@senpi/runtime 1.1.0-dev.runtime-phase-2.20260512080327 → 1.1.0-dev.runtime-phase-2.20260513122539
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli/senpi-commands.d.ts.map +1 -1
- package/dist/cli/senpi-commands.js +93 -0
- package/dist/cli/senpi-commands.js.map +1 -1
- package/dist/index.d.ts +7 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +61 -0
- package/dist/index.js.map +1 -1
- package/dist/skills-manager/bootstrap.d.ts +26 -0
- package/dist/skills-manager/bootstrap.d.ts.map +1 -0
- package/dist/skills-manager/bootstrap.js +68 -0
- package/dist/skills-manager/bootstrap.js.map +1 -0
- package/dist/skills-manager/constants.d.ts +12 -0
- package/dist/skills-manager/constants.d.ts.map +1 -0
- package/dist/skills-manager/constants.js +15 -0
- package/dist/skills-manager/constants.js.map +1 -0
- package/dist/skills-manager/coordinator.d.ts +209 -0
- package/dist/skills-manager/coordinator.d.ts.map +1 -0
- package/dist/skills-manager/coordinator.js +757 -0
- package/dist/skills-manager/coordinator.js.map +1 -0
- package/dist/skills-manager/fetcher.d.ts +28 -0
- package/dist/skills-manager/fetcher.d.ts.map +1 -0
- package/dist/skills-manager/fetcher.js +92 -0
- package/dist/skills-manager/fetcher.js.map +1 -0
- package/dist/skills-manager/index.d.ts +5 -0
- package/dist/skills-manager/index.d.ts.map +1 -0
- package/dist/skills-manager/index.js +4 -0
- package/dist/skills-manager/index.js.map +1 -0
- package/dist/skills-manager/state-store.d.ts +34 -0
- package/dist/skills-manager/state-store.d.ts.map +1 -0
- package/dist/skills-manager/state-store.js +103 -0
- package/dist/skills-manager/state-store.js.map +1 -0
- package/dist/skills-manager/types.d.ts +127 -0
- package/dist/skills-manager/types.d.ts.map +1 -0
- package/dist/skills-manager/types.js +2 -0
- package/dist/skills-manager/types.js.map +1 -0
- package/dist/skills-manager/utils.d.ts +46 -0
- package/dist/skills-manager/utils.d.ts.map +1 -0
- package/dist/skills-manager/utils.js +87 -0
- package/dist/skills-manager/utils.js.map +1 -0
- package/dist/skills-manager/version-manager.d.ts +61 -0
- package/dist/skills-manager/version-manager.d.ts.map +1 -0
- package/dist/skills-manager/version-manager.js +142 -0
- package/dist/skills-manager/version-manager.js.map +1 -0
- package/dist/skills-manager/writer.d.ts +28 -0
- package/dist/skills-manager/writer.d.ts.map +1 -0
- package/dist/skills-manager/writer.js +101 -0
- package/dist/skills-manager/writer.js.map +1 -0
- package/openclaw.plugin.json +29 -0
- package/package.json +3 -1
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/**
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* Central lifecycle manager for Senpi skills auto-update.
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*
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* Mirrors AutoUpdateCoordinator from src/runtime/auto-update/coordinator.ts:
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* same runToken + stopped + running triple for thread-safety, same
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* self-managed setTimeout loop, same injectable-dependency pattern for
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* testability.
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*
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* On start(): bootstrap missing skills then schedule the first poll.
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* Each tick(): resolve skill names, check remote versions in parallel,
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* auto-apply patch/minor, notify on major (deduped), skip on none/unknown.
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*/
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import { readdir } from "node:fs/promises";
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import { bootstrapSkillsIfNeeded } from "./bootstrap.js";
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import { cloneSkillsRepo } from "./fetcher.js";
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import { SkillsManagerStateStore } from "./state-store.js";
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import { checkSkillVersion } from "./version-manager.js";
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import { installSkill } from "./writer.js";
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import { SKILLS_RAW_BASE_URL, SKILLS_REPO_URL } from "./constants.js";
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import { createDefaultSkillState, createDefaultSkillsManagerState, formatErr } from "./utils.js";
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export class SkillsUpdateCoordinator {
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options;
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store;
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timer = null;
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operationChain = Promise.resolve();
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stopped = true;
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runToken = 0;
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state = createDefaultSkillsManagerState();
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snapshot;
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/** Latest remote version per skill name — populated during ticks. */
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latestVersions = new Map();
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constructor(options) {
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this.options = options;
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this.store = new SkillsManagerStateStore(options.stateDir, options.config.skillsDir, options.logger);
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this.snapshot = this.buildSnapshot("disabled", "not-started");
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}
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/** Load persisted state, bootstrap missing skills, and schedule the first poll. */
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async start() {
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this.runToken += 1;
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this.stopped = false;
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const { logger, config } = this.options;
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if (!config.enabled) {
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this.stopped = true;
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this.snapshot = this.buildSnapshot("disabled", "skills-manager-disabled");
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logger.info("[senpi-skills-manager] disabled by config");
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return;
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}
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logger.info(`[senpi-skills-manager] starting | skillsDir=${config.skillsDir} pollInterval=${config.pollIntervalMinutes}m skills=${config.skills.join(",") || "(discover)"}`);
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this.state = await this.store.load();
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const bootstrapFn = this.options.deps?.bootstrapSkillsIfNeeded ?? bootstrapSkillsIfNeeded;
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try {
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await bootstrapFn(config, logger);
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}
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catch (err) {
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logger.warn(`[senpi-skills-manager] bootstrap error (non-fatal): ${formatErr(err)}`);
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}
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this.snapshot = this.buildSnapshot("healthy", "started");
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// First tick fires after 1 s (Math.max(1_000, 0) floor in scheduleNext)
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this.scheduleNext(0, this.runToken);
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}
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/**
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* Cancel the next scheduled poll, prevent in-flight ticks from rescheduling,
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* and wait for any currently-executing tick or manual RPC to finish so the
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* caller can rely on no async work still touching state after `stop()`
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* resolves. Without this drain, a caller `await coordinator.stop()` could
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* proceed to e.g. delete the state dir while a tick mid-write fires.
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*/
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async stop() {
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this.runToken += 1;
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this.stopped = true;
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if (this.timer) {
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clearTimeout(this.timer);
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this.timer = null;
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}
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const inFlight = this.operationChain;
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this.options.logger.info("[senpi-skills-manager] stop requested — draining in-flight operations");
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// operationChain never rejects (runSerialized catches via try/finally before
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// releasing the queue), so this await always resolves.
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await inFlight;
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this.options.logger.info("[senpi-skills-manager] stopped");
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}
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/** Return the latest point-in-time snapshot for gateway RPCs. */
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getSnapshot() {
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return this.snapshot;
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}
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// ── Manual trigger methods (called by gateway RPCs) ────────────────────────
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/**
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* Force an immediate version check and apply for one named skill.
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*
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* Skips installation when the update kind is `"none"` (already current) or
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* `"unknown"` (remote version could not be classified — e.g. the fetch
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* failed or the remote `version` field is missing). Falling through on
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* `"unknown"` would write `installedVersion: null` and lose tracking, so we
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* treat it the same as `"none"` and return `updated: false`.
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*
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* @throws On network or install error so the gateway RPC can return ok=false.
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*/
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async updateSkill(skillName) {
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return this.runSerialized("updateSkill", async () => {
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const { logger } = this.options;
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logger.info(`[senpi-skills-manager] updateSkill invoked | skill=${skillName}`);
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const checkVersionFn = this.resolveCheckFn();
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let versionInfo;
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try {
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versionInfo = await checkVersionFn(this.options.config.skillsDir, skillName, SKILLS_RAW_BASE_URL, logger);
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}
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catch (err) {
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// Version check threw (5xx, network error, timeout, body-parse failure
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// — all now propagate from checkSkillVersion after the version-manager
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// re-throw fix). Mirror the tick/updateAll paths and record the
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// failure on this skill's state before rethrowing so the gateway RPC
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// still returns ok=false to the caller.
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const errorMessage = formatErr(err);
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logger.warn(`[senpi-skills-manager] updateSkill — version check failed | skill=${skillName} err=${errorMessage}`);
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this.recordCheckFailure(skillName, errorMessage);
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await this.persistState();
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this.snapshot = this.buildSnapshot(this.snapshot.health, "manual-update-failed", errorMessage);
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throw err;
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}
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// Record the remote version we just learned so the snapshot's latestVersion
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// field reflects it on the next getSnapshot() call — even when no install
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// happens (skip paths below).
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this.latestVersions.set(skillName, versionInfo.remoteVersion);
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// Mirror runTick: every skill whose version we just checked gets its
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// `lastCheckedAt` updated (and `installedVersion` refreshed from the local
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// read) regardless of whether it proceeds to install. Without this, skills
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// updated only via manual RPCs would show `lastCheckedAt: null` in the
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// status snapshot until the next automatic tick fires (up to 60 min away).
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const checkedState = this.state.skills[skillName] ?? createDefaultSkillState(skillName);
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checkedState.lastCheckedAt = new Date().toISOString();
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if (versionInfo.localVersion !== null) {
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checkedState.installedVersion = versionInfo.localVersion;
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}
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// NOTE: do NOT clear failure state here. See runTick for rationale —
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// a successful version check is not proof of operational health. Failure
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// counters are only reset by `recordSuccess` after a successful install.
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this.state.skills[skillName] = checkedState;
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logger.info(`[senpi-skills-manager] updateSkill check result | skill=${skillName} local=${versionInfo.localVersion ?? "none"} remote=${versionInfo.remoteVersion ?? "unknown"} kind=${versionInfo.updateKind}`);
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if (versionInfo.updateKind === "none" || versionInfo.updateKind === "unknown") {
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logger.info(`[senpi-skills-manager] updateSkill skipped | skill=${skillName} reason=${versionInfo.updateKind}`);
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// Persist so the `lastCheckedAt` timestamp survives a gateway restart
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// even on skip paths (otherwise the next load() would see a stale null).
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await this.persistState();
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// Refresh snapshot so the status RPC doesn't return pre-check data.
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this.snapshot = this.buildSnapshot(this.snapshot.health, "manual-update-skipped");
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return { updated: false, version: versionInfo.localVersion };
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}
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try {
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const installedVersion = await this.applyUpdate(skillName, versionInfo.remoteVersion);
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logger.info(`[senpi-skills-manager] updateSkill complete | skill=${skillName} version=${installedVersion ?? "unknown"}`);
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// Refresh snapshot so the status RPC reflects the freshly-installed version
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// immediately, rather than waiting for the next poll tick (up to 60 min).
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this.snapshot = this.buildSnapshot("healthy", "manual-update-complete");
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return { updated: true, version: installedVersion };
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}
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catch (err) {
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const errorMessage = formatErr(err);
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// applyUpdate has already recorded per-skill failure state (consecutiveFailures,
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// lastFailureAt, lastFailureReason) and persisted before throwing. We repeat
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// persistState() here as a defensive backstop in case applyUpdate's internal
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// persist silently failed, and also so the updated lastCheckedAt we set
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// earlier in this method is guaranteed to reach disk on the error path.
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await this.persistState();
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this.snapshot = this.buildSnapshot(this.snapshot.health, "manual-update-failed", errorMessage);
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throw err;
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}
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});
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}
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/**
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* Force an immediate version check and apply for all discovered/configured skills.
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* Individual failures do not abort the remaining skills.
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*
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* All skills share a single `git clone` — the repo is cloned once, every
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* skill that needs an update is installed from that same checkout, then the
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* checkout is cleaned up. A previous version called `updateSkill` in a loop,
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* which caused one full clone per skill (N redundant clones for N skills);
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* this mirrors the tick path's batching instead.
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*/
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async updateAll() {
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return this.runSerialized("updateAll", async () => {
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const { logger, config } = this.options;
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logger.info("[senpi-skills-manager] updateAll invoked");
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const skillNames = await this.resolveSkillNames();
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if (skillNames.length === 0) {
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logger.info("[senpi-skills-manager] updateAll — no skills to check");
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return [];
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}
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logger.info(`[senpi-skills-manager] updateAll — checking versions | skills=${skillNames.join(",")}`);
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const checkVersionFn = this.resolveCheckFn();
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// Check every skill's version in parallel — one rejection does not abort others.
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const versionChecks = await Promise.allSettled(skillNames.map(async (skillName) => {
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const versionInfo = await checkVersionFn(config.skillsDir, skillName, SKILLS_RAW_BASE_URL, logger);
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this.latestVersions.set(skillName, versionInfo.remoteVersion);
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return { name: skillName, ...versionInfo };
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}));
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const results = [];
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const skillsToInstall = [];
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for (let index = 0; index < versionChecks.length; index++) {
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const skillName = skillNames[index];
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const checkResult = versionChecks[index];
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if (checkResult.status === "rejected") {
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const errorMessage = formatErr(checkResult.reason);
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logger.warn(`[senpi-skills-manager] updateAll — version check failed | skill=${skillName} err=${errorMessage}`);
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// Mirror runTick: rejected checks update `lastCheckedAt`, bump the
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// failure counter, and capture the reason. Otherwise a manual
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// updateAll run could swallow a per-skill check failure entirely —
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// the caller sees `error` in the returned array, but the snapshot
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// and persisted state never reflect it.
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this.recordCheckFailure(skillName, errorMessage);
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results.push({ name: skillName, updated: false, version: null, error: errorMessage });
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continue;
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}
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const { localVersion, updateKind } = checkResult.value;
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// Mirror runTick: every successfully-checked skill gets `lastCheckedAt`
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// updated and `installedVersion` refreshed from the local read, whether
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// or not it proceeds to install. Otherwise skills touched only by
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// manual RPCs would show `lastCheckedAt: null` in the status snapshot
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// until the next automatic tick.
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const skillState = this.state.skills[skillName] ?? createDefaultSkillState(skillName);
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skillState.lastCheckedAt = new Date().toISOString();
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if (localVersion !== null)
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skillState.installedVersion = localVersion;
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// NOTE: do NOT clear failure state here. See runTick for rationale —
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// a successful version check is not proof of operational health.
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// Failure counters are only reset by `recordSuccess` after a
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// successful install.
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this.state.skills[skillName] = skillState;
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// Same skip policy as updateSkill: "none" and "unknown" leave the skill alone.
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if (updateKind === "none" || updateKind === "unknown") {
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logger.info(`[senpi-skills-manager] updateAll — skipping | skill=${skillName} reason=${updateKind}`);
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results.push({ name: skillName, updated: false, version: localVersion });
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continue;
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}
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skillsToInstall.push(skillName);
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}
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if (skillsToInstall.length === 0) {
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logger.info(`[senpi-skills-manager] updateAll complete — no installs needed | checked=${skillNames.length}`);
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// Persist so the `lastCheckedAt` timestamps we just set on every
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// successfully-checked skill survive a gateway restart.
|
|
240
|
+
await this.persistState();
|
|
241
|
+
// No installs, but we may have learned new remote versions from the
|
|
242
|
+
// parallel checks above — refresh the snapshot so getSnapshot() doesn't
|
|
243
|
+
// return pre-check data.
|
|
244
|
+
this.snapshot = this.buildSnapshot(this.snapshot.health, "manual-update-skipped");
|
|
245
|
+
return results;
|
|
246
|
+
}
|
|
247
|
+
logger.info(`[senpi-skills-manager] updateAll — installing | count=${skillsToInstall.length} skills=${skillsToInstall.join(",")}`);
|
|
248
|
+
// Single clone, install many.
|
|
249
|
+
let installOutcomes;
|
|
250
|
+
try {
|
|
251
|
+
installOutcomes = await this.cloneAndInstallMany(skillsToInstall);
|
|
252
|
+
}
|
|
253
|
+
catch (err) {
|
|
254
|
+
const errorMessage = `clone failed: ${formatErr(err)}`;
|
|
255
|
+
logger.warn(`[senpi-skills-manager] updateAll — ${errorMessage}`);
|
|
256
|
+
for (const skillName of skillsToInstall) {
|
|
257
|
+
results.push({ name: skillName, updated: false, version: null, error: errorMessage });
|
|
258
|
+
}
|
|
259
|
+
// Clone failure doesn't produce install outcomes per-skill, but every
|
|
260
|
+
// checked skill already had `lastCheckedAt` updated in-memory above.
|
|
261
|
+
// Persist so those timestamps survive a gateway restart.
|
|
262
|
+
await this.persistState();
|
|
263
|
+
this.snapshot = this.buildSnapshot(this.snapshot.health, "manual-update-clone-failed");
|
|
264
|
+
return results;
|
|
265
|
+
}
|
|
266
|
+
let successCount = 0;
|
|
267
|
+
let failureCount = 0;
|
|
268
|
+
for (const skillName of skillsToInstall) {
|
|
269
|
+
const outcome = this.processInstallOutcome(skillName, installOutcomes);
|
|
270
|
+
if (outcome.success) {
|
|
271
|
+
results.push({ name: skillName, updated: true, version: outcome.version });
|
|
272
|
+
successCount += 1;
|
|
273
|
+
}
|
|
274
|
+
else {
|
|
275
|
+
results.push({ name: skillName, updated: false, version: null, error: outcome.error });
|
|
276
|
+
failureCount += 1;
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
await this.persistState();
|
|
280
|
+
logger.info(`[senpi-skills-manager] updateAll complete | installed=${successCount} failed=${failureCount} checked=${skillNames.length}`);
|
|
281
|
+
// Refresh snapshot so the status RPC reflects the freshly-installed
|
|
282
|
+
// versions immediately instead of waiting for the next poll tick.
|
|
283
|
+
this.snapshot = this.buildSnapshot("healthy", "manual-update-complete");
|
|
284
|
+
return results;
|
|
285
|
+
});
|
|
286
|
+
}
|
|
287
|
+
// ── Private scheduling ─────────────────────────────────────────────────────
|
|
288
|
+
scheduleNext(delayMs, token) {
|
|
289
|
+
if (this.stopped || token !== this.runToken)
|
|
290
|
+
return;
|
|
291
|
+
if (this.timer)
|
|
292
|
+
clearTimeout(this.timer);
|
|
293
|
+
const waitMs = Math.max(1_000, delayMs);
|
|
294
|
+
const nextCheckAt = new Date(Date.now() + waitMs).toISOString();
|
|
295
|
+
this.snapshot = { ...this.snapshot, nextCheckAt };
|
|
296
|
+
this.timer = setTimeout(() => {
|
|
297
|
+
void this.tick(token);
|
|
298
|
+
}, waitMs);
|
|
299
|
+
}
|
|
300
|
+
async tick(token) {
|
|
301
|
+
if (this.stopped || token !== this.runToken)
|
|
302
|
+
return;
|
|
303
|
+
await this.runSerialized("tick", async () => {
|
|
304
|
+
if (this.stopped || token !== this.runToken)
|
|
305
|
+
return;
|
|
306
|
+
this.options.logger.info("[senpi-skills-manager] tick started");
|
|
307
|
+
try {
|
|
308
|
+
await this.runTick();
|
|
309
|
+
await this.persistState();
|
|
310
|
+
this.snapshot = this.buildSnapshot("healthy", "tick-complete");
|
|
311
|
+
const nextDelayMs = this.options.config.pollIntervalMinutes * 60_000;
|
|
312
|
+
this.scheduleNext(nextDelayMs, token);
|
|
313
|
+
}
|
|
314
|
+
catch (err) {
|
|
315
|
+
this.options.logger.warn(`[senpi-skills-manager] tick error: ${formatErr(err)}`);
|
|
316
|
+
this.snapshot = this.buildSnapshot("degraded", "tick-error", formatErr(err));
|
|
317
|
+
// 5-minute backoff on full-tick failure (e.g. network completely down)
|
|
318
|
+
this.scheduleNext(5 * 60_000, token);
|
|
319
|
+
}
|
|
320
|
+
});
|
|
321
|
+
}
|
|
322
|
+
/**
|
|
323
|
+
* Run coordinator work in a global critical section so periodic ticks and
|
|
324
|
+
* manual RPC updates never interleave at await points.
|
|
325
|
+
*/
|
|
326
|
+
async runSerialized(operationName, operation) {
|
|
327
|
+
const queued = this.operationChain;
|
|
328
|
+
let releaseQueue;
|
|
329
|
+
this.operationChain = new Promise((resolve) => {
|
|
330
|
+
releaseQueue = resolve;
|
|
331
|
+
});
|
|
332
|
+
await queued;
|
|
333
|
+
this.options.logger.info(`[senpi-skills-manager] runSerialized — entering critical section | op=${operationName}`);
|
|
334
|
+
try {
|
|
335
|
+
return await operation();
|
|
336
|
+
}
|
|
337
|
+
finally {
|
|
338
|
+
this.options.logger.info(`[senpi-skills-manager] runSerialized — leaving critical section | op=${operationName}`);
|
|
339
|
+
// Release the queue so the next caller can enter. We always release even
|
|
340
|
+
// if `operation` threw — otherwise a thrown error would deadlock every
|
|
341
|
+
// subsequent call forever.
|
|
342
|
+
releaseQueue?.();
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
/**
|
|
346
|
+
* Core tick logic: resolve skill names, check versions in parallel, apply
|
|
347
|
+
* policy per skill, then run a single clone for all skills needing update.
|
|
348
|
+
*/
|
|
349
|
+
async runTick() {
|
|
350
|
+
const { logger, config } = this.options;
|
|
351
|
+
const skillNames = await this.resolveSkillNames();
|
|
352
|
+
if (skillNames.length === 0) {
|
|
353
|
+
logger.info("[senpi-skills-manager] tick — no skills to check");
|
|
354
|
+
return;
|
|
355
|
+
}
|
|
356
|
+
logger.info(`[senpi-skills-manager] tick — checking versions | count=${skillNames.length} skills=${skillNames.join(",")}`);
|
|
357
|
+
const checkVersionFn = this.resolveCheckFn();
|
|
358
|
+
// Check all versions in parallel — per-skill errors are captured, not thrown.
|
|
359
|
+
const versionChecks = await Promise.allSettled(skillNames.map(async (skillName) => {
|
|
360
|
+
const versionInfo = await checkVersionFn(config.skillsDir, skillName, SKILLS_RAW_BASE_URL, logger);
|
|
361
|
+
this.latestVersions.set(skillName, versionInfo.remoteVersion);
|
|
362
|
+
return { name: skillName, ...versionInfo };
|
|
363
|
+
}));
|
|
364
|
+
const skillsToInstall = [];
|
|
365
|
+
let majorPendingCount = 0;
|
|
366
|
+
let upToDateCount = 0;
|
|
367
|
+
for (let index = 0; index < versionChecks.length; index++) {
|
|
368
|
+
const skillName = skillNames[index];
|
|
369
|
+
const checkResult = versionChecks[index];
|
|
370
|
+
if (checkResult.status === "rejected") {
|
|
371
|
+
const errorMessage = formatErr(checkResult.reason);
|
|
372
|
+
this.recordCheckFailure(skillName, errorMessage);
|
|
373
|
+
logger.warn(`[senpi-skills-manager] tick — version check failed | skill=${skillName} err=${errorMessage}`);
|
|
374
|
+
continue;
|
|
375
|
+
}
|
|
376
|
+
const { localVersion, remoteVersion, updateKind } = checkResult.value;
|
|
377
|
+
const skillState = this.state.skills[skillName] ?? createDefaultSkillState(skillName);
|
|
378
|
+
skillState.lastCheckedAt = new Date().toISOString();
|
|
379
|
+
if (localVersion !== null)
|
|
380
|
+
skillState.installedVersion = localVersion;
|
|
381
|
+
// NOTE: do NOT clear failure state here. A successful version check does
|
|
382
|
+
// not prove the skill is operationally healthy — it only proves the raw
|
|
383
|
+
// SKILL.md is reachable. Install failures (clone, copy, swap) reflect
|
|
384
|
+
// real operational issues; clearing them on a check-success would wipe
|
|
385
|
+
// that history mid-tick and prevent consecutiveFailures from accumulating
|
|
386
|
+
// across multiple failed install attempts. Failure state is cleared only
|
|
387
|
+
// by `recordSuccess` (called after a successful install).
|
|
388
|
+
logger.info(`[senpi-skills-manager] tick — skill=${skillName} local=${localVersion ?? "none"} remote=${remoteVersion ?? "unknown"} kind=${updateKind}`);
|
|
389
|
+
if (updateKind === "none" || updateKind === "unknown") {
|
|
390
|
+
this.state.skills[skillName] = skillState;
|
|
391
|
+
upToDateCount += 1;
|
|
392
|
+
continue;
|
|
393
|
+
}
|
|
394
|
+
if (updateKind === "major") {
|
|
395
|
+
// Major versions are never auto-applied — notify the user and let them decide.
|
|
396
|
+
await this.handleMajorAvailable(skillState, skillName, remoteVersion);
|
|
397
|
+
this.state.skills[skillName] = skillState;
|
|
398
|
+
majorPendingCount += 1;
|
|
399
|
+
continue;
|
|
400
|
+
}
|
|
401
|
+
// patch / minor — queue for install
|
|
402
|
+
skillsToInstall.push(skillName);
|
|
403
|
+
this.state.skills[skillName] = skillState;
|
|
404
|
+
}
|
|
405
|
+
logger.info(`[senpi-skills-manager] tick — triage | upToDate=${upToDateCount} majorPending=${majorPendingCount} toInstall=${skillsToInstall.length}`);
|
|
406
|
+
if (skillsToInstall.length === 0)
|
|
407
|
+
return;
|
|
408
|
+
await this.applyUpdates(skillsToInstall);
|
|
409
|
+
}
|
|
410
|
+
/**
|
|
411
|
+
* Clone the repo once and install every skill in `skillNames`.
|
|
412
|
+
* Per-skill errors are recorded in state without aborting the others.
|
|
413
|
+
* The update summary notification distinguishes successful installs from
|
|
414
|
+
* failures so the user can see exactly which skills need attention.
|
|
415
|
+
*
|
|
416
|
+
* If the clone itself fails we log and return without touching state or
|
|
417
|
+
* sending a summary — a full-clone failure is almost always a transient
|
|
418
|
+
* network/git issue that affects every skill equally, so attributing it
|
|
419
|
+
* per-skill would be misleading. The next tick retries.
|
|
420
|
+
*/
|
|
421
|
+
async applyUpdates(skillNames) {
|
|
422
|
+
const { logger } = this.options;
|
|
423
|
+
logger.info(`[senpi-skills-manager] applyUpdates — batch install starting | count=${skillNames.length} skills=${skillNames.join(",")}`);
|
|
424
|
+
let installOutcomes;
|
|
425
|
+
try {
|
|
426
|
+
installOutcomes = await this.cloneAndInstallMany(skillNames);
|
|
427
|
+
}
|
|
428
|
+
catch (err) {
|
|
429
|
+
logger.warn(`[senpi-skills-manager] applyUpdates — git clone failed, skipping batch: ${formatErr(err)}`);
|
|
430
|
+
return;
|
|
431
|
+
}
|
|
432
|
+
const succeededSkillNames = [];
|
|
433
|
+
const failedSkills = [];
|
|
434
|
+
for (const skillName of skillNames) {
|
|
435
|
+
const outcome = this.processInstallOutcome(skillName, installOutcomes);
|
|
436
|
+
if (outcome.success) {
|
|
437
|
+
succeededSkillNames.push(skillName);
|
|
438
|
+
logger.info(`[senpi-skills-manager] applyUpdates — installed | skill=${skillName} version=${outcome.version ?? "unknown"}`);
|
|
439
|
+
}
|
|
440
|
+
else {
|
|
441
|
+
failedSkills.push({ name: skillName, reason: outcome.error });
|
|
442
|
+
}
|
|
443
|
+
}
|
|
444
|
+
logger.info(`[senpi-skills-manager] applyUpdates complete | installed=${succeededSkillNames.length} failed=${failedSkills.length}`);
|
|
445
|
+
await this.sendUpdateSummary(succeededSkillNames, failedSkills);
|
|
446
|
+
}
|
|
447
|
+
/**
|
|
448
|
+
* Clone the remote skills repo exactly once and install every skill in
|
|
449
|
+
* `skillNames` from that single checkout. Returns a per-skill outcome map:
|
|
450
|
+
* `{ version }` on success or `{ version: null, error }` on install failure.
|
|
451
|
+
*
|
|
452
|
+
* Throws only when the clone itself fails — per-skill install failures are
|
|
453
|
+
* captured in the map so callers can continue processing the rest.
|
|
454
|
+
*
|
|
455
|
+
* When `deps.cloneAndInstall` is supplied (unit tests), that injector is
|
|
456
|
+
* called in place of the real clone+install loop; any names missing from
|
|
457
|
+
* its returned map are treated as install failures.
|
|
458
|
+
*/
|
|
459
|
+
async cloneAndInstallMany(skillNames) {
|
|
460
|
+
const { logger, config } = this.options;
|
|
461
|
+
const outcomes = new Map();
|
|
462
|
+
if (skillNames.length === 0)
|
|
463
|
+
return outcomes;
|
|
464
|
+
if (this.options.deps?.cloneAndInstall) {
|
|
465
|
+
// Injected dep for tests — receives skill names + config, returns name→version map.
|
|
466
|
+
// Names absent from the returned map are treated as failures.
|
|
467
|
+
logger.info(`[senpi-skills-manager] cloneAndInstallMany — using injected dep | skills=${skillNames.join(",")}`);
|
|
468
|
+
const versionsByName = await this.options.deps.cloneAndInstall(skillNames, config);
|
|
469
|
+
for (const skillName of skillNames) {
|
|
470
|
+
if (versionsByName.has(skillName)) {
|
|
471
|
+
outcomes.set(skillName, {
|
|
472
|
+
version: versionsByName.get(skillName) ?? this.latestVersions.get(skillName) ?? null,
|
|
473
|
+
});
|
|
474
|
+
}
|
|
475
|
+
else {
|
|
476
|
+
outcomes.set(skillName, { version: null, error: "install failed" });
|
|
477
|
+
}
|
|
478
|
+
}
|
|
479
|
+
return outcomes;
|
|
480
|
+
}
|
|
481
|
+
logger.info(`[senpi-skills-manager] cloneAndInstallMany — cloning repo | url=${SKILLS_REPO_URL} timeoutMs=120000`);
|
|
482
|
+
const { cloneDir, cleanup } = await cloneSkillsRepo(SKILLS_REPO_URL, 120_000, logger);
|
|
483
|
+
logger.info(`[senpi-skills-manager] cloneAndInstallMany — clone ready, installing | count=${skillNames.length} cloneDir=${cloneDir}`);
|
|
484
|
+
try {
|
|
485
|
+
for (const skillName of skillNames) {
|
|
486
|
+
try {
|
|
487
|
+
await installSkill(cloneDir, skillName, config.skillsDir, logger);
|
|
488
|
+
const newVersion = this.latestVersions.get(skillName) ?? null;
|
|
489
|
+
outcomes.set(skillName, { version: newVersion });
|
|
490
|
+
logger.info(`[senpi-skills-manager] cloneAndInstallMany — installed | skill=${skillName} version=${newVersion ?? "unknown"}`);
|
|
491
|
+
}
|
|
492
|
+
catch (err) {
|
|
493
|
+
const errorMessage = formatErr(err);
|
|
494
|
+
outcomes.set(skillName, { version: null, error: errorMessage });
|
|
495
|
+
logger.warn(`[senpi-skills-manager] cloneAndInstallMany — install failed | skill=${skillName} err=${errorMessage}`);
|
|
496
|
+
}
|
|
497
|
+
}
|
|
498
|
+
}
|
|
499
|
+
finally {
|
|
500
|
+
await cleanup();
|
|
501
|
+
logger.info("[senpi-skills-manager] cloneAndInstallMany — clone cleanup done");
|
|
502
|
+
}
|
|
503
|
+
return outcomes;
|
|
504
|
+
}
|
|
505
|
+
/**
|
|
506
|
+
* Record a successful install on in-memory skill state.
|
|
507
|
+
*
|
|
508
|
+
* Resets failure tracking — a successful end-to-end install is the only
|
|
509
|
+
* signal we treat as "operationally healthy." A successful version check
|
|
510
|
+
* alone is NOT sufficient (and intentionally does not call this), because:
|
|
511
|
+
*
|
|
512
|
+
* - The version check only proves the raw SKILL.md is reachable. It does
|
|
513
|
+
* not exercise the clone/copy/swap pipeline that actually keeps the skill
|
|
514
|
+
* working.
|
|
515
|
+
* - Clearing failure state on every check-success would wipe install-failure
|
|
516
|
+
* history mid-tick: a skill failing to install on every tick would still
|
|
517
|
+
* report `consecutiveFailures: 1` (instead of N) because each tick's
|
|
518
|
+
* check-success reset would precede the install-failure increment.
|
|
519
|
+
*
|
|
520
|
+
* Consequence: a skill that's perpetually up-to-date but had a one-off
|
|
521
|
+
* failure in the past will retain a non-zero `consecutiveFailures` until
|
|
522
|
+
* the next install. We accept that trade-off — surfacing a stale failure
|
|
523
|
+
* counter is preferable to silently wiping real install-failure history.
|
|
524
|
+
*/
|
|
525
|
+
recordSuccess(skillState, newVersion) {
|
|
526
|
+
skillState.installedVersion = newVersion;
|
|
527
|
+
skillState.lastAppliedVersion = newVersion;
|
|
528
|
+
skillState.consecutiveFailures = 0;
|
|
529
|
+
skillState.lastFailureAt = null;
|
|
530
|
+
skillState.lastFailureReason = null;
|
|
531
|
+
}
|
|
532
|
+
/**
|
|
533
|
+
* Record a version-check failure on in-memory skill state.
|
|
534
|
+
*
|
|
535
|
+
* Shared by `runTick` and `updateAll` — both need to bump
|
|
536
|
+
* `consecutiveFailures` and capture the reason when `Promise.allSettled`
|
|
537
|
+
* surfaces a rejected check. `lastCheckedAt` is updated too so the snapshot
|
|
538
|
+
* doesn't look like the skill was never polled (it was — the poll failed).
|
|
539
|
+
*/
|
|
540
|
+
recordCheckFailure(skillName, errorMessage) {
|
|
541
|
+
const skillState = this.state.skills[skillName] ?? createDefaultSkillState(skillName);
|
|
542
|
+
const now = new Date().toISOString();
|
|
543
|
+
skillState.lastCheckedAt = now;
|
|
544
|
+
skillState.consecutiveFailures += 1;
|
|
545
|
+
skillState.lastFailureAt = now;
|
|
546
|
+
skillState.lastFailureReason = errorMessage;
|
|
547
|
+
this.state.skills[skillName] = skillState;
|
|
548
|
+
}
|
|
549
|
+
/**
|
|
550
|
+
* Apply one install outcome to in-memory skill state and return a compact
|
|
551
|
+
* success/failure result for the caller's bookkeeping.
|
|
552
|
+
*/
|
|
553
|
+
processInstallOutcome(skillName, installOutcomes) {
|
|
554
|
+
const outcome = installOutcomes.get(skillName) ?? { version: null, error: "install result missing" };
|
|
555
|
+
const skillState = this.state.skills[skillName] ?? createDefaultSkillState(skillName);
|
|
556
|
+
if (outcome.error) {
|
|
557
|
+
skillState.consecutiveFailures += 1;
|
|
558
|
+
skillState.lastFailureAt = new Date().toISOString();
|
|
559
|
+
skillState.lastFailureReason = outcome.error;
|
|
560
|
+
this.state.skills[skillName] = skillState;
|
|
561
|
+
return { success: false, error: outcome.error };
|
|
562
|
+
}
|
|
563
|
+
this.recordSuccess(skillState, outcome.version);
|
|
564
|
+
this.state.skills[skillName] = skillState;
|
|
565
|
+
return { success: true, version: outcome.version };
|
|
566
|
+
}
|
|
567
|
+
/**
|
|
568
|
+
* Apply a single skill update (used by the manual `updateSkill` RPC path).
|
|
569
|
+
* Returns the installed version.
|
|
570
|
+
*
|
|
571
|
+
* Delegates to {@link cloneAndInstallMany} so the single-skill and batch
|
|
572
|
+
* paths share one implementation of clone+install. The per-skill install
|
|
573
|
+
* error is re-thrown here so `updateSkill` can surface it to the RPC
|
|
574
|
+
* caller via a rejected promise (batch path captures it instead).
|
|
575
|
+
*/
|
|
576
|
+
async applyUpdate(skillName, remoteVersion) {
|
|
577
|
+
const { logger } = this.options;
|
|
578
|
+
logger.info(`[senpi-skills-manager] applyUpdate — starting | skill=${skillName} targetVersion=${remoteVersion ?? "unknown"}`);
|
|
579
|
+
// Clone can throw (full repo fetch failed). Unlike the batch path — which
|
|
580
|
+
// intentionally doesn't attribute a shared clone failure to individual
|
|
581
|
+
// skills — the single-skill path has an unambiguous owner, so we record
|
|
582
|
+
// the clone failure against this skill's failure counters before
|
|
583
|
+
// re-throwing to the RPC caller.
|
|
584
|
+
let installOutcomes;
|
|
585
|
+
try {
|
|
586
|
+
installOutcomes = await this.cloneAndInstallMany([skillName]);
|
|
587
|
+
}
|
|
588
|
+
catch (err) {
|
|
589
|
+
const errorMessage = `clone failed: ${formatErr(err)}`;
|
|
590
|
+
const skillState = this.state.skills[skillName] ?? createDefaultSkillState(skillName);
|
|
591
|
+
skillState.consecutiveFailures += 1;
|
|
592
|
+
const now = new Date().toISOString();
|
|
593
|
+
skillState.lastFailureAt = now;
|
|
594
|
+
skillState.lastFailureReason = errorMessage;
|
|
595
|
+
this.state.skills[skillName] = skillState;
|
|
596
|
+
await this.persistState();
|
|
597
|
+
logger.warn(`[senpi-skills-manager] applyUpdate — ${errorMessage} | skill=${skillName}`);
|
|
598
|
+
throw err;
|
|
599
|
+
}
|
|
600
|
+
// Delegate outcome bookkeeping (success or install-failure) to the shared
|
|
601
|
+
// helper so the single-skill path records failure state identically to
|
|
602
|
+
// the batch path — previously this path threw raw without ever touching
|
|
603
|
+
// consecutiveFailures / lastFailureAt / lastFailureReason, so manual
|
|
604
|
+
// updateSkill install failures were silently invisible to the snapshot.
|
|
605
|
+
const processed = this.processInstallOutcome(skillName, installOutcomes);
|
|
606
|
+
await this.persistState();
|
|
607
|
+
if (!processed.success) {
|
|
608
|
+
logger.warn(`[senpi-skills-manager] applyUpdate — install failed | skill=${skillName} err=${processed.error}`);
|
|
609
|
+
throw new Error(processed.error);
|
|
610
|
+
}
|
|
611
|
+
const installedVersion = processed.version ?? remoteVersion ?? null;
|
|
612
|
+
logger.info(`[senpi-skills-manager] applyUpdate complete | skill=${skillName} version=${installedVersion ?? "unknown"}`);
|
|
613
|
+
return installedVersion;
|
|
614
|
+
}
|
|
615
|
+
/**
|
|
616
|
+
* Send a one-way Telegram notification for a pending major update, deduped
|
|
617
|
+
* by version.
|
|
618
|
+
*
|
|
619
|
+
* The dedup key (`lastNotifiedMajorVersion`) is only set after the notify
|
|
620
|
+
* call resolves successfully. If the notification fails (Telegram API down,
|
|
621
|
+
* transient network error, etc.) the key is left unchanged so the next tick
|
|
622
|
+
* retries delivery instead of silently suppressing it forever.
|
|
623
|
+
*/
|
|
624
|
+
async handleMajorAvailable(skillState, skillName, remoteVersion) {
|
|
625
|
+
if (skillState.lastNotifiedMajorVersion === remoteVersion) {
|
|
626
|
+
this.options.logger.info(`[senpi-skills-manager] handleMajorAvailable — notification already sent, skipping | skill=${skillName} version=${remoteVersion}`);
|
|
627
|
+
return;
|
|
628
|
+
}
|
|
629
|
+
try {
|
|
630
|
+
await this.options.notify(`Senpi skill "${skillName}" has a major update available: v${remoteVersion}.\n` +
|
|
631
|
+
`Major updates are not applied automatically.\n` +
|
|
632
|
+
`Run: openclaw senpi skills update ${skillName}`);
|
|
633
|
+
skillState.lastNotifiedMajorVersion = remoteVersion;
|
|
634
|
+
this.options.logger.info(`[senpi-skills-manager] handleMajorAvailable — major-update notification sent | skill=${skillName} version=${remoteVersion}`);
|
|
635
|
+
}
|
|
636
|
+
catch (err) {
|
|
637
|
+
this.options.logger.warn(`[senpi-skills-manager] failed to send major-update notification for "${skillName}": ${formatErr(err)}`);
|
|
638
|
+
// Leave dedup key unchanged — retry on next tick.
|
|
639
|
+
}
|
|
640
|
+
}
|
|
641
|
+
/**
|
|
642
|
+
* Send an aggregated notification summarising the outcome of this tick's
|
|
643
|
+
* updates. Successful installs and failures are shown in separate sections
|
|
644
|
+
* so the user can tell which skills still need attention. Sections with no
|
|
645
|
+
* entries are omitted. If neither section has entries, no notification is
|
|
646
|
+
* sent.
|
|
647
|
+
*/
|
|
648
|
+
async sendUpdateSummary(succeededSkillNames, failedSkills) {
|
|
649
|
+
if (succeededSkillNames.length === 0 && failedSkills.length === 0)
|
|
650
|
+
return;
|
|
651
|
+
const sections = [];
|
|
652
|
+
if (succeededSkillNames.length > 0) {
|
|
653
|
+
const successLines = succeededSkillNames.map((name) => {
|
|
654
|
+
const latestVersion = this.latestVersions.get(name);
|
|
655
|
+
return ` • ${name}${latestVersion ? ` -> v${latestVersion}` : ""}`;
|
|
656
|
+
});
|
|
657
|
+
sections.push(`Updated:\n${successLines.join("\n")}`);
|
|
658
|
+
}
|
|
659
|
+
if (failedSkills.length > 0) {
|
|
660
|
+
const failureLines = failedSkills.map(({ name, reason }) => ` • ${name}: ${reason}`);
|
|
661
|
+
sections.push(`Failed to update:\n${failureLines.join("\n")}`);
|
|
662
|
+
}
|
|
663
|
+
try {
|
|
664
|
+
await this.options.notify(`Senpi skills update:\n\n${sections.join("\n\n")}`);
|
|
665
|
+
this.options.logger.info(`[senpi-skills-manager] sendUpdateSummary — notification sent | succeeded=${succeededSkillNames.length} failed=${failedSkills.length}`);
|
|
666
|
+
}
|
|
667
|
+
catch (err) {
|
|
668
|
+
this.options.logger.warn(`[senpi-skills-manager] failed to send update summary notification: ${formatErr(err)}`);
|
|
669
|
+
}
|
|
670
|
+
}
|
|
671
|
+
/**
|
|
672
|
+
* Return the version-check function for this coordinator: either the
|
|
673
|
+
* injected `deps.checkSkillVersion` (unit tests) or the real
|
|
674
|
+
* `checkSkillVersion` with the default `fetchImpl`.
|
|
675
|
+
*
|
|
676
|
+
* Extracted so the three call sites (`updateSkill`, `updateAll`, `runTick`)
|
|
677
|
+
* don't repeat the same resolve-and-wrap lambda — a change to the real
|
|
678
|
+
* `checkSkillVersion` signature now only has to land here.
|
|
679
|
+
*/
|
|
680
|
+
resolveCheckFn() {
|
|
681
|
+
return (this.options.deps?.checkSkillVersion ??
|
|
682
|
+
((skillsDir, skillName, rawBaseUrl, logger) => checkSkillVersion(skillsDir, skillName, rawBaseUrl, undefined, logger)));
|
|
683
|
+
}
|
|
684
|
+
/**
|
|
685
|
+
* Resolve the list of skill names to check this tick.
|
|
686
|
+
* Uses `config.skills` when non-empty; otherwise discovers all immediate
|
|
687
|
+
* subdirectories of `skillsDir`.
|
|
688
|
+
*/
|
|
689
|
+
async resolveSkillNames() {
|
|
690
|
+
if (this.options.config.skills.length > 0) {
|
|
691
|
+
return this.options.config.skills;
|
|
692
|
+
}
|
|
693
|
+
try {
|
|
694
|
+
const entries = await readdir(this.options.config.skillsDir, { withFileTypes: true });
|
|
695
|
+
return entries
|
|
696
|
+
.filter((entry) => entry.isDirectory() && !entry.name.startsWith("."))
|
|
697
|
+
.map((entry) => entry.name)
|
|
698
|
+
.sort();
|
|
699
|
+
}
|
|
700
|
+
catch (err) {
|
|
701
|
+
// Missing / unreadable skillsDir — log so the operator can diagnose
|
|
702
|
+
// (previously failed silently, which made "no skills checked" indistinguishable
|
|
703
|
+
// from "skillsDir configured wrong" in the logs).
|
|
704
|
+
this.options.logger.warn(`[senpi-skills-manager] resolveSkillNames — failed to read skillsDir | dir=${this.options.config.skillsDir} err=${formatErr(err)}`);
|
|
705
|
+
return [];
|
|
706
|
+
}
|
|
707
|
+
}
|
|
708
|
+
/**
|
|
709
|
+
* Build the point-in-time snapshot returned by {@link getSnapshot}.
|
|
710
|
+
*
|
|
711
|
+
* The snapshot is the single serialisable view of the coordinator's state
|
|
712
|
+
* consumed by gateway RPCs (`senpi.skills.status`) and any health UI. It
|
|
713
|
+
* fuses three data sources:
|
|
714
|
+
* 1. Per-skill persisted state (`this.state.skills`) — installed version,
|
|
715
|
+
* last check time, consecutive failures, last failure reason.
|
|
716
|
+
* 2. In-memory `this.latestVersions` map — the most recent remote version
|
|
717
|
+
* observed during a version check (may not yet be installed).
|
|
718
|
+
* 3. Caller-supplied lifecycle metadata — `health`, `lastAction`,
|
|
719
|
+
* `lastError` describing the most recent tick / manual RPC outcome.
|
|
720
|
+
*
|
|
721
|
+
* `nextCheckAt` is preserved from the previous snapshot so callers always
|
|
722
|
+
* see a valid ETA even on transient rebuilds (e.g. mid-tick error paths).
|
|
723
|
+
*
|
|
724
|
+
* This is called at every state-mutating boundary (start, tick complete,
|
|
725
|
+
* tick error, manual update complete, manual update skipped, manual update
|
|
726
|
+
* clone failed, stop/disable) so the next RPC response reflects the latest
|
|
727
|
+
* state rather than stale pre-action data.
|
|
728
|
+
*/
|
|
729
|
+
buildSnapshot(health, lastAction, lastError = null) {
|
|
730
|
+
const skillSnapshots = Object.values(this.state.skills).map((skillState) => ({
|
|
731
|
+
name: skillState.name,
|
|
732
|
+
installedVersion: skillState.installedVersion,
|
|
733
|
+
latestVersion: this.latestVersions.get(skillState.name) ?? null,
|
|
734
|
+
lastCheckedAt: skillState.lastCheckedAt,
|
|
735
|
+
consecutiveFailures: skillState.consecutiveFailures,
|
|
736
|
+
lastFailureReason: skillState.lastFailureReason,
|
|
737
|
+
}));
|
|
738
|
+
return {
|
|
739
|
+
enabled: this.options.config.enabled,
|
|
740
|
+
skillsDir: this.options.config.skillsDir,
|
|
741
|
+
health,
|
|
742
|
+
lastAction,
|
|
743
|
+
lastError,
|
|
744
|
+
skills: skillSnapshots,
|
|
745
|
+
nextCheckAt: this.snapshot?.nextCheckAt ?? null,
|
|
746
|
+
};
|
|
747
|
+
}
|
|
748
|
+
async persistState() {
|
|
749
|
+
try {
|
|
750
|
+
await this.store.save(this.state);
|
|
751
|
+
}
|
|
752
|
+
catch (err) {
|
|
753
|
+
this.options.logger.warn(`[senpi-skills-manager] failed to persist state: ${formatErr(err)}`);
|
|
754
|
+
}
|
|
755
|
+
}
|
|
756
|
+
}
|
|
757
|
+
//# sourceMappingURL=coordinator.js.map
|