@selesai/code 0.9.5 → 0.9.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/CHANGELOG.md +18 -0
  2. package/dist/cli/credential-print.js +4 -4
  3. package/dist/cli.js +0 -0
  4. package/dist/core/agent-session-runtime.js +1 -4
  5. package/dist/core/agent-session.d.ts +2 -0
  6. package/dist/core/agent-session.js +26 -0
  7. package/dist/core/compaction/branch-summarization.js +30 -30
  8. package/dist/core/compaction/compaction.js +81 -81
  9. package/dist/core/compaction/utils.js +2 -2
  10. package/dist/core/export-html/template.css +1066 -1066
  11. package/dist/core/export-html/template.html +55 -55
  12. package/dist/core/export-html/template.js +1864 -1864
  13. package/dist/core/export-html/vendor/highlight.min.js +1212 -1212
  14. package/dist/core/export-html/vendor/marked.min.js +78 -78
  15. package/dist/core/handoff.d.ts +11 -0
  16. package/dist/core/handoff.js +49 -0
  17. package/dist/core/messages.js +7 -7
  18. package/dist/extensions/context-compaction-reminder.test.ts +82 -82
  19. package/dist/extensions/context-compaction-reminder.ts +28 -28
  20. package/dist/extensions/handoff-new.ts +14 -75
  21. package/dist/extensions/pi-intercom/LICENSE +21 -21
  22. package/dist/extensions/pi-intercom/broker/client.test.ts +83 -83
  23. package/dist/extensions/pi-intercom/broker/extension.test.ts +387 -387
  24. package/dist/extensions/pi-intercom/broker/framing.test.ts +114 -114
  25. package/dist/extensions/pi-intercom/broker/paths.test.ts +153 -153
  26. package/dist/extensions/pi-intercom/broker/paths.ts +134 -134
  27. package/dist/extensions/pi-intercom/broker/runtime-claim.test.ts +34 -34
  28. package/dist/extensions/pi-intercom/broker/runtime-claim.ts +21 -21
  29. package/dist/extensions/pi-intercom/cwd.test.ts +40 -40
  30. package/dist/extensions/pi-intercom/cwd.ts +31 -31
  31. package/dist/extensions/pi-intercom/extension-api.ts +44 -44
  32. package/dist/extensions/pi-intercom/format-context.test.ts +31 -31
  33. package/dist/extensions/pi-intercom/format-context.ts +32 -32
  34. package/dist/extensions/pi-intercom/test/overlay-width.test.ts +66 -66
  35. package/dist/extensions/pi-intercom/ui/compose.ts +143 -143
  36. package/dist/extensions/pi-intercom/ui/session-list.ts +166 -166
  37. package/dist/extensions/pi-powerline-footer/bash-mode/shell-session.ts +286 -286
  38. package/dist/extensions/pi-powerline-footer/bash-mode/transcript.ts +108 -108
  39. package/dist/extensions/pi-powerline-footer/separators.ts +57 -57
  40. package/dist/extensions/pi-powerline-footer/tests/session-usage.test.ts +47 -47
  41. package/dist/extensions/pi-powerline-footer/tests/tps.test.ts +39 -39
  42. package/dist/extensions/pi-powerline-footer/theme.example.json +24 -24
  43. package/dist/extensions/pi-powerline-footer/theme.json +12 -12
  44. package/dist/extensions/pi-powerline-footer/tps.ts +345 -345
  45. package/dist/extensions/pi-rewind-hook/README.md +245 -245
  46. package/dist/extensions/pi-rewind-hook/index.ts +1445 -1445
  47. package/dist/extensions/pi-rewind-hook/package.json +29 -29
  48. package/dist/extensions/pi-subagents/install.mjs +0 -0
  49. package/dist/extensions/pi-web-agent/package.json +31 -31
  50. package/dist/extensions/pi-web-agent/src/backends/config.ts +205 -205
  51. package/dist/extensions/pi-web-agent/src/backends/doctor.ts +136 -136
  52. package/dist/extensions/pi-web-agent/src/backends/factory.ts +152 -152
  53. package/dist/extensions/pi-web-agent/src/backends/settings-reader.ts +25 -25
  54. package/dist/extensions/pi-web-agent/src/cache/ttl-cache.ts +28 -28
  55. package/dist/extensions/pi-web-agent/src/changelog-notice.ts +136 -136
  56. package/dist/extensions/pi-web-agent/src/commands/web-agent-config.ts +946 -946
  57. package/dist/extensions/pi-web-agent/src/extension.ts +126 -126
  58. package/dist/extensions/pi-web-agent/src/extract/readability.ts +118 -118
  59. package/dist/extensions/pi-web-agent/src/fetch/browser-resolution.ts +199 -199
  60. package/dist/extensions/pi-web-agent/src/fetch/firecrawl-fetch.ts +100 -100
  61. package/dist/extensions/pi-web-agent/src/fetch/headless-fetch.ts +117 -117
  62. package/dist/extensions/pi-web-agent/src/fetch/http-fetch.ts +67 -67
  63. package/dist/extensions/pi-web-agent/src/orchestration/answer-synthesizer.ts +60 -60
  64. package/dist/extensions/pi-web-agent/src/orchestration/candidate-selector.ts +50 -50
  65. package/dist/extensions/pi-web-agent/src/orchestration/direct-url.ts +52 -52
  66. package/dist/extensions/pi-web-agent/src/orchestration/evidence-quality.ts +105 -105
  67. package/dist/extensions/pi-web-agent/src/orchestration/evidence-ranker.ts +45 -45
  68. package/dist/extensions/pi-web-agent/src/orchestration/index.ts +28 -28
  69. package/dist/extensions/pi-web-agent/src/orchestration/query-planner.ts +47 -47
  70. package/dist/extensions/pi-web-agent/src/orchestration/research-orchestrator.ts +376 -376
  71. package/dist/extensions/pi-web-agent/src/orchestration/research-types.ts +64 -64
  72. package/dist/extensions/pi-web-agent/src/orchestration/research-worker.ts +181 -181
  73. package/dist/extensions/pi-web-agent/src/orchestration/source-profile.ts +101 -101
  74. package/dist/extensions/pi-web-agent/src/orchestration/stop-decider.ts +81 -81
  75. package/dist/extensions/pi-web-agent/src/presentation/config-store.ts +210 -210
  76. package/dist/extensions/pi-web-agent/src/presentation/config.ts +75 -75
  77. package/dist/extensions/pi-web-agent/src/presentation/explore-presentation.ts +61 -61
  78. package/dist/extensions/pi-web-agent/src/presentation/fetch-presentation.ts +54 -54
  79. package/dist/extensions/pi-web-agent/src/presentation/search-presentation.ts +41 -41
  80. package/dist/extensions/pi-web-agent/src/presentation/select-view.ts +20 -20
  81. package/dist/extensions/pi-web-agent/src/presentation/types.ts +63 -63
  82. package/dist/extensions/pi-web-agent/src/search/brave.ts +114 -114
  83. package/dist/extensions/pi-web-agent/src/search/duckduckgo.ts +72 -72
  84. package/dist/extensions/pi-web-agent/src/search/searxng.ts +96 -96
  85. package/dist/extensions/pi-web-agent/src/tools/web-explore.ts +71 -71
  86. package/dist/extensions/pi-web-agent/src/tools/web-fetch-headless.ts +31 -31
  87. package/dist/extensions/pi-web-agent/src/tools/web-fetch.ts +31 -31
  88. package/dist/extensions/pi-web-agent/src/tools/web-search.ts +157 -157
  89. package/dist/extensions/pi-web-agent/src/types.ts +88 -88
  90. package/dist/extensions/ponytail/package.json +8 -8
  91. package/dist/extensions/question/batch.ts +103 -103
  92. package/dist/extensions/question/constants.ts +30 -30
  93. package/dist/extensions/question/helpers.ts +58 -58
  94. package/dist/extensions/question/navigation.ts +14 -14
  95. package/dist/extensions/question/package.json +19 -19
  96. package/dist/extensions/question/schemas.ts +43 -43
  97. package/dist/extensions/question/selection-mode.ts +46 -46
  98. package/dist/extensions/question/shortcuts.ts +44 -44
  99. package/dist/extensions/question/types.ts +132 -132
  100. package/dist/extensions/test-resolve-hook-impl.mjs +6 -6
  101. package/dist/extensions/test-resolve-hook.mjs +6 -6
  102. package/dist/extensions/web-agent-onboarding.ts +222 -222
  103. package/dist/extensions/workflow/package.json +17 -17
  104. package/dist/modes/interactive/components/model-selector.d.ts +1 -0
  105. package/dist/modes/interactive/components/model-selector.js +8 -4
  106. package/dist/modes/interactive/interactive-mode.js +9 -5
  107. package/dist/modes/rpc/rpc-mode.js +24 -0
  108. package/dist/modes/rpc/rpc-types.d.ts +19 -0
  109. package/dist/package-manager-cli.js +71 -71
  110. package/dist/rpc-entry.js +0 -0
  111. package/dist/skills/agent-browser/SKILL.md +52 -52
  112. package/dist/skills/batch-grill-me/SKILL.md +19 -19
  113. package/dist/skills/grill-me/SKILL.md +10 -10
  114. package/dist/skills/handoff/SKILL.md +16 -16
  115. package/dist/skills/handoff-text/SKILL.md +14 -14
  116. package/dist/skills/implanger/SKILL.md +69 -69
  117. package/dist/skills/improve-codebase/REFERENCE.md +78 -78
  118. package/dist/skills/improve-codebase/SKILL.md +178 -178
  119. package/dist/skills/planger/SKILL.md +166 -166
  120. package/dist/skills/ponytail/SKILL.md +116 -116
  121. package/dist/skills/ponytail-audit/SKILL.md +42 -42
  122. package/dist/skills/ponytail-debt/SKILL.md +45 -45
  123. package/dist/skills/ponytail-gain/SKILL.md +51 -51
  124. package/dist/skills/ponytail-help/SKILL.md +70 -70
  125. package/dist/skills/ponytail-review/SKILL.md +58 -58
  126. package/dist/skills/selesai-handoff/SKILL.md +20 -20
  127. package/dist/skills/workflow-creation/SKILL.md +73 -73
  128. package/dist/themes/powerline-footer/theme.json +33 -33
  129. package/docs/compaction.md +396 -396
  130. package/docs/containerization.md +111 -111
  131. package/docs/development.md +71 -71
  132. package/docs/docs.json +164 -164
  133. package/docs/environment-variables.md +86 -86
  134. package/docs/index.md +83 -83
  135. package/docs/json.md +82 -82
  136. package/docs/models.md +502 -502
  137. package/docs/packages.md +227 -227
  138. package/docs/plans/subagent-delegation/phase-0-correctness.md +264 -264
  139. package/docs/plans/subagent-delegation/phase-1-behavioral-contract.md +485 -485
  140. package/docs/plans/subagent-delegation/phase-2-context-controls.md +281 -281
  141. package/docs/plans/subagent-delegation/phase-3-advisory-routing.md +361 -361
  142. package/docs/plans/subagent-delegation/phase-4-optional-enforcement.md +380 -380
  143. package/docs/prompt-templates.md +95 -95
  144. package/docs/providers.md +293 -293
  145. package/docs/sdk.md +1143 -1143
  146. package/docs/security.md +59 -59
  147. package/docs/session-format.md +414 -414
  148. package/docs/sessions.md +145 -145
  149. package/docs/shared-host-extensions.md +109 -109
  150. package/docs/shell-aliases.md +13 -13
  151. package/docs/skills.md +231 -231
  152. package/docs/terminal-setup.md +142 -142
  153. package/docs/termux.md +127 -127
  154. package/docs/themes.md +295 -295
  155. package/docs/tmux.md +63 -63
  156. package/docs/tui.md +927 -927
  157. package/docs/windows.md +17 -17
  158. package/examples/README.md +25 -25
  159. package/examples/extensions/README.md +211 -211
  160. package/examples/extensions/auto-commit-on-exit.ts +49 -49
  161. package/examples/extensions/bash-spawn-hook.ts +30 -30
  162. package/examples/extensions/bookmark.ts +50 -50
  163. package/examples/extensions/border-status-editor.ts +150 -150
  164. package/examples/extensions/built-in-tool-renderer.ts +249 -249
  165. package/examples/extensions/claude-rules.ts +86 -86
  166. package/examples/extensions/commands.ts +72 -72
  167. package/examples/extensions/confirm-destructive.ts +59 -59
  168. package/examples/extensions/custom-compaction.ts +130 -130
  169. package/examples/extensions/custom-footer.ts +64 -64
  170. package/examples/extensions/custom-header.ts +73 -73
  171. package/examples/extensions/custom-provider-anthropic/index.ts +610 -610
  172. package/examples/extensions/custom-provider-anthropic/package-lock.json +24 -24
  173. package/examples/extensions/custom-provider-anthropic/package.json +19 -19
  174. package/examples/extensions/custom-provider-gitlab-duo/index.ts +404 -404
  175. package/examples/extensions/custom-provider-gitlab-duo/package.json +16 -16
  176. package/examples/extensions/custom-provider-gitlab-duo/test.ts +82 -82
  177. package/examples/extensions/dirty-repo-guard.ts +56 -56
  178. package/examples/extensions/doom-overlay/README.md +46 -46
  179. package/examples/extensions/doom-overlay/doom/build/doom.js +21 -21
  180. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
  181. package/examples/extensions/doom-overlay/doom/build.sh +152 -152
  182. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +72 -72
  183. package/examples/extensions/doom-overlay/doom-component.ts +132 -132
  184. package/examples/extensions/doom-overlay/doom-engine.ts +173 -173
  185. package/examples/extensions/doom-overlay/doom-keys.ts +104 -104
  186. package/examples/extensions/doom-overlay/index.ts +74 -74
  187. package/examples/extensions/doom-overlay/wad-finder.ts +51 -51
  188. package/examples/extensions/dynamic-resources/SKILL.md +8 -8
  189. package/examples/extensions/dynamic-resources/dynamic.json +79 -79
  190. package/examples/extensions/dynamic-resources/dynamic.md +5 -5
  191. package/examples/extensions/dynamic-resources/index.ts +15 -15
  192. package/examples/extensions/dynamic-tools.ts +74 -74
  193. package/examples/extensions/event-bus.ts +43 -43
  194. package/examples/extensions/file-trigger.ts +41 -41
  195. package/examples/extensions/git-checkpoint.ts +53 -53
  196. package/examples/extensions/git-merge-and-resolve.ts +115 -115
  197. package/examples/extensions/github-issue-autocomplete.ts +185 -185
  198. package/examples/extensions/gondolin/index.ts +531 -531
  199. package/examples/extensions/gondolin/package-lock.json +185 -185
  200. package/examples/extensions/gondolin/package.json +19 -19
  201. package/examples/extensions/handoff.ts +199 -199
  202. package/examples/extensions/hello.ts +26 -26
  203. package/examples/extensions/hidden-thinking-label.ts +53 -53
  204. package/examples/extensions/inline-bash.ts +94 -94
  205. package/examples/extensions/input-transform-streaming.ts +39 -39
  206. package/examples/extensions/input-transform.ts +43 -43
  207. package/examples/extensions/interactive-shell.ts +196 -196
  208. package/examples/extensions/mac-system-theme.ts +47 -47
  209. package/examples/extensions/message-renderer.ts +59 -59
  210. package/examples/extensions/minimal-mode.ts +426 -426
  211. package/examples/extensions/modal-editor.ts +85 -85
  212. package/examples/extensions/model-status.ts +31 -31
  213. package/examples/extensions/notify.ts +55 -55
  214. package/examples/extensions/overlay-qa-tests.ts +1450 -1450
  215. package/examples/extensions/overlay-test.ts +153 -153
  216. package/examples/extensions/permission-gate.ts +34 -34
  217. package/examples/extensions/pirate.ts +47 -47
  218. package/examples/extensions/plan-mode/README.md +66 -66
  219. package/examples/extensions/plan-mode/index.ts +390 -390
  220. package/examples/extensions/plan-mode/utils.ts +168 -168
  221. package/examples/extensions/preset.ts +436 -436
  222. package/examples/extensions/project-trust.ts +64 -64
  223. package/examples/extensions/prompt-customizer.ts +97 -97
  224. package/examples/extensions/protected-paths.ts +30 -30
  225. package/examples/extensions/provider-payload.ts +18 -18
  226. package/examples/extensions/qna.ts +122 -122
  227. package/examples/extensions/question.ts +285 -285
  228. package/examples/extensions/questionnaire.ts +448 -448
  229. package/examples/extensions/rainbow-editor.ts +88 -88
  230. package/examples/extensions/reload-runtime.ts +37 -37
  231. package/examples/extensions/rpc-demo.ts +118 -118
  232. package/examples/extensions/sandbox/index.ts +321 -321
  233. package/examples/extensions/sandbox/package-lock.json +92 -92
  234. package/examples/extensions/sandbox/package.json +19 -19
  235. package/examples/extensions/send-user-message.ts +97 -97
  236. package/examples/extensions/session-name.ts +27 -27
  237. package/examples/extensions/shutdown-command.ts +63 -63
  238. package/examples/extensions/snake.ts +343 -343
  239. package/examples/extensions/space-invaders.ts +560 -560
  240. package/examples/extensions/ssh.ts +220 -220
  241. package/examples/extensions/status-line.ts +32 -32
  242. package/examples/extensions/structured-output.ts +65 -65
  243. package/examples/extensions/subagent/README.md +175 -175
  244. package/examples/extensions/subagent/agents/planner.md +37 -37
  245. package/examples/extensions/subagent/agents/reviewer.md +35 -35
  246. package/examples/extensions/subagent/agents/scout.md +50 -50
  247. package/examples/extensions/subagent/agents/worker.md +24 -24
  248. package/examples/extensions/subagent/agents.ts +126 -126
  249. package/examples/extensions/subagent/index.ts +1015 -1015
  250. package/examples/extensions/subagent/prompts/implement-and-review.md +10 -10
  251. package/examples/extensions/subagent/prompts/implement.md +10 -10
  252. package/examples/extensions/subagent/prompts/scout-and-plan.md +9 -9
  253. package/examples/extensions/summarize.ts +209 -209
  254. package/examples/extensions/system-prompt-header.ts +17 -17
  255. package/examples/extensions/tic-tac-toe.ts +1008 -1008
  256. package/examples/extensions/timed-confirm.ts +70 -70
  257. package/examples/extensions/titlebar-spinner.ts +58 -58
  258. package/examples/extensions/todo.ts +297 -297
  259. package/examples/extensions/tool-override.ts +144 -144
  260. package/examples/extensions/tools.ts +146 -146
  261. package/examples/extensions/trigger-compact.ts +50 -50
  262. package/examples/extensions/truncated-tool.ts +195 -195
  263. package/examples/extensions/widget-placement.ts +9 -9
  264. package/examples/extensions/with-deps/index.ts +32 -32
  265. package/examples/extensions/with-deps/package-lock.json +31 -31
  266. package/examples/extensions/with-deps/package.json +22 -22
  267. package/examples/extensions/working-indicator.ts +123 -123
  268. package/examples/extensions/working-message-test.ts +25 -25
  269. package/examples/rpc-extension-ui.ts +632 -632
  270. package/examples/sdk/01-minimal.ts +26 -26
  271. package/examples/sdk/02-custom-model.ts +53 -53
  272. package/examples/sdk/03-custom-prompt.ts +75 -75
  273. package/examples/sdk/04-skills.ts +55 -55
  274. package/examples/sdk/05-tools.ts +48 -48
  275. package/examples/sdk/06-extensions.ts +99 -99
  276. package/examples/sdk/07-context-files.ts +47 -47
  277. package/examples/sdk/08-prompt-templates.ts +51 -51
  278. package/examples/sdk/09-api-keys-and-oauth.ts +52 -52
  279. package/examples/sdk/10-settings.ts +53 -53
  280. package/examples/sdk/11-sessions.ts +52 -52
  281. package/examples/sdk/12-full-control.ts +79 -79
  282. package/examples/sdk/13-session-runtime.ts +67 -67
  283. package/examples/sdk/README.md +144 -144
  284. package/package.json +1 -1
@@ -1,343 +1,343 @@
1
- /**
2
- * Snake game extension - play snake with /snake command
3
- */
4
-
5
- import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
6
- import { matchesKey, visibleWidth } from "@earendil-works/pi-tui";
7
-
8
- const GAME_WIDTH = 40;
9
- const GAME_HEIGHT = 15;
10
- const TICK_MS = 100;
11
-
12
- type Direction = "up" | "down" | "left" | "right";
13
- type Point = { x: number; y: number };
14
-
15
- interface GameState {
16
- snake: Point[];
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- food: Point;
18
- direction: Direction;
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- nextDirection: Direction;
20
- score: number;
21
- gameOver: boolean;
22
- highScore: number;
23
- }
24
-
25
- function createInitialState(): GameState {
26
- const startX = Math.floor(GAME_WIDTH / 2);
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- const startY = Math.floor(GAME_HEIGHT / 2);
28
- return {
29
- snake: [
30
- { x: startX, y: startY },
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- { x: startX - 1, y: startY },
32
- { x: startX - 2, y: startY },
33
- ],
34
- food: spawnFood([{ x: startX, y: startY }]),
35
- direction: "right",
36
- nextDirection: "right",
37
- score: 0,
38
- gameOver: false,
39
- highScore: 0,
40
- };
41
- }
42
-
43
- function spawnFood(snake: Point[]): Point {
44
- let food: Point;
45
- do {
46
- food = {
47
- x: Math.floor(Math.random() * GAME_WIDTH),
48
- y: Math.floor(Math.random() * GAME_HEIGHT),
49
- };
50
- } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
- return food;
52
- }
53
-
54
- class SnakeComponent {
55
- private state: GameState;
56
- private interval: ReturnType<typeof setInterval> | null = null;
57
- private onClose: () => void;
58
- private onSave: (state: GameState | null) => void;
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- private tui: { requestRender: () => void };
60
- private cachedLines: string[] = [];
61
- private cachedWidth = 0;
62
- private version = 0;
63
- private cachedVersion = -1;
64
- private paused: boolean;
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-
66
- constructor(
67
- tui: { requestRender: () => void },
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- onClose: () => void,
69
- onSave: (state: GameState | null) => void,
70
- savedState?: GameState,
71
- ) {
72
- this.tui = tui;
73
- if (savedState && !savedState.gameOver) {
74
- // Resume from saved state, start paused
75
- this.state = savedState;
76
- this.paused = true;
77
- } else {
78
- // New game or saved game was over
79
- this.state = createInitialState();
80
- if (savedState) {
81
- this.state.highScore = savedState.highScore;
82
- }
83
- this.paused = false;
84
- this.startGame();
85
- }
86
- this.onClose = onClose;
87
- this.onSave = onSave;
88
- }
89
-
90
- private startGame(): void {
91
- this.interval = setInterval(() => {
92
- if (!this.state.gameOver) {
93
- this.tick();
94
- this.version++;
95
- this.tui.requestRender();
96
- }
97
- }, TICK_MS);
98
- }
99
-
100
- private tick(): void {
101
- // Apply queued direction change
102
- this.state.direction = this.state.nextDirection;
103
-
104
- // Calculate new head position
105
- const head = this.state.snake[0];
106
- let newHead: Point;
107
-
108
- switch (this.state.direction) {
109
- case "up":
110
- newHead = { x: head.x, y: head.y - 1 };
111
- break;
112
- case "down":
113
- newHead = { x: head.x, y: head.y + 1 };
114
- break;
115
- case "left":
116
- newHead = { x: head.x - 1, y: head.y };
117
- break;
118
- case "right":
119
- newHead = { x: head.x + 1, y: head.y };
120
- break;
121
- }
122
-
123
- // Check wall collision
124
- if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
- this.state.gameOver = true;
126
- return;
127
- }
128
-
129
- // Check self collision
130
- if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
- this.state.gameOver = true;
132
- return;
133
- }
134
-
135
- // Move snake
136
- this.state.snake.unshift(newHead);
137
-
138
- // Check food collision
139
- if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
- this.state.score += 10;
141
- if (this.state.score > this.state.highScore) {
142
- this.state.highScore = this.state.score;
143
- }
144
- this.state.food = spawnFood(this.state.snake);
145
- } else {
146
- this.state.snake.pop();
147
- }
148
- }
149
-
150
- handleInput(data: string): void {
151
- // If paused (resuming), wait for any key
152
- if (this.paused) {
153
- if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
- // Quit without clearing save
155
- this.dispose();
156
- this.onClose();
157
- return;
158
- }
159
- // Any other key resumes
160
- this.paused = false;
161
- this.startGame();
162
- return;
163
- }
164
-
165
- // ESC to pause and save
166
- if (matchesKey(data, "escape")) {
167
- this.dispose();
168
- this.onSave(this.state);
169
- this.onClose();
170
- return;
171
- }
172
-
173
- // Q to quit without saving (clears saved state)
174
- if (data === "q" || data === "Q") {
175
- this.dispose();
176
- this.onSave(null); // Clear saved state
177
- this.onClose();
178
- return;
179
- }
180
-
181
- // Arrow keys or WASD
182
- if (matchesKey(data, "up") || data === "w" || data === "W") {
183
- if (this.state.direction !== "down") this.state.nextDirection = "up";
184
- } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
- if (this.state.direction !== "up") this.state.nextDirection = "down";
186
- } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
- if (this.state.direction !== "left") this.state.nextDirection = "right";
188
- } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
- if (this.state.direction !== "right") this.state.nextDirection = "left";
190
- }
191
-
192
- // Restart on game over
193
- if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
- const highScore = this.state.highScore;
195
- this.state = createInitialState();
196
- this.state.highScore = highScore;
197
- this.onSave(null); // Clear saved state on restart
198
- this.version++;
199
- this.tui.requestRender();
200
- }
201
- }
202
-
203
- invalidate(): void {
204
- this.cachedWidth = 0;
205
- }
206
-
207
- render(width: number): string[] {
208
- if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
- return this.cachedLines;
210
- }
211
-
212
- const lines: string[] = [];
213
-
214
- // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
- const cellWidth = 2;
216
- const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
- const effectiveHeight = GAME_HEIGHT;
218
-
219
- // Colors
220
- const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
- const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
- const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
- const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
- const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
-
226
- const boxWidth = effectiveWidth * cellWidth;
227
-
228
- // Helper to pad content inside box
229
- const boxLine = (content: string) => {
230
- const contentLen = visibleWidth(content);
231
- const padding = Math.max(0, boxWidth - contentLen);
232
- return dim(" │") + content + " ".repeat(padding) + dim("│");
233
- };
234
-
235
- // Top border
236
- lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
-
238
- // Header with score
239
- const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
- const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
- const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
- lines.push(this.padLine(boxLine(title), width));
243
-
244
- // Separator
245
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
-
247
- // Game grid
248
- for (let y = 0; y < effectiveHeight; y++) {
249
- let row = "";
250
- for (let x = 0; x < effectiveWidth; x++) {
251
- const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
- const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
- const isFood = this.state.food.x === x && this.state.food.y === y;
254
-
255
- if (isHead) {
256
- row += green("██"); // Snake head (2 chars)
257
- } else if (isBody) {
258
- row += green("▓▓"); // Snake body (2 chars)
259
- } else if (isFood) {
260
- row += red("◆ "); // Food (2 chars)
261
- } else {
262
- row += " "; // Empty cell (2 spaces)
263
- }
264
- }
265
- lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
- }
267
-
268
- // Separator
269
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
-
271
- // Footer
272
- let footer: string;
273
- if (this.paused) {
274
- footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
- } else if (this.state.gameOver) {
276
- footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
- } else {
278
- footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
- }
280
- lines.push(this.padLine(boxLine(footer), width));
281
-
282
- // Bottom border
283
- lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
-
285
- this.cachedLines = lines;
286
- this.cachedWidth = width;
287
- this.cachedVersion = this.version;
288
-
289
- return lines;
290
- }
291
-
292
- private padLine(line: string, width: number): string {
293
- // Calculate visible length (strip ANSI codes)
294
- const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
- const padding = Math.max(0, width - visibleLen);
296
- return line + " ".repeat(padding);
297
- }
298
-
299
- dispose(): void {
300
- if (this.interval) {
301
- clearInterval(this.interval);
302
- this.interval = null;
303
- }
304
- }
305
- }
306
-
307
- const SNAKE_SAVE_TYPE = "snake-save";
308
-
309
- export default function (pi: ExtensionAPI) {
310
- pi.registerCommand("snake", {
311
- description: "Play Snake!",
312
-
313
- handler: async (_args, ctx) => {
314
- if (ctx.mode !== "tui") {
315
- ctx.ui.notify("Snake requires interactive mode", "error");
316
- return;
317
- }
318
-
319
- // Load saved state from session
320
- const entries = ctx.sessionManager.getEntries();
321
- let savedState: GameState | undefined;
322
- for (let i = entries.length - 1; i >= 0; i--) {
323
- const entry = entries[i];
324
- if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
- savedState = entry.data as GameState;
326
- break;
327
- }
328
- }
329
-
330
- await ctx.ui.custom((tui, _theme, _kb, done) => {
331
- return new SnakeComponent(
332
- tui,
333
- () => done(undefined),
334
- (state) => {
335
- // Save or clear state
336
- pi.appendEntry(SNAKE_SAVE_TYPE, state);
337
- },
338
- savedState,
339
- );
340
- });
341
- },
342
- });
343
- }
1
+ /**
2
+ * Snake game extension - play snake with /snake command
3
+ */
4
+
5
+ import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
6
+ import { matchesKey, visibleWidth } from "@earendil-works/pi-tui";
7
+
8
+ const GAME_WIDTH = 40;
9
+ const GAME_HEIGHT = 15;
10
+ const TICK_MS = 100;
11
+
12
+ type Direction = "up" | "down" | "left" | "right";
13
+ type Point = { x: number; y: number };
14
+
15
+ interface GameState {
16
+ snake: Point[];
17
+ food: Point;
18
+ direction: Direction;
19
+ nextDirection: Direction;
20
+ score: number;
21
+ gameOver: boolean;
22
+ highScore: number;
23
+ }
24
+
25
+ function createInitialState(): GameState {
26
+ const startX = Math.floor(GAME_WIDTH / 2);
27
+ const startY = Math.floor(GAME_HEIGHT / 2);
28
+ return {
29
+ snake: [
30
+ { x: startX, y: startY },
31
+ { x: startX - 1, y: startY },
32
+ { x: startX - 2, y: startY },
33
+ ],
34
+ food: spawnFood([{ x: startX, y: startY }]),
35
+ direction: "right",
36
+ nextDirection: "right",
37
+ score: 0,
38
+ gameOver: false,
39
+ highScore: 0,
40
+ };
41
+ }
42
+
43
+ function spawnFood(snake: Point[]): Point {
44
+ let food: Point;
45
+ do {
46
+ food = {
47
+ x: Math.floor(Math.random() * GAME_WIDTH),
48
+ y: Math.floor(Math.random() * GAME_HEIGHT),
49
+ };
50
+ } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
+ return food;
52
+ }
53
+
54
+ class SnakeComponent {
55
+ private state: GameState;
56
+ private interval: ReturnType<typeof setInterval> | null = null;
57
+ private onClose: () => void;
58
+ private onSave: (state: GameState | null) => void;
59
+ private tui: { requestRender: () => void };
60
+ private cachedLines: string[] = [];
61
+ private cachedWidth = 0;
62
+ private version = 0;
63
+ private cachedVersion = -1;
64
+ private paused: boolean;
65
+
66
+ constructor(
67
+ tui: { requestRender: () => void },
68
+ onClose: () => void,
69
+ onSave: (state: GameState | null) => void,
70
+ savedState?: GameState,
71
+ ) {
72
+ this.tui = tui;
73
+ if (savedState && !savedState.gameOver) {
74
+ // Resume from saved state, start paused
75
+ this.state = savedState;
76
+ this.paused = true;
77
+ } else {
78
+ // New game or saved game was over
79
+ this.state = createInitialState();
80
+ if (savedState) {
81
+ this.state.highScore = savedState.highScore;
82
+ }
83
+ this.paused = false;
84
+ this.startGame();
85
+ }
86
+ this.onClose = onClose;
87
+ this.onSave = onSave;
88
+ }
89
+
90
+ private startGame(): void {
91
+ this.interval = setInterval(() => {
92
+ if (!this.state.gameOver) {
93
+ this.tick();
94
+ this.version++;
95
+ this.tui.requestRender();
96
+ }
97
+ }, TICK_MS);
98
+ }
99
+
100
+ private tick(): void {
101
+ // Apply queued direction change
102
+ this.state.direction = this.state.nextDirection;
103
+
104
+ // Calculate new head position
105
+ const head = this.state.snake[0];
106
+ let newHead: Point;
107
+
108
+ switch (this.state.direction) {
109
+ case "up":
110
+ newHead = { x: head.x, y: head.y - 1 };
111
+ break;
112
+ case "down":
113
+ newHead = { x: head.x, y: head.y + 1 };
114
+ break;
115
+ case "left":
116
+ newHead = { x: head.x - 1, y: head.y };
117
+ break;
118
+ case "right":
119
+ newHead = { x: head.x + 1, y: head.y };
120
+ break;
121
+ }
122
+
123
+ // Check wall collision
124
+ if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
+ this.state.gameOver = true;
126
+ return;
127
+ }
128
+
129
+ // Check self collision
130
+ if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
+ this.state.gameOver = true;
132
+ return;
133
+ }
134
+
135
+ // Move snake
136
+ this.state.snake.unshift(newHead);
137
+
138
+ // Check food collision
139
+ if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
+ this.state.score += 10;
141
+ if (this.state.score > this.state.highScore) {
142
+ this.state.highScore = this.state.score;
143
+ }
144
+ this.state.food = spawnFood(this.state.snake);
145
+ } else {
146
+ this.state.snake.pop();
147
+ }
148
+ }
149
+
150
+ handleInput(data: string): void {
151
+ // If paused (resuming), wait for any key
152
+ if (this.paused) {
153
+ if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
+ // Quit without clearing save
155
+ this.dispose();
156
+ this.onClose();
157
+ return;
158
+ }
159
+ // Any other key resumes
160
+ this.paused = false;
161
+ this.startGame();
162
+ return;
163
+ }
164
+
165
+ // ESC to pause and save
166
+ if (matchesKey(data, "escape")) {
167
+ this.dispose();
168
+ this.onSave(this.state);
169
+ this.onClose();
170
+ return;
171
+ }
172
+
173
+ // Q to quit without saving (clears saved state)
174
+ if (data === "q" || data === "Q") {
175
+ this.dispose();
176
+ this.onSave(null); // Clear saved state
177
+ this.onClose();
178
+ return;
179
+ }
180
+
181
+ // Arrow keys or WASD
182
+ if (matchesKey(data, "up") || data === "w" || data === "W") {
183
+ if (this.state.direction !== "down") this.state.nextDirection = "up";
184
+ } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
+ if (this.state.direction !== "up") this.state.nextDirection = "down";
186
+ } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
+ if (this.state.direction !== "left") this.state.nextDirection = "right";
188
+ } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
+ if (this.state.direction !== "right") this.state.nextDirection = "left";
190
+ }
191
+
192
+ // Restart on game over
193
+ if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
+ const highScore = this.state.highScore;
195
+ this.state = createInitialState();
196
+ this.state.highScore = highScore;
197
+ this.onSave(null); // Clear saved state on restart
198
+ this.version++;
199
+ this.tui.requestRender();
200
+ }
201
+ }
202
+
203
+ invalidate(): void {
204
+ this.cachedWidth = 0;
205
+ }
206
+
207
+ render(width: number): string[] {
208
+ if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
+ return this.cachedLines;
210
+ }
211
+
212
+ const lines: string[] = [];
213
+
214
+ // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
+ const cellWidth = 2;
216
+ const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
+ const effectiveHeight = GAME_HEIGHT;
218
+
219
+ // Colors
220
+ const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
+ const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
+ const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
+ const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
+ const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
+
226
+ const boxWidth = effectiveWidth * cellWidth;
227
+
228
+ // Helper to pad content inside box
229
+ const boxLine = (content: string) => {
230
+ const contentLen = visibleWidth(content);
231
+ const padding = Math.max(0, boxWidth - contentLen);
232
+ return dim(" │") + content + " ".repeat(padding) + dim("│");
233
+ };
234
+
235
+ // Top border
236
+ lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
+
238
+ // Header with score
239
+ const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
+ const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
+ const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
+ lines.push(this.padLine(boxLine(title), width));
243
+
244
+ // Separator
245
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
+
247
+ // Game grid
248
+ for (let y = 0; y < effectiveHeight; y++) {
249
+ let row = "";
250
+ for (let x = 0; x < effectiveWidth; x++) {
251
+ const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
+ const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
+ const isFood = this.state.food.x === x && this.state.food.y === y;
254
+
255
+ if (isHead) {
256
+ row += green("██"); // Snake head (2 chars)
257
+ } else if (isBody) {
258
+ row += green("▓▓"); // Snake body (2 chars)
259
+ } else if (isFood) {
260
+ row += red("◆ "); // Food (2 chars)
261
+ } else {
262
+ row += " "; // Empty cell (2 spaces)
263
+ }
264
+ }
265
+ lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
+ }
267
+
268
+ // Separator
269
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
+
271
+ // Footer
272
+ let footer: string;
273
+ if (this.paused) {
274
+ footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
+ } else if (this.state.gameOver) {
276
+ footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
+ } else {
278
+ footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
+ }
280
+ lines.push(this.padLine(boxLine(footer), width));
281
+
282
+ // Bottom border
283
+ lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
+
285
+ this.cachedLines = lines;
286
+ this.cachedWidth = width;
287
+ this.cachedVersion = this.version;
288
+
289
+ return lines;
290
+ }
291
+
292
+ private padLine(line: string, width: number): string {
293
+ // Calculate visible length (strip ANSI codes)
294
+ const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
+ const padding = Math.max(0, width - visibleLen);
296
+ return line + " ".repeat(padding);
297
+ }
298
+
299
+ dispose(): void {
300
+ if (this.interval) {
301
+ clearInterval(this.interval);
302
+ this.interval = null;
303
+ }
304
+ }
305
+ }
306
+
307
+ const SNAKE_SAVE_TYPE = "snake-save";
308
+
309
+ export default function (pi: ExtensionAPI) {
310
+ pi.registerCommand("snake", {
311
+ description: "Play Snake!",
312
+
313
+ handler: async (_args, ctx) => {
314
+ if (ctx.mode !== "tui") {
315
+ ctx.ui.notify("Snake requires interactive mode", "error");
316
+ return;
317
+ }
318
+
319
+ // Load saved state from session
320
+ const entries = ctx.sessionManager.getEntries();
321
+ let savedState: GameState | undefined;
322
+ for (let i = entries.length - 1; i >= 0; i--) {
323
+ const entry = entries[i];
324
+ if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
+ savedState = entry.data as GameState;
326
+ break;
327
+ }
328
+ }
329
+
330
+ await ctx.ui.custom((tui, _theme, _kb, done) => {
331
+ return new SnakeComponent(
332
+ tui,
333
+ () => done(undefined),
334
+ (state) => {
335
+ // Save or clear state
336
+ pi.appendEntry(SNAKE_SAVE_TYPE, state);
337
+ },
338
+ savedState,
339
+ );
340
+ });
341
+ },
342
+ });
343
+ }