@selvajs/compute 2.3.0-beta.1 → 2.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunk-D4XKM6TN.cjs +2 -0
- package/dist/chunk-D4XKM6TN.cjs.map +1 -0
- package/dist/chunk-GY2WLD42.js +4 -0
- package/dist/chunk-GY2WLD42.js.map +1 -0
- package/dist/chunk-M5HADLER.js +2 -0
- package/dist/chunk-M5HADLER.js.map +1 -0
- package/dist/{chunk-4O5AQXM4.js → chunk-UH3HH7PS.js} +2 -2
- package/dist/chunk-XA4OMT6Z.cjs +4 -0
- package/dist/chunk-XA4OMT6Z.cjs.map +1 -0
- package/dist/{chunk-KTWK7KQR.cjs → chunk-XXA7NEQF.cjs} +3 -3
- package/dist/{chunk-KTWK7KQR.cjs.map → chunk-XXA7NEQF.cjs.map} +1 -1
- package/dist/core.cjs +1 -1
- package/dist/core.d.cts +1 -1
- package/dist/core.d.ts +1 -1
- package/dist/core.js +1 -1
- package/dist/grasshopper.cjs +1 -1
- package/dist/grasshopper.d.cts +2 -2
- package/dist/grasshopper.d.ts +2 -2
- package/dist/grasshopper.js +1 -1
- package/dist/{handle-files-VUQET1YU.d.cts → handle-files-UcwvknQ3.d.cts} +8 -0
- package/dist/{handle-files-VUQET1YU.d.ts → handle-files-UcwvknQ3.d.ts} +8 -0
- package/dist/index.cjs +1 -1
- package/dist/index.d.cts +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +1 -1
- package/dist/{visualization-K26YLDGB.js → visualization-RICQHNLJ.js} +2 -2
- package/dist/visualization-ZFXCE5NW.cjs +2 -0
- package/dist/{visualization-N5MZDQND.cjs.map → visualization-ZFXCE5NW.cjs.map} +1 -1
- package/dist/visualization.cjs +1 -1
- package/dist/visualization.js +1 -1
- package/package.json +3 -3
- package/dist/chunk-4UOOVSGL.cjs +0 -4
- package/dist/chunk-4UOOVSGL.cjs.map +0 -1
- package/dist/chunk-AXAMGKTJ.js +0 -4
- package/dist/chunk-AXAMGKTJ.js.map +0 -1
- package/dist/chunk-LOMSRASE.js +0 -2
- package/dist/chunk-LOMSRASE.js.map +0 -1
- package/dist/chunk-S365UQ5O.cjs +0 -2
- package/dist/chunk-S365UQ5O.cjs.map +0 -1
- package/dist/visualization-N5MZDQND.cjs +0 -2
- /package/dist/{chunk-4O5AQXM4.js.map → chunk-UH3HH7PS.js.map} +0 -0
- /package/dist/{visualization-K26YLDGB.js.map → visualization-RICQHNLJ.js.map} +0 -0
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Hex: \"#C7A5A5\", \"C7A5A5\"\n * - RGB: \"199, 165, 165\"\n * - CSS named colors: \"red\", \"blue\", etc.\n * @param colorString - The color string to parse.\n * @returns A THREE.Color object.\n */\nexport function parseColor(colorString: string): THREE.Color {\n\tif (!colorString || typeof colorString !== 'string') {\n\t\tgetLogger().warn(`Invalid color input: ${colorString}, using white`);\n\t\treturn new THREE.Color(0xffffff);\n\t}\n\n\tconst trimmed = colorString.trim();\n\n\t// Try hex format (#C7A5A5 or C7A5A5) — require exactly 6 hex chars\n\tif (/^#?[0-9A-Fa-f]{6}$/.test(trimmed)) {\n\t\ttry {\n\t\t\tconst hex = trimmed.startsWith('#') ? trimmed : `#${trimmed}`;\n\t\t\treturn new THREE.Color(hex);\n\t\t} catch {\n\t\t\tgetLogger().warn(`Invalid hex color: ${colorString}, using white`);\n\t\t\treturn new THREE.Color(0xffffff);\n\t\t}\n\t}\n\n\t// Try RGB format (R, G, B)\n\tif (trimmed.includes(',')) {\n\t\tconst rgb = trimmed.split(',').map((c) => parseInt(c.trim(), 10));\n\t\tif (rgb.length === 3 && rgb.every((n) => !isNaN(n) && n >= 0 && n <= 255)) {\n\t\t\treturn new THREE.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);\n\t\t}\n\t}\n\n\t// Try CSS named color\n\ttry {\n\t\treturn new THREE.Color(trimmed.toLowerCase());\n\t} catch {\n\t\tgetLogger().warn(`Invalid color string: ${colorString}, using white`);\n\t\treturn new THREE.Color(0xffffff);\n\t}\n}\n\n/**\n * Shift objects along one world axis. Defaults to `z` — the up axis of the unified Z-up scene\n * frame (see `../coordinate-transform.ts`), so grounding subtracts the content's lowest z.\n */\nexport function applyOffset(\n\tmeshes: THREE.Object3D[],\n\toffset: number,\n\taxis: 'x' | 'y' | 'z' = 'z'\n): void {\n\tmeshes.forEach((mesh) => {\n\t\tmesh.position[axis] -= offset;\n\t});\n}\n\n/**\n * Computes the combined world-axis-aligned bounding box of a set of objects (meshes, lines, points).\n * Correctly accounts for transformations (rotation, position, scale).\n */\nexport function computeCombinedBoundingBox(meshes: THREE.Object3D[]): THREE.Box3 {\n\tconst combinedBoundingBox = new THREE.Box3();\n\tif (meshes.length === 0) return combinedBoundingBox;\n\tmeshes.forEach((mesh) => {\n\t\t// Ensure the world matrix is up to date before calculating the box\n\t\tmesh.updateMatrixWorld(true);\n\t\tconst bbox = new THREE.Box3().setFromObject(mesh);\n\t\tcombinedBoundingBox.union(bbox);\n\t});\n\treturn combinedBoundingBox;\n}\n\n/**\n * `userData.id`s of scene infrastructure that is created once at init and must survive content\n * updates: the floor, the grid, and the CSS2D label layer's group. Content (meshes/lines/points)\n * carries no such id and is cleared on every solve.\n */\nconst PERSISTENT_SCENE_IDS = new Set(['floor', 'grid', 'label-layer']);\n\n/**\n * Clears the given THREE.Scene by removing all top-level content children (everything except\n * persistent infrastructure, see {@link PERSISTENT_SCENE_IDS}) and recursively disposing of their\n * geometry and materials.\n *\n * Removes at the top level rather than traversing for meshes, so parent Groups\n * don't accumulate as ghost nodes after their mesh children are disposed.\n */\nfunction clearScene(scene: THREE.Scene): void {\n\t// Snapshot children — we mutate the array via removeFromParent during iteration\n\tconst topLevel = [...scene.children];\n\n\ttopLevel.forEach((object) => {\n\t\t// Persistent scene infrastructure (floor, grid, the CSS2D label layer) outlives content\n\t\t// updates — it's added once at init, not per solve. Removing the label-layer group here\n\t\t// orphans it, so labels created afterwards never render (the CSS2D renderer walks the live\n\t\t// scene and never finds them).\n\t\tif (PERSISTENT_SCENE_IDS.has(object.userData.id)) return;\n\n\t\t// Recursively dispose all renderable objects (meshes, lines, points) in this subtree.\n\t\tobject.traverse((child) => {\n\t\t\tconst renderable = child as Partial<THREE.Mesh> & THREE.Object3D;\n\t\t\tif (!renderable.geometry && !renderable.material) return;\n\n\t\t\trenderable.geometry?.dispose();\n\n\t\t\tconst material = renderable.material;\n\t\t\tif (!material) return;\n\t\t\tconst materials = Array.isArray(material) ? material : [material];\n\t\t\tmaterials.forEach((material) => {\n\t\t\t\t// Walk only own enumerable properties — `for...in` on a Three.js material\n\t\t\t\t// also iterates the prototype chain, which is needlessly expensive.\n\t\t\t\tfor (const value of Object.values(material)) {\n\t\t\t\t\tif (value instanceof THREE.Texture) {\n\t\t\t\t\t\tvalue.dispose();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tmaterial.dispose();\n\t\t\t});\n\t\t});\n\n\t\tobject.removeFromParent();\n\t});\n}\n","import * as THREE from 'three';\n\n/**\n * An \"infinite\", distance-fading reference grid — the single strongest visual cue that reads as CAD.\n *\n * Why not `GridHelper`: it's a fixed-size square of line segments that visibly ends and looks wrong\n * once you pan or zoom past it. Instead we draw one large screen-facing plane and compute the grid\n * in the fragment shader from world coordinates, fading lines out with distance so the edge is never\n * a hard cutoff. The plane is big enough to cover any reasonable view; the fade hides its bounds.\n *\n * Two line frequencies (minor + major every 10th) give the usual graph-paper depth read. Spacing is\n * in world units (meters — the scene's normalized unit), so a `cellSize` of 1 = 1m minor cells.\n */\n\nexport interface GridOptions {\n\t/** Minor cell size in world units (meters). Default 1. */\n\tcellSize?: number;\n\t/** How many minor cells per major line. Default 10. */\n\tmajorEvery?: number;\n\t/** Minor line color. */\n\tcellColor?: THREE.ColorRepresentation;\n\t/** Major line color. */\n\tmajorColor?: THREE.ColorRepresentation;\n\t/** World-space radius at which the grid has fully faded out. Default 100. */\n\tfadeDistance?: number;\n\t/** Plane to lay the grid on. 'y' = horizontal ground (Three Y-up). Default 'y'. */\n\tplane?: 'x' | 'y' | 'z';\n}\n\nexport interface Grid {\n\t/** The grid mesh; add to the scene. Tagged `userData.id = 'grid'` so pick/fit code skips it. */\n\treadonly object: THREE.Mesh;\n\t/** Keep the fade centered on the camera so the grid feels infinite as you move. Call per frame. */\n\tupdate(cameraPosition: THREE.Vector3): void;\n\tsetVisible(visible: boolean): void;\n\tdispose(): void;\n}\n\nconst GRID_VERTEX = /* glsl */ `\n\tvarying vec3 vWorldPos;\n\tvoid main() {\n\t\tvec4 world = modelMatrix * vec4(position, 1.0);\n\t\tvWorldPos = world.xyz;\n\t\tgl_Position = projectionMatrix * viewMatrix * world;\n\t}\n`;\n\nconst GRID_FRAGMENT = /* glsl */ `\n\tprecision highp float;\n\tvarying vec3 vWorldPos;\n\n\tuniform vec2 uAxes; // indices (0=x,1=y,2=z) of the two in-plane world axes\n\tuniform float uCell;\n\tuniform float uMajor;\n\tuniform vec3 uCellColor;\n\tuniform vec3 uMajorColor;\n\tuniform vec3 uCenter; // fade center (camera position), projected onto plane\n\tuniform float uFade;\n\n\t// Antialiased grid line intensity for a given spacing, using screen-space derivatives so lines\n\t// stay ~1px regardless of zoom (the standard \"pristine grid\" technique).\n\tfloat gridLine(vec2 coord, float spacing) {\n\t\tvec2 c = coord / spacing;\n\t\tvec2 d = fwidth(c);\n\t\tvec2 g = abs(fract(c - 0.5) - 0.5) / max(d, 1e-6);\n\t\tfloat line = min(g.x, g.y);\n\t\treturn 1.0 - clamp(line, 0.0, 1.0);\n\t}\n\n\t// Index a vec3 by a float axis id (0/1/2) without dynamic indexing (WebGL1-safe).\n\tfloat axis(vec3 v, float i) {\n\t\treturn i < 0.5 ? v.x : (i < 1.5 ? v.y : v.z);\n\t}\n\n\tvoid main() {\n\t\t// Pick the two in-plane world coordinates.\n\t\tvec2 coord = vec2(axis(vWorldPos, uAxes.x), axis(vWorldPos, uAxes.y));\n\n\t\tfloat minor = gridLine(coord, uCell);\n\t\tfloat major = gridLine(coord, uCell * uMajor);\n\n\t\tvec3 color = mix(uCellColor, uMajorColor, major);\n\t\tfloat alpha = max(minor, major);\n\n\t\t// Radial fade from the camera-projected center.\n\t\tfloat dist = distance(vWorldPos, uCenter);\n\t\tfloat fade = 1.0 - clamp(dist / uFade, 0.0, 1.0);\n\t\talpha *= fade * fade;\n\n\t\tif (alpha < 0.001) discard;\n\t\tgl_FragColor = vec4(color, alpha);\n\t}\n`;\n\nexport function createGrid(options: GridOptions = {}): Grid {\n\tconst {\n\t\tcellSize = 1,\n\t\tmajorEvery = 10,\n\t\tcellColor = 0x888888,\n\t\tmajorColor = 0x444444,\n\t\tfadeDistance = 100,\n\t\tplane = 'y'\n\t} = options;\n\n\t// The two in-plane world axes (0=x,1=y,2=z): ground 'y' grids over x,z; 'z' over x,y; 'x' over y,z.\n\tconst axes =\n\t\tplane === 'y'\n\t\t\t? new THREE.Vector2(0, 2) // x, z\n\t\t\t: plane === 'z'\n\t\t\t\t? new THREE.Vector2(0, 1) // x, y\n\t\t\t\t: new THREE.Vector2(1, 2); // y, z\n\n\tconst size = fadeDistance * 2.5; // comfortably larger than the fade radius\n\tconst geometry = new THREE.PlaneGeometry(size, size);\n\n\t// PlaneGeometry is in the XY plane by default; rotate it onto the requested world plane.\n\tif (plane === 'y') geometry.rotateX(-Math.PI / 2);\n\telse if (plane === 'x') geometry.rotateY(Math.PI / 2);\n\n\tconst material = new THREE.ShaderMaterial({\n\t\tvertexShader: GRID_VERTEX,\n\t\tfragmentShader: GRID_FRAGMENT,\n\t\ttransparent: true,\n\t\tdepthWrite: false,\n\t\tside: THREE.DoubleSide,\n\t\tuniforms: {\n\t\t\tuAxes: { value: axes },\n\t\t\tuCell: { value: cellSize },\n\t\t\tuMajor: { value: majorEvery },\n\t\t\tuCellColor: { value: new THREE.Color(cellColor) },\n\t\t\tuMajorColor: { value: new THREE.Color(majorColor) },\n\t\t\tuCenter: { value: new THREE.Vector3() },\n\t\t\tuFade: { value: fadeDistance }\n\t\t}\n\t});\n\n\tconst mesh = new THREE.Mesh(geometry, material);\n\tmesh.name = 'grid';\n\tmesh.userData.id = 'grid'; // excluded from raycasting/fit-to-view, like the floor\n\tmesh.renderOrder = -1; // draw before content so transparent geometry blends over it\n\n\tconst center = new THREE.Vector3();\n\n\treturn {\n\t\tobject: mesh,\n\t\tupdate: (cameraPosition) => {\n\t\t\t// Re-center the plane and the fade on the camera so the grid tracks the view \"infinitely\".\n\t\t\t// Keep the plane's own axis fixed (don't lift the ground grid up to the camera height).\n\t\t\tif (plane === 'y') {\n\t\t\t\tmesh.position.set(cameraPosition.x, 0, cameraPosition.z);\n\t\t\t\tcenter.set(cameraPosition.x, 0, cameraPosition.z);\n\t\t\t} else if (plane === 'z') {\n\t\t\t\tmesh.position.set(cameraPosition.x, cameraPosition.y, 0);\n\t\t\t\tcenter.set(cameraPosition.x, cameraPosition.y, 0);\n\t\t\t} else {\n\t\t\t\tmesh.position.set(0, cameraPosition.y, cameraPosition.z);\n\t\t\t\tcenter.set(0, cameraPosition.y, cameraPosition.z);\n\t\t\t}\n\t\t\tmaterial.uniforms.uCenter.value.copy(center);\n\t\t},\n\t\tsetVisible: (visible) => {\n\t\t\tmesh.visible = visible;\n\t\t},\n\t\tdispose: () => {\n\t\t\tgeometry.dispose();\n\t\t\tmaterial.dispose();\n\t\t}\n\t};\n}\n","import * as THREE from 'three';\nimport { ViewHelper } from 'three/addons/helpers/ViewHelper.js';\n\nimport type { CameraController } from './camera-controller';\n\n/**\n * The corner nav-cube/axis gizmo. Uses three's {@link ViewHelper} purely as the rendered widget, but\n * NOT its click→animate behavior: ViewHelper's built-in snap assumes a Y-up world and animates the\n * camera straight onto the up axis, which in our Z-up scene rolls the view and makes the gizmo jitter\n * at the pole. Instead we hit-test the axis sprites ourselves and drive the viewer's up-aware camera\n * controller, which snaps (no animation) with a pole nudge so the orbit basis never degenerates.\n *\n * Integration points with the viewer's dual-camera setup:\n * 1. The snap frames the current orbit target via the controller, so it rotates about what the user\n * is looking at (not the world origin).\n * 2. The nav cube is inherently a 3D-orientation tool, so if the viewer is in orthographic (2D) mode\n * when the gizmo is clicked, we first flip back to perspective.\n *\n * Caller responsibilities (mirror ViewHelper's own contract):\n * - call {@link ViewGizmo.render} *after* the main scene render each frame (overlay viewport),\n * - call {@link ViewGizmo.update} each frame (no-op now; kept for API symmetry),\n * - forward pointer clicks to {@link ViewGizmo.handleClick}.\n */\nexport interface ViewGizmo {\n\trender(renderer: THREE.WebGLRenderer): void;\n\tupdate(delta: number): void;\n\t/** Hit-test a click. Returns true if it hit the gizmo (and a view change started). */\n\thandleClick(event: MouseEvent): boolean;\n\treadonly isAnimating: boolean;\n\t/** Show/hide the gizmo at runtime. Hidden = not rendered and not click-hittable. */\n\tsetVisible(visible: boolean): void;\n\tisVisible(): boolean;\n\tdispose(): void;\n}\n\ninterface ViewGizmoDeps {\n\t/** The perspective (primary) camera the gizmo visualizes and re-orients. */\n\tcamera: THREE.PerspectiveCamera;\n\tdomElement: HTMLElement;\n\tcontroller: CameraController;\n}\n\nexport function createViewGizmo(deps: ViewGizmoDeps): ViewGizmo {\n\tconst { camera, domElement, controller } = deps;\n\n\tconst helper = new ViewHelper(camera, domElement);\n\thelper.setLabels('X', 'Y', 'Z');\n\n\tlet visible = true;\n\n\t// Our own hit-test against the helper's axis sprites, mirroring ViewHelper's internal viewport math\n\t// (a `dim`×`dim` square in the corner given by `location`). We do this instead of ViewHelper's own\n\t// `handleClick` so the camera move goes through the viewer's up-aware controller — ViewHelper's\n\t// built-in snap assumes a Y-up world and animates straight onto the pole, which rolls the view and\n\t// makes the gizmo jitter in our Z-up scene.\n\tconst DIM = 128;\n\tconst raycaster = new THREE.Raycaster();\n\tconst gizmoCamera = new THREE.OrthographicCamera(-2, 2, 2, -2, 0, 4);\n\tgizmoCamera.position.set(0, 0, 2);\n\n\t// Map a clicked axis sprite to the world-space view direction (from target toward camera).\n\tconst AXIS_DIRECTIONS: Record<string, THREE.Vector3> = {\n\t\tposX: new THREE.Vector3(1, 0, 0),\n\t\tnegX: new THREE.Vector3(-1, 0, 0),\n\t\tposY: new THREE.Vector3(0, 1, 0),\n\t\tnegY: new THREE.Vector3(0, -1, 0),\n\t\tposZ: new THREE.Vector3(0, 0, 1),\n\t\tnegZ: new THREE.Vector3(0, 0, -1)\n\t};\n\n\t/** Which axis sprite (if any) a click landed on. Returns its `userData.type` or null. */\n\tconst pickAxis = (event: MouseEvent): string | null => {\n\t\tconst rect = domElement.getBoundingClientRect();\n\t\t// The gizmo viewport sits in the bottom-right corner (helper.location defaults: right/bottom 0).\n\t\tconst offsetX = rect.left + domElement.offsetWidth - DIM - helper.location.right;\n\t\tconst offsetY = rect.top + domElement.offsetHeight - DIM - helper.location.bottom;\n\n\t\tconst mouse = new THREE.Vector2(\n\t\t\t((event.clientX - offsetX) / DIM) * 2 - 1,\n\t\t\t-((event.clientY - offsetY) / DIM) * 2 + 1\n\t\t);\n\t\t// Outside the gizmo square — not our click.\n\t\tif (Math.abs(mouse.x) > 1 || Math.abs(mouse.y) > 1) return null;\n\n\t\t// Orient the helper as it's rendered (inverse of the camera), so the sprites are where the user\n\t\t// sees them, then raycast the interactive axis sprites.\n\t\thelper.quaternion.copy(camera.quaternion).invert();\n\t\thelper.updateMatrixWorld();\n\n\t\traycaster.setFromCamera(mouse, gizmoCamera);\n\t\tconst hits = raycaster.intersectObjects(helper.children, false);\n\t\tfor (const hit of hits) {\n\t\t\tconst type = hit.object.userData?.type;\n\t\t\tif (typeof type === 'string' && type in AXIS_DIRECTIONS) return type;\n\t\t}\n\t\treturn null;\n\t};\n\n\tconst handleClick = (event: MouseEvent): boolean => {\n\t\tif (!visible) return false;\n\n\t\tconst axis = pickAxis(event);\n\t\tif (!axis) return false;\n\n\t\t// The cube orients in 3D, so a click while in 2D returns us to perspective first.\n\t\tif (controller.getProjection() === 'orthographic') {\n\t\t\tcontroller.setProjection('perspective');\n\t\t}\n\n\t\t// Snap directly via the up-aware controller — no animation, no Y-up pole roll.\n\t\tcontroller.setViewDirection(AXIS_DIRECTIONS[axis]!, false);\n\t\treturn true;\n\t};\n\n\treturn {\n\t\trender: (renderer) => {\n\t\t\tif (!visible) return;\n\t\t\t// ViewHelper.render() calls renderer.render(this, orthoCamera), which with the default\n\t\t\t// autoClear=true clears the FULL framebuffer (to the scene's grey clear color) before drawing\n\t\t\t// the cube in its corner viewport — wiping the just-rendered scene. It only needs the depth\n\t\t\t// clear it does internally (clearDepth). So suppress the automatic color/depth clear here.\n\t\t\tconst prevAutoClear = renderer.autoClear;\n\t\t\trenderer.autoClear = false;\n\t\t\thelper.render(renderer);\n\t\t\trenderer.autoClear = prevAutoClear;\n\t\t},\n\t\t// ViewHelper.update() unconditionally rewrites camera.position from (center, radius, q1) — at\n\t\t// rest (radius 0, center origin) that pins the camera to the origin every frame, blanking the\n\t\t// view. It's only meant to run while a click-snap is animating, so guard on `animating`.\n\t\tupdate: (delta) => {\n\t\t\tif (helper.animating) helper.update(delta);\n\t\t},\n\t\thandleClick,\n\t\tget isAnimating() {\n\t\t\treturn helper.animating;\n\t\t},\n\t\tsetVisible: (value) => {\n\t\t\tvisible = value;\n\t\t},\n\t\tisVisible: () => visible,\n\t\tdispose: () => helper.dispose()\n\t};\n}\n","import * as THREE from 'three';\nimport { Line2 } from 'three/addons/lines/Line2.js';\nimport { LineGeometry } from 'three/addons/lines/LineGeometry.js';\nimport { LineMaterial } from 'three/addons/lines/LineMaterial.js';\n\nimport type { LabelLayer, LabelHandle } from './label-layer';\n\n/**\n * A two-click distance measurement tool — the CAD verb users expect. Click a point, click a second,\n * read the distance off a label on the connecting line; a third click starts a new measurement.\n *\n * Picking snaps to geometry so measurements are exact, not \"wherever the ray happened to land\":\n * on a mesh hit we snap to the nearest vertex of the struck triangle if it's within\n * {@link MeasureOptions.snapPixels} on screen, else use the raw hit point. This is a cheap local\n * snap (three candidate vertices), no spatial index — enough for clean vertex-to-vertex measurement\n * without the cost/complexity of full edge/midpoint snapping (a later refinement).\n *\n * The tool is dormant until {@link MeasureTool.setEnabled}(true). While enabled it intercepts clicks\n * (the caller forwards them and swallows the event when {@link MeasureTool.handleClick} returns\n * true) so measuring doesn't also select objects.\n */\n\nexport interface MeasureTool {\n\tsetEnabled(enabled: boolean): void;\n\tisEnabled(): boolean;\n\t/** Process a click. Returns true if the tool consumed it (caller should not also select). */\n\thandleClick(event: MouseEvent): boolean;\n\t/**\n\t * Process pointer movement to preview the next snap point — a ghost marker tracks the cursor and\n\t * jumps to the vertex a click would snap to, so users can aim before committing. No-op when the\n\t * tool is disabled. The caller forwards mousemove; nothing is consumed.\n\t */\n\thandleMove(event: MouseEvent): void;\n\t/** Clear the current measurement (markers, line, label). */\n\tclear(): void;\n\tdispose(): void;\n}\n\nexport interface MeasureOptions {\n\t/** Snap to a vertex when the cursor is within this many screen pixels of it. Default 12. */\n\tsnapPixels?: number;\n\t/** Marker + line color. Default yellow. */\n\tcolor?: THREE.ColorRepresentation;\n\t/** CSS class applied to the distance label, for styling. */\n\tlabelClassName?: string;\n\t/**\n\t * Format the measurement → label text. Receives the straight-line `distance` and the per-axis\n\t * `delta` (|b − a| on each axis). May return multi-line text or HTML; the default renders the\n\t * total plus a Δx/Δy/Δz breakdown. Old `(distance) => string` callbacks remain valid.\n\t */\n\tformat?: (distance: number, delta: THREE.Vector3) => string;\n}\n\ninterface MeasureDeps {\n\tcanvas: HTMLCanvasElement;\n\tscene: THREE.Scene;\n\tgetActiveCamera: () => THREE.Camera;\n\tlabelLayer: LabelLayer;\n\toptions?: MeasureOptions;\n}\n\nconst DEFAULT_SNAP_PIXELS = 12;\nconst DEFAULT_COLOR = 0xffcc00;\n// Line/Points raycast threshold as a fraction of the view distance (camera→target). ~1.5% gives a\n// comfortable few-pixel grab band at typical framing without snapping to far-off geometry.\nconst LINE_PICK_FRACTION = 0.015;\nconst fmt = (n: number) => `${n.toPrecision(3)} m`;\nconst defaultFormat = (d: number, delta: THREE.Vector3) =>\n\t`${fmt(d)}\\nΔx ${fmt(delta.x)} Δy ${fmt(delta.y)} Δz ${fmt(delta.z)}`;\n\n/**\n * The vertex indices to consider snapping to for a given hit, by object type:\n * - Mesh: the three vertices of the struck triangle (`hit.face`).\n * - Line / LineSegments: the two endpoints of the struck segment (`hit.index`, `hit.index + 1`).\n * - Points: the struck vertex (`hit.index`).\n * Returns null when the hit carries no usable index info (e.g. a fat `Line2`), so the caller keeps\n * the raw hit point.\n */\nfunction snapCandidateIndices(hit: THREE.Intersection): number[] | null {\n\tconst obj = hit.object;\n\tif (obj instanceof THREE.Mesh) {\n\t\treturn hit.face ? [hit.face.a, hit.face.b, hit.face.c] : null;\n\t}\n\tif (obj instanceof THREE.Points) {\n\t\treturn hit.index != null ? [hit.index] : null;\n\t}\n\t// THREE.Line / LineSegments / LineLoop. `hit.index` is the first vertex of the struck segment.\n\tif (obj instanceof THREE.Line) {\n\t\treturn hit.index != null ? [hit.index, hit.index + 1] : null;\n\t}\n\treturn null;\n}\n\n/**\n * Snap a raycast hit to the nearest geometry vertex within `snapPixels` on screen; otherwise return\n * the raw hit point. Works for meshes (triangle vertices), lines (segment endpoints), and points\n * (the vertex itself). Pure (no DOM) so it's unit-testable: it takes the screen size explicitly\n * rather than reading the canvas. Exported for that reason.\n *\n * Falls back to the raw point for hits without usable vertex indices or positions.\n */\nexport function snapToVertex(\n\thit: THREE.Intersection,\n\tcamera: THREE.Camera,\n\tscreenSize: { width: number; height: number },\n\tsnapPixels: number\n): THREE.Vector3 {\n\tconst raw = hit.point.clone();\n\tconst obj = hit.object as THREE.Object3D & { geometry?: THREE.BufferGeometry };\n\tconst indices = snapCandidateIndices(hit);\n\tif (!indices || !obj.geometry) return raw;\n\n\tconst pos = obj.geometry.attributes.position as THREE.BufferAttribute | undefined;\n\tif (!pos) return raw;\n\n\tconst toScreen = (worldP: THREE.Vector3): THREE.Vector2 => {\n\t\tconst ndc = worldP.clone().project(camera);\n\t\treturn new THREE.Vector2(\n\t\t\t((ndc.x + 1) / 2) * screenSize.width,\n\t\t\t((1 - ndc.y) / 2) * screenSize.height\n\t\t);\n\t};\n\tconst rawScreen = toScreen(raw);\n\n\tlet best = raw;\n\tlet bestPx = snapPixels;\n\tfor (const idx of indices) {\n\t\tif (idx >= pos.count) continue; // guard the line `index + 1` against the geometry end\n\t\tconst local = new THREE.Vector3().fromBufferAttribute(pos, idx);\n\t\tconst world = local.applyMatrix4(obj.matrixWorld);\n\t\tconst px = toScreen(world).distanceTo(rawScreen);\n\t\tif (px < bestPx) {\n\t\t\tbestPx = px;\n\t\t\tbest = world;\n\t\t}\n\t}\n\treturn best;\n}\n\nexport function createMeasureTool(deps: MeasureDeps): MeasureTool {\n\tconst { canvas, scene, getActiveCamera, labelLayer, options = {} } = deps;\n\tconst snapPixels = options.snapPixels ?? DEFAULT_SNAP_PIXELS;\n\tconst color = new THREE.Color(options.color ?? DEFAULT_COLOR);\n\tconst format = options.format ?? defaultFormat;\n\n\tconst raycaster = new THREE.Raycaster();\n\tconst pointer = new THREE.Vector2();\n\n\tlet enabled = false;\n\tconst points: THREE.Vector3[] = [];\n\n\t// Visuals, created lazily and reused. Markers are small always-on-top points; the line connects\n\t// them; the label rides the line's midpoint.\n\tconst markers: THREE.Points[] = [];\n\tlet line: Line2 | null = null;\n\tlet label: LabelHandle | null = null;\n\n\tconst markerMaterial = new THREE.PointsMaterial({\n\t\tcolor,\n\t\tsize: 8,\n\t\tsizeAttenuation: false,\n\t\tdepthTest: false // markers stay visible through geometry, like CAD snap dots\n\t});\n\n\t// A hollow-feeling preview dot: dimmer + bigger than a committed marker so the snap target the\n\t// next click will lock onto is obvious before clicking. Shown only while hovering geometry.\n\tconst hoverMaterial = new THREE.PointsMaterial({\n\t\tcolor,\n\t\tsize: 11,\n\t\tsizeAttenuation: false,\n\t\tdepthTest: false,\n\t\ttransparent: true,\n\t\topacity: 0.5\n\t});\n\tlet hoverMarker: THREE.Points | null = null;\n\n\tconst showHover = (p: THREE.Vector3 | null) => {\n\t\tif (!p) {\n\t\t\tif (hoverMarker) hoverMarker.visible = false;\n\t\t\treturn;\n\t\t}\n\t\tif (!hoverMarker) {\n\t\t\tconst geometry = new THREE.BufferGeometry();\n\t\t\tgeometry.setAttribute('position', new THREE.Float32BufferAttribute([0, 0, 0], 3));\n\t\t\thoverMarker = new THREE.Points(geometry, hoverMaterial);\n\t\t\thoverMarker.renderOrder = 1000;\n\t\t\thoverMarker.userData.id = 'measure';\n\t\t\thoverMarker.raycast = () => {};\n\t\t\tscene.add(hoverMarker);\n\t\t}\n\t\thoverMarker.position.copy(p);\n\t\thoverMarker.visible = true;\n\t};\n\n\tconst makeMarker = (p: THREE.Vector3): THREE.Points => {\n\t\tconst geometry = new THREE.BufferGeometry();\n\t\tgeometry.setAttribute('position', new THREE.Float32BufferAttribute([p.x, p.y, p.z], 3));\n\t\tconst marker = new THREE.Points(geometry, markerMaterial);\n\t\tmarker.renderOrder = 999;\n\t\tmarker.userData.id = 'measure'; // excluded from pick/fit\n\t\tmarker.raycast = () => {}; // don't let markers be measure targets themselves\n\t\tscene.add(marker);\n\t\treturn marker;\n\t};\n\n\tconst clear = () => {\n\t\tpoints.length = 0;\n\t\tmarkers.forEach((m) => {\n\t\t\tm.geometry.dispose();\n\t\t\tm.removeFromParent();\n\t\t});\n\t\tmarkers.length = 0;\n\t\tif (line) {\n\t\t\tline.geometry.dispose();\n\t\t\t(line.material as LineMaterial).dispose();\n\t\t\tline.removeFromParent();\n\t\t\tline = null;\n\t\t}\n\t\tlabel?.remove();\n\t\tlabel = null;\n\t};\n\n\tconst drawMeasurement = () => {\n\t\tif (points.length !== 2) return;\n\t\tconst [a, b] = points;\n\n\t\tconst geometry = new LineGeometry();\n\t\tgeometry.setPositions([a.x, a.y, a.z, b.x, b.y, b.z]);\n\t\tconst material = new LineMaterial({ color });\n\t\t(material as LineMaterial & { linewidth: number; depthTest: boolean }).linewidth = 2;\n\t\tmaterial.depthTest = false;\n\n\t\tline = new Line2(geometry, material);\n\t\tline.renderOrder = 998;\n\t\tline.userData.id = 'measure';\n\t\tline.raycast = () => {};\n\t\tscene.add(line);\n\n\t\tconst mid = a.clone().add(b).multiplyScalar(0.5);\n\t\tconst delta = new THREE.Vector3(Math.abs(b.x - a.x), Math.abs(b.y - a.y), Math.abs(b.z - a.z));\n\t\tlabel = labelLayer.addLabel(format(a.distanceTo(b), delta), mid, options.labelClassName);\n\t};\n\n\t/** Raycast the cursor and return the snapped pick point, or null if it hit no measurable geometry. */\n\tconst pickPoint = (event: MouseEvent): THREE.Vector3 | null => {\n\t\tconst rect = canvas.getBoundingClientRect();\n\t\tpointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n\t\tpointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n\n\t\tconst camera = getActiveCamera();\n\t\traycaster.setFromCamera(pointer, camera);\n\n\t\t// Lines and points have no surface area, so they're only \"hit\" when the ray passes within a\n\t\t// world-space threshold of them — left at the default ~1 unit they're nearly impossible to\n\t\t// click. 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The THREE.Scene object to update.\n * @param meshes - An array of THREE.Mesh objects to add to the scene.\n * @param camera - The THREE.PerspectiveCamera object to position.\n * @param controls - The OrbitControls object to update.\n * @param initialPositionSet - A boolean indicating whether the initial position of the camera and controls have been set.\n */\nexport function updateScene(\n\tscene: THREE.Scene,\n\tmeshes: THREE.Object3D[],\n\tcamera: THREE.PerspectiveCamera,\n\tcontrols: OrbitControls,\n\tinitialPositionSet: boolean\n) {\n\tclearScene(scene);\n\n\tif (meshes.length === 0) return;\n\n\t// Add new objects (meshes, lines, points) to scene\n\tmeshes.forEach((mesh) => {\n\t\tscene.add(mesh);\n\t});\n\n\t// Calculate bounds of the new content\n\tconst unionBoundingBox = computeCombinedBoundingBox(meshes);\n\n\t// Get the center of the union bounding box\n\tconst center = unionBoundingBox.getCenter(new THREE.Vector3());\n\tconst size = unionBoundingBox.getSize(new THREE.Vector3());\n\n\t// Calculate a distance that is slightly larger than the largest dimension of the union bounding box\n\tconst maxDim = Math.max(size.x, size.y, size.z);\n\n\t// Always update camera frustum to ensure geometry is visible\n\t// This prevents clipping when geometry size changes significantly\n\tconst scaleRatio = maxDim / Math.min(size.x || 1, size.y || 1, size.z || 1);\n\n\tif (scaleRatio > CAMERA_CONFIG.SCALE_RATIO_THRESHOLD || maxDim > CAMERA_CONFIG.HUGE_THRESHOLD) {\n\t\t// Large scale range detected - use logarithmic depth buffer approach\n\t\tcamera.near = maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.TINY;\n\t\tcamera.far = maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.HUGE;\n\t} else if (maxDim > CAMERA_CONFIG.LARGE_THRESHOLD) {\n\t\t// Large scene\n\t\tcamera.near = maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.SMALL;\n\t\tcamera.far = maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.LARGE;\n\t} else {\n\t\t// Normal scene\n\t\tcamera.near = Math.max(0.01, maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.NORMAL);\n\t\tcamera.far = Math.max(2000, maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.NORMAL);\n\t}\n\n\tcamera.updateProjectionMatrix();\n\n\t// Only reposition camera and controls on first frame\n\tif (!initialPositionSet) {\n\t\tconst distance = maxDim * CAMERA_CONFIG.INITIAL_DISTANCE_MULTIPLIER;\n\n\t\tcamera.position.set(center.x + distance * 0.8, center.y + distance, center.z + distance * 1.2);\n\t\tcontrols.target.copy(center);\n\t\tcontrols.minDistance = camera.near * 2;\n\t\tcontrols.maxDistance = camera.far * 0.9;\n\n\t\tcontrols.update();\n\t} else {\n\t\t// Update control constraints to match new frustum\n\t\tcontrols.minDistance = camera.near * 2;\n\t\tcontrols.maxDistance = camera.far * 0.9;\n\t}\n}\n\n// =========================\n// Helper functions\n// =========================\n\n/**\n * Parses a color string in multiple formats to a THREE.Color object.\n * Supported formats:\n * - Hex: \"#C7A5A5\", \"C7A5A5\"\n * - RGB: \"199, 165, 165\"\n * - CSS named colors: \"red\", \"blue\", etc.\n * @param colorString - The color string to parse.\n * @returns A THREE.Color object.\n */\nexport function parseColor(colorString: string): THREE.Color {\n\tif (!colorString || typeof colorString !== 'string') {\n\t\tgetLogger().warn(`Invalid color input: ${colorString}, using white`);\n\t\treturn new THREE.Color(0xffffff);\n\t}\n\n\tconst trimmed = colorString.trim();\n\n\t// Try hex format (#C7A5A5 or C7A5A5) — require exactly 6 hex chars\n\tif (/^#?[0-9A-Fa-f]{6}$/.test(trimmed)) {\n\t\ttry {\n\t\t\tconst hex = trimmed.startsWith('#') ? trimmed : `#${trimmed}`;\n\t\t\treturn new THREE.Color(hex);\n\t\t} catch {\n\t\t\tgetLogger().warn(`Invalid hex color: ${colorString}, using white`);\n\t\t\treturn new THREE.Color(0xffffff);\n\t\t}\n\t}\n\n\t// Try RGB format (R, G, B)\n\tif (trimmed.includes(',')) {\n\t\tconst rgb = trimmed.split(',').map((c) => parseInt(c.trim(), 10));\n\t\tif (rgb.length === 3 && rgb.every((n) => !isNaN(n) && n >= 0 && n <= 255)) {\n\t\t\treturn new THREE.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);\n\t\t}\n\t}\n\n\t// Try CSS named color\n\ttry {\n\t\treturn new THREE.Color(trimmed.toLowerCase());\n\t} catch {\n\t\tgetLogger().warn(`Invalid color string: ${colorString}, using white`);\n\t\treturn new THREE.Color(0xffffff);\n\t}\n}\n\n/**\n * Shift objects along one world axis. Defaults to `z` — the up axis of the unified Z-up scene\n * frame (see `../coordinate-transform.ts`), so grounding subtracts the content's lowest z.\n */\nexport function applyOffset(\n\tmeshes: THREE.Object3D[],\n\toffset: number,\n\taxis: 'x' | 'y' | 'z' = 'z'\n): void {\n\tmeshes.forEach((mesh) => {\n\t\tmesh.position[axis] -= offset;\n\t});\n}\n\n/**\n * Computes the combined world-axis-aligned bounding box of a set of objects (meshes, lines, points).\n * Correctly accounts for transformations (rotation, position, scale).\n */\nexport function computeCombinedBoundingBox(meshes: THREE.Object3D[]): THREE.Box3 {\n\tconst combinedBoundingBox = new THREE.Box3();\n\tif (meshes.length === 0) return combinedBoundingBox;\n\tmeshes.forEach((mesh) => {\n\t\t// Ensure the world matrix is up to date before calculating the box\n\t\tmesh.updateMatrixWorld(true);\n\t\tconst bbox = new THREE.Box3().setFromObject(mesh);\n\t\tcombinedBoundingBox.union(bbox);\n\t});\n\treturn combinedBoundingBox;\n}\n\n/**\n * `userData.id`s of scene infrastructure that is created once at init and must survive content\n * updates: the floor, the grid, and the CSS2D label layer's group. Content (meshes/lines/points)\n * carries no such id and is cleared on every solve.\n */\nconst PERSISTENT_SCENE_IDS = new Set(['floor', 'grid', 'label-layer']);\n\n/**\n * Clears the given THREE.Scene by removing all top-level content children (everything except\n * persistent infrastructure, see {@link PERSISTENT_SCENE_IDS}) and recursively disposing of their\n * geometry and materials.\n *\n * Removes at the top level rather than traversing for meshes, so parent Groups\n * don't accumulate as ghost nodes after their mesh children are disposed.\n */\nfunction clearScene(scene: THREE.Scene): void {\n\t// Snapshot children — we mutate the array via removeFromParent during iteration\n\tconst topLevel = [...scene.children];\n\n\ttopLevel.forEach((object) => {\n\t\t// Persistent scene infrastructure (floor, grid, the CSS2D label layer) outlives content\n\t\t// updates — it's added once at init, not per solve. Removing the label-layer group here\n\t\t// orphans it, so labels created afterwards never render (the CSS2D renderer walks the live\n\t\t// scene and never finds them).\n\t\tif (PERSISTENT_SCENE_IDS.has(object.userData.id)) return;\n\n\t\t// Recursively dispose all renderable objects (meshes, lines, points) in this subtree.\n\t\tobject.traverse((child) => {\n\t\t\tconst renderable = child as Partial<THREE.Mesh> & THREE.Object3D;\n\t\t\tif (!renderable.geometry && !renderable.material) return;\n\n\t\t\trenderable.geometry?.dispose();\n\n\t\t\tconst material = renderable.material;\n\t\t\tif (!material) return;\n\t\t\tconst materials = Array.isArray(material) ? material : [material];\n\t\t\tmaterials.forEach((material) => {\n\t\t\t\t// Walk only own enumerable properties — `for...in` on a Three.js material\n\t\t\t\t// also iterates the prototype chain, which is needlessly expensive.\n\t\t\t\tfor (const value of Object.values(material)) {\n\t\t\t\t\tif (value instanceof THREE.Texture) {\n\t\t\t\t\t\tvalue.dispose();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tmaterial.dispose();\n\t\t\t});\n\t\t});\n\n\t\tobject.removeFromParent();\n\t});\n}\n","import * as THREE from 'three';\n\n/**\n * An \"infinite\", distance-fading reference grid — the single strongest visual cue that reads as CAD.\n *\n * Why not `GridHelper`: it's a fixed-size square of line segments that visibly ends and looks wrong\n * once you pan or zoom past it. Instead we draw one large screen-facing plane and compute the grid\n * in the fragment shader from world coordinates, fading lines out with distance so the edge is never\n * a hard cutoff. The plane is big enough to cover any reasonable view; the fade hides its bounds.\n *\n * Two line frequencies (minor + major every 10th) give the usual graph-paper depth read. Spacing is\n * in world units (meters — the scene's normalized unit), so a `cellSize` of 1 = 1m minor cells.\n */\n\nexport interface GridOptions {\n\t/** Minor cell size in world units (meters). Default 1. */\n\tcellSize?: number;\n\t/** How many minor cells per major line. Default 10. */\n\tmajorEvery?: number;\n\t/** Minor line color. */\n\tcellColor?: THREE.ColorRepresentation;\n\t/** Major line color. */\n\tmajorColor?: THREE.ColorRepresentation;\n\t/** World-space radius at which the grid has fully faded out. Default 100. */\n\tfadeDistance?: number;\n\t/** Plane to lay the grid on. 'y' = horizontal ground (Three Y-up). Default 'y'. */\n\tplane?: 'x' | 'y' | 'z';\n}\n\nexport interface Grid {\n\t/** The grid mesh; add to the scene. Tagged `userData.id = 'grid'` so pick/fit code skips it. */\n\treadonly object: THREE.Mesh;\n\t/** Keep the fade centered on the camera so the grid feels infinite as you move. Call per frame. */\n\tupdate(cameraPosition: THREE.Vector3): void;\n\tsetVisible(visible: boolean): void;\n\tdispose(): void;\n}\n\nconst GRID_VERTEX = /* glsl */ `\n\tvarying vec3 vWorldPos;\n\tvoid main() {\n\t\tvec4 world = modelMatrix * vec4(position, 1.0);\n\t\tvWorldPos = world.xyz;\n\t\tgl_Position = projectionMatrix * viewMatrix * world;\n\t}\n`;\n\nconst GRID_FRAGMENT = /* glsl */ `\n\tprecision highp float;\n\tvarying vec3 vWorldPos;\n\n\tuniform vec2 uAxes; // indices (0=x,1=y,2=z) of the two in-plane world axes\n\tuniform float uCell;\n\tuniform float uMajor;\n\tuniform vec3 uCellColor;\n\tuniform vec3 uMajorColor;\n\tuniform vec3 uCenter; // fade center (camera position), projected onto plane\n\tuniform float uFade;\n\n\t// Antialiased grid line intensity for a given spacing, using screen-space derivatives so lines\n\t// stay ~1px regardless of zoom (the standard \"pristine grid\" technique).\n\tfloat gridLine(vec2 coord, float spacing) {\n\t\tvec2 c = coord / spacing;\n\t\tvec2 d = fwidth(c);\n\t\tvec2 g = abs(fract(c - 0.5) - 0.5) / max(d, 1e-6);\n\t\tfloat line = min(g.x, g.y);\n\t\treturn 1.0 - clamp(line, 0.0, 1.0);\n\t}\n\n\t// Index a vec3 by a float axis id (0/1/2) without dynamic indexing (WebGL1-safe).\n\tfloat axis(vec3 v, float i) {\n\t\treturn i < 0.5 ? v.x : (i < 1.5 ? v.y : v.z);\n\t}\n\n\tvoid main() {\n\t\t// Pick the two in-plane world coordinates.\n\t\tvec2 coord = vec2(axis(vWorldPos, uAxes.x), axis(vWorldPos, uAxes.y));\n\n\t\tfloat minor = gridLine(coord, uCell);\n\t\tfloat major = gridLine(coord, uCell * uMajor);\n\n\t\tvec3 color = mix(uCellColor, uMajorColor, major);\n\t\tfloat alpha = max(minor, major);\n\n\t\t// Radial fade from the camera-projected center.\n\t\tfloat dist = distance(vWorldPos, uCenter);\n\t\tfloat fade = 1.0 - clamp(dist / uFade, 0.0, 1.0);\n\t\talpha *= fade * fade;\n\n\t\tif (alpha < 0.001) discard;\n\t\tgl_FragColor = vec4(color, alpha);\n\t}\n`;\n\nexport function createGrid(options: GridOptions = {}): Grid {\n\tconst {\n\t\tcellSize = 1,\n\t\tmajorEvery = 10,\n\t\tcellColor = 0x888888,\n\t\tmajorColor = 0x444444,\n\t\tfadeDistance = 100,\n\t\tplane = 'y'\n\t} = options;\n\n\t// The two in-plane world axes (0=x,1=y,2=z): ground 'y' grids over x,z; 'z' over x,y; 'x' over y,z.\n\tconst axes =\n\t\tplane === 'y'\n\t\t\t? new THREE.Vector2(0, 2) // x, z\n\t\t\t: plane === 'z'\n\t\t\t\t? new THREE.Vector2(0, 1) // x, y\n\t\t\t\t: new THREE.Vector2(1, 2); // y, z\n\n\tconst size = fadeDistance * 2.5; // comfortably larger than the fade radius\n\tconst geometry = new THREE.PlaneGeometry(size, size);\n\n\t// PlaneGeometry is in the XY plane by default; rotate it onto the requested world plane.\n\tif (plane === 'y') geometry.rotateX(-Math.PI / 2);\n\telse if (plane === 'x') geometry.rotateY(Math.PI / 2);\n\n\tconst material = new THREE.ShaderMaterial({\n\t\tvertexShader: GRID_VERTEX,\n\t\tfragmentShader: GRID_FRAGMENT,\n\t\ttransparent: true,\n\t\tdepthWrite: false,\n\t\tside: THREE.DoubleSide,\n\t\tuniforms: {\n\t\t\tuAxes: { value: axes },\n\t\t\tuCell: { value: cellSize },\n\t\t\tuMajor: { value: majorEvery },\n\t\t\tuCellColor: { value: new THREE.Color(cellColor) },\n\t\t\tuMajorColor: { value: new THREE.Color(majorColor) },\n\t\t\tuCenter: { value: new THREE.Vector3() },\n\t\t\tuFade: { value: fadeDistance }\n\t\t}\n\t});\n\n\tconst mesh = new THREE.Mesh(geometry, material);\n\tmesh.name = 'grid';\n\tmesh.userData.id = 'grid'; // excluded from raycasting/fit-to-view, like the floor\n\tmesh.renderOrder = -1; // draw before content so transparent geometry blends over it\n\n\tconst center = new THREE.Vector3();\n\n\treturn {\n\t\tobject: mesh,\n\t\tupdate: (cameraPosition) => {\n\t\t\t// Re-center the plane and the fade on the camera so the grid tracks the view \"infinitely\".\n\t\t\t// Keep the plane's own axis fixed (don't lift the ground grid up to the camera height).\n\t\t\tif (plane === 'y') {\n\t\t\t\tmesh.position.set(cameraPosition.x, 0, cameraPosition.z);\n\t\t\t\tcenter.set(cameraPosition.x, 0, cameraPosition.z);\n\t\t\t} else if (plane === 'z') {\n\t\t\t\tmesh.position.set(cameraPosition.x, cameraPosition.y, 0);\n\t\t\t\tcenter.set(cameraPosition.x, cameraPosition.y, 0);\n\t\t\t} else {\n\t\t\t\tmesh.position.set(0, cameraPosition.y, cameraPosition.z);\n\t\t\t\tcenter.set(0, cameraPosition.y, cameraPosition.z);\n\t\t\t}\n\t\t\tmaterial.uniforms.uCenter.value.copy(center);\n\t\t},\n\t\tsetVisible: (visible) => {\n\t\t\tmesh.visible = visible;\n\t\t},\n\t\tdispose: () => {\n\t\t\tgeometry.dispose();\n\t\t\tmaterial.dispose();\n\t\t}\n\t};\n}\n","import * as THREE from 'three';\nimport { ViewHelper } from 'three/addons/helpers/ViewHelper.js';\n\nimport type { CameraController } from './camera-controller';\n\n/**\n * The corner nav-cube/axis gizmo. Uses three's {@link ViewHelper} purely as the rendered widget, but\n * NOT its click→animate behavior: ViewHelper's built-in snap assumes a Y-up world and animates the\n * camera straight onto the up axis, which in our Z-up scene rolls the view and makes the gizmo jitter\n * at the pole. Instead we hit-test the axis sprites ourselves and drive the viewer's up-aware camera\n * controller, which snaps (no animation) with a pole nudge so the orbit basis never degenerates.\n *\n * Integration points with the viewer's dual-camera setup:\n * 1. The snap frames the current orbit target via the controller, so it rotates about what the user\n * is looking at (not the world origin).\n * 2. The nav cube is inherently a 3D-orientation tool, so if the viewer is in orthographic (2D) mode\n * when the gizmo is clicked, we first flip back to perspective.\n *\n * Caller responsibilities (mirror ViewHelper's own contract):\n * - call {@link ViewGizmo.render} *after* the main scene render each frame (overlay viewport),\n * - call {@link ViewGizmo.update} each frame (no-op now; kept for API symmetry),\n * - forward pointer clicks to {@link ViewGizmo.handleClick}.\n */\nexport interface ViewGizmo {\n\trender(renderer: THREE.WebGLRenderer): void;\n\tupdate(delta: number): void;\n\t/** Hit-test a click. Returns true if it hit the gizmo (and a view change started). */\n\thandleClick(event: MouseEvent): boolean;\n\treadonly isAnimating: boolean;\n\t/** Show/hide the gizmo at runtime. Hidden = not rendered and not click-hittable. */\n\tsetVisible(visible: boolean): void;\n\tisVisible(): boolean;\n\tdispose(): void;\n}\n\ninterface ViewGizmoDeps {\n\t/** The perspective (primary) camera the gizmo visualizes and re-orients. */\n\tcamera: THREE.PerspectiveCamera;\n\tdomElement: HTMLElement;\n\tcontroller: CameraController;\n}\n\nexport function createViewGizmo(deps: ViewGizmoDeps): ViewGizmo {\n\tconst { camera, domElement, controller } = deps;\n\n\tconst helper = new ViewHelper(camera, domElement);\n\thelper.setLabels('X', 'Y', 'Z');\n\n\tlet visible = true;\n\n\t// Our own hit-test against the helper's axis sprites, mirroring ViewHelper's internal viewport math\n\t// (a `dim`×`dim` square in the corner given by `location`). We do this instead of ViewHelper's own\n\t// `handleClick` so the camera move goes through the viewer's up-aware controller — ViewHelper's\n\t// built-in snap assumes a Y-up world and animates straight onto the pole, which rolls the view and\n\t// makes the gizmo jitter in our Z-up scene.\n\tconst DIM = 128;\n\tconst raycaster = new THREE.Raycaster();\n\tconst gizmoCamera = new THREE.OrthographicCamera(-2, 2, 2, -2, 0, 4);\n\tgizmoCamera.position.set(0, 0, 2);\n\n\t// Map a clicked axis sprite to the world-space view direction (from target toward camera).\n\tconst AXIS_DIRECTIONS: Record<string, THREE.Vector3> = {\n\t\tposX: new THREE.Vector3(1, 0, 0),\n\t\tnegX: new THREE.Vector3(-1, 0, 0),\n\t\tposY: new THREE.Vector3(0, 1, 0),\n\t\tnegY: new THREE.Vector3(0, -1, 0),\n\t\tposZ: new THREE.Vector3(0, 0, 1),\n\t\tnegZ: new THREE.Vector3(0, 0, -1)\n\t};\n\n\t/** Which axis sprite (if any) a click landed on. Returns its `userData.type` or null. */\n\tconst pickAxis = (event: MouseEvent): string | null => {\n\t\tconst rect = domElement.getBoundingClientRect();\n\t\t// The gizmo viewport sits in the bottom-right corner (helper.location defaults: right/bottom 0).\n\t\tconst offsetX = rect.left + domElement.offsetWidth - DIM - helper.location.right;\n\t\tconst offsetY = rect.top + domElement.offsetHeight - DIM - helper.location.bottom;\n\n\t\tconst mouse = new THREE.Vector2(\n\t\t\t((event.clientX - offsetX) / DIM) * 2 - 1,\n\t\t\t-((event.clientY - offsetY) / DIM) * 2 + 1\n\t\t);\n\t\t// Outside the gizmo square — not our click.\n\t\tif (Math.abs(mouse.x) > 1 || Math.abs(mouse.y) > 1) return null;\n\n\t\t// Orient the helper as it's rendered (inverse of the camera), so the sprites are where the user\n\t\t// sees them, then raycast the interactive axis sprites.\n\t\thelper.quaternion.copy(camera.quaternion).invert();\n\t\thelper.updateMatrixWorld();\n\n\t\traycaster.setFromCamera(mouse, gizmoCamera);\n\t\tconst hits = raycaster.intersectObjects(helper.children, false);\n\t\tfor (const hit of hits) {\n\t\t\tconst type = hit.object.userData?.type;\n\t\t\tif (typeof type === 'string' && type in AXIS_DIRECTIONS) return type;\n\t\t}\n\t\treturn null;\n\t};\n\n\tconst handleClick = (event: MouseEvent): boolean => {\n\t\tif (!visible) return false;\n\n\t\tconst axis = pickAxis(event);\n\t\tif (!axis) return false;\n\n\t\t// The cube orients in 3D, so a click while in 2D returns us to perspective first.\n\t\tif (controller.getProjection() === 'orthographic') {\n\t\t\tcontroller.setProjection('perspective');\n\t\t}\n\n\t\t// Snap directly via the up-aware controller — no animation, no Y-up pole roll.\n\t\tcontroller.setViewDirection(AXIS_DIRECTIONS[axis]!, false);\n\t\treturn true;\n\t};\n\n\treturn {\n\t\trender: (renderer) => {\n\t\t\tif (!visible) return;\n\t\t\t// ViewHelper.render() calls renderer.render(this, orthoCamera), which with the default\n\t\t\t// autoClear=true clears the FULL framebuffer (to the scene's grey clear color) before drawing\n\t\t\t// the cube in its corner viewport — wiping the just-rendered scene. It only needs the depth\n\t\t\t// clear it does internally (clearDepth). So suppress the automatic color/depth clear here.\n\t\t\tconst prevAutoClear = renderer.autoClear;\n\t\t\trenderer.autoClear = false;\n\t\t\thelper.render(renderer);\n\t\t\trenderer.autoClear = prevAutoClear;\n\t\t},\n\t\t// ViewHelper.update() unconditionally rewrites camera.position from (center, radius, q1) — at\n\t\t// rest (radius 0, center origin) that pins the camera to the origin every frame, blanking the\n\t\t// view. It's only meant to run while a click-snap is animating, so guard on `animating`.\n\t\tupdate: (delta) => {\n\t\t\tif (helper.animating) helper.update(delta);\n\t\t},\n\t\thandleClick,\n\t\tget isAnimating() {\n\t\t\treturn helper.animating;\n\t\t},\n\t\tsetVisible: (value) => {\n\t\t\tvisible = value;\n\t\t},\n\t\tisVisible: () => visible,\n\t\tdispose: () => helper.dispose()\n\t};\n}\n","import * as THREE from 'three';\nimport { Line2 } from 'three/addons/lines/Line2.js';\nimport { LineGeometry } from 'three/addons/lines/LineGeometry.js';\nimport { LineMaterial } from 'three/addons/lines/LineMaterial.js';\n\nimport type { LabelLayer, LabelHandle } from './label-layer';\n\n/**\n * A two-click distance measurement tool — the CAD verb users expect. Click a point, click a second,\n * read the distance off a label on the connecting line; a third click starts a new measurement.\n *\n * Picking snaps to geometry so measurements are exact, not \"wherever the ray happened to land\":\n * on a mesh hit we snap to the nearest vertex of the struck triangle if it's within\n * {@link MeasureOptions.snapPixels} on screen, else use the raw hit point. This is a cheap local\n * snap (three candidate vertices), no spatial index — enough for clean vertex-to-vertex measurement\n * without the cost/complexity of full edge/midpoint snapping (a later refinement).\n *\n * The tool is dormant until {@link MeasureTool.setEnabled}(true). While enabled it intercepts clicks\n * (the caller forwards them and swallows the event when {@link MeasureTool.handleClick} returns\n * true) so measuring doesn't also select objects.\n */\n\nexport interface MeasureTool {\n\tsetEnabled(enabled: boolean): void;\n\tisEnabled(): boolean;\n\t/** Process a click. Returns true if the tool consumed it (caller should not also select). */\n\thandleClick(event: MouseEvent): boolean;\n\t/**\n\t * Process pointer movement to preview the next snap point — a ghost marker tracks the cursor and\n\t * jumps to the vertex a click would snap to, so users can aim before committing. No-op when the\n\t * tool is disabled. The caller forwards mousemove; nothing is consumed.\n\t */\n\thandleMove(event: MouseEvent): void;\n\t/** Clear the current measurement (markers, line, label). */\n\tclear(): void;\n\tdispose(): void;\n}\n\nexport interface MeasureOptions {\n\t/** Snap to a vertex when the cursor is within this many screen pixels of it. Default 12. */\n\tsnapPixels?: number;\n\t/** Marker + line color. Default yellow. */\n\tcolor?: THREE.ColorRepresentation;\n\t/** CSS class applied to the distance label, for styling. */\n\tlabelClassName?: string;\n\t/**\n\t * Format the measurement → label text. Receives the straight-line `distance` and the per-axis\n\t * `delta` (|b − a| on each axis). May return multi-line text or HTML; the default renders the\n\t * total plus a Δx/Δy/Δz breakdown. Old `(distance) => string` callbacks remain valid.\n\t */\n\tformat?: (distance: number, delta: THREE.Vector3) => string;\n}\n\ninterface MeasureDeps {\n\tcanvas: HTMLCanvasElement;\n\tscene: THREE.Scene;\n\tgetActiveCamera: () => THREE.Camera;\n\tlabelLayer: LabelLayer;\n\toptions?: MeasureOptions;\n}\n\nconst DEFAULT_SNAP_PIXELS = 12;\nconst DEFAULT_COLOR = 0xffcc00;\n// Line/Points raycast threshold as a fraction of the view distance (camera→target). ~1.5% gives a\n// comfortable few-pixel grab band at typical framing without snapping to far-off geometry.\nconst LINE_PICK_FRACTION = 0.015;\nconst fmt = (n: number) => `${n.toPrecision(3)} m`;\nconst defaultFormat = (d: number, delta: THREE.Vector3) =>\n\t`${fmt(d)}\\nΔx ${fmt(delta.x)} Δy ${fmt(delta.y)} Δz ${fmt(delta.z)}`;\n\n/**\n * The vertex indices to consider snapping to for a given hit, by object type:\n * - Mesh: the three vertices of the struck triangle (`hit.face`).\n * - Line / LineSegments: the two endpoints of the struck segment (`hit.index`, `hit.index + 1`).\n * - Points: the struck vertex (`hit.index`).\n * Returns null when the hit carries no usable index info (e.g. a fat `Line2`), so the caller keeps\n * the raw hit point.\n */\nfunction snapCandidateIndices(hit: THREE.Intersection): number[] | null {\n\tconst obj = hit.object;\n\tif (obj instanceof THREE.Mesh) {\n\t\treturn hit.face ? [hit.face.a, hit.face.b, hit.face.c] : null;\n\t}\n\tif (obj instanceof THREE.Points) {\n\t\treturn hit.index != null ? [hit.index] : null;\n\t}\n\t// THREE.Line / LineSegments / LineLoop. `hit.index` is the first vertex of the struck segment.\n\tif (obj instanceof THREE.Line) {\n\t\treturn hit.index != null ? [hit.index, hit.index + 1] : null;\n\t}\n\treturn null;\n}\n\n/**\n * Snap a raycast hit to the nearest geometry vertex within `snapPixels` on screen; otherwise return\n * the raw hit point. Works for meshes (triangle vertices), lines (segment endpoints), and points\n * (the vertex itself). Pure (no DOM) so it's unit-testable: it takes the screen size explicitly\n * rather than reading the canvas. Exported for that reason.\n *\n * Falls back to the raw point for hits without usable vertex indices or positions.\n */\nexport function snapToVertex(\n\thit: THREE.Intersection,\n\tcamera: THREE.Camera,\n\tscreenSize: { width: number; height: number },\n\tsnapPixels: number\n): THREE.Vector3 {\n\tconst raw = hit.point.clone();\n\tconst obj = hit.object as THREE.Object3D & { geometry?: THREE.BufferGeometry };\n\tconst indices = snapCandidateIndices(hit);\n\tif (!indices || !obj.geometry) return raw;\n\n\tconst pos = obj.geometry.attributes.position as THREE.BufferAttribute | undefined;\n\tif (!pos) return raw;\n\n\tconst toScreen = (worldP: THREE.Vector3): THREE.Vector2 => {\n\t\tconst ndc = worldP.clone().project(camera);\n\t\treturn new THREE.Vector2(\n\t\t\t((ndc.x + 1) / 2) * screenSize.width,\n\t\t\t((1 - ndc.y) / 2) * screenSize.height\n\t\t);\n\t};\n\tconst rawScreen = toScreen(raw);\n\n\tlet best = raw;\n\tlet bestPx = snapPixels;\n\tfor (const idx of indices) {\n\t\tif (idx >= pos.count) continue; // guard the line `index + 1` against the geometry end\n\t\tconst local = new THREE.Vector3().fromBufferAttribute(pos, idx);\n\t\tconst world = local.applyMatrix4(obj.matrixWorld);\n\t\tconst px = toScreen(world).distanceTo(rawScreen);\n\t\tif (px < bestPx) {\n\t\t\tbestPx = px;\n\t\t\tbest = world;\n\t\t}\n\t}\n\treturn best;\n}\n\nexport function createMeasureTool(deps: MeasureDeps): MeasureTool {\n\tconst { canvas, scene, getActiveCamera, labelLayer, options = {} } = deps;\n\tconst snapPixels = options.snapPixels ?? DEFAULT_SNAP_PIXELS;\n\tconst color = new THREE.Color(options.color ?? DEFAULT_COLOR);\n\tconst format = options.format ?? defaultFormat;\n\n\tconst raycaster = new THREE.Raycaster();\n\tconst pointer = new THREE.Vector2();\n\n\tlet enabled = false;\n\tconst points: THREE.Vector3[] = [];\n\n\t// Visuals, created lazily and reused. Markers are small always-on-top points; the line connects\n\t// them; the label rides the line's midpoint.\n\tconst markers: THREE.Points[] = [];\n\tlet line: Line2 | null = null;\n\tlet label: LabelHandle | null = null;\n\n\tconst markerMaterial = new THREE.PointsMaterial({\n\t\tcolor,\n\t\tsize: 8,\n\t\tsizeAttenuation: false,\n\t\tdepthTest: false // markers stay visible through geometry, like CAD snap dots\n\t});\n\n\t// A hollow-feeling preview dot: dimmer + bigger than a committed marker so the snap target the\n\t// next click will lock onto is obvious before clicking. Shown only while hovering geometry.\n\tconst hoverMaterial = new THREE.PointsMaterial({\n\t\tcolor,\n\t\tsize: 11,\n\t\tsizeAttenuation: false,\n\t\tdepthTest: false,\n\t\ttransparent: true,\n\t\topacity: 0.5\n\t});\n\tlet hoverMarker: THREE.Points | null = null;\n\n\tconst showHover = (p: THREE.Vector3 | null) => {\n\t\tif (!p) {\n\t\t\tif (hoverMarker) hoverMarker.visible = false;\n\t\t\treturn;\n\t\t}\n\t\tif (!hoverMarker) {\n\t\t\tconst geometry = new THREE.BufferGeometry();\n\t\t\tgeometry.setAttribute('position', new THREE.Float32BufferAttribute([0, 0, 0], 3));\n\t\t\thoverMarker = new THREE.Points(geometry, hoverMaterial);\n\t\t\thoverMarker.renderOrder = 1000;\n\t\t\thoverMarker.userData.id = 'measure';\n\t\t\thoverMarker.raycast = () => {};\n\t\t\tscene.add(hoverMarker);\n\t\t}\n\t\thoverMarker.position.copy(p);\n\t\thoverMarker.visible = true;\n\t};\n\n\tconst makeMarker = (p: THREE.Vector3): THREE.Points => {\n\t\tconst geometry = new THREE.BufferGeometry();\n\t\tgeometry.setAttribute('position', new THREE.Float32BufferAttribute([p.x, p.y, p.z], 3));\n\t\tconst marker = new THREE.Points(geometry, markerMaterial);\n\t\tmarker.renderOrder = 999;\n\t\tmarker.userData.id = 'measure'; // excluded from pick/fit\n\t\tmarker.raycast = () => {}; // don't let markers be measure targets themselves\n\t\tscene.add(marker);\n\t\treturn marker;\n\t};\n\n\tconst clear = () => {\n\t\tpoints.length = 0;\n\t\tmarkers.forEach((m) => {\n\t\t\tm.geometry.dispose();\n\t\t\tm.removeFromParent();\n\t\t});\n\t\tmarkers.length = 0;\n\t\tif (line) {\n\t\t\tline.geometry.dispose();\n\t\t\t(line.material as LineMaterial).dispose();\n\t\t\tline.removeFromParent();\n\t\t\tline = null;\n\t\t}\n\t\tlabel?.remove();\n\t\tlabel = null;\n\t};\n\n\tconst drawMeasurement = () => {\n\t\tif (points.length !== 2) return;\n\t\tconst [a, b] = points;\n\n\t\tconst geometry = new LineGeometry();\n\t\tgeometry.setPositions([a.x, a.y, a.z, b.x, b.y, b.z]);\n\t\tconst material = new LineMaterial({ color });\n\t\t(material as LineMaterial & { linewidth: number; depthTest: boolean }).linewidth = 2;\n\t\tmaterial.depthTest = false;\n\n\t\tline = new Line2(geometry, material);\n\t\tline.renderOrder = 998;\n\t\tline.userData.id = 'measure';\n\t\tline.raycast = () => {};\n\t\tscene.add(line);\n\n\t\tconst mid = a.clone().add(b).multiplyScalar(0.5);\n\t\tconst delta = new THREE.Vector3(Math.abs(b.x - a.x), Math.abs(b.y - a.y), Math.abs(b.z - a.z));\n\t\tlabel = labelLayer.addLabel(format(a.distanceTo(b), delta), mid, options.labelClassName);\n\t};\n\n\t/** Raycast the cursor and return the snapped pick point, or null if it hit no measurable geometry. */\n\tconst pickPoint = (event: MouseEvent): THREE.Vector3 | null => {\n\t\tconst rect = canvas.getBoundingClientRect();\n\t\tpointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n\t\tpointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n\n\t\tconst camera = getActiveCamera();\n\t\traycaster.setFromCamera(pointer, camera);\n\n\t\t// Lines and points have no surface area, so they're only \"hit\" when the ray passes within a\n\t\t// world-space threshold of them — left at the default ~1 unit they're nearly impossible to\n\t\t// click. Scale the threshold with the view size (camera distance to the orbit target, here the\n\t\t// origin) so the pick tolerance stays roughly constant on screen as the user zooms.\n\t\tconst viewScale = camera.position.length();\n\t\traycaster.params.Line = { threshold: viewScale * LINE_PICK_FRACTION };\n\t\traycaster.params.Points = { threshold: viewScale * LINE_PICK_FRACTION };\n\n\t\tconst hits = raycaster\n\t\t\t.intersectObjects(scene.children, true)\n\t\t\t.filter((i) => i.object.userData.id !== 'measure' && i.object.userData.id !== 'grid');\n\n\t\tif (hits.length === 0) return null;\n\t\treturn snapToVertex(hits[0], camera, { width: rect.width, height: rect.height }, snapPixels);\n\t};\n\n\tconst handleMove = (event: MouseEvent): void => {\n\t\tif (!enabled) return;\n\t\tshowHover(pickPoint(event));\n\t};\n\n\tconst handleClick = (event: MouseEvent): boolean => {\n\t\tif (!enabled) return false;\n\n\t\t// A third click after a completed measurement starts fresh.\n\t\tif (points.length === 2) clear();\n\n\t\tconst point = pickPoint(event);\n\t\tif (point === null) return true; // consumed: a measuring click that missed still isn't a select\n\n\t\tpoints.push(point);\n\t\tmarkers.push(makeMarker(point));\n\n\t\tif (points.length === 2) drawMeasurement();\n\t\treturn true;\n\t};\n\n\treturn {\n\t\tsetEnabled: (value) => {\n\t\t\tenabled = value;\n\t\t\tif (!value) {\n\t\t\t\tclear();\n\t\t\t\tshowHover(null);\n\t\t\t}\n\t\t},\n\t\tisEnabled: () => enabled,\n\t\thandleClick,\n\t\thandleMove,\n\t\tclear,\n\t\tdispose: () => {\n\t\t\tclear();\n\t\t\tif (hoverMarker) {\n\t\t\t\thoverMarker.geometry.dispose();\n\t\t\t\thoverMarker.removeFromParent();\n\t\t\t\thoverMarker = null;\n\t\t\t}\n\t\t\tmarkerMaterial.dispose();\n\t\t\thoverMaterial.dispose();\n\t\t}\n\t};\n}\n"]}
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"use strict";Object.defineProperty(exports, "__esModule", {value: true});var _chunkXA4OMT6Zcjs = require('./chunk-XA4OMT6Z.cjs');exports.ComputeServerStats = _chunkXA4OMT6Zcjs.j; exports.ErrorCodes = _chunkXA4OMT6Zcjs.c; exports.RhinoComputeError = _chunkXA4OMT6Zcjs.d; exports.camelcaseKeys = _chunkXA4OMT6Zcjs.l; exports.downloadFileData = _chunkXA4OMT6Zcjs.r; exports.enableDebugLogging = _chunkXA4OMT6Zcjs.g; exports.extractFilesFromComputeResponse = _chunkXA4OMT6Zcjs.q; exports.fetchRhinoCompute = _chunkXA4OMT6Zcjs.h; exports.getLogger = _chunkXA4OMT6Zcjs.e; exports.setLogger = _chunkXA4OMT6Zcjs.f; exports.toCamelCase = _chunkXA4OMT6Zcjs.k;
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export { C as ComputeServerStats, E as ErrorCode, a as ErrorCodes, F as FileBaseInfo, b as FileData, P as ProcessedFile, R as RhinoComputeError, d as downloadFileData, e as extractFilesFromComputeResponse } from './handle-files-
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export { C as ComputeServerStats, E as ErrorCode, a as ErrorCodes, F as FileBaseInfo, b as FileData, P as ProcessedFile, R as RhinoComputeError, d as downloadFileData, e as extractFilesFromComputeResponse } from './handle-files-UcwvknQ3.cjs';
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export { C as ComputeServerStats, E as ErrorCode, a as ErrorCodes, F as FileBaseInfo, b as FileData, P as ProcessedFile, R as RhinoComputeError, d as downloadFileData, e as extractFilesFromComputeResponse } from './handle-files-
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export { C as ComputeServerStats, E as ErrorCode, a as ErrorCodes, F as FileBaseInfo, b as FileData, P as ProcessedFile, R as RhinoComputeError, d as downloadFileData, e as extractFilesFromComputeResponse } from './handle-files-UcwvknQ3.js';
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import{c as a,d as b,e as c,f as d,g as e,h as f,j as g,k as h,l as i,q as j,r as k}from"./chunk-GY2WLD42.js";export{g as ComputeServerStats,a as ErrorCodes,b as RhinoComputeError,i as camelcaseKeys,k as downloadFileData,e as enableDebugLogging,j as extractFilesFromComputeResponse,f as fetchRhinoCompute,c as getLogger,d as setLogger,h as toCamelCase};
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"use strict";Object.defineProperty(exports, "__esModule", {value: true});var _chunkD4XKM6TNcjs = require('./chunk-D4XKM6TN.cjs');var _chunkXA4OMT6Zcjs = require('./chunk-XA4OMT6Z.cjs');exports.GrasshopperClient = _chunkD4XKM6TNcjs.d; exports.GrasshopperResponseProcessor = _chunkD4XKM6TNcjs.e; exports.RhinoComputeError = _chunkXA4OMT6Zcjs.d; exports.SolveScheduler = _chunkD4XKM6TNcjs.c; exports.TreeBuilder = _chunkD4XKM6TNcjs.j; exports.downloadFileData = _chunkXA4OMT6Zcjs.r; exports.extractFilesFromComputeResponse = _chunkXA4OMT6Zcjs.q; exports.fetchDefinitionIO = _chunkD4XKM6TNcjs.h; exports.fetchParsedDefinitionIO = _chunkD4XKM6TNcjs.i; exports.hashSolveInput = _chunkD4XKM6TNcjs.b; exports.processInput = _chunkD4XKM6TNcjs.f; exports.processInputs = _chunkD4XKM6TNcjs.g; exports.solveGrasshopperDefinition = _chunkD4XKM6TNcjs.a;
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import { R as RhinoComputeError, C as ComputeServerStats, F as FileBaseInfo } from './handle-files-
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export { b as FileData, P as ProcessedFile, d as downloadFileData, e as extractFilesFromComputeResponse } from './handle-files-
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import { R as RhinoComputeError, C as ComputeServerStats, F as FileBaseInfo } from './handle-files-UcwvknQ3.cjs';
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export { b as FileData, P as ProcessedFile, d as downloadFileData, e as extractFilesFromComputeResponse } from './handle-files-UcwvknQ3.cjs';
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import { R as RetryPolicy, C as ComputeConfig } from './types-ChF690kY.cjs';
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import { f as GrasshopperComputeResponse, a as DataTree, e as GrasshopperComputeConfig, g as GrasshopperParsedIO, h as GrasshopperParsedIORaw, M as MeshExtractionOptions, k as InputParamSchema, j as InputParam, b as DataTreeDefault, c as DataTreePath } from './types-DqSisB8v.cjs';
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import { R as RhinoComputeError, C as ComputeServerStats, F as FileBaseInfo } from './handle-files-UcwvknQ3.js';
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export { b as FileData, P as ProcessedFile, d as downloadFileData, e as extractFilesFromComputeResponse } from './handle-files-UcwvknQ3.js';
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import { R as RetryPolicy, C as ComputeConfig } from './types-ChF690kY.js';
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import { f as GrasshopperComputeResponse, a as DataTree, e as GrasshopperComputeConfig, g as GrasshopperParsedIO, h as GrasshopperParsedIORaw, M as MeshExtractionOptions, k as InputParamSchema, j as InputParam, b as DataTreeDefault, c as DataTreePath } from './types-CIsBR_xd.js';
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import{a as d,b as e,c as f,d as g,e as h,f as i,g as j,h as k,i as l,j as m}from"./chunk-
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import{a as d,b as e,c as f,d as g,e as h,f as i,g as j,h as k,i as l,j as m}from"./chunk-M5HADLER.js";import{d as a,q as b,r as c}from"./chunk-GY2WLD42.js";export{g as GrasshopperClient,h as GrasshopperResponseProcessor,a as RhinoComputeError,f as SolveScheduler,m as TreeBuilder,c as downloadFileData,b as extractFilesFromComputeResponse,k as fetchDefinitionIO,l as fetchParsedDefinitionIO,e as hashSolveInput,i as processInput,j as processInputs,d as solveGrasshopperDefinition};
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"use strict";Object.defineProperty(exports, "__esModule", {value: true});var _chunkD4XKM6TNcjs = require('./chunk-D4XKM6TN.cjs');var _chunkXA4OMT6Zcjs = require('./chunk-XA4OMT6Z.cjs');exports.ComputeServerStats = _chunkXA4OMT6Zcjs.j; exports.ErrorCodes = _chunkXA4OMT6Zcjs.c; exports.GrasshopperClient = _chunkD4XKM6TNcjs.d; exports.GrasshopperResponseProcessor = _chunkD4XKM6TNcjs.e; exports.RhinoComputeError = _chunkXA4OMT6Zcjs.d; exports.SolveScheduler = _chunkD4XKM6TNcjs.c; exports.TreeBuilder = _chunkD4XKM6TNcjs.j; exports.camelcaseKeys = _chunkXA4OMT6Zcjs.l; exports.downloadFileData = _chunkXA4OMT6Zcjs.r; exports.enableDebugLogging = _chunkXA4OMT6Zcjs.g; exports.extractFilesFromComputeResponse = _chunkXA4OMT6Zcjs.q; exports.fetchDefinitionIO = _chunkD4XKM6TNcjs.h; exports.fetchParsedDefinitionIO = _chunkD4XKM6TNcjs.i; exports.fetchRhinoCompute = _chunkXA4OMT6Zcjs.h; exports.getLogger = _chunkXA4OMT6Zcjs.e; exports.hashSolveInput = _chunkD4XKM6TNcjs.b; exports.processInput = _chunkD4XKM6TNcjs.f; exports.processInputs = _chunkD4XKM6TNcjs.g; exports.setLogger = _chunkXA4OMT6Zcjs.f; exports.solveGrasshopperDefinition = _chunkD4XKM6TNcjs.a; exports.toCamelCase = _chunkXA4OMT6Zcjs.k;
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export { Logger, camelcaseKeys, enableDebugLogging, fetchRhinoCompute, getLogger, setLogger, toCamelCase } from './core.cjs';
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export { C as ComputeServerStats, E as ErrorCode, a as ErrorCodes, F as FileBaseInfo, b as FileData, P as ProcessedFile, R as RhinoComputeError, d as downloadFileData, e as extractFilesFromComputeResponse } from './handle-files-
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export { C as ComputeServerStats, E as ErrorCode, a as ErrorCodes, F as FileBaseInfo, b as FileData, P as ProcessedFile, R as RhinoComputeError, d as downloadFileData, e as extractFilesFromComputeResponse } from './handle-files-UcwvknQ3.cjs';
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export { C as ComputeConfig, R as RetryPolicy, a as RhinoModelUnit, S as ServerTiming } from './types-ChF690kY.cjs';
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export { CacheOptions, DataTreeValue, GetValuesOptions, GetValuesResult, GrasshopperClient, GrasshopperResponseProcessor, ParsedContext, SchedulerMode, SolveContext, SolveExecutor, SolveOptions, SolveResult, SolveScheduler, SolveSchedulerOptions, TreeBuilder, fetchDefinitionIO, fetchParsedDefinitionIO, hashSolveInput, processInput, processInputs, solveGrasshopperDefinition } from './grasshopper.cjs';
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export { B as BooleanInputType, D as DataItem, a as DataTree, b as DataTreeDefault, c as DataTreePath, d as DefaultValue, F as FileInputType, G as GeometryInputType, e as GrasshopperComputeConfig, f as GrasshopperComputeResponse, g as GrasshopperParsedIO, h as GrasshopperParsedIORaw, i as GrasshopperRequestSchema, I as InnerTreeData, j as InputParam, k as InputParamSchema, N as NumericInputType, O as OutputParamSchema, l as OutputType, T as TextInputType, V as ValueListInputType } from './types-DqSisB8v.cjs';
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export { Logger, camelcaseKeys, enableDebugLogging, fetchRhinoCompute, getLogger, setLogger, toCamelCase } from './core.js';
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export { C as ComputeServerStats, E as ErrorCode, a as ErrorCodes, F as FileBaseInfo, b as FileData, P as ProcessedFile, R as RhinoComputeError, d as downloadFileData, e as extractFilesFromComputeResponse } from './handle-files-
|
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+
export { C as ComputeServerStats, E as ErrorCode, a as ErrorCodes, F as FileBaseInfo, b as FileData, P as ProcessedFile, R as RhinoComputeError, d as downloadFileData, e as extractFilesFromComputeResponse } from './handle-files-UcwvknQ3.js';
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|
export { C as ComputeConfig, R as RetryPolicy, a as RhinoModelUnit, S as ServerTiming } from './types-ChF690kY.js';
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|
export { CacheOptions, DataTreeValue, GetValuesOptions, GetValuesResult, GrasshopperClient, GrasshopperResponseProcessor, ParsedContext, SchedulerMode, SolveContext, SolveExecutor, SolveOptions, SolveResult, SolveScheduler, SolveSchedulerOptions, TreeBuilder, fetchDefinitionIO, fetchParsedDefinitionIO, hashSolveInput, processInput, processInputs, solveGrasshopperDefinition } from './grasshopper.js';
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5
5
|
export { B as BooleanInputType, D as DataItem, a as DataTree, b as DataTreeDefault, c as DataTreePath, d as DefaultValue, F as FileInputType, G as GeometryInputType, e as GrasshopperComputeConfig, f as GrasshopperComputeResponse, g as GrasshopperParsedIO, h as GrasshopperParsedIORaw, i as GrasshopperRequestSchema, I as InnerTreeData, j as InputParam, k as InputParamSchema, N as NumericInputType, O as OutputParamSchema, l as OutputType, T as TextInputType, V as ValueListInputType } from './types-CIsBR_xd.js';
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import{a as d,b as g,c as h,d as i,e as j,f as k,g as l,h as n,i as q,j as s}from"./chunk-
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import{a as d,b as g,c as h,d as i,e as j,f as k,g as l,h as n,i as q,j as s}from"./chunk-M5HADLER.js";import{c as o,d as r,e,f,g as m,h as p,j as t,k as x,l as a,q as b,r as c}from"./chunk-GY2WLD42.js";export{t as ComputeServerStats,o as ErrorCodes,i as GrasshopperClient,j as GrasshopperResponseProcessor,r as RhinoComputeError,h as SolveScheduler,s as TreeBuilder,a as camelcaseKeys,c as downloadFileData,m as enableDebugLogging,b as extractFilesFromComputeResponse,n as fetchDefinitionIO,q as fetchParsedDefinitionIO,p as fetchRhinoCompute,e as getLogger,g as hashSolveInput,k as processInput,l as processInputs,f as setLogger,d as solveGrasshopperDefinition,x as toCamelCase};
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import{A as u,a as e,b as r,c as o,d as t,e as a,f as s,g as p,h as i,i as n,j as m,k as l,l as f,m as y,n as d,o as h,p as x,q as C,r as g,s as M,t as c,u as B,v as j,w as E,x as D,y as O,z as b}from"./chunk-
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import{A as u,a as e,b as r,c as o,d as t,e as a,f as s,g as p,h as i,i as n,j as m,k as l,l as f,m as y,n as d,o as h,p as x,q as C,r as g,s as M,t as c,u as B,v as j,w as E,x as D,y as O,z as b}from"./chunk-UH3HH7PS.js";import"./chunk-GY2WLD42.js";export{M as BINARY_MESH_MAGIC,c as BINARY_MESH_VERSION,i as EDGE_USERDATA_KIND,B as FLAG_FLOAT32,C as Materials,b as SCALE_FACTORS,n as addEdges,o as applyOffset,t as computeCombinedBoundingBox,a as createCameraController,s as createGrid,y as createLabelLayer,h as createMeasureTool,f as createRenderPipeline,p as createViewGizmo,u as getThreeMeshesFromComputeResponse,x as initThree,m as isEdgeOverlay,j as parseBinaryMeshBatch,r as parseColor,g as parseDisplayItems,E as parseMeshBatch,O as parseMeshBatchBlob,D as parseMeshBatchObject,l as removeEdges,d as snapToVertex,e as updateScene};
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"use strict";Object.defineProperty(exports, "__esModule", {value: true});var _chunkXXA7NEQFcjs = require('./chunk-XXA7NEQF.cjs');require('./chunk-XA4OMT6Z.cjs');exports.BINARY_MESH_MAGIC = _chunkXXA7NEQFcjs.s; exports.BINARY_MESH_VERSION = _chunkXXA7NEQFcjs.t; exports.EDGE_USERDATA_KIND = _chunkXXA7NEQFcjs.h; exports.FLAG_FLOAT32 = _chunkXXA7NEQFcjs.u; exports.Materials = _chunkXXA7NEQFcjs.q; exports.SCALE_FACTORS = _chunkXXA7NEQFcjs.z; exports.addEdges = _chunkXXA7NEQFcjs.i; exports.applyOffset = _chunkXXA7NEQFcjs.c; exports.computeCombinedBoundingBox = _chunkXXA7NEQFcjs.d; exports.createCameraController = _chunkXXA7NEQFcjs.e; exports.createGrid = _chunkXXA7NEQFcjs.f; exports.createLabelLayer = _chunkXXA7NEQFcjs.m; exports.createMeasureTool = _chunkXXA7NEQFcjs.o; exports.createRenderPipeline = _chunkXXA7NEQFcjs.l; exports.createViewGizmo = _chunkXXA7NEQFcjs.g; exports.getThreeMeshesFromComputeResponse = _chunkXXA7NEQFcjs.A; exports.initThree = _chunkXXA7NEQFcjs.p; exports.isEdgeOverlay = _chunkXXA7NEQFcjs.j; exports.parseBinaryMeshBatch = _chunkXXA7NEQFcjs.v; exports.parseColor = _chunkXXA7NEQFcjs.b; exports.parseDisplayItems = _chunkXXA7NEQFcjs.r; exports.parseMeshBatch = _chunkXXA7NEQFcjs.w; exports.parseMeshBatchBlob = _chunkXXA7NEQFcjs.y; exports.parseMeshBatchObject = _chunkXXA7NEQFcjs.x; exports.removeEdges = _chunkXXA7NEQFcjs.k; exports.snapToVertex = _chunkXXA7NEQFcjs.n; exports.updateScene = _chunkXXA7NEQFcjs.a;
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{"version":3,"sources":["/home/runner/work/selva-compute/selva-compute/dist/visualization-
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{"version":3,"sources":["/home/runner/work/selva-compute/selva-compute/dist/visualization-ZFXCE5NW.cjs"],"names":[],"mappings":"AAAA,iIAA8N,gCAA6B,owCAA+kB","file":"/home/runner/work/selva-compute/selva-compute/dist/visualization-ZFXCE5NW.cjs"}
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"use strict";Object.defineProperty(exports, "__esModule", {value: true});var _chunkXXA7NEQFcjs = require('./chunk-XXA7NEQF.cjs');require('./chunk-XA4OMT6Z.cjs');exports.EDGE_USERDATA_KIND = _chunkXXA7NEQFcjs.h; exports.Materials = _chunkXXA7NEQFcjs.q; exports.SCALE_FACTORS = _chunkXXA7NEQFcjs.z; exports.addEdges = _chunkXXA7NEQFcjs.i; exports.applyOffset = _chunkXXA7NEQFcjs.c; exports.computeCombinedBoundingBox = _chunkXXA7NEQFcjs.d; exports.createCameraController = _chunkXXA7NEQFcjs.e; exports.createGrid = _chunkXXA7NEQFcjs.f; exports.createLabelLayer = _chunkXXA7NEQFcjs.m; exports.createMeasureTool = _chunkXXA7NEQFcjs.o; exports.createRenderPipeline = _chunkXXA7NEQFcjs.l; exports.createViewGizmo = _chunkXXA7NEQFcjs.g; exports.getThreeMeshesFromComputeResponse = _chunkXXA7NEQFcjs.A; exports.initThree = _chunkXXA7NEQFcjs.p; exports.isEdgeOverlay = _chunkXXA7NEQFcjs.j; exports.parseColor = _chunkXXA7NEQFcjs.b; exports.parseDisplayItems = _chunkXXA7NEQFcjs.r; exports.parseMeshBatchBlob = _chunkXXA7NEQFcjs.y; exports.parseMeshBatchObject = _chunkXXA7NEQFcjs.x; exports.removeEdges = _chunkXXA7NEQFcjs.k; exports.snapToVertex = _chunkXXA7NEQFcjs.n; exports.updateScene = _chunkXXA7NEQFcjs.a;
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import{A as j,a as e,b as r,c as t,d as o,e as i,f as a,g as s,h as p,i as n,j as l,k as f,l as m,m as y,n as u,o as d,p as x,q as C,r as g,x as h,y as c,z as v}from"./chunk-
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import{A as j,a as e,b as r,c as t,d as o,e as i,f as a,g as s,h as p,i as n,j as l,k as f,l as m,m as y,n as u,o as d,p as x,q as C,r as g,x as h,y as c,z as v}from"./chunk-UH3HH7PS.js";import"./chunk-GY2WLD42.js";export{p as EDGE_USERDATA_KIND,C as Materials,v as SCALE_FACTORS,n as addEdges,t as applyOffset,o as computeCombinedBoundingBox,i as createCameraController,a as createGrid,y as createLabelLayer,d as createMeasureTool,m as createRenderPipeline,s as createViewGizmo,j as getThreeMeshesFromComputeResponse,x as initThree,l as isEdgeOverlay,r as parseColor,g as parseDisplayItems,c as parseMeshBatchBlob,h as parseMeshBatchObject,f as removeEdges,u as snapToVertex,e as updateScene};
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"description": "TypeScript library for Rhino Compute Server - Grasshopper and RhinoCommon",
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"use strict";Object.defineProperty(exports, "__esModule", {value: true}); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { newObj[key] = obj[key]; } } } newObj.default = obj; return newObj; } } function _nullishCoalesce(lhs, rhsFn) { if (lhs != null) { return lhs; } else { return rhsFn(); } } function _optionalChain(ops) { let lastAccessLHS = undefined; let value = ops[0]; let i = 1; while (i < ops.length) { const op = ops[i]; const fn = ops[i + 1]; i += 2; if ((op === 'optionalAccess' || op === 'optionalCall') && value == null) { return undefined; } if (op === 'access' || op === 'optionalAccess') { lastAccessLHS = value; value = fn(value); } else if (op === 'call' || op === 'optionalCall') { value = fn((...args) => value.call(lastAccessLHS, ...args)); lastAccessLHS = undefined; } } return value; }var C=Object.defineProperty;var x=(t,e,r)=>e in t?C(t,e,{enumerable:!0,configurable:!0,writable:!0,value:r}):t[e]=r;var oe=(t,e)=>{for(var r in e)C(t,r,{get:e[r],enumerable:!0})};var h=(t,e,r)=>x(t,typeof e!="symbol"?e+"":e,r);var a={NETWORK_ERROR:"NETWORK_ERROR",AUTH_ERROR:"AUTH_ERROR",VALIDATION_ERROR:"VALIDATION_ERROR",COMPUTATION_ERROR:"COMPUTATION_ERROR",TIMEOUT_ERROR:"TIMEOUT_ERROR",CORS_ERROR:"CORS_ERROR",UNKNOWN_ERROR:"UNKNOWN_ERROR",INVALID_STATE:"INVALID_STATE",INVALID_INPUT:"INVALID_INPUT",INVALID_CONFIG:"INVALID_CONFIG",BROWSER_ONLY:"BROWSER_ONLY",ENVIRONMENT_ERROR:"ENVIRONMENT_ERROR",ENCODING_ERROR:"ENCODING_ERROR",MALFORMED_DEFAULT:"MALFORMED_DEFAULT",SUPERSEDED:"SUPERSEDED",ABORTED:"ABORTED"},c= exports.d =class t extends Error{constructor(r,n="UNKNOWN_ERROR",o){super(r);h(this,"code");h(this,"statusCode");h(this,"context");h(this,"originalError");this.name="RhinoComputeError",this.code=n,this.statusCode=_optionalChain([o, 'optionalAccess', _2 => _2.statusCode]),this.context=_optionalChain([o, 'optionalAccess', _3 => _3.context]),this.originalError=_optionalChain([o, 'optionalAccess', _4 => _4.originalError]),_optionalChain([o, 'optionalAccess', _5 => _5.originalError])&&(this.cause=o.originalError)}static missingValues(r,n,o){return new t(`Input "${r}" has no values defined${n?` (expected ${n})`:""}`,a.INVALID_INPUT,{context:{inputName:r,expectedType:n,...o}})}static unknownParamType(r,n,o){return new t(`Unknown paramType: ${r}`,a.VALIDATION_ERROR,{context:{receivedParamType:r,paramName:n,...o}})}};var w=class{debug(){}info(){}warn(){}error(){}},T=class{debug(e,...r){console.debug(e,...r)}info(e,...r){console.info(e,...r)}warn(e,...r){console.warn(e,...r)}error(e,...r){console.error(e,...r)}},A=new w;function f(){return A}function $(t){A=t===null?new w:t}function _(){$(new T)}function L(t){if(!t)return null;let e={raw:t},r=!1;for(let n of t.split(",")){let[o,...i]=n.trim().split(";"),u=i.find(d=>d.trim().toLowerCase().startsWith("dur"));if(!u)continue;let 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`):g||"";y?d=`${R?`${R}: `:""}${y}${v?`
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` (expected ${expectedType})` : ''}`,\n\t\t\tErrorCodes.INVALID_INPUT,\n\t\t\t{ context: { inputName, expectedType, ...context } }\n\t\t);\n\t}\n\n\t/**\n\t * Create an error for unknown parameter type\n\t */\n\tstatic unknownParamType(\n\t\tparamType: string,\n\t\tparamName?: string,\n\t\tcontext?: Record<string, unknown>\n\t) {\n\t\treturn new RhinoComputeError(`Unknown paramType: ${paramType}`, ErrorCodes.VALIDATION_ERROR, {\n\t\t\tcontext: { receivedParamType: paramType, paramName, ...context }\n\t\t});\n\t}\n}\n","import { RhinoComputeError, ErrorCodes } from '../errors';\nimport { getLogger } from '../utils/logger';\n\nimport type { ComputeConfig, RetryPolicy, ServerTiming } from '../types';\n\n// ============================================================================\n// Server-Timing\n// ============================================================================\n\n/**\n * Parse a `Server-Timing` header value into typed durations (ms).\n *\n * Header grammar (RFC 9110 §10.1.10), as emitted by the solve endpoint:\n * `decode;dur=3, solve;dur=120, encode;dur=8`\n *\n * Returns null when the header is absent or carries no recognizable metric, so\n * the caller can skip the callback entirely.\n *\n * @internal exported for tests\n */\nexport function parseServerTiming(headerValue: string | null): ServerTiming | null {\n\tif (!headerValue) return null;\n\tconst timing: ServerTiming = { raw: headerValue };\n\tlet sawMetric = false;\n\tfor (const part of headerValue.split(',')) {\n\t\tconst [name, ...params] = part.trim().split(';');\n\t\tconst durParam = params.find((p) => p.trim().toLowerCase().startsWith('dur'));\n\t\tif (!durParam) continue;\n\t\tconst dur = Number(durParam.split('=')[1]);\n\t\tif (!Number.isFinite(dur)) continue;\n\t\tconst key = name.trim().toLowerCase();\n\t\tif (key === 'decode' || key === 'solve' || key === 'encode') {\n\t\t\ttiming[key] = dur;\n\t\t\tsawMetric = true;\n\t\t}\n\t}\n\treturn sawMetric ? timing : null;\n}\n\n// ============================================================================\n// Retry Policy\n// ============================================================================\n\nconst DEFAULT_RETRY: Required<RetryPolicy> = {\n\tattempts: 0,\n\tbaseDelayMs: 500,\n\tmaxDelayMs: 30_000,\n\tretryOn429: true\n};\n\nconst RETRYABLE_STATUS = new Set([502, 503, 504]);\n\nfunction resolveRetryPolicy(policy: RetryPolicy | undefined): Required<RetryPolicy> {\n\tif (!policy) return DEFAULT_RETRY;\n\treturn {\n\t\tattempts: policy.attempts ?? DEFAULT_RETRY.attempts,\n\t\tbaseDelayMs: policy.baseDelayMs ?? DEFAULT_RETRY.baseDelayMs,\n\t\tmaxDelayMs: policy.maxDelayMs ?? DEFAULT_RETRY.maxDelayMs,\n\t\tretryOn429: policy.retryOn429 ?? DEFAULT_RETRY.retryOn429\n\t};\n}\n\n/**\n * Parse a Retry-After header value (seconds-int or HTTP-date) into ms.\n * Returns null if the header is missing or unparseable.\n */\nfunction parseRetryAfter(headerValue: string | null): number | null {\n\tif (!headerValue) return null;\n\tconst seconds = Number(headerValue);\n\tif (Number.isFinite(seconds) && seconds >= 0) return seconds * 1000;\n\tconst dateMs = Date.parse(headerValue);\n\tif (Number.isFinite(dateMs)) {\n\t\tconst delta = dateMs - Date.now();\n\t\treturn delta > 0 ? delta : 0;\n\t}\n\treturn null;\n}\n\nfunction backoffDelay(attempt: number, policy: Required<RetryPolicy>): number {\n\tconst exponential = policy.baseDelayMs * Math.pow(2, attempt);\n\tconst jitter = Math.random() * policy.baseDelayMs;\n\treturn Math.min(exponential + jitter, policy.maxDelayMs);\n}\n\nfunction sleep(ms: number, signal?: AbortSignal): Promise<void> {\n\treturn new Promise((resolve, reject) => {\n\t\tif (signal?.aborted) {\n\t\t\treject(new DOMException('Aborted', 'AbortError'));\n\t\t\treturn;\n\t\t}\n\t\tconst id = setTimeout(() => {\n\t\t\tsignal?.removeEventListener('abort', onAbort);\n\t\t\tresolve();\n\t\t}, ms);\n\t\tconst onAbort = () => {\n\t\t\tclearTimeout(id);\n\t\t\treject(new DOMException('Aborted', 'AbortError'));\n\t\t};\n\t\tsignal?.addEventListener('abort', onAbort, { once: true });\n\t});\n}\n\n// ============================================================================\n// Error Handling\n// ============================================================================\n\nfunction throwHttpError(\n\tresponse: Response,\n\tfullUrl: string,\n\trequestId: string,\n\trequestSize: number,\n\tserverUrl: string,\n\terrorBody: string\n): never {\n\tconst { status, statusText } = response;\n\n\tconst responseHeaders: Record<string, string> = {};\n\tresponse.headers.forEach((value, key) => {\n\t\tresponseHeaders[key] = value;\n\t});\n\n\tconst trimmed = errorBody.trim();\n\tconst bodyHint = trimmed ? ` — ${trimmed.slice(0, 200)}${trimmed.length > 200 ? '…' : ''}` : '';\n\n\tconst context = {\n\t\turl: fullUrl,\n\t\trequestId,\n\t\tmethod: 'POST',\n\t\trequestSize,\n\t\tserverUrl,\n\t\tresponseBody: errorBody || undefined,\n\t\tresponseHeaders\n\t};\n\n\tconst errorMap: Record<number, { message: string; code: string }> = {\n\t\t401: { message: `HTTP ${status}: ${statusText}${bodyHint}`, code: ErrorCodes.AUTH_ERROR },\n\t\t403: { message: `HTTP ${status}: ${statusText}${bodyHint}`, code: ErrorCodes.AUTH_ERROR },\n\t\t404: { message: `Endpoint not found: ${fullUrl}`, code: ErrorCodes.NETWORK_ERROR },\n\t\t413: {\n\t\t\tmessage: `Request too large: ${(requestSize / 1024).toFixed(2)}KB`,\n\t\t\tcode: ErrorCodes.VALIDATION_ERROR\n\t\t},\n\t\t429: { message: `Rate limit exceeded${bodyHint}`, code: ErrorCodes.NETWORK_ERROR },\n\t\t500: { message: `Server error: ${statusText}${bodyHint}`, code: ErrorCodes.COMPUTATION_ERROR },\n\t\t502: {\n\t\t\tmessage: `Service unavailable: ${statusText}${bodyHint}`,\n\t\t\tcode: ErrorCodes.NETWORK_ERROR\n\t\t},\n\t\t503: {\n\t\t\tmessage: `Service unavailable: ${statusText}${bodyHint}`,\n\t\t\tcode: ErrorCodes.NETWORK_ERROR\n\t\t},\n\t\t504: {\n\t\t\tmessage: `Service unavailable: ${statusText}${bodyHint}`,\n\t\t\tcode: ErrorCodes.NETWORK_ERROR\n\t\t}\n\t};\n\n\tconst error = errorMap[status] || {\n\t\tmessage: `HTTP ${status}: ${statusText}${bodyHint}`,\n\t\tcode: ErrorCodes.UNKNOWN_ERROR\n\t};\n\n\tthrow new RhinoComputeError(error.message, error.code, { statusCode: status, context });\n}\n\n// ============================================================================\n// Request Helpers\n// ============================================================================\n\nfunction buildUrl(endpoint: string, serverUrl: string): string {\n\tconst base = serverUrl.replace(/\\/+$/, '');\n\tconst path = endpoint.replace(/^\\/+/, '');\n\treturn `${base}/${path}`;\n}\n\nfunction isLocalhost(serverUrl: string): boolean {\n\ttry {\n\t\tconst host = new URL(serverUrl).host;\n\t\treturn /^(localhost|127\\.0\\.0\\.1|::1)(:\\d+)?$/i.test(host);\n\t} catch {\n\t\treturn /(localhost|127\\.0\\.0\\.1)/i.test(serverUrl);\n\t}\n}\n\nfunction buildHeaders(requestId: string, config: ComputeConfig): HeadersInit {\n\tconst headers: HeadersInit = {\n\t\t'X-Request-ID': requestId,\n\t\t'Content-Type': 'application/json',\n\t\t...(config.authToken && { Authorization: config.authToken }),\n\t\t...(config.apiKey && { RhinoComputeKey: config.apiKey })\n\t};\n\n\tif (!config.apiKey && !config.authToken && !isLocalhost(config.serverUrl)) {\n\t\tgetLogger().warn(\n\t\t\t`⚠️ [Rhino Compute] Request [${requestId}] targets remote server (${config.serverUrl}) but no API key or auth token is configured. Requests may fail or be rate-limited.`\n\t\t);\n\t}\n\n\treturn headers;\n}\n\nfunction generateRequestId(): string {\n\treturn `${Date.now()}-${Math.random().toString(36).substring(2, 11)}`;\n}\n\nfunction log(message: string, debug?: boolean): void {\n\tif (debug) getLogger().debug(message);\n}\n\n/**\n * Compose a caller-supplied AbortSignal with an optional timeout. Returns a\n * combined signal, or `undefined` if neither was given.\n *\n * Uses `AbortSignal.timeout` (not setTimeout) so the timer is not throttled\n * when the tab is hidden. Falls back to a manual timer for older runtimes.\n *\n * @internal exported for tests\n */\nexport function composeSignal(\n\tcallerSignal: AbortSignal | undefined,\n\ttimeoutMs: number | undefined\n): { signal: AbortSignal | undefined; cleanup: () => void } {\n\tconst signals: AbortSignal[] = [];\n\tlet cleanup = () => {};\n\n\tif (callerSignal) signals.push(callerSignal);\n\n\tif (timeoutMs && timeoutMs > 0) {\n\t\tif (typeof AbortSignal !== 'undefined' && typeof AbortSignal.timeout === 'function') {\n\t\t\tsignals.push(AbortSignal.timeout(timeoutMs));\n\t\t} else {\n\t\t\t// Fallback for runtimes without AbortSignal.timeout\n\t\t\tconst ctrl = new AbortController();\n\t\t\tconst id = setTimeout(() => ctrl.abort(), timeoutMs);\n\t\t\tcleanup = () => clearTimeout(id);\n\t\t\tsignals.push(ctrl.signal);\n\t\t}\n\t}\n\n\tif (signals.length === 0) return { signal: undefined, cleanup };\n\tif (signals.length === 1) return { signal: signals[0], cleanup };\n\n\tif (typeof AbortSignal !== 'undefined' && typeof (AbortSignal as any).any === 'function') {\n\t\treturn { signal: (AbortSignal as any).any(signals) as AbortSignal, cleanup };\n\t}\n\n\t// Manual composition fallback\n\tconst ctrl = new AbortController();\n\tconst onAbort = () => ctrl.abort();\n\tfor (const s of signals) {\n\t\tif (s.aborted) {\n\t\t\tctrl.abort();\n\t\t\tbreak;\n\t\t}\n\t\ts.addEventListener('abort', onAbort, { once: true });\n\t}\n\tconst prevCleanup = cleanup;\n\tcleanup = () => {\n\t\tprevCleanup();\n\t\tfor (const s of signals) s.removeEventListener('abort', onAbort);\n\t};\n\treturn { signal: ctrl.signal, cleanup };\n}\n\n// ============================================================================\n// Response Processing\n// ============================================================================\n\nasync function handleResponse(\n\tresponse: Response,\n\tfullUrl: string,\n\trequestId: string,\n\trequestSize: number,\n\tserverUrl: string,\n\tstartTime: number,\n\tdebug?: boolean,\n\tonServerTiming?: (timing: ServerTiming) => void\n): Promise<any> {\n\tconst responseTime = Math.round(performance.now() - startTime);\n\n\tif (!response.ok) {\n\t\t// Read body once and reuse\n\t\tlet errorBody = await response.text();\n\n\t\t// Enhanced logging for errors\n\t\tif (debug) {\n\t\t\tlog(\n\t\t\t\t`❌ Request [${requestId}] failed with HTTP ${response.status} in ${responseTime}ms`,\n\t\t\t\ttrue\n\t\t\t);\n\t\t\tlog(` URL: ${fullUrl}`, true);\n\t\t\tlog(` Status: ${response.status} ${response.statusText}`, true);\n\t\t\tif (errorBody) {\n\t\t\t\tlog(\n\t\t\t\t\t` Response body: ${errorBody.substring(0, 500)}${errorBody.length > 500 ? '...' : ''}`,\n\t\t\t\t\ttrue\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\n\t\t// Check if it's a valid compute response with errors/warnings\n\t\tif (response.status === 500) {\n\t\t\ttry {\n\t\t\t\tconst parsed = JSON.parse(errorBody);\n\t\t\t\t// If it has values, it's a partial success with errors\n\t\t\t\tif (parsed?.values && (parsed.errors || parsed.warnings)) {\n\t\t\t\t\tif (debug) {\n\t\t\t\t\t\tlog(\n\t\t\t\t\t\t\t`⚠️ Request [${requestId}] completed with Grasshopper errors in ${responseTime}ms`,\n\t\t\t\t\t\t\ttrue\n\t\t\t\t\t\t);\n\t\t\t\t\t\tif (parsed.errors?.length > 0) {\n\t\t\t\t\t\t\tlog(` Errors: ${JSON.stringify(parsed.errors, null, 2)}`, true);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (parsed.warnings?.length > 0) {\n\t\t\t\t\t\t\tlog(` Warnings: ${JSON.stringify(parsed.warnings, null, 2)}`, true);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn parsed;\n\t\t\t\t}\n\n\t\t\t\t// Raw server-side exception. The Compute8 server's exception handler\n\t\t\t\t// (compute.geometry Startup.cs) emits:\n\t\t\t\t// { error: \"Internal Server Error\", message: \"<category>: <detail>\",\n\t\t\t\t// stackTrace?: string[] } // stackTrace only when Config.Debug\n\t\t\t\t// The actionable part is `message` — surface it, with the optional\n\t\t\t\t// stack appended for debugging. We prefer `message`/`error` (current\n\t\t\t\t// server) and keep `Message`/`ExceptionType`/`StackTrace` (old\n\t\t\t\t// PascalCase .NET shape) as a back-compat fallback so an older server\n\t\t\t\t// still produces a useful message.\n\t\t\t\tconst serverMessage =\n\t\t\t\t\t(typeof parsed?.message === 'string' && parsed.message) ||\n\t\t\t\t\t(typeof parsed?.Message === 'string' && parsed.Message) ||\n\t\t\t\t\t'';\n\t\t\t\tconst exceptionType =\n\t\t\t\t\t(typeof parsed?.ExceptionType === 'string' && parsed.ExceptionType) || '';\n\t\t\t\tconst stack = parsed?.stackTrace ?? parsed?.StackTrace;\n\t\t\t\tconst stackStr = Array.isArray(stack) ? stack.join('\\n') : stack || '';\n\n\t\t\t\tif (serverMessage) {\n\t\t\t\t\t// Don't repeat the generic \"Internal Server Error\" label when the\n\t\t\t\t\t// message already carries the real detail.\n\t\t\t\t\tconst prefix = exceptionType ? `${exceptionType}: ` : '';\n\t\t\t\t\terrorBody = `${prefix}${serverMessage}${stackStr ? `\\n${stackStr}` : ''}`;\n\t\t\t\t} else if (parsed?.error) {\n\t\t\t\t\terrorBody =\n\t\t\t\t\t\ttypeof parsed.error === 'string' ? parsed.error : JSON.stringify(parsed.error, null, 2);\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\tif (debug) {\n\t\t\t\t\tlog(` Failed to parse error body as JSON: ${e}`, true);\n\t\t\t\t}\n\t\t\t\t// Not valid JSON, proceed with HTTP error\n\t\t\t}\n\t\t}\n\n\t\tthrowHttpError(response, fullUrl, requestId, requestSize, serverUrl, errorBody);\n\t}\n\n\tlog(`✅ Request [${requestId}] completed in ${responseTime}ms`, debug);\n\n\t// Surface the server's per-request timing breakdown (if it sent one and a\n\t// caller is listening). Best-effort: a throwing callback must not fail the\n\t// request, since the body parse below is the real result.\n\tif (onServerTiming) {\n\t\tconst timing = parseServerTiming(response.headers.get('Server-Timing'));\n\t\tif (timing) {\n\t\t\ttry {\n\t\t\t\tonServerTiming(timing);\n\t\t\t} catch (err) {\n\t\t\t\tif (debug) log(` onServerTiming callback threw: ${err}`, true);\n\t\t\t}\n\t\t}\n\t}\n\n\ttry {\n\t\treturn await response.json();\n\t} catch (error) {\n\t\tthrow new RhinoComputeError('Failed to parse JSON response', ErrorCodes.NETWORK_ERROR, {\n\t\t\tstatusCode: response.status,\n\t\t\tcontext: {\n\t\t\t\turl: fullUrl,\n\t\t\t\trequestId\n\t\t\t},\n\t\t\toriginalError: error instanceof Error ? error : new Error(String(error))\n\t\t});\n\t}\n}\n\n// ============================================================================\n// Single attempt\n// ============================================================================\n\ninterface AttemptContext {\n\tendpoint: string;\n\tbody: string;\n\trequestSize: number;\n\tfullUrl: string;\n\trequestId: string;\n\theaders: HeadersInit;\n\tconfig: ComputeConfig;\n}\n\ninterface AttemptResult {\n\tok: true;\n\tvalue: any;\n}\n\ninterface AttemptRetry {\n\tok: false;\n\tretry: true;\n\tdelayMs: number;\n\tcause: RhinoComputeError;\n}\n\ninterface AttemptFatal {\n\tok: false;\n\tretry: false;\n\tcause: RhinoComputeError;\n}\n\nasync function attemptFetch(\n\tctx: AttemptContext,\n\tretryPolicy: Required<RetryPolicy>,\n\tattempt: number,\n\ttotalAttempts: number\n): Promise<AttemptResult | AttemptRetry | AttemptFatal> {\n\tconst { signal, cleanup } = composeSignal(ctx.config.signal, ctx.config.timeoutMs);\n\tconst startTime = performance.now();\n\n\ttry {\n\t\tconst response = await fetch(ctx.fullUrl, {\n\t\t\tmethod: 'POST',\n\t\t\tbody: ctx.body,\n\t\t\theaders: ctx.headers,\n\t\t\tsignal\n\t\t});\n\n\t\t// 429 with Retry-After or retryable 5xx → maybe retry\n\t\tconst isRetryableStatus =\n\t\t\tRETRYABLE_STATUS.has(response.status) || (retryPolicy.retryOn429 && response.status === 429);\n\n\t\tif (isRetryableStatus && attempt < totalAttempts - 1) {\n\t\t\tconst retryAfterMs = parseRetryAfter(response.headers.get('Retry-After'));\n\t\t\tconst delayMs = retryAfterMs ?? backoffDelay(attempt, retryPolicy);\n\t\t\t// Drain the body so the connection can be reused on the next attempt.\n\t\t\t// On the *final* attempt we deliberately fall through — handleResponse\n\t\t\t// reads the body itself to surface the error context.\n\t\t\tawait response.text().catch(() => {});\n\t\t\treturn {\n\t\t\t\tok: false,\n\t\t\t\tretry: true,\n\t\t\t\tdelayMs,\n\t\t\t\tcause: new RhinoComputeError(\n\t\t\t\t\t`HTTP ${response.status} ${response.statusText} (will retry)`,\n\t\t\t\t\tErrorCodes.NETWORK_ERROR,\n\t\t\t\t\t{ statusCode: response.status, context: { requestId: ctx.requestId } }\n\t\t\t\t)\n\t\t\t};\n\t\t}\n\n\t\tconst value = await handleResponse(\n\t\t\tresponse,\n\t\t\tctx.fullUrl,\n\t\t\tctx.requestId,\n\t\t\tctx.requestSize,\n\t\t\tctx.config.serverUrl,\n\t\t\tstartTime,\n\t\t\tctx.config.debug,\n\t\t\tctx.config.onServerTiming\n\t\t);\n\t\treturn { ok: true, value };\n\t} catch (error) {\n\t\t// Caller-aborted vs timeout-aborted distinction\n\t\tif (error instanceof Error && (error.name === 'AbortError' || error.name === 'TimeoutError')) {\n\t\t\tconst callerAborted = ctx.config.signal?.aborted === true;\n\n\t\t\tif (callerAborted) {\n\t\t\t\t// Caller cancellation is never retried — propagate immediately\n\t\t\t\treturn {\n\t\t\t\t\tok: false,\n\t\t\t\t\tretry: false,\n\t\t\t\t\tcause: new RhinoComputeError('Request aborted by caller', ErrorCodes.UNKNOWN_ERROR, {\n\t\t\t\t\t\tcontext: {\n\t\t\t\t\t\t\tendpoint: ctx.endpoint,\n\t\t\t\t\t\t\trequestId: ctx.requestId,\n\t\t\t\t\t\t\trequestSize: ctx.requestSize\n\t\t\t\t\t\t},\n\t\t\t\t\t\toriginalError: error\n\t\t\t\t\t})\n\t\t\t\t};\n\t\t\t}\n\n\t\t\t// Timeout — retryable up to attempts limit\n\t\t\tconst fatal = new RhinoComputeError(\n\t\t\t\t`Request timed out after ${ctx.config.timeoutMs}ms`,\n\t\t\t\tErrorCodes.TIMEOUT_ERROR,\n\t\t\t\t{\n\t\t\t\t\tcontext: {\n\t\t\t\t\t\tserverUrl: ctx.config.serverUrl,\n\t\t\t\t\t\ttimeoutMs: ctx.config.timeoutMs,\n\t\t\t\t\t\turl: ctx.fullUrl,\n\t\t\t\t\t\trequestId: ctx.requestId,\n\t\t\t\t\t\tendpoint: ctx.endpoint,\n\t\t\t\t\t\trequestSize: ctx.requestSize\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t);\n\t\t\tif (attempt < totalAttempts - 1) {\n\t\t\t\treturn {\n\t\t\t\t\tok: false,\n\t\t\t\t\tretry: true,\n\t\t\t\t\tdelayMs: backoffDelay(attempt, retryPolicy),\n\t\t\t\t\tcause: fatal\n\t\t\t\t};\n\t\t\t}\n\t\t\treturn { ok: false, retry: false, cause: fatal };\n\t\t}\n\n\t\t// Network error (TypeError) — retryable\n\t\tif (error instanceof TypeError) {\n\t\t\tconst fatal = new RhinoComputeError(\n\t\t\t\t`Network error: ${error.message}`,\n\t\t\t\tErrorCodes.NETWORK_ERROR,\n\t\t\t\t{\n\t\t\t\t\tcontext: {\n\t\t\t\t\t\tserverUrl: ctx.config.serverUrl,\n\t\t\t\t\t\turl: ctx.fullUrl,\n\t\t\t\t\t\trequestId: ctx.requestId,\n\t\t\t\t\t\tendpoint: ctx.endpoint,\n\t\t\t\t\t\trequestSize: ctx.requestSize\n\t\t\t\t\t},\n\t\t\t\t\toriginalError: error\n\t\t\t\t}\n\t\t\t);\n\t\t\tif (attempt < totalAttempts - 1) {\n\t\t\t\treturn {\n\t\t\t\t\tok: false,\n\t\t\t\t\tretry: true,\n\t\t\t\t\tdelayMs: backoffDelay(attempt, retryPolicy),\n\t\t\t\t\tcause: fatal\n\t\t\t\t};\n\t\t\t}\n\t\t\treturn { ok: false, retry: false, cause: fatal };\n\t\t}\n\n\t\t// RhinoComputeError thrown from handleResponse — already has full context.\n\t\t// Retryable only if it carries a retryable status code.\n\t\tif (error instanceof RhinoComputeError) {\n\t\t\tconst status = error.statusCode;\n\t\t\tconst retryable =\n\t\t\t\tstatus !== undefined &&\n\t\t\t\t(RETRYABLE_STATUS.has(status) || (retryPolicy.retryOn429 && status === 429));\n\t\t\tif (retryable && attempt < totalAttempts - 1) {\n\t\t\t\treturn {\n\t\t\t\t\tok: false,\n\t\t\t\t\tretry: true,\n\t\t\t\t\tdelayMs: backoffDelay(attempt, retryPolicy),\n\t\t\t\t\tcause: error\n\t\t\t\t};\n\t\t\t}\n\t\t\treturn { ok: false, retry: false, cause: error };\n\t\t}\n\n\t\t// Unknown — wrap and don't retry\n\t\treturn {\n\t\t\tok: false,\n\t\t\tretry: false,\n\t\t\tcause: new RhinoComputeError(\n\t\t\t\terror instanceof Error ? error.message : String(error),\n\t\t\t\tErrorCodes.UNKNOWN_ERROR,\n\t\t\t\t{\n\t\t\t\t\tcontext: { endpoint: ctx.endpoint, requestId: ctx.requestId },\n\t\t\t\t\toriginalError: error instanceof Error ? error : new Error(String(error))\n\t\t\t\t}\n\t\t\t)\n\t\t};\n\t} finally {\n\t\tcleanup();\n\t}\n}\n\n// ============================================================================\n// Main Function\n// ============================================================================\n\n/**\n * Generic Rhino Compute fetch function.\n * Sends a POST request to any Compute endpoint with pre-prepared arguments.\n *\n * Use this for advanced, low-level control over compute requests. For most use cases, prefer higher-level APIs.\n *\n * The transport is response-type-agnostic: it does not know which response a\n * given endpoint returns. Callers supply the response type via `R` (defaulting\n * to `unknown`, which forces an explicit narrowing before use).\n *\n * @typeParam R - The expected response shape. The caller names it at the call site.\n * @param endpoint - The Compute API endpoint (e.g., 'grasshopper', 'io', 'mesh').\n * @param args - Pre-prepared arguments for the request body.\n * @param config - Compute configuration (server URL, API key, timeout, debug, retry, signal).\n * @returns The parsed JSON response from the server, typed as `R`.\n *\n * @example\n * // Basic usage for the Grasshopper endpoint:\n * const response = await fetchRhinoCompute(\n * 'grasshopper',\n * { ... },\n * {\n * serverUrl: 'https://my-server.com',\n * debug: true,\n * timeoutMs: 30_000,\n * retry: { attempts: 2 },\n * signal: controller.signal,\n * }\n * );\n */\nexport async function fetchRhinoCompute<R = unknown>(\n\tendpoint: string,\n\targs: Record<string, any>,\n\tconfig: ComputeConfig\n): Promise<R> {\n\tconst requestId = generateRequestId();\n\tconst body = JSON.stringify(args);\n\tconst requestSize = body.length;\n\tconst fullUrl = buildUrl(endpoint, config.serverUrl);\n\tconst headers = buildHeaders(requestId, config);\n\tconst retryPolicy = resolveRetryPolicy(config.retry);\n\tconst totalAttempts = retryPolicy.attempts + 1;\n\n\tif (config.debug) {\n\t\tconst sizeKb = (requestSize / 1024).toFixed(2);\n\t\tconst emoji = requestSize > 100000 ? '⚠️' : '🚀';\n\t\tlog(`${emoji} Starting compute request [${requestId}]: ${endpoint} (${sizeKb}KB)`, true);\n\t}\n\n\tconst ctx: AttemptContext = {\n\t\tendpoint,\n\t\tbody,\n\t\trequestSize,\n\t\tfullUrl,\n\t\trequestId,\n\t\theaders,\n\t\tconfig\n\t};\n\n\tlet lastError: RhinoComputeError | null = null;\n\n\tfor (let attempt = 0; attempt < totalAttempts; attempt++) {\n\t\tconst result = await attemptFetch(ctx, retryPolicy, attempt, totalAttempts);\n\n\t\tif (result.ok) return result.value as R;\n\n\t\tif (!result.retry) throw result.cause;\n\n\t\tlastError = result.cause;\n\t\tif (config.debug) {\n\t\t\tlog(\n\t\t\t\t`🔁 Request [${requestId}] retrying after ${result.delayMs}ms (attempt ${attempt + 2}/${totalAttempts}): ${result.cause.message}`,\n\t\t\t\ttrue\n\t\t\t);\n\t\t}\n\n\t\ttry {\n\t\t\tawait sleep(result.delayMs, config.signal);\n\t\t} catch {\n\t\t\t// Caller cancelled during backoff\n\t\t\tthrow new RhinoComputeError('Request aborted by caller', ErrorCodes.UNKNOWN_ERROR, {\n\t\t\t\tcontext: { endpoint, requestId, requestSize },\n\t\t\t\toriginalError: lastError\n\t\t\t});\n\t\t}\n\t}\n\n\t// Exhausted retries — throw the last seen error\n\tthrow (\n\t\tlastError ??\n\t\tnew RhinoComputeError('Unknown error after retries', ErrorCodes.UNKNOWN_ERROR, {\n\t\t\tcontext: { endpoint, requestId, requestSize }\n\t\t})\n\t);\n}\n"]}
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var C=Object.defineProperty;var x=(t,e,r)=>e in t?C(t,e,{enumerable:!0,configurable:!0,writable:!0,value:r}):t[e]=r;var oe=(t,e)=>{for(var r in e)C(t,r,{get:e[r],enumerable:!0})};var h=(t,e,r)=>x(t,typeof e!="symbol"?e+"":e,r);var a={NETWORK_ERROR:"NETWORK_ERROR",AUTH_ERROR:"AUTH_ERROR",VALIDATION_ERROR:"VALIDATION_ERROR",COMPUTATION_ERROR:"COMPUTATION_ERROR",TIMEOUT_ERROR:"TIMEOUT_ERROR",CORS_ERROR:"CORS_ERROR",UNKNOWN_ERROR:"UNKNOWN_ERROR",INVALID_STATE:"INVALID_STATE",INVALID_INPUT:"INVALID_INPUT",INVALID_CONFIG:"INVALID_CONFIG",BROWSER_ONLY:"BROWSER_ONLY",ENVIRONMENT_ERROR:"ENVIRONMENT_ERROR",ENCODING_ERROR:"ENCODING_ERROR",MALFORMED_DEFAULT:"MALFORMED_DEFAULT",SUPERSEDED:"SUPERSEDED",ABORTED:"ABORTED"},c=class t extends Error{constructor(r,n="UNKNOWN_ERROR",o){super(r);h(this,"code");h(this,"statusCode");h(this,"context");h(this,"originalError");this.name="RhinoComputeError",this.code=n,this.statusCode=o?.statusCode,this.context=o?.context,this.originalError=o?.originalError,o?.originalError&&(this.cause=o.originalError)}static missingValues(r,n,o){return new t(`Input "${r}" has no values defined${n?` (expected ${n})`:""}`,a.INVALID_INPUT,{context:{inputName:r,expectedType:n,...o}})}static unknownParamType(r,n,o){return new t(`Unknown paramType: ${r}`,a.VALIDATION_ERROR,{context:{receivedParamType:r,paramName:n,...o}})}};var w=class{debug(){}info(){}warn(){}error(){}},T=class{debug(e,...r){console.debug(e,...r)}info(e,...r){console.info(e,...r)}warn(e,...r){console.warn(e,...r)}error(e,...r){console.error(e,...r)}},A=new w;function f(){return A}function $(t){A=t===null?new w:t}function _(){$(new T)}function L(t){if(!t)return null;let e={raw:t},r=!1;for(let n of t.split(",")){let[o,...i]=n.trim().split(";"),u=i.find(d=>d.trim().toLowerCase().startsWith("dur"));if(!u)continue;let s=Number(u.split("=")[1]);if(!Number.isFinite(s))continue;let p=o.trim().toLowerCase();(p==="decode"||p==="solve"||p==="encode")&&(e[p]=s,r=!0)}return r?e:null}var b={attempts:0,baseDelayMs:500,maxDelayMs:3e4,retryOn429:!0},I=new Set([502,503,504]);function k(t){return t?{attempts:t.attempts??b.attempts,baseDelayMs:t.baseDelayMs??b.baseDelayMs,maxDelayMs:t.maxDelayMs??b.maxDelayMs,retryOn429:t.retryOn429??b.retryOn429}:b}function M(t){if(!t)return null;let e=Number(t);if(Number.isFinite(e)&&e>=0)return e*1e3;let r=Date.parse(t);if(Number.isFinite(r)){let n=r-Date.now();return n>0?n:0}return null}function E(t,e){let r=e.baseDelayMs*Math.pow(2,t),n=Math.random()*e.baseDelayMs;return Math.min(r+n,e.maxDelayMs)}function B(t,e){return new Promise((r,n)=>{if(e?.aborted){n(new DOMException("Aborted","AbortError"));return}let o=setTimeout(()=>{e?.removeEventListener("abort",i),r()},t),i=()=>{clearTimeout(o),n(new DOMException("Aborted","AbortError"))};e?.addEventListener("abort",i,{once:!0})})}function q(t,e,r,n,o,i){let{status:u,statusText:s}=t,p={};t.headers.forEach((v,N)=>{p[N]=v});let d=i.trim(),l=d?` \u2014 ${d.slice(0,200)}${d.length>200?"\u2026":""}`:"",y={url:e,requestId:r,method:"POST",requestSize:n,serverUrl:o,responseBody:i||void 0,responseHeaders:p},g={401:{message:`HTTP ${u}: ${s}${l}`,code:a.AUTH_ERROR},403:{message:`HTTP ${u}: ${s}${l}`,code:a.AUTH_ERROR},404:{message:`Endpoint not found: ${e}`,code:a.NETWORK_ERROR},413:{message:`Request too large: ${(n/1024).toFixed(2)}KB`,code:a.VALIDATION_ERROR},429:{message:`Rate limit exceeded${l}`,code:a.NETWORK_ERROR},500:{message:`Server error: ${s}${l}`,code:a.COMPUTATION_ERROR},502:{message:`Service unavailable: ${s}${l}`,code:a.NETWORK_ERROR},503:{message:`Service unavailable: ${s}${l}`,code:a.NETWORK_ERROR},504:{message:`Service unavailable: ${s}${l}`,code:a.NETWORK_ERROR}}[u]||{message:`HTTP ${u}: ${s}${l}`,code:a.UNKNOWN_ERROR};throw new c(g.message,g.code,{statusCode:u,context:y})}function K(t,e){let r=e.replace(/\/+$/,""),n=t.replace(/^\/+/,"");return`${r}/${n}`}function H(t){try{let e=new URL(t).host;return/^(localhost|127\.0\.0\.1|::1)(:\d+)?$/i.test(e)}catch{return/(localhost|127\.0\.0\.1)/i.test(t)}}function W(t,e){let r={"X-Request-ID":t,"Content-Type":"application/json",...e.authToken&&{Authorization:e.authToken},...e.apiKey&&{RhinoComputeKey:e.apiKey}};return!e.apiKey&&!e.authToken&&!H(e.serverUrl)&&f().warn(`\u26A0\uFE0F [Rhino Compute] Request [${t}] targets remote server (${e.serverUrl}) but no API key or auth token is configured. Requests may fail or be rate-limited.`),r}function z(){return`${Date.now()}-${Math.random().toString(36).substring(2,11)}`}function m(t,e){e&&f().debug(t)}function V(t,e){let r=[],n=()=>{};if(t&&r.push(t),e&&e>0)if(typeof AbortSignal<"u"&&typeof AbortSignal.timeout=="function")r.push(AbortSignal.timeout(e));else{let s=new AbortController,p=setTimeout(()=>s.abort(),e);n=()=>clearTimeout(p),r.push(s.signal)}if(r.length===0)return{signal:void 0,cleanup:n};if(r.length===1)return{signal:r[0],cleanup:n};if(typeof AbortSignal<"u"&&typeof AbortSignal.any=="function")return{signal:AbortSignal.any(r),cleanup:n};let o=new AbortController,i=()=>o.abort();for(let s of r){if(s.aborted){o.abort();break}s.addEventListener("abort",i,{once:!0})}let u=n;return n=()=>{u();for(let s of r)s.removeEventListener("abort",i)},{signal:o.signal,cleanup:n}}async function J(t,e,r,n,o,i,u,s){let p=Math.round(performance.now()-i);if(!t.ok){let d=await t.text();if(u&&(m(`\u274C Request [${r}] failed with HTTP ${t.status} in ${p}ms`,!0),m(` URL: ${e}`,!0),m(` Status: ${t.status} ${t.statusText}`,!0),d&&m(` Response body: ${d.substring(0,500)}${d.length>500?"...":""}`,!0)),t.status===500)try{let l=JSON.parse(d);if(l?.values&&(l.errors||l.warnings))return u&&(m(`\u26A0\uFE0F Request [${r}] completed with Grasshopper errors in ${p}ms`,!0),l.errors?.length>0&&m(` Errors: ${JSON.stringify(l.errors,null,2)}`,!0),l.warnings?.length>0&&m(` Warnings: ${JSON.stringify(l.warnings,null,2)}`,!0)),l;let y=typeof l?.message=="string"&&l.message||typeof l?.Message=="string"&&l.Message||"",R=typeof l?.ExceptionType=="string"&&l.ExceptionType||"",g=l?.stackTrace??l?.StackTrace,v=Array.isArray(g)?g.join(`
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3
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${v}`:""}`:l?.error&&(d=typeof l.error=="string"?l.error:JSON.stringify(l.error,null,2))}catch(l){u&&m(` Failed to parse error body as JSON: ${l}`,!0)}q(t,e,r,n,o,d)}if(m(`\u2705 Request [${r}] completed in ${p}ms`,u),s){let d=L(t.headers.get("Server-Timing"));if(d)try{s(d)}catch(l){u&&m(` onServerTiming callback threw: ${l}`,!0)}}try{return await t.json()}catch(d){throw new c("Failed to parse JSON response",a.NETWORK_ERROR,{statusCode:t.status,context:{url:e,requestId:r},originalError:d instanceof Error?d:new Error(String(d))})}}async function j(t,e,r,n){let{signal:o,cleanup:i}=V(t.config.signal,t.config.timeoutMs),u=performance.now();try{let s=await fetch(t.fullUrl,{method:"POST",body:t.body,headers:t.headers,signal:o});if((I.has(s.status)||e.retryOn429&&s.status===429)&&r<n-1){let y=M(s.headers.get("Retry-After"))??E(r,e);return await s.text().catch(()=>{}),{ok:!1,retry:!0,delayMs:y,cause:new c(`HTTP ${s.status} ${s.statusText} (will retry)`,a.NETWORK_ERROR,{statusCode:s.status,context:{requestId:t.requestId}})}}return{ok:!0,value:await J(s,t.fullUrl,t.requestId,t.requestSize,t.config.serverUrl,u,t.config.debug,t.config.onServerTiming)}}catch(s){if(s instanceof Error&&(s.name==="AbortError"||s.name==="TimeoutError")){if(t.config.signal?.aborted===!0)return{ok:!1,retry:!1,cause:new c("Request aborted by caller",a.UNKNOWN_ERROR,{context:{endpoint:t.endpoint,requestId:t.requestId,requestSize:t.requestSize},originalError:s})};let d=new c(`Request timed out after ${t.config.timeoutMs}ms`,a.TIMEOUT_ERROR,{context:{serverUrl:t.config.serverUrl,timeoutMs:t.config.timeoutMs,url:t.fullUrl,requestId:t.requestId,endpoint:t.endpoint,requestSize:t.requestSize}});return r<n-1?{ok:!1,retry:!0,delayMs:E(r,e),cause:d}:{ok:!1,retry:!1,cause:d}}if(s instanceof TypeError){let p=new c(`Network error: ${s.message}`,a.NETWORK_ERROR,{context:{serverUrl:t.config.serverUrl,url:t.fullUrl,requestId:t.requestId,endpoint:t.endpoint,requestSize:t.requestSize},originalError:s});return r<n-1?{ok:!1,retry:!0,delayMs:E(r,e),cause:p}:{ok:!1,retry:!1,cause:p}}if(s instanceof c){let p=s.statusCode;return p!==void 0&&(I.has(p)||e.retryOn429&&p===429)&&r<n-1?{ok:!1,retry:!0,delayMs:E(r,e),cause:s}:{ok:!1,retry:!1,cause:s}}return{ok:!1,retry:!1,cause:new c(s instanceof Error?s.message:String(s),a.UNKNOWN_ERROR,{context:{endpoint:t.endpoint,requestId:t.requestId},originalError:s instanceof Error?s:new Error(String(s))})}}finally{i()}}async function G(t,e,r){let n=z(),o=JSON.stringify(e),i=o.length,u=K(t,r.serverUrl),s=W(n,r),p=k(r.retry),d=p.attempts+1;if(r.debug){let R=(i/1024).toFixed(2),g=i>1e5?"\u26A0\uFE0F":"\u{1F680}";m(`${g} Starting compute request [${n}]: ${t} (${R}KB)`,!0)}let l={endpoint:t,body:o,requestSize:i,fullUrl:u,requestId:n,headers:s,config:r},y=null;for(let R=0;R<d;R++){let g=await j(l,p,R,d);if(g.ok)return g.value;if(!g.retry)throw g.cause;y=g.cause,r.debug&&m(`\u{1F501} Request [${n}] retrying after ${g.delayMs}ms (attempt ${R+2}/${d}): ${g.cause.message}`,!0);try{await B(g.delayMs,r.signal)}catch{throw new c("Request aborted by caller",a.UNKNOWN_ERROR,{context:{endpoint:t,requestId:n,requestSize:i},originalError:y})}}throw y??new c("Unknown error after retries",a.UNKNOWN_ERROR,{context:{endpoint:t,requestId:n,requestSize:i}})}var Y="https://compute.rhino3d.com/";function U(t){if(!t?.trim())throw new c("serverUrl is required",a.INVALID_CONFIG,{context:{receivedServerUrl:t}});if(!t.match(/^https?:\/\//))throw new c(`Invalid serverUrl: "${t}". Must start with "http://" or "https://". For example: "http://localhost:5000" or "https://example.com"`,a.INVALID_CONFIG,{context:{receivedServerUrl:t}});try{new URL(t)}catch(e){throw new c(`Invalid serverUrl: "${t}". Must be a valid URL. Received error: ${e instanceof Error?e.message:String(e)}`,a.INVALID_CONFIG,{context:{receivedServerUrl:t},originalError:e instanceof Error?e:void 0})}if(t===Y)throw new c("serverUrl must be set to your Compute server URL. 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children:",o.status),null;let i=await o.text(),u=parseInt(i.trim(),10);return isNaN(u)?(f().warn("[ComputeServerStats] Invalid active children response:",i),null):u}catch(o){return f().warn("[ComputeServerStats] Error fetching active children:",o),null}}async getVersion(){this.ensureNotDisposed();try{let e=await fetch(`${this.serverUrl}/version`,{headers:this.buildHeaders()});if(!e.ok)return f().warn("[ComputeServerStats] Failed to fetch version:",e.status),null;let r=await e.text();try{let n=JSON.parse(r);return{rhino:n.rhino??"",compute:n.compute??"",git_sha:n.git_sha??null}}catch{return{rhino:r,compute:"",git_sha:null}}}catch(e){return f().warn("[ComputeServerStats] Error fetching version:",e),null}}async getInstalledPlugins(e="gh"){this.ensureNotDisposed();try{let r=await fetch(`${this.serverUrl}/plugins/${e}/installed`,{headers:this.buildHeaders()});if(!r.ok)return f().warn(`[ComputeServerStats] Failed to fetch ${e} plugins:`,r.status),null;let n=await r.text();try{let 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