@sentientui/policy 0.3.0 → 0.3.1

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Carlos Sánchez Campos / SentientUI
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @sentientui/policy
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+
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+ Pure decision-policy functions shared by the SentientUI API and the keyless local
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+ engine. This package is the single source of truth for *how a decision is made* —
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+ Thompson sampling, empirical-Bayes pooling/shrinkage, arm encoding, slot
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+ validation, and layout selection — so the server and the on-device engine always
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+ agree.
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+
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+ Everything here is a **pure function**: no I/O, no global state, no side effects.
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+ Randomized functions take an injectable `rand: () => number` (uniform `[0,1)`) so
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+ results are fully reproducible when you pass a seeded PRNG. The default is
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+ `Math.random`, which is **non-deterministic** — pass a seed for tests or
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+ replayable decisions.
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+
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+ ## What's inside
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+
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+ **Bandit / Thompson sampling** (`bandit.ts`)
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+ - `sampleBeta(alpha, beta, rand?)` — one draw from `Beta(alpha, beta)` (Marsaglia–Tsang gamma method).
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+ - `sampleArm(arms, rand?)` — Thompson-samples each arm's Beta posterior and returns the argmax arm id (or `null` for no arms).
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+
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+ **Empirical-Bayes pooling & shrinkage** (`shrinkage.ts`, `pooling.ts`)
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+ - `shrunkPosterior(persona, pooled, m?)` — one-axis read-time shrinkage; cells are born warm (`w = m / (m + exposures)`) and detach as their own data accumulates. `SHRINKAGE_M` is the default strength.
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+ - `posteriorOfCounts({ exposures, conversions })` — `Beta` posterior from raw counts (`alpha = conversions + 1`, `beta = max(0, exposures − conversions) + 1`).
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+ - `pooledPosterior(cells, personaKnown, m?)` — hierarchical partial pooling over `(segment, persona)`; reproduces legacy segment-only and persona-only behavior when only those cells are present. `POOL_ALL` is the `__all__` sentinel for marginal/global rows.
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+ - `weightCellsFor(...)` — the write-side counterpart: which weight rows a single trial/credit must bump.
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+
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+ **Arm encoding & slot validation** (`arm-encoding.ts`)
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+ - `canonicalArm(values)` / `parseArm(arm)` — stable string encoding of a multi-dimensional arm and its inverse.
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+ - `marginalArmKey(dim, value)`, `slotBaselineArm(decl)`, `slotResultFor(decl, arm)` — arm helpers for a slot declaration.
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+ - `validateSlotDecl(decl)` — structural validation of a `SlotDecl`, returning `{ ok: true }` or `{ ok: false, reason }`.
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+
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+ **Layout selection** (`layout-heuristics.ts`, `choose-layout.ts`, `hash.ts`)
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+ - `candidateLayouts(sections, sectionTypes, persona)` — the candidate section orderings for a persona.
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+ - `applyClusterHeuristic(sections, sectionTypes, persona)` — the persona's heuristic ordering (`CLUSTER_PRIORITY`), used as the fallback.
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+ - `chooseLayout(sections, sectionTypes, persona, learned, rand?)` — Thompson-samples the learned layout posteriors over the candidates, falling back to the heuristic.
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+ - `hashLayout(order)` — stable hash of a section order (the `layoutHash` key).
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+
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+ **Personas** (`personas.ts`)
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+ - `PERSONAS`, `PersonaKey`, `UNKNOWN_PERSONA`, `PERSONA_DISPLAY` — the canonical persona set and display names.
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+ - `canonicalPersona(label)` — normalize an arbitrary/legacy label to a `PersonaKey`.
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+
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+ **Deterministic helpers** (`deterministic.ts`)
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+ - `fnv1a(input)` — FNV-1a hash.
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+ - `pickDeterministicArm(sessionId, slotId, arms)` — hash-based, seed-free arm pick (stable per session/slot).
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+ - `confidenceBand(c)` — map a `[0,1]` confidence to `'low' | 'medium' | 'high'`.
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+
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+ ## Usage
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+
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+ ```ts
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+ import { sampleArm, posteriorOfCounts } from '@sentientui/policy';
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+
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+ // Thompson-sample the arm to serve from each arm's Beta posterior.
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+ const arms = [
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+ { arm: 'control', ...posteriorOfCounts({ exposures: 200, conversions: 20 }) },
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+ { arm: 'variant_b', ...posteriorOfCounts({ exposures: 180, conversions: 27 }) },
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+ ];
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+
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+ const chosen = sampleArm(arms); // e.g. 'variant_b' — uses Math.random
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+
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+ // Pass a seeded PRNG for reproducible selection (tests, replayable decisions):
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+ const chosenSeeded = sampleArm(arms, mySeededRng);
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+ ```
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+
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+ ```ts
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+ import { chooseLayout, hashLayout, type LearnedLayout } from '@sentientui/policy';
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+
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+ const learned = new Map<string, LearnedLayout>(); // from your layout_weights store
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+ const order = chooseLayout(sections, sectionTypes, 'buyer', learned);
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+ const key = hashLayout(order);
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+ ```
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+
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+ ## License
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+
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+ MIT
package/dist/index.d.cts CHANGED
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  * orderings, using learned posteriors from layout_weights. Candidates with no
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  * learned row use the uniform 1/1 prior — identical to variant cold start.
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  * Falls back to the persona's heuristic only if sampling yields no candidate.
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+ *
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+ * @param rand Uniform [0,1) source. Defaults to `Math.random`, which is
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+ * NON-DETERMINISTIC. Pass a seeded PRNG when you need a reproducible layout
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+ * (tests, replayable decisions) — otherwise the sampled order varies per call.
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  */
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  declare function chooseLayout(sections: string[], sectionTypes: Map<string, string>, persona: PersonaKey, learned: Map<string, LearnedLayout>, rand?: () => number): string[];
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  alpha: number;
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  beta: number;
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  };
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- /** One draw from Beta(alpha, beta). Moved verbatim from apps/api/src/domain/bandit.ts. */
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+ /**
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+ * One draw from Beta(alpha, beta). Moved verbatim from apps/api/src/domain/bandit.ts.
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+ *
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+ * @param rand Uniform [0,1) source. Defaults to `Math.random`, which is
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+ * NON-DETERMINISTIC. Pass a seeded PRNG when you need reproducible output
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+ * (tests, replayable decisions, snapshotting) — otherwise results vary per call.
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+ */
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  declare function sampleBeta(alpha: number, beta: number, rand?: () => number): number;
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  /**
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  * Thompson Sampling selection: samples Beta(alpha, beta) per arm and returns
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  * the argmax arm id, or null when no arms are given. Uncertain arms get
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  * explored; confident winners get exploited — same semantics as the legacy
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  * chooseVariant, generalized to arbitrary arm strings.
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+ *
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+ * @param rand Uniform [0,1) source. Defaults to `Math.random`, which is
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+ * NON-DETERMINISTIC. Pass a seeded PRNG for reproducible selection (tests,
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+ * replayable assignments) — otherwise the chosen arm varies per call.
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  */
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  declare function sampleArm(arms: ArmPosterior[], rand?: () => number): string | null;
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package/dist/index.d.ts CHANGED
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  * orderings, using learned posteriors from layout_weights. Candidates with no
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  * learned row use the uniform 1/1 prior — identical to variant cold start.
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  * Falls back to the persona's heuristic only if sampling yields no candidate.
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+ *
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+ * @param rand Uniform [0,1) source. Defaults to `Math.random`, which is
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+ * NON-DETERMINISTIC. Pass a seeded PRNG when you need a reproducible layout
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+ * (tests, replayable decisions) — otherwise the sampled order varies per call.
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  */
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  declare function chooseLayout(sections: string[], sectionTypes: Map<string, string>, persona: PersonaKey, learned: Map<string, LearnedLayout>, rand?: () => number): string[];
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  alpha: number;
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  beta: number;
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  };
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- /** One draw from Beta(alpha, beta). Moved verbatim from apps/api/src/domain/bandit.ts. */
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+ /**
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+ * One draw from Beta(alpha, beta). Moved verbatim from apps/api/src/domain/bandit.ts.
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+ *
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+ * @param rand Uniform [0,1) source. Defaults to `Math.random`, which is
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+ * NON-DETERMINISTIC. Pass a seeded PRNG when you need reproducible output
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+ * (tests, replayable decisions, snapshotting) — otherwise results vary per call.
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+ */
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  declare function sampleBeta(alpha: number, beta: number, rand?: () => number): number;
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  /**
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  * Thompson Sampling selection: samples Beta(alpha, beta) per arm and returns
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  * the argmax arm id, or null when no arms are given. Uncertain arms get
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  * explored; confident winners get exploited — same semantics as the legacy
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  * chooseVariant, generalized to arbitrary arm strings.
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+ *
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+ * @param rand Uniform [0,1) source. Defaults to `Math.random`, which is
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+ * NON-DETERMINISTIC. Pass a seeded PRNG for reproducible selection (tests,
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+ * replayable assignments) — otherwise the chosen arm varies per call.
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  */
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  declare function sampleArm(arms: ArmPosterior[], rand?: () => number): string | null;
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package/package.json CHANGED
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  {
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  "name": "@sentientui/policy",
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- "version": "0.3.0",
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+ "version": "0.3.1",
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  "private": false,
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  "description": "Pure decision-policy functions shared by the SentientUI API and the keyless local engine",
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  "license": "MIT",
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  }
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  },
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  "files": [
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- "dist"
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+ "dist",
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+ "README.md"
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  ],
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  "devDependencies": {
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  "@types/node": "^22.10.2",