@selvajs/visualization 1.7.1-beta.0 → 1.7.1-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/parse.cjs +108 -82
- package/dist/parse.cjs.map +1 -1
- package/dist/parse.js +108 -82
- package/dist/parse.js.map +1 -1
- package/package.json +1 -1
package/dist/parse.js
CHANGED
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@@ -774,6 +774,95 @@ function textureToDataUri(payload) {
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774
774
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for (let i = 0; i < data.byteLength; i += step) binary += String.fromCharCode(...data.subarray(i, i + step));
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775
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return `data:${mime};base64,${btoa(binary)}`;
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776
776
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}
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777
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+
// src/parse/webdisplay/batch/metadata.ts
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778
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function metadataFail(message, context) {
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779
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return new VisualizationError(message, ErrorCodes.VALIDATION_ERROR, { context });
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780
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}
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781
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const isObject = (value) => typeof value === "object" && value !== null && !Array.isArray(value);
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782
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/**
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783
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* Validates the batch's material and group/mesh metadata against the decoded geometry buffers
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784
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* before any of it is used arithmetically. Throws on the first inconsistency — a material, group or
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785
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* mesh that isn't an object, out-of-range `materialId`, non-integer or negative offsets/counts, or a
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786
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* vertex/index window that overruns the buffers — so malformed or version-skewed metadata fails the
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787
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* parse loudly instead of corrupting the render.
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788
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*/
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789
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function validateBatchMetadata(materials, groups, totalVertexCount, totalIndexCount) {
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790
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if (!Array.isArray(materials)) throw metadataFail("Batch materials must be an array.", { materials: typeof materials });
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791
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const badMaterial = materials.findIndex((material) => !isObject(material));
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792
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if (badMaterial !== -1) throw metadataFail("Each material entry must be an object.", { materialIndex: badMaterial });
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793
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const materialCount = materials.length;
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794
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if (!Array.isArray(groups)) throw metadataFail("Batch groups must be an array.", { groups: typeof groups });
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795
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groups.forEach((group, groupIndex) => {
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796
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if (!isObject(group) || !Array.isArray(group.meshes)) throw metadataFail("Each group must be an object with a meshes array.", { groupIndex });
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797
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if (!group.meshes.every(isObject)) throw metadataFail("Each mesh entry must be an object.", { groupIndex });
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798
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});
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799
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for (const group of groups) {
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800
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if (!Number.isInteger(group.materialId) || group.materialId < 0 || group.materialId >= materialCount) throw metadataFail("Group materialId out of range of the materials array.", {
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801
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materialId: group.materialId,
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802
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materialCount
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803
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});
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804
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for (const mesh of group.meshes) {
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805
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const fields = {
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806
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vertexStart: mesh.vertexStart,
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807
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vertexCount: mesh.vertexCount,
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808
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indexStart: mesh.indexStart,
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809
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indexCount: mesh.indexCount
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810
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};
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811
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for (const [field, value] of Object.entries(fields)) if (!Number.isInteger(value) || value < 0) throw metadataFail(`Mesh metadata field "${field}" must be a non-negative integer.`, {
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812
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meshName: mesh.name,
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813
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field,
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814
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value
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815
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});
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816
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if (mesh.vertexStart + mesh.vertexCount > totalVertexCount) throw metadataFail("Mesh vertex window exceeds the batch vertex buffer.", {
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817
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meshName: mesh.name,
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818
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vertexStart: mesh.vertexStart,
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819
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vertexCount: mesh.vertexCount,
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820
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totalVertexCount
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821
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});
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822
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if (mesh.indexStart + mesh.indexCount > totalIndexCount) throw metadataFail("Mesh index window exceeds the batch index buffer.", {
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meshName: mesh.name,
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824
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indexStart: mesh.indexStart,
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825
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indexCount: mesh.indexCount,
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totalIndexCount
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827
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});
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828
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}
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829
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}
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830
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}
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/**
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832
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* Error for an index outside its mesh's declared vertex window
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833
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* `[vertexStart, vertexStart + vertexCount)`. Rebasing (`index - vertexStart`) writes into an
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834
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* unsigned array, so an out-of-window index would otherwise wrap to ~4 billion and corrupt the
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835
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* geometry. Range checks live inline in the copy loops (a function call per index measured
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836
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* noticeably slower at millions of indices) — this only builds the failure.
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837
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*/
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838
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function indexOutOfWindow(indexValue, meshMeta) {
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839
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return metadataFail("Index references a vertex outside its mesh's vertex window.", {
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840
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meshName: meshMeta.name,
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841
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indexValue,
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842
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vertexStart: meshMeta.vertexStart,
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843
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vertexCount: meshMeta.vertexCount
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844
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});
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845
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}
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846
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/**
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847
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* Reconstructs world-unit float32 positions from int16 quantized values:
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848
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* `world = origin + (q + 32767) * scale`. No rotation — the Three scene uses Rhino's Z-up frame,
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849
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* so vertices pass through as they arrived.
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850
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*/
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851
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function dequantizeInt16(q, origin, scale) {
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852
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const out = new Float32Array(q.length);
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853
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const ox = origin[0];
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854
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const oy = origin[1];
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855
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const oz = origin[2];
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856
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const sx = scale[0];
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857
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const sy = scale[1];
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858
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const sz = scale[2];
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859
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for (let i = 0; i < q.length; i += 3) {
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860
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out[i] = ox + (q[i] + 32767) * sx;
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861
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out[i + 1] = oy + (q[i + 1] + 32767) * sy;
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862
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out[i + 2] = oz + (q[i + 2] + 32767) * sz;
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863
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}
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864
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return out;
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865
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}
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777
866
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// src/parse/webdisplay/binary-parser.ts
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778
867
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/** Second half of {@link parseBinaryMeshBatch}, for a caller that already holds the raw view. */
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779
868
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function decodeRawMeshBatch(raw) {
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@@ -845,6 +934,7 @@ function parseBinaryMeshBatchRaw(input) {
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845
934
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} catch (error) {
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846
935
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throw fail(`Failed to parse metadata JSON: ${error instanceof Error ? error.message : String(error)}`, { metadataLen });
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847
936
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}
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937
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if (!isMetadataShape(metadata)) throw fail("Metadata JSON must be an object whose materials and groups are arrays.", { metadataLen });
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848
938
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if (offset + 56 > bytes.byteLength) throw fail("Insufficient data to read geometry header.", {
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849
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expectedBytes: 56,
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850
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availableBytes: bytes.byteLength - offset,
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@@ -935,6 +1025,12 @@ function parseBinaryMeshBatchRaw(input) {
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935
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colors
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936
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};
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937
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}
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1028
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/** Missing `materials`/`groups` are allowed: the JSON envelope's copies fill them in. */
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1029
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function isMetadataShape(value) {
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1030
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if (!isObject(value)) return false;
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1031
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const { materials, groups } = value;
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1032
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return (materials === void 0 || Array.isArray(materials)) && (groups === void 0 || Array.isArray(groups));
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1033
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}
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938
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// src/parse/webdisplay/closed-solid.ts
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939
1035
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/**
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940
1036
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* True when every member of a geometry is a closed, consistently wound, outward-facing triangle
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@@ -2298,84 +2394,6 @@ function applyVertexColorSRGBDecode(material) {
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2298
2394
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#endif`);
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2299
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});
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2300
2396
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}
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2301
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-
// src/parse/webdisplay/batch/metadata.ts
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2302
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-
function metadataFail(message, context) {
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2303
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-
return new VisualizationError(message, ErrorCodes.VALIDATION_ERROR, { context });
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2304
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-
}
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2305
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/**
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2306
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* Validates the batch's group/mesh metadata against the decoded geometry buffers before any of it
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2307
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* is used arithmetically. Throws on the first inconsistency — out-of-range `materialId`,
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2308
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* non-integer or negative offsets/counts, or a vertex/index window that overruns the buffers — so
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2309
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* malformed or version-skewed metadata fails the parse loudly instead of corrupting the render.
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2310
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-
*/
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2311
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-
function validateGroupMetadata(groups, materialCount, totalVertexCount, totalIndexCount) {
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2312
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for (const group of groups) {
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2313
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-
if (!Number.isInteger(group.materialId) || group.materialId < 0 || group.materialId >= materialCount) throw metadataFail("Group materialId out of range of the materials array.", {
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2314
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materialId: group.materialId,
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2315
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materialCount
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2316
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});
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2317
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for (const mesh of group.meshes) {
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2318
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const fields = {
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2319
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vertexStart: mesh.vertexStart,
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2320
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vertexCount: mesh.vertexCount,
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2321
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indexStart: mesh.indexStart,
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2322
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indexCount: mesh.indexCount
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2323
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};
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2324
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for (const [field, value] of Object.entries(fields)) if (!Number.isInteger(value) || value < 0) throw metadataFail(`Mesh metadata field "${field}" must be a non-negative integer.`, {
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2325
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meshName: mesh.name,
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2326
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field,
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2327
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value
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2328
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});
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2329
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if (mesh.vertexStart + mesh.vertexCount > totalVertexCount) throw metadataFail("Mesh vertex window exceeds the batch vertex buffer.", {
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2330
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meshName: mesh.name,
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2331
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vertexStart: mesh.vertexStart,
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2332
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vertexCount: mesh.vertexCount,
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2333
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totalVertexCount
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2334
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-
});
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2335
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if (mesh.indexStart + mesh.indexCount > totalIndexCount) throw metadataFail("Mesh index window exceeds the batch index buffer.", {
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2336
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meshName: mesh.name,
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2337
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indexStart: mesh.indexStart,
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2338
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-
indexCount: mesh.indexCount,
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2339
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-
totalIndexCount
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2340
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-
});
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2341
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-
}
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2342
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-
}
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2343
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-
}
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2344
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-
/**
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2345
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-
* Error for an index outside its mesh's declared vertex window
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2346
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-
* `[vertexStart, vertexStart + vertexCount)`. Rebasing (`index - vertexStart`) writes into an
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2347
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-
* unsigned array, so an out-of-window index would otherwise wrap to ~4 billion and corrupt the
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2348
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-
* geometry. Range checks live inline in the copy loops (a function call per index measured
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2349
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-
* noticeably slower at millions of indices) — this only builds the failure.
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2350
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-
*/
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2351
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-
function indexOutOfWindow(indexValue, meshMeta) {
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2352
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return metadataFail("Index references a vertex outside its mesh's vertex window.", {
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2353
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-
meshName: meshMeta.name,
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2354
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-
indexValue,
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2355
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vertexStart: meshMeta.vertexStart,
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2356
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-
vertexCount: meshMeta.vertexCount
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2357
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-
});
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2358
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-
}
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2359
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-
/**
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2360
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-
* Reconstructs world-unit float32 positions from int16 quantized values:
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2361
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-
* `world = origin + (q + 32767) * scale`. No rotation — the Three scene uses Rhino's Z-up frame,
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2362
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-
* so vertices pass through as they arrived.
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2363
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-
*/
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2364
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-
function dequantizeInt16(q, origin, scale) {
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2365
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-
const out = new Float32Array(q.length);
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2366
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-
const ox = origin[0];
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2367
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-
const oy = origin[1];
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2368
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-
const oz = origin[2];
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2369
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-
const sx = scale[0];
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2370
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-
const sy = scale[1];
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2371
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-
const sz = scale[2];
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2372
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-
for (let i = 0; i < q.length; i += 3) {
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2373
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-
out[i] = ox + (q[i] + 32767) * sx;
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2374
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-
out[i + 1] = oy + (q[i + 1] + 32767) * sy;
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2375
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-
out[i + 2] = oz + (q[i + 2] + 32767) * sz;
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2376
|
-
}
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2377
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-
return out;
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2378
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-
}
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2379
2397
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// src/parse/webdisplay/batch/merge.ts
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|
2380
2398
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/**
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|
2381
2399
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* Split a material group into one sub-group per layer, preserving mesh order.
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@@ -2765,7 +2783,7 @@ function buildMeshesFromParsed(parsed, opts) {
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2765
2783
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const materialsSrc = parsed.metadata.materials ?? fallback?.materials ?? [];
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2766
2784
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const groups = parsed.metadata.groups ?? fallback?.groups ?? [];
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2767
2785
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const isFloat32 = (parsed.flags & 1) !== 0;
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2768
|
-
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|
2786
|
+
validateBatchMetadata(materialsSrc, groups, parsed.vertices.length / 3, parsed.indices.length);
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2769
2787
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const worldVertices = isFloat32 ? parsed.vertices : dequantizeInt16(parsed.vertices, parsed.origin, parsed.scale);
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2770
2788
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if (debug) {
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2771
2789
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const wireBytes = parsed.vertices.byteLength + parsed.indices.byteLength;
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@@ -2853,7 +2871,7 @@ function buildFromFinishedCache(container, opts) {
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2853
2871
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const { jobs, jobRefs } = planJobs(groups, opts.mergeByMaterial);
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2854
2872
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const cached = getFinishedBatch(container.geometryBlob, jobs);
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2855
2873
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if (!cached) return null;
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2856
|
-
|
|
2874
|
+
validateBatchMetadata(materialsSrc, groups, cached.vertexCount, cached.indexCount);
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2857
2875
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return meshesFromBuilt(cached, jobRefs, materialsSrc, opts.material);
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2858
2876
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}
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2859
2877
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/** One job per merged group or per unmerged mesh, with a parallel ref list to unwrap results by index. */
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@@ -2905,7 +2923,7 @@ async function tryBuildViaAssembly(opened, opts) {
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2905
2923
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if (indexCount / 3 < 5e4) return null;
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2906
2924
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const materialsSrc = raw.metadata.materials ?? opts.fallback?.materials ?? [];
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2907
2925
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const groups = raw.metadata.groups ?? opts.fallback?.groups ?? [];
|
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2908
|
-
|
|
2926
|
+
validateBatchMetadata(materialsSrc, groups, raw.vertexCount, indexCount);
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2909
2927
|
const { jobs, jobRefs } = planJobs(groups, opts.mergeByMaterial);
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|
2910
2928
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const assembled = await assemble(raw, jobs, opened.source);
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2911
2929
|
if (!assembled) {
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@@ -2945,7 +2963,15 @@ async function assemble(raw, jobs, source) {
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2945
2963
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colors: raw.colors,
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2946
2964
|
jobs
|
|
2947
2965
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};
|
|
2948
|
-
if (!worker)
|
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2966
|
+
if (!worker) {
|
|
2967
|
+
let geometries;
|
|
2968
|
+
try {
|
|
2969
|
+
geometries = assembleGeometries(input);
|
|
2970
|
+
} catch (error) {
|
|
2971
|
+
throw new VisualizationError(error instanceof Error ? error.message : String(error), ErrorCodes.VALIDATION_ERROR, { originalError: error instanceof Error ? error : void 0 });
|
|
2972
|
+
}
|
|
2973
|
+
return geometries.map((geometry, i) => finishGeometry(geometry, jobs[i].windows));
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|
2974
|
+
}
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2949
2975
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if (!ownsBuffer(raw, source)) {
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|
2950
2976
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input.vertexData = raw.vertexData.slice();
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2951
2977
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input.indexData = raw.indexData.slice();
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