@sepveneto/dao 0.1.8 → 0.2.0

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Files changed (66) hide show
  1. package/dist/app/Application.d.ts +2 -2
  2. package/dist/assets/Assets.d.ts +4 -4
  3. package/dist/assets/loader/Loader.d.ts +2 -2
  4. package/dist/dao.cjs +1 -1
  5. package/dist/dao.cjs.map +1 -1
  6. package/dist/dao.js +1945 -1670
  7. package/dist/dao.js.map +1 -1
  8. package/dist/events/FederatedEvent.d.ts +2 -2
  9. package/dist/events/FederatedEventMap.d.ts +2 -2
  10. package/dist/main.d.ts +5 -5
  11. package/dist/maths/Bounds.d.ts +6 -3
  12. package/dist/maths/Matrix.d.ts +6 -10
  13. package/dist/maths/Point.d.ts +1 -1
  14. package/dist/maths/getLocalBounds.d.ts +4 -0
  15. package/dist/maths/index.d.ts +2 -2
  16. package/dist/maths/shapes/Polygon.d.ts +5 -2
  17. package/dist/maths/shapes/Rectangle.d.ts +3 -1
  18. package/dist/maths/utils.d.ts +17 -0
  19. package/dist/renderer/CanvasPool.d.ts +2 -2
  20. package/dist/renderer/RenderPipe.d.ts +6 -0
  21. package/dist/renderer/index.d.ts +15 -15
  22. package/dist/renderer/texture/RenderTexture.d.ts +1 -1
  23. package/dist/renderer/texture/Texture.d.ts +1 -1
  24. package/dist/renderer/texture/TextureSource.d.ts +4 -3
  25. package/dist/scene/ViewContainer.d.ts +3 -3
  26. package/dist/scene/batcher/Batcher.d.ts +1 -1
  27. package/dist/scene/batcher/BatcherPipe.d.ts +6 -6
  28. package/dist/scene/container/Container.d.ts +20 -20
  29. package/dist/scene/container/RenderGroup.d.ts +3 -3
  30. package/dist/scene/container/__tests__/DummyEffect.d.ts +1 -1
  31. package/dist/scene/container/__tests__/DummyView.d.ts +1 -1
  32. package/dist/scene/container/mixins/childrenHelperMixin.d.ts +1 -1
  33. package/dist/scene/container/mixins/effectMixin.d.ts +3 -3
  34. package/dist/scene/container/mixins/measureMixin.d.ts +1 -1
  35. package/dist/scene/graphics/Graphics.d.ts +7 -2
  36. package/dist/scene/graphics/GraphicsContext.d.ts +18 -32
  37. package/dist/scene/graphics/GraphicsPipe.d.ts +5 -3
  38. package/dist/scene/graphics/__tests__/Graphics.Bounds.test.d.ts +1 -0
  39. package/dist/scene/graphics/__tests__/Graphics.test.d.ts +1 -0
  40. package/dist/scene/graphics/__tests__/bounds.test.d.ts +1 -0
  41. package/dist/scene/graphics/path/GraphicsPath.d.ts +2 -2
  42. package/dist/scene/graphics/path/ShapePath.d.ts +5 -3
  43. package/dist/scene/graphics/utils/FillTypes.d.ts +28 -0
  44. package/dist/scene/graphics/utils/convertInputToStyle.d.ts +15 -0
  45. package/dist/scene/graphics/utils/getMaxMiterRatio.d.ts +11 -0
  46. package/dist/scene/index.d.ts +1 -1
  47. package/dist/scene/mask/StencilMask.d.ts +2 -2
  48. package/dist/scene/mask/StencilMaskPipe.d.ts +1 -1
  49. package/dist/scene/sprite/Sprite.d.ts +2 -2
  50. package/dist/scene/sprite/SpritePipe.d.ts +7 -2
  51. package/dist/scene/text/Text.d.ts +4 -4
  52. package/dist/scene/text/TextPipe.d.ts +5 -4
  53. package/dist/scene/text/TextStyle.d.ts +3 -3
  54. package/dist/scene/text/TextSystem.d.ts +1 -1
  55. package/dist/scene/text/utils.d.ts +18 -18
  56. package/dist/system/CanvasContextSystem.d.ts +1 -1
  57. package/dist/system/EventSystem.d.ts +10 -5
  58. package/dist/system/ExtractSystem.d.ts +2 -2
  59. package/dist/system/ViewSystem.d.ts +2 -2
  60. package/dist/ticker/Ticker.d.ts +243 -243
  61. package/dist/ticker/TickerListener.d.ts +5 -5
  62. package/dist/utils/color.d.ts +8 -0
  63. package/dist/utils/index.d.ts +0 -1
  64. package/dist/utils/pool/Pool.d.ts +17 -0
  65. package/dist/utils/pool/PoolGroup.d.ts +6 -0
  66. package/package.json +20 -26
@@ -1,284 +1,284 @@
1
1
  export type TickerCallback<T> = (this: T, ticker: Ticker) => any;
2
2
  export declare class Ticker {
3
3
  /**
4
- * Target frame rate in frames per millisecond.
5
- * Used for converting deltaTime to a scalar time delta.
6
- * @example
7
- * ```ts
8
- * // Default is 0.06 (60 FPS)
9
- * console.log(Ticker.targetFPMS); // 0.06
10
- *
11
- * // Calculate target frame duration
12
- * const frameDuration = 1 / Ticker.targetFPMS; // ≈ 16.67ms
13
- *
14
- * // Use in custom timing calculations
15
- * const deltaTime = elapsedMS * Ticker.targetFPMS;
16
- * ```
17
- * @remarks
18
- * - Default is 0.06 (equivalent to 60 FPS)
19
- * - Used in deltaTime calculations
20
- * - Affects all ticker instances
21
- * @default 0.06
22
- * @see {@link Ticker#deltaTime} For time scaling
23
- * @see {@link Ticker#FPS} For actual frame rate
24
- */
4
+ * Target frame rate in frames per millisecond.
5
+ * Used for converting deltaTime to a scalar time delta.
6
+ * @example
7
+ * ```ts
8
+ * // Default is 0.06 (60 FPS)
9
+ * console.log(Ticker.targetFPMS); // 0.06
10
+ *
11
+ * // Calculate target frame duration
12
+ * const frameDuration = 1 / Ticker.targetFPMS; // ≈ 16.67ms
13
+ *
14
+ * // Use in custom timing calculations
15
+ * const deltaTime = elapsedMS * Ticker.targetFPMS;
16
+ * ```
17
+ * @remarks
18
+ * - Default is 0.06 (equivalent to 60 FPS)
19
+ * - Used in deltaTime calculations
20
+ * - Affects all ticker instances
21
+ * @default 0.06
22
+ * @see {@link Ticker#deltaTime} For time scaling
23
+ * @see {@link Ticker#FPS} For actual frame rate
24
+ */
25
25
  static targetFPMS: number;
26
26
  /**
27
- * Whether or not this ticker should invoke the method {@link Ticker#start|start}
28
- * automatically when a listener is added.
29
- * @example
30
- * ```ts
31
- * // Default behavior (manual start)
32
- * const ticker = new Ticker();
33
- * ticker.autoStart = false;
34
- * ticker.add(() => {
35
- * // Won't run until ticker.start() is called
36
- * });
37
- *
38
- * // Auto-start behavior
39
- * const autoTicker = new Ticker();
40
- * autoTicker.autoStart = true;
41
- * autoTicker.add(() => {
42
- * // Runs immediately when added
43
- * });
44
- * ```
45
- * @default false
46
- * @see {@link Ticker#start} For manually starting the ticker
47
- * @see {@link Ticker#stop} For manually stopping the ticker
48
- */
27
+ * Whether or not this ticker should invoke the method {@link Ticker#start|start}
28
+ * automatically when a listener is added.
29
+ * @example
30
+ * ```ts
31
+ * // Default behavior (manual start)
32
+ * const ticker = new Ticker();
33
+ * ticker.autoStart = false;
34
+ * ticker.add(() => {
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+ * // Won't run until ticker.start() is called
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+ * });
37
+ *
38
+ * // Auto-start behavior
39
+ * const autoTicker = new Ticker();
40
+ * autoTicker.autoStart = true;
41
+ * autoTicker.add(() => {
42
+ * // Runs immediately when added
43
+ * });
44
+ * ```
45
+ * @default false
46
+ * @see {@link Ticker#start} For manually starting the ticker
47
+ * @see {@link Ticker#stop} For manually stopping the ticker
48
+ */
49
49
  autoStart: boolean;
50
50
  /**
51
- * Scalar representing the delta time factor.
52
- * This is a dimensionless value representing the fraction of a frame at the target framerate.
53
- * At 60 FPS, this value is typically around 1.0.
54
- *
55
- * This is NOT in milliseconds - it's a scalar multiplier for frame-independent animations.
56
- * For actual milliseconds, use {@link Ticker#deltaMS}.
57
- * @example
58
- * ```ts
59
- * // Frame-independent animation using deltaTime scalar
60
- * ticker.add((ticker) => {
61
- * // Rotate sprite by 0.1 radians per frame, scaled by deltaTime
62
- * sprite.rotation += 0.1 * ticker.deltaTime;
63
- * });
64
- * ```
65
- */
51
+ * Scalar representing the delta time factor.
52
+ * This is a dimensionless value representing the fraction of a frame at the target framerate.
53
+ * At 60 FPS, this value is typically around 1.0.
54
+ *
55
+ * This is NOT in milliseconds - it's a scalar multiplier for frame-independent animations.
56
+ * For actual milliseconds, use {@link Ticker#deltaMS}.
57
+ * @example
58
+ * ```ts
59
+ * // Frame-independent animation using deltaTime scalar
60
+ * ticker.add((ticker) => {
61
+ * // Rotate sprite by 0.1 radians per frame, scaled by deltaTime
62
+ * sprite.rotation += 0.1 * ticker.deltaTime;
63
+ * });
64
+ * ```
65
+ */
66
66
  deltaTime: number;
67
67
  /**
68
- * Scalar time elapsed in milliseconds from last frame to this frame.
69
- * Provides precise timing for animations and updates.
70
- *
71
- * This value is capped by setting {@link Ticker#minFPS|minFPS}
72
- * and is scaled with {@link Ticker#speed|speed}.
73
- *
74
- * If the platform supports DOMHighResTimeStamp,
75
- * this value will have a precision of 1 µs.
76
- *
77
- * Defaults to target frame time
78
- *
79
- * > [!NOTE] The cap may be exceeded by scaling.
80
- * @example
81
- * ```ts
82
- * // Animation timing
83
- * ticker.add((ticker) => {
84
- * // Use millisecond timing for precise animations
85
- * const progress = (ticker.deltaMS / animationDuration);
86
- * sprite.alpha = Math.min(1, progress);
87
- * });
88
- * ```
89
- * @default 16.66
90
- */
68
+ * Scalar time elapsed in milliseconds from last frame to this frame.
69
+ * Provides precise timing for animations and updates.
70
+ *
71
+ * This value is capped by setting {@link Ticker#minFPS|minFPS}
72
+ * and is scaled with {@link Ticker#speed|speed}.
73
+ *
74
+ * If the platform supports DOMHighResTimeStamp,
75
+ * this value will have a precision of 1 µs.
76
+ *
77
+ * Defaults to target frame time
78
+ *
79
+ * > [!NOTE] The cap may be exceeded by scaling.
80
+ * @example
81
+ * ```ts
82
+ * // Animation timing
83
+ * ticker.add((ticker) => {
84
+ * // Use millisecond timing for precise animations
85
+ * const progress = (ticker.deltaMS / animationDuration);
86
+ * sprite.alpha = Math.min(1, progress);
87
+ * });
88
+ * ```
89
+ * @default 16.66
90
+ */
91
91
  deltaMS: number;
92
92
  /**
93
- * Time elapsed in milliseconds from the last frame to this frame.
94
- * This value is not capped or scaled and provides raw timing information.
95
- *
96
- * Unlike {@link Ticker#deltaMS}, this value is unmodified by speed scaling or FPS capping.
97
- * @example
98
- * ```ts
99
- * ticker.add((ticker) => {
100
- * console.log(`Raw frame time: ${ticker.elapsedMS}ms`);
101
- * });
102
- * ```
103
- */
93
+ * Time elapsed in milliseconds from the last frame to this frame.
94
+ * This value is not capped or scaled and provides raw timing information.
95
+ *
96
+ * Unlike {@link Ticker#deltaMS}, this value is unmodified by speed scaling or FPS capping.
97
+ * @example
98
+ * ```ts
99
+ * ticker.add((ticker) => {
100
+ * console.log(`Raw frame time: ${ticker.elapsedMS}ms`);
101
+ * });
102
+ * ```
103
+ */
104
104
  elapsedMS: number;
105
105
  /**
106
- * The last time update was invoked, in milliseconds since epoch.
107
- * Similar to performance.now() timestamp format.
108
- *
109
- * Used internally for calculating time deltas between frames.
110
- * @example
111
- * ```ts
112
- * ticker.add((ticker) => {
113
- * const currentTime = performance.now();
114
- * const timeSinceLastFrame = currentTime - ticker.lastTime;
115
- * console.log(`Time since last frame: ${timeSinceLastFrame}ms`);
116
- * });
117
- * ```
118
- */
106
+ * The last time update was invoked, in milliseconds since epoch.
107
+ * Similar to performance.now() timestamp format.
108
+ *
109
+ * Used internally for calculating time deltas between frames.
110
+ * @example
111
+ * ```ts
112
+ * ticker.add((ticker) => {
113
+ * const currentTime = performance.now();
114
+ * const timeSinceLastFrame = currentTime - ticker.lastTime;
115
+ * console.log(`Time since last frame: ${timeSinceLastFrame}ms`);
116
+ * });
117
+ * ```
118
+ */
119
119
  lastTime: number;
120
120
  /**
121
- * Factor of current {@link Ticker#deltaTime|deltaTime}.
122
- * Used to scale time for slow motion or fast-forward effects.
123
- * @example
124
- * ```ts
125
- * // Basic speed adjustment
126
- * ticker.speed = 0.5; // Half speed (slow motion)
127
- * ticker.speed = 2.0; // Double speed (fast forward)
128
- *
129
- * // Temporary speed changes
130
- * function slowMotion() {
131
- * const normalSpeed = ticker.speed;
132
- * ticker.speed = 0.2;
133
- * setTimeout(() => {
134
- * ticker.speed = normalSpeed;
135
- * }, 1000);
136
- * }
137
- * ```
138
- */
121
+ * Factor of current {@link Ticker#deltaTime|deltaTime}.
122
+ * Used to scale time for slow motion or fast-forward effects.
123
+ * @example
124
+ * ```ts
125
+ * // Basic speed adjustment
126
+ * ticker.speed = 0.5; // Half speed (slow motion)
127
+ * ticker.speed = 2.0; // Double speed (fast forward)
128
+ *
129
+ * // Temporary speed changes
130
+ * function slowMotion() {
131
+ * const normalSpeed = ticker.speed;
132
+ * ticker.speed = 0.2;
133
+ * setTimeout(() => {
134
+ * ticker.speed = normalSpeed;
135
+ * }, 1000);
136
+ * }
137
+ * ```
138
+ */
139
139
  speed: number;
140
140
  /**
141
- * Whether or not this ticker has been started.
142
- *
143
- * `true` if {@link Ticker#start|start} has been called.
144
- * `false` if {@link Ticker#stop|Stop} has been called.
145
- *
146
- * While `false`, this value may change to `true` in the
147
- * event of {@link Ticker#autoStart|autoStart} being `true`
148
- * and a listener is added.
149
- * @example
150
- * ```ts
151
- * // Check ticker state
152
- * const ticker = new Ticker();
153
- * console.log(ticker.started); // false
154
- *
155
- * // Start and verify
156
- * ticker.start();
157
- * console.log(ticker.started); // true
158
- * ```
159
- */
141
+ * Whether or not this ticker has been started.
142
+ *
143
+ * `true` if {@link Ticker#start|start} has been called.
144
+ * `false` if {@link Ticker#stop|Stop} has been called.
145
+ *
146
+ * While `false`, this value may change to `true` in the
147
+ * event of {@link Ticker#autoStart|autoStart} being `true`
148
+ * and a listener is added.
149
+ * @example
150
+ * ```ts
151
+ * // Check ticker state
152
+ * const ticker = new Ticker();
153
+ * console.log(ticker.started); // false
154
+ *
155
+ * // Start and verify
156
+ * ticker.start();
157
+ * console.log(ticker.started); // true
158
+ * ```
159
+ */
160
160
  started: boolean;
161
161
  /**
162
- * Internal tick method bound to ticker instance.
163
- * This is because in early 2015, Function.bind
164
- * is still 60% slower in high performance scenarios.
165
- * Also separating frame requests from update method
166
- * so listeners may be called at any time and with
167
- * any animation API, just invoke ticker.update(time).
168
- * @param time - Time since last tick.
169
- */
162
+ * Internal tick method bound to ticker instance.
163
+ * This is because in early 2015, Function.bind
164
+ * is still 60% slower in high performance scenarios.
165
+ * Also separating frame requests from update method
166
+ * so listeners may be called at any time and with
167
+ * any animation API, just invoke ticker.update(time).
168
+ * @param time - Time since last tick.
169
+ */
170
170
  private readonly _tick;
171
171
  /** Internal current frame request ID */
172
172
  private _requestId;
173
173
  /**
174
- * Internal value managed by minFPS property setter and getter.
175
- * This is the maximum allowed milliseconds between updates.
176
- */
174
+ * Internal value managed by minFPS property setter and getter.
175
+ * This is the maximum allowed milliseconds between updates.
176
+ */
177
177
  private _maxElapsedMS;
178
178
  /**
179
- * Internal value managed by maxFPS property setter and getter.
180
- * This is the minimum allowed milliseconds between updates.
181
- */
179
+ * Internal value managed by maxFPS property setter and getter.
180
+ * This is the minimum allowed milliseconds between updates.
181
+ */
182
182
  private _minElapsedMS;
183
183
  /** The last time keyframe was executed. Maintains a relatively fixed interval with the previous value. */
184
184
  private _lastFrame;
185
185
  private _head;
186
186
  constructor();
187
187
  /**
188
- * Triggers an update.
189
- *
190
- * An update entails setting the
191
- * current {@link Ticker#elapsedMS|elapsedMS},
192
- * the current {@link Ticker#deltaTime|deltaTime},
193
- * invoking all listeners with current deltaTime,
194
- * and then finally setting {@link Ticker#lastTime|lastTime}
195
- * with the value of currentTime that was provided.
196
- *
197
- * This method will be called automatically by animation
198
- * frame callbacks if the ticker instance has been started
199
- * and listeners are added.
200
- * @example
201
- * ```ts
202
- * // Basic manual update
203
- * const ticker = new Ticker();
204
- * ticker.update(performance.now());
205
- * ```
206
- * @param currentTime - The current time of execution (defaults to performance.now())
207
- * @see {@link Ticker#deltaTime} For frame delta value
208
- * @see {@link Ticker#elapsedMS} For raw elapsed time
209
- */
188
+ * Triggers an update.
189
+ *
190
+ * An update entails setting the
191
+ * current {@link Ticker#elapsedMS|elapsedMS},
192
+ * the current {@link Ticker#deltaTime|deltaTime},
193
+ * invoking all listeners with current deltaTime,
194
+ * and then finally setting {@link Ticker#lastTime|lastTime}
195
+ * with the value of currentTime that was provided.
196
+ *
197
+ * This method will be called automatically by animation
198
+ * frame callbacks if the ticker instance has been started
199
+ * and listeners are added.
200
+ * @example
201
+ * ```ts
202
+ * // Basic manual update
203
+ * const ticker = new Ticker();
204
+ * ticker.update(performance.now());
205
+ * ```
206
+ * @param currentTime - The current time of execution (defaults to performance.now())
207
+ * @see {@link Ticker#deltaTime} For frame delta value
208
+ * @see {@link Ticker#elapsedMS} For raw elapsed time
209
+ */
210
210
  update(currentTime?: number): void;
211
211
  /**
212
- * The frames per second at which this ticker is running.
213
- * The default is approximately 60 in most modern browsers.
214
- * > [!NOTE] This does not factor in the value of
215
- * > {@link Ticker#speed|speed}, which is specific
216
- * > to scaling {@link Ticker#deltaTime|deltaTime}.
217
- * @example
218
- * ```ts
219
- * // Basic FPS monitoring
220
- * ticker.add(() => {
221
- * console.log(`Current FPS: ${Math.round(ticker.FPS)}`);
222
- * });
223
- * ```
224
- * @readonly
225
- */
212
+ * The frames per second at which this ticker is running.
213
+ * The default is approximately 60 in most modern browsers.
214
+ * > [!NOTE] This does not factor in the value of
215
+ * > {@link Ticker#speed|speed}, which is specific
216
+ * > to scaling {@link Ticker#deltaTime|deltaTime}.
217
+ * @example
218
+ * ```ts
219
+ * // Basic FPS monitoring
220
+ * ticker.add(() => {
221
+ * console.log(`Current FPS: ${Math.round(ticker.FPS)}`);
222
+ * });
223
+ * ```
224
+ * @readonly
225
+ */
226
226
  get FPS(): number;
227
227
  /**
228
- * Manages the minimum amount of milliseconds required to
229
- * elapse between invoking {@link Ticker#update|update}.
230
- *
231
- * This will effect the measured value of {@link Ticker#FPS|FPS}.
232
- *
233
- * If it is set to `0`, then there is no limit; PixiJS will render as many frames as it can.
234
- * Otherwise it will be at least `minFPS`.
235
- *
236
- * If `maxFPS` is set below the current `minFPS`, `minFPS` is automatically lowered to match.
237
- * This keeps the two limits consistent.
238
- * @example
239
- * ```ts
240
- * // Cap the frame rate
241
- * const ticker = new Ticker();
242
- * ticker.maxFPS = 60; // Never go above 60 FPS
243
- *
244
- * // Use with minFPS for frame rate clamping
245
- * ticker.minFPS = 30;
246
- * ticker.maxFPS = 60;
247
- *
248
- * // maxFPS below minFPS pushes minFPS down
249
- * ticker.maxFPS = 20; // minFPS is now also 20
250
- * ```
251
- * @default 0
252
- */
228
+ * Manages the minimum amount of milliseconds required to
229
+ * elapse between invoking {@link Ticker#update|update}.
230
+ *
231
+ * This will effect the measured value of {@link Ticker#FPS|FPS}.
232
+ *
233
+ * If it is set to `0`, then there is no limit; PixiJS will render as many frames as it can.
234
+ * Otherwise it will be at least `minFPS`.
235
+ *
236
+ * If `maxFPS` is set below the current `minFPS`, `minFPS` is automatically lowered to match.
237
+ * This keeps the two limits consistent.
238
+ * @example
239
+ * ```ts
240
+ * // Cap the frame rate
241
+ * const ticker = new Ticker();
242
+ * ticker.maxFPS = 60; // Never go above 60 FPS
243
+ *
244
+ * // Use with minFPS for frame rate clamping
245
+ * ticker.minFPS = 30;
246
+ * ticker.maxFPS = 60;
247
+ *
248
+ * // maxFPS below minFPS pushes minFPS down
249
+ * ticker.maxFPS = 20; // minFPS is now also 20
250
+ * ```
251
+ * @default
252
+ */
253
253
  get maxFPS(): number;
254
254
  set maxFPS(value: number);
255
255
  /**
256
- * Manages the maximum amount of milliseconds allowed to
257
- * elapse between invoking {@link Ticker#update|update}.
258
- *
259
- * This value is used to cap {@link Ticker#deltaTime|deltaTime},
260
- * but does not effect the measured value of {@link Ticker#FPS|FPS}.
261
- *
262
- * When setting this property it is clamped to a value between
263
- * `0` and `Ticker.targetFPMS * 1000` (typically 60).
264
- *
265
- * If `maxFPS` is currently set (non-zero) and `minFPS` is set above it,
266
- * `maxFPS` is automatically raised to match. This keeps the two limits consistent.
267
- * @example
268
- * ```ts
269
- * // Set minimum acceptable frame rate
270
- * const ticker = new Ticker();
271
- * ticker.minFPS = 30; // Never go below 30 FPS
272
- *
273
- * // Use with maxFPS for frame rate clamping
274
- * ticker.minFPS = 30;
275
- * ticker.maxFPS = 60;
276
- *
277
- * // minFPS above maxFPS pushes maxFPS up
278
- * ticker.minFPS = 50; // maxFPS is raised to 50
279
- * ```
280
- * @default 10
281
- */
256
+ * Manages the maximum amount of milliseconds allowed to
257
+ * elapse between invoking {@link Ticker#update|update}.
258
+ *
259
+ * This value is used to cap {@link Ticker#deltaTime|deltaTime},
260
+ * but does not effect the measured value of {@link Ticker#FPS|FPS}.
261
+ *
262
+ * When setting this property it is clamped to a value between
263
+ * `0` and `Ticker.targetFPMS * 1000` (typically 60).
264
+ *
265
+ * If `maxFPS` is currently set (non-zero) and `minFPS` is set above it,
266
+ * `maxFPS` is automatically raised to match. This keeps the two limits consistent.
267
+ * @example
268
+ * ```ts
269
+ * // Set minimum acceptable frame rate
270
+ * const ticker = new Ticker();
271
+ * ticker.minFPS = 30; // Never go below 30 FPS
272
+ *
273
+ * // Use with maxFPS for frame rate clamping
274
+ * ticker.minFPS = 30;
275
+ * ticker.maxFPS = 60;
276
+ *
277
+ * // minFPS above maxFPS pushes maxFPS up
278
+ * ticker.minFPS = 50; // maxFPS is raised to 50
279
+ * ```
280
+ * @default
281
+ */
282
282
  get minFPS(): number;
283
283
  set minFPS(value: number);
284
284
  add<T = any>(fn: TickerCallback<T>, context?: T, priority?: number): this;
@@ -11,11 +11,11 @@ export declare class TickerListener<T = any> {
11
11
  match(fn: TickerCallback<T>, context?: any): boolean;
12
12
  emit(ticker: Ticker): TickerListener<any>;
13
13
  /**
14
- * Destroy and don't use after this.
15
- * @param hard - `true` to remove the `next` reference, this
16
- * is considered a hard destroy. Soft destroy maintains the next reference.
17
- * @returns The listener to redirect while emitting or removing.
18
- */
14
+ * Destroy and don't use after this.
15
+ * @param hard - `true` to remove the `next` reference, this
16
+ * is considered a hard destroy. Soft destroy maintains the next reference.
17
+ * @returns The listener to redirect while emitting or removing.
18
+ */
19
19
  destroy(hard?: boolean): TickerListener<any>;
20
20
  connect(previous: TickerListener): void;
21
21
  }
@@ -0,0 +1,8 @@
1
+ export declare function parseHexToRgba(hex: string): {
2
+ r: number;
3
+ g: number;
4
+ b: number;
5
+ a: number;
6
+ rgb: string;
7
+ hex: string;
8
+ };
@@ -7,6 +7,5 @@ export declare function loadImage(url: string): Promise<{
7
7
  w: number;
8
8
  h: number;
9
9
  }>;
10
- export declare function createDebug(ns: string): (...args: any[]) => void;
11
10
  export declare function updateBounds(bounds: Bounds, anchor: ObservablePoint, texture: Texture): void;
12
11
  export declare function applyMixins(base: any, ...mixins: Parameters<typeof Object.getOwnPropertyDescriptors>[0][]): void;
@@ -0,0 +1,17 @@
1
+ export interface PoolItem {
2
+ init?: (data: any) => void;
3
+ reset?: () => void;
4
+ destroy?: () => void;
5
+ [key: string]: any;
6
+ }
7
+ export type PoolItemConstructor<K extends PoolItem> = new () => K;
8
+ export declare class Pool<T extends PoolItem, I = NonNullable<T['init']>> {
9
+ readonly _classType: PoolItemConstructor<T>;
10
+ private readonly _pool;
11
+ private _index;
12
+ private _count;
13
+ constructor(ClassType: PoolItemConstructor<T>);
14
+ get(data?: I): T;
15
+ return(item: T): void;
16
+ clear(): void;
17
+ }
@@ -0,0 +1,6 @@
1
+ import { PoolItem, PoolItemConstructor, Pool } from './Pool';
2
+ export declare class PoolGroupClass {
3
+ private readonly _poolsByClass;
4
+ getPool<T extends PoolItem>(ClassType: PoolItemConstructor<T>): Pool<T>;
5
+ }
6
+ export declare const BigPool: PoolGroupClass;