@selvajs/visualization 1.6.0-beta.4 → 1.6.0-beta.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/parse.d.cts CHANGED
@@ -128,6 +128,8 @@ interface MeshMetadata {
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  indexStart: number;
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  /** Arbitrary key-value pairs from the GH Metadata input. */
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  metadata?: Record<string, string>;
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+ /** The writer's closed-solid verdict (see `isClosedSolid`); absent means compute it here. */
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+ closed?: boolean;
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  }
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  interface MaterialGroup {
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  materialId: number;
package/dist/parse.d.ts CHANGED
@@ -128,6 +128,8 @@ interface MeshMetadata {
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  indexStart: number;
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  /** Arbitrary key-value pairs from the GH Metadata input. */
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  metadata?: Record<string, string>;
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+ /** The writer's closed-solid verdict (see `isClosedSolid`); absent means compute it here. */
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+ closed?: boolean;
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  }
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  interface MaterialGroup {
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  materialId: number;
package/dist/parse.js CHANGED
@@ -1,5 +1,5 @@
1
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y=(p*_-m*g)/v,b=(m*h-f*_)/v,x=(f*g-p*h)/v,S=(g*d-_*u)/v,C=(_*l-h*d)/v,w=(h*u-g*l)/v,T=r[s*2]-r[i*2],E=r[c*2]-r[i*2],D=r[s*2+1]-r[i*2+1],O=r[c*2+1]-r[i*2+1],k=T*y+E*S,A=T*b+E*C,j=T*x+E*w,M=D*y+O*S,ee=D*b+O*C,N=D*x+O*w;for(let e=0;e<3;e++){let r=n[t+e];a[r*3]+=k,a[r*3+1]+=A,a[r*3+2]+=j,o[r*3]+=M,o[r*3+1]+=ee,o[r*3+2]+=N}}let s=new Float32Array(i*4);for(let e=0;e<i;e++){let n=t[e*3],r=t[e*3+1],i=t[e*3+2],c=a[e*3]*n+a[e*3+1]*r+a[e*3+2]*i,l=a[e*3]-c*n,u=a[e*3+1]-c*r,d=a[e*3+2]-c*i,f=Math.sqrt(l*l+u*u+d*d);if(!(f>1e-12)){let e=+(Math.abs(n)<.9),t=1-e;l=t*i,u=-e*i,d=e*r-t*n,f=Math.sqrt(l*l+u*u+d*d)||1}l/=f,u/=f,d/=f;let p=r*d-i*u,m=i*l-n*d,h=n*u-r*l,g=p*o[e*3]+m*o[e*3+1]+h*o[e*3+2];s[e*4]=l,s[e*4+1]=u,s[e*4+2]=d,s[e*4+3]=g<0?-1:1}return s}function H(e,t){let n=_e(e.positions,e.indices,t),r=ve(e.positions,e.indices,e.uvs,e.colors),i=r.uvs?ye(r.positions,r.normals,r.indices,r.uvs):null;return{...r,closed:n,tangents:i}}function 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t=n[e];if(!_(e,v,t))return!1;v+=t}return!0}function we(e,t,n,r){let i=Math.cos(30*Math.PI/180),a=e.length/3,o=t.length,s=o/3,c=/* @__PURE__ */ new Uint32Array;{let i=new Uint32Array(e.buffer,e.byteOffset,e.length),s=n?new Uint32Array(n.buffer,n.byteOffset,n.length):null,l=(e,t)=>e[t]===2147483648?0:e[t],u=16;for(;u<a*2;)u*=2;let d=u-1,f=new Int32Array(u).fill(-1),p=new Uint32Array(a),m=!1;for(let e=0;e<a;e++){let t=l(i,e*3),n=l(i,e*3+1),a=l(i,e*3+2),o=Math.imul(t,2654435761)^Math.imul(n,2246822519)^Math.imul(a,3266489917);for(o=(o^o>>>15)&d;;){let c=f[o];if(c===-1){f[o]=e,p[e]=e;break}if(l(i,c*3)===t&&l(i,c*3+1)===n&&l(i,c*3+2)===a&&(!r||r[c*3]===r[e*3]&&r[c*3+1]===r[e*3+1]&&r[c*3+2]===r[e*3+2])&&(!s||s[c*2]===s[e*2]&&s[c*2+1]===s[e*2+1])){p[e]=c,m=!0;break}o=o+1&d}}if(m){for(let e=0;e<o;e++)t[e]=p[t[e]];let e=0;for(let t=0;t<a;t++)p[t]!==t&&e++;c=new Uint32Array(e);for(let e=0,t=0;e<a;e++)p[e]!==e&&(c[t++]=e)}}let l=new Float32Array(s*3),u=new Float32Array(s);for(let n=0;n<s;n++){let r=t[n*3]*3,i=t[n*3+1]*3,a=t[n*3+2]*3,o=e[i]-e[r],s=e[i+1]-e[r+1],c=e[i+2]-e[r+2],d=e[a]-e[r],f=e[a+1]-e[r+1],p=e[a+2]-e[r+2],m=s*p-c*f,h=c*d-o*p,g=o*f-s*d,_=Math.sqrt(m*m+h*h+g*g);_!==0&&(l[n*3]=m/_,l[n*3+1]=h/_,l[n*3+2]=g/_,u[n]=_)}let d=new Uint32Array(a+1);for(let e=0;e<o;e++)d[t[e]+1]+=1;for(let e=0;e<a;e++)d[e+1]+=d[e];let f=new Uint32Array(o),p=d.slice(0,a);for(let e=0;e<o;e++){let n=t[e];f[p[n]]=e,p[n]+=1}let m=0;for(let e=0;e<a;e++)m=Math.max(m,d[e+1]-d[e]);let h=new Uint32Array(o),g=new Uint32Array(a),_=new Float32Array(Math.max(1,m)*3);for(let e=0;e<a;e++){let t=0;for(let n=d[e];n<d[e+1];n++){let e=f[n],r=Math.floor(e/3)*3,a=l[r],o=l[r+1],s=l[r+2],c=-1;if(a===0&&o===0&&s===0)c=0;else for(let e=0;e<t;e++)if(_[e*3]*a+_[e*3+1]*o+_[e*3+2]*s>=i){c=e;break}c===-1&&(c=t,_[t*3]=a,_[t*3+1]=o,_[t*3+2]=s,t++),h[e]=c}g[e]=Math.max(1,t)}let v=new Uint32Array(a+1);for(let e=0;e<a;e++)v[e+1]=v[e]+g[e]-1;let y=v[a],b=a+Math.max(0,y-c.length),x=new Uint32Array(y);for(let e=0;e<y;e++)x[e]=e<c.length?c[e]:a+e-c.length;let S=e,C=n,w=r;if(y>0){S=new Float32Array(b*3),S.set(e),C=n?new Float32Array(b*2):null,C&&n&&C.set(n),w=r?new Uint8Array(b*3):null,w&&r&&w.set(r);for(let t=0;t<a;t++)for(let i=1;i<g[t];i++){let a=x[v[t]+i-1];S[a*3]=e[t*3],S[a*3+1]=e[t*3+1],S[a*3+2]=e[t*3+2],C&&n&&(C[a*2]=n[t*2],C[a*2+1]=n[t*2+1]),w&&r&&(w[a*3]=r[t*3],w[a*3+1]=r[t*3+1],w[a*3+2]=r[t*3+2])}}let T=new Float32Array(b*3);for(let e=0;e<s;e++){let n=u[e],r=l[e*3]*n,i=l[e*3+1]*n,a=l[e*3+2]*n;for(let n=e*3;n<e*3+3;n++){let e=t[n],o=h[n];o!==0&&(e=x[v[e]+o-1],t[n]=e),T[e*3]+=r,T[e*3+1]+=i,T[e*3+2]+=a}}for(let e=0;e<T.length;e+=3){let t=T[e],n=T[e+1],r=T[e+2],i=Math.sqrt(t*t+n*n+r*r)||1;T[e]=t/i,T[e+1]=n/i,T[e+2]=r/i}return{positions:S,normals:T,indices:t,uvs:C,colors:w}}function Te(e,t,n,r){let i=e.length/3,a=new Float32Array(i*3),o=new Float32Array(i*3);for(let t=0;t<n.length;t+=3){let i=n[t],s=n[t+1],c=n[t+2],l=e[s*3]-e[i*3],u=e[s*3+1]-e[i*3+1],d=e[s*3+2]-e[i*3+2],f=e[c*3]-e[i*3],p=e[c*3+1]-e[i*3+1],m=e[c*3+2]-e[i*3+2],h=u*m-d*p,g=d*f-l*m,_=l*p-u*f,v=Math.sqrt(h*h+g*g+_*_);if(v===0)continue;let y=(p*_-m*g)/v,b=(m*h-f*_)/v,x=(f*g-p*h)/v,S=(g*d-_*u)/v,C=(_*l-h*d)/v,w=(h*u-g*l)/v,T=r[s*2]-r[i*2],E=r[c*2]-r[i*2],D=r[s*2+1]-r[i*2+1],O=r[c*2+1]-r[i*2+1],k=T*y+E*S,A=T*b+E*C,j=T*x+E*w,M=D*y+O*S,N=D*b+O*C,P=D*x+O*w;for(let e=0;e<3;e++){let r=n[t+e];a[r*3]+=k,a[r*3+1]+=A,a[r*3+2]+=j,o[r*3]+=M,o[r*3+1]+=N,o[r*3+2]+=P}}let s=new Float32Array(i*4);for(let e=0;e<i;e++){let n=t[e*3],r=t[e*3+1],i=t[e*3+2],c=a[e*3]*n+a[e*3+1]*r+a[e*3+2]*i,l=a[e*3]-c*n,u=a[e*3+1]-c*r,d=a[e*3+2]-c*i,f=Math.sqrt(l*l+u*u+d*d);if(!(f>1e-12)){let e=+(Math.abs(n)<.9),t=1-e;l=t*i,u=-e*i,d=e*r-t*n,f=Math.sqrt(l*l+u*u+d*d)||1}l/=f,u/=f,d/=f;let p=r*d-i*u,m=i*l-n*d,h=n*u-r*l,g=p*o[e*3]+m*o[e*3+1]+h*o[e*3+2];s[e*4]=l,s[e*4+1]=u,s[e*4+2]=d,s[e*4+3]=g<0?-1:1}return s}function U(e,t){let n=t.every(e=>typeof e.closed==`boolean`)?t.length>0&&t.every(e=>e.closed):Ce(e.positions,e.indices,t.map(e=>e.indexCount)),r=we(e.positions,e.indices,e.uvs,e.colors),i=r.uvs?Te(r.positions,r.normals,r.indices,r.uvs):null;return{...r,closed:n,tangents:i}}function Ee(e){let{isFloat32:t,deltaEncoded:n,planarByteSplit:r,uint16Indices:i,origin:a,scale:o,uvs:s,colors:c,jobs:l}=e,u=e=>e>>>1^-(e&1),d;if(t)d=e.vertexData;else{let t;if(r){let n=e.vertexData,r=n.length/6;t=new Int16Array(r*3);let i=0,a=0,o=0;for(let e=0;e<r;e++)i=i+u(n[e]|n[r*3+e]<<8)<<16>>16,a=a+u(n[r+e]|n[r*4+e]<<8)<<16>>16,o=o+u(n[r*2+e]|n[r*5+e]<<8)<<16>>16,t[e*3]=i,t[e*3+1]=a,t[e*3+2]=o}else if(n){let n=e.vertexData;t=new Int16Array(n.length);let r=0,i=0,a=0;for(let e=0;e<n.length;e+=3)r=r+u(n[e])<<16>>16,i=i+u(n[e+1])<<16>>16,a=a+u(n[e+2])<<16>>16,t[e]=r,t[e+1]=i,t[e+2]=a}else t=e.vertexData;d=new Float32Array(t.length);let i=a[0],s=a[1],c=a[2],l=o[0],f=o[1],p=o[2];for(let e=0;e<t.length;e+=3)d[e]=i+(t[e]+32767)*l,d[e+1]=s+(t[e+1]+32767)*f,d[e+2]=c+(t[e+2]+32767)*p}let f;if(r){let t=e.indexData;if(i){let e=t.length/2,n=new Uint16Array(e),r=0;for(let i=0;i<e;i++)r=r+u(t[i]|t[e+i]<<8)&65535,n[i]=r;f=n}else{let e=t.length/4,n=new Uint32Array(e),r=0;for(let i=0;i<e;i++){let a=(t[i]|t[e+i]<<8|t[e*2+i]<<16|t[e*3+i]<<24)>>>0;r=r+u(a)>>>0,n[i]=r}f=n}}else if(n){let t=e.indexData;if(t instanceof Uint16Array){let e=new Uint16Array(t.length),n=0;for(let r=0;r<t.length;r++)n=n+u(t[r])&65535,e[r]=n;f=e}else{let e=new Uint32Array(t.length),n=0;for(let r=0;r<t.length;r++)n=n+u(t[r])>>>0,e[r]=n;f=e}}else f=e.indexData;let p=d.length/3;for(let e=0;e<f.length;e++)if(f[e]>=p)throw Error(`Index ${f[e]} out of range of vertexCount ${p}`);let m=[];for(let e of l){let t=0,n=0;for(let r of e.windows)t+=r.vertexCount,n+=r.indexCount;let r=new Float32Array(t*3),i=new Uint32Array(n),a=s?new Float32Array(t*2):null,o=c?new Uint8Array(t*3):null,l=0,u=0;for(let t of e.windows){let e=t.vertexStart*3;r.set(d.subarray(e,e+t.vertexCount*3),l*3),a&&s&&a.set(s.subarray(t.vertexStart*2,(t.vertexStart+t.vertexCount)*2),l*2),o&&c&&o.set(c.subarray(e,e+t.vertexCount*3),l*3);let n=t.vertexStart,p=t.vertexStart+t.vertexCount,m=l-t.vertexStart;for(let e=0;e<t.indexCount;e++){let r=f[t.indexStart+e];if(r<n||r>=p)throw Error(`Index ${r} outside vertex window [${n}, ${p})`);i[u+e]=r+m}l+=t.vertexCount,u+=t.indexCount}m.push({positions:r,indices:i,uvs:a,colors:o})}return m}function De(){return[`const assemble = ${Ee.toString()};`,`const isClosedSolid = ${Ce.toString()};`,`const splitCreases = ${we.toString()};`,`const grainTangents = ${Te.toString()};`,`self.onmessage = (event) => {`,` const { id, input } = event.data;`,` try {`,` const geometries = assemble(input).map((g, i) => {`,` const windows = input.jobs[i].windows;`,` const known = windows.every((w) => typeof w.closed === 'boolean');`,` const closed = known`,` ? windows.length > 0 && windows.every((w) => w.closed)`,` : isClosedSolid(g.positions, g.indices, windows.map((w) => w.indexCount));`,` const c = splitCreases(g.positions, g.indices, g.uvs, g.colors);`,` const tangents = c.uvs ? grainTangents(c.positions, c.normals, c.indices, c.uvs) : null;`,` return { ...c, closed, tangents };`,` });`,` const transfer = [];`,` for (const g of geometries) {`,` transfer.push(g.positions.buffer, g.normals.buffer, g.indices.buffer);`,` if (g.uvs) transfer.push(g.uvs.buffer);`,` if (g.tangents) transfer.push(g.tangents.buffer);`,` if (g.colors) transfer.push(g.colors.buffer);`,` }`,` self.postMessage({ id, geometries }, transfer);`,` } catch (error) {`,` self.postMessage({ id, error: String((error && error.message) || error) });`,` }`,`};`].join(`
2
+ `)}let W;const G=/* @__PURE__ */ new Map;let Oe=1;function ke(){if(W!==void 0)return W;if(typeof Worker>`u`||typeof Blob>`u`||typeof URL>`u`||typeof URL.createObjectURL!=`function`)return W=null,null;try{let e=URL.createObjectURL(new Blob([De()],{type:`text/javascript`})),t=new Worker(e);t.onmessage=e=>{let{id:t,geometries:n,error:r}=e.data,i=G.get(t);i&&(G.delete(t),n?i.resolve(n):i.reject(Error(r??`mesh assembly failed in worker`)))},t.onerror=()=>{for(let e of G.values())e.reject(/* @__PURE__ */ Error(`mesh assembly worker crashed`));G.clear(),t.terminate(),W=null},W=t}catch{W=null}return W}function Ae(e,t,n){return new Promise((r,i)=>{let a=Oe++;G.set(a,{resolve:r,reject:i}),e.postMessage({id:a,input:t},n)})}let je=1;function Me(e){je=Math.max(1,e)}a(Me);function K(e,t,n,r){typeof document<`u`&&new f.TextureLoader().load(t,t=>{if(t.colorSpace=n===`map`?f.SRGBColorSpace:f.NoColorSpace,t.anisotropy=je,r){let e=t.image,n=e?.width&&e.height?e.height/e.width:1;t.wrapS=f.RepeatWrapping,t.wrapT=f.RepeatWrapping,t.repeat.set(1/r,1/(r*n))}e[n]=t,e.needsUpdate=!0},void 0,e=>{s().warn(`Failed to load material ${n} ${t}:`,e)})}const Ne={brushed:{fibres:[{pitch:.04,length:[2,12],depth:.3},{pitch:.25,length:[5,40],depth:.18}],bands:[]},rolled:{fibres:[{pitch:.3,length:[80,600],depth:.07}],bands:[{width:20,length:1500,depth:.05}]}},Pe=.35,q=e=>e.toFixed(4);function Fe(e,t){let n=Ne[e];if(!n||!(t>0))return null;let r=n.fibres.map((e,t)=>`selvaFibres( vUv, footprint, ${q(e.pitch)}, vec2( ${q(e.length[0])}, ${q(e.length[1])} ), ${q(e.depth)}, ${q(t*31+3)} )`).join(` + `)||`0.0`,i=n.bands.map(e=>`selvaBand( vUv, footprint, vec2( ${q(e.length)}, ${q(e.width)} ), ${q(e.depth)} )`).join(` + `)||`0.0`;return{key:`finish:${e}:${q(t)}`,patch:e=>{e.fragmentShader=e.fragmentShader.replace(`#include <common>`,`#include <common>
3
3
  // Hash without sine: sin() loses precision on the large arguments mm UVs produce.
4
4
  float selvaHash( vec2 p ) {
5
5
  vec3 p3 = fract( vec3( p.xyx ) * 0.1031 );
@@ -34,9 +34,9 @@ import{a as e,g as t,h as n,i as r,l as i,n as a,o,p as s,t as c,u as l}from"./g
34
34
  float selvaFibres( vec2 uv, float footprint, float pitch, vec2 len, float depth, float seed ) {
35
35
  float level = clamp( log2( footprint / pitch ) + 0.5, 0.0, 14.0 );
36
36
  float l0 = floor( level );
37
- float a = selvaFibreRow( uv, pitch * exp2( l0 ), len, seed + 7.0 * l0 ) * exp2( -${K(Oe)} * l0 );
37
+ float a = selvaFibreRow( uv, pitch * exp2( l0 ), len, seed + 7.0 * l0 ) * exp2( -${q(Pe)} * l0 );
38
38
  float b = selvaFibreRow( uv, pitch * exp2( l0 + 1.0 ), len, seed + 7.0 * l0 + 7.0 )
39
- * exp2( -${K(Oe)} * ( l0 + 1.0 ) );
39
+ * exp2( -${q(Pe)} * ( l0 + 1.0 ) );
40
40
  return depth * mix( a, b, level - l0 );
41
41
  }
42
42
  float selvaBand( vec2 uv, float footprint, vec2 size, float depth ) {
@@ -44,8 +44,8 @@ import{a as e,g as t,h as n,i as r,l as i,n as a,o,p as s,t as c,u as l}from"./g
44
44
  return depth * fade * ( selvaNoise( uv / size ) * 2.0 - 1.0 );
45
45
  }`).replace(`#include <color_fragment>`,`#include <color_fragment>
46
46
  float footprint = max( fwidth( vUv.y ), 1e-6 );
47
- float selvaFibre = ( ${r} ) * ${K(t)};
48
- float selvaStreak = selvaFibre + ( ${i} ) * ${K(t)};
47
+ float selvaFibre = ( ${r} ) * ${q(t)};
48
+ float selvaStreak = selvaFibre + ( ${i} ) * ${q(t)};
49
49
  diffuseColor.rgb *= 1.0 + 0.5 * selvaStreak;`).replace(`#include <roughnessmap_fragment>`,`#include <roughnessmap_fragment>
50
50
  roughnessFactor = clamp( roughnessFactor * ( 1.0 + selvaStreak ), 0.0, 1.0 );`).replace(`#include <normal_fragment_maps>`,`#include <normal_fragment_maps>
51
51
  #ifdef USE_ANISOTROPY
@@ -57,12 +57,12 @@ import{a as e,g as t,h as n,i as r,l as i,n as a,o,p as s,t as c,u as l}from"./g
57
57
  vec3 selvaAcross = cross( selvaQ1, normal ) * dFdx( vUv ).y + cross( normal, selvaQ0 ) * dFdy( vUv ).y;
58
58
  selvaAcross *= inversesqrt( max( dot( selvaAcross, selvaAcross ), 1e-12 ) );
59
59
  #endif
60
- normal = normalize( normal + ${K(.6)} * selvaFibre * selvaAcross );`)}}}function Ae(e,t){return t?.appearance?.cullBackfaces?!0:(t?.closed??!1)&&!e.transparent&&e.opacity>=1}function je(e,t){let n=/* @__PURE__ */ new Map;return(r,i)=>{let a=e[r],o=Ae(a,{...t,closed:i}),s=`${r}:${o}`,c=n.get(s);return c||(c=Me(a,{...t,closed:o}),n.set(s,c)),c}}function Me(e,t){let n=o(e.color),r=t?.vertexColors??!1,a=t?.appearance,s=new f.MeshPhysicalMaterial({color:n,metalness:e.metalness,roughness:e.roughness,opacity:e.opacity,transparent:e.transparent,vertexColors:r,side:Ae(e,t)?f.FrontSide:f.DoubleSide,polygonOffset:!0,polygonOffsetFactor:.25,polygonOffsetUnits:0,depthWrite:!0,depthTest:!0});e.envMapIntensity==null?a?.envMapIntensity!=null&&(s.envMapIntensity=l(a.envMapIntensity,e.metalness)):(s.envMapIntensity=e.envMapIntensity,s.userData[i]=e.envMapIntensity),e.clearcoat!=null&&(s.clearcoat=e.clearcoat,s.clearcoatRoughness=e.clearcoatRoughness??0),e.anisotropy!=null&&e.anisotropy>0&&t?.hasUvs&&(s.anisotropy=e.anisotropy,s.anisotropyRotation=e.anisotropyRotation??0),e.transmission!=null&&(s.transmission=e.transmission,s.thickness=0),e.ior!=null&&(s.ior=e.ior),r&&Pe(s);let c=e.finish&&t?.hasUvs?ke(e.finish,e.finishStrength??1):null;c&&(s.defines={...s.defines,USE_UV:``},Ne(s,c.key,c.patch));let{mapSize:u}=e;return e.map&&G(s,e.map,`map`,u),e.roughnessMap&&G(s,e.roughnessMap,`roughnessMap`,u),e.normalMap&&G(s,e.normalMap,`normalMap`,u),s}function Ne(e,t,n){let r=e.onBeforeCompile,i=e.customProgramCacheKey.bind(e);e.onBeforeCompile=(t,i)=>{r.call(e,t,i),n(t)},e.customProgramCacheKey=()=>`${i()}|${t}`}function Pe(e){Ne(e,`srgb-vertex-colors`,e=>{e.vertexShader=e.vertexShader.replace(`#include <color_vertex>`,`#include <color_vertex>
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