@selvajs/visualization 1.0.0-beta.1 → 1.0.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -7
- package/dist/gpu-dispose-Dkj-BKt4.js +2 -0
- package/dist/gpu-dispose-Dkj-BKt4.js.map +1 -0
- package/dist/gpu-dispose-DrN-ryj5.cjs +2 -0
- package/dist/gpu-dispose-DrN-ryj5.cjs.map +1 -0
- package/dist/index.cjs +0 -1
- package/dist/index.d.cts +1 -2
- package/dist/index.d.ts +1 -2
- package/dist/index.js +1 -1
- package/dist/parse.cjs +3 -3
- package/dist/parse.cjs.map +1 -1
- package/dist/parse.d.cts +117 -110
- package/dist/parse.d.ts +117 -110
- package/dist/parse.js +3 -3
- package/dist/parse.js.map +1 -1
- package/dist/render.cjs +5 -6
- package/dist/render.cjs.map +1 -1
- package/dist/render.d.cts +322 -312
- package/dist/render.d.ts +322 -312
- package/dist/render.js +5 -6
- package/dist/render.js.map +1 -1
- package/dist/rolldown-runtime-BocRIvOZ.cjs +1 -0
- package/dist/scene.cjs +1 -1
- package/dist/scene.cjs.map +1 -1
- package/dist/scene.d.cts +94 -89
- package/dist/scene.d.ts +94 -89
- package/dist/scene.js +1 -1
- package/dist/scene.js.map +1 -1
- package/dist/types-Di80Y609.d.cts +34 -0
- package/dist/types-Di80Y609.d.ts +34 -0
- package/package.json +13 -8
- package/dist/chunk-5XGN7UAV.js +0 -2
- package/dist/chunk-5XGN7UAV.js.map +0 -1
- package/dist/chunk-AZ4GBXXL.cjs +0 -2
- package/dist/chunk-AZ4GBXXL.cjs.map +0 -1
- package/dist/chunk-BYLIBOAU.cjs +0 -2
- package/dist/chunk-BYLIBOAU.cjs.map +0 -1
- package/dist/chunk-KRA5RVHM.js +0 -2
- package/dist/chunk-KRA5RVHM.js.map +0 -1
- package/dist/index.cjs.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/types-DCuos3gI.d.cts +0 -33
- package/dist/types-DCuos3gI.d.ts +0 -33
package/dist/render.d.cts
CHANGED
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import
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import
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import
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import { i as MaterialAppearanceOptions, n as Look, r as LookPreset, t as LOOKS } from "./types-Di80Y609.cjs";
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import * as THREE from "three";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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import "three/addons/renderers/CSS2DRenderer.js";
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//#region src/shared/errors.d.ts
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/**
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* Errors for the visualization package. Replaces `@selvajs/compute`'s `RhinoComputeError`, which
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* mis-named failures on paths (e.g. the plugin WebSocket) that never touch Rhino.Compute. `code`
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* values match compute's so existing catch-sites keep working.
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*/
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declare const ErrorCodes: {
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/** Structural check failed: bad magic bytes, out-of-window index, malformed metadata. */
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readonly VALIDATION_ERROR: "VALIDATION_ERROR";
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readonly INVALID_STATE: "INVALID_STATE";
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/** No `DecompressionStream`, no WebGL context, etc. */
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readonly ENVIRONMENT_ERROR: "ENVIRONMENT_ERROR";
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readonly INVALID_CONFIG: "INVALID_CONFIG";
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/** Base64 input could not be decoded. */
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readonly ENCODING_ERROR: "ENCODING_ERROR";
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readonly UNKNOWN_ERROR: "UNKNOWN_ERROR";
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};
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type ErrorCode = (typeof ErrorCodes)[keyof typeof ErrorCodes];
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declare class VisualizationError extends Error {
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readonly code: ErrorCode;
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readonly context?: Record<string, unknown>;
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readonly originalError?: Error;
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constructor(message: string, code?: ErrorCode, options?: {
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context?: Record<string, unknown>;
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originalError?: Error;
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});
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}
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//#endregion
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//#region src/shared/logger.d.ts
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/**
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* Logging facility for the visualization package. Deliberately local rather than imported from
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* `@selvajs/compute` (logging isn't a compute concern). Mirrors compute's logger shape so a host
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* wanting one sink for both can call `setLogger(computeLogger.getLogger())`.
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*/
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interface Logger {
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debug(message: string, ...args: unknown[]): void;
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info(message: string, ...args: unknown[]): void;
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warn(message: string, ...args: unknown[]): void;
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error(message: string, ...args: unknown[]): void;
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}
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declare function getLogger(): Logger;
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declare function setLogger(logger: Logger | Console | null): void;
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declare function enableDebugLogging(): void;
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//#endregion
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//#region src/shared/looks.d.ts
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/** The look applied when the caller passes no `look` option. */
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declare const DEFAULT_LOOK: Look;
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/**
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declare const LOOK_PRESETS: Record<Look, LookPreset>;
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/** Baked at parse time (not toggleable at runtime). */
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declare function materialAppearanceForLook(look: Look): MaterialAppearanceOptions;
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//#endregion
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//#region src/render/types.d.ts
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type CameraConfig = {
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position?: THREE.Vector3;
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fov?: number;
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near?: number;
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far?: number;
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target?: THREE.Vector3;
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/**
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* Refit the near plane to the camera↔content gap every frame (default true) — recovers
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* depth-buffer precision when zoomed out, preventing distant z-fighting. `near` is only ever
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* raised, never lowered below the configured value.
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*/
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dynamicNear?: boolean;
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};
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type LightingConfig = {
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enableSunlight?: boolean;
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sunlightIntensity?: number;
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sunlightPosition?: THREE.Vector3;
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ambientLightColor?: THREE.Color;
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ambientLightIntensity?: number;
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sunlightColor?: THREE.Color | number;
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/**
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* Direction-aware fill (sky color above, ground color below) so surfaces facing away from the
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* sun don't collapse to black under a dark HDR. Default false — enabling it shifts the look.
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*/
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enableHemisphereLight?: boolean;
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/** Default white. */
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hemisphereSkyColor?: THREE.Color | number;
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/** Default a mid grey. */
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hemisphereGroundColor?: THREE.Color | number;
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/** Default 0.6. Only applies when {@link LightingConfig.enableHemisphereLight}. */
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hemisphereIntensity?: number;
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};
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type EnvironmentConfig = {
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hdrPath?: string;
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backgroundColor?: THREE.Color | string;
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enableEnvironmentLighting?: boolean;
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/**
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* Default `(0, 0, 1)` — Rhino's Z-up. Every orientation default derives from this (see `up-axis.ts`);
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* overriding it reorients the viewer only, it does not rotate incoming geometry.
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*/
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sceneUp?: THREE.Vector3;
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showEnvironment?: boolean;
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/**
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* Multiplier on the HDR's image-based lighting contribution — normalizes brightness across HDRs
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* of differing exposure. Default 1 (unchanged look).
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*/
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environmentIntensity?: number;
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};
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type FloorConfig = {
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enabled?: boolean;
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size?: number;
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color?: THREE.Color | string;
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roughness?: number;
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metalness?: number;
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receiveShadow?: boolean;
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};
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type RenderConfig = {
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enableShadows?: boolean;
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shadowMapSize?: number;
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antialias?: boolean;
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pixelRatio?: number;
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toneMapping?: THREE.ToneMapping;
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toneMappingExposure?: number;
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preserveDrawingBuffer?: boolean;
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/** Default false — switches rendering from `renderer.render` to an EffectComposer, which costs more. */
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ambientOcclusion?: boolean;
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/** AO strength 0–1 when {@link RenderConfig.ambientOcclusion} is on. Default 1. */
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aoIntensity?: number;
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/**
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* DPR cap for AO buffers — AO is low-frequency, so sampling below display DPR is nearly invisible
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* but much cheaper (a DPR-2 display would otherwise push 4× the pixels through GTAO's per-pixel
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* sample loop). Default 1; only relevant when AO is enabled.
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*/
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aoPixelRatio?: number;
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/**
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* Render only on change (camera motion, invalidate(), pointer input, resize) plus a ~500ms safety
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* repaint, instead of every frame. Default true — cuts idle GPU/battery use. Set false to restore
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* a continuous loop.
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*/
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onDemand?: boolean;
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/** Crisp boundary/crease edge overlays on meshes. Field rationale: see `EdgeOptions` in `edges/options.ts`. */
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type EdgesConfig = {
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/** Default false (opt-in). */
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enabled?: boolean;
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color?: THREE.ColorRepresentation;
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/** 0–1, default 0.75. Ignored when `color` is set. */
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darken?: number;
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/** CSS px. Default 1.5. */
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width?: number;
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/** Degrees. Default 44. */
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thresholdAngle?: number;
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/** Default true. */
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distanceFade?: boolean;
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/** Default 4M. */
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maxTriangles?: number;
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/** Default 2M. */
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maxSegments?: number;
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/** Fall back to the screen-space edge-detection pass for meshes skipped by `maxTriangles`. Default true. */
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screenSpaceFallback?: boolean;
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};
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type ControlsConfig = {
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enableDamping?: boolean;
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dampingFactor?: number;
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autoRotate?: boolean;
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autoRotateSpeed?: number;
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enableZoom?: boolean;
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enablePan?: boolean;
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minDistance?: number;
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maxDistance?: number;
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};
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/** Infinite distance-fading reference grid. See `createGrid`. */
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type GridConfig = {
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/** Default false (opt-in). */
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enabled?: boolean;
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/** World units (meters). Default 1. */
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cellSize?: number;
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/** Minor cells per major line. Default 10. */
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majorEvery?: number;
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cellColor?: THREE.ColorRepresentation;
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majorColor?: THREE.ColorRepresentation;
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/** World radius at which the grid fully fades. Default 100. */
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fadeDistance?: number;
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/**
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* Axis the grid lies perpendicular to. Defaults to whichever axis `sceneUp` points along
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* (`'z'` unless `sceneUp` is overridden); set explicitly to force an orientation that ignores it.
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*/
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plane?: 'x' | 'y' | 'z';
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};
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/** Corner nav-cube/axis gizmo that snaps to preset views. See `createViewGizmo`. */
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type GizmoConfig = {
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/** Default false (opt-in). */
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enabled?: boolean;
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};
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/** Two-click distance measurement tool. See `createMeasureTool`. */
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type MeasureConfig = {
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type EventConfig = {
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enableDoubleClickZoom?: boolean;
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onFrame?: (delta: number) => void;
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//#endregion
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//#region src/render/camera-controller.d.ts
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type ViewPreset = 'top' | 'bottom' | 'front' | 'back' | 'left' | 'right' | 'iso';
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type CameraProjection = 'perspective' | 'orthographic';
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/** Swaps identity on {@link setProjection}. */
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getProjection(): CameraProjection;
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setProjection(projection: CameraProjection): void;
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toggleProjection(): CameraProjection;
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setView(preset: ViewPreset, animate?: boolean): void;
|
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setViewDirection(direction: THREE.Vector3, animate?: boolean): void;
|
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/** Frame a world-space box from the current view direction. No-op on an empty box. */
|
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frameBounds(box: THREE.Box3, animate?: boolean): void;
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setRotateEnabled(enabled: boolean): void;
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isRotateEnabled(): boolean;
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updateAspect(width: number, height: number): void;
|
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/** Cancel any in-flight camera tween. Call on viewer teardown so ticks can't touch disposed controls. */
|
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dispose(): void;
|
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}
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//#endregion
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//#region src/render/grid.d.ts
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/** Tagged `userData.id = 'grid'` so pick/fit code skips it. */
|
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readonly object: THREE.Mesh;
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|
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/** Re-centers the fade on the camera so the grid feels infinite as you move. Call per frame. */
|
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|
+
update(cameraPosition: THREE.Vector3): void;
|
|
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|
+
/**
|
|
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|
+
* Rescales cell spacing and fade radius to the content's extent, so a 3-unit or 3000-unit part
|
|
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|
+
* both get sensible cells. No-op for empty/degenerate bounds.
|
|
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|
+
*/
|
|
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|
+
fitToContent(bounds: THREE.Box3): void;
|
|
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|
+
setVisible(visible: boolean): void;
|
|
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|
+
dispose(): void;
|
|
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|
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|
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|
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|
|
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|
+
//#endregion
|
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|
+
//#region src/render/measure.d.ts
|
|
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|
/**
|
|
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312
|
* Two-click distance measurement. Click a point, click a second, read the distance off a label on
|
|
308
313
|
* the connecting line; a third click starts fresh.
|
|
@@ -316,16 +321,17 @@ interface Grid {
|
|
|
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321
|
* measuring doesn't also select objects.
|
|
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|
*/
|
|
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|
interface MeasureTool {
|
|
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|
+
setEnabled(enabled: boolean): void;
|
|
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|
+
isEnabled(): boolean;
|
|
326
|
+
/** Returns true if the tool consumed the click (caller should not also select). */
|
|
327
|
+
handleClick(event: MouseEvent): boolean;
|
|
328
|
+
/** Preview the next snap point via a ghost marker. No-op when disabled; never consumes the event. */
|
|
329
|
+
handleMove(event: MouseEvent): void;
|
|
330
|
+
clear(): void;
|
|
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|
+
dispose(): void;
|
|
327
332
|
}
|
|
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|
-
|
|
333
|
+
//#endregion
|
|
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|
+
//#region src/render/view-gizmo.d.ts
|
|
329
335
|
/**
|
|
330
336
|
* Corner nav-cube/axis gizmo. Uses three's {@link ViewHelper} only as the rendered widget, not its
|
|
331
337
|
* click→animate behavior: ViewHelper's snap assumes Y-up and animates straight onto the up axis,
|
|
@@ -340,83 +346,87 @@ interface MeasureTool {
|
|
|
340
346
|
* render each frame, and forward pointer clicks to {@link ViewGizmo.handleClick}.
|
|
341
347
|
*/
|
|
342
348
|
interface ViewGizmo {
|
|
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|
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|
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|
|
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|
+
render(renderer: THREE.WebGLRenderer): void;
|
|
350
|
+
/** Returns true if it hit the gizmo (and a view change started). */
|
|
351
|
+
handleClick(event: MouseEvent): boolean;
|
|
352
|
+
setVisible(visible: boolean): void;
|
|
353
|
+
isVisible(): boolean;
|
|
354
|
+
dispose(): void;
|
|
349
355
|
}
|
|
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|
-
|
|
356
|
+
//#endregion
|
|
357
|
+
//#region src/render/scene-setup/viewer.d.ts
|
|
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358
|
interface ThreeViewer {
|
|
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|
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|
|
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|
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|
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|
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|
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377
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|
381
|
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|
382
|
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383
|
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|
384
|
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|
385
|
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|
|
386
|
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|
387
|
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|
388
|
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|
|
389
|
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|
|
390
|
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|
391
|
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|
392
|
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|
|
393
|
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|
|
394
|
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|
|
395
|
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|
|
396
|
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|
|
397
|
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|
|
398
|
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|
|
399
|
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|
400
|
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|
401
|
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402
|
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|
|
403
|
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|
|
404
|
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|
|
405
|
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|
|
406
|
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|
407
|
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|
|
408
|
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|
|
409
|
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|
410
|
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411
|
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|
412
|
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|
413
|
-
|
|
414
|
-
|
|
359
|
+
scene: THREE.Scene;
|
|
360
|
+
camera: THREE.PerspectiveCamera;
|
|
361
|
+
controls: OrbitControls;
|
|
362
|
+
renderer: THREE.WebGLRenderer;
|
|
363
|
+
cameraController: CameraController;
|
|
364
|
+
grid: Grid | null;
|
|
365
|
+
gizmo: ViewGizmo | null;
|
|
366
|
+
/** Null unless `measure.enabled`. */
|
|
367
|
+
measureTool: MeasureTool | null;
|
|
368
|
+
/**
|
|
369
|
+
* No-op unless `edges.enabled`. Extraction runs off-thread for large meshes, so overlays can
|
|
370
|
+
* attach a beat later; meshes over `edges.maxTriangles` fall back to the screen-space edge shader.
|
|
371
|
+
*/
|
|
372
|
+
applyEdges: (root: THREE.Object3D) => void;
|
|
373
|
+
/**
|
|
374
|
+
* Prefer over `removeEdges` directly — also cancels in-flight async attaches and stands down the
|
|
375
|
+
* screen-space edge fallback if active.
|
|
376
|
+
*/
|
|
377
|
+
clearEdges: (root: THREE.Object3D) => void;
|
|
378
|
+
/**
|
|
379
|
+
* Request a repaint from the on-demand render loop. Built-in setters and input invalidate
|
|
380
|
+
* automatically; call this after mutating the scene externally. No-op when `render.onDemand` is false.
|
|
381
|
+
*/
|
|
382
|
+
invalidate: () => void;
|
|
383
|
+
setAmbientOcclusion: (enabled: boolean) => void;
|
|
384
|
+
/**
|
|
385
|
+
* Retunes lighting/material (tone mapping, fill, IBL, AO) only — never edges/grid. Overwrites
|
|
386
|
+
* any granular lighting dials set earlier with the preset's values.
|
|
387
|
+
*/
|
|
388
|
+
setLook: (look: 'studio' | 'technical' | 'showcase') => void;
|
|
389
|
+
/**
|
|
390
|
+
* Raising `hemisphereIntensity` is the most effective way to lift shadowed surfaces a dark HDR
|
|
391
|
+
* leaves black. Lazily creates the hemisphere light if the viewer was built without one; `0` turns
|
|
392
|
+
* it back off.
|
|
393
|
+
*/
|
|
394
|
+
setFillLights: (opts: {
|
|
395
|
+
hemisphereIntensity?: number;
|
|
396
|
+
hemisphereSkyColor?: THREE.Color | number;
|
|
397
|
+
hemisphereGroundColor?: THREE.Color | number;
|
|
398
|
+
ambientIntensity?: number;
|
|
399
|
+
}) => void;
|
|
400
|
+
/**
|
|
401
|
+
* Normalizes IBL brightness across HDRs of differing exposure. Applies even before the HDR
|
|
402
|
+
* finishes decoding.
|
|
403
|
+
*/
|
|
404
|
+
setEnvironmentIntensity: (intensity: number) => void;
|
|
405
|
+
setToneMappingExposure: (exposure: number) => void;
|
|
406
|
+
/** GTAO strength (0-1). No-op when ambient occlusion isn't active. */
|
|
407
|
+
setAoIntensity: (intensity: number) => void;
|
|
408
|
+
/** Feed into the batch parser's `material` option so freshly-loaded meshes match the active look. */
|
|
409
|
+
getMaterialAppearance: () => MaterialAppearanceOptions;
|
|
410
|
+
/** Call after loading or replacing geometry. No-op when sunlight/shadows are off. */
|
|
411
|
+
updateShadowBounds: () => void;
|
|
412
|
+
/** Call after loading or replacing geometry. No-op when the grid is off or empty. */
|
|
413
|
+
updateGridScale: () => void;
|
|
414
|
+
dispose: () => void;
|
|
415
|
+
fitToView: () => void;
|
|
416
|
+
clearSelection: () => void;
|
|
417
|
+
/** Tagged `userData.source = 'user'` so it survives `updateScene` solves and counts for fit-to-view. */
|
|
418
|
+
addUserGeometry: (object: THREE.Object3D) => void;
|
|
419
|
+
removeUserGeometry: (object: THREE.Object3D) => void;
|
|
420
|
+
/** Removes and disposes everything added via `addUserGeometry`. */
|
|
421
|
+
clearUserGeometry: () => void;
|
|
415
422
|
}
|
|
416
|
-
|
|
423
|
+
//#endregion
|
|
424
|
+
//#region src/render/scene-setup/init-three.d.ts
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417
425
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declare const initThree: (canvas: HTMLCanvasElement, options?: ThreeInitializerOptions) => ThreeViewer;
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418
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-
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426
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+
//#endregion
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427
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+
//#region src/render/three-helpers.d.ts
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/** Replaces scene content with `meshes`, rescales the camera frustum to fit, and (first call only) positions the camera/controls. */
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declare function updateScene(scene: THREE.Scene, meshes: THREE.Object3D[], camera: THREE.PerspectiveCamera, controls: OrbitControls, initialPositionSet: boolean): void;
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421
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-
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422
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-
export { type CameraConfig, type CameraController, type CameraProjection, type ControlsConfig, DEFAULT_LOOK, type EdgesConfig, type EnvironmentConfig, type ErrorCode, ErrorCodes, type EventConfig, type FloorConfig, type GizmoConfig, type Grid, type GridConfig, LOOK_PRESETS, type LightingConfig, type Logger, Look, LookPreset, MaterialAppearanceOptions, type MeasureConfig, type MeasureTool, type RenderConfig, type ThreeInitializerOptions, type ThreeViewer, type ViewGizmo, type ViewPreset, VisualizationError, enableDebugLogging, getLogger, initThree, materialAppearanceForLook, setLogger, updateScene };
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430
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+
//#endregion
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431
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+
export { type CameraConfig, type CameraController, type CameraProjection, type ControlsConfig, DEFAULT_LOOK, type EdgesConfig, type EnvironmentConfig, type ErrorCode, ErrorCodes, type EventConfig, type FloorConfig, type GizmoConfig, type Grid, type GridConfig, LOOKS, LOOK_PRESETS, type LightingConfig, type Logger, type Look, type LookPreset, type MaterialAppearanceOptions, type MeasureConfig, type MeasureTool, type RenderConfig, type ThreeInitializerOptions, type ThreeViewer, type ViewGizmo, type ViewPreset, VisualizationError, enableDebugLogging, getLogger, initThree, materialAppearanceForLook, setLogger, updateScene };
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432
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+
//# sourceMappingURL=render.d.cts.map
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