@selesai/code 0.10.1 → 0.10.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (457) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/dist/cli/credential-print.js +4 -4
  3. package/dist/cli.js +0 -0
  4. package/dist/config.d.ts +5 -3
  5. package/dist/config.js +6 -4
  6. package/dist/core/compaction/branch-summarization.js +30 -30
  7. package/dist/core/compaction/compaction.js +81 -81
  8. package/dist/core/compaction/utils.js +2 -2
  9. package/dist/core/export-html/template.css +1066 -1066
  10. package/dist/core/export-html/template.html +55 -55
  11. package/dist/core/export-html/template.js +1864 -1864
  12. package/dist/core/export-html/vendor/highlight.min.js +1212 -1212
  13. package/dist/core/export-html/vendor/marked.min.js +78 -78
  14. package/dist/core/messages.js +7 -7
  15. package/dist/core/skills.d.ts +2 -0
  16. package/dist/core/skills.js +1 -0
  17. package/dist/extensions/context-compaction-reminder.test.ts +82 -82
  18. package/dist/extensions/context-compaction-reminder.ts +28 -28
  19. package/dist/extensions/pi-intercom/LICENSE +21 -21
  20. package/dist/extensions/pi-intercom/broker/client.test.ts +83 -83
  21. package/dist/extensions/pi-intercom/broker/framing.test.ts +114 -114
  22. package/dist/extensions/pi-intercom/broker/paths.ts +134 -134
  23. package/dist/extensions/pi-intercom/broker/runtime-claim.test.ts +34 -34
  24. package/dist/extensions/pi-intercom/broker/runtime-claim.ts +21 -21
  25. package/dist/extensions/pi-intercom/cwd.test.ts +40 -40
  26. package/dist/extensions/pi-intercom/cwd.ts +31 -31
  27. package/dist/extensions/pi-intercom/format-context.test.ts +31 -31
  28. package/dist/extensions/pi-intercom/format-context.ts +32 -32
  29. package/dist/extensions/pi-intercom/test/overlay-width.test.ts +66 -66
  30. package/dist/extensions/pi-intercom/ui/compose.ts +143 -143
  31. package/dist/extensions/pi-intercom/ui/session-list.ts +166 -166
  32. package/dist/extensions/pi-rewind-hook/README.md +245 -245
  33. package/dist/extensions/pi-rewind-hook/index.ts +1445 -1445
  34. package/dist/extensions/pi-rewind-hook/package.json +29 -29
  35. package/dist/extensions/pi-subagents/install.mjs +0 -0
  36. package/dist/extensions/pi-web-agent/package.json +31 -31
  37. package/dist/extensions/pi-web-agent/src/backends/config.ts +205 -205
  38. package/dist/extensions/pi-web-agent/src/backends/doctor.ts +136 -136
  39. package/dist/extensions/pi-web-agent/src/backends/factory.ts +152 -152
  40. package/dist/extensions/pi-web-agent/src/backends/settings-reader.ts +25 -25
  41. package/dist/extensions/pi-web-agent/src/cache/ttl-cache.ts +28 -28
  42. package/dist/extensions/pi-web-agent/src/changelog-notice.ts +136 -136
  43. package/dist/extensions/pi-web-agent/src/commands/web-agent-config.ts +946 -946
  44. package/dist/extensions/pi-web-agent/src/extension.ts +126 -126
  45. package/dist/extensions/pi-web-agent/src/extract/readability.ts +118 -118
  46. package/dist/extensions/pi-web-agent/src/fetch/browser-resolution.ts +199 -199
  47. package/dist/extensions/pi-web-agent/src/fetch/firecrawl-fetch.ts +100 -100
  48. package/dist/extensions/pi-web-agent/src/fetch/headless-fetch.ts +117 -117
  49. package/dist/extensions/pi-web-agent/src/fetch/http-fetch.ts +67 -67
  50. package/dist/extensions/pi-web-agent/src/orchestration/answer-synthesizer.ts +60 -60
  51. package/dist/extensions/pi-web-agent/src/orchestration/candidate-selector.ts +50 -50
  52. package/dist/extensions/pi-web-agent/src/orchestration/direct-url.ts +52 -52
  53. package/dist/extensions/pi-web-agent/src/orchestration/evidence-quality.ts +105 -105
  54. package/dist/extensions/pi-web-agent/src/orchestration/evidence-ranker.ts +45 -45
  55. package/dist/extensions/pi-web-agent/src/orchestration/index.ts +28 -28
  56. package/dist/extensions/pi-web-agent/src/orchestration/query-planner.ts +47 -47
  57. package/dist/extensions/pi-web-agent/src/orchestration/research-orchestrator.ts +376 -376
  58. package/dist/extensions/pi-web-agent/src/orchestration/research-types.ts +64 -64
  59. package/dist/extensions/pi-web-agent/src/orchestration/research-worker.ts +181 -181
  60. package/dist/extensions/pi-web-agent/src/orchestration/source-profile.ts +101 -101
  61. package/dist/extensions/pi-web-agent/src/orchestration/stop-decider.ts +81 -81
  62. package/dist/extensions/pi-web-agent/src/presentation/config-store.ts +210 -210
  63. package/dist/extensions/pi-web-agent/src/presentation/config.ts +75 -75
  64. package/dist/extensions/pi-web-agent/src/presentation/explore-presentation.ts +61 -61
  65. package/dist/extensions/pi-web-agent/src/presentation/fetch-presentation.ts +54 -54
  66. package/dist/extensions/pi-web-agent/src/presentation/search-presentation.ts +41 -41
  67. package/dist/extensions/pi-web-agent/src/presentation/select-view.ts +20 -20
  68. package/dist/extensions/pi-web-agent/src/presentation/types.ts +63 -63
  69. package/dist/extensions/pi-web-agent/src/search/brave.ts +114 -114
  70. package/dist/extensions/pi-web-agent/src/search/duckduckgo.ts +72 -72
  71. package/dist/extensions/pi-web-agent/src/search/searxng.ts +96 -96
  72. package/dist/extensions/pi-web-agent/src/tools/web-explore.ts +71 -71
  73. package/dist/extensions/pi-web-agent/src/tools/web-fetch-headless.ts +31 -31
  74. package/dist/extensions/pi-web-agent/src/tools/web-fetch.ts +31 -31
  75. package/dist/extensions/pi-web-agent/src/tools/web-search.ts +157 -157
  76. package/dist/extensions/pi-web-agent/src/types.ts +88 -88
  77. package/dist/extensions/ponytail/package.json +8 -8
  78. package/dist/extensions/question/constants.ts +30 -30
  79. package/dist/extensions/question/helpers.ts +58 -58
  80. package/dist/extensions/question/navigation.ts +14 -14
  81. package/dist/extensions/question/package.json +19 -19
  82. package/dist/extensions/question/selection-mode.ts +46 -46
  83. package/dist/extensions/question/shortcuts.ts +44 -44
  84. package/dist/extensions/question/types.ts +132 -132
  85. package/dist/extensions/test-resolve-hook-impl.mjs +6 -6
  86. package/dist/extensions/test-resolve-hook.mjs +6 -6
  87. package/dist/extensions/web-agent-onboarding.ts +222 -222
  88. package/dist/modes/interactive/components/startup-box.d.ts +38 -0
  89. package/dist/modes/interactive/components/startup-box.js +90 -0
  90. package/dist/modes/interactive/interactive-mode.d.ts +3 -0
  91. package/dist/modes/interactive/interactive-mode.js +71 -122
  92. package/dist/package-manager-cli.js +71 -71
  93. package/dist/rpc-entry.js +0 -0
  94. package/dist/skills/agent-browser/SKILL.md +1 -0
  95. package/dist/skills/batch-grill-me/SKILL.md +1 -0
  96. package/dist/skills/brandkit/SKILL.md +1 -0
  97. package/dist/skills/design-references/SKILL.md +1 -0
  98. package/dist/skills/design-taste-frontend/SKILL.md +1 -0
  99. package/dist/skills/design-taste-frontend-v1/SKILL.md +1 -0
  100. package/dist/skills/full-output-enforcement/SKILL.md +1 -0
  101. package/dist/skills/gpt-taste/SKILL.md +1 -0
  102. package/dist/skills/grill-me/SKILL.md +1 -0
  103. package/dist/skills/handoff/SKILL.md +1 -0
  104. package/dist/skills/handoff-text/SKILL.md +1 -0
  105. package/dist/skills/high-end-visual-design/SKILL.md +1 -0
  106. package/dist/skills/image-to-code/SKILL.md +1 -0
  107. package/dist/skills/imagegen-frontend-mobile/SKILL.md +1 -0
  108. package/dist/skills/imagegen-frontend-web/SKILL.md +1 -0
  109. package/dist/skills/implanger/SKILL.md +1 -0
  110. package/dist/skills/improve-codebase/REFERENCE.md +78 -78
  111. package/dist/skills/improve-codebase/SKILL.md +1 -0
  112. package/dist/skills/industrial-brutalist-ui/SKILL.md +1 -0
  113. package/dist/skills/minimalist-ui/SKILL.md +1 -0
  114. package/dist/skills/pi-subagents/SKILL.md +1 -0
  115. package/dist/skills/planger/SKILL.md +1 -0
  116. package/dist/skills/ponytail/SKILL.md +1 -0
  117. package/dist/skills/ponytail-audit/SKILL.md +1 -0
  118. package/dist/skills/ponytail-debt/SKILL.md +1 -0
  119. package/dist/skills/ponytail-gain/SKILL.md +1 -0
  120. package/dist/skills/ponytail-help/SKILL.md +1 -0
  121. package/dist/skills/ponytail-review/SKILL.md +1 -0
  122. package/dist/skills/redesign-existing-projects/SKILL.md +1 -0
  123. package/dist/skills/selesai-handoff/SKILL.md +1 -0
  124. package/dist/skills/stitch-design-taste/SKILL.md +1 -0
  125. package/dist/skills/unlazy/SKILL.md +1 -0
  126. package/dist/skills/web-design-guidelines/SKILL.md +1 -0
  127. package/dist/skills/workflow/SKILL.md +1 -0
  128. package/docs/compaction.md +396 -396
  129. package/docs/containerization.md +111 -111
  130. package/docs/development.md +71 -71
  131. package/docs/docs.json +164 -164
  132. package/docs/environment-variables.md +86 -86
  133. package/docs/index.md +83 -83
  134. package/docs/json.md +82 -82
  135. package/docs/models.md +502 -502
  136. package/docs/packages.md +227 -227
  137. package/docs/plans/subagent-delegation/phase-0-correctness.md +264 -264
  138. package/docs/plans/subagent-delegation/phase-1-behavioral-contract.md +485 -485
  139. package/docs/plans/subagent-delegation/phase-2-context-controls.md +281 -281
  140. package/docs/plans/subagent-delegation/phase-3-advisory-routing.md +361 -361
  141. package/docs/plans/subagent-delegation/phase-4-optional-enforcement.md +380 -380
  142. package/docs/prompt-templates.md +95 -95
  143. package/docs/providers.md +293 -293
  144. package/docs/security.md +59 -59
  145. package/docs/session-format.md +414 -414
  146. package/docs/sessions.md +145 -145
  147. package/docs/shared-host-extensions.md +109 -109
  148. package/docs/shell-aliases.md +13 -13
  149. package/docs/skills.md +231 -231
  150. package/docs/terminal-setup.md +142 -142
  151. package/docs/termux.md +127 -127
  152. package/docs/themes.md +295 -295
  153. package/docs/tmux.md +63 -63
  154. package/docs/tui.md +927 -927
  155. package/docs/windows.md +17 -17
  156. package/examples/README.md +25 -25
  157. package/examples/extensions/README.md +211 -211
  158. package/examples/extensions/auto-commit-on-exit.ts +49 -49
  159. package/examples/extensions/bash-spawn-hook.ts +30 -30
  160. package/examples/extensions/bookmark.ts +50 -50
  161. package/examples/extensions/border-status-editor.ts +150 -150
  162. package/examples/extensions/built-in-tool-renderer.ts +249 -249
  163. package/examples/extensions/claude-rules.ts +86 -86
  164. package/examples/extensions/commands.ts +72 -72
  165. package/examples/extensions/confirm-destructive.ts +59 -59
  166. package/examples/extensions/custom-compaction.ts +130 -130
  167. package/examples/extensions/custom-footer.ts +64 -64
  168. package/examples/extensions/custom-header.ts +73 -73
  169. package/examples/extensions/custom-provider-anthropic/index.ts +610 -610
  170. package/examples/extensions/custom-provider-anthropic/package-lock.json +24 -24
  171. package/examples/extensions/custom-provider-anthropic/package.json +19 -19
  172. package/examples/extensions/custom-provider-gitlab-duo/index.ts +404 -404
  173. package/examples/extensions/custom-provider-gitlab-duo/package.json +16 -16
  174. package/examples/extensions/custom-provider-gitlab-duo/test.ts +82 -82
  175. package/examples/extensions/dirty-repo-guard.ts +56 -56
  176. package/examples/extensions/doom-overlay/README.md +46 -46
  177. package/examples/extensions/doom-overlay/doom/build/doom.js +21 -21
  178. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
  179. package/examples/extensions/doom-overlay/doom/build.sh +152 -152
  180. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +72 -72
  181. package/examples/extensions/doom-overlay/doom-component.ts +132 -132
  182. package/examples/extensions/doom-overlay/doom-engine.ts +173 -173
  183. package/examples/extensions/doom-overlay/doom-keys.ts +104 -104
  184. package/examples/extensions/doom-overlay/index.ts +74 -74
  185. package/examples/extensions/doom-overlay/wad-finder.ts +51 -51
  186. package/examples/extensions/dynamic-resources/SKILL.md +8 -8
  187. package/examples/extensions/dynamic-resources/dynamic.json +79 -79
  188. package/examples/extensions/dynamic-resources/dynamic.md +5 -5
  189. package/examples/extensions/dynamic-resources/index.ts +15 -15
  190. package/examples/extensions/dynamic-tools.ts +74 -74
  191. package/examples/extensions/event-bus.ts +43 -43
  192. package/examples/extensions/file-trigger.ts +41 -41
  193. package/examples/extensions/git-checkpoint.ts +53 -53
  194. package/examples/extensions/git-merge-and-resolve.ts +115 -115
  195. package/examples/extensions/github-issue-autocomplete.ts +185 -185
  196. package/examples/extensions/gondolin/index.ts +531 -531
  197. package/examples/extensions/gondolin/package-lock.json +185 -185
  198. package/examples/extensions/gondolin/package.json +19 -19
  199. package/examples/extensions/handoff.ts +199 -199
  200. package/examples/extensions/hello.ts +26 -26
  201. package/examples/extensions/hidden-thinking-label.ts +53 -53
  202. package/examples/extensions/inline-bash.ts +94 -94
  203. package/examples/extensions/input-transform-streaming.ts +39 -39
  204. package/examples/extensions/input-transform.ts +43 -43
  205. package/examples/extensions/interactive-shell.ts +196 -196
  206. package/examples/extensions/mac-system-theme.ts +47 -47
  207. package/examples/extensions/message-renderer.ts +59 -59
  208. package/examples/extensions/minimal-mode.ts +426 -426
  209. package/examples/extensions/modal-editor.ts +85 -85
  210. package/examples/extensions/model-status.ts +31 -31
  211. package/examples/extensions/notify.ts +55 -55
  212. package/examples/extensions/overlay-qa-tests.ts +1450 -1450
  213. package/examples/extensions/overlay-test.ts +153 -153
  214. package/examples/extensions/permission-gate.ts +34 -34
  215. package/examples/extensions/pirate.ts +47 -47
  216. package/examples/extensions/plan-mode/README.md +66 -66
  217. package/examples/extensions/plan-mode/index.ts +390 -390
  218. package/examples/extensions/plan-mode/utils.ts +168 -168
  219. package/examples/extensions/preset.ts +436 -436
  220. package/examples/extensions/project-trust.ts +64 -64
  221. package/examples/extensions/prompt-customizer.ts +97 -97
  222. package/examples/extensions/protected-paths.ts +30 -30
  223. package/examples/extensions/provider-payload.ts +18 -18
  224. package/examples/extensions/qna.ts +122 -122
  225. package/examples/extensions/question.ts +285 -285
  226. package/examples/extensions/questionnaire.ts +448 -448
  227. package/examples/extensions/rainbow-editor.ts +88 -88
  228. package/examples/extensions/reload-runtime.ts +37 -37
  229. package/examples/extensions/rpc-demo.ts +118 -118
  230. package/examples/extensions/sandbox/index.ts +321 -321
  231. package/examples/extensions/sandbox/package-lock.json +92 -92
  232. package/examples/extensions/sandbox/package.json +19 -19
  233. package/examples/extensions/send-user-message.ts +97 -97
  234. package/examples/extensions/session-name.ts +27 -27
  235. package/examples/extensions/shutdown-command.ts +63 -63
  236. package/examples/extensions/snake.ts +343 -343
  237. package/examples/extensions/space-invaders.ts +560 -560
  238. package/examples/extensions/ssh.ts +220 -220
  239. package/examples/extensions/status-line.ts +32 -32
  240. package/examples/extensions/structured-output.ts +65 -65
  241. package/examples/extensions/subagent/README.md +175 -175
  242. package/examples/extensions/subagent/agents/planner.md +37 -37
  243. package/examples/extensions/subagent/agents/reviewer.md +35 -35
  244. package/examples/extensions/subagent/agents/scout.md +50 -50
  245. package/examples/extensions/subagent/agents/worker.md +24 -24
  246. package/examples/extensions/subagent/agents.ts +126 -126
  247. package/examples/extensions/subagent/index.ts +1015 -1015
  248. package/examples/extensions/subagent/prompts/implement-and-review.md +10 -10
  249. package/examples/extensions/subagent/prompts/implement.md +10 -10
  250. package/examples/extensions/subagent/prompts/scout-and-plan.md +9 -9
  251. package/examples/extensions/summarize.ts +209 -209
  252. package/examples/extensions/system-prompt-header.ts +17 -17
  253. package/examples/extensions/tic-tac-toe.ts +1008 -1008
  254. package/examples/extensions/timed-confirm.ts +70 -70
  255. package/examples/extensions/titlebar-spinner.ts +58 -58
  256. package/examples/extensions/todo.ts +297 -297
  257. package/examples/extensions/tool-override.ts +144 -144
  258. package/examples/extensions/tools.ts +146 -146
  259. package/examples/extensions/trigger-compact.ts +50 -50
  260. package/examples/extensions/truncated-tool.ts +195 -195
  261. package/examples/extensions/widget-placement.ts +9 -9
  262. package/examples/extensions/with-deps/index.ts +32 -32
  263. package/examples/extensions/with-deps/package-lock.json +31 -31
  264. package/examples/extensions/with-deps/package.json +22 -22
  265. package/examples/extensions/working-indicator.ts +123 -123
  266. package/examples/extensions/working-message-test.ts +25 -25
  267. package/examples/rpc-extension-ui.ts +632 -632
  268. package/examples/sdk/01-minimal.ts +26 -26
  269. package/examples/sdk/02-custom-model.ts +53 -53
  270. package/examples/sdk/03-custom-prompt.ts +75 -75
  271. package/examples/sdk/04-skills.ts +55 -55
  272. package/examples/sdk/05-tools.ts +48 -48
  273. package/examples/sdk/06-extensions.ts +99 -99
  274. package/examples/sdk/07-context-files.ts +47 -47
  275. package/examples/sdk/08-prompt-templates.ts +51 -51
  276. package/examples/sdk/09-api-keys-and-oauth.ts +52 -52
  277. package/examples/sdk/10-settings.ts +53 -53
  278. package/examples/sdk/11-sessions.ts +52 -52
  279. package/examples/sdk/12-full-control.ts +79 -79
  280. package/examples/sdk/13-session-runtime.ts +67 -67
  281. package/examples/sdk/README.md +144 -144
  282. package/package.json +1 -1
  283. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/bun/cli.d.ts +0 -3
  284. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/bun/register-bedrock.d.ts +0 -2
  285. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/bun/restore-sandbox-env.d.ts +0 -17
  286. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/args.d.ts +0 -57
  287. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/config-selector.d.ts +0 -16
  288. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/file-processor.d.ts +0 -15
  289. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/initial-message.d.ts +0 -18
  290. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/list-models.d.ts +0 -9
  291. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/project-trust.d.ts +0 -10
  292. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/session-picker.d.ts +0 -10
  293. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli/startup-ui.d.ts +0 -20
  294. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/cli.d.ts +0 -3
  295. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/config.d.ts +0 -96
  296. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/agent-session-runtime.d.ts +0 -119
  297. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/agent-session-services.d.ts +0 -85
  298. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/agent-session.d.ts +0 -620
  299. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/auth-guidance.d.ts +0 -5
  300. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/auth-storage.d.ts +0 -56
  301. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/bash-executor.d.ts +0 -32
  302. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/cache-stats.d.ts +0 -49
  303. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/branch-summarization.d.ts +0 -93
  304. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/compaction.d.ts +0 -128
  305. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/index.d.ts +0 -7
  306. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/compaction/utils.d.ts +0 -38
  307. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/defaults.d.ts +0 -3
  308. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/diagnostics.d.ts +0 -15
  309. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/event-bus.d.ts +0 -9
  310. package/dist/extensions/pi-subagents/test/fixtures/pi-coding-agent-shim/dist/core/exec.d.ts +0 -29
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@@ -1,560 +1,560 @@
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- /**
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- * Space Invaders game extension - play with /invaders command
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- * Uses Kitty keyboard protocol for smooth movement (press/release detection)
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- */
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-
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- import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
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- import { isKeyRelease, Key, matchesKey, visibleWidth } from "@earendil-works/pi-tui";
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-
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- const GAME_WIDTH = 60;
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- const GAME_HEIGHT = 24;
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- const TICK_MS = 50;
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- const PLAYER_Y = GAME_HEIGHT - 2;
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- const ALIEN_ROWS = 5;
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- const ALIEN_COLS = 11;
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- const ALIEN_START_Y = 2;
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-
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- type Point = { x: number; y: number };
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-
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- interface Bullet extends Point {
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- direction: -1 | 1; // -1 = up (player), 1 = down (alien)
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- }
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-
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- interface Alien extends Point {
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- type: number; // 0, 1, 2 for different alien types
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- alive: boolean;
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- }
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-
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- interface Shield {
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- x: number;
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- segments: boolean[][]; // 4x3 grid of destructible segments
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- }
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-
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- interface GameState {
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- player: { x: number; lives: number };
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- aliens: Alien[];
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- alienDirection: 1 | -1;
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- alienMoveCounter: number;
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- alienMoveDelay: number;
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- alienDropping: boolean;
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- bullets: Bullet[];
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- shields: Shield[];
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- score: number;
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- highScore: number;
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- level: number;
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- gameOver: boolean;
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- victory: boolean;
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- alienShootCounter: number;
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- }
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-
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- interface KeyState {
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- left: boolean;
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- right: boolean;
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- fire: boolean;
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- }
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-
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- function createShields(): Shield[] {
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- const shields: Shield[] = [];
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- const shieldPositions = [8, 22, 36, 50];
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- for (const x of shieldPositions) {
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- shields.push({
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- x,
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- segments: [
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- [true, true, true, true],
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- [true, true, true, true],
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- [true, false, false, true],
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- ],
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- });
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- }
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- return shields;
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- }
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-
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- function createAliens(): Alien[] {
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- const aliens: Alien[] = [];
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- for (let row = 0; row < ALIEN_ROWS; row++) {
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- const type = row === 0 ? 2 : row < 3 ? 1 : 0;
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- for (let col = 0; col < ALIEN_COLS; col++) {
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- aliens.push({
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- x: 4 + col * 5,
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- y: ALIEN_START_Y + row * 2,
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- type,
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- alive: true,
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- });
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- }
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- }
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- return aliens;
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- }
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-
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- function createInitialState(highScore = 0, level = 1): GameState {
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- return {
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- player: { x: Math.floor(GAME_WIDTH / 2), lives: 3 },
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- aliens: createAliens(),
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- alienDirection: 1,
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- alienMoveCounter: 0,
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- alienMoveDelay: Math.max(5, 20 - level * 2),
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- alienDropping: false,
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- bullets: [],
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- shields: createShields(),
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- score: 0,
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- highScore,
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- level,
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- gameOver: false,
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- victory: false,
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- alienShootCounter: 0,
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- };
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- }
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-
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- class SpaceInvadersComponent {
108
- private state: GameState;
109
- private keys: KeyState = { left: false, right: false, fire: false };
110
- private interval: ReturnType<typeof setInterval> | null = null;
111
- private onClose: () => void;
112
- private onSave: (state: GameState | null) => void;
113
- private tui: { requestRender: () => void };
114
- private cachedLines: string[] = [];
115
- private cachedWidth = 0;
116
- private version = 0;
117
- private cachedVersion = -1;
118
- private paused: boolean;
119
- private fireCooldown = 0;
120
- private playerMoveCounter = 0;
121
-
122
- // Opt-in to key release events for smooth movement
123
- wantsKeyRelease = true;
124
-
125
- constructor(
126
- tui: { requestRender: () => void },
127
- onClose: () => void,
128
- onSave: (state: GameState | null) => void,
129
- savedState?: GameState,
130
- ) {
131
- this.tui = tui;
132
- if (savedState && !savedState.gameOver && !savedState.victory) {
133
- this.state = savedState;
134
- this.paused = true;
135
- } else {
136
- this.state = createInitialState(savedState?.highScore);
137
- this.paused = false;
138
- this.startGame();
139
- }
140
- this.onClose = onClose;
141
- this.onSave = onSave;
142
- }
143
-
144
- private startGame(): void {
145
- this.interval = setInterval(() => {
146
- if (!this.state.gameOver && !this.state.victory) {
147
- this.tick();
148
- this.version++;
149
- this.tui.requestRender();
150
- }
151
- }, TICK_MS);
152
- }
153
-
154
- private tick(): void {
155
- // Player movement (smooth, every other tick)
156
- this.playerMoveCounter++;
157
- if (this.playerMoveCounter >= 2) {
158
- this.playerMoveCounter = 0;
159
- if (this.keys.left && this.state.player.x > 2) {
160
- this.state.player.x--;
161
- }
162
- if (this.keys.right && this.state.player.x < GAME_WIDTH - 3) {
163
- this.state.player.x++;
164
- }
165
- }
166
-
167
- // Fire cooldown
168
- if (this.fireCooldown > 0) this.fireCooldown--;
169
-
170
- // Player shooting
171
- if (this.keys.fire && this.fireCooldown === 0) {
172
- const playerBullets = this.state.bullets.filter((b) => b.direction === -1);
173
- if (playerBullets.length < 2) {
174
- this.state.bullets.push({ x: this.state.player.x, y: PLAYER_Y - 1, direction: -1 });
175
- this.fireCooldown = 8;
176
- }
177
- }
178
-
179
- // Move bullets
180
- this.state.bullets = this.state.bullets.filter((bullet) => {
181
- bullet.y += bullet.direction;
182
- return bullet.y >= 0 && bullet.y < GAME_HEIGHT;
183
- });
184
-
185
- // Alien movement
186
- this.state.alienMoveCounter++;
187
- if (this.state.alienMoveCounter >= this.state.alienMoveDelay) {
188
- this.state.alienMoveCounter = 0;
189
- this.moveAliens();
190
- }
191
-
192
- // Alien shooting
193
- this.state.alienShootCounter++;
194
- if (this.state.alienShootCounter >= 30) {
195
- this.state.alienShootCounter = 0;
196
- this.alienShoot();
197
- }
198
-
199
- // Collision detection
200
- this.checkCollisions();
201
-
202
- // Check victory
203
- if (this.state.aliens.every((a) => !a.alive)) {
204
- this.state.victory = true;
205
- }
206
- }
207
-
208
- private moveAliens(): void {
209
- const aliveAliens = this.state.aliens.filter((a) => a.alive);
210
- if (aliveAliens.length === 0) return;
211
-
212
- if (this.state.alienDropping) {
213
- // Drop down
214
- for (const alien of aliveAliens) {
215
- alien.y++;
216
- if (alien.y >= PLAYER_Y - 1) {
217
- this.state.gameOver = true;
218
- return;
219
- }
220
- }
221
- this.state.alienDropping = false;
222
- } else {
223
- // Check if we need to change direction
224
- const minX = Math.min(...aliveAliens.map((a) => a.x));
225
- const maxX = Math.max(...aliveAliens.map((a) => a.x));
226
-
227
- if (
228
- (this.state.alienDirection === 1 && maxX >= GAME_WIDTH - 3) ||
229
- (this.state.alienDirection === -1 && minX <= 2)
230
- ) {
231
- this.state.alienDirection *= -1;
232
- this.state.alienDropping = true;
233
- } else {
234
- // Move horizontally
235
- for (const alien of aliveAliens) {
236
- alien.x += this.state.alienDirection;
237
- }
238
- }
239
- }
240
-
241
- // Speed up as fewer aliens remain
242
- const aliveCount = aliveAliens.length;
243
- if (aliveCount <= 5) {
244
- this.state.alienMoveDelay = 1;
245
- } else if (aliveCount <= 10) {
246
- this.state.alienMoveDelay = 2;
247
- } else if (aliveCount <= 20) {
248
- this.state.alienMoveDelay = 3;
249
- }
250
- }
251
-
252
- private alienShoot(): void {
253
- const aliveAliens = this.state.aliens.filter((a) => a.alive);
254
- if (aliveAliens.length === 0) return;
255
-
256
- // Find bottom-most alien in each column
257
- const columns = new Map<number, Alien>();
258
- for (const alien of aliveAliens) {
259
- const existing = columns.get(alien.x);
260
- if (!existing || alien.y > existing.y) {
261
- columns.set(alien.x, alien);
262
- }
263
- }
264
-
265
- // Random column shoots
266
- const shooters = Array.from(columns.values());
267
- if (shooters.length > 0 && this.state.bullets.filter((b) => b.direction === 1).length < 3) {
268
- const shooter = shooters[Math.floor(Math.random() * shooters.length)];
269
- this.state.bullets.push({ x: shooter.x, y: shooter.y + 1, direction: 1 });
270
- }
271
- }
272
-
273
- private checkCollisions(): void {
274
- const bulletsToRemove = new Set<Bullet>();
275
-
276
- for (const bullet of this.state.bullets) {
277
- // Player bullets hitting aliens
278
- if (bullet.direction === -1) {
279
- for (const alien of this.state.aliens) {
280
- if (alien.alive && Math.abs(bullet.x - alien.x) <= 1 && bullet.y === alien.y) {
281
- alien.alive = false;
282
- bulletsToRemove.add(bullet);
283
- const points = [10, 20, 30][alien.type];
284
- this.state.score += points;
285
- if (this.state.score > this.state.highScore) {
286
- this.state.highScore = this.state.score;
287
- }
288
- break;
289
- }
290
- }
291
- }
292
-
293
- // Alien bullets hitting player
294
- if (bullet.direction === 1) {
295
- if (Math.abs(bullet.x - this.state.player.x) <= 1 && bullet.y === PLAYER_Y) {
296
- bulletsToRemove.add(bullet);
297
- this.state.player.lives--;
298
- if (this.state.player.lives <= 0) {
299
- this.state.gameOver = true;
300
- }
301
- }
302
- }
303
-
304
- // Bullets hitting shields
305
- for (const shield of this.state.shields) {
306
- const relX = bullet.x - shield.x;
307
- const relY = bullet.y - (PLAYER_Y - 5);
308
- if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
309
- if (shield.segments[relY][relX]) {
310
- shield.segments[relY][relX] = false;
311
- bulletsToRemove.add(bullet);
312
- }
313
- }
314
- }
315
- }
316
-
317
- this.state.bullets = this.state.bullets.filter((b) => !bulletsToRemove.has(b));
318
- }
319
-
320
- handleInput(data: string): void {
321
- const released = isKeyRelease(data);
322
-
323
- // Pause handling
324
- if (this.paused && !released) {
325
- if (matchesKey(data, Key.escape) || data === "q" || data === "Q") {
326
- this.dispose();
327
- this.onClose();
328
- return;
329
- }
330
- this.paused = false;
331
- this.startGame();
332
- return;
333
- }
334
-
335
- // ESC to pause and save
336
- if (!released && matchesKey(data, Key.escape)) {
337
- this.dispose();
338
- this.onSave(this.state);
339
- this.onClose();
340
- return;
341
- }
342
-
343
- // Q to quit without saving
344
- if (!released && (data === "q" || data === "Q")) {
345
- this.dispose();
346
- this.onSave(null);
347
- this.onClose();
348
- return;
349
- }
350
-
351
- // Movement keys (track press/release state)
352
- if (matchesKey(data, Key.left) || data === "a" || data === "A" || matchesKey(data, "a")) {
353
- this.keys.left = !released;
354
- }
355
- if (matchesKey(data, Key.right) || data === "d" || data === "D" || matchesKey(data, "d")) {
356
- this.keys.right = !released;
357
- }
358
-
359
- // Fire key
360
- if (matchesKey(data, Key.space) || data === " " || data === "f" || data === "F" || matchesKey(data, "f")) {
361
- this.keys.fire = !released;
362
- }
363
-
364
- // Restart on game over or victory
365
- if (!released && (this.state.gameOver || this.state.victory)) {
366
- if (data === "r" || data === "R" || data === " ") {
367
- const highScore = this.state.highScore;
368
- const nextLevel = this.state.victory ? this.state.level + 1 : 1;
369
- this.state = createInitialState(highScore, nextLevel);
370
- this.keys = { left: false, right: false, fire: false };
371
- this.onSave(null);
372
- this.version++;
373
- this.tui.requestRender();
374
- }
375
- }
376
- }
377
-
378
- invalidate(): void {
379
- this.cachedWidth = 0;
380
- }
381
-
382
- render(width: number): string[] {
383
- if (width === this.cachedWidth && this.cachedVersion === this.version) {
384
- return this.cachedLines;
385
- }
386
-
387
- const lines: string[] = [];
388
-
389
- // Colors
390
- const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
391
- const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
392
- const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
393
- const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
394
- const cyan = (s: string) => `\x1b[36m${s}\x1b[0m`;
395
- const magenta = (s: string) => `\x1b[35m${s}\x1b[0m`;
396
- const white = (s: string) => `\x1b[97m${s}\x1b[0m`;
397
- const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
398
-
399
- const boxWidth = GAME_WIDTH;
400
-
401
- const boxLine = (content: string) => {
402
- const contentLen = visibleWidth(content);
403
- const padding = Math.max(0, boxWidth - contentLen);
404
- return dim(" │") + content + " ".repeat(padding) + dim("│");
405
- };
406
-
407
- // Top border
408
- lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
409
-
410
- // Header
411
- const title = `${bold(green("SPACE INVADERS"))}`;
412
- const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
413
- const highText = `Hi: ${bold(yellow(String(this.state.highScore)))}`;
414
- const levelText = `Lv: ${bold(cyan(String(this.state.level)))}`;
415
- const livesText = `${red("♥".repeat(this.state.player.lives))}`;
416
- const header = `${title} │ ${scoreText} │ ${highText} │ ${levelText} │ ${livesText}`;
417
- lines.push(this.padLine(boxLine(header), width));
418
-
419
- // Separator
420
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
421
-
422
- // Game grid
423
- for (let y = 0; y < GAME_HEIGHT; y++) {
424
- let row = "";
425
- for (let x = 0; x < GAME_WIDTH; x++) {
426
- let char = " ";
427
- let colored = false;
428
-
429
- // Check aliens
430
- for (const alien of this.state.aliens) {
431
- if (alien.alive && alien.y === y && Math.abs(alien.x - x) <= 1) {
432
- const sprites = [
433
- x === alien.x ? "▼" : "╲╱"[x < alien.x ? 0 : 1],
434
- x === alien.x ? "◆" : "╱╲"[x < alien.x ? 0 : 1],
435
- x === alien.x ? "☆" : "◄►"[x < alien.x ? 0 : 1],
436
- ];
437
- const colors = [green, cyan, magenta];
438
- char = colors[alien.type](sprites[alien.type]);
439
- colored = true;
440
- break;
441
- }
442
- }
443
-
444
- // Check shields
445
- if (!colored) {
446
- for (const shield of this.state.shields) {
447
- const relX = x - shield.x;
448
- const relY = y - (PLAYER_Y - 5);
449
- if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
450
- if (shield.segments[relY][relX]) {
451
- char = dim("█");
452
- colored = true;
453
- }
454
- break;
455
- }
456
- }
457
- }
458
-
459
- // Check player
460
- if (!colored && y === PLAYER_Y && Math.abs(x - this.state.player.x) <= 1) {
461
- if (x === this.state.player.x) {
462
- char = white("▲");
463
- } else {
464
- char = white("═");
465
- }
466
- colored = true;
467
- }
468
-
469
- // Check bullets
470
- if (!colored) {
471
- for (const bullet of this.state.bullets) {
472
- if (bullet.x === x && bullet.y === y) {
473
- char = bullet.direction === -1 ? yellow("│") : red("│");
474
- colored = true;
475
- break;
476
- }
477
- }
478
- }
479
-
480
- row += colored ? char : " ";
481
- }
482
- lines.push(this.padLine(dim(" │") + row + dim("│"), width));
483
- }
484
-
485
- // Separator
486
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
487
-
488
- // Footer
489
- let footer: string;
490
- if (this.paused) {
491
- footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
492
- } else if (this.state.gameOver) {
493
- footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
494
- } else if (this.state.victory) {
495
- footer = `${green(bold("VICTORY!"))} Press ${bold("R")} for level ${this.state.level + 1}, ${bold("Q")} to quit`;
496
- } else {
497
- footer = `←→ or AD to move, ${bold("SPACE")}/F to fire, ${bold("ESC")} pause, ${bold("Q")} quit`;
498
- }
499
- lines.push(this.padLine(boxLine(footer), width));
500
-
501
- // Bottom border
502
- lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
503
-
504
- this.cachedLines = lines;
505
- this.cachedWidth = width;
506
- this.cachedVersion = this.version;
507
-
508
- return lines;
509
- }
510
-
511
- private padLine(line: string, width: number): string {
512
- const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
513
- const padding = Math.max(0, width - visibleLen);
514
- return line + " ".repeat(padding);
515
- }
516
-
517
- dispose(): void {
518
- if (this.interval) {
519
- clearInterval(this.interval);
520
- this.interval = null;
521
- }
522
- }
523
- }
524
-
525
- const INVADERS_SAVE_TYPE = "space-invaders-save";
526
-
527
- export default function (pi: ExtensionAPI) {
528
- pi.registerCommand("invaders", {
529
- description: "Play Space Invaders!",
530
-
531
- handler: async (_args, ctx) => {
532
- if (ctx.mode !== "tui") {
533
- ctx.ui.notify("Space Invaders requires interactive mode", "error");
534
- return;
535
- }
536
-
537
- // Load saved state from session
538
- const entries = ctx.sessionManager.getEntries();
539
- let savedState: GameState | undefined;
540
- for (let i = entries.length - 1; i >= 0; i--) {
541
- const entry = entries[i];
542
- if (entry.type === "custom" && entry.customType === INVADERS_SAVE_TYPE) {
543
- savedState = entry.data as GameState;
544
- break;
545
- }
546
- }
547
-
548
- await ctx.ui.custom((tui, _theme, _kb, done) => {
549
- return new SpaceInvadersComponent(
550
- tui,
551
- () => done(undefined),
552
- (state) => {
553
- pi.appendEntry(INVADERS_SAVE_TYPE, state);
554
- },
555
- savedState,
556
- );
557
- });
558
- },
559
- });
560
- }
1
+ /**
2
+ * Space Invaders game extension - play with /invaders command
3
+ * Uses Kitty keyboard protocol for smooth movement (press/release detection)
4
+ */
5
+
6
+ import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
7
+ import { isKeyRelease, Key, matchesKey, visibleWidth } from "@earendil-works/pi-tui";
8
+
9
+ const GAME_WIDTH = 60;
10
+ const GAME_HEIGHT = 24;
11
+ const TICK_MS = 50;
12
+ const PLAYER_Y = GAME_HEIGHT - 2;
13
+ const ALIEN_ROWS = 5;
14
+ const ALIEN_COLS = 11;
15
+ const ALIEN_START_Y = 2;
16
+
17
+ type Point = { x: number; y: number };
18
+
19
+ interface Bullet extends Point {
20
+ direction: -1 | 1; // -1 = up (player), 1 = down (alien)
21
+ }
22
+
23
+ interface Alien extends Point {
24
+ type: number; // 0, 1, 2 for different alien types
25
+ alive: boolean;
26
+ }
27
+
28
+ interface Shield {
29
+ x: number;
30
+ segments: boolean[][]; // 4x3 grid of destructible segments
31
+ }
32
+
33
+ interface GameState {
34
+ player: { x: number; lives: number };
35
+ aliens: Alien[];
36
+ alienDirection: 1 | -1;
37
+ alienMoveCounter: number;
38
+ alienMoveDelay: number;
39
+ alienDropping: boolean;
40
+ bullets: Bullet[];
41
+ shields: Shield[];
42
+ score: number;
43
+ highScore: number;
44
+ level: number;
45
+ gameOver: boolean;
46
+ victory: boolean;
47
+ alienShootCounter: number;
48
+ }
49
+
50
+ interface KeyState {
51
+ left: boolean;
52
+ right: boolean;
53
+ fire: boolean;
54
+ }
55
+
56
+ function createShields(): Shield[] {
57
+ const shields: Shield[] = [];
58
+ const shieldPositions = [8, 22, 36, 50];
59
+ for (const x of shieldPositions) {
60
+ shields.push({
61
+ x,
62
+ segments: [
63
+ [true, true, true, true],
64
+ [true, true, true, true],
65
+ [true, false, false, true],
66
+ ],
67
+ });
68
+ }
69
+ return shields;
70
+ }
71
+
72
+ function createAliens(): Alien[] {
73
+ const aliens: Alien[] = [];
74
+ for (let row = 0; row < ALIEN_ROWS; row++) {
75
+ const type = row === 0 ? 2 : row < 3 ? 1 : 0;
76
+ for (let col = 0; col < ALIEN_COLS; col++) {
77
+ aliens.push({
78
+ x: 4 + col * 5,
79
+ y: ALIEN_START_Y + row * 2,
80
+ type,
81
+ alive: true,
82
+ });
83
+ }
84
+ }
85
+ return aliens;
86
+ }
87
+
88
+ function createInitialState(highScore = 0, level = 1): GameState {
89
+ return {
90
+ player: { x: Math.floor(GAME_WIDTH / 2), lives: 3 },
91
+ aliens: createAliens(),
92
+ alienDirection: 1,
93
+ alienMoveCounter: 0,
94
+ alienMoveDelay: Math.max(5, 20 - level * 2),
95
+ alienDropping: false,
96
+ bullets: [],
97
+ shields: createShields(),
98
+ score: 0,
99
+ highScore,
100
+ level,
101
+ gameOver: false,
102
+ victory: false,
103
+ alienShootCounter: 0,
104
+ };
105
+ }
106
+
107
+ class SpaceInvadersComponent {
108
+ private state: GameState;
109
+ private keys: KeyState = { left: false, right: false, fire: false };
110
+ private interval: ReturnType<typeof setInterval> | null = null;
111
+ private onClose: () => void;
112
+ private onSave: (state: GameState | null) => void;
113
+ private tui: { requestRender: () => void };
114
+ private cachedLines: string[] = [];
115
+ private cachedWidth = 0;
116
+ private version = 0;
117
+ private cachedVersion = -1;
118
+ private paused: boolean;
119
+ private fireCooldown = 0;
120
+ private playerMoveCounter = 0;
121
+
122
+ // Opt-in to key release events for smooth movement
123
+ wantsKeyRelease = true;
124
+
125
+ constructor(
126
+ tui: { requestRender: () => void },
127
+ onClose: () => void,
128
+ onSave: (state: GameState | null) => void,
129
+ savedState?: GameState,
130
+ ) {
131
+ this.tui = tui;
132
+ if (savedState && !savedState.gameOver && !savedState.victory) {
133
+ this.state = savedState;
134
+ this.paused = true;
135
+ } else {
136
+ this.state = createInitialState(savedState?.highScore);
137
+ this.paused = false;
138
+ this.startGame();
139
+ }
140
+ this.onClose = onClose;
141
+ this.onSave = onSave;
142
+ }
143
+
144
+ private startGame(): void {
145
+ this.interval = setInterval(() => {
146
+ if (!this.state.gameOver && !this.state.victory) {
147
+ this.tick();
148
+ this.version++;
149
+ this.tui.requestRender();
150
+ }
151
+ }, TICK_MS);
152
+ }
153
+
154
+ private tick(): void {
155
+ // Player movement (smooth, every other tick)
156
+ this.playerMoveCounter++;
157
+ if (this.playerMoveCounter >= 2) {
158
+ this.playerMoveCounter = 0;
159
+ if (this.keys.left && this.state.player.x > 2) {
160
+ this.state.player.x--;
161
+ }
162
+ if (this.keys.right && this.state.player.x < GAME_WIDTH - 3) {
163
+ this.state.player.x++;
164
+ }
165
+ }
166
+
167
+ // Fire cooldown
168
+ if (this.fireCooldown > 0) this.fireCooldown--;
169
+
170
+ // Player shooting
171
+ if (this.keys.fire && this.fireCooldown === 0) {
172
+ const playerBullets = this.state.bullets.filter((b) => b.direction === -1);
173
+ if (playerBullets.length < 2) {
174
+ this.state.bullets.push({ x: this.state.player.x, y: PLAYER_Y - 1, direction: -1 });
175
+ this.fireCooldown = 8;
176
+ }
177
+ }
178
+
179
+ // Move bullets
180
+ this.state.bullets = this.state.bullets.filter((bullet) => {
181
+ bullet.y += bullet.direction;
182
+ return bullet.y >= 0 && bullet.y < GAME_HEIGHT;
183
+ });
184
+
185
+ // Alien movement
186
+ this.state.alienMoveCounter++;
187
+ if (this.state.alienMoveCounter >= this.state.alienMoveDelay) {
188
+ this.state.alienMoveCounter = 0;
189
+ this.moveAliens();
190
+ }
191
+
192
+ // Alien shooting
193
+ this.state.alienShootCounter++;
194
+ if (this.state.alienShootCounter >= 30) {
195
+ this.state.alienShootCounter = 0;
196
+ this.alienShoot();
197
+ }
198
+
199
+ // Collision detection
200
+ this.checkCollisions();
201
+
202
+ // Check victory
203
+ if (this.state.aliens.every((a) => !a.alive)) {
204
+ this.state.victory = true;
205
+ }
206
+ }
207
+
208
+ private moveAliens(): void {
209
+ const aliveAliens = this.state.aliens.filter((a) => a.alive);
210
+ if (aliveAliens.length === 0) return;
211
+
212
+ if (this.state.alienDropping) {
213
+ // Drop down
214
+ for (const alien of aliveAliens) {
215
+ alien.y++;
216
+ if (alien.y >= PLAYER_Y - 1) {
217
+ this.state.gameOver = true;
218
+ return;
219
+ }
220
+ }
221
+ this.state.alienDropping = false;
222
+ } else {
223
+ // Check if we need to change direction
224
+ const minX = Math.min(...aliveAliens.map((a) => a.x));
225
+ const maxX = Math.max(...aliveAliens.map((a) => a.x));
226
+
227
+ if (
228
+ (this.state.alienDirection === 1 && maxX >= GAME_WIDTH - 3) ||
229
+ (this.state.alienDirection === -1 && minX <= 2)
230
+ ) {
231
+ this.state.alienDirection *= -1;
232
+ this.state.alienDropping = true;
233
+ } else {
234
+ // Move horizontally
235
+ for (const alien of aliveAliens) {
236
+ alien.x += this.state.alienDirection;
237
+ }
238
+ }
239
+ }
240
+
241
+ // Speed up as fewer aliens remain
242
+ const aliveCount = aliveAliens.length;
243
+ if (aliveCount <= 5) {
244
+ this.state.alienMoveDelay = 1;
245
+ } else if (aliveCount <= 10) {
246
+ this.state.alienMoveDelay = 2;
247
+ } else if (aliveCount <= 20) {
248
+ this.state.alienMoveDelay = 3;
249
+ }
250
+ }
251
+
252
+ private alienShoot(): void {
253
+ const aliveAliens = this.state.aliens.filter((a) => a.alive);
254
+ if (aliveAliens.length === 0) return;
255
+
256
+ // Find bottom-most alien in each column
257
+ const columns = new Map<number, Alien>();
258
+ for (const alien of aliveAliens) {
259
+ const existing = columns.get(alien.x);
260
+ if (!existing || alien.y > existing.y) {
261
+ columns.set(alien.x, alien);
262
+ }
263
+ }
264
+
265
+ // Random column shoots
266
+ const shooters = Array.from(columns.values());
267
+ if (shooters.length > 0 && this.state.bullets.filter((b) => b.direction === 1).length < 3) {
268
+ const shooter = shooters[Math.floor(Math.random() * shooters.length)];
269
+ this.state.bullets.push({ x: shooter.x, y: shooter.y + 1, direction: 1 });
270
+ }
271
+ }
272
+
273
+ private checkCollisions(): void {
274
+ const bulletsToRemove = new Set<Bullet>();
275
+
276
+ for (const bullet of this.state.bullets) {
277
+ // Player bullets hitting aliens
278
+ if (bullet.direction === -1) {
279
+ for (const alien of this.state.aliens) {
280
+ if (alien.alive && Math.abs(bullet.x - alien.x) <= 1 && bullet.y === alien.y) {
281
+ alien.alive = false;
282
+ bulletsToRemove.add(bullet);
283
+ const points = [10, 20, 30][alien.type];
284
+ this.state.score += points;
285
+ if (this.state.score > this.state.highScore) {
286
+ this.state.highScore = this.state.score;
287
+ }
288
+ break;
289
+ }
290
+ }
291
+ }
292
+
293
+ // Alien bullets hitting player
294
+ if (bullet.direction === 1) {
295
+ if (Math.abs(bullet.x - this.state.player.x) <= 1 && bullet.y === PLAYER_Y) {
296
+ bulletsToRemove.add(bullet);
297
+ this.state.player.lives--;
298
+ if (this.state.player.lives <= 0) {
299
+ this.state.gameOver = true;
300
+ }
301
+ }
302
+ }
303
+
304
+ // Bullets hitting shields
305
+ for (const shield of this.state.shields) {
306
+ const relX = bullet.x - shield.x;
307
+ const relY = bullet.y - (PLAYER_Y - 5);
308
+ if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
309
+ if (shield.segments[relY][relX]) {
310
+ shield.segments[relY][relX] = false;
311
+ bulletsToRemove.add(bullet);
312
+ }
313
+ }
314
+ }
315
+ }
316
+
317
+ this.state.bullets = this.state.bullets.filter((b) => !bulletsToRemove.has(b));
318
+ }
319
+
320
+ handleInput(data: string): void {
321
+ const released = isKeyRelease(data);
322
+
323
+ // Pause handling
324
+ if (this.paused && !released) {
325
+ if (matchesKey(data, Key.escape) || data === "q" || data === "Q") {
326
+ this.dispose();
327
+ this.onClose();
328
+ return;
329
+ }
330
+ this.paused = false;
331
+ this.startGame();
332
+ return;
333
+ }
334
+
335
+ // ESC to pause and save
336
+ if (!released && matchesKey(data, Key.escape)) {
337
+ this.dispose();
338
+ this.onSave(this.state);
339
+ this.onClose();
340
+ return;
341
+ }
342
+
343
+ // Q to quit without saving
344
+ if (!released && (data === "q" || data === "Q")) {
345
+ this.dispose();
346
+ this.onSave(null);
347
+ this.onClose();
348
+ return;
349
+ }
350
+
351
+ // Movement keys (track press/release state)
352
+ if (matchesKey(data, Key.left) || data === "a" || data === "A" || matchesKey(data, "a")) {
353
+ this.keys.left = !released;
354
+ }
355
+ if (matchesKey(data, Key.right) || data === "d" || data === "D" || matchesKey(data, "d")) {
356
+ this.keys.right = !released;
357
+ }
358
+
359
+ // Fire key
360
+ if (matchesKey(data, Key.space) || data === " " || data === "f" || data === "F" || matchesKey(data, "f")) {
361
+ this.keys.fire = !released;
362
+ }
363
+
364
+ // Restart on game over or victory
365
+ if (!released && (this.state.gameOver || this.state.victory)) {
366
+ if (data === "r" || data === "R" || data === " ") {
367
+ const highScore = this.state.highScore;
368
+ const nextLevel = this.state.victory ? this.state.level + 1 : 1;
369
+ this.state = createInitialState(highScore, nextLevel);
370
+ this.keys = { left: false, right: false, fire: false };
371
+ this.onSave(null);
372
+ this.version++;
373
+ this.tui.requestRender();
374
+ }
375
+ }
376
+ }
377
+
378
+ invalidate(): void {
379
+ this.cachedWidth = 0;
380
+ }
381
+
382
+ render(width: number): string[] {
383
+ if (width === this.cachedWidth && this.cachedVersion === this.version) {
384
+ return this.cachedLines;
385
+ }
386
+
387
+ const lines: string[] = [];
388
+
389
+ // Colors
390
+ const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
391
+ const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
392
+ const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
393
+ const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
394
+ const cyan = (s: string) => `\x1b[36m${s}\x1b[0m`;
395
+ const magenta = (s: string) => `\x1b[35m${s}\x1b[0m`;
396
+ const white = (s: string) => `\x1b[97m${s}\x1b[0m`;
397
+ const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
398
+
399
+ const boxWidth = GAME_WIDTH;
400
+
401
+ const boxLine = (content: string) => {
402
+ const contentLen = visibleWidth(content);
403
+ const padding = Math.max(0, boxWidth - contentLen);
404
+ return dim(" │") + content + " ".repeat(padding) + dim("│");
405
+ };
406
+
407
+ // Top border
408
+ lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
409
+
410
+ // Header
411
+ const title = `${bold(green("SPACE INVADERS"))}`;
412
+ const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
413
+ const highText = `Hi: ${bold(yellow(String(this.state.highScore)))}`;
414
+ const levelText = `Lv: ${bold(cyan(String(this.state.level)))}`;
415
+ const livesText = `${red("♥".repeat(this.state.player.lives))}`;
416
+ const header = `${title} │ ${scoreText} │ ${highText} │ ${levelText} │ ${livesText}`;
417
+ lines.push(this.padLine(boxLine(header), width));
418
+
419
+ // Separator
420
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
421
+
422
+ // Game grid
423
+ for (let y = 0; y < GAME_HEIGHT; y++) {
424
+ let row = "";
425
+ for (let x = 0; x < GAME_WIDTH; x++) {
426
+ let char = " ";
427
+ let colored = false;
428
+
429
+ // Check aliens
430
+ for (const alien of this.state.aliens) {
431
+ if (alien.alive && alien.y === y && Math.abs(alien.x - x) <= 1) {
432
+ const sprites = [
433
+ x === alien.x ? "▼" : "╲╱"[x < alien.x ? 0 : 1],
434
+ x === alien.x ? "◆" : "╱╲"[x < alien.x ? 0 : 1],
435
+ x === alien.x ? "☆" : "◄►"[x < alien.x ? 0 : 1],
436
+ ];
437
+ const colors = [green, cyan, magenta];
438
+ char = colors[alien.type](sprites[alien.type]);
439
+ colored = true;
440
+ break;
441
+ }
442
+ }
443
+
444
+ // Check shields
445
+ if (!colored) {
446
+ for (const shield of this.state.shields) {
447
+ const relX = x - shield.x;
448
+ const relY = y - (PLAYER_Y - 5);
449
+ if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
450
+ if (shield.segments[relY][relX]) {
451
+ char = dim("█");
452
+ colored = true;
453
+ }
454
+ break;
455
+ }
456
+ }
457
+ }
458
+
459
+ // Check player
460
+ if (!colored && y === PLAYER_Y && Math.abs(x - this.state.player.x) <= 1) {
461
+ if (x === this.state.player.x) {
462
+ char = white("▲");
463
+ } else {
464
+ char = white("═");
465
+ }
466
+ colored = true;
467
+ }
468
+
469
+ // Check bullets
470
+ if (!colored) {
471
+ for (const bullet of this.state.bullets) {
472
+ if (bullet.x === x && bullet.y === y) {
473
+ char = bullet.direction === -1 ? yellow("│") : red("│");
474
+ colored = true;
475
+ break;
476
+ }
477
+ }
478
+ }
479
+
480
+ row += colored ? char : " ";
481
+ }
482
+ lines.push(this.padLine(dim(" │") + row + dim("│"), width));
483
+ }
484
+
485
+ // Separator
486
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
487
+
488
+ // Footer
489
+ let footer: string;
490
+ if (this.paused) {
491
+ footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
492
+ } else if (this.state.gameOver) {
493
+ footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
494
+ } else if (this.state.victory) {
495
+ footer = `${green(bold("VICTORY!"))} Press ${bold("R")} for level ${this.state.level + 1}, ${bold("Q")} to quit`;
496
+ } else {
497
+ footer = `←→ or AD to move, ${bold("SPACE")}/F to fire, ${bold("ESC")} pause, ${bold("Q")} quit`;
498
+ }
499
+ lines.push(this.padLine(boxLine(footer), width));
500
+
501
+ // Bottom border
502
+ lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
503
+
504
+ this.cachedLines = lines;
505
+ this.cachedWidth = width;
506
+ this.cachedVersion = this.version;
507
+
508
+ return lines;
509
+ }
510
+
511
+ private padLine(line: string, width: number): string {
512
+ const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
513
+ const padding = Math.max(0, width - visibleLen);
514
+ return line + " ".repeat(padding);
515
+ }
516
+
517
+ dispose(): void {
518
+ if (this.interval) {
519
+ clearInterval(this.interval);
520
+ this.interval = null;
521
+ }
522
+ }
523
+ }
524
+
525
+ const INVADERS_SAVE_TYPE = "space-invaders-save";
526
+
527
+ export default function (pi: ExtensionAPI) {
528
+ pi.registerCommand("invaders", {
529
+ description: "Play Space Invaders!",
530
+
531
+ handler: async (_args, ctx) => {
532
+ if (ctx.mode !== "tui") {
533
+ ctx.ui.notify("Space Invaders requires interactive mode", "error");
534
+ return;
535
+ }
536
+
537
+ // Load saved state from session
538
+ const entries = ctx.sessionManager.getEntries();
539
+ let savedState: GameState | undefined;
540
+ for (let i = entries.length - 1; i >= 0; i--) {
541
+ const entry = entries[i];
542
+ if (entry.type === "custom" && entry.customType === INVADERS_SAVE_TYPE) {
543
+ savedState = entry.data as GameState;
544
+ break;
545
+ }
546
+ }
547
+
548
+ await ctx.ui.custom((tui, _theme, _kb, done) => {
549
+ return new SpaceInvadersComponent(
550
+ tui,
551
+ () => done(undefined),
552
+ (state) => {
553
+ pi.appendEntry(INVADERS_SAVE_TYPE, state);
554
+ },
555
+ savedState,
556
+ );
557
+ });
558
+ },
559
+ });
560
+ }