterministicPhysicsCallbackMask3D, DeterministicPhysicsCompoundChild3D, DeterministicPhysicsCompoundChildShape3D, DeterministicPhysicsConstraint3D, DeterministicPhysicsContactDetail3D, DeterministicPhysicsContactEvent3D, DeterministicPhysicsDetailedHit3D, DeterministicPhysicsHit3D, DeterministicPhysicsHullShape3D, DeterministicPhysicsImpulseApplication3D, DeterministicPhysicsOverlapQuery3D, DeterministicPhysicsPrimitiveShape3D, DeterministicPhysicsQuaternion3D, DeterministicPhysicsQueryOptions3D, DeterministicPhysicsRaycastQuery3D, DeterministicPhysicsScheduledQuery3D, DeterministicPhysicsShape3D, DeterministicPhysicsShapeCastQuery3D, DeterministicPhysicsStepResult3D, DeterministicPhysicsVec3, DeterministicPhysicsWorld3D, DeterministicPhysicsWorldEdit3D } from './physics3d.js';
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- export type { DeterministicVoxelChunk3D, DeterministicVoxelCompoundShape3D } from './physics3d-voxel.js';
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+ export type { DeterministicContactCacheEntry3D, DeterministicJointCacheEntry3D, DeterministicKinematicPose3D, DeterministicPhysicsActivePair3D, DeterministicPhysicsAxisLock3D, DeterministicPhysicsBody3D, DeterministicPhysicsCallbackMask3D, DeterministicPhysicsCompoundChild3D, DeterministicPhysicsCompoundChildShape3D, DeterministicPhysicsConstraint3D, DeterministicPhysicsContactDetail3D, DeterministicPhysicsContactEvent3D, DeterministicPhysicsDetailedHit3D, DeterministicPhysicsHit3D, DeterministicPhysicsHullShape3D, DeterministicPhysicsImpulseApplication3D, DeterministicPhysicsOverlapQuery3D, DeterministicPhysicsPrimitiveShape3D, DeterministicPhysicsQuaternion3D, DeterministicPhysicsQueryOptions3D, DeterministicPhysicsRaycastQuery3D, DeterministicPhysicsScheduledQuery3D, DeterministicPhysicsShape3D, DeterministicPhysicsShapeCastQuery3D, DeterministicPhysicsStepResult3D, DeterministicPhysicsVec3, DeterministicPhysicsWorld3D, DeterministicPhysicsWorldEdit3D } from './physics3d.js';
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+ export type { DeterministicVoxelChunk3D, DeterministicVoxelCompoundShape3D, DeterministicVoxelRayHit3D } from './physics3d-voxel.js';
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  export type { DeterministicAuthoritativeBodyProxy3D, DeterministicCosmeticPhysicsBody3D, DeterministicCosmeticPhysicsStepOptions3D, DeterministicCosmeticPhysicsStepResult3D, DeterministicCosmeticPhysicsWorld3D } from './cosmetic-physics3d.js';
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  export type { DeterministicPhysicsJoint3D } from './physics3d-joints.js';
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  export type { DeterministicVehicle3D, DeterministicVehicleImpulse3D, DeterministicVehicleInput3D, DeterministicVehicleStepOptions3D, DeterministicVehicleStepResult3D, DeterministicVehicleWheel3D, DeterministicVehicleWheelTelemetry3D } from './physics3d-vehicle.js';
package/dist/browser.js CHANGED
@@ -25,8 +25,8 @@ export { createNetworkedSyncplayClient, prepareNetworkedSyncplayTransport } from
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  export { createSyncplayRunner } from './runner.js';
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  export { fbm2D, hash2, hashUint32, valueNoise1D, valueNoise2D } from './noise.js';
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  export { circleCastDeterministicPhysics2D, createDeterministicPhysicsWorld2D, nearestDeterministicPhysicsHit2D, queryDeterministicPhysicsAabb2D, queryDeterministicPhysicsShapeOverlap2D, raycastAllDeterministicPhysics2D, raycastDeterministicPhysics2D, stepDeterministicPhysicsWorld2D } from './physics2d.js';
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- export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, createTrustedDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D } from './physics3d.js';
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- export { cookDeterministicVoxelChunkCollider3D } from './physics3d-voxel.js';
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+ export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, createTrustedDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, setDeterministicKinematicPoses3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D } from './physics3d.js';
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+ export { cookDeterministicVoxelChunkCollider3D, raycastDeterministicVoxelChunk3D } from './physics3d-voxel.js';
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  export { cylinderHullVertices } from './physics3d-hull.js';
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  export { createDeterministicCosmeticPhysicsWorld3D, setDeterministicCosmeticPhysicsAuthoritativeBodyProxies3D, stepDeterministicCosmeticPhysicsWorld3D } from './cosmetic-physics3d.js';
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  export { stepDeterministicVehicle3D } from './physics3d-vehicle.js';
@@ -36,7 +36,7 @@ export { createDeterministicDescriptorBinarySchema, generateSchemaBinarySource,
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  export { createDeterministicBinarySerializer, deterministicDslMaxPlayers, parseDeterministicSchemaDsl, stableDeterministicDslSchemaJson } from './schema-dsl-binary.js';
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  export { createSyncplaySession } from './sdk-session.js';
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  export { createSessionFromPromotionSnapshot, exportPromotionSnapshot } from './session-promotion.js';
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- export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot } from './session-snapshot.js';
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+ export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot, MAX_JSON_ESCAPE_EXPANSION, SNAPSHOT_CHUNK_ENVELOPE_OVERHEAD_BYTES } from './session-snapshot.js';
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  export { decodeDeterministicSessionMessage, deterministicSessionWireVersion, encodeDeterministicSessionMessage } from './session-wire.js';
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  export { createDeterministicSignalBus } from './signals.js';
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  export { createDeterministicSparseSet } from './sparse-set.js';
package/dist/creator.d.ts CHANGED
@@ -12,12 +12,12 @@ export type { RecordedChecksum, RecordedCommandFrame, RecordedDebugEvent, Record
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  export type { ReplayRuntimeFactory, ReplayVerificationConfig, ReplayVerificationExecution } from './replay.js';
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  export type { SyncplaySession, SyncplaySessionPolicy } from './sdk-session.js';
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  export type { InstantReplayInputFrame, InstantReplayResult, InstantReplayRunner, InstantReplayRunnerOptions, InstantReplayRunOptions, RunInstantReplayOptions, } from './instant-replay.js';
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- export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D, } from './physics3d.js';
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- export { cookDeterministicVoxelChunkCollider3D } from './physics3d-voxel.js';
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+ export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, setDeterministicKinematicPoses3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D, } from './physics3d.js';
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+ export { cookDeterministicVoxelChunkCollider3D, raycastDeterministicVoxelChunk3D } from './physics3d-voxel.js';
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  export { cylinderHullVertices } from './physics3d-hull.js';
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  export { stepDeterministicVehicle3D } from './physics3d-vehicle.js';
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- export type { DeterministicContactCacheEntry3D, DeterministicJointCacheEntry3D, DeterministicPhysicsActivePair3D, DeterministicPhysicsAxisLock3D, DeterministicPhysicsBody3D, DeterministicPhysicsCallbackMask3D, DeterministicPhysicsCompoundChild3D, DeterministicPhysicsCompoundChildShape3D, DeterministicPhysicsConstraint3D, DeterministicPhysicsContactDetail3D, DeterministicPhysicsContactEvent3D, DeterministicPhysicsDetailedHit3D, DeterministicPhysicsHit3D, DeterministicPhysicsHullShape3D, DeterministicPhysicsImpulseApplication3D, DeterministicPhysicsOverlapQuery3D, DeterministicPhysicsPrimitiveShape3D, DeterministicPhysicsQuaternion3D, DeterministicPhysicsQueryOptions3D, DeterministicPhysicsRaycastQuery3D, DeterministicPhysicsScheduledQuery3D, DeterministicPhysicsShape3D, DeterministicPhysicsShapeCastQuery3D, DeterministicPhysicsStepResult3D, DeterministicPhysicsVec3, DeterministicPhysicsWorld3D, DeterministicPhysicsWorldEdit3D, } from './physics3d.js';
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- export type { DeterministicVoxelChunk3D, DeterministicVoxelCompoundShape3D } from './physics3d-voxel.js';
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+ export type { DeterministicContactCacheEntry3D, DeterministicJointCacheEntry3D, DeterministicKinematicPose3D, DeterministicPhysicsActivePair3D, DeterministicPhysicsAxisLock3D, DeterministicPhysicsBody3D, DeterministicPhysicsCallbackMask3D, DeterministicPhysicsCompoundChild3D, DeterministicPhysicsCompoundChildShape3D, DeterministicPhysicsConstraint3D, DeterministicPhysicsContactDetail3D, DeterministicPhysicsContactEvent3D, DeterministicPhysicsDetailedHit3D, DeterministicPhysicsHit3D, DeterministicPhysicsHullShape3D, DeterministicPhysicsImpulseApplication3D, DeterministicPhysicsOverlapQuery3D, DeterministicPhysicsPrimitiveShape3D, DeterministicPhysicsQuaternion3D, DeterministicPhysicsQueryOptions3D, DeterministicPhysicsRaycastQuery3D, DeterministicPhysicsScheduledQuery3D, DeterministicPhysicsShape3D, DeterministicPhysicsShapeCastQuery3D, DeterministicPhysicsStepResult3D, DeterministicPhysicsVec3, DeterministicPhysicsWorld3D, DeterministicPhysicsWorldEdit3D, } from './physics3d.js';
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+ export type { DeterministicVoxelChunk3D, DeterministicVoxelCompoundShape3D, DeterministicVoxelRayHit3D } from './physics3d-voxel.js';
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  export type { DeterministicPhysicsJoint3D } from './physics3d-joints.js';
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  export type { DeterministicVehicle3D, DeterministicVehicleImpulse3D, DeterministicVehicleInput3D, DeterministicVehicleStepOptions3D, DeterministicVehicleStepResult3D, DeterministicVehicleWheel3D, DeterministicVehicleWheelTelemetry3D, } from './physics3d-vehicle.js';
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  export type { DeterministicPhysicsMaterial } from './deterministic-primitives.js';
package/dist/creator.js CHANGED
@@ -9,7 +9,7 @@ export { runSyncplaySynctest } from './synctest.js';
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  // create/step/edit, impulses, queries, vehicles, and voxel-chunk collider
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  // cooking. Cosmetic physics, KCC (movement3d), and the destruction-cert runner
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  // stay off it — the first two are not requested, the third reads wall clock.
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- export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D, } from './physics3d.js';
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- export { cookDeterministicVoxelChunkCollider3D } from './physics3d-voxel.js';
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+ export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, setDeterministicKinematicPoses3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D, } from './physics3d.js';
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+ export { cookDeterministicVoxelChunkCollider3D, raycastDeterministicVoxelChunk3D } from './physics3d-voxel.js';
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  export { cylinderHullVertices } from './physics3d-hull.js';
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  export { stepDeterministicVehicle3D } from './physics3d-vehicle.js';
@@ -1,5 +1,5 @@
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  import { createDeterministicAuthorityRoom, } from './authority-room.js';
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- import { SYSTEM_MSG_RECONNECTED } from '@series-inc/rundot-game-sdk/mp-server';
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+ import { SYSTEM_MSG_DISCONNECTED, SYSTEM_MSG_RECONNECTED } from '@series-inc/rundot-game-sdk/mp-server';
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  import { createHash, createPrivateKey, generateKeyPairSync, randomBytes, sign } from 'node:crypto';
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  import { validateSyncplaySecretSystemsConfig } from './secret-config.js';
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  import { assertKinetixRuntimeIdentity, kinetixSessionConfigDigest, } from '@series-inc/rundot-syncplay/core/runtime';
@@ -138,6 +138,13 @@ export class DevSyncplayAuthorityRoom {
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  this.room.onPlayerReconnected(playerId);
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  return;
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  }
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+ // The dev server already emits this on socket loss. Handle it so local
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+ // play matches production: a player who drops mid-movement stops instead
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+ // of having their held input repeated through the grace window.
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+ if (msgType === SYSTEM_MSG_DISCONNECTED) {
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+ this.room.onPlayerDisconnected(playerId);
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+ return;
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+ }
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  if (msgType === SECRET_MSG_TYPE) {
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  const envelope = typeof data === 'string' ? data : JSON.stringify(data);
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  this.room.onPlayerSecretMessage(playerId, envelope);
package/dist/index.d.ts CHANGED
@@ -27,8 +27,8 @@ export { createNetworkedSyncplayClient, prepareNetworkedSyncplayTransport } from
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  export { createSyncplayRunner } from './runner.js';
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  export { fbm2D, hash2, hashUint32, valueNoise1D, valueNoise2D } from './noise.js';
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  export { circleCastDeterministicPhysics2D, createDeterministicPhysicsWorld2D, nearestDeterministicPhysicsHit2D, queryDeterministicPhysicsAabb2D, queryDeterministicPhysicsShapeOverlap2D, raycastAllDeterministicPhysics2D, raycastDeterministicPhysics2D, stepDeterministicPhysicsWorld2D } from './physics2d.js';
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- export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, createTrustedDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D } from './physics3d.js';
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- export { cookDeterministicVoxelChunkCollider3D } from './physics3d-voxel.js';
30
+ export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, createTrustedDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, setDeterministicKinematicPoses3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D } from './physics3d.js';
31
+ export { cookDeterministicVoxelChunkCollider3D, raycastDeterministicVoxelChunk3D } from './physics3d-voxel.js';
32
32
  export { cylinderHullVertices } from './physics3d-hull.js';
33
33
  export { runDeterministicPhysics3DDestructionCert } from './physics3d-destruction-cert.js';
34
34
  export { createDeterministicCosmeticPhysicsWorld3D, setDeterministicCosmeticPhysicsAuthoritativeBodyProxies3D, stepDeterministicCosmeticPhysicsWorld3D } from './cosmetic-physics3d.js';
@@ -44,7 +44,7 @@ export { withRuntimeDeterminismGuards } from './runtime-guards.js';
44
44
  export { createDeterministicDescriptorBinarySchema, generateSchemaBinarySource, generateSchemaTypes, proveSchemaBinaryRoundTrip } from './schema-codegen.js';
45
45
  export { createDeterministicBinarySerializer, deterministicDslMaxPlayers, parseDeterministicSchemaDsl, stableDeterministicDslSchemaJson } from './schema-dsl-binary.js';
46
46
  export { createSyncplaySession } from './sdk-session.js';
47
- export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot } from './session-snapshot.js';
47
+ export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot, MAX_JSON_ESCAPE_EXPANSION, SNAPSHOT_CHUNK_ENVELOPE_OVERHEAD_BYTES } from './session-snapshot.js';
48
48
  export { decodeDeterministicSessionMessage, deterministicSessionWireVersion, encodeDeterministicSessionMessage } from './session-wire.js';
49
49
  export { createDeterministicSignalBus } from './signals.js';
50
50
  export { createDeterministicSparseSet } from './sparse-set.js';
@@ -77,8 +77,8 @@ export type { CookedDeterministicNavmesh, DeterministicNavmeshAgent, Determinist
77
77
  export type { ConfirmedSyncplayPresentationFrame, KinetixRuntimeFactory, NetworkedClientTransport, NetworkedSyncplayClient, NetworkedSyncplayClientInputDelayOptions, NetworkedSyncplayClientNetStats, NetworkedSyncplayClientOptions, NetworkedSyncplayClientPacingOptions, NetworkedSyncplayPreparationOptions, NetworkedSyncplaySessionDescriptor, PreparedNetworkedSyncplayTransport, SyncplayPredictionMode, SyncplayRemoteInputPrediction } from './networked-client.js';
78
78
  export type { SyncplayRunner, SyncplayRunnerConfig, SyncplayRunnerConnectionEvent, SyncplayRunnerOccupancy, SyncplayRunnerOfflineOptions, SyncplayRunnerPresentation, SyncplayRunnerSnapshot, SyncplayRunnerStatus, SyncplayRunnerTransport } from './runner.js';
79
79
  export type { DeterministicBodyKind, DeterministicContactEvent2D, DeterministicContactEventType, DeterministicPhysicsAabbQuery2D, DeterministicPhysicsBody2D, DeterministicPhysicsCircleCastQuery2D, DeterministicPhysicsConstraint2D, DeterministicPhysicsHit2D, DeterministicPhysicsQueryOptions2D, DeterministicPhysicsRaycastQuery2D, DeterministicPhysicsShape2D, DeterministicPhysicsShapeOverlapQuery2D, DeterministicPhysicsStepOptions2D, DeterministicPhysicsStepResult2D, DeterministicPhysicsWorld2D } from './physics2d.js';
80
- export type { DeterministicContactCacheEntry3D, DeterministicJointCacheEntry3D, DeterministicPhysicsActivePair3D, DeterministicPhysicsAxisLock3D, DeterministicPhysicsBody3D, DeterministicPhysicsCallbackMask3D, DeterministicPhysicsCompoundChild3D, DeterministicPhysicsCompoundChildShape3D, DeterministicPhysicsConstraint3D, DeterministicPhysicsContactDetail3D, DeterministicPhysicsContactEvent3D, DeterministicPhysicsDetailedHit3D, DeterministicPhysicsHit3D, DeterministicPhysicsHullShape3D, DeterministicPhysicsImpulseApplication3D, DeterministicPhysicsOverlapQuery3D, DeterministicPhysicsPrimitiveShape3D, DeterministicPhysicsQuaternion3D, DeterministicPhysicsQueryOptions3D, DeterministicPhysicsRaycastQuery3D, DeterministicPhysicsScheduledQuery3D, DeterministicPhysicsShape3D, DeterministicPhysicsShapeCastQuery3D, DeterministicPhysicsStepResult3D, DeterministicPhysicsVec3, DeterministicPhysicsWorld3D, DeterministicPhysicsWorldEdit3D } from './physics3d.js';
81
- export type { DeterministicVoxelChunk3D, DeterministicVoxelCompoundShape3D } from './physics3d-voxel.js';
80
+ export type { DeterministicContactCacheEntry3D, DeterministicJointCacheEntry3D, DeterministicKinematicPose3D, DeterministicPhysicsActivePair3D, DeterministicPhysicsAxisLock3D, DeterministicPhysicsBody3D, DeterministicPhysicsCallbackMask3D, DeterministicPhysicsCompoundChild3D, DeterministicPhysicsCompoundChildShape3D, DeterministicPhysicsConstraint3D, DeterministicPhysicsContactDetail3D, DeterministicPhysicsContactEvent3D, DeterministicPhysicsDetailedHit3D, DeterministicPhysicsHit3D, DeterministicPhysicsHullShape3D, DeterministicPhysicsImpulseApplication3D, DeterministicPhysicsOverlapQuery3D, DeterministicPhysicsPrimitiveShape3D, DeterministicPhysicsQuaternion3D, DeterministicPhysicsQueryOptions3D, DeterministicPhysicsRaycastQuery3D, DeterministicPhysicsScheduledQuery3D, DeterministicPhysicsShape3D, DeterministicPhysicsShapeCastQuery3D, DeterministicPhysicsStepResult3D, DeterministicPhysicsVec3, DeterministicPhysicsWorld3D, DeterministicPhysicsWorldEdit3D } from './physics3d.js';
81
+ export type { DeterministicVoxelChunk3D, DeterministicVoxelCompoundShape3D, DeterministicVoxelRayHit3D } from './physics3d-voxel.js';
82
82
  export type { DeterministicDestructionCertOptions, DeterministicDestructionCertResult } from './physics3d-destruction-cert.js';
83
83
  export type { DeterministicAuthoritativeBodyProxy3D, DeterministicCosmeticPhysicsBody3D, DeterministicCosmeticPhysicsStepOptions3D, DeterministicCosmeticPhysicsStepResult3D, DeterministicCosmeticPhysicsWorld3D } from './cosmetic-physics3d.js';
84
84
  export type { DeterministicPhysicsJoint3D } from './physics3d-joints.js';
package/dist/index.js CHANGED
@@ -28,8 +28,8 @@ export { createNetworkedSyncplayClient, prepareNetworkedSyncplayTransport } from
28
28
  export { createSyncplayRunner } from './runner.js';
29
29
  export { fbm2D, hash2, hashUint32, valueNoise1D, valueNoise2D } from './noise.js';
30
30
  export { circleCastDeterministicPhysics2D, createDeterministicPhysicsWorld2D, nearestDeterministicPhysicsHit2D, queryDeterministicPhysicsAabb2D, queryDeterministicPhysicsShapeOverlap2D, raycastAllDeterministicPhysics2D, raycastDeterministicPhysics2D, stepDeterministicPhysicsWorld2D } from './physics2d.js';
31
- export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, createTrustedDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D } from './physics3d.js';
32
- export { cookDeterministicVoxelChunkCollider3D } from './physics3d-voxel.js';
31
+ export { applyDeterministicImpulse3D, applyDeterministicImpulses3D, applyDeterministicWorldEdit3D, contactDetailsDeterministicPhysics3D, createDeterministicPhysicsWorld3D, createTrustedDeterministicPhysicsWorld3D, deriveInverseInertia, deterministicPhysicsBodyById3D, deterministicPhysicsCallback3D, overlapDeterministicPhysics3D, raycastDeterministicPhysics3D, raycastDeterministicPhysics3DDetailed, runDeterministicPhysics3DStress, setDeterministicBodyVelocity3D, setDeterministicKinematicPoses3D, shapeCastDeterministicPhysics3D, shapeCastDeterministicPhysics3DDetailed, stepDeterministicPhysicsWorld3D } from './physics3d.js';
32
+ export { cookDeterministicVoxelChunkCollider3D, raycastDeterministicVoxelChunk3D } from './physics3d-voxel.js';
33
33
  export { cylinderHullVertices } from './physics3d-hull.js';
34
34
  export { runDeterministicPhysics3DDestructionCert } from './physics3d-destruction-cert.js';
35
35
  export { createDeterministicCosmeticPhysicsWorld3D, setDeterministicCosmeticPhysicsAuthoritativeBodyProxies3D, stepDeterministicCosmeticPhysicsWorld3D } from './cosmetic-physics3d.js';
@@ -45,7 +45,7 @@ export { withRuntimeDeterminismGuards } from './runtime-guards.js';
45
45
  export { createDeterministicDescriptorBinarySchema, generateSchemaBinarySource, generateSchemaTypes, proveSchemaBinaryRoundTrip } from './schema-codegen.js';
46
46
  export { createDeterministicBinarySerializer, deterministicDslMaxPlayers, parseDeterministicSchemaDsl, stableDeterministicDslSchemaJson } from './schema-dsl-binary.js';
47
47
  export { createSyncplaySession } from './sdk-session.js';
48
- export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot } from './session-snapshot.js';
48
+ export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot, MAX_JSON_ESCAPE_EXPANSION, SNAPSHOT_CHUNK_ENVELOPE_OVERHEAD_BYTES } from './session-snapshot.js';
49
49
  export { decodeDeterministicSessionMessage, deterministicSessionWireVersion, encodeDeterministicSessionMessage } from './session-wire.js';
50
50
  export { createDeterministicSignalBus } from './signals.js';
51
51
  export { createDeterministicSparseSet } from './sparse-set.js';
@@ -83,6 +83,14 @@ export interface InputAuthority {
83
83
  * frontier; a no-op at or below the current earliest retained tick.
84
84
  */
85
85
  pruneConfirmedBefore(tick: number): void;
86
+ /**
87
+ * Forget a slot's last confirmed input so later substitutions fall back to
88
+ * `neutralInput`. Call this when a slot's player disconnects or leaves: the
89
+ * slot stays reserved and keeps being substituted, so without this the
90
+ * authority repeats whatever they were holding when they dropped for the
91
+ * rest of the match. Out-of-roster slots are ignored.
92
+ */
93
+ neutralizeSlot(slot: number): void;
86
94
  stats(): InputAuthorityStats;
87
95
  }
88
96
  export declare function createInputAuthority(config: InputAuthorityConfig): InputAuthority;
@@ -185,6 +185,19 @@ export function createInputAuthority(config) {
185
185
  }
186
186
  earliestRetained = tick;
187
187
  },
188
+ neutralizeSlot(slot) {
189
+ if (!Number.isInteger(slot) || slot < 0 || slot >= playerCount)
190
+ return;
191
+ lastConfirmedInput[slot] = config.neutralInput;
192
+ // Resetting the last-confirmed value is not enough on its own: clients
193
+ // queue ahead by `inputDelayTicks`, so a dropping player usually has
194
+ // future ticks already buffered. `confirmTick` reassigns
195
+ // `lastConfirmedInput` from any submitted input, so leaving those in
196
+ // place would resurrect the held input on the very next confirm.
197
+ for (const slots of pending.values()) {
198
+ slots[slot] = undefined;
199
+ }
200
+ },
188
201
  stats() {
189
202
  return { confirmedTicks, substitutedInputs, droppedLateInputs, rejectedFutureInputs };
190
203
  },
@@ -142,6 +142,14 @@ export interface NetworkedSyncplayClientNetStats {
142
142
  readonly droppedConfirmedPresentationFrames: number;
143
143
  /** Commands this client refused to send (oversized payload). */
144
144
  readonly rejectedCommands: number;
145
+ /**
146
+ * Confirmed ticks in which THIS client's own input was substituted because it
147
+ * did not reach the authority in time. Monotonic within a session and reset on
148
+ * session-start. Counted per applied tick, so a batch of confirmations that
149
+ * substitutes some ticks and not the last one still reports every one — a
150
+ * consumer reading `confirmedPlayerPresence` alone sees only the final tick.
151
+ */
152
+ readonly ownInputSubstitutions: number;
145
153
  }
146
154
  export type NetworkedSyncplaySlotPresence = 'human' | 'substituted' | 'empty' | 'unknown';
147
155
  export interface ConfirmedSyncplayPresentationFrame<Projection> {
@@ -282,6 +282,7 @@ export function createNetworkedSyncplayClient(options) {
282
282
  let sessionGeneration = 0;
283
283
  let commandSequence = 0;
284
284
  let droppedConfirmedPresentationFrames = 0;
285
+ let ownInputSubstitutions = 0;
285
286
  let rejectedCommands = 0;
286
287
  const ephemeralHandlers = new Set();
287
288
  let pendingEphemeral;
@@ -427,6 +428,7 @@ export function createNetworkedSyncplayClient(options) {
427
428
  confirmed.clear();
428
429
  reportedTicks.length = 0;
429
430
  lastAutoReportedTick = -1;
431
+ ownInputSubstitutions = 0;
430
432
  transferCollector = createSnapshotTransferCollector(snapshotCollectorOptions);
431
433
  outgoingTransferQueue.length = 0;
432
434
  tickRateHz = message.tickRateHz;
@@ -912,6 +914,11 @@ export function createNetworkedSyncplayClient(options) {
912
914
  for (let playerSlot = 0; playerSlot < playerCount; playerSlot += 1) {
913
915
  lastConfirmedBySlot[playerSlot] = confInputs[playerSlot];
914
916
  }
917
+ // Per APPLIED tick, not per drained batch: `confirmedPlayerPresence`
918
+ // latches only the last tick of a batch, so a burst that substitutes
919
+ // several ticks and ends on a delivered one would otherwise vanish.
920
+ if (slot >= 0 && confFrame.substitutedSlots.includes(slot))
921
+ ownInputSubstitutions += 1;
915
922
  appliedThrough = tick;
916
923
  confirmedPlayerPresence = classifyPresence(confFrame);
917
924
  const presentationEligible = presentationWasLive || (freshRoomFirstFrame && tick === 0);
@@ -1232,6 +1239,7 @@ export function createNetworkedSyncplayClient(options) {
1232
1239
  maxRollbackDepth,
1233
1240
  droppedConfirmedPresentationFrames,
1234
1241
  rejectedCommands,
1242
+ ownInputSubstitutions,
1235
1243
  };
1236
1244
  },
1237
1245
  get generation() {
package/dist/node.d.ts CHANGED
@@ -19,6 +19,8 @@ export { buildMerkleTree, bytesToHex, concatBytes, constantTimeEqual, createBrow
19
19
  export type { SyncplaySecretAuthorityCrypto, SyncplaySecretBrowserCrypto } from './secret-crypto.js';
20
20
  export * from './ws-frame.js';
21
21
  export { SYNCPLAY_DETERMINISTIC_ROOM_OPTION_KEYS } from './rooms-config-keys.js';
22
+ export { createSyncplayRuntimePin, parseSyncplayRuntimeRoomMetadata, MAX_SYNCPLAY_SESSION_CONFIG_BYTES, } from './runtime-room-metadata.js';
23
+ export type { SyncplayRuntimeIdentity, SyncplayRuntimeRoomMetadata, ParsedSyncplayRuntimeRoomMetadata, SyncplayRuntimeConfigInput, } from './runtime-room-metadata.js';
22
24
  export type { SyncplayDeterministicRoomOptionKey } from './rooms-config-keys.js';
23
25
  export { assertCookedColliderIsRuntimeValid, cookConvexDecomposition, } from './collider-cooking.js';
24
26
  export type { ColliderCookOptions, ColliderSourceMesh, CookedCollider, CookedColliderHull, } from './collider-cooking.js';
package/dist/node.js CHANGED
@@ -16,6 +16,7 @@ export * from './secret-authority.js';
16
16
  export { buildMerkleTree, bytesToHex, concatBytes, constantTimeEqual, createBrowserSyncplaySecretCrypto, hexToBytes, merkleLeafHash, merkleNodeHash, merkleProof, sha256Bytes, signedReceiptBytes, verifyHashChainReveal, verifyMerkleProof, verifySyncplaySignedReceipt, } from './secret-crypto.js';
17
17
  export * from './ws-frame.js';
18
18
  export { SYNCPLAY_DETERMINISTIC_ROOM_OPTION_KEYS } from './rooms-config-keys.js';
19
+ export { createSyncplayRuntimePin, parseSyncplayRuntimeRoomMetadata, MAX_SYNCPLAY_SESSION_CONFIG_BYTES, } from './runtime-room-metadata.js';
19
20
  export { assertCookedColliderIsRuntimeValid, cookConvexDecomposition, } from './collider-cooking.js';
20
21
  // Dev-server deterministic room class (relocated from the game SDK). A game's
21
22
  // vite.config passes this to rundotMultiplayerPlugin({ deterministicRoomClass }).
@@ -1,4 +1,4 @@
1
- import type { DeterministicPhysicsShape3D } from './physics3d.js';
1
+ import type { DeterministicPhysicsRaycastQuery3D, DeterministicPhysicsShape3D } from './physics3d.js';
2
2
  export interface DeterministicVoxelChunk3D {
3
3
  readonly dimX: number;
4
4
  readonly dimY: number;
@@ -8,9 +8,31 @@ export interface DeterministicVoxelChunk3D {
8
8
  /** Row-major occupancy: occupancy[x + dimX * (y + dimY * z)]; non-zero = solid. */
9
9
  readonly occupancy: readonly (0 | 1)[];
10
10
  }
11
+ export interface DeterministicVoxelRayHit3D {
12
+ readonly hit: boolean;
13
+ readonly distance: number;
14
+ readonly voxelX: number;
15
+ readonly voxelY: number;
16
+ readonly voxelZ: number;
17
+ readonly point: {
18
+ readonly x: number;
19
+ readonly y: number;
20
+ readonly z: number;
21
+ };
22
+ readonly normal: {
23
+ readonly x: number;
24
+ readonly y: number;
25
+ readonly z: number;
26
+ };
27
+ }
11
28
  export type DeterministicVoxelCompoundShape3D = Extract<DeterministicPhysicsShape3D, {
12
29
  readonly type: 'compound';
13
30
  }>;
31
+ /**
32
+ * Amanatides & Woo 3D Digital Differential Analyzer (DDA) fast voxel grid raycaster.
33
+ * Marches through chunk cells in O(distance) directly over the occupancy bitset.
34
+ */
35
+ export declare function raycastDeterministicVoxelChunk3D(chunk: DeterministicVoxelChunk3D, query: DeterministicPhysicsRaycastQuery3D): DeterministicVoxelRayHit3D | undefined;
14
36
  /**
15
37
  * Deterministic greedy box merge: scan z→y→x ascending and grow each unconsumed
16
38
  * solid cell into the largest box along +x, then +y, then +z. A solid n³ chunk
@@ -1,3 +1,141 @@
1
+ /**
2
+ * Amanatides & Woo 3D Digital Differential Analyzer (DDA) fast voxel grid raycaster.
3
+ * Marches through chunk cells in O(distance) directly over the occupancy bitset.
4
+ */
5
+ export function raycastDeterministicVoxelChunk3D(chunk, query) {
6
+ const { dimX, dimY, dimZ, cellSize, occupancy } = chunk;
7
+ if (cellSize <= 0 || occupancy.length !== dimX * dimY * dimZ) {
8
+ return undefined;
9
+ }
10
+ const dirLen = Math.hypot(query.dx, query.dy, query.dz);
11
+ if (dirLen <= 1e-12) {
12
+ return undefined;
13
+ }
14
+ const dx = query.dx / dirLen;
15
+ const dy = query.dy / dirLen;
16
+ const dz = query.dz / dirLen;
17
+ const maxDistance = query.maxDistance;
18
+ if (maxDistance < 0) {
19
+ return undefined;
20
+ }
21
+ const ox = query.x / cellSize;
22
+ const oy = query.y / cellSize;
23
+ const oz = query.z / cellSize;
24
+ let tMin = 0;
25
+ let tMax = maxDistance / cellSize;
26
+ let enterNormal = { x: 0, y: 0, z: 0 };
27
+ const axes = [
28
+ { o: ox, d: dx, min: 0, max: dimX, nx: 1, ny: 0, nz: 0 },
29
+ { o: oy, d: dy, min: 0, max: dimY, nx: 0, ny: 1, nz: 0 },
30
+ { o: oz, d: dz, min: 0, max: dimZ, nx: 0, ny: 0, nz: 1 },
31
+ ];
32
+ for (const axis of axes) {
33
+ if (Math.abs(axis.d) < 1e-12) {
34
+ if (axis.o < axis.min || axis.o > axis.max) {
35
+ return undefined;
36
+ }
37
+ }
38
+ else {
39
+ let t1 = (axis.min - axis.o) / axis.d;
40
+ let t2 = (axis.max - axis.o) / axis.d;
41
+ let n1 = { x: -axis.nx, y: -axis.ny, z: -axis.nz };
42
+ if (t1 > t2) {
43
+ const temp = t1;
44
+ t1 = t2;
45
+ t2 = temp;
46
+ n1 = { x: axis.nx, y: axis.ny, z: axis.nz };
47
+ }
48
+ if (t1 > tMin) {
49
+ tMin = t1;
50
+ enterNormal = n1;
51
+ }
52
+ if (t2 < tMax) {
53
+ tMax = t2;
54
+ }
55
+ if (tMin > tMax) {
56
+ return undefined;
57
+ }
58
+ }
59
+ }
60
+ if (ox >= 0 && ox < dimX && oy >= 0 && oy < dimY && oz >= 0 && oz < dimZ) {
61
+ tMin = 0;
62
+ }
63
+ const startX = ox + dx * tMin;
64
+ const startY = oy + dy * tMin;
65
+ const startZ = oz + dz * tMin;
66
+ let currentX = Math.floor(startX);
67
+ let currentY = Math.floor(startY);
68
+ let currentZ = Math.floor(startZ);
69
+ currentX = Math.max(0, Math.min(dimX - 1, currentX));
70
+ currentY = Math.max(0, Math.min(dimY - 1, currentY));
71
+ currentZ = Math.max(0, Math.min(dimZ - 1, currentZ));
72
+ const stepX = dx > 0 ? 1 : dx < 0 ? -1 : 0;
73
+ const stepY = dy > 0 ? 1 : dy < 0 ? -1 : 0;
74
+ const stepZ = dz > 0 ? 1 : dz < 0 ? -1 : 0;
75
+ const tDeltaX = stepX !== 0 ? Math.abs(1 / dx) : Infinity;
76
+ const tDeltaY = stepY !== 0 ? Math.abs(1 / dy) : Infinity;
77
+ const tDeltaZ = stepZ !== 0 ? Math.abs(1 / dz) : Infinity;
78
+ let tMaxX = stepX > 0 ? (currentX + 1 - ox) / dx : stepX < 0 ? (currentX - ox) / dx : Infinity;
79
+ let tMaxY = stepY > 0 ? (currentY + 1 - oy) / dy : stepY < 0 ? (currentY - oy) / dy : Infinity;
80
+ let tMaxZ = stepZ > 0 ? (currentZ + 1 - oz) / dz : stepZ < 0 ? (currentZ - oz) / dz : Infinity;
81
+ let currentNormal = enterNormal;
82
+ let hitDistanceGrid = tMin;
83
+ while (currentX >= 0 && currentX < dimX && currentY >= 0 && currentY < dimY && currentZ >= 0 && currentZ < dimZ) {
84
+ const cellIndex = currentX + dimX * (currentY + dimY * currentZ);
85
+ if (occupancy[cellIndex] === 1) {
86
+ const worldDistance = hitDistanceGrid * cellSize;
87
+ if (worldDistance > maxDistance) {
88
+ return undefined;
89
+ }
90
+ const hitPoint = {
91
+ x: query.x + dx * worldDistance,
92
+ y: query.y + dy * worldDistance,
93
+ z: query.z + dz * worldDistance,
94
+ };
95
+ return {
96
+ hit: true,
97
+ distance: worldDistance,
98
+ voxelX: currentX,
99
+ voxelY: currentY,
100
+ voxelZ: currentZ,
101
+ point: hitPoint,
102
+ normal: currentNormal,
103
+ };
104
+ }
105
+ if (tMaxX < tMaxY) {
106
+ if (tMaxX < tMaxZ) {
107
+ hitDistanceGrid = tMaxX;
108
+ tMaxX += tDeltaX;
109
+ currentX += stepX;
110
+ currentNormal = { x: -stepX, y: 0, z: 0 };
111
+ }
112
+ else {
113
+ hitDistanceGrid = tMaxZ;
114
+ tMaxZ += tDeltaZ;
115
+ currentZ += stepZ;
116
+ currentNormal = { x: 0, y: 0, z: -stepZ };
117
+ }
118
+ }
119
+ else {
120
+ if (tMaxY < tMaxZ) {
121
+ hitDistanceGrid = tMaxY;
122
+ tMaxY += tDeltaY;
123
+ currentY += stepY;
124
+ currentNormal = { x: 0, y: -stepY, z: 0 };
125
+ }
126
+ else {
127
+ hitDistanceGrid = tMaxZ;
128
+ tMaxZ += tDeltaZ;
129
+ currentZ += stepZ;
130
+ currentNormal = { x: 0, y: 0, z: -stepZ };
131
+ }
132
+ }
133
+ if (hitDistanceGrid > tMax) {
134
+ break;
135
+ }
136
+ }
137
+ return undefined;
138
+ }
1
139
  /**
2
140
  * Deterministic greedy box merge: scan z→y→x ascending and grow each unconsumed
3
141
  * solid cell into the largest box along +x, then +y, then +z. A solid n³ chunk
@@ -202,6 +202,23 @@ export interface DeterministicPhysicsDetailedHit3D extends DeterministicPhysicsH
202
202
  readonly point: Point3D;
203
203
  readonly normal: Point3D;
204
204
  readonly penetration: number;
205
+ readonly childIndex?: number;
206
+ }
207
+ export interface DeterministicKinematicPose3D {
208
+ readonly id: string;
209
+ readonly x: number;
210
+ readonly y: number;
211
+ readonly z: number;
212
+ readonly rx?: number;
213
+ readonly ry?: number;
214
+ readonly rz?: number;
215
+ readonly orientation?: DeterministicPhysicsQuaternion3D;
216
+ readonly vx?: number;
217
+ readonly vy?: number;
218
+ readonly vz?: number;
219
+ readonly angularVelX?: number;
220
+ readonly angularVelY?: number;
221
+ readonly angularVelZ?: number;
205
222
  }
206
223
  export interface DeterministicPhysicsScheduledQuery3D {
207
224
  readonly id: string;
@@ -363,6 +380,15 @@ export interface DeterministicPhysicsWorldEdit3D {
363
380
  * inside each edit list.
364
381
  */
365
382
  export declare function applyDeterministicWorldEdit3D(world: DeterministicPhysicsWorld3D, edit: DeterministicPhysicsWorldEdit3D): DeterministicPhysicsWorld3D;
383
+ /**
384
+ * Fast batch update of kinematic body transforms and velocities without
385
+ * allocating Set instances or re-sorting world bodies. Wakes touching dynamic
386
+ * bodies across active contact pairs. If linear velocity (vx, vy, vz) is omitted
387
+ * and dtTicks (> 0) is supplied, linear velocity is derived as (newPos - oldPos) / dtTicks.
388
+ */
389
+ export declare function setDeterministicKinematicPoses3D(world: DeterministicPhysicsWorld3D, poses: readonly DeterministicKinematicPose3D[], options?: {
390
+ readonly dtTicks?: number;
391
+ }): DeterministicPhysicsWorld3D;
366
392
  /**
367
393
  * Apply a deterministic impulse to a body (linear + angular via lever arm),
368
394
  * waking the body and its contact island. Returns a new canonical world.