@selesai/code 0.13.4 → 0.13.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -0
- package/dist/cli/credential-print.js +4 -4
- package/dist/cli.js +0 -0
- package/dist/core/compaction/utils.js +2 -2
- package/dist/core/export-html/template.css +1066 -1066
- package/dist/core/export-html/template.html +55 -55
- package/dist/core/export-html/template.js +1864 -1864
- package/dist/core/export-html/vendor/highlight.min.js +1212 -1212
- package/dist/core/export-html/vendor/marked.min.js +78 -78
- package/dist/core/messages.js +7 -7
- package/dist/extensions/context-compaction-reminder.test.ts +82 -82
- package/dist/extensions/context-compaction-reminder.ts +28 -28
- package/dist/extensions/pi-hermes-memory/scripts/check-min-sdk.mjs +0 -0
- package/dist/extensions/pi-hermes-memory/tests/run-all.sh +0 -0
- package/dist/extensions/pi-intercom/LICENSE +21 -21
- package/dist/extensions/pi-intercom/broker/client.test.ts +83 -83
- package/dist/extensions/pi-intercom/broker/framing.test.ts +114 -114
- package/dist/extensions/pi-intercom/broker/paths.ts +134 -134
- package/dist/extensions/pi-intercom/broker/runtime-claim.test.ts +34 -34
- package/dist/extensions/pi-intercom/broker/runtime-claim.ts +21 -21
- package/dist/extensions/pi-intercom/cwd.test.ts +40 -40
- package/dist/extensions/pi-intercom/cwd.ts +31 -31
- package/dist/extensions/pi-intercom/format-context.test.ts +31 -31
- package/dist/extensions/pi-intercom/format-context.ts +32 -32
- package/dist/extensions/pi-intercom/test/overlay-width.test.ts +66 -66
- package/dist/extensions/pi-intercom/ui/compose.ts +143 -143
- package/dist/extensions/pi-intercom/ui/session-list.ts +166 -166
- package/dist/extensions/pi-subagents/install.mjs +0 -0
- package/dist/extensions/pi-web-agent/src/backends/settings-reader.ts +25 -25
- package/dist/extensions/pi-web-agent/src/cache/ttl-cache.ts +28 -28
- package/dist/extensions/pi-web-agent/src/changelog-notice.ts +136 -136
- package/dist/extensions/pi-web-agent/src/fetch/browser-resolution.ts +199 -199
- package/dist/extensions/pi-web-agent/src/fetch/firecrawl-fetch.ts +100 -100
- package/dist/extensions/pi-web-agent/src/fetch/headless-fetch.ts +117 -117
- package/dist/extensions/pi-web-agent/src/fetch/http-fetch.ts +67 -67
- package/dist/extensions/pi-web-agent/src/orchestration/answer-synthesizer.ts +60 -60
- package/dist/extensions/pi-web-agent/src/orchestration/index.ts +28 -28
- package/dist/extensions/pi-web-agent/src/orchestration/query-planner.ts +47 -47
- package/dist/extensions/pi-web-agent/src/orchestration/stop-decider.ts +81 -81
- package/dist/extensions/pi-web-agent/src/presentation/config-store.ts +210 -210
- package/dist/extensions/pi-web-agent/src/presentation/config.ts +75 -75
- package/dist/extensions/pi-web-agent/src/presentation/fetch-presentation.ts +54 -54
- package/dist/extensions/pi-web-agent/src/presentation/select-view.ts +20 -20
- package/dist/extensions/pi-web-agent/src/presentation/types.ts +63 -63
- package/dist/extensions/pi-web-agent/src/search/brave.ts +114 -114
- package/dist/extensions/pi-web-agent/src/search/searxng.ts +96 -96
- package/dist/extensions/pi-web-agent/src/tools/web-explore.ts +71 -71
- package/dist/extensions/pi-web-agent/src/tools/web-fetch-headless.ts +31 -31
- package/dist/extensions/pi-web-agent/src/tools/web-fetch.ts +31 -31
- package/dist/extensions/pi-zentui/extensions/zentui/format.ts +7 -1
- package/dist/extensions/ponytail/package.json +8 -8
- package/dist/extensions/question/constants.ts +30 -30
- package/dist/extensions/question/helpers.ts +58 -58
- package/dist/extensions/question/navigation.ts +14 -14
- package/dist/extensions/question/package.json +19 -19
- package/dist/extensions/question/selection-mode.ts +46 -46
- package/dist/extensions/question/shortcuts.ts +44 -44
- package/dist/extensions/question/types.ts +132 -132
- package/dist/extensions/test-resolve-hook-impl.mjs +6 -6
- package/dist/extensions/test-resolve-hook.mjs +6 -6
- package/dist/extensions/web-agent-onboarding.ts +222 -222
- package/dist/package-manager-cli.js +71 -71
- package/dist/rpc-entry.js +0 -0
- package/dist/skills/improve-codebase/REFERENCE.md +78 -78
- package/docs/compaction.md +396 -396
- package/docs/containerization.md +111 -111
- package/docs/development.md +71 -71
- package/docs/docs.json +164 -164
- package/docs/environment-variables.md +86 -86
- package/docs/index.md +83 -83
- package/docs/json.md +82 -82
- package/docs/models.md +502 -502
- package/docs/packages.md +227 -227
- package/docs/plans/subagent-delegation/phase-0-correctness.md +264 -264
- package/docs/plans/subagent-delegation/phase-1-behavioral-contract.md +485 -485
- package/docs/plans/subagent-delegation/phase-2-context-controls.md +281 -281
- package/docs/plans/subagent-delegation/phase-3-advisory-routing.md +361 -361
- package/docs/plans/subagent-delegation/phase-4-optional-enforcement.md +380 -380
- package/docs/prompt-templates.md +95 -95
- package/docs/providers.md +293 -293
- package/docs/security.md +59 -59
- package/docs/session-format.md +414 -414
- package/docs/sessions.md +145 -145
- package/docs/shared-host-extensions.md +109 -109
- package/docs/shell-aliases.md +13 -13
- package/docs/skills.md +231 -231
- package/docs/terminal-setup.md +142 -142
- package/docs/termux.md +127 -127
- package/docs/themes.md +295 -295
- package/docs/tmux.md +63 -63
- package/docs/tui.md +927 -927
- package/docs/windows.md +17 -17
- package/examples/README.md +25 -25
- package/examples/extensions/README.md +211 -211
- package/examples/extensions/auto-commit-on-exit.ts +49 -49
- package/examples/extensions/bash-spawn-hook.ts +30 -30
- package/examples/extensions/bookmark.ts +50 -50
- package/examples/extensions/border-status-editor.ts +150 -150
- package/examples/extensions/built-in-tool-renderer.ts +249 -249
- package/examples/extensions/claude-rules.ts +86 -86
- package/examples/extensions/commands.ts +72 -72
- package/examples/extensions/confirm-destructive.ts +59 -59
- package/examples/extensions/custom-compaction.ts +130 -130
- package/examples/extensions/custom-footer.ts +64 -64
- package/examples/extensions/custom-header.ts +73 -73
- package/examples/extensions/custom-provider-anthropic/index.ts +610 -610
- package/examples/extensions/custom-provider-anthropic/package-lock.json +24 -24
- package/examples/extensions/custom-provider-anthropic/package.json +19 -19
- package/examples/extensions/custom-provider-gitlab-duo/index.ts +404 -404
- package/examples/extensions/custom-provider-gitlab-duo/package.json +16 -16
- package/examples/extensions/custom-provider-gitlab-duo/test.ts +82 -82
- package/examples/extensions/dirty-repo-guard.ts +56 -56
- package/examples/extensions/doom-overlay/README.md +46 -46
- package/examples/extensions/doom-overlay/doom/build/doom.js +21 -21
- package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
- package/examples/extensions/doom-overlay/doom/build.sh +152 -152
- package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +72 -72
- package/examples/extensions/doom-overlay/doom-component.ts +132 -132
- package/examples/extensions/doom-overlay/doom-engine.ts +173 -173
- package/examples/extensions/doom-overlay/doom-keys.ts +104 -104
- package/examples/extensions/doom-overlay/index.ts +74 -74
- package/examples/extensions/doom-overlay/wad-finder.ts +51 -51
- package/examples/extensions/dynamic-resources/SKILL.md +8 -8
- package/examples/extensions/dynamic-resources/dynamic.json +79 -79
- package/examples/extensions/dynamic-resources/dynamic.md +5 -5
- package/examples/extensions/dynamic-resources/index.ts +15 -15
- package/examples/extensions/dynamic-tools.ts +74 -74
- package/examples/extensions/event-bus.ts +43 -43
- package/examples/extensions/file-trigger.ts +41 -41
- package/examples/extensions/git-checkpoint.ts +53 -53
- package/examples/extensions/git-merge-and-resolve.ts +115 -115
- package/examples/extensions/github-issue-autocomplete.ts +185 -185
- package/examples/extensions/gondolin/index.ts +531 -531
- package/examples/extensions/gondolin/package-lock.json +185 -185
- package/examples/extensions/gondolin/package.json +19 -19
- package/examples/extensions/handoff.ts +199 -199
- package/examples/extensions/hello.ts +26 -26
- package/examples/extensions/hidden-thinking-label.ts +53 -53
- package/examples/extensions/inline-bash.ts +94 -94
- package/examples/extensions/input-transform-streaming.ts +39 -39
- package/examples/extensions/input-transform.ts +43 -43
- package/examples/extensions/interactive-shell.ts +196 -196
- package/examples/extensions/mac-system-theme.ts +47 -47
- package/examples/extensions/message-renderer.ts +59 -59
- package/examples/extensions/minimal-mode.ts +426 -426
- package/examples/extensions/modal-editor.ts +85 -85
- package/examples/extensions/model-status.ts +31 -31
- package/examples/extensions/notify.ts +55 -55
- package/examples/extensions/overlay-qa-tests.ts +1450 -1450
- package/examples/extensions/overlay-test.ts +153 -153
- package/examples/extensions/permission-gate.ts +34 -34
- package/examples/extensions/pirate.ts +47 -47
- package/examples/extensions/plan-mode/README.md +66 -66
- package/examples/extensions/plan-mode/index.ts +390 -390
- package/examples/extensions/plan-mode/utils.ts +168 -168
- package/examples/extensions/preset.ts +436 -436
- package/examples/extensions/project-trust.ts +64 -64
- package/examples/extensions/prompt-customizer.ts +97 -97
- package/examples/extensions/protected-paths.ts +30 -30
- package/examples/extensions/provider-payload.ts +18 -18
- package/examples/extensions/qna.ts +122 -122
- package/examples/extensions/question.ts +285 -285
- package/examples/extensions/questionnaire.ts +448 -448
- package/examples/extensions/rainbow-editor.ts +88 -88
- package/examples/extensions/reload-runtime.ts +37 -37
- package/examples/extensions/rpc-demo.ts +118 -118
- package/examples/extensions/sandbox/index.ts +321 -321
- package/examples/extensions/sandbox/package-lock.json +92 -92
- package/examples/extensions/sandbox/package.json +19 -19
- package/examples/extensions/send-user-message.ts +97 -97
- package/examples/extensions/session-name.ts +27 -27
- package/examples/extensions/shutdown-command.ts +63 -63
- package/examples/extensions/snake.ts +343 -343
- package/examples/extensions/space-invaders.ts +560 -560
- package/examples/extensions/ssh.ts +220 -220
- package/examples/extensions/status-line.ts +32 -32
- package/examples/extensions/structured-output.ts +65 -65
- package/examples/extensions/subagent/README.md +175 -175
- package/examples/extensions/subagent/agents/planner.md +37 -37
- package/examples/extensions/subagent/agents/reviewer.md +35 -35
- package/examples/extensions/subagent/agents/scout.md +50 -50
- package/examples/extensions/subagent/agents/worker.md +24 -24
- package/examples/extensions/subagent/agents.ts +126 -126
- package/examples/extensions/subagent/index.ts +1015 -1015
- package/examples/extensions/subagent/prompts/implement-and-review.md +10 -10
- package/examples/extensions/subagent/prompts/implement.md +10 -10
- package/examples/extensions/subagent/prompts/scout-and-plan.md +9 -9
- package/examples/extensions/summarize.ts +209 -209
- package/examples/extensions/system-prompt-header.ts +17 -17
- package/examples/extensions/tic-tac-toe.ts +1008 -1008
- package/examples/extensions/timed-confirm.ts +70 -70
- package/examples/extensions/titlebar-spinner.ts +58 -58
- package/examples/extensions/todo.ts +297 -297
- package/examples/extensions/tool-override.ts +144 -144
- package/examples/extensions/tools.ts +146 -146
- package/examples/extensions/trigger-compact.ts +50 -50
- package/examples/extensions/truncated-tool.ts +195 -195
- package/examples/extensions/widget-placement.ts +9 -9
- package/examples/extensions/with-deps/index.ts +32 -32
- package/examples/extensions/with-deps/package-lock.json +31 -31
- package/examples/extensions/with-deps/package.json +22 -22
- package/examples/extensions/working-indicator.ts +123 -123
- package/examples/extensions/working-message-test.ts +25 -25
- package/examples/rpc-extension-ui.ts +632 -632
- package/examples/sdk/01-minimal.ts +26 -26
- package/examples/sdk/02-custom-model.ts +53 -53
- package/examples/sdk/03-custom-prompt.ts +75 -75
- package/examples/sdk/04-skills.ts +55 -55
- package/examples/sdk/05-tools.ts +48 -48
- package/examples/sdk/06-extensions.ts +99 -99
- package/examples/sdk/07-context-files.ts +47 -47
- package/examples/sdk/08-prompt-templates.ts +51 -51
- package/examples/sdk/09-api-keys-and-oauth.ts +52 -52
- package/examples/sdk/10-settings.ts +53 -53
- package/examples/sdk/11-sessions.ts +52 -52
- package/examples/sdk/12-full-control.ts +79 -79
- package/examples/sdk/13-session-runtime.ts +67 -67
- package/examples/sdk/README.md +144 -144
- package/package.json +3 -2
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/bun/cli.d.ts +0 -3
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/bun/register-bedrock.d.ts +0 -2
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/bun/restore-sandbox-env.d.ts +0 -17
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/args.d.ts +0 -57
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/config-selector.d.ts +0 -16
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/file-processor.d.ts +0 -15
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/initial-message.d.ts +0 -18
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/list-models.d.ts +0 -9
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/project-trust.d.ts +0 -10
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/session-picker.d.ts +0 -10
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/startup-ui.d.ts +0 -20
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli.d.ts +0 -3
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/config.d.ts +0 -96
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/agent-session-runtime.d.ts +0 -119
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/agent-session-services.d.ts +0 -85
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/agent-session.d.ts +0 -620
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/auth-guidance.d.ts +0 -5
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/auth-storage.d.ts +0 -56
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/bash-executor.d.ts +0 -32
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/cache-stats.d.ts +0 -49
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/branch-summarization.d.ts +0 -93
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/compaction.d.ts +0 -128
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/index.d.ts +0 -7
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/utils.d.ts +0 -38
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/defaults.d.ts +0 -3
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/diagnostics.d.ts +0 -15
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/event-bus.d.ts +0 -9
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/exec.d.ts +0 -29
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/experimental.d.ts +0 -2
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/export-html/ansi-to-html.d.ts +0 -22
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/export-html/index.d.ts +0 -37
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/export-html/tool-renderer.d.ts +0 -34
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/extensions/index.d.ts +0 -12
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/extensions/loader.d.ts +0 -23
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/extensions/runner.d.ts +0 -171
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/extensions/types.d.ts +0 -1261
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/extensions/wrapper.d.ts +0 -20
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/footer-data-provider.d.ts +0 -54
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/http-dispatcher.d.ts +0 -22
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/index.d.ts +0 -13
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/keybindings.d.ts +0 -358
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/messages.d.ts +0 -77
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/model-config.d.ts +0 -512
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/model-registry.d.ts +0 -43
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/model-resolver.d.ts +0 -121
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/model-runtime.d.ts +0 -82
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/models-store.d.ts +0 -17
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/output-guard.d.ts +0 -7
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/package-manager.d.ts +0 -210
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/project-trust.d.ts +0 -15
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/prompt-templates.d.ts +0 -54
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/provider-attribution.d.ts +0 -4
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/provider-composer.d.ts +0 -55
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/radius.d.ts +0 -2
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/remote-catalog-provider.d.ts +0 -5
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/resolve-config-value.d.ts +0 -30
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/resource-loader.d.ts +0 -206
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/runtime-credentials.d.ts +0 -15
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/sdk.d.ts +0 -106
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/session-cwd.d.ts +0 -19
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/session-manager.d.ts +0 -356
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/settings-manager.d.ts +0 -297
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/skills.d.ts +0 -60
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/slash-commands.d.ts +0 -15
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/source-info.d.ts +0 -18
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/system-prompt.d.ts +0 -28
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/telemetry.d.ts +0 -3
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/timings.d.ts +0 -10
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/bash.d.ts +0 -68
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/edit-diff.d.ts +0 -106
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/edit.d.ts +0 -51
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/file-mutation-queue.d.ts +0 -6
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/find.d.ts +0 -35
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/grep.d.ts +0 -37
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/index.d.ts +0 -40
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/ls.d.ts +0 -37
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/output-accumulator.d.ts +0 -52
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/path-utils.d.ts +0 -10
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/read.d.ts +0 -35
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/render-utils.d.ts +0 -24
- package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/tools/tool-definition-wrapper.d.ts +0 -14
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/**
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* Space Invaders game extension - play with /invaders command
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import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
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if (this.keys.right && this.state.player.x < GAME_WIDTH - 3) {
|
|
163
|
-
this.state.player.x++;
|
|
164
|
-
}
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
// Fire cooldown
|
|
168
|
-
if (this.fireCooldown > 0) this.fireCooldown--;
|
|
169
|
-
|
|
170
|
-
// Player shooting
|
|
171
|
-
if (this.keys.fire && this.fireCooldown === 0) {
|
|
172
|
-
const playerBullets = this.state.bullets.filter((b) => b.direction === -1);
|
|
173
|
-
if (playerBullets.length < 2) {
|
|
174
|
-
this.state.bullets.push({ x: this.state.player.x, y: PLAYER_Y - 1, direction: -1 });
|
|
175
|
-
this.fireCooldown = 8;
|
|
176
|
-
}
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
// Move bullets
|
|
180
|
-
this.state.bullets = this.state.bullets.filter((bullet) => {
|
|
181
|
-
bullet.y += bullet.direction;
|
|
182
|
-
return bullet.y >= 0 && bullet.y < GAME_HEIGHT;
|
|
183
|
-
});
|
|
184
|
-
|
|
185
|
-
// Alien movement
|
|
186
|
-
this.state.alienMoveCounter++;
|
|
187
|
-
if (this.state.alienMoveCounter >= this.state.alienMoveDelay) {
|
|
188
|
-
this.state.alienMoveCounter = 0;
|
|
189
|
-
this.moveAliens();
|
|
190
|
-
}
|
|
191
|
-
|
|
192
|
-
// Alien shooting
|
|
193
|
-
this.state.alienShootCounter++;
|
|
194
|
-
if (this.state.alienShootCounter >= 30) {
|
|
195
|
-
this.state.alienShootCounter = 0;
|
|
196
|
-
this.alienShoot();
|
|
197
|
-
}
|
|
198
|
-
|
|
199
|
-
// Collision detection
|
|
200
|
-
this.checkCollisions();
|
|
201
|
-
|
|
202
|
-
// Check victory
|
|
203
|
-
if (this.state.aliens.every((a) => !a.alive)) {
|
|
204
|
-
this.state.victory = true;
|
|
205
|
-
}
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
private moveAliens(): void {
|
|
209
|
-
const aliveAliens = this.state.aliens.filter((a) => a.alive);
|
|
210
|
-
if (aliveAliens.length === 0) return;
|
|
211
|
-
|
|
212
|
-
if (this.state.alienDropping) {
|
|
213
|
-
// Drop down
|
|
214
|
-
for (const alien of aliveAliens) {
|
|
215
|
-
alien.y++;
|
|
216
|
-
if (alien.y >= PLAYER_Y - 1) {
|
|
217
|
-
this.state.gameOver = true;
|
|
218
|
-
return;
|
|
219
|
-
}
|
|
220
|
-
}
|
|
221
|
-
this.state.alienDropping = false;
|
|
222
|
-
} else {
|
|
223
|
-
// Check if we need to change direction
|
|
224
|
-
const minX = Math.min(...aliveAliens.map((a) => a.x));
|
|
225
|
-
const maxX = Math.max(...aliveAliens.map((a) => a.x));
|
|
226
|
-
|
|
227
|
-
if (
|
|
228
|
-
(this.state.alienDirection === 1 && maxX >= GAME_WIDTH - 3) ||
|
|
229
|
-
(this.state.alienDirection === -1 && minX <= 2)
|
|
230
|
-
) {
|
|
231
|
-
this.state.alienDirection *= -1;
|
|
232
|
-
this.state.alienDropping = true;
|
|
233
|
-
} else {
|
|
234
|
-
// Move horizontally
|
|
235
|
-
for (const alien of aliveAliens) {
|
|
236
|
-
alien.x += this.state.alienDirection;
|
|
237
|
-
}
|
|
238
|
-
}
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
// Speed up as fewer aliens remain
|
|
242
|
-
const aliveCount = aliveAliens.length;
|
|
243
|
-
if (aliveCount <= 5) {
|
|
244
|
-
this.state.alienMoveDelay = 1;
|
|
245
|
-
} else if (aliveCount <= 10) {
|
|
246
|
-
this.state.alienMoveDelay = 2;
|
|
247
|
-
} else if (aliveCount <= 20) {
|
|
248
|
-
this.state.alienMoveDelay = 3;
|
|
249
|
-
}
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
private alienShoot(): void {
|
|
253
|
-
const aliveAliens = this.state.aliens.filter((a) => a.alive);
|
|
254
|
-
if (aliveAliens.length === 0) return;
|
|
255
|
-
|
|
256
|
-
// Find bottom-most alien in each column
|
|
257
|
-
const columns = new Map<number, Alien>();
|
|
258
|
-
for (const alien of aliveAliens) {
|
|
259
|
-
const existing = columns.get(alien.x);
|
|
260
|
-
if (!existing || alien.y > existing.y) {
|
|
261
|
-
columns.set(alien.x, alien);
|
|
262
|
-
}
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
// Random column shoots
|
|
266
|
-
const shooters = Array.from(columns.values());
|
|
267
|
-
if (shooters.length > 0 && this.state.bullets.filter((b) => b.direction === 1).length < 3) {
|
|
268
|
-
const shooter = shooters[Math.floor(Math.random() * shooters.length)];
|
|
269
|
-
this.state.bullets.push({ x: shooter.x, y: shooter.y + 1, direction: 1 });
|
|
270
|
-
}
|
|
271
|
-
}
|
|
272
|
-
|
|
273
|
-
private checkCollisions(): void {
|
|
274
|
-
const bulletsToRemove = new Set<Bullet>();
|
|
275
|
-
|
|
276
|
-
for (const bullet of this.state.bullets) {
|
|
277
|
-
// Player bullets hitting aliens
|
|
278
|
-
if (bullet.direction === -1) {
|
|
279
|
-
for (const alien of this.state.aliens) {
|
|
280
|
-
if (alien.alive && Math.abs(bullet.x - alien.x) <= 1 && bullet.y === alien.y) {
|
|
281
|
-
alien.alive = false;
|
|
282
|
-
bulletsToRemove.add(bullet);
|
|
283
|
-
const points = [10, 20, 30][alien.type];
|
|
284
|
-
this.state.score += points;
|
|
285
|
-
if (this.state.score > this.state.highScore) {
|
|
286
|
-
this.state.highScore = this.state.score;
|
|
287
|
-
}
|
|
288
|
-
break;
|
|
289
|
-
}
|
|
290
|
-
}
|
|
291
|
-
}
|
|
292
|
-
|
|
293
|
-
// Alien bullets hitting player
|
|
294
|
-
if (bullet.direction === 1) {
|
|
295
|
-
if (Math.abs(bullet.x - this.state.player.x) <= 1 && bullet.y === PLAYER_Y) {
|
|
296
|
-
bulletsToRemove.add(bullet);
|
|
297
|
-
this.state.player.lives--;
|
|
298
|
-
if (this.state.player.lives <= 0) {
|
|
299
|
-
this.state.gameOver = true;
|
|
300
|
-
}
|
|
301
|
-
}
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
// Bullets hitting shields
|
|
305
|
-
for (const shield of this.state.shields) {
|
|
306
|
-
const relX = bullet.x - shield.x;
|
|
307
|
-
const relY = bullet.y - (PLAYER_Y - 5);
|
|
308
|
-
if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
|
|
309
|
-
if (shield.segments[relY][relX]) {
|
|
310
|
-
shield.segments[relY][relX] = false;
|
|
311
|
-
bulletsToRemove.add(bullet);
|
|
312
|
-
}
|
|
313
|
-
}
|
|
314
|
-
}
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
this.state.bullets = this.state.bullets.filter((b) => !bulletsToRemove.has(b));
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
handleInput(data: string): void {
|
|
321
|
-
const released = isKeyRelease(data);
|
|
322
|
-
|
|
323
|
-
// Pause handling
|
|
324
|
-
if (this.paused && !released) {
|
|
325
|
-
if (matchesKey(data, Key.escape) || data === "q" || data === "Q") {
|
|
326
|
-
this.dispose();
|
|
327
|
-
this.onClose();
|
|
328
|
-
return;
|
|
329
|
-
}
|
|
330
|
-
this.paused = false;
|
|
331
|
-
this.startGame();
|
|
332
|
-
return;
|
|
333
|
-
}
|
|
334
|
-
|
|
335
|
-
// ESC to pause and save
|
|
336
|
-
if (!released && matchesKey(data, Key.escape)) {
|
|
337
|
-
this.dispose();
|
|
338
|
-
this.onSave(this.state);
|
|
339
|
-
this.onClose();
|
|
340
|
-
return;
|
|
341
|
-
}
|
|
342
|
-
|
|
343
|
-
// Q to quit without saving
|
|
344
|
-
if (!released && (data === "q" || data === "Q")) {
|
|
345
|
-
this.dispose();
|
|
346
|
-
this.onSave(null);
|
|
347
|
-
this.onClose();
|
|
348
|
-
return;
|
|
349
|
-
}
|
|
350
|
-
|
|
351
|
-
// Movement keys (track press/release state)
|
|
352
|
-
if (matchesKey(data, Key.left) || data === "a" || data === "A" || matchesKey(data, "a")) {
|
|
353
|
-
this.keys.left = !released;
|
|
354
|
-
}
|
|
355
|
-
if (matchesKey(data, Key.right) || data === "d" || data === "D" || matchesKey(data, "d")) {
|
|
356
|
-
this.keys.right = !released;
|
|
357
|
-
}
|
|
358
|
-
|
|
359
|
-
// Fire key
|
|
360
|
-
if (matchesKey(data, Key.space) || data === " " || data === "f" || data === "F" || matchesKey(data, "f")) {
|
|
361
|
-
this.keys.fire = !released;
|
|
362
|
-
}
|
|
363
|
-
|
|
364
|
-
// Restart on game over or victory
|
|
365
|
-
if (!released && (this.state.gameOver || this.state.victory)) {
|
|
366
|
-
if (data === "r" || data === "R" || data === " ") {
|
|
367
|
-
const highScore = this.state.highScore;
|
|
368
|
-
const nextLevel = this.state.victory ? this.state.level + 1 : 1;
|
|
369
|
-
this.state = createInitialState(highScore, nextLevel);
|
|
370
|
-
this.keys = { left: false, right: false, fire: false };
|
|
371
|
-
this.onSave(null);
|
|
372
|
-
this.version++;
|
|
373
|
-
this.tui.requestRender();
|
|
374
|
-
}
|
|
375
|
-
}
|
|
376
|
-
}
|
|
377
|
-
|
|
378
|
-
invalidate(): void {
|
|
379
|
-
this.cachedWidth = 0;
|
|
380
|
-
}
|
|
381
|
-
|
|
382
|
-
render(width: number): string[] {
|
|
383
|
-
if (width === this.cachedWidth && this.cachedVersion === this.version) {
|
|
384
|
-
return this.cachedLines;
|
|
385
|
-
}
|
|
386
|
-
|
|
387
|
-
const lines: string[] = [];
|
|
388
|
-
|
|
389
|
-
// Colors
|
|
390
|
-
const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
|
|
391
|
-
const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
|
|
392
|
-
const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
|
|
393
|
-
const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
|
|
394
|
-
const cyan = (s: string) => `\x1b[36m${s}\x1b[0m`;
|
|
395
|
-
const magenta = (s: string) => `\x1b[35m${s}\x1b[0m`;
|
|
396
|
-
const white = (s: string) => `\x1b[97m${s}\x1b[0m`;
|
|
397
|
-
const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
|
|
398
|
-
|
|
399
|
-
const boxWidth = GAME_WIDTH;
|
|
400
|
-
|
|
401
|
-
const boxLine = (content: string) => {
|
|
402
|
-
const contentLen = visibleWidth(content);
|
|
403
|
-
const padding = Math.max(0, boxWidth - contentLen);
|
|
404
|
-
return dim(" │") + content + " ".repeat(padding) + dim("│");
|
|
405
|
-
};
|
|
406
|
-
|
|
407
|
-
// Top border
|
|
408
|
-
lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
|
|
409
|
-
|
|
410
|
-
// Header
|
|
411
|
-
const title = `${bold(green("SPACE INVADERS"))}`;
|
|
412
|
-
const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
|
|
413
|
-
const highText = `Hi: ${bold(yellow(String(this.state.highScore)))}`;
|
|
414
|
-
const levelText = `Lv: ${bold(cyan(String(this.state.level)))}`;
|
|
415
|
-
const livesText = `${red("♥".repeat(this.state.player.lives))}`;
|
|
416
|
-
const header = `${title} │ ${scoreText} │ ${highText} │ ${levelText} │ ${livesText}`;
|
|
417
|
-
lines.push(this.padLine(boxLine(header), width));
|
|
418
|
-
|
|
419
|
-
// Separator
|
|
420
|
-
lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
|
|
421
|
-
|
|
422
|
-
// Game grid
|
|
423
|
-
for (let y = 0; y < GAME_HEIGHT; y++) {
|
|
424
|
-
let row = "";
|
|
425
|
-
for (let x = 0; x < GAME_WIDTH; x++) {
|
|
426
|
-
let char = " ";
|
|
427
|
-
let colored = false;
|
|
428
|
-
|
|
429
|
-
// Check aliens
|
|
430
|
-
for (const alien of this.state.aliens) {
|
|
431
|
-
if (alien.alive && alien.y === y && Math.abs(alien.x - x) <= 1) {
|
|
432
|
-
const sprites = [
|
|
433
|
-
x === alien.x ? "▼" : "╲╱"[x < alien.x ? 0 : 1],
|
|
434
|
-
x === alien.x ? "◆" : "╱╲"[x < alien.x ? 0 : 1],
|
|
435
|
-
x === alien.x ? "☆" : "◄►"[x < alien.x ? 0 : 1],
|
|
436
|
-
];
|
|
437
|
-
const colors = [green, cyan, magenta];
|
|
438
|
-
char = colors[alien.type](sprites[alien.type]);
|
|
439
|
-
colored = true;
|
|
440
|
-
break;
|
|
441
|
-
}
|
|
442
|
-
}
|
|
443
|
-
|
|
444
|
-
// Check shields
|
|
445
|
-
if (!colored) {
|
|
446
|
-
for (const shield of this.state.shields) {
|
|
447
|
-
const relX = x - shield.x;
|
|
448
|
-
const relY = y - (PLAYER_Y - 5);
|
|
449
|
-
if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
|
|
450
|
-
if (shield.segments[relY][relX]) {
|
|
451
|
-
char = dim("█");
|
|
452
|
-
colored = true;
|
|
453
|
-
}
|
|
454
|
-
break;
|
|
455
|
-
}
|
|
456
|
-
}
|
|
457
|
-
}
|
|
458
|
-
|
|
459
|
-
// Check player
|
|
460
|
-
if (!colored && y === PLAYER_Y && Math.abs(x - this.state.player.x) <= 1) {
|
|
461
|
-
if (x === this.state.player.x) {
|
|
462
|
-
char = white("▲");
|
|
463
|
-
} else {
|
|
464
|
-
char = white("═");
|
|
465
|
-
}
|
|
466
|
-
colored = true;
|
|
467
|
-
}
|
|
468
|
-
|
|
469
|
-
// Check bullets
|
|
470
|
-
if (!colored) {
|
|
471
|
-
for (const bullet of this.state.bullets) {
|
|
472
|
-
if (bullet.x === x && bullet.y === y) {
|
|
473
|
-
char = bullet.direction === -1 ? yellow("│") : red("│");
|
|
474
|
-
colored = true;
|
|
475
|
-
break;
|
|
476
|
-
}
|
|
477
|
-
}
|
|
478
|
-
}
|
|
479
|
-
|
|
480
|
-
row += colored ? char : " ";
|
|
481
|
-
}
|
|
482
|
-
lines.push(this.padLine(dim(" │") + row + dim("│"), width));
|
|
483
|
-
}
|
|
484
|
-
|
|
485
|
-
// Separator
|
|
486
|
-
lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
|
|
487
|
-
|
|
488
|
-
// Footer
|
|
489
|
-
let footer: string;
|
|
490
|
-
if (this.paused) {
|
|
491
|
-
footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
|
|
492
|
-
} else if (this.state.gameOver) {
|
|
493
|
-
footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
|
|
494
|
-
} else if (this.state.victory) {
|
|
495
|
-
footer = `${green(bold("VICTORY!"))} Press ${bold("R")} for level ${this.state.level + 1}, ${bold("Q")} to quit`;
|
|
496
|
-
} else {
|
|
497
|
-
footer = `←→ or AD to move, ${bold("SPACE")}/F to fire, ${bold("ESC")} pause, ${bold("Q")} quit`;
|
|
498
|
-
}
|
|
499
|
-
lines.push(this.padLine(boxLine(footer), width));
|
|
500
|
-
|
|
501
|
-
// Bottom border
|
|
502
|
-
lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
|
|
503
|
-
|
|
504
|
-
this.cachedLines = lines;
|
|
505
|
-
this.cachedWidth = width;
|
|
506
|
-
this.cachedVersion = this.version;
|
|
507
|
-
|
|
508
|
-
return lines;
|
|
509
|
-
}
|
|
510
|
-
|
|
511
|
-
private padLine(line: string, width: number): string {
|
|
512
|
-
const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
|
|
513
|
-
const padding = Math.max(0, width - visibleLen);
|
|
514
|
-
return line + " ".repeat(padding);
|
|
515
|
-
}
|
|
516
|
-
|
|
517
|
-
dispose(): void {
|
|
518
|
-
if (this.interval) {
|
|
519
|
-
clearInterval(this.interval);
|
|
520
|
-
this.interval = null;
|
|
521
|
-
}
|
|
522
|
-
}
|
|
523
|
-
}
|
|
524
|
-
|
|
525
|
-
const INVADERS_SAVE_TYPE = "space-invaders-save";
|
|
526
|
-
|
|
527
|
-
export default function (pi: ExtensionAPI) {
|
|
528
|
-
pi.registerCommand("invaders", {
|
|
529
|
-
description: "Play Space Invaders!",
|
|
530
|
-
|
|
531
|
-
handler: async (_args, ctx) => {
|
|
532
|
-
if (ctx.mode !== "tui") {
|
|
533
|
-
ctx.ui.notify("Space Invaders requires interactive mode", "error");
|
|
534
|
-
return;
|
|
535
|
-
}
|
|
536
|
-
|
|
537
|
-
// Load saved state from session
|
|
538
|
-
const entries = ctx.sessionManager.getEntries();
|
|
539
|
-
let savedState: GameState | undefined;
|
|
540
|
-
for (let i = entries.length - 1; i >= 0; i--) {
|
|
541
|
-
const entry = entries[i];
|
|
542
|
-
if (entry.type === "custom" && entry.customType === INVADERS_SAVE_TYPE) {
|
|
543
|
-
savedState = entry.data as GameState;
|
|
544
|
-
break;
|
|
545
|
-
}
|
|
546
|
-
}
|
|
547
|
-
|
|
548
|
-
await ctx.ui.custom((tui, _theme, _kb, done) => {
|
|
549
|
-
return new SpaceInvadersComponent(
|
|
550
|
-
tui,
|
|
551
|
-
() => done(undefined),
|
|
552
|
-
(state) => {
|
|
553
|
-
pi.appendEntry(INVADERS_SAVE_TYPE, state);
|
|
554
|
-
},
|
|
555
|
-
savedState,
|
|
556
|
-
);
|
|
557
|
-
});
|
|
558
|
-
},
|
|
559
|
-
});
|
|
560
|
-
}
|
|
1
|
+
/**
|
|
2
|
+
* Space Invaders game extension - play with /invaders command
|
|
3
|
+
* Uses Kitty keyboard protocol for smooth movement (press/release detection)
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
|
|
7
|
+
import { isKeyRelease, Key, matchesKey, visibleWidth } from "@earendil-works/pi-tui";
|
|
8
|
+
|
|
9
|
+
const GAME_WIDTH = 60;
|
|
10
|
+
const GAME_HEIGHT = 24;
|
|
11
|
+
const TICK_MS = 50;
|
|
12
|
+
const PLAYER_Y = GAME_HEIGHT - 2;
|
|
13
|
+
const ALIEN_ROWS = 5;
|
|
14
|
+
const ALIEN_COLS = 11;
|
|
15
|
+
const ALIEN_START_Y = 2;
|
|
16
|
+
|
|
17
|
+
type Point = { x: number; y: number };
|
|
18
|
+
|
|
19
|
+
interface Bullet extends Point {
|
|
20
|
+
direction: -1 | 1; // -1 = up (player), 1 = down (alien)
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
interface Alien extends Point {
|
|
24
|
+
type: number; // 0, 1, 2 for different alien types
|
|
25
|
+
alive: boolean;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
interface Shield {
|
|
29
|
+
x: number;
|
|
30
|
+
segments: boolean[][]; // 4x3 grid of destructible segments
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
interface GameState {
|
|
34
|
+
player: { x: number; lives: number };
|
|
35
|
+
aliens: Alien[];
|
|
36
|
+
alienDirection: 1 | -1;
|
|
37
|
+
alienMoveCounter: number;
|
|
38
|
+
alienMoveDelay: number;
|
|
39
|
+
alienDropping: boolean;
|
|
40
|
+
bullets: Bullet[];
|
|
41
|
+
shields: Shield[];
|
|
42
|
+
score: number;
|
|
43
|
+
highScore: number;
|
|
44
|
+
level: number;
|
|
45
|
+
gameOver: boolean;
|
|
46
|
+
victory: boolean;
|
|
47
|
+
alienShootCounter: number;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
interface KeyState {
|
|
51
|
+
left: boolean;
|
|
52
|
+
right: boolean;
|
|
53
|
+
fire: boolean;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
function createShields(): Shield[] {
|
|
57
|
+
const shields: Shield[] = [];
|
|
58
|
+
const shieldPositions = [8, 22, 36, 50];
|
|
59
|
+
for (const x of shieldPositions) {
|
|
60
|
+
shields.push({
|
|
61
|
+
x,
|
|
62
|
+
segments: [
|
|
63
|
+
[true, true, true, true],
|
|
64
|
+
[true, true, true, true],
|
|
65
|
+
[true, false, false, true],
|
|
66
|
+
],
|
|
67
|
+
});
|
|
68
|
+
}
|
|
69
|
+
return shields;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
function createAliens(): Alien[] {
|
|
73
|
+
const aliens: Alien[] = [];
|
|
74
|
+
for (let row = 0; row < ALIEN_ROWS; row++) {
|
|
75
|
+
const type = row === 0 ? 2 : row < 3 ? 1 : 0;
|
|
76
|
+
for (let col = 0; col < ALIEN_COLS; col++) {
|
|
77
|
+
aliens.push({
|
|
78
|
+
x: 4 + col * 5,
|
|
79
|
+
y: ALIEN_START_Y + row * 2,
|
|
80
|
+
type,
|
|
81
|
+
alive: true,
|
|
82
|
+
});
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
return aliens;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
function createInitialState(highScore = 0, level = 1): GameState {
|
|
89
|
+
return {
|
|
90
|
+
player: { x: Math.floor(GAME_WIDTH / 2), lives: 3 },
|
|
91
|
+
aliens: createAliens(),
|
|
92
|
+
alienDirection: 1,
|
|
93
|
+
alienMoveCounter: 0,
|
|
94
|
+
alienMoveDelay: Math.max(5, 20 - level * 2),
|
|
95
|
+
alienDropping: false,
|
|
96
|
+
bullets: [],
|
|
97
|
+
shields: createShields(),
|
|
98
|
+
score: 0,
|
|
99
|
+
highScore,
|
|
100
|
+
level,
|
|
101
|
+
gameOver: false,
|
|
102
|
+
victory: false,
|
|
103
|
+
alienShootCounter: 0,
|
|
104
|
+
};
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
class SpaceInvadersComponent {
|
|
108
|
+
private state: GameState;
|
|
109
|
+
private keys: KeyState = { left: false, right: false, fire: false };
|
|
110
|
+
private interval: ReturnType<typeof setInterval> | null = null;
|
|
111
|
+
private onClose: () => void;
|
|
112
|
+
private onSave: (state: GameState | null) => void;
|
|
113
|
+
private tui: { requestRender: () => void };
|
|
114
|
+
private cachedLines: string[] = [];
|
|
115
|
+
private cachedWidth = 0;
|
|
116
|
+
private version = 0;
|
|
117
|
+
private cachedVersion = -1;
|
|
118
|
+
private paused: boolean;
|
|
119
|
+
private fireCooldown = 0;
|
|
120
|
+
private playerMoveCounter = 0;
|
|
121
|
+
|
|
122
|
+
// Opt-in to key release events for smooth movement
|
|
123
|
+
wantsKeyRelease = true;
|
|
124
|
+
|
|
125
|
+
constructor(
|
|
126
|
+
tui: { requestRender: () => void },
|
|
127
|
+
onClose: () => void,
|
|
128
|
+
onSave: (state: GameState | null) => void,
|
|
129
|
+
savedState?: GameState,
|
|
130
|
+
) {
|
|
131
|
+
this.tui = tui;
|
|
132
|
+
if (savedState && !savedState.gameOver && !savedState.victory) {
|
|
133
|
+
this.state = savedState;
|
|
134
|
+
this.paused = true;
|
|
135
|
+
} else {
|
|
136
|
+
this.state = createInitialState(savedState?.highScore);
|
|
137
|
+
this.paused = false;
|
|
138
|
+
this.startGame();
|
|
139
|
+
}
|
|
140
|
+
this.onClose = onClose;
|
|
141
|
+
this.onSave = onSave;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
private startGame(): void {
|
|
145
|
+
this.interval = setInterval(() => {
|
|
146
|
+
if (!this.state.gameOver && !this.state.victory) {
|
|
147
|
+
this.tick();
|
|
148
|
+
this.version++;
|
|
149
|
+
this.tui.requestRender();
|
|
150
|
+
}
|
|
151
|
+
}, TICK_MS);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
private tick(): void {
|
|
155
|
+
// Player movement (smooth, every other tick)
|
|
156
|
+
this.playerMoveCounter++;
|
|
157
|
+
if (this.playerMoveCounter >= 2) {
|
|
158
|
+
this.playerMoveCounter = 0;
|
|
159
|
+
if (this.keys.left && this.state.player.x > 2) {
|
|
160
|
+
this.state.player.x--;
|
|
161
|
+
}
|
|
162
|
+
if (this.keys.right && this.state.player.x < GAME_WIDTH - 3) {
|
|
163
|
+
this.state.player.x++;
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
// Fire cooldown
|
|
168
|
+
if (this.fireCooldown > 0) this.fireCooldown--;
|
|
169
|
+
|
|
170
|
+
// Player shooting
|
|
171
|
+
if (this.keys.fire && this.fireCooldown === 0) {
|
|
172
|
+
const playerBullets = this.state.bullets.filter((b) => b.direction === -1);
|
|
173
|
+
if (playerBullets.length < 2) {
|
|
174
|
+
this.state.bullets.push({ x: this.state.player.x, y: PLAYER_Y - 1, direction: -1 });
|
|
175
|
+
this.fireCooldown = 8;
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
// Move bullets
|
|
180
|
+
this.state.bullets = this.state.bullets.filter((bullet) => {
|
|
181
|
+
bullet.y += bullet.direction;
|
|
182
|
+
return bullet.y >= 0 && bullet.y < GAME_HEIGHT;
|
|
183
|
+
});
|
|
184
|
+
|
|
185
|
+
// Alien movement
|
|
186
|
+
this.state.alienMoveCounter++;
|
|
187
|
+
if (this.state.alienMoveCounter >= this.state.alienMoveDelay) {
|
|
188
|
+
this.state.alienMoveCounter = 0;
|
|
189
|
+
this.moveAliens();
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
// Alien shooting
|
|
193
|
+
this.state.alienShootCounter++;
|
|
194
|
+
if (this.state.alienShootCounter >= 30) {
|
|
195
|
+
this.state.alienShootCounter = 0;
|
|
196
|
+
this.alienShoot();
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
// Collision detection
|
|
200
|
+
this.checkCollisions();
|
|
201
|
+
|
|
202
|
+
// Check victory
|
|
203
|
+
if (this.state.aliens.every((a) => !a.alive)) {
|
|
204
|
+
this.state.victory = true;
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
private moveAliens(): void {
|
|
209
|
+
const aliveAliens = this.state.aliens.filter((a) => a.alive);
|
|
210
|
+
if (aliveAliens.length === 0) return;
|
|
211
|
+
|
|
212
|
+
if (this.state.alienDropping) {
|
|
213
|
+
// Drop down
|
|
214
|
+
for (const alien of aliveAliens) {
|
|
215
|
+
alien.y++;
|
|
216
|
+
if (alien.y >= PLAYER_Y - 1) {
|
|
217
|
+
this.state.gameOver = true;
|
|
218
|
+
return;
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
this.state.alienDropping = false;
|
|
222
|
+
} else {
|
|
223
|
+
// Check if we need to change direction
|
|
224
|
+
const minX = Math.min(...aliveAliens.map((a) => a.x));
|
|
225
|
+
const maxX = Math.max(...aliveAliens.map((a) => a.x));
|
|
226
|
+
|
|
227
|
+
if (
|
|
228
|
+
(this.state.alienDirection === 1 && maxX >= GAME_WIDTH - 3) ||
|
|
229
|
+
(this.state.alienDirection === -1 && minX <= 2)
|
|
230
|
+
) {
|
|
231
|
+
this.state.alienDirection *= -1;
|
|
232
|
+
this.state.alienDropping = true;
|
|
233
|
+
} else {
|
|
234
|
+
// Move horizontally
|
|
235
|
+
for (const alien of aliveAliens) {
|
|
236
|
+
alien.x += this.state.alienDirection;
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
// Speed up as fewer aliens remain
|
|
242
|
+
const aliveCount = aliveAliens.length;
|
|
243
|
+
if (aliveCount <= 5) {
|
|
244
|
+
this.state.alienMoveDelay = 1;
|
|
245
|
+
} else if (aliveCount <= 10) {
|
|
246
|
+
this.state.alienMoveDelay = 2;
|
|
247
|
+
} else if (aliveCount <= 20) {
|
|
248
|
+
this.state.alienMoveDelay = 3;
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
private alienShoot(): void {
|
|
253
|
+
const aliveAliens = this.state.aliens.filter((a) => a.alive);
|
|
254
|
+
if (aliveAliens.length === 0) return;
|
|
255
|
+
|
|
256
|
+
// Find bottom-most alien in each column
|
|
257
|
+
const columns = new Map<number, Alien>();
|
|
258
|
+
for (const alien of aliveAliens) {
|
|
259
|
+
const existing = columns.get(alien.x);
|
|
260
|
+
if (!existing || alien.y > existing.y) {
|
|
261
|
+
columns.set(alien.x, alien);
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
// Random column shoots
|
|
266
|
+
const shooters = Array.from(columns.values());
|
|
267
|
+
if (shooters.length > 0 && this.state.bullets.filter((b) => b.direction === 1).length < 3) {
|
|
268
|
+
const shooter = shooters[Math.floor(Math.random() * shooters.length)];
|
|
269
|
+
this.state.bullets.push({ x: shooter.x, y: shooter.y + 1, direction: 1 });
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
private checkCollisions(): void {
|
|
274
|
+
const bulletsToRemove = new Set<Bullet>();
|
|
275
|
+
|
|
276
|
+
for (const bullet of this.state.bullets) {
|
|
277
|
+
// Player bullets hitting aliens
|
|
278
|
+
if (bullet.direction === -1) {
|
|
279
|
+
for (const alien of this.state.aliens) {
|
|
280
|
+
if (alien.alive && Math.abs(bullet.x - alien.x) <= 1 && bullet.y === alien.y) {
|
|
281
|
+
alien.alive = false;
|
|
282
|
+
bulletsToRemove.add(bullet);
|
|
283
|
+
const points = [10, 20, 30][alien.type];
|
|
284
|
+
this.state.score += points;
|
|
285
|
+
if (this.state.score > this.state.highScore) {
|
|
286
|
+
this.state.highScore = this.state.score;
|
|
287
|
+
}
|
|
288
|
+
break;
|
|
289
|
+
}
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
// Alien bullets hitting player
|
|
294
|
+
if (bullet.direction === 1) {
|
|
295
|
+
if (Math.abs(bullet.x - this.state.player.x) <= 1 && bullet.y === PLAYER_Y) {
|
|
296
|
+
bulletsToRemove.add(bullet);
|
|
297
|
+
this.state.player.lives--;
|
|
298
|
+
if (this.state.player.lives <= 0) {
|
|
299
|
+
this.state.gameOver = true;
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
// Bullets hitting shields
|
|
305
|
+
for (const shield of this.state.shields) {
|
|
306
|
+
const relX = bullet.x - shield.x;
|
|
307
|
+
const relY = bullet.y - (PLAYER_Y - 5);
|
|
308
|
+
if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
|
|
309
|
+
if (shield.segments[relY][relX]) {
|
|
310
|
+
shield.segments[relY][relX] = false;
|
|
311
|
+
bulletsToRemove.add(bullet);
|
|
312
|
+
}
|
|
313
|
+
}
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
this.state.bullets = this.state.bullets.filter((b) => !bulletsToRemove.has(b));
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
handleInput(data: string): void {
|
|
321
|
+
const released = isKeyRelease(data);
|
|
322
|
+
|
|
323
|
+
// Pause handling
|
|
324
|
+
if (this.paused && !released) {
|
|
325
|
+
if (matchesKey(data, Key.escape) || data === "q" || data === "Q") {
|
|
326
|
+
this.dispose();
|
|
327
|
+
this.onClose();
|
|
328
|
+
return;
|
|
329
|
+
}
|
|
330
|
+
this.paused = false;
|
|
331
|
+
this.startGame();
|
|
332
|
+
return;
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
// ESC to pause and save
|
|
336
|
+
if (!released && matchesKey(data, Key.escape)) {
|
|
337
|
+
this.dispose();
|
|
338
|
+
this.onSave(this.state);
|
|
339
|
+
this.onClose();
|
|
340
|
+
return;
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
// Q to quit without saving
|
|
344
|
+
if (!released && (data === "q" || data === "Q")) {
|
|
345
|
+
this.dispose();
|
|
346
|
+
this.onSave(null);
|
|
347
|
+
this.onClose();
|
|
348
|
+
return;
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
// Movement keys (track press/release state)
|
|
352
|
+
if (matchesKey(data, Key.left) || data === "a" || data === "A" || matchesKey(data, "a")) {
|
|
353
|
+
this.keys.left = !released;
|
|
354
|
+
}
|
|
355
|
+
if (matchesKey(data, Key.right) || data === "d" || data === "D" || matchesKey(data, "d")) {
|
|
356
|
+
this.keys.right = !released;
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
// Fire key
|
|
360
|
+
if (matchesKey(data, Key.space) || data === " " || data === "f" || data === "F" || matchesKey(data, "f")) {
|
|
361
|
+
this.keys.fire = !released;
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
// Restart on game over or victory
|
|
365
|
+
if (!released && (this.state.gameOver || this.state.victory)) {
|
|
366
|
+
if (data === "r" || data === "R" || data === " ") {
|
|
367
|
+
const highScore = this.state.highScore;
|
|
368
|
+
const nextLevel = this.state.victory ? this.state.level + 1 : 1;
|
|
369
|
+
this.state = createInitialState(highScore, nextLevel);
|
|
370
|
+
this.keys = { left: false, right: false, fire: false };
|
|
371
|
+
this.onSave(null);
|
|
372
|
+
this.version++;
|
|
373
|
+
this.tui.requestRender();
|
|
374
|
+
}
|
|
375
|
+
}
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
invalidate(): void {
|
|
379
|
+
this.cachedWidth = 0;
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
render(width: number): string[] {
|
|
383
|
+
if (width === this.cachedWidth && this.cachedVersion === this.version) {
|
|
384
|
+
return this.cachedLines;
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
const lines: string[] = [];
|
|
388
|
+
|
|
389
|
+
// Colors
|
|
390
|
+
const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
|
|
391
|
+
const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
|
|
392
|
+
const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
|
|
393
|
+
const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
|
|
394
|
+
const cyan = (s: string) => `\x1b[36m${s}\x1b[0m`;
|
|
395
|
+
const magenta = (s: string) => `\x1b[35m${s}\x1b[0m`;
|
|
396
|
+
const white = (s: string) => `\x1b[97m${s}\x1b[0m`;
|
|
397
|
+
const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
|
|
398
|
+
|
|
399
|
+
const boxWidth = GAME_WIDTH;
|
|
400
|
+
|
|
401
|
+
const boxLine = (content: string) => {
|
|
402
|
+
const contentLen = visibleWidth(content);
|
|
403
|
+
const padding = Math.max(0, boxWidth - contentLen);
|
|
404
|
+
return dim(" │") + content + " ".repeat(padding) + dim("│");
|
|
405
|
+
};
|
|
406
|
+
|
|
407
|
+
// Top border
|
|
408
|
+
lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
|
|
409
|
+
|
|
410
|
+
// Header
|
|
411
|
+
const title = `${bold(green("SPACE INVADERS"))}`;
|
|
412
|
+
const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
|
|
413
|
+
const highText = `Hi: ${bold(yellow(String(this.state.highScore)))}`;
|
|
414
|
+
const levelText = `Lv: ${bold(cyan(String(this.state.level)))}`;
|
|
415
|
+
const livesText = `${red("♥".repeat(this.state.player.lives))}`;
|
|
416
|
+
const header = `${title} │ ${scoreText} │ ${highText} │ ${levelText} │ ${livesText}`;
|
|
417
|
+
lines.push(this.padLine(boxLine(header), width));
|
|
418
|
+
|
|
419
|
+
// Separator
|
|
420
|
+
lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
|
|
421
|
+
|
|
422
|
+
// Game grid
|
|
423
|
+
for (let y = 0; y < GAME_HEIGHT; y++) {
|
|
424
|
+
let row = "";
|
|
425
|
+
for (let x = 0; x < GAME_WIDTH; x++) {
|
|
426
|
+
let char = " ";
|
|
427
|
+
let colored = false;
|
|
428
|
+
|
|
429
|
+
// Check aliens
|
|
430
|
+
for (const alien of this.state.aliens) {
|
|
431
|
+
if (alien.alive && alien.y === y && Math.abs(alien.x - x) <= 1) {
|
|
432
|
+
const sprites = [
|
|
433
|
+
x === alien.x ? "▼" : "╲╱"[x < alien.x ? 0 : 1],
|
|
434
|
+
x === alien.x ? "◆" : "╱╲"[x < alien.x ? 0 : 1],
|
|
435
|
+
x === alien.x ? "☆" : "◄►"[x < alien.x ? 0 : 1],
|
|
436
|
+
];
|
|
437
|
+
const colors = [green, cyan, magenta];
|
|
438
|
+
char = colors[alien.type](sprites[alien.type]);
|
|
439
|
+
colored = true;
|
|
440
|
+
break;
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
// Check shields
|
|
445
|
+
if (!colored) {
|
|
446
|
+
for (const shield of this.state.shields) {
|
|
447
|
+
const relX = x - shield.x;
|
|
448
|
+
const relY = y - (PLAYER_Y - 5);
|
|
449
|
+
if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
|
|
450
|
+
if (shield.segments[relY][relX]) {
|
|
451
|
+
char = dim("█");
|
|
452
|
+
colored = true;
|
|
453
|
+
}
|
|
454
|
+
break;
|
|
455
|
+
}
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
// Check player
|
|
460
|
+
if (!colored && y === PLAYER_Y && Math.abs(x - this.state.player.x) <= 1) {
|
|
461
|
+
if (x === this.state.player.x) {
|
|
462
|
+
char = white("▲");
|
|
463
|
+
} else {
|
|
464
|
+
char = white("═");
|
|
465
|
+
}
|
|
466
|
+
colored = true;
|
|
467
|
+
}
|
|
468
|
+
|
|
469
|
+
// Check bullets
|
|
470
|
+
if (!colored) {
|
|
471
|
+
for (const bullet of this.state.bullets) {
|
|
472
|
+
if (bullet.x === x && bullet.y === y) {
|
|
473
|
+
char = bullet.direction === -1 ? yellow("│") : red("│");
|
|
474
|
+
colored = true;
|
|
475
|
+
break;
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
row += colored ? char : " ";
|
|
481
|
+
}
|
|
482
|
+
lines.push(this.padLine(dim(" │") + row + dim("│"), width));
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
// Separator
|
|
486
|
+
lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
|
|
487
|
+
|
|
488
|
+
// Footer
|
|
489
|
+
let footer: string;
|
|
490
|
+
if (this.paused) {
|
|
491
|
+
footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
|
|
492
|
+
} else if (this.state.gameOver) {
|
|
493
|
+
footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
|
|
494
|
+
} else if (this.state.victory) {
|
|
495
|
+
footer = `${green(bold("VICTORY!"))} Press ${bold("R")} for level ${this.state.level + 1}, ${bold("Q")} to quit`;
|
|
496
|
+
} else {
|
|
497
|
+
footer = `←→ or AD to move, ${bold("SPACE")}/F to fire, ${bold("ESC")} pause, ${bold("Q")} quit`;
|
|
498
|
+
}
|
|
499
|
+
lines.push(this.padLine(boxLine(footer), width));
|
|
500
|
+
|
|
501
|
+
// Bottom border
|
|
502
|
+
lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
|
|
503
|
+
|
|
504
|
+
this.cachedLines = lines;
|
|
505
|
+
this.cachedWidth = width;
|
|
506
|
+
this.cachedVersion = this.version;
|
|
507
|
+
|
|
508
|
+
return lines;
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
private padLine(line: string, width: number): string {
|
|
512
|
+
const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
|
|
513
|
+
const padding = Math.max(0, width - visibleLen);
|
|
514
|
+
return line + " ".repeat(padding);
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
dispose(): void {
|
|
518
|
+
if (this.interval) {
|
|
519
|
+
clearInterval(this.interval);
|
|
520
|
+
this.interval = null;
|
|
521
|
+
}
|
|
522
|
+
}
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
const INVADERS_SAVE_TYPE = "space-invaders-save";
|
|
526
|
+
|
|
527
|
+
export default function (pi: ExtensionAPI) {
|
|
528
|
+
pi.registerCommand("invaders", {
|
|
529
|
+
description: "Play Space Invaders!",
|
|
530
|
+
|
|
531
|
+
handler: async (_args, ctx) => {
|
|
532
|
+
if (ctx.mode !== "tui") {
|
|
533
|
+
ctx.ui.notify("Space Invaders requires interactive mode", "error");
|
|
534
|
+
return;
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
// Load saved state from session
|
|
538
|
+
const entries = ctx.sessionManager.getEntries();
|
|
539
|
+
let savedState: GameState | undefined;
|
|
540
|
+
for (let i = entries.length - 1; i >= 0; i--) {
|
|
541
|
+
const entry = entries[i];
|
|
542
|
+
if (entry.type === "custom" && entry.customType === INVADERS_SAVE_TYPE) {
|
|
543
|
+
savedState = entry.data as GameState;
|
|
544
|
+
break;
|
|
545
|
+
}
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
await ctx.ui.custom((tui, _theme, _kb, done) => {
|
|
549
|
+
return new SpaceInvadersComponent(
|
|
550
|
+
tui,
|
|
551
|
+
() => done(undefined),
|
|
552
|
+
(state) => {
|
|
553
|
+
pi.appendEntry(INVADERS_SAVE_TYPE, state);
|
|
554
|
+
},
|
|
555
|
+
savedState,
|
|
556
|
+
);
|
|
557
|
+
});
|
|
558
|
+
},
|
|
559
|
+
});
|
|
560
|
+
}
|