@sendoracloud/sdk-react-native 1.24.0 → 1.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +108 -3
- package/dist/index.d.cts +75 -1
- package/dist/index.d.ts +75 -1
- package/dist/index.js +106 -3
- package/package.json +2 -2
package/dist/index.cjs
CHANGED
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@@ -30,8 +30,10 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
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// src/index.ts
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var index_exports = {};
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__export(index_exports, {
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+
AlreadyIdentifiedError: () => AlreadyIdentifiedError,
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Auth: () => Auth,
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AuthError: () => AuthError,
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CredentialInUseError: () => CredentialInUseError,
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EmailAlreadyTakenError: () => EmailAlreadyTakenError,
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LinkError: () => LinkError,
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Links: () => Links,
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@@ -200,7 +202,7 @@ var Storage = class {
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// package.json
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var package_default = {
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name: "@sendoracloud/sdk-react-native",
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-
version: "1.
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version: "1.25.0",
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description: "Sendora Cloud React Native + Expo SDK \u2014 analytics, identity, push-token registration, auth (incl. Game Center / Play Games), deep links (Branch / Firebase Dynamic Links parity). Auth + analytics + deep links work in Expo Go; push-token registration and the no-arg Game Center / Play Games sign-in require a Dev Client (EAS Build or `npx expo prebuild`).",
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type: "module",
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main: "./dist/index.cjs",
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@@ -256,7 +258,7 @@ var package_default = {
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scripts: {
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build: "tsup src/index.ts src/contact-widget.tsx --format esm,cjs --dts --clean --external react --external react-native --external react-native-webview",
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typecheck: "tsc --noEmit",
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-
test: "tsx test/secure-storage.test.ts && tsx test/integration-storage.test.ts && tsx test/plugin.test.ts && tsx test/game-auth.test.ts"
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test: "tsx test/secure-storage.test.ts && tsx test/integration-storage.test.ts && tsx test/plugin.test.ts && tsx test/game-auth.test.ts && tsx test/link.test.ts"
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},
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devDependencies: {
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"@types/react": "^19.2.16",
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@@ -426,6 +428,18 @@ var EmailAlreadyTakenError = class extends Error {
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this.name = "EmailAlreadyTakenError";
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}
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};
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var AlreadyIdentifiedError = class extends Error {
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constructor(message = "Already signed in with an identity; use link*() to add a credential, or sign out first") {
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super(message);
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this.name = "AlreadyIdentifiedError";
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}
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};
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var CredentialInUseError = class extends Error {
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constructor(message = "This credential is already linked to a different account") {
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super(message);
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this.name = "CredentialInUseError";
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}
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};
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var AuthError = class extends Error {
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constructor(code, message) {
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super(message);
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@@ -696,10 +710,13 @@ var Auth = class {
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this.persist(data);
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return data.user;
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} catch (err) {
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if (err instanceof AuthError && (err.code === "NOT_ANONYMOUS" || err.code === "FORBIDDEN_NON_ANONYMOUS")) {
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throw new AlreadyIdentifiedError(err.message);
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}
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if (err instanceof AuthError && (err.code === "CONFLICT" || err.code === "EMAIL_ALREADY_TAKEN")) {
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throw new EmailAlreadyTakenError(err.message);
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}
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-
if (err instanceof AuthError && (err.code === "
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if (err instanceof AuthError && (err.code === "INVALID_REFRESH" || err.code === "UNAUTHORIZED" || err.code === "REFRESH_EXPIRED")) {
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await this.wipeLocalIdentity();
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} else {
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throw err;
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@@ -849,6 +866,92 @@ var Auth = class {
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link
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);
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}
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// ============================================================
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// IDENTITY LINKING (ADR-030) — attach a SECOND credential to the
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// CURRENT signed-in account, preserving the same user id (sub).
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// ============================================================
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//
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// Unlike signUp() / loginSocial({link}) — which only preserve the sub from
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// an ANONYMOUS session — these operate on an ALREADY-IDENTIFIED account.
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// No token rotation (the session is unchanged); they refresh the cached user
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// object in place. Require a signed-in user (throws NOT_SIGNED_IN otherwise).
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//
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// Primary use: ONE account across platforms. A Game Center player on iOS
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// links email/Google; on Android they sign in with that same credential and
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// land on the SAME sub, progress intact. Collision (the credential already
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// belongs to another account) → CredentialInUseError (never merges).
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/** Link email + password to the current account (sub preserved). */
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linkEmailPassword(email, password) {
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return this.linkCredential("/api/v1/auth-service/me/link/email", { email, password });
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}
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/** Link an OAuth social identity (verified idToken or code) to the current account. */
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linkSocial(input) {
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return this.linkCredential("/api/v1/auth-service/me/link/social", input);
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}
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/** Convenience: link a Google identity (native idToken, or web code+redirectUri). */
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linkGoogle(input) {
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return this.linkSocial({ provider: "google", ...input });
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}
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/** Convenience: link an Apple identity (native idToken, or web code+redirectUri). */
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linkApple(input) {
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return this.linkSocial({ provider: "apple", ...input });
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}
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/**
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* Link an Apple Game Center identity to the current account. No-arg drives the
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* native GameKit fetch (needs `@sendoracloud/sdk-react-native-gaming`); or pass
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* an explicit payload obtained from your own GameKit bridge.
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*/
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async linkGameCenter(payload) {
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const body = payload ?? await fetchGameCenterPayloadNative();
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return this.linkCredential("/api/v1/auth-service/me/link/game-center", { ...body });
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}
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/**
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* Link a Google Play Games identity to the current account. No-arg drives the
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* native Play Games fetch; or pass an explicit `{ serverAuthCode }`.
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*/
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async linkPlayGames(payload) {
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const body = payload ?? await fetchPlayGamesAuthCodeNative();
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return this.linkCredential("/api/v1/auth-service/me/link/play-games", { ...body });
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}
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/**
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* Shared link executor. POSTs the verified credential with the caller's
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* end-user Bearer token, then refreshes the cached user object IN PLACE (no
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* token rotation — the sub is unchanged). Deliberately NOT wrapped in
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* serialize(): getAccessToken() serializes internally, so re-entering would
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* deadlock — same non-serialized posture as deleteAccount().
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*/
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async linkCredential(path, body) {
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const token = await this.getAccessToken();
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if (!token) throw new AuthError("NOT_SIGNED_IN", "Sign in before linking a credential");
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const res = await post(
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{ apiUrl: this.hooks.apiUrl, publicKey: this.hooks.publicKey, debug: this.hooks.debug },
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path,
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body,
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{ Authorization: `Bearer ${token}` }
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);
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if (!res) throw new AuthError("NETWORK_ERROR", "Network request failed");
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let parsed;
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try {
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parsed = await res.json();
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} catch {
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throw new AuthError("PARSE_ERROR", `HTTP ${res.status}`);
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}
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if (!res.ok || !parsed.success || !parsed.data) {
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const code = parsed.error?.code ?? `HTTP_${res.status}`;
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if (code === "CREDENTIAL_IN_USE") throw new CredentialInUseError(parsed.error?.message);
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throw new AuthError(code, parsed.error?.message ?? "Failed to link credential");
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}
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if (parsed.data.user) this.updateLocalUser(parsed.data.user);
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return parsed.data.user ?? this.user;
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}
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/**
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* Refresh the cached user after a link — the sub is unchanged, so only the
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* user object + its storage copy are updated (no token/identity rotation).
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*/
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updateLocalUser(user) {
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this.user = user;
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this.hooks.storage.set(USER_KEY, JSON.stringify(user));
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}
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/**
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* Shared gaming-identity sign-in. Mirrors `loginSocial`'s anon-takeover +
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* ADR-025 link-in-place handling: reads the anon refresh BEFORE wiping local
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@@ -3214,8 +3317,10 @@ var SendoraCloud = new SendoraSDK();
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var index_default = SendoraCloud;
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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AlreadyIdentifiedError,
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Auth,
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AuthError,
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CredentialInUseError,
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EmailAlreadyTakenError,
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LinkError,
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Links,
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package/dist/index.d.cts
CHANGED
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@@ -292,6 +292,24 @@ interface GameCenterPayload {
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declare class EmailAlreadyTakenError extends Error {
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constructor(message?: string);
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}
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/**
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* `signUp()` was called on a session that is ALREADY signed in with an
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* identity (not anonymous). Creating a second account would orphan the
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* current one — use `linkEmailPassword()` / `linkGoogle()` / … (ADR-030) to
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* add the credential to THIS account, or sign out first. Distinct from
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* `EmailAlreadyTakenError`: the email isn't the problem, the live session is.
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*/
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declare class AlreadyIdentifiedError extends Error {
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constructor(message?: string);
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}
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/**
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* A credential you tried to LINK (ADR-030) is already attached to a DIFFERENT
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* account. Sendora never auto-merges two real accounts — sign in to that
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* account instead, or link a different credential.
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*/
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declare class CredentialInUseError extends Error {
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constructor(message?: string);
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}
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declare class AuthError extends Error {
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code: string;
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constructor(code: string, message: string);
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@@ -576,6 +594,62 @@ declare class Auth {
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}, opts?: {
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link?: boolean;
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}): Promise<AuthUser>;
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/** Link email + password to the current account (sub preserved). */
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linkEmailPassword(email: string, password: string): Promise<AuthUser>;
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/** Link an OAuth social identity (verified idToken or code) to the current account. */
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linkSocial(input: {
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provider: "google" | "github" | "apple" | "microsoft" | "linkedin" | "facebook" | "twitter" | "discord";
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code?: string;
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idToken?: string;
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redirectUri?: string;
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codeVerifier?: string;
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appleName?: {
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firstName?: string;
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lastName?: string;
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};
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}): Promise<AuthUser>;
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/** Convenience: link a Google identity (native idToken, or web code+redirectUri). */
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linkGoogle(input: {
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idToken?: string;
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code?: string;
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redirectUri?: string;
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}): Promise<AuthUser>;
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/** Convenience: link an Apple identity (native idToken, or web code+redirectUri). */
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linkApple(input: {
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idToken?: string;
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code?: string;
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redirectUri?: string;
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appleName?: {
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firstName?: string;
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lastName?: string;
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};
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}): Promise<AuthUser>;
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/**
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628
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* Link an Apple Game Center identity to the current account. No-arg drives the
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629
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* native GameKit fetch (needs `@sendoracloud/sdk-react-native-gaming`); or pass
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630
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* an explicit payload obtained from your own GameKit bridge.
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*/
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linkGameCenter(payload?: GameCenterPayload): Promise<AuthUser>;
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/**
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* Link a Google Play Games identity to the current account. No-arg drives the
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* native Play Games fetch; or pass an explicit `{ serverAuthCode }`.
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*/
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linkPlayGames(payload?: {
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serverAuthCode: string;
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}): Promise<AuthUser>;
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640
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+
/**
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641
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+
* Shared link executor. POSTs the verified credential with the caller's
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642
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+
* end-user Bearer token, then refreshes the cached user object IN PLACE (no
|
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643
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+
* token rotation — the sub is unchanged). Deliberately NOT wrapped in
|
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644
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+
* serialize(): getAccessToken() serializes internally, so re-entering would
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645
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+
* deadlock — same non-serialized posture as deleteAccount().
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646
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+
*/
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private linkCredential;
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648
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/**
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649
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* Refresh the cached user after a link — the sub is unchanged, so only the
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650
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* user object + its storage copy are updated (no token/identity rotation).
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651
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+
*/
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652
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private updateLocalUser;
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653
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/**
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580
654
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* Shared gaming-identity sign-in. Mirrors `loginSocial`'s anon-takeover +
|
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581
655
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* ADR-025 link-in-place handling: reads the anon refresh BEFORE wiping local
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|
@@ -1551,4 +1625,4 @@ declare class SendoraSDK {
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1625
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}
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declare const SendoraCloud: SendoraSDK;
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1554
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-
export { type AttachLinkingApiOptions, Auth, AuthError, type AuthTokens, type AuthUser, EmailAlreadyTakenError, type IdentifyTraits, type LinkCreateInput, type LinkCreateResult, type LinkData, LinkError, type LinkErrorCode, type LinkMatchInput, type LinkOpenedEvent, type LinkOpenedHandler, type LinkStats, Links, type PushTokenReceipt, type PushTokenRegistration, SendoraCloud, type SendoraConfig, type TrackProperties, computeDeviceFingerprint, SendoraCloud as default, extractShortcodeFromUrl, getPlayInstallReferrer };
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1628
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+
export { AlreadyIdentifiedError, type AttachLinkingApiOptions, Auth, AuthError, type AuthTokens, type AuthUser, CredentialInUseError, EmailAlreadyTakenError, type IdentifyTraits, type LinkCreateInput, type LinkCreateResult, type LinkData, LinkError, type LinkErrorCode, type LinkMatchInput, type LinkOpenedEvent, type LinkOpenedHandler, type LinkStats, Links, type PushTokenReceipt, type PushTokenRegistration, SendoraCloud, type SendoraConfig, type TrackProperties, computeDeviceFingerprint, SendoraCloud as default, extractShortcodeFromUrl, getPlayInstallReferrer };
|
package/dist/index.d.ts
CHANGED
|
@@ -292,6 +292,24 @@ interface GameCenterPayload {
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|
|
292
292
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declare class EmailAlreadyTakenError extends Error {
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|
293
293
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constructor(message?: string);
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294
294
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}
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295
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+
/**
|
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296
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+
* `signUp()` was called on a session that is ALREADY signed in with an
|
|
297
|
+
* identity (not anonymous). Creating a second account would orphan the
|
|
298
|
+
* current one — use `linkEmailPassword()` / `linkGoogle()` / … (ADR-030) to
|
|
299
|
+
* add the credential to THIS account, or sign out first. Distinct from
|
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300
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+
* `EmailAlreadyTakenError`: the email isn't the problem, the live session is.
|
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301
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+
*/
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302
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+
declare class AlreadyIdentifiedError extends Error {
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303
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constructor(message?: string);
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}
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305
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/**
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306
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+
* A credential you tried to LINK (ADR-030) is already attached to a DIFFERENT
|
|
307
|
+
* account. Sendora never auto-merges two real accounts — sign in to that
|
|
308
|
+
* account instead, or link a different credential.
|
|
309
|
+
*/
|
|
310
|
+
declare class CredentialInUseError extends Error {
|
|
311
|
+
constructor(message?: string);
|
|
312
|
+
}
|
|
295
313
|
declare class AuthError extends Error {
|
|
296
314
|
code: string;
|
|
297
315
|
constructor(code: string, message: string);
|
|
@@ -576,6 +594,62 @@ declare class Auth {
|
|
|
576
594
|
}, opts?: {
|
|
577
595
|
link?: boolean;
|
|
578
596
|
}): Promise<AuthUser>;
|
|
597
|
+
/** Link email + password to the current account (sub preserved). */
|
|
598
|
+
linkEmailPassword(email: string, password: string): Promise<AuthUser>;
|
|
599
|
+
/** Link an OAuth social identity (verified idToken or code) to the current account. */
|
|
600
|
+
linkSocial(input: {
|
|
601
|
+
provider: "google" | "github" | "apple" | "microsoft" | "linkedin" | "facebook" | "twitter" | "discord";
|
|
602
|
+
code?: string;
|
|
603
|
+
idToken?: string;
|
|
604
|
+
redirectUri?: string;
|
|
605
|
+
codeVerifier?: string;
|
|
606
|
+
appleName?: {
|
|
607
|
+
firstName?: string;
|
|
608
|
+
lastName?: string;
|
|
609
|
+
};
|
|
610
|
+
}): Promise<AuthUser>;
|
|
611
|
+
/** Convenience: link a Google identity (native idToken, or web code+redirectUri). */
|
|
612
|
+
linkGoogle(input: {
|
|
613
|
+
idToken?: string;
|
|
614
|
+
code?: string;
|
|
615
|
+
redirectUri?: string;
|
|
616
|
+
}): Promise<AuthUser>;
|
|
617
|
+
/** Convenience: link an Apple identity (native idToken, or web code+redirectUri). */
|
|
618
|
+
linkApple(input: {
|
|
619
|
+
idToken?: string;
|
|
620
|
+
code?: string;
|
|
621
|
+
redirectUri?: string;
|
|
622
|
+
appleName?: {
|
|
623
|
+
firstName?: string;
|
|
624
|
+
lastName?: string;
|
|
625
|
+
};
|
|
626
|
+
}): Promise<AuthUser>;
|
|
627
|
+
/**
|
|
628
|
+
* Link an Apple Game Center identity to the current account. No-arg drives the
|
|
629
|
+
* native GameKit fetch (needs `@sendoracloud/sdk-react-native-gaming`); or pass
|
|
630
|
+
* an explicit payload obtained from your own GameKit bridge.
|
|
631
|
+
*/
|
|
632
|
+
linkGameCenter(payload?: GameCenterPayload): Promise<AuthUser>;
|
|
633
|
+
/**
|
|
634
|
+
* Link a Google Play Games identity to the current account. No-arg drives the
|
|
635
|
+
* native Play Games fetch; or pass an explicit `{ serverAuthCode }`.
|
|
636
|
+
*/
|
|
637
|
+
linkPlayGames(payload?: {
|
|
638
|
+
serverAuthCode: string;
|
|
639
|
+
}): Promise<AuthUser>;
|
|
640
|
+
/**
|
|
641
|
+
* Shared link executor. POSTs the verified credential with the caller's
|
|
642
|
+
* end-user Bearer token, then refreshes the cached user object IN PLACE (no
|
|
643
|
+
* token rotation — the sub is unchanged). Deliberately NOT wrapped in
|
|
644
|
+
* serialize(): getAccessToken() serializes internally, so re-entering would
|
|
645
|
+
* deadlock — same non-serialized posture as deleteAccount().
|
|
646
|
+
*/
|
|
647
|
+
private linkCredential;
|
|
648
|
+
/**
|
|
649
|
+
* Refresh the cached user after a link — the sub is unchanged, so only the
|
|
650
|
+
* user object + its storage copy are updated (no token/identity rotation).
|
|
651
|
+
*/
|
|
652
|
+
private updateLocalUser;
|
|
579
653
|
/**
|
|
580
654
|
* Shared gaming-identity sign-in. Mirrors `loginSocial`'s anon-takeover +
|
|
581
655
|
* ADR-025 link-in-place handling: reads the anon refresh BEFORE wiping local
|
|
@@ -1551,4 +1625,4 @@ declare class SendoraSDK {
|
|
|
1551
1625
|
}
|
|
1552
1626
|
declare const SendoraCloud: SendoraSDK;
|
|
1553
1627
|
|
|
1554
|
-
export { type AttachLinkingApiOptions, Auth, AuthError, type AuthTokens, type AuthUser, EmailAlreadyTakenError, type IdentifyTraits, type LinkCreateInput, type LinkCreateResult, type LinkData, LinkError, type LinkErrorCode, type LinkMatchInput, type LinkOpenedEvent, type LinkOpenedHandler, type LinkStats, Links, type PushTokenReceipt, type PushTokenRegistration, SendoraCloud, type SendoraConfig, type TrackProperties, computeDeviceFingerprint, SendoraCloud as default, extractShortcodeFromUrl, getPlayInstallReferrer };
|
|
1628
|
+
export { AlreadyIdentifiedError, type AttachLinkingApiOptions, Auth, AuthError, type AuthTokens, type AuthUser, CredentialInUseError, EmailAlreadyTakenError, type IdentifyTraits, type LinkCreateInput, type LinkCreateResult, type LinkData, LinkError, type LinkErrorCode, type LinkMatchInput, type LinkOpenedEvent, type LinkOpenedHandler, type LinkStats, Links, type PushTokenReceipt, type PushTokenRegistration, SendoraCloud, type SendoraConfig, type TrackProperties, computeDeviceFingerprint, SendoraCloud as default, extractShortcodeFromUrl, getPlayInstallReferrer };
|
package/dist/index.js
CHANGED
|
@@ -157,7 +157,7 @@ var Storage = class {
|
|
|
157
157
|
// package.json
|
|
158
158
|
var package_default = {
|
|
159
159
|
name: "@sendoracloud/sdk-react-native",
|
|
160
|
-
version: "1.
|
|
160
|
+
version: "1.25.0",
|
|
161
161
|
description: "Sendora Cloud React Native + Expo SDK \u2014 analytics, identity, push-token registration, auth (incl. Game Center / Play Games), deep links (Branch / Firebase Dynamic Links parity). Auth + analytics + deep links work in Expo Go; push-token registration and the no-arg Game Center / Play Games sign-in require a Dev Client (EAS Build or `npx expo prebuild`).",
|
|
162
162
|
type: "module",
|
|
163
163
|
main: "./dist/index.cjs",
|
|
@@ -213,7 +213,7 @@ var package_default = {
|
|
|
213
213
|
scripts: {
|
|
214
214
|
build: "tsup src/index.ts src/contact-widget.tsx --format esm,cjs --dts --clean --external react --external react-native --external react-native-webview",
|
|
215
215
|
typecheck: "tsc --noEmit",
|
|
216
|
-
test: "tsx test/secure-storage.test.ts && tsx test/integration-storage.test.ts && tsx test/plugin.test.ts && tsx test/game-auth.test.ts"
|
|
216
|
+
test: "tsx test/secure-storage.test.ts && tsx test/integration-storage.test.ts && tsx test/plugin.test.ts && tsx test/game-auth.test.ts && tsx test/link.test.ts"
|
|
217
217
|
},
|
|
218
218
|
devDependencies: {
|
|
219
219
|
"@types/react": "^19.2.16",
|
|
@@ -383,6 +383,18 @@ var EmailAlreadyTakenError = class extends Error {
|
|
|
383
383
|
this.name = "EmailAlreadyTakenError";
|
|
384
384
|
}
|
|
385
385
|
};
|
|
386
|
+
var AlreadyIdentifiedError = class extends Error {
|
|
387
|
+
constructor(message = "Already signed in with an identity; use link*() to add a credential, or sign out first") {
|
|
388
|
+
super(message);
|
|
389
|
+
this.name = "AlreadyIdentifiedError";
|
|
390
|
+
}
|
|
391
|
+
};
|
|
392
|
+
var CredentialInUseError = class extends Error {
|
|
393
|
+
constructor(message = "This credential is already linked to a different account") {
|
|
394
|
+
super(message);
|
|
395
|
+
this.name = "CredentialInUseError";
|
|
396
|
+
}
|
|
397
|
+
};
|
|
386
398
|
var AuthError = class extends Error {
|
|
387
399
|
constructor(code, message) {
|
|
388
400
|
super(message);
|
|
@@ -653,10 +665,13 @@ var Auth = class {
|
|
|
653
665
|
this.persist(data);
|
|
654
666
|
return data.user;
|
|
655
667
|
} catch (err) {
|
|
668
|
+
if (err instanceof AuthError && (err.code === "NOT_ANONYMOUS" || err.code === "FORBIDDEN_NON_ANONYMOUS")) {
|
|
669
|
+
throw new AlreadyIdentifiedError(err.message);
|
|
670
|
+
}
|
|
656
671
|
if (err instanceof AuthError && (err.code === "CONFLICT" || err.code === "EMAIL_ALREADY_TAKEN")) {
|
|
657
672
|
throw new EmailAlreadyTakenError(err.message);
|
|
658
673
|
}
|
|
659
|
-
if (err instanceof AuthError && (err.code === "
|
|
674
|
+
if (err instanceof AuthError && (err.code === "INVALID_REFRESH" || err.code === "UNAUTHORIZED" || err.code === "REFRESH_EXPIRED")) {
|
|
660
675
|
await this.wipeLocalIdentity();
|
|
661
676
|
} else {
|
|
662
677
|
throw err;
|
|
@@ -806,6 +821,92 @@ var Auth = class {
|
|
|
806
821
|
link
|
|
807
822
|
);
|
|
808
823
|
}
|
|
824
|
+
// ============================================================
|
|
825
|
+
// IDENTITY LINKING (ADR-030) — attach a SECOND credential to the
|
|
826
|
+
// CURRENT signed-in account, preserving the same user id (sub).
|
|
827
|
+
// ============================================================
|
|
828
|
+
//
|
|
829
|
+
// Unlike signUp() / loginSocial({link}) — which only preserve the sub from
|
|
830
|
+
// an ANONYMOUS session — these operate on an ALREADY-IDENTIFIED account.
|
|
831
|
+
// No token rotation (the session is unchanged); they refresh the cached user
|
|
832
|
+
// object in place. Require a signed-in user (throws NOT_SIGNED_IN otherwise).
|
|
833
|
+
//
|
|
834
|
+
// Primary use: ONE account across platforms. A Game Center player on iOS
|
|
835
|
+
// links email/Google; on Android they sign in with that same credential and
|
|
836
|
+
// land on the SAME sub, progress intact. Collision (the credential already
|
|
837
|
+
// belongs to another account) → CredentialInUseError (never merges).
|
|
838
|
+
/** Link email + password to the current account (sub preserved). */
|
|
839
|
+
linkEmailPassword(email, password) {
|
|
840
|
+
return this.linkCredential("/api/v1/auth-service/me/link/email", { email, password });
|
|
841
|
+
}
|
|
842
|
+
/** Link an OAuth social identity (verified idToken or code) to the current account. */
|
|
843
|
+
linkSocial(input) {
|
|
844
|
+
return this.linkCredential("/api/v1/auth-service/me/link/social", input);
|
|
845
|
+
}
|
|
846
|
+
/** Convenience: link a Google identity (native idToken, or web code+redirectUri). */
|
|
847
|
+
linkGoogle(input) {
|
|
848
|
+
return this.linkSocial({ provider: "google", ...input });
|
|
849
|
+
}
|
|
850
|
+
/** Convenience: link an Apple identity (native idToken, or web code+redirectUri). */
|
|
851
|
+
linkApple(input) {
|
|
852
|
+
return this.linkSocial({ provider: "apple", ...input });
|
|
853
|
+
}
|
|
854
|
+
/**
|
|
855
|
+
* Link an Apple Game Center identity to the current account. No-arg drives the
|
|
856
|
+
* native GameKit fetch (needs `@sendoracloud/sdk-react-native-gaming`); or pass
|
|
857
|
+
* an explicit payload obtained from your own GameKit bridge.
|
|
858
|
+
*/
|
|
859
|
+
async linkGameCenter(payload) {
|
|
860
|
+
const body = payload ?? await fetchGameCenterPayloadNative();
|
|
861
|
+
return this.linkCredential("/api/v1/auth-service/me/link/game-center", { ...body });
|
|
862
|
+
}
|
|
863
|
+
/**
|
|
864
|
+
* Link a Google Play Games identity to the current account. No-arg drives the
|
|
865
|
+
* native Play Games fetch; or pass an explicit `{ serverAuthCode }`.
|
|
866
|
+
*/
|
|
867
|
+
async linkPlayGames(payload) {
|
|
868
|
+
const body = payload ?? await fetchPlayGamesAuthCodeNative();
|
|
869
|
+
return this.linkCredential("/api/v1/auth-service/me/link/play-games", { ...body });
|
|
870
|
+
}
|
|
871
|
+
/**
|
|
872
|
+
* Shared link executor. POSTs the verified credential with the caller's
|
|
873
|
+
* end-user Bearer token, then refreshes the cached user object IN PLACE (no
|
|
874
|
+
* token rotation — the sub is unchanged). Deliberately NOT wrapped in
|
|
875
|
+
* serialize(): getAccessToken() serializes internally, so re-entering would
|
|
876
|
+
* deadlock — same non-serialized posture as deleteAccount().
|
|
877
|
+
*/
|
|
878
|
+
async linkCredential(path, body) {
|
|
879
|
+
const token = await this.getAccessToken();
|
|
880
|
+
if (!token) throw new AuthError("NOT_SIGNED_IN", "Sign in before linking a credential");
|
|
881
|
+
const res = await post(
|
|
882
|
+
{ apiUrl: this.hooks.apiUrl, publicKey: this.hooks.publicKey, debug: this.hooks.debug },
|
|
883
|
+
path,
|
|
884
|
+
body,
|
|
885
|
+
{ Authorization: `Bearer ${token}` }
|
|
886
|
+
);
|
|
887
|
+
if (!res) throw new AuthError("NETWORK_ERROR", "Network request failed");
|
|
888
|
+
let parsed;
|
|
889
|
+
try {
|
|
890
|
+
parsed = await res.json();
|
|
891
|
+
} catch {
|
|
892
|
+
throw new AuthError("PARSE_ERROR", `HTTP ${res.status}`);
|
|
893
|
+
}
|
|
894
|
+
if (!res.ok || !parsed.success || !parsed.data) {
|
|
895
|
+
const code = parsed.error?.code ?? `HTTP_${res.status}`;
|
|
896
|
+
if (code === "CREDENTIAL_IN_USE") throw new CredentialInUseError(parsed.error?.message);
|
|
897
|
+
throw new AuthError(code, parsed.error?.message ?? "Failed to link credential");
|
|
898
|
+
}
|
|
899
|
+
if (parsed.data.user) this.updateLocalUser(parsed.data.user);
|
|
900
|
+
return parsed.data.user ?? this.user;
|
|
901
|
+
}
|
|
902
|
+
/**
|
|
903
|
+
* Refresh the cached user after a link — the sub is unchanged, so only the
|
|
904
|
+
* user object + its storage copy are updated (no token/identity rotation).
|
|
905
|
+
*/
|
|
906
|
+
updateLocalUser(user) {
|
|
907
|
+
this.user = user;
|
|
908
|
+
this.hooks.storage.set(USER_KEY, JSON.stringify(user));
|
|
909
|
+
}
|
|
809
910
|
/**
|
|
810
911
|
* Shared gaming-identity sign-in. Mirrors `loginSocial`'s anon-takeover +
|
|
811
912
|
* ADR-025 link-in-place handling: reads the anon refresh BEFORE wiping local
|
|
@@ -3175,8 +3276,10 @@ var SendoraSDK = class {
|
|
|
3175
3276
|
var SendoraCloud = new SendoraSDK();
|
|
3176
3277
|
var index_default = SendoraCloud;
|
|
3177
3278
|
export {
|
|
3279
|
+
AlreadyIdentifiedError,
|
|
3178
3280
|
Auth,
|
|
3179
3281
|
AuthError,
|
|
3282
|
+
CredentialInUseError,
|
|
3180
3283
|
EmailAlreadyTakenError,
|
|
3181
3284
|
LinkError,
|
|
3182
3285
|
Links,
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@sendoracloud/sdk-react-native",
|
|
3
|
-
"version": "1.
|
|
3
|
+
"version": "1.25.0",
|
|
4
4
|
"description": "Sendora Cloud React Native + Expo SDK — analytics, identity, push-token registration, auth (incl. Game Center / Play Games), deep links (Branch / Firebase Dynamic Links parity). Auth + analytics + deep links work in Expo Go; push-token registration and the no-arg Game Center / Play Games sign-in require a Dev Client (EAS Build or `npx expo prebuild`).",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "./dist/index.cjs",
|
|
@@ -56,7 +56,7 @@
|
|
|
56
56
|
"scripts": {
|
|
57
57
|
"build": "tsup src/index.ts src/contact-widget.tsx --format esm,cjs --dts --clean --external react --external react-native --external react-native-webview",
|
|
58
58
|
"typecheck": "tsc --noEmit",
|
|
59
|
-
"test": "tsx test/secure-storage.test.ts && tsx test/integration-storage.test.ts && tsx test/plugin.test.ts && tsx test/game-auth.test.ts"
|
|
59
|
+
"test": "tsx test/secure-storage.test.ts && tsx test/integration-storage.test.ts && tsx test/plugin.test.ts && tsx test/game-auth.test.ts && tsx test/link.test.ts"
|
|
60
60
|
},
|
|
61
61
|
"devDependencies": {
|
|
62
62
|
"@types/react": "^19.2.16",
|