@semacode/cli 2.3.0 → 2.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (177) hide show
  1. package/LICENSE +39 -39
  2. package/README.md +251 -228
  3. package/dist/agentEntryPoints.js +551 -550
  4. package/dist/angular-consumer-standalone.d.ts +3 -1
  5. package/dist/angular-consumer-standalone.js +12 -8
  6. package/dist/drift.part01.d.ts +32 -2
  7. package/dist/drift.part01.js +2 -0
  8. package/dist/drift.part04.d.ts +3 -2
  9. package/dist/drift.part04.js +6 -3
  10. package/dist/drift.part05.d.ts +2 -1
  11. package/dist/drift.part05.js +4 -3
  12. package/dist/drift.part06.d.ts +2 -1
  13. package/dist/drift.part06.js +9 -5
  14. package/dist/drift.part07.d.ts +11 -10
  15. package/dist/drift.part07.js +40 -30
  16. package/dist/drift.part08.d.ts +2 -1
  17. package/dist/drift.part08.js +4 -3
  18. package/dist/drift.part11.js +71 -6
  19. package/dist/drift.part12.js +14 -1
  20. package/dist/drift.part13.d.ts +42 -7
  21. package/dist/drift.part13.js +660 -36
  22. package/dist/driftCache.d.ts +49 -0
  23. package/dist/driftCache.js +311 -0
  24. package/dist/driftCacheIncremental.d.ts +98 -0
  25. package/dist/driftCacheIncremental.js +596 -0
  26. package/dist/driftCatalogo.d.ts +91 -0
  27. package/dist/driftCatalogo.js +657 -0
  28. package/dist/driftCatalogoPersistente.d.ts +8 -0
  29. package/dist/driftCatalogoPersistente.js +77 -0
  30. package/dist/driftEscopo.d.ts +23 -0
  31. package/dist/driftEscopo.js +563 -0
  32. package/dist/driftEscopoReferencias.d.ts +4 -0
  33. package/dist/driftEscopoReferencias.js +265 -0
  34. package/dist/driftOrcamento.d.ts +12 -0
  35. package/dist/driftOrcamento.js +19 -3
  36. package/dist/execucoesExternas.js +5 -19
  37. package/dist/iaPrompts.js +310 -310
  38. package/dist/index.part01.d.ts +16 -1
  39. package/dist/index.part01.js +80 -4
  40. package/dist/index.part02.js +21 -21
  41. package/dist/index.part03.d.ts +2 -2
  42. package/dist/index.part03.js +14 -3
  43. package/dist/index.part04.d.ts +2 -2
  44. package/dist/index.part04.js +113 -101
  45. package/dist/index.part05.d.ts +1 -1
  46. package/dist/index.part05.js +99 -22
  47. package/dist/index.part06.js +3 -2
  48. package/dist/index.part07.js +24 -24
  49. package/dist/index.part08.js +1 -1
  50. package/dist/init/templates.part01.js +393 -393
  51. package/dist/init/templates.part02.js +189 -189
  52. package/dist/initTemplatesBackend.js +73 -73
  53. package/dist/initTemplatesBase.js +81 -81
  54. package/dist/initTemplatesFlutter.js +137 -137
  55. package/dist/initTemplatesRuntime.js +350 -350
  56. package/dist/initTemplatesWeb.js +309 -309
  57. package/dist/pipelineConteudo/command.js +1 -36
  58. package/dist/projeto.d.ts +1 -1
  59. package/dist/projetoCarregar.d.ts +2 -2
  60. package/dist/projetoCarregar.js +47 -24
  61. package/dist/projetoCatalogo.d.ts +7 -0
  62. package/dist/projetoCatalogo.js +125 -0
  63. package/dist/projetoTipos.d.ts +14 -5
  64. package/dist/sync/index.js +35 -35
  65. package/docs/README.md +34 -34
  66. package/docs/ai-integration.md +1 -7
  67. package/docs/ai-onboarding.md +62 -62
  68. package/docs/ai-workflow.md +4 -0
  69. package/docs/auth.md +26 -26
  70. package/docs/cli.md +79 -79
  71. package/docs/commands.md +16 -13
  72. package/docs/database.md +15 -15
  73. package/docs/deploy.md +41 -41
  74. package/docs/descoberta-capacidades.md +106 -106
  75. package/docs/documentation.md +37 -46
  76. package/docs/env.md +16 -16
  77. package/docs/frontend.md +41 -41
  78. package/docs/getting-started.md +57 -57
  79. package/docs/i18n.md +15 -15
  80. package/docs/pipeline-conteudo.md +246 -246
  81. package/docs/profiles.md +54 -54
  82. package/docs/repositories.md +43 -43
  83. package/docs/rollback.md +31 -31
  84. package/docs/security.md +32 -32
  85. package/docs/sistemas-interativos.md +373 -378
  86. package/docs/support.md +8 -8
  87. package/docs/testing.md +51 -44
  88. package/docs/vocabulary.md +29 -29
  89. package/exemplos/agendamento.sema +1 -1
  90. package/exemplos/assinatura.sema +1 -1
  91. package/exemplos/auditoria.sema +1 -1
  92. package/exemplos/autenticacao.sema +1 -1
  93. package/exemplos/author_obra_comum.sema +1 -1
  94. package/exemplos/author_tema_sensivel.sema +1 -1
  95. package/exemplos/automacao.sema +1 -1
  96. package/exemplos/cadastro_usuario.sema +1 -1
  97. package/exemplos/calculadora.sema +1 -1
  98. package/exemplos/crud_simples.sema +1 -1
  99. package/exemplos/estoque.sema +1 -1
  100. package/exemplos/exportacao.sema +1 -1
  101. package/exemplos/fila.sema +1 -1
  102. package/exemplos/integracao_externa.sema +1 -1
  103. package/exemplos/multi_tenant.sema +1 -1
  104. package/exemplos/notificacao.sema +1 -1
  105. package/exemplos/operacao_estrategia.sema +132 -132
  106. package/exemplos/operacao_estrategia_discovery.sema +220 -220
  107. package/exemplos/operacao_estrategia_fluxo.sema +114 -114
  108. package/exemplos/operacao_estrategia_gates.sema +106 -106
  109. package/exemplos/operacao_estrategia_quarentena.sema +133 -133
  110. package/exemplos/operacao_estrategia_rollout.sema +124 -124
  111. package/exemplos/pagamento.sema +1 -1
  112. package/exemplos/pagamento_dominio.sema +1 -1
  113. package/exemplos/pedido.sema +1 -1
  114. package/exemplos/permissao.sema +1 -1
  115. package/exemplos/persistencia_vendor_first.sema +1 -1
  116. package/exemplos/pipeline-conteudo/README.md +44 -44
  117. package/exemplos/pipeline-conteudo/alvos.json +23 -23
  118. package/exemplos/pipeline-conteudo/definicao.json +136 -136
  119. package/exemplos/profile_conversas.sema +165 -165
  120. package/exemplos/profile_game.sema +1 -1
  121. package/exemplos/profile_legal.sema +1 -1
  122. package/exemplos/profile_ops.sema +1 -1
  123. package/exemplos/profile_research.sema +1 -1
  124. package/exemplos/profile_simulation.sema +211 -211
  125. package/exemplos/profile_software.sema +1 -1
  126. package/exemplos/profile_workflow_n8n.sema +1 -1
  127. package/exemplos/relatorio.sema +1 -1
  128. package/exemplos/replica_analitica_erp.sema +1 -1
  129. package/exemplos/sistemas-interativos/README.md +100 -100
  130. package/exemplos/sistemas-interativos/advanced/acceptance-context-evaluate-valid.json +5 -5
  131. package/exemplos/sistemas-interativos/advanced/acceptance-lock-valid.json +16 -16
  132. package/exemplos/sistemas-interativos/advanced/asset-provenance-valid.json +32 -32
  133. package/exemplos/sistemas-interativos/advanced/autonomy-repair-valid.json +93 -93
  134. package/exemplos/sistemas-interativos/advanced/control-run-definition-valid.json +78 -78
  135. package/exemplos/sistemas-interativos/advanced/control-run-valid.json +27 -27
  136. package/exemplos/sistemas-interativos/advanced/distributed-workers-valid.json +79 -79
  137. package/exemplos/sistemas-interativos/advanced/editor-state-valid.json +42 -42
  138. package/exemplos/sistemas-interativos/advanced/engine-snapshot-after-valid.json +32 -32
  139. package/exemplos/sistemas-interativos/advanced/engine-snapshot-before-valid.json +23 -23
  140. package/exemplos/sistemas-interativos/advanced/job-orchestration-valid.json +39 -39
  141. package/exemplos/sistemas-interativos/advanced/multimodal-evidence-valid.json +46 -46
  142. package/exemplos/sistemas-interativos/advanced/multiplayer-authority-valid.json +39 -39
  143. package/exemplos/sistemas-interativos/advanced/playtest-fuzz-valid.json +37 -37
  144. package/exemplos/sistemas-interativos/advanced/portability-valid.json +104 -104
  145. package/exemplos/sistemas-interativos/advanced/temporal-evidence-valid.json +27 -27
  146. package/exemplos/sistemas-interativos/advanced/temporal-valid.json +118 -118
  147. package/exemplos/sistemas-interativos/experience-ir-valid.json +459 -459
  148. package/exemplos/sistemas-interativos/game-2d.json +83 -83
  149. package/exemplos/sistemas-interativos/game-3d-human.json +81 -81
  150. package/exemplos/sistemas-interativos/game-pixel-16-bit.json +97 -97
  151. package/exemplos/sistemas-interativos/game-pixel-8-bit.json +94 -94
  152. package/exemplos/sistemas-interativos/game-xr-human.json +80 -80
  153. package/exemplos/sistemas-interativos/hybrid-2-5d.json +108 -108
  154. package/exemplos/sistemas-interativos/protocol-mutating-rollback-valid.json +75 -75
  155. package/exemplos/sistemas-interativos/protocol-read-only-valid.json +58 -58
  156. package/exemplos/sistemas-interativos/simulation-2d-controlled.json +97 -97
  157. package/exemplos/sistemas-interativos/simulation-3d-calibrated-autonomous.json +141 -141
  158. package/exemplos/sistemas-interativos/simulation-headless-autonomous-batch.json +112 -112
  159. package/exemplos/sistemas-interativos/simulation-pixel-16-bit.json +103 -103
  160. package/exemplos/sistemas-interativos/simulation-text-controlled.json +95 -95
  161. package/exemplos/testes_embutidos.sema +1 -1
  162. package/exemplos/tratamento_erro.sema +1 -1
  163. package/exemplos/upload_arquivo.sema +1 -1
  164. package/exemplos/webhook.sema +1 -1
  165. package/node_modules/@sema/gerador-cpp/dist/index.js +176 -176
  166. package/node_modules/@sema/gerador-cpp/package.json +1 -1
  167. package/node_modules/@sema/gerador-css/dist/index.part01.js +10 -10
  168. package/node_modules/@sema/gerador-css/dist/index.part02.js +460 -460
  169. package/node_modules/@sema/gerador-dotnet/dist/index.js +169 -169
  170. package/node_modules/@sema/gerador-dotnet/package.json +1 -1
  171. package/node_modules/@sema/gerador-html/dist/index.js +17 -17
  172. package/node_modules/@sema/gerador-lua/dist/index.js +51 -51
  173. package/node_modules/@sema/gerador-php/dist/index.js +113 -113
  174. package/node_modules/@sema/gerador-python/dist/index.part02.js +3 -3
  175. package/node_modules/@sema/gerador-typescript/dist/index.part02.js +11 -11
  176. package/node_modules/@sema/nucleo/dist/diagnosticos/melhorador.js +42 -42
  177. package/package.json +3 -3
@@ -1,211 +1,211 @@
1
- module exemplos.profile.simulation {
2
- docs {
3
- resumo: "Starter do Profile Simulation com contrato primeiro. Modelo espacial, modo de renderizacao e visual_profile sao eixos separados; THREE_D headless preserva ambos, e PIXEL_8_BIT ou PIXEL_16_BIT nunca substituem spatial_model nem render_mode."
4
- }
5
-
6
- type SimulationSpec {
7
- fields {
8
- objetivo: Texto
9
- modelo: Texto
10
- assumptions: Lista
11
- condicoes_iniciais: Lista
12
- condicoes_contorno: Lista
13
- outputs: Lista
14
- unidades: Lista
15
- spatial_model: Texto
16
- render_mode: Texto
17
- visual_profile: Texto
18
- validation: Texto
19
- controle: Texto
20
- tempo: Texto
21
- fidelity: Texto
22
- referencia: Texto
23
- calibracao: Texto
24
- tolerancias: Texto
25
- incerteza: Texto
26
- telemetria: Texto
27
- determinism: Texto
28
- seed: Texto
29
- snapshot: Texto
30
- replay: Texto
31
- }
32
- invariants {
33
- objetivo existe
34
- modelo existe
35
- assumptions existe
36
- condicoes_iniciais existe
37
- condicoes_contorno existe
38
- outputs existe
39
- unidades existe
40
- spatial_model existe
41
- render_mode existe
42
- visual_profile existe
43
- validation existe
44
- controle existe
45
- tempo existe
46
- fidelity existe
47
- incerteza existe
48
- }
49
- }
50
-
51
- task validar_simulacao {
52
- input {
53
- objetivo: Texto required
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- modelo: Texto required
55
- assumptions: Lista required
56
- condicoes_iniciais: Lista required
57
- condicoes_contorno: Lista required
58
- outputs: Lista required
59
- unidades: Lista required
60
- spatial_model: Texto required
61
- render_mode: Texto required
62
- visual_profile: Texto required
63
- validation: Texto required
64
- controle: Texto required
65
- tempo: Texto required
66
- fidelity: Texto required
67
- referencia: Texto required
68
- calibracao: Texto required
69
- tolerancias: Texto required
70
- incerteza: Texto required
71
- telemetria: Texto required
72
- determinism: Texto
73
- seed: Texto
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- snapshot: Texto
75
- replay: Texto
76
- scenario_id: Texto
77
- acceptance: Texto
78
- batch: Texto
79
- replications: Inteiro
80
- seed_strategy: Texto
81
- aggregation: Texto
82
- resource_budget: Texto
83
- stop_condition: Texto
84
- authority_boundary: Texto
85
- fail_safe: Texto
86
- human_takeover: Texto
87
- isolamento: Texto
88
- }
89
- output {
90
- aprovado: Booleano
91
- bloqueios: Lista
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- }
93
- rules {
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- modelo deve_ser testavel
95
- assumptions deve_ser nao_vazio
96
- condicoes_iniciais deve_ser nao_vazio
97
- condicoes_contorno deve_ser nao_vazio
98
- outputs deve_ser observaveis
99
- unidades deve_ser explicitas
100
- spatial_model deve_ser em [NON_SPATIAL, TWO_D, TWO_POINT_FIVE_D, THREE_D]
101
- render_mode deve_ser em [HEADLESS, TEXT, VISUAL, XR]
102
- visual_profile deve_ser em [NONE, PIXEL_8_BIT, PIXEL_16_BIT, RASTER, VECTOR, STYLIZED, REALISTIC]
103
- spatial_model deve_ser separado_de render_mode_e_visual_profile
104
- render_mode deve_ser exigir_spatial_model_THREE_D_quando_XR
105
- render_mode deve_ser exigir_visual_profile_NONE_quando_HEADLESS_ou_TEXT
106
- validation deve_ser testavel
107
- controle deve_ser em [HUMAN, SCRIPTED, AI, HYBRID, AUTONOMOUS, UNCONTROLLED]
108
- tempo deve_ser explicito
109
- fidelity deve_ser em [ARCADE, STYLIZED, SYSTEMIC, REALISTIC, CALIBRATED]
110
- referencia deve_ser rastreavel
111
- calibracao deve_ser ter_metodo_reproduzivel
112
- tolerancias deve_ser numericas_com_unidade
113
- incerteza deve_ser declarada
114
- telemetria deve_ser observavel
115
- determinism deve_ser exigir_seed_fixed_step_snapshot_e_replay_quando_declarado
116
- scenario_id deve_ser ligado_a_condicoes_e_acceptance_quando_fornecido
117
- batch deve_ser exigir_replications_seed_strategy_aggregation_resource_budget_e_stop_condition_quando_fornecido
118
- controle deve_ser exigir_authority_boundary_resource_budget_stop_condition_fail_safe_human_takeover_e_isolamento_quando_AUTONOMOUS_ou_UNCONTROLLED
119
- }
120
- effects {
121
- auditoria simulation_profile_exemplo criticidade = media
122
- }
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- forbidden {
124
- PIXEL_8_BIT_como_spatial_model_ou_render_mode
125
- PIXEL_16_BIT_como_spatial_model_ou_render_mode
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- aparencia_visual_provar_fidelidade
127
- calibracao_sem_referencia_tolerancia_ou_incerteza
128
- determinismo_sem_seed_snapshot_e_replay
129
- autonomia_sem_fronteira_budget_parada_e_fail_safe
130
- }
131
- execucao {
132
- idempotencia: verdadeiro
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- timeout: "10s"
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- retry: "nenhum"
135
- criticidade_operacional: media
136
- }
137
- guarantees {
138
- aprovado existe
139
- bloqueios existe
140
- }
141
- tests {
142
- caso "simulacao 2D retro controlada" {
143
- given {
144
- objetivo: "comparar fluxo de trafego"
145
- modelo: "agentes em grid TWO_D"
146
- assumptions: "velocidade limitada"
147
- condicoes_iniciais: "100 agentes"
148
- condicoes_contorno: "bordas fechadas"
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- outputs: "tempo medio e congestionamento"
150
- unidades: "segundos metros agentes"
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- spatial_model: "TWO_D"
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- render_mode: "VISUAL"
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- visual_profile: "PIXEL_16_BIT"
154
- validation: "comparar outputs com baseline e tolerancia"
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- controle: "HUMAN"
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- tempo: "FIXED_STEP"
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- fidelity: "SYSTEMIC"
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- referencia: "baseline versionada"
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- calibracao: "metodo reproduzivel"
160
- tolerancias: "erro <= 2 percent"
161
- incerteza: "intervalo de confianca"
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- telemetria: "metricas por tick"
163
- }
164
-
165
- expect {
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- sucesso: verdadeiro
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- aprovado: verdadeiro
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- }
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- }
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-
171
- caso "simulacao espacial 3D headless autonoma" {
172
- given {
173
- objetivo: "validar estabilidade orbital"
174
- modelo: "mundo espacial THREE_D sem renderer"
175
- assumptions: "massa constante"
176
- condicoes_iniciais: "seed e snapshot inicial"
177
- condicoes_contorno: "limite orbital"
178
- outputs: "state digest e result digest"
179
- unidades: "metros segundos quilogramas"
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- spatial_model: "THREE_D"
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- render_mode: "HEADLESS"
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- visual_profile: "NONE"
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- validation: "invariantes orbitais e comparacao com dataset"
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- controle: "AUTONOMOUS"
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- tempo: "FIXED_STEP"
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- fidelity: "CALIBRATED"
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- referencia: "dataset versionado"
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- calibracao: "metodo reproduzivel"
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- tolerancias: "erro <= 1 percent"
190
- incerteza: "intervalo de confianca"
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- telemetria: "event log por tick"
192
- determinism: "SEEDED"
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- seed: "42"
194
- snapshot: "state_digest"
195
- replay: "event_log"
196
- resource_budget: "limite de CPU e memoria"
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- stop_condition: "maximo de 10000 ticks"
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- authority_boundary: "sem escrita externa"
199
- fail_safe: "kill switch"
200
- human_takeover: "operador pode interromper"
201
- isolamento: "sandbox local"
202
- }
203
-
204
- expect {
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- sucesso: verdadeiro
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- aprovado: verdadeiro
207
- }
208
- }
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- }
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- }
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- }
1
+ module exemplos.profile.simulation {
2
+ docs {
3
+ resumo: "Starter do Profile Simulation com contrato primeiro. Modelo espacial, modo de renderizacao e visual_profile sao eixos separados; THREE_D headless preserva ambos, e PIXEL_8_BIT ou PIXEL_16_BIT nunca substituem spatial_model nem render_mode."
4
+ }
5
+
6
+ type SimulationSpec {
7
+ fields {
8
+ objetivo: Texto
9
+ modelo: Texto
10
+ assumptions: Lista
11
+ condicoes_iniciais: Lista
12
+ condicoes_contorno: Lista
13
+ outputs: Lista
14
+ unidades: Lista
15
+ spatial_model: Texto
16
+ render_mode: Texto
17
+ visual_profile: Texto
18
+ validation: Texto
19
+ controle: Texto
20
+ tempo: Texto
21
+ fidelity: Texto
22
+ referencia: Texto
23
+ calibracao: Texto
24
+ tolerancias: Texto
25
+ incerteza: Texto
26
+ telemetria: Texto
27
+ determinism: Texto
28
+ seed: Texto
29
+ snapshot: Texto
30
+ replay: Texto
31
+ }
32
+ invariants {
33
+ objetivo existe
34
+ modelo existe
35
+ assumptions existe
36
+ condicoes_iniciais existe
37
+ condicoes_contorno existe
38
+ outputs existe
39
+ unidades existe
40
+ spatial_model existe
41
+ render_mode existe
42
+ visual_profile existe
43
+ validation existe
44
+ controle existe
45
+ tempo existe
46
+ fidelity existe
47
+ incerteza existe
48
+ }
49
+ }
50
+
51
+ task validar_simulacao {
52
+ input {
53
+ objetivo: Texto required
54
+ modelo: Texto required
55
+ assumptions: Lista required
56
+ condicoes_iniciais: Lista required
57
+ condicoes_contorno: Lista required
58
+ outputs: Lista required
59
+ unidades: Lista required
60
+ spatial_model: Texto required
61
+ render_mode: Texto required
62
+ visual_profile: Texto required
63
+ validation: Texto required
64
+ controle: Texto required
65
+ tempo: Texto required
66
+ fidelity: Texto required
67
+ referencia: Texto required
68
+ calibracao: Texto required
69
+ tolerancias: Texto required
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+ incerteza: Texto required
71
+ telemetria: Texto required
72
+ determinism: Texto
73
+ seed: Texto
74
+ snapshot: Texto
75
+ replay: Texto
76
+ scenario_id: Texto
77
+ acceptance: Texto
78
+ batch: Texto
79
+ replications: Inteiro
80
+ seed_strategy: Texto
81
+ aggregation: Texto
82
+ resource_budget: Texto
83
+ stop_condition: Texto
84
+ authority_boundary: Texto
85
+ fail_safe: Texto
86
+ human_takeover: Texto
87
+ isolamento: Texto
88
+ }
89
+ output {
90
+ aprovado: Booleano
91
+ bloqueios: Lista
92
+ }
93
+ rules {
94
+ modelo deve_ser testavel
95
+ assumptions deve_ser nao_vazio
96
+ condicoes_iniciais deve_ser nao_vazio
97
+ condicoes_contorno deve_ser nao_vazio
98
+ outputs deve_ser observaveis
99
+ unidades deve_ser explicitas
100
+ spatial_model deve_ser em [NON_SPATIAL, TWO_D, TWO_POINT_FIVE_D, THREE_D]
101
+ render_mode deve_ser em [HEADLESS, TEXT, VISUAL, XR]
102
+ visual_profile deve_ser em [NONE, PIXEL_8_BIT, PIXEL_16_BIT, RASTER, VECTOR, STYLIZED, REALISTIC]
103
+ spatial_model deve_ser separado_de render_mode_e_visual_profile
104
+ render_mode deve_ser exigir_spatial_model_THREE_D_quando_XR
105
+ render_mode deve_ser exigir_visual_profile_NONE_quando_HEADLESS_ou_TEXT
106
+ validation deve_ser testavel
107
+ controle deve_ser em [HUMAN, SCRIPTED, AI, HYBRID, AUTONOMOUS, UNCONTROLLED]
108
+ tempo deve_ser explicito
109
+ fidelity deve_ser em [ARCADE, STYLIZED, SYSTEMIC, REALISTIC, CALIBRATED]
110
+ referencia deve_ser rastreavel
111
+ calibracao deve_ser ter_metodo_reproduzivel
112
+ tolerancias deve_ser numericas_com_unidade
113
+ incerteza deve_ser declarada
114
+ telemetria deve_ser observavel
115
+ determinism deve_ser exigir_seed_fixed_step_snapshot_e_replay_quando_declarado
116
+ scenario_id deve_ser ligado_a_condicoes_e_acceptance_quando_fornecido
117
+ batch deve_ser exigir_replications_seed_strategy_aggregation_resource_budget_e_stop_condition_quando_fornecido
118
+ controle deve_ser exigir_authority_boundary_resource_budget_stop_condition_fail_safe_human_takeover_e_isolamento_quando_AUTONOMOUS_ou_UNCONTROLLED
119
+ }
120
+ effects {
121
+ auditoria simulation_profile_exemplo criticidade = media
122
+ }
123
+ forbidden {
124
+ PIXEL_8_BIT_como_spatial_model_ou_render_mode
125
+ PIXEL_16_BIT_como_spatial_model_ou_render_mode
126
+ aparencia_visual_provar_fidelidade
127
+ calibracao_sem_referencia_tolerancia_ou_incerteza
128
+ determinismo_sem_seed_snapshot_e_replay
129
+ autonomia_sem_fronteira_budget_parada_e_fail_safe
130
+ }
131
+ execucao {
132
+ idempotencia: verdadeiro
133
+ timeout: "10s"
134
+ retry: "nenhum"
135
+ criticidade_operacional: media
136
+ }
137
+ guarantees {
138
+ aprovado existe
139
+ bloqueios existe
140
+ }
141
+ tests {
142
+ caso "simulacao 2D retro controlada" {
143
+ given {
144
+ objetivo: "comparar fluxo de trafego"
145
+ modelo: "agentes em grid TWO_D"
146
+ assumptions: "velocidade limitada"
147
+ condicoes_iniciais: "100 agentes"
148
+ condicoes_contorno: "bordas fechadas"
149
+ outputs: "tempo medio e congestionamento"
150
+ unidades: "segundos metros agentes"
151
+ spatial_model: "TWO_D"
152
+ render_mode: "VISUAL"
153
+ visual_profile: "PIXEL_16_BIT"
154
+ validation: "comparar outputs com baseline e tolerancia"
155
+ controle: "HUMAN"
156
+ tempo: "FIXED_STEP"
157
+ fidelity: "SYSTEMIC"
158
+ referencia: "baseline versionada"
159
+ calibracao: "metodo reproduzivel"
160
+ tolerancias: "erro <= 2 percent"
161
+ incerteza: "intervalo de confianca"
162
+ telemetria: "metricas por tick"
163
+ }
164
+
165
+ expect {
166
+ sucesso: verdadeiro
167
+ aprovado: verdadeiro
168
+ }
169
+ }
170
+
171
+ caso "simulacao espacial 3D headless autonoma" {
172
+ given {
173
+ objetivo: "validar estabilidade orbital"
174
+ modelo: "mundo espacial THREE_D sem renderer"
175
+ assumptions: "massa constante"
176
+ condicoes_iniciais: "seed e snapshot inicial"
177
+ condicoes_contorno: "limite orbital"
178
+ outputs: "state digest e result digest"
179
+ unidades: "metros segundos quilogramas"
180
+ spatial_model: "THREE_D"
181
+ render_mode: "HEADLESS"
182
+ visual_profile: "NONE"
183
+ validation: "invariantes orbitais e comparacao com dataset"
184
+ controle: "AUTONOMOUS"
185
+ tempo: "FIXED_STEP"
186
+ fidelity: "CALIBRATED"
187
+ referencia: "dataset versionado"
188
+ calibracao: "metodo reproduzivel"
189
+ tolerancias: "erro <= 1 percent"
190
+ incerteza: "intervalo de confianca"
191
+ telemetria: "event log por tick"
192
+ determinism: "SEEDED"
193
+ seed: "42"
194
+ snapshot: "state_digest"
195
+ replay: "event_log"
196
+ resource_budget: "limite de CPU e memoria"
197
+ stop_condition: "maximo de 10000 ticks"
198
+ authority_boundary: "sem escrita externa"
199
+ fail_safe: "kill switch"
200
+ human_takeover: "operador pode interromper"
201
+ isolamento: "sandbox local"
202
+ }
203
+
204
+ expect {
205
+ sucesso: verdadeiro
206
+ aprovado: verdadeiro
207
+ }
208
+ }
209
+ }
210
+ }
211
+ }
@@ -120,4 +120,4 @@ module exemplos.profile.software {
120
120
  }
121
121
  }
122
122
  }
123
- }
123
+ }
@@ -96,4 +96,4 @@ module exemplos.profile.workflow_n8n {
96
96
  etapa concluir usa validar_workflow_n8n com runtime = "workflow n8n", adapter = "n8n", scorecard = "compatibilidade parcial" depende_de receber
97
97
  etapa bloquear usa validar_workflow_n8n com runtime = "workflow n8n", adapter = "n8n", scorecard = "bloqueio por lacuna" depende_de receber
98
98
  }
99
- }
99
+ }
@@ -90,4 +90,4 @@ module exemplos.relatorio {
90
90
  }
91
91
  }
92
92
  }
93
- }
93
+ }
@@ -157,4 +157,4 @@ module exemplos.replica.analitica_erp {
157
157
  }
158
158
  }
159
159
  }
160
- }
160
+ }
@@ -1,100 +1,100 @@
1
- # Interactive system examples
2
-
3
- This directory exercises the same declarative control plane across games and simulations. Spatial model, render mode, visual profile, fidelity, control, time, and determinism are independent axes. In particular, `PIXEL_8_BIT` and `PIXEL_16_BIT` are visual profiles attached to a `TWO_D` spatial model and `VISUAL` rendering; they are not spatial models or render modes.
4
-
5
- ## Coverage matrix
6
-
7
- | Fixture | Kind | Spatial model | Render mode | Visual profile | Fidelity | Control | Time |
8
- | --- | --- | --- | --- | --- | --- | --- | --- |
9
- | `game-3d-human.json` | Game | 3D | Visual | Realistic | Systemic | Human | Real time |
10
- | `game-2d.json` | Game | 2D | Visual | Vector | Systemic | Human | Fixed step |
11
- | `game-pixel-8-bit.json` | Game | 2D | Visual | Pixel 8-bit | Arcade | Human | Fixed step |
12
- | `game-pixel-16-bit.json` | Game | 2D | Visual | Pixel 16-bit | Stylized | Human | Fixed step |
13
- | `game-xr-human.json` | Game | 3D | XR | Realistic | Stylized | Human | Real time |
14
- | `hybrid-2-5d.json` | Hybrid | 2.5D | Visual | Stylized | Systemic | Hybrid | Fixed step |
15
- | `simulation-3d-calibrated-autonomous.json` | Simulation | 3D | Visual | Realistic | Calibrated | Autonomous | Fixed step |
16
- | `simulation-2d-controlled.json` | Simulation | 2D | Visual | Vector | Systemic | Scripted (controlled) | Fixed step |
17
- | `simulation-pixel-16-bit.json` | Simulation | 2D | Visual | Pixel 16-bit | Systemic | Uncontrolled | Event driven |
18
- | `simulation-text-controlled.json` | Simulation | Non-spatial | Text | None | Systemic | Scripted (controlled) | Turn based |
19
- | `simulation-headless-autonomous-batch.json` | Simulation | Non-spatial | Headless | None | Systemic | Autonomous | Accelerated |
20
-
21
- This is a representative matrix, not a Cartesian product of every axis. It exercises every public spatial model (`NON_SPATIAL`, `TWO_D`, `TWO_POINT_FIVE_D`, and `THREE_D`) and render mode (`HEADLESS`, `TEXT`, `VISUAL`, and `XR`), while the canonical catalog and automated tests enumerate the complete compatibility surface. The fixtures intentionally cover human, scripted, autonomous, uncontrolled, and hybrid modes, plus realistic, calibrated, vector, headless, and constrained pixel-art surfaces. A visual profile never makes a simulation scientifically valid; the calibrated fixture therefore declares its reference, method, tolerances, uncertainty, and telemetry separately.
22
-
23
- ## Validate and plan
24
-
25
- From the repository root, after building the CLI:
26
-
27
- ```powershell
28
- sema interativo validar exemplos/sistemas-interativos/game-3d-human.json --json
29
- sema interativo planejar exemplos/sistemas-interativos/simulation-headless-autonomous-batch.json --json
30
- ```
31
-
32
- Run the same validation command for every game and simulation JSON in the coverage matrix. Each fixture declares an explicit compatible adapter composition that covers every planned stage capability. Validation and planning are local and declarative: they do not start an engine, mutate a workspace, or prove that an external run occurred.
33
-
34
- ## Advanced fixtures
35
-
36
- The `advanced/` directory mirrors the public P0/P1/P2 JSON schemas used by the
37
- read-only validators and planners:
38
-
39
- | Fixture | Purpose |
40
- | --- | --- |
41
- | `temporal-valid.json` and `temporal-evidence-valid.json` | 4D phases/tracks, order invariant, shot, collision, temporal QA, clean-install/launch/smoke requirements, hardware budget, and a complete supplied structural evidence bundle. |
42
- | `autonomy-repair-valid.json` | `diagnose -> propose -> simulate -> prove` cycle with a derived recovery token, snapshot, checkpoint, resource lock, and rollback plan. |
43
- | `playtest-fuzz-valid.json` | Bounded deterministic bot, save/load recovery cases, budgets, stop criteria, and required evidence. |
44
- | `multiplayer-authority-valid.json` | Server authority, sensitive replicated state, conflict handling, reconnect, and security invariants. |
45
- | `portability-valid.json` | Cross-engine exact, approximate, and unsupported mappings with explicit losses, fallbacks, acceptance criteria, and rollback-ready version migration. |
46
- | `distributed-workers-valid.json` | Cook, shader, render, and test DAG with worker capabilities, budgets, leases, heartbeats, checkpoints, and evidence requirements. |
47
- | `engine-snapshot-before-valid.json` and `engine-snapshot-after-valid.json` | Engine-neutral semantic snapshots for a deterministic local diff. |
48
- | `asset-provenance-valid.json` | Opaque origin reference, license evidence, hashes, transformations, and derivative lineage. |
49
- | `editor-state-valid.json` | Supplied editor-state description with scene, selection, mode, dirty state, jobs, plug-ins, modals, and opaque process references. |
50
- | `job-orchestration-valid.json` | Local queue/lock/budget/heartbeat/checkpoint/resume planning input. |
51
- | `acceptance-lock-valid.json` and `acceptance-context-evaluate-valid.json` | Artifact, scene, and time-range acceptance binding plus an evaluation context. |
52
- | `multimodal-evidence-valid.json` | Ten typed supplied channels with an independent-verifier descriptor and decision record. |
53
- | `control-run-definition-valid.json` and `control-run-valid.json` | A complete local binding across definition, canonical plan, temporal pipeline, validation contract, schema inputs, evidence, and rerun validator result. |
54
-
55
- Experience IR itself is represented by `experience-ir-valid.json` in the parent
56
- directory. Its JSON serialization is native; CBOR remains an external-codec
57
- path.
58
-
59
- The advanced files are synthetic validation inputs. In particular,
60
- `editor-state-valid.json` is **not** proof that an editor was inspected, and
61
- `multimodal-evidence-valid.json` is **not** captured runtime evidence. The CLI
62
- does not detect or execute engines, editors, plug-ins, verifiers, processes, or
63
- workers when reading them.
64
-
65
- The control-run fixtures are templates for deterministic binding. The plan and
66
- result files are intentionally generated by the CLI during tests instead of
67
- being checked in as stale derived artifacts. See `validar-control-run` in
68
- `docs/sistemas-interativos.md` for the full command.
69
-
70
- ## Adapter protocol records
71
-
72
- - `protocol-read-only-valid.json` models a successful read-only `DETECT -> PROBE -> SNAPSHOT -> PLAN -> VALIDATE -> EVIDENCE` record.
73
- - `protocol-mutating-rollback-valid.json` models a mutating adapter whose validation failed and whose rollback completed with a declared rollback evidence identifier.
74
-
75
- Validate them with:
76
-
77
- ```powershell
78
- sema interativo validar-protocolo exemplos/sistemas-interativos/protocol-read-only-valid.json --json
79
- sema interativo validar-protocolo exemplos/sistemas-interativos/protocol-mutating-rollback-valid.json --json
80
- ```
81
-
82
- The protocol fixtures use real SHA-256 digests of two explicit UTF-8 literals:
83
-
84
- | Literal | SHA-256 |
85
- | --- | --- |
86
- | `fixture:protocol-input` | `sha256:8faad66a2e59a27af6bbc6e1421493a2f3758f376515c44e2e16fbcb340ac082` |
87
- | `fixture:protocol-output` | `sha256:4f135cff766c846e90720c6e50676c37a7b98023bbe7b1ef6b3fa46fd54ffc2d` |
88
-
89
- Those hashes exist only to exercise protocol structure. They are not runtime observations, artifact evidence, signatures, or authoritative proof.
90
-
91
- ## Evidence boundary
92
-
93
- No core pipeline evidence bundle claiming a real engine run is included. The
94
- advanced temporal and multimodal records are explicitly synthetic validator
95
- fixtures. In production, create evidence only from actual runner or adapter
96
- observations, bind every observation to the selected producer adapter
97
- ID/version and the exact definition/plan digests, and provide non-empty
98
- observation data. Even a local `STRUCTURALLY_COMPLETE` result keeps
99
- `completed: false` and remains non-authoritative until an external trust layer
100
- supplies the required attestation.
1
+ # Interactive system examples
2
+
3
+ This directory exercises the same declarative control plane across games and simulations. Spatial model, render mode, visual profile, fidelity, control, time, and determinism are independent axes. In particular, `PIXEL_8_BIT` and `PIXEL_16_BIT` are visual profiles attached to a `TWO_D` spatial model and `VISUAL` rendering; they are not spatial models or render modes.
4
+
5
+ ## Coverage matrix
6
+
7
+ | Fixture | Kind | Spatial model | Render mode | Visual profile | Fidelity | Control | Time |
8
+ | --- | --- | --- | --- | --- | --- | --- | --- |
9
+ | `game-3d-human.json` | Game | 3D | Visual | Realistic | Systemic | Human | Real time |
10
+ | `game-2d.json` | Game | 2D | Visual | Vector | Systemic | Human | Fixed step |
11
+ | `game-pixel-8-bit.json` | Game | 2D | Visual | Pixel 8-bit | Arcade | Human | Fixed step |
12
+ | `game-pixel-16-bit.json` | Game | 2D | Visual | Pixel 16-bit | Stylized | Human | Fixed step |
13
+ | `game-xr-human.json` | Game | 3D | XR | Realistic | Stylized | Human | Real time |
14
+ | `hybrid-2-5d.json` | Hybrid | 2.5D | Visual | Stylized | Systemic | Hybrid | Fixed step |
15
+ | `simulation-3d-calibrated-autonomous.json` | Simulation | 3D | Visual | Realistic | Calibrated | Autonomous | Fixed step |
16
+ | `simulation-2d-controlled.json` | Simulation | 2D | Visual | Vector | Systemic | Scripted (controlled) | Fixed step |
17
+ | `simulation-pixel-16-bit.json` | Simulation | 2D | Visual | Pixel 16-bit | Systemic | Uncontrolled | Event driven |
18
+ | `simulation-text-controlled.json` | Simulation | Non-spatial | Text | None | Systemic | Scripted (controlled) | Turn based |
19
+ | `simulation-headless-autonomous-batch.json` | Simulation | Non-spatial | Headless | None | Systemic | Autonomous | Accelerated |
20
+
21
+ This is a representative matrix, not a Cartesian product of every axis. It exercises every public spatial model (`NON_SPATIAL`, `TWO_D`, `TWO_POINT_FIVE_D`, and `THREE_D`) and render mode (`HEADLESS`, `TEXT`, `VISUAL`, and `XR`), while the canonical catalog and automated tests enumerate the complete compatibility surface. The fixtures intentionally cover human, scripted, autonomous, uncontrolled, and hybrid modes, plus realistic, calibrated, vector, headless, and constrained pixel-art surfaces. A visual profile never makes a simulation scientifically valid; the calibrated fixture therefore declares its reference, method, tolerances, uncertainty, and telemetry separately.
22
+
23
+ ## Validate and plan
24
+
25
+ From the repository root, after building the CLI:
26
+
27
+ ```powershell
28
+ sema interativo validar exemplos/sistemas-interativos/game-3d-human.json --json
29
+ sema interativo planejar exemplos/sistemas-interativos/simulation-headless-autonomous-batch.json --json
30
+ ```
31
+
32
+ Run the same validation command for every game and simulation JSON in the coverage matrix. Each fixture declares an explicit compatible adapter composition that covers every planned stage capability. Validation and planning are local and declarative: they do not start an engine, mutate a workspace, or prove that an external run occurred.
33
+
34
+ ## Advanced fixtures
35
+
36
+ The `advanced/` directory mirrors the public P0/P1/P2 JSON schemas used by the
37
+ read-only validators and planners:
38
+
39
+ | Fixture | Purpose |
40
+ | --- | --- |
41
+ | `temporal-valid.json` and `temporal-evidence-valid.json` | 4D phases/tracks, order invariant, shot, collision, temporal QA, clean-install/launch/smoke requirements, hardware budget, and a complete supplied structural evidence bundle. |
42
+ | `autonomy-repair-valid.json` | `diagnose -> propose -> simulate -> prove` cycle with a derived recovery token, snapshot, checkpoint, resource lock, and rollback plan. |
43
+ | `playtest-fuzz-valid.json` | Bounded deterministic bot, save/load recovery cases, budgets, stop criteria, and required evidence. |
44
+ | `multiplayer-authority-valid.json` | Server authority, sensitive replicated state, conflict handling, reconnect, and security invariants. |
45
+ | `portability-valid.json` | Cross-engine exact, approximate, and unsupported mappings with explicit losses, fallbacks, acceptance criteria, and rollback-ready version migration. |
46
+ | `distributed-workers-valid.json` | Cook, shader, render, and test DAG with worker capabilities, budgets, leases, heartbeats, checkpoints, and evidence requirements. |
47
+ | `engine-snapshot-before-valid.json` and `engine-snapshot-after-valid.json` | Engine-neutral semantic snapshots for a deterministic local diff. |
48
+ | `asset-provenance-valid.json` | Opaque origin reference, license evidence, hashes, transformations, and derivative lineage. |
49
+ | `editor-state-valid.json` | Supplied editor-state description with scene, selection, mode, dirty state, jobs, plug-ins, modals, and opaque process references. |
50
+ | `job-orchestration-valid.json` | Local queue/lock/budget/heartbeat/checkpoint/resume planning input. |
51
+ | `acceptance-lock-valid.json` and `acceptance-context-evaluate-valid.json` | Artifact, scene, and time-range acceptance binding plus an evaluation context. |
52
+ | `multimodal-evidence-valid.json` | Ten typed supplied channels with an independent-verifier descriptor and decision record. |
53
+ | `control-run-definition-valid.json` and `control-run-valid.json` | A complete local binding across definition, canonical plan, temporal pipeline, validation contract, schema inputs, evidence, and rerun validator result. |
54
+
55
+ Experience IR itself is represented by `experience-ir-valid.json` in the parent
56
+ directory. Its JSON serialization is native; CBOR remains an external-codec
57
+ path.
58
+
59
+ The advanced files are synthetic validation inputs. In particular,
60
+ `editor-state-valid.json` is **not** proof that an editor was inspected, and
61
+ `multimodal-evidence-valid.json` is **not** captured runtime evidence. The CLI
62
+ does not detect or execute engines, editors, plug-ins, verifiers, processes, or
63
+ workers when reading them.
64
+
65
+ The control-run fixtures are templates for deterministic binding. The plan and
66
+ result files are intentionally generated by the CLI during tests instead of
67
+ being checked in as stale derived artifacts. See `validar-control-run` in
68
+ `docs/sistemas-interativos.md` for the full command.
69
+
70
+ ## Adapter protocol records
71
+
72
+ - `protocol-read-only-valid.json` models a successful read-only `DETECT -> PROBE -> SNAPSHOT -> PLAN -> VALIDATE -> EVIDENCE` record.
73
+ - `protocol-mutating-rollback-valid.json` models a mutating adapter whose validation failed and whose rollback completed with a declared rollback evidence identifier.
74
+
75
+ Validate them with:
76
+
77
+ ```powershell
78
+ sema interativo validar-protocolo exemplos/sistemas-interativos/protocol-read-only-valid.json --json
79
+ sema interativo validar-protocolo exemplos/sistemas-interativos/protocol-mutating-rollback-valid.json --json
80
+ ```
81
+
82
+ The protocol fixtures use real SHA-256 digests of two explicit UTF-8 literals:
83
+
84
+ | Literal | SHA-256 |
85
+ | --- | --- |
86
+ | `fixture:protocol-input` | `sha256:8faad66a2e59a27af6bbc6e1421493a2f3758f376515c44e2e16fbcb340ac082` |
87
+ | `fixture:protocol-output` | `sha256:4f135cff766c846e90720c6e50676c37a7b98023bbe7b1ef6b3fa46fd54ffc2d` |
88
+
89
+ Those hashes exist only to exercise protocol structure. They are not runtime observations, artifact evidence, signatures, or authoritative proof.
90
+
91
+ ## Evidence boundary
92
+
93
+ No core pipeline evidence bundle claiming a real engine run is included. The
94
+ advanced temporal and multimodal records are explicitly synthetic validator
95
+ fixtures. In production, create evidence only from actual runner or adapter
96
+ observations, bind every observation to the selected producer adapter
97
+ ID/version and the exact definition/plan digests, and provide non-empty
98
+ observation data. Even a local `STRUCTURALLY_COMPLETE` result keeps
99
+ `completed: false` and remains non-authoritative until an external trust layer
100
+ supplies the required attestation.