@serenityjs/core 0.8.12 → 0.8.13-beta-20250827233051
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/dist/index.d.mts +12 -4
- package/dist/index.d.ts +12 -4
- package/dist/index.js +36 -20
- package/dist/index.mjs +36 -20
- package/package.json +8 -8
package/CHANGELOG.md
CHANGED
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@@ -1,5 +1,19 @@
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# @serenityjs/core
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## 0.8.13-beta-20250827233051
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### Patch Changes
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- [`8e38833`](https://github.com/SerenityJS/serenity/commit/8e388337a890ce89f61415742966bdc39f972337) Thanks [@PMK744](https://github.com/PMK744)! - init v0.8.13-beta
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- Updated dependencies [[`8e38833`](https://github.com/SerenityJS/serenity/commit/8e388337a890ce89f61415742966bdc39f972337)]:
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- @serenityjs/data@0.8.13-beta-20250827233051
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- @serenityjs/emitter@0.8.13-beta-20250827233051
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- @serenityjs/logger@0.8.13-beta-20250827233051
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- @serenityjs/nbt@0.8.13-beta-20250827233051
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- @serenityjs/protocol@0.8.13-beta-20250827233051
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- @serenityjs/raknet@0.8.13-beta-20250827233051
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## 0.8.12
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### Patch Changes
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package/dist/index.d.mts
CHANGED
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@@ -11729,7 +11729,7 @@ declare class Dimension {
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* @param ticks The amount of ticks to wait before the schedule is complete.
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* @returns The created tick schedule.
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*/
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schedule(ticks: number): TickSchedule;
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schedule(ticks: number, callback?: () => void): TickSchedule;
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/**
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* Schedules an execution of a function after a specified amount of ticks asynchronously.
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* @param ticks The amount of ticks to wait before the schedule is complete.
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* Sends a chunk to the player.
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* @param chunks The chunks to send to the player.
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*/
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send(...chunks: Array<Chunk>): void
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send(...chunks: Array<Chunk>): Promise<void>;
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/**
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* Checks if a chunk has been sent to the player.
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* @param hash The hash of the chunk to check.
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* @param position The position of the chunk to clear.
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*/
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clear(position?: ChunkCoords): void;
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onTick(): void
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onTick(): Promise<void>;
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/**
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* Sorts chunks in a radial order from the center chunk.
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* @param chunks The chunks to sort.
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* @param cx The x coordinate of the center chunk.
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* @param cz The z coordinate of the center chunk.
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* @returns The sorted chunks.
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*/
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private radialSort;
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onRemove(): void;
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onDespawn(options: EntityDespawnOptions): void;
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onSpawn(details: EntitySpawnOptions): void;
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* @param slot The equipment slot to set the item stack to.
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* @param itemStack The item stack to set to the equipment slot.
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*/
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setEquipment(slot: EquipmentSlot, itemStack: ItemStack): void;
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/**
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* Gets the item stack from a specific equipment slot.
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* @param slot The equipment slot to get the item stack from.
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package/dist/index.d.ts
CHANGED
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@@ -11729,7 +11729,7 @@ declare class Dimension {
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* @param ticks The amount of ticks to wait before the schedule is complete.
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* @returns The created tick schedule.
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*/
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schedule(ticks: number): TickSchedule;
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schedule(ticks: number, callback?: () => void): TickSchedule;
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/**
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* Schedules an execution of a function after a specified amount of ticks asynchronously.
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* @param ticks The amount of ticks to wait before the schedule is complete.
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* Sends a chunk to the player.
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* @param chunks The chunks to send to the player.
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*/
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send(...chunks: Array<Chunk>): void
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send(...chunks: Array<Chunk>): Promise<void>;
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/**
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* Checks if a chunk has been sent to the player.
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* @param hash The hash of the chunk to check.
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@@ -14235,7 +14235,15 @@ declare class PlayerChunkRenderingTrait extends PlayerTrait {
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* @param position The position of the chunk to clear.
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*/
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clear(position?: ChunkCoords): void;
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onTick(): void
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onTick(): Promise<void>;
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/**
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* Sorts chunks in a radial order from the center chunk.
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* @param chunks The chunks to sort.
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* @param cx The x coordinate of the center chunk.
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* @param cz The z coordinate of the center chunk.
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14244
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* @returns The sorted chunks.
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14245
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*/
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private radialSort;
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onRemove(): void;
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onDespawn(options: EntityDespawnOptions): void;
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onSpawn(details: EntitySpawnOptions): void;
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@@ -14795,7 +14803,7 @@ declare class EntityEquipmentTrait extends EntityTrait {
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* @param slot The equipment slot to set the item stack to.
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* @param itemStack The item stack to set to the equipment slot.
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*/
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-
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setEquipment(slot: EquipmentSlot, itemStack: ItemStack): void;
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/**
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* Gets the item stack from a specific equipment slot.
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* @param slot The equipment slot to get the item stack from.
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