@selvajs/ui 5.0.1 → 6.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +42 -9
- package/dist/components/compute/ComputeApp.svelte +36 -12
- package/dist/components/compute/ComputeApp.svelte.d.ts +14 -3
- package/dist/components/primitives/textarea/textarea.svelte +1 -2
- package/dist/components/viewer/SceneManager.svelte +75 -160
- package/dist/components/viewer/SceneManager.svelte.d.ts +8 -3
- package/dist/components/viewer/Viewer.svelte +22 -5
- package/dist/compute/useSolveSession.svelte.d.ts +12 -0
- package/dist/compute/useSolveSession.svelte.js +79 -0
- package/dist/external/storage.d.ts +1 -15
- package/dist/external/storage.js +4 -54
- package/dist/index.d.ts +4 -3
- package/dist/index.js +7 -4
- package/dist/public.d.ts +4 -3
- package/dist/public.js +9 -5
- package/package.json +9 -4
- package/src/lib/components/compute/ComputeApp.svelte +36 -12
- package/src/lib/components/primitives/textarea/textarea.svelte +1 -2
- package/src/lib/components/viewer/SceneManager.svelte +75 -160
- package/src/lib/components/viewer/Viewer.svelte +22 -5
- package/src/lib/compute/useSolveSession.svelte.ts +86 -0
- package/src/lib/external/storage.ts +12 -64
- package/src/lib/index.ts +15 -5
- package/src/lib/public.ts +17 -6
- package/dist/compute/computeThrottle.svelte.d.ts +0 -24
- package/dist/compute/computeThrottle.svelte.js +0 -82
- package/dist/compute/createSolveSession.svelte.d.ts +0 -66
- package/dist/compute/createSolveSession.svelte.js +0 -159
- package/dist/compute/solve-session-core.d.ts +0 -54
- package/dist/compute/solve-session-core.js +0 -87
- package/dist/compute/solveMemo.d.ts +0 -22
- package/dist/compute/solveMemo.js +0 -124
- package/dist/types/solveFn.d.ts +0 -25
- package/dist/types/solveFn.js +0 -1
- package/src/lib/compute/computeThrottle.svelte.ts +0 -109
- package/src/lib/compute/computeThrottle.test.ts +0 -106
- package/src/lib/compute/createSolveSession.svelte.ts +0 -239
- package/src/lib/compute/createSolveSession.test.ts +0 -168
- package/src/lib/compute/solve-session-core.test.ts +0 -153
- package/src/lib/compute/solve-session-core.ts +0 -122
- package/src/lib/compute/solveMemo.test.ts +0 -220
- package/src/lib/compute/solveMemo.ts +0 -140
- package/src/lib/external/storage.test.ts +0 -99
- package/src/lib/schema/dynamic-value-list.test.ts +0 -150
- package/src/lib/schema/param-exporter.test.ts +0 -136
- package/src/lib/schema/traversal.test.ts +0 -92
- package/src/lib/schema/visibility-rules.test.ts +0 -173
- package/src/lib/types/solveFn.ts +0 -29
package/README.md
CHANGED
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# @selvajs/ui
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The Svelte layer over Selva's framework-free cores. Its npm surface is the **compute-app SDK**:
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everything an external host app needs to embed a Grasshopper-driven app, drive solves, and wire
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pre-step producers.
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The design system (`Button`, `Card`, `Dialog`, `AppShell`, …) lives here too, but is **internal to
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the monorepo** — it is reachable from the full barrel via the `@selvajs/source` export condition and
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never ships to npm. [`src/lib/public.ts`](./src/lib/public.ts) is the authoritative list of what a
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published consumer can import; promote a primitive there explicitly rather than assuming it is
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available.
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## Installation
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pnpm add @selvajs/ui
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```
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Peer dependencies
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Peer dependencies: `svelte ^5`, `@sveltejs/kit ^2`, `bits-ui ^2`, `tailwind-variants ^3`, plus the
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Selva cores this package wraps — `@selvajs/compute`, `@selvajs/schemas`, `@selvajs/solve`, and
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`@selvajs/visualization`.
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`three` is an **optional** peer: install it only if you use `Viewer`, the part that wraps
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`@selvajs/visualization`.
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## Usage
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Embed a whole Grasshopper-driven app:
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```svelte
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<script lang="ts">
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import { ComputeApp } from '@selvajs/ui';
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</script>
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```
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Or render meshes on their own, outside a `ComputeApp` host:
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```svelte
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<script lang="ts">
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import {
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import { Viewer, type ViewerConfig } from '@selvajs/ui';
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</script>
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```
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To drive a solve session yourself rather than letting `ComputeApp` own it:
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```typescript
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import {
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import { useSolveSession } from '@selvajs/ui';
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```
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The session itself lives in `@selvajs/solve/client` and is framework-free. Inside a Svelte
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component always use `useSolveSession` — the raw `createSolveSession` factory returns correct
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values that never re-render.
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## Styles
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In your `app.css`:
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@import '@selvajs/ui/styles/base.css';
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```
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Themes are available under `@selvajs/ui/styles/themes
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Themes are available under `@selvajs/ui/styles/themes/*` — `selva`, `neutral`, `ocean`, and
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`cyberpunk`.
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## Schema types
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Types generated from `packages/schemas/ui-schema.json` are published by `@selvajs/schemas`, not
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re-exported here:
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```typescript
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import type {
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import type { SelvaUISchema } from '@selvajs/schemas';
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```
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After modifying the schema, run:
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```bash
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cd packages/schemas && pnpm run generate
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cd packages/schemas && pnpm run generate
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```
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import { page } from '$app/state';
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import type { UISchema, ParameterPreset } from '@selvajs/schemas';
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import type { ActionButton } from '../../types/actionButton';
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import type { SolveFn } from '
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import type { SolveFn } from '@selvajs/solve/shared';
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import type { PresetLabels } from '../../types/presetLabels';
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import { createSolvingIndicator } from '../../compute/solving.svelte';
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import {
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} from '../../compute/
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import { createRequestResponseDriver } from '@selvajs/solve/client';
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import type { RetainedSolveResult } from '@selvajs/solve/client';
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import { meshPolicy } from '@selvajs/visualization/parse';
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import { useSolveSession } from '../../compute/useSolveSession.svelte';
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import { useFooterItem } from '../../composables/useFooterItem.svelte';
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import { hexToOklch } from '../../utils/color';
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import AppShell from '../layout/AppShell.svelte';
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copyrightName?: string;
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/** Fully overrides the footer copyright line. `{name}` and `{year}` are substituted. */
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footerText?: string;
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/**
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/**
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* How long one solve may take before the client aborts it (ms). Required: pass
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* the same value the server enforces (`COMPUTE_SOLVE_DEADLINE_MS`), so the client
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* doesn't abort a solve that would have finished.
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*/
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solveDeadlineMs: number;
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footerComponent?: any;
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footerComponentProps?: () => Record<string, unknown>;
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footerItemId?: string;
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footerItemPriority?: number;
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onReady?: (api: {
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onReady?: (api: {
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loadValues: (values: Record<string, unknown>) => void;
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/**
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* The last result reported to the session — the one the viewer is showing, carrying
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* `source`/`values` even when a memo hit served it. Null before the first solve.
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* A getter, not a snapshot: `onReady` fires once.
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*/
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getLastResult: () => RetainedSolveResult | null;
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}) => void;
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headerRight?: Snippet;
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// Replaces the built-in header; takes precedence over `headerRight`.
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header?: Snippet;
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presetLabels,
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copyrightName,
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footerText,
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footerComponent,
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footerComponentProps,
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footerItemId = 'footer-item',
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// reads the reporter lazily so it can capture the session it's wired into.
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// svelte-ignore state_referenced_locally
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const driver = createRequestResponseDriver(onSolve, () => session, {
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solveDeadlineMs,
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// The driver's result memo caches whole solve results, meshes included — and the viewer
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// disposes what it renders on the next scene update. `@selvajs/solve` keeps meshes opaque,
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// so the three.js clone/dispose rules are injected from the renderer that owns them
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// (audit C1). Without this a memo hit serves an already-disposed mesh.
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meshPolicy,
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// `session.isSolving` forwards to the driver, which the session can't observe on its
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// own — republish so the spinner and disabled states track it. Deferred into a
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// callback, so it reads `session` after initialization rather than during it.
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onChange: () => session.notify()
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});
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const session =
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const session = useSolveSession({
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schema,
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scopeKey: externalScopeKey || definitionKey || schema?.id || '',
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driver
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const solvingIndicator = createSolvingIndicator(() => session.isSolving);
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$effect(() => {
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onReady?.({
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onReady?.({
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loadValues: (incoming) => session.loadValues(incoming),
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getLastResult: () => session.lastResult
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});
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});
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let previousDefinitionKey = $state('');
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import type { UISchema, ParameterPreset } from '@selvajs/schemas';
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import type { ActionButton } from '../../types/actionButton';
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import type { SolveFn } from '
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import type { SolveFn } from '@selvajs/solve/shared';
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import type { PresetLabels } from '../../types/presetLabels';
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import type { RetainedSolveResult } from '@selvajs/solve/client';
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import { type ClientSlot } from '../../contexts/clientSlotContext.svelte';
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import type { Locale } from '../../i18n/messages';
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import type { Snippet } from 'svelte';
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copyrightName?: string;
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/** Fully overrides the footer copyright line. `{name}` and `{year}` are substituted. */
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footerText?: string;
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/**
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/**
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* How long one solve may take before the client aborts it (ms). Required: pass
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* the same value the server enforces (`COMPUTE_SOLVE_DEADLINE_MS`), so the client
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* doesn't abort a solve that would have finished.
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*/
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solveDeadlineMs: number;
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footerComponent?: any;
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footerComponentProps?: () => Record<string, unknown>;
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footerItemId?: string;
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footerItemPriority?: number;
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onReady?: (api: {
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loadValues: (values: Record<string, unknown>) => void;
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/**
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* The last result reported to the session — the one the viewer is showing, carrying
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* `source`/`values` even when a memo hit served it. Null before the first solve.
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* A getter, not a snapshot: `onReady` fires once.
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*/
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getLastResult: () => RetainedSolveResult | null;
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}) => void;
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headerRight?: Snippet;
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header?: Snippet;
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<script lang="ts">
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import * as THREE from 'three';
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import { Eye, EyeOff, ChevronRight, Search, X } from '@lucide/svelte';
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import {
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import {
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getObjectLabel,
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getTrackingKey,
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getTypeLabel,
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type SceneOutliner
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} from '@selvajs/visualization/scene';
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import { getLocaleContext } from '../../i18n/localeContext.svelte';
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const locale = getLocaleContext();
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const t = $derived(locale.messages);
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interface Props {
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/**
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* Owned by `Viewer.svelte`, not built here: this panel unmounts when it is closed, and
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* hidden objects have to stay hidden — and keep being re-hidden after each solve — while it
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* is. Its state is backed by SvelteSets, so mutating one re-renders this list.
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*/
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outliner: SceneOutliner;
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sceneVersion?: number;
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}
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let {
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let { outliner, sceneVersion = 0 }: Props = $props();
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//
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// @selvajs/
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// All list logic (content filtering, layer grouping, search, visibility, selection) lives in
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// @selvajs/visualization/scene. This component only renders it and forwards clicks.
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// Derived, not destructured: the prop is reassignable, and these must follow it.
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const hidden = $derived(outliner.visibility.hidden);
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const selected = $derived(outliner.selection.selected);
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const collapsed = $derived(outliner.collapsed);
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//
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//
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//
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// Mirrored into runes because the outliner holds them as plain fields, not sets. Both start
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// fresh: the search box and the shift-anchor are panel state, so reopening the panel clears
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// them, while hiding and collapse persist in the outliner that outlives it.
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let searchQuery = $state('');
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let anchor = $state<string | null>(null);
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$effect(() => outliner.onAnchorChange((next) => (anchor = next)));
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// `scene.children` is a plain array the render layer mutates in place, so a solve bumping
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// `sceneVersion` is the only signal that content changed. Both derivations below read it, which
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// is what makes one walk per solve serve every template site that needs the list.
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const sceneObjects = $derived.by(() => {
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void sceneVersion;
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return
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(obj) =>
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// empty-state check below).
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}
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return filtered;
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|
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void sceneVersion;
|
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|
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void searchQuery;
|
|
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|
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|
|
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|
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return outliner.layerGroups();
|
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|
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return result;
|
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};
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// Hidden state is keyed by Grasshopper identity, not by uuid, so ask the outliner rather than
|
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|
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// looking the object up in the set directly. Touching `hidden` registers the reactive read that
|
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|
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// `SvelteSet.has()` is itself the reactive read, so go through the set rather than calling
|
|
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|
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// `visibility.isHidden` — that reads the set through a plain reference inside the outliner and
|
|
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|
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// would not re-render this row.
|
|
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|
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const isObjectHidden = (object: THREE.Object3D) => hidden.has(getTrackingKey(object));
|
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64
|
|
|
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|
-
|
|
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|
-
|
|
65
|
+
// Same reason: count through the reactive set so the layer's tri-state eye tracks its objects.
|
|
66
|
+
const hiddenCount = (objects: THREE.Object3D[]) =>
|
|
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|
+
objects.filter((object) => isObjectHidden(object)).length;
|
|
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68
|
|
|
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|
+
// Reading `anchor` keeps the shift-range dependent on it; the outliner owns the value.
|
|
138
70
|
const selectObject = (uuid: string, event: MouseEvent) => {
|
|
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|
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|
|
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-
|
|
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|
-
|
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|
-
|
|
143
|
-
|
|
144
|
-
const [lo, hi] = a < b ? [a, b] : [b, a];
|
|
145
|
-
if (!event.ctrlKey && !event.metaKey) selectedUuids.clear();
|
|
146
|
-
for (let i = lo; i <= hi; i++) selectedUuids.add(flat[i]);
|
|
147
|
-
}
|
|
148
|
-
} else if (event.ctrlKey || event.metaKey) {
|
|
149
|
-
if (selectedUuids.has(uuid)) {
|
|
150
|
-
selectedUuids.delete(uuid);
|
|
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|
-
} else {
|
|
152
|
-
selectedUuids.add(uuid);
|
|
153
|
-
lastSelectedUuid = uuid;
|
|
154
|
-
}
|
|
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|
-
} else {
|
|
156
|
-
selectedUuids.clear();
|
|
157
|
-
selectedUuids.add(uuid);
|
|
158
|
-
lastSelectedUuid = uuid;
|
|
159
|
-
}
|
|
160
|
-
if (!event.shiftKey) lastSelectedUuid = uuid;
|
|
71
|
+
void anchor;
|
|
72
|
+
outliner.select(uuid, {
|
|
73
|
+
shiftKey: event.shiftKey,
|
|
74
|
+
toggleKey: event.ctrlKey || event.metaKey
|
|
75
|
+
});
|
|
161
76
|
};
|
|
162
77
|
</script>
|
|
163
78
|
|
|
164
79
|
<!-- svelte-ignore a11y_no_static_element_interactions -->
|
|
165
80
|
<div
|
|
166
81
|
class="flex h-full flex-col bg-card text-card-foreground"
|
|
167
|
-
onmousedown={() =>
|
|
168
|
-
selectedUuids.clear();
|
|
169
|
-
lastSelectedUuid = null;
|
|
170
|
-
}}
|
|
82
|
+
onmousedown={() => outliner.selection.clear()}
|
|
171
83
|
>
|
|
172
84
|
<div class="px-3 py-2 gap-2 flex items-center border-b border-border">
|
|
173
85
|
<Search class="h-3.5 w-3.5 shrink-0 text-muted-foreground/50" />
|
|
@@ -186,25 +98,26 @@
|
|
|
186
98
|
</div>
|
|
187
99
|
|
|
188
100
|
<div class="py-1 flex-1 overflow-y-auto">
|
|
189
|
-
{#each [...
|
|
190
|
-
{@const
|
|
191
|
-
{@const
|
|
192
|
-
{@const
|
|
101
|
+
{#each [...layerGroups] as [layerName, objects] (layerName)}
|
|
102
|
+
{@const numHidden = hiddenCount(objects)}
|
|
103
|
+
{@const layerHidden = objects.length > 0 && numHidden === objects.length}
|
|
104
|
+
{@const layerPartial = numHidden > 0 && numHidden < objects.length}
|
|
105
|
+
{@const isCollapsed = collapsed.has(layerName)}
|
|
193
106
|
|
|
194
107
|
<div class="gap-1 pl-1 pr-2 py-1 group flex items-center transition-colors hover:bg-muted">
|
|
195
108
|
<button
|
|
196
109
|
class="rounded p-0.5 shrink-0 text-muted-foreground transition-colors hover:text-muted-foreground"
|
|
197
|
-
onclick={() =>
|
|
198
|
-
aria-label={
|
|
110
|
+
onclick={() => outliner.toggleCollapsed(layerName)}
|
|
111
|
+
aria-label={isCollapsed ? t.expandLayer : t.collapseLayer}
|
|
199
112
|
>
|
|
200
113
|
<ChevronRight
|
|
201
|
-
class="h-3.5 w-3.5 transition-transform duration-150 {
|
|
114
|
+
class="h-3.5 w-3.5 transition-transform duration-150 {isCollapsed ? '' : 'rotate-90'}"
|
|
202
115
|
/>
|
|
203
116
|
</button>
|
|
204
117
|
|
|
205
118
|
<button
|
|
206
119
|
class="rounded p-1 shrink-0 transition-colors hover:bg-muted"
|
|
207
|
-
onclick={() => toggleLayer(
|
|
120
|
+
onclick={() => outliner.visibility.toggleLayer(objects)}
|
|
208
121
|
title={layerHidden ? t.showLayer : t.hideLayer}
|
|
209
122
|
aria-label={layerHidden ? t.showLayer : t.hideLayer}
|
|
210
123
|
>
|
|
@@ -230,18 +143,20 @@
|
|
|
230
143
|
</span>
|
|
231
144
|
</div>
|
|
232
145
|
|
|
233
|
-
{#if !
|
|
146
|
+
{#if !isCollapsed}
|
|
234
147
|
<div role="listbox" aria-multiselectable="true" class="ml-3 border-l border-border">
|
|
235
148
|
{#each objects as object (object.uuid)}
|
|
236
|
-
|
|
237
|
-
|
|
149
|
+
<!-- Visibility is keyed by Grasshopper identity (so it survives a solve), selection
|
|
150
|
+
by uuid (so it does not) — hence the two different lookups. -->
|
|
151
|
+
{@const isHidden = isObjectHidden(object)}
|
|
152
|
+
{@const isSelected = selected.has(object.uuid)}
|
|
238
153
|
<div
|
|
239
154
|
role="option"
|
|
240
|
-
aria-selected={
|
|
155
|
+
aria-selected={isSelected}
|
|
241
156
|
tabindex="-1"
|
|
242
157
|
class="gap-1.5 pl-5 pr-2 py-0.5 flex cursor-pointer items-center transition-colors
|
|
243
|
-
{
|
|
244
|
-
{
|
|
158
|
+
{isSelected ? 'bg-primary/10 hover:bg-primary/15' : 'hover:bg-muted'}
|
|
159
|
+
{isHidden ? 'opacity-40' : ''}"
|
|
245
160
|
onmousedown={(e) => {
|
|
246
161
|
e.stopPropagation();
|
|
247
162
|
if (e.shiftKey) e.preventDefault();
|
|
@@ -255,12 +170,12 @@
|
|
|
255
170
|
class="rounded p-1 shrink-0 transition-colors hover:bg-muted"
|
|
256
171
|
onclick={(e) => {
|
|
257
172
|
e.stopPropagation();
|
|
258
|
-
toggleObject(object);
|
|
173
|
+
outliner.toggleObject(object);
|
|
259
174
|
}}
|
|
260
|
-
title={
|
|
261
|
-
aria-label={
|
|
175
|
+
title={isHidden ? t.showObject : t.hideObject}
|
|
176
|
+
aria-label={isHidden ? t.showObject : t.hideObject}
|
|
262
177
|
>
|
|
263
|
-
{#if
|
|
178
|
+
{#if isHidden}
|
|
264
179
|
<EyeOff class="h-3 w-3 text-muted-foreground/60" />
|
|
265
180
|
{:else}
|
|
266
181
|
<Eye class="h-3 w-3 text-muted-foreground" />
|
|
@@ -269,7 +184,7 @@
|
|
|
269
184
|
|
|
270
185
|
<!-- Object name -->
|
|
271
186
|
<span
|
|
272
|
-
class="min-w-0 text-xs flex-1 truncate {
|
|
187
|
+
class="min-w-0 text-xs flex-1 truncate {isHidden
|
|
273
188
|
? 'text-muted-foreground line-through'
|
|
274
189
|
: 'text-foreground/80'}"
|
|
275
190
|
>
|
|
@@ -294,7 +209,7 @@
|
|
|
294
209
|
<EyeOff class="mb-2 h-5 w-5 text-muted-foreground/30" />
|
|
295
210
|
<p class="text-xs text-muted-foreground">{t.noObjects}</p>
|
|
296
211
|
</div>
|
|
297
|
-
{:else if
|
|
212
|
+
{:else if layerGroups.size === 0}
|
|
298
213
|
<div class="py-12 flex flex-col items-center justify-center text-center">
|
|
299
214
|
<Search class="mb-2 h-5 w-5 text-muted-foreground/30" />
|
|
300
215
|
<p class="text-xs text-muted-foreground">
|
|
@@ -1,8 +1,13 @@
|
|
|
1
|
-
import
|
|
1
|
+
import { type SceneOutliner } from '@selvajs/visualization/scene';
|
|
2
2
|
interface Props {
|
|
3
|
-
|
|
3
|
+
/**
|
|
4
|
+
* Owned by `Viewer.svelte`, not built here: this panel unmounts when it is closed, and
|
|
5
|
+
* hidden objects have to stay hidden — and keep being re-hidden after each solve — while it
|
|
6
|
+
* is. Its state is backed by SvelteSets, so mutating one re-renders this list.
|
|
7
|
+
*/
|
|
8
|
+
outliner: SceneOutliner;
|
|
4
9
|
sceneVersion?: number;
|
|
5
10
|
}
|
|
6
|
-
declare const SceneManager: import("svelte").Component<Props, {}, "
|
|
11
|
+
declare const SceneManager: import("svelte").Component<Props, {}, "">;
|
|
7
12
|
type SceneManager = ReturnType<typeof SceneManager>;
|
|
8
13
|
export default SceneManager;
|
|
@@ -12,7 +12,7 @@
|
|
|
12
12
|
type MeasureTool,
|
|
13
13
|
type ViewPreset,
|
|
14
14
|
type Grid
|
|
15
|
-
} from '@selvajs/
|
|
15
|
+
} from '@selvajs/visualization/render';
|
|
16
16
|
import {
|
|
17
17
|
Maximize,
|
|
18
18
|
Minimize,
|
|
@@ -30,8 +30,10 @@
|
|
|
30
30
|
Spline
|
|
31
31
|
} from '@lucide/svelte';
|
|
32
32
|
import { DropdownMenu } from 'bits-ui';
|
|
33
|
+
import { SvelteSet } from 'svelte/reactivity';
|
|
33
34
|
import type * as THREE from 'three';
|
|
34
35
|
import type { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
|
|
36
|
+
import { createSceneOutliner, type SceneOutliner } from '@selvajs/visualization/scene';
|
|
35
37
|
import SceneManager from './SceneManager.svelte';
|
|
36
38
|
import MeshMetadataDialog from './MeshMetadataDialog.svelte';
|
|
37
39
|
import * as Resizable from '../primitives/resizable/index.js';
|
|
@@ -127,6 +129,15 @@
|
|
|
127
129
|
let sceneVersion = $state(0);
|
|
128
130
|
let hideButton = $state(false);
|
|
129
131
|
let sceneManagerOpen = $state(false);
|
|
132
|
+
|
|
133
|
+
// The scene outliner lives here rather than inside <SceneManager> because that component is
|
|
134
|
+
// mounted only while its panel is open. Hidden objects must stay hidden when the panel is
|
|
135
|
+
// closed — and must be re-hidden after each solve, which nothing would do if the state
|
|
136
|
+
// unmounted with the panel.
|
|
137
|
+
const hiddenObjects = new SvelteSet<string>();
|
|
138
|
+
const selectedObjects = new SvelteSet<string>();
|
|
139
|
+
const collapsedLayers = new SvelteSet<string>();
|
|
140
|
+
let outliner: SceneOutliner | null = $state(null);
|
|
130
141
|
let projection: CameraProjection = $state('perspective');
|
|
131
142
|
let measureActive = $state(false);
|
|
132
143
|
let gridVisible = $state(false);
|
|
@@ -183,10 +194,10 @@
|
|
|
183
194
|
measure: { enabled: config.showToolsMenu },
|
|
184
195
|
events: {
|
|
185
196
|
onMeshMetadataClicked: config.enableMeshClick
|
|
186
|
-
? (metadata: Record<string,
|
|
197
|
+
? (metadata: Record<string, unknown>) => {
|
|
187
198
|
if (hasUsefulMetadata(metadata)) {
|
|
188
199
|
selectedMeshMetadata = metadata;
|
|
189
|
-
selectedMeshName = metadata?.name || t.objectFallbackName;
|
|
200
|
+
selectedMeshName = String(metadata?.name ?? '') || t.objectFallbackName;
|
|
190
201
|
}
|
|
191
202
|
}
|
|
192
203
|
: undefined
|
|
@@ -195,6 +206,9 @@
|
|
|
195
206
|
|
|
196
207
|
const init = initThree(canvas, opts);
|
|
197
208
|
scene = init.scene;
|
|
209
|
+
outliner = createSceneOutliner(init.scene, {
|
|
210
|
+
sets: { hidden: hiddenObjects, selected: selectedObjects, collapsed: collapsedLayers }
|
|
211
|
+
});
|
|
198
212
|
camera = init.camera;
|
|
199
213
|
controls = init.controls;
|
|
200
214
|
cameraController = init.cameraController;
|
|
@@ -272,6 +286,9 @@
|
|
|
272
286
|
if (edgesVisible) applyEdges?.(scene!);
|
|
273
287
|
// Rescale the grid to the new content's extent so cells and fade match the part size.
|
|
274
288
|
updateGridScale?.();
|
|
289
|
+
// The rebuild above also un-hid everything the user had hidden. Re-hide it: the outliner
|
|
290
|
+
// keys that state on Grasshopper identity, not on the instances just discarded.
|
|
291
|
+
outliner?.applyTo();
|
|
275
292
|
sceneVersion++;
|
|
276
293
|
// New solve content — repaint now rather than on the render loop's safety interval.
|
|
277
294
|
invalidate?.();
|
|
@@ -546,10 +563,10 @@
|
|
|
546
563
|
</Resizable.Pane>
|
|
547
564
|
|
|
548
565
|
<!-- Scene Manager Pane -->
|
|
549
|
-
{#if sceneManagerOpen && scene}
|
|
566
|
+
{#if sceneManagerOpen && scene && outliner}
|
|
550
567
|
<Resizable.Handle withHandle />
|
|
551
568
|
<Resizable.Pane defaultSize={15} minSize={8} maxSize={30}>
|
|
552
|
-
<SceneManager {
|
|
569
|
+
<SceneManager {outliner} {sceneVersion} />
|
|
553
570
|
</Resizable.Pane>
|
|
554
571
|
{/if}
|
|
555
572
|
</Resizable.PaneGroup>
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import type { SolveSession, SolveSessionArgs } from '@selvajs/solve/client';
|
|
2
|
+
/**
|
|
3
|
+
* Wraps a Solve Session so its state reads reactively inside Svelte components.
|
|
4
|
+
*
|
|
5
|
+
* Returns the same `SolveSession` surface — every method delegates untouched, and every
|
|
6
|
+
* getter additionally depends on the version counter. Callers use it exactly like the
|
|
7
|
+
* session it wraps.
|
|
8
|
+
*
|
|
9
|
+
* Must be called during component initialization (it uses `$effect` to manage the
|
|
10
|
+
* subscription, so teardown follows the owning component's lifecycle).
|
|
11
|
+
*/
|
|
12
|
+
export declare function useSolveSession(args: SolveSessionArgs): SolveSession;
|