@sebastiantuyu/agest 0.3.1 → 0.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/config.d.ts +1 -0
- package/dist/context.js +1 -1
- package/dist/runner.d.ts +1 -1
- package/dist/runner.js +3 -5
- package/package.json +1 -1
package/dist/config.d.ts
CHANGED
package/dist/context.js
CHANGED
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@@ -98,7 +98,7 @@ export class AgentContext {
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for (const hook of this._beforeEachHooks) {
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await hook();
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}
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-
const result = await executeScene(this._executor, scene, config.timeout, config.judge, config.turns);
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+
const result = await executeScene(this._executor, scene, config.timeout, config.judge, config.turns, config.runs);
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orderedResults[i] = result;
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// Run afterEach hooks
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for (const hook of this._afterEachHooks) {
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package/dist/runner.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
1
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import type { AgentExecutor, AgentResponse, SceneDefinition, SceneResult } from "./types";
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import type { JudgeConfig } from "./config";
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export declare function extractField(response: AgentResponse, field: string): unknown;
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4
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-
export declare function executeScene(executor: AgentExecutor, scene: SceneDefinition, globalTimeout?: number, judgeConfig?: JudgeConfig, globalTurns?: number): Promise<SceneResult>;
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4
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+
export declare function executeScene(executor: AgentExecutor, scene: SceneDefinition, globalTimeout?: number, judgeConfig?: JudgeConfig, globalTurns?: number, globalRuns?: number): Promise<SceneResult>;
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package/dist/runner.js
CHANGED
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@@ -35,7 +35,7 @@ async function executeSingleRun(executor, scene, timeoutMs, turns, judgeConfig)
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let duration;
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try {
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const start = performance.now();
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-
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+
const input = scene.prompt;
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for (let t = 0; t < turns; t++) {
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let timer;
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response = await Promise.race([
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@@ -46,8 +46,6 @@ async function executeSingleRun(executor, scene, timeoutMs, turns, judgeConfig)
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]);
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if (response.executionError)
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break;
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-
if (t < turns - 1)
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-
input = response.text;
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}
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duration = performance.now() - start;
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}
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@@ -104,10 +102,10 @@ async function executeSingleRun(executor, scene, timeoutMs, turns, judgeConfig)
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}
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return { passed, error, response, duration, judgement };
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}
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-
export async function executeScene(executor, scene, globalTimeout, judgeConfig, globalTurns) {
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+
export async function executeScene(executor, scene, globalTimeout, judgeConfig, globalTurns, globalRuns) {
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const timeoutMs = scene.timeout ?? globalTimeout ?? DEFAULT_SCENE_TIMEOUT;
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const turns = scene.turns ?? globalTurns ?? 1;
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-
const numRuns = scene.runs ?? 1;
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+
const numRuns = scene.runs ?? globalRuns ?? 1;
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// Single run — original fast path
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if (numRuns <= 1) {
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const run = await executeSingleRun(executor, scene, timeoutMs, turns, judgeConfig);
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