@serenityjs/core 0.7.1-beta-20250124162118 → 0.7.1

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package/CHANGELOG.md CHANGED
@@ -1,18 +1,18 @@
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  # @serenityjs/core
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- ## 0.7.1-beta-20250124162118
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+ ## 0.7.1
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  ### Patch Changes
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  - [`659a067`](https://github.com/SerenityJS/serenity/commit/659a0679098fc7f1c13620cad3ff1135412bac06) Thanks [@PMK744](https://github.com/PMK744)! - init v0.7.1-beta
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  - Updated dependencies [[`659a067`](https://github.com/SerenityJS/serenity/commit/659a0679098fc7f1c13620cad3ff1135412bac06)]:
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- - @serenityjs/data@0.7.1-beta-20250124162118
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- - @serenityjs/emitter@0.7.1-beta-20250124162118
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- - @serenityjs/logger@0.7.1-beta-20250124162118
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- - @serenityjs/nbt@0.7.1-beta-20250124162118
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- - @serenityjs/protocol@0.7.1-beta-20250124162118
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- - @serenityjs/raknet@0.7.1-beta-20250124162118
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+ - @serenityjs/data@0.7.1
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+ - @serenityjs/emitter@0.7.1
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+ - @serenityjs/logger@0.7.1
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+ - @serenityjs/nbt@0.7.1
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+ - @serenityjs/protocol@0.7.1
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+ - @serenityjs/raknet@0.7.1
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  ## 0.7.0
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package/dist/index.d.mts CHANGED
@@ -12305,7 +12305,7 @@ declare class TerrainWorker {
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  /**
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  * The path of the worker file.
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  */
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- static readonly path: string;
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+ static path: string;
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  /**
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  * The properties of the worker.
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  */
@@ -12402,7 +12402,7 @@ declare class SuperflatGenerator extends TerrainGenerator {
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  }
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  declare class SuperflatWorker extends TerrainWorker {
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- static readonly path: string;
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+ static path: string;
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  bedrock: BlockPermutation<BlockIdentifier.Bedrock>;
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  dirt: BlockPermutation<BlockIdentifier.Dirt>;
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  grass: BlockPermutation<BlockIdentifier.GrassBlock>;
package/dist/index.d.ts CHANGED
@@ -12305,7 +12305,7 @@ declare class TerrainWorker {
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  /**
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  * The path of the worker file.
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  */
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- static readonly path: string;
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+ static path: string;
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  /**
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  * The properties of the worker.
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  */
@@ -12402,7 +12402,7 @@ declare class SuperflatGenerator extends TerrainGenerator {
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  }
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  declare class SuperflatWorker extends TerrainWorker {
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- static readonly path: string;
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+ static path: string;
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  bedrock: BlockPermutation<BlockIdentifier.Bedrock>;
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  dirt: BlockPermutation<BlockIdentifier.Dirt>;
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  grass: BlockPermutation<BlockIdentifier.GrassBlock>;