@series-inc/rundot-3d-engine 0.5.14 → 0.5.15

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@@ -245,11 +245,15 @@ var PhysicsSystem = class _PhysicsSystem {
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  /**
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  * Sync Three.js object position with physics body
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  */
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- static syncObjectToPhysics(object, rigidBody) {
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+ static syncObjectToPhysics(object, rigidBody, collider) {
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  const translation = rigidBody.translation();
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  const rotation = rigidBody.rotation();
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  object.position.set(translation.x, translation.y, translation.z);
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  object.quaternion.set(rotation.x, rotation.y, rotation.z, rotation.w);
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+ if (collider) {
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+ const ct = collider.translation();
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+ object.position.set(ct.x, ct.y, ct.z);
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+ }
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  }
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  /**
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  * Sync physics body position to Three.js object
@@ -382,7 +386,7 @@ var PhysicsSystem = class _PhysicsSystem {
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  debugMesh.name = `debug_${id}`;
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  const rigidBody = _PhysicsSystem.rigidBodies.get(id);
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  if (rigidBody) {
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- _PhysicsSystem.syncObjectToPhysics(debugMesh, rigidBody);
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+ _PhysicsSystem.syncObjectToPhysics(debugMesh, rigidBody, collider);
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  }
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  return debugMesh;
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  }
@@ -442,7 +446,8 @@ var PhysicsSystem = class _PhysicsSystem {
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  if (rigidBody) {
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  const isEnabled = rigidBody.isEnabled();
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  if (isEnabled) {
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- _PhysicsSystem.syncObjectToPhysics(mesh, rigidBody);
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+ const collider = _PhysicsSystem.colliders.get(id);
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+ _PhysicsSystem.syncObjectToPhysics(mesh, rigidBody, collider ?? void 0);
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  if (!_PhysicsSystem.debugScene.children.includes(mesh)) {
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  _PhysicsSystem.debugScene.add(mesh);
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  }
@@ -6110,4 +6115,4 @@ export {
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  PrefabLoader,
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  StowKitSystem
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  };
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- //# sourceMappingURL=chunk-F7S64ACG.js.map
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+ //# sourceMappingURL=chunk-JD4M2BHR.js.map