@selvajs/visualization 1.0.0-beta.1 → 1.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. package/README.md +7 -7
  2. package/dist/gpu-dispose-Dkj-BKt4.js +2 -0
  3. package/dist/gpu-dispose-Dkj-BKt4.js.map +1 -0
  4. package/dist/gpu-dispose-DrN-ryj5.cjs +2 -0
  5. package/dist/gpu-dispose-DrN-ryj5.cjs.map +1 -0
  6. package/dist/index.cjs +0 -1
  7. package/dist/index.d.cts +1 -2
  8. package/dist/index.d.ts +1 -2
  9. package/dist/index.js +1 -1
  10. package/dist/parse.cjs +3 -3
  11. package/dist/parse.cjs.map +1 -1
  12. package/dist/parse.d.cts +117 -110
  13. package/dist/parse.d.ts +117 -110
  14. package/dist/parse.js +3 -3
  15. package/dist/parse.js.map +1 -1
  16. package/dist/render.cjs +5 -6
  17. package/dist/render.cjs.map +1 -1
  18. package/dist/render.d.cts +322 -312
  19. package/dist/render.d.ts +322 -312
  20. package/dist/render.js +5 -6
  21. package/dist/render.js.map +1 -1
  22. package/dist/rolldown-runtime-BocRIvOZ.cjs +1 -0
  23. package/dist/scene.cjs +1 -1
  24. package/dist/scene.cjs.map +1 -1
  25. package/dist/scene.d.cts +94 -89
  26. package/dist/scene.d.ts +94 -89
  27. package/dist/scene.js +1 -1
  28. package/dist/scene.js.map +1 -1
  29. package/dist/types-Di80Y609.d.cts +34 -0
  30. package/dist/types-Di80Y609.d.ts +34 -0
  31. package/package.json +13 -8
  32. package/dist/chunk-5XGN7UAV.js +0 -2
  33. package/dist/chunk-5XGN7UAV.js.map +0 -1
  34. package/dist/chunk-AZ4GBXXL.cjs +0 -2
  35. package/dist/chunk-AZ4GBXXL.cjs.map +0 -1
  36. package/dist/chunk-BYLIBOAU.cjs +0 -2
  37. package/dist/chunk-BYLIBOAU.cjs.map +0 -1
  38. package/dist/chunk-KRA5RVHM.js +0 -2
  39. package/dist/chunk-KRA5RVHM.js.map +0 -1
  40. package/dist/index.cjs.map +0 -1
  41. package/dist/index.js.map +0 -1
  42. package/dist/types-DCuos3gI.d.cts +0 -33
  43. package/dist/types-DCuos3gI.d.ts +0 -33
package/dist/render.d.cts CHANGED
@@ -1,50 +1,52 @@
1
- import * as THREE from 'three';
2
- import { L as Look, a as LookPreset, M as MaterialAppearanceOptions } from './types-DCuos3gI.cjs';
3
- export { b as LOOKS } from './types-DCuos3gI.cjs';
4
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
5
-
1
+ import { i as MaterialAppearanceOptions, n as Look, r as LookPreset, t as LOOKS } from "./types-Di80Y609.cjs";
2
+ import * as THREE from "three";
3
+ import { OrbitControls } from "three/addons/controls/OrbitControls.js";
4
+ import "three/addons/renderers/CSS2DRenderer.js";
5
+ //#region src/shared/errors.d.ts
6
6
  /**
7
7
  * Errors for the visualization package. Replaces `@selvajs/compute`'s `RhinoComputeError`, which
8
8
  * mis-named failures on paths (e.g. the plugin WebSocket) that never touch Rhino.Compute. `code`
9
9
  * values match compute's so existing catch-sites keep working.
10
10
  */
11
11
  declare const ErrorCodes: {
12
- /** Structural check failed: bad magic bytes, out-of-window index, malformed metadata. */
13
- readonly VALIDATION_ERROR: "VALIDATION_ERROR";
14
- readonly INVALID_STATE: "INVALID_STATE";
15
- /** No `DecompressionStream`, no WebGL context, etc. */
16
- readonly ENVIRONMENT_ERROR: "ENVIRONMENT_ERROR";
17
- readonly INVALID_CONFIG: "INVALID_CONFIG";
18
- /** Base64 input could not be decoded. */
19
- readonly ENCODING_ERROR: "ENCODING_ERROR";
20
- readonly UNKNOWN_ERROR: "UNKNOWN_ERROR";
12
+ /** Structural check failed: bad magic bytes, out-of-window index, malformed metadata. */
13
+ readonly VALIDATION_ERROR: "VALIDATION_ERROR";
14
+ readonly INVALID_STATE: "INVALID_STATE";
15
+ /** No `DecompressionStream`, no WebGL context, etc. */
16
+ readonly ENVIRONMENT_ERROR: "ENVIRONMENT_ERROR";
17
+ readonly INVALID_CONFIG: "INVALID_CONFIG";
18
+ /** Base64 input could not be decoded. */
19
+ readonly ENCODING_ERROR: "ENCODING_ERROR";
20
+ readonly UNKNOWN_ERROR: "UNKNOWN_ERROR";
21
21
  };
22
22
  type ErrorCode = (typeof ErrorCodes)[keyof typeof ErrorCodes];
23
23
  declare class VisualizationError extends Error {
24
- readonly code: ErrorCode;
25
- readonly context?: Record<string, unknown>;
26
- readonly originalError?: Error;
27
- constructor(message: string, code?: ErrorCode, options?: {
28
- context?: Record<string, unknown>;
29
- originalError?: Error;
30
- });
24
+ readonly code: ErrorCode;
25
+ readonly context?: Record<string, unknown>;
26
+ readonly originalError?: Error;
27
+ constructor(message: string, code?: ErrorCode, options?: {
28
+ context?: Record<string, unknown>;
29
+ originalError?: Error;
30
+ });
31
31
  }
32
-
32
+ //#endregion
33
+ //#region src/shared/logger.d.ts
33
34
  /**
34
35
  * Logging facility for the visualization package. Deliberately local rather than imported from
35
36
  * `@selvajs/compute` (logging isn't a compute concern). Mirrors compute's logger shape so a host
36
37
  * wanting one sink for both can call `setLogger(computeLogger.getLogger())`.
37
38
  */
38
39
  interface Logger {
39
- debug(message: string, ...args: unknown[]): void;
40
- info(message: string, ...args: unknown[]): void;
41
- warn(message: string, ...args: unknown[]): void;
42
- error(message: string, ...args: unknown[]): void;
40
+ debug(message: string, ...args: unknown[]): void;
41
+ info(message: string, ...args: unknown[]): void;
42
+ warn(message: string, ...args: unknown[]): void;
43
+ error(message: string, ...args: unknown[]): void;
43
44
  }
44
45
  declare function getLogger(): Logger;
45
46
  declare function setLogger(logger: Logger | Console | null): void;
46
47
  declare function enableDebugLogging(): void;
47
-
48
+ //#endregion
49
+ //#region src/shared/looks.d.ts
48
50
  /** The look applied when the caller passes no `look` option. */
49
51
  declare const DEFAULT_LOOK: Look;
50
52
  /**
@@ -57,205 +59,206 @@ declare const DEFAULT_LOOK: Look;
57
59
  declare const LOOK_PRESETS: Record<Look, LookPreset>;
58
60
  /** Baked at parse time (not toggleable at runtime). */
59
61
  declare function materialAppearanceForLook(look: Look): MaterialAppearanceOptions;
60
-
62
+ //#endregion
63
+ //#region src/render/types.d.ts
61
64
  type CameraConfig = {
62
- position?: THREE.Vector3;
63
- fov?: number;
64
- near?: number;
65
- far?: number;
66
- target?: THREE.Vector3;
67
- /**
68
- * Refit the near plane to the camera↔content gap every frame (default true) — recovers
69
- * depth-buffer precision when zoomed out, preventing distant z-fighting. `near` is only ever
70
- * raised, never lowered below the configured value.
71
- */
72
- dynamicNear?: boolean;
65
+ position?: THREE.Vector3;
66
+ fov?: number;
67
+ near?: number;
68
+ far?: number;
69
+ target?: THREE.Vector3;
70
+ /**
71
+ * Refit the near plane to the camera↔content gap every frame (default true) — recovers
72
+ * depth-buffer precision when zoomed out, preventing distant z-fighting. `near` is only ever
73
+ * raised, never lowered below the configured value.
74
+ */
75
+ dynamicNear?: boolean;
73
76
  };
74
77
  type LightingConfig = {
75
- enableSunlight?: boolean;
76
- sunlightIntensity?: number;
77
- sunlightPosition?: THREE.Vector3;
78
- ambientLightColor?: THREE.Color;
79
- ambientLightIntensity?: number;
80
- sunlightColor?: THREE.Color | number;
81
- /**
82
- * Direction-aware fill (sky color above, ground color below) so surfaces facing away from the
83
- * sun don't collapse to black under a dark HDR. Default false — enabling it shifts the look.
84
- */
85
- enableHemisphereLight?: boolean;
86
- /** Default white. */
87
- hemisphereSkyColor?: THREE.Color | number;
88
- /** Default a mid grey. */
89
- hemisphereGroundColor?: THREE.Color | number;
90
- /** Default 0.6. Only applies when {@link LightingConfig.enableHemisphereLight}. */
91
- hemisphereIntensity?: number;
78
+ enableSunlight?: boolean;
79
+ sunlightIntensity?: number;
80
+ sunlightPosition?: THREE.Vector3;
81
+ ambientLightColor?: THREE.Color;
82
+ ambientLightIntensity?: number;
83
+ sunlightColor?: THREE.Color | number;
84
+ /**
85
+ * Direction-aware fill (sky color above, ground color below) so surfaces facing away from the
86
+ * sun don't collapse to black under a dark HDR. Default false — enabling it shifts the look.
87
+ */
88
+ enableHemisphereLight?: boolean;
89
+ /** Default white. */
90
+ hemisphereSkyColor?: THREE.Color | number;
91
+ /** Default a mid grey. */
92
+ hemisphereGroundColor?: THREE.Color | number;
93
+ /** Default 0.6. Only applies when {@link LightingConfig.enableHemisphereLight}. */
94
+ hemisphereIntensity?: number;
92
95
  };
93
96
  type EnvironmentConfig = {
94
- hdrPath?: string;
95
- backgroundColor?: THREE.Color | string;
96
- enableEnvironmentLighting?: boolean;
97
- /**
98
- * Default `(0, 0, 1)` — Rhino's Z-up. Every orientation default derives from this (see `up-axis.ts`);
99
- * overriding it reorients the viewer only, it does not rotate incoming geometry.
100
- */
101
- sceneUp?: THREE.Vector3;
102
- showEnvironment?: boolean;
103
- /**
104
- * Multiplier on the HDR's image-based lighting contribution — normalizes brightness across HDRs
105
- * of differing exposure. Default 1 (unchanged look).
106
- */
107
- environmentIntensity?: number;
97
+ hdrPath?: string;
98
+ backgroundColor?: THREE.Color | string;
99
+ enableEnvironmentLighting?: boolean;
100
+ /**
101
+ * Default `(0, 0, 1)` — Rhino's Z-up. Every orientation default derives from this (see `up-axis.ts`);
102
+ * overriding it reorients the viewer only, it does not rotate incoming geometry.
103
+ */
104
+ sceneUp?: THREE.Vector3;
105
+ showEnvironment?: boolean;
106
+ /**
107
+ * Multiplier on the HDR's image-based lighting contribution — normalizes brightness across HDRs
108
+ * of differing exposure. Default 1 (unchanged look).
109
+ */
110
+ environmentIntensity?: number;
108
111
  };
109
112
  type FloorConfig = {
110
- enabled?: boolean;
111
- size?: number;
112
- color?: THREE.Color | string;
113
- roughness?: number;
114
- metalness?: number;
115
- receiveShadow?: boolean;
113
+ enabled?: boolean;
114
+ size?: number;
115
+ color?: THREE.Color | string;
116
+ roughness?: number;
117
+ metalness?: number;
118
+ receiveShadow?: boolean;
116
119
  };
117
120
  type RenderConfig = {
118
- enableShadows?: boolean;
119
- shadowMapSize?: number;
120
- antialias?: boolean;
121
- pixelRatio?: number;
122
- toneMapping?: THREE.ToneMapping;
123
- toneMappingExposure?: number;
124
- preserveDrawingBuffer?: boolean;
125
- /** Default false — switches rendering from `renderer.render` to an EffectComposer, which costs more. */
126
- ambientOcclusion?: boolean;
127
- /** AO strength 0–1 when {@link RenderConfig.ambientOcclusion} is on. Default 1. */
128
- aoIntensity?: number;
129
- /**
130
- * DPR cap for AO buffers — AO is low-frequency, so sampling below display DPR is nearly invisible
131
- * but much cheaper (a DPR-2 display would otherwise push 4× the pixels through GTAO's per-pixel
132
- * sample loop). Default 1; only relevant when AO is enabled.
133
- */
134
- aoPixelRatio?: number;
135
- /**
136
- * Render only on change (camera motion, invalidate(), pointer input, resize) plus a ~500ms safety
137
- * repaint, instead of every frame. Default true — cuts idle GPU/battery use. Set false to restore
138
- * a continuous loop.
139
- */
140
- onDemand?: boolean;
121
+ enableShadows?: boolean;
122
+ shadowMapSize?: number;
123
+ antialias?: boolean;
124
+ pixelRatio?: number;
125
+ toneMapping?: THREE.ToneMapping;
126
+ toneMappingExposure?: number;
127
+ preserveDrawingBuffer?: boolean;
128
+ /** Default false — switches rendering from `renderer.render` to an EffectComposer, which costs more. */
129
+ ambientOcclusion?: boolean;
130
+ /** AO strength 0–1 when {@link RenderConfig.ambientOcclusion} is on. Default 1. */
131
+ aoIntensity?: number;
132
+ /**
133
+ * DPR cap for AO buffers — AO is low-frequency, so sampling below display DPR is nearly invisible
134
+ * but much cheaper (a DPR-2 display would otherwise push 4× the pixels through GTAO's per-pixel
135
+ * sample loop). Default 1; only relevant when AO is enabled.
136
+ */
137
+ aoPixelRatio?: number;
138
+ /**
139
+ * Render only on change (camera motion, invalidate(), pointer input, resize) plus a ~500ms safety
140
+ * repaint, instead of every frame. Default true — cuts idle GPU/battery use. Set false to restore
141
+ * a continuous loop.
142
+ */
143
+ onDemand?: boolean;
141
144
  };
142
-
143
145
  /** Crisp boundary/crease edge overlays on meshes. Field rationale: see `EdgeOptions` in `edges/options.ts`. */
144
146
  type EdgesConfig = {
145
- /** Default false (opt-in). */
146
- enabled?: boolean;
147
- color?: THREE.ColorRepresentation;
148
- /** 0–1, default 0.75. Ignored when `color` is set. */
149
- darken?: number;
150
- /** CSS px. Default 1.5. */
151
- width?: number;
152
- /** Degrees. Default 44. */
153
- thresholdAngle?: number;
154
- /** Default true. */
155
- distanceFade?: boolean;
156
- /** Default 4M. */
157
- maxTriangles?: number;
158
- /** Default 2M. */
159
- maxSegments?: number;
160
- /** Fall back to the screen-space edge-detection pass for meshes skipped by `maxTriangles`. Default true. */
161
- screenSpaceFallback?: boolean;
147
+ /** Default false (opt-in). */
148
+ enabled?: boolean;
149
+ color?: THREE.ColorRepresentation;
150
+ /** 0–1, default 0.75. Ignored when `color` is set. */
151
+ darken?: number;
152
+ /** CSS px. Default 1.5. */
153
+ width?: number;
154
+ /** Degrees. Default 44. */
155
+ thresholdAngle?: number;
156
+ /** Default true. */
157
+ distanceFade?: boolean;
158
+ /** Default 4M. */
159
+ maxTriangles?: number;
160
+ /** Default 2M. */
161
+ maxSegments?: number;
162
+ /** Fall back to the screen-space edge-detection pass for meshes skipped by `maxTriangles`. Default true. */
163
+ screenSpaceFallback?: boolean;
162
164
  };
163
165
  type ControlsConfig = {
164
- enableDamping?: boolean;
165
- dampingFactor?: number;
166
- autoRotate?: boolean;
167
- autoRotateSpeed?: number;
168
- enableZoom?: boolean;
169
- enablePan?: boolean;
170
- minDistance?: number;
171
- maxDistance?: number;
166
+ enableDamping?: boolean;
167
+ dampingFactor?: number;
168
+ autoRotate?: boolean;
169
+ autoRotateSpeed?: number;
170
+ enableZoom?: boolean;
171
+ enablePan?: boolean;
172
+ minDistance?: number;
173
+ maxDistance?: number;
172
174
  };
173
175
  /** Infinite distance-fading reference grid. See `createGrid`. */
174
176
  type GridConfig = {
175
- /** Default false (opt-in). */
176
- enabled?: boolean;
177
- /** World units (meters). Default 1. */
178
- cellSize?: number;
179
- /** Minor cells per major line. Default 10. */
180
- majorEvery?: number;
181
- cellColor?: THREE.ColorRepresentation;
182
- majorColor?: THREE.ColorRepresentation;
183
- /** World radius at which the grid fully fades. Default 100. */
184
- fadeDistance?: number;
185
- /**
186
- * Axis the grid lies perpendicular to. Defaults to whichever axis `sceneUp` points along
187
- * (`'z'` unless `sceneUp` is overridden); set explicitly to force an orientation that ignores it.
188
- */
189
- plane?: 'x' | 'y' | 'z';
177
+ /** Default false (opt-in). */
178
+ enabled?: boolean;
179
+ /** World units (meters). Default 1. */
180
+ cellSize?: number;
181
+ /** Minor cells per major line. Default 10. */
182
+ majorEvery?: number;
183
+ cellColor?: THREE.ColorRepresentation;
184
+ majorColor?: THREE.ColorRepresentation;
185
+ /** World radius at which the grid fully fades. Default 100. */
186
+ fadeDistance?: number;
187
+ /**
188
+ * Axis the grid lies perpendicular to. Defaults to whichever axis `sceneUp` points along
189
+ * (`'z'` unless `sceneUp` is overridden); set explicitly to force an orientation that ignores it.
190
+ */
191
+ plane?: 'x' | 'y' | 'z';
190
192
  };
191
193
  /** Corner nav-cube/axis gizmo that snaps to preset views. See `createViewGizmo`. */
192
194
  type GizmoConfig = {
193
- /** Default false (opt-in). */
194
- enabled?: boolean;
195
+ /** Default false (opt-in). */
196
+ enabled?: boolean;
195
197
  };
196
198
  /** Two-click distance measurement tool. See `createMeasureTool`. */
197
199
  type MeasureConfig = {
198
- /** Default false. Only builds the tool; start measuring via `measureTool.setEnabled(true)` on the init result. */
199
- enabled?: boolean;
200
- /** Snap to a vertex within this many screen px. Default 12. */
201
- snapPixels?: number;
202
- /** Default yellow. */
203
- color?: THREE.ColorRepresentation;
204
- /** CSS class for the distance label. */
205
- labelClassName?: string;
206
- /** Scene is in meters; pass the response's `modelunits` to convert the label (e.g. "25.0 mm"). Default meters. Ignored if `format` is set. */
207
- displayUnit?: string;
208
- /** Receives the straight-line `distance` and per-axis `delta`. Default renders the total plus a Δx/Δy/Δz breakdown. */
209
- format?: (distance: number, delta: THREE.Vector3) => string;
200
+ /** Default false. Only builds the tool; start measuring via `measureTool.setEnabled(true)` on the init result. */
201
+ enabled?: boolean;
202
+ /** Snap to a vertex within this many screen px. Default 12. */
203
+ snapPixels?: number;
204
+ /** Default yellow. */
205
+ color?: THREE.ColorRepresentation;
206
+ /** CSS class for the distance label. */
207
+ labelClassName?: string;
208
+ /** Scene is in meters; pass the response's `modelunits` to convert the label (e.g. "25.0 mm"). Default meters. Ignored if `format` is set. */
209
+ displayUnit?: string;
210
+ /** Receives the straight-line `distance` and per-axis `delta`. Default renders the total plus a Δx/Δy/Δz breakdown. */
211
+ format?: (distance: number, delta: THREE.Vector3) => string;
210
212
  };
211
213
  type ThreeInitializerOptions = {
212
- sceneScale?: 'mm' | 'cm' | 'm' | 'inches' | 'feet';
213
- /**
214
- * Seeds lighting/material defaults (tone mapping, AO, IBL strength, hemisphere fill); explicit
215
- * `lighting`/`environment`/`render` options still win. Does NOT touch edges/grid. Default
216
- * 'technical'. Re-apply later via the init result's `setLook`.
217
- */
218
- look?: Look;
219
- camera?: CameraConfig;
220
- lighting?: LightingConfig;
221
- environment?: EnvironmentConfig;
222
- floor?: FloorConfig;
223
- render?: RenderConfig;
224
- controls?: ControlsConfig;
225
- grid?: GridConfig;
226
- gizmo?: GizmoConfig;
227
- edges?: EdgesConfig;
228
- measure?: MeasureConfig;
229
- events?: EventConfig;
230
- /**
231
- * Called once at init with the GPU's max anisotropy. Not needed for sharp textures — `parse/`'s
232
- * texture cache subscribes to this value on its own (see README's render↔parse seam). Only for
233
- * hosts doing their own texture work.
234
- */
235
- onMaxAnisotropy?: (value: number) => void;
214
+ sceneScale?: 'mm' | 'cm' | 'm' | 'inches' | 'feet';
215
+ /**
216
+ * Seeds lighting/material defaults (tone mapping, AO, IBL strength, hemisphere fill); explicit
217
+ * `lighting`/`environment`/`render` options still win. Does NOT touch edges/grid. Default
218
+ * 'technical'. Re-apply later via the init result's `setLook`.
219
+ */
220
+ look?: Look;
221
+ camera?: CameraConfig;
222
+ lighting?: LightingConfig;
223
+ environment?: EnvironmentConfig;
224
+ floor?: FloorConfig;
225
+ render?: RenderConfig;
226
+ controls?: ControlsConfig;
227
+ grid?: GridConfig;
228
+ gizmo?: GizmoConfig;
229
+ edges?: EdgesConfig;
230
+ measure?: MeasureConfig;
231
+ events?: EventConfig;
232
+ /**
233
+ * Called once at init with the GPU's max anisotropy. Not needed for sharp textures — `parse/`'s
234
+ * texture cache subscribes to this value on its own (see README's render↔parse seam). Only for
235
+ * hosts doing their own texture work.
236
+ */
237
+ onMaxAnisotropy?: (value: number) => void;
236
238
  };
237
239
  type EventConfig = {
238
- onBackgroundClicked?: (event: {
239
- x: number;
240
- y: number;
241
- }) => void;
242
- onObjectSelected?: (object: THREE.Object3D) => void;
243
- /** Receives the clicked mesh's `userData`; only fires for meshes with non-empty `userData`. */
244
- onMeshMetadataClicked?: (metadata: Record<string, unknown>) => void;
245
- onMeshDoubleClicked?: (object: THREE.Object3D) => void;
246
- /** Default red (#ff0000). */
247
- selectionColor?: THREE.Color | string;
248
- /** Enable all event handlers (click/selection/metadata). Default true. */
249
- enableEventHandlers?: boolean;
250
- enableKeyboardControls?: boolean;
251
- enableClickToFocus?: boolean;
252
- /** Default true. */
253
- enableDoubleClickZoom?: boolean;
254
- onReady?: () => void;
255
- /** Fires every animation frame, after controls update and before render. */
256
- onFrame?: (delta: number) => void;
240
+ onBackgroundClicked?: (event: {
241
+ x: number;
242
+ y: number;
243
+ }) => void;
244
+ onObjectSelected?: (object: THREE.Object3D) => void;
245
+ /** Receives the clicked mesh's `userData`; only fires for meshes with non-empty `userData`. */
246
+ onMeshMetadataClicked?: (metadata: Record<string, unknown>) => void;
247
+ onMeshDoubleClicked?: (object: THREE.Object3D) => void;
248
+ /** Default red (#ff0000). */
249
+ selectionColor?: THREE.Color | string;
250
+ /** Enable all event handlers (click/selection/metadata). Default true. */
251
+ enableEventHandlers?: boolean;
252
+ enableKeyboardControls?: boolean;
253
+ enableClickToFocus?: boolean;
254
+ /** Default true. */
255
+ enableDoubleClickZoom?: boolean;
256
+ onReady?: () => void;
257
+ /** Fires every animation frame, after controls update and before render. */
258
+ onFrame?: (delta: number) => void;
257
259
  };
258
-
260
+ //#endregion
261
+ //#region src/render/camera-controller.d.ts
259
262
  /**
260
263
  * Runtime camera control: preset views, perspective⇄orthographic toggle, rotate lock.
261
264
  *
@@ -269,40 +272,42 @@ type EventConfig = {
269
272
  type ViewPreset = 'top' | 'bottom' | 'front' | 'back' | 'left' | 'right' | 'iso';
270
273
  type CameraProjection = 'perspective' | 'orthographic';
271
274
  interface CameraController {
272
- /** Swaps identity on {@link setProjection}. */
273
- getActiveCamera(): THREE.Camera;
274
- getProjection(): CameraProjection;
275
- setProjection(projection: CameraProjection): void;
276
- toggleProjection(): CameraProjection;
277
- setView(preset: ViewPreset, animate?: boolean): void;
278
- /**
279
- * Frame current content from an explicit world-space direction (target → camera) instead of a
280
- * named preset — used by the nav-cube, whose clicked axis is a world axis.
281
- */
282
- setViewDirection(direction: THREE.Vector3, animate?: boolean): void;
283
- /** Frame a world-space box from the current view direction. No-op on an empty box. */
284
- frameBounds(box: THREE.Box3, animate?: boolean): void;
285
- setRotateEnabled(enabled: boolean): void;
286
- isRotateEnabled(): boolean;
287
- updateAspect(width: number, height: number): void;
288
- /** Cancel any in-flight camera tween. Call on viewer teardown so ticks can't touch disposed controls. */
289
- dispose(): void;
275
+ /** Swaps identity on {@link setProjection}. */
276
+ getActiveCamera(): THREE.Camera;
277
+ getProjection(): CameraProjection;
278
+ setProjection(projection: CameraProjection): void;
279
+ toggleProjection(): CameraProjection;
280
+ setView(preset: ViewPreset, animate?: boolean): void;
281
+ /**
282
+ * Frame current content from an explicit world-space direction (target → camera) instead of a
283
+ * named preset — used by the nav-cube, whose clicked axis is a world axis.
284
+ */
285
+ setViewDirection(direction: THREE.Vector3, animate?: boolean): void;
286
+ /** Frame a world-space box from the current view direction. No-op on an empty box. */
287
+ frameBounds(box: THREE.Box3, animate?: boolean): void;
288
+ setRotateEnabled(enabled: boolean): void;
289
+ isRotateEnabled(): boolean;
290
+ updateAspect(width: number, height: number): void;
291
+ /** Cancel any in-flight camera tween. Call on viewer teardown so ticks can't touch disposed controls. */
292
+ dispose(): void;
290
293
  }
291
-
294
+ //#endregion
295
+ //#region src/render/grid.d.ts
292
296
  interface Grid {
293
- /** Tagged `userData.id = 'grid'` so pick/fit code skips it. */
294
- readonly object: THREE.Mesh;
295
- /** Re-centers the fade on the camera so the grid feels infinite as you move. Call per frame. */
296
- update(cameraPosition: THREE.Vector3): void;
297
- /**
298
- * Rescales cell spacing and fade radius to the content's extent, so a 3-unit or 3000-unit part
299
- * both get sensible cells. No-op for empty/degenerate bounds.
300
- */
301
- fitToContent(bounds: THREE.Box3): void;
302
- setVisible(visible: boolean): void;
303
- dispose(): void;
297
+ /** Tagged `userData.id = 'grid'` so pick/fit code skips it. */
298
+ readonly object: THREE.Mesh;
299
+ /** Re-centers the fade on the camera so the grid feels infinite as you move. Call per frame. */
300
+ update(cameraPosition: THREE.Vector3): void;
301
+ /**
302
+ * Rescales cell spacing and fade radius to the content's extent, so a 3-unit or 3000-unit part
303
+ * both get sensible cells. No-op for empty/degenerate bounds.
304
+ */
305
+ fitToContent(bounds: THREE.Box3): void;
306
+ setVisible(visible: boolean): void;
307
+ dispose(): void;
304
308
  }
305
-
309
+ //#endregion
310
+ //#region src/render/measure.d.ts
306
311
  /**
307
312
  * Two-click distance measurement. Click a point, click a second, read the distance off a label on
308
313
  * the connecting line; a third click starts fresh.
@@ -316,16 +321,17 @@ interface Grid {
316
321
  * measuring doesn't also select objects.
317
322
  */
318
323
  interface MeasureTool {
319
- setEnabled(enabled: boolean): void;
320
- isEnabled(): boolean;
321
- /** Returns true if the tool consumed the click (caller should not also select). */
322
- handleClick(event: MouseEvent): boolean;
323
- /** Preview the next snap point via a ghost marker. No-op when disabled; never consumes the event. */
324
- handleMove(event: MouseEvent): void;
325
- clear(): void;
326
- dispose(): void;
324
+ setEnabled(enabled: boolean): void;
325
+ isEnabled(): boolean;
326
+ /** Returns true if the tool consumed the click (caller should not also select). */
327
+ handleClick(event: MouseEvent): boolean;
328
+ /** Preview the next snap point via a ghost marker. No-op when disabled; never consumes the event. */
329
+ handleMove(event: MouseEvent): void;
330
+ clear(): void;
331
+ dispose(): void;
327
332
  }
328
-
333
+ //#endregion
334
+ //#region src/render/view-gizmo.d.ts
329
335
  /**
330
336
  * Corner nav-cube/axis gizmo. Uses three's {@link ViewHelper} only as the rendered widget, not its
331
337
  * click→animate behavior: ViewHelper's snap assumes Y-up and animates straight onto the up axis,
@@ -340,83 +346,87 @@ interface MeasureTool {
340
346
  * render each frame, and forward pointer clicks to {@link ViewGizmo.handleClick}.
341
347
  */
342
348
  interface ViewGizmo {
343
- render(renderer: THREE.WebGLRenderer): void;
344
- /** Returns true if it hit the gizmo (and a view change started). */
345
- handleClick(event: MouseEvent): boolean;
346
- setVisible(visible: boolean): void;
347
- isVisible(): boolean;
348
- dispose(): void;
349
+ render(renderer: THREE.WebGLRenderer): void;
350
+ /** Returns true if it hit the gizmo (and a view change started). */
351
+ handleClick(event: MouseEvent): boolean;
352
+ setVisible(visible: boolean): void;
353
+ isVisible(): boolean;
354
+ dispose(): void;
349
355
  }
350
-
356
+ //#endregion
357
+ //#region src/render/scene-setup/viewer.d.ts
351
358
  interface ThreeViewer {
352
- scene: THREE.Scene;
353
- camera: THREE.PerspectiveCamera;
354
- controls: OrbitControls;
355
- renderer: THREE.WebGLRenderer;
356
- cameraController: CameraController;
357
- grid: Grid | null;
358
- gizmo: ViewGizmo | null;
359
- /** Null unless `measure.enabled`. */
360
- measureTool: MeasureTool | null;
361
- /**
362
- * No-op unless `edges.enabled`. Extraction runs off-thread for large meshes, so overlays can
363
- * attach a beat later; meshes over `edges.maxTriangles` fall back to the screen-space edge shader.
364
- */
365
- applyEdges: (root: THREE.Object3D) => void;
366
- /**
367
- * Prefer over `removeEdges` directly — also cancels in-flight async attaches and stands down the
368
- * screen-space edge fallback if active.
369
- */
370
- clearEdges: (root: THREE.Object3D) => void;
371
- /**
372
- * Request a repaint from the on-demand render loop. Built-in setters and input invalidate
373
- * automatically; call this after mutating the scene externally. No-op when `render.onDemand` is false.
374
- */
375
- invalidate: () => void;
376
- setAmbientOcclusion: (enabled: boolean) => void;
377
- /**
378
- * Retunes lighting/material (tone mapping, fill, IBL, AO) only — never edges/grid. Overwrites
379
- * any granular lighting dials set earlier with the preset's values.
380
- */
381
- setLook: (look: 'studio' | 'technical' | 'showcase') => void;
382
- /**
383
- * Raising `hemisphereIntensity` is the most effective way to lift shadowed surfaces a dark HDR
384
- * leaves black. Lazily creates the hemisphere light if the viewer was built without one; `0` turns
385
- * it back off.
386
- */
387
- setFillLights: (opts: {
388
- hemisphereIntensity?: number;
389
- hemisphereSkyColor?: THREE.Color | number;
390
- hemisphereGroundColor?: THREE.Color | number;
391
- ambientIntensity?: number;
392
- }) => void;
393
- /**
394
- * Normalizes IBL brightness across HDRs of differing exposure. Applies even before the HDR
395
- * finishes decoding.
396
- */
397
- setEnvironmentIntensity: (intensity: number) => void;
398
- setToneMappingExposure: (exposure: number) => void;
399
- /** GTAO strength (0-1). No-op when ambient occlusion isn't active. */
400
- setAoIntensity: (intensity: number) => void;
401
- /** Feed into the batch parser's `material` option so freshly-loaded meshes match the active look. */
402
- getMaterialAppearance: () => MaterialAppearanceOptions;
403
- /** Call after loading or replacing geometry. No-op when sunlight/shadows are off. */
404
- updateShadowBounds: () => void;
405
- /** Call after loading or replacing geometry. No-op when the grid is off or empty. */
406
- updateGridScale: () => void;
407
- dispose: () => void;
408
- fitToView: () => void;
409
- clearSelection: () => void;
410
- /** Tagged `userData.source = 'user'` so it survives `updateScene` solves and counts for fit-to-view. */
411
- addUserGeometry: (object: THREE.Object3D) => void;
412
- removeUserGeometry: (object: THREE.Object3D) => void;
413
- /** Removes and disposes everything added via `addUserGeometry`. */
414
- clearUserGeometry: () => void;
359
+ scene: THREE.Scene;
360
+ camera: THREE.PerspectiveCamera;
361
+ controls: OrbitControls;
362
+ renderer: THREE.WebGLRenderer;
363
+ cameraController: CameraController;
364
+ grid: Grid | null;
365
+ gizmo: ViewGizmo | null;
366
+ /** Null unless `measure.enabled`. */
367
+ measureTool: MeasureTool | null;
368
+ /**
369
+ * No-op unless `edges.enabled`. Extraction runs off-thread for large meshes, so overlays can
370
+ * attach a beat later; meshes over `edges.maxTriangles` fall back to the screen-space edge shader.
371
+ */
372
+ applyEdges: (root: THREE.Object3D) => void;
373
+ /**
374
+ * Prefer over `removeEdges` directly — also cancels in-flight async attaches and stands down the
375
+ * screen-space edge fallback if active.
376
+ */
377
+ clearEdges: (root: THREE.Object3D) => void;
378
+ /**
379
+ * Request a repaint from the on-demand render loop. Built-in setters and input invalidate
380
+ * automatically; call this after mutating the scene externally. No-op when `render.onDemand` is false.
381
+ */
382
+ invalidate: () => void;
383
+ setAmbientOcclusion: (enabled: boolean) => void;
384
+ /**
385
+ * Retunes lighting/material (tone mapping, fill, IBL, AO) only — never edges/grid. Overwrites
386
+ * any granular lighting dials set earlier with the preset's values.
387
+ */
388
+ setLook: (look: 'studio' | 'technical' | 'showcase') => void;
389
+ /**
390
+ * Raising `hemisphereIntensity` is the most effective way to lift shadowed surfaces a dark HDR
391
+ * leaves black. Lazily creates the hemisphere light if the viewer was built without one; `0` turns
392
+ * it back off.
393
+ */
394
+ setFillLights: (opts: {
395
+ hemisphereIntensity?: number;
396
+ hemisphereSkyColor?: THREE.Color | number;
397
+ hemisphereGroundColor?: THREE.Color | number;
398
+ ambientIntensity?: number;
399
+ }) => void;
400
+ /**
401
+ * Normalizes IBL brightness across HDRs of differing exposure. Applies even before the HDR
402
+ * finishes decoding.
403
+ */
404
+ setEnvironmentIntensity: (intensity: number) => void;
405
+ setToneMappingExposure: (exposure: number) => void;
406
+ /** GTAO strength (0-1). No-op when ambient occlusion isn't active. */
407
+ setAoIntensity: (intensity: number) => void;
408
+ /** Feed into the batch parser's `material` option so freshly-loaded meshes match the active look. */
409
+ getMaterialAppearance: () => MaterialAppearanceOptions;
410
+ /** Call after loading or replacing geometry. No-op when sunlight/shadows are off. */
411
+ updateShadowBounds: () => void;
412
+ /** Call after loading or replacing geometry. No-op when the grid is off or empty. */
413
+ updateGridScale: () => void;
414
+ dispose: () => void;
415
+ fitToView: () => void;
416
+ clearSelection: () => void;
417
+ /** Tagged `userData.source = 'user'` so it survives `updateScene` solves and counts for fit-to-view. */
418
+ addUserGeometry: (object: THREE.Object3D) => void;
419
+ removeUserGeometry: (object: THREE.Object3D) => void;
420
+ /** Removes and disposes everything added via `addUserGeometry`. */
421
+ clearUserGeometry: () => void;
415
422
  }
416
-
423
+ //#endregion
424
+ //#region src/render/scene-setup/init-three.d.ts
417
425
  declare const initThree: (canvas: HTMLCanvasElement, options?: ThreeInitializerOptions) => ThreeViewer;
418
-
426
+ //#endregion
427
+ //#region src/render/three-helpers.d.ts
419
428
  /** Replaces scene content with `meshes`, rescales the camera frustum to fit, and (first call only) positions the camera/controls. */
420
429
  declare function updateScene(scene: THREE.Scene, meshes: THREE.Object3D[], camera: THREE.PerspectiveCamera, controls: OrbitControls, initialPositionSet: boolean): void;
421
-
422
- export { type CameraConfig, type CameraController, type CameraProjection, type ControlsConfig, DEFAULT_LOOK, type EdgesConfig, type EnvironmentConfig, type ErrorCode, ErrorCodes, type EventConfig, type FloorConfig, type GizmoConfig, type Grid, type GridConfig, LOOK_PRESETS, type LightingConfig, type Logger, Look, LookPreset, MaterialAppearanceOptions, type MeasureConfig, type MeasureTool, type RenderConfig, type ThreeInitializerOptions, type ThreeViewer, type ViewGizmo, type ViewPreset, VisualizationError, enableDebugLogging, getLogger, initThree, materialAppearanceForLook, setLogger, updateScene };
430
+ //#endregion
431
+ export { type CameraConfig, type CameraController, type CameraProjection, type ControlsConfig, DEFAULT_LOOK, type EdgesConfig, type EnvironmentConfig, type ErrorCode, ErrorCodes, type EventConfig, type FloorConfig, type GizmoConfig, type Grid, type GridConfig, LOOKS, LOOK_PRESETS, type LightingConfig, type Logger, type Look, type LookPreset, type MaterialAppearanceOptions, type MeasureConfig, type MeasureTool, type RenderConfig, type ThreeInitializerOptions, type ThreeViewer, type ViewGizmo, type ViewPreset, VisualizationError, enableDebugLogging, getLogger, initThree, materialAppearanceForLook, setLogger, updateScene };
432
+ //# sourceMappingURL=render.d.cts.map