@sentry/replay 7.56.0 → 7.57.0-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/index.js +10 -32
- package/cjs/index.js.map +1 -1
- package/esm/index.js +10 -32
- package/esm/index.js.map +1 -1
- package/package.json +13 -6
- package/types/coreHandlers/handleAfterSendEvent.d.ts +1 -1
- package/types/coreHandlers/handleAfterSendEvent.d.ts.map +1 -1
- package/types/coreHandlers/handleScope.d.ts +1 -1
- package/types/coreHandlers/handleScope.d.ts.map +1 -1
- package/types/coreHandlers/util/onWindowOpen.d.ts +1 -1
- package/types/coreHandlers/util/onWindowOpen.d.ts.map +1 -1
- package/types/replay.d.ts +4 -0
- package/types/replay.d.ts.map +1 -1
- package/types/types/performance.d.ts +9 -9
- package/types/types/performance.d.ts.map +1 -1
- package/types/types/replay.d.ts +12 -12
- package/types/types/replay.d.ts.map +1 -1
- package/types/types/replayFrame.d.ts +5 -5
- package/types/types/replayFrame.d.ts.map +1 -1
- package/types/types/request.d.ts +4 -4
- package/types/types/request.d.ts.map +1 -1
- package/types/types/rrweb.d.ts +4 -4
- package/types/types/rrweb.d.ts.map +1 -1
- package/types/util/createPerformanceEntries.d.ts.map +1 -1
- package/types/util/debounce.d.ts +3 -3
- package/types/util/debounce.d.ts.map +1 -1
- package/types/util/dedupePerformanceEntries.d.ts.map +1 -1
- package/types/util/getPrivacyOptions.d.ts +1 -1
- package/types/util/getPrivacyOptions.d.ts.map +1 -1
- package/types/util/handleRecordingEmit.d.ts +1 -1
- package/types/util/handleRecordingEmit.d.ts.map +1 -1
- package/types/util/truncateJson/constants.d.ts +1 -1
- package/types/util/truncateJson/constants.d.ts.map +1 -1
package/cjs/index.js
CHANGED
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@@ -5007,7 +5007,7 @@ function handleFetch(handlerData) {
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name: url,
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data: {
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method,
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-
statusCode: response
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+
statusCode: response ? (response ).status : undefined,
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},
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};
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}
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@@ -6609,41 +6609,12 @@ function getHandleRecordingEmit(replay) {
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}
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}
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-
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-
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// TODO: We want this as an experiment so that we can test
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// internally and create metrics before making this the default
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if (options._experiments.delayFlushOnCheckout) {
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if (replay.recordingMode === 'session') {
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// If the full snapshot is due to an initial load, we will not have
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// a previous session ID. In this case, we want to buffer events
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// for a set amount of time before flushing. This can help avoid
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// capturing replays of users that immediately close the window.
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-
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// buffer, instead of checking inside of timeout, this will make our
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// tests a bit cleaner as we will need to wait on the delay in order to
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// do nothing.
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setTimeout(() => replay.conditionalFlush(), options._experiments.delayFlushOnCheckout);
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// Cancel any previously debounced flushes to ensure there are no [near]
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// simultaneous flushes happening. The latter request should be
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// insignificant in this case, so wait for additional user interaction to
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// trigger a new flush.
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//
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// This can happen because there's no guarantee that a recording event
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// happens first. e.g. a mouse click can happen and trigger a debounced
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// flush before the checkout.
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replay.cancelFlush();
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return true;
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}
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// Flush immediately so that we do not miss the first segment, otherwise
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// it can prevent loading on the UI. This will cause an increase in short
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// replays (e.g. opening and closing a tab quickly), but these can be
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// filtered on the UI.
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if (replay.recordingMode === 'session') {
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// We want to ensure the worker is ready, as otherwise we'd always send the first event uncompressed
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void replay.flushImmediate();
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void replay.flush();
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}
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return true;
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@@ -7525,6 +7496,13 @@ class ReplayContainer {
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return this.flushImmediate();
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}
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/**
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* Flush using debounce flush
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*/
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flush() {
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return this._debouncedFlush() ;
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}
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/**
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* Always flush via `_debouncedFlush` so that we do not have flushes triggered
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* from calling both `flush` and `_debouncedFlush`. Otherwise, there could be
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