@selvajs/ui 5.0.1 → 6.0.0-beta.0

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Files changed (44) hide show
  1. package/dist/components/compute/ComputeApp.svelte +15 -7
  2. package/dist/components/compute/ComputeApp.svelte.d.ts +1 -1
  3. package/dist/components/primitives/textarea/textarea.svelte +1 -2
  4. package/dist/components/viewer/SceneManager.svelte +75 -160
  5. package/dist/components/viewer/SceneManager.svelte.d.ts +8 -3
  6. package/dist/components/viewer/Viewer.svelte +20 -3
  7. package/dist/compute/useSolveSession.svelte.d.ts +12 -0
  8. package/dist/compute/useSolveSession.svelte.js +76 -0
  9. package/dist/external/storage.d.ts +1 -15
  10. package/dist/external/storage.js +4 -54
  11. package/dist/index.d.ts +4 -3
  12. package/dist/index.js +7 -4
  13. package/dist/public.d.ts +4 -3
  14. package/dist/public.js +9 -5
  15. package/package.json +5 -3
  16. package/src/lib/components/compute/ComputeApp.svelte +15 -7
  17. package/src/lib/components/primitives/textarea/textarea.svelte +1 -2
  18. package/src/lib/components/viewer/SceneManager.svelte +75 -160
  19. package/src/lib/components/viewer/Viewer.svelte +20 -3
  20. package/src/lib/compute/mesh-policy-wiring.test.ts +72 -0
  21. package/src/lib/compute/useSolveSession.svelte.ts +83 -0
  22. package/src/lib/external/storage.ts +12 -64
  23. package/src/lib/index.ts +15 -5
  24. package/src/lib/public.ts +17 -6
  25. package/dist/compute/computeThrottle.svelte.d.ts +0 -24
  26. package/dist/compute/computeThrottle.svelte.js +0 -82
  27. package/dist/compute/createSolveSession.svelte.d.ts +0 -66
  28. package/dist/compute/createSolveSession.svelte.js +0 -159
  29. package/dist/compute/solve-session-core.d.ts +0 -54
  30. package/dist/compute/solve-session-core.js +0 -87
  31. package/dist/compute/solveMemo.d.ts +0 -22
  32. package/dist/compute/solveMemo.js +0 -124
  33. package/dist/types/solveFn.d.ts +0 -25
  34. package/dist/types/solveFn.js +0 -1
  35. package/src/lib/compute/computeThrottle.svelte.ts +0 -109
  36. package/src/lib/compute/computeThrottle.test.ts +0 -106
  37. package/src/lib/compute/createSolveSession.svelte.ts +0 -239
  38. package/src/lib/compute/createSolveSession.test.ts +0 -168
  39. package/src/lib/compute/solve-session-core.test.ts +0 -153
  40. package/src/lib/compute/solve-session-core.ts +0 -122
  41. package/src/lib/compute/solveMemo.test.ts +0 -220
  42. package/src/lib/compute/solveMemo.ts +0 -140
  43. package/src/lib/external/storage.test.ts +0 -99
  44. package/src/lib/types/solveFn.ts +0 -29
@@ -1,220 +0,0 @@
1
- import { describe, expect, it } from 'vitest';
2
- import * as THREE from 'three';
3
- import { createSolveMemo, stableInputKey } from './solveMemo';
4
- import type { SolveResult } from '../types/solveFn';
5
-
6
- // Pins the client-side result memo (M2): stable keying across key order, LRU recency and
7
- // eviction, hit/miss semantics, and clear(). The driver wiring is pinned separately in
8
- // createSolveSession.test.ts.
9
-
10
- const result = (tag: string): SolveResult => ({ outputs: { out: tag } });
11
-
12
- /** A mesh-bearing result — the shape that exposed audit C1. */
13
- function meshResult(tag: string): SolveResult {
14
- const mesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), new THREE.MeshBasicMaterial());
15
- mesh.name = tag;
16
- return { outputs: { out: tag }, meshes: [mesh] };
17
- }
18
-
19
- /** Mirrors `clearScene`'s disposal of whatever the viewer currently holds. */
20
- function disposeLikeViewer(res: SolveResult | undefined): void {
21
- res?.meshes?.forEach((m: THREE.Object3D) =>
22
- m.traverse((child) => {
23
- const r = child as Partial<THREE.Mesh> & THREE.Object3D;
24
- r.geometry?.dispose();
25
- const mat = r.material;
26
- if (!mat) return;
27
- (Array.isArray(mat) ? mat : [mat]).forEach((m) => m.dispose());
28
- })
29
- );
30
- }
31
-
32
- /**
33
- * Count `dispose()` calls across ALL geometries for the duration of a test.
34
- *
35
- * The memo stores a private clone, so watching the object handed to `set` would prove
36
- * nothing — the retained copy is deliberately unreachable. Spying the prototype observes
37
- * disposal of whichever instance the memo actually owns, which is the real invariant:
38
- * an entry leaving the map must release its buffers.
39
- */
40
- function countDisposals(): { count: () => number; restore: () => void } {
41
- const original = THREE.BufferGeometry.prototype.dispose;
42
- let n = 0;
43
- THREE.BufferGeometry.prototype.dispose = function (this: THREE.BufferGeometry) {
44
- n++;
45
- return original.call(this);
46
- };
47
- return {
48
- count: () => n,
49
- restore: () => {
50
- THREE.BufferGeometry.prototype.dispose = original;
51
- }
52
- };
53
- }
54
-
55
- describe('stableInputKey', () => {
56
- it('is insensitive to object key order', () => {
57
- expect(stableInputKey({ a: 1, b: 2 })).toBe(stableInputKey({ b: 2, a: 1 }));
58
- });
59
-
60
- it('sorts keys at every level (nested objects)', () => {
61
- expect(stableInputKey({ o: { x: 1, y: 2 } })).toBe(stableInputKey({ o: { y: 2, x: 1 } }));
62
- });
63
-
64
- it('distinguishes different values', () => {
65
- expect(stableInputKey({ a: 1 })).not.toBe(stableInputKey({ a: 2 }));
66
- });
67
-
68
- it('preserves array order (arrays are ordered)', () => {
69
- expect(stableInputKey({ a: [1, 2] })).not.toBe(stableInputKey({ a: [2, 1] }));
70
- });
71
-
72
- it('handles null and primitive values', () => {
73
- expect(stableInputKey({ a: null, b: 'x', c: true })).toBe(
74
- stableInputKey({ c: true, b: 'x', a: null })
75
- );
76
- });
77
- });
78
-
79
- describe('createSolveMemo', () => {
80
- it('returns undefined on a miss', () => {
81
- const memo = createSolveMemo();
82
- expect(memo.get({ a: 1 })).toBeUndefined();
83
- });
84
-
85
- it('round-trips a stored result by equal inputs regardless of key order', () => {
86
- const memo = createSolveMemo();
87
- memo.set({ a: 1, b: 2 }, result('r'));
88
- expect(memo.get({ b: 2, a: 1 })).toEqual(result('r'));
89
- });
90
-
91
- it('caches errored results (a complete, deterministic solve outcome)', () => {
92
- const memo = createSolveMemo();
93
- const errored: SolveResult = { outputs: {}, errors: ['boom'] };
94
- memo.set({ a: 1 }, errored);
95
- expect(memo.get({ a: 1 })).toEqual(errored);
96
- });
97
-
98
- it('evicts the least-recently-used entry past capacity', () => {
99
- const memo = createSolveMemo(2);
100
- memo.set({ k: 1 }, result('1'));
101
- memo.set({ k: 2 }, result('2'));
102
- memo.set({ k: 3 }, result('3')); // evicts k:1
103
- expect(memo.get({ k: 1 })).toBeUndefined();
104
- expect(memo.get({ k: 2 })).toEqual(result('2'));
105
- expect(memo.get({ k: 3 })).toEqual(result('3'));
106
- });
107
-
108
- it('a get refreshes recency, protecting the entry from eviction', () => {
109
- const memo = createSolveMemo(2);
110
- memo.set({ k: 1 }, result('1'));
111
- memo.set({ k: 2 }, result('2'));
112
- memo.get({ k: 1 }); // k:1 now most-recent
113
- memo.set({ k: 3 }, result('3')); // evicts k:2, not k:1
114
- expect(memo.get({ k: 1 })).toEqual(result('1'));
115
- expect(memo.get({ k: 2 })).toBeUndefined();
116
- });
117
-
118
- it('re-setting an existing key updates the value without growing size', () => {
119
- const memo = createSolveMemo(1);
120
- memo.set({ k: 1 }, result('old'));
121
- memo.set({ k: 1 }, result('new'));
122
- expect(memo.get({ k: 1 })).toEqual(result('new'));
123
- });
124
-
125
- it('clear() drops every entry', () => {
126
- const memo = createSolveMemo();
127
- memo.set({ a: 1 }, result('r'));
128
- memo.clear();
129
- expect(memo.get({ a: 1 })).toBeUndefined();
130
- });
131
- });
132
-
133
- // Audit C1. The memo caches whole SolveResults, including live three.js objects, but the
134
- // viewer's `clearScene` disposes the meshes it is handed on the next scene update. Every
135
- // pre-existing test above used mesh-free results, so nothing caught it.
136
- describe('createSolveMemo — GPU object ownership (audit C1)', () => {
137
- it('serves a usable mesh after the viewer disposed the one it was given', () => {
138
- const memo = createSolveMemo();
139
- const stored = meshResult('a');
140
- memo.set({ k: 1 }, stored);
141
-
142
- // Solve 1 renders: the viewer owns and (on the next update) disposes these meshes.
143
- const first = memo.get({ k: 1 })!;
144
- disposeLikeViewer(first);
145
-
146
- // Slider returns to the same value → memo hit. The served mesh must be renderable,
147
- // not the corpse the viewer just disposed.
148
- const second = memo.get({ k: 1 })!;
149
- const geo = (second.meshes![0] as THREE.Mesh).geometry;
150
- expect(geo.attributes.position).toBeDefined();
151
- expect(second.meshes![0]).not.toBe(first.meshes![0]);
152
- });
153
-
154
- it('never hands the same mesh instance to two consumers', () => {
155
- // The scene takes ownership of what it is given (updateScene → scene.add), so two
156
- // hits handing out one instance means a double-add and a shared disposal fate.
157
- const memo = createSolveMemo();
158
- memo.set({ k: 1 }, meshResult('a'));
159
- expect(memo.get({ k: 1 })!.meshes![0]).not.toBe(memo.get({ k: 1 })!.meshes![0]);
160
- });
161
-
162
- it('preserves non-mesh result fields on a hit', () => {
163
- const memo = createSolveMemo();
164
- const stored: SolveResult = { ...meshResult('a'), errors: ['e'], warnings: ['w'] };
165
- memo.set({ k: 1 }, stored);
166
- const hit = memo.get({ k: 1 })!;
167
- expect(hit.outputs).toEqual({ out: 'a' });
168
- expect(hit.errors).toEqual(['e']);
169
- expect(hit.warnings).toEqual(['w']);
170
- });
171
-
172
- it('releases GPU memory when an entry is evicted', () => {
173
- const memo = createSolveMemo(1);
174
- memo.set({ k: 1 }, meshResult('a'));
175
-
176
- const spy = countDisposals();
177
- try {
178
- memo.set({ k: 2 }, meshResult('b')); // evicts k:1
179
- expect(spy.count()).toBe(1);
180
- } finally {
181
- spy.restore();
182
- }
183
- expect(memo.get({ k: 1 })).toBeUndefined();
184
- });
185
-
186
- it('releases GPU memory on clear() (definition switch)', () => {
187
- const memo = createSolveMemo();
188
- memo.set({ k: 1 }, meshResult('a'));
189
- memo.set({ k: 2 }, meshResult('b'));
190
-
191
- const spy = countDisposals();
192
- try {
193
- memo.clear();
194
- expect(spy.count()).toBe(2);
195
- } finally {
196
- spy.restore();
197
- }
198
- });
199
-
200
- it('releases the old value when a key is overwritten', () => {
201
- const memo = createSolveMemo();
202
- memo.set({ k: 1 }, meshResult('old'));
203
-
204
- const spy = countDisposals();
205
- try {
206
- memo.set({ k: 1 }, meshResult('new'));
207
- expect(spy.count()).toBe(1);
208
- } finally {
209
- spy.restore();
210
- }
211
- expect(memo.get({ k: 1 })!.outputs).toEqual({ out: 'new' });
212
- });
213
-
214
- it('handles mesh-free results without touching disposal paths', () => {
215
- const memo = createSolveMemo(1);
216
- memo.set({ k: 1 }, result('1'));
217
- memo.set({ k: 2 }, result('2')); // evicts k:1 — must not throw
218
- expect(memo.get({ k: 2 })).toEqual(result('2'));
219
- });
220
- });
@@ -1,140 +0,0 @@
1
- // Client-side solve result memo (M2). A small LRU keyed on a stable serialization of
2
- // the solve INPUTS, sitting in front of the request/response driver. Dragging a slider
3
- // back to a value already solved this session returns instantly without a network
4
- // round-trip — killing slider-scrub storms before they leave the browser. It pairs with
5
- // the throttle's latest-wins abort: the memo only serves values that fully solved, so a
6
- // hit is always a complete result.
7
- //
8
- // GPU ownership (audit C1): a SolveResult carries live three.js objects, and the viewer
9
- // takes ownership of every mesh array it renders — `updateScene` disposes the previous
10
- // content on the next update. So the memo can neither hand out its own instances (they'd
11
- // be disposed under it, then re-added dead on the next hit) nor drop entries silently
12
- // (their GPU buffers would leak). It therefore keeps private copies, serves a fresh clone
13
- // per hit, and disposes an entry whenever it leaves the map.
14
-
15
- import * as THREE from 'three';
16
- import type { SolveResult } from '../types/solveFn';
17
-
18
- /**
19
- * Deterministic string key for a set of input values. Object keys are sorted at every
20
- * level so two logically-equal inputs (built in different key order) collide, matching
21
- * the server's stable-input keying intent. Values are plain JSON (numbers, strings,
22
- * booleans, arrays) — the projected solve inputs never contain functions or cycles.
23
- */
24
- export function stableInputKey(values: Record<string, unknown>): string {
25
- return serialize(values);
26
- }
27
-
28
- function serialize(value: unknown): string {
29
- if (value === null || typeof value !== 'object') return JSON.stringify(value) ?? 'null';
30
- if (Array.isArray(value)) return `[${value.map(serialize).join(',')}]`;
31
- const obj = value as Record<string, unknown>;
32
- const keys = Object.keys(obj).sort();
33
- return `{${keys.map((k) => `${JSON.stringify(k)}:${serialize(obj[k])}`).join(',')}}`;
34
- }
35
-
36
- /**
37
- * Deep-clone a solve's scene objects so the caller owns them outright.
38
- *
39
- * `Object3D.clone()` copies the transform hierarchy but SHARES `geometry` and `material`
40
- * by reference — which is exactly the aliasing that makes a naive clone useless here, so
41
- * geometry is copied explicitly. Materials are deliberately left shared: the viewer's
42
- * `clearScene` skips disposing anything in its SHARED_MATERIALS set (module-scope
43
- * singletons reused across solves), and per-mesh materials are cheap to recreate but
44
- * expensive to re-compile as new shader programs.
45
- */
46
- function cloneSceneObjects(meshes: THREE.Object3D[]): THREE.Object3D[] {
47
- return meshes.map((root) => {
48
- const copy = root.clone(true);
49
- const sources: THREE.Object3D[] = [];
50
- root.traverse((child) => sources.push(child));
51
- let i = 0;
52
- copy.traverse((child) => {
53
- const source = sources[i++] as Partial<THREE.Mesh> & THREE.Object3D;
54
- const target = child as Partial<THREE.Mesh> & THREE.Object3D;
55
- if (source.geometry) target.geometry = source.geometry.clone();
56
- });
57
- return copy;
58
- });
59
- }
60
-
61
- /**
62
- * Release an entry's GPU buffers. Mirrors `clearScene`'s traversal, minus materials —
63
- * the memo never owns those (see {@link cloneSceneObjects}), so disposing one here would
64
- * free a singleton still referenced by live scene content.
65
- */
66
- function disposeSceneObjects(result: SolveResult): void {
67
- result.meshes?.forEach((root: THREE.Object3D) =>
68
- root.traverse((child) => {
69
- (child as Partial<THREE.Mesh>).geometry?.dispose();
70
- })
71
- );
72
- }
73
-
74
- export interface SolveMemo {
75
- /** Returns a previously stored result for these inputs, or undefined on a miss. */
76
- get(values: Record<string, unknown>): SolveResult | undefined;
77
- /** Records a completed solve result under its input key (evicting the LRU tail). */
78
- set(values: Record<string, unknown>, result: SolveResult): void;
79
- /** Drops every entry — called when the active definition changes. */
80
- clear(): void;
81
- }
82
-
83
- /**
84
- * A bounded LRU memo. `max` caps entries (not bytes); solve results can be large, so the
85
- * default is deliberately small — this targets the tight slider-scrub loop, not a durable
86
- * cache. Re-reading an entry refreshes its recency (Map insertion-order LRU).
87
- */
88
- export function createSolveMemo(max = 16): SolveMemo {
89
- const entries = new Map<string, SolveResult>();
90
-
91
- /** Drop an entry and release its GPU buffers. No-op when the key is absent. */
92
- function evict(key: string): void {
93
- const entry = entries.get(key);
94
- if (entry === undefined) return;
95
- entries.delete(key);
96
- disposeSceneObjects(entry);
97
- }
98
-
99
- return {
100
- get(values) {
101
- const key = stableInputKey(values);
102
- const hit = entries.get(key);
103
- if (hit === undefined) return undefined;
104
- // Refresh recency: re-insert at the tail.
105
- entries.delete(key);
106
- entries.set(key, hit);
107
- // A memo hit skips the transport entirely, so no other log line fires —
108
- // this line is the only trace it wasn't a fresh solve.
109
- console.info(`[Compute/memo] HIT — served from client memo (${entries.size}/${max})`);
110
- // Clone on the way out: the viewer disposes what it renders, so the retained
111
- // entry must never be the instance handed to it (audit C1).
112
- if (!hit.meshes?.length) return hit;
113
- return { ...hit, meshes: cloneSceneObjects(hit.meshes) };
114
- },
115
- set(values, result) {
116
- const key = stableInputKey(values);
117
- // Overwriting a key strands the old value's buffers unless it's disposed first.
118
- evict(key);
119
- // Store a private copy for the same reason `get` clones: the caller reports this
120
- // same object to the viewer, which will dispose it on the next scene update.
121
- entries.set(
122
- key,
123
- result.meshes?.length ? { ...result, meshes: cloneSceneObjects(result.meshes) } : result
124
- );
125
- while (entries.size > max) {
126
- const oldest = entries.keys().next().value;
127
- if (oldest === undefined) break;
128
- evict(oldest);
129
- console.info(`[Compute/memo] evicted LRU entry (cap ${max})`);
130
- }
131
- },
132
- clear() {
133
- if (entries.size > 0) {
134
- console.info(`[Compute/memo] cleared ${entries.size} entries (definition changed)`);
135
- }
136
- entries.forEach(disposeSceneObjects);
137
- entries.clear();
138
- }
139
- };
140
- }
@@ -1,99 +0,0 @@
1
- import { afterEach, describe, expect, it, vi } from 'vitest';
2
- import {
3
- getExternalInputs,
4
- writeExternalValue,
5
- readExternalValue,
6
- clearExternalValue
7
- } from './storage';
8
- import type { UISchema } from '@selvajs/schemas';
9
-
10
- // getExternalInputs is the gate the whole client-input feature hangs on: it decides
11
- // which inputs a producer route must fill. These pin the source.kind === 'client'
12
- // filter and the displayName fallback. The read/write helpers are also covered with a
13
- // sessionStorage stub, including the no-storage guard (SSR / node).
14
-
15
- const input = (paramId: string, opts: { displayName?: string; source?: { kind: string } } = {}) =>
16
- ({ type: 'input', paramId, ...opts }) as never;
17
-
18
- function schema(items: unknown[]): UISchema {
19
- return {
20
- layout: { type: 'flat', groups: [{ id: 'g', label: 'g', items }] }
21
- } as unknown as UISchema;
22
- }
23
-
24
- describe('getExternalInputs', () => {
25
- it('keeps only inputs with source.kind === client', () => {
26
- const s = schema([
27
- input('a', { source: { kind: 'client' } }),
28
- input('b', { source: { kind: 'user' } }),
29
- input('c') // no source
30
- ]);
31
- expect(getExternalInputs(s).map((e) => e.paramId)).toEqual(['a']);
32
- });
33
-
34
- it('falls back to paramId when displayName is absent', () => {
35
- const s = schema([input('a', { source: { kind: 'client' } })]);
36
- expect(getExternalInputs(s)[0].displayName).toBe('a');
37
- });
38
-
39
- it('uses displayName when present', () => {
40
- const s = schema([input('a', { displayName: 'Width', source: { kind: 'client' } })]);
41
- expect(getExternalInputs(s)[0].displayName).toBe('Width');
42
- });
43
- });
44
-
45
- describe('read/write/clear with a sessionStorage stub', () => {
46
- afterEach(() => {
47
- vi.unstubAllGlobals();
48
- });
49
-
50
- function stubStorage() {
51
- const store = new Map<string, string>();
52
- vi.stubGlobal('sessionStorage', {
53
- getItem: (k: string) => store.get(k) ?? null,
54
- setItem: (k: string, v: string) => store.set(k, v),
55
- removeItem: (k: string) => store.delete(k)
56
- });
57
- return store;
58
- }
59
-
60
- it('round-trips a value scoped by (scopeKey, inputId)', () => {
61
- const store = stubStorage();
62
- writeExternalValue({ scopeKey: 's1', inputId: 'p1', value: { x: 1 } });
63
- expect(readExternalValue({ scopeKey: 's1', inputId: 'p1' })).toEqual({ x: 1 });
64
- expect(store.has('external:s1:p1')).toBe(true);
65
- });
66
-
67
- it('scopes values so they do not bleed across scopeKey', () => {
68
- stubStorage();
69
- writeExternalValue({ scopeKey: 's1', inputId: 'p1', value: 'a' });
70
- expect(readExternalValue({ scopeKey: 's2', inputId: 'p1' })).toBeUndefined();
71
- });
72
-
73
- it('clear removes the value', () => {
74
- stubStorage();
75
- writeExternalValue({ scopeKey: 's1', inputId: 'p1', value: 'a' });
76
- clearExternalValue({ scopeKey: 's1', inputId: 'p1' });
77
- expect(readExternalValue({ scopeKey: 's1', inputId: 'p1' })).toBeUndefined();
78
- });
79
-
80
- it('returns undefined for malformed JSON', () => {
81
- const store = stubStorage();
82
- store.set('external:s1:p1', '{not json');
83
- expect(readExternalValue({ scopeKey: 's1', inputId: 'p1' })).toBeUndefined();
84
- });
85
- });
86
-
87
- describe('no-storage guard (SSR / node)', () => {
88
- it('read returns undefined and write/clear no-op when sessionStorage is absent', () => {
89
- // node env: sessionStorage is undefined by default
90
- expect(readExternalValue({ scopeKey: 's1', inputId: 'p1' })).toBeUndefined();
91
- expect(() => writeExternalValue({ scopeKey: 's1', inputId: 'p1', value: 1 })).not.toThrow();
92
- expect(() => clearExternalValue({ scopeKey: 's1', inputId: 'p1' })).not.toThrow();
93
- });
94
-
95
- it('ignores empty scopeKey or inputId', () => {
96
- expect(readExternalValue({ scopeKey: '', inputId: 'p1' })).toBeUndefined();
97
- expect(readExternalValue({ scopeKey: 's1', inputId: '' })).toBeUndefined();
98
- });
99
- });
@@ -1,29 +0,0 @@
1
- /**
2
- * Result returned from a solve operation.
3
- *
4
- * @property outputs - Key-value pairs of computed results
5
- * @property meshes - Optional array of 3D mesh data generated during computation
6
- * @property errors - Optional array of error messages that occurred
7
- * @property warnings - Optional array of warning messages from the computation
8
- */
9
- export interface SolveResult {
10
- outputs: Record<string, unknown>;
11
- meshes?: any[];
12
- errors?: string[];
13
- warnings?: string[];
14
- }
15
-
16
- /**
17
- * Function type for running a computation with given input values.
18
- *
19
- * Implementations should listen to the abort signal and clean up resources
20
- * when the signal is triggered (e.g., when the user cancels the operation).
21
- *
22
- * @param values - Input parameters for the computation
23
- * @param signal - AbortSignal to cancel ongoing operations
24
- * @returns Promise resolving to the computation result
25
- */
26
- export type SolveFn = (
27
- values: Record<string, unknown>,
28
- signal: AbortSignal
29
- ) => Promise<SolveResult>;