@sepveneto/dao 0.0.5 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/README.md +58 -0
  2. package/dist/Loader.d.ts +3 -3
  3. package/dist/ResourceManager.d.ts +8 -2
  4. package/dist/app/Application.d.ts +18 -0
  5. package/dist/app/ResizePlugin.d.ts +16 -0
  6. package/dist/app/__tests__/Application.test.d.ts +1 -0
  7. package/dist/app/index.d.ts +1 -0
  8. package/dist/assets/Assets.d.ts +1 -0
  9. package/dist/dao.cjs +2 -2
  10. package/dist/dao.cjs.map +1 -0
  11. package/dist/dao.js +2175 -426
  12. package/dist/dao.js.map +1 -0
  13. package/dist/events/FederatedEvent.d.ts +15 -0
  14. package/dist/events/FederatedEventMap.d.ts +13 -0
  15. package/dist/events/__tests__/EventSystem.test.d.ts +1 -0
  16. package/dist/main.d.ts +8 -28
  17. package/dist/maths/Bounds.d.ts +31 -0
  18. package/dist/maths/Matrix.d.ts +85 -0
  19. package/dist/maths/Point.d.ts +17 -0
  20. package/dist/maths/const.d.ts +14 -0
  21. package/dist/maths/index.d.ts +18 -0
  22. package/dist/maths/shapes/Polygon.d.ts +10 -0
  23. package/dist/maths/shapes/Rectangle.d.ts +11 -0
  24. package/dist/renderer/CanvasPool.d.ts +11 -0
  25. package/dist/renderer/InstructionSet.d.ts +18 -0
  26. package/dist/renderer/index.d.ts +66 -0
  27. package/dist/renderer/texture/RenderTexture.d.ts +7 -0
  28. package/dist/renderer/texture/Texture.d.ts +25 -0
  29. package/dist/renderer/texture/TextureSource.d.ts +50 -0
  30. package/dist/scene/ViewContainer.d.ts +22 -0
  31. package/dist/scene/batcher/Batcher.d.ts +10 -0
  32. package/dist/scene/batcher/BatcherPipe.d.ts +34 -0
  33. package/dist/scene/batcher/index.d.ts +2 -0
  34. package/dist/scene/container/Container.d.ts +198 -0
  35. package/dist/scene/container/RenderGroup.d.ts +24 -0
  36. package/dist/scene/container/__tests__/Container.Sort.test.d.ts +1 -0
  37. package/dist/scene/container/__tests__/RenderGroup.test.d.ts +1 -0
  38. package/dist/scene/container/__tests__/transform-visibility.test.d.ts +1 -0
  39. package/dist/scene/container/__tests__/transform.test.d.ts +1 -0
  40. package/dist/scene/container/destroyTypes.d.ts +9 -0
  41. package/dist/scene/container/mixins/childrenHelperMixin.d.ts +5 -0
  42. package/dist/scene/container/mixins/effectMixin.d.ts +16 -0
  43. package/dist/scene/container/mixins/measureMixin.d.ts +14 -0
  44. package/dist/scene/container/mixins/sortMixin.d.ts +13 -0
  45. package/dist/scene/container/utils/updateRenderGroupTransform.d.ts +4 -0
  46. package/dist/scene/container/utils.d.ts +2 -0
  47. package/dist/scene/graphics/Graphics.d.ts +19 -0
  48. package/dist/scene/graphics/GraphicsContext.d.ts +61 -0
  49. package/dist/scene/graphics/GraphicsPipe.d.ts +15 -0
  50. package/dist/scene/graphics/index.d.ts +3 -0
  51. package/dist/scene/graphics/path/GraphicsPath.d.ts +25 -0
  52. package/dist/scene/graphics/path/ShapePath.d.ts +27 -0
  53. package/dist/scene/graphics/path/buildAdaptiveBezier.d.ts +14 -0
  54. package/dist/scene/index.d.ts +6 -0
  55. package/dist/scene/mask/StencilMask.d.ts +14 -0
  56. package/dist/scene/mask/StencilMaskPipe.d.ts +16 -0
  57. package/dist/scene/sprite/Sprite.d.ts +22 -0
  58. package/dist/scene/sprite/SpritePipe.d.ts +12 -0
  59. package/dist/scene/sprite/index.d.ts +2 -0
  60. package/dist/scene/text/Text.d.ts +40 -0
  61. package/dist/scene/text/TextPipe.d.ts +24 -0
  62. package/dist/scene/text/TextStyle.d.ts +632 -0
  63. package/dist/scene/text/TextSystem.d.ts +19 -0
  64. package/dist/scene/text/__tests__/Text.test.d.ts +1 -0
  65. package/dist/scene/text/index.d.ts +2 -0
  66. package/dist/scene/text/utils.d.ts +74 -0
  67. package/dist/system/CanvasContextSystem.d.ts +15 -0
  68. package/dist/system/EventSystem.d.ts +49 -5
  69. package/dist/system/ExtractSystem.d.ts +18 -0
  70. package/dist/system/RenderGroupSystem.d.ts +16 -0
  71. package/dist/system/ViewSystem.d.ts +22 -0
  72. package/dist/system/index.d.ts +2 -0
  73. package/dist/ticker/Ticker.d.ts +290 -0
  74. package/dist/ticker/TickerListener.d.ts +21 -0
  75. package/dist/ticker/index.d.ts +2 -0
  76. package/dist/utils/index.d.ts +12 -0
  77. package/dist/utils/type.d.ts +16 -0
  78. package/dist/utils/uid.d.ts +19 -0
  79. package/package.json +19 -3
  80. package/dist/Camera.d.ts +0 -46
  81. package/dist/Container.d.ts +0 -17
  82. package/dist/Display.d.ts +0 -60
  83. package/dist/Factory.d.ts +0 -7
  84. package/dist/GameObject.d.ts +0 -17
  85. package/dist/Projection.d.ts +0 -25
  86. package/dist/Renderer.d.ts +0 -6
  87. package/dist/Scene.d.ts +0 -27
  88. package/dist/SortStragety.d.ts +0 -10
  89. package/dist/World.d.ts +0 -7
  90. package/dist/system/InputSystem.d.ts +0 -37
  91. package/dist/system/SortSystem.d.ts +0 -8
  92. package/dist/system/TweenManager.d.ts +0 -49
  93. package/dist/utils.d.ts +0 -5
@@ -1,17 +0,0 @@
1
- import { Camera } from './Camera';
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- import { GameObject } from './GameObject';
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- export declare class Container extends GameObject {
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- x: number;
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- y: number;
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- z: number;
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- rotation: number;
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- scaleX: number;
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- scaleY: number;
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- private children;
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- add(child: any): void;
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- private updateBounds;
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- remove(child: any): void;
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- update(delta: number): void;
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- draw(ctx: CanvasRenderingContext2D, camera: Camera): void;
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- private drawChild;
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- }
package/dist/Display.d.ts DELETED
@@ -1,60 +0,0 @@
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- import { GameObject } from './GameObject';
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- declare abstract class DisplayObject {
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- x: number;
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- y: number;
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- originX: number;
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- originY: number;
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- abstract render(ctx: CanvasRenderingContext2D): void;
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- }
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- export declare class ImageObject extends DisplayObject {
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- texture: HTMLImageElement;
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- resolution: number;
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- width: number;
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- height: number;
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- constructor(x: number, y: number, texture: HTMLImageElement, resolution?: number);
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- render(ctx: CanvasRenderingContext2D): void;
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- }
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- export declare class DisplayList {
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- private list;
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- add(obj: DisplayObject): void;
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- render(ctx: CanvasRenderingContext2D): void;
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- }
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- interface TextStyle {
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- fontFamily: string;
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- fontSize: number;
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- fontStyle?: string;
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- color: string;
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- align?: 'left' | 'center' | 'right';
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- stroke?: string;
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- strokeThickness?: number;
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- shadow?: {
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- offsetX: number;
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- offsetY: number;
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- color: string;
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- blur: number;
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- };
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- padding?: {
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- left: number;
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- right: number;
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- top: number;
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- bottom: number;
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- };
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- }
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- export declare class Text extends GameObject {
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- x: number;
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- y: number;
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- text: string;
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- style: TextStyle;
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- visible: boolean;
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- width: number;
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- height: number;
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- private canvas;
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- private ctx;
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- private dirty;
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- constructor(text: string, style: TextStyle);
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- setText(text: string): void;
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- setStyle(style: TextStyle): void;
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- private rebuild;
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- render(ctx: CanvasRenderingContext2D): void;
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- }
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- export {};
package/dist/Factory.d.ts DELETED
@@ -1,7 +0,0 @@
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- import { ImageObject, DisplayList } from './Display';
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- export declare class AddFactory {
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- private rm;
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- private displayList;
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- constructor(displayList: DisplayList);
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- image(x: number, y: number, key: string, resolution?: number): ImageObject;
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- }
@@ -1,17 +0,0 @@
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- import { Camera } from './Camera';
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- export declare class GameObject {
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- x: number;
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- y: number;
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- z: number;
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- width: number;
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- height: number;
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- zIndex: number;
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- protected originX: number;
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- protected originY: number;
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- texture?: HTMLImageElement | HTMLCanvasElement;
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- rotation: number;
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- setOrigin(x: number, y: number): void;
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- draw(ctx: CanvasRenderingContext2D, _camera: Camera): void;
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- render(ctx: CanvasRenderingContext2D): void;
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- update(_delta: number): void;
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- }
@@ -1,25 +0,0 @@
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- export interface Projection {
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- project(worldX: number, worldY: number, worldZ?: number): {
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- px: number;
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- py: number;
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- };
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- }
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- export declare class Projection2D implements Projection {
8
- private scaleX;
9
- private scaleY;
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- constructor(scaleX?: number, scaleY?: number);
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- project(x: number, y: number): {
12
- px: number;
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- py: number;
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- };
15
- }
16
- export declare class IsoProjection implements Projection {
17
- tileWidth: number;
18
- tileHeight: number;
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- zHeight: number;
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- constructor(tileWidth: number, tileHeight: number, zHeight: number);
21
- project(x: number, y: number, z?: number): {
22
- px: number;
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- py: number;
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- };
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- }
@@ -1,6 +0,0 @@
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- import { Scene } from './Scene';
2
- export declare class Renderer {
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- private ctx;
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- constructor(ctx: CanvasRenderingContext2D);
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- render(scene: Scene): void;
6
- }
package/dist/Scene.d.ts DELETED
@@ -1,27 +0,0 @@
1
- import { Camera } from './Camera';
2
- import { DisplayList } from './Display';
3
- import { AddFactory } from './Factory';
4
- import { Game, GameConfig } from './main';
5
- import { Projection } from './Projection';
6
- import { SortStrategy } from './SortStragety';
7
- import { EventSystem } from './system/EventSystem';
8
- import { InputSystem } from './system/InputSystem';
9
- import { TweenManager } from './system/TweenManager';
10
- import { World } from './World';
11
- export declare class Scene {
12
- camera: Camera;
13
- tween: TweenManager;
14
- world: World;
15
- private system;
16
- input?: InputSystem;
17
- events?: EventSystem;
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- config: Required<GameConfig>;
19
- displayList: DisplayList;
20
- add: AddFactory;
21
- constructor(projection: Projection, sortStrategy: SortStrategy);
22
- _boot(ctx: Game): void;
23
- registerSystem(system: any): void;
24
- create(): void;
25
- resize(width: number, height: number): void;
26
- update(delta: number): void;
27
- }
@@ -1,10 +0,0 @@
1
- import { GameObject } from './GameObject';
2
- export interface SortStrategy {
3
- getKey(obj: GameObject): number;
4
- }
5
- export declare class IsoStragety implements SortStrategy {
6
- getKey(obj: GameObject): number;
7
- }
8
- export declare class ZIndexStragety implements SortStrategy {
9
- getKey(obj: GameObject): number;
10
- }
package/dist/World.d.ts DELETED
@@ -1,7 +0,0 @@
1
- import { GameObject } from './GameObject';
2
- export declare class World {
3
- objects: GameObject[];
4
- constructor();
5
- add(obj: GameObject): void;
6
- update(delta: number): void;
7
- }
@@ -1,37 +0,0 @@
1
- import { EventSystem } from './EventSystem';
2
- export declare const InputEventType: {
3
- KEY_DOWN: symbol;
4
- KEY_UP: symbol;
5
- POINTER_DOWN: symbol;
6
- POINTER_MOVE: symbol;
7
- POINTER_UP: symbol;
8
- };
9
- type PointerEvent = MouseEvent | TouchEvent;
10
- export type Pointer = {
11
- x: number;
12
- y: number;
13
- dx: number;
14
- dy: number;
15
- down: boolean;
16
- justDown: boolean;
17
- justUp: boolean;
18
- id: string | number | null;
19
- };
20
- export declare class InputSystem {
21
- private target;
22
- private events;
23
- keys: Set<string>;
24
- pointer: Pointer;
25
- constructor(target: HTMLElement, eventSystem: EventSystem);
26
- update(): void;
27
- isKeyboardDown(code: string): boolean;
28
- onDown(e: PointerEvent): void;
29
- onMove(e: PointerEvent): void;
30
- onUp(): void;
31
- _getPoint(e: PointerEvent): {
32
- x: number;
33
- y: number;
34
- id: string | number;
35
- } | undefined;
36
- }
37
- export {};
@@ -1,8 +0,0 @@
1
- import { SortStrategy } from '../SortStragety';
2
- import { World } from '../World';
3
- export declare class SortSystem {
4
- private world;
5
- private strategy;
6
- constructor(world: World, strategy: SortStrategy);
7
- update(): void;
8
- }
@@ -1,49 +0,0 @@
1
- interface TweenDataConfig {
2
- target: any;
3
- key: string;
4
- to: number;
5
- duration: number;
6
- easing?: (t: number) => number;
7
- delay?: number;
8
- }
9
- declare class TweenData {
10
- target: any;
11
- key: string;
12
- start: number;
13
- end: number;
14
- duration: number;
15
- elapsed: number;
16
- easing: (t: number) => number;
17
- delay: number;
18
- constructor(cfg: TweenDataConfig);
19
- update(delta: number): boolean;
20
- reset(): void;
21
- }
22
- export declare const Easings: {
23
- Linear: (t: number) => number;
24
- EaseOutBack: (t: number) => number;
25
- };
26
- type TweenConfig = {
27
- target: any;
28
- to: Record<string, number>;
29
- duration: number;
30
- delay?: number;
31
- loop?: boolean;
32
- easing?: any;
33
- onComplete?: () => void;
34
- };
35
- declare class Tween {
36
- datas: TweenData[];
37
- target: TweenConfig['target'];
38
- finished: boolean;
39
- loop: boolean;
40
- private onComplete?;
41
- constructor(config: TweenConfig);
42
- update(delta: number): void;
43
- }
44
- export declare class TweenManager {
45
- tweens: Tween[];
46
- add(config: TweenConfig): Tween;
47
- update(delta: number): void;
48
- }
49
- export {};
package/dist/utils.d.ts DELETED
@@ -1,5 +0,0 @@
1
- export declare function loadImage(url: string): Promise<{
2
- image: HTMLImageElement;
3
- w: number;
4
- h: number;
5
- }>;