@series-inc/rundot-syncplay 5.26.0-beta.7 → 5.26.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -0
- package/package.json +4 -3
package/README.md
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@@ -7,6 +7,13 @@ streams, stepping, opaque checkpoints, serialization, hydration, and checksums.
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Syncplay owns inputs, prediction, confirmation, rollback policy, replay logs,
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late join, secrets, and transport.
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## Installation
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Install the RUN SDK and Syncplay in the game project. Syncplay uses the
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project SDK as a required peer. Use one SDK version that satisfies Syncplay's
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peer range. This dependency layout applies to Syncplay releases that contain
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this change. Published npm versions are immutable.
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## Game module entrypoints
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Generic game-layer modules use explicit `./modules/*` package subpaths. The
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@series-inc/rundot-syncplay",
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"version": "5.26.0-beta.
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"version": "5.26.0-beta.8",
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"description": "Kinetix orchestration, rollback, replay, late-join, and deterministic networking for RUN.game",
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"repository": {
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"type": "git",
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@@ -206,10 +206,11 @@
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"replay",
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"Kinetix"
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],
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"
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"@series-inc/rundot-game-sdk": "5.25.0-beta.3"
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"peerDependencies": {
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"@series-inc/rundot-game-sdk": "0.0.0-source || ^5.25.0-beta.3"
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},
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"devDependencies": {
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"@series-inc/rundot-game-sdk": "5.25.0-beta.3",
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"@dimforge/rapier2d-compat": "0.19.3",
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"@types/node": "^22.0.0",
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"esbuild": "0.28.1",
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