@selvajs/compute 1.5.2-beta.2 → 1.5.2-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/dist/{chunk-6VF4VVLW.cjs → chunk-C2VFZAMO.cjs} +2 -2
  2. package/dist/{chunk-6VF4VVLW.cjs.map → chunk-C2VFZAMO.cjs.map} +1 -1
  3. package/dist/chunk-DM7RXPP6.js +2 -0
  4. package/dist/chunk-DM7RXPP6.js.map +1 -0
  5. package/dist/chunk-DSI6FKBA.cjs +2 -0
  6. package/dist/chunk-DSI6FKBA.cjs.map +1 -0
  7. package/dist/{chunk-RILJ3IA7.js → chunk-R7E2XNH4.js} +2 -2
  8. package/dist/core.d.cts +3 -2
  9. package/dist/core.d.ts +3 -2
  10. package/dist/errors-CEy4nM1J.d.cts +149 -0
  11. package/dist/errors-CEy4nM1J.d.ts +149 -0
  12. package/dist/grasshopper.cjs +1 -1
  13. package/dist/grasshopper.d.cts +4 -27
  14. package/dist/grasshopper.d.ts +4 -27
  15. package/dist/grasshopper.js +1 -1
  16. package/dist/index.cjs +1 -1
  17. package/dist/index.d.cts +3 -1
  18. package/dist/index.d.ts +3 -1
  19. package/dist/index.js +1 -1
  20. package/dist/types-COCuQEMk.d.cts +93 -0
  21. package/dist/types-COCuQEMk.d.ts +93 -0
  22. package/dist/{errors-CiA83qw2.d.cts → types-Dfeei0dD.d.cts} +1 -149
  23. package/dist/{errors-CiA83qw2.d.ts → types-Dfeei0dD.d.ts} +1 -149
  24. package/dist/visualization-HV5EMX2F.cjs +2 -0
  25. package/dist/visualization-HV5EMX2F.cjs.map +1 -0
  26. package/dist/visualization-S47O7BLV.js +2 -0
  27. package/dist/visualization-S47O7BLV.js.map +1 -0
  28. package/dist/visualization.cjs +1 -1
  29. package/dist/visualization.cjs.map +1 -1
  30. package/dist/visualization.d.cts +75 -1
  31. package/dist/visualization.d.ts +75 -1
  32. package/dist/visualization.js +1 -1
  33. package/package.json +1 -1
  34. package/dist/chunk-5465MDT4.cjs +0 -2
  35. package/dist/chunk-5465MDT4.cjs.map +0 -1
  36. package/dist/chunk-DADFXYBV.js +0 -2
  37. package/dist/chunk-DADFXYBV.js.map +0 -1
  38. package/dist/visualization-7TK4UEZL.js +0 -2
  39. package/dist/visualization-7TK4UEZL.js.map +0 -1
  40. package/dist/visualization-JYNKROSH.cjs +0 -2
  41. package/dist/visualization-JYNKROSH.cjs.map +0 -1
  42. /package/dist/{chunk-RILJ3IA7.js.map → chunk-R7E2XNH4.js.map} +0 -0
@@ -1,5 +1,7 @@
1
1
  import * as THREE from 'three';
2
2
  import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
3
+ import { f as GrasshopperComputeResponse } from './types-Dfeei0dD.cjs';
4
+ import { M as MeshExtractionOptions, a as MeshBatch } from './types-COCuQEMk.cjs';
3
5
 
4
6
  type CameraConfig = {
5
7
  position?: THREE.Vector3;
@@ -127,4 +129,76 @@ declare namespace threeMaterials {
127
129
  export { threeMaterials_CONCRETE_MATERIAL as CONCRETE_MATERIAL, threeMaterials_EMISSIVE_MATERIAL as EMISSIVE_MATERIAL, threeMaterials_GLASS_MATERIAL as GLASS_MATERIAL, threeMaterials_METAL_MATERIAL as METAL_MATERIAL, threeMaterials_PLASTIC_MATERIAL as PLASTIC_MATERIAL, threeMaterials_RUBBER_MATERIAL as RUBBER_MATERIAL, threeMaterials_WOOD_MATERIAL as WOOD_MATERIAL };
128
130
  }
129
131
 
130
- export { type CameraConfig, type ControlsConfig, type EnvironmentConfig, type EventConfig, type FloorConfig, type LightingConfig, threeMaterials as Materials, type RenderConfig, type ThreeInitializerOptions, initThree, updateScene };
132
+ /**
133
+ * Extracts and processes display meshes from a ComputePointerResponse using the Grasshopper WebDisplay component.
134
+ *
135
+ * This is the primary entry point for extracting mesh geometry from Grasshopper compute responses.
136
+ * It handles all aspects of mesh processing: decompression, coordinate transformation, scaling, and positioning.
137
+ *
138
+ * **Note:** Mesh decompression happens asynchronously in a Web Worker to prevent UI blocking.
139
+ *
140
+ * @param data - The ComputePointerResponse containing Grasshopper output trees.
141
+ * @param options - Configuration for mesh extraction and parsing behavior. All options are optional with sensible defaults.
142
+ * @returns Promise resolving to array of THREE.Mesh objects (may be empty).
143
+ * @throws Rethrows unexpected errors after attempting to dispose any created meshes.
144
+ *
145
+ * @remarks
146
+ * - Only works with the WebDisplay component of GHHeadless.
147
+ * - Requires changes to Rhino.Compute (see https://github.com/TheVessen/compute.rhino3d).
148
+ * - Provides a performant way to display mesh data in Three.js.
149
+ * - Decompression is performed in a Web Worker for non-blocking UI updates.
150
+ * - Supports mesh metadata (names, user data) if provided in the compute response.
151
+ *
152
+ * @internal Internal helper: high-level extraction remains public via visualization module, but this
153
+ * function is considered internal implementation detail for mesh extraction.
154
+ *
155
+ * @example
156
+ * ```ts
157
+ * // Simple usage with defaults (all processing enabled)
158
+ * const meshes = await getThreeMeshesFromComputeResponse(response);
159
+ *
160
+ * // With debugging enabled
161
+ * const meshes = await getThreeMeshesFromComputeResponse(response, { debug: true });
162
+ *
163
+ * // With advanced options
164
+ * const meshes = await getThreeMeshesFromComputeResponse(response, {
165
+ * debug: true,
166
+ * allowScaling: true,
167
+ * allowAutoPosition: false,
168
+ * parsing: {
169
+ * mergeByMaterial: false,
170
+ * applyTransforms: true,
171
+ * debug: true,
172
+ * },
173
+ * });
174
+ * ```
175
+ */
176
+ declare function getThreeMeshesFromComputeResponse(data: GrasshopperComputeResponse, options?: MeshExtractionOptions): Promise<THREE.Mesh[]>;
177
+
178
+ /**
179
+ * Parses a MeshBatch object and creates Three.js meshes.
180
+ *
181
+ * The path is synchronous internally — `parseBinaryMeshBatch` does no IO, just typed-array views
182
+ * over the blob. The function stays `async` so callers don't have to change shape if we move
183
+ * parsing into a worker later.
184
+ *
185
+ * @param batch - MeshBatch object
186
+ * @param options - Rendering options
187
+ * @returns Promise resolving to array of Three.js mesh objects
188
+ */
189
+ declare function parseMeshBatchObject(batch: MeshBatch, options?: {
190
+ /** Merge meshes with same material into single geometry*/
191
+ mergeByMaterial?: boolean;
192
+ /** Apply coordinate system transformations */
193
+ applyTransforms?: boolean;
194
+ /** Scale factor to apply to meshes (e.g., for unit conversion) */
195
+ scaleFactor?: number;
196
+ /** Enable performance monitoring */
197
+ debug?: boolean;
198
+ /** Parse time (optional, for debugging) */
199
+ parseTime?: number;
200
+ /** Performance start time (optional, for debugging) */
201
+ perfStart?: number;
202
+ }): Promise<THREE.Mesh[]>;
203
+
204
+ export { type CameraConfig, type ControlsConfig, type EnvironmentConfig, type EventConfig, type FloorConfig, type LightingConfig, threeMaterials as Materials, MeshExtractionOptions, type RenderConfig, type ThreeInitializerOptions, getThreeMeshesFromComputeResponse, initThree, parseMeshBatchObject, updateScene };
@@ -1,5 +1,7 @@
1
1
  import * as THREE from 'three';
2
2
  import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
3
+ import { f as GrasshopperComputeResponse } from './types-Dfeei0dD.js';
4
+ import { M as MeshExtractionOptions, a as MeshBatch } from './types-COCuQEMk.js';
3
5
 
4
6
  type CameraConfig = {
5
7
  position?: THREE.Vector3;
@@ -127,4 +129,76 @@ declare namespace threeMaterials {
127
129
  export { threeMaterials_CONCRETE_MATERIAL as CONCRETE_MATERIAL, threeMaterials_EMISSIVE_MATERIAL as EMISSIVE_MATERIAL, threeMaterials_GLASS_MATERIAL as GLASS_MATERIAL, threeMaterials_METAL_MATERIAL as METAL_MATERIAL, threeMaterials_PLASTIC_MATERIAL as PLASTIC_MATERIAL, threeMaterials_RUBBER_MATERIAL as RUBBER_MATERIAL, threeMaterials_WOOD_MATERIAL as WOOD_MATERIAL };
128
130
  }
129
131
 
130
- export { type CameraConfig, type ControlsConfig, type EnvironmentConfig, type EventConfig, type FloorConfig, type LightingConfig, threeMaterials as Materials, type RenderConfig, type ThreeInitializerOptions, initThree, updateScene };
132
+ /**
133
+ * Extracts and processes display meshes from a ComputePointerResponse using the Grasshopper WebDisplay component.
134
+ *
135
+ * This is the primary entry point for extracting mesh geometry from Grasshopper compute responses.
136
+ * It handles all aspects of mesh processing: decompression, coordinate transformation, scaling, and positioning.
137
+ *
138
+ * **Note:** Mesh decompression happens asynchronously in a Web Worker to prevent UI blocking.
139
+ *
140
+ * @param data - The ComputePointerResponse containing Grasshopper output trees.
141
+ * @param options - Configuration for mesh extraction and parsing behavior. All options are optional with sensible defaults.
142
+ * @returns Promise resolving to array of THREE.Mesh objects (may be empty).
143
+ * @throws Rethrows unexpected errors after attempting to dispose any created meshes.
144
+ *
145
+ * @remarks
146
+ * - Only works with the WebDisplay component of GHHeadless.
147
+ * - Requires changes to Rhino.Compute (see https://github.com/TheVessen/compute.rhino3d).
148
+ * - Provides a performant way to display mesh data in Three.js.
149
+ * - Decompression is performed in a Web Worker for non-blocking UI updates.
150
+ * - Supports mesh metadata (names, user data) if provided in the compute response.
151
+ *
152
+ * @internal Internal helper: high-level extraction remains public via visualization module, but this
153
+ * function is considered internal implementation detail for mesh extraction.
154
+ *
155
+ * @example
156
+ * ```ts
157
+ * // Simple usage with defaults (all processing enabled)
158
+ * const meshes = await getThreeMeshesFromComputeResponse(response);
159
+ *
160
+ * // With debugging enabled
161
+ * const meshes = await getThreeMeshesFromComputeResponse(response, { debug: true });
162
+ *
163
+ * // With advanced options
164
+ * const meshes = await getThreeMeshesFromComputeResponse(response, {
165
+ * debug: true,
166
+ * allowScaling: true,
167
+ * allowAutoPosition: false,
168
+ * parsing: {
169
+ * mergeByMaterial: false,
170
+ * applyTransforms: true,
171
+ * debug: true,
172
+ * },
173
+ * });
174
+ * ```
175
+ */
176
+ declare function getThreeMeshesFromComputeResponse(data: GrasshopperComputeResponse, options?: MeshExtractionOptions): Promise<THREE.Mesh[]>;
177
+
178
+ /**
179
+ * Parses a MeshBatch object and creates Three.js meshes.
180
+ *
181
+ * The path is synchronous internally — `parseBinaryMeshBatch` does no IO, just typed-array views
182
+ * over the blob. The function stays `async` so callers don't have to change shape if we move
183
+ * parsing into a worker later.
184
+ *
185
+ * @param batch - MeshBatch object
186
+ * @param options - Rendering options
187
+ * @returns Promise resolving to array of Three.js mesh objects
188
+ */
189
+ declare function parseMeshBatchObject(batch: MeshBatch, options?: {
190
+ /** Merge meshes with same material into single geometry*/
191
+ mergeByMaterial?: boolean;
192
+ /** Apply coordinate system transformations */
193
+ applyTransforms?: boolean;
194
+ /** Scale factor to apply to meshes (e.g., for unit conversion) */
195
+ scaleFactor?: number;
196
+ /** Enable performance monitoring */
197
+ debug?: boolean;
198
+ /** Parse time (optional, for debugging) */
199
+ parseTime?: number;
200
+ /** Performance start time (optional, for debugging) */
201
+ perfStart?: number;
202
+ }): Promise<THREE.Mesh[]>;
203
+
204
+ export { type CameraConfig, type ControlsConfig, type EnvironmentConfig, type EventConfig, type FloorConfig, type LightingConfig, threeMaterials as Materials, MeshExtractionOptions, type RenderConfig, type ThreeInitializerOptions, getThreeMeshesFromComputeResponse, initThree, parseMeshBatchObject, updateScene };
@@ -1,2 +1,2 @@
1
- import{a as e,b as o,f as i}from"./chunk-DADFXYBV.js";import"./chunk-RHULSS7S.js";export{i as Materials,e as initThree,o as updateScene};
1
+ import{a as e,b as o,f as t,l as r,n as i}from"./chunk-DM7RXPP6.js";import"./chunk-XLHA5YPH.js";import"./chunk-RHULSS7S.js";export{t as Materials,i as getThreeMeshesFromComputeResponse,e as initThree,r as parseMeshBatchObject,o as updateScene};
2
2
  //# sourceMappingURL=visualization.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@selvajs/compute",
3
- "version": "1.5.2-beta.2",
3
+ "version": "1.5.2-beta.3",
4
4
  "description": "TypeScript library for Rhino Compute Server - Grasshopper and RhinoCommon",
5
5
  "author": "VektorNode",
6
6
  "license": "MIT",
@@ -1,2 +0,0 @@
1
- "use strict";Object.defineProperty(exports, "__esModule", {value: true}); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { newObj[key] = obj[key]; } } } newObj.default = obj; return newObj; } } function _nullishCoalesce(lhs, rhsFn) { if (lhs != null) { return lhs; } else { return rhsFn(); } } function _optionalChain(ops) { let lastAccessLHS = undefined; let value = ops[0]; let i = 1; while (i < ops.length) { const op = ops[i]; const fn = ops[i + 1]; i += 2; if ((op === 'optionalAccess' || op === 'optionalCall') && value == null) { return undefined; } if (op === 'access' || op === 'optionalAccess') { lastAccessLHS = value; value = fn(value); } else if (op === 'call' || op === 'optionalCall') { value = fn((...args) => value.call(lastAccessLHS, ...args)); lastAccessLHS = undefined; } } return value; }var _chunkVWOEUM7Ccjs = require('./chunk-VWOEUM7C.cjs');var _three = require('three'); var o = _interopRequireWildcard(_three); var f = _interopRequireWildcard(_three); var E = _interopRequireWildcard(_three);var _OrbitControlsjs = require('three/addons/controls/OrbitControls.js');var _HDRLoaderjs = require('three/addons/loaders/HDRLoader.js');var A=new o.Vector3(0,0,1),D=(e,r,t,n)=>{switch(e){case"mm":return r;case"cm":return t;default:return n}},he= exports.a =function(e,r){let t=B(r||{}),n=W(t),i=K(t,e),s=Y(e,t),a=X(i,e,t);q(n,t),j(n,t),_optionalChain([t, 'access', _2 => _2.floor, 'optionalAccess', _3 => _3.enabled])&&Z(n,t);let d=t.events.enableEventHandlers!==!1?$(e,n,i,a,t):{dispose:()=>{},fitToView:()=>{},clearSelection:()=>{}},c=e.parentElement,T=()=>c?{width:c.clientWidth,height:c.clientHeight}:{width:window.innerWidth,height:window.innerHeight},{animate:m,dispose:u}=U(s,n,i,a,T,t.events.onFrame);m();let p=_optionalChain([t, 'access', _4 => _4.environment, 'optionalAccess', _5 => _5.sceneUp])||A;return n.up.set(p.x,p.y,p.z),{scene:n,camera:i,controls:a,renderer:s,dispose:()=>{u(),d.dispose(),a.dispose(),s.dispose(),n.traverse(H=>{H instanceof o.Mesh&&(_optionalChain([H, 'access', _6 => _6.geometry, 'optionalAccess', _7 => _7.dispose, 'call', _8 => _8()]),Array.isArray(H.material)?H.material.forEach(y=>y.dispose()):_optionalChain([H, 'access', _9 => _9.material, 'optionalAccess', _10 => _10.dispose, 'call', _11 => _11()]))})},fitToView:d.fitToView,clearSelection:d.clearSelection}};function B(e){let r=e.sceneScale||"m",n={mm:{cameraDistance:20,near:.1,far:2e3,floorSize:100,lightDistance:10,lightHeight:20,minDistance:.1,shadowSize:100,scaleFactor:1e3},cm:{cameraDistance:20,near:.1,far:2e3,floorSize:100,lightDistance:25,lightHeight:50,minDistance:.1,shadowSize:100,scaleFactor:100},m:{cameraDistance:10,near:.01,far:2e3,floorSize:50,lightDistance:25,lightHeight:50,minDistance:.001,shadowSize:100,scaleFactor:1},inches:{cameraDistance:15,near:.1,far:2e3,floorSize:80,lightDistance:20,lightHeight:40,minDistance:.1,shadowSize:80,scaleFactor:39.37},feet:{cameraDistance:8,near:.1,far:2e3,floorSize:40,lightDistance:15,lightHeight:30,minDistance:.1,shadowSize:60,scaleFactor:3.28084}}[r];return{sceneScale:r,camera:{position:_optionalChain([e, 'access', _12 => _12.camera, 'optionalAccess', _13 => _13.position])||new o.Vector3(-n.cameraDistance,n.cameraDistance,n.cameraDistance),fov:_optionalChain([e, 'access', _14 => _14.camera, 'optionalAccess', _15 => _15.fov])||20,near:_optionalChain([e, 'access', _16 => _16.camera, 'optionalAccess', _17 => _17.near])||n.near,far:_optionalChain([e, 'access', _18 => _18.camera, 'optionalAccess', _19 => _19.far])||n.far,target:_optionalChain([e, 'access', _20 => _20.camera, 'optionalAccess', _21 => _21.target])||new o.Vector3(0,0,0)},lighting:{enableSunlight:_nullishCoalesce(_optionalChain([e, 'access', _22 => _22.lighting, 'optionalAccess', _23 => _23.enableSunlight]), () => (!0)),sunlightIntensity:_optionalChain([e, 'access', _24 => _24.lighting, 'optionalAccess', _25 => _25.sunlightIntensity])||1,sunlightPosition:_optionalChain([e, 'access', _26 => _26.lighting, 'optionalAccess', _27 => _27.sunlightPosition])||new o.Vector3(n.lightDistance,n.lightHeight,n.lightDistance),ambientLightColor:_optionalChain([e, 'access', _28 => _28.lighting, 'optionalAccess', _29 => _29.ambientLightColor])||new o.Color(4210752),ambientLightIntensity:_optionalChain([e, 'access', _30 => _30.lighting, 'optionalAccess', _31 => _31.ambientLightIntensity])||1,sunlightColor:_optionalChain([e, 'access', _32 => _32.lighting, 'optionalAccess', _33 => _33.sunlightColor])||16777215},environment:{hdrPath:_optionalChain([e, 'access', _34 => _34.environment, 'optionalAccess', _35 => _35.hdrPath])||"/baseHDR.hdr",backgroundColor:_optionalChain([e, 'access', _36 => _36.environment, 'optionalAccess', _37 => _37.backgroundColor])||new o.Color(15790320),enableEnvironmentLighting:_nullishCoalesce(_optionalChain([e, 'access', _38 => _38.environment, 'optionalAccess', _39 => _39.enableEnvironmentLighting]), () => (!0)),sceneUp:_optionalChain([e, 'access', _40 => _40.environment, 'optionalAccess', _41 => _41.sceneUp])||A,showEnvironment:_nullishCoalesce(_optionalChain([e, 'access', _42 => _42.environment, 'optionalAccess', _43 => _43.showEnvironment]), () => (!1))},floor:{enabled:_nullishCoalesce(_optionalChain([e, 'access', _44 => _44.floor, 'optionalAccess', _45 => _45.enabled]), () => (!1)),size:_optionalChain([e, 'access', _46 => _46.floor, 'optionalAccess', _47 => _47.size])||n.floorSize,color:_optionalChain([e, 'access', _48 => _48.floor, 'optionalAccess', _49 => _49.color])||new o.Color(8421504),roughness:_optionalChain([e, 'access', _50 => _50.floor, 'optionalAccess', _51 => _51.roughness])||.7,metalness:_optionalChain([e, 'access', _52 => _52.floor, 'optionalAccess', _53 => _53.metalness])||0,receiveShadow:_nullishCoalesce(_optionalChain([e, 'access', _54 => _54.floor, 'optionalAccess', _55 => _55.receiveShadow]), () => (!0))},render:{enableShadows:_nullishCoalesce(_optionalChain([e, 'access', _56 => _56.render, 'optionalAccess', _57 => _57.enableShadows]), () => (!0)),shadowMapSize:_optionalChain([e, 'access', _58 => _58.render, 'optionalAccess', _59 => _59.shadowMapSize])||2048,antialias:_nullishCoalesce(_optionalChain([e, 'access', _60 => _60.render, 'optionalAccess', _61 => _61.antialias]), () => (!0)),pixelRatio:_optionalChain([e, 'access', _62 => _62.render, 'optionalAccess', _63 => _63.pixelRatio])||Math.min(window.devicePixelRatio,2),toneMapping:_optionalChain([e, 'access', _64 => _64.render, 'optionalAccess', _65 => _65.toneMapping])||o.NeutralToneMapping,toneMappingExposure:_optionalChain([e, 'access', _66 => _66.render, 'optionalAccess', _67 => _67.toneMappingExposure])||1,preserveDrawingBuffer:_nullishCoalesce(_optionalChain([e, 'access', _68 => _68.render, 'optionalAccess', _69 => _69.preserveDrawingBuffer]), () => (!1))},controls:{enableDamping:_nullishCoalesce(_optionalChain([e, 'access', _70 => _70.controls, 'optionalAccess', _71 => _71.enableDamping]), () => (!1)),dampingFactor:_optionalChain([e, 'access', _72 => _72.controls, 'optionalAccess', _73 => _73.dampingFactor])||.05,autoRotate:_nullishCoalesce(_optionalChain([e, 'access', _74 => _74.controls, 'optionalAccess', _75 => _75.autoRotate]), () => (!1)),autoRotateSpeed:_optionalChain([e, 'access', _76 => _76.controls, 'optionalAccess', _77 => _77.autoRotateSpeed])||.5,enableZoom:_nullishCoalesce(_optionalChain([e, 'access', _78 => _78.controls, 'optionalAccess', _79 => _79.enableZoom]), () => (!0)),enablePan:_nullishCoalesce(_optionalChain([e, 'access', _80 => _80.controls, 'optionalAccess', _81 => _81.enablePan]), () => (!0)),minDistance:_optionalChain([e, 'access', _82 => _82.controls, 'optionalAccess', _83 => _83.minDistance])||n.minDistance,maxDistance:_optionalChain([e, 'access', _84 => _84.controls, 'optionalAccess', _85 => _85.maxDistance])||1/0},events:{onBackgroundClicked:_optionalChain([e, 'access', _86 => _86.events, 'optionalAccess', _87 => _87.onBackgroundClicked]),onObjectSelected:_optionalChain([e, 'access', _88 => _88.events, 'optionalAccess', _89 => _89.onObjectSelected]),onMeshMetadataClicked:_optionalChain([e, 'access', _90 => _90.events, 'optionalAccess', _91 => _91.onMeshMetadataClicked]),onMeshDoubleClicked:_optionalChain([e, 'access', _92 => _92.events, 'optionalAccess', _93 => _93.onMeshDoubleClicked]),selectionColor:_optionalChain([e, 'access', _94 => _94.events, 'optionalAccess', _95 => _95.selectionColor])||"#ff0000",enableEventHandlers:_nullishCoalesce(_optionalChain([e, 'access', _96 => _96.events, 'optionalAccess', _97 => _97.enableEventHandlers]), () => (!0)),enableKeyboardControls:_nullishCoalesce(_optionalChain([e, 'access', _98 => _98.events, 'optionalAccess', _99 => _99.enableKeyboardControls]), () => (!0)),enableClickToFocus:_nullishCoalesce(_optionalChain([e, 'access', _100 => _100.events, 'optionalAccess', _101 => _101.enableClickToFocus]), () => (!0)),enableDoubleClickZoom:_nullishCoalesce(_optionalChain([e, 'access', _102 => _102.events, 'optionalAccess', _103 => _103.enableDoubleClickZoom]), () => (!0)),onReady:_optionalChain([e, 'access', _104 => _104.events, 'optionalAccess', _105 => _105.onReady]),onFrame:_optionalChain([e, 'access', _106 => _106.events, 'optionalAccess', _107 => _107.onFrame])}}}function W(e){let r=new o.Scene,t=typeof e.environment.backgroundColor=="string"?new o.Color(e.environment.backgroundColor):e.environment.backgroundColor;return r.background=t||null,r}function G(e,r,t,n,i=200){let s=e.position.clone(),a=r.target.clone(),d=performance.now(),c=m=>1-Math.pow(1-m,3),T=()=>{let m=performance.now()-d,u=c(Math.min(m/i,1));e.position.lerpVectors(s,t,u),r.target.lerpVectors(a,n,u),r.update(),u<1&&requestAnimationFrame(T)};requestAnimationFrame(T)}function U(e,r,t,n,i,s){let a=null,d=performance.now(),c=()=>{let{width:u,height:p}=i();if(u===0||p===0)return;let w=Math.min(window.devicePixelRatio,2),H=Math.round(u*w),y=Math.round(p*w);(e.domElement.width!==H||e.domElement.height!==y)&&(e.setPixelRatio(w),e.setSize(u,p,!1),t.aspect=u/p,t.updateProjectionMatrix())},T=function(){a=requestAnimationFrame(T);let u=performance.now(),p=(u-d)/1e3;d=u,c(),(n.enableDamping||n.autoRotate)&&n.update(),_optionalChain([s, 'optionalCall', _108 => _108(p)]),e.render(r,t)};return{animate:T,dispose:()=>{a!==null&&(cancelAnimationFrame(a),a=null)}}}function q(e,r){r.environment.enableEnvironmentLighting?new (0, _HDRLoaderjs.HDRLoader)().load(r.environment.hdrPath||"/baseHDR.hdr",function(t){t.mapping=o.EquirectangularReflectionMapping,e.environment=t,r.environment.showEnvironment&&(e.background=t),_optionalChain([r, 'access', _109 => _109.events, 'access', _110 => _110.onReady, 'optionalCall', _111 => _111()])},void 0,function(t){_chunkVWOEUM7Ccjs.e.call(void 0, ).warn("HDR texture could not be loaded, falling back to basic lighting:",t),_optionalChain([r, 'access', _112 => _112.events, 'access', _113 => _113.onReady, 'optionalCall', _114 => _114()])}):_optionalChain([r, 'access', _115 => _115.events, 'access', _116 => _116.onReady, 'optionalCall', _117 => _117()])}function j(e,r){let t=new o.AmbientLight(r.lighting.ambientLightColor,r.lighting.ambientLightIntensity);if(e.add(t),r.lighting.enableSunlight){let n=new o.DirectionalLight(_nullishCoalesce(r.lighting.sunlightColor, () => (16777215)),r.lighting.sunlightIntensity),i=r.lighting.sunlightPosition;if(i&&n.position.set(i.x,i.y,i.z),r.render.enableShadows){n.castShadow=!0;let s=D(r.sceneScale,.1,10,100);n.shadow.camera.left=-s,n.shadow.camera.right=s,n.shadow.camera.top=s,n.shadow.camera.bottom=-s;let a=D(r.sceneScale,.001,.1,.5),d=D(r.sceneScale,1,100,500);n.shadow.camera.near=a,n.shadow.camera.far=d,n.shadow.mapSize.width=r.render.shadowMapSize||2048,n.shadow.mapSize.height=r.render.shadowMapSize||2048,n.shadow.bias=-1e-4,n.shadow.normalBias=.02}e.add(n)}}function Z(e,r){let t=r.floor.size,n=new o.PlaneGeometry(t,t),i=typeof r.floor.color=="string"?new o.Color(r.floor.color):r.floor.color,s=new o.MeshStandardMaterial({color:i,roughness:r.floor.roughness,metalness:r.floor.metalness,side:o.DoubleSide}),a=new o.Mesh(n,s);a.userData.id="floor",a.name="floor",a.rotation.x=-Math.PI/2,a.position.y=0,r.floor.receiveShadow&&r.render.enableShadows&&(a.receiveShadow=!0),e.add(a)}function K(e,r){let t=r.parentElement,n=t?t.clientWidth:window.innerWidth,i=t?t.clientHeight:window.innerHeight,s=new o.PerspectiveCamera(e.camera.fov,n/i,e.camera.near,e.camera.far),a=e.camera.position;return a&&s.position.set(a.x,a.y,a.z),s}function Y(e,r){let t=new o.WebGLRenderer({antialias:r.render.antialias,canvas:e,alpha:!0,powerPreference:"high-performance",preserveDrawingBuffer:r.render.preserveDrawingBuffer,logarithmicDepthBuffer:!0}),n=e.parentElement,i=n?n.clientWidth:window.innerWidth,s=n?n.clientHeight:window.innerHeight;return n&&(e.style.width="100%",e.style.height="100%",e.style.display="block"),t.setSize(i,s,!1),t.setPixelRatio(r.render.pixelRatio||Math.min(window.devicePixelRatio,2)),r.render.enableShadows&&(t.shadowMap.enabled=!0,t.shadowMap.type=o.VSMShadowMap),t.toneMapping=r.render.toneMapping,t.toneMappingExposure=r.render.toneMappingExposure||1,t.outputColorSpace=o.SRGBColorSpace,t.sortObjects=!0,t}function $(e,r,t,n,i){let s=new Set,a=new Map,d=new o.Raycaster,c=new o.Vector2,T=new o.Vector2,m=l=>{let R=l;for(;R;){if(!R.visible)return!1;R=R.parent}return!0},u=()=>{let l=new o.Box3;if(r.traverse(S=>{S.visible&&S.userData.id!=="floor"&&S instanceof o.Mesh&&l.expandByObject(S)}),l.isEmpty()){_chunkVWOEUM7Ccjs.e.call(void 0, ).warn("No objects to fit to view");return}let R=l.getCenter(new o.Vector3),g=l.getSize(new o.Vector3),C=Math.max(g.x,g.y,g.z),h=t.fov*(Math.PI/180),v=C/(2*Math.tan(h/2));v*=1.5;let x=t.position.clone().sub(n.target).normalize();t.position.copy(R.clone().add(x.multiplyScalar(v))),n.target.copy(R),n.update()},p=typeof i.events.selectionColor=="string"?new o.Color(i.events.selectionColor):i.events.selectionColor instanceof o.Color?i.events.selectionColor:new o.Color("#ff0000"),w=()=>{s.forEach(l=>{l instanceof o.Mesh&&a.has(l)&&(l.material=a.get(l),a.delete(l))}),s.clear()},H=l=>{T.set(l.clientX,l.clientY)},y=l=>{let R=new o.Vector2(l.clientX,l.clientY);if(T.distanceTo(R)>5)return;let g=e.getBoundingClientRect();c.x=(l.clientX-g.left)/g.width*2-1,c.y=-((l.clientY-g.top)/g.height)*2+1,d.setFromCamera(c,t);let C=d.intersectObjects(r.children,!0).filter(h=>m(h.object));if(C.length>0){let h=C[0].object;if(!s.has(h)){if(w(),s.add(h),h instanceof o.Mesh&&h.material instanceof o.Material){a.set(h,h.material);let v=h.material.clone();v.emissive=p.clone(),h.material=v}_optionalChain([i, 'access', _118 => _118.events, 'optionalAccess', _119 => _119.onObjectSelected, 'optionalCall', _120 => _120(h)]),h instanceof o.Mesh&&Object.keys(h.userData).length>0&&_optionalChain([i, 'access', _121 => _121.events, 'optionalAccess', _122 => _122.onMeshMetadataClicked, 'optionalCall', _123 => _123(h.userData)])}}else w(),_optionalChain([i, 'access', _124 => _124.events, 'optionalAccess', _125 => _125.onBackgroundClicked, 'optionalCall', _126 => _126({x:c.x,y:c.y})])},L=l=>{let R=e.getBoundingClientRect();c.x=(l.clientX-R.left)/R.width*2-1,c.y=-((l.clientY-R.top)/R.height)*2+1,d.setFromCamera(c,t);let g=d.intersectObjects(r.children,!0).filter(k=>m(k.object));if(g.length===0)return;let C=g[0].object;if(_optionalChain([i, 'access', _127 => _127.events, 'optionalAccess', _128 => _128.onMeshDoubleClicked, 'optionalCall', _129 => _129(C)]),!_optionalChain([i, 'access', _130 => _130.events, 'optionalAccess', _131 => _131.enableDoubleClickZoom]))return;let h=new o.Box3().setFromObject(C);if(h.isEmpty())return;let v=h.getCenter(new o.Vector3),x=h.getSize(new o.Vector3),S=Math.max(x.x,x.y,x.z),I=t.fov*(Math.PI/180),P=S/(2*Math.tan(I/2))*1.5,z=t.position.clone().sub(n.target).normalize(),F=v.clone().add(z.multiplyScalar(P));G(t,n,F,v)},O=l=>{if(_optionalChain([i, 'access', _132 => _132.events, 'optionalAccess', _133 => _133.enableKeyboardControls]))switch(l.key.toLowerCase()){case"f":l.preventDefault(),u();break;case"escape":l.preventDefault(),w();break;case" ":l.preventDefault(),u();break}};return _optionalChain([i, 'access', _134 => _134.events, 'optionalAccess', _135 => _135.enableClickToFocus])&&(e.addEventListener("mousedown",H),e.addEventListener("click",y),e.addEventListener("dblclick",L)),_optionalChain([i, 'access', _136 => _136.events, 'optionalAccess', _137 => _137.enableKeyboardControls])&&(e.setAttribute("tabindex","0"),e.addEventListener("keydown",O)),{dispose:()=>{e.removeEventListener("mousedown",H),e.removeEventListener("click",y),e.removeEventListener("dblclick",L),e.removeEventListener("keydown",O),w()},fitToView:u,clearSelection:w}}function X(e,r,t){let n=new (0, _OrbitControlsjs.OrbitControls)(e,r),i=t.camera.target;return i&&n.target.set(i.x,i.y,i.z),n.enableDamping=t.controls.enableDamping||!1,n.dampingFactor=t.controls.dampingFactor||.05,n.autoRotate=t.controls.autoRotate||!1,n.autoRotateSpeed=t.controls.autoRotateSpeed||.5,n.enableZoom=_nullishCoalesce(t.controls.enableZoom, () => (!0)),n.enablePan=_nullishCoalesce(t.controls.enablePan, () => (!0)),n.minDistance=t.controls.minDistance||.001,n.maxDistance=t.controls.maxDistance||1/0,n.screenSpacePanning=!1,n.maxPolarAngle=Math.PI,n.update(),n}var b={HUGE_THRESHOLD:1e4,LARGE_THRESHOLD:1e3,SCALE_RATIO_THRESHOLD:100,NEAR_PLANE_FACTOR:{TINY:1e-4,SMALL:.001,NORMAL:.01},FAR_PLANE_FACTOR:{HUGE:100,LARGE:50,NORMAL:20},INITIAL_DISTANCE_MULTIPLIER:4};function me(e,r,t,n,i){if(Q(e),r.length===0)return;r.forEach(m=>{e.add(m)});let s=J(r),a=s.getCenter(new f.Vector3),d=s.getSize(new f.Vector3),c=Math.max(d.x,d.y,d.z);if(c/Math.min(d.x||1,d.y||1,d.z||1)>b.SCALE_RATIO_THRESHOLD||c>b.HUGE_THRESHOLD?(t.near=c*b.NEAR_PLANE_FACTOR.TINY,t.far=c*b.FAR_PLANE_FACTOR.HUGE):c>b.LARGE_THRESHOLD?(t.near=c*b.NEAR_PLANE_FACTOR.SMALL,t.far=c*b.FAR_PLANE_FACTOR.LARGE):(t.near=Math.max(.01,c*b.NEAR_PLANE_FACTOR.NORMAL),t.far=Math.max(2e3,c*b.FAR_PLANE_FACTOR.NORMAL)),t.updateProjectionMatrix(),i)n.minDistance=t.near*2,n.maxDistance=t.far*.9;else{let m=c*b.INITIAL_DISTANCE_MULTIPLIER;t.position.set(a.x+m*.8,a.y+m,a.z+m*1.2),n.target.copy(a),n.minDistance=t.near*2,n.maxDistance=t.far*.9,n.update()}}function Re(e){if(!e||typeof e!="string")return _chunkVWOEUM7Ccjs.e.call(void 0, ).warn(`Invalid color input: ${e}, using white`),new f.Color(16777215);let r=e.trim();if(/^#?[0-9A-Fa-f]{6}$/.test(r))try{let t=r.startsWith("#")?r:`#${r}`;return new f.Color(t)}catch (e2){return _chunkVWOEUM7Ccjs.e.call(void 0, ).warn(`Invalid hex color: ${e}, using white`),new f.Color(16777215)}if(r.includes(",")){let t=r.split(",").map(n=>parseInt(n.trim(),10));if(t.length===3&&t.every(n=>!isNaN(n)&&n>=0&&n<=255))return new f.Color(t[0]/255,t[1]/255,t[2]/255)}try{return new f.Color(r.toLowerCase())}catch (e3){return _chunkVWOEUM7Ccjs.e.call(void 0, ).warn(`Invalid color string: ${e}, using white`),new f.Color(16777215)}}function pe(e,r){e.forEach(t=>{t.position.y-=r})}function J(e){let r=new f.Box3;return e.length===0||e.forEach(t=>{t.updateMatrixWorld(!0);let n=new f.Box3().setFromObject(t);r.union(n)}),r}function Q(e){[...e.children].forEach(t=>{t.userData.id!=="floor"&&(t.traverse(n=>{if(!(n instanceof f.Mesh))return;_optionalChain([n, 'access', _138 => _138.geometry, 'optionalAccess', _139 => _139.dispose, 'call', _140 => _140()]),(Array.isArray(n.material)?n.material:[n.material]).forEach(s=>{for(let a of Object.values(s))a instanceof f.Texture&&a.dispose();s.dispose()})}),t.removeFromParent())})}var se={};_chunkVWOEUM7Ccjs.a.call(void 0, se,{CONCRETE_MATERIAL:()=>ne,EMISSIVE_MATERIAL:()=>ee,GLASS_MATERIAL:()=>oe,METAL_MATERIAL:()=>te,PLASTIC_MATERIAL:()=>re,RUBBER_MATERIAL:()=>ie,WOOD_MATERIAL:()=>ae});var ee=new E.MeshPhysicalMaterial({color:0,emissive:new E.Color(16777215),emissiveIntensity:5,metalness:0,roughness:.2,clearcoat:.3,clearcoatRoughness:.2,depthWrite:!0,depthTest:!0,transparent:!1,alphaTest:0,polygonOffset:!0,side:E.FrontSide,dithering:!0}),te=new E.MeshPhysicalMaterial({color:new E.Color(0),metalness:.9,roughness:.3,envMapIntensity:1.2,clearcoat:.3,clearcoatRoughness:.2,reflectivity:1,ior:2.5,thickness:1,depthWrite:!0,transparent:!1,alphaTest:0,depthTest:!0,polygonOffset:!0,side:E.FrontSide,dithering:!0}),ne=new E.MeshPhysicalMaterial({color:new E.Color(13421772),metalness:0,roughness:.92,envMapIntensity:.15,clearcoat:.05,clearcoatRoughness:.9,reflectivity:.15,transmission:0,ior:1.45,thickness:0,depthWrite:!0,transparent:!1,alphaTest:.5,depthTest:!0,polygonOffset:!0,side:E.FrontSide,dithering:!0}),re=new E.MeshPhysicalMaterial({color:new E.Color(16777215),metalness:0,roughness:.3,envMapIntensity:.5,clearcoat:.5,clearcoatRoughness:.1,reflectivity:.5,ior:1.4,transmission:0,transparent:!1,depthWrite:!0,side:E.FrontSide,dithering:!0,polygonOffset:!0,polygonOffsetFactor:1,polygonOffsetUnits:1}),oe=new E.MeshPhysicalMaterial({color:new E.Color(16777215),metalness:0,roughness:0,transmission:.95,transparent:!0,opacity:.3,envMapIntensity:1,clearcoat:1,clearcoatRoughness:0,ior:1.52,reflectivity:.9,thickness:1,side:E.DoubleSide,polygonOffset:!0,polygonOffsetFactor:1,polygonOffsetUnits:1}),ie=new E.MeshPhysicalMaterial({color:new E.Color(1710618),metalness:0,roughness:.9,envMapIntensity:.2,clearcoat:.1,clearcoatRoughness:.8,reflectivity:.2,ior:1.3,transmission:0,depthWrite:!0,side:E.FrontSide,polygonOffset:!0,polygonOffsetFactor:1,polygonOffsetUnits:1}),ae=new E.MeshPhysicalMaterial({color:new E.Color(8934707),metalness:0,roughness:.7,envMapIntensity:.3,clearcoat:.3,clearcoatRoughness:.4,reflectivity:.3,ior:1.3,transmission:0,depthWrite:!0,side:E.FrontSide,dithering:!0,polygonOffset:!0,polygonOffsetFactor:1,polygonOffsetUnits:1});exports.a = he; exports.b = me; exports.c = Re; exports.d = pe; exports.e = J; exports.f = se;
2
- //# sourceMappingURL=chunk-5465MDT4.cjs.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["/home/runner/work/selva-compute/selva-compute/dist/chunk-5465MDT4.cjs","../src/features/visualization/threejs/three-initializer.ts","../src/features/visualization/threejs/three-helpers.ts"],"names":["defaultUp","getScaleValue","scale","mmVal","cmVal","mVal","initThree","canvas","options","config","applyDefaults","scene","createScene","camera","createCamera","renderer","setupRenderer","controls","setupControls","setupEnvironment","setupLighting","addFloor","eventHandlers","setupEventHandlers","parent","getCanvasSize","animate","disposeAnimation","createAnimationLoop","sceneUp","object","material","defaults","bgColor","animateCameraTo","toPosition","toTarget","durationMs","fromPosition","fromTarget","startTime","easeOut","t","tick","elapsed","onFrame","animationId","lastTime","checkResize","width","height","pixelRatio","newW","newH","now","delta","HDRLoader","envMap","error","getLogger","ambientLight","sunlight","pos","shadowSize","shadowNear","shadowFar","floorSize","floorGeometry","floorColor","floorMaterial","floor","selectedObjects","originalMaterials","raycaster","mouse","mouseDownPosition","isFullyVisible","current","fitToView","box","center","size","maxDim","fov","distance","direction","selectionColorObj","clearSelection","obj","handleMouseDown","event","handleCanvasClick","currentMousePosition","rect","intersects","i","clickedObject","clonedMaterial","handleDoubleClick","target","targetPosition","handleKeydown","OrbitControls","CAMERA_CONFIG","updateScene","meshes","initialPositionSet","clearScene","mesh","unionBoundingBox","computeCombinedBoundingBox","parseColor","colorString","trimmed","hex"],"mappings":"AAAA,2/BAA+C,yJCAxB,yEACO,gEACJ,IAKpBA,CAAAA,CAAY,IAAU,CAAA,CAAA,OAAA,CAAQ,CAAA,CAAG,CAAA,CAAG,CAAC,CAAA,CAGrCC,CAAAA,CAAgB,CAACC,CAAAA,CAAeC,CAAAA,CAAeC,CAAAA,CAAeC,CAAAA,CAAAA,EAAyB,CAC5F,MAAA,CAAQH,CAAAA,CAAO,CACd,IAAK,IAAA,CACJ,OAAOC,CAAAA,CACR,IAAK,IAAA,CACJ,OAAOC,CAAAA,CACR,OAAA,CACC,OAAOC,CACT,CACD,CAAA,CAKaC,EAAAA,aAAY,QAAA,CACxBC,CAAAA,CACAC,CAAAA,CASC,CACD,IAAMC,CAAAA,CAASC,CAAAA,CAAcF,CAAAA,EAAW,CAAC,CAAC,CAAA,CAEpCG,CAAAA,CAAQC,CAAAA,CAAYH,CAAM,CAAA,CAC1BI,CAAAA,CAASC,CAAAA,CAAaL,CAAAA,CAAQF,CAAM,CAAA,CACpCQ,CAAAA,CAAWC,CAAAA,CAAcT,CAAAA,CAAQE,CAAM,CAAA,CACvCQ,CAAAA,CAAWC,CAAAA,CAAcL,CAAAA,CAAQN,CAAAA,CAAQE,CAAM,CAAA,CAErDU,CAAAA,CAAiBR,CAAAA,CAAOF,CAAM,CAAA,CAC9BW,CAAAA,CAAcT,CAAAA,CAAOF,CAAM,CAAA,iBAEvBA,CAAAA,qBAAO,KAAA,6BAAO,SAAA,EACjBY,CAAAA,CAASV,CAAAA,CAAOF,CAAM,CAAA,CAGvB,IAAMa,CAAAA,CACLb,CAAAA,CAAO,MAAA,CAAO,mBAAA,GAAwB,CAAA,CAAA,CACnCc,CAAAA,CAAmBhB,CAAAA,CAAQI,CAAAA,CAAOE,CAAAA,CAAQI,CAAAA,CAAUR,CAAM,CAAA,CAC1D,CAAE,OAAA,CAAS,CAAA,CAAA,EAAM,CAAC,CAAA,CAAG,SAAA,CAAW,CAAA,CAAA,EAAM,CAAC,CAAA,CAAG,cAAA,CAAgB,CAAA,CAAA,EAAM,CAAC,CAAE,CAAA,CAEjEe,CAAAA,CAASjB,CAAAA,CAAO,aAAA,CAChBkB,CAAAA,CAAgB,CAAA,CAAA,EACrBD,CAAAA,CACG,CAAE,KAAA,CAAOA,CAAAA,CAAO,WAAA,CAAa,MAAA,CAAQA,CAAAA,CAAO,YAAa,CAAA,CACzD,CAAE,KAAA,CAAO,MAAA,CAAO,UAAA,CAAY,MAAA,CAAQ,MAAA,CAAO,WAAY,CAAA,CAIrD,CAAE,OAAA,CAAAE,CAAAA,CAAS,OAAA,CAASC,CAAiB,CAAA,CAAIC,CAAAA,CAC9Cb,CAAAA,CACAJ,CAAAA,CACAE,CAAAA,CACAI,CAAAA,CACAQ,CAAAA,CACAhB,CAAAA,CAAO,MAAA,CAAO,OACf,CAAA,CACAiB,CAAAA,CAAQ,CAAA,CAER,IAAMG,CAAAA,iBAAUpB,CAAAA,qBAAO,WAAA,6BAAa,SAAA,EAAWT,CAAAA,CAC/C,OAAAW,CAAAA,CAAM,EAAA,CAAG,GAAA,CAAIkB,CAAAA,CAAQ,CAAA,CAAGA,CAAAA,CAAQ,CAAA,CAAGA,CAAAA,CAAQ,CAAC,CAAA,CAoBrC,CACN,KAAA,CAAAlB,CAAAA,CACA,MAAA,CAAAE,CAAAA,CACA,QAAA,CAAAI,CAAAA,CACA,QAAA,CAAAF,CAAAA,CACA,OAAA,CAvBe,CAAA,CAAA,EAAM,CACrBY,CAAAA,CAAiB,CAAA,CACjBL,CAAAA,CAAc,OAAA,CAAQ,CAAA,CACtBL,CAAAA,CAAS,OAAA,CAAQ,CAAA,CACjBF,CAAAA,CAAS,OAAA,CAAQ,CAAA,CAEjBJ,CAAAA,CAAM,QAAA,CAAUmB,CAAAA,EAAW,CACtBA,EAAAA,WAAwB,CAAA,CAAA,IAAA,EAAA,iBAC3BA,CAAAA,qBAAO,QAAA,6BAAU,OAAA,mBAAQ,GAAA,CACrB,KAAA,CAAM,OAAA,CAAQA,CAAAA,CAAO,QAAQ,CAAA,CAChCA,CAAAA,CAAO,QAAA,CAAS,OAAA,CAASC,CAAAA,EAAaA,CAAAA,CAAS,OAAA,CAAQ,CAAC,CAAA,iBAExDD,CAAAA,qBAAO,QAAA,+BAAU,OAAA,qBAAQ,GAAA,CAG5B,CAAC,CACF,CAAA,CAQC,SAAA,CAAWR,CAAAA,CAAc,SAAA,CACzB,cAAA,CAAgBA,CAAAA,CAAc,cAC/B,CACD,CAAA,CAEA,SAASZ,CAAAA,CAAcF,CAAAA,CAAqE,CAC3F,IAAMN,CAAAA,CAAQM,CAAAA,CAAQ,UAAA,EAAc,GAAA,CA6D9BwB,CAAAA,CA1DgB,CACrB,EAAA,CAAI,CACH,cAAA,CAAgB,EAAA,CAChB,IAAA,CAAM,EAAA,CACN,GAAA,CAAK,GAAA,CACL,SAAA,CAAW,GAAA,CACX,aAAA,CAAe,EAAA,CACf,WAAA,CAAa,EAAA,CACb,WAAA,CAAa,EAAA,CACb,UAAA,CAAY,GAAA,CACZ,WAAA,CAAa,GACd,CAAA,CACA,EAAA,CAAI,CACH,cAAA,CAAgB,EAAA,CAChB,IAAA,CAAM,EAAA,CACN,GAAA,CAAK,GAAA,CACL,SAAA,CAAW,GAAA,CACX,aAAA,CAAe,EAAA,CACf,WAAA,CAAa,EAAA,CACb,WAAA,CAAa,EAAA,CACb,UAAA,CAAY,GAAA,CACZ,WAAA,CAAa,GACd,CAAA,CACA,CAAA,CAAG,CACF,cAAA,CAAgB,EAAA,CAChB,IAAA,CAAM,GAAA,CACN,GAAA,CAAK,GAAA,CACL,SAAA,CAAW,EAAA,CACX,aAAA,CAAe,EAAA,CACf,WAAA,CAAa,EAAA,CACb,WAAA,CAAa,IAAA,CACb,UAAA,CAAY,GAAA,CACZ,WAAA,CAAa,CACd,CAAA,CACA,MAAA,CAAQ,CACP,cAAA,CAAgB,EAAA,CAChB,IAAA,CAAM,EAAA,CACN,GAAA,CAAK,GAAA,CACL,SAAA,CAAW,EAAA,CACX,aAAA,CAAe,EAAA,CACf,WAAA,CAAa,EAAA,CACb,WAAA,CAAa,EAAA,CACb,UAAA,CAAY,EAAA,CACZ,WAAA,CAAa,KACd,CAAA,CACA,IAAA,CAAM,CACL,cAAA,CAAgB,CAAA,CAChB,IAAA,CAAM,EAAA,CACN,GAAA,CAAK,GAAA,CACL,SAAA,CAAW,EAAA,CACX,aAAA,CAAe,EAAA,CACf,WAAA,CAAa,EAAA,CACb,WAAA,CAAa,EAAA,CACb,UAAA,CAAY,EAAA,CACZ,WAAA,CAAa,OACd,CACD,CAAA,CAE+B9B,CAAK,CAAA,CAEpC,MAAO,CACN,UAAA,CAAYA,CAAAA,CACZ,MAAA,CAAQ,CACP,QAAA,iBACCM,CAAAA,uBAAQ,MAAA,+BAAQ,UAAA,EAChB,IAAU,CAAA,CAAA,OAAA,CACT,CAACwB,CAAAA,CAAS,cAAA,CACVA,CAAAA,CAAS,cAAA,CACTA,CAAAA,CAAS,cACV,CAAA,CACD,GAAA,iBAAKxB,CAAAA,uBAAQ,MAAA,+BAAQ,KAAA,EAAO,EAAA,CAC5B,IAAA,iBAAMA,CAAAA,uBAAQ,MAAA,+BAAQ,MAAA,EAAQwB,CAAAA,CAAS,IAAA,CACvC,GAAA,iBAAKxB,CAAAA,uBAAQ,MAAA,+BAAQ,KAAA,EAAOwB,CAAAA,CAAS,GAAA,CACrC,MAAA,iBAAQxB,CAAAA,uBAAQ,MAAA,+BAAQ,QAAA,EAAU,IAAU,CAAA,CAAA,OAAA,CAAQ,CAAA,CAAG,CAAA,CAAG,CAAC,CAC5D,CAAA,CACA,QAAA,CAAU,CACT,cAAA,kCAAgBA,CAAAA,uBAAQ,QAAA,+BAAU,gBAAA,SAAkB,CAAA,GAAA,CACpD,iBAAA,iBAAmBA,CAAAA,uBAAQ,QAAA,+BAAU,mBAAA,EAAqB,CAAA,CAC1D,gBAAA,iBACCA,CAAAA,uBAAQ,QAAA,+BAAU,kBAAA,EAClB,IAAU,CAAA,CAAA,OAAA,CAAQwB,CAAAA,CAAS,aAAA,CAAeA,CAAAA,CAAS,WAAA,CAAaA,CAAAA,CAAS,aAAa,CAAA,CACvF,iBAAA,iBAAmBxB,CAAAA,uBAAQ,QAAA,+BAAU,mBAAA,EAAqB,IAAU,CAAA,CAAA,KAAA,CAAM,OAAQ,CAAA,CAClF,qBAAA,iBAAuBA,CAAAA,uBAAQ,QAAA,+BAAU,uBAAA,EAAyB,CAAA,CAClE,aAAA,iBAAeA,CAAAA,uBAAQ,QAAA,+BAAU,eAAA,EAAiB,QACnD,CAAA,CACA,WAAA,CAAa,CACZ,OAAA,iBAASA,CAAAA,uBAAQ,WAAA,+BAAa,SAAA,EAAW,cAAA,CACzC,eAAA,iBAAiBA,CAAAA,uBAAQ,WAAA,+BAAa,iBAAA,EAAmB,IAAU,CAAA,CAAA,KAAA,CAAM,QAAQ,CAAA,CACjF,yBAAA,kCAA2BA,CAAAA,uBAAQ,WAAA,+BAAa,2BAAA,SAA6B,CAAA,GAAA,CAC7E,OAAA,iBAASA,CAAAA,uBAAQ,WAAA,+BAAa,SAAA,EAAWR,CAAAA,CACzC,eAAA,kCAAiBQ,CAAAA,uBAAQ,WAAA,+BAAa,iBAAA,SAAmB,CAAA,GAC1D,CAAA,CACA,KAAA,CAAO,CACN,OAAA,kCAASA,CAAAA,uBAAQ,KAAA,+BAAO,SAAA,SAAW,CAAA,GAAA,CACnC,IAAA,iBAAMA,CAAAA,uBAAQ,KAAA,+BAAO,MAAA,EAAQwB,CAAAA,CAAS,SAAA,CACtC,KAAA,iBAAOxB,CAAAA,uBAAQ,KAAA,+BAAO,OAAA,EAAS,IAAU,CAAA,CAAA,KAAA,CAAM,OAAQ,CAAA,CACvD,SAAA,iBAAWA,CAAAA,uBAAQ,KAAA,+BAAO,WAAA,EAAa,EAAA,CACvC,SAAA,iBAAWA,CAAAA,uBAAQ,KAAA,+BAAO,WAAA,EAAa,CAAA,CACvC,aAAA,kCAAeA,CAAAA,uBAAQ,KAAA,+BAAO,eAAA,SAAiB,CAAA,GAChD,CAAA,CACA,MAAA,CAAQ,CACP,aAAA,kCAAeA,CAAAA,uBAAQ,MAAA,+BAAQ,eAAA,SAAiB,CAAA,GAAA,CAChD,aAAA,iBAAeA,CAAAA,uBAAQ,MAAA,+BAAQ,eAAA,EAAiB,IAAA,CAChD,SAAA,kCAAWA,CAAAA,uBAAQ,MAAA,+BAAQ,WAAA,SAAa,CAAA,GAAA,CACxC,UAAA,iBAAYA,CAAAA,uBAAQ,MAAA,+BAAQ,YAAA,EAAc,IAAA,CAAK,GAAA,CAAI,MAAA,CAAO,gBAAA,CAAkB,CAAC,CAAA,CAC7E,WAAA,iBAAaA,CAAAA,uBAAQ,MAAA,+BAAQ,aAAA,EAAqB,CAAA,CAAA,kBAAA,CAClD,mBAAA,iBAAqBA,CAAAA,uBAAQ,MAAA,+BAAQ,qBAAA,EAAuB,CAAA,CAC5D,qBAAA,kCAAuBA,CAAAA,uBAAQ,MAAA,+BAAQ,uBAAA,SAAyB,CAAA,GACjE,CAAA,CACA,QAAA,CAAU,CACT,aAAA,kCAAeA,CAAAA,uBAAQ,QAAA,+BAAU,eAAA,SAAiB,CAAA,GAAA,CAClD,aAAA,iBAAeA,CAAAA,uBAAQ,QAAA,+BAAU,eAAA,EAAiB,GAAA,CAClD,UAAA,kCAAYA,CAAAA,uBAAQ,QAAA,+BAAU,YAAA,SAAc,CAAA,GAAA,CAC5C,eAAA,iBAAiBA,CAAAA,uBAAQ,QAAA,+BAAU,iBAAA,EAAmB,EAAA,CACtD,UAAA,kCAAYA,CAAAA,uBAAQ,QAAA,+BAAU,YAAA,SAAc,CAAA,GAAA,CAC5C,SAAA,kCAAWA,CAAAA,uBAAQ,QAAA,+BAAU,WAAA,SAAa,CAAA,GAAA,CAC1C,WAAA,iBAAaA,CAAAA,uBAAQ,QAAA,+BAAU,aAAA,EAAewB,CAAAA,CAAS,WAAA,CACvD,WAAA,iBAAaxB,CAAAA,uBAAQ,QAAA,+BAAU,aAAA,EAAe,CAAA,CAAA,CAC/C,CAAA,CACA,MAAA,CAAQ,CACP,mBAAA,iBAAqBA,CAAAA,uBAAQ,MAAA,+BAAQ,qBAAA,CACrC,gBAAA,iBAAkBA,CAAAA,uBAAQ,MAAA,+BAAQ,kBAAA,CAClC,qBAAA,iBAAuBA,CAAAA,uBAAQ,MAAA,+BAAQ,uBAAA,CACvC,mBAAA,iBAAqBA,CAAAA,uBAAQ,MAAA,+BAAQ,qBAAA,CACrC,cAAA,iBAAgBA,CAAAA,uBAAQ,MAAA,+BAAQ,gBAAA,EAAkB,SAAA,CAClD,mBAAA,kCAAqBA,CAAAA,uBAAQ,MAAA,+BAAQ,qBAAA,SAAuB,CAAA,GAAA,CAC5D,sBAAA,kCAAwBA,CAAAA,uBAAQ,MAAA,+BAAQ,wBAAA,SAA0B,CAAA,GAAA,CAClE,kBAAA,kCAAoBA,CAAAA,yBAAQ,MAAA,iCAAQ,oBAAA,SAAsB,CAAA,GAAA,CAC1D,qBAAA,kCAAuBA,CAAAA,yBAAQ,MAAA,iCAAQ,uBAAA,SAAyB,CAAA,GAAA,CAChE,OAAA,iBAASA,CAAAA,yBAAQ,MAAA,iCAAQ,SAAA,CACzB,OAAA,iBAASA,CAAAA,yBAAQ,MAAA,iCAAQ,SAC1B,CACD,CACD,CAEA,SAASI,CAAAA,CAAYH,CAAAA,CAAwD,CAC5E,IAAME,CAAAA,CAAQ,IAAU,CAAA,CAAA,KAAA,CAElBsB,CAAAA,CACL,OAAOxB,CAAAA,CAAO,WAAA,CAAY,eAAA,EAAoB,QAAA,CAC3C,IAAU,CAAA,CAAA,KAAA,CAAMA,CAAAA,CAAO,WAAA,CAAY,eAAe,CAAA,CAClDA,CAAAA,CAAO,WAAA,CAAY,eAAA,CACvB,OAAAE,CAAAA,CAAM,UAAA,CAAasB,CAAAA,EAAW,IAAA,CAEvBtB,CACR,CAEA,SAASuB,CAAAA,CACRrB,CAAAA,CACAI,CAAAA,CACAkB,CAAAA,CACAC,CAAAA,CACAC,CAAAA,CAAa,GAAA,CACN,CACP,IAAMC,CAAAA,CAAezB,CAAAA,CAAO,QAAA,CAAS,KAAA,CAAM,CAAA,CACrC0B,CAAAA,CAAatB,CAAAA,CAAS,MAAA,CAAO,KAAA,CAAM,CAAA,CACnCuB,CAAAA,CAAY,WAAA,CAAY,GAAA,CAAI,CAAA,CAE5BC,CAAAA,CAAWC,CAAAA,EAAc,CAAA,CAAI,IAAA,CAAK,GAAA,CAAI,CAAA,CAAIA,CAAAA,CAAG,CAAC,CAAA,CAE9CC,CAAAA,CAAO,CAAA,CAAA,EAAM,CAClB,IAAMC,CAAAA,CAAU,WAAA,CAAY,GAAA,CAAI,CAAA,CAAIJ,CAAAA,CAC9BE,CAAAA,CAAID,CAAAA,CAAQ,IAAA,CAAK,GAAA,CAAIG,CAAAA,CAAUP,CAAAA,CAAY,CAAC,CAAC,CAAA,CAEnDxB,CAAAA,CAAO,QAAA,CAAS,WAAA,CAAYyB,CAAAA,CAAcH,CAAAA,CAAYO,CAAC,CAAA,CACvDzB,CAAAA,CAAS,MAAA,CAAO,WAAA,CAAYsB,CAAAA,CAAYH,CAAAA,CAAUM,CAAC,CAAA,CACnDzB,CAAAA,CAAS,MAAA,CAAO,CAAA,CAEZyB,CAAAA,CAAI,CAAA,EAAG,qBAAA,CAAsBC,CAAI,CACtC,CAAA,CAEA,qBAAA,CAAsBA,CAAI,CAC3B,CAIA,SAASf,CAAAA,CACRb,CAAAA,CACAJ,CAAAA,CACAE,CAAAA,CACAI,CAAAA,CACAQ,CAAAA,CACAoB,CAAAA,CAC+C,CAC/C,IAAIC,CAAAA,CAA6B,IAAA,CAC7BC,CAAAA,CAAW,WAAA,CAAY,GAAA,CAAI,CAAA,CAEzBC,CAAAA,CAAc,CAAA,CAAA,EAAM,CACzB,GAAM,CAAE,KAAA,CAAAC,CAAAA,CAAO,MAAA,CAAAC,CAAO,CAAA,CAAIzB,CAAAA,CAAc,CAAA,CACxC,EAAA,CAAIwB,CAAAA,GAAU,CAAA,EAAKC,CAAAA,GAAW,CAAA,CAAG,MAAA,CAEjC,IAAMC,CAAAA,CAAa,IAAA,CAAK,GAAA,CAAI,MAAA,CAAO,gBAAA,CAAkB,CAAC,CAAA,CAChDC,CAAAA,CAAO,IAAA,CAAK,KAAA,CAAMH,CAAAA,CAAQE,CAAU,CAAA,CACpCE,CAAAA,CAAO,IAAA,CAAK,KAAA,CAAMH,CAAAA,CAASC,CAAU,CAAA,CAAA,CAEvCpC,CAAAA,CAAS,UAAA,CAAW,KAAA,GAAUqC,CAAAA,EAAQrC,CAAAA,CAAS,UAAA,CAAW,MAAA,GAAWsC,CAAAA,CAAAA,EAAAA,CACxEtC,CAAAA,CAAS,aAAA,CAAcoC,CAAU,CAAA,CACjCpC,CAAAA,CAAS,OAAA,CAAQkC,CAAAA,CAAOC,CAAAA,CAAQ,CAAA,CAAK,CAAA,CACrCrC,CAAAA,CAAO,MAAA,CAASoC,CAAAA,CAAQC,CAAAA,CACxBrC,CAAAA,CAAO,sBAAA,CAAuB,CAAA,CAEhC,CAAA,CAEMa,CAAAA,CAAU,QAAA,CAAA,CAAY,CAC3BoB,CAAAA,CAAc,qBAAA,CAAsBpB,CAAO,CAAA,CAE3C,IAAM4B,CAAAA,CAAM,WAAA,CAAY,GAAA,CAAI,CAAA,CACtBC,CAAAA,CAAAA,CAASD,CAAAA,CAAMP,CAAAA,CAAAA,CAAY,GAAA,CACjCA,CAAAA,CAAWO,CAAAA,CAEXN,CAAAA,CAAY,CAAA,CAAA,CAER/B,CAAAA,CAAS,aAAA,EAAiBA,CAAAA,CAAS,UAAA,CAAA,EACtCA,CAAAA,CAAS,MAAA,CAAO,CAAA,iBAGjB4B,CAAAA,8BAAAA,CAAUU,CAAK,GAAA,CAEfxC,CAAAA,CAAS,MAAA,CAAOJ,CAAAA,CAAOE,CAAM,CAC9B,CAAA,CASA,MAAO,CAAE,OAAA,CAAAa,CAAAA,CAAS,OAAA,CAPF,CAAA,CAAA,EAAM,CACjBoB,CAAAA,GAAgB,IAAA,EAAA,CACnB,oBAAA,CAAqBA,CAAW,CAAA,CAChCA,CAAAA,CAAc,IAAA,CAEhB,CAE0B,CAC3B,CAEA,SAAS3B,CAAAA,CAAiBR,CAAAA,CAAoBF,CAAAA,CAA2C,CACpFA,CAAAA,CAAO,WAAA,CAAY,yBAAA,CACtB,IAAI+C,2BAAAA,CAAU,CAAA,CAAE,IAAA,CACf/C,CAAAA,CAAO,WAAA,CAAY,OAAA,EAAW,cAAA,CAC9B,QAAA,CAAUgD,CAAAA,CAAQ,CACjBA,CAAAA,CAAO,OAAA,CAAgB,CAAA,CAAA,gCAAA,CACvB9C,CAAAA,CAAM,WAAA,CAAc8C,CAAAA,CAChBhD,CAAAA,CAAO,WAAA,CAAY,eAAA,EAAA,CACtBE,CAAAA,CAAM,UAAA,CAAa8C,CAAAA,CAAAA,iBAEpBhD,CAAAA,yBAAO,MAAA,yBAAO,OAAA,8BAAA,CAAU,GACzB,CAAA,CACA,KAAA,CAAA,CACA,QAAA,CAAUiD,CAAAA,CAAO,CAChBC,iCAAAA,CAAU,CAAE,IAAA,CAAK,kEAAA,CAAoED,CAAK,CAAA,iBAC1FjD,CAAAA,yBAAO,MAAA,yBAAO,OAAA,8BAAA,CAAU,GACzB,CACD,CAAA,iBAEAA,CAAAA,yBAAO,MAAA,yBAAO,OAAA,8BAAA,CAAU,GAE1B,CAEA,SAASW,CAAAA,CAAcT,CAAAA,CAAoBF,CAAAA,CAA2C,CACrF,IAAMmD,CAAAA,CAAe,IAAU,CAAA,CAAA,YAAA,CAC9BnD,CAAAA,CAAO,QAAA,CAAS,iBAAA,CAChBA,CAAAA,CAAO,QAAA,CAAS,qBACjB,CAAA,CAGA,EAAA,CAFAE,CAAAA,CAAM,GAAA,CAAIiD,CAAY,CAAA,CAElBnD,CAAAA,CAAO,QAAA,CAAS,cAAA,CAAgB,CACnC,IAAMoD,CAAAA,CAAW,IAAU,CAAA,CAAA,gBAAA,kBAC1BpD,CAAAA,CAAO,QAAA,CAAS,aAAA,SAAiB,UAAA,CACjCA,CAAAA,CAAO,QAAA,CAAS,iBACjB,CAAA,CACMqD,CAAAA,CAAMrD,CAAAA,CAAO,QAAA,CAAS,gBAAA,CAK5B,EAAA,CAJIqD,CAAAA,EACHD,CAAAA,CAAS,QAAA,CAAS,GAAA,CAAIC,CAAAA,CAAI,CAAA,CAAGA,CAAAA,CAAI,CAAA,CAAGA,CAAAA,CAAI,CAAC,CAAA,CAGtCrD,CAAAA,CAAO,MAAA,CAAO,aAAA,CAAe,CAChCoD,CAAAA,CAAS,UAAA,CAAa,CAAA,CAAA,CACtB,IAAME,CAAAA,CAAa9D,CAAAA,CAAcQ,CAAAA,CAAO,UAAA,CAAY,EAAA,CAAK,EAAA,CAAI,GAAG,CAAA,CAEhEoD,CAAAA,CAAS,MAAA,CAAO,MAAA,CAAO,IAAA,CAAO,CAACE,CAAAA,CAC/BF,CAAAA,CAAS,MAAA,CAAO,MAAA,CAAO,KAAA,CAAQE,CAAAA,CAC/BF,CAAAA,CAAS,MAAA,CAAO,MAAA,CAAO,GAAA,CAAME,CAAAA,CAC7BF,CAAAA,CAAS,MAAA,CAAO,MAAA,CAAO,MAAA,CAAS,CAACE,CAAAA,CAEjC,IAAMC,CAAAA,CAAa/D,CAAAA,CAAcQ,CAAAA,CAAO,UAAA,CAAY,IAAA,CAAO,EAAA,CAAK,EAAG,CAAA,CAC7DwD,CAAAA,CAAYhE,CAAAA,CAAcQ,CAAAA,CAAO,UAAA,CAAY,CAAA,CAAG,GAAA,CAAK,GAAG,CAAA,CAE9DoD,CAAAA,CAAS,MAAA,CAAO,MAAA,CAAO,IAAA,CAAOG,CAAAA,CAC9BH,CAAAA,CAAS,MAAA,CAAO,MAAA,CAAO,GAAA,CAAMI,CAAAA,CAE7BJ,CAAAA,CAAS,MAAA,CAAO,OAAA,CAAQ,KAAA,CAAQpD,CAAAA,CAAO,MAAA,CAAO,aAAA,EAAiB,IAAA,CAC/DoD,CAAAA,CAAS,MAAA,CAAO,OAAA,CAAQ,MAAA,CAASpD,CAAAA,CAAO,MAAA,CAAO,aAAA,EAAiB,IAAA,CAEhEoD,CAAAA,CAAS,MAAA,CAAO,IAAA,CAAO,CAAA,IAAA,CACvBA,CAAAA,CAAS,MAAA,CAAO,UAAA,CAAa,GAC9B,CAEAlD,CAAAA,CAAM,GAAA,CAAIkD,CAAQ,CACnB,CACD,CAEA,SAASxC,CAAAA,CAASV,CAAAA,CAAoBF,CAAAA,CAA2C,CAChF,IAAMyD,CAAAA,CAAYzD,CAAAA,CAAO,KAAA,CAAM,IAAA,CACzB0D,CAAAA,CAAgB,IAAU,CAAA,CAAA,aAAA,CAAcD,CAAAA,CAAWA,CAAS,CAAA,CAE5DE,CAAAA,CACL,OAAO3D,CAAAA,CAAO,KAAA,CAAM,KAAA,EAAU,QAAA,CAC3B,IAAU,CAAA,CAAA,KAAA,CAAMA,CAAAA,CAAO,KAAA,CAAM,KAAK,CAAA,CAClCA,CAAAA,CAAO,KAAA,CAAM,KAAA,CAEX4D,CAAAA,CAAgB,IAAU,CAAA,CAAA,oBAAA,CAAqB,CACpD,KAAA,CAAOD,CAAAA,CACP,SAAA,CAAW3D,CAAAA,CAAO,KAAA,CAAM,SAAA,CACxB,SAAA,CAAWA,CAAAA,CAAO,KAAA,CAAM,SAAA,CACxB,IAAA,CAAY,CAAA,CAAA,UACb,CAAC,CAAA,CAEK6D,CAAAA,CAAQ,IAAU,CAAA,CAAA,IAAA,CAAKH,CAAAA,CAAeE,CAAa,CAAA,CACzDC,CAAAA,CAAM,QAAA,CAAS,EAAA,CAAK,OAAA,CACpBA,CAAAA,CAAM,IAAA,CAAO,OAAA,CACbA,CAAAA,CAAM,QAAA,CAAS,CAAA,CAAI,CAAC,IAAA,CAAK,EAAA,CAAK,CAAA,CAC9BA,CAAAA,CAAM,QAAA,CAAS,CAAA,CAAI,CAAA,CAEf7D,CAAAA,CAAO,KAAA,CAAM,aAAA,EAAiBA,CAAAA,CAAO,MAAA,CAAO,aAAA,EAAA,CAC/C6D,CAAAA,CAAM,aAAA,CAAgB,CAAA,CAAA,CAAA,CAGvB3D,CAAAA,CAAM,GAAA,CAAI2D,CAAK,CAChB,CAEA,SAASxD,CAAAA,CACRL,CAAAA,CACAF,CAAAA,CAC0B,CAC1B,IAAMiB,CAAAA,CAASjB,CAAAA,CAAO,aAAA,CAChB0C,CAAAA,CAAQzB,CAAAA,CAASA,CAAAA,CAAO,WAAA,CAAc,MAAA,CAAO,UAAA,CAC7C0B,CAAAA,CAAS1B,CAAAA,CAASA,CAAAA,CAAO,YAAA,CAAe,MAAA,CAAO,WAAA,CAE/CX,CAAAA,CAAS,IAAU,CAAA,CAAA,iBAAA,CACxBJ,CAAAA,CAAO,MAAA,CAAO,GAAA,CACdwC,CAAAA,CAAQC,CAAAA,CACRzC,CAAAA,CAAO,MAAA,CAAO,IAAA,CACdA,CAAAA,CAAO,MAAA,CAAO,GACf,CAAA,CAEMqD,CAAAA,CAAMrD,CAAAA,CAAO,MAAA,CAAO,QAAA,CAC1B,OAAIqD,CAAAA,EACHjD,CAAAA,CAAO,QAAA,CAAS,GAAA,CAAIiD,CAAAA,CAAI,CAAA,CAAGA,CAAAA,CAAI,CAAA,CAAGA,CAAAA,CAAI,CAAC,CAAA,CAGjCjD,CACR,CAGA,SAASG,CAAAA,CACRT,CAAAA,CACAE,CAAAA,CACsB,CACtB,IAAMM,CAAAA,CAAW,IAAU,CAAA,CAAA,aAAA,CAAc,CACxC,SAAA,CAAWN,CAAAA,CAAO,MAAA,CAAO,SAAA,CACzB,MAAA,CAAAF,CAAAA,CACA,KAAA,CAAO,CAAA,CAAA,CACP,eAAA,CAAiB,kBAAA,CACjB,qBAAA,CAAuBE,CAAAA,CAAO,MAAA,CAAO,qBAAA,CACrC,sBAAA,CAAwB,CAAA,CACzB,CAAC,CAAA,CAEKe,CAAAA,CAASjB,CAAAA,CAAO,aAAA,CAChB0C,CAAAA,CAAQzB,CAAAA,CAASA,CAAAA,CAAO,WAAA,CAAc,MAAA,CAAO,UAAA,CAC7C0B,CAAAA,CAAS1B,CAAAA,CAASA,CAAAA,CAAO,YAAA,CAAe,MAAA,CAAO,WAAA,CAErD,OAAIA,CAAAA,EAAAA,CACHjB,CAAAA,CAAO,KAAA,CAAM,KAAA,CAAQ,MAAA,CACrBA,CAAAA,CAAO,KAAA,CAAM,MAAA,CAAS,MAAA,CACtBA,CAAAA,CAAO,KAAA,CAAM,OAAA,CAAU,OAAA,CAAA,CAGxBQ,CAAAA,CAAS,OAAA,CAAQkC,CAAAA,CAAOC,CAAAA,CAAQ,CAAA,CAAK,CAAA,CACrCnC,CAAAA,CAAS,aAAA,CAAcN,CAAAA,CAAO,MAAA,CAAO,UAAA,EAAc,IAAA,CAAK,GAAA,CAAI,MAAA,CAAO,gBAAA,CAAkB,CAAC,CAAC,CAAA,CAEnFA,CAAAA,CAAO,MAAA,CAAO,aAAA,EAAA,CACjBM,CAAAA,CAAS,SAAA,CAAU,OAAA,CAAU,CAAA,CAAA,CAC7BA,CAAAA,CAAS,SAAA,CAAU,IAAA,CAAa,CAAA,CAAA,YAAA,CAAA,CAGjCA,CAAAA,CAAS,WAAA,CAAcN,CAAAA,CAAO,MAAA,CAAO,WAAA,CACrCM,CAAAA,CAAS,mBAAA,CAAsBN,CAAAA,CAAO,MAAA,CAAO,mBAAA,EAAuB,CAAA,CACpEM,CAAAA,CAAS,gBAAA,CAAyB,CAAA,CAAA,cAAA,CAElCA,CAAAA,CAAS,WAAA,CAAc,CAAA,CAAA,CAEhBA,CACR,CAEA,SAASQ,CAAAA,CACRhB,CAAAA,CACAI,CAAAA,CACAE,CAAAA,CACAI,CAAAA,CACAR,CAAAA,CAKC,CACD,IAAM8D,CAAAA,CAAkB,IAAI,GAAA,CACtBC,CAAAA,CAAoB,IAAI,GAAA,CACxBC,CAAAA,CAAY,IAAU,CAAA,CAAA,SAAA,CACtBC,CAAAA,CAAQ,IAAU,CAAA,CAAA,OAAA,CAClBC,CAAAA,CAAoB,IAAU,CAAA,CAAA,OAAA,CAK9BC,CAAAA,CAAkB9C,CAAAA,EAAoC,CAC3D,IAAI+C,CAAAA,CAAiC/C,CAAAA,CACrC,GAAA,CAAA,CAAO+C,CAAAA,CAAAA,CAAS,CACf,EAAA,CAAI,CAACA,CAAAA,CAAQ,OAAA,CAAS,MAAO,CAAA,CAAA,CAC7BA,CAAAA,CAAUA,CAAAA,CAAQ,MACnB,CACA,MAAO,CAAA,CACR,CAAA,CAEMC,CAAAA,CAAY,CAAA,CAAA,EAAM,CACvB,IAAMC,CAAAA,CAAM,IAAU,CAAA,CAAA,IAAA,CAQtB,EAAA,CANApE,CAAAA,CAAM,QAAA,CAAUmB,CAAAA,EAAW,CACtBA,CAAAA,CAAO,OAAA,EAAWA,CAAAA,CAAO,QAAA,CAAS,EAAA,GAAO,OAAA,EAAWA,EAAAA,WAAwB,CAAA,CAAA,IAAA,EAC/EiD,CAAAA,CAAI,cAAA,CAAejD,CAAM,CAE3B,CAAC,CAAA,CAEGiD,CAAAA,CAAI,OAAA,CAAQ,CAAA,CAAG,CAClBpB,iCAAAA,CAAU,CAAE,IAAA,CAAK,2BAA2B,CAAA,CAC5C,MACD,CAEA,IAAMqB,CAAAA,CAASD,CAAAA,CAAI,SAAA,CAAU,IAAU,CAAA,CAAA,OAAS,CAAA,CAC1CE,CAAAA,CAAOF,CAAAA,CAAI,OAAA,CAAQ,IAAU,CAAA,CAAA,OAAS,CAAA,CAEtCG,CAAAA,CAAS,IAAA,CAAK,GAAA,CAAID,CAAAA,CAAK,CAAA,CAAGA,CAAAA,CAAK,CAAA,CAAGA,CAAAA,CAAK,CAAC,CAAA,CACxCE,CAAAA,CAAMtE,CAAAA,CAAO,GAAA,CAAA,CAAO,IAAA,CAAK,EAAA,CAAK,GAAA,CAAA,CAChCuE,CAAAA,CAAWF,CAAAA,CAAAA,CAAU,CAAA,CAAI,IAAA,CAAK,GAAA,CAAIC,CAAAA,CAAM,CAAC,CAAA,CAAA,CAE7CC,CAAAA,EAAY,GAAA,CAEZ,IAAMC,CAAAA,CAAYxE,CAAAA,CAAO,QAAA,CAAS,KAAA,CAAM,CAAA,CAAE,GAAA,CAAII,CAAAA,CAAS,MAAM,CAAA,CAAE,SAAA,CAAU,CAAA,CACzEJ,CAAAA,CAAO,QAAA,CAAS,IAAA,CAAKmE,CAAAA,CAAO,KAAA,CAAM,CAAA,CAAE,GAAA,CAAIK,CAAAA,CAAU,cAAA,CAAeD,CAAQ,CAAC,CAAC,CAAA,CAE3EnE,CAAAA,CAAS,MAAA,CAAO,IAAA,CAAK+D,CAAM,CAAA,CAC3B/D,CAAAA,CAAS,MAAA,CAAO,CACjB,CAAA,CAEMqE,CAAAA,CACL,OAAO7E,CAAAA,CAAO,MAAA,CAAO,cAAA,EAAmB,QAAA,CACrC,IAAU,CAAA,CAAA,KAAA,CAAMA,CAAAA,CAAO,MAAA,CAAO,cAAc,CAAA,CAC5CA,CAAAA,CAAO,MAAA,CAAO,eAAA,WAAgC,CAAA,CAAA,KAAA,CAC7CA,CAAAA,CAAO,MAAA,CAAO,cAAA,CACd,IAAU,CAAA,CAAA,KAAA,CAAM,SAAS,CAAA,CAExB8E,CAAAA,CAAiB,CAAA,CAAA,EAAM,CAC5BhB,CAAAA,CAAgB,OAAA,CAASiB,CAAAA,EAAQ,CAC5BA,EAAAA,WAAqB,CAAA,CAAA,IAAA,EAAQhB,CAAAA,CAAkB,GAAA,CAAIgB,CAAG,CAAA,EAAA,CACzDA,CAAAA,CAAI,QAAA,CAAWhB,CAAAA,CAAkB,GAAA,CAAIgB,CAAG,CAAA,CACxChB,CAAAA,CAAkB,MAAA,CAAOgB,CAAG,CAAA,CAE9B,CAAC,CAAA,CACDjB,CAAAA,CAAgB,KAAA,CAAM,CACvB,CAAA,CAEMkB,CAAAA,CAAmBC,CAAAA,EAAsB,CAC9Cf,CAAAA,CAAkB,GAAA,CAAIe,CAAAA,CAAM,OAAA,CAASA,CAAAA,CAAM,OAAO,CACnD,CAAA,CAEMC,CAAAA,CAAqBD,CAAAA,EAAsB,CAEhD,IAAME,CAAAA,CAAuB,IAAU,CAAA,CAAA,OAAA,CAAQF,CAAAA,CAAM,OAAA,CAASA,CAAAA,CAAM,OAAO,CAAA,CAC3E,EAAA,CAAIf,CAAAA,CAAkB,UAAA,CAAWiB,CAAoB,CAAA,CAAI,CAAA,CACxD,MAAA,CAGD,IAAMC,CAAAA,CAAOtF,CAAAA,CAAO,qBAAA,CAAsB,CAAA,CAC1CmE,CAAAA,CAAM,CAAA,CAAA,CAAMgB,CAAAA,CAAM,OAAA,CAAUG,CAAAA,CAAK,IAAA,CAAA,CAAQA,CAAAA,CAAK,KAAA,CAAS,CAAA,CAAI,CAAA,CAC3DnB,CAAAA,CAAM,CAAA,CAAI,CAAA,CAAA,CAAGgB,CAAAA,CAAM,OAAA,CAAUG,CAAAA,CAAK,GAAA,CAAA,CAAOA,CAAAA,CAAK,MAAA,CAAA,CAAU,CAAA,CAAI,CAAA,CAE5DpB,CAAAA,CAAU,aAAA,CAAcC,CAAAA,CAAO7D,CAAM,CAAA,CACrC,IAAMiF,CAAAA,CAAarB,CAAAA,CACjB,gBAAA,CAAiB9D,CAAAA,CAAM,QAAA,CAAU,CAAA,CAAI,CAAA,CACrC,MAAA,CAAQoF,CAAAA,EAAMnB,CAAAA,CAAemB,CAAAA,CAAE,MAAM,CAAC,CAAA,CAExC,EAAA,CAAID,CAAAA,CAAW,MAAA,CAAS,CAAA,CAAG,CAC1B,IAAME,CAAAA,CAAgBF,CAAAA,CAAW,CAAC,CAAA,CAAE,MAAA,CAEpC,EAAA,CAAI,CAACvB,CAAAA,CAAgB,GAAA,CAAIyB,CAAa,CAAA,CAAG,CAKxC,EAAA,CAJAT,CAAAA,CAAe,CAAA,CACfhB,CAAAA,CAAgB,GAAA,CAAIyB,CAAa,CAAA,CAIhCA,EAAAA,WAA+B,CAAA,CAAA,IAAA,EAC/BA,CAAAA,CAAc,SAAA,WAA0B,CAAA,CAAA,QAAA,CACvC,CACDxB,CAAAA,CAAkB,GAAA,CAAIwB,CAAAA,CAAeA,CAAAA,CAAc,QAAQ,CAAA,CAE3D,IAAMC,CAAAA,CAAiBD,CAAAA,CAAc,QAAA,CAAS,KAAA,CAAM,CAAA,CACnDC,CAAAA,CAAuB,QAAA,CAAWX,CAAAA,CAAkB,KAAA,CAAM,CAAA,CAC3DU,CAAAA,CAAc,QAAA,CAAWC,CAC1B,iBAEAxF,CAAAA,yBAAO,MAAA,iCAAQ,gBAAA,8BAAA,CAAmBuF,CAAa,GAAA,CAE3CA,EAAAA,WAA+B,CAAA,CAAA,IAAA,EAAQ,MAAA,CAAO,IAAA,CAAKA,CAAAA,CAAc,QAAQ,CAAA,CAAE,MAAA,CAAS,CAAA,kBACvFvF,CAAAA,yBAAO,MAAA,iCAAQ,qBAAA,8BAAA,CAAwBuF,CAAAA,CAAc,QAAQ,GAE/D,CACD,CAAA,KACCT,CAAAA,CAAe,CAAA,iBACf9E,CAAAA,yBAAO,MAAA,iCAAQ,mBAAA,8BAAA,CAAsB,CAAE,CAAA,CAAGiE,CAAAA,CAAM,CAAA,CAAG,CAAA,CAAGA,CAAAA,CAAM,CAAE,CAAC,GAEjE,CAAA,CAEMwB,CAAAA,CAAqBR,CAAAA,EAAsB,CAChD,IAAMG,CAAAA,CAAOtF,CAAAA,CAAO,qBAAA,CAAsB,CAAA,CAC1CmE,CAAAA,CAAM,CAAA,CAAA,CAAMgB,CAAAA,CAAM,OAAA,CAAUG,CAAAA,CAAK,IAAA,CAAA,CAAQA,CAAAA,CAAK,KAAA,CAAS,CAAA,CAAI,CAAA,CAC3DnB,CAAAA,CAAM,CAAA,CAAI,CAAA,CAAA,CAAGgB,CAAAA,CAAM,OAAA,CAAUG,CAAAA,CAAK,GAAA,CAAA,CAAOA,CAAAA,CAAK,MAAA,CAAA,CAAU,CAAA,CAAI,CAAA,CAE5DpB,CAAAA,CAAU,aAAA,CAAcC,CAAAA,CAAO7D,CAAM,CAAA,CACrC,IAAMiF,CAAAA,CAAarB,CAAAA,CACjB,gBAAA,CAAiB9D,CAAAA,CAAM,QAAA,CAAU,CAAA,CAAI,CAAA,CACrC,MAAA,CAAQoF,CAAAA,EAAMnB,CAAAA,CAAemB,CAAAA,CAAE,MAAM,CAAC,CAAA,CAExC,EAAA,CAAID,CAAAA,CAAW,MAAA,GAAW,CAAA,CAAG,MAAA,CAE7B,IAAMK,CAAAA,CAASL,CAAAA,CAAW,CAAC,CAAA,CAAE,MAAA,CAG7B,EAAA,iBAFArF,CAAAA,yBAAO,MAAA,iCAAQ,mBAAA,8BAAA,CAAsB0F,CAAM,GAAA,CAEvC,iBAAC1F,CAAAA,yBAAO,MAAA,iCAAQ,uBAAA,CAAuB,MAAA,CAE3C,IAAMsE,CAAAA,CAAM,IAAU,CAAA,CAAA,IAAA,CAAK,CAAA,CAAE,aAAA,CAAcoB,CAAM,CAAA,CACjD,EAAA,CAAIpB,CAAAA,CAAI,OAAA,CAAQ,CAAA,CAAG,MAAA,CAEnB,IAAMC,CAAAA,CAASD,CAAAA,CAAI,SAAA,CAAU,IAAU,CAAA,CAAA,OAAS,CAAA,CAC1CE,CAAAA,CAAOF,CAAAA,CAAI,OAAA,CAAQ,IAAU,CAAA,CAAA,OAAS,CAAA,CACtCG,CAAAA,CAAS,IAAA,CAAK,GAAA,CAAID,CAAAA,CAAK,CAAA,CAAGA,CAAAA,CAAK,CAAA,CAAGA,CAAAA,CAAK,CAAC,CAAA,CACxCE,CAAAA,CAAMtE,CAAAA,CAAO,GAAA,CAAA,CAAO,IAAA,CAAK,EAAA,CAAK,GAAA,CAAA,CAC9BuE,CAAAA,CAAYF,CAAAA,CAAAA,CAAU,CAAA,CAAI,IAAA,CAAK,GAAA,CAAIC,CAAAA,CAAM,CAAC,CAAA,CAAA,CAAM,GAAA,CAEhDE,CAAAA,CAAYxE,CAAAA,CAAO,QAAA,CAAS,KAAA,CAAM,CAAA,CAAE,GAAA,CAAII,CAAAA,CAAS,MAAM,CAAA,CAAE,SAAA,CAAU,CAAA,CACnEmF,CAAAA,CAAiBpB,CAAAA,CAAO,KAAA,CAAM,CAAA,CAAE,GAAA,CAAIK,CAAAA,CAAU,cAAA,CAAeD,CAAQ,CAAC,CAAA,CAE5ElD,CAAAA,CAAgBrB,CAAAA,CAAQI,CAAAA,CAAUmF,CAAAA,CAAgBpB,CAAM,CACzD,CAAA,CAEMqB,CAAAA,CAAiBX,CAAAA,EAAyB,CAC/C,EAAA,iBAAKjF,CAAAA,yBAAO,MAAA,iCAAQ,wBAAA,CAEpB,MAAA,CAAQiF,CAAAA,CAAM,GAAA,CAAI,WAAA,CAAY,CAAA,CAAG,CAChC,IAAK,GAAA,CACJA,CAAAA,CAAM,cAAA,CAAe,CAAA,CACrBZ,CAAAA,CAAU,CAAA,CACV,KAAA,CACD,IAAK,QAAA,CACJY,CAAAA,CAAM,cAAA,CAAe,CAAA,CACrBH,CAAAA,CAAe,CAAA,CACf,KAAA,CACD,IAAK,GAAA,CACJG,CAAAA,CAAM,cAAA,CAAe,CAAA,CACrBZ,CAAAA,CAAU,CAAA,CACV,KACF,CACD,CAAA,CAEA,uBAAIrE,CAAAA,yBAAO,MAAA,iCAAQ,oBAAA,EAAA,CAClBF,CAAAA,CAAO,gBAAA,CAAiB,WAAA,CAAakF,CAAe,CAAA,CACpDlF,CAAAA,CAAO,gBAAA,CAAiB,OAAA,CAASoF,CAAiB,CAAA,CAClDpF,CAAAA,CAAO,gBAAA,CAAiB,UAAA,CAAY2F,CAAiB,CAAA,CAAA,iBAGlDzF,CAAAA,yBAAO,MAAA,iCAAQ,wBAAA,EAAA,CAClBF,CAAAA,CAAO,YAAA,CAAa,UAAA,CAAY,GAAG,CAAA,CACnCA,CAAAA,CAAO,gBAAA,CAAiB,SAAA,CAAW8F,CAAa,CAAA,CAAA,CAW1C,CAAE,OAAA,CARO,CAAA,CAAA,EAAM,CACrB9F,CAAAA,CAAO,mBAAA,CAAoB,WAAA,CAAakF,CAAe,CAAA,CACvDlF,CAAAA,CAAO,mBAAA,CAAoB,OAAA,CAASoF,CAAiB,CAAA,CACrDpF,CAAAA,CAAO,mBAAA,CAAoB,UAAA,CAAY2F,CAAiB,CAAA,CACxD3F,CAAAA,CAAO,mBAAA,CAAoB,SAAA,CAAW8F,CAAa,CAAA,CACnDd,CAAAA,CAAe,CAChB,CAAA,CAEkB,SAAA,CAAAT,CAAAA,CAAW,cAAA,CAAAS,CAAe,CAC7C,CAEA,SAASrE,CAAAA,CACRL,CAAAA,CACAN,CAAAA,CACAE,CAAAA,CACgB,CAChB,IAAMQ,CAAAA,CAAW,IAAIqF,mCAAAA,CAAczF,CAAAA,CAAQN,CAAM,CAAA,CAE3C4F,CAAAA,CAAS1F,CAAAA,CAAO,MAAA,CAAO,MAAA,CAC7B,OAAI0F,CAAAA,EACHlF,CAAAA,CAAS,MAAA,CAAO,GAAA,CAAIkF,CAAAA,CAAO,CAAA,CAAGA,CAAAA,CAAO,CAAA,CAAGA,CAAAA,CAAO,CAAC,CAAA,CAGjDlF,CAAAA,CAAS,aAAA,CAAgBR,CAAAA,CAAO,QAAA,CAAS,aAAA,EAAiB,CAAA,CAAA,CAC1DQ,CAAAA,CAAS,aAAA,CAAgBR,CAAAA,CAAO,QAAA,CAAS,aAAA,EAAiB,GAAA,CAE1DQ,CAAAA,CAAS,UAAA,CAAaR,CAAAA,CAAO,QAAA,CAAS,UAAA,EAAc,CAAA,CAAA,CACpDQ,CAAAA,CAAS,eAAA,CAAkBR,CAAAA,CAAO,QAAA,CAAS,eAAA,EAAmB,EAAA,CAE9DQ,CAAAA,CAAS,UAAA,kBAAaR,CAAAA,CAAO,QAAA,CAAS,UAAA,SAAc,CAAA,GAAA,CACpDQ,CAAAA,CAAS,SAAA,kBAAYR,CAAAA,CAAO,QAAA,CAAS,SAAA,SAAa,CAAA,GAAA,CAClDQ,CAAAA,CAAS,WAAA,CAAcR,CAAAA,CAAO,QAAA,CAAS,WAAA,EAAe,IAAA,CACtDQ,CAAAA,CAAS,WAAA,CAAcR,CAAAA,CAAO,QAAA,CAAS,WAAA,EAAe,CAAA,CAAA,CAAA,CAEtDQ,CAAAA,CAAS,kBAAA,CAAqB,CAAA,CAAA,CAC9BA,CAAAA,CAAS,aAAA,CAAgB,IAAA,CAAK,EAAA,CAE9BA,CAAAA,CAAS,MAAA,CAAO,CAAA,CACTA,CACR,CCvtBA,IAKMsF,CAAAA,CAAgB,CACrB,cAAA,CAAgB,GAAA,CAChB,eAAA,CAAiB,GAAA,CACjB,qBAAA,CAAuB,GAAA,CACvB,iBAAA,CAAmB,CAClB,IAAA,CAAM,IAAA,CACN,KAAA,CAAO,IAAA,CACP,MAAA,CAAQ,GACT,CAAA,CACA,gBAAA,CAAkB,CACjB,IAAA,CAAM,GAAA,CACN,KAAA,CAAO,EAAA,CACP,MAAA,CAAQ,EACT,CAAA,CACA,2BAAA,CAA6B,CAC9B,CAAA,CAWO,SAASC,EAAAA,CACf7F,CAAAA,CACA8F,CAAAA,CACA5F,CAAAA,CACAI,CAAAA,CACAyF,CAAAA,CACC,CAGD,EAAA,CAFAC,CAAAA,CAAWhG,CAAK,CAAA,CAEZ8F,CAAAA,CAAO,MAAA,GAAW,CAAA,CAAG,MAAA,CAGzBA,CAAAA,CAAO,OAAA,CAASG,CAAAA,EAAS,CACxBjG,CAAAA,CAAM,GAAA,CAAIiG,CAAI,CACf,CAAC,CAAA,CAGD,IAAMC,CAAAA,CAAmBC,CAAAA,CAA2BL,CAAM,CAAA,CAGpDzB,CAAAA,CAAS6B,CAAAA,CAAiB,SAAA,CAAU,IAAU,CAAA,CAAA,OAAS,CAAA,CACvD5B,CAAAA,CAAO4B,CAAAA,CAAiB,OAAA,CAAQ,IAAU,CAAA,CAAA,OAAS,CAAA,CAGnD3B,CAAAA,CAAS,IAAA,CAAK,GAAA,CAAID,CAAAA,CAAK,CAAA,CAAGA,CAAAA,CAAK,CAAA,CAAGA,CAAAA,CAAK,CAAC,CAAA,CAuB9C,EAAA,CAnBmBC,CAAAA,CAAS,IAAA,CAAK,GAAA,CAAID,CAAAA,CAAK,CAAA,EAAK,CAAA,CAAGA,CAAAA,CAAK,CAAA,EAAK,CAAA,CAAGA,CAAAA,CAAK,CAAA,EAAK,CAAC,CAAA,CAEzDsB,CAAAA,CAAc,qBAAA,EAAyBrB,CAAAA,CAASqB,CAAAA,CAAc,cAAA,CAAA,CAE9E1F,CAAAA,CAAO,IAAA,CAAOqE,CAAAA,CAASqB,CAAAA,CAAc,iBAAA,CAAkB,IAAA,CACvD1F,CAAAA,CAAO,GAAA,CAAMqE,CAAAA,CAASqB,CAAAA,CAAc,gBAAA,CAAiB,IAAA,CAAA,CAC3CrB,CAAAA,CAASqB,CAAAA,CAAc,eAAA,CAAA,CAEjC1F,CAAAA,CAAO,IAAA,CAAOqE,CAAAA,CAASqB,CAAAA,CAAc,iBAAA,CAAkB,KAAA,CACvD1F,CAAAA,CAAO,GAAA,CAAMqE,CAAAA,CAASqB,CAAAA,CAAc,gBAAA,CAAiB,KAAA,CAAA,CAAA,CAGrD1F,CAAAA,CAAO,IAAA,CAAO,IAAA,CAAK,GAAA,CAAI,GAAA,CAAMqE,CAAAA,CAASqB,CAAAA,CAAc,iBAAA,CAAkB,MAAM,CAAA,CAC5E1F,CAAAA,CAAO,GAAA,CAAM,IAAA,CAAK,GAAA,CAAI,GAAA,CAAMqE,CAAAA,CAASqB,CAAAA,CAAc,gBAAA,CAAiB,MAAM,CAAA,CAAA,CAG3E1F,CAAAA,CAAO,sBAAA,CAAuB,CAAA,CAGzB6F,CAAAA,CAWJzF,CAAAA,CAAS,WAAA,CAAcJ,CAAAA,CAAO,IAAA,CAAO,CAAA,CACrCI,CAAAA,CAAS,WAAA,CAAcJ,CAAAA,CAAO,GAAA,CAAM,EAAA,CAAA,IAZZ,CACxB,IAAMuE,CAAAA,CAAWF,CAAAA,CAASqB,CAAAA,CAAc,2BAAA,CAExC1F,CAAAA,CAAO,QAAA,CAAS,GAAA,CAAImE,CAAAA,CAAO,CAAA,CAAII,CAAAA,CAAW,EAAA,CAAKJ,CAAAA,CAAO,CAAA,CAAII,CAAAA,CAAUJ,CAAAA,CAAO,CAAA,CAAII,CAAAA,CAAW,GAAG,CAAA,CAC7FnE,CAAAA,CAAS,MAAA,CAAO,IAAA,CAAK+D,CAAM,CAAA,CAC3B/D,CAAAA,CAAS,WAAA,CAAcJ,CAAAA,CAAO,IAAA,CAAO,CAAA,CACrCI,CAAAA,CAAS,WAAA,CAAcJ,CAAAA,CAAO,GAAA,CAAM,EAAA,CAEpCI,CAAAA,CAAS,MAAA,CAAO,CACjB,CAKD,CAeO,SAAS8F,EAAAA,CAAWC,CAAAA,CAAkC,CAC5D,EAAA,CAAI,CAACA,CAAAA,EAAe,OAAOA,CAAAA,EAAgB,QAAA,CAC1C,OAAArD,iCAAAA,CAAU,CAAE,IAAA,CAAK,CAAA,qBAAA,EAAwBqD,CAAW,CAAA,aAAA,CAAe,CAAA,CAC5D,IAAU,CAAA,CAAA,KAAA,CAAM,QAAQ,CAAA,CAGhC,IAAMC,CAAAA,CAAUD,CAAAA,CAAY,IAAA,CAAK,CAAA,CAGjC,EAAA,CAAI,oBAAA,CAAqB,IAAA,CAAKC,CAAO,CAAA,CACpC,GAAI,CACH,IAAMC,CAAAA,CAAMD,CAAAA,CAAQ,UAAA,CAAW,GAAG,CAAA,CAAIA,CAAAA,CAAU,CAAA,CAAA,EAAIA,CAAO,CAAA,CAAA","file":"/home/runner/work/selva-compute/selva-compute/dist/chunk-5465MDT4.cjs","sourcesContent":[null,"import * as THREE from 'three';\nimport { OrbitControls } from 'three/addons/controls/OrbitControls.js';\nimport { HDRLoader } from 'three/addons/loaders/HDRLoader.js';\n\nimport { getLogger } from '@/core';\nimport { ThreeInitializerOptions } from '../types';\n\nconst defaultUp = new THREE.Vector3(0, 0, 1);\n\n// Returns scale-specific values for mm, cm, and m scales\nconst getScaleValue = (scale: string, mmVal: number, cmVal: number, mVal: number): number => {\n\tswitch (scale) {\n\t\tcase 'mm':\n\t\t\treturn mmVal;\n\t\tcase 'cm':\n\t\t\treturn cmVal;\n\t\tdefault:\n\t\t\treturn mVal;\n\t}\n};\n\n/**\n * Initializes a Three.js environment with scene, camera, renderer, and event handling.\n */\nexport const initThree = function (\n\tcanvas: HTMLCanvasElement,\n\toptions?: ThreeInitializerOptions\n): {\n\tscene: THREE.Scene;\n\tcamera: THREE.PerspectiveCamera;\n\tcontrols: OrbitControls;\n\trenderer: THREE.WebGLRenderer;\n\tdispose: () => void;\n\tfitToView: () => void;\n\tclearSelection: () => void;\n} {\n\tconst config = applyDefaults(options || {});\n\n\tconst scene = createScene(config);\n\tconst camera = createCamera(config, canvas);\n\tconst renderer = setupRenderer(canvas, config);\n\tconst controls = setupControls(camera, canvas, config);\n\n\tsetupEnvironment(scene, config);\n\tsetupLighting(scene, config);\n\n\tif (config.floor?.enabled) {\n\t\taddFloor(scene, config);\n\t}\n\n\tconst eventHandlers =\n\t\tconfig.events.enableEventHandlers !== false\n\t\t\t? setupEventHandlers(canvas, scene, camera, controls, config)\n\t\t\t: { dispose: () => {}, fitToView: () => {}, clearSelection: () => {} };\n\n\tconst parent = canvas.parentElement;\n\tconst getCanvasSize = () =>\n\t\tparent\n\t\t\t? { width: parent.clientWidth, height: parent.clientHeight }\n\t\t\t: { width: window.innerWidth, height: window.innerHeight };\n\n\t// Resize checked every frame so buffer resize and render happen in the same frame,\n\t// preventing visible blank frames on resize\n\tconst { animate, dispose: disposeAnimation } = createAnimationLoop(\n\t\trenderer,\n\t\tscene,\n\t\tcamera,\n\t\tcontrols,\n\t\tgetCanvasSize,\n\t\tconfig.events.onFrame\n\t);\n\tanimate();\n\n\tconst sceneUp = config.environment?.sceneUp || defaultUp;\n\tscene.up.set(sceneUp.x, sceneUp.y, sceneUp.z);\n\n\tconst dispose = () => {\n\t\tdisposeAnimation();\n\t\teventHandlers.dispose();\n\t\tcontrols.dispose();\n\t\trenderer.dispose();\n\n\t\tscene.traverse((object) => {\n\t\t\tif (object instanceof THREE.Mesh) {\n\t\t\t\tobject.geometry?.dispose();\n\t\t\t\tif (Array.isArray(object.material)) {\n\t\t\t\t\tobject.material.forEach((material) => material.dispose());\n\t\t\t\t} else {\n\t\t\t\t\tobject.material?.dispose();\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t};\n\n\treturn {\n\t\tscene,\n\t\tcamera,\n\t\tcontrols,\n\t\trenderer,\n\t\tdispose,\n\t\tfitToView: eventHandlers.fitToView,\n\t\tclearSelection: eventHandlers.clearSelection\n\t};\n};\n\nfunction applyDefaults(options: ThreeInitializerOptions): Required<ThreeInitializerOptions> {\n\tconst scale = options.sceneScale || 'm';\n\n\t// All Rhino geometry is normalized to METERS (1 unit = 1 meter), sceneScale just changes the viewing perspective\n\tconst scaleDefaults = {\n\t\tmm: {\n\t\t\tcameraDistance: 20,\n\t\t\tnear: 0.1,\n\t\t\tfar: 2000,\n\t\t\tfloorSize: 100,\n\t\t\tlightDistance: 10,\n\t\t\tlightHeight: 20,\n\t\t\tminDistance: 0.1,\n\t\t\tshadowSize: 100,\n\t\t\tscaleFactor: 1000\n\t\t},\n\t\tcm: {\n\t\t\tcameraDistance: 20,\n\t\t\tnear: 0.1,\n\t\t\tfar: 2000,\n\t\t\tfloorSize: 100,\n\t\t\tlightDistance: 25,\n\t\t\tlightHeight: 50,\n\t\t\tminDistance: 0.1,\n\t\t\tshadowSize: 100,\n\t\t\tscaleFactor: 100\n\t\t},\n\t\tm: {\n\t\t\tcameraDistance: 10,\n\t\t\tnear: 0.01,\n\t\t\tfar: 2000,\n\t\t\tfloorSize: 50,\n\t\t\tlightDistance: 25,\n\t\t\tlightHeight: 50,\n\t\t\tminDistance: 0.001,\n\t\t\tshadowSize: 100,\n\t\t\tscaleFactor: 1\n\t\t},\n\t\tinches: {\n\t\t\tcameraDistance: 15,\n\t\t\tnear: 0.1,\n\t\t\tfar: 2000,\n\t\t\tfloorSize: 80,\n\t\t\tlightDistance: 20,\n\t\t\tlightHeight: 40,\n\t\t\tminDistance: 0.1,\n\t\t\tshadowSize: 80,\n\t\t\tscaleFactor: 39.37\n\t\t},\n\t\tfeet: {\n\t\t\tcameraDistance: 8,\n\t\t\tnear: 0.1,\n\t\t\tfar: 2000,\n\t\t\tfloorSize: 40,\n\t\t\tlightDistance: 15,\n\t\t\tlightHeight: 30,\n\t\t\tminDistance: 0.1,\n\t\t\tshadowSize: 60,\n\t\t\tscaleFactor: 3.28084\n\t\t}\n\t};\n\n\tconst defaults = scaleDefaults[scale];\n\n\treturn {\n\t\tsceneScale: scale,\n\t\tcamera: {\n\t\t\tposition:\n\t\t\t\toptions.camera?.position ||\n\t\t\t\tnew THREE.Vector3(\n\t\t\t\t\t-defaults.cameraDistance,\n\t\t\t\t\tdefaults.cameraDistance,\n\t\t\t\t\tdefaults.cameraDistance\n\t\t\t\t),\n\t\t\tfov: options.camera?.fov || 20,\n\t\t\tnear: options.camera?.near || defaults.near,\n\t\t\tfar: options.camera?.far || defaults.far,\n\t\t\ttarget: options.camera?.target || new THREE.Vector3(0, 0, 0)\n\t\t},\n\t\tlighting: {\n\t\t\tenableSunlight: options.lighting?.enableSunlight ?? true,\n\t\t\tsunlightIntensity: options.lighting?.sunlightIntensity || 1,\n\t\t\tsunlightPosition:\n\t\t\t\toptions.lighting?.sunlightPosition ||\n\t\t\t\tnew THREE.Vector3(defaults.lightDistance, defaults.lightHeight, defaults.lightDistance),\n\t\t\tambientLightColor: options.lighting?.ambientLightColor || new THREE.Color(0x404040),\n\t\t\tambientLightIntensity: options.lighting?.ambientLightIntensity || 1,\n\t\t\tsunlightColor: options.lighting?.sunlightColor || 0xffffff // Default to white sunlight\n\t\t},\n\t\tenvironment: {\n\t\t\thdrPath: options.environment?.hdrPath || '/baseHDR.hdr',\n\t\t\tbackgroundColor: options.environment?.backgroundColor || new THREE.Color(0xf0f0f0),\n\t\t\tenableEnvironmentLighting: options.environment?.enableEnvironmentLighting ?? true,\n\t\t\tsceneUp: options.environment?.sceneUp || defaultUp,\n\t\t\tshowEnvironment: options.environment?.showEnvironment ?? false\n\t\t},\n\t\tfloor: {\n\t\t\tenabled: options.floor?.enabled ?? false,\n\t\t\tsize: options.floor?.size || defaults.floorSize,\n\t\t\tcolor: options.floor?.color || new THREE.Color(0x808080),\n\t\t\troughness: options.floor?.roughness || 0.7,\n\t\t\tmetalness: options.floor?.metalness || 0.0,\n\t\t\treceiveShadow: options.floor?.receiveShadow ?? true\n\t\t},\n\t\trender: {\n\t\t\tenableShadows: options.render?.enableShadows ?? true,\n\t\t\tshadowMapSize: options.render?.shadowMapSize || 2048,\n\t\t\tantialias: options.render?.antialias ?? true,\n\t\t\tpixelRatio: options.render?.pixelRatio || Math.min(window.devicePixelRatio, 2),\n\t\t\ttoneMapping: options.render?.toneMapping || THREE.NeutralToneMapping,\n\t\t\ttoneMappingExposure: options.render?.toneMappingExposure || 1,\n\t\t\tpreserveDrawingBuffer: options.render?.preserveDrawingBuffer ?? false\n\t\t},\n\t\tcontrols: {\n\t\t\tenableDamping: options.controls?.enableDamping ?? false,\n\t\t\tdampingFactor: options.controls?.dampingFactor || 0.05,\n\t\t\tautoRotate: options.controls?.autoRotate ?? false,\n\t\t\tautoRotateSpeed: options.controls?.autoRotateSpeed || 0.5,\n\t\t\tenableZoom: options.controls?.enableZoom ?? true,\n\t\t\tenablePan: options.controls?.enablePan ?? true,\n\t\t\tminDistance: options.controls?.minDistance || defaults.minDistance,\n\t\t\tmaxDistance: options.controls?.maxDistance || Infinity\n\t\t},\n\t\tevents: {\n\t\t\tonBackgroundClicked: options.events?.onBackgroundClicked,\n\t\t\tonObjectSelected: options.events?.onObjectSelected,\n\t\t\tonMeshMetadataClicked: options.events?.onMeshMetadataClicked,\n\t\t\tonMeshDoubleClicked: options.events?.onMeshDoubleClicked,\n\t\t\tselectionColor: options.events?.selectionColor || '#ff0000', // Default to red\n\t\t\tenableEventHandlers: options.events?.enableEventHandlers ?? true,\n\t\t\tenableKeyboardControls: options.events?.enableKeyboardControls ?? true,\n\t\t\tenableClickToFocus: options.events?.enableClickToFocus ?? true,\n\t\t\tenableDoubleClickZoom: options.events?.enableDoubleClickZoom ?? true,\n\t\t\tonReady: options.events?.onReady,\n\t\t\tonFrame: options.events?.onFrame\n\t\t}\n\t};\n}\n\nfunction createScene(config: Required<ThreeInitializerOptions>): THREE.Scene {\n\tconst scene = new THREE.Scene();\n\n\tconst bgColor =\n\t\ttypeof config.environment.backgroundColor === 'string'\n\t\t\t? new THREE.Color(config.environment.backgroundColor)\n\t\t\t: config.environment.backgroundColor;\n\tscene.background = bgColor || null;\n\n\treturn scene;\n}\n\nfunction animateCameraTo(\n\tcamera: THREE.PerspectiveCamera,\n\tcontrols: OrbitControls,\n\ttoPosition: THREE.Vector3,\n\ttoTarget: THREE.Vector3,\n\tdurationMs = 200\n): void {\n\tconst fromPosition = camera.position.clone();\n\tconst fromTarget = controls.target.clone();\n\tconst startTime = performance.now();\n\n\tconst easeOut = (t: number) => 1 - Math.pow(1 - t, 3);\n\n\tconst tick = () => {\n\t\tconst elapsed = performance.now() - startTime;\n\t\tconst t = easeOut(Math.min(elapsed / durationMs, 1));\n\n\t\tcamera.position.lerpVectors(fromPosition, toPosition, t);\n\t\tcontrols.target.lerpVectors(fromTarget, toTarget, t);\n\t\tcontrols.update();\n\n\t\tif (t < 1) requestAnimationFrame(tick);\n\t};\n\n\trequestAnimationFrame(tick);\n}\n\n// Resize applied before render so buffer clear and draw happen in the same frame,\n// preventing visible blank frames when the canvas is resized\nfunction createAnimationLoop(\n\trenderer: THREE.WebGLRenderer,\n\tscene: THREE.Scene,\n\tcamera: THREE.PerspectiveCamera,\n\tcontrols: OrbitControls,\n\tgetCanvasSize: () => { width: number; height: number },\n\tonFrame?: (delta: number) => void\n): { animate: () => void; dispose: () => void } {\n\tlet animationId: number | null = null;\n\tlet lastTime = performance.now();\n\n\tconst checkResize = () => {\n\t\tconst { width, height } = getCanvasSize();\n\t\tif (width === 0 || height === 0) return;\n\n\t\tconst pixelRatio = Math.min(window.devicePixelRatio, 2);\n\t\tconst newW = Math.round(width * pixelRatio);\n\t\tconst newH = Math.round(height * pixelRatio);\n\n\t\tif (renderer.domElement.width !== newW || renderer.domElement.height !== newH) {\n\t\t\trenderer.setPixelRatio(pixelRatio);\n\t\t\trenderer.setSize(width, height, false);\n\t\t\tcamera.aspect = width / height;\n\t\t\tcamera.updateProjectionMatrix();\n\t\t}\n\t};\n\n\tconst animate = function () {\n\t\tanimationId = requestAnimationFrame(animate);\n\n\t\tconst now = performance.now();\n\t\tconst delta = (now - lastTime) / 1000;\n\t\tlastTime = now;\n\n\t\tcheckResize();\n\n\t\tif (controls.enableDamping || controls.autoRotate) {\n\t\t\tcontrols.update();\n\t\t}\n\n\t\tonFrame?.(delta);\n\n\t\trenderer.render(scene, camera);\n\t};\n\n\tconst dispose = () => {\n\t\tif (animationId !== null) {\n\t\t\tcancelAnimationFrame(animationId);\n\t\t\tanimationId = null;\n\t\t}\n\t};\n\n\treturn { animate, dispose };\n}\n\nfunction setupEnvironment(scene: THREE.Scene, config: Required<ThreeInitializerOptions>) {\n\tif (config.environment.enableEnvironmentLighting) {\n\t\tnew HDRLoader().load(\n\t\t\tconfig.environment.hdrPath || '/baseHDR.hdr',\n\t\t\tfunction (envMap) {\n\t\t\t\tenvMap.mapping = THREE.EquirectangularReflectionMapping;\n\t\t\t\tscene.environment = envMap;\n\t\t\t\tif (config.environment.showEnvironment) {\n\t\t\t\t\tscene.background = envMap;\n\t\t\t\t}\n\t\t\t\tconfig.events.onReady?.();\n\t\t\t},\n\t\t\tundefined,\n\t\t\tfunction (error) {\n\t\t\t\tgetLogger().warn('HDR texture could not be loaded, falling back to basic lighting:', error);\n\t\t\t\tconfig.events.onReady?.();\n\t\t\t}\n\t\t);\n\t} else {\n\t\tconfig.events.onReady?.();\n\t}\n}\n\nfunction setupLighting(scene: THREE.Scene, config: Required<ThreeInitializerOptions>) {\n\tconst ambientLight = new THREE.AmbientLight(\n\t\tconfig.lighting.ambientLightColor,\n\t\tconfig.lighting.ambientLightIntensity\n\t);\n\tscene.add(ambientLight);\n\n\tif (config.lighting.enableSunlight) {\n\t\tconst sunlight = new THREE.DirectionalLight(\n\t\t\tconfig.lighting.sunlightColor ?? 0xffffff,\n\t\t\tconfig.lighting.sunlightIntensity\n\t\t);\n\t\tconst pos = config.lighting.sunlightPosition;\n\t\tif (pos) {\n\t\t\tsunlight.position.set(pos.x, pos.y, pos.z);\n\t\t}\n\n\t\tif (config.render.enableShadows) {\n\t\t\tsunlight.castShadow = true;\n\t\t\tconst shadowSize = getScaleValue(config.sceneScale, 0.1, 10, 100);\n\n\t\t\tsunlight.shadow.camera.left = -shadowSize;\n\t\t\tsunlight.shadow.camera.right = shadowSize;\n\t\t\tsunlight.shadow.camera.top = shadowSize;\n\t\t\tsunlight.shadow.camera.bottom = -shadowSize;\n\n\t\t\tconst shadowNear = getScaleValue(config.sceneScale, 0.001, 0.1, 0.5);\n\t\t\tconst shadowFar = getScaleValue(config.sceneScale, 1, 100, 500);\n\n\t\t\tsunlight.shadow.camera.near = shadowNear;\n\t\t\tsunlight.shadow.camera.far = shadowFar;\n\n\t\t\tsunlight.shadow.mapSize.width = config.render.shadowMapSize || 2048;\n\t\t\tsunlight.shadow.mapSize.height = config.render.shadowMapSize || 2048;\n\n\t\t\tsunlight.shadow.bias = -0.0001;\n\t\t\tsunlight.shadow.normalBias = 0.02;\n\t\t}\n\n\t\tscene.add(sunlight);\n\t}\n}\n\nfunction addFloor(scene: THREE.Scene, config: Required<ThreeInitializerOptions>) {\n\tconst floorSize = config.floor.size;\n\tconst floorGeometry = new THREE.PlaneGeometry(floorSize, floorSize);\n\n\tconst floorColor =\n\t\ttypeof config.floor.color === 'string'\n\t\t\t? new THREE.Color(config.floor.color)\n\t\t\t: config.floor.color;\n\n\tconst floorMaterial = new THREE.MeshStandardMaterial({\n\t\tcolor: floorColor,\n\t\troughness: config.floor.roughness,\n\t\tmetalness: config.floor.metalness,\n\t\tside: THREE.DoubleSide\n\t});\n\n\tconst floor = new THREE.Mesh(floorGeometry, floorMaterial);\n\tfloor.userData.id = 'floor';\n\tfloor.name = 'floor';\n\tfloor.rotation.x = -Math.PI / 2;\n\tfloor.position.y = 0;\n\n\tif (config.floor.receiveShadow && config.render.enableShadows) {\n\t\tfloor.receiveShadow = true;\n\t}\n\n\tscene.add(floor);\n}\n\nfunction createCamera(\n\tconfig: Required<ThreeInitializerOptions>,\n\tcanvas: HTMLCanvasElement\n): THREE.PerspectiveCamera {\n\tconst parent = canvas.parentElement;\n\tconst width = parent ? parent.clientWidth : window.innerWidth;\n\tconst height = parent ? parent.clientHeight : window.innerHeight;\n\n\tconst camera = new THREE.PerspectiveCamera(\n\t\tconfig.camera.fov,\n\t\twidth / height,\n\t\tconfig.camera.near,\n\t\tconfig.camera.far\n\t);\n\n\tconst pos = config.camera.position;\n\tif (pos) {\n\t\tcamera.position.set(pos.x, pos.y, pos.z);\n\t}\n\n\treturn camera;\n}\n\n// Logarithmic depth buffer improves depth precision for mixed scales (mm to km)\nfunction setupRenderer(\n\tcanvas: HTMLCanvasElement,\n\tconfig: Required<ThreeInitializerOptions>\n): THREE.WebGLRenderer {\n\tconst renderer = new THREE.WebGLRenderer({\n\t\tantialias: config.render.antialias,\n\t\tcanvas,\n\t\talpha: true,\n\t\tpowerPreference: 'high-performance',\n\t\tpreserveDrawingBuffer: config.render.preserveDrawingBuffer,\n\t\tlogarithmicDepthBuffer: true\n\t});\n\n\tconst parent = canvas.parentElement;\n\tconst width = parent ? parent.clientWidth : window.innerWidth;\n\tconst height = parent ? parent.clientHeight : window.innerHeight;\n\n\tif (parent) {\n\t\tcanvas.style.width = '100%';\n\t\tcanvas.style.height = '100%';\n\t\tcanvas.style.display = 'block';\n\t}\n\n\trenderer.setSize(width, height, false);\n\trenderer.setPixelRatio(config.render.pixelRatio || Math.min(window.devicePixelRatio, 2));\n\n\tif (config.render.enableShadows) {\n\t\trenderer.shadowMap.enabled = true;\n\t\trenderer.shadowMap.type = THREE.VSMShadowMap;\n\t}\n\n\trenderer.toneMapping = config.render.toneMapping!;\n\trenderer.toneMappingExposure = config.render.toneMappingExposure || 1.0;\n\trenderer.outputColorSpace = THREE.SRGBColorSpace;\n\n\trenderer.sortObjects = true;\n\n\treturn renderer;\n}\n\nfunction setupEventHandlers(\n\tcanvas: HTMLCanvasElement,\n\tscene: THREE.Scene,\n\tcamera: THREE.PerspectiveCamera,\n\tcontrols: OrbitControls,\n\tconfig: Required<ThreeInitializerOptions>\n): {\n\tdispose: () => void;\n\tfitToView: () => void;\n\tclearSelection: () => void;\n} {\n\tconst selectedObjects = new Set<THREE.Object3D>();\n\tconst originalMaterials = new Map<THREE.Object3D, THREE.Material | THREE.Material[]>();\n\tconst raycaster = new THREE.Raycaster();\n\tconst mouse = new THREE.Vector2();\n\tconst mouseDownPosition = new THREE.Vector2();\n\n\t// An object is hittable only if every ancestor is also visible. Three.js's\n\t// recursive intersect doesn't enforce that — it can hit a visible Mesh inside\n\t// a hidden Group.\n\tconst isFullyVisible = (object: THREE.Object3D): boolean => {\n\t\tlet current: THREE.Object3D | null = object;\n\t\twhile (current) {\n\t\t\tif (!current.visible) return false;\n\t\t\tcurrent = current.parent;\n\t\t}\n\t\treturn true;\n\t};\n\n\tconst fitToView = () => {\n\t\tconst box = new THREE.Box3();\n\n\t\tscene.traverse((object) => {\n\t\t\tif (object.visible && object.userData.id !== 'floor' && object instanceof THREE.Mesh) {\n\t\t\t\tbox.expandByObject(object);\n\t\t\t}\n\t\t});\n\n\t\tif (box.isEmpty()) {\n\t\t\tgetLogger().warn('No objects to fit to view');\n\t\t\treturn;\n\t\t}\n\n\t\tconst center = box.getCenter(new THREE.Vector3());\n\t\tconst size = box.getSize(new THREE.Vector3());\n\n\t\tconst maxDim = Math.max(size.x, size.y, size.z);\n\t\tconst fov = camera.fov * (Math.PI / 180);\n\t\tlet distance = maxDim / (2 * Math.tan(fov / 2));\n\n\t\tdistance *= 1.5;\n\n\t\tconst direction = camera.position.clone().sub(controls.target).normalize();\n\t\tcamera.position.copy(center.clone().add(direction.multiplyScalar(distance)));\n\n\t\tcontrols.target.copy(center);\n\t\tcontrols.update();\n\t};\n\n\tconst selectionColorObj =\n\t\ttypeof config.events.selectionColor === 'string'\n\t\t\t? new THREE.Color(config.events.selectionColor)\n\t\t\t: config.events.selectionColor instanceof THREE.Color\n\t\t\t\t? config.events.selectionColor\n\t\t\t\t: new THREE.Color('#ff0000');\n\n\tconst clearSelection = () => {\n\t\tselectedObjects.forEach((obj) => {\n\t\t\tif (obj instanceof THREE.Mesh && originalMaterials.has(obj)) {\n\t\t\t\tobj.material = originalMaterials.get(obj)!;\n\t\t\t\toriginalMaterials.delete(obj);\n\t\t\t}\n\t\t});\n\t\tselectedObjects.clear();\n\t};\n\n\tconst handleMouseDown = (event: MouseEvent) => {\n\t\tmouseDownPosition.set(event.clientX, event.clientY);\n\t};\n\n\tconst handleCanvasClick = (event: MouseEvent) => {\n\t\t// Ignore if mouse has moved (drag)\n\t\tconst currentMousePosition = new THREE.Vector2(event.clientX, event.clientY);\n\t\tif (mouseDownPosition.distanceTo(currentMousePosition) > 5) {\n\t\t\treturn;\n\t\t}\n\n\t\tconst rect = canvas.getBoundingClientRect();\n\t\tmouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n\t\tmouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n\n\t\traycaster.setFromCamera(mouse, camera);\n\t\tconst intersects = raycaster\n\t\t\t.intersectObjects(scene.children, true)\n\t\t\t.filter((i) => isFullyVisible(i.object));\n\n\t\tif (intersects.length > 0) {\n\t\t\tconst clickedObject = intersects[0].object;\n\n\t\t\tif (!selectedObjects.has(clickedObject)) {\n\t\t\t\tclearSelection();\n\t\t\t\tselectedObjects.add(clickedObject);\n\n\t\t\t\t// Clone material so we don't affect other meshes\n\t\t\t\tif (\n\t\t\t\t\tclickedObject instanceof THREE.Mesh &&\n\t\t\t\t\tclickedObject.material instanceof THREE.Material\n\t\t\t\t) {\n\t\t\t\t\toriginalMaterials.set(clickedObject, clickedObject.material);\n\n\t\t\t\t\tconst clonedMaterial = clickedObject.material.clone();\n\t\t\t\t\t(clonedMaterial as any).emissive = selectionColorObj.clone();\n\t\t\t\t\tclickedObject.material = clonedMaterial;\n\t\t\t\t}\n\n\t\t\t\tconfig.events?.onObjectSelected?.(clickedObject);\n\n\t\t\t\tif (clickedObject instanceof THREE.Mesh && Object.keys(clickedObject.userData).length > 0) {\n\t\t\t\t\tconfig.events?.onMeshMetadataClicked?.(clickedObject.userData);\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tclearSelection();\n\t\t\tconfig.events?.onBackgroundClicked?.({ x: mouse.x, y: mouse.y });\n\t\t}\n\t};\n\n\tconst handleDoubleClick = (event: MouseEvent) => {\n\t\tconst rect = canvas.getBoundingClientRect();\n\t\tmouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n\t\tmouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n\n\t\traycaster.setFromCamera(mouse, camera);\n\t\tconst intersects = raycaster\n\t\t\t.intersectObjects(scene.children, true)\n\t\t\t.filter((i) => isFullyVisible(i.object));\n\n\t\tif (intersects.length === 0) return;\n\n\t\tconst target = intersects[0].object;\n\t\tconfig.events?.onMeshDoubleClicked?.(target);\n\n\t\tif (!config.events?.enableDoubleClickZoom) return;\n\n\t\tconst box = new THREE.Box3().setFromObject(target);\n\t\tif (box.isEmpty()) return;\n\n\t\tconst center = box.getCenter(new THREE.Vector3());\n\t\tconst size = box.getSize(new THREE.Vector3());\n\t\tconst maxDim = Math.max(size.x, size.y, size.z);\n\t\tconst fov = camera.fov * (Math.PI / 180);\n\t\tconst distance = (maxDim / (2 * Math.tan(fov / 2))) * 1.5;\n\n\t\tconst direction = camera.position.clone().sub(controls.target).normalize();\n\t\tconst targetPosition = center.clone().add(direction.multiplyScalar(distance));\n\n\t\tanimateCameraTo(camera, controls, targetPosition, center);\n\t};\n\n\tconst handleKeydown = (event: KeyboardEvent) => {\n\t\tif (!config.events?.enableKeyboardControls) return;\n\n\t\tswitch (event.key.toLowerCase()) {\n\t\t\tcase 'f':\n\t\t\t\tevent.preventDefault();\n\t\t\t\tfitToView();\n\t\t\t\tbreak;\n\t\t\tcase 'escape':\n\t\t\t\tevent.preventDefault();\n\t\t\t\tclearSelection();\n\t\t\t\tbreak;\n\t\t\tcase ' ':\n\t\t\t\tevent.preventDefault();\n\t\t\t\tfitToView();\n\t\t\t\tbreak;\n\t\t}\n\t};\n\n\tif (config.events?.enableClickToFocus) {\n\t\tcanvas.addEventListener('mousedown', handleMouseDown);\n\t\tcanvas.addEventListener('click', handleCanvasClick);\n\t\tcanvas.addEventListener('dblclick', handleDoubleClick);\n\t}\n\n\tif (config.events?.enableKeyboardControls) {\n\t\tcanvas.setAttribute('tabindex', '0');\n\t\tcanvas.addEventListener('keydown', handleKeydown);\n\t}\n\n\tconst dispose = () => {\n\t\tcanvas.removeEventListener('mousedown', handleMouseDown);\n\t\tcanvas.removeEventListener('click', handleCanvasClick);\n\t\tcanvas.removeEventListener('dblclick', handleDoubleClick);\n\t\tcanvas.removeEventListener('keydown', handleKeydown);\n\t\tclearSelection();\n\t};\n\n\treturn { dispose, fitToView, clearSelection };\n}\n\nfunction setupControls(\n\tcamera: THREE.PerspectiveCamera,\n\tcanvas: HTMLCanvasElement,\n\tconfig: Required<ThreeInitializerOptions>\n): OrbitControls {\n\tconst controls = new OrbitControls(camera, canvas);\n\n\tconst target = config.camera.target;\n\tif (target) {\n\t\tcontrols.target.set(target.x, target.y, target.z);\n\t}\n\n\tcontrols.enableDamping = config.controls.enableDamping || false;\n\tcontrols.dampingFactor = config.controls.dampingFactor || 0.05;\n\n\tcontrols.autoRotate = config.controls.autoRotate || false;\n\tcontrols.autoRotateSpeed = config.controls.autoRotateSpeed || 0.5;\n\n\tcontrols.enableZoom = config.controls.enableZoom ?? true;\n\tcontrols.enablePan = config.controls.enablePan ?? true;\n\tcontrols.minDistance = config.controls.minDistance || 0.001;\n\tcontrols.maxDistance = config.controls.maxDistance || Infinity;\n\n\tcontrols.screenSpacePanning = false;\n\tcontrols.maxPolarAngle = Math.PI;\n\n\tcontrols.update();\n\treturn controls;\n}\n","import * as THREE from 'three';\nimport { OrbitControls } from 'three/addons/controls/OrbitControls.js';\nimport { getLogger } from '@/core';\n\n// Camera configuration constants\nconst CAMERA_CONFIG = {\n\tHUGE_THRESHOLD: 10000,\n\tLARGE_THRESHOLD: 1000,\n\tSCALE_RATIO_THRESHOLD: 100,\n\tNEAR_PLANE_FACTOR: {\n\t\tTINY: 0.0001,\n\t\tSMALL: 0.001,\n\t\tNORMAL: 0.01\n\t},\n\tFAR_PLANE_FACTOR: {\n\t\tHUGE: 100,\n\t\tLARGE: 50,\n\t\tNORMAL: 20\n\t},\n\tINITIAL_DISTANCE_MULTIPLIER: 4\n};\n\n/**\n * Updates the scene with the given meshes and camera settings.\n * If initialPositionSet is false, it positions the camera and sets the controls target based on the bounding boxes of the meshes.\n * @param scene - The THREE.Scene object to update.\n * @param meshes - An array of THREE.Mesh objects to add to the scene.\n * @param camera - The THREE.PerspectiveCamera object to position.\n * @param controls - The OrbitControls object to update.\n * @param initialPositionSet - A boolean indicating whether the initial position of the camera and controls have been set.\n */\nexport function updateScene(\n\tscene: THREE.Scene,\n\tmeshes: THREE.Mesh[],\n\tcamera: THREE.PerspectiveCamera,\n\tcontrols: OrbitControls,\n\tinitialPositionSet: boolean\n) {\n\tclearScene(scene);\n\n\tif (meshes.length === 0) return;\n\n\t// Add new meshes to scene\n\tmeshes.forEach((mesh) => {\n\t\tscene.add(mesh);\n\t});\n\n\t// Calculate bounds of the new content\n\tconst unionBoundingBox = computeCombinedBoundingBox(meshes);\n\n\t// Get the center of the union bounding box\n\tconst center = unionBoundingBox.getCenter(new THREE.Vector3());\n\tconst size = unionBoundingBox.getSize(new THREE.Vector3());\n\n\t// Calculate a distance that is slightly larger than the largest dimension of the union bounding box\n\tconst maxDim = Math.max(size.x, size.y, size.z);\n\n\t// Always update camera frustum to ensure geometry is visible\n\t// This prevents clipping when geometry size changes significantly\n\tconst scaleRatio = maxDim / Math.min(size.x || 1, size.y || 1, size.z || 1);\n\n\tif (scaleRatio > CAMERA_CONFIG.SCALE_RATIO_THRESHOLD || maxDim > CAMERA_CONFIG.HUGE_THRESHOLD) {\n\t\t// Large scale range detected - use logarithmic depth buffer approach\n\t\tcamera.near = maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.TINY;\n\t\tcamera.far = maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.HUGE;\n\t} else if (maxDim > CAMERA_CONFIG.LARGE_THRESHOLD) {\n\t\t// Large scene\n\t\tcamera.near = maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.SMALL;\n\t\tcamera.far = maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.LARGE;\n\t} else {\n\t\t// Normal scene\n\t\tcamera.near = Math.max(0.01, maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.NORMAL);\n\t\tcamera.far = Math.max(2000, maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.NORMAL);\n\t}\n\n\tcamera.updateProjectionMatrix();\n\n\t// Only reposition camera and controls on first frame\n\tif (!initialPositionSet) {\n\t\tconst distance = maxDim * CAMERA_CONFIG.INITIAL_DISTANCE_MULTIPLIER;\n\n\t\tcamera.position.set(center.x + distance * 0.8, center.y + distance, center.z + distance * 1.2);\n\t\tcontrols.target.copy(center);\n\t\tcontrols.minDistance = camera.near * 2;\n\t\tcontrols.maxDistance = camera.far * 0.9;\n\n\t\tcontrols.update();\n\t} else {\n\t\t// Update control constraints to match new frustum\n\t\tcontrols.minDistance = camera.near * 2;\n\t\tcontrols.maxDistance = camera.far * 0.9;\n\t}\n}\n\n// =========================\n// Helper functions\n// =========================\n\n/**\n * Parses a color string in multiple formats to a THREE.Color object.\n * Supported formats:\n * - Hex: \"#C7A5A5\", \"C7A5A5\"\n * - RGB: \"199, 165, 165\"\n * - CSS named colors: \"red\", \"blue\", etc.\n * @param colorString - The color string to parse.\n * @returns A THREE.Color object.\n */\nexport function parseColor(colorString: string): THREE.Color {\n\tif (!colorString || typeof colorString !== 'string') {\n\t\tgetLogger().warn(`Invalid color input: ${colorString}, using white`);\n\t\treturn new THREE.Color(0xffffff);\n\t}\n\n\tconst trimmed = colorString.trim();\n\n\t// Try hex format (#C7A5A5 or C7A5A5) — require exactly 6 hex chars\n\tif (/^#?[0-9A-Fa-f]{6}$/.test(trimmed)) {\n\t\ttry {\n\t\t\tconst hex = trimmed.startsWith('#') ? trimmed : `#${trimmed}`;\n\t\t\treturn new THREE.Color(hex);\n\t\t} catch {\n\t\t\tgetLogger().warn(`Invalid hex color: ${colorString}, using white`);\n\t\t\treturn new THREE.Color(0xffffff);\n\t\t}\n\t}\n\n\t// Try RGB format (R, G, B)\n\tif (trimmed.includes(',')) {\n\t\tconst rgb = trimmed.split(',').map((c) => parseInt(c.trim(), 10));\n\t\tif (rgb.length === 3 && rgb.every((n) => !isNaN(n) && n >= 0 && n <= 255)) {\n\t\t\treturn new THREE.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);\n\t\t}\n\t}\n\n\t// Try CSS named color\n\ttry {\n\t\treturn new THREE.Color(trimmed.toLowerCase());\n\t} catch {\n\t\tgetLogger().warn(`Invalid color string: ${colorString}, using white`);\n\t\treturn new THREE.Color(0xffffff);\n\t}\n}\n\nexport function applyOffset(meshes: THREE.Mesh[], offsetY: number): void {\n\tmeshes.forEach((mesh) => {\n\t\tmesh.position.y -= offsetY;\n\t});\n}\n\n/**\n * Computes the combined world-axis-aligned bounding box of a set of meshes.\n * Correctly accounts for mesh transformations (rotation, position, scale).\n */\nexport function computeCombinedBoundingBox(meshes: THREE.Mesh[]): THREE.Box3 {\n\tconst combinedBoundingBox = new THREE.Box3();\n\tif (meshes.length === 0) return combinedBoundingBox;\n\tmeshes.forEach((mesh) => {\n\t\t// Ensure the world matrix is up to date before calculating the box\n\t\tmesh.updateMatrixWorld(true);\n\t\tconst bbox = new THREE.Box3().setFromObject(mesh);\n\t\tcombinedBoundingBox.union(bbox);\n\t});\n\treturn combinedBoundingBox;\n}\n\n/**\n * Clears the given THREE.Scene by removing all non-floor top-level children and\n * recursively disposing of their geometry and materials.\n *\n * Removes at the top level rather than traversing for meshes, so parent Groups\n * don't accumulate as ghost nodes after their mesh children are disposed.\n */\nfunction clearScene(scene: THREE.Scene): void {\n\t// Snapshot children — we mutate the array via removeFromParent during iteration\n\tconst topLevel = [...scene.children];\n\n\ttopLevel.forEach((object) => {\n\t\tif (object.userData.id === 'floor') return;\n\n\t\t// Recursively dispose all meshes in this subtree\n\t\tobject.traverse((child) => {\n\t\t\tif (!(child instanceof THREE.Mesh)) return;\n\n\t\t\tchild.geometry?.dispose();\n\n\t\t\tconst materials = Array.isArray(child.material) ? child.material : [child.material];\n\t\t\tmaterials.forEach((material) => {\n\t\t\t\t// Walk only own enumerable properties — `for...in` on a Three.js material\n\t\t\t\t// also iterates the prototype chain, which is needlessly expensive.\n\t\t\t\tfor (const value of Object.values(material)) {\n\t\t\t\t\tif (value instanceof THREE.Texture) {\n\t\t\t\t\t\tvalue.dispose();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tmaterial.dispose();\n\t\t\t});\n\t\t});\n\n\t\tobject.removeFromParent();\n\t});\n}\n"]}
@@ -1,2 +0,0 @@
1
- import{a as _,e as M}from"./chunk-RHULSS7S.js";import*as o from"three";import{OrbitControls as N}from"three/addons/controls/OrbitControls.js";import{HDRLoader as V}from"three/addons/loaders/HDRLoader.js";var A=new o.Vector3(0,0,1),D=(e,r,t,n)=>{switch(e){case"mm":return r;case"cm":return t;default:return n}},he=function(e,r){let t=B(r||{}),n=W(t),i=K(t,e),s=Y(e,t),a=X(i,e,t);q(n,t),j(n,t),t.floor?.enabled&&Z(n,t);let d=t.events.enableEventHandlers!==!1?$(e,n,i,a,t):{dispose:()=>{},fitToView:()=>{},clearSelection:()=>{}},c=e.parentElement,T=()=>c?{width:c.clientWidth,height:c.clientHeight}:{width:window.innerWidth,height:window.innerHeight},{animate:m,dispose:u}=U(s,n,i,a,T,t.events.onFrame);m();let p=t.environment?.sceneUp||A;return n.up.set(p.x,p.y,p.z),{scene:n,camera:i,controls:a,renderer:s,dispose:()=>{u(),d.dispose(),a.dispose(),s.dispose(),n.traverse(H=>{H instanceof o.Mesh&&(H.geometry?.dispose(),Array.isArray(H.material)?H.material.forEach(y=>y.dispose()):H.material?.dispose())})},fitToView:d.fitToView,clearSelection:d.clearSelection}};function B(e){let r=e.sceneScale||"m",n={mm:{cameraDistance:20,near:.1,far:2e3,floorSize:100,lightDistance:10,lightHeight:20,minDistance:.1,shadowSize:100,scaleFactor:1e3},cm:{cameraDistance:20,near:.1,far:2e3,floorSize:100,lightDistance:25,lightHeight:50,minDistance:.1,shadowSize:100,scaleFactor:100},m:{cameraDistance:10,near:.01,far:2e3,floorSize:50,lightDistance:25,lightHeight:50,minDistance:.001,shadowSize:100,scaleFactor:1},inches:{cameraDistance:15,near:.1,far:2e3,floorSize:80,lightDistance:20,lightHeight:40,minDistance:.1,shadowSize:80,scaleFactor:39.37},feet:{cameraDistance:8,near:.1,far:2e3,floorSize:40,lightDistance:15,lightHeight:30,minDistance:.1,shadowSize:60,scaleFactor:3.28084}}[r];return{sceneScale:r,camera:{position:e.camera?.position||new o.Vector3(-n.cameraDistance,n.cameraDistance,n.cameraDistance),fov:e.camera?.fov||20,near:e.camera?.near||n.near,far:e.camera?.far||n.far,target:e.camera?.target||new o.Vector3(0,0,0)},lighting:{enableSunlight:e.lighting?.enableSunlight??!0,sunlightIntensity:e.lighting?.sunlightIntensity||1,sunlightPosition:e.lighting?.sunlightPosition||new o.Vector3(n.lightDistance,n.lightHeight,n.lightDistance),ambientLightColor:e.lighting?.ambientLightColor||new o.Color(4210752),ambientLightIntensity:e.lighting?.ambientLightIntensity||1,sunlightColor:e.lighting?.sunlightColor||16777215},environment:{hdrPath:e.environment?.hdrPath||"/baseHDR.hdr",backgroundColor:e.environment?.backgroundColor||new o.Color(15790320),enableEnvironmentLighting:e.environment?.enableEnvironmentLighting??!0,sceneUp:e.environment?.sceneUp||A,showEnvironment:e.environment?.showEnvironment??!1},floor:{enabled:e.floor?.enabled??!1,size:e.floor?.size||n.floorSize,color:e.floor?.color||new o.Color(8421504),roughness:e.floor?.roughness||.7,metalness:e.floor?.metalness||0,receiveShadow:e.floor?.receiveShadow??!0},render:{enableShadows:e.render?.enableShadows??!0,shadowMapSize:e.render?.shadowMapSize||2048,antialias:e.render?.antialias??!0,pixelRatio:e.render?.pixelRatio||Math.min(window.devicePixelRatio,2),toneMapping:e.render?.toneMapping||o.NeutralToneMapping,toneMappingExposure:e.render?.toneMappingExposure||1,preserveDrawingBuffer:e.render?.preserveDrawingBuffer??!1},controls:{enableDamping:e.controls?.enableDamping??!1,dampingFactor:e.controls?.dampingFactor||.05,autoRotate:e.controls?.autoRotate??!1,autoRotateSpeed:e.controls?.autoRotateSpeed||.5,enableZoom:e.controls?.enableZoom??!0,enablePan:e.controls?.enablePan??!0,minDistance:e.controls?.minDistance||n.minDistance,maxDistance:e.controls?.maxDistance||1/0},events:{onBackgroundClicked:e.events?.onBackgroundClicked,onObjectSelected:e.events?.onObjectSelected,onMeshMetadataClicked:e.events?.onMeshMetadataClicked,onMeshDoubleClicked:e.events?.onMeshDoubleClicked,selectionColor:e.events?.selectionColor||"#ff0000",enableEventHandlers:e.events?.enableEventHandlers??!0,enableKeyboardControls:e.events?.enableKeyboardControls??!0,enableClickToFocus:e.events?.enableClickToFocus??!0,enableDoubleClickZoom:e.events?.enableDoubleClickZoom??!0,onReady:e.events?.onReady,onFrame:e.events?.onFrame}}}function W(e){let r=new o.Scene,t=typeof e.environment.backgroundColor=="string"?new o.Color(e.environment.backgroundColor):e.environment.backgroundColor;return r.background=t||null,r}function G(e,r,t,n,i=200){let s=e.position.clone(),a=r.target.clone(),d=performance.now(),c=m=>1-Math.pow(1-m,3),T=()=>{let m=performance.now()-d,u=c(Math.min(m/i,1));e.position.lerpVectors(s,t,u),r.target.lerpVectors(a,n,u),r.update(),u<1&&requestAnimationFrame(T)};requestAnimationFrame(T)}function U(e,r,t,n,i,s){let a=null,d=performance.now(),c=()=>{let{width:u,height:p}=i();if(u===0||p===0)return;let w=Math.min(window.devicePixelRatio,2),H=Math.round(u*w),y=Math.round(p*w);(e.domElement.width!==H||e.domElement.height!==y)&&(e.setPixelRatio(w),e.setSize(u,p,!1),t.aspect=u/p,t.updateProjectionMatrix())},T=function(){a=requestAnimationFrame(T);let u=performance.now(),p=(u-d)/1e3;d=u,c(),(n.enableDamping||n.autoRotate)&&n.update(),s?.(p),e.render(r,t)};return{animate:T,dispose:()=>{a!==null&&(cancelAnimationFrame(a),a=null)}}}function q(e,r){r.environment.enableEnvironmentLighting?new V().load(r.environment.hdrPath||"/baseHDR.hdr",function(t){t.mapping=o.EquirectangularReflectionMapping,e.environment=t,r.environment.showEnvironment&&(e.background=t),r.events.onReady?.()},void 0,function(t){M().warn("HDR texture could not be loaded, falling back to basic lighting:",t),r.events.onReady?.()}):r.events.onReady?.()}function j(e,r){let t=new o.AmbientLight(r.lighting.ambientLightColor,r.lighting.ambientLightIntensity);if(e.add(t),r.lighting.enableSunlight){let n=new o.DirectionalLight(r.lighting.sunlightColor??16777215,r.lighting.sunlightIntensity),i=r.lighting.sunlightPosition;if(i&&n.position.set(i.x,i.y,i.z),r.render.enableShadows){n.castShadow=!0;let s=D(r.sceneScale,.1,10,100);n.shadow.camera.left=-s,n.shadow.camera.right=s,n.shadow.camera.top=s,n.shadow.camera.bottom=-s;let a=D(r.sceneScale,.001,.1,.5),d=D(r.sceneScale,1,100,500);n.shadow.camera.near=a,n.shadow.camera.far=d,n.shadow.mapSize.width=r.render.shadowMapSize||2048,n.shadow.mapSize.height=r.render.shadowMapSize||2048,n.shadow.bias=-1e-4,n.shadow.normalBias=.02}e.add(n)}}function Z(e,r){let t=r.floor.size,n=new o.PlaneGeometry(t,t),i=typeof r.floor.color=="string"?new o.Color(r.floor.color):r.floor.color,s=new o.MeshStandardMaterial({color:i,roughness:r.floor.roughness,metalness:r.floor.metalness,side:o.DoubleSide}),a=new o.Mesh(n,s);a.userData.id="floor",a.name="floor",a.rotation.x=-Math.PI/2,a.position.y=0,r.floor.receiveShadow&&r.render.enableShadows&&(a.receiveShadow=!0),e.add(a)}function K(e,r){let t=r.parentElement,n=t?t.clientWidth:window.innerWidth,i=t?t.clientHeight:window.innerHeight,s=new o.PerspectiveCamera(e.camera.fov,n/i,e.camera.near,e.camera.far),a=e.camera.position;return a&&s.position.set(a.x,a.y,a.z),s}function Y(e,r){let t=new o.WebGLRenderer({antialias:r.render.antialias,canvas:e,alpha:!0,powerPreference:"high-performance",preserveDrawingBuffer:r.render.preserveDrawingBuffer,logarithmicDepthBuffer:!0}),n=e.parentElement,i=n?n.clientWidth:window.innerWidth,s=n?n.clientHeight:window.innerHeight;return n&&(e.style.width="100%",e.style.height="100%",e.style.display="block"),t.setSize(i,s,!1),t.setPixelRatio(r.render.pixelRatio||Math.min(window.devicePixelRatio,2)),r.render.enableShadows&&(t.shadowMap.enabled=!0,t.shadowMap.type=o.VSMShadowMap),t.toneMapping=r.render.toneMapping,t.toneMappingExposure=r.render.toneMappingExposure||1,t.outputColorSpace=o.SRGBColorSpace,t.sortObjects=!0,t}function $(e,r,t,n,i){let s=new Set,a=new Map,d=new o.Raycaster,c=new o.Vector2,T=new o.Vector2,m=l=>{let R=l;for(;R;){if(!R.visible)return!1;R=R.parent}return!0},u=()=>{let l=new o.Box3;if(r.traverse(S=>{S.visible&&S.userData.id!=="floor"&&S instanceof o.Mesh&&l.expandByObject(S)}),l.isEmpty()){M().warn("No objects to fit to view");return}let R=l.getCenter(new o.Vector3),g=l.getSize(new o.Vector3),C=Math.max(g.x,g.y,g.z),h=t.fov*(Math.PI/180),v=C/(2*Math.tan(h/2));v*=1.5;let x=t.position.clone().sub(n.target).normalize();t.position.copy(R.clone().add(x.multiplyScalar(v))),n.target.copy(R),n.update()},p=typeof i.events.selectionColor=="string"?new o.Color(i.events.selectionColor):i.events.selectionColor instanceof o.Color?i.events.selectionColor:new o.Color("#ff0000"),w=()=>{s.forEach(l=>{l instanceof o.Mesh&&a.has(l)&&(l.material=a.get(l),a.delete(l))}),s.clear()},H=l=>{T.set(l.clientX,l.clientY)},y=l=>{let R=new o.Vector2(l.clientX,l.clientY);if(T.distanceTo(R)>5)return;let g=e.getBoundingClientRect();c.x=(l.clientX-g.left)/g.width*2-1,c.y=-((l.clientY-g.top)/g.height)*2+1,d.setFromCamera(c,t);let C=d.intersectObjects(r.children,!0).filter(h=>m(h.object));if(C.length>0){let h=C[0].object;if(!s.has(h)){if(w(),s.add(h),h instanceof o.Mesh&&h.material instanceof o.Material){a.set(h,h.material);let v=h.material.clone();v.emissive=p.clone(),h.material=v}i.events?.onObjectSelected?.(h),h instanceof o.Mesh&&Object.keys(h.userData).length>0&&i.events?.onMeshMetadataClicked?.(h.userData)}}else w(),i.events?.onBackgroundClicked?.({x:c.x,y:c.y})},L=l=>{let R=e.getBoundingClientRect();c.x=(l.clientX-R.left)/R.width*2-1,c.y=-((l.clientY-R.top)/R.height)*2+1,d.setFromCamera(c,t);let g=d.intersectObjects(r.children,!0).filter(k=>m(k.object));if(g.length===0)return;let C=g[0].object;if(i.events?.onMeshDoubleClicked?.(C),!i.events?.enableDoubleClickZoom)return;let h=new o.Box3().setFromObject(C);if(h.isEmpty())return;let v=h.getCenter(new o.Vector3),x=h.getSize(new o.Vector3),S=Math.max(x.x,x.y,x.z),I=t.fov*(Math.PI/180),P=S/(2*Math.tan(I/2))*1.5,z=t.position.clone().sub(n.target).normalize(),F=v.clone().add(z.multiplyScalar(P));G(t,n,F,v)},O=l=>{if(i.events?.enableKeyboardControls)switch(l.key.toLowerCase()){case"f":l.preventDefault(),u();break;case"escape":l.preventDefault(),w();break;case" ":l.preventDefault(),u();break}};return i.events?.enableClickToFocus&&(e.addEventListener("mousedown",H),e.addEventListener("click",y),e.addEventListener("dblclick",L)),i.events?.enableKeyboardControls&&(e.setAttribute("tabindex","0"),e.addEventListener("keydown",O)),{dispose:()=>{e.removeEventListener("mousedown",H),e.removeEventListener("click",y),e.removeEventListener("dblclick",L),e.removeEventListener("keydown",O),w()},fitToView:u,clearSelection:w}}function X(e,r,t){let n=new N(e,r),i=t.camera.target;return i&&n.target.set(i.x,i.y,i.z),n.enableDamping=t.controls.enableDamping||!1,n.dampingFactor=t.controls.dampingFactor||.05,n.autoRotate=t.controls.autoRotate||!1,n.autoRotateSpeed=t.controls.autoRotateSpeed||.5,n.enableZoom=t.controls.enableZoom??!0,n.enablePan=t.controls.enablePan??!0,n.minDistance=t.controls.minDistance||.001,n.maxDistance=t.controls.maxDistance||1/0,n.screenSpacePanning=!1,n.maxPolarAngle=Math.PI,n.update(),n}import*as f from"three";var b={HUGE_THRESHOLD:1e4,LARGE_THRESHOLD:1e3,SCALE_RATIO_THRESHOLD:100,NEAR_PLANE_FACTOR:{TINY:1e-4,SMALL:.001,NORMAL:.01},FAR_PLANE_FACTOR:{HUGE:100,LARGE:50,NORMAL:20},INITIAL_DISTANCE_MULTIPLIER:4};function me(e,r,t,n,i){if(Q(e),r.length===0)return;r.forEach(m=>{e.add(m)});let s=J(r),a=s.getCenter(new f.Vector3),d=s.getSize(new f.Vector3),c=Math.max(d.x,d.y,d.z);if(c/Math.min(d.x||1,d.y||1,d.z||1)>b.SCALE_RATIO_THRESHOLD||c>b.HUGE_THRESHOLD?(t.near=c*b.NEAR_PLANE_FACTOR.TINY,t.far=c*b.FAR_PLANE_FACTOR.HUGE):c>b.LARGE_THRESHOLD?(t.near=c*b.NEAR_PLANE_FACTOR.SMALL,t.far=c*b.FAR_PLANE_FACTOR.LARGE):(t.near=Math.max(.01,c*b.NEAR_PLANE_FACTOR.NORMAL),t.far=Math.max(2e3,c*b.FAR_PLANE_FACTOR.NORMAL)),t.updateProjectionMatrix(),i)n.minDistance=t.near*2,n.maxDistance=t.far*.9;else{let m=c*b.INITIAL_DISTANCE_MULTIPLIER;t.position.set(a.x+m*.8,a.y+m,a.z+m*1.2),n.target.copy(a),n.minDistance=t.near*2,n.maxDistance=t.far*.9,n.update()}}function Re(e){if(!e||typeof e!="string")return M().warn(`Invalid color input: ${e}, using white`),new f.Color(16777215);let r=e.trim();if(/^#?[0-9A-Fa-f]{6}$/.test(r))try{let t=r.startsWith("#")?r:`#${r}`;return new f.Color(t)}catch{return M().warn(`Invalid hex color: ${e}, using white`),new f.Color(16777215)}if(r.includes(",")){let t=r.split(",").map(n=>parseInt(n.trim(),10));if(t.length===3&&t.every(n=>!isNaN(n)&&n>=0&&n<=255))return new f.Color(t[0]/255,t[1]/255,t[2]/255)}try{return new f.Color(r.toLowerCase())}catch{return M().warn(`Invalid color string: ${e}, using white`),new f.Color(16777215)}}function pe(e,r){e.forEach(t=>{t.position.y-=r})}function J(e){let r=new f.Box3;return e.length===0||e.forEach(t=>{t.updateMatrixWorld(!0);let n=new f.Box3().setFromObject(t);r.union(n)}),r}function Q(e){[...e.children].forEach(t=>{t.userData.id!=="floor"&&(t.traverse(n=>{if(!(n instanceof f.Mesh))return;n.geometry?.dispose(),(Array.isArray(n.material)?n.material:[n.material]).forEach(s=>{for(let a of Object.values(s))a instanceof f.Texture&&a.dispose();s.dispose()})}),t.removeFromParent())})}var se={};_(se,{CONCRETE_MATERIAL:()=>ne,EMISSIVE_MATERIAL:()=>ee,GLASS_MATERIAL:()=>oe,METAL_MATERIAL:()=>te,PLASTIC_MATERIAL:()=>re,RUBBER_MATERIAL:()=>ie,WOOD_MATERIAL:()=>ae});import*as E from"three";var ee=new E.MeshPhysicalMaterial({color:0,emissive:new E.Color(16777215),emissiveIntensity:5,metalness:0,roughness:.2,clearcoat:.3,clearcoatRoughness:.2,depthWrite:!0,depthTest:!0,transparent:!1,alphaTest:0,polygonOffset:!0,side:E.FrontSide,dithering:!0}),te=new E.MeshPhysicalMaterial({color:new E.Color(0),metalness:.9,roughness:.3,envMapIntensity:1.2,clearcoat:.3,clearcoatRoughness:.2,reflectivity:1,ior:2.5,thickness:1,depthWrite:!0,transparent:!1,alphaTest:0,depthTest:!0,polygonOffset:!0,side:E.FrontSide,dithering:!0}),ne=new E.MeshPhysicalMaterial({color:new E.Color(13421772),metalness:0,roughness:.92,envMapIntensity:.15,clearcoat:.05,clearcoatRoughness:.9,reflectivity:.15,transmission:0,ior:1.45,thickness:0,depthWrite:!0,transparent:!1,alphaTest:.5,depthTest:!0,polygonOffset:!0,side:E.FrontSide,dithering:!0}),re=new E.MeshPhysicalMaterial({color:new E.Color(16777215),metalness:0,roughness:.3,envMapIntensity:.5,clearcoat:.5,clearcoatRoughness:.1,reflectivity:.5,ior:1.4,transmission:0,transparent:!1,depthWrite:!0,side:E.FrontSide,dithering:!0,polygonOffset:!0,polygonOffsetFactor:1,polygonOffsetUnits:1}),oe=new E.MeshPhysicalMaterial({color:new E.Color(16777215),metalness:0,roughness:0,transmission:.95,transparent:!0,opacity:.3,envMapIntensity:1,clearcoat:1,clearcoatRoughness:0,ior:1.52,reflectivity:.9,thickness:1,side:E.DoubleSide,polygonOffset:!0,polygonOffsetFactor:1,polygonOffsetUnits:1}),ie=new E.MeshPhysicalMaterial({color:new E.Color(1710618),metalness:0,roughness:.9,envMapIntensity:.2,clearcoat:.1,clearcoatRoughness:.8,reflectivity:.2,ior:1.3,transmission:0,depthWrite:!0,side:E.FrontSide,polygonOffset:!0,polygonOffsetFactor:1,polygonOffsetUnits:1}),ae=new E.MeshPhysicalMaterial({color:new E.Color(8934707),metalness:0,roughness:.7,envMapIntensity:.3,clearcoat:.3,clearcoatRoughness:.4,reflectivity:.3,ior:1.3,transmission:0,depthWrite:!0,side:E.FrontSide,dithering:!0,polygonOffset:!0,polygonOffsetFactor:1,polygonOffsetUnits:1});export{he as a,me as b,Re as c,pe as d,J as e,se as f};
2
- //# sourceMappingURL=chunk-DADFXYBV.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/features/visualization/threejs/three-initializer.ts","../src/features/visualization/threejs/three-helpers.ts","../src/features/visualization/threejs/three-materials.ts"],"sourcesContent":["import * as THREE from 'three';\nimport { OrbitControls } from 'three/addons/controls/OrbitControls.js';\nimport { HDRLoader } from 'three/addons/loaders/HDRLoader.js';\n\nimport { getLogger } from '@/core';\nimport { ThreeInitializerOptions } from '../types';\n\nconst defaultUp = new THREE.Vector3(0, 0, 1);\n\n// Returns scale-specific values for mm, cm, and m scales\nconst getScaleValue = (scale: string, mmVal: number, cmVal: number, mVal: number): number => {\n\tswitch (scale) {\n\t\tcase 'mm':\n\t\t\treturn mmVal;\n\t\tcase 'cm':\n\t\t\treturn cmVal;\n\t\tdefault:\n\t\t\treturn mVal;\n\t}\n};\n\n/**\n * Initializes a Three.js environment with scene, camera, renderer, and event handling.\n */\nexport const initThree = function (\n\tcanvas: HTMLCanvasElement,\n\toptions?: ThreeInitializerOptions\n): {\n\tscene: THREE.Scene;\n\tcamera: THREE.PerspectiveCamera;\n\tcontrols: OrbitControls;\n\trenderer: THREE.WebGLRenderer;\n\tdispose: () => void;\n\tfitToView: () => void;\n\tclearSelection: () => void;\n} {\n\tconst config = applyDefaults(options || {});\n\n\tconst scene = createScene(config);\n\tconst camera = createCamera(config, canvas);\n\tconst renderer = setupRenderer(canvas, config);\n\tconst controls = setupControls(camera, canvas, config);\n\n\tsetupEnvironment(scene, config);\n\tsetupLighting(scene, config);\n\n\tif (config.floor?.enabled) {\n\t\taddFloor(scene, config);\n\t}\n\n\tconst eventHandlers =\n\t\tconfig.events.enableEventHandlers !== false\n\t\t\t? setupEventHandlers(canvas, scene, camera, controls, config)\n\t\t\t: { dispose: () => {}, fitToView: () => {}, clearSelection: () => {} };\n\n\tconst parent = canvas.parentElement;\n\tconst getCanvasSize = () =>\n\t\tparent\n\t\t\t? { width: parent.clientWidth, height: parent.clientHeight }\n\t\t\t: { width: window.innerWidth, height: window.innerHeight };\n\n\t// Resize checked every frame so buffer resize and render happen in the same frame,\n\t// preventing visible blank frames on resize\n\tconst { animate, dispose: disposeAnimation } = createAnimationLoop(\n\t\trenderer,\n\t\tscene,\n\t\tcamera,\n\t\tcontrols,\n\t\tgetCanvasSize,\n\t\tconfig.events.onFrame\n\t);\n\tanimate();\n\n\tconst sceneUp = config.environment?.sceneUp || defaultUp;\n\tscene.up.set(sceneUp.x, sceneUp.y, sceneUp.z);\n\n\tconst dispose = () => {\n\t\tdisposeAnimation();\n\t\teventHandlers.dispose();\n\t\tcontrols.dispose();\n\t\trenderer.dispose();\n\n\t\tscene.traverse((object) => {\n\t\t\tif (object instanceof THREE.Mesh) {\n\t\t\t\tobject.geometry?.dispose();\n\t\t\t\tif (Array.isArray(object.material)) {\n\t\t\t\t\tobject.material.forEach((material) => material.dispose());\n\t\t\t\t} else {\n\t\t\t\t\tobject.material?.dispose();\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t};\n\n\treturn {\n\t\tscene,\n\t\tcamera,\n\t\tcontrols,\n\t\trenderer,\n\t\tdispose,\n\t\tfitToView: eventHandlers.fitToView,\n\t\tclearSelection: eventHandlers.clearSelection\n\t};\n};\n\nfunction applyDefaults(options: ThreeInitializerOptions): Required<ThreeInitializerOptions> {\n\tconst scale = options.sceneScale || 'm';\n\n\t// All Rhino geometry is normalized to METERS (1 unit = 1 meter), sceneScale just changes the viewing perspective\n\tconst scaleDefaults = {\n\t\tmm: {\n\t\t\tcameraDistance: 20,\n\t\t\tnear: 0.1,\n\t\t\tfar: 2000,\n\t\t\tfloorSize: 100,\n\t\t\tlightDistance: 10,\n\t\t\tlightHeight: 20,\n\t\t\tminDistance: 0.1,\n\t\t\tshadowSize: 100,\n\t\t\tscaleFactor: 1000\n\t\t},\n\t\tcm: {\n\t\t\tcameraDistance: 20,\n\t\t\tnear: 0.1,\n\t\t\tfar: 2000,\n\t\t\tfloorSize: 100,\n\t\t\tlightDistance: 25,\n\t\t\tlightHeight: 50,\n\t\t\tminDistance: 0.1,\n\t\t\tshadowSize: 100,\n\t\t\tscaleFactor: 100\n\t\t},\n\t\tm: {\n\t\t\tcameraDistance: 10,\n\t\t\tnear: 0.01,\n\t\t\tfar: 2000,\n\t\t\tfloorSize: 50,\n\t\t\tlightDistance: 25,\n\t\t\tlightHeight: 50,\n\t\t\tminDistance: 0.001,\n\t\t\tshadowSize: 100,\n\t\t\tscaleFactor: 1\n\t\t},\n\t\tinches: {\n\t\t\tcameraDistance: 15,\n\t\t\tnear: 0.1,\n\t\t\tfar: 2000,\n\t\t\tfloorSize: 80,\n\t\t\tlightDistance: 20,\n\t\t\tlightHeight: 40,\n\t\t\tminDistance: 0.1,\n\t\t\tshadowSize: 80,\n\t\t\tscaleFactor: 39.37\n\t\t},\n\t\tfeet: {\n\t\t\tcameraDistance: 8,\n\t\t\tnear: 0.1,\n\t\t\tfar: 2000,\n\t\t\tfloorSize: 40,\n\t\t\tlightDistance: 15,\n\t\t\tlightHeight: 30,\n\t\t\tminDistance: 0.1,\n\t\t\tshadowSize: 60,\n\t\t\tscaleFactor: 3.28084\n\t\t}\n\t};\n\n\tconst defaults = scaleDefaults[scale];\n\n\treturn {\n\t\tsceneScale: scale,\n\t\tcamera: {\n\t\t\tposition:\n\t\t\t\toptions.camera?.position ||\n\t\t\t\tnew THREE.Vector3(\n\t\t\t\t\t-defaults.cameraDistance,\n\t\t\t\t\tdefaults.cameraDistance,\n\t\t\t\t\tdefaults.cameraDistance\n\t\t\t\t),\n\t\t\tfov: options.camera?.fov || 20,\n\t\t\tnear: options.camera?.near || defaults.near,\n\t\t\tfar: options.camera?.far || defaults.far,\n\t\t\ttarget: options.camera?.target || new THREE.Vector3(0, 0, 0)\n\t\t},\n\t\tlighting: {\n\t\t\tenableSunlight: options.lighting?.enableSunlight ?? true,\n\t\t\tsunlightIntensity: options.lighting?.sunlightIntensity || 1,\n\t\t\tsunlightPosition:\n\t\t\t\toptions.lighting?.sunlightPosition ||\n\t\t\t\tnew THREE.Vector3(defaults.lightDistance, defaults.lightHeight, defaults.lightDistance),\n\t\t\tambientLightColor: options.lighting?.ambientLightColor || new THREE.Color(0x404040),\n\t\t\tambientLightIntensity: options.lighting?.ambientLightIntensity || 1,\n\t\t\tsunlightColor: options.lighting?.sunlightColor || 0xffffff // Default to white sunlight\n\t\t},\n\t\tenvironment: {\n\t\t\thdrPath: options.environment?.hdrPath || '/baseHDR.hdr',\n\t\t\tbackgroundColor: options.environment?.backgroundColor || new THREE.Color(0xf0f0f0),\n\t\t\tenableEnvironmentLighting: options.environment?.enableEnvironmentLighting ?? true,\n\t\t\tsceneUp: options.environment?.sceneUp || defaultUp,\n\t\t\tshowEnvironment: options.environment?.showEnvironment ?? false\n\t\t},\n\t\tfloor: {\n\t\t\tenabled: options.floor?.enabled ?? false,\n\t\t\tsize: options.floor?.size || defaults.floorSize,\n\t\t\tcolor: options.floor?.color || new THREE.Color(0x808080),\n\t\t\troughness: options.floor?.roughness || 0.7,\n\t\t\tmetalness: options.floor?.metalness || 0.0,\n\t\t\treceiveShadow: options.floor?.receiveShadow ?? true\n\t\t},\n\t\trender: {\n\t\t\tenableShadows: options.render?.enableShadows ?? true,\n\t\t\tshadowMapSize: options.render?.shadowMapSize || 2048,\n\t\t\tantialias: options.render?.antialias ?? true,\n\t\t\tpixelRatio: options.render?.pixelRatio || Math.min(window.devicePixelRatio, 2),\n\t\t\ttoneMapping: options.render?.toneMapping || THREE.NeutralToneMapping,\n\t\t\ttoneMappingExposure: options.render?.toneMappingExposure || 1,\n\t\t\tpreserveDrawingBuffer: options.render?.preserveDrawingBuffer ?? false\n\t\t},\n\t\tcontrols: {\n\t\t\tenableDamping: options.controls?.enableDamping ?? false,\n\t\t\tdampingFactor: options.controls?.dampingFactor || 0.05,\n\t\t\tautoRotate: options.controls?.autoRotate ?? false,\n\t\t\tautoRotateSpeed: options.controls?.autoRotateSpeed || 0.5,\n\t\t\tenableZoom: options.controls?.enableZoom ?? true,\n\t\t\tenablePan: options.controls?.enablePan ?? true,\n\t\t\tminDistance: options.controls?.minDistance || defaults.minDistance,\n\t\t\tmaxDistance: options.controls?.maxDistance || Infinity\n\t\t},\n\t\tevents: {\n\t\t\tonBackgroundClicked: options.events?.onBackgroundClicked,\n\t\t\tonObjectSelected: options.events?.onObjectSelected,\n\t\t\tonMeshMetadataClicked: options.events?.onMeshMetadataClicked,\n\t\t\tonMeshDoubleClicked: options.events?.onMeshDoubleClicked,\n\t\t\tselectionColor: options.events?.selectionColor || '#ff0000', // Default to red\n\t\t\tenableEventHandlers: options.events?.enableEventHandlers ?? true,\n\t\t\tenableKeyboardControls: options.events?.enableKeyboardControls ?? true,\n\t\t\tenableClickToFocus: options.events?.enableClickToFocus ?? true,\n\t\t\tenableDoubleClickZoom: options.events?.enableDoubleClickZoom ?? true,\n\t\t\tonReady: options.events?.onReady,\n\t\t\tonFrame: options.events?.onFrame\n\t\t}\n\t};\n}\n\nfunction createScene(config: Required<ThreeInitializerOptions>): THREE.Scene {\n\tconst scene = new THREE.Scene();\n\n\tconst bgColor =\n\t\ttypeof config.environment.backgroundColor === 'string'\n\t\t\t? new THREE.Color(config.environment.backgroundColor)\n\t\t\t: config.environment.backgroundColor;\n\tscene.background = bgColor || null;\n\n\treturn scene;\n}\n\nfunction animateCameraTo(\n\tcamera: THREE.PerspectiveCamera,\n\tcontrols: OrbitControls,\n\ttoPosition: THREE.Vector3,\n\ttoTarget: THREE.Vector3,\n\tdurationMs = 200\n): void {\n\tconst fromPosition = camera.position.clone();\n\tconst fromTarget = controls.target.clone();\n\tconst startTime = performance.now();\n\n\tconst easeOut = (t: number) => 1 - Math.pow(1 - t, 3);\n\n\tconst tick = () => {\n\t\tconst elapsed = performance.now() - startTime;\n\t\tconst t = easeOut(Math.min(elapsed / durationMs, 1));\n\n\t\tcamera.position.lerpVectors(fromPosition, toPosition, t);\n\t\tcontrols.target.lerpVectors(fromTarget, toTarget, t);\n\t\tcontrols.update();\n\n\t\tif (t < 1) requestAnimationFrame(tick);\n\t};\n\n\trequestAnimationFrame(tick);\n}\n\n// Resize applied before render so buffer clear and draw happen in the same frame,\n// preventing visible blank frames when the canvas is resized\nfunction createAnimationLoop(\n\trenderer: THREE.WebGLRenderer,\n\tscene: THREE.Scene,\n\tcamera: THREE.PerspectiveCamera,\n\tcontrols: OrbitControls,\n\tgetCanvasSize: () => { width: number; height: number },\n\tonFrame?: (delta: number) => void\n): { animate: () => void; dispose: () => void } {\n\tlet animationId: number | null = null;\n\tlet lastTime = performance.now();\n\n\tconst checkResize = () => {\n\t\tconst { width, height } = getCanvasSize();\n\t\tif (width === 0 || height === 0) return;\n\n\t\tconst pixelRatio = Math.min(window.devicePixelRatio, 2);\n\t\tconst newW = Math.round(width * pixelRatio);\n\t\tconst newH = Math.round(height * pixelRatio);\n\n\t\tif (renderer.domElement.width !== newW || renderer.domElement.height !== newH) {\n\t\t\trenderer.setPixelRatio(pixelRatio);\n\t\t\trenderer.setSize(width, height, false);\n\t\t\tcamera.aspect = width / height;\n\t\t\tcamera.updateProjectionMatrix();\n\t\t}\n\t};\n\n\tconst animate = function () {\n\t\tanimationId = requestAnimationFrame(animate);\n\n\t\tconst now = performance.now();\n\t\tconst delta = (now - lastTime) / 1000;\n\t\tlastTime = now;\n\n\t\tcheckResize();\n\n\t\tif (controls.enableDamping || controls.autoRotate) {\n\t\t\tcontrols.update();\n\t\t}\n\n\t\tonFrame?.(delta);\n\n\t\trenderer.render(scene, camera);\n\t};\n\n\tconst dispose = () => {\n\t\tif (animationId !== null) {\n\t\t\tcancelAnimationFrame(animationId);\n\t\t\tanimationId = null;\n\t\t}\n\t};\n\n\treturn { animate, dispose };\n}\n\nfunction setupEnvironment(scene: THREE.Scene, config: Required<ThreeInitializerOptions>) {\n\tif (config.environment.enableEnvironmentLighting) {\n\t\tnew HDRLoader().load(\n\t\t\tconfig.environment.hdrPath || '/baseHDR.hdr',\n\t\t\tfunction (envMap) {\n\t\t\t\tenvMap.mapping = THREE.EquirectangularReflectionMapping;\n\t\t\t\tscene.environment = envMap;\n\t\t\t\tif (config.environment.showEnvironment) {\n\t\t\t\t\tscene.background = envMap;\n\t\t\t\t}\n\t\t\t\tconfig.events.onReady?.();\n\t\t\t},\n\t\t\tundefined,\n\t\t\tfunction (error) {\n\t\t\t\tgetLogger().warn('HDR texture could not be loaded, falling back to basic lighting:', error);\n\t\t\t\tconfig.events.onReady?.();\n\t\t\t}\n\t\t);\n\t} else {\n\t\tconfig.events.onReady?.();\n\t}\n}\n\nfunction setupLighting(scene: THREE.Scene, config: Required<ThreeInitializerOptions>) {\n\tconst ambientLight = new THREE.AmbientLight(\n\t\tconfig.lighting.ambientLightColor,\n\t\tconfig.lighting.ambientLightIntensity\n\t);\n\tscene.add(ambientLight);\n\n\tif (config.lighting.enableSunlight) {\n\t\tconst sunlight = new THREE.DirectionalLight(\n\t\t\tconfig.lighting.sunlightColor ?? 0xffffff,\n\t\t\tconfig.lighting.sunlightIntensity\n\t\t);\n\t\tconst pos = config.lighting.sunlightPosition;\n\t\tif (pos) {\n\t\t\tsunlight.position.set(pos.x, pos.y, pos.z);\n\t\t}\n\n\t\tif (config.render.enableShadows) {\n\t\t\tsunlight.castShadow = true;\n\t\t\tconst shadowSize = getScaleValue(config.sceneScale, 0.1, 10, 100);\n\n\t\t\tsunlight.shadow.camera.left = -shadowSize;\n\t\t\tsunlight.shadow.camera.right = shadowSize;\n\t\t\tsunlight.shadow.camera.top = shadowSize;\n\t\t\tsunlight.shadow.camera.bottom = -shadowSize;\n\n\t\t\tconst shadowNear = getScaleValue(config.sceneScale, 0.001, 0.1, 0.5);\n\t\t\tconst shadowFar = getScaleValue(config.sceneScale, 1, 100, 500);\n\n\t\t\tsunlight.shadow.camera.near = shadowNear;\n\t\t\tsunlight.shadow.camera.far = shadowFar;\n\n\t\t\tsunlight.shadow.mapSize.width = config.render.shadowMapSize || 2048;\n\t\t\tsunlight.shadow.mapSize.height = config.render.shadowMapSize || 2048;\n\n\t\t\tsunlight.shadow.bias = -0.0001;\n\t\t\tsunlight.shadow.normalBias = 0.02;\n\t\t}\n\n\t\tscene.add(sunlight);\n\t}\n}\n\nfunction addFloor(scene: THREE.Scene, config: Required<ThreeInitializerOptions>) {\n\tconst floorSize = config.floor.size;\n\tconst floorGeometry = new THREE.PlaneGeometry(floorSize, floorSize);\n\n\tconst floorColor =\n\t\ttypeof config.floor.color === 'string'\n\t\t\t? new THREE.Color(config.floor.color)\n\t\t\t: config.floor.color;\n\n\tconst floorMaterial = new THREE.MeshStandardMaterial({\n\t\tcolor: floorColor,\n\t\troughness: config.floor.roughness,\n\t\tmetalness: config.floor.metalness,\n\t\tside: THREE.DoubleSide\n\t});\n\n\tconst floor = new THREE.Mesh(floorGeometry, floorMaterial);\n\tfloor.userData.id = 'floor';\n\tfloor.name = 'floor';\n\tfloor.rotation.x = -Math.PI / 2;\n\tfloor.position.y = 0;\n\n\tif (config.floor.receiveShadow && config.render.enableShadows) {\n\t\tfloor.receiveShadow = true;\n\t}\n\n\tscene.add(floor);\n}\n\nfunction createCamera(\n\tconfig: Required<ThreeInitializerOptions>,\n\tcanvas: HTMLCanvasElement\n): THREE.PerspectiveCamera {\n\tconst parent = canvas.parentElement;\n\tconst width = parent ? parent.clientWidth : window.innerWidth;\n\tconst height = parent ? parent.clientHeight : window.innerHeight;\n\n\tconst camera = new THREE.PerspectiveCamera(\n\t\tconfig.camera.fov,\n\t\twidth / height,\n\t\tconfig.camera.near,\n\t\tconfig.camera.far\n\t);\n\n\tconst pos = config.camera.position;\n\tif (pos) {\n\t\tcamera.position.set(pos.x, pos.y, pos.z);\n\t}\n\n\treturn camera;\n}\n\n// Logarithmic depth buffer improves depth precision for mixed scales (mm to km)\nfunction setupRenderer(\n\tcanvas: HTMLCanvasElement,\n\tconfig: Required<ThreeInitializerOptions>\n): THREE.WebGLRenderer {\n\tconst renderer = new THREE.WebGLRenderer({\n\t\tantialias: config.render.antialias,\n\t\tcanvas,\n\t\talpha: true,\n\t\tpowerPreference: 'high-performance',\n\t\tpreserveDrawingBuffer: config.render.preserveDrawingBuffer,\n\t\tlogarithmicDepthBuffer: true\n\t});\n\n\tconst parent = canvas.parentElement;\n\tconst width = parent ? parent.clientWidth : window.innerWidth;\n\tconst height = parent ? parent.clientHeight : window.innerHeight;\n\n\tif (parent) {\n\t\tcanvas.style.width = '100%';\n\t\tcanvas.style.height = '100%';\n\t\tcanvas.style.display = 'block';\n\t}\n\n\trenderer.setSize(width, height, false);\n\trenderer.setPixelRatio(config.render.pixelRatio || Math.min(window.devicePixelRatio, 2));\n\n\tif (config.render.enableShadows) {\n\t\trenderer.shadowMap.enabled = true;\n\t\trenderer.shadowMap.type = THREE.VSMShadowMap;\n\t}\n\n\trenderer.toneMapping = config.render.toneMapping!;\n\trenderer.toneMappingExposure = config.render.toneMappingExposure || 1.0;\n\trenderer.outputColorSpace = THREE.SRGBColorSpace;\n\n\trenderer.sortObjects = true;\n\n\treturn renderer;\n}\n\nfunction setupEventHandlers(\n\tcanvas: HTMLCanvasElement,\n\tscene: THREE.Scene,\n\tcamera: THREE.PerspectiveCamera,\n\tcontrols: OrbitControls,\n\tconfig: Required<ThreeInitializerOptions>\n): {\n\tdispose: () => void;\n\tfitToView: () => void;\n\tclearSelection: () => void;\n} {\n\tconst selectedObjects = new Set<THREE.Object3D>();\n\tconst originalMaterials = new Map<THREE.Object3D, THREE.Material | THREE.Material[]>();\n\tconst raycaster = new THREE.Raycaster();\n\tconst mouse = new THREE.Vector2();\n\tconst mouseDownPosition = new THREE.Vector2();\n\n\t// An object is hittable only if every ancestor is also visible. Three.js's\n\t// recursive intersect doesn't enforce that — it can hit a visible Mesh inside\n\t// a hidden Group.\n\tconst isFullyVisible = (object: THREE.Object3D): boolean => {\n\t\tlet current: THREE.Object3D | null = object;\n\t\twhile (current) {\n\t\t\tif (!current.visible) return false;\n\t\t\tcurrent = current.parent;\n\t\t}\n\t\treturn true;\n\t};\n\n\tconst fitToView = () => {\n\t\tconst box = new THREE.Box3();\n\n\t\tscene.traverse((object) => {\n\t\t\tif (object.visible && object.userData.id !== 'floor' && object instanceof THREE.Mesh) {\n\t\t\t\tbox.expandByObject(object);\n\t\t\t}\n\t\t});\n\n\t\tif (box.isEmpty()) {\n\t\t\tgetLogger().warn('No objects to fit to view');\n\t\t\treturn;\n\t\t}\n\n\t\tconst center = box.getCenter(new THREE.Vector3());\n\t\tconst size = box.getSize(new THREE.Vector3());\n\n\t\tconst maxDim = Math.max(size.x, size.y, size.z);\n\t\tconst fov = camera.fov * (Math.PI / 180);\n\t\tlet distance = maxDim / (2 * Math.tan(fov / 2));\n\n\t\tdistance *= 1.5;\n\n\t\tconst direction = camera.position.clone().sub(controls.target).normalize();\n\t\tcamera.position.copy(center.clone().add(direction.multiplyScalar(distance)));\n\n\t\tcontrols.target.copy(center);\n\t\tcontrols.update();\n\t};\n\n\tconst selectionColorObj =\n\t\ttypeof config.events.selectionColor === 'string'\n\t\t\t? new THREE.Color(config.events.selectionColor)\n\t\t\t: config.events.selectionColor instanceof THREE.Color\n\t\t\t\t? config.events.selectionColor\n\t\t\t\t: new THREE.Color('#ff0000');\n\n\tconst clearSelection = () => {\n\t\tselectedObjects.forEach((obj) => {\n\t\t\tif (obj instanceof THREE.Mesh && originalMaterials.has(obj)) {\n\t\t\t\tobj.material = originalMaterials.get(obj)!;\n\t\t\t\toriginalMaterials.delete(obj);\n\t\t\t}\n\t\t});\n\t\tselectedObjects.clear();\n\t};\n\n\tconst handleMouseDown = (event: MouseEvent) => {\n\t\tmouseDownPosition.set(event.clientX, event.clientY);\n\t};\n\n\tconst handleCanvasClick = (event: MouseEvent) => {\n\t\t// Ignore if mouse has moved (drag)\n\t\tconst currentMousePosition = new THREE.Vector2(event.clientX, event.clientY);\n\t\tif (mouseDownPosition.distanceTo(currentMousePosition) > 5) {\n\t\t\treturn;\n\t\t}\n\n\t\tconst rect = canvas.getBoundingClientRect();\n\t\tmouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n\t\tmouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n\n\t\traycaster.setFromCamera(mouse, camera);\n\t\tconst intersects = raycaster\n\t\t\t.intersectObjects(scene.children, true)\n\t\t\t.filter((i) => isFullyVisible(i.object));\n\n\t\tif (intersects.length > 0) {\n\t\t\tconst clickedObject = intersects[0].object;\n\n\t\t\tif (!selectedObjects.has(clickedObject)) {\n\t\t\t\tclearSelection();\n\t\t\t\tselectedObjects.add(clickedObject);\n\n\t\t\t\t// Clone material so we don't affect other meshes\n\t\t\t\tif (\n\t\t\t\t\tclickedObject instanceof THREE.Mesh &&\n\t\t\t\t\tclickedObject.material instanceof THREE.Material\n\t\t\t\t) {\n\t\t\t\t\toriginalMaterials.set(clickedObject, clickedObject.material);\n\n\t\t\t\t\tconst clonedMaterial = clickedObject.material.clone();\n\t\t\t\t\t(clonedMaterial as any).emissive = selectionColorObj.clone();\n\t\t\t\t\tclickedObject.material = clonedMaterial;\n\t\t\t\t}\n\n\t\t\t\tconfig.events?.onObjectSelected?.(clickedObject);\n\n\t\t\t\tif (clickedObject instanceof THREE.Mesh && Object.keys(clickedObject.userData).length > 0) {\n\t\t\t\t\tconfig.events?.onMeshMetadataClicked?.(clickedObject.userData);\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tclearSelection();\n\t\t\tconfig.events?.onBackgroundClicked?.({ x: mouse.x, y: mouse.y });\n\t\t}\n\t};\n\n\tconst handleDoubleClick = (event: MouseEvent) => {\n\t\tconst rect = canvas.getBoundingClientRect();\n\t\tmouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n\t\tmouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n\n\t\traycaster.setFromCamera(mouse, camera);\n\t\tconst intersects = raycaster\n\t\t\t.intersectObjects(scene.children, true)\n\t\t\t.filter((i) => isFullyVisible(i.object));\n\n\t\tif (intersects.length === 0) return;\n\n\t\tconst target = intersects[0].object;\n\t\tconfig.events?.onMeshDoubleClicked?.(target);\n\n\t\tif (!config.events?.enableDoubleClickZoom) return;\n\n\t\tconst box = new THREE.Box3().setFromObject(target);\n\t\tif (box.isEmpty()) return;\n\n\t\tconst center = box.getCenter(new THREE.Vector3());\n\t\tconst size = box.getSize(new THREE.Vector3());\n\t\tconst maxDim = Math.max(size.x, size.y, size.z);\n\t\tconst fov = camera.fov * (Math.PI / 180);\n\t\tconst distance = (maxDim / (2 * Math.tan(fov / 2))) * 1.5;\n\n\t\tconst direction = camera.position.clone().sub(controls.target).normalize();\n\t\tconst targetPosition = center.clone().add(direction.multiplyScalar(distance));\n\n\t\tanimateCameraTo(camera, controls, targetPosition, center);\n\t};\n\n\tconst handleKeydown = (event: KeyboardEvent) => {\n\t\tif (!config.events?.enableKeyboardControls) return;\n\n\t\tswitch (event.key.toLowerCase()) {\n\t\t\tcase 'f':\n\t\t\t\tevent.preventDefault();\n\t\t\t\tfitToView();\n\t\t\t\tbreak;\n\t\t\tcase 'escape':\n\t\t\t\tevent.preventDefault();\n\t\t\t\tclearSelection();\n\t\t\t\tbreak;\n\t\t\tcase ' ':\n\t\t\t\tevent.preventDefault();\n\t\t\t\tfitToView();\n\t\t\t\tbreak;\n\t\t}\n\t};\n\n\tif (config.events?.enableClickToFocus) {\n\t\tcanvas.addEventListener('mousedown', handleMouseDown);\n\t\tcanvas.addEventListener('click', handleCanvasClick);\n\t\tcanvas.addEventListener('dblclick', handleDoubleClick);\n\t}\n\n\tif (config.events?.enableKeyboardControls) {\n\t\tcanvas.setAttribute('tabindex', '0');\n\t\tcanvas.addEventListener('keydown', handleKeydown);\n\t}\n\n\tconst dispose = () => {\n\t\tcanvas.removeEventListener('mousedown', handleMouseDown);\n\t\tcanvas.removeEventListener('click', handleCanvasClick);\n\t\tcanvas.removeEventListener('dblclick', handleDoubleClick);\n\t\tcanvas.removeEventListener('keydown', handleKeydown);\n\t\tclearSelection();\n\t};\n\n\treturn { dispose, fitToView, clearSelection };\n}\n\nfunction setupControls(\n\tcamera: THREE.PerspectiveCamera,\n\tcanvas: HTMLCanvasElement,\n\tconfig: Required<ThreeInitializerOptions>\n): OrbitControls {\n\tconst controls = new OrbitControls(camera, canvas);\n\n\tconst target = config.camera.target;\n\tif (target) {\n\t\tcontrols.target.set(target.x, target.y, target.z);\n\t}\n\n\tcontrols.enableDamping = config.controls.enableDamping || false;\n\tcontrols.dampingFactor = config.controls.dampingFactor || 0.05;\n\n\tcontrols.autoRotate = config.controls.autoRotate || false;\n\tcontrols.autoRotateSpeed = config.controls.autoRotateSpeed || 0.5;\n\n\tcontrols.enableZoom = config.controls.enableZoom ?? true;\n\tcontrols.enablePan = config.controls.enablePan ?? true;\n\tcontrols.minDistance = config.controls.minDistance || 0.001;\n\tcontrols.maxDistance = config.controls.maxDistance || Infinity;\n\n\tcontrols.screenSpacePanning = false;\n\tcontrols.maxPolarAngle = Math.PI;\n\n\tcontrols.update();\n\treturn controls;\n}\n","import * as THREE from 'three';\nimport { OrbitControls } from 'three/addons/controls/OrbitControls.js';\nimport { getLogger } from '@/core';\n\n// Camera configuration constants\nconst CAMERA_CONFIG = {\n\tHUGE_THRESHOLD: 10000,\n\tLARGE_THRESHOLD: 1000,\n\tSCALE_RATIO_THRESHOLD: 100,\n\tNEAR_PLANE_FACTOR: {\n\t\tTINY: 0.0001,\n\t\tSMALL: 0.001,\n\t\tNORMAL: 0.01\n\t},\n\tFAR_PLANE_FACTOR: {\n\t\tHUGE: 100,\n\t\tLARGE: 50,\n\t\tNORMAL: 20\n\t},\n\tINITIAL_DISTANCE_MULTIPLIER: 4\n};\n\n/**\n * Updates the scene with the given meshes and camera settings.\n * If initialPositionSet is false, it positions the camera and sets the controls target based on the bounding boxes of the meshes.\n * @param scene - The THREE.Scene object to update.\n * @param meshes - An array of THREE.Mesh objects to add to the scene.\n * @param camera - The THREE.PerspectiveCamera object to position.\n * @param controls - The OrbitControls object to update.\n * @param initialPositionSet - A boolean indicating whether the initial position of the camera and controls have been set.\n */\nexport function updateScene(\n\tscene: THREE.Scene,\n\tmeshes: THREE.Mesh[],\n\tcamera: THREE.PerspectiveCamera,\n\tcontrols: OrbitControls,\n\tinitialPositionSet: boolean\n) {\n\tclearScene(scene);\n\n\tif (meshes.length === 0) return;\n\n\t// Add new meshes to scene\n\tmeshes.forEach((mesh) => {\n\t\tscene.add(mesh);\n\t});\n\n\t// Calculate bounds of the new content\n\tconst unionBoundingBox = computeCombinedBoundingBox(meshes);\n\n\t// Get the center of the union bounding box\n\tconst center = unionBoundingBox.getCenter(new THREE.Vector3());\n\tconst size = unionBoundingBox.getSize(new THREE.Vector3());\n\n\t// Calculate a distance that is slightly larger than the largest dimension of the union bounding box\n\tconst maxDim = Math.max(size.x, size.y, size.z);\n\n\t// Always update camera frustum to ensure geometry is visible\n\t// This prevents clipping when geometry size changes significantly\n\tconst scaleRatio = maxDim / Math.min(size.x || 1, size.y || 1, size.z || 1);\n\n\tif (scaleRatio > CAMERA_CONFIG.SCALE_RATIO_THRESHOLD || maxDim > CAMERA_CONFIG.HUGE_THRESHOLD) {\n\t\t// Large scale range detected - use logarithmic depth buffer approach\n\t\tcamera.near = maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.TINY;\n\t\tcamera.far = maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.HUGE;\n\t} else if (maxDim > CAMERA_CONFIG.LARGE_THRESHOLD) {\n\t\t// Large scene\n\t\tcamera.near = maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.SMALL;\n\t\tcamera.far = maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.LARGE;\n\t} else {\n\t\t// Normal scene\n\t\tcamera.near = Math.max(0.01, maxDim * CAMERA_CONFIG.NEAR_PLANE_FACTOR.NORMAL);\n\t\tcamera.far = Math.max(2000, maxDim * CAMERA_CONFIG.FAR_PLANE_FACTOR.NORMAL);\n\t}\n\n\tcamera.updateProjectionMatrix();\n\n\t// Only reposition camera and controls on first frame\n\tif (!initialPositionSet) {\n\t\tconst distance = maxDim * CAMERA_CONFIG.INITIAL_DISTANCE_MULTIPLIER;\n\n\t\tcamera.position.set(center.x + distance * 0.8, center.y + distance, center.z + distance * 1.2);\n\t\tcontrols.target.copy(center);\n\t\tcontrols.minDistance = camera.near * 2;\n\t\tcontrols.maxDistance = camera.far * 0.9;\n\n\t\tcontrols.update();\n\t} else {\n\t\t// Update control constraints to match new frustum\n\t\tcontrols.minDistance = camera.near * 2;\n\t\tcontrols.maxDistance = camera.far * 0.9;\n\t}\n}\n\n// =========================\n// Helper functions\n// =========================\n\n/**\n * Parses a color string in multiple formats to a THREE.Color object.\n * Supported formats:\n * - Hex: \"#C7A5A5\", \"C7A5A5\"\n * - RGB: \"199, 165, 165\"\n * - CSS named colors: \"red\", \"blue\", etc.\n * @param colorString - The color string to parse.\n * @returns A THREE.Color object.\n */\nexport function parseColor(colorString: string): THREE.Color {\n\tif (!colorString || typeof colorString !== 'string') {\n\t\tgetLogger().warn(`Invalid color input: ${colorString}, using white`);\n\t\treturn new THREE.Color(0xffffff);\n\t}\n\n\tconst trimmed = colorString.trim();\n\n\t// Try hex format (#C7A5A5 or C7A5A5) — require exactly 6 hex chars\n\tif (/^#?[0-9A-Fa-f]{6}$/.test(trimmed)) {\n\t\ttry {\n\t\t\tconst hex = trimmed.startsWith('#') ? trimmed : `#${trimmed}`;\n\t\t\treturn new THREE.Color(hex);\n\t\t} catch {\n\t\t\tgetLogger().warn(`Invalid hex color: ${colorString}, using white`);\n\t\t\treturn new THREE.Color(0xffffff);\n\t\t}\n\t}\n\n\t// Try RGB format (R, G, B)\n\tif (trimmed.includes(',')) {\n\t\tconst rgb = trimmed.split(',').map((c) => parseInt(c.trim(), 10));\n\t\tif (rgb.length === 3 && rgb.every((n) => !isNaN(n) && n >= 0 && n <= 255)) {\n\t\t\treturn new THREE.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);\n\t\t}\n\t}\n\n\t// Try CSS named color\n\ttry {\n\t\treturn new THREE.Color(trimmed.toLowerCase());\n\t} catch {\n\t\tgetLogger().warn(`Invalid color string: ${colorString}, using white`);\n\t\treturn new THREE.Color(0xffffff);\n\t}\n}\n\nexport function applyOffset(meshes: THREE.Mesh[], offsetY: number): void {\n\tmeshes.forEach((mesh) => {\n\t\tmesh.position.y -= offsetY;\n\t});\n}\n\n/**\n * Computes the combined world-axis-aligned bounding box of a set of meshes.\n * Correctly accounts for mesh transformations (rotation, position, scale).\n */\nexport function computeCombinedBoundingBox(meshes: THREE.Mesh[]): THREE.Box3 {\n\tconst combinedBoundingBox = new THREE.Box3();\n\tif (meshes.length === 0) return combinedBoundingBox;\n\tmeshes.forEach((mesh) => {\n\t\t// Ensure the world matrix is up to date before calculating the box\n\t\tmesh.updateMatrixWorld(true);\n\t\tconst bbox = new THREE.Box3().setFromObject(mesh);\n\t\tcombinedBoundingBox.union(bbox);\n\t});\n\treturn combinedBoundingBox;\n}\n\n/**\n * Clears the given THREE.Scene by removing all non-floor top-level children and\n * recursively disposing of their geometry and materials.\n *\n * Removes at the top level rather than traversing for meshes, so parent Groups\n * don't accumulate as ghost nodes after their mesh children are disposed.\n */\nfunction clearScene(scene: THREE.Scene): void {\n\t// Snapshot children — we mutate the array via removeFromParent during iteration\n\tconst topLevel = [...scene.children];\n\n\ttopLevel.forEach((object) => {\n\t\tif (object.userData.id === 'floor') return;\n\n\t\t// Recursively dispose all meshes in this subtree\n\t\tobject.traverse((child) => {\n\t\t\tif (!(child instanceof THREE.Mesh)) return;\n\n\t\t\tchild.geometry?.dispose();\n\n\t\t\tconst materials = Array.isArray(child.material) ? child.material : [child.material];\n\t\t\tmaterials.forEach((material) => {\n\t\t\t\t// Walk only own enumerable properties — `for...in` on a Three.js material\n\t\t\t\t// also iterates the prototype chain, which is needlessly expensive.\n\t\t\t\tfor (const value of Object.values(material)) {\n\t\t\t\t\tif (value instanceof THREE.Texture) {\n\t\t\t\t\t\tvalue.dispose();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tmaterial.dispose();\n\t\t\t});\n\t\t});\n\n\t\tobject.removeFromParent();\n\t});\n}\n","import * as THREE from 'three';\n\nexport const EMISSIVE_MATERIAL = new THREE.MeshPhysicalMaterial({\n\tcolor: 0x000000,\n\temissive: new THREE.Color(0xffffff),\n\temissiveIntensity: 5,\n\tmetalness: 0.0,\n\troughness: 0.2,\n\tclearcoat: 0.3,\n\tclearcoatRoughness: 0.2,\n\tdepthWrite: true,\n\tdepthTest: true,\n\ttransparent: false,\n\talphaTest: 0.0,\n\tpolygonOffset: true,\n\tside: THREE.FrontSide,\n\tdithering: true\n});\n\nexport const METAL_MATERIAL = new THREE.MeshPhysicalMaterial({\n\tcolor: new THREE.Color(0x000000),\n\tmetalness: 0.9,\n\troughness: 0.3,\n\tenvMapIntensity: 1.2,\n\tclearcoat: 0.3,\n\tclearcoatRoughness: 0.2,\n\treflectivity: 1,\n\tior: 2.5,\n\tthickness: 1,\n\tdepthWrite: true,\n\ttransparent: false,\n\talphaTest: 0.0,\n\tdepthTest: true,\n\tpolygonOffset: true,\n\tside: THREE.FrontSide,\n\tdithering: true\n});\n\nexport const CONCRETE_MATERIAL = new THREE.MeshPhysicalMaterial({\n\tcolor: new THREE.Color(0xcccccc),\n\tmetalness: 0.0,\n\troughness: 0.92,\n\tenvMapIntensity: 0.15,\n\tclearcoat: 0.05,\n\tclearcoatRoughness: 0.9,\n\treflectivity: 0.15,\n\ttransmission: 0.0,\n\tior: 1.45,\n\tthickness: 0.0,\n\tdepthWrite: true,\n\ttransparent: false,\n\talphaTest: 0.5,\n\tdepthTest: true,\n\tpolygonOffset: true,\n\tside: THREE.FrontSide,\n\tdithering: true\n});\n\nexport const PLASTIC_MATERIAL = new THREE.MeshPhysicalMaterial({\n\tcolor: new THREE.Color(0xffffff), // Default white plastic\n\tmetalness: 0.0,\n\troughness: 0.3,\n\tenvMapIntensity: 0.5,\n\tclearcoat: 0.5,\n\tclearcoatRoughness: 0.1,\n\treflectivity: 0.5,\n\tior: 1.4,\n\ttransmission: 0.0,\n\ttransparent: false,\n\tdepthWrite: true,\n\tside: THREE.FrontSide,\n\tdithering: true,\n\tpolygonOffset: true,\n\tpolygonOffsetFactor: 1,\n\tpolygonOffsetUnits: 1\n});\n\nexport const GLASS_MATERIAL = new THREE.MeshPhysicalMaterial({\n\tcolor: new THREE.Color(0xffffff),\n\tmetalness: 0.0,\n\troughness: 0.0,\n\ttransmission: 0.95,\n\ttransparent: true,\n\topacity: 0.3,\n\tenvMapIntensity: 1.0,\n\tclearcoat: 1.0,\n\tclearcoatRoughness: 0.0,\n\tior: 1.52,\n\treflectivity: 0.9,\n\tthickness: 1.0,\n\tside: THREE.DoubleSide,\n\tpolygonOffset: true,\n\tpolygonOffsetFactor: 1,\n\tpolygonOffsetUnits: 1\n});\n\nexport const RUBBER_MATERIAL = new THREE.MeshPhysicalMaterial({\n\tcolor: new THREE.Color(0x1a1a1a),\n\tmetalness: 0.0,\n\troughness: 0.9,\n\tenvMapIntensity: 0.2,\n\tclearcoat: 0.1,\n\tclearcoatRoughness: 0.8,\n\treflectivity: 0.2,\n\tior: 1.3,\n\ttransmission: 0.0,\n\tdepthWrite: true,\n\tside: THREE.FrontSide,\n\tpolygonOffset: true,\n\tpolygonOffsetFactor: 1,\n\tpolygonOffsetUnits: 1\n});\n\nexport const WOOD_MATERIAL = new THREE.MeshPhysicalMaterial({\n\tcolor: new THREE.Color(0x885533),\n\tmetalness: 0.0,\n\troughness: 0.7,\n\tenvMapIntensity: 0.3,\n\tclearcoat: 0.3,\n\tclearcoatRoughness: 0.4,\n\treflectivity: 0.3,\n\tior: 1.3,\n\ttransmission: 0.0,\n\tdepthWrite: true,\n\tside: THREE.FrontSide,\n\tdithering: true,\n\tpolygonOffset: true,\n\tpolygonOffsetFactor: 1,\n\tpolygonOffsetUnits: 1\n});\n"],"mappings":"+CAAA,UAAYA,MAAW,QACvB,OAAS,iBAAAC,MAAqB,yCAC9B,OAAS,aAAAC,MAAiB,oCAK1B,IAAMC,EAAY,IAAU,UAAQ,EAAG,EAAG,CAAC,EAGrCC,EAAgB,CAACC,EAAeC,EAAeC,EAAeC,IAAyB,CAC5F,OAAQH,EAAO,CACd,IAAK,KACJ,OAAOC,EACR,IAAK,KACJ,OAAOC,EACR,QACC,OAAOC,CACT,CACD,EAKaC,GAAY,SACxBC,EACAC,EASC,CACD,IAAMC,EAASC,EAAcF,GAAW,CAAC,CAAC,EAEpCG,EAAQC,EAAYH,CAAM,EAC1BI,EAASC,EAAaL,EAAQF,CAAM,EACpCQ,EAAWC,EAAcT,EAAQE,CAAM,EACvCQ,EAAWC,EAAcL,EAAQN,EAAQE,CAAM,EAErDU,EAAiBR,EAAOF,CAAM,EAC9BW,EAAcT,EAAOF,CAAM,EAEvBA,EAAO,OAAO,SACjBY,EAASV,EAAOF,CAAM,EAGvB,IAAMa,EACLb,EAAO,OAAO,sBAAwB,GACnCc,EAAmBhB,EAAQI,EAAOE,EAAQI,EAAUR,CAAM,EAC1D,CAAE,QAAS,IAAM,CAAC,EAAG,UAAW,IAAM,CAAC,EAAG,eAAgB,IAAM,CAAC,CAAE,EAEjEe,EAASjB,EAAO,cAChBkB,EAAgB,IACrBD,EACG,CAAE,MAAOA,EAAO,YAAa,OAAQA,EAAO,YAAa,EACzD,CAAE,MAAO,OAAO,WAAY,OAAQ,OAAO,WAAY,EAIrD,CAAE,QAAAE,EAAS,QAASC,CAAiB,EAAIC,EAC9Cb,EACAJ,EACAE,EACAI,EACAQ,EACAhB,EAAO,OAAO,OACf,EACAiB,EAAQ,EAER,IAAMG,EAAUpB,EAAO,aAAa,SAAWT,EAC/C,OAAAW,EAAM,GAAG,IAAIkB,EAAQ,EAAGA,EAAQ,EAAGA,EAAQ,CAAC,EAoBrC,CACN,MAAAlB,EACA,OAAAE,EACA,SAAAI,EACA,SAAAF,EACA,QAvBe,IAAM,CACrBY,EAAiB,EACjBL,EAAc,QAAQ,EACtBL,EAAS,QAAQ,EACjBF,EAAS,QAAQ,EAEjBJ,EAAM,SAAUmB,GAAW,CACtBA,aAAwB,SAC3BA,EAAO,UAAU,QAAQ,EACrB,MAAM,QAAQA,EAAO,QAAQ,EAChCA,EAAO,SAAS,QAASC,GAAaA,EAAS,QAAQ,CAAC,EAExDD,EAAO,UAAU,QAAQ,EAG5B,CAAC,CACF,EAQC,UAAWR,EAAc,UACzB,eAAgBA,EAAc,cAC/B,CACD,EAEA,SAASZ,EAAcF,EAAqE,CAC3F,IAAMN,EAAQM,EAAQ,YAAc,IA6D9BwB,EA1DgB,CACrB,GAAI,CACH,eAAgB,GAChB,KAAM,GACN,IAAK,IACL,UAAW,IACX,cAAe,GACf,YAAa,GACb,YAAa,GACb,WAAY,IACZ,YAAa,GACd,EACA,GAAI,CACH,eAAgB,GAChB,KAAM,GACN,IAAK,IACL,UAAW,IACX,cAAe,GACf,YAAa,GACb,YAAa,GACb,WAAY,IACZ,YAAa,GACd,EACA,EAAG,CACF,eAAgB,GAChB,KAAM,IACN,IAAK,IACL,UAAW,GACX,cAAe,GACf,YAAa,GACb,YAAa,KACb,WAAY,IACZ,YAAa,CACd,EACA,OAAQ,CACP,eAAgB,GAChB,KAAM,GACN,IAAK,IACL,UAAW,GACX,cAAe,GACf,YAAa,GACb,YAAa,GACb,WAAY,GACZ,YAAa,KACd,EACA,KAAM,CACL,eAAgB,EAChB,KAAM,GACN,IAAK,IACL,UAAW,GACX,cAAe,GACf,YAAa,GACb,YAAa,GACb,WAAY,GACZ,YAAa,OACd,CACD,EAE+B9B,CAAK,EAEpC,MAAO,CACN,WAAYA,EACZ,OAAQ,CACP,SACCM,EAAQ,QAAQ,UAChB,IAAU,UACT,CAACwB,EAAS,eACVA,EAAS,eACTA,EAAS,cACV,EACD,IAAKxB,EAAQ,QAAQ,KAAO,GAC5B,KAAMA,EAAQ,QAAQ,MAAQwB,EAAS,KACvC,IAAKxB,EAAQ,QAAQ,KAAOwB,EAAS,IACrC,OAAQxB,EAAQ,QAAQ,QAAU,IAAU,UAAQ,EAAG,EAAG,CAAC,CAC5D,EACA,SAAU,CACT,eAAgBA,EAAQ,UAAU,gBAAkB,GACpD,kBAAmBA,EAAQ,UAAU,mBAAqB,EAC1D,iBACCA,EAAQ,UAAU,kBAClB,IAAU,UAAQwB,EAAS,cAAeA,EAAS,YAAaA,EAAS,aAAa,EACvF,kBAAmBxB,EAAQ,UAAU,mBAAqB,IAAU,QAAM,OAAQ,EAClF,sBAAuBA,EAAQ,UAAU,uBAAyB,EAClE,cAAeA,EAAQ,UAAU,eAAiB,QACnD,EACA,YAAa,CACZ,QAASA,EAAQ,aAAa,SAAW,eACzC,gBAAiBA,EAAQ,aAAa,iBAAmB,IAAU,QAAM,QAAQ,EACjF,0BAA2BA,EAAQ,aAAa,2BAA6B,GAC7E,QAASA,EAAQ,aAAa,SAAWR,EACzC,gBAAiBQ,EAAQ,aAAa,iBAAmB,EAC1D,EACA,MAAO,CACN,QAASA,EAAQ,OAAO,SAAW,GACnC,KAAMA,EAAQ,OAAO,MAAQwB,EAAS,UACtC,MAAOxB,EAAQ,OAAO,OAAS,IAAU,QAAM,OAAQ,EACvD,UAAWA,EAAQ,OAAO,WAAa,GACvC,UAAWA,EAAQ,OAAO,WAAa,EACvC,cAAeA,EAAQ,OAAO,eAAiB,EAChD,EACA,OAAQ,CACP,cAAeA,EAAQ,QAAQ,eAAiB,GAChD,cAAeA,EAAQ,QAAQ,eAAiB,KAChD,UAAWA,EAAQ,QAAQ,WAAa,GACxC,WAAYA,EAAQ,QAAQ,YAAc,KAAK,IAAI,OAAO,iBAAkB,CAAC,EAC7E,YAAaA,EAAQ,QAAQ,aAAqB,qBAClD,oBAAqBA,EAAQ,QAAQ,qBAAuB,EAC5D,sBAAuBA,EAAQ,QAAQ,uBAAyB,EACjE,EACA,SAAU,CACT,cAAeA,EAAQ,UAAU,eAAiB,GAClD,cAAeA,EAAQ,UAAU,eAAiB,IAClD,WAAYA,EAAQ,UAAU,YAAc,GAC5C,gBAAiBA,EAAQ,UAAU,iBAAmB,GACtD,WAAYA,EAAQ,UAAU,YAAc,GAC5C,UAAWA,EAAQ,UAAU,WAAa,GAC1C,YAAaA,EAAQ,UAAU,aAAewB,EAAS,YACvD,YAAaxB,EAAQ,UAAU,aAAe,GAC/C,EACA,OAAQ,CACP,oBAAqBA,EAAQ,QAAQ,oBACrC,iBAAkBA,EAAQ,QAAQ,iBAClC,sBAAuBA,EAAQ,QAAQ,sBACvC,oBAAqBA,EAAQ,QAAQ,oBACrC,eAAgBA,EAAQ,QAAQ,gBAAkB,UAClD,oBAAqBA,EAAQ,QAAQ,qBAAuB,GAC5D,uBAAwBA,EAAQ,QAAQ,wBAA0B,GAClE,mBAAoBA,EAAQ,QAAQ,oBAAsB,GAC1D,sBAAuBA,EAAQ,QAAQ,uBAAyB,GAChE,QAASA,EAAQ,QAAQ,QACzB,QAASA,EAAQ,QAAQ,OAC1B,CACD,CACD,CAEA,SAASI,EAAYH,EAAwD,CAC5E,IAAME,EAAQ,IAAU,QAElBsB,EACL,OAAOxB,EAAO,YAAY,iBAAoB,SAC3C,IAAU,QAAMA,EAAO,YAAY,eAAe,EAClDA,EAAO,YAAY,gBACvB,OAAAE,EAAM,WAAasB,GAAW,KAEvBtB,CACR,CAEA,SAASuB,EACRrB,EACAI,EACAkB,EACAC,EACAC,EAAa,IACN,CACP,IAAMC,EAAezB,EAAO,SAAS,MAAM,EACrC0B,EAAatB,EAAS,OAAO,MAAM,EACnCuB,EAAY,YAAY,IAAI,EAE5BC,EAAWC,GAAc,EAAI,KAAK,IAAI,EAAIA,EAAG,CAAC,EAE9CC,EAAO,IAAM,CAClB,IAAMC,EAAU,YAAY,IAAI,EAAIJ,EAC9BE,EAAID,EAAQ,KAAK,IAAIG,EAAUP,EAAY,CAAC,CAAC,EAEnDxB,EAAO,SAAS,YAAYyB,EAAcH,EAAYO,CAAC,EACvDzB,EAAS,OAAO,YAAYsB,EAAYH,EAAUM,CAAC,EACnDzB,EAAS,OAAO,EAEZyB,EAAI,GAAG,sBAAsBC,CAAI,CACtC,EAEA,sBAAsBA,CAAI,CAC3B,CAIA,SAASf,EACRb,EACAJ,EACAE,EACAI,EACAQ,EACAoB,EAC+C,CAC/C,IAAIC,EAA6B,KAC7BC,EAAW,YAAY,IAAI,EAEzBC,EAAc,IAAM,CACzB,GAAM,CAAE,MAAAC,EAAO,OAAAC,CAAO,EAAIzB,EAAc,EACxC,GAAIwB,IAAU,GAAKC,IAAW,EAAG,OAEjC,IAAMC,EAAa,KAAK,IAAI,OAAO,iBAAkB,CAAC,EAChDC,EAAO,KAAK,MAAMH,EAAQE,CAAU,EACpCE,EAAO,KAAK,MAAMH,EAASC,CAAU,GAEvCpC,EAAS,WAAW,QAAUqC,GAAQrC,EAAS,WAAW,SAAWsC,KACxEtC,EAAS,cAAcoC,CAAU,EACjCpC,EAAS,QAAQkC,EAAOC,EAAQ,EAAK,EACrCrC,EAAO,OAASoC,EAAQC,EACxBrC,EAAO,uBAAuB,EAEhC,EAEMa,EAAU,UAAY,CAC3BoB,EAAc,sBAAsBpB,CAAO,EAE3C,IAAM4B,EAAM,YAAY,IAAI,EACtBC,GAASD,EAAMP,GAAY,IACjCA,EAAWO,EAEXN,EAAY,GAER/B,EAAS,eAAiBA,EAAS,aACtCA,EAAS,OAAO,EAGjB4B,IAAUU,CAAK,EAEfxC,EAAS,OAAOJ,EAAOE,CAAM,CAC9B,EASA,MAAO,CAAE,QAAAa,EAAS,QAPF,IAAM,CACjBoB,IAAgB,OACnB,qBAAqBA,CAAW,EAChCA,EAAc,KAEhB,CAE0B,CAC3B,CAEA,SAAS3B,EAAiBR,EAAoBF,EAA2C,CACpFA,EAAO,YAAY,0BACtB,IAAI+C,EAAU,EAAE,KACf/C,EAAO,YAAY,SAAW,eAC9B,SAAUgD,EAAQ,CACjBA,EAAO,QAAgB,mCACvB9C,EAAM,YAAc8C,EAChBhD,EAAO,YAAY,kBACtBE,EAAM,WAAa8C,GAEpBhD,EAAO,OAAO,UAAU,CACzB,EACA,OACA,SAAUiD,EAAO,CAChBC,EAAU,EAAE,KAAK,mEAAoED,CAAK,EAC1FjD,EAAO,OAAO,UAAU,CACzB,CACD,EAEAA,EAAO,OAAO,UAAU,CAE1B,CAEA,SAASW,EAAcT,EAAoBF,EAA2C,CACrF,IAAMmD,EAAe,IAAU,eAC9BnD,EAAO,SAAS,kBAChBA,EAAO,SAAS,qBACjB,EAGA,GAFAE,EAAM,IAAIiD,CAAY,EAElBnD,EAAO,SAAS,eAAgB,CACnC,IAAMoD,EAAW,IAAU,mBAC1BpD,EAAO,SAAS,eAAiB,SACjCA,EAAO,SAAS,iBACjB,EACMqD,EAAMrD,EAAO,SAAS,iBAK5B,GAJIqD,GACHD,EAAS,SAAS,IAAIC,EAAI,EAAGA,EAAI,EAAGA,EAAI,CAAC,EAGtCrD,EAAO,OAAO,cAAe,CAChCoD,EAAS,WAAa,GACtB,IAAME,EAAa9D,EAAcQ,EAAO,WAAY,GAAK,GAAI,GAAG,EAEhEoD,EAAS,OAAO,OAAO,KAAO,CAACE,EAC/BF,EAAS,OAAO,OAAO,MAAQE,EAC/BF,EAAS,OAAO,OAAO,IAAME,EAC7BF,EAAS,OAAO,OAAO,OAAS,CAACE,EAEjC,IAAMC,EAAa/D,EAAcQ,EAAO,WAAY,KAAO,GAAK,EAAG,EAC7DwD,EAAYhE,EAAcQ,EAAO,WAAY,EAAG,IAAK,GAAG,EAE9DoD,EAAS,OAAO,OAAO,KAAOG,EAC9BH,EAAS,OAAO,OAAO,IAAMI,EAE7BJ,EAAS,OAAO,QAAQ,MAAQpD,EAAO,OAAO,eAAiB,KAC/DoD,EAAS,OAAO,QAAQ,OAASpD,EAAO,OAAO,eAAiB,KAEhEoD,EAAS,OAAO,KAAO,MACvBA,EAAS,OAAO,WAAa,GAC9B,CAEAlD,EAAM,IAAIkD,CAAQ,CACnB,CACD,CAEA,SAASxC,EAASV,EAAoBF,EAA2C,CAChF,IAAMyD,EAAYzD,EAAO,MAAM,KACzB0D,EAAgB,IAAU,gBAAcD,EAAWA,CAAS,EAE5DE,EACL,OAAO3D,EAAO,MAAM,OAAU,SAC3B,IAAU,QAAMA,EAAO,MAAM,KAAK,EAClCA,EAAO,MAAM,MAEX4D,EAAgB,IAAU,uBAAqB,CACpD,MAAOD,EACP,UAAW3D,EAAO,MAAM,UACxB,UAAWA,EAAO,MAAM,UACxB,KAAY,YACb,CAAC,EAEK6D,EAAQ,IAAU,OAAKH,EAAeE,CAAa,EACzDC,EAAM,SAAS,GAAK,QACpBA,EAAM,KAAO,QACbA,EAAM,SAAS,EAAI,CAAC,KAAK,GAAK,EAC9BA,EAAM,SAAS,EAAI,EAEf7D,EAAO,MAAM,eAAiBA,EAAO,OAAO,gBAC/C6D,EAAM,cAAgB,IAGvB3D,EAAM,IAAI2D,CAAK,CAChB,CAEA,SAASxD,EACRL,EACAF,EAC0B,CAC1B,IAAMiB,EAASjB,EAAO,cAChB0C,EAAQzB,EAASA,EAAO,YAAc,OAAO,WAC7C0B,EAAS1B,EAASA,EAAO,aAAe,OAAO,YAE/CX,EAAS,IAAU,oBACxBJ,EAAO,OAAO,IACdwC,EAAQC,EACRzC,EAAO,OAAO,KACdA,EAAO,OAAO,GACf,EAEMqD,EAAMrD,EAAO,OAAO,SAC1B,OAAIqD,GACHjD,EAAO,SAAS,IAAIiD,EAAI,EAAGA,EAAI,EAAGA,EAAI,CAAC,EAGjCjD,CACR,CAGA,SAASG,EACRT,EACAE,EACsB,CACtB,IAAMM,EAAW,IAAU,gBAAc,CACxC,UAAWN,EAAO,OAAO,UACzB,OAAAF,EACA,MAAO,GACP,gBAAiB,mBACjB,sBAAuBE,EAAO,OAAO,sBACrC,uBAAwB,EACzB,CAAC,EAEKe,EAASjB,EAAO,cAChB0C,EAAQzB,EAASA,EAAO,YAAc,OAAO,WAC7C0B,EAAS1B,EAASA,EAAO,aAAe,OAAO,YAErD,OAAIA,IACHjB,EAAO,MAAM,MAAQ,OACrBA,EAAO,MAAM,OAAS,OACtBA,EAAO,MAAM,QAAU,SAGxBQ,EAAS,QAAQkC,EAAOC,EAAQ,EAAK,EACrCnC,EAAS,cAAcN,EAAO,OAAO,YAAc,KAAK,IAAI,OAAO,iBAAkB,CAAC,CAAC,EAEnFA,EAAO,OAAO,gBACjBM,EAAS,UAAU,QAAU,GAC7BA,EAAS,UAAU,KAAa,gBAGjCA,EAAS,YAAcN,EAAO,OAAO,YACrCM,EAAS,oBAAsBN,EAAO,OAAO,qBAAuB,EACpEM,EAAS,iBAAyB,iBAElCA,EAAS,YAAc,GAEhBA,CACR,CAEA,SAASQ,EACRhB,EACAI,EACAE,EACAI,EACAR,EAKC,CACD,IAAM8D,EAAkB,IAAI,IACtBC,EAAoB,IAAI,IACxBC,EAAY,IAAU,YACtBC,EAAQ,IAAU,UAClBC,EAAoB,IAAU,UAK9BC,EAAkB9C,GAAoC,CAC3D,IAAI+C,EAAiC/C,EACrC,KAAO+C,GAAS,CACf,GAAI,CAACA,EAAQ,QAAS,MAAO,GAC7BA,EAAUA,EAAQ,MACnB,CACA,MAAO,EACR,EAEMC,EAAY,IAAM,CACvB,IAAMC,EAAM,IAAU,OAQtB,GANApE,EAAM,SAAUmB,GAAW,CACtBA,EAAO,SAAWA,EAAO,SAAS,KAAO,SAAWA,aAAwB,QAC/EiD,EAAI,eAAejD,CAAM,CAE3B,CAAC,EAEGiD,EAAI,QAAQ,EAAG,CAClBpB,EAAU,EAAE,KAAK,2BAA2B,EAC5C,MACD,CAEA,IAAMqB,EAASD,EAAI,UAAU,IAAU,SAAS,EAC1CE,EAAOF,EAAI,QAAQ,IAAU,SAAS,EAEtCG,EAAS,KAAK,IAAID,EAAK,EAAGA,EAAK,EAAGA,EAAK,CAAC,EACxCE,EAAMtE,EAAO,KAAO,KAAK,GAAK,KAChCuE,EAAWF,GAAU,EAAI,KAAK,IAAIC,EAAM,CAAC,GAE7CC,GAAY,IAEZ,IAAMC,EAAYxE,EAAO,SAAS,MAAM,EAAE,IAAII,EAAS,MAAM,EAAE,UAAU,EACzEJ,EAAO,SAAS,KAAKmE,EAAO,MAAM,EAAE,IAAIK,EAAU,eAAeD,CAAQ,CAAC,CAAC,EAE3EnE,EAAS,OAAO,KAAK+D,CAAM,EAC3B/D,EAAS,OAAO,CACjB,EAEMqE,EACL,OAAO7E,EAAO,OAAO,gBAAmB,SACrC,IAAU,QAAMA,EAAO,OAAO,cAAc,EAC5CA,EAAO,OAAO,0BAAgC,QAC7CA,EAAO,OAAO,eACd,IAAU,QAAM,SAAS,EAExB8E,EAAiB,IAAM,CAC5BhB,EAAgB,QAASiB,GAAQ,CAC5BA,aAAqB,QAAQhB,EAAkB,IAAIgB,CAAG,IACzDA,EAAI,SAAWhB,EAAkB,IAAIgB,CAAG,EACxChB,EAAkB,OAAOgB,CAAG,EAE9B,CAAC,EACDjB,EAAgB,MAAM,CACvB,EAEMkB,EAAmBC,GAAsB,CAC9Cf,EAAkB,IAAIe,EAAM,QAASA,EAAM,OAAO,CACnD,EAEMC,EAAqBD,GAAsB,CAEhD,IAAME,EAAuB,IAAU,UAAQF,EAAM,QAASA,EAAM,OAAO,EAC3E,GAAIf,EAAkB,WAAWiB,CAAoB,EAAI,EACxD,OAGD,IAAMC,EAAOtF,EAAO,sBAAsB,EAC1CmE,EAAM,GAAMgB,EAAM,QAAUG,EAAK,MAAQA,EAAK,MAAS,EAAI,EAC3DnB,EAAM,EAAI,GAAGgB,EAAM,QAAUG,EAAK,KAAOA,EAAK,QAAU,EAAI,EAE5DpB,EAAU,cAAcC,EAAO7D,CAAM,EACrC,IAAMiF,EAAarB,EACjB,iBAAiB9D,EAAM,SAAU,EAAI,EACrC,OAAQoF,GAAMnB,EAAemB,EAAE,MAAM,CAAC,EAExC,GAAID,EAAW,OAAS,EAAG,CAC1B,IAAME,EAAgBF,EAAW,CAAC,EAAE,OAEpC,GAAI,CAACvB,EAAgB,IAAIyB,CAAa,EAAG,CAKxC,GAJAT,EAAe,EACfhB,EAAgB,IAAIyB,CAAa,EAIhCA,aAA+B,QAC/BA,EAAc,oBAA0B,WACvC,CACDxB,EAAkB,IAAIwB,EAAeA,EAAc,QAAQ,EAE3D,IAAMC,EAAiBD,EAAc,SAAS,MAAM,EACnDC,EAAuB,SAAWX,EAAkB,MAAM,EAC3DU,EAAc,SAAWC,CAC1B,CAEAxF,EAAO,QAAQ,mBAAmBuF,CAAa,EAE3CA,aAA+B,QAAQ,OAAO,KAAKA,EAAc,QAAQ,EAAE,OAAS,GACvFvF,EAAO,QAAQ,wBAAwBuF,EAAc,QAAQ,CAE/D,CACD,MACCT,EAAe,EACf9E,EAAO,QAAQ,sBAAsB,CAAE,EAAGiE,EAAM,EAAG,EAAGA,EAAM,CAAE,CAAC,CAEjE,EAEMwB,EAAqBR,GAAsB,CAChD,IAAMG,EAAOtF,EAAO,sBAAsB,EAC1CmE,EAAM,GAAMgB,EAAM,QAAUG,EAAK,MAAQA,EAAK,MAAS,EAAI,EAC3DnB,EAAM,EAAI,GAAGgB,EAAM,QAAUG,EAAK,KAAOA,EAAK,QAAU,EAAI,EAE5DpB,EAAU,cAAcC,EAAO7D,CAAM,EACrC,IAAMiF,EAAarB,EACjB,iBAAiB9D,EAAM,SAAU,EAAI,EACrC,OAAQoF,GAAMnB,EAAemB,EAAE,MAAM,CAAC,EAExC,GAAID,EAAW,SAAW,EAAG,OAE7B,IAAMK,EAASL,EAAW,CAAC,EAAE,OAG7B,GAFArF,EAAO,QAAQ,sBAAsB0F,CAAM,EAEvC,CAAC1F,EAAO,QAAQ,sBAAuB,OAE3C,IAAMsE,EAAM,IAAU,OAAK,EAAE,cAAcoB,CAAM,EACjD,GAAIpB,EAAI,QAAQ,EAAG,OAEnB,IAAMC,EAASD,EAAI,UAAU,IAAU,SAAS,EAC1CE,EAAOF,EAAI,QAAQ,IAAU,SAAS,EACtCG,EAAS,KAAK,IAAID,EAAK,EAAGA,EAAK,EAAGA,EAAK,CAAC,EACxCE,EAAMtE,EAAO,KAAO,KAAK,GAAK,KAC9BuE,EAAYF,GAAU,EAAI,KAAK,IAAIC,EAAM,CAAC,GAAM,IAEhDE,EAAYxE,EAAO,SAAS,MAAM,EAAE,IAAII,EAAS,MAAM,EAAE,UAAU,EACnEmF,EAAiBpB,EAAO,MAAM,EAAE,IAAIK,EAAU,eAAeD,CAAQ,CAAC,EAE5ElD,EAAgBrB,EAAQI,EAAUmF,EAAgBpB,CAAM,CACzD,EAEMqB,EAAiBX,GAAyB,CAC/C,GAAKjF,EAAO,QAAQ,uBAEpB,OAAQiF,EAAM,IAAI,YAAY,EAAG,CAChC,IAAK,IACJA,EAAM,eAAe,EACrBZ,EAAU,EACV,MACD,IAAK,SACJY,EAAM,eAAe,EACrBH,EAAe,EACf,MACD,IAAK,IACJG,EAAM,eAAe,EACrBZ,EAAU,EACV,KACF,CACD,EAEA,OAAIrE,EAAO,QAAQ,qBAClBF,EAAO,iBAAiB,YAAakF,CAAe,EACpDlF,EAAO,iBAAiB,QAASoF,CAAiB,EAClDpF,EAAO,iBAAiB,WAAY2F,CAAiB,GAGlDzF,EAAO,QAAQ,yBAClBF,EAAO,aAAa,WAAY,GAAG,EACnCA,EAAO,iBAAiB,UAAW8F,CAAa,GAW1C,CAAE,QARO,IAAM,CACrB9F,EAAO,oBAAoB,YAAakF,CAAe,EACvDlF,EAAO,oBAAoB,QAASoF,CAAiB,EACrDpF,EAAO,oBAAoB,WAAY2F,CAAiB,EACxD3F,EAAO,oBAAoB,UAAW8F,CAAa,EACnDd,EAAe,CAChB,EAEkB,UAAAT,EAAW,eAAAS,CAAe,CAC7C,CAEA,SAASrE,EACRL,EACAN,EACAE,EACgB,CAChB,IAAMQ,EAAW,IAAIqF,EAAczF,EAAQN,CAAM,EAE3C4F,EAAS1F,EAAO,OAAO,OAC7B,OAAI0F,GACHlF,EAAS,OAAO,IAAIkF,EAAO,EAAGA,EAAO,EAAGA,EAAO,CAAC,EAGjDlF,EAAS,cAAgBR,EAAO,SAAS,eAAiB,GAC1DQ,EAAS,cAAgBR,EAAO,SAAS,eAAiB,IAE1DQ,EAAS,WAAaR,EAAO,SAAS,YAAc,GACpDQ,EAAS,gBAAkBR,EAAO,SAAS,iBAAmB,GAE9DQ,EAAS,WAAaR,EAAO,SAAS,YAAc,GACpDQ,EAAS,UAAYR,EAAO,SAAS,WAAa,GAClDQ,EAAS,YAAcR,EAAO,SAAS,aAAe,KACtDQ,EAAS,YAAcR,EAAO,SAAS,aAAe,IAEtDQ,EAAS,mBAAqB,GAC9BA,EAAS,cAAgB,KAAK,GAE9BA,EAAS,OAAO,EACTA,CACR,CCvtBA,UAAYsF,MAAW,QAKvB,IAAMC,EAAgB,CACrB,eAAgB,IAChB,gBAAiB,IACjB,sBAAuB,IACvB,kBAAmB,CAClB,KAAM,KACN,MAAO,KACP,OAAQ,GACT,EACA,iBAAkB,CACjB,KAAM,IACN,MAAO,GACP,OAAQ,EACT,EACA,4BAA6B,CAC9B,EAWO,SAASC,GACfC,EACAC,EACAC,EACAC,EACAC,EACC,CAGD,GAFAC,EAAWL,CAAK,EAEZC,EAAO,SAAW,EAAG,OAGzBA,EAAO,QAASK,GAAS,CACxBN,EAAM,IAAIM,CAAI,CACf,CAAC,EAGD,IAAMC,EAAmBC,EAA2BP,CAAM,EAGpDQ,EAASF,EAAiB,UAAU,IAAU,SAAS,EACvDG,EAAOH,EAAiB,QAAQ,IAAU,SAAS,EAGnDI,EAAS,KAAK,IAAID,EAAK,EAAGA,EAAK,EAAGA,EAAK,CAAC,EAuB9C,GAnBmBC,EAAS,KAAK,IAAID,EAAK,GAAK,EAAGA,EAAK,GAAK,EAAGA,EAAK,GAAK,CAAC,EAEzDZ,EAAc,uBAAyBa,EAASb,EAAc,gBAE9EI,EAAO,KAAOS,EAASb,EAAc,kBAAkB,KACvDI,EAAO,IAAMS,EAASb,EAAc,iBAAiB,MAC3Ca,EAASb,EAAc,iBAEjCI,EAAO,KAAOS,EAASb,EAAc,kBAAkB,MACvDI,EAAO,IAAMS,EAASb,EAAc,iBAAiB,QAGrDI,EAAO,KAAO,KAAK,IAAI,IAAMS,EAASb,EAAc,kBAAkB,MAAM,EAC5EI,EAAO,IAAM,KAAK,IAAI,IAAMS,EAASb,EAAc,iBAAiB,MAAM,GAG3EI,EAAO,uBAAuB,EAGzBE,EAWJD,EAAS,YAAcD,EAAO,KAAO,EACrCC,EAAS,YAAcD,EAAO,IAAM,OAZZ,CACxB,IAAMU,EAAWD,EAASb,EAAc,4BAExCI,EAAO,SAAS,IAAIO,EAAO,EAAIG,EAAW,GAAKH,EAAO,EAAIG,EAAUH,EAAO,EAAIG,EAAW,GAAG,EAC7FT,EAAS,OAAO,KAAKM,CAAM,EAC3BN,EAAS,YAAcD,EAAO,KAAO,EACrCC,EAAS,YAAcD,EAAO,IAAM,GAEpCC,EAAS,OAAO,CACjB,CAKD,CAeO,SAASU,GAAWC,EAAkC,CAC5D,GAAI,CAACA,GAAe,OAAOA,GAAgB,SAC1C,OAAAC,EAAU,EAAE,KAAK,wBAAwBD,CAAW,eAAe,EAC5D,IAAU,QAAM,QAAQ,EAGhC,IAAME,EAAUF,EAAY,KAAK,EAGjC,GAAI,qBAAqB,KAAKE,CAAO,EACpC,GAAI,CACH,IAAMC,EAAMD,EAAQ,WAAW,GAAG,EAAIA,EAAU,IAAIA,CAAO,GAC3D,OAAO,IAAU,QAAMC,CAAG,CAC3B,MAAQ,CACP,OAAAF,EAAU,EAAE,KAAK,sBAAsBD,CAAW,eAAe,EAC1D,IAAU,QAAM,QAAQ,CAChC,CAID,GAAIE,EAAQ,SAAS,GAAG,EAAG,CAC1B,IAAME,EAAMF,EAAQ,MAAM,GAAG,EAAE,IAAKG,GAAM,SAASA,EAAE,KAAK,EAAG,EAAE,CAAC,EAChE,GAAID,EAAI,SAAW,GAAKA,EAAI,MAAO,GAAM,CAAC,MAAM,CAAC,GAAK,GAAK,GAAK,GAAK,GAAG,EACvE,OAAO,IAAU,QAAMA,EAAI,CAAC,EAAI,IAAKA,EAAI,CAAC,EAAI,IAAKA,EAAI,CAAC,EAAI,GAAG,CAEjE,CAGA,GAAI,CACH,OAAO,IAAU,QAAMF,EAAQ,YAAY,CAAC,CAC7C,MAAQ,CACP,OAAAD,EAAU,EAAE,KAAK,yBAAyBD,CAAW,eAAe,EAC7D,IAAU,QAAM,QAAQ,CAChC,CACD,CAEO,SAASM,GAAYnB,EAAsBoB,EAAuB,CACxEpB,EAAO,QAASK,GAAS,CACxBA,EAAK,SAAS,GAAKe,CACpB,CAAC,CACF,CAMO,SAASb,EAA2BP,EAAkC,CAC5E,IAAMqB,EAAsB,IAAU,OACtC,OAAIrB,EAAO,SAAW,GACtBA,EAAO,QAASK,GAAS,CAExBA,EAAK,kBAAkB,EAAI,EAC3B,IAAMiB,EAAO,IAAU,OAAK,EAAE,cAAcjB,CAAI,EAChDgB,EAAoB,MAAMC,CAAI,CAC/B,CAAC,EACMD,CACR,CASA,SAASjB,EAAWL,EAA0B,CAE5B,CAAC,GAAGA,EAAM,QAAQ,EAE1B,QAASwB,GAAW,CACxBA,EAAO,SAAS,KAAO,UAG3BA,EAAO,SAAUC,GAAU,CAC1B,GAAI,EAAEA,aAAuB,QAAO,OAEpCA,EAAM,UAAU,QAAQ,GAEN,MAAM,QAAQA,EAAM,QAAQ,EAAIA,EAAM,SAAW,CAACA,EAAM,QAAQ,GACxE,QAASC,GAAa,CAG/B,QAAWC,KAAS,OAAO,OAAOD,CAAQ,EACrCC,aAAuB,WAC1BA,EAAM,QAAQ,EAGhBD,EAAS,QAAQ,CAClB,CAAC,CACF,CAAC,EAEDF,EAAO,iBAAiB,EACzB,CAAC,CACF,CCxMA,IAAAI,GAAA,GAAAC,EAAAD,GAAA,uBAAAE,GAAA,sBAAAC,GAAA,mBAAAC,GAAA,mBAAAC,GAAA,qBAAAC,GAAA,oBAAAC,GAAA,kBAAAC,KAAA,UAAYC,MAAW,QAEhB,IAAMN,GAAoB,IAAU,uBAAqB,CAC/D,MAAO,EACP,SAAU,IAAU,QAAM,QAAQ,EAClC,kBAAmB,EACnB,UAAW,EACX,UAAW,GACX,UAAW,GACX,mBAAoB,GACpB,WAAY,GACZ,UAAW,GACX,YAAa,GACb,UAAW,EACX,cAAe,GACf,KAAY,YACZ,UAAW,EACZ,CAAC,EAEYE,GAAiB,IAAU,uBAAqB,CAC5D,MAAO,IAAU,QAAM,CAAQ,EAC/B,UAAW,GACX,UAAW,GACX,gBAAiB,IACjB,UAAW,GACX,mBAAoB,GACpB,aAAc,EACd,IAAK,IACL,UAAW,EACX,WAAY,GACZ,YAAa,GACb,UAAW,EACX,UAAW,GACX,cAAe,GACf,KAAY,YACZ,UAAW,EACZ,CAAC,EAEYH,GAAoB,IAAU,uBAAqB,CAC/D,MAAO,IAAU,QAAM,QAAQ,EAC/B,UAAW,EACX,UAAW,IACX,gBAAiB,IACjB,UAAW,IACX,mBAAoB,GACpB,aAAc,IACd,aAAc,EACd,IAAK,KACL,UAAW,EACX,WAAY,GACZ,YAAa,GACb,UAAW,GACX,UAAW,GACX,cAAe,GACf,KAAY,YACZ,UAAW,EACZ,CAAC,EAEYI,GAAmB,IAAU,uBAAqB,CAC9D,MAAO,IAAU,QAAM,QAAQ,EAC/B,UAAW,EACX,UAAW,GACX,gBAAiB,GACjB,UAAW,GACX,mBAAoB,GACpB,aAAc,GACd,IAAK,IACL,aAAc,EACd,YAAa,GACb,WAAY,GACZ,KAAY,YACZ,UAAW,GACX,cAAe,GACf,oBAAqB,EACrB,mBAAoB,CACrB,CAAC,EAEYF,GAAiB,IAAU,uBAAqB,CAC5D,MAAO,IAAU,QAAM,QAAQ,EAC/B,UAAW,EACX,UAAW,EACX,aAAc,IACd,YAAa,GACb,QAAS,GACT,gBAAiB,EACjB,UAAW,EACX,mBAAoB,EACpB,IAAK,KACL,aAAc,GACd,UAAW,EACX,KAAY,aACZ,cAAe,GACf,oBAAqB,EACrB,mBAAoB,CACrB,CAAC,EAEYG,GAAkB,IAAU,uBAAqB,CAC7D,MAAO,IAAU,QAAM,OAAQ,EAC/B,UAAW,EACX,UAAW,GACX,gBAAiB,GACjB,UAAW,GACX,mBAAoB,GACpB,aAAc,GACd,IAAK,IACL,aAAc,EACd,WAAY,GACZ,KAAY,YACZ,cAAe,GACf,oBAAqB,EACrB,mBAAoB,CACrB,CAAC,EAEYC,GAAgB,IAAU,uBAAqB,CAC3D,MAAO,IAAU,QAAM,OAAQ,EAC/B,UAAW,EACX,UAAW,GACX,gBAAiB,GACjB,UAAW,GACX,mBAAoB,GACpB,aAAc,GACd,IAAK,IACL,aAAc,EACd,WAAY,GACZ,KAAY,YACZ,UAAW,GACX,cAAe,GACf,oBAAqB,EACrB,mBAAoB,CACrB,CAAC","names":["THREE","OrbitControls","HDRLoader","defaultUp","getScaleValue","scale","mmVal","cmVal","mVal","initThree","canvas","options","config","applyDefaults","scene","createScene","camera","createCamera","renderer","setupRenderer","controls","setupControls","setupEnvironment","setupLighting","addFloor","eventHandlers","setupEventHandlers","parent","getCanvasSize","animate","disposeAnimation","createAnimationLoop","sceneUp","object","material","defaults","bgColor","animateCameraTo","toPosition","toTarget","durationMs","fromPosition","fromTarget","startTime","easeOut","t","tick","elapsed","onFrame","animationId","lastTime","checkResize","width","height","pixelRatio","newW","newH","now","delta","HDRLoader","envMap","error","getLogger","ambientLight","sunlight","pos","shadowSize","shadowNear","shadowFar","floorSize","floorGeometry","floorColor","floorMaterial","floor","selectedObjects","originalMaterials","raycaster","mouse","mouseDownPosition","isFullyVisible","current","fitToView","box","center","size","maxDim","fov","distance","direction","selectionColorObj","clearSelection","obj","handleMouseDown","event","handleCanvasClick","currentMousePosition","rect","intersects","i","clickedObject","clonedMaterial","handleDoubleClick","target","targetPosition","handleKeydown","OrbitControls","THREE","CAMERA_CONFIG","updateScene","scene","meshes","camera","controls","initialPositionSet","clearScene","mesh","unionBoundingBox","computeCombinedBoundingBox","center","size","maxDim","distance","parseColor","colorString","getLogger","trimmed","hex","rgb","c","applyOffset","offsetY","combinedBoundingBox","bbox","object","child","material","value","three_materials_exports","__export","CONCRETE_MATERIAL","EMISSIVE_MATERIAL","GLASS_MATERIAL","METAL_MATERIAL","PLASTIC_MATERIAL","RUBBER_MATERIAL","WOOD_MATERIAL","THREE"]}
@@ -1,2 +0,0 @@
1
- import{c as V}from"./chunk-XLHA5YPH.js";import{a as k,b as J,c as v,d as L,e as U,f as j}from"./chunk-DADFXYBV.js";import{c as R,d as F,e as u}from"./chunk-RHULSS7S.js";import*as y from"three";var H=1096174675,O=1,T=1,G=12,N=56;function P(e){let r=W(e),n=new DataView(r.buffer,r.byteOffset,r.byteLength);if(r.byteLength<G)throw x("Blob too small to contain SLVA header.",{expectedBytes:G,availableBytes:r.byteLength});let t=0,s=n.getUint32(t,!0);if(t+=4,s!==H)throw x(`Invalid SLVA magic: 0x${s.toString(16)}`,{expectedMagic:`0x${H.toString(16)}`,actualMagic:`0x${s.toString(16)}`});let a=n.getUint32(t,!0);if(t+=4,a!==O)throw x(`Unsupported SLVA version: ${a}`,{expectedVersion:O,actualVersion:a});let c=n.getUint32(t,!0);if(t+=4,t+c>r.byteLength)throw x("Insufficient data to read metadata JSON.",{expectedBytes:c,availableBytes:r.byteLength-t,offset:t});let l=r.subarray(t,t+c);t+=c;let m;try{m=JSON.parse(X(l))}catch(C){throw x(`Failed to parse metadata JSON: ${C instanceof Error?C.message:String(C)}`,{metadataLen:c})}if(t+N>r.byteLength)throw x("Insufficient data to read geometry header.",{expectedBytes:N,availableBytes:r.byteLength-t,offset:t});let f=n.getUint32(t,!0);t+=4;let p=n.getFloat64(t,!0);t+=8;let o=n.getFloat64(t,!0);t+=8;let d=n.getFloat64(t,!0);t+=8;let h=n.getFloat64(t,!0);t+=8;let i=n.getFloat64(t,!0);t+=8;let A=n.getFloat64(t,!0);t+=8;let w=n.getUint32(t,!0);t+=4;let B=(f&T)!==0,E=w*3,g=E*(B?4:2);if(t+g>r.byteLength)throw x("Insufficient data to read vertices.",{expectedBytes:g,availableBytes:r.byteLength-t,offset:t,useFloat32:B,vertexCount:w});let M=r.byteOffset+t,S=B?K(r.buffer,M,E):Z(r.buffer,M,E);if(t+=g,t+4>r.byteLength)throw x("Insufficient data to read index count.",{expectedBytes:4,availableBytes:r.byteLength-t,offset:t});let I=n.getUint32(t,!0);t+=4;let D=I*4;if(t+D>r.byteLength)throw x("Insufficient data to read indices.",{expectedBytes:D,availableBytes:r.byteLength-t,offset:t,indexCount:I});let Y=Q(r.buffer,r.byteOffset+t,I);return{metadata:m,flags:f,vertices:S,indices:Y,origin:[p,o,d],scale:[h,i,A]}}function W(e){return typeof e=="string"?V(e):e instanceof Uint8Array?e:new Uint8Array(e)}function X(e){if(typeof TextDecoder<"u")return new TextDecoder("utf-8").decode(e);if(typeof globalThis.Buffer<"u")return globalThis.Buffer.from(e).toString("utf-8");throw new F("No UTF-8 decoder available in this environment.",R.INVALID_STATE)}function Z(e,r,n){if(n===0)return new Int16Array(0);if(r%2===0)return new Int16Array(e,r,n);let t=new Uint8Array(n*2);return t.set(new Uint8Array(e,r,n*2)),new Int16Array(t.buffer)}function K(e,r,n){if(n===0)return new Float32Array(0);if(r%4===0)return new Float32Array(e,r,n);let t=new Uint8Array(n*4);return t.set(new Uint8Array(e,r,n*4)),new Float32Array(t.buffer)}function Q(e,r,n){if(n===0)return new Uint32Array(0);if(r%4===0)return new Uint32Array(e,r,n);let t=new Uint8Array(n*4);return t.set(new Uint8Array(e,r,n*4)),new Uint32Array(t.buffer)}function x(e,r){return new F(e,R.VALIDATION_ERROR,{context:r})}async function _(e,r){let{mergeByMaterial:n=!0,applyTransforms:t=!0,debug:s=!1}=r??{},a=s?performance.now():0,c=0;try{let l=performance.now(),m=JSON.parse(e);return c=performance.now()-l,await $(m,{mergeByMaterial:n,applyTransforms:t,debug:s,parseTime:c,perfStart:a})}catch(l){return u().error("Error parsing mesh batch:",l),[]}}async function $(e,r){let{mergeByMaterial:n=!0,applyTransforms:t=!0,scaleFactor:s=1,debug:a=!1,parseTime:c=0,perfStart:l=a?performance.now():0}=r??{},m=0,f=0;try{let p=performance.now(),o=P(e.compressedData);m=performance.now()-p;let d=o.metadata.materials??e.materials,h=o.metadata.groups??e.groups,i=o.metadata.sourceComponentId??e.sourceComponentId,A=(o.flags&T)!==0,w=A?ee(o.vertices,t):q(o.vertices,o.origin,o.scale,t);if(a){let g=oe(e.compressedData),M=o.vertices.byteLength+o.indices.byteLength;u().debug("Mesh Batch Stats:"),u().debug(` Materials: ${d.length} | Groups: ${h.length}`),u().debug(` Vertices: ${o.vertices.length/3} | Indices: ${o.indices.length}`),u().debug(` Format: ${A?"float32":"int16 quantized"}`),u().debug(` Blob: ${(g/1024/1024).toFixed(2)} MB | Geometry on wire: ${(M/1024/1024).toFixed(2)} MB`)}let B=performance.now(),E=d.map(te),b=[];for(let g of h)if(n&&g.meshes.length>1){let M=re(g,w,o.indices,E);M.userData.sourceComponentId=i??null,b.push(M)}else{let M=ne(g,w,o.indices,E);for(let S of M)S.userData.sourceComponentId=i??null;b.push(...M)}if(s!==1)for(let g of b)g.scale.set(s,s,s);if(f=performance.now()-B,a){let g=performance.now()-l;u().debug("Performance:"),c>0&&u().debug(` Parse JSON: ${c.toFixed(2)}ms`),u().debug(` Decode binary: ${m.toFixed(2)}ms`),u().debug(` Create Meshes: ${f.toFixed(2)}ms`),u().debug(` Total: ${g.toFixed(2)}ms`)}return b}catch(p){return u().error("Error parsing mesh batch object:",p),[]}}function q(e,r,n,t){let s=new Float32Array(e.length),a=r[0],c=r[1],l=r[2],m=n[0],f=n[1],p=n[2];if(t)for(let o=0;o<e.length;o+=3){let d=a+(e[o]+32767)*m,h=c+(e[o+1]+32767)*f,i=l+(e[o+2]+32767)*p;s[o]=d,s[o+1]=i,s[o+2]=-h}else for(let o=0;o<e.length;o+=3)s[o]=a+(e[o]+32767)*m,s[o+1]=c+(e[o+1]+32767)*f,s[o+2]=l+(e[o+2]+32767)*p;return s}function ee(e,r){if(!r)return e;let n=new Float32Array(e.length);for(let t=0;t<e.length;t+=3){let s=e[t],a=e[t+1],c=e[t+2];n[t]=s,n[t+1]=c,n[t+2]=-a}return n}function te(e){let r=v(e.color);return new y.MeshPhysicalMaterial({color:r,metalness:e.metalness,roughness:e.roughness,opacity:e.opacity,transparent:e.transparent,side:y.DoubleSide,polygonOffset:!0,polygonOffsetFactor:.5,polygonOffsetUnits:.5,depthWrite:!0,depthTest:!0})}function re(e,r,n,t){let s=0,a=0;for(let i of e.meshes)s+=i.vertexCount,a+=i.indexCount;let c=new Float32Array(s*3),l=new Uint32Array(a),m=0,f=0;for(let i of e.meshes){let A=i.vertexStart*3,w=i.vertexCount*3;c.set(r.subarray(A,A+w),m*3);let B=n.subarray(i.indexStart,i.indexStart+i.indexCount),E=m-i.vertexStart;if(E===0)l.set(B,f);else for(let b=0;b<B.length;b++)l[f+b]=B[b]+E;m+=i.vertexCount,f+=i.indexCount}let p=new y.BufferGeometry;p.setAttribute("position",new y.BufferAttribute(c,3)),p.setIndex(new y.BufferAttribute(l,1)),p.computeVertexNormals();let o=new y.Mesh(p,t[e.materialId]),d=e.meshes[0],h=e.meshes.map(i=>i.name).filter(i=>i&&i.length>0);return o.name=h.length>0?h[0]:`merged_material_${e.materialId}`,o.castShadow=!0,o.receiveShadow=!0,o.userData={name:o.name,layer:d?.layer??"",originalIndex:d?.originalIndex??0,metadata:d?.metadata??{},mergedFrom:e.meshes.slice(1).map(i=>({name:i.name,layer:i.layer,originalIndex:i.originalIndex}))},o}function ne(e,r,n,t){let s=[];for(let a of e.meshes){let c=a.vertexStart*3,l=a.vertexCount*3,m=r.slice(c,c+l),f=n.subarray(a.indexStart,a.indexStart+a.indexCount),p=new Uint32Array(f.length),o=a.vertexStart;for(let i=0;i<f.length;i++)p[i]=f[i]-o;let d=new y.BufferGeometry;d.setAttribute("position",new y.BufferAttribute(m,3)),d.setIndex(new y.BufferAttribute(p,1)),d.computeVertexNormals();let h=new y.Mesh(d,t[e.materialId]);h.name=a.name,h.userData={name:a.name,layer:a.layer??"",originalIndex:a.originalIndex,metadata:a.metadata??{}},h.castShadow=!0,h.receiveShadow=!0,s.push(h)}return s}function oe(e){return Math.floor(e.length*3/4)}var z={Millimeters:1/1e3,Centimeters:1/100,Meters:1,Inches:1/39.37,Feet:1/3.28084},ae="Display";async function se(e,r){let n=performance.now(),t=[],{allowScaling:s=!0,allowAutoPosition:a=!0,debug:c=!1,parsing:l={}}=r??{};try{let m=s?ie(e.modelunits):1;return await ce(e,t,m,l,c),a&&le(t),t}catch(m){throw ue(m,t),m}finally{c&&pe(n)}}function ie(e){return z[e]??1}async function ce(e,r,n,t,s){for(let a of e.values){let c=a.InnerTree;for(let l in c){let m=c[l];m&&await me(m,r,n,t,s)}}}async function me(e,r,n,t,s){for(let a of e)if(a.type.includes(ae)){let c={mergeByMaterial:!0,applyTransforms:!0,debug:!1,...t},l=await _(a.data,c);if(n!==1)for(let m of l)m.scale.set(n,n,n);r.push(...l),s&&u().debug(`Extracted ${l.length} meshes from batch`)}}function le(e){if(e.length===0)return;let n=U(e).min.y;L(e,n)}function ue(e,r){u().error("An unexpected error occurred:",e),fe(r)}function fe(e){for(let r of e)r.geometry&&r.geometry.dispose(),r.material&&(Array.isArray(r.material)?r.material.forEach(n=>n.dispose()):r.material.dispose())}function pe(e){let r=performance.now()-e;u().info("Time to process meshes:",`${r.toFixed(2)}ms`)}export{H as BINARY_MESH_MAGIC,O as BINARY_MESH_VERSION,T as FLAG_FLOAT32,j as Materials,z as SCALE_FACTORS,L as applyOffset,U as computeCombinedBoundingBox,se as getThreeMeshesFromComputeResponse,k as initThree,P as parseBinaryMeshBatch,v as parseColor,_ as parseMeshBatch,$ as parseMeshBatchObject,J as updateScene};
2
- //# sourceMappingURL=visualization-7TK4UEZL.js.map