@series-inc/rundot-syncplay 5.26.0-beta.8 → 5.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -122,9 +122,11 @@ nothing and is a command that executes on import.
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  `certifyModule(component, fixture)` on `./tools` is the provisional conformance
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  gate for `./modules/*`. It delegates straight, rollback, replay, and hydration
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  equivalence to `runSyncplaySynctest`, then adds module-only source rules,
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- permutation equivalence, p99 step time, and retained heap per step. Run it under
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- Node with `--expose-gc`; missing GC support fails closed instead of reporting a
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- zero allocation.
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+ permutation equivalence, the median of five warmed p99 batches, and retained
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+ heap per step. Each batch uses the declared warm-up count and sample count.
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+ Certification runs the warm-up before each batch. It compares the median with
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+ the unchanged step-time limit. Run it under Node with `--expose-gc`. Missing GC
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+ support fails closed instead of reporting a zero allocation.
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  The published JavaScript graph has a committed exhaustive side-effect audit.
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  `core/scripts/preflight.mjs` and
@@ -341,6 +343,30 @@ runner without rewriting those layers:
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  RTT-adaptive) are forwarded verbatim, and live `netStats` (RTT, timescale, input
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  delay) is surfaced on the snapshot + runner (`null` offline) for a netcode HUD.
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+ ### Simulation, rendering, input, and confirmation
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+
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+ One session uses one fixed simulation rate. The rate is part of its runtime and
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+ replay identity. Rendering follows the host display loop. Rendering does not
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+ define the simulation rate.
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+
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+ A player sends control input for each simulation tick. The input can contain
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+ movement, aim, and buttons. It does not contain game state or projectile state.
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+ The deterministic simulation creates projectiles from confirmed fire input. The
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+ authority orders one canonical input frame for each tick. It can replace late
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+ input with the defined substitute. Every client receives that confirmed frame.
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+ A client rolls back only when its prediction differs.
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+
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+ Use 30 Hz for a new general-purpose game. Use 20 Hz when simulation cost is high
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+ or action is low, and 50 ms rule steps are acceptable. Use 60 Hz only when game
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+ rules need 16.7 ms resolution. Input and confirmation remain per simulation tick
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+ at all supported rates.
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+
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+ When `inputDelay` is omitted, `pumpPaced()` uses an adaptive zero-to-100-ms
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+ range. It calculates the delay needed to fit RTT plus `targetLeadTicks` inside
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+ `maxPredictionTicks`. The first RTT sample applies immediately. Later changes
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+ use three matching samples. Equal explicit `minTicks` and `maxTicks` values
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+ select a static delay.
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+
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  Direct `NetworkedSyncplayClient` users get the same projection surface:
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  `getPresentationFrame()`, `renderAlpha`, `currentFrame`, `caughtUp`, and a
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  bounded confirmed-frame queue via the optional `confirmedPresentationBufferSize`
@@ -179,6 +179,8 @@ export interface AuthorityRoomNetcodeStats {
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  readonly confirmedThrough: number;
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  /** Ticks in which each slot's input had to be substituted (cumulative). */
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  readonly substitutedTicksBySlot: Readonly<Record<number, number>>;
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+ /** Slots with a seated player. Empty slots substitute every tick by design. */
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+ readonly occupiedSlots: readonly number[];
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  readonly clientStats: Readonly<Record<number, AuthorityRoomClientNetStats>>;
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  /** Command requests dropped for seat, size, rate, sequence, or stale generation. */
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  readonly rejectedCommands: number;
@@ -239,6 +241,14 @@ export interface DeterministicAuthorityRoom {
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  * ticks, so this is idempotent.
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  */
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  onPlayerReconnected(playerId: string): void;
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+ /**
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+ * A player's transport dropped and their seat entered the host's grace
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+ * window. The slot stays reserved and keeps being substituted, so release
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+ * the input they were holding — otherwise a player who drops mid-movement
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+ * keeps moving until the grace window expires. Safe to call for a player
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+ * with no slot (spectator, unknown id).
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+ */
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+ onPlayerDisconnected(playerId: string): void;
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  /** Advance the authority by one server tick and broadcast newly-confirmed frames. */
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  onTick(): void;
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  /**
@@ -351,6 +351,11 @@ export function createDeterministicAuthorityRoom(transport, config) {
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  sendCatchUpTo(playerId, plan, 'join');
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  return true;
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  }
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+ function onPlayerDisconnected(playerId) {
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+ const slot = slotByPlayer.get(playerId);
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+ if (slot !== undefined)
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+ authority.neutralizeSlot(slot);
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+ }
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  function onPlayerReconnected(playerId) {
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  // A spectator reconnect is a full re-greet: its timeline may have forked
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  // arbitrarily far and it holds no slot the redundancy window protects.
@@ -779,6 +784,10 @@ export function createDeterministicAuthorityRoom(transport, config) {
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  // departed player's input; their slot stays reserved because `assignedSlots` never decreases,
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  // so the authority substitutes for it rather than handing the number to a new joiner.
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  const slot = slotByPlayer.get(playerId);
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+ // The slot stays reserved and keeps being substituted (see above), so
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+ // release the departing player's last held input.
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+ if (slot !== undefined)
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+ authority.neutralizeSlot(slot);
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  slotByPlayer.delete(playerId);
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  if (slot !== undefined)
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  secretAuthority?.onPlayerLeft(playerId, slot);
@@ -853,6 +862,7 @@ export function createDeterministicAuthorityRoom(transport, config) {
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  onPlayerSecretMessage,
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  onPlayerLeave,
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  onPlayerReconnected,
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+ onPlayerDisconnected,
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  onTick,
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  snapshot() {
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  return {
@@ -899,6 +909,7 @@ export function createDeterministicAuthorityRoom(transport, config) {
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  return {
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  confirmedThrough: authority.confirmedThrough,
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  substitutedTicksBySlot: Object.fromEntries(substitutedTicksBySlot),
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+ occupiedSlots: [...slotByPlayer.values()].sort((a, b) => a - b),
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  clientStats: Object.fromEntries(clientNetStatsBySlot),
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  rejectedCommands,
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  rejectedReconfigures,
package/dist/browser.d.ts CHANGED
@@ -35,7 +35,7 @@ export { createDeterministicDescriptorBinarySchema, generateSchemaBinarySource,
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  export { createDeterministicBinarySerializer, deterministicDslMaxPlayers, parseDeterministicSchemaDsl, stableDeterministicDslSchemaJson } from './schema-dsl-binary.js';
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  export { createSyncplaySession } from './sdk-session.js';
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  export { createSessionFromPromotionSnapshot, exportPromotionSnapshot } from './session-promotion.js';
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- export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot } from './session-snapshot.js';
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+ export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot, MAX_JSON_ESCAPE_EXPANSION, SNAPSHOT_CHUNK_ENVELOPE_OVERHEAD_BYTES } from './session-snapshot.js';
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  export { decodeDeterministicSessionMessage, deterministicSessionWireVersion, encodeDeterministicSessionMessage } from './session-wire.js';
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  export { createDeterministicSignalBus } from './signals.js';
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  export { createDeterministicSparseSet } from './sparse-set.js';
package/dist/browser.js CHANGED
@@ -36,7 +36,7 @@ export { createDeterministicDescriptorBinarySchema, generateSchemaBinarySource,
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  export { createDeterministicBinarySerializer, deterministicDslMaxPlayers, parseDeterministicSchemaDsl, stableDeterministicDslSchemaJson } from './schema-dsl-binary.js';
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  export { createSyncplaySession } from './sdk-session.js';
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  export { createSessionFromPromotionSnapshot, exportPromotionSnapshot } from './session-promotion.js';
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- export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot } from './session-snapshot.js';
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+ export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot, MAX_JSON_ESCAPE_EXPANSION, SNAPSHOT_CHUNK_ENVELOPE_OVERHEAD_BYTES } from './session-snapshot.js';
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  export { decodeDeterministicSessionMessage, deterministicSessionWireVersion, encodeDeterministicSessionMessage } from './session-wire.js';
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  export { createDeterministicSignalBus } from './signals.js';
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  export { createDeterministicSparseSet } from './sparse-set.js';
@@ -1,5 +1,5 @@
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  import { createDeterministicAuthorityRoom, } from './authority-room.js';
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- import { SYSTEM_MSG_RECONNECTED } from '@series-inc/rundot-game-sdk/mp-server';
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+ import { SYSTEM_MSG_DISCONNECTED, SYSTEM_MSG_RECONNECTED } from '@series-inc/rundot-game-sdk/mp-server';
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  import { createHash, createPrivateKey, generateKeyPairSync, randomBytes, sign } from 'node:crypto';
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  import { validateSyncplaySecretSystemsConfig } from './secret-config.js';
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  import { assertKinetixRuntimeIdentity, kinetixSessionConfigDigest, } from '@series-inc/rundot-syncplay/core/runtime';
@@ -138,6 +138,13 @@ export class DevSyncplayAuthorityRoom {
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  this.room.onPlayerReconnected(playerId);
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  return;
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  }
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+ // The dev server already emits this on socket loss. Handle it so local
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+ // play matches production: a player who drops mid-movement stops instead
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+ // of having their held input repeated through the grace window.
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+ if (msgType === SYSTEM_MSG_DISCONNECTED) {
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+ this.room.onPlayerDisconnected(playerId);
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+ return;
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+ }
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  if (msgType === SECRET_MSG_TYPE) {
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  const envelope = typeof data === 'string' ? data : JSON.stringify(data);
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  this.room.onPlayerSecretMessage(playerId, envelope);
package/dist/index.d.ts CHANGED
@@ -44,7 +44,7 @@ export { withRuntimeDeterminismGuards } from './runtime-guards.js';
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  export { createDeterministicDescriptorBinarySchema, generateSchemaBinarySource, generateSchemaTypes, proveSchemaBinaryRoundTrip } from './schema-codegen.js';
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  export { createDeterministicBinarySerializer, deterministicDslMaxPlayers, parseDeterministicSchemaDsl, stableDeterministicDslSchemaJson } from './schema-dsl-binary.js';
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  export { createSyncplaySession } from './sdk-session.js';
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- export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot } from './session-snapshot.js';
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+ export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot, MAX_JSON_ESCAPE_EXPANSION, SNAPSHOT_CHUNK_ENVELOPE_OVERHEAD_BYTES } from './session-snapshot.js';
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  export { decodeDeterministicSessionMessage, deterministicSessionWireVersion, encodeDeterministicSessionMessage } from './session-wire.js';
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  export { createDeterministicSignalBus } from './signals.js';
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  export { createDeterministicSparseSet } from './sparse-set.js';
package/dist/index.js CHANGED
@@ -45,7 +45,7 @@ export { withRuntimeDeterminismGuards } from './runtime-guards.js';
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  export { createDeterministicDescriptorBinarySchema, generateSchemaBinarySource, generateSchemaTypes, proveSchemaBinaryRoundTrip } from './schema-codegen.js';
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  export { createDeterministicBinarySerializer, deterministicDslMaxPlayers, parseDeterministicSchemaDsl, stableDeterministicDslSchemaJson } from './schema-dsl-binary.js';
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  export { createSyncplaySession } from './sdk-session.js';
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- export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot } from './session-snapshot.js';
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+ export { base64ToBytes, bytesToBase64, createSnapshotTransferCollector, createSnapshotTransferFromBytes, decodeDeterministicStateSnapshot, DEFAULT_MAX_SNAPSHOT_BYTES, DEFAULT_SNAPSHOT_CHUNK_SIZE, deterministicRoomDescriptorHash, encodeDeterministicStateSnapshot, MAX_JSON_ESCAPE_EXPANSION, SNAPSHOT_CHUNK_ENVELOPE_OVERHEAD_BYTES } from './session-snapshot.js';
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  export { decodeDeterministicSessionMessage, deterministicSessionWireVersion, encodeDeterministicSessionMessage } from './session-wire.js';
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  export { createDeterministicSignalBus } from './signals.js';
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  export { createDeterministicSparseSet } from './sparse-set.js';
@@ -83,6 +83,14 @@ export interface InputAuthority {
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  * frontier; a no-op at or below the current earliest retained tick.
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  */
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  pruneConfirmedBefore(tick: number): void;
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+ /**
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+ * Forget a slot's last confirmed input so later substitutions fall back to
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+ * `neutralInput`. Call this when a slot's player disconnects or leaves: the
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+ * slot stays reserved and keeps being substituted, so without this the
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+ * authority repeats whatever they were holding when they dropped for the
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+ * rest of the match. Out-of-roster slots are ignored.
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+ */
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+ neutralizeSlot(slot: number): void;
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  stats(): InputAuthorityStats;
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  }
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  export declare function createInputAuthority(config: InputAuthorityConfig): InputAuthority;
@@ -185,6 +185,19 @@ export function createInputAuthority(config) {
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  }
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  earliestRetained = tick;
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  },
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+ neutralizeSlot(slot) {
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+ if (!Number.isInteger(slot) || slot < 0 || slot >= playerCount)
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+ return;
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+ lastConfirmedInput[slot] = config.neutralInput;
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+ // Resetting the last-confirmed value is not enough on its own: clients
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+ // queue ahead by `inputDelayTicks`, so a dropping player usually has
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+ // future ticks already buffered. `confirmTick` reassigns
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+ // `lastConfirmedInput` from any submitted input, so leaving those in
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+ // place would resurrect the held input on the very next confirm.
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+ for (const slots of pending.values()) {
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+ slots[slot] = undefined;
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+ }
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+ },
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  stats() {
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  return { confirmedTicks, substitutedInputs, droppedLateInputs, rejectedFutureInputs };
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  },
@@ -84,9 +84,11 @@ export interface NetworkedSyncplayClientOptions<State, Input, Checkpoint = unkno
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  * tick T is bound and sent for tick T+delay, trading a fixed sliver of local
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  * latency for inputs that arrive before the authority's deadline (fewer
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  * substitutions of THIS client's input, shallower rollbacks for peers).
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- * With `maxTicks > minTicks` the delay auto-tunes from measured RTT
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- * (ping-adaptive delay range) RTT measurement
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- * requires driving `pumpPaced`. Defaults to a static 0 (today's behavior).
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+ * An omitted value adapts from zero through 100 ms of simulation ticks. It
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+ * closes the gap between RTT plus the target lead and maxPredictionTicks.
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+ * With `maxTicks > minTicks`, the supplied range adapts with the same
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+ * formula. Equal bounds select a static delay. RTT measurement requires
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+ * driving `pumpPaced`.
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  */
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  readonly inputDelay?: NetworkedSyncplayClientInputDelayOptions;
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  /** Monotonic-enough clock for RTT measurement. Default Date.now. NEVER used by the sim. */
@@ -122,9 +124,9 @@ export interface NetworkedSyncplayClientPacingOptions {
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  readonly maxStepsPerPump?: number;
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  }
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  export interface NetworkedSyncplayClientInputDelayOptions {
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- /** Minimum (and initial) own-input delay in ticks. Default 0. */
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+ /** Minimum and initial own-input delay in ticks. Default 0. */
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  readonly minTicks?: number;
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- /** Maximum delay for ping-adaptive tuning. Default = minTicks (static). */
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+ /** Maximum adaptive delay. Equal to minTicks for a static delay. */
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  readonly maxTicks?: number;
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  }
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  /** Live netcode telemetry for the local client (G8). */
@@ -140,6 +142,14 @@ export interface NetworkedSyncplayClientNetStats {
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  readonly droppedConfirmedPresentationFrames: number;
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  /** Commands this client refused to send (oversized payload). */
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  readonly rejectedCommands: number;
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+ /**
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+ * Confirmed ticks in which THIS client's own input was substituted because it
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+ * did not reach the authority in time. Monotonic within a session and reset on
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+ * session-start. Counted per applied tick, so a batch of confirmations that
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+ * substitutes some ticks and not the last one still reports every one — a
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+ * consumer reading `confirmedPlayerPresence` alone sees only the final tick.
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+ */
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+ readonly ownInputSubstitutions: number;
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  }
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  export type NetworkedSyncplaySlotPresence = 'human' | 'substituted' | 'empty' | 'unknown';
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  export interface ConfirmedSyncplayPresentationFrame<Projection> {
@@ -14,6 +14,7 @@ const DEFAULT_MIN_TIMESCALE = 0.9;
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  const DEFAULT_MAX_TIMESCALE = 1.1;
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  const DEFAULT_CORRECTION_PER_TICK = 0.02;
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  const DEFAULT_MAX_STEPS_PER_PUMP = 4;
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+ const DEFAULT_MAX_INPUT_DELAY_MS = 100;
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  /** Frame-advantage error inside this band leaves the timescale at 1 (no hunting on jitter). */
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  const TIMESCALE_DEADBAND_TICKS = 1;
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  /** RTT smoothing factor (EWMA); ~4 samples to converge. */
@@ -193,8 +194,11 @@ export function createNetworkedSyncplayClient(options) {
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  const maxTimescale = options.pacing?.maxTimescale ?? DEFAULT_MAX_TIMESCALE;
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  const correctionPerTick = options.pacing?.correctionPerTick ?? DEFAULT_CORRECTION_PER_TICK;
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  const maxStepsPerPump = options.pacing?.maxStepsPerPump ?? DEFAULT_MAX_STEPS_PER_PUMP;
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+ const usesDefaultInputDelayRange = options.inputDelay === undefined;
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  const inputDelayMinTicks = options.inputDelay?.minTicks ?? 0;
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- const inputDelayMaxTicks = Math.max(options.inputDelay?.maxTicks ?? inputDelayMinTicks, inputDelayMinTicks);
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+ const configuredInputDelayMaxTicks = Math.max(options.inputDelay?.maxTicks ?? inputDelayMinTicks, inputDelayMinTicks);
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+ let inputDelayMaxTicks = configuredInputDelayMaxTicks;
201
+ let firstDefaultDelaySamplePending = usesDefaultInputDelayRange;
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  const remoteInputPrediction = options.remoteInputPrediction ?? 'repeat-last';
199
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  if (remoteInputPrediction !== 'repeat-last' && remoteInputPrediction !== 'neutral') {
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  throw new Error('SYNCPLAY_REMOTE_INPUT_PREDICTION_INVALID');
@@ -278,6 +282,7 @@ export function createNetworkedSyncplayClient(options) {
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  let sessionGeneration = 0;
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  let commandSequence = 0;
280
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  let droppedConfirmedPresentationFrames = 0;
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+ let ownInputSubstitutions = 0;
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  let rejectedCommands = 0;
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  const ephemeralHandlers = new Set();
283
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  let pendingEphemeral;
@@ -423,10 +428,21 @@ export function createNetworkedSyncplayClient(options) {
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  confirmed.clear();
424
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  reportedTicks.length = 0;
425
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  lastAutoReportedTick = -1;
431
+ ownInputSubstitutions = 0;
426
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  transferCollector = createSnapshotTransferCollector(snapshotCollectorOptions);
427
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  outgoingTransferQueue.length = 0;
428
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  tickRateHz = message.tickRateHz;
429
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  frameMs = tickRateHz > 0 ? 1000 / tickRateHz : 0;
436
+ inputDelayMaxTicks = usesDefaultInputDelayRange
437
+ ? Math.max(1, Math.ceil(tickRateHz * DEFAULT_MAX_INPUT_DELAY_MS / 1_000))
438
+ : configuredInputDelayMaxTicks;
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+ inputDelayTicks = inputDelayMinTicks;
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+ pendingDelayCandidate = inputDelayMinTicks;
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+ pendingDelayAgreement = 0;
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+ firstDefaultDelaySamplePending = usesDefaultInputDelayRange;
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+ rttMs = -1;
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+ lastPingSentMs = undefined;
445
+ pendingPings.clear();
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  ownScheduleCursor = 0;
431
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  ownScheduleCatchUp = true;
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  ownScheduleFreshRoom = false;
@@ -436,7 +452,6 @@ export function createNetworkedSyncplayClient(options) {
436
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  // A re-greet resets the sim; pacing estimates must not survive it either
437
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  // (fresh observations arrive with the very next confirmed-input).
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  authorityEpochsMs.length = 0;
439
- pendingPings.clear();
440
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  timescale = 1;
441
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  const runtime = options.runtimeFactory(message.runtimeIdentity, message.sessionConfigBytes.slice());
442
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  if (canonicalStringify(runtime.identity)
@@ -588,11 +603,25 @@ export function createNetworkedSyncplayClient(options) {
588
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  options.transport.send(encodeDeterministicSessionMessage({ kind: 'time-sync-ping', clientSendTick: predictedThrough, nonce: pingNonce }));
589
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  }
590
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  // ── G2: ping-adaptive own-input delay ──
606
+ function desiredInputDelayTicks() {
607
+ if (rttMs < 0 || frameMs <= 0)
608
+ return inputDelayMinTicks;
609
+ const rttTicks = rttMs / frameMs;
610
+ const requiredPredictionSpan = Math.ceil(rttTicks + targetLeadTicks);
611
+ return clamp(requiredPredictionSpan - maxPredictionTicks, inputDelayMinTicks, inputDelayMaxTicks);
612
+ }
591
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  function maybeAdaptInputDelay() {
592
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  if (inputDelayMaxTicks <= inputDelayMinTicks) {
593
615
  return;
594
616
  }
595
- const desired = clamp(Math.ceil(halfRttTicks()), inputDelayMinTicks, inputDelayMaxTicks);
617
+ const desired = desiredInputDelayTicks();
618
+ if (firstDefaultDelaySamplePending) {
619
+ inputDelayTicks = desired;
620
+ pendingDelayCandidate = desired;
621
+ pendingDelayAgreement = 0;
622
+ firstDefaultDelaySamplePending = false;
623
+ return;
624
+ }
596
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  if (desired === inputDelayTicks) {
597
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  pendingDelayAgreement = 0;
598
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  return;
@@ -885,6 +914,11 @@ export function createNetworkedSyncplayClient(options) {
885
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  for (let playerSlot = 0; playerSlot < playerCount; playerSlot += 1) {
886
915
  lastConfirmedBySlot[playerSlot] = confInputs[playerSlot];
887
916
  }
917
+ // Per APPLIED tick, not per drained batch: `confirmedPlayerPresence`
918
+ // latches only the last tick of a batch, so a burst that substitutes
919
+ // several ticks and ends on a delivered one would otherwise vanish.
920
+ if (slot >= 0 && confFrame.substitutedSlots.includes(slot))
921
+ ownInputSubstitutions += 1;
888
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  appliedThrough = tick;
889
923
  confirmedPlayerPresence = classifyPresence(confFrame);
890
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  const presentationEligible = presentationWasLive || (freshRoomFirstFrame && tick === 0);
@@ -1205,6 +1239,7 @@ export function createNetworkedSyncplayClient(options) {
1205
1239
  maxRollbackDepth,
1206
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  droppedConfirmedPresentationFrames,
1207
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  rejectedCommands,
1242
+ ownInputSubstitutions,
1208
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  };
1209
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  },
1210
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  get generation() {
package/dist/node.d.ts CHANGED
@@ -18,6 +18,10 @@ export * from './secret-authority.js';
18
18
  export { buildMerkleTree, bytesToHex, concatBytes, constantTimeEqual, createBrowserSyncplaySecretCrypto, hexToBytes, merkleLeafHash, merkleNodeHash, merkleProof, sha256Bytes, signedReceiptBytes, verifyHashChainReveal, verifyMerkleProof, verifySyncplaySignedReceipt, } from './secret-crypto.js';
19
19
  export type { SyncplaySecretAuthorityCrypto, SyncplaySecretBrowserCrypto } from './secret-crypto.js';
20
20
  export * from './ws-frame.js';
21
+ export { SYNCPLAY_DETERMINISTIC_ROOM_OPTION_KEYS } from './rooms-config-keys.js';
22
+ export { createSyncplayRuntimePin, parseSyncplayRuntimeRoomMetadata, MAX_SYNCPLAY_SESSION_CONFIG_BYTES, } from './runtime-room-metadata.js';
23
+ export type { SyncplayRuntimeIdentity, SyncplayRuntimeRoomMetadata, ParsedSyncplayRuntimeRoomMetadata, SyncplayRuntimeConfigInput, } from './runtime-room-metadata.js';
24
+ export type { SyncplayDeterministicRoomOptionKey } from './rooms-config-keys.js';
21
25
  export { assertCookedColliderIsRuntimeValid, cookConvexDecomposition, } from './collider-cooking.js';
22
26
  export type { ColliderCookOptions, ColliderSourceMesh, CookedCollider, CookedColliderHull, } from './collider-cooking.js';
23
27
  export { DevSyncplayAuthorityRoom } from './dev-authority-room.js';
package/dist/node.js CHANGED
@@ -15,6 +15,8 @@ export * from './secret-protocol.js';
15
15
  export * from './secret-authority.js';
16
16
  export { buildMerkleTree, bytesToHex, concatBytes, constantTimeEqual, createBrowserSyncplaySecretCrypto, hexToBytes, merkleLeafHash, merkleNodeHash, merkleProof, sha256Bytes, signedReceiptBytes, verifyHashChainReveal, verifyMerkleProof, verifySyncplaySignedReceipt, } from './secret-crypto.js';
17
17
  export * from './ws-frame.js';
18
+ export { SYNCPLAY_DETERMINISTIC_ROOM_OPTION_KEYS } from './rooms-config-keys.js';
19
+ export { createSyncplayRuntimePin, parseSyncplayRuntimeRoomMetadata, MAX_SYNCPLAY_SESSION_CONFIG_BYTES, } from './runtime-room-metadata.js';
18
20
  export { assertCookedColliderIsRuntimeValid, cookConvexDecomposition, } from './collider-cooking.js';
19
21
  // Dev-server deterministic room class (relocated from the game SDK). A game's
20
22
  // vite.config passes this to rundotMultiplayerPlugin({ deterministicRoomClass }).
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Every option key a deterministic (SyncPlay) room object may carry.
3
+ *
4
+ * This is the ONE list. `server/mp-room-server` enforces it when it loads a
5
+ * bundle, and `server/cloud-run` checks its upload allowlist against it. Before
6
+ * this list existed the two validators were hand-copied and drifted, which left
7
+ * `secrets`, `reconfigurePolicy`, and `commandsPerSecond` honored by the room
8
+ * server but impossible to publish.
9
+ */
10
+ export declare const SYNCPLAY_DETERMINISTIC_ROOM_OPTION_KEYS: readonly ["protocol", "simulationHooks", "secrets", "runtime", "reconfigurePolicy", "commandsPerSecond"];
11
+ export type SyncplayDeterministicRoomOptionKey = (typeof SYNCPLAY_DETERMINISTIC_ROOM_OPTION_KEYS)[number];
@@ -0,0 +1,17 @@
1
+ /**
2
+ * Every option key a deterministic (SyncPlay) room object may carry.
3
+ *
4
+ * This is the ONE list. `server/mp-room-server` enforces it when it loads a
5
+ * bundle, and `server/cloud-run` checks its upload allowlist against it. Before
6
+ * this list existed the two validators were hand-copied and drifted, which left
7
+ * `secrets`, `reconfigurePolicy`, and `commandsPerSecond` honored by the room
8
+ * server but impossible to publish.
9
+ */
10
+ export const SYNCPLAY_DETERMINISTIC_ROOM_OPTION_KEYS = [
11
+ 'protocol',
12
+ 'simulationHooks',
13
+ 'secrets',
14
+ 'runtime',
15
+ 'reconfigurePolicy',
16
+ 'commandsPerSecond',
17
+ ];
@@ -0,0 +1,47 @@
1
+ /**
2
+ * The runtime a deterministic room simulates: engine identity plus the
3
+ * canonical session config (the game's rules) it was created with.
4
+ *
5
+ * This is the ONE implementation. The build mints a pin with
6
+ * `createSyncplayRuntimePin`, the publish path validates it, and the room
7
+ * server validates it again on room create — all through
8
+ * `parseSyncplayRuntimeRoomMetadata` below. A second copy of these rules is how
9
+ * a pin could pass one gate and fail another.
10
+ */
11
+ export declare const MAX_SYNCPLAY_SESSION_CONFIG_BYTES: 65536;
12
+ export interface SyncplayRuntimeIdentity {
13
+ readonly abiVersion: 1;
14
+ readonly tickRate: 10 | 20 | 30 | 60;
15
+ readonly inputSchemaId: string;
16
+ readonly stateSchemaId: string;
17
+ readonly deterministicVersion: string;
18
+ readonly engineIdentityHash: string;
19
+ }
20
+ /** Wire shape: `sessionConfigBytes` is canonical base64. */
21
+ export interface SyncplayRuntimeRoomMetadata {
22
+ readonly runtimeIdentity: SyncplayRuntimeIdentity;
23
+ readonly sessionConfigBytes: string;
24
+ readonly sessionConfigDigest: string;
25
+ }
26
+ /** Parsed shape: `sessionConfigBytes` decoded. */
27
+ export interface ParsedSyncplayRuntimeRoomMetadata {
28
+ readonly runtimeIdentity: SyncplayRuntimeIdentity;
29
+ readonly sessionConfigBytes: Uint8Array;
30
+ readonly sessionConfigDigest: string;
31
+ }
32
+ /** A game's runtime config, as its simulation module exports it. */
33
+ export interface SyncplayRuntimeConfigInput {
34
+ readonly runtimeIdentity: SyncplayRuntimeIdentity;
35
+ readonly sessionConfigBytes: Uint8Array;
36
+ readonly sessionConfigDigest: string;
37
+ }
38
+ export declare function parseSyncplayRuntimeRoomMetadata(value: unknown): ParsedSyncplayRuntimeRoomMetadata;
39
+ /**
40
+ * Mint the wire-shaped runtime pin a build stamps into its rooms config.
41
+ *
42
+ * Validates through `parseSyncplayRuntimeRoomMetadata`, so a pin that mints is
43
+ * a pin that publishes and loads. Throws rather than returning a bad pin: the
44
+ * room server treats the pin as authoritative over player-supplied ticket
45
+ * metadata, so a wrong pin is worse than no pin.
46
+ */
47
+ export declare function createSyncplayRuntimePin(input: SyncplayRuntimeConfigInput): SyncplayRuntimeRoomMetadata;
@@ -0,0 +1,84 @@
1
+ /**
2
+ * The runtime a deterministic room simulates: engine identity plus the
3
+ * canonical session config (the game's rules) it was created with.
4
+ *
5
+ * This is the ONE implementation. The build mints a pin with
6
+ * `createSyncplayRuntimePin`, the publish path validates it, and the room
7
+ * server validates it again on room create — all through
8
+ * `parseSyncplayRuntimeRoomMetadata` below. A second copy of these rules is how
9
+ * a pin could pass one gate and fail another.
10
+ */
11
+ import { kinetixSessionConfigDigest, MAX_KINETIX_SESSION_CONFIG_BYTES, } from '@series-inc/rundot-syncplay/core/runtime';
12
+ export const MAX_SYNCPLAY_SESSION_CONFIG_BYTES = MAX_KINETIX_SESSION_CONFIG_BYTES;
13
+ export function parseSyncplayRuntimeRoomMetadata(value) {
14
+ if (!isRecord(value) || !hasExactKeys(value, ['runtimeIdentity', 'sessionConfigBytes', 'sessionConfigDigest'])) {
15
+ throw new Error('syncplay runtime metadata is missing or malformed');
16
+ }
17
+ const identity = value.runtimeIdentity;
18
+ if (!isRecord(identity)
19
+ || !hasExactKeys(identity, ['abiVersion', 'tickRate', 'inputSchemaId', 'stateSchemaId', 'deterministicVersion', 'engineIdentityHash'])
20
+ || identity.abiVersion !== 1
21
+ || ![10, 20, 30, 60].includes(identity.tickRate)
22
+ || !isNonEmptyString(identity.inputSchemaId)
23
+ || !isNonEmptyString(identity.stateSchemaId)
24
+ || !isNonEmptyString(identity.deterministicVersion)
25
+ || !isNonEmptyString(identity.engineIdentityHash)) {
26
+ throw new Error('syncplay runtime identity is malformed');
27
+ }
28
+ if (typeof value.sessionConfigBytes !== 'string' || !isCanonicalBase64(value.sessionConfigBytes)) {
29
+ throw new Error('syncplay session config bytes are not canonical base64');
30
+ }
31
+ const bytes = Uint8Array.from(Buffer.from(value.sessionConfigBytes, 'base64'));
32
+ if (bytes.byteLength < 1 || bytes.byteLength > MAX_SYNCPLAY_SESSION_CONFIG_BYTES) {
33
+ throw new Error('syncplay session config bytes are empty or oversized');
34
+ }
35
+ if (typeof value.sessionConfigDigest !== 'string'
36
+ || value.sessionConfigDigest !== kinetixSessionConfigDigest(bytes)) {
37
+ throw new Error('syncplay session config digest mismatch');
38
+ }
39
+ return {
40
+ runtimeIdentity: identity,
41
+ sessionConfigBytes: bytes,
42
+ sessionConfigDigest: value.sessionConfigDigest,
43
+ };
44
+ }
45
+ /**
46
+ * Mint the wire-shaped runtime pin a build stamps into its rooms config.
47
+ *
48
+ * Validates through `parseSyncplayRuntimeRoomMetadata`, so a pin that mints is
49
+ * a pin that publishes and loads. Throws rather than returning a bad pin: the
50
+ * room server treats the pin as authoritative over player-supplied ticket
51
+ * metadata, so a wrong pin is worse than no pin.
52
+ */
53
+ export function createSyncplayRuntimePin(input) {
54
+ // Check the caller's own keys before re-shaping: building a fresh object
55
+ // would silently drop a stray top-level key instead of rejecting it.
56
+ if (!isRecord(input)
57
+ || !hasExactKeys(input, ['runtimeIdentity', 'sessionConfigBytes', 'sessionConfigDigest'])) {
58
+ throw new Error('syncplay runtime config must carry exactly runtimeIdentity, sessionConfigBytes, sessionConfigDigest');
59
+ }
60
+ if (!(input.sessionConfigBytes instanceof Uint8Array)) {
61
+ throw new Error('syncplay runtime config sessionConfigBytes must be a Uint8Array');
62
+ }
63
+ const pin = {
64
+ runtimeIdentity: input.runtimeIdentity,
65
+ sessionConfigBytes: Buffer.from(input.sessionConfigBytes).toString('base64'),
66
+ sessionConfigDigest: input.sessionConfigDigest,
67
+ };
68
+ parseSyncplayRuntimeRoomMetadata(pin);
69
+ return pin;
70
+ }
71
+ function hasExactKeys(value, expected) {
72
+ return Object.keys(value).sort().join('\0') === [...expected].sort().join('\0');
73
+ }
74
+ function isNonEmptyString(value) {
75
+ return typeof value === 'string' && value.length > 0;
76
+ }
77
+ function isCanonicalBase64(value) {
78
+ if (value.length === 0 || value.length % 4 !== 0 || !/^[A-Za-z0-9+/]*={0,2}$/u.test(value))
79
+ return false;
80
+ return Buffer.from(value, 'base64').toString('base64') === value;
81
+ }
82
+ function isRecord(value) {
83
+ return typeof value === 'object' && value !== null && !Array.isArray(value);
84
+ }
@@ -51,6 +51,30 @@ export declare function encodeDeterministicStateSnapshot(snapshot: Deterministic
51
51
  export declare function decodeDeterministicStateSnapshot(text: string): DeterministicStateSnapshotDecodeResult;
52
52
  export declare function bytesToBase64(bytes: Uint8Array): string;
53
53
  export declare function base64ToBytes(text: string): Uint8Array;
54
+ /**
55
+ * Fixed bytes the wire framing adds around a chunk: 225 B for the
56
+ * `snapshot-chunk` envelope plus 76 B for the SDK transport's outer
57
+ * {type,msgType,data} wrapper. Held at 512 B for headroom on transferId and
58
+ * checksum length changes.
59
+ */
60
+ export declare const SNAPSHOT_CHUNK_ENVELOPE_OVERHEAD_BYTES = 512;
61
+ /**
62
+ * Worst-case multiplicative growth of a chunk string on its way to the wire.
63
+ * `snapshotBytes` is JSON (`encodeDeterministicStateSnapshot` -> canonicalStringify),
64
+ * NOT base64, so it is quote-dense — and it is JSON-escaped TWICE: into the
65
+ * `snapshot-chunk` envelope, then again when the SDK transport stringifies the
66
+ * outer message (run-room-transport `sendRaw` -> RundotServerRoom
67
+ * {type,msgType,data} -> ServerWebSocket `JSON.stringify`). A `"` becomes `\"`
68
+ * becomes `\\\"`. Measured at exactly 4.001x for all-quote and all-backslash
69
+ * payloads; a realistic base64-dominated snapshot lands at ~1.001x.
70
+ *
71
+ * The room server's boot guard requires
72
+ * WS_MAX_MESSAGE_SIZE >= DEFAULT_SNAPSHOT_CHUNK_SIZE * this + the fixed overhead.
73
+ * A cap below that makes `ws` raise "Max payload size exceeded" and close the
74
+ * socket 1006, failing every snapshot transfer for that room — the 2026-08-25
75
+ * lattice incident. See .plans/syncplay-snapshot-cap-and-observability.md.
76
+ */
77
+ export declare const MAX_JSON_ESCAPE_EXPANSION = 4;
54
78
  export declare const DEFAULT_SNAPSHOT_CHUNK_SIZE = 262144;
55
79
  export declare const DEFAULT_MAX_SNAPSHOT_BYTES = 4194304;
56
80
  export interface CreateSnapshotTransferOptions {
@@ -155,6 +155,30 @@ export function base64ToBytes(text) {
155
155
  return bytes;
156
156
  }
157
157
  // ── transfer builder (raw bytes → frozen wire transfer shape) ──
158
+ /**
159
+ * Fixed bytes the wire framing adds around a chunk: 225 B for the
160
+ * `snapshot-chunk` envelope plus 76 B for the SDK transport's outer
161
+ * {type,msgType,data} wrapper. Held at 512 B for headroom on transferId and
162
+ * checksum length changes.
163
+ */
164
+ export const SNAPSHOT_CHUNK_ENVELOPE_OVERHEAD_BYTES = 512;
165
+ /**
166
+ * Worst-case multiplicative growth of a chunk string on its way to the wire.
167
+ * `snapshotBytes` is JSON (`encodeDeterministicStateSnapshot` -> canonicalStringify),
168
+ * NOT base64, so it is quote-dense — and it is JSON-escaped TWICE: into the
169
+ * `snapshot-chunk` envelope, then again when the SDK transport stringifies the
170
+ * outer message (run-room-transport `sendRaw` -> RundotServerRoom
171
+ * {type,msgType,data} -> ServerWebSocket `JSON.stringify`). A `"` becomes `\"`
172
+ * becomes `\\\"`. Measured at exactly 4.001x for all-quote and all-backslash
173
+ * payloads; a realistic base64-dominated snapshot lands at ~1.001x.
174
+ *
175
+ * The room server's boot guard requires
176
+ * WS_MAX_MESSAGE_SIZE >= DEFAULT_SNAPSHOT_CHUNK_SIZE * this + the fixed overhead.
177
+ * A cap below that makes `ws` raise "Max payload size exceeded" and close the
178
+ * socket 1006, failing every snapshot transfer for that room — the 2026-08-25
179
+ * lattice incident. See .plans/syncplay-snapshot-cap-and-observability.md.
180
+ */
181
+ export const MAX_JSON_ESCAPE_EXPANSION = 4;
158
182
  export const DEFAULT_SNAPSHOT_CHUNK_SIZE = 262_144;
159
183
  export const DEFAULT_MAX_SNAPSHOT_BYTES = 4_194_304;
160
184
  export function createSnapshotTransferFromBytes(snapshotBytes, options) {
@@ -0,0 +1,8 @@
1
+ export declare const SYNCPLAY_HOST_TIMING_BATCHES = 5;
2
+ export interface RobustHostTimingOptions {
3
+ readonly warmupSteps: number;
4
+ readonly sampleSteps: number;
5
+ readonly run: (index: number) => void;
6
+ readonly now?: () => number;
7
+ }
8
+ export declare function measureRobustHostP99(options: Readonly<RobustHostTimingOptions>): number;
@@ -0,0 +1,36 @@
1
+ export const SYNCPLAY_HOST_TIMING_BATCHES = 5;
2
+ export function measureRobustHostP99(options) {
3
+ if (!Number.isSafeInteger(options.warmupSteps)
4
+ || options.warmupSteps < 0
5
+ || !Number.isSafeInteger(options.sampleSteps)
6
+ || options.sampleSteps < 1) {
7
+ throw new Error('SYNCPLAY_HOST_TIMING_INVALID');
8
+ }
9
+ const now = options.now ?? (() => performance.now());
10
+ const batchP99 = [];
11
+ for (let batch = 0; batch < SYNCPLAY_HOST_TIMING_BATCHES; batch += 1) {
12
+ for (let index = 0; index < options.warmupSteps; index += 1) {
13
+ options.run(index);
14
+ }
15
+ const timings = [];
16
+ for (let index = 0; index < options.sampleSteps; index += 1) {
17
+ const startedAt = now();
18
+ options.run(index);
19
+ const elapsed = now() - startedAt;
20
+ if (!Number.isFinite(elapsed) || elapsed < 0) {
21
+ throw new Error('SYNCPLAY_HOST_TIMING_INVALID');
22
+ }
23
+ timings.push(elapsed);
24
+ }
25
+ batchP99.push(nearestRank(timings, 0.99));
26
+ }
27
+ return nearestRank(batchP99, 0.5);
28
+ }
29
+ function nearestRank(values, percentile) {
30
+ const sorted = [...values].sort((left, right) => left - right);
31
+ const index = Math.max(0, Math.ceil(percentile * sorted.length) - 1);
32
+ const selected = sorted[index];
33
+ if (selected === undefined)
34
+ throw new Error('SYNCPLAY_HOST_TIMING_INVALID');
35
+ return selected;
36
+ }
@@ -1,5 +1,6 @@
1
1
  import { encodeCanonicalBytes } from '../canonical.js';
2
2
  import { runSyncplaySynctest } from '../synctest.js';
3
+ import { measureRobustHostP99 } from './host-timing.js';
3
4
  import { runDeterminismCheck } from './static-checker.js';
4
5
  const staticFailureCodes = new Set([
5
6
  'SYNCPLAY_MODULE_CERT_STATIC_MATH',
@@ -119,18 +120,14 @@ export async function certifyModule(component, fixture) {
119
120
  }
120
121
  }
121
122
  try {
122
- for (let index = 0; index < fixture.profile.warmupSteps; index += 1) {
123
- const selected = requireProfileCase(fixture.profile.caseAt(index));
124
- component.step(selected.slice, selected.input, selected.context);
125
- }
126
- const timings = [];
127
- for (let index = 0; index < fixture.profile.sampleSteps; index += 1) {
128
- const selected = requireProfileCase(fixture.profile.caseAt(index));
129
- const startedAt = performance.now();
130
- component.step(selected.slice, selected.input, selected.context);
131
- timings.push(performance.now() - startedAt);
132
- }
133
- stepP99Ms = nearestRank(timings, 0.99);
123
+ stepP99Ms = measureRobustHostP99({
124
+ warmupSteps: fixture.profile.warmupSteps,
125
+ sampleSteps: fixture.profile.sampleSteps,
126
+ run: (index) => {
127
+ const selected = requireProfileCase(fixture.profile.caseAt(index));
128
+ component.step(selected.slice, selected.input, selected.context);
129
+ },
130
+ });
134
131
  if (!(stepP99Ms < fixture.profile.maxStepP99Ms)) {
135
132
  failures.push({
136
133
  code: 'SYNCPLAY_MODULE_CERT_TIME_BUDGET',
@@ -144,7 +141,7 @@ export async function certifyModule(component, fixture) {
144
141
  failures.push({
145
142
  code: 'SYNCPLAY_MODULE_CERT_EXECUTION_ERROR',
146
143
  check: 'profile',
147
- detail: 'profile callback or module step threw',
144
+ detail: 'profile callback, module step, or host timing failed',
148
145
  });
149
146
  }
150
147
  const collectGarbage = globalThis.gc;
@@ -198,11 +195,6 @@ export async function certifyModule(component, fixture) {
198
195
  },
199
196
  };
200
197
  }
201
- function nearestRank(values, percentile) {
202
- const sorted = [...values].sort((left, right) => left - right);
203
- const index = Math.max(0, Math.ceil(percentile * sorted.length) - 1);
204
- return sorted[index] ?? 0;
205
- }
206
198
  function isStaticFailureCode(value) {
207
199
  return staticFailureCodes.has(value);
208
200
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@series-inc/rundot-syncplay",
3
- "version": "5.26.0-beta.8",
3
+ "version": "5.26.0",
4
4
  "description": "Kinetix orchestration, rollback, replay, late-join, and deterministic networking for RUN.game",
5
5
  "repository": {
6
6
  "type": "git",
@@ -160,7 +160,8 @@
160
160
  "build": "node -e \"require('node:fs').rmSync('dist',{recursive:true,force:true})\" && tsc -p tsconfig.json",
161
161
  "test": "npm run test:core && npm run test:unit-control && npm run test:entity-registry",
162
162
  "test:module-promotion": "node --expose-gc --import tsx --test tests/module-promotion.test.ts tests/module-docs.test.ts tests/module-bundle-budget.test.ts scripts/prove-module-promotion.test.mjs",
163
- "test:core": "node --expose-gc --import tsx --test --test-concurrency=1 tests/canonical.test.ts tests/canonical-portability.test.ts tests/runtime-session.test.ts tests/kinetix-runtime-session.test.ts tests/runtime-support.test.ts tests/runtime-guards.test.ts tests/r3f-render-adapter.test.ts tests/snapshot-cost.test.ts tests/sdkSession.test.ts tests/input-authority.test.ts tests/session-wire.test.ts tests/session-snapshot.test.ts tests/authority-room.test.ts tests/networked-client-snapshot.test.ts tests/runner.test.ts tests/testing.test.ts tests/browser-session.test.ts tests/secret-config.test.ts tests/secret-protocol.test.ts tests/secret-authority.test.ts tests/secret-client.test.ts tests/late-join-checksum.test.ts tests/late-join-input-backfill.test.ts tests/replay-scoring.test.ts tests/bot-backfill.test.ts tests/latency-simulation.test.ts tests/time-sync.test.ts tests/match-log.test.ts tests/spectator.test.ts tests/synctest.test.ts tests/instant-replay.test.ts tests/session-promotion.test.ts tests/physics3d-broadphase-stats.test.ts tests/entrypoints.test.ts tests/export-surface.test.ts tests/module-seam.test.ts tests/module-contract-portability.test.ts tests/module-identity.test.ts tests/module-corpus.test.ts tests/component-model.test.ts tests/component-model-rollback.test.ts tests/component-model-integration.test.ts tests/actors-ai.test.ts tests/character-3d.test.ts tests/character-3d-certification.test.ts tests/combat-modules.test.ts tests/combat-modules-integration.test.ts tests/firearm.test.ts tests/gameplay-effects.test.ts tests/spatial-interaction.test.ts tests/stats-abilities.test.ts tests/inventory-equipment.test.ts tests/inventory-equipment-certification.test.ts tests/platformer-2d.test.ts tests/platformer-2d-certification.test.ts tests/module-promotion.test.ts tests/module-docs.test.ts tests/module-bundle-budget.test.ts tests/published-side-effects.test.ts tests/test-manifest.test.ts tests/coarse-region.test.ts tests/input-codec.test.ts tests/command-ingress.test.ts tests/session-reconfigure.test.ts tests/prediction-mode.test.ts tests/ephemeral-channel.test.ts tests/runner-surface.test.ts tests/runner-harness.test.ts tests/effects-adapter-bounds.test.ts tests/simulated-match-secrets.test.ts tests/run-glue-surface.test.mjs core/tests/core-boundary.test.mjs tests/math-core-parity.test.ts tests/math-profile.test.ts tests/movement3d-kcc-unit-contract.test.ts tests/movement3d-static-ground.test.ts",
163
+ "test:core": "node --expose-gc --import tsx --test --test-concurrency=1 tests/canonical.test.ts tests/canonical-portability.test.ts tests/runtime-session.test.ts tests/kinetix-runtime-session.test.ts tests/runtime-support.test.ts tests/runtime-guards.test.ts tests/r3f-render-adapter.test.ts tests/snapshot-cost.test.ts tests/sdkSession.test.ts tests/input-authority.test.ts tests/session-wire.test.ts tests/runtime-room-metadata.test.ts tests/session-snapshot.test.ts tests/authority-room.test.ts tests/networked-client-snapshot.test.ts tests/runner.test.ts tests/testing.test.ts tests/browser-session.test.ts tests/secret-config.test.ts tests/secret-protocol.test.ts tests/secret-authority.test.ts tests/secret-client.test.ts tests/late-join-checksum.test.ts tests/late-join-input-backfill.test.ts tests/replay-scoring.test.ts tests/bot-backfill.test.ts tests/latency-simulation.test.ts tests/production-input-budget.test.ts tests/time-sync.test.ts tests/match-log.test.ts tests/spectator.test.ts tests/synctest.test.ts tests/instant-replay.test.ts tests/session-promotion.test.ts tests/physics3d-broadphase-stats.test.ts tests/entrypoints.test.ts tests/export-surface.test.ts tests/module-seam.test.ts tests/module-contract-portability.test.ts tests/module-identity.test.ts tests/module-corpus.test.ts tests/component-model.test.ts tests/component-model-rollback.test.ts tests/component-model-integration.test.ts tests/actors-ai.test.ts tests/character-3d.test.ts tests/character-3d-certification.test.ts tests/combat-modules.test.ts tests/combat-modules-integration.test.ts tests/firearm.test.ts tests/gameplay-effects.test.ts tests/spatial-interaction.test.ts tests/stats-abilities.test.ts tests/inventory-equipment.test.ts tests/inventory-equipment-certification.test.ts tests/platformer-2d.test.ts tests/platformer-2d-certification.test.ts tests/module-promotion.test.ts tests/module-docs.test.ts tests/module-bundle-budget.test.ts tests/published-side-effects.test.ts tests/host-timing.test.ts tests/test-manifest.test.ts tests/coarse-region.test.ts tests/input-codec.test.ts tests/command-ingress.test.ts tests/session-reconfigure.test.ts tests/prediction-mode.test.ts tests/ephemeral-channel.test.ts tests/runner-surface.test.ts tests/runner-harness.test.ts tests/effects-adapter-bounds.test.ts tests/simulated-match-secrets.test.ts tests/run-glue-surface.test.mjs core/tests/core-boundary.test.mjs tests/math-core-parity.test.ts tests/math-profile.test.ts tests/movement3d-kcc-unit-contract.test.ts tests/movement3d-static-ground.test.ts",
164
+ "test:sdk-contract": "node --import tsx --test tests/sdk-runtime-contract.test.ts",
164
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  "test:soak": "tsx --test tests/runtime-soak.test.ts",
165
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  "test:extended": "tsx --test tests/kcc-vehicle-characterization.test.ts tests/animation.test.ts tests/asset-cooking.test.ts tests/backend-proof-checksum-vectors.test.ts tests/bot-documents.test.ts tests/bot-primitives.test.ts tests/collider-cooking.test.ts tests/collision.test.ts tests/command-timeline.test.ts tests/config-bundle.test.ts tests/cosmetic-physics3d.test.ts tests/deterministic-primitives.test.ts tests/ecs-lite.test.ts tests/effects-adapter.test.ts tests/engine-runtime.test.ts tests/errors.test.ts tests/events.test.ts tests/input-button.test.ts tests/load-128-players.test.ts tests/math.test.ts tests/movement.test.ts tests/movement3d.test.ts tests/multiclient-authority.test.ts tests/navigation.test.ts tests/noise.test.ts tests/physics-cert.test.ts tests/physics2d.test.ts tests/physics3d-ccd.test.ts tests/physics3d-coverage.test.ts tests/physics3d-destruction-cert.test.ts tests/physics3d-geometry-limits.test.ts tests/physics3d-heightfield.test.ts tests/physics3d-hull.test.ts tests/physics3d-joints.test.ts tests/physics3d-kinematic-mesh.test.ts tests/physics3d-mass.test.ts tests/physics3d-materials.test.ts tests/physics3d-mesh-onesided.test.ts tests/physics3d-query-index.test.ts tests/physics3d-recipes.test.ts tests/physics3d-rotation-convention.test.ts tests/physics3d-shared.test.ts tests/physics3d-sleeping-manifold-reuse.test.ts tests/physics3d-solver.test.ts tests/physics3d-static-memoization.test.ts tests/physics3d-static-overlap-memo.test.ts tests/physics3d-cylinder-hull.test.ts tests/physics3d-stacking.test.ts tests/physics3d-toi.test.ts tests/physics3d-vehicle.test.ts tests/physics3d-voxel.test.ts tests/physics3d-world-edit.test.ts tests/physics3d.test.ts tests/physics-vector-generator.test.ts tests/random.test.ts tests/rollback-history.test.ts tests/schema-artifacts.test.ts tests/schema-codegen.test.ts tests/schema-dsl-binary.test.ts tests/schema.test.ts tests/signals.test.ts tests/sparse-set.test.ts tests/static-checker.test.ts tests/system-lifecycle.test.ts tests/wire-canonical-sentinels.test.ts tests/ws-frame.test.ts",
166
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  "test:ci": "npm run build && npm run test",
@@ -189,8 +190,8 @@
189
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  "test:inventory-equipment": "node --expose-gc --import tsx --test tests/inventory-equipment.test.ts tests/inventory-equipment-certification.test.ts scripts/prove-inventory-equipment.test.mjs",
190
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  "prove:inventory-equipment": "node --expose-gc --import tsx scripts/prove-inventory-equipment.mjs",
191
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  "test:platformer-2d": "node --expose-gc --import tsx --test tests/platformer-2d.test.ts tests/platformer-2d-certification.test.ts scripts/prove-platformer-2d.test.mjs",
192
- "test:unit-control": "node --expose-gc --import tsx --test tests/unit-control.test.ts tests/unit-control-certification.test.ts",
193
- "test:entity-registry": "node --import tsx --test tests/entity-registry.test.ts tests/entity-registry-determinism.test.ts tests/entity-registry-certification.test.ts",
193
+ "test:unit-control": "node --expose-gc --import tsx --test --test-concurrency=1 tests/unit-control.test.ts tests/unit-control-certification.test.ts",
194
+ "test:entity-registry": "node --import tsx --test --test-concurrency=1 tests/entity-registry.test.ts tests/entity-registry-determinism.test.ts tests/entity-registry-certification.test.ts",
194
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  "prove:unit-control": "node --expose-gc --import tsx scripts/prove-unit-control.mjs",
195
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  "prove:entity-registry": "node --import tsx scripts/prove-entity-registry.mjs",
196
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  "prove:platformer-2d": "node --expose-gc --import tsx scripts/prove-platformer-2d.mjs",