@series-inc/rundot-syncplay 5.26.0-beta.7 → 5.26.0-beta.8

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Files changed (2) hide show
  1. package/README.md +7 -0
  2. package/package.json +4 -3
package/README.md CHANGED
@@ -7,6 +7,13 @@ streams, stepping, opaque checkpoints, serialization, hydration, and checksums.
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  Syncplay owns inputs, prediction, confirmation, rollback policy, replay logs,
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  late join, secrets, and transport.
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+ ## Installation
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+
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+ Install the RUN SDK and Syncplay in the game project. Syncplay uses the
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+ project SDK as a required peer. Use one SDK version that satisfies Syncplay's
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+ peer range. This dependency layout applies to Syncplay releases that contain
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+ this change. Published npm versions are immutable.
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+
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  ## Game module entrypoints
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  Generic game-layer modules use explicit `./modules/*` package subpaths. The
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@series-inc/rundot-syncplay",
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- "version": "5.26.0-beta.7",
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+ "version": "5.26.0-beta.8",
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  "description": "Kinetix orchestration, rollback, replay, late-join, and deterministic networking for RUN.game",
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  "repository": {
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  "type": "git",
@@ -206,10 +206,11 @@
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  "replay",
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  "Kinetix"
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  ],
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- "dependencies": {
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- "@series-inc/rundot-game-sdk": "5.25.0-beta.3"
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+ "peerDependencies": {
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+ "@series-inc/rundot-game-sdk": "0.0.0-source || ^5.25.0-beta.3"
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  },
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  "devDependencies": {
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+ "@series-inc/rundot-game-sdk": "5.25.0-beta.3",
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  "@dimforge/rapier2d-compat": "0.19.3",
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  "@types/node": "^22.0.0",
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  "esbuild": "0.28.1",