@series-inc/rundot-3d-engine 0.5.13 → 0.5.14

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@@ -4675,19 +4675,7 @@ var RigidBodyComponentThree = class _RigidBodyComponentThree extends Component {
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  }
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  this.gameObject.updateMatrixWorld(true);
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  const pos = this.gameObject.getWorldPosition(new THREE10.Vector3());
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- const offset = new THREE10.Vector3(0, 0, 0);
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- if (this.options.centerOffset) {
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- offset.copy(this.options.centerOffset);
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- } else {
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- if (this.options.shape === "box" /* BOX */) {
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- offset.y = this.options.size.y / 2;
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- } else if (this.options.shape === "capsule" /* CAPSULE */) {
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- offset.y = this.options.height / 2;
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- } else if (this.options.shape === "sphere" /* SPHERE */) {
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- offset.y = this.options.radius;
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- }
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- }
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- bodyDesc.setTranslation(pos.x + offset.x, pos.y + offset.y, pos.z + offset.z);
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+ bodyDesc.setTranslation(pos.x, pos.y, pos.z);
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  const worldQuat = this.gameObject.getWorldQuaternion(new THREE10.Quaternion());
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  bodyDesc.setRotation({
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  x: worldQuat.x,
@@ -4735,6 +4723,19 @@ var RigidBodyComponentThree = class _RigidBodyComponentThree extends Component {
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  colliderDesc = ColliderDesc2.cuboid(size.x / 2, size.y / 2, size.z / 2);
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  break;
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  }
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+ const colliderOffset = new THREE10.Vector3(0, 0, 0);
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+ if (this.options.centerOffset) {
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+ colliderOffset.copy(this.options.centerOffset);
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+ } else {
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+ if (this.options.shape === "box" /* BOX */) {
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+ colliderOffset.y = this.options.size.y / 2;
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+ } else if (this.options.shape === "capsule" /* CAPSULE */) {
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+ colliderOffset.y = this.options.height / 2;
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+ } else if (this.options.shape === "sphere" /* SPHERE */) {
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+ colliderOffset.y = this.options.radius;
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+ }
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+ }
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+ colliderDesc.setTranslation(colliderOffset.x, colliderOffset.y, colliderOffset.z);
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  colliderDesc.setRestitution(this.options.restitution);
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  colliderDesc.setFriction(this.options.friction);
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  colliderDesc.setSensor(this.options.isSensor);
@@ -4797,40 +4798,14 @@ var RigidBodyComponentThree = class _RigidBodyComponentThree extends Component {
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  }
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  const lerpPos = new THREE10.Vector3(curPos.x, curPos.y, curPos.z).lerp(nextPos, alpha);
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  const slerpQuat = curQuat.clone().slerp(nextQuat, alpha);
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- if (this.options.centerOffset) {
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- lerpPos.sub(this.options.centerOffset);
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- } else {
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- let defaultYOffset = 0;
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- if (this.options.shape === "box" /* BOX */) {
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- defaultYOffset = this.options.size.y / 2;
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- } else if (this.options.shape === "capsule" /* CAPSULE */) {
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- defaultYOffset = this.options.height / 2;
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- } else if (this.options.shape === "sphere" /* SPHERE */) {
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- defaultYOffset = this.options.radius;
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- }
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- lerpPos.y -= defaultYOffset;
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- }
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  this.gameObject.position.copy(lerpPos);
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  this.gameObject.quaternion.copy(slerpQuat);
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  } else if (this.options.type === "kinematic" /* KINEMATIC */) {
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  this.gameObject.updateMatrixWorld(true);
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  const worldPos = this.gameObject.getWorldPosition(_RigidBodyComponentThree._tempVec3);
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  const worldQuat = this.gameObject.getWorldQuaternion(_RigidBodyComponentThree._tempQuat);
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- const offset = new THREE10.Vector3(0, 0, 0);
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- if (this.options.centerOffset) {
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- offset.copy(this.options.centerOffset);
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- } else {
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- if (this.options.shape === "capsule" /* CAPSULE */ || this.options.shape === "box" /* BOX */) {
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- const height = this.options.height || this.options.size?.y || 3;
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- offset.y = height / 2;
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- }
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- }
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  this.rigidBody.setTranslation(
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- {
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- x: worldPos.x + offset.x,
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- y: worldPos.y + offset.y,
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- z: worldPos.z + offset.z
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- },
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+ { x: worldPos.x, y: worldPos.y, z: worldPos.z },
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  true
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  );
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  this.rigidBody.setRotation(
@@ -6135,4 +6110,4 @@ export {
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  PrefabLoader,
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  StowKitSystem
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  };
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- //# sourceMappingURL=chunk-ETKDCGQV.js.map
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+ //# sourceMappingURL=chunk-F7S64ACG.js.map