@series-inc/rundot-3d-engine 0.5.4 → 0.5.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -256,6 +256,8 @@ declare class RigidBodyComponentThree extends Component {
256
256
  private collider;
257
257
  private options;
258
258
  private bodyId;
259
+ private static _tempVec3;
260
+ private static _tempQuat;
259
261
  private onTriggerEnterCallback;
260
262
  private onTriggerExitCallback;
261
263
  private isRegisteredWithPhysics;
@@ -4539,6 +4539,8 @@ var RigidBodyComponentThree = class _RigidBodyComponentThree extends Component {
4539
4539
  collider = null;
4540
4540
  options;
4541
4541
  bodyId;
4542
+ static _tempVec3 = new THREE10.Vector3();
4543
+ static _tempQuat = new THREE10.Quaternion();
4542
4544
  // Trigger event callbacks - use proper type for GameObject
4543
4545
  onTriggerEnterCallback = null;
4544
4546
  onTriggerExitCallback = null;
@@ -4659,7 +4661,7 @@ var RigidBodyComponentThree = class _RigidBodyComponentThree extends Component {
4659
4661
  colliderDesc.setRestitution(this.options.restitution);
4660
4662
  colliderDesc.setFriction(this.options.friction);
4661
4663
  colliderDesc.setSensor(this.options.isSensor);
4662
- const shouldEnableCollisionEvents = this.options.enableCollisionEvents ?? this.options.type !== "static" /* STATIC */;
4664
+ const shouldEnableCollisionEvents = this.options.enableCollisionEvents ?? (this.options.isSensor || this.options.type !== "static" /* STATIC */);
4663
4665
  if (shouldEnableCollisionEvents) {
4664
4666
  colliderDesc.setActiveEvents(ActiveEvents2.COLLISION_EVENTS);
4665
4667
  if (this.options.type === "kinematic" /* KINEMATIC */) {
@@ -4734,8 +4736,9 @@ var RigidBodyComponentThree = class _RigidBodyComponentThree extends Component {
4734
4736
  this.gameObject.position.copy(lerpPos);
4735
4737
  this.gameObject.quaternion.copy(slerpQuat);
4736
4738
  } else if (this.options.type === "kinematic" /* KINEMATIC */) {
4737
- const position = this.gameObject.position;
4738
- const quaternion = this.gameObject.quaternion;
4739
+ this.gameObject.updateMatrixWorld(false);
4740
+ const worldPos = this.gameObject.getWorldPosition(_RigidBodyComponentThree._tempVec3);
4741
+ const worldQuat = this.gameObject.getWorldQuaternion(_RigidBodyComponentThree._tempQuat);
4739
4742
  let yOffset = 0;
4740
4743
  if (this.options.centerOffset) {
4741
4744
  yOffset = this.options.centerOffset.y;
@@ -4747,18 +4750,18 @@ var RigidBodyComponentThree = class _RigidBodyComponentThree extends Component {
4747
4750
  }
4748
4751
  this.rigidBody.setTranslation(
4749
4752
  {
4750
- x: position.x,
4751
- y: position.y + yOffset,
4752
- z: position.z
4753
+ x: worldPos.x,
4754
+ y: worldPos.y + yOffset,
4755
+ z: worldPos.z
4753
4756
  },
4754
4757
  true
4755
4758
  );
4756
4759
  this.rigidBody.setRotation(
4757
4760
  {
4758
- x: quaternion.x,
4759
- y: quaternion.y,
4760
- z: quaternion.z,
4761
- w: quaternion.w
4761
+ x: worldQuat.x,
4762
+ y: worldQuat.y,
4763
+ z: worldQuat.z,
4764
+ w: worldQuat.w
4762
4765
  },
4763
4766
  true
4764
4767
  );
@@ -6026,4 +6029,4 @@ export {
6026
6029
  PrefabLoader,
6027
6030
  StowKitSystem
6028
6031
  };
6029
- //# sourceMappingURL=chunk-BZMFO4LH.js.map
6032
+ //# sourceMappingURL=chunk-7BEYUHCC.js.map