@selimssevgi/cube-design-angular 0.8.0 → 0.9.0
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package/CHANGELOG.md
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nothing yet.
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## 0.9.0 (7 november 2026: the cube's physics, so every cube app shares one)
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selim's word of 7 november 2026, 14:21, on the question how the physics agreed on the model reaches the apps: "option a", the physics as one headless piece in the package, each app mapping its own backend onto it (the backends follow later). nothing that was here changes: an app that does not call it sees no change.
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- **the physics**, `cubePhysics(words)` (`CubePhysics`, `CubePhysicsWords`; the world `PhysicsWorld`, `PhysicsPiece`, `PhysicsIn`, `PhysicsPlace`, `PhysicsId`; what it draws `PhysicsLevel`, `PhysicsTile`, `PhysicsTileKind`, `PhysicsRole`; a move's `PhysicsResult` and `PhysicsNote`; the steps `PHYSICS_NAMES`, `PHYSICS_HIDDEN`, `PHYSICS_UNKNOWN`, `PHYSICS_CHOICE`, `PHYSICS_LIST`, `isPhysicsToken`): the model page's round five model (cube-screens `uat/use-cases/prototypes/every-level-5/src/app/model/`, ~800 lines of pure typescript), word for word, with its english moved out to the app. seven places, a kind fixed by the place a thing was added, the levels (`levelAt`) and the moves (`model.add`, `dropIn`, `makeOne`, `placeAlso`, `takeOut`, `pick`, `link`, `rename`, `hide`, `show`, `undo`), and `build.make`/`build.stand` to build a world from an app's backend. it keeps nothing: the world is the app's. the proof is round six of the model page (`prototypes/every-level-6/`, the same page with its physics from the package): 142 hold, 0 break, 10 parked, 16 open, every verdict as round five's.
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## 0.8.1 (7 november 2026: a level stands still once it shows)
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- `<cube-square>` no longer plays its zoom-out step when it measures its room. it lays itself out for a phone's width until the first measure; on a computer that measure gave it four columns instead of three, and it played the step meant for "a square that has to hold more" on a level nobody asked to zoom, so every level shrank and slid into place in its first half second (selim, 7 november, on mosaic's home: "the tiles are moving … it feels like it's getting narrower"). now only a change in what it holds plays the step; a window made wider lays out again without moving. guarded by cube-screens `regressions/shared/standing-still.md` (RC-14) and two specs. a patch: nothing an app sets changes.
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## 0.8.0 (7 november 2026: the screen's ground, so every cube app stops copying it)
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the first library round of the flow (cube-screens `uat/use-cases/flow.md`, selim 7 november 12:59; his yes to the list the same day). what every app copied, and what the every-level model page built because the package lacked it (`prototypes/every-level-4/gaps.md` › the library check), moved in. nothing that was here changes: an app that takes 0.8.0 and sets nothing new sees no change.
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package/README.md
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@@ -472,7 +472,7 @@ in one across. a tile fills its cell; give it `height: 100%` or `display: grid`
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page scrolls.
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- open places only finish the last row; a view never draws a whole empty row (decision of
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2026-11-01): three pieces in 4 × 5 are one row of four. the square keeps its n × n.
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- when it has to hold more it zooms out a step (not when the phone asks for less motion).
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- when it has to hold more it zooms out a step (not when the phone asks for less motion). only what it holds plays the step: measuring its room (the first measure, a wider window) lays it out again without moving, so a level stands still once it shows (since 0.8.1).
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- it says no word and draws no tile, so each app keeps its own pictures, tones, hold and hide.
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`squareLayout(view, count, room)` is the same layout as a pure function.
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