@selesai/code 0.13.4 → 0.13.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (394) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/dist/cli/credential-print.js +4 -4
  3. package/dist/cli.js +0 -0
  4. package/dist/core/compaction/utils.js +2 -2
  5. package/dist/core/export-html/template.css +1066 -1066
  6. package/dist/core/export-html/template.html +55 -55
  7. package/dist/core/export-html/template.js +1864 -1864
  8. package/dist/core/export-html/vendor/highlight.min.js +1212 -1212
  9. package/dist/core/export-html/vendor/marked.min.js +78 -78
  10. package/dist/core/messages.js +7 -7
  11. package/dist/extensions/context-compaction-reminder.test.ts +82 -82
  12. package/dist/extensions/context-compaction-reminder.ts +28 -28
  13. package/dist/extensions/pi-hermes-memory/scripts/check-min-sdk.mjs +0 -0
  14. package/dist/extensions/pi-hermes-memory/tests/run-all.sh +0 -0
  15. package/dist/extensions/pi-intercom/LICENSE +21 -21
  16. package/dist/extensions/pi-intercom/broker/client.test.ts +83 -83
  17. package/dist/extensions/pi-intercom/broker/framing.test.ts +114 -114
  18. package/dist/extensions/pi-intercom/broker/paths.ts +134 -134
  19. package/dist/extensions/pi-intercom/broker/runtime-claim.test.ts +34 -34
  20. package/dist/extensions/pi-intercom/broker/runtime-claim.ts +21 -21
  21. package/dist/extensions/pi-intercom/cwd.test.ts +40 -40
  22. package/dist/extensions/pi-intercom/cwd.ts +31 -31
  23. package/dist/extensions/pi-intercom/format-context.test.ts +31 -31
  24. package/dist/extensions/pi-intercom/format-context.ts +32 -32
  25. package/dist/extensions/pi-intercom/test/overlay-width.test.ts +66 -66
  26. package/dist/extensions/pi-intercom/ui/compose.ts +143 -143
  27. package/dist/extensions/pi-intercom/ui/session-list.ts +166 -166
  28. package/dist/extensions/pi-subagents/install.mjs +0 -0
  29. package/dist/extensions/pi-web-agent/src/backends/settings-reader.ts +25 -25
  30. package/dist/extensions/pi-web-agent/src/cache/ttl-cache.ts +28 -28
  31. package/dist/extensions/pi-web-agent/src/changelog-notice.ts +136 -136
  32. package/dist/extensions/pi-web-agent/src/fetch/browser-resolution.ts +199 -199
  33. package/dist/extensions/pi-web-agent/src/fetch/firecrawl-fetch.ts +100 -100
  34. package/dist/extensions/pi-web-agent/src/fetch/headless-fetch.ts +117 -117
  35. package/dist/extensions/pi-web-agent/src/fetch/http-fetch.ts +67 -67
  36. package/dist/extensions/pi-web-agent/src/orchestration/answer-synthesizer.ts +60 -60
  37. package/dist/extensions/pi-web-agent/src/orchestration/index.ts +28 -28
  38. package/dist/extensions/pi-web-agent/src/orchestration/query-planner.ts +47 -47
  39. package/dist/extensions/pi-web-agent/src/orchestration/stop-decider.ts +81 -81
  40. package/dist/extensions/pi-web-agent/src/presentation/config-store.ts +210 -210
  41. package/dist/extensions/pi-web-agent/src/presentation/config.ts +75 -75
  42. package/dist/extensions/pi-web-agent/src/presentation/fetch-presentation.ts +54 -54
  43. package/dist/extensions/pi-web-agent/src/presentation/select-view.ts +20 -20
  44. package/dist/extensions/pi-web-agent/src/presentation/types.ts +63 -63
  45. package/dist/extensions/pi-web-agent/src/search/brave.ts +114 -114
  46. package/dist/extensions/pi-web-agent/src/search/searxng.ts +96 -96
  47. package/dist/extensions/pi-web-agent/src/tools/web-explore.ts +71 -71
  48. package/dist/extensions/pi-web-agent/src/tools/web-fetch-headless.ts +31 -31
  49. package/dist/extensions/pi-web-agent/src/tools/web-fetch.ts +31 -31
  50. package/dist/extensions/pi-zentui/extensions/zentui/format.ts +7 -1
  51. package/dist/extensions/ponytail/package.json +8 -8
  52. package/dist/extensions/question/constants.ts +30 -30
  53. package/dist/extensions/question/helpers.ts +58 -58
  54. package/dist/extensions/question/navigation.ts +14 -14
  55. package/dist/extensions/question/package.json +19 -19
  56. package/dist/extensions/question/selection-mode.ts +46 -46
  57. package/dist/extensions/question/shortcuts.ts +44 -44
  58. package/dist/extensions/question/types.ts +132 -132
  59. package/dist/extensions/test-resolve-hook-impl.mjs +6 -6
  60. package/dist/extensions/test-resolve-hook.mjs +6 -6
  61. package/dist/extensions/web-agent-onboarding.ts +222 -222
  62. package/dist/package-manager-cli.js +71 -71
  63. package/dist/rpc-entry.js +0 -0
  64. package/dist/skills/improve-codebase/REFERENCE.md +78 -78
  65. package/docs/compaction.md +396 -396
  66. package/docs/containerization.md +111 -111
  67. package/docs/development.md +71 -71
  68. package/docs/docs.json +164 -164
  69. package/docs/environment-variables.md +86 -86
  70. package/docs/index.md +83 -83
  71. package/docs/json.md +82 -82
  72. package/docs/models.md +502 -502
  73. package/docs/packages.md +227 -227
  74. package/docs/plans/subagent-delegation/phase-0-correctness.md +264 -264
  75. package/docs/plans/subagent-delegation/phase-1-behavioral-contract.md +485 -485
  76. package/docs/plans/subagent-delegation/phase-2-context-controls.md +281 -281
  77. package/docs/plans/subagent-delegation/phase-3-advisory-routing.md +361 -361
  78. package/docs/plans/subagent-delegation/phase-4-optional-enforcement.md +380 -380
  79. package/docs/prompt-templates.md +95 -95
  80. package/docs/providers.md +293 -293
  81. package/docs/security.md +59 -59
  82. package/docs/session-format.md +414 -414
  83. package/docs/sessions.md +145 -145
  84. package/docs/shared-host-extensions.md +109 -109
  85. package/docs/shell-aliases.md +13 -13
  86. package/docs/skills.md +231 -231
  87. package/docs/terminal-setup.md +142 -142
  88. package/docs/termux.md +127 -127
  89. package/docs/themes.md +295 -295
  90. package/docs/tmux.md +63 -63
  91. package/docs/tui.md +927 -927
  92. package/docs/windows.md +17 -17
  93. package/examples/README.md +25 -25
  94. package/examples/extensions/README.md +211 -211
  95. package/examples/extensions/auto-commit-on-exit.ts +49 -49
  96. package/examples/extensions/bash-spawn-hook.ts +30 -30
  97. package/examples/extensions/bookmark.ts +50 -50
  98. package/examples/extensions/border-status-editor.ts +150 -150
  99. package/examples/extensions/built-in-tool-renderer.ts +249 -249
  100. package/examples/extensions/claude-rules.ts +86 -86
  101. package/examples/extensions/commands.ts +72 -72
  102. package/examples/extensions/confirm-destructive.ts +59 -59
  103. package/examples/extensions/custom-compaction.ts +130 -130
  104. package/examples/extensions/custom-footer.ts +64 -64
  105. package/examples/extensions/custom-header.ts +73 -73
  106. package/examples/extensions/custom-provider-anthropic/index.ts +610 -610
  107. package/examples/extensions/custom-provider-anthropic/package-lock.json +24 -24
  108. package/examples/extensions/custom-provider-anthropic/package.json +19 -19
  109. package/examples/extensions/custom-provider-gitlab-duo/index.ts +404 -404
  110. package/examples/extensions/custom-provider-gitlab-duo/package.json +16 -16
  111. package/examples/extensions/custom-provider-gitlab-duo/test.ts +82 -82
  112. package/examples/extensions/dirty-repo-guard.ts +56 -56
  113. package/examples/extensions/doom-overlay/README.md +46 -46
  114. package/examples/extensions/doom-overlay/doom/build/doom.js +21 -21
  115. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
  116. package/examples/extensions/doom-overlay/doom/build.sh +152 -152
  117. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +72 -72
  118. package/examples/extensions/doom-overlay/doom-component.ts +132 -132
  119. package/examples/extensions/doom-overlay/doom-engine.ts +173 -173
  120. package/examples/extensions/doom-overlay/doom-keys.ts +104 -104
  121. package/examples/extensions/doom-overlay/index.ts +74 -74
  122. package/examples/extensions/doom-overlay/wad-finder.ts +51 -51
  123. package/examples/extensions/dynamic-resources/SKILL.md +8 -8
  124. package/examples/extensions/dynamic-resources/dynamic.json +79 -79
  125. package/examples/extensions/dynamic-resources/dynamic.md +5 -5
  126. package/examples/extensions/dynamic-resources/index.ts +15 -15
  127. package/examples/extensions/dynamic-tools.ts +74 -74
  128. package/examples/extensions/event-bus.ts +43 -43
  129. package/examples/extensions/file-trigger.ts +41 -41
  130. package/examples/extensions/git-checkpoint.ts +53 -53
  131. package/examples/extensions/git-merge-and-resolve.ts +115 -115
  132. package/examples/extensions/github-issue-autocomplete.ts +185 -185
  133. package/examples/extensions/gondolin/index.ts +531 -531
  134. package/examples/extensions/gondolin/package-lock.json +185 -185
  135. package/examples/extensions/gondolin/package.json +19 -19
  136. package/examples/extensions/handoff.ts +199 -199
  137. package/examples/extensions/hello.ts +26 -26
  138. package/examples/extensions/hidden-thinking-label.ts +53 -53
  139. package/examples/extensions/inline-bash.ts +94 -94
  140. package/examples/extensions/input-transform-streaming.ts +39 -39
  141. package/examples/extensions/input-transform.ts +43 -43
  142. package/examples/extensions/interactive-shell.ts +196 -196
  143. package/examples/extensions/mac-system-theme.ts +47 -47
  144. package/examples/extensions/message-renderer.ts +59 -59
  145. package/examples/extensions/minimal-mode.ts +426 -426
  146. package/examples/extensions/modal-editor.ts +85 -85
  147. package/examples/extensions/model-status.ts +31 -31
  148. package/examples/extensions/notify.ts +55 -55
  149. package/examples/extensions/overlay-qa-tests.ts +1450 -1450
  150. package/examples/extensions/overlay-test.ts +153 -153
  151. package/examples/extensions/permission-gate.ts +34 -34
  152. package/examples/extensions/pirate.ts +47 -47
  153. package/examples/extensions/plan-mode/README.md +66 -66
  154. package/examples/extensions/plan-mode/index.ts +390 -390
  155. package/examples/extensions/plan-mode/utils.ts +168 -168
  156. package/examples/extensions/preset.ts +436 -436
  157. package/examples/extensions/project-trust.ts +64 -64
  158. package/examples/extensions/prompt-customizer.ts +97 -97
  159. package/examples/extensions/protected-paths.ts +30 -30
  160. package/examples/extensions/provider-payload.ts +18 -18
  161. package/examples/extensions/qna.ts +122 -122
  162. package/examples/extensions/question.ts +285 -285
  163. package/examples/extensions/questionnaire.ts +448 -448
  164. package/examples/extensions/rainbow-editor.ts +88 -88
  165. package/examples/extensions/reload-runtime.ts +37 -37
  166. package/examples/extensions/rpc-demo.ts +118 -118
  167. package/examples/extensions/sandbox/index.ts +321 -321
  168. package/examples/extensions/sandbox/package-lock.json +92 -92
  169. package/examples/extensions/sandbox/package.json +19 -19
  170. package/examples/extensions/send-user-message.ts +97 -97
  171. package/examples/extensions/session-name.ts +27 -27
  172. package/examples/extensions/shutdown-command.ts +63 -63
  173. package/examples/extensions/snake.ts +343 -343
  174. package/examples/extensions/space-invaders.ts +560 -560
  175. package/examples/extensions/ssh.ts +220 -220
  176. package/examples/extensions/status-line.ts +32 -32
  177. package/examples/extensions/structured-output.ts +65 -65
  178. package/examples/extensions/subagent/README.md +175 -175
  179. package/examples/extensions/subagent/agents/planner.md +37 -37
  180. package/examples/extensions/subagent/agents/reviewer.md +35 -35
  181. package/examples/extensions/subagent/agents/scout.md +50 -50
  182. package/examples/extensions/subagent/agents/worker.md +24 -24
  183. package/examples/extensions/subagent/agents.ts +126 -126
  184. package/examples/extensions/subagent/index.ts +1015 -1015
  185. package/examples/extensions/subagent/prompts/implement-and-review.md +10 -10
  186. package/examples/extensions/subagent/prompts/implement.md +10 -10
  187. package/examples/extensions/subagent/prompts/scout-and-plan.md +9 -9
  188. package/examples/extensions/summarize.ts +209 -209
  189. package/examples/extensions/system-prompt-header.ts +17 -17
  190. package/examples/extensions/tic-tac-toe.ts +1008 -1008
  191. package/examples/extensions/timed-confirm.ts +70 -70
  192. package/examples/extensions/titlebar-spinner.ts +58 -58
  193. package/examples/extensions/todo.ts +297 -297
  194. package/examples/extensions/tool-override.ts +144 -144
  195. package/examples/extensions/tools.ts +146 -146
  196. package/examples/extensions/trigger-compact.ts +50 -50
  197. package/examples/extensions/truncated-tool.ts +195 -195
  198. package/examples/extensions/widget-placement.ts +9 -9
  199. package/examples/extensions/with-deps/index.ts +32 -32
  200. package/examples/extensions/with-deps/package-lock.json +31 -31
  201. package/examples/extensions/with-deps/package.json +22 -22
  202. package/examples/extensions/working-indicator.ts +123 -123
  203. package/examples/extensions/working-message-test.ts +25 -25
  204. package/examples/rpc-extension-ui.ts +632 -632
  205. package/examples/sdk/01-minimal.ts +26 -26
  206. package/examples/sdk/02-custom-model.ts +53 -53
  207. package/examples/sdk/03-custom-prompt.ts +75 -75
  208. package/examples/sdk/04-skills.ts +55 -55
  209. package/examples/sdk/05-tools.ts +48 -48
  210. package/examples/sdk/06-extensions.ts +99 -99
  211. package/examples/sdk/07-context-files.ts +47 -47
  212. package/examples/sdk/08-prompt-templates.ts +51 -51
  213. package/examples/sdk/09-api-keys-and-oauth.ts +52 -52
  214. package/examples/sdk/10-settings.ts +53 -53
  215. package/examples/sdk/11-sessions.ts +52 -52
  216. package/examples/sdk/12-full-control.ts +79 -79
  217. package/examples/sdk/13-session-runtime.ts +67 -67
  218. package/examples/sdk/README.md +144 -144
  219. package/package.json +5 -3
  220. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/bun/cli.d.ts +0 -3
  221. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/bun/register-bedrock.d.ts +0 -2
  222. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/bun/restore-sandbox-env.d.ts +0 -17
  223. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/args.d.ts +0 -57
  224. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/config-selector.d.ts +0 -16
  225. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/file-processor.d.ts +0 -15
  226. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/initial-message.d.ts +0 -18
  227. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/list-models.d.ts +0 -9
  228. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/project-trust.d.ts +0 -10
  229. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/session-picker.d.ts +0 -10
  230. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/startup-ui.d.ts +0 -20
  231. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli.d.ts +0 -3
  232. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/config.d.ts +0 -96
  233. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/agent-session-runtime.d.ts +0 -119
  234. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/agent-session-services.d.ts +0 -85
  235. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/agent-session.d.ts +0 -620
  236. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/auth-guidance.d.ts +0 -5
  237. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/auth-storage.d.ts +0 -56
  238. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/bash-executor.d.ts +0 -32
  239. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/cache-stats.d.ts +0 -49
  240. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/branch-summarization.d.ts +0 -93
  241. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/compaction.d.ts +0 -128
  242. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/index.d.ts +0 -7
  243. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/utils.d.ts +0 -38
  244. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/defaults.d.ts +0 -3
  245. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/diagnostics.d.ts +0 -15
  246. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/event-bus.d.ts +0 -9
  247. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/exec.d.ts +0 -29
  248. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/experimental.d.ts +0 -2
  249. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/export-html/ansi-to-html.d.ts +0 -22
  250. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/export-html/index.d.ts +0 -37
  251. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/export-html/tool-renderer.d.ts +0 -34
  252. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/extensions/index.d.ts +0 -12
  253. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/extensions/loader.d.ts +0 -23
  254. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/extensions/runner.d.ts +0 -171
  255. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/extensions/types.d.ts +0 -1261
  256. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/extensions/wrapper.d.ts +0 -20
  257. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/footer-data-provider.d.ts +0 -54
  258. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/http-dispatcher.d.ts +0 -22
  259. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/index.d.ts +0 -13
  260. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/keybindings.d.ts +0 -358
  261. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/messages.d.ts +0 -77
  262. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/model-config.d.ts +0 -512
  263. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/model-registry.d.ts +0 -43
  264. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/model-resolver.d.ts +0 -121
  265. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/model-runtime.d.ts +0 -82
  266. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/models-store.d.ts +0 -17
  267. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/output-guard.d.ts +0 -7
  268. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/package-manager.d.ts +0 -210
  269. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/project-trust.d.ts +0 -15
  270. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/prompt-templates.d.ts +0 -54
  271. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/provider-attribution.d.ts +0 -4
  272. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/provider-composer.d.ts +0 -55
  273. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/radius.d.ts +0 -2
  274. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/remote-catalog-provider.d.ts +0 -5
  275. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/resolve-config-value.d.ts +0 -30
  276. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/resource-loader.d.ts +0 -206
  277. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/runtime-credentials.d.ts +0 -15
  278. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/sdk.d.ts +0 -106
  279. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/session-cwd.d.ts +0 -19
  280. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/session-manager.d.ts +0 -356
  281. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/settings-manager.d.ts +0 -297
  282. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/skills.d.ts +0 -60
  283. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/slash-commands.d.ts +0 -15
  284. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/source-info.d.ts +0 -18
  285. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/system-prompt.d.ts +0 -28
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@@ -1,560 +1,560 @@
1
- /**
2
- * Space Invaders game extension - play with /invaders command
3
- * Uses Kitty keyboard protocol for smooth movement (press/release detection)
4
- */
5
-
6
- import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
7
- import { isKeyRelease, Key, matchesKey, visibleWidth } from "@earendil-works/pi-tui";
8
-
9
- const GAME_WIDTH = 60;
10
- const GAME_HEIGHT = 24;
11
- const TICK_MS = 50;
12
- const PLAYER_Y = GAME_HEIGHT - 2;
13
- const ALIEN_ROWS = 5;
14
- const ALIEN_COLS = 11;
15
- const ALIEN_START_Y = 2;
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-
17
- type Point = { x: number; y: number };
18
-
19
- interface Bullet extends Point {
20
- direction: -1 | 1; // -1 = up (player), 1 = down (alien)
21
- }
22
-
23
- interface Alien extends Point {
24
- type: number; // 0, 1, 2 for different alien types
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- alive: boolean;
26
- }
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-
28
- interface Shield {
29
- x: number;
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- segments: boolean[][]; // 4x3 grid of destructible segments
31
- }
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-
33
- interface GameState {
34
- player: { x: number; lives: number };
35
- aliens: Alien[];
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- alienDirection: 1 | -1;
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- alienMoveCounter: number;
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- alienMoveDelay: number;
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- alienDropping: boolean;
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- bullets: Bullet[];
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- shields: Shield[];
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- score: number;
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- highScore: number;
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- level: number;
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- gameOver: boolean;
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- victory: boolean;
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- alienShootCounter: number;
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- }
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-
50
- interface KeyState {
51
- left: boolean;
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- right: boolean;
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- fire: boolean;
54
- }
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-
56
- function createShields(): Shield[] {
57
- const shields: Shield[] = [];
58
- const shieldPositions = [8, 22, 36, 50];
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- for (const x of shieldPositions) {
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- shields.push({
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- x,
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- segments: [
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- [true, true, true, true],
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- [true, true, true, true],
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- [true, false, false, true],
66
- ],
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- });
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- }
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- return shields;
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- }
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-
72
- function createAliens(): Alien[] {
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- const aliens: Alien[] = [];
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- for (let row = 0; row < ALIEN_ROWS; row++) {
75
- const type = row === 0 ? 2 : row < 3 ? 1 : 0;
76
- for (let col = 0; col < ALIEN_COLS; col++) {
77
- aliens.push({
78
- x: 4 + col * 5,
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- y: ALIEN_START_Y + row * 2,
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- type,
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- alive: true,
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- });
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- }
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- }
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- return aliens;
86
- }
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-
88
- function createInitialState(highScore = 0, level = 1): GameState {
89
- return {
90
- player: { x: Math.floor(GAME_WIDTH / 2), lives: 3 },
91
- aliens: createAliens(),
92
- alienDirection: 1,
93
- alienMoveCounter: 0,
94
- alienMoveDelay: Math.max(5, 20 - level * 2),
95
- alienDropping: false,
96
- bullets: [],
97
- shields: createShields(),
98
- score: 0,
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- highScore,
100
- level,
101
- gameOver: false,
102
- victory: false,
103
- alienShootCounter: 0,
104
- };
105
- }
106
-
107
- class SpaceInvadersComponent {
108
- private state: GameState;
109
- private keys: KeyState = { left: false, right: false, fire: false };
110
- private interval: ReturnType<typeof setInterval> | null = null;
111
- private onClose: () => void;
112
- private onSave: (state: GameState | null) => void;
113
- private tui: { requestRender: () => void };
114
- private cachedLines: string[] = [];
115
- private cachedWidth = 0;
116
- private version = 0;
117
- private cachedVersion = -1;
118
- private paused: boolean;
119
- private fireCooldown = 0;
120
- private playerMoveCounter = 0;
121
-
122
- // Opt-in to key release events for smooth movement
123
- wantsKeyRelease = true;
124
-
125
- constructor(
126
- tui: { requestRender: () => void },
127
- onClose: () => void,
128
- onSave: (state: GameState | null) => void,
129
- savedState?: GameState,
130
- ) {
131
- this.tui = tui;
132
- if (savedState && !savedState.gameOver && !savedState.victory) {
133
- this.state = savedState;
134
- this.paused = true;
135
- } else {
136
- this.state = createInitialState(savedState?.highScore);
137
- this.paused = false;
138
- this.startGame();
139
- }
140
- this.onClose = onClose;
141
- this.onSave = onSave;
142
- }
143
-
144
- private startGame(): void {
145
- this.interval = setInterval(() => {
146
- if (!this.state.gameOver && !this.state.victory) {
147
- this.tick();
148
- this.version++;
149
- this.tui.requestRender();
150
- }
151
- }, TICK_MS);
152
- }
153
-
154
- private tick(): void {
155
- // Player movement (smooth, every other tick)
156
- this.playerMoveCounter++;
157
- if (this.playerMoveCounter >= 2) {
158
- this.playerMoveCounter = 0;
159
- if (this.keys.left && this.state.player.x > 2) {
160
- this.state.player.x--;
161
- }
162
- if (this.keys.right && this.state.player.x < GAME_WIDTH - 3) {
163
- this.state.player.x++;
164
- }
165
- }
166
-
167
- // Fire cooldown
168
- if (this.fireCooldown > 0) this.fireCooldown--;
169
-
170
- // Player shooting
171
- if (this.keys.fire && this.fireCooldown === 0) {
172
- const playerBullets = this.state.bullets.filter((b) => b.direction === -1);
173
- if (playerBullets.length < 2) {
174
- this.state.bullets.push({ x: this.state.player.x, y: PLAYER_Y - 1, direction: -1 });
175
- this.fireCooldown = 8;
176
- }
177
- }
178
-
179
- // Move bullets
180
- this.state.bullets = this.state.bullets.filter((bullet) => {
181
- bullet.y += bullet.direction;
182
- return bullet.y >= 0 && bullet.y < GAME_HEIGHT;
183
- });
184
-
185
- // Alien movement
186
- this.state.alienMoveCounter++;
187
- if (this.state.alienMoveCounter >= this.state.alienMoveDelay) {
188
- this.state.alienMoveCounter = 0;
189
- this.moveAliens();
190
- }
191
-
192
- // Alien shooting
193
- this.state.alienShootCounter++;
194
- if (this.state.alienShootCounter >= 30) {
195
- this.state.alienShootCounter = 0;
196
- this.alienShoot();
197
- }
198
-
199
- // Collision detection
200
- this.checkCollisions();
201
-
202
- // Check victory
203
- if (this.state.aliens.every((a) => !a.alive)) {
204
- this.state.victory = true;
205
- }
206
- }
207
-
208
- private moveAliens(): void {
209
- const aliveAliens = this.state.aliens.filter((a) => a.alive);
210
- if (aliveAliens.length === 0) return;
211
-
212
- if (this.state.alienDropping) {
213
- // Drop down
214
- for (const alien of aliveAliens) {
215
- alien.y++;
216
- if (alien.y >= PLAYER_Y - 1) {
217
- this.state.gameOver = true;
218
- return;
219
- }
220
- }
221
- this.state.alienDropping = false;
222
- } else {
223
- // Check if we need to change direction
224
- const minX = Math.min(...aliveAliens.map((a) => a.x));
225
- const maxX = Math.max(...aliveAliens.map((a) => a.x));
226
-
227
- if (
228
- (this.state.alienDirection === 1 && maxX >= GAME_WIDTH - 3) ||
229
- (this.state.alienDirection === -1 && minX <= 2)
230
- ) {
231
- this.state.alienDirection *= -1;
232
- this.state.alienDropping = true;
233
- } else {
234
- // Move horizontally
235
- for (const alien of aliveAliens) {
236
- alien.x += this.state.alienDirection;
237
- }
238
- }
239
- }
240
-
241
- // Speed up as fewer aliens remain
242
- const aliveCount = aliveAliens.length;
243
- if (aliveCount <= 5) {
244
- this.state.alienMoveDelay = 1;
245
- } else if (aliveCount <= 10) {
246
- this.state.alienMoveDelay = 2;
247
- } else if (aliveCount <= 20) {
248
- this.state.alienMoveDelay = 3;
249
- }
250
- }
251
-
252
- private alienShoot(): void {
253
- const aliveAliens = this.state.aliens.filter((a) => a.alive);
254
- if (aliveAliens.length === 0) return;
255
-
256
- // Find bottom-most alien in each column
257
- const columns = new Map<number, Alien>();
258
- for (const alien of aliveAliens) {
259
- const existing = columns.get(alien.x);
260
- if (!existing || alien.y > existing.y) {
261
- columns.set(alien.x, alien);
262
- }
263
- }
264
-
265
- // Random column shoots
266
- const shooters = Array.from(columns.values());
267
- if (shooters.length > 0 && this.state.bullets.filter((b) => b.direction === 1).length < 3) {
268
- const shooter = shooters[Math.floor(Math.random() * shooters.length)];
269
- this.state.bullets.push({ x: shooter.x, y: shooter.y + 1, direction: 1 });
270
- }
271
- }
272
-
273
- private checkCollisions(): void {
274
- const bulletsToRemove = new Set<Bullet>();
275
-
276
- for (const bullet of this.state.bullets) {
277
- // Player bullets hitting aliens
278
- if (bullet.direction === -1) {
279
- for (const alien of this.state.aliens) {
280
- if (alien.alive && Math.abs(bullet.x - alien.x) <= 1 && bullet.y === alien.y) {
281
- alien.alive = false;
282
- bulletsToRemove.add(bullet);
283
- const points = [10, 20, 30][alien.type];
284
- this.state.score += points;
285
- if (this.state.score > this.state.highScore) {
286
- this.state.highScore = this.state.score;
287
- }
288
- break;
289
- }
290
- }
291
- }
292
-
293
- // Alien bullets hitting player
294
- if (bullet.direction === 1) {
295
- if (Math.abs(bullet.x - this.state.player.x) <= 1 && bullet.y === PLAYER_Y) {
296
- bulletsToRemove.add(bullet);
297
- this.state.player.lives--;
298
- if (this.state.player.lives <= 0) {
299
- this.state.gameOver = true;
300
- }
301
- }
302
- }
303
-
304
- // Bullets hitting shields
305
- for (const shield of this.state.shields) {
306
- const relX = bullet.x - shield.x;
307
- const relY = bullet.y - (PLAYER_Y - 5);
308
- if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
309
- if (shield.segments[relY][relX]) {
310
- shield.segments[relY][relX] = false;
311
- bulletsToRemove.add(bullet);
312
- }
313
- }
314
- }
315
- }
316
-
317
- this.state.bullets = this.state.bullets.filter((b) => !bulletsToRemove.has(b));
318
- }
319
-
320
- handleInput(data: string): void {
321
- const released = isKeyRelease(data);
322
-
323
- // Pause handling
324
- if (this.paused && !released) {
325
- if (matchesKey(data, Key.escape) || data === "q" || data === "Q") {
326
- this.dispose();
327
- this.onClose();
328
- return;
329
- }
330
- this.paused = false;
331
- this.startGame();
332
- return;
333
- }
334
-
335
- // ESC to pause and save
336
- if (!released && matchesKey(data, Key.escape)) {
337
- this.dispose();
338
- this.onSave(this.state);
339
- this.onClose();
340
- return;
341
- }
342
-
343
- // Q to quit without saving
344
- if (!released && (data === "q" || data === "Q")) {
345
- this.dispose();
346
- this.onSave(null);
347
- this.onClose();
348
- return;
349
- }
350
-
351
- // Movement keys (track press/release state)
352
- if (matchesKey(data, Key.left) || data === "a" || data === "A" || matchesKey(data, "a")) {
353
- this.keys.left = !released;
354
- }
355
- if (matchesKey(data, Key.right) || data === "d" || data === "D" || matchesKey(data, "d")) {
356
- this.keys.right = !released;
357
- }
358
-
359
- // Fire key
360
- if (matchesKey(data, Key.space) || data === " " || data === "f" || data === "F" || matchesKey(data, "f")) {
361
- this.keys.fire = !released;
362
- }
363
-
364
- // Restart on game over or victory
365
- if (!released && (this.state.gameOver || this.state.victory)) {
366
- if (data === "r" || data === "R" || data === " ") {
367
- const highScore = this.state.highScore;
368
- const nextLevel = this.state.victory ? this.state.level + 1 : 1;
369
- this.state = createInitialState(highScore, nextLevel);
370
- this.keys = { left: false, right: false, fire: false };
371
- this.onSave(null);
372
- this.version++;
373
- this.tui.requestRender();
374
- }
375
- }
376
- }
377
-
378
- invalidate(): void {
379
- this.cachedWidth = 0;
380
- }
381
-
382
- render(width: number): string[] {
383
- if (width === this.cachedWidth && this.cachedVersion === this.version) {
384
- return this.cachedLines;
385
- }
386
-
387
- const lines: string[] = [];
388
-
389
- // Colors
390
- const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
391
- const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
392
- const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
393
- const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
394
- const cyan = (s: string) => `\x1b[36m${s}\x1b[0m`;
395
- const magenta = (s: string) => `\x1b[35m${s}\x1b[0m`;
396
- const white = (s: string) => `\x1b[97m${s}\x1b[0m`;
397
- const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
398
-
399
- const boxWidth = GAME_WIDTH;
400
-
401
- const boxLine = (content: string) => {
402
- const contentLen = visibleWidth(content);
403
- const padding = Math.max(0, boxWidth - contentLen);
404
- return dim(" │") + content + " ".repeat(padding) + dim("│");
405
- };
406
-
407
- // Top border
408
- lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
409
-
410
- // Header
411
- const title = `${bold(green("SPACE INVADERS"))}`;
412
- const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
413
- const highText = `Hi: ${bold(yellow(String(this.state.highScore)))}`;
414
- const levelText = `Lv: ${bold(cyan(String(this.state.level)))}`;
415
- const livesText = `${red("♥".repeat(this.state.player.lives))}`;
416
- const header = `${title} │ ${scoreText} │ ${highText} │ ${levelText} │ ${livesText}`;
417
- lines.push(this.padLine(boxLine(header), width));
418
-
419
- // Separator
420
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
421
-
422
- // Game grid
423
- for (let y = 0; y < GAME_HEIGHT; y++) {
424
- let row = "";
425
- for (let x = 0; x < GAME_WIDTH; x++) {
426
- let char = " ";
427
- let colored = false;
428
-
429
- // Check aliens
430
- for (const alien of this.state.aliens) {
431
- if (alien.alive && alien.y === y && Math.abs(alien.x - x) <= 1) {
432
- const sprites = [
433
- x === alien.x ? "▼" : "╲╱"[x < alien.x ? 0 : 1],
434
- x === alien.x ? "◆" : "╱╲"[x < alien.x ? 0 : 1],
435
- x === alien.x ? "☆" : "◄►"[x < alien.x ? 0 : 1],
436
- ];
437
- const colors = [green, cyan, magenta];
438
- char = colors[alien.type](sprites[alien.type]);
439
- colored = true;
440
- break;
441
- }
442
- }
443
-
444
- // Check shields
445
- if (!colored) {
446
- for (const shield of this.state.shields) {
447
- const relX = x - shield.x;
448
- const relY = y - (PLAYER_Y - 5);
449
- if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
450
- if (shield.segments[relY][relX]) {
451
- char = dim("█");
452
- colored = true;
453
- }
454
- break;
455
- }
456
- }
457
- }
458
-
459
- // Check player
460
- if (!colored && y === PLAYER_Y && Math.abs(x - this.state.player.x) <= 1) {
461
- if (x === this.state.player.x) {
462
- char = white("▲");
463
- } else {
464
- char = white("═");
465
- }
466
- colored = true;
467
- }
468
-
469
- // Check bullets
470
- if (!colored) {
471
- for (const bullet of this.state.bullets) {
472
- if (bullet.x === x && bullet.y === y) {
473
- char = bullet.direction === -1 ? yellow("│") : red("│");
474
- colored = true;
475
- break;
476
- }
477
- }
478
- }
479
-
480
- row += colored ? char : " ";
481
- }
482
- lines.push(this.padLine(dim(" │") + row + dim("│"), width));
483
- }
484
-
485
- // Separator
486
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
487
-
488
- // Footer
489
- let footer: string;
490
- if (this.paused) {
491
- footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
492
- } else if (this.state.gameOver) {
493
- footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
494
- } else if (this.state.victory) {
495
- footer = `${green(bold("VICTORY!"))} Press ${bold("R")} for level ${this.state.level + 1}, ${bold("Q")} to quit`;
496
- } else {
497
- footer = `←→ or AD to move, ${bold("SPACE")}/F to fire, ${bold("ESC")} pause, ${bold("Q")} quit`;
498
- }
499
- lines.push(this.padLine(boxLine(footer), width));
500
-
501
- // Bottom border
502
- lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
503
-
504
- this.cachedLines = lines;
505
- this.cachedWidth = width;
506
- this.cachedVersion = this.version;
507
-
508
- return lines;
509
- }
510
-
511
- private padLine(line: string, width: number): string {
512
- const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
513
- const padding = Math.max(0, width - visibleLen);
514
- return line + " ".repeat(padding);
515
- }
516
-
517
- dispose(): void {
518
- if (this.interval) {
519
- clearInterval(this.interval);
520
- this.interval = null;
521
- }
522
- }
523
- }
524
-
525
- const INVADERS_SAVE_TYPE = "space-invaders-save";
526
-
527
- export default function (pi: ExtensionAPI) {
528
- pi.registerCommand("invaders", {
529
- description: "Play Space Invaders!",
530
-
531
- handler: async (_args, ctx) => {
532
- if (ctx.mode !== "tui") {
533
- ctx.ui.notify("Space Invaders requires interactive mode", "error");
534
- return;
535
- }
536
-
537
- // Load saved state from session
538
- const entries = ctx.sessionManager.getEntries();
539
- let savedState: GameState | undefined;
540
- for (let i = entries.length - 1; i >= 0; i--) {
541
- const entry = entries[i];
542
- if (entry.type === "custom" && entry.customType === INVADERS_SAVE_TYPE) {
543
- savedState = entry.data as GameState;
544
- break;
545
- }
546
- }
547
-
548
- await ctx.ui.custom((tui, _theme, _kb, done) => {
549
- return new SpaceInvadersComponent(
550
- tui,
551
- () => done(undefined),
552
- (state) => {
553
- pi.appendEntry(INVADERS_SAVE_TYPE, state);
554
- },
555
- savedState,
556
- );
557
- });
558
- },
559
- });
560
- }
1
+ /**
2
+ * Space Invaders game extension - play with /invaders command
3
+ * Uses Kitty keyboard protocol for smooth movement (press/release detection)
4
+ */
5
+
6
+ import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
7
+ import { isKeyRelease, Key, matchesKey, visibleWidth } from "@earendil-works/pi-tui";
8
+
9
+ const GAME_WIDTH = 60;
10
+ const GAME_HEIGHT = 24;
11
+ const TICK_MS = 50;
12
+ const PLAYER_Y = GAME_HEIGHT - 2;
13
+ const ALIEN_ROWS = 5;
14
+ const ALIEN_COLS = 11;
15
+ const ALIEN_START_Y = 2;
16
+
17
+ type Point = { x: number; y: number };
18
+
19
+ interface Bullet extends Point {
20
+ direction: -1 | 1; // -1 = up (player), 1 = down (alien)
21
+ }
22
+
23
+ interface Alien extends Point {
24
+ type: number; // 0, 1, 2 for different alien types
25
+ alive: boolean;
26
+ }
27
+
28
+ interface Shield {
29
+ x: number;
30
+ segments: boolean[][]; // 4x3 grid of destructible segments
31
+ }
32
+
33
+ interface GameState {
34
+ player: { x: number; lives: number };
35
+ aliens: Alien[];
36
+ alienDirection: 1 | -1;
37
+ alienMoveCounter: number;
38
+ alienMoveDelay: number;
39
+ alienDropping: boolean;
40
+ bullets: Bullet[];
41
+ shields: Shield[];
42
+ score: number;
43
+ highScore: number;
44
+ level: number;
45
+ gameOver: boolean;
46
+ victory: boolean;
47
+ alienShootCounter: number;
48
+ }
49
+
50
+ interface KeyState {
51
+ left: boolean;
52
+ right: boolean;
53
+ fire: boolean;
54
+ }
55
+
56
+ function createShields(): Shield[] {
57
+ const shields: Shield[] = [];
58
+ const shieldPositions = [8, 22, 36, 50];
59
+ for (const x of shieldPositions) {
60
+ shields.push({
61
+ x,
62
+ segments: [
63
+ [true, true, true, true],
64
+ [true, true, true, true],
65
+ [true, false, false, true],
66
+ ],
67
+ });
68
+ }
69
+ return shields;
70
+ }
71
+
72
+ function createAliens(): Alien[] {
73
+ const aliens: Alien[] = [];
74
+ for (let row = 0; row < ALIEN_ROWS; row++) {
75
+ const type = row === 0 ? 2 : row < 3 ? 1 : 0;
76
+ for (let col = 0; col < ALIEN_COLS; col++) {
77
+ aliens.push({
78
+ x: 4 + col * 5,
79
+ y: ALIEN_START_Y + row * 2,
80
+ type,
81
+ alive: true,
82
+ });
83
+ }
84
+ }
85
+ return aliens;
86
+ }
87
+
88
+ function createInitialState(highScore = 0, level = 1): GameState {
89
+ return {
90
+ player: { x: Math.floor(GAME_WIDTH / 2), lives: 3 },
91
+ aliens: createAliens(),
92
+ alienDirection: 1,
93
+ alienMoveCounter: 0,
94
+ alienMoveDelay: Math.max(5, 20 - level * 2),
95
+ alienDropping: false,
96
+ bullets: [],
97
+ shields: createShields(),
98
+ score: 0,
99
+ highScore,
100
+ level,
101
+ gameOver: false,
102
+ victory: false,
103
+ alienShootCounter: 0,
104
+ };
105
+ }
106
+
107
+ class SpaceInvadersComponent {
108
+ private state: GameState;
109
+ private keys: KeyState = { left: false, right: false, fire: false };
110
+ private interval: ReturnType<typeof setInterval> | null = null;
111
+ private onClose: () => void;
112
+ private onSave: (state: GameState | null) => void;
113
+ private tui: { requestRender: () => void };
114
+ private cachedLines: string[] = [];
115
+ private cachedWidth = 0;
116
+ private version = 0;
117
+ private cachedVersion = -1;
118
+ private paused: boolean;
119
+ private fireCooldown = 0;
120
+ private playerMoveCounter = 0;
121
+
122
+ // Opt-in to key release events for smooth movement
123
+ wantsKeyRelease = true;
124
+
125
+ constructor(
126
+ tui: { requestRender: () => void },
127
+ onClose: () => void,
128
+ onSave: (state: GameState | null) => void,
129
+ savedState?: GameState,
130
+ ) {
131
+ this.tui = tui;
132
+ if (savedState && !savedState.gameOver && !savedState.victory) {
133
+ this.state = savedState;
134
+ this.paused = true;
135
+ } else {
136
+ this.state = createInitialState(savedState?.highScore);
137
+ this.paused = false;
138
+ this.startGame();
139
+ }
140
+ this.onClose = onClose;
141
+ this.onSave = onSave;
142
+ }
143
+
144
+ private startGame(): void {
145
+ this.interval = setInterval(() => {
146
+ if (!this.state.gameOver && !this.state.victory) {
147
+ this.tick();
148
+ this.version++;
149
+ this.tui.requestRender();
150
+ }
151
+ }, TICK_MS);
152
+ }
153
+
154
+ private tick(): void {
155
+ // Player movement (smooth, every other tick)
156
+ this.playerMoveCounter++;
157
+ if (this.playerMoveCounter >= 2) {
158
+ this.playerMoveCounter = 0;
159
+ if (this.keys.left && this.state.player.x > 2) {
160
+ this.state.player.x--;
161
+ }
162
+ if (this.keys.right && this.state.player.x < GAME_WIDTH - 3) {
163
+ this.state.player.x++;
164
+ }
165
+ }
166
+
167
+ // Fire cooldown
168
+ if (this.fireCooldown > 0) this.fireCooldown--;
169
+
170
+ // Player shooting
171
+ if (this.keys.fire && this.fireCooldown === 0) {
172
+ const playerBullets = this.state.bullets.filter((b) => b.direction === -1);
173
+ if (playerBullets.length < 2) {
174
+ this.state.bullets.push({ x: this.state.player.x, y: PLAYER_Y - 1, direction: -1 });
175
+ this.fireCooldown = 8;
176
+ }
177
+ }
178
+
179
+ // Move bullets
180
+ this.state.bullets = this.state.bullets.filter((bullet) => {
181
+ bullet.y += bullet.direction;
182
+ return bullet.y >= 0 && bullet.y < GAME_HEIGHT;
183
+ });
184
+
185
+ // Alien movement
186
+ this.state.alienMoveCounter++;
187
+ if (this.state.alienMoveCounter >= this.state.alienMoveDelay) {
188
+ this.state.alienMoveCounter = 0;
189
+ this.moveAliens();
190
+ }
191
+
192
+ // Alien shooting
193
+ this.state.alienShootCounter++;
194
+ if (this.state.alienShootCounter >= 30) {
195
+ this.state.alienShootCounter = 0;
196
+ this.alienShoot();
197
+ }
198
+
199
+ // Collision detection
200
+ this.checkCollisions();
201
+
202
+ // Check victory
203
+ if (this.state.aliens.every((a) => !a.alive)) {
204
+ this.state.victory = true;
205
+ }
206
+ }
207
+
208
+ private moveAliens(): void {
209
+ const aliveAliens = this.state.aliens.filter((a) => a.alive);
210
+ if (aliveAliens.length === 0) return;
211
+
212
+ if (this.state.alienDropping) {
213
+ // Drop down
214
+ for (const alien of aliveAliens) {
215
+ alien.y++;
216
+ if (alien.y >= PLAYER_Y - 1) {
217
+ this.state.gameOver = true;
218
+ return;
219
+ }
220
+ }
221
+ this.state.alienDropping = false;
222
+ } else {
223
+ // Check if we need to change direction
224
+ const minX = Math.min(...aliveAliens.map((a) => a.x));
225
+ const maxX = Math.max(...aliveAliens.map((a) => a.x));
226
+
227
+ if (
228
+ (this.state.alienDirection === 1 && maxX >= GAME_WIDTH - 3) ||
229
+ (this.state.alienDirection === -1 && minX <= 2)
230
+ ) {
231
+ this.state.alienDirection *= -1;
232
+ this.state.alienDropping = true;
233
+ } else {
234
+ // Move horizontally
235
+ for (const alien of aliveAliens) {
236
+ alien.x += this.state.alienDirection;
237
+ }
238
+ }
239
+ }
240
+
241
+ // Speed up as fewer aliens remain
242
+ const aliveCount = aliveAliens.length;
243
+ if (aliveCount <= 5) {
244
+ this.state.alienMoveDelay = 1;
245
+ } else if (aliveCount <= 10) {
246
+ this.state.alienMoveDelay = 2;
247
+ } else if (aliveCount <= 20) {
248
+ this.state.alienMoveDelay = 3;
249
+ }
250
+ }
251
+
252
+ private alienShoot(): void {
253
+ const aliveAliens = this.state.aliens.filter((a) => a.alive);
254
+ if (aliveAliens.length === 0) return;
255
+
256
+ // Find bottom-most alien in each column
257
+ const columns = new Map<number, Alien>();
258
+ for (const alien of aliveAliens) {
259
+ const existing = columns.get(alien.x);
260
+ if (!existing || alien.y > existing.y) {
261
+ columns.set(alien.x, alien);
262
+ }
263
+ }
264
+
265
+ // Random column shoots
266
+ const shooters = Array.from(columns.values());
267
+ if (shooters.length > 0 && this.state.bullets.filter((b) => b.direction === 1).length < 3) {
268
+ const shooter = shooters[Math.floor(Math.random() * shooters.length)];
269
+ this.state.bullets.push({ x: shooter.x, y: shooter.y + 1, direction: 1 });
270
+ }
271
+ }
272
+
273
+ private checkCollisions(): void {
274
+ const bulletsToRemove = new Set<Bullet>();
275
+
276
+ for (const bullet of this.state.bullets) {
277
+ // Player bullets hitting aliens
278
+ if (bullet.direction === -1) {
279
+ for (const alien of this.state.aliens) {
280
+ if (alien.alive && Math.abs(bullet.x - alien.x) <= 1 && bullet.y === alien.y) {
281
+ alien.alive = false;
282
+ bulletsToRemove.add(bullet);
283
+ const points = [10, 20, 30][alien.type];
284
+ this.state.score += points;
285
+ if (this.state.score > this.state.highScore) {
286
+ this.state.highScore = this.state.score;
287
+ }
288
+ break;
289
+ }
290
+ }
291
+ }
292
+
293
+ // Alien bullets hitting player
294
+ if (bullet.direction === 1) {
295
+ if (Math.abs(bullet.x - this.state.player.x) <= 1 && bullet.y === PLAYER_Y) {
296
+ bulletsToRemove.add(bullet);
297
+ this.state.player.lives--;
298
+ if (this.state.player.lives <= 0) {
299
+ this.state.gameOver = true;
300
+ }
301
+ }
302
+ }
303
+
304
+ // Bullets hitting shields
305
+ for (const shield of this.state.shields) {
306
+ const relX = bullet.x - shield.x;
307
+ const relY = bullet.y - (PLAYER_Y - 5);
308
+ if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
309
+ if (shield.segments[relY][relX]) {
310
+ shield.segments[relY][relX] = false;
311
+ bulletsToRemove.add(bullet);
312
+ }
313
+ }
314
+ }
315
+ }
316
+
317
+ this.state.bullets = this.state.bullets.filter((b) => !bulletsToRemove.has(b));
318
+ }
319
+
320
+ handleInput(data: string): void {
321
+ const released = isKeyRelease(data);
322
+
323
+ // Pause handling
324
+ if (this.paused && !released) {
325
+ if (matchesKey(data, Key.escape) || data === "q" || data === "Q") {
326
+ this.dispose();
327
+ this.onClose();
328
+ return;
329
+ }
330
+ this.paused = false;
331
+ this.startGame();
332
+ return;
333
+ }
334
+
335
+ // ESC to pause and save
336
+ if (!released && matchesKey(data, Key.escape)) {
337
+ this.dispose();
338
+ this.onSave(this.state);
339
+ this.onClose();
340
+ return;
341
+ }
342
+
343
+ // Q to quit without saving
344
+ if (!released && (data === "q" || data === "Q")) {
345
+ this.dispose();
346
+ this.onSave(null);
347
+ this.onClose();
348
+ return;
349
+ }
350
+
351
+ // Movement keys (track press/release state)
352
+ if (matchesKey(data, Key.left) || data === "a" || data === "A" || matchesKey(data, "a")) {
353
+ this.keys.left = !released;
354
+ }
355
+ if (matchesKey(data, Key.right) || data === "d" || data === "D" || matchesKey(data, "d")) {
356
+ this.keys.right = !released;
357
+ }
358
+
359
+ // Fire key
360
+ if (matchesKey(data, Key.space) || data === " " || data === "f" || data === "F" || matchesKey(data, "f")) {
361
+ this.keys.fire = !released;
362
+ }
363
+
364
+ // Restart on game over or victory
365
+ if (!released && (this.state.gameOver || this.state.victory)) {
366
+ if (data === "r" || data === "R" || data === " ") {
367
+ const highScore = this.state.highScore;
368
+ const nextLevel = this.state.victory ? this.state.level + 1 : 1;
369
+ this.state = createInitialState(highScore, nextLevel);
370
+ this.keys = { left: false, right: false, fire: false };
371
+ this.onSave(null);
372
+ this.version++;
373
+ this.tui.requestRender();
374
+ }
375
+ }
376
+ }
377
+
378
+ invalidate(): void {
379
+ this.cachedWidth = 0;
380
+ }
381
+
382
+ render(width: number): string[] {
383
+ if (width === this.cachedWidth && this.cachedVersion === this.version) {
384
+ return this.cachedLines;
385
+ }
386
+
387
+ const lines: string[] = [];
388
+
389
+ // Colors
390
+ const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
391
+ const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
392
+ const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
393
+ const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
394
+ const cyan = (s: string) => `\x1b[36m${s}\x1b[0m`;
395
+ const magenta = (s: string) => `\x1b[35m${s}\x1b[0m`;
396
+ const white = (s: string) => `\x1b[97m${s}\x1b[0m`;
397
+ const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
398
+
399
+ const boxWidth = GAME_WIDTH;
400
+
401
+ const boxLine = (content: string) => {
402
+ const contentLen = visibleWidth(content);
403
+ const padding = Math.max(0, boxWidth - contentLen);
404
+ return dim(" │") + content + " ".repeat(padding) + dim("│");
405
+ };
406
+
407
+ // Top border
408
+ lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
409
+
410
+ // Header
411
+ const title = `${bold(green("SPACE INVADERS"))}`;
412
+ const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
413
+ const highText = `Hi: ${bold(yellow(String(this.state.highScore)))}`;
414
+ const levelText = `Lv: ${bold(cyan(String(this.state.level)))}`;
415
+ const livesText = `${red("♥".repeat(this.state.player.lives))}`;
416
+ const header = `${title} │ ${scoreText} │ ${highText} │ ${levelText} │ ${livesText}`;
417
+ lines.push(this.padLine(boxLine(header), width));
418
+
419
+ // Separator
420
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
421
+
422
+ // Game grid
423
+ for (let y = 0; y < GAME_HEIGHT; y++) {
424
+ let row = "";
425
+ for (let x = 0; x < GAME_WIDTH; x++) {
426
+ let char = " ";
427
+ let colored = false;
428
+
429
+ // Check aliens
430
+ for (const alien of this.state.aliens) {
431
+ if (alien.alive && alien.y === y && Math.abs(alien.x - x) <= 1) {
432
+ const sprites = [
433
+ x === alien.x ? "▼" : "╲╱"[x < alien.x ? 0 : 1],
434
+ x === alien.x ? "◆" : "╱╲"[x < alien.x ? 0 : 1],
435
+ x === alien.x ? "☆" : "◄►"[x < alien.x ? 0 : 1],
436
+ ];
437
+ const colors = [green, cyan, magenta];
438
+ char = colors[alien.type](sprites[alien.type]);
439
+ colored = true;
440
+ break;
441
+ }
442
+ }
443
+
444
+ // Check shields
445
+ if (!colored) {
446
+ for (const shield of this.state.shields) {
447
+ const relX = x - shield.x;
448
+ const relY = y - (PLAYER_Y - 5);
449
+ if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
450
+ if (shield.segments[relY][relX]) {
451
+ char = dim("█");
452
+ colored = true;
453
+ }
454
+ break;
455
+ }
456
+ }
457
+ }
458
+
459
+ // Check player
460
+ if (!colored && y === PLAYER_Y && Math.abs(x - this.state.player.x) <= 1) {
461
+ if (x === this.state.player.x) {
462
+ char = white("▲");
463
+ } else {
464
+ char = white("═");
465
+ }
466
+ colored = true;
467
+ }
468
+
469
+ // Check bullets
470
+ if (!colored) {
471
+ for (const bullet of this.state.bullets) {
472
+ if (bullet.x === x && bullet.y === y) {
473
+ char = bullet.direction === -1 ? yellow("│") : red("│");
474
+ colored = true;
475
+ break;
476
+ }
477
+ }
478
+ }
479
+
480
+ row += colored ? char : " ";
481
+ }
482
+ lines.push(this.padLine(dim(" │") + row + dim("│"), width));
483
+ }
484
+
485
+ // Separator
486
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
487
+
488
+ // Footer
489
+ let footer: string;
490
+ if (this.paused) {
491
+ footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
492
+ } else if (this.state.gameOver) {
493
+ footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
494
+ } else if (this.state.victory) {
495
+ footer = `${green(bold("VICTORY!"))} Press ${bold("R")} for level ${this.state.level + 1}, ${bold("Q")} to quit`;
496
+ } else {
497
+ footer = `←→ or AD to move, ${bold("SPACE")}/F to fire, ${bold("ESC")} pause, ${bold("Q")} quit`;
498
+ }
499
+ lines.push(this.padLine(boxLine(footer), width));
500
+
501
+ // Bottom border
502
+ lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
503
+
504
+ this.cachedLines = lines;
505
+ this.cachedWidth = width;
506
+ this.cachedVersion = this.version;
507
+
508
+ return lines;
509
+ }
510
+
511
+ private padLine(line: string, width: number): string {
512
+ const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
513
+ const padding = Math.max(0, width - visibleLen);
514
+ return line + " ".repeat(padding);
515
+ }
516
+
517
+ dispose(): void {
518
+ if (this.interval) {
519
+ clearInterval(this.interval);
520
+ this.interval = null;
521
+ }
522
+ }
523
+ }
524
+
525
+ const INVADERS_SAVE_TYPE = "space-invaders-save";
526
+
527
+ export default function (pi: ExtensionAPI) {
528
+ pi.registerCommand("invaders", {
529
+ description: "Play Space Invaders!",
530
+
531
+ handler: async (_args, ctx) => {
532
+ if (ctx.mode !== "tui") {
533
+ ctx.ui.notify("Space Invaders requires interactive mode", "error");
534
+ return;
535
+ }
536
+
537
+ // Load saved state from session
538
+ const entries = ctx.sessionManager.getEntries();
539
+ let savedState: GameState | undefined;
540
+ for (let i = entries.length - 1; i >= 0; i--) {
541
+ const entry = entries[i];
542
+ if (entry.type === "custom" && entry.customType === INVADERS_SAVE_TYPE) {
543
+ savedState = entry.data as GameState;
544
+ break;
545
+ }
546
+ }
547
+
548
+ await ctx.ui.custom((tui, _theme, _kb, done) => {
549
+ return new SpaceInvadersComponent(
550
+ tui,
551
+ () => done(undefined),
552
+ (state) => {
553
+ pi.appendEntry(INVADERS_SAVE_TYPE, state);
554
+ },
555
+ savedState,
556
+ );
557
+ });
558
+ },
559
+ });
560
+ }