@selesai/code 0.9.10 → 0.9.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (302) hide show
  1. package/CHANGELOG.md +260 -255
  2. package/dist/cli/args.js +13 -2
  3. package/dist/cli/args.test.js +8 -0
  4. package/dist/cli/credential-print.js +4 -4
  5. package/dist/cli.js +0 -0
  6. package/dist/core/agent-session-auto-handoff.test.js +24 -1
  7. package/dist/core/agent-session.d.ts +11 -4
  8. package/dist/core/agent-session.js +96 -35
  9. package/dist/core/compaction/branch-summarization.js +30 -30
  10. package/dist/core/compaction/compaction.js +81 -81
  11. package/dist/core/compaction/utils.js +2 -2
  12. package/dist/core/defaults.d.ts +1 -0
  13. package/dist/core/defaults.js +9 -0
  14. package/dist/core/export-html/template.css +1066 -1066
  15. package/dist/core/export-html/template.html +55 -55
  16. package/dist/core/export-html/template.js +1864 -1864
  17. package/dist/core/export-html/vendor/highlight.min.js +1212 -1212
  18. package/dist/core/export-html/vendor/marked.min.js +78 -78
  19. package/dist/core/extensions/loader.js +108 -35
  20. package/dist/core/extensions/loader.test.d.ts +1 -0
  21. package/dist/core/extensions/loader.test.js +21 -0
  22. package/dist/core/extensions/types.d.ts +12 -2
  23. package/dist/core/keybindings.d.ts +2 -2
  24. package/dist/core/messages.js +7 -7
  25. package/dist/core/model-resolver.d.ts +1 -0
  26. package/dist/core/model-resolver.js +10 -4
  27. package/dist/core/package-manager.js +4 -4
  28. package/dist/core/sdk.d.ts +5 -5
  29. package/dist/core/sdk.js +16 -4
  30. package/dist/core/settings-manager.d.ts +6 -0
  31. package/dist/core/settings-manager.js +22 -0
  32. package/dist/core/tools/bash.d.ts +18 -1
  33. package/dist/core/tools/bash.js +41 -23
  34. package/dist/core/tools/index.d.ts +4 -1
  35. package/dist/core/tools/index.js +9 -1
  36. package/dist/core/tools/powershell.d.ts +15 -0
  37. package/dist/core/tools/powershell.js +38 -0
  38. package/dist/core/tools/powershell.test.d.ts +1 -0
  39. package/dist/core/tools/powershell.test.js +20 -0
  40. package/dist/extensions/context-compaction-reminder.test.ts +82 -82
  41. package/dist/extensions/context-compaction-reminder.ts +28 -28
  42. package/dist/extensions/pi-intercom/LICENSE +21 -21
  43. package/dist/extensions/pi-intercom/broker/client.test.ts +83 -83
  44. package/dist/extensions/pi-intercom/broker/extension.test.ts +387 -387
  45. package/dist/extensions/pi-intercom/broker/framing.test.ts +114 -114
  46. package/dist/extensions/pi-intercom/broker/paths.test.ts +153 -153
  47. package/dist/extensions/pi-intercom/broker/paths.ts +134 -134
  48. package/dist/extensions/pi-intercom/broker/runtime-claim.test.ts +34 -34
  49. package/dist/extensions/pi-intercom/broker/runtime-claim.ts +21 -21
  50. package/dist/extensions/pi-intercom/cwd.test.ts +40 -40
  51. package/dist/extensions/pi-intercom/cwd.ts +31 -31
  52. package/dist/extensions/pi-intercom/extension-api.ts +44 -44
  53. package/dist/extensions/pi-intercom/format-context.test.ts +31 -31
  54. package/dist/extensions/pi-intercom/format-context.ts +32 -32
  55. package/dist/extensions/pi-intercom/test/overlay-width.test.ts +66 -66
  56. package/dist/extensions/pi-intercom/ui/compose.ts +143 -143
  57. package/dist/extensions/pi-intercom/ui/session-list.ts +166 -166
  58. package/dist/extensions/pi-powerline-footer/bash-mode/shell-session.ts +286 -286
  59. package/dist/extensions/pi-powerline-footer/bash-mode/transcript.ts +108 -108
  60. package/dist/extensions/pi-powerline-footer/separators.ts +57 -57
  61. package/dist/extensions/pi-powerline-footer/tests/session-usage.test.ts +47 -47
  62. package/dist/extensions/pi-powerline-footer/tests/tps.test.ts +39 -39
  63. package/dist/extensions/pi-powerline-footer/theme.example.json +24 -24
  64. package/dist/extensions/pi-powerline-footer/theme.json +12 -12
  65. package/dist/extensions/pi-powerline-footer/tps.ts +345 -345
  66. package/dist/extensions/pi-rewind-hook/README.md +245 -245
  67. package/dist/extensions/pi-rewind-hook/index.ts +1445 -1445
  68. package/dist/extensions/pi-rewind-hook/package.json +29 -29
  69. package/dist/extensions/pi-subagents/install.mjs +0 -0
  70. package/dist/extensions/pi-web-agent/package.json +31 -31
  71. package/dist/extensions/pi-web-agent/src/backends/config.ts +205 -205
  72. package/dist/extensions/pi-web-agent/src/backends/doctor.ts +136 -136
  73. package/dist/extensions/pi-web-agent/src/backends/factory.ts +152 -152
  74. package/dist/extensions/pi-web-agent/src/backends/settings-reader.ts +25 -25
  75. package/dist/extensions/pi-web-agent/src/cache/ttl-cache.ts +28 -28
  76. package/dist/extensions/pi-web-agent/src/changelog-notice.ts +136 -136
  77. package/dist/extensions/pi-web-agent/src/commands/web-agent-config.ts +946 -946
  78. package/dist/extensions/pi-web-agent/src/extension.ts +126 -126
  79. package/dist/extensions/pi-web-agent/src/extract/readability.ts +118 -118
  80. package/dist/extensions/pi-web-agent/src/fetch/browser-resolution.ts +199 -199
  81. package/dist/extensions/pi-web-agent/src/fetch/firecrawl-fetch.ts +100 -100
  82. package/dist/extensions/pi-web-agent/src/fetch/headless-fetch.ts +117 -117
  83. package/dist/extensions/pi-web-agent/src/fetch/http-fetch.ts +67 -67
  84. package/dist/extensions/pi-web-agent/src/orchestration/answer-synthesizer.ts +60 -60
  85. package/dist/extensions/pi-web-agent/src/orchestration/candidate-selector.ts +50 -50
  86. package/dist/extensions/pi-web-agent/src/orchestration/direct-url.ts +52 -52
  87. package/dist/extensions/pi-web-agent/src/orchestration/evidence-quality.ts +105 -105
  88. package/dist/extensions/pi-web-agent/src/orchestration/evidence-ranker.ts +45 -45
  89. package/dist/extensions/pi-web-agent/src/orchestration/index.ts +28 -28
  90. package/dist/extensions/pi-web-agent/src/orchestration/query-planner.ts +47 -47
  91. package/dist/extensions/pi-web-agent/src/orchestration/research-orchestrator.ts +376 -376
  92. package/dist/extensions/pi-web-agent/src/orchestration/research-types.ts +64 -64
  93. package/dist/extensions/pi-web-agent/src/orchestration/research-worker.ts +181 -181
  94. package/dist/extensions/pi-web-agent/src/orchestration/source-profile.ts +101 -101
  95. package/dist/extensions/pi-web-agent/src/orchestration/stop-decider.ts +81 -81
  96. package/dist/extensions/pi-web-agent/src/presentation/config-store.ts +210 -210
  97. package/dist/extensions/pi-web-agent/src/presentation/config.ts +75 -75
  98. package/dist/extensions/pi-web-agent/src/presentation/explore-presentation.ts +61 -61
  99. package/dist/extensions/pi-web-agent/src/presentation/fetch-presentation.ts +54 -54
  100. package/dist/extensions/pi-web-agent/src/presentation/search-presentation.ts +41 -41
  101. package/dist/extensions/pi-web-agent/src/presentation/select-view.ts +20 -20
  102. package/dist/extensions/pi-web-agent/src/presentation/types.ts +63 -63
  103. package/dist/extensions/pi-web-agent/src/search/brave.ts +114 -114
  104. package/dist/extensions/pi-web-agent/src/search/duckduckgo.ts +72 -72
  105. package/dist/extensions/pi-web-agent/src/search/searxng.ts +96 -96
  106. package/dist/extensions/pi-web-agent/src/tools/web-explore.ts +71 -71
  107. package/dist/extensions/pi-web-agent/src/tools/web-fetch-headless.ts +31 -31
  108. package/dist/extensions/pi-web-agent/src/tools/web-fetch.ts +31 -31
  109. package/dist/extensions/pi-web-agent/src/tools/web-search.ts +157 -157
  110. package/dist/extensions/pi-web-agent/src/types.ts +88 -88
  111. package/dist/extensions/ponytail/package.json +8 -8
  112. package/dist/extensions/question/batch.ts +103 -103
  113. package/dist/extensions/question/constants.ts +30 -30
  114. package/dist/extensions/question/helpers.ts +58 -58
  115. package/dist/extensions/question/navigation.ts +14 -14
  116. package/dist/extensions/question/package.json +19 -19
  117. package/dist/extensions/question/schemas.ts +43 -43
  118. package/dist/extensions/question/selection-mode.ts +46 -46
  119. package/dist/extensions/question/shortcuts.ts +44 -44
  120. package/dist/extensions/question/types.ts +132 -132
  121. package/dist/extensions/test-resolve-hook-impl.mjs +6 -6
  122. package/dist/extensions/test-resolve-hook.mjs +6 -6
  123. package/dist/extensions/web-agent-onboarding.ts +222 -222
  124. package/dist/extensions/workflow/package.json +17 -17
  125. package/dist/package-manager-cli.js +71 -71
  126. package/dist/rpc-entry.js +0 -0
  127. package/dist/skills/agent-browser/SKILL.md +52 -52
  128. package/dist/skills/batch-grill-me/SKILL.md +19 -19
  129. package/dist/skills/grill-me/SKILL.md +10 -10
  130. package/dist/skills/handoff/SKILL.md +16 -16
  131. package/dist/skills/handoff-text/SKILL.md +14 -14
  132. package/dist/skills/implanger/SKILL.md +69 -69
  133. package/dist/skills/improve-codebase/REFERENCE.md +78 -78
  134. package/dist/skills/improve-codebase/SKILL.md +178 -178
  135. package/dist/skills/planger/SKILL.md +166 -166
  136. package/dist/skills/ponytail/SKILL.md +116 -116
  137. package/dist/skills/ponytail-audit/SKILL.md +42 -42
  138. package/dist/skills/ponytail-debt/SKILL.md +45 -45
  139. package/dist/skills/ponytail-gain/SKILL.md +51 -51
  140. package/dist/skills/ponytail-help/SKILL.md +70 -70
  141. package/dist/skills/ponytail-review/SKILL.md +58 -58
  142. package/dist/skills/selesai-handoff/SKILL.md +20 -20
  143. package/dist/skills/workflow-creation/SKILL.md +73 -73
  144. package/dist/themes/powerline-footer/theme.json +33 -33
  145. package/dist/utils/shell.d.ts +3 -0
  146. package/dist/utils/shell.js +17 -5
  147. package/docs/compaction.md +396 -396
  148. package/docs/containerization.md +111 -111
  149. package/docs/development.md +71 -71
  150. package/docs/docs.json +164 -164
  151. package/docs/environment-variables.md +86 -86
  152. package/docs/index.md +83 -83
  153. package/docs/json.md +82 -82
  154. package/docs/models.md +502 -502
  155. package/docs/packages.md +227 -227
  156. package/docs/plans/subagent-delegation/phase-0-correctness.md +264 -264
  157. package/docs/plans/subagent-delegation/phase-1-behavioral-contract.md +485 -485
  158. package/docs/plans/subagent-delegation/phase-2-context-controls.md +281 -281
  159. package/docs/plans/subagent-delegation/phase-3-advisory-routing.md +361 -361
  160. package/docs/plans/subagent-delegation/phase-4-optional-enforcement.md +380 -380
  161. package/docs/prompt-templates.md +95 -95
  162. package/docs/providers.md +293 -293
  163. package/docs/sdk.md +1144 -1143
  164. package/docs/security.md +59 -59
  165. package/docs/session-format.md +414 -414
  166. package/docs/sessions.md +145 -145
  167. package/docs/shared-host-extensions.md +109 -109
  168. package/docs/shell-aliases.md +13 -13
  169. package/docs/skills.md +231 -231
  170. package/docs/terminal-setup.md +142 -142
  171. package/docs/termux.md +127 -127
  172. package/docs/themes.md +295 -295
  173. package/docs/tmux.md +63 -63
  174. package/docs/tui.md +927 -927
  175. package/docs/windows.md +17 -17
  176. package/examples/README.md +25 -25
  177. package/examples/extensions/README.md +211 -211
  178. package/examples/extensions/auto-commit-on-exit.ts +49 -49
  179. package/examples/extensions/bash-spawn-hook.ts +30 -30
  180. package/examples/extensions/bookmark.ts +50 -50
  181. package/examples/extensions/border-status-editor.ts +150 -150
  182. package/examples/extensions/built-in-tool-renderer.ts +249 -249
  183. package/examples/extensions/claude-rules.ts +86 -86
  184. package/examples/extensions/commands.ts +72 -72
  185. package/examples/extensions/confirm-destructive.ts +59 -59
  186. package/examples/extensions/custom-compaction.ts +130 -130
  187. package/examples/extensions/custom-footer.ts +64 -64
  188. package/examples/extensions/custom-header.ts +73 -73
  189. package/examples/extensions/custom-provider-anthropic/index.ts +610 -610
  190. package/examples/extensions/custom-provider-anthropic/package-lock.json +24 -24
  191. package/examples/extensions/custom-provider-anthropic/package.json +19 -19
  192. package/examples/extensions/custom-provider-gitlab-duo/index.ts +404 -404
  193. package/examples/extensions/custom-provider-gitlab-duo/package.json +16 -16
  194. package/examples/extensions/custom-provider-gitlab-duo/test.ts +82 -82
  195. package/examples/extensions/dirty-repo-guard.ts +56 -56
  196. package/examples/extensions/doom-overlay/README.md +46 -46
  197. package/examples/extensions/doom-overlay/doom/build/doom.js +21 -21
  198. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
  199. package/examples/extensions/doom-overlay/doom/build.sh +152 -152
  200. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +72 -72
  201. package/examples/extensions/doom-overlay/doom-component.ts +132 -132
  202. package/examples/extensions/doom-overlay/doom-engine.ts +173 -173
  203. package/examples/extensions/doom-overlay/doom-keys.ts +104 -104
  204. package/examples/extensions/doom-overlay/index.ts +74 -74
  205. package/examples/extensions/doom-overlay/wad-finder.ts +51 -51
  206. package/examples/extensions/dynamic-resources/SKILL.md +8 -8
  207. package/examples/extensions/dynamic-resources/dynamic.json +79 -79
  208. package/examples/extensions/dynamic-resources/dynamic.md +5 -5
  209. package/examples/extensions/dynamic-resources/index.ts +15 -15
  210. package/examples/extensions/dynamic-tools.ts +74 -74
  211. package/examples/extensions/event-bus.ts +43 -43
  212. package/examples/extensions/file-trigger.ts +41 -41
  213. package/examples/extensions/git-checkpoint.ts +53 -53
  214. package/examples/extensions/git-merge-and-resolve.ts +115 -115
  215. package/examples/extensions/github-issue-autocomplete.ts +185 -185
  216. package/examples/extensions/gondolin/index.ts +531 -531
  217. package/examples/extensions/gondolin/package-lock.json +185 -185
  218. package/examples/extensions/gondolin/package.json +19 -19
  219. package/examples/extensions/handoff.ts +199 -199
  220. package/examples/extensions/hello.ts +26 -26
  221. package/examples/extensions/hidden-thinking-label.ts +53 -53
  222. package/examples/extensions/inline-bash.ts +94 -94
  223. package/examples/extensions/input-transform-streaming.ts +39 -39
  224. package/examples/extensions/input-transform.ts +43 -43
  225. package/examples/extensions/interactive-shell.ts +196 -196
  226. package/examples/extensions/mac-system-theme.ts +47 -47
  227. package/examples/extensions/message-renderer.ts +59 -59
  228. package/examples/extensions/minimal-mode.ts +426 -426
  229. package/examples/extensions/modal-editor.ts +85 -85
  230. package/examples/extensions/model-status.ts +31 -31
  231. package/examples/extensions/notify.ts +55 -55
  232. package/examples/extensions/overlay-qa-tests.ts +1450 -1450
  233. package/examples/extensions/overlay-test.ts +153 -153
  234. package/examples/extensions/permission-gate.ts +34 -34
  235. package/examples/extensions/pirate.ts +47 -47
  236. package/examples/extensions/plan-mode/README.md +66 -66
  237. package/examples/extensions/plan-mode/index.ts +390 -390
  238. package/examples/extensions/plan-mode/utils.ts +168 -168
  239. package/examples/extensions/preset.ts +436 -436
  240. package/examples/extensions/project-trust.ts +64 -64
  241. package/examples/extensions/prompt-customizer.ts +97 -97
  242. package/examples/extensions/protected-paths.ts +30 -30
  243. package/examples/extensions/provider-payload.ts +18 -18
  244. package/examples/extensions/qna.ts +122 -122
  245. package/examples/extensions/question.ts +285 -285
  246. package/examples/extensions/questionnaire.ts +448 -448
  247. package/examples/extensions/rainbow-editor.ts +88 -88
  248. package/examples/extensions/reload-runtime.ts +37 -37
  249. package/examples/extensions/rpc-demo.ts +118 -118
  250. package/examples/extensions/sandbox/index.ts +321 -321
  251. package/examples/extensions/sandbox/package-lock.json +92 -92
  252. package/examples/extensions/sandbox/package.json +19 -19
  253. package/examples/extensions/send-user-message.ts +97 -97
  254. package/examples/extensions/session-name.ts +27 -27
  255. package/examples/extensions/shutdown-command.ts +63 -63
  256. package/examples/extensions/snake.ts +343 -343
  257. package/examples/extensions/space-invaders.ts +560 -560
  258. package/examples/extensions/ssh.ts +220 -220
  259. package/examples/extensions/status-line.ts +32 -32
  260. package/examples/extensions/structured-output.ts +65 -65
  261. package/examples/extensions/subagent/README.md +175 -175
  262. package/examples/extensions/subagent/agents/planner.md +37 -37
  263. package/examples/extensions/subagent/agents/reviewer.md +35 -35
  264. package/examples/extensions/subagent/agents/scout.md +50 -50
  265. package/examples/extensions/subagent/agents/worker.md +24 -24
  266. package/examples/extensions/subagent/agents.ts +126 -126
  267. package/examples/extensions/subagent/index.ts +1015 -1015
  268. package/examples/extensions/subagent/prompts/implement-and-review.md +10 -10
  269. package/examples/extensions/subagent/prompts/implement.md +10 -10
  270. package/examples/extensions/subagent/prompts/scout-and-plan.md +9 -9
  271. package/examples/extensions/summarize.ts +209 -209
  272. package/examples/extensions/system-prompt-header.ts +17 -17
  273. package/examples/extensions/tic-tac-toe.ts +1008 -1008
  274. package/examples/extensions/timed-confirm.ts +70 -70
  275. package/examples/extensions/titlebar-spinner.ts +58 -58
  276. package/examples/extensions/todo.ts +297 -297
  277. package/examples/extensions/tool-override.ts +144 -144
  278. package/examples/extensions/tools.ts +146 -146
  279. package/examples/extensions/trigger-compact.ts +50 -50
  280. package/examples/extensions/truncated-tool.ts +195 -195
  281. package/examples/extensions/widget-placement.ts +9 -9
  282. package/examples/extensions/with-deps/index.ts +32 -32
  283. package/examples/extensions/with-deps/package-lock.json +31 -31
  284. package/examples/extensions/with-deps/package.json +22 -22
  285. package/examples/extensions/working-indicator.ts +123 -123
  286. package/examples/extensions/working-message-test.ts +25 -25
  287. package/examples/rpc-extension-ui.ts +632 -632
  288. package/examples/sdk/01-minimal.ts +26 -26
  289. package/examples/sdk/02-custom-model.ts +53 -53
  290. package/examples/sdk/03-custom-prompt.ts +75 -75
  291. package/examples/sdk/04-skills.ts +55 -55
  292. package/examples/sdk/05-tools.ts +48 -48
  293. package/examples/sdk/06-extensions.ts +99 -99
  294. package/examples/sdk/07-context-files.ts +47 -47
  295. package/examples/sdk/08-prompt-templates.ts +51 -51
  296. package/examples/sdk/09-api-keys-and-oauth.ts +52 -52
  297. package/examples/sdk/10-settings.ts +53 -53
  298. package/examples/sdk/11-sessions.ts +52 -52
  299. package/examples/sdk/12-full-control.ts +79 -79
  300. package/examples/sdk/13-session-runtime.ts +67 -67
  301. package/examples/sdk/README.md +144 -144
  302. package/package.json +4 -4
@@ -1,343 +1,343 @@
1
- /**
2
- * Snake game extension - play snake with /snake command
3
- */
4
-
5
- import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
6
- import { matchesKey, visibleWidth } from "@earendil-works/pi-tui";
7
-
8
- const GAME_WIDTH = 40;
9
- const GAME_HEIGHT = 15;
10
- const TICK_MS = 100;
11
-
12
- type Direction = "up" | "down" | "left" | "right";
13
- type Point = { x: number; y: number };
14
-
15
- interface GameState {
16
- snake: Point[];
17
- food: Point;
18
- direction: Direction;
19
- nextDirection: Direction;
20
- score: number;
21
- gameOver: boolean;
22
- highScore: number;
23
- }
24
-
25
- function createInitialState(): GameState {
26
- const startX = Math.floor(GAME_WIDTH / 2);
27
- const startY = Math.floor(GAME_HEIGHT / 2);
28
- return {
29
- snake: [
30
- { x: startX, y: startY },
31
- { x: startX - 1, y: startY },
32
- { x: startX - 2, y: startY },
33
- ],
34
- food: spawnFood([{ x: startX, y: startY }]),
35
- direction: "right",
36
- nextDirection: "right",
37
- score: 0,
38
- gameOver: false,
39
- highScore: 0,
40
- };
41
- }
42
-
43
- function spawnFood(snake: Point[]): Point {
44
- let food: Point;
45
- do {
46
- food = {
47
- x: Math.floor(Math.random() * GAME_WIDTH),
48
- y: Math.floor(Math.random() * GAME_HEIGHT),
49
- };
50
- } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
- return food;
52
- }
53
-
54
- class SnakeComponent {
55
- private state: GameState;
56
- private interval: ReturnType<typeof setInterval> | null = null;
57
- private onClose: () => void;
58
- private onSave: (state: GameState | null) => void;
59
- private tui: { requestRender: () => void };
60
- private cachedLines: string[] = [];
61
- private cachedWidth = 0;
62
- private version = 0;
63
- private cachedVersion = -1;
64
- private paused: boolean;
65
-
66
- constructor(
67
- tui: { requestRender: () => void },
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- onClose: () => void,
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- onSave: (state: GameState | null) => void,
70
- savedState?: GameState,
71
- ) {
72
- this.tui = tui;
73
- if (savedState && !savedState.gameOver) {
74
- // Resume from saved state, start paused
75
- this.state = savedState;
76
- this.paused = true;
77
- } else {
78
- // New game or saved game was over
79
- this.state = createInitialState();
80
- if (savedState) {
81
- this.state.highScore = savedState.highScore;
82
- }
83
- this.paused = false;
84
- this.startGame();
85
- }
86
- this.onClose = onClose;
87
- this.onSave = onSave;
88
- }
89
-
90
- private startGame(): void {
91
- this.interval = setInterval(() => {
92
- if (!this.state.gameOver) {
93
- this.tick();
94
- this.version++;
95
- this.tui.requestRender();
96
- }
97
- }, TICK_MS);
98
- }
99
-
100
- private tick(): void {
101
- // Apply queued direction change
102
- this.state.direction = this.state.nextDirection;
103
-
104
- // Calculate new head position
105
- const head = this.state.snake[0];
106
- let newHead: Point;
107
-
108
- switch (this.state.direction) {
109
- case "up":
110
- newHead = { x: head.x, y: head.y - 1 };
111
- break;
112
- case "down":
113
- newHead = { x: head.x, y: head.y + 1 };
114
- break;
115
- case "left":
116
- newHead = { x: head.x - 1, y: head.y };
117
- break;
118
- case "right":
119
- newHead = { x: head.x + 1, y: head.y };
120
- break;
121
- }
122
-
123
- // Check wall collision
124
- if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
- this.state.gameOver = true;
126
- return;
127
- }
128
-
129
- // Check self collision
130
- if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
- this.state.gameOver = true;
132
- return;
133
- }
134
-
135
- // Move snake
136
- this.state.snake.unshift(newHead);
137
-
138
- // Check food collision
139
- if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
- this.state.score += 10;
141
- if (this.state.score > this.state.highScore) {
142
- this.state.highScore = this.state.score;
143
- }
144
- this.state.food = spawnFood(this.state.snake);
145
- } else {
146
- this.state.snake.pop();
147
- }
148
- }
149
-
150
- handleInput(data: string): void {
151
- // If paused (resuming), wait for any key
152
- if (this.paused) {
153
- if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
- // Quit without clearing save
155
- this.dispose();
156
- this.onClose();
157
- return;
158
- }
159
- // Any other key resumes
160
- this.paused = false;
161
- this.startGame();
162
- return;
163
- }
164
-
165
- // ESC to pause and save
166
- if (matchesKey(data, "escape")) {
167
- this.dispose();
168
- this.onSave(this.state);
169
- this.onClose();
170
- return;
171
- }
172
-
173
- // Q to quit without saving (clears saved state)
174
- if (data === "q" || data === "Q") {
175
- this.dispose();
176
- this.onSave(null); // Clear saved state
177
- this.onClose();
178
- return;
179
- }
180
-
181
- // Arrow keys or WASD
182
- if (matchesKey(data, "up") || data === "w" || data === "W") {
183
- if (this.state.direction !== "down") this.state.nextDirection = "up";
184
- } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
- if (this.state.direction !== "up") this.state.nextDirection = "down";
186
- } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
- if (this.state.direction !== "left") this.state.nextDirection = "right";
188
- } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
- if (this.state.direction !== "right") this.state.nextDirection = "left";
190
- }
191
-
192
- // Restart on game over
193
- if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
- const highScore = this.state.highScore;
195
- this.state = createInitialState();
196
- this.state.highScore = highScore;
197
- this.onSave(null); // Clear saved state on restart
198
- this.version++;
199
- this.tui.requestRender();
200
- }
201
- }
202
-
203
- invalidate(): void {
204
- this.cachedWidth = 0;
205
- }
206
-
207
- render(width: number): string[] {
208
- if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
- return this.cachedLines;
210
- }
211
-
212
- const lines: string[] = [];
213
-
214
- // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
- const cellWidth = 2;
216
- const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
- const effectiveHeight = GAME_HEIGHT;
218
-
219
- // Colors
220
- const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
- const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
- const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
- const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
- const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
-
226
- const boxWidth = effectiveWidth * cellWidth;
227
-
228
- // Helper to pad content inside box
229
- const boxLine = (content: string) => {
230
- const contentLen = visibleWidth(content);
231
- const padding = Math.max(0, boxWidth - contentLen);
232
- return dim(" │") + content + " ".repeat(padding) + dim("│");
233
- };
234
-
235
- // Top border
236
- lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
-
238
- // Header with score
239
- const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
- const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
- const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
- lines.push(this.padLine(boxLine(title), width));
243
-
244
- // Separator
245
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
-
247
- // Game grid
248
- for (let y = 0; y < effectiveHeight; y++) {
249
- let row = "";
250
- for (let x = 0; x < effectiveWidth; x++) {
251
- const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
- const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
- const isFood = this.state.food.x === x && this.state.food.y === y;
254
-
255
- if (isHead) {
256
- row += green("██"); // Snake head (2 chars)
257
- } else if (isBody) {
258
- row += green("▓▓"); // Snake body (2 chars)
259
- } else if (isFood) {
260
- row += red("◆ "); // Food (2 chars)
261
- } else {
262
- row += " "; // Empty cell (2 spaces)
263
- }
264
- }
265
- lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
- }
267
-
268
- // Separator
269
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
-
271
- // Footer
272
- let footer: string;
273
- if (this.paused) {
274
- footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
- } else if (this.state.gameOver) {
276
- footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
- } else {
278
- footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
- }
280
- lines.push(this.padLine(boxLine(footer), width));
281
-
282
- // Bottom border
283
- lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
-
285
- this.cachedLines = lines;
286
- this.cachedWidth = width;
287
- this.cachedVersion = this.version;
288
-
289
- return lines;
290
- }
291
-
292
- private padLine(line: string, width: number): string {
293
- // Calculate visible length (strip ANSI codes)
294
- const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
- const padding = Math.max(0, width - visibleLen);
296
- return line + " ".repeat(padding);
297
- }
298
-
299
- dispose(): void {
300
- if (this.interval) {
301
- clearInterval(this.interval);
302
- this.interval = null;
303
- }
304
- }
305
- }
306
-
307
- const SNAKE_SAVE_TYPE = "snake-save";
308
-
309
- export default function (pi: ExtensionAPI) {
310
- pi.registerCommand("snake", {
311
- description: "Play Snake!",
312
-
313
- handler: async (_args, ctx) => {
314
- if (ctx.mode !== "tui") {
315
- ctx.ui.notify("Snake requires interactive mode", "error");
316
- return;
317
- }
318
-
319
- // Load saved state from session
320
- const entries = ctx.sessionManager.getEntries();
321
- let savedState: GameState | undefined;
322
- for (let i = entries.length - 1; i >= 0; i--) {
323
- const entry = entries[i];
324
- if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
- savedState = entry.data as GameState;
326
- break;
327
- }
328
- }
329
-
330
- await ctx.ui.custom((tui, _theme, _kb, done) => {
331
- return new SnakeComponent(
332
- tui,
333
- () => done(undefined),
334
- (state) => {
335
- // Save or clear state
336
- pi.appendEntry(SNAKE_SAVE_TYPE, state);
337
- },
338
- savedState,
339
- );
340
- });
341
- },
342
- });
343
- }
1
+ /**
2
+ * Snake game extension - play snake with /snake command
3
+ */
4
+
5
+ import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
6
+ import { matchesKey, visibleWidth } from "@earendil-works/pi-tui";
7
+
8
+ const GAME_WIDTH = 40;
9
+ const GAME_HEIGHT = 15;
10
+ const TICK_MS = 100;
11
+
12
+ type Direction = "up" | "down" | "left" | "right";
13
+ type Point = { x: number; y: number };
14
+
15
+ interface GameState {
16
+ snake: Point[];
17
+ food: Point;
18
+ direction: Direction;
19
+ nextDirection: Direction;
20
+ score: number;
21
+ gameOver: boolean;
22
+ highScore: number;
23
+ }
24
+
25
+ function createInitialState(): GameState {
26
+ const startX = Math.floor(GAME_WIDTH / 2);
27
+ const startY = Math.floor(GAME_HEIGHT / 2);
28
+ return {
29
+ snake: [
30
+ { x: startX, y: startY },
31
+ { x: startX - 1, y: startY },
32
+ { x: startX - 2, y: startY },
33
+ ],
34
+ food: spawnFood([{ x: startX, y: startY }]),
35
+ direction: "right",
36
+ nextDirection: "right",
37
+ score: 0,
38
+ gameOver: false,
39
+ highScore: 0,
40
+ };
41
+ }
42
+
43
+ function spawnFood(snake: Point[]): Point {
44
+ let food: Point;
45
+ do {
46
+ food = {
47
+ x: Math.floor(Math.random() * GAME_WIDTH),
48
+ y: Math.floor(Math.random() * GAME_HEIGHT),
49
+ };
50
+ } while (snake.some((s) => s.x === food.x && s.y === food.y));
51
+ return food;
52
+ }
53
+
54
+ class SnakeComponent {
55
+ private state: GameState;
56
+ private interval: ReturnType<typeof setInterval> | null = null;
57
+ private onClose: () => void;
58
+ private onSave: (state: GameState | null) => void;
59
+ private tui: { requestRender: () => void };
60
+ private cachedLines: string[] = [];
61
+ private cachedWidth = 0;
62
+ private version = 0;
63
+ private cachedVersion = -1;
64
+ private paused: boolean;
65
+
66
+ constructor(
67
+ tui: { requestRender: () => void },
68
+ onClose: () => void,
69
+ onSave: (state: GameState | null) => void,
70
+ savedState?: GameState,
71
+ ) {
72
+ this.tui = tui;
73
+ if (savedState && !savedState.gameOver) {
74
+ // Resume from saved state, start paused
75
+ this.state = savedState;
76
+ this.paused = true;
77
+ } else {
78
+ // New game or saved game was over
79
+ this.state = createInitialState();
80
+ if (savedState) {
81
+ this.state.highScore = savedState.highScore;
82
+ }
83
+ this.paused = false;
84
+ this.startGame();
85
+ }
86
+ this.onClose = onClose;
87
+ this.onSave = onSave;
88
+ }
89
+
90
+ private startGame(): void {
91
+ this.interval = setInterval(() => {
92
+ if (!this.state.gameOver) {
93
+ this.tick();
94
+ this.version++;
95
+ this.tui.requestRender();
96
+ }
97
+ }, TICK_MS);
98
+ }
99
+
100
+ private tick(): void {
101
+ // Apply queued direction change
102
+ this.state.direction = this.state.nextDirection;
103
+
104
+ // Calculate new head position
105
+ const head = this.state.snake[0];
106
+ let newHead: Point;
107
+
108
+ switch (this.state.direction) {
109
+ case "up":
110
+ newHead = { x: head.x, y: head.y - 1 };
111
+ break;
112
+ case "down":
113
+ newHead = { x: head.x, y: head.y + 1 };
114
+ break;
115
+ case "left":
116
+ newHead = { x: head.x - 1, y: head.y };
117
+ break;
118
+ case "right":
119
+ newHead = { x: head.x + 1, y: head.y };
120
+ break;
121
+ }
122
+
123
+ // Check wall collision
124
+ if (newHead.x < 0 || newHead.x >= GAME_WIDTH || newHead.y < 0 || newHead.y >= GAME_HEIGHT) {
125
+ this.state.gameOver = true;
126
+ return;
127
+ }
128
+
129
+ // Check self collision
130
+ if (this.state.snake.some((s) => s.x === newHead.x && s.y === newHead.y)) {
131
+ this.state.gameOver = true;
132
+ return;
133
+ }
134
+
135
+ // Move snake
136
+ this.state.snake.unshift(newHead);
137
+
138
+ // Check food collision
139
+ if (newHead.x === this.state.food.x && newHead.y === this.state.food.y) {
140
+ this.state.score += 10;
141
+ if (this.state.score > this.state.highScore) {
142
+ this.state.highScore = this.state.score;
143
+ }
144
+ this.state.food = spawnFood(this.state.snake);
145
+ } else {
146
+ this.state.snake.pop();
147
+ }
148
+ }
149
+
150
+ handleInput(data: string): void {
151
+ // If paused (resuming), wait for any key
152
+ if (this.paused) {
153
+ if (matchesKey(data, "escape") || data === "q" || data === "Q") {
154
+ // Quit without clearing save
155
+ this.dispose();
156
+ this.onClose();
157
+ return;
158
+ }
159
+ // Any other key resumes
160
+ this.paused = false;
161
+ this.startGame();
162
+ return;
163
+ }
164
+
165
+ // ESC to pause and save
166
+ if (matchesKey(data, "escape")) {
167
+ this.dispose();
168
+ this.onSave(this.state);
169
+ this.onClose();
170
+ return;
171
+ }
172
+
173
+ // Q to quit without saving (clears saved state)
174
+ if (data === "q" || data === "Q") {
175
+ this.dispose();
176
+ this.onSave(null); // Clear saved state
177
+ this.onClose();
178
+ return;
179
+ }
180
+
181
+ // Arrow keys or WASD
182
+ if (matchesKey(data, "up") || data === "w" || data === "W") {
183
+ if (this.state.direction !== "down") this.state.nextDirection = "up";
184
+ } else if (matchesKey(data, "down") || data === "s" || data === "S") {
185
+ if (this.state.direction !== "up") this.state.nextDirection = "down";
186
+ } else if (matchesKey(data, "right") || data === "d" || data === "D") {
187
+ if (this.state.direction !== "left") this.state.nextDirection = "right";
188
+ } else if (matchesKey(data, "left") || data === "a" || data === "A") {
189
+ if (this.state.direction !== "right") this.state.nextDirection = "left";
190
+ }
191
+
192
+ // Restart on game over
193
+ if (this.state.gameOver && (data === "r" || data === "R" || data === " ")) {
194
+ const highScore = this.state.highScore;
195
+ this.state = createInitialState();
196
+ this.state.highScore = highScore;
197
+ this.onSave(null); // Clear saved state on restart
198
+ this.version++;
199
+ this.tui.requestRender();
200
+ }
201
+ }
202
+
203
+ invalidate(): void {
204
+ this.cachedWidth = 0;
205
+ }
206
+
207
+ render(width: number): string[] {
208
+ if (width === this.cachedWidth && this.cachedVersion === this.version) {
209
+ return this.cachedLines;
210
+ }
211
+
212
+ const lines: string[] = [];
213
+
214
+ // Each game cell is 2 chars wide to appear square (terminal cells are ~2:1 aspect)
215
+ const cellWidth = 2;
216
+ const effectiveWidth = Math.min(GAME_WIDTH, Math.floor((width - 4) / cellWidth));
217
+ const effectiveHeight = GAME_HEIGHT;
218
+
219
+ // Colors
220
+ const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
221
+ const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
222
+ const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
223
+ const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
224
+ const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
225
+
226
+ const boxWidth = effectiveWidth * cellWidth;
227
+
228
+ // Helper to pad content inside box
229
+ const boxLine = (content: string) => {
230
+ const contentLen = visibleWidth(content);
231
+ const padding = Math.max(0, boxWidth - contentLen);
232
+ return dim(" │") + content + " ".repeat(padding) + dim("│");
233
+ };
234
+
235
+ // Top border
236
+ lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
237
+
238
+ // Header with score
239
+ const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
240
+ const highText = `High: ${bold(yellow(String(this.state.highScore)))}`;
241
+ const title = `${bold(green("SNAKE"))} │ ${scoreText} │ ${highText}`;
242
+ lines.push(this.padLine(boxLine(title), width));
243
+
244
+ // Separator
245
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
246
+
247
+ // Game grid
248
+ for (let y = 0; y < effectiveHeight; y++) {
249
+ let row = "";
250
+ for (let x = 0; x < effectiveWidth; x++) {
251
+ const isHead = this.state.snake[0].x === x && this.state.snake[0].y === y;
252
+ const isBody = this.state.snake.slice(1).some((s) => s.x === x && s.y === y);
253
+ const isFood = this.state.food.x === x && this.state.food.y === y;
254
+
255
+ if (isHead) {
256
+ row += green("██"); // Snake head (2 chars)
257
+ } else if (isBody) {
258
+ row += green("▓▓"); // Snake body (2 chars)
259
+ } else if (isFood) {
260
+ row += red("◆ "); // Food (2 chars)
261
+ } else {
262
+ row += " "; // Empty cell (2 spaces)
263
+ }
264
+ }
265
+ lines.push(this.padLine(dim(" │") + row + dim("│"), width));
266
+ }
267
+
268
+ // Separator
269
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
270
+
271
+ // Footer
272
+ let footer: string;
273
+ if (this.paused) {
274
+ footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
275
+ } else if (this.state.gameOver) {
276
+ footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
277
+ } else {
278
+ footer = `↑↓←→ or WASD to move, ${bold("ESC")} pause, ${bold("Q")} quit`;
279
+ }
280
+ lines.push(this.padLine(boxLine(footer), width));
281
+
282
+ // Bottom border
283
+ lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
284
+
285
+ this.cachedLines = lines;
286
+ this.cachedWidth = width;
287
+ this.cachedVersion = this.version;
288
+
289
+ return lines;
290
+ }
291
+
292
+ private padLine(line: string, width: number): string {
293
+ // Calculate visible length (strip ANSI codes)
294
+ const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
295
+ const padding = Math.max(0, width - visibleLen);
296
+ return line + " ".repeat(padding);
297
+ }
298
+
299
+ dispose(): void {
300
+ if (this.interval) {
301
+ clearInterval(this.interval);
302
+ this.interval = null;
303
+ }
304
+ }
305
+ }
306
+
307
+ const SNAKE_SAVE_TYPE = "snake-save";
308
+
309
+ export default function (pi: ExtensionAPI) {
310
+ pi.registerCommand("snake", {
311
+ description: "Play Snake!",
312
+
313
+ handler: async (_args, ctx) => {
314
+ if (ctx.mode !== "tui") {
315
+ ctx.ui.notify("Snake requires interactive mode", "error");
316
+ return;
317
+ }
318
+
319
+ // Load saved state from session
320
+ const entries = ctx.sessionManager.getEntries();
321
+ let savedState: GameState | undefined;
322
+ for (let i = entries.length - 1; i >= 0; i--) {
323
+ const entry = entries[i];
324
+ if (entry.type === "custom" && entry.customType === SNAKE_SAVE_TYPE) {
325
+ savedState = entry.data as GameState;
326
+ break;
327
+ }
328
+ }
329
+
330
+ await ctx.ui.custom((tui, _theme, _kb, done) => {
331
+ return new SnakeComponent(
332
+ tui,
333
+ () => done(undefined),
334
+ (state) => {
335
+ // Save or clear state
336
+ pi.appendEntry(SNAKE_SAVE_TYPE, state);
337
+ },
338
+ savedState,
339
+ );
340
+ });
341
+ },
342
+ });
343
+ }