@selvajs/compute 3.1.0-beta.3 → 3.1.0-beta.5

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Files changed (56) hide show
  1. package/dist/chunk-54O6BO24.js +4 -0
  2. package/dist/chunk-54O6BO24.js.map +1 -0
  3. package/dist/chunk-7KFBCOZM.cjs +2 -0
  4. package/dist/chunk-7KFBCOZM.cjs.map +1 -0
  5. package/dist/chunk-EZRBMUXT.cjs +62 -0
  6. package/dist/chunk-EZRBMUXT.cjs.map +1 -0
  7. package/dist/chunk-GF6ZIJWX.cjs +4 -0
  8. package/dist/chunk-GF6ZIJWX.cjs.map +1 -0
  9. package/dist/chunk-ORGJSKR4.js +62 -0
  10. package/dist/chunk-ORGJSKR4.js.map +1 -0
  11. package/dist/chunk-PJATLYMU.js +2 -0
  12. package/dist/chunk-PJATLYMU.js.map +1 -0
  13. package/dist/core.cjs +1 -1
  14. package/dist/core.d.cts +40 -3
  15. package/dist/core.d.ts +40 -3
  16. package/dist/core.js +1 -1
  17. package/dist/grasshopper.cjs +1 -1
  18. package/dist/grasshopper.cjs.map +1 -1
  19. package/dist/grasshopper.d.cts +220 -20
  20. package/dist/grasshopper.d.ts +220 -20
  21. package/dist/grasshopper.js +1 -1
  22. package/dist/{handle-files-9pkEgDIp.d.cts → handle-files-DMnx92gr.d.cts} +46 -10
  23. package/dist/{handle-files-9pkEgDIp.d.ts → handle-files-DMnx92gr.d.ts} +46 -10
  24. package/dist/index.cjs +1 -1
  25. package/dist/index.cjs.map +1 -1
  26. package/dist/index.d.cts +4 -4
  27. package/dist/index.d.ts +4 -4
  28. package/dist/index.js +1 -1
  29. package/dist/{types-V7G83j5m.d.cts → types-C9YpTbr3.d.cts} +27 -6
  30. package/dist/{types-V7G83j5m.d.ts → types-C9YpTbr3.d.ts} +27 -6
  31. package/dist/{types-B-JygDUF.d.ts → types-Ci8Z0-hF.d.cts} +92 -20
  32. package/dist/{types-DGeAQnkB.d.cts → types-DuOh5XqS.d.ts} +92 -20
  33. package/dist/visualization-C3YOGQTW.js +2 -0
  34. package/dist/visualization-CERJ6XDX.cjs +2 -0
  35. package/dist/visualization-CERJ6XDX.cjs.map +1 -0
  36. package/dist/visualization.cjs +1 -1
  37. package/dist/visualization.d.cts +104 -13
  38. package/dist/visualization.d.ts +104 -13
  39. package/dist/visualization.js +1 -1
  40. package/package.json +1 -1
  41. package/dist/chunk-CTZ4ZOSM.js +0 -2
  42. package/dist/chunk-CTZ4ZOSM.js.map +0 -1
  43. package/dist/chunk-EUMIGWRX.cjs +0 -4
  44. package/dist/chunk-EUMIGWRX.cjs.map +0 -1
  45. package/dist/chunk-HNG75VAI.js +0 -55
  46. package/dist/chunk-HNG75VAI.js.map +0 -1
  47. package/dist/chunk-JIE3W4KP.cjs +0 -2
  48. package/dist/chunk-JIE3W4KP.cjs.map +0 -1
  49. package/dist/chunk-L3CNT26S.cjs +0 -55
  50. package/dist/chunk-L3CNT26S.cjs.map +0 -1
  51. package/dist/chunk-QAOHGIFT.js +0 -4
  52. package/dist/chunk-QAOHGIFT.js.map +0 -1
  53. package/dist/visualization-SI2GEY4M.cjs +0 -2
  54. package/dist/visualization-SI2GEY4M.cjs.map +0 -1
  55. package/dist/visualization-UJZN4PJD.js +0 -2
  56. /package/dist/{visualization-UJZN4PJD.js.map → visualization-C3YOGQTW.js.map} +0 -0
@@ -1,11 +1,11 @@
1
1
  import * as THREE from 'three';
2
2
  import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
3
+ import { M as MaterialAppearanceOptions, f as GrasshopperComputeResponse, m as MeshExtractionOptions, n as MeshBatchParsingOptions, o as DisplayBatch, p as DisplayItem } from './types-Ci8Z0-hF.cjs';
4
+ export { q as DisplayCurve, r as DisplayIdentity, s as DisplayItemBase, t as DisplayPoint, u as DisplayPosition, v as MeshBatch } from './types-Ci8Z0-hF.cjs';
3
5
  import { CSS2DObject } from 'three/addons/renderers/CSS2DRenderer.js';
4
6
  import { LineSegments2 } from 'three/addons/lines/LineSegments2.js';
5
- import { f as GrasshopperComputeResponse, M as MeshExtractionOptions, m as MeshBatchParsingOptions, n as DisplayBatch, o as DisplayItem } from './types-DGeAQnkB.cjs';
6
- export { p as DisplayCurve, q as DisplayIdentity, r as DisplayItemBase, s as DisplayPoint, t as DisplayPosition, u as MeshBatch } from './types-DGeAQnkB.cjs';
7
7
  import { RhinoModule } from 'rhino3dm';
8
- import './types-V7G83j5m.cjs';
8
+ import './types-C9YpTbr3.cjs';
9
9
 
10
10
  type CameraConfig = {
11
11
  position?: THREE.Vector3;
@@ -53,6 +53,16 @@ type RenderConfig = {
53
53
  /** AO strength 0–1 when {@link RenderConfig.ambientOcclusion} is on. Default 1. */
54
54
  aoIntensity?: number;
55
55
  };
56
+ /**
57
+ * A coherent visual look. Seeds the initial render defaults (tone mapping, AO, edges, grid, IBL
58
+ * strength) at construction and can be re-applied live via `setRenderStyle`.
59
+ *
60
+ * - 'technical': matte, drawing-like — neutral tone mapping, low IBL, edges + grid on, AO on.
61
+ * Reads like a CAD shaded view (Rhino/Onshape).
62
+ * - 'rendered': presentation — ACES-filmic tone mapping, stronger IBL, edges off, AO on. Reads
63
+ * like a Keyshot/Fusion render.
64
+ */
65
+ type RenderStyle = 'technical' | 'rendered';
56
66
  /** Crisp boundary/crease edge overlays on meshes. See `addEdges`. */
57
67
  type EdgesConfig = {
58
68
  /** Auto-attach edge overlays to meshes as they load. Default false (opt-in). */
@@ -122,6 +132,13 @@ type MeasureConfig = {
122
132
  };
123
133
  type ThreeInitializerOptions = {
124
134
  sceneScale?: 'mm' | 'cm' | 'm' | 'inches' | 'feet';
135
+ /**
136
+ * Pick a coherent look up front — seeds sensible defaults for tone mapping, AO, edges, grid, and
137
+ * IBL strength (see {@link RenderStyle}). Individual `render`/`edges`/`grid` options still win
138
+ * when set explicitly, so this only fills in what you leave unspecified. Omit for the plain
139
+ * per-field defaults (no style applied). Re-apply later via the init result's `setRenderStyle`.
140
+ */
141
+ renderStyle?: RenderStyle;
125
142
  camera?: CameraConfig;
126
143
  lighting?: LightingConfig;
127
144
  environment?: EnvironmentConfig;
@@ -193,12 +210,20 @@ interface CameraController {
193
210
  * singularity.
194
211
  */
195
212
  setViewDirection(direction: THREE.Vector3, animate?: boolean): void;
213
+ /**
214
+ * Frame an arbitrary world-space box (e.g. a double-clicked object) from the current view
215
+ * direction, moving the *active* camera — in 2D mode that means resizing the ortho frustum, not
216
+ * just translating. No-op on an empty box.
217
+ */
218
+ frameBounds(box: THREE.Box3, animate?: boolean): void;
196
219
  /** Enable/disable orbit rotation at runtime (pan/zoom unaffected). */
197
220
  setRotateEnabled(enabled: boolean): void;
198
221
  /** Whether rotation is currently enabled. */
199
222
  isRotateEnabled(): boolean;
200
223
  /** Keep the orthographic frustum aspect in sync on canvas resize. Called by the resize loop. */
201
224
  updateAspect(width: number, height: number): void;
225
+ /** Cancel any in-flight camera tween. Call on viewer teardown so ticks can't touch disposed controls. */
226
+ dispose(): void;
202
227
  }
203
228
  interface CameraControllerDeps {
204
229
  scene: THREE.Scene;
@@ -265,14 +290,24 @@ declare function createGrid(options?: GridOptions): Grid;
265
290
  *
266
291
  * Caller responsibilities (mirror ViewHelper's own contract):
267
292
  * - call {@link ViewGizmo.render} *after* the main scene render each frame (overlay viewport),
268
- * - call {@link ViewGizmo.update} each frame (no-op now; kept for API symmetry),
269
293
  * - forward pointer clicks to {@link ViewGizmo.handleClick}.
270
294
  */
271
295
  interface ViewGizmo {
272
296
  render(renderer: THREE.WebGLRenderer): void;
297
+ /**
298
+ * @deprecated No-op, kept only for API stability. This wrapper never uses ViewHelper's
299
+ * click→animate path (see module comment) — view changes snap instantly through the camera
300
+ * controller — so there is never a gizmo animation to advance. Safe to stop calling.
301
+ */
273
302
  update(delta: number): void;
274
303
  /** Hit-test a click. Returns true if it hit the gizmo (and a view change started). */
275
304
  handleClick(event: MouseEvent): boolean;
305
+ /**
306
+ * @deprecated Always `false`, kept only for API stability. Gizmo clicks snap the view
307
+ * instantly rather than animating (deliberately — ViewHelper's built-in animation assumes a
308
+ * Y-up world and rolls the view in this Z-up scene), so there is no animation window to gate
309
+ * input on.
310
+ */
276
311
  readonly isAnimating: boolean;
277
312
  /** Show/hide the gizmo at runtime. Hidden = not rendered and not click-hittable. */
278
313
  setVisible(visible: boolean): void;
@@ -375,6 +410,14 @@ interface MeasureDeps {
375
410
  canvas: HTMLCanvasElement;
376
411
  scene: THREE.Scene;
377
412
  getActiveCamera: () => THREE.Camera;
413
+ /**
414
+ * The current orbit target (e.g. `controls.target`). Used to scale the line/point pick
415
+ * threshold with the view: the tolerance is a fraction of the camera→target distance, so it
416
+ * stays roughly constant on screen wherever the user has framed the model. Optional for
417
+ * backward compatibility — without it the perspective fallback is the camera's distance to the
418
+ * world origin, which misjudges the threshold for off-origin content. Thread it in when you can.
419
+ */
420
+ getViewTarget?: () => THREE.Vector3;
378
421
  labelLayer: LabelLayer;
379
422
  options?: MeasureOptions;
380
423
  }
@@ -412,6 +455,19 @@ declare const initThree: (canvas: HTMLCanvasElement, options?: ThreeInitializerO
412
455
  applyEdges: (root: THREE.Object3D) => void;
413
456
  /** Toggle ambient occlusion at runtime — builds or tears down the postprocessing pipeline. */
414
457
  setAmbientOcclusion: (enabled: boolean) => void;
458
+ /**
459
+ * Apply a coherent look to the already-loaded scene: 'technical' (matte/CAD — edges, grid, low
460
+ * IBL, neutral tone mapping) or 'rendered' (presentation — stronger IBL, ACES tone mapping, no
461
+ * edges). Retunes viewer-owned dials only; per-material parse choices are set via the batch
462
+ * parser's `material` option. Handy for comparing the two looks in a live viewer.
463
+ */
464
+ setRenderStyle: (style: "technical" | "rendered") => void;
465
+ /**
466
+ * The parse-time material options (backface culling, IBL strength) matching the active render
467
+ * style — feed into the batch parser's `material` option so freshly-loaded meshes are built to
468
+ * match the look. Returns undefined when no style is active. See `setRenderStyle`.
469
+ */
470
+ getMaterialAppearance: () => MaterialAppearanceOptions | undefined;
415
471
  /**
416
472
  * Refit the sun's shadow frustum to the current scene content for crisp shadows. Call after
417
473
  * loading or replacing geometry (e.g. after `updateScene`). No-op when sunlight/shadows are off.
@@ -470,6 +526,13 @@ declare const PLASTIC_MATERIAL: THREE.MeshPhysicalMaterial;
470
526
  declare const GLASS_MATERIAL: THREE.MeshPhysicalMaterial;
471
527
  declare const RUBBER_MATERIAL: THREE.MeshPhysicalMaterial;
472
528
  declare const WOOD_MATERIAL: THREE.MeshPhysicalMaterial;
529
+ /**
530
+ * The module-scope singleton materials above, as a set. Scene-clearing code must NOT dispose a
531
+ * material in this set: they are shared across meshes and across solves, and `dispose()` on a
532
+ * still-referenced material forces a shader program rebuild on its next use (and would free any
533
+ * textures they gain later while other objects still use them).
534
+ */
535
+ declare const SHARED_MATERIALS: ReadonlySet<THREE.Material>;
473
536
 
474
537
  declare const threeMaterials_CONCRETE_MATERIAL: typeof CONCRETE_MATERIAL;
475
538
  declare const threeMaterials_EMISSIVE_MATERIAL: typeof EMISSIVE_MATERIAL;
@@ -477,9 +540,10 @@ declare const threeMaterials_GLASS_MATERIAL: typeof GLASS_MATERIAL;
477
540
  declare const threeMaterials_METAL_MATERIAL: typeof METAL_MATERIAL;
478
541
  declare const threeMaterials_PLASTIC_MATERIAL: typeof PLASTIC_MATERIAL;
479
542
  declare const threeMaterials_RUBBER_MATERIAL: typeof RUBBER_MATERIAL;
543
+ declare const threeMaterials_SHARED_MATERIALS: typeof SHARED_MATERIALS;
480
544
  declare const threeMaterials_WOOD_MATERIAL: typeof WOOD_MATERIAL;
481
545
  declare namespace threeMaterials {
482
- export { threeMaterials_CONCRETE_MATERIAL as CONCRETE_MATERIAL, threeMaterials_EMISSIVE_MATERIAL as EMISSIVE_MATERIAL, threeMaterials_GLASS_MATERIAL as GLASS_MATERIAL, threeMaterials_METAL_MATERIAL as METAL_MATERIAL, threeMaterials_PLASTIC_MATERIAL as PLASTIC_MATERIAL, threeMaterials_RUBBER_MATERIAL as RUBBER_MATERIAL, threeMaterials_WOOD_MATERIAL as WOOD_MATERIAL };
546
+ export { threeMaterials_CONCRETE_MATERIAL as CONCRETE_MATERIAL, threeMaterials_EMISSIVE_MATERIAL as EMISSIVE_MATERIAL, threeMaterials_GLASS_MATERIAL as GLASS_MATERIAL, threeMaterials_METAL_MATERIAL as METAL_MATERIAL, threeMaterials_PLASTIC_MATERIAL as PLASTIC_MATERIAL, threeMaterials_RUBBER_MATERIAL as RUBBER_MATERIAL, threeMaterials_SHARED_MATERIALS as SHARED_MATERIALS, threeMaterials_WOOD_MATERIAL as WOOD_MATERIAL };
483
547
  }
484
548
 
485
549
  /**
@@ -526,11 +590,18 @@ declare function removeEdges(root: THREE.Object3D): number;
526
590
  * this when `render.ambientOcclusion` is enabled, and otherwise renders with a plain
527
591
  * `renderer.render` so the cheap path stays cheap (the chosen tradeoff — see cad-viewer-plan.md).
528
592
  *
529
- * Pipeline: RenderPass → GTAOPass → OutputPass. GTAO (ground-truth AO) is the modern replacement for
530
- * SSAO/SAO — better contact shadows in crevices, the "engineered" depth cue. `screenSpaceRadius` is
531
- * on so the AO radius is in screen space, which keeps it scale-robust across the viewer's mm→m
532
- * scenes without per-scene tuning. OutputPass applies tone mapping + color space (taking over the
533
- * roles the renderer did directly in the non-composer path).
593
+ * Pipeline: RenderPass → GTAOPass → SMAAPass → OutputPass. GTAO (ground-truth AO) is the modern
594
+ * replacement for SSAO/SAO — better contact shadows in crevices, the "engineered" depth cue.
595
+ * `screenSpaceRadius` is on so the AO radius is in screen space, which keeps it scale-robust across
596
+ * the viewer's mm→m scenes without per-scene tuning.
597
+ *
598
+ * SMAA restores antialiasing on this path. The EffectComposer renders into an offscreen target, so
599
+ * the WebGLRenderer's own MSAA (`antialias: true`) does nothing here — without a dedicated AA pass,
600
+ * enabling AO would visibly *worsen* edge quality. SMAA is chosen over TAA because TAA's temporal
601
+ * jitter smears during OrbitControls drags; SMAA is single-frame, cheap, and stable while orbiting.
602
+ *
603
+ * OutputPass applies tone mapping + color space last (taking over the roles the renderer did
604
+ * directly in the non-composer path), so SMAA operates on the pre-tonemapped image as intended.
534
605
  *
535
606
  * Camera swaps: the active camera can flip perspective↔ortho. Rather than rebuild the composer, we
536
607
  * retarget the passes' `camera` each render via {@link setCamera}.
@@ -551,6 +622,12 @@ interface RenderPipelineOptions {
551
622
  }
552
623
  declare function createRenderPipeline(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, width: number, height: number, options: RenderPipelineOptions): RenderPipeline;
553
624
 
625
+ /**
626
+ * Metres per model unit, keyed by Rhino `UnitSystem` name (the `modelunits` string on the compute
627
+ * response). Imperial factors are the exact international definitions (1 in = 0.0254 m,
628
+ * 1 ft = 0.3048 m, 1 mi = 1609.344 m). Units not in this table scale 1 and log a one-time warning
629
+ * — see {@link getScaleFactor}.
630
+ */
554
631
  declare const SCALE_FACTORS: Record<string, number>;
555
632
  /**
556
633
  * Extracts and processes display meshes from a ComputePointerResponse using the Grasshopper WebDisplay component.
@@ -558,7 +635,9 @@ declare const SCALE_FACTORS: Record<string, number>;
558
635
  * This is the primary entry point for extracting mesh geometry from Grasshopper compute responses.
559
636
  * It handles all aspects of mesh processing: decompression, coordinate transformation, scaling, and positioning.
560
637
  *
561
- * **Note:** Mesh decompression happens asynchronously in a Web Worker to prevent UI blocking.
638
+ * **Note:** The entire pipeline (base64 decode, inflate, dequantization, mesh construction) runs
639
+ * synchronously on the calling thread — large batches will block the UI for their duration. The
640
+ * function is `async` only so its shape can stay stable if parsing moves off-thread later.
562
641
  *
563
642
  * @param data - The ComputePointerResponse containing Grasshopper output trees.
564
643
  * @param options - Configuration for mesh extraction and parsing behavior. All options are optional with sensible defaults.
@@ -569,7 +648,7 @@ declare const SCALE_FACTORS: Record<string, number>;
569
648
  * - Only works with the WebDisplay component of GHHeadless.
570
649
  * - Requires changes to Rhino.Compute (see https://github.com/TheVessen/compute.rhino3d).
571
650
  * - Provides a performant way to display mesh data in Three.js.
572
- * - Decompression is performed in a Web Worker for non-blocking UI updates.
651
+ * - All decoding is synchronous on the main thread; there is no Web Worker offload today.
573
652
  * - Supports mesh metadata (names, user data) if provided in the compute response.
574
653
  *
575
654
  * @internal Internal helper: high-level extraction remains public via visualization module, but this
@@ -614,9 +693,14 @@ interface ParseTelemetry {
614
693
  * over the blob. The function stays `async` so callers don't have to change shape if we move
615
694
  * parsing into a worker later.
616
695
  *
696
+ * A batch with no `compressedData` (genuinely empty/absent geometry) resolves to `[]`. A corrupt,
697
+ * truncated, or unsupported blob throws so callers get a signal instead of a silent empty scene —
698
+ * `getThreeMeshesFromComputeResponse` documents (and now delivers) exactly that rethrow.
699
+ *
617
700
  * @param batch - DisplayBatch object
618
701
  * @param options - Rendering options
619
702
  * @returns Promise resolving to array of Three.js mesh objects
703
+ * @throws {RhinoComputeError} On a corrupt/truncated/unsupported mesh blob or malformed group metadata.
620
704
  */
621
705
  declare function parseMeshBatchObject(batch: DisplayBatch, options?: MeshBatchParsingOptions,
622
706
  /** @internal Timings threaded from an outer entry point; not a caller option. */
@@ -632,13 +716,20 @@ telemetry?: ParseTelemetry): Promise<THREE.Mesh[]>;
632
716
  * @param blob - Raw blob bytes from a binary WebSocket frame.
633
717
  * @param options - Rendering options.
634
718
  * @returns Promise resolving to array of Three.js mesh objects.
719
+ * @throws {RhinoComputeError} On a corrupt/truncated/unsupported mesh blob or malformed group metadata.
635
720
  */
636
721
  declare function parseMeshBatchBlob(blob: ArrayBuffer | Uint8Array, options?: MeshBatchParsingOptions): Promise<THREE.Mesh[]>;
637
722
 
638
723
  interface DisplayItemParseOptions {
639
724
  /** rhino3dm instance for decoding curve JSON. Omit to skip curves (points still render). */
640
725
  rhino?: RhinoModule;
641
- /** Apply the Rhino Z-up → Three Y-up transform. Defaults to true (matches the mesh path). */
726
+ /**
727
+ * No-op. Historically toggled the Rhino Z-up → Three Y-up rotation, but the pipeline now keeps
728
+ * one coordinate frame end to end ({@link rhinoToThree} is the identity), so this flag no longer
729
+ * changes the result. Do NOT pre-rotate your own geometry to compensate — none is applied.
730
+ *
731
+ * @deprecated Retained only so existing call sites compile unchanged; has no effect.
732
+ */
642
733
  applyTransforms?: boolean;
643
734
  }
644
735
  /**
@@ -1,11 +1,11 @@
1
1
  import * as THREE from 'three';
2
2
  import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
3
+ import { M as MaterialAppearanceOptions, f as GrasshopperComputeResponse, m as MeshExtractionOptions, n as MeshBatchParsingOptions, o as DisplayBatch, p as DisplayItem } from './types-DuOh5XqS.js';
4
+ export { q as DisplayCurve, r as DisplayIdentity, s as DisplayItemBase, t as DisplayPoint, u as DisplayPosition, v as MeshBatch } from './types-DuOh5XqS.js';
3
5
  import { CSS2DObject } from 'three/addons/renderers/CSS2DRenderer.js';
4
6
  import { LineSegments2 } from 'three/addons/lines/LineSegments2.js';
5
- import { f as GrasshopperComputeResponse, M as MeshExtractionOptions, m as MeshBatchParsingOptions, n as DisplayBatch, o as DisplayItem } from './types-B-JygDUF.js';
6
- export { p as DisplayCurve, q as DisplayIdentity, r as DisplayItemBase, s as DisplayPoint, t as DisplayPosition, u as MeshBatch } from './types-B-JygDUF.js';
7
7
  import { RhinoModule } from 'rhino3dm';
8
- import './types-V7G83j5m.js';
8
+ import './types-C9YpTbr3.js';
9
9
 
10
10
  type CameraConfig = {
11
11
  position?: THREE.Vector3;
@@ -53,6 +53,16 @@ type RenderConfig = {
53
53
  /** AO strength 0–1 when {@link RenderConfig.ambientOcclusion} is on. Default 1. */
54
54
  aoIntensity?: number;
55
55
  };
56
+ /**
57
+ * A coherent visual look. Seeds the initial render defaults (tone mapping, AO, edges, grid, IBL
58
+ * strength) at construction and can be re-applied live via `setRenderStyle`.
59
+ *
60
+ * - 'technical': matte, drawing-like — neutral tone mapping, low IBL, edges + grid on, AO on.
61
+ * Reads like a CAD shaded view (Rhino/Onshape).
62
+ * - 'rendered': presentation — ACES-filmic tone mapping, stronger IBL, edges off, AO on. Reads
63
+ * like a Keyshot/Fusion render.
64
+ */
65
+ type RenderStyle = 'technical' | 'rendered';
56
66
  /** Crisp boundary/crease edge overlays on meshes. See `addEdges`. */
57
67
  type EdgesConfig = {
58
68
  /** Auto-attach edge overlays to meshes as they load. Default false (opt-in). */
@@ -122,6 +132,13 @@ type MeasureConfig = {
122
132
  };
123
133
  type ThreeInitializerOptions = {
124
134
  sceneScale?: 'mm' | 'cm' | 'm' | 'inches' | 'feet';
135
+ /**
136
+ * Pick a coherent look up front — seeds sensible defaults for tone mapping, AO, edges, grid, and
137
+ * IBL strength (see {@link RenderStyle}). Individual `render`/`edges`/`grid` options still win
138
+ * when set explicitly, so this only fills in what you leave unspecified. Omit for the plain
139
+ * per-field defaults (no style applied). Re-apply later via the init result's `setRenderStyle`.
140
+ */
141
+ renderStyle?: RenderStyle;
125
142
  camera?: CameraConfig;
126
143
  lighting?: LightingConfig;
127
144
  environment?: EnvironmentConfig;
@@ -193,12 +210,20 @@ interface CameraController {
193
210
  * singularity.
194
211
  */
195
212
  setViewDirection(direction: THREE.Vector3, animate?: boolean): void;
213
+ /**
214
+ * Frame an arbitrary world-space box (e.g. a double-clicked object) from the current view
215
+ * direction, moving the *active* camera — in 2D mode that means resizing the ortho frustum, not
216
+ * just translating. No-op on an empty box.
217
+ */
218
+ frameBounds(box: THREE.Box3, animate?: boolean): void;
196
219
  /** Enable/disable orbit rotation at runtime (pan/zoom unaffected). */
197
220
  setRotateEnabled(enabled: boolean): void;
198
221
  /** Whether rotation is currently enabled. */
199
222
  isRotateEnabled(): boolean;
200
223
  /** Keep the orthographic frustum aspect in sync on canvas resize. Called by the resize loop. */
201
224
  updateAspect(width: number, height: number): void;
225
+ /** Cancel any in-flight camera tween. Call on viewer teardown so ticks can't touch disposed controls. */
226
+ dispose(): void;
202
227
  }
203
228
  interface CameraControllerDeps {
204
229
  scene: THREE.Scene;
@@ -265,14 +290,24 @@ declare function createGrid(options?: GridOptions): Grid;
265
290
  *
266
291
  * Caller responsibilities (mirror ViewHelper's own contract):
267
292
  * - call {@link ViewGizmo.render} *after* the main scene render each frame (overlay viewport),
268
- * - call {@link ViewGizmo.update} each frame (no-op now; kept for API symmetry),
269
293
  * - forward pointer clicks to {@link ViewGizmo.handleClick}.
270
294
  */
271
295
  interface ViewGizmo {
272
296
  render(renderer: THREE.WebGLRenderer): void;
297
+ /**
298
+ * @deprecated No-op, kept only for API stability. This wrapper never uses ViewHelper's
299
+ * click→animate path (see module comment) — view changes snap instantly through the camera
300
+ * controller — so there is never a gizmo animation to advance. Safe to stop calling.
301
+ */
273
302
  update(delta: number): void;
274
303
  /** Hit-test a click. Returns true if it hit the gizmo (and a view change started). */
275
304
  handleClick(event: MouseEvent): boolean;
305
+ /**
306
+ * @deprecated Always `false`, kept only for API stability. Gizmo clicks snap the view
307
+ * instantly rather than animating (deliberately — ViewHelper's built-in animation assumes a
308
+ * Y-up world and rolls the view in this Z-up scene), so there is no animation window to gate
309
+ * input on.
310
+ */
276
311
  readonly isAnimating: boolean;
277
312
  /** Show/hide the gizmo at runtime. Hidden = not rendered and not click-hittable. */
278
313
  setVisible(visible: boolean): void;
@@ -375,6 +410,14 @@ interface MeasureDeps {
375
410
  canvas: HTMLCanvasElement;
376
411
  scene: THREE.Scene;
377
412
  getActiveCamera: () => THREE.Camera;
413
+ /**
414
+ * The current orbit target (e.g. `controls.target`). Used to scale the line/point pick
415
+ * threshold with the view: the tolerance is a fraction of the camera→target distance, so it
416
+ * stays roughly constant on screen wherever the user has framed the model. Optional for
417
+ * backward compatibility — without it the perspective fallback is the camera's distance to the
418
+ * world origin, which misjudges the threshold for off-origin content. Thread it in when you can.
419
+ */
420
+ getViewTarget?: () => THREE.Vector3;
378
421
  labelLayer: LabelLayer;
379
422
  options?: MeasureOptions;
380
423
  }
@@ -412,6 +455,19 @@ declare const initThree: (canvas: HTMLCanvasElement, options?: ThreeInitializerO
412
455
  applyEdges: (root: THREE.Object3D) => void;
413
456
  /** Toggle ambient occlusion at runtime — builds or tears down the postprocessing pipeline. */
414
457
  setAmbientOcclusion: (enabled: boolean) => void;
458
+ /**
459
+ * Apply a coherent look to the already-loaded scene: 'technical' (matte/CAD — edges, grid, low
460
+ * IBL, neutral tone mapping) or 'rendered' (presentation — stronger IBL, ACES tone mapping, no
461
+ * edges). Retunes viewer-owned dials only; per-material parse choices are set via the batch
462
+ * parser's `material` option. Handy for comparing the two looks in a live viewer.
463
+ */
464
+ setRenderStyle: (style: "technical" | "rendered") => void;
465
+ /**
466
+ * The parse-time material options (backface culling, IBL strength) matching the active render
467
+ * style — feed into the batch parser's `material` option so freshly-loaded meshes are built to
468
+ * match the look. Returns undefined when no style is active. See `setRenderStyle`.
469
+ */
470
+ getMaterialAppearance: () => MaterialAppearanceOptions | undefined;
415
471
  /**
416
472
  * Refit the sun's shadow frustum to the current scene content for crisp shadows. Call after
417
473
  * loading or replacing geometry (e.g. after `updateScene`). No-op when sunlight/shadows are off.
@@ -470,6 +526,13 @@ declare const PLASTIC_MATERIAL: THREE.MeshPhysicalMaterial;
470
526
  declare const GLASS_MATERIAL: THREE.MeshPhysicalMaterial;
471
527
  declare const RUBBER_MATERIAL: THREE.MeshPhysicalMaterial;
472
528
  declare const WOOD_MATERIAL: THREE.MeshPhysicalMaterial;
529
+ /**
530
+ * The module-scope singleton materials above, as a set. Scene-clearing code must NOT dispose a
531
+ * material in this set: they are shared across meshes and across solves, and `dispose()` on a
532
+ * still-referenced material forces a shader program rebuild on its next use (and would free any
533
+ * textures they gain later while other objects still use them).
534
+ */
535
+ declare const SHARED_MATERIALS: ReadonlySet<THREE.Material>;
473
536
 
474
537
  declare const threeMaterials_CONCRETE_MATERIAL: typeof CONCRETE_MATERIAL;
475
538
  declare const threeMaterials_EMISSIVE_MATERIAL: typeof EMISSIVE_MATERIAL;
@@ -477,9 +540,10 @@ declare const threeMaterials_GLASS_MATERIAL: typeof GLASS_MATERIAL;
477
540
  declare const threeMaterials_METAL_MATERIAL: typeof METAL_MATERIAL;
478
541
  declare const threeMaterials_PLASTIC_MATERIAL: typeof PLASTIC_MATERIAL;
479
542
  declare const threeMaterials_RUBBER_MATERIAL: typeof RUBBER_MATERIAL;
543
+ declare const threeMaterials_SHARED_MATERIALS: typeof SHARED_MATERIALS;
480
544
  declare const threeMaterials_WOOD_MATERIAL: typeof WOOD_MATERIAL;
481
545
  declare namespace threeMaterials {
482
- export { threeMaterials_CONCRETE_MATERIAL as CONCRETE_MATERIAL, threeMaterials_EMISSIVE_MATERIAL as EMISSIVE_MATERIAL, threeMaterials_GLASS_MATERIAL as GLASS_MATERIAL, threeMaterials_METAL_MATERIAL as METAL_MATERIAL, threeMaterials_PLASTIC_MATERIAL as PLASTIC_MATERIAL, threeMaterials_RUBBER_MATERIAL as RUBBER_MATERIAL, threeMaterials_WOOD_MATERIAL as WOOD_MATERIAL };
546
+ export { threeMaterials_CONCRETE_MATERIAL as CONCRETE_MATERIAL, threeMaterials_EMISSIVE_MATERIAL as EMISSIVE_MATERIAL, threeMaterials_GLASS_MATERIAL as GLASS_MATERIAL, threeMaterials_METAL_MATERIAL as METAL_MATERIAL, threeMaterials_PLASTIC_MATERIAL as PLASTIC_MATERIAL, threeMaterials_RUBBER_MATERIAL as RUBBER_MATERIAL, threeMaterials_SHARED_MATERIALS as SHARED_MATERIALS, threeMaterials_WOOD_MATERIAL as WOOD_MATERIAL };
483
547
  }
484
548
 
485
549
  /**
@@ -526,11 +590,18 @@ declare function removeEdges(root: THREE.Object3D): number;
526
590
  * this when `render.ambientOcclusion` is enabled, and otherwise renders with a plain
527
591
  * `renderer.render` so the cheap path stays cheap (the chosen tradeoff — see cad-viewer-plan.md).
528
592
  *
529
- * Pipeline: RenderPass → GTAOPass → OutputPass. GTAO (ground-truth AO) is the modern replacement for
530
- * SSAO/SAO — better contact shadows in crevices, the "engineered" depth cue. `screenSpaceRadius` is
531
- * on so the AO radius is in screen space, which keeps it scale-robust across the viewer's mm→m
532
- * scenes without per-scene tuning. OutputPass applies tone mapping + color space (taking over the
533
- * roles the renderer did directly in the non-composer path).
593
+ * Pipeline: RenderPass → GTAOPass → SMAAPass → OutputPass. GTAO (ground-truth AO) is the modern
594
+ * replacement for SSAO/SAO — better contact shadows in crevices, the "engineered" depth cue.
595
+ * `screenSpaceRadius` is on so the AO radius is in screen space, which keeps it scale-robust across
596
+ * the viewer's mm→m scenes without per-scene tuning.
597
+ *
598
+ * SMAA restores antialiasing on this path. The EffectComposer renders into an offscreen target, so
599
+ * the WebGLRenderer's own MSAA (`antialias: true`) does nothing here — without a dedicated AA pass,
600
+ * enabling AO would visibly *worsen* edge quality. SMAA is chosen over TAA because TAA's temporal
601
+ * jitter smears during OrbitControls drags; SMAA is single-frame, cheap, and stable while orbiting.
602
+ *
603
+ * OutputPass applies tone mapping + color space last (taking over the roles the renderer did
604
+ * directly in the non-composer path), so SMAA operates on the pre-tonemapped image as intended.
534
605
  *
535
606
  * Camera swaps: the active camera can flip perspective↔ortho. Rather than rebuild the composer, we
536
607
  * retarget the passes' `camera` each render via {@link setCamera}.
@@ -551,6 +622,12 @@ interface RenderPipelineOptions {
551
622
  }
552
623
  declare function createRenderPipeline(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, width: number, height: number, options: RenderPipelineOptions): RenderPipeline;
553
624
 
625
+ /**
626
+ * Metres per model unit, keyed by Rhino `UnitSystem` name (the `modelunits` string on the compute
627
+ * response). Imperial factors are the exact international definitions (1 in = 0.0254 m,
628
+ * 1 ft = 0.3048 m, 1 mi = 1609.344 m). Units not in this table scale 1 and log a one-time warning
629
+ * — see {@link getScaleFactor}.
630
+ */
554
631
  declare const SCALE_FACTORS: Record<string, number>;
555
632
  /**
556
633
  * Extracts and processes display meshes from a ComputePointerResponse using the Grasshopper WebDisplay component.
@@ -558,7 +635,9 @@ declare const SCALE_FACTORS: Record<string, number>;
558
635
  * This is the primary entry point for extracting mesh geometry from Grasshopper compute responses.
559
636
  * It handles all aspects of mesh processing: decompression, coordinate transformation, scaling, and positioning.
560
637
  *
561
- * **Note:** Mesh decompression happens asynchronously in a Web Worker to prevent UI blocking.
638
+ * **Note:** The entire pipeline (base64 decode, inflate, dequantization, mesh construction) runs
639
+ * synchronously on the calling thread — large batches will block the UI for their duration. The
640
+ * function is `async` only so its shape can stay stable if parsing moves off-thread later.
562
641
  *
563
642
  * @param data - The ComputePointerResponse containing Grasshopper output trees.
564
643
  * @param options - Configuration for mesh extraction and parsing behavior. All options are optional with sensible defaults.
@@ -569,7 +648,7 @@ declare const SCALE_FACTORS: Record<string, number>;
569
648
  * - Only works with the WebDisplay component of GHHeadless.
570
649
  * - Requires changes to Rhino.Compute (see https://github.com/TheVessen/compute.rhino3d).
571
650
  * - Provides a performant way to display mesh data in Three.js.
572
- * - Decompression is performed in a Web Worker for non-blocking UI updates.
651
+ * - All decoding is synchronous on the main thread; there is no Web Worker offload today.
573
652
  * - Supports mesh metadata (names, user data) if provided in the compute response.
574
653
  *
575
654
  * @internal Internal helper: high-level extraction remains public via visualization module, but this
@@ -614,9 +693,14 @@ interface ParseTelemetry {
614
693
  * over the blob. The function stays `async` so callers don't have to change shape if we move
615
694
  * parsing into a worker later.
616
695
  *
696
+ * A batch with no `compressedData` (genuinely empty/absent geometry) resolves to `[]`. A corrupt,
697
+ * truncated, or unsupported blob throws so callers get a signal instead of a silent empty scene —
698
+ * `getThreeMeshesFromComputeResponse` documents (and now delivers) exactly that rethrow.
699
+ *
617
700
  * @param batch - DisplayBatch object
618
701
  * @param options - Rendering options
619
702
  * @returns Promise resolving to array of Three.js mesh objects
703
+ * @throws {RhinoComputeError} On a corrupt/truncated/unsupported mesh blob or malformed group metadata.
620
704
  */
621
705
  declare function parseMeshBatchObject(batch: DisplayBatch, options?: MeshBatchParsingOptions,
622
706
  /** @internal Timings threaded from an outer entry point; not a caller option. */
@@ -632,13 +716,20 @@ telemetry?: ParseTelemetry): Promise<THREE.Mesh[]>;
632
716
  * @param blob - Raw blob bytes from a binary WebSocket frame.
633
717
  * @param options - Rendering options.
634
718
  * @returns Promise resolving to array of Three.js mesh objects.
719
+ * @throws {RhinoComputeError} On a corrupt/truncated/unsupported mesh blob or malformed group metadata.
635
720
  */
636
721
  declare function parseMeshBatchBlob(blob: ArrayBuffer | Uint8Array, options?: MeshBatchParsingOptions): Promise<THREE.Mesh[]>;
637
722
 
638
723
  interface DisplayItemParseOptions {
639
724
  /** rhino3dm instance for decoding curve JSON. Omit to skip curves (points still render). */
640
725
  rhino?: RhinoModule;
641
- /** Apply the Rhino Z-up → Three Y-up transform. Defaults to true (matches the mesh path). */
726
+ /**
727
+ * No-op. Historically toggled the Rhino Z-up → Three Y-up rotation, but the pipeline now keeps
728
+ * one coordinate frame end to end ({@link rhinoToThree} is the identity), so this flag no longer
729
+ * changes the result. Do NOT pre-rotate your own geometry to compensate — none is applied.
730
+ *
731
+ * @deprecated Retained only so existing call sites compile unchanged; has no effect.
732
+ */
642
733
  applyTransforms?: boolean;
643
734
  }
644
735
  /**
@@ -1,2 +1,2 @@
1
- import{B as h,C as c,D as v,E as j,a as e,b as r,c as t,d as o,e as i,f as a,g as s,h as p,i as n,j as l,k as f,l as m,m as y,n as u,o as d,p as x,q as C,r as g}from"./chunk-HNG75VAI.js";import"./chunk-QAOHGIFT.js";export{p as EDGE_USERDATA_KIND,C as Materials,v as SCALE_FACTORS,n as addEdges,t as applyOffset,o as computeCombinedBoundingBox,i as createCameraController,a as createGrid,y as createLabelLayer,d as createMeasureTool,m as createRenderPipeline,s as createViewGizmo,j as getThreeMeshesFromComputeResponse,x as initThree,l as isEdgeOverlay,r as parseColor,g as parseDisplayItems,c as parseMeshBatchBlob,h as parseMeshBatchObject,f as removeEdges,u as snapToVertex,e as updateScene};
1
+ import{J as h,K as c,L as v,M as j,a as e,b as r,c as t,d as o,e as i,f as a,g as s,h as p,i as n,j as l,k as f,l as m,m as y,n as u,o as d,p as x,u as C,v as g}from"./chunk-ORGJSKR4.js";import"./chunk-54O6BO24.js";export{n as EDGE_USERDATA_KIND,e as Materials,v as SCALE_FACTORS,l as addEdges,o as applyOffset,i as computeCombinedBoundingBox,a as createCameraController,s as createGrid,u as createLabelLayer,x as createMeasureTool,y as createRenderPipeline,p as createViewGizmo,j as getThreeMeshesFromComputeResponse,C as initThree,f as isEdgeOverlay,t as parseColor,g as parseDisplayItems,c as parseMeshBatchBlob,h as parseMeshBatchObject,m as removeEdges,d as snapToVertex,r as updateScene};
2
2
  //# sourceMappingURL=visualization.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@selvajs/compute",
3
- "version": "3.1.0-beta.3",
3
+ "version": "3.1.0-beta.5",
4
4
  "description": "TypeScript library for Rhino Compute Server - Grasshopper and RhinoCommon",
5
5
  "author": "VektorNode",
6
6
  "license": "MIT",
@@ -1,2 +0,0 @@
1
- import{b as l,c as h,d as f,e as d,h as U,i as z,k as $,l as A,m as _,n as q,r as N}from"./chunk-QAOHGIFT.js";function p(t,e){if(!t||typeof t!="object")return;let r=t;if(e in r)return r[e];let n=J(r).get(e.toLowerCase());return n===void 0?void 0:r[n]}function L(t,e){if(!t||typeof t!="object")return!1;let r=t;return e in r?!0:J(r).has(e.toLowerCase())}var H=new WeakMap;function J(t){let e=H.get(t);if(!e){e=new Map;for(let r of Object.keys(t)){let n=r.toLowerCase();e.has(n)||e.set(n,r)}H.set(t,e)}return e}function C(t,e){e||typeof window<"u"&&d().warn(`Warning: ${t} is running on the client side. For better performance and security, consider running this on the server side.`)}var Ie="Unable to load grasshopper definition";function xe(t){return t instanceof f?t.code===h.DEFINITION_NOT_CACHED||t.message.includes(Ie):!1}function Y(t,e){if(!e)return;let r=p(t,"values");if(!Array.isArray(r)||r.length===0)return;let n=[];for(let o of r){let a=p(o,"innerTree");(!a||Object.keys(a).length===0)&&n.push(p(o,"paramName")??"<unnamed>")}if(n.length===0)return;let s=n.length===r.length?"all":`${n.length}/${r.length}`;d().warn(`Solve returned empty output(s) (${s}): ${n.join(", ")}. 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o=Se(p(s,"warnings")),a=Se(p(s,"errors")),i=p(s,"inputs"),u=p(s,"outputs");return{inputs:Array.isArray(i)?i.map(Te):[],outputs:Array.isArray(u)?u.map(Ce):[],...o&&{loadWarnings:o},...a&&{loadErrors:a}}}function Se(t){if(!Array.isArray(t))return;let e=t.filter(r=>typeof r=="string"&&r.trim().length>0);return e.length>0?e:void 0}async function F(t,e){C("fetchParsedDefinitionIO",e.suppressBrowserWarning??e.suppressClientSideWarning);let{inputs:r,outputs:n,loadWarnings:s,loadErrors:o}=await w(t,e),{inputs:a,parseErrors:i}=M(r);return{inputs:a,outputs:n,...i.length>0&&{parseErrors:i},...s&&{loadWarnings:s},...o&&{loadErrors:o}}}var V=class t{constructor(e){l(this,"innerTree");l(this,"paramName");this.paramName=e,this.innerTree={}}append(e,r){let n=t.formatPathString(e);this.innerTree[n]||(this.innerTree[n]=[]);let s=r.map(o=>({data:t.serializeValue(o)}));return this.innerTree[n].push(...s),this}appendSingle(e,r){return this.append(e,[r])}fromDataTreeDefault(e){this.innerTree={};for(let[r,n]of Object.entries(e)){if(!Array.isArray(n))continue;let s=t.parsePathString(r);this.append(s,n)}return this}appendFlat(e){let r=Array.isArray(e)?e:[e];return this.append([0],r)}flatten(){let e=[];for(let r of Object.values(this.innerTree))if(Array.isArray(r))for(let n of r)e.push(t.deserializeValue(n.data));return e}getPaths(){return Object.keys(this.innerTree)}getPath(e){let r=t.formatPathString(e),n=this.innerTree[r];if(n)return n.map(s=>t.deserializeValue(s.data))}toComputeFormat(){return{ParamName:this.paramName,InnerTree:this.innerTree}}getInnerTree(){return this.innerTree}getParamName(){return this.paramName}static fromInputParams(e){return e.filter(r=>t.hasValidValue(r.default)).map(r=>{let n=new t(r.nickname||"unnamed"),s=r.default;if(r.treeAccess&&v(s))n.fromDataTreeDefault(s),t.isNumericInput(r)&&n.applyNumericConstraints(r.minimum,r.maximum,r.nickname||"unnamed");else{let o=Array.isArray(s)?s:[s],a=t.processValues(o,r);n.appendFlat(a)}return n.toComputeFormat()})}static fromInputParam(e){return t.hasValidValue(e.default)?t.fromInputParams([e])[0]:void 0}static replaceTreeValue(e,r,n){let s=e.length>0&&e[0]instanceof t,o=t.buildFromValue(r,n);if(s){let c=e,m=c.findIndex(y=>y.getParamName()===r);return m!==-1?c[m]=o:c.push(o),c}let a=e,i=o.toComputeFormat(),u=a.findIndex(c=>c.ParamName===r);return u!==-1?a[u]=i:a.push(i),a}static buildFromValue(e,r){let n=new t(e);return v(r)?n.fromDataTreeDefault(r):n.appendFlat(r),n}static getTreeValue(e,r){let s=e.length>0&&e[0]instanceof t?t.readFromBuilders(e,r):t.readFromDataTrees(e,r);return s===null||s.length===0?null:s.length===1?s[0]:s}static readFromBuilders(e,r){let n=e.find(s=>s.getParamName()===r);return n?n.flatten():null}static readFromDataTrees(e,r){let n=e.find(a=>a.ParamName===r);if(!n?.InnerTree)return null;let s=Object.keys(n.InnerTree)[0];if(!s)return null;let o=n.InnerTree[s];return Array.isArray(o)?o.map(a=>a?.data!==void 0?t.deserializeValue(a.data):null).filter(a=>a!==null):o?.data!==void 0?[t.deserializeValue(o.data)]:o!==void 0?[o]:null}static parsePathString(e){let r=e.match(B);return r?r[1]?r[1].split(";").map(Number):[]:(d().warn(`Invalid TreeBuilder path format: ${e}, using [0]`),[0])}static formatPathString(e){return`{${e.join(";")}}`}applyNumericConstraints(e,r,n){for(let s of Object.values(this.innerTree))if(Array.isArray(s))for(let o of s){let a=t.deserializeValue(o.data);if(typeof a=="number"){let i=t.clampValue(a,e,r,n);o.data=t.serializeValue(i)}}}static serializeValue(e){return typeof e=="boolean"||typeof e=="number"||typeof e=="string"?e:typeof e=="object"&&e!==null?JSON.stringify(e):String(e)}static deserializeValue(e){if(typeof e=="boolean"||typeof e=="number"||typeof e!="string")return e;if(e.startsWith("{")||e.startsWith("["))try{return JSON.parse(e)}catch{return e}return e.trim()!==""&&!isNaN(Number(e))?Number(e):e==="true"?!0:e==="false"?!1:e}static hasValidValue(e){return e==null?!1:typeof e=="string"?!0:!(Array.isArray(e)&&e.length===0||typeof e=="object"&&!Array.isArray(e)&&Object.keys(e).length===0)}static isNumericInput(e){return e.paramType==="Number"||e.paramType==="Integer"}static processValues(e,r){return e.map(n=>t.isNumericInput(r)&&typeof n=="number"?t.clampValue(n,r.minimum,r.maximum,r.nickname||"unnamed"):n).filter(n=>n!=null)}static clampValue(e,r,n,s){let o=e;return r!=null&&o<r&&(d().warn(`${s}: ${e} below min ${r}, clamping`),o=r),n!=null&&o>n&&(d().warn(`${s}: ${e} above max ${n}, clamping`),o=n),o}};export{D as a,S as b,R as c,E as d,ye as e,be as f,w as g,F as h,V as i};
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