@selimssevgi/cube-design-angular 0.7.0 → 0.7.1
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package/package.json
CHANGED
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@@ -268,7 +268,7 @@ export interface CubePinched {
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268
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* firefox send a trackpad's pinch; `gesture`: safari's own gesture events for a trackpad's pinch.
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*/
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via: 'touch' | 'wheel' | 'gesture';
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271
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-
/** the event that decided it: the `pointerup`, the first `wheel`
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271
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+
/** the event that decided it: the `pointerup`, the stream's first real `wheel` step, the `gestureend`. */
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event: Event;
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}
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/** two fingers this much further apart than they started is a pinch in (cubes', mosaic's, anlat's). */
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@@ -286,6 +286,19 @@ export declare const CUBE_WHEEL_QUIET_MS = 250;
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* the same rule.
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*/
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export declare function startsWheelGesture(lastAt: number, now: number, quietMs?: number): boolean;
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289
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+
/**
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290
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* the least `deltaY` of one ctrl + wheel event that decides a pinch's way. a trackpad begins a pinch
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291
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* with a still event (0) or the fingers settling the other way (-1) before the real steps come, so a
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292
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* smaller step only moves the stream's end (the every-level prototype's rule, 6 nov 2026).
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293
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*/
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294
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export declare const CUBE_WHEEL_STEP = 2;
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/**
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* which way a ctrl + wheel stream that has not decided yet goes, given its event's `deltaY` and the
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297
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* sum of the stream's deltas so far, this one counted: the first step of at least `least` decides
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298
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* by its own sign; a slow pinch of small steps decides once they add up to three times `least`;
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299
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* else not yet (null). pure, so an app with a wheel of its own reads a stream the same way.
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300
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*/
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export declare function wheelWay(deltaY: number, sum: number, least?: number): 'in' | 'out' | null;
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/**
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* the pinch (principle 25, two fingers together is one level out): fingers apart on a piece raise
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* one `cubePinched` with `way: 'in'`, fingers together one with `way: 'out'`. on a computer a
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