@selvajs/compute 2.1.0-beta.6 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunk-6L56B3Q3.js +2 -0
- package/dist/chunk-6L56B3Q3.js.map +1 -0
- package/dist/{chunk-JZFH67ES.cjs → chunk-BTH6J34X.cjs} +3 -3
- package/dist/chunk-BTH6J34X.cjs.map +1 -0
- package/dist/{chunk-XFYFC2DH.js → chunk-H2FJSNMM.js} +3 -3
- package/dist/chunk-H2FJSNMM.js.map +1 -0
- package/dist/chunk-HG24GZ3A.cjs +2 -0
- package/dist/{chunk-D52TKUTY.cjs.map → chunk-HG24GZ3A.cjs.map} +1 -1
- package/dist/{chunk-YYCIXOSS.cjs → chunk-NFPYFIYS.cjs} +5 -5
- package/dist/chunk-NFPYFIYS.cjs.map +1 -0
- package/dist/{chunk-CUKWZHDJ.js → chunk-UQ7TD57L.js} +5 -5
- package/dist/chunk-UQ7TD57L.js.map +1 -0
- package/dist/core.cjs +1 -1
- package/dist/core.js +1 -1
- package/dist/grasshopper.cjs +1 -1
- package/dist/grasshopper.d.cts +3 -3
- package/dist/grasshopper.d.ts +3 -3
- package/dist/grasshopper.js +1 -1
- package/dist/index.cjs +1 -1
- package/dist/index.js +1 -1
- package/dist/{visualization-GEKYSPTV.js → visualization-42QQ22YF.js} +2 -2
- package/dist/visualization-6ZLI4ANV.cjs +2 -0
- package/dist/{visualization-4NNA6TX7.cjs.map → visualization-6ZLI4ANV.cjs.map} +1 -1
- package/dist/visualization.cjs +1 -1
- package/dist/visualization.d.cts +5 -1
- package/dist/visualization.d.ts +5 -1
- package/dist/visualization.js +1 -1
- package/package.json +1 -1
- package/dist/chunk-CUKWZHDJ.js.map +0 -1
- package/dist/chunk-D52TKUTY.cjs +0 -2
- package/dist/chunk-DAAR6SV3.js +0 -2
- package/dist/chunk-DAAR6SV3.js.map +0 -1
- package/dist/chunk-JZFH67ES.cjs.map +0 -1
- package/dist/chunk-XFYFC2DH.js.map +0 -1
- package/dist/chunk-YYCIXOSS.cjs.map +0 -1
- package/dist/visualization-4NNA6TX7.cjs +0 -2
- /package/dist/{visualization-GEKYSPTV.js.map → visualization-42QQ22YF.js.map} +0 -0
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{"version":3,"sources":["../src/core/errors.ts","../src/core/utils/logger.ts","../src/core/compute-fetch/compute-fetch.ts","../src/core/server/validate-server-url.ts","../src/core/server/compute-server-stats.ts","../src/core/utils/camel-case.ts","../src/core/utils/encoding.ts","../src/core/files/handle-files.ts"],"sourcesContent":["/**\n * Error types and codes for `@selvajs/compute`.\n */\n\nexport const ErrorCodes = {\n\tNETWORK_ERROR: 'NETWORK_ERROR',\n\tAUTH_ERROR: 'AUTH_ERROR',\n\tVALIDATION_ERROR: 'VALIDATION_ERROR',\n\tCOMPUTATION_ERROR: 'COMPUTATION_ERROR',\n\tTIMEOUT_ERROR: 'TIMEOUT_ERROR',\n\tCORS_ERROR: 'CORS_ERROR',\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\tINVALID_STATE: 'INVALID_STATE',\n\tINVALID_INPUT: 'INVALID_INPUT',\n\tINVALID_CONFIG: 'INVALID_CONFIG',\n\tBROWSER_ONLY: 'BROWSER_ONLY',\n\tENVIRONMENT_ERROR: 'ENVIRONMENT_ERROR',\n\tENCODING_ERROR: 'ENCODING_ERROR',\n\t/** An input's `default` had a shape the normalizer didn't recognize (no innerTree key). */\n\tMALFORMED_DEFAULT: 'MALFORMED_DEFAULT',\n\t/** Scheduler latest-wins: this call was replaced by a newer one. */\n\tSUPERSEDED: 'SUPERSEDED',\n\t/** Scheduler / caller-supplied AbortSignal: this call was aborted. */\n\tABORTED: 'ABORTED'\n} as const;\n\nexport type ErrorCode = (typeof ErrorCodes)[keyof typeof ErrorCodes];\n\n/**\n * Simplified error for Rhino Compute operations\n *\n * @public Use this for error handling with error codes and context.\n */\nexport class RhinoComputeError extends Error {\n\tpublic readonly code: string;\n\tpublic readonly statusCode?: number;\n\tpublic readonly context?: Record<string, unknown>;\n\tpublic readonly originalError?: Error;\n\n\tconstructor(\n\t\tmessage: string,\n\t\tcode: string = 'UNKNOWN_ERROR',\n\t\toptions?: { statusCode?: number; context?: Record<string, unknown>; originalError?: Error }\n\t) {\n\t\tsuper(message);\n\t\tthis.name = 'RhinoComputeError';\n\t\tthis.code = code;\n\t\tthis.statusCode = options?.statusCode;\n\t\tthis.context = options?.context;\n\t\tthis.originalError = options?.originalError;\n\t\tif (options?.originalError) {\n\t\t\t(this as { cause?: unknown }).cause = options.originalError;\n\t\t}\n\t}\n\n\t// ============================================================================\n\t// Static Validation Error Helpers\n\t// ============================================================================\n\n\t/**\n\t * Create an error for missing/empty values\n\t */\n\tstatic missingValues(\n\t\tinputName: string,\n\t\texpectedType?: string,\n\t\tcontext?: Record<string, unknown>\n\t) {\n\t\treturn new RhinoComputeError(\n\t\t\t`Input \"${inputName}\" has no values defined${expectedType ? ` (expected ${expectedType})` : ''}`,\n\t\t\tErrorCodes.INVALID_INPUT,\n\t\t\t{ context: { inputName, expectedType, ...context } }\n\t\t);\n\t}\n\n\t/**\n\t * Create an error for unknown parameter type\n\t */\n\tstatic unknownParamType(\n\t\tparamType: string,\n\t\tparamName?: string,\n\t\tcontext?: Record<string, unknown>\n\t) {\n\t\treturn new RhinoComputeError(`Unknown paramType: ${paramType}`, ErrorCodes.VALIDATION_ERROR, {\n\t\t\tcontext: { receivedParamType: paramType, paramName, ...context }\n\t\t});\n\t}\n}\n","/**\n * Logger interface for structured logging\n *\n * @public Implement this interface to provide custom logging behavior.\n */\nexport interface Logger {\n\tdebug(message: string, ...args: unknown[]): void;\n\tinfo(message: string, ...args: unknown[]): void;\n\twarn(message: string, ...args: unknown[]): void;\n\terror(message: string, ...args: unknown[]): void;\n}\n\n/**\n * No-op logger implementation (default)\n * @internal\n */\nclass NoOpLogger implements Logger {\n\tdebug(): void {}\n\tinfo(): void {}\n\twarn(): void {}\n\terror(): void {}\n}\n\n/**\n * Console logger implementation\n * @internal\n */\nclass ConsoleLogger implements Logger {\n\tdebug(message: string, ...args: unknown[]): void {\n\t\tconsole.debug(message, ...args);\n\t}\n\n\tinfo(message: string, ...args: unknown[]): void {\n\t\tconsole.info(message, ...args);\n\t}\n\n\twarn(message: string, ...args: unknown[]): void {\n\t\tconsole.warn(message, ...args);\n\t}\n\n\terror(message: string, ...args: unknown[]): void {\n\t\tconsole.error(message, ...args);\n\t}\n}\n\n/**\n * Internal logger instance\n * @internal\n */\nlet internalLogger: Logger = new NoOpLogger();\n\n/**\n * Get the current logger instance\n *\n * @returns The current logger instance\n */\nexport function getLogger(): Logger {\n\treturn internalLogger;\n}\n\n/**\n * Set a custom logger instance\n *\n * @public Use this to configure custom logging behavior.\n *\n * @param logger - Custom logger implementation or null to disable logging\n *\n * @example\n * ```typescript\n * import { setLogger } from '@selvajs/compute';\n *\n * // Enable console logging\n * setLogger(console);\n *\n * // Use a custom logger\n * setLogger({\n * debug: (msg, ...args) => myLogger.debug(msg, ...args),\n * info: (msg, ...args) => myLogger.info(msg, ...args),\n * warn: (msg, ...args) => myLogger.warn(msg, ...args),\n * error: (msg, ...args) => myLogger.error(msg, ...args)\n * });\n *\n * // Disable logging\n * setLogger(null);\n * ```\n */\nexport function setLogger(logger: Logger | Console | null): void {\n\tinternalLogger = logger === null ? new NoOpLogger() : (logger as Logger);\n}\n\n/**\n * Enable debug logging to console\n *\n * @public Convenience method to enable console logging.\n *\n * @example\n * ```typescript\n * import { enableDebugLogging } from '@selvajs/compute';\n *\n * enableDebugLogging();\n * ```\n */\nexport function enableDebugLogging(): void {\n\tsetLogger(new ConsoleLogger());\n}\n","import { RhinoComputeError, ErrorCodes } from '../errors';\nimport { getLogger } from '../utils/logger';\n\nimport type { ComputeConfig, RetryPolicy, ServerTiming } from '../types';\n\n// ============================================================================\n// Server-Timing\n// ============================================================================\n\n/**\n * Parse a `Server-Timing` header value into typed durations (ms).\n *\n * Header grammar (RFC 9110 §10.1.10), as emitted by the solve endpoint:\n * `decode;dur=3, solve;dur=120, encode;dur=8`\n *\n * Returns null when the header is absent or carries no recognizable metric, so\n * the caller can skip the callback entirely.\n *\n * @internal exported for tests\n */\nexport function parseServerTiming(headerValue: string | null): ServerTiming | null {\n\tif (!headerValue) return null;\n\tconst timing: ServerTiming = { raw: headerValue };\n\tlet sawMetric = false;\n\tfor (const part of headerValue.split(',')) {\n\t\tconst [name, ...params] = part.trim().split(';');\n\t\tconst durParam = params.find((p) => p.trim().toLowerCase().startsWith('dur'));\n\t\tif (!durParam) continue;\n\t\tconst dur = Number(durParam.split('=')[1]);\n\t\tif (!Number.isFinite(dur)) continue;\n\t\tconst key = name.trim().toLowerCase();\n\t\tif (key === 'decode' || key === 'solve' || key === 'encode') {\n\t\t\ttiming[key] = dur;\n\t\t\tsawMetric = true;\n\t\t}\n\t}\n\treturn sawMetric ? timing : null;\n}\n\n// ============================================================================\n// Retry Policy\n// ============================================================================\n\nconst DEFAULT_RETRY: Required<RetryPolicy> = {\n\tattempts: 0,\n\tbaseDelayMs: 500,\n\tmaxDelayMs: 30_000,\n\tretryOn429: true\n};\n\nconst RETRYABLE_STATUS = new Set([502, 503, 504]);\n\nfunction resolveRetryPolicy(policy: RetryPolicy | undefined): Required<RetryPolicy> {\n\tif (!policy) return DEFAULT_RETRY;\n\treturn {\n\t\tattempts: policy.attempts ?? DEFAULT_RETRY.attempts,\n\t\tbaseDelayMs: policy.baseDelayMs ?? DEFAULT_RETRY.baseDelayMs,\n\t\tmaxDelayMs: policy.maxDelayMs ?? DEFAULT_RETRY.maxDelayMs,\n\t\tretryOn429: policy.retryOn429 ?? DEFAULT_RETRY.retryOn429\n\t};\n}\n\n/**\n * Parse a Retry-After header value (seconds-int or HTTP-date) into ms.\n * Returns null if the header is missing or unparseable.\n */\nfunction parseRetryAfter(headerValue: string | null): number | null {\n\tif (!headerValue) return null;\n\tconst seconds = Number(headerValue);\n\tif (Number.isFinite(seconds) && seconds >= 0) return seconds * 1000;\n\tconst dateMs = Date.parse(headerValue);\n\tif (Number.isFinite(dateMs)) {\n\t\tconst delta = dateMs - Date.now();\n\t\treturn delta > 0 ? delta : 0;\n\t}\n\treturn null;\n}\n\nfunction backoffDelay(attempt: number, policy: Required<RetryPolicy>): number {\n\tconst exponential = policy.baseDelayMs * Math.pow(2, attempt);\n\tconst jitter = Math.random() * policy.baseDelayMs;\n\treturn Math.min(exponential + jitter, policy.maxDelayMs);\n}\n\nfunction sleep(ms: number, signal?: AbortSignal): Promise<void> {\n\treturn new Promise((resolve, reject) => {\n\t\tif (signal?.aborted) {\n\t\t\treject(new DOMException('Aborted', 'AbortError'));\n\t\t\treturn;\n\t\t}\n\t\tconst id = setTimeout(() => {\n\t\t\tsignal?.removeEventListener('abort', onAbort);\n\t\t\tresolve();\n\t\t}, ms);\n\t\tconst onAbort = () => {\n\t\t\tclearTimeout(id);\n\t\t\treject(new DOMException('Aborted', 'AbortError'));\n\t\t};\n\t\tsignal?.addEventListener('abort', onAbort, { once: true });\n\t});\n}\n\n// ============================================================================\n// Error Handling\n// ============================================================================\n\nfunction throwHttpError(\n\tresponse: Response,\n\tfullUrl: string,\n\trequestId: string,\n\trequestSize: number,\n\tserverUrl: string,\n\terrorBody: string\n): never {\n\tconst { status, statusText } = response;\n\n\tconst responseHeaders: Record<string, string> = {};\n\tresponse.headers.forEach((value, key) => {\n\t\tresponseHeaders[key] = value;\n\t});\n\n\tconst trimmed = errorBody.trim();\n\tconst bodyHint = trimmed ? ` — ${trimmed.slice(0, 200)}${trimmed.length > 200 ? '…' : ''}` : '';\n\n\tconst context = {\n\t\turl: fullUrl,\n\t\trequestId,\n\t\tmethod: 'POST',\n\t\trequestSize,\n\t\tserverUrl,\n\t\tresponseBody: errorBody || undefined,\n\t\tresponseHeaders\n\t};\n\n\tconst errorMap: Record<number, { message: string; code: string }> = {\n\t\t401: { message: `HTTP ${status}: ${statusText}${bodyHint}`, code: ErrorCodes.AUTH_ERROR },\n\t\t403: { message: `HTTP ${status}: ${statusText}${bodyHint}`, code: ErrorCodes.AUTH_ERROR },\n\t\t404: { message: `Endpoint not found: ${fullUrl}`, code: ErrorCodes.NETWORK_ERROR },\n\t\t413: {\n\t\t\tmessage: `Request too large: ${(requestSize / 1024).toFixed(2)}KB`,\n\t\t\tcode: ErrorCodes.VALIDATION_ERROR\n\t\t},\n\t\t429: { message: `Rate limit exceeded${bodyHint}`, code: ErrorCodes.NETWORK_ERROR },\n\t\t500: { message: `Server error: ${statusText}${bodyHint}`, code: ErrorCodes.COMPUTATION_ERROR },\n\t\t502: {\n\t\t\tmessage: `Service unavailable: ${statusText}${bodyHint}`,\n\t\t\tcode: ErrorCodes.NETWORK_ERROR\n\t\t},\n\t\t503: {\n\t\t\tmessage: `Service unavailable: ${statusText}${bodyHint}`,\n\t\t\tcode: ErrorCodes.NETWORK_ERROR\n\t\t},\n\t\t504: {\n\t\t\tmessage: `Service unavailable: ${statusText}${bodyHint}`,\n\t\t\tcode: ErrorCodes.NETWORK_ERROR\n\t\t}\n\t};\n\n\tconst error = errorMap[status] || {\n\t\tmessage: `HTTP ${status}: ${statusText}${bodyHint}`,\n\t\tcode: ErrorCodes.UNKNOWN_ERROR\n\t};\n\n\tthrow new RhinoComputeError(error.message, error.code, { statusCode: status, context });\n}\n\n// ============================================================================\n// Request Helpers\n// ============================================================================\n\nfunction buildUrl(endpoint: string, serverUrl: string): string {\n\tconst base = serverUrl.replace(/\\/+$/, '');\n\tconst path = endpoint.replace(/^\\/+/, '');\n\treturn `${base}/${path}`;\n}\n\nfunction isLocalhost(serverUrl: string): boolean {\n\ttry {\n\t\tconst host = new URL(serverUrl).host;\n\t\treturn /^(localhost|127\\.0\\.0\\.1|::1)(:\\d+)?$/i.test(host);\n\t} catch {\n\t\treturn /(localhost|127\\.0\\.0\\.1)/i.test(serverUrl);\n\t}\n}\n\nfunction buildHeaders(requestId: string, config: ComputeConfig): HeadersInit {\n\tconst headers: HeadersInit = {\n\t\t'X-Request-ID': requestId,\n\t\t'Content-Type': 'application/json',\n\t\t...(config.authToken && { Authorization: config.authToken }),\n\t\t...(config.apiKey && { RhinoComputeKey: config.apiKey })\n\t};\n\n\tif (!config.apiKey && !isLocalhost(config.serverUrl)) {\n\t\tgetLogger().warn(\n\t\t\t`⚠️ [Rhino Compute] Request [${requestId}] targets remote server (${config.serverUrl}) but no API key is configured. Requests may fail or be rate-limited.`\n\t\t);\n\t}\n\n\treturn headers;\n}\n\nfunction generateRequestId(): string {\n\treturn `${Date.now()}-${Math.random().toString(36).substring(2, 11)}`;\n}\n\nfunction log(message: string, debug?: boolean): void {\n\tif (debug) getLogger().debug(message);\n}\n\n/**\n * Compose a caller-supplied AbortSignal with an optional timeout. Returns a\n * combined signal, or `undefined` if neither was given.\n *\n * Uses `AbortSignal.timeout` (not setTimeout) so the timer is not throttled\n * when the tab is hidden. Falls back to a manual timer for older runtimes.\n *\n * @internal exported for tests\n */\nexport function composeSignal(\n\tcallerSignal: AbortSignal | undefined,\n\ttimeoutMs: number | undefined\n): { signal: AbortSignal | undefined; cleanup: () => void } {\n\tconst signals: AbortSignal[] = [];\n\tlet cleanup = () => {};\n\n\tif (callerSignal) signals.push(callerSignal);\n\n\tif (timeoutMs && timeoutMs > 0) {\n\t\tif (typeof AbortSignal !== 'undefined' && typeof AbortSignal.timeout === 'function') {\n\t\t\tsignals.push(AbortSignal.timeout(timeoutMs));\n\t\t} else {\n\t\t\t// Fallback for runtimes without AbortSignal.timeout\n\t\t\tconst ctrl = new AbortController();\n\t\t\tconst id = setTimeout(() => ctrl.abort(), timeoutMs);\n\t\t\tcleanup = () => clearTimeout(id);\n\t\t\tsignals.push(ctrl.signal);\n\t\t}\n\t}\n\n\tif (signals.length === 0) return { signal: undefined, cleanup };\n\tif (signals.length === 1) return { signal: signals[0], cleanup };\n\n\tif (typeof AbortSignal !== 'undefined' && typeof (AbortSignal as any).any === 'function') {\n\t\treturn { signal: (AbortSignal as any).any(signals) as AbortSignal, cleanup };\n\t}\n\n\t// Manual composition fallback\n\tconst ctrl = new AbortController();\n\tconst onAbort = () => ctrl.abort();\n\tfor (const s of signals) {\n\t\tif (s.aborted) {\n\t\t\tctrl.abort();\n\t\t\tbreak;\n\t\t}\n\t\ts.addEventListener('abort', onAbort, { once: true });\n\t}\n\tconst prevCleanup = cleanup;\n\tcleanup = () => {\n\t\tprevCleanup();\n\t\tfor (const s of signals) s.removeEventListener('abort', onAbort);\n\t};\n\treturn { signal: ctrl.signal, cleanup };\n}\n\n// ============================================================================\n// Response Processing\n// ============================================================================\n\nasync function handleResponse(\n\tresponse: Response,\n\tfullUrl: string,\n\trequestId: string,\n\trequestSize: number,\n\tserverUrl: string,\n\tstartTime: number,\n\tdebug?: boolean,\n\tonServerTiming?: (timing: ServerTiming) => void\n): Promise<any> {\n\tconst responseTime = Math.round(performance.now() - startTime);\n\n\tif (!response.ok) {\n\t\t// Read body once and reuse\n\t\tlet errorBody = await response.text();\n\n\t\t// Enhanced logging for errors\n\t\tif (debug) {\n\t\t\tlog(\n\t\t\t\t`❌ Request [${requestId}] failed with HTTP ${response.status} in ${responseTime}ms`,\n\t\t\t\ttrue\n\t\t\t);\n\t\t\tlog(` URL: ${fullUrl}`, true);\n\t\t\tlog(` Status: ${response.status} ${response.statusText}`, true);\n\t\t\tif (errorBody) {\n\t\t\t\tlog(\n\t\t\t\t\t` Response body: ${errorBody.substring(0, 500)}${errorBody.length > 500 ? '...' : ''}`,\n\t\t\t\t\ttrue\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\n\t\t// Check if it's a valid compute response with errors/warnings\n\t\tif (response.status === 500) {\n\t\t\ttry {\n\t\t\t\tconst parsed = JSON.parse(errorBody);\n\t\t\t\t// If it has values, it's a partial success with errors\n\t\t\t\tif (parsed?.values && (parsed.errors || parsed.warnings)) {\n\t\t\t\t\tif (debug) {\n\t\t\t\t\t\tlog(\n\t\t\t\t\t\t\t`⚠️ Request [${requestId}] completed with Grasshopper errors in ${responseTime}ms`,\n\t\t\t\t\t\t\ttrue\n\t\t\t\t\t\t);\n\t\t\t\t\t\tif (parsed.errors?.length > 0) {\n\t\t\t\t\t\t\tlog(` Errors: ${JSON.stringify(parsed.errors, null, 2)}`, true);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (parsed.warnings?.length > 0) {\n\t\t\t\t\t\t\tlog(` Warnings: ${JSON.stringify(parsed.warnings, null, 2)}`, true);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn parsed;\n\t\t\t\t}\n\n\t\t\t\t// Raw server-side exception. The Compute8 server's exception handler\n\t\t\t\t// (compute.geometry Startup.cs) emits:\n\t\t\t\t// { error: \"Internal Server Error\", message: \"<category>: <detail>\",\n\t\t\t\t// stackTrace?: string[] } // stackTrace only when Config.Debug\n\t\t\t\t// The actionable part is `message` — surface it, with the optional\n\t\t\t\t// stack appended for debugging. We prefer `message`/`error` (current\n\t\t\t\t// server) and keep `Message`/`ExceptionType`/`StackTrace` (old\n\t\t\t\t// PascalCase .NET shape) as a back-compat fallback so an older server\n\t\t\t\t// still produces a useful message.\n\t\t\t\tconst serverMessage =\n\t\t\t\t\t(typeof parsed?.message === 'string' && parsed.message) ||\n\t\t\t\t\t(typeof parsed?.Message === 'string' && parsed.Message) ||\n\t\t\t\t\t'';\n\t\t\t\tconst exceptionType =\n\t\t\t\t\t(typeof parsed?.ExceptionType === 'string' && parsed.ExceptionType) || '';\n\t\t\t\tconst stack = parsed?.stackTrace ?? parsed?.StackTrace;\n\t\t\t\tconst stackStr = Array.isArray(stack) ? stack.join('\\n') : stack || '';\n\n\t\t\t\tif (serverMessage) {\n\t\t\t\t\t// Don't repeat the generic \"Internal Server Error\" label when the\n\t\t\t\t\t// message already carries the real detail.\n\t\t\t\t\tconst prefix = exceptionType ? `${exceptionType}: ` : '';\n\t\t\t\t\terrorBody = `${prefix}${serverMessage}${stackStr ? `\\n${stackStr}` : ''}`;\n\t\t\t\t} else if (parsed?.error) {\n\t\t\t\t\terrorBody =\n\t\t\t\t\t\ttypeof parsed.error === 'string' ? parsed.error : JSON.stringify(parsed.error, null, 2);\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\tif (debug) {\n\t\t\t\t\tlog(` Failed to parse error body as JSON: ${e}`, true);\n\t\t\t\t}\n\t\t\t\t// Not valid JSON, proceed with HTTP error\n\t\t\t}\n\t\t}\n\n\t\tthrowHttpError(response, fullUrl, requestId, requestSize, serverUrl, errorBody);\n\t}\n\n\tlog(`✅ Request [${requestId}] completed in ${responseTime}ms`, debug);\n\n\t// Surface the server's per-request timing breakdown (if it sent one and a\n\t// caller is listening). Best-effort: a throwing callback must not fail the\n\t// request, since the body parse below is the real result.\n\tif (onServerTiming) {\n\t\tconst timing = parseServerTiming(response.headers.get('Server-Timing'));\n\t\tif (timing) {\n\t\t\ttry {\n\t\t\t\tonServerTiming(timing);\n\t\t\t} catch (err) {\n\t\t\t\tif (debug) log(` onServerTiming callback threw: ${err}`, true);\n\t\t\t}\n\t\t}\n\t}\n\n\ttry {\n\t\treturn await response.json();\n\t} catch (error) {\n\t\tthrow new RhinoComputeError('Failed to parse JSON response', ErrorCodes.NETWORK_ERROR, {\n\t\t\tstatusCode: response.status,\n\t\t\tcontext: {\n\t\t\t\turl: fullUrl,\n\t\t\t\trequestId\n\t\t\t},\n\t\t\toriginalError: error instanceof Error ? error : new Error(String(error))\n\t\t});\n\t}\n}\n\n// ============================================================================\n// Single attempt\n// ============================================================================\n\ninterface AttemptContext {\n\tendpoint: string;\n\tbody: string;\n\trequestSize: number;\n\tfullUrl: string;\n\trequestId: string;\n\theaders: HeadersInit;\n\tconfig: ComputeConfig;\n}\n\ninterface AttemptResult {\n\tok: true;\n\tvalue: any;\n}\n\ninterface AttemptRetry {\n\tok: false;\n\tretry: true;\n\tdelayMs: number;\n\tcause: RhinoComputeError;\n}\n\ninterface AttemptFatal {\n\tok: false;\n\tretry: false;\n\tcause: RhinoComputeError;\n}\n\nasync function attemptFetch(\n\tctx: AttemptContext,\n\tretryPolicy: Required<RetryPolicy>,\n\tattempt: number,\n\ttotalAttempts: number\n): Promise<AttemptResult | AttemptRetry | AttemptFatal> {\n\tconst { signal, cleanup } = composeSignal(ctx.config.signal, ctx.config.timeoutMs);\n\tconst startTime = performance.now();\n\n\ttry {\n\t\tconst response = await fetch(ctx.fullUrl, {\n\t\t\tmethod: 'POST',\n\t\t\tbody: ctx.body,\n\t\t\theaders: ctx.headers,\n\t\t\tsignal\n\t\t});\n\n\t\t// 429 with Retry-After or retryable 5xx → maybe retry\n\t\tconst isRetryableStatus =\n\t\t\tRETRYABLE_STATUS.has(response.status) || (retryPolicy.retryOn429 && response.status === 429);\n\n\t\tif (isRetryableStatus && attempt < totalAttempts - 1) {\n\t\t\tconst retryAfterMs = parseRetryAfter(response.headers.get('Retry-After'));\n\t\t\tconst delayMs = retryAfterMs ?? backoffDelay(attempt, retryPolicy);\n\t\t\t// Drain the body so the connection can be reused on the next attempt.\n\t\t\t// On the *final* attempt we deliberately fall through — handleResponse\n\t\t\t// reads the body itself to surface the error context.\n\t\t\tawait response.text().catch(() => {});\n\t\t\treturn {\n\t\t\t\tok: false,\n\t\t\t\tretry: true,\n\t\t\t\tdelayMs,\n\t\t\t\tcause: new RhinoComputeError(\n\t\t\t\t\t`HTTP ${response.status} ${response.statusText} (will retry)`,\n\t\t\t\t\tErrorCodes.NETWORK_ERROR,\n\t\t\t\t\t{ statusCode: response.status, context: { requestId: ctx.requestId } }\n\t\t\t\t)\n\t\t\t};\n\t\t}\n\n\t\tconst value = await handleResponse(\n\t\t\tresponse,\n\t\t\tctx.fullUrl,\n\t\t\tctx.requestId,\n\t\t\tctx.requestSize,\n\t\t\tctx.config.serverUrl,\n\t\t\tstartTime,\n\t\t\tctx.config.debug,\n\t\t\tctx.config.onServerTiming\n\t\t);\n\t\treturn { ok: true, value };\n\t} catch (error) {\n\t\t// Caller-aborted vs timeout-aborted distinction\n\t\tif (error instanceof Error && (error.name === 'AbortError' || error.name === 'TimeoutError')) {\n\t\t\tconst callerAborted = ctx.config.signal?.aborted === true;\n\n\t\t\tif (callerAborted) {\n\t\t\t\t// Caller cancellation is never retried — propagate immediately\n\t\t\t\treturn {\n\t\t\t\t\tok: false,\n\t\t\t\t\tretry: false,\n\t\t\t\t\tcause: new RhinoComputeError('Request aborted by caller', ErrorCodes.UNKNOWN_ERROR, {\n\t\t\t\t\t\tcontext: {\n\t\t\t\t\t\t\tendpoint: ctx.endpoint,\n\t\t\t\t\t\t\trequestId: ctx.requestId,\n\t\t\t\t\t\t\trequestSize: ctx.requestSize\n\t\t\t\t\t\t},\n\t\t\t\t\t\toriginalError: error\n\t\t\t\t\t})\n\t\t\t\t};\n\t\t\t}\n\n\t\t\t// Timeout — retryable up to attempts limit\n\t\t\tconst fatal = new RhinoComputeError(\n\t\t\t\t`Request timed out after ${ctx.config.timeoutMs}ms`,\n\t\t\t\tErrorCodes.TIMEOUT_ERROR,\n\t\t\t\t{\n\t\t\t\t\tcontext: {\n\t\t\t\t\t\tserverUrl: ctx.config.serverUrl,\n\t\t\t\t\t\ttimeoutMs: ctx.config.timeoutMs,\n\t\t\t\t\t\turl: ctx.fullUrl,\n\t\t\t\t\t\trequestId: ctx.requestId,\n\t\t\t\t\t\tendpoint: ctx.endpoint,\n\t\t\t\t\t\trequestSize: ctx.requestSize\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t);\n\t\t\tif (attempt < totalAttempts - 1) {\n\t\t\t\treturn {\n\t\t\t\t\tok: false,\n\t\t\t\t\tretry: true,\n\t\t\t\t\tdelayMs: backoffDelay(attempt, retryPolicy),\n\t\t\t\t\tcause: fatal\n\t\t\t\t};\n\t\t\t}\n\t\t\treturn { ok: false, retry: false, cause: fatal };\n\t\t}\n\n\t\t// Network error (TypeError) — retryable\n\t\tif (error instanceof TypeError) {\n\t\t\tconst fatal = new RhinoComputeError(\n\t\t\t\t`Network error: ${error.message}`,\n\t\t\t\tErrorCodes.NETWORK_ERROR,\n\t\t\t\t{\n\t\t\t\t\tcontext: {\n\t\t\t\t\t\tserverUrl: ctx.config.serverUrl,\n\t\t\t\t\t\turl: ctx.fullUrl,\n\t\t\t\t\t\trequestId: ctx.requestId,\n\t\t\t\t\t\tendpoint: ctx.endpoint,\n\t\t\t\t\t\trequestSize: ctx.requestSize\n\t\t\t\t\t},\n\t\t\t\t\toriginalError: error\n\t\t\t\t}\n\t\t\t);\n\t\t\tif (attempt < totalAttempts - 1) {\n\t\t\t\treturn {\n\t\t\t\t\tok: false,\n\t\t\t\t\tretry: true,\n\t\t\t\t\tdelayMs: backoffDelay(attempt, retryPolicy),\n\t\t\t\t\tcause: fatal\n\t\t\t\t};\n\t\t\t}\n\t\t\treturn { ok: false, retry: false, cause: fatal };\n\t\t}\n\n\t\t// RhinoComputeError thrown from handleResponse — already has full context.\n\t\t// Retryable only if it carries a retryable status code.\n\t\tif (error instanceof RhinoComputeError) {\n\t\t\tconst status = error.statusCode;\n\t\t\tconst retryable =\n\t\t\t\tstatus !== undefined &&\n\t\t\t\t(RETRYABLE_STATUS.has(status) || (retryPolicy.retryOn429 && status === 429));\n\t\t\tif (retryable && attempt < totalAttempts - 1) {\n\t\t\t\treturn {\n\t\t\t\t\tok: false,\n\t\t\t\t\tretry: true,\n\t\t\t\t\tdelayMs: backoffDelay(attempt, retryPolicy),\n\t\t\t\t\tcause: error\n\t\t\t\t};\n\t\t\t}\n\t\t\treturn { ok: false, retry: false, cause: error };\n\t\t}\n\n\t\t// Unknown — wrap and don't retry\n\t\treturn {\n\t\t\tok: false,\n\t\t\tretry: false,\n\t\t\tcause: new RhinoComputeError(\n\t\t\t\terror instanceof Error ? error.message : String(error),\n\t\t\t\tErrorCodes.UNKNOWN_ERROR,\n\t\t\t\t{\n\t\t\t\t\tcontext: { endpoint: ctx.endpoint, requestId: ctx.requestId },\n\t\t\t\t\toriginalError: error instanceof Error ? error : new Error(String(error))\n\t\t\t\t}\n\t\t\t)\n\t\t};\n\t} finally {\n\t\tcleanup();\n\t}\n}\n\n// ============================================================================\n// Main Function\n// ============================================================================\n\n/**\n * Generic Rhino Compute fetch function.\n * Sends a POST request to any Compute endpoint with pre-prepared arguments.\n *\n * Use this for advanced, low-level control over compute requests. For most use cases, prefer higher-level APIs.\n *\n * The transport is response-type-agnostic: it does not know which response a\n * given endpoint returns. Callers supply the response type via `R` (defaulting\n * to `unknown`, which forces an explicit narrowing before use).\n *\n * @typeParam R - The expected response shape. The caller names it at the call site.\n * @param endpoint - The Compute API endpoint (e.g., 'grasshopper', 'io', 'mesh').\n * @param args - Pre-prepared arguments for the request body.\n * @param config - Compute configuration (server URL, API key, timeout, debug, retry, signal).\n * @returns The parsed JSON response from the server, typed as `R`.\n *\n * @example\n * // Basic usage for the Grasshopper endpoint:\n * const response = await fetchRhinoCompute(\n * 'grasshopper',\n * { ... },\n * {\n * serverUrl: 'https://my-server.com',\n * debug: true,\n * timeoutMs: 30_000,\n * retry: { attempts: 2 },\n * signal: controller.signal,\n * }\n * );\n */\nexport async function fetchRhinoCompute<R = unknown>(\n\tendpoint: string,\n\targs: Record<string, any>,\n\tconfig: ComputeConfig\n): Promise<R> {\n\tconst requestId = generateRequestId();\n\tconst body = JSON.stringify(args);\n\tconst requestSize = body.length;\n\tconst fullUrl = buildUrl(endpoint, config.serverUrl);\n\tconst headers = buildHeaders(requestId, config);\n\tconst retryPolicy = resolveRetryPolicy(config.retry);\n\tconst totalAttempts = retryPolicy.attempts + 1;\n\n\tif (config.debug) {\n\t\tconst sizeKb = (requestSize / 1024).toFixed(2);\n\t\tconst emoji = requestSize > 100000 ? '⚠️' : '🚀';\n\t\tlog(`${emoji} Starting compute request [${requestId}]: ${endpoint} (${sizeKb}KB)`, true);\n\t}\n\n\tconst ctx: AttemptContext = {\n\t\tendpoint,\n\t\tbody,\n\t\trequestSize,\n\t\tfullUrl,\n\t\trequestId,\n\t\theaders,\n\t\tconfig\n\t};\n\n\tlet lastError: RhinoComputeError | null = null;\n\n\tfor (let attempt = 0; attempt < totalAttempts; attempt++) {\n\t\tconst result = await attemptFetch(ctx, retryPolicy, attempt, totalAttempts);\n\n\t\tif (result.ok) return result.value as R;\n\n\t\tif (!result.retry) throw result.cause;\n\n\t\tlastError = result.cause;\n\t\tif (config.debug) {\n\t\t\tlog(\n\t\t\t\t`🔁 Request [${requestId}] retrying after ${result.delayMs}ms (attempt ${attempt + 2}/${totalAttempts}): ${result.cause.message}`,\n\t\t\t\ttrue\n\t\t\t);\n\t\t}\n\n\t\ttry {\n\t\t\tawait sleep(result.delayMs, config.signal);\n\t\t} catch {\n\t\t\t// Caller cancelled during backoff\n\t\t\tthrow new RhinoComputeError('Request aborted by caller', ErrorCodes.UNKNOWN_ERROR, {\n\t\t\t\tcontext: { endpoint, requestId, requestSize },\n\t\t\t\toriginalError: lastError\n\t\t\t});\n\t\t}\n\t}\n\n\t// Exhausted retries — throw the last seen error\n\tthrow (\n\t\tlastError ??\n\t\tnew RhinoComputeError('Unknown error after retries', ErrorCodes.UNKNOWN_ERROR, {\n\t\t\tcontext: { endpoint, requestId, requestSize }\n\t\t})\n\t);\n}\n","import { RhinoComputeError, ErrorCodes } from '@/core/errors';\n\n/** The public McNeel endpoint — disallowed as a `serverUrl`; users must point at their own server. */\nconst DEFAULT_PUBLIC_ENDPOINT = 'https://compute.rhino3d.com/';\n\n/**\n * Validate and normalize a Rhino Compute `serverUrl`.\n *\n * This is the single source of truth for \"is this a usable server URL?\" — both\n * `GrasshopperClient` (via `normalizeComputeConfig`) and the standalone-exported\n * `ComputeServerStats` constructor delegate here, so a given URL is accepted or\n * rejected identically no matter which entry point a caller uses.\n *\n * Rules (all enforced):\n * - non-empty (after trim)\n * - `http://` or `https://` scheme\n * - parseable by `new URL()`\n * - not the default public McNeel endpoint\n *\n * @param raw - The candidate server URL.\n * @returns The normalized URL with any trailing slashes removed.\n * @throws {RhinoComputeError} `INVALID_CONFIG` if any rule fails.\n */\nexport function validateServerUrl(raw: string): string {\n\tif (!raw?.trim()) {\n\t\tthrow new RhinoComputeError('serverUrl is required', ErrorCodes.INVALID_CONFIG, {\n\t\t\tcontext: { receivedServerUrl: raw }\n\t\t});\n\t}\n\n\tif (!raw.match(/^https?:\\/\\//)) {\n\t\tthrow new RhinoComputeError(\n\t\t\t`Invalid serverUrl: \"${raw}\". Must start with \"http://\" or \"https://\". ` +\n\t\t\t\t`For example: \"http://localhost:5000\" or \"https://example.com\"`,\n\t\t\tErrorCodes.INVALID_CONFIG,\n\t\t\t{ context: { receivedServerUrl: raw } }\n\t\t);\n\t}\n\n\ttry {\n\t\tnew URL(raw);\n\t} catch (err) {\n\t\tthrow new RhinoComputeError(\n\t\t\t`Invalid serverUrl: \"${raw}\". Must be a valid URL. ` +\n\t\t\t\t`Received error: ${err instanceof Error ? err.message : String(err)}`,\n\t\t\tErrorCodes.INVALID_CONFIG,\n\t\t\t{\n\t\t\t\tcontext: { receivedServerUrl: raw },\n\t\t\t\toriginalError: err instanceof Error ? err : undefined\n\t\t\t}\n\t\t);\n\t}\n\n\tif (raw === DEFAULT_PUBLIC_ENDPOINT) {\n\t\tthrow new RhinoComputeError(\n\t\t\t'serverUrl must be set to your Compute server URL. The default public endpoint is not allowed.',\n\t\t\tErrorCodes.INVALID_CONFIG,\n\t\t\t{ context: { receivedServerUrl: raw } }\n\t\t);\n\t}\n\n\treturn raw.replace(/\\/+$/, '');\n}\n","import { RhinoComputeError, ErrorCodes } from '../errors';\nimport { getLogger } from '../utils/logger';\nimport { validateServerUrl } from './validate-server-url';\n\n/**\n * ComputeServerStats provides methods to query Rhino Compute server statistics.\n *\n * @public Use this for server health monitoring and statistics.\n *\n * @example\n * ```typescript\n * const stats = new ComputeServerStats('http://localhost:6500', 'your-api-key');\n *\n * try {\n * const isOnline = await stats.isServerOnline();\n * const children = await stats.getActiveChildren();\n * const version = await stats.getVersion();\n *\n * // Or get everything at once\n * const allStats = await stats.getServerStats();\n * } finally {\n * await stats.dispose(); // Clean up resources\n * }\n * ```\n */\nexport default class ComputeServerStats {\n\tprivate readonly serverUrl: string;\n\tprivate readonly apiKey?: string;\n\tprivate disposed = false;\n\tprivate activeMonitors: Set<() => void> = new Set();\n\tprivate activeTimeouts: Set<ReturnType<typeof setTimeout>> = new Set();\n\n\t/**\n\t * @param serverUrl - Base URL of the Rhino Compute server with http:// or https:// scheme (e.g., 'http://localhost:6500')\n\t * @param apiKey - Optional API key for authentication\n\t */\n\tconstructor(serverUrl: string, apiKey?: string) {\n\t\tthis.serverUrl = validateServerUrl(serverUrl);\n\t\tthis.apiKey = apiKey;\n\t}\n\n\t/**\n\t * Build request headers with optional API key.\n\t */\n\tprivate buildHeaders(): HeadersInit {\n\t\tconst headers: HeadersInit = {\n\t\t\t'Content-Type': 'application/json'\n\t\t};\n\n\t\tif (this.apiKey) {\n\t\t\theaders['RhinoComputeKey'] = this.apiKey;\n\t\t}\n\n\t\treturn headers;\n\t}\n\n\t/**\n\t * Check if the server is online.\n\t *\n\t * This is a single-sample probe: it returns `true` only on a 2xx from\n\t * `/healthcheck`, and `false` for every other outcome (non-2xx, network\n\t * error, or timeout). A cold or briefly-busy-but-up server can therefore\n\t * read as offline — callers that gate on this (e.g. client construction)\n\t * should retry rather than treat a single `false` as authoritative.\n\t *\n\t * @param timeoutMs - Abort the probe after this many ms (default: 5000).\n\t * Pass `0` to disable the timeout. Prevents a hung connection from\n\t * stalling the caller indefinitely.\n\t */\n\tpublic async isServerOnline(timeoutMs: number = 5000): Promise<boolean> {\n\t\tthis.ensureNotDisposed();\n\n\t\tconst url = `${this.serverUrl}/healthcheck`;\n\t\tconst init: RequestInit = { headers: this.buildHeaders(), method: 'GET' };\n\t\tif (timeoutMs > 0) {\n\t\t\tinit.signal = AbortSignal.timeout(timeoutMs);\n\t\t}\n\n\t\ttry {\n\t\t\tconst response = await fetch(url, init);\n\n\t\t\treturn response.ok;\n\t\t} catch (err) {\n\t\t\tgetLogger().debug('[ComputeServerStats] Fetch error:', err);\n\t\t\treturn false;\n\t\t}\n\t}\n\n\t/**\n\t * Get the number of active child processes on the server.\n\t *\n\t * @returns Number of active children, or null if unavailable\n\t */\n\tpublic async getActiveChildren(): Promise<number | null> {\n\t\tthis.ensureNotDisposed();\n\n\t\ttry {\n\t\t\tconst response = await fetch(`${this.serverUrl}/activechildren`, {\n\t\t\t\theaders: this.buildHeaders()\n\t\t\t});\n\t\t\tif (!response.ok) {\n\t\t\t\tgetLogger().warn('[ComputeServerStats] Failed to fetch active children:', response.status);\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\tconst text = await response.text();\n\t\t\tconst count = parseInt(text.trim(), 10);\n\n\t\t\tif (isNaN(count)) {\n\t\t\t\tgetLogger().warn('[ComputeServerStats] Invalid active children response:', text);\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\treturn count;\n\t\t} catch (err) {\n\t\t\tgetLogger().warn('[ComputeServerStats] Error fetching active children:', err);\n\t\t\treturn null;\n\t\t}\n\t}\n\n\t/**\n\t * Get the server version information.\n\t *\n\t * @returns Version object with rhino, compute, and git_sha, or null if unavailable\n\t */\n\tpublic async getVersion(): Promise<{\n\t\trhino: string;\n\t\tcompute: string;\n\t\tgit_sha: string | null;\n\t} | null> {\n\t\tthis.ensureNotDisposed();\n\n\t\ttry {\n\t\t\tconst response = await fetch(`${this.serverUrl}/version`, {\n\t\t\t\theaders: this.buildHeaders()\n\t\t\t});\n\n\t\t\tif (!response.ok) {\n\t\t\t\tgetLogger().warn('[ComputeServerStats] Failed to fetch version:', response.status);\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\t// Read body as text first, then try JSON.parse — avoids the\n\t\t\t// \"Body has already been read\" error if response.json() fails.\n\t\t\tconst text = await response.text();\n\t\t\ttry {\n\t\t\t\tconst json = JSON.parse(text);\n\t\t\t\treturn {\n\t\t\t\t\trhino: json.rhino ?? '',\n\t\t\t\t\tcompute: json.compute ?? '',\n\t\t\t\t\tgit_sha: json.git_sha ?? null\n\t\t\t\t};\n\t\t\t} catch {\n\t\t\t\treturn { rhino: text, compute: '', git_sha: null };\n\t\t\t}\n\t\t} catch (err) {\n\t\t\tgetLogger().warn('[ComputeServerStats] Error fetching version:', err);\n\t\t\treturn null;\n\t\t}\n\t}\n\n\t/**\n\t * Get comprehensive server statistics.\n\t * Fetches all available server information in parallel.\n\t *\n\t * @returns Object containing server status and available stats\n\t */\n\tpublic async getServerStats(): Promise<{\n\t\tisOnline: boolean;\n\t\tversion?: { rhino: string; compute: string; git_sha: string | null };\n\t\tactiveChildren?: number;\n\t}> {\n\t\tthis.ensureNotDisposed();\n\n\t\tconst isOnline = await this.isServerOnline();\n\n\t\tif (!isOnline) {\n\t\t\treturn { isOnline: false };\n\t\t}\n\n\t\tconst [version, activeChildren] = await Promise.all([\n\t\t\tthis.getVersion(),\n\t\t\tthis.getActiveChildren()\n\t\t]);\n\n\t\treturn {\n\t\t\tisOnline: true,\n\t\t\t...(version && { version }),\n\t\t\t...(activeChildren !== null && { activeChildren })\n\t\t};\n\t}\n\n\t/**\n\t * Purge the server's solve-results / URL-data cache.\n\t *\n\t * POSTs to `cache/purge` and returns the number of entries removed, or `null`\n\t * if the request failed. This clears cached solve responses and fetched\n\t * definition-URL data; it does NOT evict the definition cache (active\n\t * `pointer` references stay valid).\n\t *\n\t * **Caveat:** `cache/purge` is forwarded by the rhino.compute proxy to a\n\t * single round-robin-selected child, so in a multi-child deployment one call\n\t * purges one child's cache. Call repeatedly (or size the pool to 1) if you\n\t * need a fleet-wide purge.\n\t *\n\t * @returns Number of entries removed, or `null` on failure.\n\t *\n\t * @example\n\t * ```ts\n\t * const removed = await stats.purgeCache();\n\t * if (removed !== null) console.log(`Purged ${removed} cached solves`);\n\t * ```\n\t */\n\tpublic async purgeCache(): Promise<number | null> {\n\t\tthis.ensureNotDisposed();\n\n\t\ttry {\n\t\t\tconst response = await fetch(`${this.serverUrl}/cache/purge`, {\n\t\t\t\tmethod: 'POST',\n\t\t\t\theaders: this.buildHeaders()\n\t\t\t});\n\n\t\t\tif (!response.ok) {\n\t\t\t\tgetLogger().warn('[ComputeServerStats] Failed to purge cache:', response.status);\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\t// Read text-first so a non-JSON body can't throw \"body already read\".\n\t\t\tconst text = await response.text();\n\t\t\ttry {\n\t\t\t\tconst json = JSON.parse(text);\n\t\t\t\treturn typeof json.purged === 'number' ? json.purged : null;\n\t\t\t} catch {\n\t\t\t\treturn null;\n\t\t\t}\n\t\t} catch (err) {\n\t\t\tgetLogger().warn('[ComputeServerStats] Error purging cache:', err);\n\t\t\treturn null;\n\t\t}\n\t}\n\n\t/**\n\t * Continuously monitor server stats at specified interval.\n\t *\n\t * @param callback - Function called with stats on each interval\n\t * @param intervalMs - Milliseconds between checks (default: 5000)\n\t * @returns Function to stop monitoring\n\t *\n\t * @example\n\t * ```typescript\n\t * const stopMonitoring = stats.monitor((data) => {\n\t * console.log('Server stats:', data);\n\t * }, 3000);\n\t *\n\t * // Later...\n\t * stopMonitoring();\n\t * ```\n\t */\n\tpublic monitor(\n\t\tcallback: (stats: Awaited<ReturnType<typeof this.getServerStats>>) => void,\n\t\tintervalMs: number = 5000\n\t): () => void {\n\t\tthis.ensureNotDisposed();\n\n\t\tlet active = true;\n\t\tlet currentTimeoutId: ReturnType<typeof setTimeout> | null = null;\n\n\t\tgetLogger().info(`🔄 Starting server stats monitoring every ${intervalMs}ms`);\n\n\t\tconst check = async () => {\n\t\t\t// Clear current timeout from tracking since it has fired\n\t\t\tif (currentTimeoutId !== null) {\n\t\t\t\tthis.activeTimeouts.delete(currentTimeoutId);\n\t\t\t\tcurrentTimeoutId = null;\n\t\t\t}\n\n\t\t\tif (!active || this.disposed) return;\n\n\t\t\ttry {\n\t\t\t\tconst _stats = await this.getServerStats();\n\n\t\t\t\t// Check again after async operation to prevent race condition\n\t\t\t\tif (!active || this.disposed) return;\n\n\t\t\t\ttry {\n\t\t\t\t\tcallback(_stats);\n\t\t\t\t} catch (err) {\n\t\t\t\t\tgetLogger().error('[ComputeServerStats] Monitor callback threw:', err);\n\t\t\t\t}\n\t\t\t} catch (err) {\n\t\t\t\tgetLogger().error('[ComputeServerStats] Failed to fetch stats during monitor:', err);\n\t\t\t}\n\n\t\t\tif (active && !this.disposed) {\n\t\t\t\tcurrentTimeoutId = setTimeout(() => void check(), intervalMs);\n\t\t\t\tthis.activeTimeouts.add(currentTimeoutId);\n\t\t\t}\n\t\t};\n\n\t\tconst stopMonitoring = () => {\n\t\t\tactive = false;\n\n\t\t\t// Clear any pending timeout\n\t\t\tif (currentTimeoutId !== null) {\n\t\t\t\tclearTimeout(currentTimeoutId);\n\t\t\t\tthis.activeTimeouts.delete(currentTimeoutId);\n\t\t\t\tcurrentTimeoutId = null;\n\t\t\t}\n\n\t\t\tthis.activeMonitors.delete(stopMonitoring);\n\t\t};\n\n\t\tthis.activeMonitors.add(stopMonitoring);\n\n\t\t// Explicitly mark as fire-and-forget since we don't need to await the initial call\n\t\tvoid check();\n\n\t\treturn stopMonitoring;\n\t}\n\n\t/**\n\t * Disposes of all resources and stops all active monitors.\n\t * Call this when you're done using the stats instance.\n\t */\n\tpublic async dispose(): Promise<void> {\n\t\tif (this.disposed) return;\n\n\t\tthis.disposed = true;\n\n\t\t// Stop all active monitors (this will also clear their timeouts)\n\t\tfor (const stopMonitor of this.activeMonitors) {\n\t\t\tstopMonitor();\n\t\t}\n\t\tthis.activeMonitors.clear();\n\n\t\t// Clear any remaining timeouts (defensive cleanup)\n\t\tfor (const timeoutId of this.activeTimeouts) {\n\t\t\tclearTimeout(timeoutId);\n\t\t}\n\t\tthis.activeTimeouts.clear();\n\t}\n\n\t/**\n\t * Ensures the instance hasn't been disposed.\n\t */\n\tprivate ensureNotDisposed(): void {\n\t\tif (this.disposed) {\n\t\t\tthrow new RhinoComputeError(\n\t\t\t\t'ComputeServerStats has been disposed and cannot be used',\n\t\t\t\tErrorCodes.INVALID_STATE,\n\t\t\t\t{ context: { disposed: this.disposed } }\n\t\t\t);\n\t\t}\n\t}\n}\n","/**\n * Converts a string to camelCase.\n * @param str - The string to convert\n * @param options - Options object\n * - preserveSpaces: If true, spaces are preserved (default: false)\n */\nexport function toCamelCase(str: string, options: { preserveSpaces?: boolean } = {}): string {\n\tconst { preserveSpaces = false } = options;\n\t// Whitespace acts as a separator unless we're explicitly preserving it.\n\tconst sep = preserveSpaces ? /[-_]+(.)?/g : /[\\s-_]+(.)?/g;\n\tconst head = str.trim();\n\treturn (\n\t\thead.charAt(0).toLowerCase() + head.slice(1).replace(sep, (_, c) => (c ? c.toUpperCase() : ''))\n\t);\n}\n\n/**\n * Recursively converts all object keys to camelCase.\n * @param obj - The object to process\n * @param options - Options object\n * - deep: If true, process deeply\n * - preserveSpaces: If true, spaces are preserved in keys\n * @returns The new object with camelCased keys\n * @internal\n */\nexport function camelcaseKeys(\n\tobj: unknown,\n\toptions: { deep?: boolean; preserveSpaces?: boolean } = {}\n): unknown {\n\tif (!obj || typeof obj !== 'object') {\n\t\treturn obj;\n\t}\n\n\tif (Array.isArray(obj)) {\n\t\treturn options.deep ? obj.map((item) => camelcaseKeys(item, options)) : obj;\n\t}\n\n\treturn Object.keys(obj).reduce(\n\t\t(result, key) => {\n\t\t\tconst camelKey = toCamelCase(key, { preserveSpaces: options.preserveSpaces });\n\t\t\tconst value = (obj as any)[key];\n\t\t\t(result as any)[camelKey] = options.deep ? camelcaseKeys(value, options) : value;\n\t\t\treturn result;\n\t\t},\n\t\t{} as Record<string, unknown>\n\t);\n}\n","import { RhinoComputeError, ErrorCodes } from '../errors';\nimport { getLogger } from './logger';\n\n/**\n * Encodes a string to base64 (Node 20+ safe)\n *\n * @internal Internal encoding helper — kept internal to `@selvajs/compute`.\n *\n * @param str - String to encode\n * @returns Base64 encoded string\n */\nexport function encodeStringToBase64(str: string): string {\n\treturn Buffer.from(str, 'utf-8').toString('base64');\n}\n\n/**\n * Decodes a base64 string to a UTF-8 string (Node 20+ safe)\n *\n * @internal Internal encoding helper — kept internal to `@selvajs/compute`.\n *\n * @param base64Str - Base64 encoded string\n * @returns Decoded UTF-8 string\n */\nexport function decodeBase64ToString(base64Str: string): string {\n\treturn Buffer.from(base64Str, 'base64').toString('utf-8');\n}\n\n/**\n * Checks if a string is valid base64\n *\n * @internal Internal encoding helper — kept internal to `@selvajs/compute`.\n *\n * @param str - String to check\n * @returns True if the string is valid base64\n */\nexport function isBase64(str: string): boolean {\n\tif (!str || str.length < 2) return false;\n\t// Length must be a multiple of 4, only alphabet chars + at most 2 trailing '='\n\tif (str.length % 4 !== 0) return false;\n\treturn /^[A-Za-z0-9+/]+={0,2}$/.test(str);\n}\n\n/**\n * Decodes a base64 string to binary data (Uint8Array)\n *\n * @internal Internal encoding helper — kept internal to `@selvajs/compute`.\n *\n * @param base64File - Base64 encoded string\n * @returns Decoded binary data as Uint8Array\n * @throws {RhinoComputeError} If base64 decoding is not supported in this environment.\n */\nexport function decodeBase64ToBinary(base64File: string): Uint8Array {\n\t// Prefer Buffer in Node — it's faster and avoids the latin-1 string detour\n\t// that atob + charCodeAt requires.\n\tif (typeof (globalThis as any).Buffer === 'function') {\n\t\tconst buf = (globalThis as any).Buffer.from(base64File, 'base64');\n\t\treturn new Uint8Array(buf.buffer, buf.byteOffset, buf.byteLength);\n\t}\n\tif (typeof globalThis.atob === 'function') {\n\t\tconst binary = globalThis.atob(base64File);\n\t\tconst bytes = new Uint8Array(binary.length);\n\t\tfor (let i = 0; i < binary.length; i++) {\n\t\t\tbytes[i] = binary.charCodeAt(i) & 0xff;\n\t\t}\n\t\treturn bytes;\n\t}\n\n\tthrow new RhinoComputeError(\n\t\t'Base64 decoding not supported in this environment.',\n\t\tErrorCodes.INVALID_STATE,\n\t\t{ context: { environmentInfo: 'atob or Buffer not available' } }\n\t);\n}\n\n/**\n * Encodes binary data (Uint8Array) to base64 string.\n *\n * @internal Internal encoding helper — kept internal to `@selvajs/compute`.\n *\n * Uses Node's `Buffer` when available (faster, single allocation) and falls\n * back to `btoa` over a latin-1 string in browsers/workers.\n */\nexport function base64ByteArray(bytes: Uint8Array): string {\n\tif (typeof (globalThis as any).Buffer === 'function') {\n\t\treturn (globalThis as any).Buffer.from(bytes).toString('base64');\n\t}\n\tif (typeof globalThis.btoa === 'function') {\n\t\t// Build a latin-1 string in chunks to avoid blowing the call stack on\n\t\t// large inputs (a single fromCharCode(...verylargearray) can exceed it).\n\t\tconst CHUNK = 0x8000;\n\t\tlet s = '';\n\t\tfor (let i = 0; i < bytes.length; i += CHUNK) {\n\t\t\ts += String.fromCharCode.apply(null, Array.from(bytes.subarray(i, i + CHUNK)));\n\t\t}\n\t\treturn globalThis.btoa(s);\n\t}\n\tthrow new RhinoComputeError(\n\t\t'Base64 encoding not supported in this environment.',\n\t\tErrorCodes.INVALID_STATE,\n\t\t{ context: { environmentInfo: 'btoa or Buffer not available' } }\n\t);\n}\n\n/**\n * Convert base64 string to rhino object\n *\n * @internal Internal helper for decoding Rhino objects — not public API.\n *\n * Source: https://github.com/mcneel/compute.rhino3d.appserver/blob/92c95a3b1d076a4d4a5360214ffd27c46425ff03/src/examples/convert/scriptjs\n * @param rhino is the rhino module form rhino3dm. Since not properly typed its not used here.\n * @param item\n * @returns\n */\nexport function base64ToRhinoObject(\n\trhino: any,\n\titem: {\n\t\ttype: string;\n\t\tdata: string;\n\t}\n) {\n\t//Make a type definition for this?\n\tlet decodata: null | object = null;\n\ttry {\n\t\tdecodata = JSON.parse(item.data);\n\t} catch (error) {\n\t\tdecodata = item;\n\t\tgetLogger().warn('Failed to parse JSON, returning original data:', error, item);\n\t}\n\tif (item.type === 'System.String') {\n\t\ttry {\n\t\t\treturn rhino.DracoCompression.decompressBase64String(decodata);\n\t\t} catch (error) {\n\t\t\tgetLogger().error('Failed to decompress Draco base64 string:', error);\n\t\t}\n\t} else if (\n\t\ttypeof decodata === 'object' &&\n\t\tObject.prototype.hasOwnProperty.call(decodata, 'opennurbs')\n\t) {\n\t\treturn rhino.CommonObject.decode(decodata);\n\t} else if (typeof decodata === 'object') {\n\t\ttry {\n\t\t\treturn rhino.CommonObject.decode(decodata);\n\t\t} catch (error) {\n\t\t\tgetLogger().error('Failed to decode Rhino object:', error);\n\t\t}\n\t}\n}\n","import { RhinoComputeError, ErrorCodes } from '@/core/errors';\nimport { getLogger } from '@/core/utils/logger';\nimport { decodeBase64ToBinary } from '@/core/utils/encoding';\n\nimport { FileBaseInfo, FileData, ProcessedFile } from './types';\n\n/**\n * Extracts and processes files from compute response data without downloading them.\n * Returns an array of ProcessedFile objects that can be used programmatically.\n *\n * @param downloadableFiles - An array of FileData items from the compute response.\n * @param additionalFiles - Optional additional files to include (fetched from URLs).\n * @returns A Promise resolving to an array of ProcessedFile objects.\n * @throws Will throw an error if file processing fails.\n *\n * @example\n * const files = await extractFilesFromComputeResponse(fileData);\n * files.forEach(file => {\n * console.log(`File: ${file.fileName}, Size: ${file.content.length}`);\n * });\n */\nexport const extractFilesFromComputeResponse = async (\n\tdownloadableFiles: FileData[],\n\tadditionalFiles: FileBaseInfo[] | FileBaseInfo | null = null\n): Promise<ProcessedFile[]> => {\n\ttry {\n\t\treturn await processFiles(downloadableFiles, additionalFiles);\n\t} catch (err) {\n\t\tthrow new RhinoComputeError(\n\t\t\t'Failed to extract files from compute response',\n\t\t\tErrorCodes.INVALID_STATE,\n\t\t\t{\n\t\t\t\tcontext: { originalError: err instanceof Error ? err.message : String(err) },\n\t\t\t\toriginalError: err instanceof Error ? err : undefined\n\t\t\t}\n\t\t);\n\t}\n};\n\n/**\n * Downloads files from a compute response as a ZIP archive.\n * Packages multiple files into a single ZIP file and triggers a browser download.\n *\n * @param downloadableFiles - An array of FileData items from the compute response.\n * @param additionalFiles - Optional additional files to include in the ZIP (fetched from URLs).\n * @param fileFoldername - The name of the ZIP file (without extension).\n * @throws Will throw an error if the file handling or download fails.\n *\n * @example\n * await downloadDataFromComputeResponse(fileData, null, 'my-export');\n * // Downloads 'my-export.zip'\n */\nexport const downloadFileData = async (\n\tdownloadableFiles: FileData[],\n\tfileFoldername: string,\n\tadditionalFiles: FileBaseInfo[] | FileBaseInfo | null = null\n): Promise<void> => {\n\t// Check if we're in a browser environment\n\tif (typeof document === 'undefined' || typeof Blob === 'undefined') {\n\t\tthrow new RhinoComputeError(\n\t\t\t'File download functionality is only available in browser environments. This function requires the DOM API (document, Blob).',\n\t\t\tErrorCodes.BROWSER_ONLY,\n\t\t\t{\n\t\t\t\tcontext: {\n\t\t\t\t\tenvironment: typeof window !== 'undefined' ? 'browser (SSR)' : 'Node.js',\n\t\t\t\t\tdocumentAvailable: typeof document !== 'undefined',\n\t\t\t\t\tblobAvailable: typeof Blob !== 'undefined'\n\t\t\t\t}\n\t\t\t}\n\t\t);\n\t}\n\n\ttry {\n\t\tconst processedFiles = await processFiles(downloadableFiles, additionalFiles);\n\t\tawait createAndDownloadZip(processedFiles, fileFoldername);\n\t} catch (err) {\n\t\t// Re-throw if it's already a RhinoComputeError\n\t\tif (err instanceof RhinoComputeError) {\n\t\t\tthrow err;\n\t\t}\n\t\tthrow new RhinoComputeError(\n\t\t\t'Failed to download files from compute response',\n\t\t\tErrorCodes.INVALID_STATE,\n\t\t\t{\n\t\t\t\tcontext: { originalError: err instanceof Error ? err.message : String(err) },\n\t\t\t\toriginalError: err instanceof Error ? err : undefined\n\t\t\t}\n\t\t);\n\t}\n};\n\n/**\n * Decode the inline files carried in a compute response into `ProcessedFile`s.\n *\n * Pure and synchronous: base64 items are decoded to binary, plain-text items are\n * passed through, and the archive path is derived from `subFolder` + name. Items\n * with no usable `data` are skipped. This is the half of file handling that both\n * public entry points share; it never touches the network and never throws.\n *\n * @param dataItems - `FileData` items from the compute response.\n * @returns The decoded files.\n */\nconst decodeResponseFiles = (dataItems: FileData[]): ProcessedFile[] => {\n\tconst processedFiles: ProcessedFile[] = [];\n\n\tdataItems.forEach((item) => {\n\t\tlet filePath = `${item.fileName}${item.fileType}`;\n\n\t\tif (item.subFolder && item.subFolder.trim() !== '') {\n\t\t\tfilePath = `${item.subFolder}/${filePath}`;\n\t\t}\n\n\t\tif (item.isBase64Encoded === true && item.data) {\n\t\t\t// `decodeBase64ToBinary` already returns a correctly-bounded view;\n\t\t\t// re-wrapping `.buffer` would discard its byteOffset/byteLength and\n\t\t\t// expose the whole (possibly pooled) backing buffer as corrupt content.\n\t\t\tprocessedFiles.push({\n\t\t\t\tfileName: `${item.fileName}${item.fileType}`,\n\t\t\t\tcontent: decodeBase64ToBinary(item.data),\n\t\t\t\tpath: filePath\n\t\t\t});\n\t\t} else if (item.isBase64Encoded === false && item.data) {\n\t\t\tprocessedFiles.push({\n\t\t\t\tfileName: `${item.fileName}${item.fileType}`,\n\t\t\t\tcontent: item.data,\n\t\t\t\tpath: filePath\n\t\t\t});\n\t\t}\n\t});\n\n\treturn processedFiles;\n};\n\n/**\n * Fetch externally-referenced files over HTTP into `ProcessedFile`s.\n *\n * Async and fallible by nature. A failed fetch (network error or non-OK status)\n * is logged and that file is dropped — the rest still resolve — so one dead URL\n * degrades the result rather than aborting the whole batch. This swallow is\n * deliberate and pinned by tests; callers receive only the files that succeeded.\n *\n * @param refs - External file references to fetch.\n * @returns The successfully-fetched files (failures omitted).\n */\nconst fetchRemoteFiles = async (refs: FileBaseInfo[]): Promise<ProcessedFile[]> => {\n\tconst fetched = await Promise.all(\n\t\trefs.map(async (file) => {\n\t\t\ttry {\n\t\t\t\tconst response = await fetch(file.filePath);\n\t\t\t\tif (!response.ok) {\n\t\t\t\t\tgetLogger().warn(`Failed to fetch additional file from URL: ${file.filePath}`);\n\t\t\t\t\treturn null;\n\t\t\t\t}\n\t\t\t\tconst fileBlob = await response.blob();\n\t\t\t\tconst arrayBuffer = await fileBlob.arrayBuffer();\n\t\t\t\treturn {\n\t\t\t\t\tfileName: file.fileName,\n\t\t\t\t\tcontent: new Uint8Array(arrayBuffer),\n\t\t\t\t\tpath: file.fileName\n\t\t\t\t} as ProcessedFile;\n\t\t\t} catch (error) {\n\t\t\t\tgetLogger().error(`Error fetching additional file from URL: ${file.filePath}`, error);\n\t\t\t\treturn null;\n\t\t\t}\n\t\t})\n\t);\n\n\treturn fetched.filter((f): f is ProcessedFile => f !== null);\n};\n\n/**\n * Compose the decoded response files with any fetched external files.\n *\n * @param dataItems - `FileData` items from the compute response.\n * @param additionalFiles - Optional external file references to fetch and include.\n * @returns A Promise resolving to the combined `ProcessedFile` list.\n */\nconst processFiles = async (\n\tdataItems: FileData[],\n\tadditionalFiles: FileBaseInfo[] | FileBaseInfo | null\n): Promise<ProcessedFile[]> => {\n\tconst processedFiles = decodeResponseFiles(dataItems);\n\n\tif (additionalFiles) {\n\t\tconst filesArray = Array.isArray(additionalFiles) ? additionalFiles : [additionalFiles];\n\t\tprocessedFiles.push(...(await fetchRemoteFiles(filesArray)));\n\t}\n\n\treturn processedFiles;\n};\n\n/**\n * Creates a ZIP archive from processed files and triggers a browser download.\n *\n * @param files - An array of ProcessedFile objects to include in the ZIP.\n * @param zipName - The name of the ZIP file (without extension).\n * @returns A Promise that resolves when the ZIP is generated and download is triggered.\n */\nasync function createAndDownloadZip(files: ProcessedFile[], zipName: string): Promise<void> {\n\tconst { zipSync, strToU8 } = await import('fflate');\n\n\t// Convert files to fflate format\n\tconst zipData: Record<string, Uint8Array> = {};\n\tfiles.forEach((file) => {\n\t\tzipData[file.path] = typeof file.content === 'string' ? strToU8(file.content) : file.content;\n\t});\n\n\tconst zipped = zipSync(zipData, { level: 6 });\n\n\tconst blob = new Blob([zipped as BlobPart], { type: 'application/zip' });\n\tsaveFile(blob, `${zipName}.zip`);\n}\n\n/**\n * Saves a Blob object as a file in the user's browser.\n *\n * @param blob - The Blob object representing the file content.\n * @param filename - The name to give the downloaded file (including extension).\n * @throws {RhinoComputeError} If not running in a browser environment.\n */\nfunction saveFile(blob: Blob, filename: string) {\n\tif (typeof document === 'undefined') {\n\t\tthrow new RhinoComputeError(\n\t\t\t'saveFile requires a browser environment with DOM API access.',\n\t\t\tErrorCodes.BROWSER_ONLY,\n\t\t\t{\n\t\t\t\tcontext: { function: 'saveFile', requiredAPI: 'document' }\n\t\t\t}\n\t\t);\n\t}\n\n\tconst a = document.createElement('a');\n\ta.href = URL.createObjectURL(blob);\n\ta.download = 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The THREE.Scene object to update.\n * @param meshes - An array of THREE.Mesh objects to add to the scene.\n * @param camera - The THREE.PerspectiveCamera object to position.\n * @param controls - The OrbitControls object to update.\n * @param initialPositionSet - A boolean indicating whether the initial position of the camera and controls have been set.\n */\nexport function updateScene(\n\tscene: THREE.Scene,\n\tmeshes: THREE.Object3D[],\n\tcamera: THREE.PerspectiveCamera,\n\tcontrols: OrbitControls,\n\tinitialPositionSet: boolean\n) {\n\tclearScene(scene);\n\n\tif (meshes.length === 0) return;\n\n\t// Add new objects (meshes, lines, points) to scene\n\tmeshes.forEach((mesh) => {\n\t\tscene.add(mesh);\n\t});\n\n\t// Calculate bounds of the new content\n\tconst unionBoundingBox = computeCombinedBoundingBox(meshes);\n\n\t// Get the center of the union bounding box\n\tconst center = unionBoundingBox.getCenter(new THREE.Vector3());\n\tconst size = unionBoundingBox.getSize(new THREE.Vector3());\n\n\t// Calculate a distance that is slightly larger than the largest dimension of the union bounding box\n\tconst maxDim = Math.max(size.x, size.y, size.z);\n\n\t// Always update camera frustum to ensure geometry is visible\n\t// This prevents clipping when geometry size changes significantly\n\tconst scaleRatio = maxDim / Math.min(size.x || 1, size.y || 1, size.z || 1);\n\n\tif (scaleRatio > CAMERA_CONFIG.SCALE_RATIO_THRESHOLD || maxDim > CAMERA_CONFIG.HUGE_THRESHOLD) {\n\t\t// Large scale range detected - use logarithmic depth buffer approach\n\t\tcamera.near = maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.TINY;\n\t\tcamera.far = maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.HUGE;\n\t} else if (maxDim > CAMERA_CONFIG.LARGE_THRESHOLD) {\n\t\t// Large scene\n\t\tcamera.near = maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.SMALL;\n\t\tcamera.far = maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.LARGE;\n\t} else {\n\t\t// Normal scene\n\t\tcamera.near = Math.max(0.01, maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.NORMAL);\n\t\tcamera.far = Math.max(2000, maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.NORMAL);\n\t}\n\n\tcamera.updateProjectionMatrix();\n\n\t// Only reposition camera and controls on first frame\n\tif (!initialPositionSet) {\n\t\tconst distance = maxDim * CAMERA_CONFIG.INITIAL_DISTANCE_MULTIPLIER;\n\n\t\tcamera.position.set(center.x + distance * 0.8, center.y + distance, center.z + distance * 1.2);\n\t\tcontrols.target.copy(center);\n\t\tcontrols.minDistance = camera.near * 2;\n\t\tcontrols.maxDistance = camera.far * 0.9;\n\n\t\tcontrols.update();\n\t} else {\n\t\t// Update control constraints to match new frustum\n\t\tcontrols.minDistance = camera.near * 2;\n\t\tcontrols.maxDistance = camera.far * 0.9;\n\t}\n}\n\n// =========================\n// Helper functions\n// =========================\n\n/**\n * Parses a color string in multiple formats to a THREE.Color object.\n * Supported formats:\n * - Hex: \"#C7A5A5\", \"C7A5A5\"\n * - RGB: \"199, 165, 165\"\n * - CSS named colors: \"red\", \"blue\", etc.\n * @param colorString - The color string to parse.\n * @returns A THREE.Color object.\n */\nexport function parseColor(colorString: string): THREE.Color {\n\tif (!colorString || typeof colorString !== 'string') {\n\t\tgetLogger().warn(`Invalid color input: ${colorString}, using white`);\n\t\treturn new THREE.Color(0xffffff);\n\t}\n\n\tconst trimmed = colorString.trim();\n\n\t// Try hex format (#C7A5A5 or C7A5A5) — require exactly 6 hex chars\n\tif (/^#?[0-9A-Fa-f]{6}$/.test(trimmed)) {\n\t\ttry {\n\t\t\tconst hex = trimmed.startsWith('#') ? trimmed : `#${trimmed}`;\n\t\t\treturn new THREE.Color(hex);\n\t\t} catch {\n\t\t\tgetLogger().warn(`Invalid hex color: ${colorString}, using white`);\n\t\t\treturn new THREE.Color(0xffffff);\n\t\t}\n\t}\n\n\t// Try RGB format (R, G, B)\n\tif (trimmed.includes(',')) {\n\t\tconst rgb = trimmed.split(',').map((c) => parseInt(c.trim(), 10));\n\t\tif (rgb.length === 3 && rgb.every((n) => !isNaN(n) && n >= 0 && n <= 255)) {\n\t\t\treturn new THREE.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);\n\t\t}\n\t}\n\n\t// Try CSS named color\n\ttry {\n\t\treturn new THREE.Color(trimmed.toLowerCase());\n\t} catch {\n\t\tgetLogger().warn(`Invalid color string: ${colorString}, using white`);\n\t\treturn new THREE.Color(0xffffff);\n\t}\n}\n\nexport function applyOffset(meshes: THREE.Object3D[], offsetY: number): void {\n\tmeshes.forEach((mesh) => {\n\t\tmesh.position.y -= offsetY;\n\t});\n}\n\n/**\n * Computes the combined world-axis-aligned bounding box of a set of objects (meshes, lines, points).\n * Correctly accounts for transformations (rotation, position, scale).\n */\nexport function computeCombinedBoundingBox(meshes: THREE.Object3D[]): THREE.Box3 {\n\tconst combinedBoundingBox = new THREE.Box3();\n\tif (meshes.length === 0) return combinedBoundingBox;\n\tmeshes.forEach((mesh) => {\n\t\t// Ensure the world matrix is up to date before calculating the box\n\t\tmesh.updateMatrixWorld(true);\n\t\tconst bbox = new THREE.Box3().setFromObject(mesh);\n\t\tcombinedBoundingBox.union(bbox);\n\t});\n\treturn combinedBoundingBox;\n}\n\n/**\n * Clears the given THREE.Scene by removing all non-floor top-level children and\n * recursively disposing of their geometry and materials.\n *\n * Removes at the top level rather than traversing for meshes, so parent Groups\n * don't accumulate as ghost nodes after their mesh children are disposed.\n */\nfunction clearScene(scene: THREE.Scene): void {\n\t// Snapshot children — we mutate the array via removeFromParent during iteration\n\tconst topLevel = [...scene.children];\n\n\ttopLevel.forEach((object) => {\n\t\tif (object.userData.id === 'floor') return;\n\n\t\t// Recursively dispose all renderable objects (meshes, lines, points) in this subtree.\n\t\tobject.traverse((child) => {\n\t\t\tconst renderable = child as Partial<THREE.Mesh> & THREE.Object3D;\n\t\t\tif (!renderable.geometry && !renderable.material) return;\n\n\t\t\trenderable.geometry?.dispose();\n\n\t\t\tconst material = renderable.material;\n\t\t\tif (!material) return;\n\t\t\tconst materials = Array.isArray(material) ? material : [material];\n\t\t\tmaterials.forEach((material) => {\n\t\t\t\t// Walk only own enumerable properties — `for...in` on a Three.js material\n\t\t\t\t// also iterates the prototype chain, which is needlessly expensive.\n\t\t\t\tfor (const value of Object.values(material)) {\n\t\t\t\t\tif (value instanceof THREE.Texture) {\n\t\t\t\t\t\tvalue.dispose();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tmaterial.dispose();\n\t\t\t});\n\t\t});\n\n\t\tobject.removeFromParent();\n\t});\n}\n","import * as THREE from 'three';\n\n/**\n * An \"infinite\", distance-fading reference grid — the single strongest visual cue that reads as CAD.\n *\n * Why not `GridHelper`: it's a fixed-size square of line segments that visibly ends and looks wrong\n * once you pan or zoom past it. Instead we draw one large screen-facing plane and compute the grid\n * in the fragment shader from world coordinates, fading lines out with distance so the edge is never\n * a hard cutoff. The plane is big enough to cover any reasonable view; the fade hides its bounds.\n *\n * Two line frequencies (minor + major every 10th) give the usual graph-paper depth read. Spacing is\n * in world units (meters — the scene's normalized unit), so a `cellSize` of 1 = 1m minor cells.\n */\n\nexport interface GridOptions {\n\t/** Minor cell size in world units (meters). Default 1. */\n\tcellSize?: number;\n\t/** How many minor cells per major line. Default 10. */\n\tmajorEvery?: number;\n\t/** Minor line color. */\n\tcellColor?: THREE.ColorRepresentation;\n\t/** Major line color. */\n\tmajorColor?: THREE.ColorRepresentation;\n\t/** World-space radius at which the grid has fully faded out. Default 100. */\n\tfadeDistance?: number;\n\t/** Plane to lay the grid on. 'y' = horizontal ground (Three Y-up). Default 'y'. */\n\tplane?: 'x' | 'y' | 'z';\n}\n\nexport interface Grid {\n\t/** The grid mesh; add to the scene. Tagged `userData.id = 'grid'` so pick/fit code skips it. */\n\treadonly object: THREE.Mesh;\n\t/** Keep the fade centered on the camera so the grid feels infinite as you move. Call per frame. */\n\tupdate(cameraPosition: THREE.Vector3): void;\n\tsetVisible(visible: boolean): void;\n\tdispose(): void;\n}\n\nconst GRID_VERTEX = /* glsl */ `\n\tvarying vec3 vWorldPos;\n\tvoid main() {\n\t\tvec4 world = modelMatrix * vec4(position, 1.0);\n\t\tvWorldPos = world.xyz;\n\t\tgl_Position = projectionMatrix * viewMatrix * world;\n\t}\n`;\n\nconst GRID_FRAGMENT = /* glsl */ `\n\tprecision highp float;\n\tvarying vec3 vWorldPos;\n\n\tuniform vec2 uAxes; // indices (0=x,1=y,2=z) of the two in-plane world axes\n\tuniform float uCell;\n\tuniform float uMajor;\n\tuniform vec3 uCellColor;\n\tuniform vec3 uMajorColor;\n\tuniform vec3 uCenter; // fade center (camera position), projected onto plane\n\tuniform float uFade;\n\n\t// Antialiased grid line intensity for a given spacing, using screen-space derivatives so lines\n\t// stay ~1px regardless of zoom (the standard \"pristine grid\" technique).\n\tfloat gridLine(vec2 coord, float spacing) {\n\t\tvec2 c = coord / spacing;\n\t\tvec2 d = fwidth(c);\n\t\tvec2 g = abs(fract(c - 0.5) - 0.5) / max(d, 1e-6);\n\t\tfloat line = min(g.x, g.y);\n\t\treturn 1.0 - clamp(line, 0.0, 1.0);\n\t}\n\n\t// Index a vec3 by a float axis id (0/1/2) without dynamic indexing (WebGL1-safe).\n\tfloat axis(vec3 v, float i) {\n\t\treturn i < 0.5 ? v.x : (i < 1.5 ? v.y : v.z);\n\t}\n\n\tvoid main() {\n\t\t// Pick the two in-plane world coordinates.\n\t\tvec2 coord = vec2(axis(vWorldPos, uAxes.x), axis(vWorldPos, uAxes.y));\n\n\t\tfloat minor = gridLine(coord, uCell);\n\t\tfloat major = gridLine(coord, uCell * uMajor);\n\n\t\tvec3 color = mix(uCellColor, uMajorColor, major);\n\t\tfloat alpha = max(minor, major);\n\n\t\t// Radial fade from the camera-projected center.\n\t\tfloat dist = distance(vWorldPos, uCenter);\n\t\tfloat fade = 1.0 - clamp(dist / uFade, 0.0, 1.0);\n\t\talpha *= fade * fade;\n\n\t\tif (alpha < 0.001) discard;\n\t\tgl_FragColor = vec4(color, alpha);\n\t}\n`;\n\nexport function createGrid(options: GridOptions = {}): Grid {\n\tconst {\n\t\tcellSize = 1,\n\t\tmajorEvery = 10,\n\t\tcellColor = 0x888888,\n\t\tmajorColor = 0x444444,\n\t\tfadeDistance = 100,\n\t\tplane = 'y'\n\t} = options;\n\n\t// The two in-plane world axes (0=x,1=y,2=z): ground 'y' grids over x,z; 'z' over x,y; 'x' over y,z.\n\tconst axes =\n\t\tplane === 'y'\n\t\t\t? new THREE.Vector2(0, 2) // x, z\n\t\t\t: plane === 'z'\n\t\t\t\t? new THREE.Vector2(0, 1) // x, y\n\t\t\t\t: new THREE.Vector2(1, 2); // y, z\n\n\tconst size = fadeDistance * 2.5; // comfortably larger than the fade radius\n\tconst geometry = new THREE.PlaneGeometry(size, size);\n\n\t// PlaneGeometry is in the XY plane by default; rotate it onto the requested world plane.\n\tif (plane === 'y') geometry.rotateX(-Math.PI / 2);\n\telse if (plane === 'x') geometry.rotateY(Math.PI / 2);\n\n\tconst material = new THREE.ShaderMaterial({\n\t\tvertexShader: GRID_VERTEX,\n\t\tfragmentShader: GRID_FRAGMENT,\n\t\ttransparent: true,\n\t\tdepthWrite: false,\n\t\tside: THREE.DoubleSide,\n\t\tuniforms: {\n\t\t\tuAxes: { value: axes },\n\t\t\tuCell: { value: cellSize },\n\t\t\tuMajor: { value: majorEvery },\n\t\t\tuCellColor: { value: new THREE.Color(cellColor) },\n\t\t\tuMajorColor: { value: new THREE.Color(majorColor) },\n\t\t\tuCenter: { value: new THREE.Vector3() },\n\t\t\tuFade: { value: fadeDistance }\n\t\t}\n\t});\n\n\tconst mesh = new THREE.Mesh(geometry, material);\n\tmesh.name = 'grid';\n\tmesh.userData.id = 'grid'; // excluded from raycasting/fit-to-view, like the floor\n\tmesh.renderOrder = -1; // draw before content so transparent geometry blends over it\n\n\tconst center = new THREE.Vector3();\n\n\treturn {\n\t\tobject: mesh,\n\t\tupdate: (cameraPosition) => {\n\t\t\t// Re-center the plane and the fade on the camera so the grid tracks the view \"infinitely\".\n\t\t\t// Keep the plane's own axis fixed (don't lift the ground grid up to the camera height).\n\t\t\tif (plane === 'y') {\n\t\t\t\tmesh.position.set(cameraPosition.x, 0, cameraPosition.z);\n\t\t\t\tcenter.set(cameraPosition.x, 0, cameraPosition.z);\n\t\t\t} else if (plane === 'z') {\n\t\t\t\tmesh.position.set(cameraPosition.x, cameraPosition.y, 0);\n\t\t\t\tcenter.set(cameraPosition.x, cameraPosition.y, 0);\n\t\t\t} else {\n\t\t\t\tmesh.position.set(0, cameraPosition.y, cameraPosition.z);\n\t\t\t\tcenter.set(0, cameraPosition.y, cameraPosition.z);\n\t\t\t}\n\t\t\tmaterial.uniforms.uCenter.value.copy(center);\n\t\t},\n\t\tsetVisible: (visible) => {\n\t\t\tmesh.visible = visible;\n\t\t},\n\t\tdispose: () => {\n\t\t\tgeometry.dispose();\n\t\t\tmaterial.dispose();\n\t\t}\n\t};\n}\n","import * as THREE from 'three';\nimport { ViewHelper } from 'three/addons/helpers/ViewHelper.js';\n\nimport type { CameraController } from './camera-controller';\n\n/**\n * The corner nav-cube/axis gizmo. Uses three's {@link ViewHelper} purely as the rendered widget, but\n * NOT its click→animate behavior: ViewHelper's built-in snap assumes a Y-up world and animates the\n * camera straight onto the up axis, which in our Z-up scene rolls the view and makes the gizmo jitter\n * at the pole. Instead we hit-test the axis sprites ourselves and drive the viewer's up-aware camera\n * controller, which snaps (no animation) with a pole nudge so the orbit basis never degenerates.\n *\n * Integration points with the viewer's dual-camera setup:\n * 1. The snap frames the current orbit target via the controller, so it rotates about what the user\n * is looking at (not the world origin).\n * 2. The nav cube is inherently a 3D-orientation tool, so if the viewer is in orthographic (2D) mode\n * when the gizmo is clicked, we first flip back to perspective.\n *\n * Caller responsibilities (mirror ViewHelper's own contract):\n * - call {@link ViewGizmo.render} *after* the main scene render each frame (overlay viewport),\n * - call {@link ViewGizmo.update} each frame (no-op now; kept for API symmetry),\n * - forward pointer clicks to {@link ViewGizmo.handleClick}.\n */\nexport interface ViewGizmo {\n\trender(renderer: THREE.WebGLRenderer): void;\n\tupdate(delta: number): void;\n\t/** Hit-test a click. Returns true if it hit the gizmo (and a view change started). */\n\thandleClick(event: MouseEvent): boolean;\n\treadonly isAnimating: boolean;\n\t/** Show/hide the gizmo at runtime. Hidden = not rendered and not click-hittable. */\n\tsetVisible(visible: boolean): void;\n\tisVisible(): boolean;\n\tdispose(): void;\n}\n\ninterface ViewGizmoDeps {\n\t/** The perspective (primary) camera the gizmo visualizes and re-orients. */\n\tcamera: THREE.PerspectiveCamera;\n\tdomElement: HTMLElement;\n\tcontroller: CameraController;\n}\n\nexport function createViewGizmo(deps: ViewGizmoDeps): ViewGizmo {\n\tconst { camera, domElement, controller } = deps;\n\n\tconst helper = new ViewHelper(camera, domElement);\n\thelper.setLabels('X', 'Y', 'Z');\n\n\tlet visible = true;\n\n\t// Our own hit-test against the helper's axis sprites, mirroring ViewHelper's internal viewport math\n\t// (a `dim`×`dim` square in the corner given by `location`). We do this instead of ViewHelper's own\n\t// `handleClick` so the camera move goes through the viewer's up-aware controller — ViewHelper's\n\t// built-in snap assumes a Y-up world and animates straight onto the pole, which rolls the view and\n\t// makes the gizmo jitter in our Z-up scene.\n\tconst DIM = 128;\n\tconst raycaster = new THREE.Raycaster();\n\tconst gizmoCamera = new THREE.OrthographicCamera(-2, 2, 2, -2, 0, 4);\n\tgizmoCamera.position.set(0, 0, 2);\n\n\t// Map a clicked axis sprite to the world-space view direction (from target toward camera).\n\tconst AXIS_DIRECTIONS: Record<string, THREE.Vector3> = {\n\t\tposX: new THREE.Vector3(1, 0, 0),\n\t\tnegX: new THREE.Vector3(-1, 0, 0),\n\t\tposY: new THREE.Vector3(0, 1, 0),\n\t\tnegY: new THREE.Vector3(0, -1, 0),\n\t\tposZ: new THREE.Vector3(0, 0, 1),\n\t\tnegZ: new THREE.Vector3(0, 0, -1)\n\t};\n\n\t/** Which axis sprite (if any) a click landed on. Returns its `userData.type` or null. */\n\tconst pickAxis = (event: MouseEvent): string | null => {\n\t\tconst rect = domElement.getBoundingClientRect();\n\t\t// The gizmo viewport sits in the bottom-right corner (helper.location defaults: right/bottom 0).\n\t\tconst offsetX = rect.left + domElement.offsetWidth - DIM - helper.location.right;\n\t\tconst offsetY = rect.top + domElement.offsetHeight - DIM - helper.location.bottom;\n\n\t\tconst mouse = new THREE.Vector2(\n\t\t\t((event.clientX - offsetX) / DIM) * 2 - 1,\n\t\t\t-((event.clientY - offsetY) / DIM) * 2 + 1\n\t\t);\n\t\t// Outside the gizmo square — not our click.\n\t\tif (Math.abs(mouse.x) > 1 || Math.abs(mouse.y) > 1) return null;\n\n\t\t// Orient the helper as it's rendered (inverse of the camera), so the sprites are where the user\n\t\t// sees them, then raycast the interactive axis sprites.\n\t\thelper.quaternion.copy(camera.quaternion).invert();\n\t\thelper.updateMatrixWorld();\n\n\t\traycaster.setFromCamera(mouse, gizmoCamera);\n\t\tconst hits = raycaster.intersectObjects(helper.children, false);\n\t\tfor (const hit of hits) {\n\t\t\tconst type = hit.object.userData?.type;\n\t\t\tif (typeof type === 'string' && type in AXIS_DIRECTIONS) return type;\n\t\t}\n\t\treturn null;\n\t};\n\n\tconst handleClick = (event: MouseEvent): boolean => {\n\t\tif (!visible) return false;\n\n\t\tconst axis = pickAxis(event);\n\t\tif (!axis) return false;\n\n\t\t// The cube orients in 3D, so a click while in 2D returns us to perspective first.\n\t\tif (controller.getProjection() === 'orthographic') {\n\t\t\tcontroller.setProjection('perspective');\n\t\t}\n\n\t\t// Snap directly via the up-aware controller — no animation, no Y-up pole roll.\n\t\tcontroller.setViewDirection(AXIS_DIRECTIONS[axis]!, false);\n\t\treturn true;\n\t};\n\n\treturn {\n\t\trender: (renderer) => {\n\t\t\tif (!visible) return;\n\t\t\t// ViewHelper.render() calls renderer.render(this, orthoCamera), which with the default\n\t\t\t// autoClear=true clears the FULL framebuffer (to the scene's grey clear color) before drawing\n\t\t\t// the cube in its corner viewport — wiping the just-rendered scene. It only needs the depth\n\t\t\t// clear it does internally (clearDepth). So suppress the automatic color/depth clear here.\n\t\t\tconst prevAutoClear = renderer.autoClear;\n\t\t\trenderer.autoClear = false;\n\t\t\thelper.render(renderer);\n\t\t\trenderer.autoClear = prevAutoClear;\n\t\t},\n\t\t// ViewHelper.update() unconditionally rewrites camera.position from (center, radius, q1) — at\n\t\t// rest (radius 0, center origin) that pins the camera to the origin every frame, blanking the\n\t\t// view. It's only meant to run while a click-snap is animating, so guard on `animating`.\n\t\tupdate: (delta) => {\n\t\t\tif (helper.animating) helper.update(delta);\n\t\t},\n\t\thandleClick,\n\t\tget isAnimating() {\n\t\t\treturn helper.animating;\n\t\t},\n\t\tsetVisible: (value) => {\n\t\t\tvisible = value;\n\t\t},\n\t\tisVisible: () => visible,\n\t\tdispose: () => helper.dispose()\n\t};\n}\n","import * as THREE from 'three';\nimport { Line2 } from 'three/addons/lines/Line2.js';\nimport { LineGeometry } from 'three/addons/lines/LineGeometry.js';\nimport { LineMaterial } from 'three/addons/lines/LineMaterial.js';\n\nimport type { LabelLayer, LabelHandle } from './label-layer';\n\n/**\n * A two-click distance measurement tool — the CAD verb users expect. Click a point, click a second,\n * read the distance off a label on the connecting line; a third click starts a new measurement.\n *\n * Picking snaps to geometry so measurements are exact, not \"wherever the ray happened to land\":\n * on a mesh hit we snap to the nearest vertex of the struck triangle if it's within\n * {@link MeasureOptions.snapPixels} on screen, else use the raw hit point. This is a cheap local\n * snap (three candidate vertices), no spatial index — enough for clean vertex-to-vertex measurement\n * without the cost/complexity of full edge/midpoint snapping (a later refinement).\n *\n * The tool is dormant until {@link MeasureTool.setEnabled}(true). While enabled it intercepts clicks\n * (the caller forwards them and swallows the event when {@link MeasureTool.handleClick} returns\n * true) so measuring doesn't also select objects.\n */\n\nexport interface MeasureTool {\n\tsetEnabled(enabled: boolean): void;\n\tisEnabled(): boolean;\n\t/** Process a click. Returns true if the tool consumed it (caller should not also select). */\n\thandleClick(event: MouseEvent): boolean;\n\t/**\n\t * Process pointer movement to preview the next snap point — a ghost marker tracks the cursor and\n\t * jumps to the vertex a click would snap to, so users can aim before committing. No-op when the\n\t * tool is disabled. The caller forwards mousemove; nothing is consumed.\n\t */\n\thandleMove(event: MouseEvent): void;\n\t/** Clear the current measurement (markers, line, label). */\n\tclear(): void;\n\tdispose(): void;\n}\n\nexport interface MeasureOptions {\n\t/** Snap to a vertex when the cursor is within this many screen pixels of it. Default 12. */\n\tsnapPixels?: number;\n\t/** Marker + line color. Default yellow. */\n\tcolor?: THREE.ColorRepresentation;\n\t/** CSS class applied to the distance label, for styling. */\n\tlabelClassName?: string;\n\t/**\n\t * Format the measurement → label text. Receives the straight-line `distance` and the per-axis\n\t * `delta` (|b − a| on each axis). May return multi-line text or HTML; the default renders the\n\t * total plus a Δx/Δy/Δz breakdown. Old `(distance) => string` callbacks remain valid.\n\t */\n\tformat?: (distance: number, delta: THREE.Vector3) => string;\n}\n\ninterface MeasureDeps {\n\tcanvas: HTMLCanvasElement;\n\tscene: THREE.Scene;\n\tgetActiveCamera: () => THREE.Camera;\n\tlabelLayer: LabelLayer;\n\toptions?: MeasureOptions;\n}\n\nconst DEFAULT_SNAP_PIXELS = 12;\nconst DEFAULT_COLOR = 0xffcc00;\n// Line/Points raycast threshold as a fraction of the view distance (camera→target). ~1.5% gives a\n// comfortable few-pixel grab band at typical framing without snapping to far-off geometry.\nconst LINE_PICK_FRACTION = 0.015;\nconst fmt = (n: number) => `${n.toPrecision(3)} m`;\nconst defaultFormat = (d: number, delta: THREE.Vector3) =>\n\t`${fmt(d)}\\nΔx ${fmt(delta.x)} Δy ${fmt(delta.y)} Δz ${fmt(delta.z)}`;\n\n/**\n * The vertex indices to consider snapping to for a given hit, by object type:\n * - Mesh: the three vertices of the struck triangle (`hit.face`).\n * - Line / LineSegments: the two endpoints of the struck segment (`hit.index`, `hit.index + 1`).\n * - Points: the struck vertex (`hit.index`).\n * Returns null when the hit carries no usable index info (e.g. a fat `Line2`), so the caller keeps\n * the raw hit point.\n */\nfunction snapCandidateIndices(hit: THREE.Intersection): number[] | null {\n\tconst obj = hit.object;\n\tif (obj instanceof THREE.Mesh) {\n\t\treturn hit.face ? [hit.face.a, hit.face.b, hit.face.c] : null;\n\t}\n\tif (obj instanceof THREE.Points) {\n\t\treturn hit.index != null ? [hit.index] : null;\n\t}\n\t// THREE.Line / LineSegments / LineLoop. `hit.index` is the first vertex of the struck segment.\n\tif (obj instanceof THREE.Line) {\n\t\treturn hit.index != null ? [hit.index, hit.index + 1] : null;\n\t}\n\treturn null;\n}\n\n/**\n * Snap a raycast hit to the nearest geometry vertex within `snapPixels` on screen; otherwise return\n * the raw hit point. Works for meshes (triangle vertices), lines (segment endpoints), and points\n * (the vertex itself). Pure (no DOM) so it's unit-testable: it takes the screen size explicitly\n * rather than reading the canvas. Exported for that reason.\n *\n * Falls back to the raw point for hits without usable vertex indices or positions.\n */\nexport function snapToVertex(\n\thit: THREE.Intersection,\n\tcamera: THREE.Camera,\n\tscreenSize: { width: number; height: number },\n\tsnapPixels: number\n): THREE.Vector3 {\n\tconst raw = hit.point.clone();\n\tconst obj = hit.object as THREE.Object3D & { geometry?: THREE.BufferGeometry };\n\tconst indices = snapCandidateIndices(hit);\n\tif (!indices || !obj.geometry) return raw;\n\n\tconst pos = obj.geometry.attributes.position as THREE.BufferAttribute | undefined;\n\tif (!pos) return raw;\n\n\tconst toScreen = (worldP: THREE.Vector3): THREE.Vector2 => {\n\t\tconst ndc = worldP.clone().project(camera);\n\t\treturn new THREE.Vector2(\n\t\t\t((ndc.x + 1) / 2) * screenSize.width,\n\t\t\t((1 - ndc.y) / 2) * screenSize.height\n\t\t);\n\t};\n\tconst rawScreen = toScreen(raw);\n\n\tlet best = raw;\n\tlet bestPx = snapPixels;\n\tfor (const idx of indices) {\n\t\tif (idx >= pos.count) continue; // guard the line `index + 1` against the geometry end\n\t\tconst local = new THREE.Vector3().fromBufferAttribute(pos, idx);\n\t\tconst world = local.applyMatrix4(obj.matrixWorld);\n\t\tconst px = toScreen(world).distanceTo(rawScreen);\n\t\tif (px < bestPx) {\n\t\t\tbestPx = px;\n\t\t\tbest = world;\n\t\t}\n\t}\n\treturn best;\n}\n\nexport function createMeasureTool(deps: MeasureDeps): MeasureTool {\n\tconst { canvas, scene, getActiveCamera, labelLayer, options = {} } = deps;\n\tconst snapPixels = options.snapPixels ?? DEFAULT_SNAP_PIXELS;\n\tconst color = new THREE.Color(options.color ?? DEFAULT_COLOR);\n\tconst format = options.format ?? defaultFormat;\n\n\tconst raycaster = new THREE.Raycaster();\n\tconst pointer = new THREE.Vector2();\n\n\tlet enabled = false;\n\tconst points: THREE.Vector3[] = [];\n\n\t// Visuals, created lazily and reused. Markers are small always-on-top points; the line connects\n\t// them; the label rides the line's midpoint.\n\tconst markers: THREE.Points[] = [];\n\tlet line: Line2 | null = null;\n\tlet label: LabelHandle | null = null;\n\n\tconst markerMaterial = new THREE.PointsMaterial({\n\t\tcolor,\n\t\tsize: 8,\n\t\tsizeAttenuation: false,\n\t\tdepthTest: false // markers stay visible through geometry, like CAD snap dots\n\t});\n\n\t// A hollow-feeling preview dot: dimmer + bigger than a committed marker so the snap target the\n\t// next click will lock onto is obvious before clicking. Shown only while hovering geometry.\n\tconst hoverMaterial = new THREE.PointsMaterial({\n\t\tcolor,\n\t\tsize: 11,\n\t\tsizeAttenuation: false,\n\t\tdepthTest: false,\n\t\ttransparent: true,\n\t\topacity: 0.5\n\t});\n\tlet hoverMarker: THREE.Points | null = null;\n\n\tconst showHover = (p: THREE.Vector3 | null) => {\n\t\tif (!p) {\n\t\t\tif (hoverMarker) hoverMarker.visible = false;\n\t\t\treturn;\n\t\t}\n\t\tif (!hoverMarker) {\n\t\t\tconst geometry = new THREE.BufferGeometry();\n\t\t\tgeometry.setAttribute('position', new THREE.Float32BufferAttribute([0, 0, 0], 3));\n\t\t\thoverMarker = new THREE.Points(geometry, hoverMaterial);\n\t\t\thoverMarker.renderOrder = 1000;\n\t\t\thoverMarker.userData.id = 'measure';\n\t\t\thoverMarker.raycast = () => {};\n\t\t\tscene.add(hoverMarker);\n\t\t}\n\t\thoverMarker.position.copy(p);\n\t\thoverMarker.visible = true;\n\t};\n\n\tconst makeMarker = (p: THREE.Vector3): THREE.Points => {\n\t\tconst geometry = new THREE.BufferGeometry();\n\t\tgeometry.setAttribute('position', new THREE.Float32BufferAttribute([p.x, p.y, p.z], 3));\n\t\tconst marker = new THREE.Points(geometry, markerMaterial);\n\t\tmarker.renderOrder = 999;\n\t\tmarker.userData.id = 'measure'; // excluded from pick/fit\n\t\tmarker.raycast = () => {}; // don't let markers be measure targets themselves\n\t\tscene.add(marker);\n\t\treturn marker;\n\t};\n\n\tconst clear = () => {\n\t\tpoints.length = 0;\n\t\tmarkers.forEach((m) => {\n\t\t\tm.geometry.dispose();\n\t\t\tm.removeFromParent();\n\t\t});\n\t\tmarkers.length = 0;\n\t\tif (line) {\n\t\t\tline.geometry.dispose();\n\t\t\t(line.material as LineMaterial).dispose();\n\t\t\tline.removeFromParent();\n\t\t\tline = null;\n\t\t}\n\t\tlabel?.remove();\n\t\tlabel = null;\n\t};\n\n\tconst drawMeasurement = () => {\n\t\tif (points.length !== 2) return;\n\t\tconst [a, b] = points;\n\n\t\tconst geometry = new LineGeometry();\n\t\tgeometry.setPositions([a.x, a.y, a.z, b.x, b.y, b.z]);\n\t\tconst material = new LineMaterial({ color });\n\t\t(material as LineMaterial & { linewidth: number; depthTest: boolean }).linewidth = 2;\n\t\tmaterial.depthTest = false;\n\n\t\tline = new Line2(geometry, material);\n\t\tline.renderOrder = 998;\n\t\tline.userData.id = 'measure';\n\t\tline.raycast = () => {};\n\t\tscene.add(line);\n\n\t\tconst mid = a.clone().add(b).multiplyScalar(0.5);\n\t\tconst delta = new THREE.Vector3(\n\t\t\tMath.abs(b.x - a.x),\n\t\t\tMath.abs(b.y - a.y),\n\t\t\tMath.abs(b.z - a.z)\n\t\t);\n\t\tlabel = labelLayer.addLabel(format(a.distanceTo(b), delta), mid, options.labelClassName);\n\t};\n\n\t/** Raycast the cursor and return the snapped pick point, or null if it hit no measurable geometry. */\n\tconst pickPoint = (event: MouseEvent): THREE.Vector3 | null => {\n\t\tconst rect = canvas.getBoundingClientRect();\n\t\tpointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n\t\tpointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n\n\t\tconst camera = getActiveCamera();\n\t\traycaster.setFromCamera(pointer, camera);\n\n\t\t// Lines and points have no surface area, so they're only \"hit\" when the ray passes within a\n\t\t// world-space threshold of them — left at the default ~1 unit they're nearly impossible to\n\t\t// click. Scale the threshold with the view size (camera distance to the orbit target, here the\n\t\t// origin) so the pick tolerance stays roughly constant on screen as the user zooms.\n\t\tconst viewScale = camera.position.length();\n\t\traycaster.params.Line = { threshold: viewScale * LINE_PICK_FRACTION };\n\t\traycaster.params.Points = { threshold: viewScale * LINE_PICK_FRACTION };\n\n\t\tconst hits = raycaster\n\t\t\t.intersectObjects(scene.children, true)\n\t\t\t.filter((i) => i.object.userData.id !== 'measure' && i.object.userData.id !== 'grid');\n\n\t\tif (hits.length === 0) return null;\n\t\treturn snapToVertex(hits[0], camera, { width: rect.width, height: rect.height }, snapPixels);\n\t};\n\n\tconst handleMove = (event: MouseEvent): void => {\n\t\tif (!enabled) return;\n\t\tshowHover(pickPoint(event));\n\t};\n\n\tconst handleClick = (event: MouseEvent): boolean => {\n\t\tif (!enabled) return false;\n\n\t\t// A third click after a completed measurement starts fresh.\n\t\tif (points.length === 2) clear();\n\n\t\tconst point = pickPoint(event);\n\t\tif (point === null) return true; // consumed: a measuring click that missed still isn't a select\n\n\t\tpoints.push(point);\n\t\tmarkers.push(makeMarker(point));\n\n\t\tif (points.length === 2) drawMeasurement();\n\t\treturn true;\n\t};\n\n\treturn {\n\t\tsetEnabled: (value) => {\n\t\t\tenabled = value;\n\t\t\tif (!value) {\n\t\t\t\tclear();\n\t\t\t\tshowHover(null);\n\t\t\t}\n\t\t},\n\t\tisEnabled: () => enabled,\n\t\thandleClick,\n\t\thandleMove,\n\t\tclear,\n\t\tdispose: () => {\n\t\t\tclear();\n\t\t\tif (hoverMarker) {\n\t\t\t\thoverMarker.geometry.dispose();\n\t\t\t\thoverMarker.removeFromParent();\n\t\t\t\thoverMarker = null;\n\t\t\t}\n\t\t\tmarkerMaterial.dispose();\n\t\t\thoverMaterial.dispose();\n\t\t}\n\t};\n}\n"]}
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"use strict";Object.defineProperty(exports, "__esModule", {value: true});var _chunkYYCIXOSScjs = require('./chunk-YYCIXOSS.cjs');require('./chunk-JZFH67ES.cjs');exports.BINARY_MESH_MAGIC = _chunkYYCIXOSScjs.s; exports.BINARY_MESH_VERSION = _chunkYYCIXOSScjs.t; exports.EDGE_USERDATA_KIND = _chunkYYCIXOSScjs.h; exports.FLAG_FLOAT32 = _chunkYYCIXOSScjs.u; exports.Materials = _chunkYYCIXOSScjs.q; exports.SCALE_FACTORS = _chunkYYCIXOSScjs.z; exports.addEdges = _chunkYYCIXOSScjs.i; exports.applyOffset = _chunkYYCIXOSScjs.c; exports.computeCombinedBoundingBox = _chunkYYCIXOSScjs.d; exports.createCameraController = _chunkYYCIXOSScjs.e; exports.createGrid = _chunkYYCIXOSScjs.f; exports.createLabelLayer = _chunkYYCIXOSScjs.m; exports.createMeasureTool = _chunkYYCIXOSScjs.o; exports.createRenderPipeline = _chunkYYCIXOSScjs.l; exports.createViewGizmo = _chunkYYCIXOSScjs.g; exports.getThreeMeshesFromComputeResponse = _chunkYYCIXOSScjs.A; exports.initThree = _chunkYYCIXOSScjs.p; exports.isEdgeOverlay = _chunkYYCIXOSScjs.j; exports.parseBinaryMeshBatch = _chunkYYCIXOSScjs.v; exports.parseColor = _chunkYYCIXOSScjs.b; exports.parseDisplayItems = _chunkYYCIXOSScjs.r; exports.parseMeshBatch = _chunkYYCIXOSScjs.w; exports.parseMeshBatchBlob = _chunkYYCIXOSScjs.y; exports.parseMeshBatchObject = _chunkYYCIXOSScjs.x; exports.removeEdges = _chunkYYCIXOSScjs.k; exports.snapToVertex = _chunkYYCIXOSScjs.n; exports.updateScene = _chunkYYCIXOSScjs.a;
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